Half vampire, half human creature
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Tonight, we're talking vampires, history's greatest transformation from suspiciously bloated corpse to immortal bisexual aristocrat with a castle, a cape, and absolutely no respect for personal boundaries. We dig into garlic, holy symbols, counting mustard seeds, bricks shoved into mouths, and the alarming number of vampire prevention methods involving someone's severed head near their butt. Then we compare D&D's growing collection of bitey hit-point bags with Pathfinder's bold decision to let you turn almost anything into a vampire. Grab a wooden stake, protect your neck, and remember: the undead pyramid scheme is not a scam if every wight gets eight zombies beneath them. Show Notes Vampires have been haunting folklore for centuries, but before they became wealthy, seductive goth icons, they were mostly blamed on misunderstood decomposition, disease, and humanity's long tradition of confidently inventing explanations for things it did not understand. We explore the regional beliefs surrounding vampires, including animal transformations, compulsive counting, invitations, running water, graveyard horse tests, and the creative methods people used to keep corpses from returning. Apparently, garlic was not enough. Sometimes you needed decapitation, holy water, a brick, and a very specific head-placement strategy. From there, we follow the vampire from folklore through The Vampyre and Dracula, then directly into tabletop gaming. Strahd is examined as D&D's legally distinct Dracula, complete with an Eastern European castle, disposable vampire brides, an unpleasant servant, and an unhealthy obsession with one particular woman. We discuss why vampires make such effective villains, whether they should always be irredeemably evil, and how their intelligence, charisma, resources, and ability to escape make them more interesting than another monster waiting patiently to be reduced to zero hit points. Tyler walks through D&D's increasingly crowded vampire bestiary, including vampire spawn, familiars, mind flayers, Nosferatu, infernalists, wardens, spellcasters, warriors, umbral lords, hopping vampires, and several versions of Strahd. Ash discovers that many updated vampires lost their regeneration and responds with the measured restraint everyone has come to expect. We also uncover the Jiangshi's undead pyramid scheme, where drained victims become wights, wights create zombies, and everyone receives an exciting opportunity to become their own boss. Pathfinder 2e takes a more flexible approach with vampire adjustments that can be applied to nearly any living creature. Want a vampire dwarf, vampire monster, full vampire character, Dhampir, or suspiciously blood-focused animal companion? Pathfinder has paperwork for that. We compare its vampire families, weaknesses, regeneration, player archetypes, unusual feeding options, and the many ways players can embrace eternal life without being reduced to a single edgy species choice. Finally, the Question of the Week asks how to deliver a satisfying campaign ending. The hosts discuss final boss battles, player-driven epilogues, heroic sacrifices, closing character arcs, carrying consequences into future campaigns, and giving everyone enough closure to explain what their character does after saving the world. Tyler also recommends a total party kill, because rocks falling remains the most efficient form of narrative finality. Key Takeaways Vampire folklore varied dramatically between regions, but blood drinking, animal transformations, compulsions, returning corpses, and elaborate burial precautions appeared frequently. Many historical vampire scares were fueled by misunderstandings about decomposition, disease, bloating, and blood appearing around a corpse's mouth. Bram Stoker's Dracula established many of the traits associated with modern vampires, including wealth, sophistication, seduction, immortality, and aristocratic menace. Strahd is essentially D&D's version of Dracula, enhanced with wizard abilities, legendary actions, extensive resources, and enough emotional baggage to fill Castle Ravenloft. Vampires make strong recurring villains because they are intelligent, charismatic, difficult to permanently destroy, and capable of retreating to fight another day. D&D offers numerous vampire variants, but several newer designs reduce them to durable biting monsters, and the removal of regeneration makes them feel less distinct. The Jiangshi can create an expanding hierarchy of wights and zombies, producing what can only be described as an undead pyramid scheme. Pathfinder 2e's vampire adjustments allow GMs to apply vampire abilities to existing creatures instead of relying entirely on separate stat blocks. Pathfinder also provides more vampire-related player options, including the Dhampir heritage, vampire archetype, vampiric companions, and blood-draining spells. A satisfying campaign ending should extend beyond defeating the final boss and give players room to resolve relationships, describe their futures, and address the consequences of their choices. Asking characters what they hope to do after the adventure can help the GM build meaningful rewards and bring long-running stories full circle. Heroic sacrifice can create a powerful bittersweet ending when the choice belongs to the player rather than being forced upon them. Plot holes may be forgotten, but players remember when an old joke, promise, relationship, or seemingly insignificant choice returns during the finale. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Tonight, we're talking vampires, history's greatest transformation from suspiciously bloated corpse to immortal bisexual aristocrat with a castle, a cape, and absolutely no respect for personal boundaries. We dig into garlic, holy symbols, counting mustard seeds, bricks shoved into mouths, and the alarming number of vampire prevention methods involving someone's severed head near their butt. Then we compare D&D's growing collection of bitey hit-point bags with Pathfinder's bold decision to let you turn almost anything into a vampire. Grab a wooden stake, protect your neck, and remember: the undead pyramid scheme is not a scam if every wight gets eight zombies beneath them. Show Notes Vampires have been haunting folklore for centuries, but before they became wealthy, seductive goth icons, they were mostly blamed on misunderstood decomposition, disease, and humanity's long tradition of confidently inventing explanations for things it did not understand. We explore the regional beliefs surrounding vampires, including animal transformations, compulsive counting, invitations, running water, graveyard horse tests, and the creative methods people used to keep corpses from returning. Apparently, garlic was not enough. Sometimes you needed decapitation, holy water, a brick, and a very specific head-placement strategy. From there, we follow the vampire from folklore through The Vampyre and Dracula, then directly into tabletop gaming. Strahd is examined as D&D's legally distinct Dracula, complete with an Eastern European castle, disposable vampire brides, an unpleasant servant, and an unhealthy obsession with one particular woman. We discuss why vampires make such effective villains, whether they should always be irredeemably evil, and how their intelligence, charisma, resources, and ability to escape make them more interesting than another monster waiting patiently to be reduced to zero hit points. Tyler walks through D&D's increasingly crowded vampire bestiary, including vampire spawn, familiars, mind flayers, Nosferatu, infernalists, wardens, spellcasters, warriors, umbral lords, hopping vampires, and several versions of Strahd. Ash discovers that many updated vampires lost their regeneration and responds with the measured restraint everyone has come to expect. We also uncover the Jiangshi's undead pyramid scheme, where drained victims become wights, wights create zombies, and everyone receives an exciting opportunity to become their own boss. Pathfinder 2e takes a more flexible approach with vampire adjustments that can be applied to nearly any living creature. Want a vampire dwarf, vampire monster, full vampire character, Dhampir, or suspiciously blood-focused animal companion? Pathfinder has paperwork for that. We compare its vampire families, weaknesses, regeneration, player archetypes, unusual feeding options, and the many ways players can embrace eternal life without being reduced to a single edgy species choice. Finally, the Question of the Week asks how to deliver a satisfying campaign ending. The