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Press XJoin the Press X Discord: https://discord.gg/MAXtvmv2rwTopics:Pokémon Presents reaction https://www.pokemon.com/us/pokemon-news/news-and-updates-from-the-pokemon-day-2026-pokemon-presentsPokémon Winds & Waves revealed for 2027 https://www.youtube.com/watch?v=38XHXMdDeggIndie World Showcase reaction https://www.youtube.com/watch?v=1DCtXFrB9OE https://www.nintendo.com/us/whatsnew/new-indie-world-showcase-spotlights-upcoming-games-on-nintendo-switch-2-and-nintendo-switch/Mario's Tennis, Mario Clash, and Mario vs. Donkey Kong join Nintendo Classics on March 10 https://x.com/NintendoAmerica/status/2028999114575212759MARVEL MaXimum Collection announced for PS5, Xbox Series, Switch, and PC https://www.gematsu.com/2026/02/marvel-maximum-collection-announced-for-ps5-xbox-series-switch-and-pcAssassin's Creed Black Flag Resynced announced https://x.com/Wario64/status/2029244935908594099Sony will stop bringing its single-player exclusives on PC - BloombergUpgraded PSSR upscaler is coming to PS5 Pro https://blog.playstation.com/2026/02/27/upgraded-pssr-upscaler-is-coming-to-ps5-pro/Highguard will shut down on March 12 https://x.com/PlayHighguard/status/2028923492125819287 Questions from Discord: jtlawbass: Have you ever played a game that despite all its faults you loved it and couldn't stop playing? I'm currently playing .hack GU Last ReCode on PS4 and it's full of things I usually hate (weird walking animations, bad voice acting, characters' mouths not moving when they talk, grindiness, etc.), but I'm addicted and over 21 hours in.What we're playing: Mary: Fire Emblem: Radiant Dawn, Hades 2, Silksong John: Yakuza Kiwami 3 & Dark TiesGreg: Marvel Rivals, Kirby's Adventure, Rocket League (Switch 2) Brett L: Resident Evil Requiem Brett M: Final Fantasy Remake (beat) Ninja Gaiden Ragebound (beat) Resident Evil Requiem (beat) Pokemon FireRed
Arcades roar, quarters clatter, and a cartoon ape climbs into legal history. From that moment, we trace how Nintendo turned courtroom battles into a durable framework that protects creativity, sustains markets, and shapes how gaming IP is enforced worldwide. We walk you through the legendary Donkey Kong versus King Kong fight, the NES lockout wars with Atari Games, and the surprising Game Genie ruling that carved out space for temporary, player-side tweaks.We then follow the money and the norms: why mass ROM hubs fell, how a single operator faced heavy statutory damages, and what counts as preservation versus willful distribution. The story expands into anti-circumvention law—mod chips, access controls, and the logic of prevention—before crossing into Europe, where the CJEU's proportionality test in PC Box affirmed platform security while keeping room for legitimate uses like homebrew. We also dive into patents on touchscreen and virtual joystick mechanics, showing how “feel” can rest on protected technical design, and close with the rapid Yuzu settlement that highlights today's fast-moving fight over active titles and alternative supply chains.Across these cases, a clear strategy emerges: IP as architecture. Copyright draws the line around expression, trademarks anchor identity, patents shield engineered solutions, and anti-circumvention maintains the gates. When used with precision, these tools don't choke innovation—they make it possible for studios to invest, for platforms to remain stable, and for beloved franchises to grow without being hollowed out by leakage. If you care about how games endure from cartridge to cloud, this legal map explains why some doors stay open and others must close.If this journey challenged your assumptions about ROMs, mods, and emulators, share it with a friend, subscribe for more plain-talk IP case studies, and leave a quick review telling us which case changed your mind.Send a textCheck out "Protection for the Inventive Mind" – available now on Amazon in print and Kindle formats. The views and opinions expressed (by the host and guest(s)) in this podcast are strictly their own and do not necessarily reflect the official policy or position of the entities with which they may be affiliated. This podcast should in no way be construed as promoting or criticizing any particular government policy, institutional position, private interest or commercial entity. Any content provided is for informational and educational purposes only.
Send a text¿Qué pasa cuando un gorila dibuja la línea entre idea y expresión, y un chip decide quién entra al universo de juego? Nos zambullimos en nueve disputas que convirtieron a Nintendo en un referente silencioso de cómo se protege, gobierna y escala la creatividad en los videojuegos. Desde el juicio contra Universal por Donkey Kong hasta el cierre de Yuzu, contamos por qué cada batalla importó y qué cambió en la industria.Arrancamos con la demanda de Universal y la defensa maestra que expuso el dominio público de King Kong, una lección duradera sobre similitud sustancial y estrategia procesal. Luego pasamos al 10NES y al derecho de controlar el acceso, donde la ingeniería inversa tropieza si depende de copias indebidas. Contrastamos con el caso Game Genie, que aclaró que una modificación efímera sin fijación material no crea obra derivada, afinando el margen para la creatividad del jugador sin vaciar los derechos del titular.Saltamos al auge de las ROMs y a por qué la edad de un juego no anula los derechos de reproducción y distribución, con cierres contundentes y daños estatutarios que apuntan al centro de la red. Examinamos la táctica anti-elusión frente a mod chips y el principio europeo de proporcionalidad: proteger sí, pero sin convertir el escudo en muro para usos legítimos. Tocamos el frente de patentes móviles, donde los métodos de control táctil demuestran que el gaming también es ingeniería de alto nivel. Cerramos con la controversia de Yuzu, un recordatorio de que actuar temprano limita la formación de ecosistemas paralelos que erosionan el mercado activo.A lo largo del camino dejamos una idea clave: no se trata solo de ganar pleitos, sino de diseñar continuidad. La propiedad intelectual, bien aplicada, estabiliza el entorno para que los mundos crezcan, los estudios inviertan y los jugadores hereden experiencias que evolucionan sin perder identidad. Si te gustó este recorrido claro y sin rodeos, suscríbete, compártelo con tu gente y cuéntanos: ¿dónde pondrías tú el equilibrio entre acceso y control?Descubre Protección para la Mente Inventiva – ya disponible en Amazon en formatos impreso y Kindle. Las opiniones expresadas por la host y los invitados en este pódcast son exclusivamente personales y propias, estas no reflejan necesariamente la política o postura oficial de las entidades con las que puedan estar vinculados. Este pódcast no debe interpretarse como una promoción ni una crítica a ninguna política gubernamental, posición institucional, interés privado o entidad comercial. Todo el contenido presentado tiene fines informativos y educativos.
