We've been playing our homebrew Dungeons and Dragons game for nearly 4 years, in the world of Vesaria. Our heroes, The Wildcards, have become unlikely champions fighting against an evil force known as The Revenant Vow (a cult of Asmodeus). The Vow wish is to unseal the Gates of Hell and unleash its horrors and their devil lord upon the Material Plane. Our heroes have battled the forces of Hell many times but despite their efforts, three of the four seals binding the gate shut have been unleashed… Watch the series on YouTube: youtube.com/HexplorersDnD Follows us on Twitter: twitter.com/HexplorersDnD Check us out on TikTok: www.tiktok.com/@hexplorers
The party barely survived their encounter with The Matron, and now must find their way out of the facility with danger lurking around every corner... ---The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: ✨ Andromeda, Aasimar, Level 5 Wizard, School of Divination☀️ Augustus Warren, Harengon, Level 5 Druid, Circle of Wildfire
The party come face to face with The Matron of Sanctuary... — The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: ✨ Andromeda, Aasimar, Level 5 Wizard, School of Divination☀️ Augustus Warren, Harengon, Level 5 Druid, Circle of Wildfire
The party must sneak inside Sanctuary to uncover the hidden horrors beyond its walls...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: ✨ Andromeda, Aasimar, Level 5 Wizard, School of Divination☀️ Augustus Warren, Harengon, Level 5 Druid, Circle of Wildfire
The party uncover secrets about Sanctuary from prisoners headed to the facility and then make plans to infiltrate the facility... — The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: ✨ Andromeda, Aasimar, Level 5 Wizard, School of Divination☀️ Augustus Warren, Harengon, Level 5 Druid, Circle of Wildfire
On the road to Salvation, an eerie manor patrolled by the magic-hunting Arcanoclast, the party make a plan to ambush the latest transport filled with mysterious cargo... — The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: ✨ Andromeda, Aasimar, Level 5 Wizard, School of Divination☀️ Augustus Warren, Harengon, Level 5 Druid, Circle of Wildfire
The party meet with the secretive Watchers and agree to help them on a clandestine mission, with the aid of a new ally... — The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: ✨ Andromeda, Aasimar, Level 5 Wizard, School of Divination☀️ Augustus Warren, Harengon, Level 5 Druid, Circle of Wildfire
After the disastrous events of the gala, the party lay low and plan their next moves in the safety of The Nexus... — The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 5 Wizard, School of DivinationAugustus Warren, Harengon, Level 5 Druid, Circle of WildfireEnid Warren, Hargenon, Level 5 Ranger, Fey Wandererde Crane, Dhampir, Level 5 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
A brawl turns into a deadly chase when the party try to apprehend Professor Eldross in his office... — The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 5 Wizard, School of DivinationAugustus Warren, Harengon, Level 5 Druid, Circle of WildfireEnid Warren, Hargenon, Level 5 Ranger, Fey Wandererde Crane, Dhampir, Level 5 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
Our heroes have stumbled upon a terrifying ritual backstage — can they stop Marion The Red before it's complete or is it curtains for the party?— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 5 Wizard, School of DivinationAugustus Warren, Harengon, Level 5 Druid, Circle of WildfireEnid Warren, Hargenon, Level 5 Ranger, Fey Wandererde Crane, Dhampir, Level 5 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
The night of the gala is here but the party learn things aren't what they seem as they follow the mysterious thread of the Crimson Strings...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 5 Wizard, School of DivinationAugustus Warren, Harengon, Level 5 Druid, Circle of WildfireEnid Warren, Hargenon, Level 5 Ranger, Fey Wandererde Crane, Dhampir, Level 5 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
The party stock up on supplies in Karden while uncovering memories from the past and making promises for the future...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: ✨ Andromeda, Aasimar, Level 5 Wizard, School of Divination☀️ Augustus Warren, Harengon, Level 5 Druid, Circle of Wildfire
Secrets and dark omens are revealed as The Immortal Man shares the history of the Dark Hunger, Hadar and their voidspawn...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: ✨ Andromeda, Aasimar, Level 5 Wizard, School of Divination☀️ Augustus Warren, Harengon, Level 5 Druid, Circle of Wildfire
As the party journeys across the countryside toward Karden, they bid farewell to newfound allies, take stock of their growing power, and prepare for the dangers that lie ahead...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 5 Wizard, School of DivinationAugustus Warren, Harengon, Level 5 Druid, Circle of WildfireEnid Warren, Hargenon, Level 5 Ranger, Fey Wandererde Crane, Dhampir, Level 5 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