hosts discuss final boss battles, player-driven epilogues, heroic sacrifices, closing character arcs, carrying consequences into future campaigns, and giving everyone enough closure to explain what their character does after saving the world. Tyler also recommends a total party kill, because rocks falling remains the most efficient form of narrative finality. Key Takeaways Vampire folklore varied dramatically between regions, but blood drinking, animal transformations, compulsions, returning corpses, and elaborate burial precautions appeared frequently. Many historical vampire scares were fueled by misunderstandings about decomposition, disease, bloating, and blood appearing around a corpse's mouth. Bram Stoker's Dracula established many of the traits associated with modern vampires, including wealth, sophistication, seduction, immortality, and aristocratic menace. Strahd is essentially D&D's version of Dracula, enhanced with wizard abilities, legendary actions, extensive resources, and enough emotional baggage to fill Castle Ravenloft. Vampires make strong recurring villains because they are intelligent, charismatic, difficult to permanently destroy, and capable of retreating to fight another day. D&D offers numerous vampire variants, but several newer designs reduce them to durable biting monsters, and the removal of regeneration makes them feel less distinct. The Jiangshi can create an expanding hierarchy of wights and zombies, producing what can only be described as an undead pyramid scheme. Pathfinder 2e's vampire adjustments allow GMs to apply vampire abilities to existing creatures instead of relying entirely on separate stat blocks. Pathfinder also provides more vampire-related player options, including the Dhampir heritage, vampire archetype, vampiric companions, and blood-draining spells. A satisfying campaign ending should extend beyond defeating the final boss and give players room to resolve relationships, describe their futures, and address the consequences of their choices. Asking characters what they hope to do after the adventure can help the GM build meaningful rewards and bring long-running stories full circle. Heroic sacrifice can create a powerful bittersweet ending when the choice belongs to the player rather than being forced upon them. Plot holes may be forgotten, but players remember when an old joke, promise, relationship, or seemingly insignificant choice returns during the finale. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Vampire Hunter D, selbst Dhampir, halb Mensch, halb Vampir, jagt er als Kopfgeldjäger die letzten Vampire, die der Menschheit noch zu schaffen machen. In Vampire Hunter D Bloodlust von 2000 übernimmt er den Auftrag Charlotte Elbourne aus den Klauen von Vampir Baron Meier Link zu befreien. Sollte Sie schon selbst zu einem Vampir geworden sein, bittet Ihr Vater darum, Ihrem Leid ein Ende zu machen und den leblosen Körper zurückzubringen. Dasselbe Angebot bekommen auch die Marcus Brüder, ebenfalls Kopfgeldjäger. So beginnt ein Rennen zwischen den Jägern auf den Kopf von Meier Link, der zusammen mit Elbournes Tochter auf der Flucht ist. Charlotte allerdings scheint gar nicht gerettet werden zu wollen. Sir Pommes und Dengeki Gamer haben sich die zweite Animeumsetzung des langlebigen Novel Reihe einmal angesehen, das nicht umsonst als visuelles Meisterwerk gilt. a Hat of Media wünscht wie immer viel Spaß. Timetable: 0:00:00 Intro 0:08:38 Storyzusammenfassung 0:11:29 Besprechung 0:41:57 Ab hier Spoiler 0:53:53 Fazit 1:02:37 Outro Dorama Rama by aHatofMedia, das sind Sir Pommes und Dengeki Gamer die euch mit jeder Folge in die Welt der asiatischen Dorama-Serien und Filme entführen und das Erlebte aus Ihrer Sicht wiedergeben. Die Hutzentrale: -►Homepage: http://ahatofmedia.de/ Unser Archive auf YouTube: -►Twitch Live Archiv: https://www.youtube.com/@aHatofMediaLive -►YouTube: https://www.youtube.com/channel/UC0qU1jdHeY2zWh97QzVGu4A Oder joined unseren Discord: -►Discord: https://discord.gg/hYhw88PPp2 Support: -►Spenden: https://ko-fi.com/ahatofmedia Hier gibt es mehr Sir Pommes: -►YouTube: https://www.youtube.com/user/sirpommes87 -►Twitch: https://www.twitch.tv/sirpommes87 Hier gibt es mehr Dengeki Gamer: -►YouTube: https://www.youtube.com/user/DengekiGamer -►Twitter: https://twitter.com/dengekigamer? -►Instagram: https://www.instagram.com/dengekigamer/ Hier gibt es mehr Voll Verpixelt: -►Facebook: https://www.facebook.com/Voll-verpixelt-1391650974211749/ -►Twitter: https://twitter.com/voll_verpixelt -►Instagram: https://www.instagram.com/voll.verpixelt/
There are a boat load of video game adaptation hitting theaters in 2026, so Max, Ryan, and James, decide to hit the ground running and watch one of the more notorious ones via the help of the Episode Poll, is BloodRayne as bad as it's reputation would have you believe, or are the guys in for another Uwe Boll helmed disaster? Dodge the swirling saw blades of death at 1:29:55 for the post movie wrap up on Bloodrayne, other movies in the series, and the popularity of the Dhampir. Like what we're doing? Want even more GBBV? Want to help us gain entry to the Brimstone society? Check out our Patreon: https://www.patreon.com/goodbrewsbadviews
In this last episode of the season we chat with Model, Cosplayer, GoGo Dancer and Mortician Eden Dhampir. We get a chance to look past the pretty face and all the funny TikTok videos as she shows us that there's so much more than meets the eye.
Have you ever wondered what would happen if Baldur's Gate 3 romance options escaped into your tabletop rules? Today, we dive into Astarion's Book of Hungers, where vampires are sexy, feats are thirsty, and WotC's DLC pricing… is definitely giving "gaslight, gatekeep, vampire spawn." The team reviews the digital-only D&D supplement Astarion's Book of Hungers, a Baldur's Gate-themed 32-page add-on focused on vampires, Dhampir characters, feats, and mini-adventures, tied to Faerûn but clearly intended as DLC-style tabletop content. Highlights Dhampir species updated, but weakened from 2014 (loss of Deathless Nature, bite now unarmed strike). New backgrounds tied to vampire themes (Devotee, Survivor, Carouser) with strong roleplay hooks. Feat quality varies from flavorful to "why is this here" (looking at you, Bomber). Epic boons are thematically fun but situational. Bestiary mostly devils + vampire variants (Infernalist, Wardens). Two adventures, but they're basically the same fight twice set in Rat's Run Tavern. Show Notes In this episode of the RPGBOT.Podcast, the crew reviews Astarion's Book of Hungers, the digital-only supplement featuring the updated Dhampir species, vampire-flavored feats, new backgrounds, devil monsters, and two short adventures centered around the Rat's Run Tavern in Baldur's Gate. The hosts analyze the design changes, compare Dhampir options between the 2014 and 2024 rules, evaluate feat quality, and critique the DLC-like release strategy. They share lore details about Astarion, his abusive sire Kassador, and how Baldur's Gate 3 influenced this supplement's tone and art direction. Listeners get practical advice on when the rules matter, when the flavor shines, and whether this $15 digital release actually delivers value, or whether players are better off saving their money for bigger releases. Key Takeaways Dhampir changes are mechanical changes; same flavor, less abusable. New feats range from fun to unoptimized; several needed Unearthed Arcana playtesting. Bestiary is small but flavorful with devil-focused lore. Adventures feel duplicated and minimal. The value proposition feels overpriced for what's delivered. Strong warnings that this sets an unwelcome D&D DLC precedent. Join the RPGBOT Patreon If you enjoy episodes like this, join the RPGBOT Patreon, where you can: Listen to RPGBOT.Podcast recording sessions live Get ad-free RPGBOT.net content Listen to ad-free episodes of the podcast And be part of every critical fail, hot take, and vampire thirst moment (purely for research purposes, of course). Join the RPGBOT Patreon and support deep-dive TTRPG analysis with zero commercials interrupting your build planning. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Have you ever wondered what would happen if Baldur's Gate 3 romance options escaped into your tabletop rules? Today, we dive into Astarion's Book of Hungers, where vampires are sexy, feats are thirsty, and WotC's DLC pricing… is definitely giving "gaslight, gatekeep, vampire spawn." The team reviews the digital-only D&D supplement Astarion's Book of Hungers, a Baldur's Gate-themed 32-page add-on focused on vampires, Dhampir characters, feats, and mini-adventures, tied to Faerûn but clearly intended as DLC-style tabletop content. Highlights Dhampir species updated, but weakened from 2014 (loss of Deathless Nature, bite now unarmed strike). New backgrounds tied to vampire themes (Devotee, Survivor, Carouser) with strong roleplay hooks. Feat quality varies from flavorful to "why is this here" (looking at you, Bomber). Epic boons are thematically fun but situational. Bestiary mostly devils + vampire variants (Infernalist, Wardens). Two adventures, but they're basically the same fight twice set in Rat's Run Tavern. Show Notes In this episode of the RPGBOT.Podcast, the crew reviews Astarion's Book of Hungers, the digital-only supplement featuring the updated Dhampir species, vampire-flavored feats, new backgrounds, devil monsters, and two short adventures centered around the Rat's Run Tavern in Baldur's Gate. The hosts analyze the design changes, compare Dhampir options between the 2014 and 2024 rules, evaluate feat quality, and critique the DLC-like release strategy. They share lore details about Astarion, his abusive sire Kassador, and how Baldur's Gate 3 influenced this supplement's tone and art direction. Listeners get practical advice on when the rules matter, when the flavor shines, and whether this $15 digital release actually delivers value, or whether players are better off saving their money for bigger releases. Key Takeaways Dhampir changes are mechanical changes; same flavor, less abusable. New feats range from fun to unoptimized; several needed Unearthed Arcana playtesting. Bestiary is small but flavorful with devil-focused lore. Adventures feel duplicated and minimal. The value proposition feels overpriced for what's delivered. Strong warnings that this sets an unwelcome D&D DLC precedent. Join the RPGBOT Patreon If you enjoy episodes like this, join the RPGBOT Patreon, where you can: Listen to RPGBOT.Podcast recording sessions live Get ad-free RPGBOT.net content Listen to ad-free episodes of the podcast And be part of every critical fail, hot take, and vampire thirst moment (purely for research purposes, of course). Join the RPGBOT Patreon and support deep-dive TTRPG analysis with zero commercials interrupting your build planning. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
In this week's episode, we're heading over to Eastern Europe for a bit of Balkan mythology! How can you tell a Dhampir from a normal Vampire? How can you get rid of one? Find out this week!Send us a textSupport the showYou can find us on: Myth Monsters Website Spotify Apple Podcasts GoodPods Amazon Music Social media: Twitter BlueSky Instagram Facebook TikTok
Happy Birthday Savannah!!!! Sav's bday episode means were dressed up like vampires!!! This week Savannah tells us about the legend of the Dhampir- a creature very similar to a vampire. Taylor tells us about the haunting of the Marshall House located in Savannah, GA. Thanks for listening! Email us your stories!!! or if you want to sponsor us ;) Email - mysteriesmythslegends@gmail.com SAVANNAH'S ESTY: https://www.etsy.com/shop/SavannahAngeleneWe post pictures of our stories every week on instagram!!!!FOLLOW US ON SOCIALS: Tiktok: @myths_podcast Instagram: @myths_podcast Facebook: Mysteries, Myths, and LegendsTaylor's Instagram: @teeelive Savannah's Instagram: @kavannahaha
From the Celtic fairies who bake human blood into deadly cakes to the Filipino Aswang who slides her hollow tongue through windows at night, every culture on Earth has created its own terrifying version of the vampire—and most are far more disturbing than Dracula.Join the DARKNESS SYNDICATE: https://weirddarkness.com/syndicateTake the WEIRD DARKNESS LISTENER SURVEY and help mold the future of the podcast: https://weirddarkness.com/surveyIN THIS EPISODE: True crime lovers will most readily admit that the strange cases are the juiciest. Some cases are bizarre, some are odd, others can be brutal… but whatever your preference, I've got some of the weirdest ones to share with you. (Strange Stories of True Crime) *** It seems most all states or territories in northern America have their own version of a big, hairy, bipedal creature we've all come to call Bigfoot. Ohio has their own, which has been dubbed the “Grassman.” (Buckeye Bigfoot of Ohio) *** Residents of Christchurch and the surrounding areas of Canterbury in New Zealand would suffer two huge earthquakes within six months – one September 2010, then another February 2011. And if the hundreds of souls who perished wasn't enough, it appears the earth cracking open as it did unleashed something evil from the bowels of hell. (The Earthquake That Released a Demon) *** Sadly, child abuse and murder is not only a modern crime – it has been happening since the beginning of human history. But some cases are so severe or brutal, they rise to the surface and point out just how evil some people can be – such as Elizabeth Brownrigg, who was hanged for her crimes – and deservedly so. (The Inhumane Actions of Elizabeth Brownrigg) *** Slicked back hair, black cape, long white canines, maybe a mesmerizing stare… the image of the vampire has become iconic, if not a bit predictable. But bloodsucking creatures around the world aren't all the same – and while the traditional look of a vampire might frighten some, there are much more terrifying versions to fear in the night. (Lesser-Known Vampire Myths Around The World)CHAPTERS & TIME STAMPS (All Times Approximate)…00:00:00.000 = Show Open00:02:32.976 = Lesser-Known Vampire Myths Around the World00:10:13.849 = Strange Stories of True Crime00:28:45.017 = Buckeye Bigfoot00:33:43.694 = The Earthquake That Released a Demon00:41:29.739 = The Inhumane Actions of Elizabeth Brownrigg00:55:39.429 = Show CloseSOURCES AND RESOURCES FROM THE EPISODE…“Lesser-Known Vampire Myths Around The World” by Lyra Radford for Sematary Shift:https://weirddarkness.tiny.us/ycyzrx23“The Earthquake That Released a Demon” by Marcus Lowth for UFO Insight: https://weirddarkness.tiny.us/3k26ycz3“Buckeye Bigfoot of Ohio” by Maggie Clancy for Ranker: https://weirddarkness.tiny.us/35wp3ts4“Strange Stories of True Crime” by Patrick Thornton” for Weird History: https://weirddarkness.tiny.us/2p9fsamf“The Inhumane Actions of Elizabeth Brownrigg” by B.B. Wagner for Ancient Origins: https://weirddarkness.tiny.us/bdfnub8b=====(Over time links may become invalid, disappear, or have different content. I always make sure to give authors credit for the material I use whenever possible. If I somehow overlooked doing so for a story, or if a credit is incorrect, please let me know and I will rectify it in these show notes immediately. Some links included above may benefit me financially through qualifying purchases.)= = = = ="I have come into the world as a light, so that no one who believes in me should stay in darkness." — John 12:46= = = = =WeirdDarkness® is a registered trademark. Copyright ©2025, Weird Darkness.=====Originally aired: October 02, 2023EPISODE PAGE at WeirdDarkness.com (includes list of sources): https://weirddarkness.com/VampiresFromEveryCulture#VampireFolklore #GlobalVampires #AlpVampire #DeargDue #Aswang #Vetala #Lamashtu #CelticVampires #BloodCake #Lilith #Bruxsa #Draugr #Pishacha #Dhampir #RomaniVampires #FemaleVampires #VampireMyths #Bloodsuckers #ShapeShifterVampire #AncientVampires #CulturalLegends #NightmareDemons #BabyEatingDemon #VampireWitches #VikingVampire #InvisibleVampire #HalfVampire #IrishVampire #IndianVampire #FilipinoVampire #GermanVampire #PortugueseVampire #IcelandVampire #VampireLore #WorldVampiresABOUT WEIRD DARKNESS: Weird Darkness is a true crime and paranormal podcast narrated by professional award-winning voice actor, Darren Marlar. Seven days per week, Weird Darkness focuses on all thing strange and macabre such as haunted locations, unsolved mysteries, true ghost stories, supernatural manifestations, urban legends, unsolved or cold case murders, conspiracy theories, and more. On Thursdays, this scary stories podcast features horror fiction along with the occasional creepypasta. Weird Darkness has been named one of the “Best 20 Storytellers in Podcasting” by Podcast Business Journal. Listeners have described the show as a cross between “Coast to Coast” with Art Bell, “The Twilight Zone” with Rod Serling, “Unsolved Mysteries” with Robert Stack, and “In Search Of” with Leonard Nimoy.DISCLAIMER: Ads heard during the podcast that are not in my voice are placed by third party agencies outside of my control and should not imply an endorsement by Weird Darkness or myself. *** Stories and content in Weird Darkness can be disturbing for some listeners and intended for mature audiences only. Parental discretion is strongly advised.