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The Utcast Gang gets serious about the business of love on today's episode where we learn to stop worrying and love eternally. There's some shake ups happening at Microsoft, we re-discover the Wii U through the lens of NapNok Games, and revisit our old pals Bimmy and Jimmy Lee. Later, Jonathan talks with Toby Alden of brlka about their new game Love Eternal and the indie games that inspired it. Was there a secret connection to No One Can Stop Mr. Domino! in there? And will Jonathan ever find out what love is? Perhaps we'll finally learn that Love conquers us all.0:00:00 - Blood Work0:05:47 - Greasy Brown Chicken Slab0:07:43 - Videogames, What's Happenin'?0:15:36 - A Deep Dive into NapNok Games0:22:24 - What is Love? with Toby Alden of Love Eternal1:06:57 - Entering Our Bimmy Era1:11:43 - Love Eternal Impressions1:22:27 - Lovin' Lovish1:29:24 - Wrap Up/Plugs/Thanks Patrons!1:37:39 - Bumpie's Sex Party1:39:41 - Donkey Kong of VomitingFollow Toby Alden of brlka: https://bsky.app/profile/brlka.comGet Love Eternal on Steam: https://store.steampowered.com/app/3010610/LOVE_ETERNAL/Zoey on Bluesky: https://bsky.app/profile/adzuken.bsky.socialJonathan on Bluesky: https://bsky.app/profile/tronknotts.bsky.socialThe podcast's Bluesky: https://bsky.app/profile/ttwav.bsky.socialDaniel on Bluesky: https://bsky.app/profile/douibyorthst.bsky.socialWritten articles at: https://maxutmost.com/Support Zoey's Ko-Fi: https://ko-fi.com/adzukenSupport the Patreon to get episodes a few days early and also read the Maximum Utcomic! https://patreon.com/ttwav
We're starting a new category today - Spinoff Games! In this category we take a look at games from characters we know and love but in a different context from what made them famous in the first place. First up we have PAC Man World Re PAC, which released in 2022, but is a remake (hence the name "Re PAC") of a game intially released for the original PlayStation. We're used to playing as PAC Man in an arcade style but how does that translate to a 2.5D Platformer?For the poll this week, the brothers are asking which one of these classic arcade games is your favorite - Donkey Kong, Space Invaders, or PAC-Man.Follow us onX @BrosBossBattlesYouTube @BrosBossBattlesInstagram @BrosBossBattleshttps://brothersandbossbattles.com/
fWotD Episode 3215: Donkey Kong (character) Welcome to featured Wiki of the Day, your daily dose of knowledge from Wikipedia's finest articles.The featured article for Sunday, 22 February 2026, is Donkey Kong (character).Donkey Kong (DK) is a character created by the Japanese game designer Shigeru Miyamoto. A flagship character of the Japanese video game company Nintendo, he is the star of the Donkey Kong franchise and also appears in the Mario franchise. Donkey Kong is a large, powerful gorilla who leads the Kong family of simians. He is stubborn and buffoonish, and attacks using barrels. He wears a red necktie bearing his initials and is accompanied by supporting characters such as his sidekick Diddy Kong, rival Mario, and archenemy King K. Rool.Donkey Kong debuted as the antagonist of Donkey Kong, a 1981 platform game. He has appeared in many video games, including the original Donkey Kong arcade games, the Donkey Kong Country series of side-scrolling platform games, Mario games such as Mario Kart and Mario Party, and the Super Smash Bros. series of crossover fighting games. The original game characterized Donkey Kong as Mario's rebellious pet; games since Country feature him as a player character protecting his stash of bananas. Some games include Cranky Kong, an alternate, elderly incarnation who breaks the fourth wall. Donkey Kong has appeared in animation, comics, children's books, Super Nintendo World theme park attractions, and merchandise such as Lego construction toys. Miyamoto designed the original Donkey Kong using Popeye characters, but when Nintendo was unable to obtain the license, he created Donkey Kong to replace Bluto. He designed him as a dumb, humorous antagonist, named donkey to convey stubborn and kong to imply gorilla, and drew inspiration from the fairy tale "Beauty and the Beast" and the 1933 film King Kong. The Rare developer Kevin Bayliss redesigned Donkey Kong as a 3D model for Donkey Kong Country (1994), which served as the basis for his appearance until he was redesigned for Donkey Kong Bananza (2025). Donkey Kong has been voiced by Takashi Nagasako and Koji Takeda in games, and was voiced by Richard Yearwood in the television series Donkey Kong Country (1997–2000) and by Seth Rogen in The Super Mario Bros. Movie (2023).Donkey Kong has been listed among the greatest video game characters. He is one of Nintendo's most enduring characters; the Donkey Kong franchise was Nintendo's first major international success, established it as a prominent force in the video game industry, and remains one of Nintendo's bestselling franchises. Donkey Kong has also been the subject of analysis regarding his similarities to King Kong (which sparked the 1983 Universal City Studios, Inc. v. Nintendo Co., Ltd. lawsuit), his gender role, and his transition from villain to hero.This recording reflects the Wikipedia text as of 01:25 UTC on Sunday, 22 February 2026.For the full current version of the article, see Donkey Kong (character) on Wikipedia.This podcast uses content from Wikipedia under the Creative Commons Attribution-ShareAlike License.Visit our archives at wikioftheday.com and subscribe to stay updated on new episodes.Follow us on Bluesky at @wikioftheday.com.Also check out Curmudgeon's Corner, a current events podcast.Until next time, I'm generative Stephen.
Mas eu acho válido, se ganhar, acho que está contemplado. Mas eu queria que o Silksong ganhasse alguma coisinha também. Talvez o Silksong leve o melhor indie e o Clair Obscure ganhe o melhor jogo do ano? Vamos ver. Ah, sim, mas preciso falar uma coisa importante no Diálogo infinito sobre games via WhatsApp. Com João Varella, Alexandre Sato, Thomas Kehl, Marcos Kiyoto, João R e Marina AndreoliDois Analógicos - Listen on Spotify - Linktree
As always you can find Christian on Twitter/Instagram @thechrisespinal Josh @jdcole_37 and Brian @bdotesp! follow the show on Twitter/Instagram @newjumpcity. Check out Brian's Twitch Stream here! Our theme song is by @drum_fu. Watch the video version of this episode on our YouTube channel here!
Episode 2307 - Kid A.G. and Silverback kick it off with "Rampage" Jackson losing his goddamn mind over AI deepfakes: Diddy baby oil slathered all over him, Hitler mustache "Niggler" edits, Donkey Kong in a Princess Peach dress. The man bans people left and right—hilarious as hell, and we can't stop watching. We slide into the vault with the 2014 Fappening leaks. "Probably illegal to have," but proceed to scroll anyway. Classic GDS. Politics hits hard: Trump cult brainwashing, Epstein files dropping. Sobriety reflections, family losses (friend suicide, mentor Alzheimer's, aunt regrets), grandkids future worries, pronoun fatigue, pride nights in sports killing the vibe, feminism over-pushing, bullies building mental toughness. T-ball trophies, no failure prep for real life, Trump as that embarrassing uncle at Thanksgiving. Baseball celebrations creeping from softball girls? Barry Sanders humility vs. Ricky Henderson showboat. Old man phase activated: Get off the lawn, pick battles, focus on solutions. We end on urgency—loss resets your brain, make time count, bottle emotions like the old days but open up more. Drunk and ridiculous was fun; sober and serious hits different. Zero filter. Classic Goin' Deep—grab tissues (for laughing or crying, your call) Listen in. Go Deep.
Cette semaine, on récupère du plus gros Playstation State of Play que Sony nous a livré en faisant un retour sur les annonces les plus excitantes, dont Castlevania: Belmont's Cruse, Control: Resonant, God of War Trilogy et Sons of Sparta, Silent Hill: Townfall et Project Windless. Je vous parle aussi rapidement du film Predator: Badlands, un VRAI film de Disney pour adulte qui parle de masculinité toxique et d'apprendre à demander de l'aide ! En impression, on retourne terminer Donkey Kong Bananza sur Switch 2 et on se demande si l'aventure de DK et Pauline en valait vraiment la peine, mais surtout, si des fois trop de contenu c'est un peu comme pas assez ? En question, on jase des meilleures twist dans les jeux, de numéro 2, des meilleurs jeux avec motion control et des jeux que j'aimerais pouvoir redécouvrir. Bonne écoute !Diffusion originale: le 16 février 2026► Pour nous supporter et accéder à du contenu exclusif: https://ko-fi.com/fredgemus ► Vous pouvez aussi nous suivre et laisser une note positive: C'est gratuit et le meilleur encouragement! ► Écoutez nous en direct au https://www.twitch.tv/elgemusio ► Pour suivre tous mes projets et m'encourager, visitez le https://fredgemus.com/ ► Rejoignez notre communauté Le HUB sur Discord: https://discord.gg/qPDEaYqzXt ► Musique par Rubis Desrenards. Découvrez le ici: linktr.ee/rudyberhnard► Montage et diffusion en audio: Fanie Grégoire au www.fanie.ca
Linus och Glenn snackar om årets mest sprudlande spelglädje, förpackat i gorilladräkt, med inbyggda högtalare. Varför är Donkey Kong Bananza ett av årets bästa spel, lyssna så får du höra!