After surviving a harrowing fight, the party comes face to face with an aberrant horror, The Herald of The Dark Hunger... — The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 5 Wizard, School of DivinationAugustus Warren, Harengon, Level 5 Druid, Circle of WildfireEnid Warren, Hargenon, Level 5 Ranger, Fey Wandererde Crane, Dhampir, Level 5 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
Surrounded by lava the party faces off against a ferocious foe deep underneath the city of Brundr Kiln…— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 5 Wizard, School of DivinationAugustus Warren, Harengon, Level 5 Druid, Circle of WildfireEnid Warren, Hargenon, Level 5 Ranger, Fey Wandererde Crane, Dhampir, Level 5 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
The party must sneak their way through the ruins of the destroyed city to uncover the hidden location of the former divining rod...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 5 Wizard, School of DivinationAugustus Warren, Harengon, Level 5 Druid, Circle of WildfireEnid Warren, Hargenon, Level 5 Ranger, Fey Wandererde Crane, Dhampir, Level 5 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
The city is overrun with horrors, and the party's explosive plan is the last chance to get Brundr Kiln's survivors to safety...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 4 Wizard, School of DivinationAugustus Warren, Harengon, Level 4 Druid, Circle of WildfireEnid Warren, Hargenon, Level 4 Ranger, Fey Wandererde Crane, Dhampir, Level 4 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
The party is surrounded and an all-out brawl takes place in the small confines of Goodtime's Landing...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 4 Wizard, School of DivinationAugustus Warren, Harengon, Level 4 Druid, Circle of WildfireEnid Warren, Hargenon, Level 4 Ranger, Fey Wandererde Crane, Dhampir, Level 4 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
The party flee from the dangerous streets of Brundr Kiln, hoping they can make their way to Goodtime's Landing and begin their escape plan...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 4 Wizard, School of DivinationAugustus Warren, Harengon, Level 4 Druid, Circle of WildfireEnid Warren, Hargenon, Level 4 Ranger, Fey Wandererde Crane, Dhampir, Level 4 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
The party explores the desecrated ruins of Brundr Kiln, only to discover the horrors within are deeply intertwined with their past...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 4 Wizard, School of DivinationAugustus Warren, Harengon, Level 4 Druid, Circle of WildfireEnid Warren, Hargenon, Level 4 Ranger, Fey Wandererde Crane, Dhampir, Level 4 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
With one of their own teetering on the brink, the party must find a way to save them before it's too late...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 4 Wizard, School of DivinationAugustus Warren, Harengon, Level 4 Druid, Circle of WildfireEnid Warren, Hargenon, Level 4 Ranger, Fey Wandererde Crane, Dhampir, Level 4 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
As the party heads to Ironholm to uncover the fate of the second divining rod, they find a city shrouded in hidden threats...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 4 Wizard, School of DivinationAugustus Warren, Harengon, Level 4 Druid, Circle of WildfireEnid Warren, Hargenon, Level 4 Ranger, Fey Wandererde Crane, Dhampir, Level 4 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
After near disaster, the party must connect the new rod to the Divining Network but are they strong enough to survive the ritual it requires?— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 4 Wizard, School of DivinationAugustus Warren, Harengon, Level 4 Druid, Circle of WildfireEnid Warren, Hargenon, Level 4 Ranger, Fey Wandererde Crane, Dhampir, Level 4 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
After a near-fatal encounter with the unknown, the party presses on to investigate the top of the summit, but more danger lies in wait...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 4 Wizard, School of DivinationAugustus Warren, Harengon, Level 4 Druid, Circle of WildfireEnid Warren, Hargenon, Level 4 Ranger, Fey Wandererde Crane, Dhampir, Level 4 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
Our heroes begin to ascend the treacherous slopes of the Silvur Peaks but hidden dangers wait for them at the summit...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. After proving their worth, our heroes were chosen to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: ✨ Andromeda, Aasimar, Level 4 Wizard, School of Divination☀️ Augustus Warren, Harengon, Level 4 Druid, Circle of Wildfire