The party make a deal with a fey creature, decide on their next move, and more of the hargeons' past is revealed...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 4 Wizard, School of DivinationAugustus Warren, Harengon, Level 4 Druid, Circle of WildfireEnid Warren, Hargenon, Level 4 Ranger, Fey Wandererde Crane, Dhampir, Level 4 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 4 Wizard, School of DivinationAugustus Warren, Harengon, Level 4 Druid, Circle of WildfireEnid Warren, Hargenon, Level 4 Ranger, Fey Wandererde Crane, Dhampir, Level 4 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
After getting supplies together, the party head out to Lilypad Loch and begin their quest to travel to the dangerous feywild...---The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: ✨ Andromeda, Aasimar, Level 6 Wizard, School of Divination☀️ Augustus Warren, Harengon, Level 6 Druid, Circle of Wildfire
The party must decide on a path to travel north to save Ursa from The Pale King, but each route contains danger and consequences... — The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil.Now the party defend the realm from disasters within, across the planes and beyond the stars...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: ✨ Andromeda, Aasimar, Level 6 Wizard, School of Divination☀️ Augustus Warren, Harengon, Level 6 Druid, Circle of Wildfire
The party bring together The Immortal Man and The Watchers, where a tense discussion reveals long-hidden secrets and the perilous path ahead... The party bring together The Immortal Man and The Watchers, where a tense discussion reveals long-hidden secrets and the perilous path ahead... ---The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: ✨ Andromeda, Aasimar, Level 6 Wizard, School of Divination☀️ Augustus Warren, Harengon, Level 6 Druid, Circle of Wildfire
The party barely survived their encounter with The Matron, and now must find their way out of the facility with danger lurking around every corner... ---The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: ✨ Andromeda, Aasimar, Level 5 Wizard, School of Divination☀️ Augustus Warren, Harengon, Level 5 Druid, Circle of Wildfire
The party come face to face with The Matron of Sanctuary... — The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: ✨ Andromeda, Aasimar, Level 5 Wizard, School of Divination☀️ Augustus Warren, Harengon, Level 5 Druid, Circle of Wildfire
The party must sneak inside Sanctuary to uncover the hidden horrors beyond its walls...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: ✨ Andromeda, Aasimar, Level 5 Wizard, School of Divination☀️ Augustus Warren, Harengon, Level 5 Druid, Circle of Wildfire
The party uncover secrets about Sanctuary from prisoners headed to the facility and then make plans to infiltrate the facility... — The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: ✨ Andromeda, Aasimar, Level 5 Wizard, School of Divination☀️ Augustus Warren, Harengon, Level 5 Druid, Circle of Wildfire
On the road to Salvation, an eerie manor patrolled by the magic-hunting Arcanoclast, the party make a plan to ambush the latest transport filled with mysterious cargo... — The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: ✨ Andromeda, Aasimar, Level 5 Wizard, School of Divination☀️ Augustus Warren, Harengon, Level 5 Druid, Circle of Wildfire
The party meet with the secretive Watchers and agree to help them on a clandestine mission, with the aid of a new ally... — The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: ✨ Andromeda, Aasimar, Level 5 Wizard, School of Divination☀️ Augustus Warren, Harengon, Level 5 Druid, Circle of Wildfire
This week is about the Producer's Letter, Lamordia and Dhampirs!
After the disastrous events of the gala, the party lay low and plan their next moves in the safety of The Nexus... — The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 5 Wizard, School of DivinationAugustus Warren, Harengon, Level 5 Druid, Circle of WildfireEnid Warren, Hargenon, Level 5 Ranger, Fey Wandererde Crane, Dhampir, Level 5 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
A brawl turns into a deadly chase when the party try to apprehend Professor Eldross in his office... — The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 5 Wizard, School of DivinationAugustus Warren, Harengon, Level 5 Druid, Circle of WildfireEnid Warren, Hargenon, Level 5 Ranger, Fey Wandererde Crane, Dhampir, Level 5 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
Our heroes have stumbled upon a terrifying ritual backstage — can they stop Marion The Red before it's complete or is it curtains for the party?— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 5 Wizard, School of DivinationAugustus Warren, Harengon, Level 5 Druid, Circle of WildfireEnid Warren, Hargenon, Level 5 Ranger, Fey Wandererde Crane, Dhampir, Level 5 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
The night of the gala is here but the party learn things aren't what they seem as they follow the mysterious thread of the Crimson Strings...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 5 Wizard, School of DivinationAugustus Warren, Harengon, Level 5 Druid, Circle of WildfireEnid Warren, Hargenon, Level 5 Ranger, Fey Wandererde Crane, Dhampir, Level 5 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
The party stock up on supplies in Karden while uncovering memories from the past and making promises for the future...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: ✨ Andromeda, Aasimar, Level 5 Wizard, School of Divination☀️ Augustus Warren, Harengon, Level 5 Druid, Circle of Wildfire
Secrets and dark omens are revealed as The Immortal Man shares the history of the Dark Hunger, Hadar and their voidspawn...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: ✨ Andromeda, Aasimar, Level 5 Wizard, School of Divination☀️ Augustus Warren, Harengon, Level 5 Druid, Circle of Wildfire
As the party journeys across the countryside toward Karden, they bid farewell to newfound allies, take stock of their growing power, and prepare for the dangers that lie ahead...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 5 Wizard, School of DivinationAugustus Warren, Harengon, Level 5 Druid, Circle of WildfireEnid Warren, Hargenon, Level 5 Ranger, Fey Wandererde Crane, Dhampir, Level 5 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
After surviving a harrowing fight, the party comes face to face with an aberrant horror, The Herald of The Dark Hunger... — The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 5 Wizard, School of DivinationAugustus Warren, Harengon, Level 5 Druid, Circle of WildfireEnid Warren, Hargenon, Level 5 Ranger, Fey Wandererde Crane, Dhampir, Level 5 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