Welcome back to Pursuing Pixels, and welcome back to another edition of 'Save it for the 'cast!' Per usual, Kevin kicks things off with a quick recap on some of the games that he's been playing lately — including revisiting a handful of Wii games that force you to play "NES-style," along with a couple of touch screen controlled games on the DS and Wii U. After that, we pull another chunk of conversation from Randall & Kevin's marathon recording session a few weeks back, as we dig into some more gaming goodies — including our GameCube wishlist for Nintendo Switch 2, some Sega shenanigans, and much more... Timestamps: Nintendo Wii Remote - 00:02:56 Mario vs Donkey Kong 2: March of the Minis - 00:06:13 Kirby and the Rainbow Curse - 00:08:01 Thanks for taking the time to listen! If you'd like to find us elsewhere on the Internet, you can find us at:
Du möchtest mehr über unsere Werbepartner erfahren? Hier findest du alle Infos & Rabatte: https://linktr.ee/AlliterationAmArsch Diesmal geht es um Psychopaten, Atheisten, Ki-Schwärme, das Dschungelcamp, Batman, Donkey Kong, Controller, Kopierschutz und Mister X. Du möchtest Werbung in diesem Podcast schalten? Dann erfahre hier mehr über die Werbemöglichkeiten bei Seven.One Audio: https://www.seven.one/portfolio/sevenone-audio
Jim and Eric kick off this week's show with a mix of snarky social media, surprising Super Bowl ads, and listener-driven questions before pivoting into a deep historical dive. From Universal's well-timed trolling of Disney to a fascinating look at a Middle East theme park that almost happened, this episode blends breaking news with one of those long-form Universal history lessons Jim is known for. NEWS • Universal Orlando trolls Disney following the closure of Dinosaur with a pointed Jurassic Park social post • Xfinity debuts a Super Bowl ad reuniting the original Jurassic Park cast, directed by Taika Waititi • Universal explores walkaround Jurassic Park characters including John Hammond, Ian Malcolm, and Dennis Nedry • Ongoing fan speculation around the Oz-tacular Spectacular trademark and where a Wicked-themed show could land • Listener questions about Epic Universe character appearances, including the elusive Donkey Kong meet-and-greet FEATURE • A detailed history of Universal Studios Dubailand - the ambitious Middle East park that was announced, partially built, and ultimately abandoned • How the Great Recession stalled Universal's international expansion plans • Why Universal quietly walked away from Dubailand after nearly a decade • How this abandoned project connects to Universal's renewed interest in the Middle East and a possible Saudi Arabia theme park HOSTS • Jim Hill - IG: @JimHillMedia | X: @JimHillMedia | Website: JimHillMedia.com • Eric Hersey - IG: @erichersey | X: @erichersey | Website: strongmindedagency.com FOLLOW • Facebook: JimHillMediaNews • Instagram: JimHillMedia • TikTok: JimHillMedia SUPPORT Support the show and access bonus episodes and additional content at Patreon.com/JimHillMedia. PRODUCTION CREDITS Edited by Dave Grey Produced by Eric Hersey - Strong Minded Agency SPONSOR Be Our Guest Vacations Are you planning your next Universal or Disney adventure? Let the experts at Be Our Guest Vacations handle the details. As a Platinum level Authorized Vacation Planner, they offer top-tier concierge service for Universal Orlando, Universal Studios Hollywood, Disney destinations, cruises, and more. Start planning today at BeOurGuestVacations.com and be sure to let them know the Epic Universal Podcast sent you. If you would like to sponsor a show on the Jim Hill Media Podcast Network, reach out today. Learn more about your ad choices. Visit megaphone.fm/adchoices
Here we are with another N64 Racing game..... if you haven't noticed yet this is not my favorite genre, but i am always up for new things. For this Episode we take a look at the Legendary Diddy Kong Racing. A game that many people love. Does this game still holds up in 2026? Come hear what we have to say about this game. Starring Mike Albertin, Vincent Goodwin, and Cody Laveau. Vincent's Podcast - https://somfrc.libsyn.com/ Cody's TikTok - https://www.tiktok.com/@cajuncrippler A Gamer Looks at 40 - https://agamerlooksat40.com/ Carrying My Cross - https://podcasts.apple.com/pl/podcast/carrying-my-cross-a-faith-journey-podcast/id1865524685 Phoebe's Twitch - https://www.twitch.tv/theletsplayprincess Phoebe's Podcast - https://nerdsabroadcast.podbean.com/ Zac's Podcast - https://linktr.ee/absolutelythebest Helena - https://linktr.ee/helhathfury Patreon - https://www.patreon.com/GamesMyMomFound Follow us on Facebook. Instagram - gamesmymomfound_ YouTube - https://youtube.com/c/GamesMyMomFoundPodcast Discord - https://discord.gg/ Donkey Kong 94 (Mini 67) - GMMF https://gamesmymomfoundpodcast.podbean.com/e/donkey-kong-94-mini-67-gmmf Donkey Kong Country 3: Dixies Double Trouble - GMMF 202 https://gamesmymomfoundpodcast.podbean.com/e/donkey-kong-country-3-dixies-double-trouble-gmmf-202 Donkey Kong Country 2 Diddy's Kong Quest - GMMF 173 https://gamesmymomfoundpodcast.podbean.com/e/donkey-kong-country-2-diddy-s-kong-quest-gmmf-173 Donkey Kong Country - GMMF 98 https://gamesmymomfoundpodcast.podbean.com/e/donkey-kong-country-gmmf-98
We'll DM you on Patreon with a Steam code for the fantastic game Sektori if you support MinnMax at the $2 tier before Monday, February 9th. This is for NEW supporters only, not returning or upgrading. 200 Steam codes available, we'll update this description if we run out. https://www.patreon.com/minnmax MinnMax's Ben Hanson, Kelsey Lewin, and Kyle Hilliard are joined by Jeremy Parish (who you might know from Retronauts or 1UP back in the day) as we each share picks of some of the weirdest Nintendo games of all time. From Hudson's take on Donkey Kong to Doshin the Giant, we cover the full history of Nintendo here. Then we answer questions submitted on Patreon by the community and award the iam8bit question of the week! You can win a prize and help make the show better by supporting us on Patreon and submitting a question! https://www.patreon.com/minnmax Watch and share the video version here - https://youtu.be/RxlxyPWGsOo Check out Jeremy Parish's YouTube series here - https://www.youtube.com/channel/UCrIttXi0WgLXHI1poCk0D6g Subscribe to Retronauts here - https://podcasts.apple.com/us/podcast/retronauts/id672857593 Donate to our ICE Out charity drive to help protect the people of Minneapolis - http://bit.ly/iceoutminneapolis Help support MinnMax's supporters! https://www.iam8bit.com - 10% off with Promo Code: ILOVEIAM8BIT To jump to a particular discussion, check out the timestamps below... 00:00:00 - Intro 00:03:00 - Introducing Jeremy Parish 00:09:56 - Get a Steam code for Sektori 00:11:14 - Nintendo's weirdest games 00:13:08 - Mario Artist 00:18:50 - Doshin the Giant 00:20:18 - Looksley's Line Up 00:22:06 - Link n Launch 00:22:56 - Rusty's Real Deal Baseball 00:25:09 - Nintendo e-Reader 00:30:22 - Grill-Off with Ultra Hand! 00:31:43 - Captain Rainbow 00:32:38 - Famicom Modem 00:36:44 - BS The Legend of Zelda: Ancient Stone Tablets 00:39:02 - Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda 00:41:15 - Super Mario Bros. Special 00:42:35 - Donkey Kong 3: Dai Gyakushū 00:44:19 - Super Mario Land 00:45:27 - Odama 00:47:12 - Pikmin 00:48:16 - Emio – The Smiling Man: Famicom Detective Club 00:49:26 - Kiki Trick 00:50:31 - Nester's Funky Bowling 00:53:26 - Labo VR 00:56:27 - Space Invaders on GameBoy 00:58:48 - Community Picks 01:01:44 - Thanking iam8bit - https://www.iam8bit.com/ 01:03:42 - Community questions 01:41:24 - Get A Load Of This Kelsey's GALOT - https://www.billboard.com/music/music-news/lorde-donates-six-figures-minnesota-immigrant-funds-ice-out-1236172115/ Jeremy's GALOT - https://www.youtube.com/watch?v=l5oB82sUMVc Hanson's GALOT - https://www.youtube.com/watch?v=3RTOd4DEeUc Kyle's GALOT - https://bsky.app/profile/did:plc:nco5nsb7hhhpieybh4knj4vh/post/3mdbd7eatdc26?ref_src=embed Community GALOT - https://www.theverge.com/tech/871250/supernatural-meta-vr-fitness-community https://www.theverge.com/tech/871250/supernatural-meta-vr-fitness-community Disclosure - Games discussed on MinnMax content are most often provided for free by the publisher or developer. Support us on Patreon -https://www.patreon.com/minnmax Support MinnMax directly on YouTube - https://youtube.com/minnmax/join Follow us on Twitch -https://www.twitch.tv/minnmaxshow Subscribe to our YouTube channel -https://www.youtube.com/minnmax Subscribe to our solo stream channel - https://www.youtube.com/@minnmaxstreamarchives Buy MinnMax merch here -https://minnmax.com/merch Follow us on Bluesky - https://bsky.app/profile/minnmax.com Go behind the scenes on Instagram -https://www.instagram.com/minnmaxshow This podcast is powered by Pinecast.