Our heroes meet Clandestryx, the ancient crystalline dragon, who offers her aid in exchange for glimpses at their fates...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. After proving their worth, our heroes were chosen to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: ✨ Andromeda, Aasimar, Level 4 Wizard, School of Divination☀️ Augustus Warren, Harengon, Level 4 Druid, Circle of Wildfire
Our heroes ambush a party of thieves whose hidden identities reveal forgotten secrets from the past...— The world of Vigil is on the brink of a new age... Our story began with four adventurers drawn to the Kingdom of Candorne for their own hidden reasons. They were granted a mysterious offer in the capital city of Karden, proof their worth as adventurers and they may receive patronage from a rich and influential benefactor.After rescuing a young woman cursed with an uncontrollable magic, the party returned to Karden and were granted audience with their employer. Ludomoir Nostrov, the wealthy and enigmatic aristocrat also known as The Immortal Man, revealed to the party that he leads The Infinite Alliance, a collection of individuals devoted to protecting Vigil from evil and darkness. The party agreed to join The Alliance and set out on their first official quest. Investigate why two of the divining rods scattered across Vigil that allow The Alliance to forsee evil and corruption, are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 3 Wizard, School of DivinationAugustus Warren, Harengon, Level 3 Druid, Circle of WildfireEnid Warren, Hargenon, Level 3 Ranger, Fey Wandererde Crane, Dhampir, Level 3 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
The party's wits and endurance are put to the test as they try to overcome the perils of the Ryme Sphere and make contact with Clandestryx...— The world of Vigil is on the brink of a new age... Our story began with four adventurers drawn to the Kingdom of Candorne for their own hidden reasons. They were granted a mysterious offer in the capital city of Karden, proof their worth as adventurers and they may receive patronage from a rich and influential benefactor.After rescuing a young woman cursed with an uncontrollable magic, the party returned to Karden and were granted audience with their employer. Ludomoir Nostrov, the wealthy and enigmatic aristocrat also known as The Immortal Man, revealed to the party that he leads The Infinite Alliance, a collection of individuals devoted to protecting Vigil from evil and darkness. The party agreed to join The Alliance and set out on their first official quest. Investigate why two of the divining rods scattered across Vigil that allow The Alliance to forsee evil and corruption, are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 3 Wizard, School of DivinationAugustus Warren, Harengon, Level 3 Druid, Circle of WildfireEnid Warren, Hargenon, Level 3 Ranger, Fey Wandererde Crane, Dhampir, Level 3 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
Our heroes rest and recover with the myconid colony before being led to the mysterious Rime Sphere where they must find the crystal dragon Clandestryx...— The world of Vigil is on the brink of a new age... Our story began with four adventurers drawn to the Kingdom of Candorne for their own hidden reasons. They were granted a mysterious offer in the capital city of Karden, proof their worth as adventurers and they may receive patronage from a rich and influential benefactor.After rescuing a young woman cursed with an uncontrollable magic, the party returned to Karden and were granted audience with their employer. Ludomoir Nostrov, the wealthy and enigmatic aristocrat also known as The Immortal Man, revealed to the party that he leads The Infinite Alliance, a collection of individuals devoted to protecting Vigil from evil and darkness. The party agreed to join The Alliance and set out on their first official quest. Investigate why two of the divining rods scattered across Vigil that allow The Alliance to forsee evil and corruption, are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 3 Wizard, School of DivinationAugustus Warren, Harengon, Level 3 Druid, Circle of WildfireEnid Warren, Hargenon, Level 3 Ranger, Fey Wandererde Crane, Dhampir, Level 3 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