Find more episodes at our website www.Rollmonger.comPiazo (Pathfinder) Has Loaned its fantasy World to the Savage Worlds TTRPG dice ruleset.So we now Give you the classic Rise Of The Runelords Piazo/Savage Worlds official release!Four travelers, Dhampir, Doctor, Dandy & Dangerous Ice Wizard converge on Sandpoint on Varisia's coast to attendt a festival that will mark the Return of one of the most Powerful Arcane legends in History!www.Rollmonger.comwww.Patreon.com/RollMongersTeespring.com/RollMongersCast: GM/Host Joesph davisPlayers: Jeff Ball, Matt Witt, Andrew Malburg, Ryan MessinaMusic by Evan King & Tabletop Audio.comIntro/Outro: Evan King "Titan Striker"TabletopAudio.comMedevil TownCathedrealTavern CelebratonMakai Symphony https://makai-symphony.bandcamp.com/a.... "Tafi Maradi"Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b..."Slow Heat" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "Digya" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "Kumasi Groove" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "Monkoto" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... Too Cool kevin macloud Tabletop audioTabletopaudio.com"Xiengi Nights" CyberBar, Castle jail, Super Hero, Volcano, Jungle ruins, Medevil Market,Hell Hound Alley, Halfling Sneak, mansion Night,WaterKeep Nights,ravenpuff Commons, Tavern Music, metropolis fanfare, Sun Dappled trail, Through The Woods,The Hearth Inn, FeywildUploaded to You Tube @ The Roll mongers Podcast network "Bond Theme" Tom Schlueter https://soundcloud.com/tomschlueter/j... https://www.youtube.com/channel/UCc2w.... Evan King -- www.RollMonger.com www.TeeSpring.com/RollMongers for Merch! www.Patreon.com/RollMongers Thank You For your needed Support! www.RollMonger.com www.TeeSpring.com/RollMongers for Merch! www.Patreon.com/RollMongers
Surrounded by lava the party faces off against a ferocious foe deep underneath the city of Brundr Kiln…— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 5 Wizard, School of DivinationAugustus Warren, Harengon, Level 5 Druid, Circle of WildfireEnid Warren, Hargenon, Level 5 Ranger, Fey Wandererde Crane, Dhampir, Level 5 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
New ally Quinley Basdel, the Dhampir, leads the Crusaders to Restoration Park where they are supposed to find the entrance to the Vampire Underground. Cast: Gary Eoff - Game Master Gary Garcia - Thwip McClintock Phillip De Leon - Genoeva Natacia Ursula de Cascabel aka "Genny" Keith Thomason - Yaneeko John Blizzard - Diego Dominus Daniel Henderson - Porkchop Ambiance: Sword Coast Soundscapes (http://www.youtube.com/swordcoastsoundscapes) Visit NTSD Gaming for all your dice needs! https://ntsdgaming.com?sca_ref=6402987.ZaeDIC1rRt
A few Inportant Figures take quite an interest in our party, and then some.Piazo (Pathfinder) Has Loaned its fantasy World to the Savage Worlds TTRPG dice ruleset.So we now Give you the classic Rise Of The Runelords Piazo/Savage Worlds official release!Four travelers, Dhampir, Doctor, Dandy & Dangerous Ice Wizard converge on Sandpoint on Varisia's coast to attendt a festival that will mark the Return of one of the most Powerful Arcane legends in History!www.Rollmonger.comwww.Patreon.com/RollMongersTeespring.com/RollMongersCast: GM/Host Joesph davisPlayers: Jeff Ball, Matt Witt, Andrew Malburg, Ryan MessinaMusic by Evan King & Tabletop Audio.comIntro/Outro: Evan King "Titan Striker"TabletopAudio.comMedevil Town,Cathedreal,Tavern Celebraton,Castle jail, Waterkeep, Desert Winds, Escape From Shadow, Black Rider, Tavern Music,Halfling Sneak,Blacksmith Shop, Forest Night,Raven Puff,Whispering Caverns, Country Village, Victorian Slums, Catacombs, ,Makai Symphony https://makai-symphony.bandcamp.com/a.... "Tafi Maradi"Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b...Kevin_MacLeod_-_Virtutes_InstrumentiVilon,Kevin_MacLeod_-_Sonatina,Kevin_MacLeod_-_Schmetterling,Kevin_MacLeod_-_Virtutes_InstrumentiVilon, Kevin_MacLeod_-_Trio_for_Piano_Violin_and_Viola, "Slow Heat" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "Digya" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "Kumasi Groove" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "Monkoto" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... Lee_Maddeford_-_12_-_Tki_with_Les_Gauchers_OrchestraToo Cool kevin macloud Tabletop audioTabletopaudio.com"Xiengi Nights" CyberBar, Castle jail, Super Hero, Volcano, Jungle ruins, Medevil Market,Hell Hound Alley, Halfling Sneak, mansion Night,WaterKeep Nights,ravenpuff Commons, Tavern Music, metropolis fanfare, Sun Dappled trail, Through The Woods,The Hearth Inn, FeywildUploaded to You Tube @ The Roll mongers Podcast network "Bond Theme" Tom Schlueter https://soundcloud.com/tomschlueter/j... https://www.youtube.com/channel/UCc2w.... Evan King -- www.RollMonger.com www.TeeSpring.com/RollMongers for Merch! www.Patreon.com/RollMongers Thank You For your needed Support! www.RollMonger.com www.TeeSpring.com/RollMongers for Merch! www.Patreon.com/RollMongersReserved Material: Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. 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Meyer, and Zac MoranConcept Art Director • Kent HamiltonArt Directors • Kyle Hunter and Adam VickSenior Graphic Designer • Emily CrowellGraphic Designer • Adriana GasperiProduction Designer • Danika WirchDirector of Brand Strategy • Mark MorelandPaizo CEO • Lisa StevensPresident • Jim ButlerChief Creative Officer • Erik MonaVice President of People & Culture • Maggie GallagherVice President of Sales & Operations • Mike WebbVice President of Technology • Rei KoController • William JorenbyAccountant • Pasha JurgensenDirector of Sales • Cosmo EiseleE-Commerce Manager • Lyle BordersSales & E-Commerce Assistant • Mika HawkinsDirector of Licensing • John FeilDirector of Marketing • BJ HensleyMarketing and Licensing Coordinator • Raychael AllorMarketing and Media Specialist • Rue DickeyCommunity and Social Media Specialist • Jonathan MorgantiniOrganized Play Coordinator • Alex SpeidelDirector of Project Management • Glenn ElliottProject Manager • Lee AulaFinance Operations Specialist • B. Scott KeimDigital Products Lead • Andrew WhiteSoftware Architect • Brian BaumanSoftware Developer • Robert BrandenburgSoftware Test Engineer • Erik KeithSystem Administrators II • Whitney Chatterjee and Josh ThorntonWeb Content Manager • Maryssa MariWebstore Coordinator • Katina DavisCustomer Service Representatives • Kait Chase, Summer Foerch, and James OakesDirector of Operations • Jeff StrandWarehouse Manager • Matt ByrdLogistics Coordinator • Kevin Underwood
An inportant NPC is theatened on the battle field, but do we really have the time?Piazo (Pathfinder) Has Loaned its fantasy World to the Savage Worlds TTRPG dice ruleset.So we now Give you the classic Rise Of The Runelords Piazo/Savage Worlds official release!Four travelers, Dhampir, Doctor, Dandy & Dangerous Ice Wizard converge on Sandpoint on Varisia's coast to attendt a festival that will mark the Return of one of the most Powerful Arcane legends in History!www.Rollmonger.comwww.Patreon.com/RollMongersTeespring.com/RollMongersCast: GM/Host Joesph davisPlayers: Jeff Ball, Matt Witt, Andrew Malburg, Ryan MessinaMusic by Evan King & Tabletop Audio.comIntro/Outro: Evan King "Titan Striker"TabletopAudio.comMedevil Town,Cathedreal,Tavern Celebraton,Castle jail, Waterkeep, Desert Winds, Escape From Shadow, Black Rider, Tavern Music,Halfling Sneak,Blacksmith Shop, Forest Night,Raven Puff,Whispering Caverns, Country Village, Victorian Slums, Catacombs, ,Makai Symphony https://makai-symphony.bandcamp.com/a.... "Tafi Maradi"Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b...Kevin_MacLeod_-_Virtutes_InstrumentiVilon,Kevin_MacLeod_-_Sonatina,Kevin_MacLeod_-_Schmetterling,Kevin_MacLeod_-_Virtutes_InstrumentiVilon, Kevin_MacLeod_-_Trio_for_Piano_Violin_and_Viola, "Slow Heat" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "Digya" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "Kumasi