Mario Bros. is the biggest franchise of all time. Bigger than Star Wars, Marvel… bigger than Harry Potter. Nintendo is an empire. Dave Young: Welcome to the Empire Builders Podcast, teaching business owners the not-so-secret techniques that took famous businesses from mom and pop to major brands. Stephen Semple is a marketing consultant, story collector, and storyteller. I’m Stephen’s sidekick and business partner, Dave Young. Before we get into today’s episode, a word from our sponsor, which is… Well, it’s us, but we’re highlighting ads we’ve written and produced for our clients. So here’s one of those. [Travis Crawford Ad] Dave Young: Welcome back to the Empire Builders Podcast. Dave Young here with you, and Stephen Semple’s alongside, with another empire-building story for us that- Stephen Semple: An exciting story. Dave Young: It’ll take you back to childhood, but it doesn’t take me back to childhood because I’m too goddamned old. Stephen Semple: Well, it depends how you look at this, this might be- Dave Young: No, I suppose. I suppose the company [inaudible 00:01:55]. Stephen Semple: It might be older than your childhood, but depends what we decide to talk about. Dave Young: Yeah, it’s just like when the big games came out, the… So we’re talking about Nintendo today. Stephen Semple: Correct. Correct. Dave Young: And I had Atari and things like that. And my kids all had the Nintendo. I actually have a Nintendo Switch, but I didn’t get that until I was… Stephen Semple: It also originally started as an arcade game, if we go back, because we are going to go back far enough. Dave Young: Well, that’s true. That’s true. Stephen Semple: Yes, yes. But if we actually went back to the company, Nintendo, we would be going back to 1889. Dave Young: Okay. So not so much my childhood. There you go. Stephen Semple: 1889. Yeah. And we’re really not going to talk so much about the origin and Nintendo as a company, but really, the origin of the video game business, and more specifically Donkey Kong, and went on later to become the Mario Brothers franchise. That’s really what we’re going to talk about. Dave Young: Now, hold on. Hold on. Hold on. Now, I don’t know everything, but I’m pretty sure video wasn’t around in 1889. Stephen Semple: It was not. Dave Young: There was no video games. Stephen Semple: No, there was not. So that’s why we’re really going to be talking about more of the recent history of Nintendo. Dave Young: A real Donkey Kong, climbing ladders and throwing barrels. Stephen Semple: Okay. That’s it. That’s it. Dave Young: Or a monkey, a gorilla. Yeah. Stephen Semple: And here’s the thing, the Mario Brothers franchise is huge. It’s one of the biggest franchises in history. There’s been 800 million video games sold worldwide, making it the bestselling video game of all time. It’s bigger than Pokemon in game sales alone. The estimated lifetime sales across all revenues for the Mario Brothers franchise is $60 billion. Bigger than Star Wars, bigger than Harry Potter, bigger than Marvel. Dave Young: Wow. Stephen Semple: The movies alone sold over a billion dollars. There’s theme park now. It’s huge. It’s absolutely massive. And the Nintendo company is very old. It was founded back in Kyoto, Japan in 1889 by Fusajiro Yamauchi. That’s it, Yamauchi. Dave Young: Oh. Stephen Semple: Boy, I’m going to struggle with these names. Dave Young: What were they doing back then? What was the company doing? Stephen Semple: The first product they did was a playing card called Hanafuda, and it was very, very successful. So they actually started- Dave Young: As a gaming company. Stephen Semple: … in game business doing playing cards. Dave Young: Okay. Stephen Semple: Now, during the 1950s, during Japan’s economic recovery, because if you remember, the economy was decimated in World War II, and through the Marshall Plan and whatnot, there was this rebuild going on. And during that time, they had a new leader, Hiroshi Yamauchi, who decided to explore all sorts of new businesses. He was doing all sorts of stuff. They had taxis, they had love hotels. Yes, you heard it right, love hotels. Dave Young: Love hotels. Stephen Semple: Instant rice, and of course, toys. And most of the things they did failed, except toys held a promise, so they continued to lean into toys. So it’s April 1978, so this is basically really where our story starts, and Taito, a competitor, releases a game called Space Invaders. Dave Young: Oh, right. I remember Space Invaders. Sure. Stephen Semple: Remember Space Invaders? And of course, this is back in the day of arcades, and you’re putting money into the games. This is so big in Japan, there’s 100 yen shortage. It would be like being in the U.S., and we run out of quarters. Dave Young: Right. Stephen Semple: It’s so big. So Nintendo, because it’s having some success in the game space, decides to make a knockoff of Space Invaders. So it’s October 1980, they create this knockoff called Radar Scope, and they decide also to ship it to the U.S., because they’ve started up a U.S. division. And it takes four months for the game to travel from Japan to the United States, and once it arrives, the trend has changed, it’s no longer Space Invaders, it’s now Pac-Man is the big game. Dave Young: Okay. Stephen Semple: So they’re left with these 2,000 unsold cabinets sitting in the United States. Enter Shigeru Miyamoto, who’s a graphic designer with Nintendo, and he has an idea, and he says to them, “Look, let’s reuse the cabinets, and let’s just create a new game. Let’s do that.” And it’s like, “What the heck? Let’s give this a try.” So Shigeru grew up in rural Japan, and this deeply influenced how he looked at games, because he grew up in a place where there was no television, none of these things, and he would go and he would play in like a cave that was nearby, and he would create all of these stories and characters. And this is the ’80s where the games do not have characters or a story. Dave Young: Okay. Yeah. Stephen Semple: They didn’t have that. Dave Young: Space Invader, you’re just knocking down… Stephen Semple: Right. Pac-Man, the same thing, there was no story. Pong, all that stuff, no stories. He takes a look around and he realizes that Nintendo has the rights to use Popeye, so Shigeru makes a suggestion to create a game using Popeye, where they already have the rights, and he moves ahead and does that. And so he also decides to make a game where characters move up rather than scrolling left to right, and there’d be different levels, which was also a relatively new idea. And he created this whole thing where they could jump, and using just a joystick in the buttons that already existed. So they started to create this game, but they hit a snag. Just before the release, they discovered Nintendo only had the rights to use Popeye for playing cards. Dave Young: For playing cards. Darn it. Stephen Semple: Now, turns out this was a gift from heaven, and the best thing that could ever happen in Nintendo. Dave Young: So it would’ve been Bluto up at the top, and Popeye trying to get up there, climbing the ladders and- Stephen Semple: And saving- Dave Young: So sort of a nautical theme? Stephen Semple: And saving olive oil. Dave Young: Yeah. Stephen Semple: Because remember, he would always capture olive oil. Dave Young: Yeah. Stephen Semple: And Popeye was this love triangle, right? Dave Young: Yeah. Stephen Semple: So what does Shigeru do? Replaces- Dave Young: Bluto becomes- Stephen Semple: … with- Dave Young: … the gorilla. Stephen Semple: Right. Popeye becomes Mario. Dave Young: Yeah. Stephen Semple: And olive oil is Princess Peach. Dave Young: Okay. Stephen Semple: It’s the same story. Dave Young: Yeah. Beautiful. Stephen Semple: It’s exactly the same story. And if you think about it, even the whole idea of this gorilla capturing the princess kind of sounds like King Kong, doesn’t it? Dave Young: A little bit. Sure. Stephen Semple: A little bit. And of course, they can’t use the name King Kong, so it’s Donkey Kong. And the reason why Donkey Kong is, he went looking through English dictionaries, and there’s all this stubbornness, and all this other things that go along with it. So we went, “You know what? This monkey, this Kong is kind of stubborn.” So Donkey Kong is the name of the game. Dave Young: Did they run into any issues with the King Kong folks? Stephen Semple: Nope. Dave Young: No? Stephen Semple: No, because you think about it, it’s a completely different name, Donkey Kong, right? Dave Young: Yeah, but it’s still a big gorilla with the word Kong in it. Stephen Semple: Yeah. Nope, no. It was different enough. Dave Young: [inaudible 00:09:14] just because it’s stubborn, and it sort of went with the word Kong? Stephen Semple: Yep. So it was different enough. It was all great. And the original character was not Mario. Dave Young: Stay tuned. We’re going to wrap up this story and tell you how to apply this lesson to your business right after this. [Using Stories To Sell Ad] Let’s pick up our story where we left off, and trust me, you haven’t missed a thing. Stephen Semple: And the original character was not Mario. The original character was Jumpman. Jumpman. Dave Young: I kind of remember that. Stephen Semple: Jumpman. And the game allowed them to reuse the cabinets, and just do it. And think about it, the objective of this, because he was also just a very junior graphic designer, and the objective on this was, “Hey, if we can sell these 2,000 unsold cabinets sitting in the U.S., that’ll take the financial strain off of our U.S. operations, and it will be great, it will keep them afloat.” And here’s what happened, they sold in 1981 alone 60,000 cabinets. Dave Young: I tell you, I poured a lot of money into one of those cabinets when I was in college. Stephen Semple: So Shigeru goes from this low-level designer to the creator of one of the best performing games up to that point. And one of the things that also ends up happening, he starts making modifications to the game. And one of the modifications is, he’s walking one day, and he sees these pipes, and he realizes character should be a plumber, and the landlord for one of the Nintendo properties’ name was Mario. Dave Young: Okay. Stephen Semple: So that’s where the whole idea of Mario came from, and eventually