Our hereos face-off agaisnt The Defilers, a lich-worshipping cult, and must stop them from completing their summoning ritual before it's too late... — The world of Vigil is on the brink of a new age... Our story began with four adventurers drawn to the Kingdom of Candorne for their own hidden reasons. They were granted a mysterious offer in the capital city of Karden, proof their worth as adventurers and they may receive patronage from a rich and influential benefactor.After rescuing a young woman cursed with an uncontrollable magic, the party returned to Karden and were granted audience with their employer. Ludomoir Nostrov, the wealthy and enigmatic aristocrat also known as The Immortal Man, revealed to the party that he leads The Infinite Alliance, a collection of individuals devoted to protecting Vigil from evil and darkness. The party agreed to join The Alliance and set out on their first official quest. Investigate why two of the divining rods scattered across Vigil that allow The Alliance to forsee evil and corruption, are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 3 Wizard, School of DivinationAugustus Warren, Harengon, Level 3 Druid, Circle of WildfireEnid Warren, Hargenon, Level 3 Ranger, Fey Wandererde Crane, Dhampir, Level 3 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
Our adventurers make their way within the tower grotto where each level contains more mysteries and hidden dangers...— The world of Vigil is on the brink of a new age... Our story began with four adventurers drawn to the Kingdom of Candorne for their own hidden reasons. They were granted a mysterious offer in the capital city of Karden, proof their worth as adventurers and they may receive patronage from a rich and influential benefactor.After rescuing a young woman cursed with an uncontrollable magic, the party returned to Karden and were granted audience with their employer. Ludomoir Nostrov, the wealthy and enigmatic aristocrat also known as The Immortal Man, revealed to the party that he leads The Infinite Alliance, a collection of individuals devoted to protecting Vigil from evil and darkness. The party agreed to join The Alliance and set out on their first official quest. Investigate why two of the divining rods scattered across Vigil that allow The Alliance to forsee evil and corruption, are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 3 Wizard, School of DivinationAugustus Warren, Harengon, Level 3 Druid, Circle of WildfireEnid Warren, Hargenon, Level 3 Ranger, Fey Wandererde Crane, Dhampir, Level 3 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
Our heroes set out to the tower grotto to avenge the massacre for the myconid colony but danger lurks beneath the surface...— The world of Vigil is on the brink of a new age... Our story began with four adventurers drawn to the Kingdom of Candorne for their own hidden reasons. They were granted a mysterious offer in the capital city of Karden, proof their worth as adventurers and they may receive patronage from a rich and influential benefactor.After rescuing a young woman cursed with an uncontrollable magic, the party returned to Karden and were granted audience with their employer. Ludomoir Nostrov, the wealthy and enigmatic aristocrat also known as The Immortal Man, revealed to the party that he leads The Infinite Alliance, a collection of individuals devoted to protecting Vigil from evil and darkness. The party agreed to join The Alliance and set out on their first official quest. Investigate why two of the divining rods scattered across Vigil that allow The Alliance to forsee evil and corruption, are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 3 Wizard, School of DivinationAugustus Warren, Harengon, Level 3 Druid, Circle of WildfireEnid Warren, Hargenon, Level 3 Ranger, Fey Wandererde Crane, Dhampir, Level 3 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
The party continues their journey deeper into the world below where both danger and opportunity lay cloaked in shadow...— The world of Vigil is on the brink of a new age... Our story began with four adventurers drawn to the Kingdom of Candorne for their own hidden reasons. They were granted a mysterious offer in the capital city of Karden, proof their worth as adventurers and they may receive patronage from a rich and influential benefactor.After rescuing a young woman cursed with an uncontrollable magic, the party returned to Karden and were granted audience with their employer. Ludomoir Nostrov, the wealthy and enigmatic aristocrat also known as The Immortal Man, revealed to the party that he leads The Infinite Alliance, a collection of individuals devoted to protecting Vigil from evil and darkness. The party agreed to join The Alliance and set out on their first official quest. Investigate why two of the divining rods scattered across Vigil that allow The Alliance to forsee evil and corruption, are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 3 Wizard, School of DivinationAugustus Warren, Harengon, Level 3 Druid, Circle of WildfireEnid Warren, Hargenon, Level 3 Ranger, Fey Wandererde Crane, Dhampir, Level 3 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