Groove" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "Monkoto" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... Lee_Maddeford_-_12_-_Tki_with_Les_Gauchers_OrchestraToo Cool kevin macloud Tabletop audioTabletopaudio.com"Xiengi Nights" CyberBar, Castle jail, Super Hero, Volcano, Jungle ruins, Medevil Market,Hell Hound Alley, Halfling Sneak, mansion Night,WaterKeep Nights,ravenpuff Commons, Tavern Music, metropolis fanfare, Sun Dappled trail, Through The Woods,The Hearth Inn, FeywildUploaded to You Tube @ The Roll mongers Podcast network "Bond Theme" Tom Schlueter https://soundcloud.com/tomschlueter/j... https://www.youtube.com/channel/UCc2w.... Evan King -- www.RollMonger.com www.TeeSpring.com/RollMongers for Merch! www.Patreon.com/RollMongers Thank You For your needed Support! www.RollMonger.com www.TeeSpring.com/RollMongers for Merch! www.Patreon.com/RollMongersReserved Material: Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. To avoid confusion, such items include: All trademarks, registered trademarks, proper nouns (characters, deities, locations, etc., as well as all adjectives, names, titles, and descriptive terms derived from proper nouns), artworks, characters, dialogue, locations, organizations, plots, storylines, and trade dress.Expressly Designated Licensed Material: This product contains no Expressly Designated Licensed Material.PAIZO INC.Creative Directors • James Jacobs and Luis LozaDirector of Game Design • Jason BulmahnDirector of Visual Design • Sonja MorrisDirector of Game Development • Adam DaigleManaging Creative Director (Starfinder) • Thurston HillmanLead Developers • James Case and John ComptonSenior Developers • Jessica Catalan, Eleanor Ferron, and Jenny JarzabskiDevelopers • Bill Fischer, Michelle Y. Kim, Mike Kimmel, Dustin Knight, and Landon WinklerLead Designer (Games) • Joe PasiniOrganized Play Line Developers • Josh Foster and Shay SnowDesign Manager • Michael SayrePathfinder Lead Designer • Logan BonnerSenior Designer • Jason KeeleyDesigners • Joshua Birdsong and Ivis K. FlanaganManaging Editor • Patrick HurleyLead Editor • Avi KoolSenior Editors • Ianara Natividad, Solomon St. John, and Simone D. SalléEditors • Felix Dritz, Priscilla Lagares, Lynne M. Meyer, and Zac MoranConcept Art Director • Kent HamiltonArt Directors • Kyle Hunter and Adam VickSenior Graphic Designer • Emily CrowellGraphic Designer • Adriana GasperiProduction Designer • Danika WirchDirector of Brand Strategy • Mark MorelandPaizo CEO • Lisa StevensPresident • Jim ButlerChief Creative Officer • Erik MonaVice President of People & Culture • Maggie GallagherVice President of Sales & Operations • Mike WebbVice President of Technology • Rei KoController • William JorenbyAccountant • Pasha JurgensenDirector of Sales • Cosmo EiseleE-Commerce Manager • Lyle BordersSales & E-Commerce Assistant • Mika HawkinsDirector of Licensing • John FeilDirector of Marketing • BJ HensleyMarketing and Licensing Coordinator • Raychael AllorMarketing and Media Specialist • Rue DickeyCommunity and Social Media Specialist • Jonathan MorgantiniOrganized Play Coordinator • Alex SpeidelDirector of Project Management • Glenn ElliottProject Manager • Lee AulaFinance Operations Specialist • B. Scott KeimDigital Products Lead • Andrew WhiteSoftware Architect • Brian BaumanSoftware Developer • Robert BrandenburgSoftware Test Engineer • Erik KeithSystem Administrators II • Whitney Chatterjee and Josh ThorntonWeb Content Manager • Maryssa MariWebstore Coordinator • Katina DavisCustomer Service Representatives • Kait Chase, Summer Foerch, and James OakesDirector of Operations • Jeff StrandWarehouse Manager • Matt ByrdLogistics Coordinator • Kevin Underwood
The party must sneak their way through the ruins of the destroyed city to uncover the hidden location of the former divining rod...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 5 Wizard, School of DivinationAugustus Warren, Harengon, Level 5 Druid, Circle of WildfireEnid Warren, Hargenon, Level 5 Ranger, Fey Wandererde Crane, Dhampir, Level 5 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
A Goblin Raid with Fire and unusual chanting Goblin Songs terrorise Sandpoint Will Our Academics & Aristocratic party defend or Flee? i will probably be put to a vote knowing these guys...Piazo (Pathfinder) Has Loaned its fantasy World to the Savage Worlds TTRPG dice ruleset.So we now Give you the classic Rise Of The Runelords Piazo/Savage Worlds official release!Four travelers, Dhampir, Doctor, Dandy & Dangerous Ice Wizard converge on Sandpoint on Varisia's coast to attendt a festival that will mark the Return of one of the most Powerful Arcane legends in History!www.Rollmonger.comwww.Patreon.com/RollMongersTeespring.com/RollMongersCast: GM/Host Joesph davisPlayers: Jeff Ball, Matt Witt, Andrew Malburg, Ryan MessinaMusic by Evan King & Tabletop Audio.comIntro/Outro: Evan King "Titan Striker"TabletopAudio.comMedevil Town,Cathedreal,Tavern Celebraton,Castle jail, Waterkeep, Desert Winds, Escape From Shadow, Black Rider, Tavern Music,Halfling Sneak,Blacksmith Shop, Forest Night,Raven Puff,Whispering Caverns, Country Village, Victorian Slums, Catacombs, ,Makai Symphony https://makai-symphony.bandcamp.com/a.... "Tafi Maradi"Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b...Kevin_MacLeod_-_Virtutes_InstrumentiVilon,Kevin_MacLeod_-_Sonatina,Kevin_MacLeod_-_Schmetterling,Kevin_MacLeod_-_Virtutes_InstrumentiVilon, Kevin_MacLeod_-_Trio_for_Piano_Violin_and_Viola, "Slow Heat" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "Digya" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "Kumasi Groove" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "Monkoto" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... Lee_Maddeford_-_12_-_Tki_with_Les_Gauchers_OrchestraToo Cool kevin macloud Tabletop audioTabletopaudio.com"Xiengi Nights" CyberBar, Castle jail, Super Hero, Volcano, Jungle ruins, Medevil Market,Hell Hound Alley, Halfling Sneak, mansion Night,WaterKeep Nights,ravenpuff Commons, Tavern Music, metropolis fanfare, Sun Dappled trail, Through The Woods,The Hearth Inn, FeywildUploaded to You Tube @ The Roll mongers Podcast network "Bond Theme" Tom Schlueter https://soundcloud.com/tomschlueter/j... https://www.youtube.com/channel/UCc2w.... Evan King -- www.RollMonger.com www.TeeSpring.com/RollMongers for Merch! www.Patreon.com/RollMongers Thank You For your needed Support! www.RollMonger.com www.TeeSpring.com/RollMongers for Merch! www.Patreon.com/RollMongersReserved Material: Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. To avoid confusion, such items include: All trademarks, registered trademarks, proper nouns (characters, deities, locations, etc., as well as all adjectives, names, titles, and descriptive terms derived from proper nouns), artworks, characters, dialogue, locations, organizations, plots, storylines, and trade dress.Expressly Designated Licensed Material: This product contains no Expressly Designated Licensed Material.PAIZO INC.Creative Directors • James Jacobs and Luis LozaDirector of Game Design • Jason BulmahnDirector of Visual Design • Sonja MorrisDirector of Game Development • Adam DaigleManaging Creative Director (Starfinder) • Thurston HillmanLead Developers • James Case and John ComptonSenior Developers • Jessica Catalan, Eleanor Ferron, and Jenny JarzabskiDevelopers • Bill Fischer, Michelle Y. Kim, Mike Kimmel, Dustin Knight, and Landon WinklerLead Designer (Games) • Joe PasiniOrganized Play Line Developers • Josh Foster and