evolved to being brothers, Mario and Luigi. And of course, there was continuing success, and other formats and differing games. And Mario Brothers grew beyond Donkey Kong, it went from Donkey Kong to really the franchise being the Mario Brothers, with all sorts of new characters being added, and all sorts of new themes, like there’s go-kart racing and all sorts of different things. But the birth of the idea happened when they had this problem of, “We’ve got to have these cabinets…” And Shigeru saying- Dave Young: “And we either have to make a whole bunch of Popeye playing cards, or we have to find something to put in these cabinets.” Stephen Semple: “We have to find something to put in these cabinets.” And Shigeru saying, “It needs to be a story.” Dave Young: Yeah. No, that’s brilliant. And I feel like I’d be remiss if I didn’t point out to our listeners here in the U.S. that Steve is Canadian, and he pronounces it Mario, and everybody I’ve ever met says Mario. Stephen Semple: Mario. Dave Young: Mario. It’s Mario Brothers. Stephen Semple: Mario. Dave Young: It’s sort of like you say Mazda, we say Mazda. Stephen Semple: Right. Yes. Yes. Dave Young: So- Stephen Semple: Yeah, that’s true. Dave Young: Here’s a weird tangential thought. Do you have a minute for one of my weird tangential thoughts? Stephen Semple: Isn’t that why we’re here? Just for your weird tangential… Isn’t what we tune in for? Dave Young: That’s the way I look at it. I wonder if the guy that shot the UnitedHealthcare… Luigi, I wonder if there was a little bump in Nintendo stock. Stephen Semple: Oh, I wonder. Dave Young: And I wonder too, what was the discussion inside Nintendo about that? At first it was probably, “Oh my God, a guy named Luigi just shot someone.” And that was probably, “Oh my God, a guy named Luigi just shot someone that… Okay.” It’s not cut and dry. Stephen Semple: Well, it isn’t, because sometimes these negative events actually have positive impacts on sales. The one that I always remember that always comes to mind, I always find bizarre, is the white two-door Ford Bronco was due to be discontinued until O.J. Simpson went and did a joyride on LA freeways, and it actually extended the sales of that vehicle several years. And to this day, the white two-door Ford Bronco is a premium price from that year. Dave Young: Yeah- Stephen Semple: It’s nuts. Sometimes these crazy things happen. Dave Young: I don’t know if it was a joyride, but yeah. But we remember it, for sure. Stephen Semple: But we remember it. But- Dave Young: And those things have these impacts that you couldn’t buy that. There’s nothing Ford Motor Company could do that would’ve done that, that would’ve saved the Bronco. Stephen Semple: So here’s the interesting thing, coming back to Nintendo, that I find… So one of the influences it had was it was the first game that came along and basically said, “We should have a story.” And if we take a look at video games today, they’re all very heavy story based. And in fact, the stories are unbelievably rich, like Zelda, and all these other ones are these very complex universes that have been created. And he was kind of the first to come along, and his influence from that came from the fact that he didn’t grow up with these things. Dave Young: Yeah, he grew up with stories. Stephen Semple: So again, it’s this whole outside… We had this graphic designer that didn’t grow up with these things saying to a game, “Here’s what it should do. It should have this story, and there should be this imagination.” And all these things. And when you think about it, there was a couple of accidents, a couple of lucky happenstances that led to the birth of this. First of all, the console. Because if you think about it, if it was the creating of a brand new game, you wouldn’t take some junior graphic artist and put on it. The objective was, “All we need to do is move these 2,000 consoles.” So it was like, “Okay, so we’ll give it to the junior guy to do.” And then it blows out of the water. The other lucky happenstance is, think about how Nintendo’s fortunes would be completely different if they actually had the rights to use Popeye. Dave Young: Yeah, it would have been, like, Mario Brothers, that whole universe would never have come about, and- Stephen Semple: Well, the whole universe would be Popeye Universe, even if it worked. Dave Young: And I can’t see that happening. Stephen Semple: Right. But even if it worked, it would not have been theirs, it would have been- Dave Young: Oh, true. Stephen Semple: The people who would have made all the money were the owners of the Popeye license, would have been a licensee. Dave Young: Yeah, that’s true. Stephen Semple: So they had a couple of really lucky, fortunate things that happened that totally changed the trajectory of Nintendo. But here’s the other interesting lesson, and look, we talk about this all the time in storytelling, is there’s a couple of things you can do in storytelling. One is, you can take an existing story and just change the characters. We just took Popeye, changed as Donkey Kong. And what you know is, we knew that story worked, so it’ll work over here with different characters. Or what you can do is, you can take existing characters, and you can change the setting. In magical worlds, you’re always talking about how Sherlock Holmes, and- Dave Young: House M.D. Stephen Semple: … House M.D. is the same story. Dave Young: Sure. Stephen Semple: It’s just one is a detective during Elizabethan times, and the other one is an emergency room doctor in modern times. Same character, different setting, changes the story. Dave Young: Right. Stephen Semple: So when you’re looking to use stories, find ones that work, and do that. Dave Young: Find the popular stories and just take the framework. And I’ll give you another example- Stephen Semple: Right. Either change the characters, make it same story with different characters, or take the characters and put them in a different setting. Dave Young: … there’s a book called the Bible that had this story about this Jesus fella. Stephen Semple: I think it’s rather a relatively popular book. Dave Young: And then in 1605, a guy named Miguel Cervantes wrote a book called Don Quixote, and he took a lot of the storylines and metaphors from this story in the Bible and created a book that became the second bestselling book of all time right after the Bible. Then a guy named John Steinbeck took a lot of the stories from Don Quixote, and renamed characters, and put them in different situations, but took the structures of the stories, and… So this works. Just do this. Stephen Semple: Oh, yeah. Dave Young: Just find a story you like- Stephen Semple: Absolutely. Dave Young: … and take the [inaudible 00:17:59]. Stephen Semple: Reimagine it. Reimagine it. Reimagine it. Either change it, keep the same story and change characters, or take the characters and put them in a new setting. Dave Young: I mean, the cool thing is, you can’t copyright a story arc, right? Stephen Semple: No, no. Dave Young: Something bad happens to someone and they overcome it. “Okay, no, that’s mine.” Stephen Semple: I’m still waiting for the overcome part. Dave Young: Yeah. Right? Stephen Semple: Yeah. Dave Young: That’s still the part of the story. Oh, I love it. Stephen Semple: I just found these things that came together for the creating of the Mario Brothers to be really interesting. And it’s also interesting when you consider who was expected to be the star of the show was the donkey, and it ended up becoming the Mario Brothers. Dave Young: Yeah. Great story. And I see it. Thank you for switching to English. American English. I’m sorry. Stephen Semple: American. Dave Young: [inaudible 00:18:54]. Stephen Semple: All right. Thanks, David. Dave Young: Where can we go play some Donkey Kong next time? Stephen Semple: Well- Dave Young: Anybody got an old Donkey Kong console? Stephen Semple: Yeah. You know what? My kids have got some old play stuff, I’ll bring it down. Dave Young: No, I want the console. I want the big- Stephen Semple: Oh, you want that… Well, I think we may have to look hard for that. Dave Young: Yeah, that’s good. Well, keep your eyes out. Stephen Semple: I will. Dave Young: Thanks for the story of Nintendo, Stephen. Stephen Semple: All right. Thanks, David. Dave Young: Thanks for listening to the podcast. Please share us. Subscribe on your favorite podcast app, and leave us a big, fat, juicy five-star rating and review at Apple Podcasts. And if you’d like to schedule your own 90-minute empire-building session, you can do it at empirebuildingprogram.com.
Adam Sandler Month begins with Pixels (2015)—a movie we thought we would hate… and somehow didn't.In this episode of Big Trouble in Little Podcast, Andy, Chaz, Joe Dubs, and Zach dive into Adam Sandler's video game invasion comedy Pixels, breaking down why it's contrived, dumb, lowest-common-denominator… yet still oddly entertaining.We debate whether Pixels is a guilty pleasure or just plain bad, argue over Peter Dinklage's performance, laugh (sometimes shamefully) at jokes that feel like they escaped from a better movie, and unpack the film's heavy '80s arcade nostalgia featuring Pac-Man, Donkey Kong, Centipede, and more.Topics include:Adam Sandler's career arc and why critics turned on himWhy Pixels feels like a “greasy cheeseburger” movieThe best and worst uses of video game fanservicePac-Man in New York, the Donkey Kong finale, and Cubert discourseWhy some “bad movies” are still worth watchingPlus, the crew shares what they've been watching, playing, and obsessing over—including speedrunning, retro games, anime, and more.
Patrick and Mark hit the court to rank the canonical doubles teams in Mario Tennis 64...but first, they have to figure out why these unlikely pairings exist in the first place. Why does Baby Mario pair up with Donkey Kong? What mysterious designs does Waluigi have for Paratroopa? Tune in as the guys try to make sense of it all.SUPPORT US ON PATREON: https://www.patreon.com/nintendocartridgesocietyFRIEND US ON SWITCH / SWITCH 2Patrick: SW-1401-2882-4137Mark: SW-8112-0583-0050
Tuesday 1-27-26 Show #1232: Tonight we judge hotels by their continental breakfast, Donkey Kong, and Michelle's brutal honesty.See omnystudio.com/listener for privacy information.
