Our Roll20-based actual play broadcast of the Masks RPG, a game focused on teen superhero drama.
Denver, Colorado
Red Panda hacks Oversight for their own good, while Miss Adventure keeps Cold Snap busy.
Chrys and Calamity both end up in ugly fights. Liam is stuck with the INITIATIVE while Dal and Grant nap
Our first “behind the masks” session with other members of the Phoenix Academy homeroom – Miss Adventure and Red Panda
After a couple technical troubles, we rejoin our team in front of Bake My Day, facing off with the Troubles,
All this “earth speak” is wearing out Blink and Shell.
We start with Chrys and her sister finally getting a chance to talk. And then there are more… umm… I
Shell and Blink and Girl Five do not-so-well at doing good.
A lot of little things happen, possibly setting up bigger things.
Blink and Shell respond to a text from a friend, and a lead on The Influencer.
Our love letters take us in unexpected directions.
Blink and Shell fight Voltaic (circa 2018). Girl Five looks for villain tips. The kids get a text from @facet-nating.
All the players in Canada are gone this week, so Calamity gets to curbstomp the timeline with no supervision.
It's the first real day of classes at Phoenix Academy for Blink and Shell. Things don't go smooth.
The team gets interviewed by News 6 at Victory Mesa High School.
Shell and Blink meet with Hellbinder, then both have a totally relaxing, not at all stressful night with their families.
The team (team?) deals with the Kaiju, and several superhero teams, and one super villain team, and battlefield acupuncture.
Assembly is interrupted, and some of the students – including Blink and Shell, leap a the chance to defend Halcyon
The team deals with a Kaiju, while I try to manage a sixth (!) player's character generation. One of those
Blink and Shell and the rest of their Homeroom are introduced. Then it's a tour of the school, short gym
Chrys needs Cassie to come to an interview with her. Cassie needs to know why Chrys is Like That. Charlie
Me and the kids work out most of the students in their Freshman homeroom – not play, as such, but
Starting up a new Masks game with Kaylee, Jamie, and some friends from college.
Starting up a new Masks Phoenix Academy game with Sean and Zoe.
After all this time, we finally enter a Precursor Vault.
Hard things require hard rolls.
The crew makes it back to Meridian Station. Meridian Station is not doing well.
After all this time, we finally enter a Precursor Vault.
Earl faces a tough choice.
Earl as a conversation with some… thing.
Paladin talks Earl into something dumb.
Will we finally get off this cursed station?
Esana's shot. Paladin's got a grenade. Earl has a plan. Also: how Oracles?
More station, and some thinking about Ironsworn.
I mean… it's me. At some point zombies had to show up.
It's amazing what a door can tell you.
Back to where it all kind of started.
My friend has some secrets.
We dive into some of the nuances of factions in Starforged.
People at Lagrange are a little tetchy.
We finally reach Lagrange – at last, the hard stuff is over. Ha ha.
Oh good, more stellar monsters.
Again, still trying to get to Lagrange.
The journey to Lagrange does not go smooth.
Earl and Zeb head into a new mission.
So what WAS Earl carrying?
Earl pursues K into the wastes.
Earl fights to recover Zeb's memory.
Earl's luck continues.
Things go from complicated to full disaster-mode.
Earl, and possibly Earl's player, is a little overwhelmed by everything going on right now.