Shay SnowDesign Manager • Michael SayrePathfinder Lead Designer • Logan BonnerSenior Designer • Jason KeeleyDesigners • Joshua Birdsong and Ivis K. FlanaganManaging Editor • Patrick HurleyLead Editor • Avi KoolSenior Editors • Ianara Natividad, Solomon St. John, and Simone D. SalléEditors • Felix Dritz, Priscilla Lagares, Lynne M. Meyer, and Zac MoranConcept Art Director • Kent HamiltonArt Directors • Kyle Hunter and Adam VickSenior Graphic Designer • Emily CrowellGraphic Designer • Adriana GasperiProduction Designer • Danika WirchDirector of Brand Strategy • Mark MorelandPaizo CEO • Lisa StevensPresident • Jim ButlerChief Creative Officer • Erik MonaVice President of People & Culture • Maggie GallagherVice President of Sales & Operations • Mike WebbVice President of Technology • Rei KoController • William JorenbyAccountant • Pasha JurgensenDirector of Sales • Cosmo EiseleE-Commerce Manager • Lyle BordersSales & E-Commerce Assistant • Mika HawkinsDirector of Licensing • John FeilDirector of Marketing • BJ HensleyMarketing and Licensing Coordinator • Raychael AllorMarketing and Media Specialist • Rue DickeyCommunity and Social Media Specialist • Jonathan MorgantiniOrganized Play Coordinator • Alex SpeidelDirector of Project Management • Glenn ElliottProject Manager • Lee AulaFinance Operations Specialist • B. Scott KeimDigital Products Lead • Andrew WhiteSoftware Architect • Brian BaumanSoftware Developer • Robert BrandenburgSoftware Test Engineer • Erik KeithSystem Administrators II • Whitney Chatterjee and Josh ThorntonWeb Content Manager • Maryssa MariWebstore Coordinator • Katina DavisCustomer Service Representatives • Kait Chase, Summer Foerch, and James OakesDirector of Operations • Jeff StrandWarehouse Manager • Matt ByrdLogistics Coordinator • Kevin UnderwoodWarehouse Distribution Lead • Heather PayneWarehouse Team • Danielle Cavanagh, Alexander Crain, Evan Panek, and Jesus Reynoso Ortiz
Piazo (Pathfinder) Has Loaned its fantasy World to the Savage Worlds TTRPG dice ruleset.So we now Give you the classic Rise Of The Runelords Piazo/Savage Worlds official release!Four travelers, Dhampir, Doctor, Dandy & Dangerous Ice Wizard converge on Sandpoint on Varisia's coast to attendt a festival that will mark the Return of one of the most Powerful Arcane legends in History!www.Rollmonger.comwww.Patreon.com/RollMongersTeespring.com/RollMongersCast: GM/Host Joesph davisPlayers: Jeff Ball, Matt Witt, Andrew Malburg, Ryan MessinaMusic by Evan King & Tabletop Audio.comIntro/Outro: Evan King "Titan Striker"TabletopAudio.comMedevil Town,Cathedreal,Tavern Celebraton,Castle jail, Waterkeep, Desert Winds, Escape From Shadow, Black Rider, Tavern Music,Halfling Sneak,Blacksmith Shop, Forest Night,Raven Puff,Whispering Caverns, Country Village, Victorian Slums, Catacombs, ,Makai Symphony https://makai-symphony.bandcamp.com/a.... "Tafi Maradi"Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b...Kevin_MacLeod_-_Virtutes_InstrumentiVilon,Kevin_MacLeod_-_Sonatina,Kevin_MacLeod_-_Schmetterling,Kevin_MacLeod_-_Virtutes_InstrumentiVilon, Kevin_MacLeod_-_Trio_for_Piano_Violin_and_Viola, "Slow Heat" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "Digya" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "Kumasi Groove" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... "Monkoto" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... Lee_Maddeford_-_12_-_Tki_with_Les_Gauchers_OrchestraToo Cool kevin macloud Tabletop audioTabletopaudio.com"Xiengi Nights" CyberBar, Castle jail, Super Hero, Volcano, Jungle ruins, Medevil Market,Hell Hound Alley, Halfling Sneak, mansion Night,WaterKeep Nights,ravenpuff Commons, Tavern Music, metropolis fanfare, Sun Dappled trail, Through The Woods,The Hearth Inn, FeywildUploaded to You Tube @ The Roll mongers Podcast network "Bond Theme" Tom Schlueter https://soundcloud.com/tomschlueter/j... https://www.youtube.com/channel/UCc2w.... Evan King -- www.RollMonger.com www.TeeSpring.com/RollMongers for Merch! www.Patreon.com/RollMongers Thank You For your needed Support! www.RollMonger.com www.TeeSpring.com/RollMongers for Merch! www.Patreon.com/RollMongersReserved Material: Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. To avoid confusion, such items include: All trademarks, registered trademarks, proper nouns (characters, deities, locations, etc., as well as all adjectives, names, titles, and descriptive terms derived from proper nouns), artworks, characters, dialogue, locations, organizations, plots, storylines, and trade dress.Expressly Designated Licensed Material: This product contains no Expressly Designated Licensed Material.PAIZO INC.Creative Directors • James Jacobs and Luis LozaDirector of Game Design • Jason BulmahnDirector of Visual Design • Sonja MorrisDirector of Game Development • Adam DaigleManaging Creative Director (Starfinder) • Thurston HillmanLead Developers • James Case and John ComptonSenior Developers • Jessica Catalan, Eleanor Ferron, and Jenny JarzabskiDevelopers • Bill Fischer, Michelle Y. Kim, Mike Kimmel, Dustin Knight, and Landon WinklerLead Designer (Games) • Joe PasiniOrganized Play Line Developers • Josh Foster and Shay SnowDesign Manager • Michael SayrePathfinder Lead Designer • Logan BonnerSenior Designer • Jason KeeleyDesigners • Joshua Birdsong and Ivis K. FlanaganManaging Editor • Patrick HurleyLead Editor • Avi KoolSenior Editors • Ianara Natividad, Solomon St. John, and Simone D. SalléEditors • Felix Dritz, Priscilla Lagares, Lynne M. Meyer, and Zac MoranConcept Art Director • Kent HamiltonArt Directors • Kyle Hunter and Adam VickSenior Graphic Designer • Emily CrowellGraphic Designer • Adriana GasperiProduction Designer • Danika WirchDirector of Brand Strategy • Mark MorelandPaizo CEO • Lisa StevensPresident • Jim ButlerChief Creative Officer • Erik MonaVice President of People & Culture • Maggie GallagherVice President of Sales & Operations • Mike WebbVice President of Technology • Rei KoController • William JorenbyAccountant • Pasha JurgensenDirector of Sales • Cosmo EiseleE-Commerce Manager • Lyle BordersSales & E-Commerce Assistant • Mika HawkinsDirector of Licensing • John FeilDirector of Marketing • BJ HensleyMarketing and Licensing Coordinator • Raychael AllorMarketing and Media Specialist • Rue DickeyCommunity and Social Media Specialist • Jonathan MorgantiniOrganized Play Coordinator • Alex SpeidelDirector of Project Management • Glenn ElliottProject Manager • Lee AulaFinance Operations Specialist • B. Scott KeimDigital Products Lead • Andrew WhiteSoftware Architect • Brian BaumanSoftware Developer • Robert BrandenburgSoftware Test Engineer • Erik KeithSystem Administrators II • Whitney Chatterjee and Josh ThorntonWeb Content Manager • Maryssa MariWebstore Coordinator • Katina DavisCustomer Service Representatives • Kait Chase, Summer Foerch, and James OakesDirector of Operations • Jeff StrandWarehouse Manager • Matt ByrdLogistics Coordinator • Kevin UnderwoodWarehouse Distribution Lead • Heather PayneWarehouse Team • Danielle Cavanagh, Alexander Crain, Evan Panek, and Jesus Reynoso Ortiz
The city is overrun with horrors, and the party's explosive plan is the last chance to get Brundr Kiln's survivors to safety...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 4 Wizard, School of DivinationAugustus Warren, Harengon, Level 4 Druid, Circle of WildfireEnid Warren, Hargenon, Level 4 Ranger, Fey Wandererde Crane, Dhampir, Level 4 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