Tuesday 1-27-26 Show #1232: Tonight we judge hotels by their continental breakfast, Donkey Kong, and Michelle's brutal honesty.
We have one more game to discuss in our 2D platformer category and that game is Donkey Kong Country, developed by Rare and released in 1994 for the Super Nintendo. Donkey Kong Country is a critically acclaimed title that re-established Donkey Kong as a major Nintendo franchise. It received perfect scores from many reviewers but do we agree with the masses? Listen now to hear our thoughts!For the poll this week the brothers are asking which animal buddy from Donkey Kong Country would you rather have on your side - Rambi the Rhinoceros, Engarde the Swordfish, or Winky the Frog?Follow us onX @BrosBossBattlesYouTube @BrosBossBattlesInstagram @BrosBossBattleshttps://brothersandbossbattles.com/
Description Who. Does. Number. Two. Work. For? Every hero needs backup, whether it's a loyal friend, a sarcastic commentator, or a fuzzy alien who growls encouragement. Hop in the sidecar and celebrate Sidekicks! From ancient epics to Saturday morning cartoons, sidekicks have evolved from audience stand-ins to the real heroes behind the heroes. Grab your wingman, wingwoman, or wing raccoon. It's time to celebrate the second fiddles! News A new retro-inspired grip gives modern phones an old-school camera feel. Boston Logan Airport travelers can now kill time with Frogger, Donkey Kong, and other arcade legends. Commodore 64 reboot is a pricey but highly accurate recreation of the beloved home computer is on the way. Masters of the Universe movie trailer released Check out our TeePublic store for some enjoyable swag and all the latest fashion trends What we're Enjoying Jay dives into the Marvel Super Graphic book, a visually rich book that continues the oversized, data-packed style he loved in Super Graphic and Star Wars Super Graphic. It's part reference guide, part art book, and 100% shelf candy. Shua has been enjoying NASA's Artemis II videos while gearing up for humanity's next trip around the Moon. The footage builds excitement, awe, and wonder to remind us space is still really, really big. Sci-Fi Saturdays - This week on Sci-Fi Saturdays Jay examines Passengers (2016) Starring Chris Pratt and Jennifer Lawrence, it tells about a malfunction on a space ship that wakes one man decades too early on a colony ship, forcing impossible choices and moral gray areas. Jay felt the film had strong potential but struggled with tone, especially given the real-world climate at the time of its release.Read his article on RetroZap.com. And make sure to play around with the interactive map on MCULocationScout.com. Plus, you can tune in to SHIELD: Case Files where Jay and Shua talk about great stuff in the MCU. Enjoy Sidekicks! This episode is all about sidekicks; the characters who stand beside the hero, hold them together, and often save the day while someone else gets the credit. Jay and Shua explore where the idea of the sidekick came from, how it evolved through mythology, comics, TV, movies, and games, and why these characters resonate even more as audiences grow older. Who are secretly the real heroes? Who's clearly smarter than the lead? Who's just there to keep the main character from completely losing it. It's a celebration of backup characters who deserve top billing… or at least a bigger slice of the spotlight. What sidekicks do you think deserve more credit? Let us know! First person that emails me with the subject line, "Tune in next week!" will get a special mention on the show. Let us know. Come talk to us in the Discord channel or send us an email to EnjoyStuff@RetroZap.com
Make sure to keep your eyes on the card because today Jake and Josh are watching "Shell Game"! Unless you're driving, then keep your eyes on the road. Listen in for their thoughts on smart fridge, the Donkey Kong timeline, and Emily's debut country albumPatreon: patreon.com/heyjakeandjoshWebsite: heyjakeandjosh.comEmail: littleidiots.morphingrid@gmail.comTwitter: @morphingrid
Episode 155 of Nintendo Therapy is packed with Switch 2 chaos and cozy Nintendo vibes. We talk DLC, backlog victories, and whether Doug Bowser needs a new name now that he's on Hasbro's board. Then we dig into huge news: Switch 2's record-breaking launch in Japan, Wizard101 unexpectedly dominating the eShop, Dispatch becoming an episodic indie monster, major Mario Wonder and Donkey Kong updates, and how impressive (and important) FF7 Remake Intergrade is on Switch 2. Plus, Year of the Backlog check-ins, Metroid Prime thoughts, and a deep dive into Pokémon Mystery Dungeon: Red Rescue Team.
Ubisoft CANCELA juegos, CAOS en Rockstar _ Kingdom Hearts en Switch 2, Donkey Kong update GRATIS y M
We're barrel-blasting onto the main feed in 2026! Come for the expert analysis of Epic Universe's Donkey Kong coaster; stay for the discussion of which Kong characters are dating. The year may be new, but PTR is still up to its old tricks!"Chuck's Arcade" episode is up at: Patreon.com/PodcastTheRideFOLLOW PODCAST: THE RIDE:https://twitter.com/PodcastTheRidehttps://www.instagram.com/podcasttherideBUY PODCAST: THE RIDE MERCH:https://www.teepublic.com/stores/podcast-the-ridePODCAST THE RIDE IS A FOREVER DOG PODCASThttps://foreverdogpodcasts.com/podcasts/podcast-the-ride See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
We'll be back next week with a brand new episode. In the meantime, we're taking you back to a time when arcades were sacred – and Donkey Kong was king.Billy Mitchell became the king of arcade games when he achieved a perfect Pac Man score, and held the highest score in Donkey Kong. But in the early 2000s, a documentary about an upstart trying to be the best at Donkey Kong leads fans to examine how Billy actually achieved those high scores. Nearly two decades later, the jury is still out on whether Billy was ever truly the King of Kong.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Our guest this week not only voiced Donkey Kong in Donkey Kong 64 and many other games, but he created the classic music for Goldeneye 007, Donkey Kong 64, Perfect Dark, Banjo-Kazooie, and many other memorable games! Award-winning composer and voice actor Grant Kirkhope stops by to share stories behind gaming classics like Banjo-Kazooie, the DK Rap from Donkey Kong 64, and even GoldenEye 64's iconic music. From his early musical influences to his legendary work at Rare, Grant dives into the tunes that shaped childhoods and pop culture. He also spills secrets about his time working on Perfect Dark, Viva Pinata, and other gaming masterpieces, plus he shares experiences touring with rock icons like Eddie Van Halen and Bon Jovi. This episode is a must listen! GrantKirkhope.com Instagram: @GrantKirkhopeComposer CannedAirPodcast.com TikTok: @CannedAirPodcast Instagram: @Canned_Air If you'd like to show your support, you can either visit our Patreon page at Patreon.com/CannedAirPod or you can leave us a comment, like, and subscribe! Thanks for watching! #goldeneyen64 #goldeneye007 #nintendo #raregames #donkeykong #dkrap #perfectdark #banjokazooie #mario #podcast #video #vlog Learn more about your ad choices. Visit megaphone.fm/adchoices
The killer monkey movie of 2026! Ben is a very smart chimp who goes a little crazy. It's on like Donkey Kong! Lots of carnage, some laughs, some dumb character decisions. Overall a mixed bag, but a great way to start the new year!Find us on Patreon for spoiler talk, early access, and exclusives!https://www.patreon.com/c/scaretalk#primate #primatemovie #horrormoviepodcast #horrormovies #horrormoviereviews email us for collaboration! scaretalkpod@gmail.comhttps://x.com/ScareTalkPodhttps://www.facebook.com/ScareTalkPodcast/https://www.instagram.com/scaretalk/https://open.spotify.com/show/1K6IkRgxr212nk7olLBVeh?si=4b37bc3e2a894e6dhttps://podcasts.apple.com/us/podcast/scaretalk/id1494702671
Boomer and Gio issued a golf challenge to Craig Carton and his son Sunny and Craig has accepted. What comes next? Nobody knows!
Press XJoin the Press X Discord: https://discord.gg/MAXtvmv2rwTopics:Making Metroid Prime 4 was originally a request from Nintendo of America; when Retro Studios took over its development, they no longer had the structure to make a MP game and had to rebuild https://nintendoeverything.com/metroid-prime-4-developer-interview-origins-challenges/Its open-world hub was a concession to old pleas from fans for an open-world Metroid that it became too late to change course on later as people's attitudes towards open-world games changed https://nintendoeverything.com/nintendo-discusses-its-approach-to-metroid-prime-4-and-why-it-isnt-open-world/Pikmin 3 Deluxe rated for Switch 2 in Europe https://www.gematsu.com/2025/12/pikmin-3-deluxe-rated-for-switch-2-in-europeJez Corden: First Call of Duty Switch version "is nearly done and launching in a few months" https://x.com/JezCorden/status/2003171421879460027NateTheHate: The Switch 2 “devkit delivery situation has largely been resolved” (in other words, it looks like devs getting a Switch 2 devkit isn't a problem anymore) https://mynintendonews.com/2025/12/29/natethehate-nintendo-switch-2-dev-kit-availability-has-largely-been-resolved/ Questions from Discord: Joe: What are your biggest disappointments of the year? For me it honestly might be the Switch 2. I just think outside of Donkey Kong the first-party titles aren't the best so far. Plus, the high price of the system, charging $80 for a Mario Kart with less content than the previous title, key cards, etc. Also, Microsoft, fuck ‘em.Campfire_knight: Here's a fun question: What is your annual game(s) that you replay? For me, I probably replay Ocarina of Time, Majora's Mask, and Dark Souls 3 the most of any of the games I own. They are just so near and dear to my heart.