The party begins their trek through the underworld's shadows and quickly finds out how dangerous travelling through the darkness is...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance amidst whispers of a unifying force. The once-mighty Gammalast Magocracy stirs in the West, signalling change. Northern Baern's untamed wilderness hides secrets and emerging threats, while Candorne's capital Karden, a city marred by greed, simmers with brewing rebellion. Darkness encroaches from the Ashen Wastes, unleashing myths into reality...Four adventurers were drawn to the Kingdom of Candorne for their own hidden reasons but were united by a mysterious offer in the capital city of Karden. The Immortal Man, a wealthy but enigmatic aristocrat, put out a subtle call for individuals looking to make a difference. His offer was simple: favour and influence worth more than gold. But only if they proved themselves worthy of his patronage first. And that is where our story begins...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
The party finds themselves in the underground base of The Infinite Alliance where secrets are revealed and more challenges await...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance amidst whispers of a unifying force. The once-mighty Gammalast Magocracy stirs in the West, signalling change. Northern Baern's untamed wilderness hides secrets and emerging threats, while Candorne's capital Karden, a city marred by greed, simmers with brewing rebellion. Darkness encroaches from the Ashen Wastes, unleashing myths into reality...Four adventurers were drawn to the Kingdom of Candorne for their own hidden reasons but were united by a mysterious offer in the capital city of Karden. The Immortal Man, a wealthy but enigmatic aristocrat, put out a subtle call for individuals looking to make a difference. His offer was simple: favour and influence worth more than gold. But only if they proved themselves worthy of his patronage first. And that is where our story begins...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
In the city of Karden, our heroes finally meet their mysterious employer, The Immortal Man, who begins to reveal the secrets surrounding their adventure...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance amidst whispers of a unifying force. The once-mighty Gammalast Magocracy stirs in the West, signalling change. Northern Baern's untamed wilderness hides secrets and emerging threats, while Candorne's capital Karden, a city marred by greed, simmers with brewing rebellion. Darkness encroaches from the Ashen Wastes, unleashing myths into reality...Four adventurers were drawn to the Kingdom of Candorne for their own hidden reasons but were united by a mysterious offer in the capital city of Karden. The Immortal Man, a wealthy but enigmatic aristocrat, put out a subtle call for individuals looking to make a difference. His offer was simple: favour and influence worth more than gold. But only if they proved themselves worthy of his patronage first. And that is where our story begins...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
Our heroes trek through the sprawling wilderness of Vigil where the secrets they keep from each other may be the greatest danger of all...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance amidst whispers of a unifying force. The once-mighty Gammalast Magocracy stirs in the West, signalling change. Northern Baern's untamed wilderness hides secrets and emerging threats, while Candorne's capital Karden, a city marred by greed, simmers with brewing rebellion. Darkness encroaches from the Ashen Wastes, unleashing myths into reality...Four adventurers were drawn to the Kingdom of Candorne for their own hidden reasons but were united by a mysterious offer in the capital city of Karden. The Immortal Man, a wealthy but enigmatic aristocrat, put out a subtle call for individuals looking to make a difference. His offer was simple: favour and influence worth more than gold. But only if they proved themselves worthy of his patronage first. And that is where our story begins...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
A wicked scent in the air puts the party on edge, as mysteries hiding in the shadows of Dark Veil Harbour begin to spread...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance amidst whispers of a unifying force. The once-mighty Gammalast Magocracy stirs in the West, signalling change. Northern Baern's untamed wilderness hides secrets and emerging threats, while Candorne's capital Karden, a city marred by greed, simmers with brewing rebellion. Darkness encroaches from the Ashen Wastes, unleashing myths into reality...Four adventurers were drawn to the Kingdom of Candorne for their own hidden reasons but were united by a mysterious offer in the capital city of Karden. The Immortal Man, a wealthy but enigmatic aristocrat, put out a subtle call for individuals looking to make a difference. His offer was simple: favour and influence worth more than gold. But only if they proved themselves worthy of his patronage first. And that is where our story begins...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
