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This week we chat with filmmaker Ian Harrington about his film Sentris. We dive into the journey from conceptualizing the film to marketing the film. With some funny anecdotes along the way. Follow Ian: https://www.instagram.com/IEHproductions/ Learn more about the film: http://sentrisfilm.pagebuilder.site https://www.instagram.com/Sentris_shortfilm/ Watch The Film: https://vimeo.com/395758146 Password: Sentris Please visit us on the socials as we'd love to hear from you!https://www.instagram.com/goguerillafilmwww.twitter.com/goguerillafilmgoguerillafilm@gmail.com
This week we chat with filmmaker Ian Harrington about his film Sentris. We dive into the journey from conceptualizing the film to marketing the film. With some funny anecdotes along the way. Follow Ian: https://www.instagram.com/IEHproductions/ Learn more about the film: http://sentrisfilm.pagebuilder.site https://www.instagram.com/Sentris_shortfilm/ Watch The Film: https://vimeo.com/395758146 Password: Sentris Please visit us on the socials as we'd love to hear from you!https://www.instagram.com/goguerillafilmwww.twitter.com/goguerillafilmgoguerillafilm@gmail.com
Egalitarianisme moment.
Episode berikut memngetengahkan kajian media menurut Mc Quail yang membagi dalam empat dimensi yakni Media Sentris, Sosio Sentris, Kultural Sentris , dan Material Sentris --- Send in a voice message: https://anchor.fm/yuri-alfrin-aladdin/message
In the second episode the newly-renamed Branching Narratives, Jeff welcomes Samantha Kalman, the indie developer, musician, and technologist behind the unique rhythm game Sentris. She talks about why she never thought she'd make it as a game developer; meeting her heroes; her journey as a transgender woman, and the influences of Loom and Rock Band. Plus, a frank discussion about Black Lives Matter, and her next game! Hosted by USgamer: http://usgamer.net
Informasi seputar COVID-19 dirasa terlalu Jakarta-sentris. Sehingga, panik di Jakarta menular pula ke daerah-daerah. Padahal, kondisi di masing-masing daerah berbeda. Simak diskusi selengkapnya di episode ini..
Banjir Pekalongan sudah dianggap biasa. Pemprov Jateng menganggap Pekalongan belum mandiri mengatasinya --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
Ngobrolin JakartaSentris bareng Otong & Komeng dari Podcast Obrolan Kostan. Semoga lu semua terhibur. --- Send in a voice message: https://anchor.fm/billynoure/message
On this week's episode, the developer behind Sentris on PC and Mac, a developer on Astroneer, and a former QA director for Unity, Samantha Kalman, joins host Josiah Renaudin to discuss creating indie games and how to manage expectations. Samantha details the development of Sentris, creating passion projects vs. games built for wide appeal, understanding how to work on a team, jumping on Astroneer deep into development, and the Giant Bomb community.
It's been a while since the last episode, so let's catch up the many things The Echo Crew has been up to. Topics include: Paolo's new apartment, convention stuff, product placement, E3, memes, Sentris, and more!
It's been a while since the last episode, so let's catch up the many things The Echo Crew has been up to. Topics include: Paolo's new apartment, convention stuff, product placement, E3, memes, Sentris, and more!
On the first episode of the Indie Dev Podcast, I interview Samantha Kalaman of Timbre Interactive. Follow along as she illustrates how she got her start by working with Unity in Denmark, before returning to her hometown of Seattle to take a job at Amazon. All the while she kept her dream project alive, and has finally brought Sentris to Kickstarter. Kickstarter – Sentris Timbre Interactive http://samanthakalman.com @samanthazero http://sentrisgame.com http://facebook.com/SentrisGame
This episode was recorded live earlier this year at Emerald City Comicon in Seattle, WA. Our Wendy Buske moderated this panel, titled How to Be a Nerd For A Living: Discovering Careers in Pop-Culture. It features a collection of great nerdy professionals, including Dane Ault, artist and co-founder of Monkey Minion Press; Samantha Kalman, creator of the video game Sentris, and previously one of the team-members behind video game engine Unity; Kevin Konrad Hanna, a film director and comic creator who was also the art director on Plants versus Zombies: Heroes; Janet Lee, comic artist and Eisner award-winning co-creator of The Return of the Dapper Men; and Jaimie Cordero, co-founder and CEO of nerd makeup company Espionage Cosmetics. Our speakers pull from a wide variety of professional and personal backgrounds to discuss how they got started, the ongoing challenges they face, and the successes that keep them going. The panel caps off with an audience Q&A with a number of really great questions from the packed room of attendees.
Rob, Aaron & Patrick take their musical inclinations to the wonderful world of Sentris The post Indie MEGACAST – Episode 92 – Sentris appeared first on Indie MEGABOOTH.
The designer of Sentris joins us, as we discuss the risks and rewards of early access, show our love for Shadow(s) of Mordor, and ask the Internet to develop a recipe for positivity gravity.
Cards Against Humanity's Trin Garritano, Sentris developer Samantha Kalman, and Treachery in Beatdown City designer Shawn Allen joined me at PAX Prime to share stories about how to be a good person on the Internet. This feels...appropriate.
Chris O'Regan chats to Samantha Kalman of Timbre Interactive Music and games are two passions that Samantha Kalman of Timbre Interactive has decided to merge into one by making Sentris. While working at Unity she played a lot of Rockband and from that experience decided to make a music based game. Topics covered include abstract games of old, the art of making music and how Sentris is just as much a video game as it is a musical instrument. All of the music in this episode was produced by show host Chris ORegan using Sentris. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode41.mp3 The Sausage Factory 41 was edited by Chris O'Regan
Sentris developer Samantha Kalman drops by to chat with us about GaymerX2, the value of programming, the Nintendo 64's forgotten lineup, electronic sports, the secret identity of Freezyfrog, microbial science, and Dan Ryckert's odd, odd palate.