Welcome to Episode 381 of New Dad Gaming! The 2025 "No New Games" challenge is finally complete, and the floodgates are open. In this 2026 kickoff special, Trevor and Jeff break down the massive list of games they denied themselves last year and the upcoming titles they can't wait to pre-order. We discuss the shifting landscape of 2026, including the looming release of GTA 6, the slump in console sales, and why we are both pivoting toward handhelds like the PlayStation Portal and Steam Deck to fit gaming into dad life. We also do a live "Google Search" deep dive into the top PC games coming this year, debating everything from Kingdom Come: Deliverance 2 to cozy farming sims like Fantasy Life. Plus, we discuss what a household looks like after a Roblox Ban and whether Fortnite or Star Wars Jedi will take its place. Topics Covered: The Floodgates Open: How it feels to finally be allowed to buy games again. Hardware Shift: Why we are ignoring the PS6 rumors to focus on Portable Gaming (Steam Deck & PS Portal). The 2026 Shopping List: Kingdom Come: Deliverance 2, Death Stranding 2, and Clair Obscur: Expedition 33. Backlog Catch-Up: Why Space Marine 2 is the first "old" game we are buying. Dad Life: Embracing "Mobile Gaming" (Red Dead on iPad) and why we are hoping for a Final Fantasy 7 Part 3demo. The Kids' Rotation: Life after banning Roblox and the move to Star Wars Jedi: Survivor. Timestamps: 0:00 - Intro: Welcome to 2026! 2:15 - The State of Gaming: GTA 6 & The Steam Deck Juggernaut 5:00 - Jeff's Wishlist: Final Fantasy 7 Part 3 & The PS Portal 8:30 - Trevor's Wishlist: Retro Handhelds & Red Dead on iPad 13:10 - Kids' Gaming Forecast: Can we keep Roblox out of the house? 17:45 - The "Immediate Buy" List: KCD2, Expedition 33, & Space Marine 2 22:00 - Live Reaction: Googling the "Top PC Games of 2026" (Arc Raiders & Donkey Kong?) 27:30 - Final Thoughts & Call for New Challenges Connect with New Dad Gaming:
Broadcast live on https://twitch.tv/dkvine, the Kongversation's annual season-ending New Year's Forecast reckons with the monumental year we've just had for Donkey Kong... and looks at what 2026 might bring for the entire DKU!
In this sacred solo transmission, Dr. Samuel B. Lee invites you into the true story of Christmas—a story buried beneath centuries of distortion, commercialization, and religious control. Rooted in the CDT Plates and transcribed by Ashayana Deane in 2001, this epic retelling unveils the hidden spiritual blueprint behind the birth of Jeshua, the 12th-Level Avatar.More than a tale of a manger and wise men, this episode reveals the Christos Seeding Mission, the Ecotic Trinity, and the soul-braided walk-ins of six Ekar avatars encoded to carry the High Veca and Viveka codes—the original divine templates for Earth's planetary awakening.Dr. Lee transmits the frequencies encoded within this powerful mythos, breaking down ancient lineages, Stargate technology, and the role of the 144,000 Team Indigo incarnates in Earth's DNA gridwork and ascension timeline. From the sacrifice of the Little Drummer Boy to the gridwork of Kauai and Stonehenge, this is the story of Christmas the world was never meant to remember—until now.The truth will set us free. And the Christos Reclamation Mission?It's on like Donkey Kong.
The Kongversation wraps up its 2025 Donkey Kong Bananza coverage with one last look at the game's DLC! Hyle is joined by Sxips to discuss the intricacies of Emerald Rush, the monthly events that kicked off in October, the statues celebrating DK series heritage, and how the mode can serve as a bridge to the next Donkey Kong game! Note: This episode contains spoilers for the Emerald Rush DLC.
Oooooh, banana! Join us through this foray into Super Mario Odyssey 2-- I mean, Donkey Kong Bananza!What, you're expecting a longer description? Well then maybe check out the run, become a Patron, or subscribe to our YouTube channel. That's it though.
In part 2 of Fire Escape's game of the year marathon, the crew decides who's the most fucked fucker and locks in their top 10 list.
It's that time of year again! The Game Awards aired on December 11, and we're closing out 2025 by talking about the various award winners and big announcements. Join us as we discuss some troubling reports, the big sweep you probably expected, and how Geoff's got it down bad for a certain Muppet.Note: The music track at the start of the episode is “Gestral Village - Fight for the Win (Uno Puncho),” composed by Lorien Testard for the Clair Obscur: Expedition 33 - Nos vies en Lumière Bonus Edition album. We in no way have or claim ownership of this music."‘We were effectively props': young stars of game development feel let down by the ‘gaming Oscars'" by Alyssa Mercante (via The Guardian): https://www.theguardian.com/games/2025/nov/11/future-class-gamings-oscars-game-awards"Some Nominated Devs Can't Even Afford To Be A Part Of The Game Awards" by Alyssa Mercante (via Kotaku): https://kotaku.com/game-awards-geoff-keighley-tickets-trailers-clair-obscur-2000652243"The Expedition 33 & Dispatch Game Awards drama." by Charalanahzard (Alanah Pearce): https://www.youtube.com/watch?v=AYFAlImQR74Email us at: dcellmedia@gmail.com
In part one of Fire Escape's game of the year marathon, the crew talks about their favorite balls of 2025, the coolest weapons and attacks, and so much more.Part two drops same time next week, but the full video epsiode is available for free on YouTube.
Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics
Tyler and Mike talk about the hidden gem, Donkey Kong 1994. DK 1994 took the formula of arcade Donkey Kong and flipped it on its head! The theme music is by RoccoW. The logo was created by Dani Dodge.