Tonight's questions: - What would get Brian to visit the United States? - What is Tony's favorite article from this year? - Which is Emilio's most difficult art piece? - What are the best restaurants in Austin? - What is Brett's greatest tattoo job? - Which was a monumental moment in your life? - Which Thanksgiving dish do you hate? - What are Emilio's thoughts on comic subscriptions? - What is the best TV/monitor for gaming? - Has a dog's intelligence ever awed you? - Are others jealous of your success? - What's one thing you procrastinate the most at? - How do you envision your retirement? - Would teleportation ruin traveling? - What is an unnecessary expense you keep revisiting? - What current professional or personal goals you have set for yourself? - What is the most toxic fanbase? - Why is it hard to adapt fantasy novels? - How do you like your steak? - What gets you excited about your life? - What would your life look like in 5 years if you won the lottery? - Who is the greatest Dhampir? - What is your favorite snack/food to have with a beer? - Would Tony ever consider writing a memoir? - What are your top 3 anime? Thanks as always to Shawn Daley for our intro and outro music. Follow him on Soundcloud: https://soundcloud.com/shawndaley Where to find Throwdown Show: Website: https://audioboom.com/channels/5030659 Twitch: https://www.twitch.tv/throwdownshow Twitter: https://twitter.com/ThrowdownShow YouTube: https://www.youtube.com/throwdownshow Discord: https://discord.gg/fdBXWHT Twitter list: https://twitter.com/i/lists/1027719155800317953
The party is surrounded and an all-out brawl takes place in the small confines of Goodtime's Landing...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 4 Wizard, School of DivinationAugustus Warren, Harengon, Level 4 Druid, Circle of WildfireEnid Warren, Hargenon, Level 4 Ranger, Fey Wandererde Crane, Dhampir, Level 4 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
The party flee from the dangerous streets of Brundr Kiln, hoping they can make their way to Goodtime's Landing and begin their escape plan...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 4 Wizard, School of DivinationAugustus Warren, Harengon, Level 4 Druid, Circle of WildfireEnid Warren, Hargenon, Level 4 Ranger, Fey Wandererde Crane, Dhampir, Level 4 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
The party explores the desecrated ruins of Brundr Kiln, only to discover the horrors within are deeply intertwined with their past...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 4 Wizard, School of DivinationAugustus Warren, Harengon, Level 4 Druid, Circle of WildfireEnid Warren, Hargenon, Level 4 Ranger, Fey Wandererde Crane, Dhampir, Level 4 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
With one of their own teetering on the brink, the party must find a way to save them before it's too late...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 4 Wizard, School of DivinationAugustus Warren, Harengon, Level 4 Druid, Circle of WildfireEnid Warren, Hargenon, Level 4 Ranger, Fey Wandererde Crane, Dhampir, Level 4 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
As the party heads to Ironholm to uncover the fate of the second divining rod, they find a city shrouded in hidden threats...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 4 Wizard, School of DivinationAugustus Warren, Harengon, Level 4 Druid, Circle of WildfireEnid Warren, Hargenon, Level 4 Ranger, Fey Wandererde Crane, Dhampir, Level 4 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
After near disaster, the party must connect the new rod to the Divining Network but are they strong enough to survive the ritual it requires?— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 4 Wizard, School of DivinationAugustus Warren, Harengon, Level 4 Druid, Circle of WildfireEnid Warren, Hargenon, Level 4 Ranger, Fey Wandererde Crane, Dhampir, Level 4 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
After a near-fatal encounter with the unknown, the party presses on to investigate the top of the summit, but more danger lies in wait...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. Our heroes were chosen, after proving their worth, to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: Andromeda, Aasimar, Level 4 Wizard, School of DivinationAugustus Warren, Harengon, Level 4 Druid, Circle of WildfireEnid Warren, Hargenon, Level 4 Ranger, Fey Wandererde Crane, Dhampir, Level 4 Fighter, Gunslinger Character artwork by the wonderful: https://twitter.com/_beejuiceFollow us
Our heroes begin to ascend the treacherous slopes of the Silvur Peaks but hidden dangers wait for them at the summit...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. After proving their worth, our heroes were chosen to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: ✨ Andromeda, Aasimar, Level 4 Wizard, School of Divination☀️ Augustus Warren, Harengon, Level 4 Druid, Circle of Wildfire
Our heroes meet Clandestryx, the ancient crystalline dragon, who offers her aid in exchange for glimpses at their fates...— The world of Vigil is on the brink of a new age... In the war-torn lands of Sindar, city-states clash for dominance. The once-mighty Gammalast Magocracy stirs in the West. Darkness creeps from the Ashen Wastes and the Northern Baern's untamed wilderness hides secret threats. Our story began in Candorne's capital Karden, a city simmering with greed and rebellion. After proving their worth, our heroes were chosen to join The Infinite Alliance, a secret group of individuals led by Ludomir Nostrov (The Immortal Man), devoted to protecting Vigil from evil and darkness.The party's first official quest for The Alliance is to investigate why two of the divining rods which allow The Alliance to foresee evil and corruption are no longer functioning...---Vigil is a homebrew actual play campaign using DnD 5e (with some homebrew rules).The party: ✨ Andromeda, Aasimar, Level 4 Wizard, School of Divination☀️ Augustus Warren, Harengon, Level 4 Druid, Circle of Wildfire
"Blade" left a mark on every '90s teen—the music, the fashion, the detailed breakdown of the vampire economy—but many forget it also kicked off Marvel's string of cinematic success. It was darker than any superhero film we'd ever seen, and it had a sense of humor. With a blazing fast origin story and immediate action, this movie had our attention from the jump, inspiring conversations about the proper way for vampires to age, Wesley Snipes' fighting style, whether vampires should have a living wage, and how an ancient temple ends up in Detroit. In this episode, Big D volunteers to get "gothed up." Ash explains her undying attraction to Stephen Dorff, and Gene details how vampires are born. The Shat Crew also ranks the four bloodsucking movies it's covered so far: "Blade," "The Lost Boys," "Interview with the Vampire," "From Dusk Till Dawn," and "Bram Stoker's Dracula." SUBSCRIBE Android: https://shatpod.com/android Apple: https://shatpod.com/apple All: https://shatpod.com/subscribe CONTACT Email: hosts@shatpod.com Website: https://shatpod.com/movies Leave a Voicemail: Web: https://shatpod.com/voicemail Leave a Voicemail: Call: (914) 719-7428 SUPPORT THE PODCAST Donate or Commission: https://shatpod.com/support Shop Merchandise: https://shatpod.com/shop Theme Song - Die Hard by Guyz Nite: https://www.facebook.com/guyznite