The party make their way to Dark Veil Harbour and try to find allies amidst a town of shady characters...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance amidst whispers of a unifying force. The once-mighty Gammalast Magocracy stirs in the West, signalling change. Northern Baern's untamed wilderness hides secrets and emerging threats, while Candorne's capital Karden, a city marred by greed, simmers with brewing rebellion. Darkness encroaches from the Ashen Wastes, unleashing myths into reality...Four adventurers were drawn to the Kingdom of Candorne for their own hidden reasons but were united by a mysterious offer in the capital city of Karden. The Immortal Man, a wealthy but enigmatic aristocrat, put out a subtle call for individuals looking to make a difference. His offer was simple: favour and influence worth more than gold. But only if they proved themselves worthy of his patronage first. And that is where our story begins...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
The party is ambushed on the river by hidden enemies and must defend themselves from hidden foes while preventing Ursa's magic from spiralling out of control...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance amidst whispers of a unifying force. The once-mighty Gammalast Magocracy stirs in the West, signalling change. Northern Baern's untamed wilderness hides secrets and emerging threats, while Candorne's capital Karden, a city marred by greed, simmers with brewing rebellion. Darkness encroaches from the Ashen Wastes, unleashing myths into reality...Four adventurers were drawn to the Kingdom of Candorne for their own hidden reasons but were united by a mysterious offer in the capital city of Karden. The Immortal Man, a wealthy but enigmatic aristocrat, put out a subtle call for individuals looking to make a difference. His offer was simple: favour and influence worth more than gold. But only if they proved themselves worthy of his patronage first. And that is where our story begins...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
The party flees into the night with the infamous Arcanoclast mage-hunters pursuing them into the woods...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance amidst whispers of a unifying force. The once-mighty Gammalast Magocracy stirs in the West, signalling change. Northern Baern's untamed wilderness hides secrets and emerging threats, while Candorne's capital Karden, a city marred by greed, simmers with brewing rebellion. Darkness encroaches from the Ashen Wastes, unleashing myths into reality...Four adventurers were drawn to the Kingdom of Candorne for their own hidden reasons but were united by a mysterious offer in the capital city of Karden. The Immortal Man, a wealthy but enigmatic aristocrat, put out a subtle call for individuals looking to make a difference. His offer was simple: favour and influence worth more than gold. But only if they proved themselves worthy of his patronage first. And that is where our story begins...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance amidst whispers of a unifying force. The once-mighty Gammalast Magocracy stirs in the West, signalling change. Northern Baern's untamed wilderness hides secrets and emerging threats, while Candorne's capital Karden, a city marred by greed, simmers with brewing rebellion. Darkness encroaches from the Ashen Wastes, unleashing myths into reality...Four adventurers were drawn to the Kingdom of Candorne for their own hidden reasons but were united by a mysterious offer in the capital city of Karden. The Immortal Man, a wealthy but enigmatic aristocrat, put out a subtle call for individuals looking to make a difference. His offer was simple: favour and influence worth more than gold. But only if they proved themselves worthy of his patronage first. And that is where our story begins...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
It's the end of our story, with a glimpse into the future of The Wildcards and a special announcement of what's to come next... ---We've been playing this homebrew Dungeons and Dragons game for nearly 3 years, in the world of Vesaria. Our heroes, The Wildcards, have become unlikely champions fighting against an evil force known as the Revenant Vow (a cult of Asmodeus). The Vow wish is to unseal the Gates of Hell and unleash its horrors and their devil lord upon the Material Plane. Our heroes have battled he forces of Hell many times but despite their efforts, three of the four seals binding the gate shut have already been unleashed…
It all comes down to this — The Wildcards versus Asmodeus with the fate of the world hanging in the balance...---We've been playing this homebrew Dungeons and Dragons game for nearly 3 years, in the world of Vesaria. Our heroes, The Wildcards, have become unlikely champions fighting against an evil force known as the Revenant Vow (a cult of Asmodeus). The Vow wish is to unseal the Gates of Hell and unleash its horrors and their devil lord upon the Material Plane. Our heroes have battled the forces of Hell many times and now in the final arc of our campaign, their fight has reached its crescendo...Follow us on Twitter: twitter.com/HexplorersDnDFollow us on TikTok: tiktok.com/@HexplorersWatch the show on YouTube: https://www.youtube.com/hexplorersdnd