This week on Nintendo Pow BlockThis week on Nintendo Pow Block, Edward Varnell and Corey Dirrig dive into the latest from the world of Nintendo. They kick things off with early impressions of Metroid Prime 4: Beyond and share their thoughts on Hyrule Warriors: Age of Imprisonment after finishing the game.They also break down Netflix's surprise plan to buy Warner Bros. Streaming & Studios for about $82.7 billion, a move that would bring major game studios like Rocksteady and NetherRealm under the Netflix banner if it goes through.From there, the duo discusses Yacht Club Games, which says its long-awaited, Zelda-like Mina the Hollower needs strong sales to keep the studio on solid ground. They also look at CD Projekt Red's ambitious claim that it will release its entire new Witcher trilogy within six years—a timeline many fans and analysts doubt is realistic.On the Switch 2 front, a strange Pikmin 4 listing briefly hinted at an upgraded version before Nintendo pulled it, and a new datamine has fans hoping for Donkey Kong Bananza content in Mario Kart World.All that and more on Nintendo Pow Block!Follow our Hosts: Edward Varnell, Cofounder of Boss Rush NetworkCorey Dirrig, Founder of Boss Rush Media and the Boss Rush NetworkJoin the Boss Rush Community: Join the Boss Rush Network Community DiscordFollow Boss Rush Network: Follow Boss Rush Network on X/Twitter, Bluesky, Facebook, LinkedIn, Threads, and InstagramSupport Boss Rush Network:Support Boss Rush on Patreon and buy merch on our Store. Subscribe to Boss Rush on YouTube and visit our website at BossRush.net for more great content.Thank you for your Support!Thank you for watching or listening to Nintendo Pow Block, the Nintendo podcast from Boss Rush Network! If you enjoyed the show, be sure to subscribe to the channel, give the video a Like, and hit the notification bell so you never miss an episode. If you're listening on Apple Podcasts, Spotify, or any other podcast app, please leave us a 5-star rating and a review—it really helps! For more great content, visit our website at BossRush.net. Thanks for your continued support of Nintendo Pow Block and our independent endeavor with the Boss Rush Network!#Nintendo, #NintendoPowBlock, #MetroidPrime4, #HyruleWarriors, #Netflix, #WarnerBros, #YachtClubGames, #MinaTheHollower, #Witcher, #Switch2, #Pikmin4, #MarioKartWorld, #DonkeyKong, #GamingNews, #NintendoPodcast
**Use the code NINDADS at checkout to receive 20% plus free shipping at Manscaped.com** On this week's episode of the Nintendo Dads Podcast: News ● Tetris 99 50th MAXIMUS CUP ● Mario Kart World has received a substantial update ● Drag x Drive also received a large update ● Donkey Kong theme ● Ball x Pit sells over 1,000,000 units and has three free updates planned for 2026 ● Game Releases/Updates Let's Discuss ● Guess the arcade game #1 Time Out ● Justin's upcoming trip to Japan Games we've been playing ● Metroid Prime 4: Beyond, Wayfinder, Assassin's Creed Shadows ● Ball x Pit ● Secrets of Blackrock Manor ● Mighty Morphin Power Rangers: Rita's Rewind ● Yu-Gi-Oh! Early Days Collection ● Pitfall II: Lost Caverns ● PICROSS S CAPCOM CLASSICS edition ● DRAGON QUEST I & II HD-2D Remake ● KIBORG ● Demonschool ● Mario Kart World ● Little Kitty Big City ● Split Fiction ● Absolum ● Pokémon Legends: Z-A ● Animal Crossing: New Horizons Community Spotlight Check out our website at http://nintendodads.org for our latest videos, episodes, tweets, and social media links. Apple Podcasts feed: https://podcasts.apple.com/us/podcast/nintendo-dads-podcast/id950582320?mt=2 YouTube Music feed: https://music.youtube.com/playlist?list=PLyID_QWdPfjM17EE3cg8Pin30jHkLqWKr Become a patron and help us improve the show! https://www.patreon.com/NintendoDads Learn more about your ad choices. Visit megaphone.fm/adchoices
Nintendo is one of the most legendary video game companies in the world. Many of you have probably owned a Nintendo system to play video games. If you are old enough, you might have even played some of their games in a video arcade. Even if you have never played a video game, through cultural osmosis, you are probably still aware of many of its popular characters, like Mario and Donkey Kong. Learn about the history of Nintendo and how a 19th-century company wound up making video games on this episode of Everything Everywhere Daily. Sponsors Quince Go to quince.com/daily for 365-day returns, plus free shipping on your order! Mint Mobile Get your 3-month Unlimited wireless plan for just 15 bucks a month at mintmobile.com/eed Chubbies Get 20% off your purchase at Chubbies with the promo code DAILY at checkout! Aura Frames Exclusive $35 off Carver Mat at https://on.auraframes.com/DAILY. Promo Code DAILY DripDrop Go to dripdrop.com and use promo code EVERYTHING for 20% off your first order. Uncommon Goods Go to uncommongoods.com/DAILY for 15% off! Subscribe to the podcast! https://everything-everywhere.com/everything-everywhere-daily-podcast/ -------------------------------- Executive Producer: Charles Daniel Associate Producers: Austin Oetken & Cameron Kieffer Become a supporter on Patreon: https://www.patreon.com/everythingeverywhere Discord Server: https://discord.gg/UkRUJFh Instagram: https://www.instagram.com/everythingeverywhere/ Facebook Group: https://www.facebook.com/groups/everythingeverywheredaily Twitter: https://twitter.com/everywheretrip Website: https://everything-everywhere.com/ Disce aliquid novi cotidie Learn more about your ad choices. Visit megaphone.fm/adchoices
Hunter and EJ sit down this week TO EAT AN ENTIRE CRATE OF BANANAS. At some point the new Donkey Kong game for the Switch 2 is spoken of but I'd just chill with it. To see the most up to version of The OGA 100, visit https://bckl.gg/oHm4 Music by nightcorey. https://soundcloud.com/nightcorey Consider contributing to our show on Patreon. (https://www.patreon.com/oldgamersalmanac) Email us your thoughts on the ongoing list at oldgamersalmanac(at)gmail(dot)com. Or come talk to us on our Discord. (https://discord.gg/ASG2YpyfPx)
Join the HG101 gang as they discuss and rank a revival of a previously-revived ghoulish Capcom series. Then stick around for Porsche Challenge, an advertisement in the form of a Playstation racing game! This weekend's Patreon Bonus Get episode will be HOP TOP — a modern spiritual successor to classic arcade games like Galaga and Donkey Kong 3! Donate at Patreon to get this bonus content and much, much more! Follow the show on Bluesky to get the latest and straightest dope. Check out what games we've already ranked on the Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts! Take a screenshot and show it to us on our Discord server! Intro music by NORM. 2025 © Hardcore Gaming 101, all rights reserved. No portion of this or any other Hardcore Gaming 101 ("HG101") content/data shall be included, referenced, or otherwise used in any model, resource, or collection of data.
Donkey Kong Bananza Game of the Year, Nintendo News DailyContent Creation Gear https://n64josh.com/elgato use code N64JoshFor ad-free episodes, subscribe here. https://anchor.fm/nintendo-power-cast/subscribeConnect with meMy Nintendo Switch Recommendations: http://n64josh.com/amazonDiscord: http://n64josh.com/discord Twitch: https://twitch.com/n64josh Tiktok: https://tiktok.com/n64josh Twitter: https://twitter.com/n64josh
GREG BRENNECKA: IMPACT—HOW ROCKS FROM SPACE LED TO LIFE, CULTURE, AND DONKEY KONG Impact: How Rocks from Space Led to Life, Culture, and Donkey Kong Cosmochemist Greg Brennecka discusses the history of meteoritics, beginning with the documentation of a meteor shower in Normandy, France, in 1803 by Jean Baptiste Biot, which validated the celestial origin of falling rocks and proved they fell according to mechanics. In ancient times—such as 4,000 BCE in Iran—iron meteorites were highly valued because humanity could not manufacture native iron at that point, and Mesopotamians interpreted meteorites as significant historical augurs. Despite this early recognition, influential Greek thinkers like Aristotle denied their heavenly origin for 2,000 years, believing the heavens were perfect, a denial that persisted until the thorough documentation of falls in the early 19th century.
What does loneliness do to our brains? Neil deGrasse Tyson, Chuck Nice, and Gary O'Reilly explore how the loneliness epidemic impacts our minds, bodies, and even our lifespan with neuroscientist Ben Rein, author of Why Brains Need Friends: The Science of Social Connection.NOTE: StarTalk+ Patrons can listen to this entire episode commercial-free here: https://startalkmedia.com/show/what-loneliness-does-to-your-brain-with-ben-rein/Thanks to our Patrons kendrick bell, edthri, Patrick Canada, Robert Reyes, Rob, Link and Zelda, sweetheat223, Austin Liu, k, Brian Crimmins, Dominic Miller, Thomas Hammer, Tanuj Khandelwal, Adam Bukowski, Gavin Jones-Verity, Powell Houser, Paul Westenheffer, Diego Escamilla Quintana, Mark Johnston, Sam Richie, Kate Bornstein, Terry, Roger Craig, Lawrence Sansevere, Paul Medrano, Maaz Gundagi, Ken Dodge, Bob Wilson, Airshipguy, Adam Omelan, Joseph Jones, Athena Conkins, Peter Keller, Keitumetse Tlokana, The Clacken, Kris Fisher, Jonathan, Tamos Memes, Jesse Krist, Stephanie Thorsen, Scanman, Samuel Steffen, TheEvilSensei, Amporn Rabuenam, Danielle, James Gill, D. Jerome Johnson, Paul Seikel, Quentin, Max Gueli, Sascha, Ed Parker, Kevin Kazaryan, Sean Dowd, Steve Lauson, Jeff Franz, skymaster, Nikolas Holloway, Brando Kaminski, CapApolllo, Mario Hill, WayToOReckless, Sven Felske, Gabriel Garus, Rick Lowes, Raul Luces, Bruce A. Hill, Donkey Kong, Villanarei Cosplay, Rion Hallaran, Travéz Pinto, Doni Black, Terrence Romero, Marie Willumsen, Tristan, Кристиан Михайлов, Gabriel Lee, Diana, Mike Neal, Professor Pixel, jkos21, trolows, Mithun Manivannan, JoshB, Kim DeLaquil, R Schultz, Robin Edser, david halliday, James LEwandowski, John Johnston, DJ BeeAre, writerseye, Tomer Dvir, Murph, Dan Burke, Lord Beerus, VIctor Rivas, Melinda, Enrique, Richard Denson, Nate, Jen Carr, Marc-Antoine Robichaud, José Cabral, Alex Osborn, Devyn Fidel, and David Villasmil for supporting us this week. Subscribe to SiriusXM Podcasts+ to listen to new episodes of StarTalk Radio ad-free and a whole week early.Start a free trial now on Apple Podcasts or by visiting siriusxm.com/podcastsplus. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.