The Wildcards descend into The Serpent's Coil and come face to face with The King of Hell himself, Asmodeus...---We've been playing this homebrew Dungeons and Dragons game for nearly 3 years, in the world of Vesaria. Our heroes, The Wildcards, have become unlikely champions fighting against an evil force known as the Revenant Vow (a cult of Asmodeus). The Vow wish is to unseal the Gates of Hell and unleash its horrors and their devil lord upon the Material Plane. Our heroes have battled he forces of Hell many times but despite their efforts, three of the four seals binding the gate shut have already been unleashed…
The Wildcards must creep through The Spawning Grounds and the mechanical horrors that guard them before they can infiltrate Malsheem, where the King of Hell waits... ---We've been playing this homebrew Dungeons and Dragons game for nearly 3 years, in the world of Vesaria. Our heroes, The Wildcards, have become unlikely champions fighting against an evil force known as the Revenant Vow (a cult of Asmodeus). The Vow wish is to unseal the Gates of Hell and unleash its horrors and their devil lord upon the Material Plane. Our heroes have battled he forces of Hell many times but despite their efforts, three of the four seals binding the gate shut have already been unleashed…
The Wildcards must sneak through the ninth and deepest layer of hell but avoid devils and sinister traps as they move closer to their final confrontation with The King of Hell... ---We've been playing this homebrew Dungeons and Dragons game for nearly 3 years, in the world of Vesaria. Our heroes, The Wildcards, have become unlikely champions fighting against an evil force known as the Revenant Vow (a cult of Asmodeus). The Vow wish is to unseal the Gates of Hell and unleash its horrors and their devil lord upon the Material Plane. Our heroes have battled he forces of Hell many times but despite their efforts, three of the four seals binding the gate shut have already been unleashed…
The Wildcards must travel in secret down the Styx through the frozen wastes of Cania but devils wait around every bend of the river...---We've been playing this homebrew Dungeons and Dragons game for nearly 3 years, in the world of Vesaria. Our heroes, The Wildcards, have become unlikely champions fighting against an evil force known as the Revenant Vow (a cult of Asmodeus). The Vow wish is to unseal the Gates of Hell and unleash its horrors and their devil lord upon the Material Plane...---https://twitter.com/HexplorersDnDhttps://www.tiktok.com/@hexplorershttps://www.instagram.com/hexplorersdnd/Watch our campaign on YouTubehttps://www.youtube.com/hexplorersdnd
As The Wildcards fall through the dimension of time a celestial convergence awaits them... ---We've been playing this homebrew Dungeons and Dragons game for nearly 3 years, in the world of Vesaria. Our heroes, The Wildcards, have become unlikely champions fighting against an evil force known as the Revenant Vow (a cult of Asmodeus). The Vow wish is to unseal the Gates of Hell and unleash its horrors and their devil lord upon the Material Plane...---https://twitter.com/HexplorersDnDhttps://www.tiktok.com/@hexplorershttps://www.instagram.com/hexplorersdnd/Watch our campaign on YouTubehttps://www.youtube.com/hexplorersdnd
The Revenant Vow have opened a tear into the ninth layer of hell and all that stands between them and the material plane are the wounded but unwavering Wildcards... ---We've been playing this homebrew Dungeons and Dragons game for nearly 3 years, in the world of Vesaria. Our heroes, The Wildcards, have become unlikely champions fighting against an evil force known as the Revenant Vow (a cult of Asmodeus). The Vow wish is to unseal the Gates of Hell and unleash its horrors and their devil lord upon the Material Plane...---https://twitter.com/HexplorersDnDhttps://www.tiktok.com/@hexplorershttps://www.instagram.com/hexplorersdnd/Watch our campaign on YouTubehttps://www.youtube.com/hexplorersdnd
The Wildcards look on in horror as an undead kraken looms above the battlefield as the fight for Vesaria rages on...---We've been playing this homebrew Dungeons and Dragons game for nearly 3 years, in the world of Vesaria. Our heroes, The Wildcards, have become unlikely champions fighting against an evil force known as the Revenant Vow (a cult of Asmodeus). The Vow wish is to unseal the Gates of Hell and unleash its horrors and their devil lord upon the Material Plane.... ---https://twitter.com/HexplorersDnDhttps://www.tiktok.com/@hexplorershttps://www.instagram.com/hexplorersdnd/Watch our campaign on YouTubehttps://www.youtube.com/hexplorersdnd