A bunch of Geeks from all around the world playing Dungeons and Dragons~ *As Campaign 2 is set in Wildemount, we are not affiliated with Critical Role.
What do you say about following the spiders? Apparently it can also apply to a moon.
As the group investigates the missing person, they find something terribly wrong...
The Seekers have arrived at the Emerald Loop, where some have already ventured to before. Come walk (or don't) among the trees with us.
The members of the Golden Vault have arrived at Candle keep to their first mystery.
The group departs on a long mission to Candlekeep
Sandstorms are the absolute worst! Follow the Seekers as they traverse towards Emerald Loop Caravan Stop
The agents of the Golden Vault participate in intensive training for their upcoming mission
The newly named Seekers have finished all the minor events, Now its time to Race!
There is wanderings, talking and the start of the festival in Jigow!
The group convergences to share some chilling discoveries.
On the hunt for a lost book and a lost son, the party split for an interesting surprise!
Will the Golden Vault manage to grab the goods in time? Find out~
The group returns to Urzin successful in there mission, then departs for Jigow with some surprises along the way
The group continues their exploration of the Spider Queen's Temple
The Golden Vault has call the group to another mission.
The clock is ticking! Will the Golden Vault get the prize?
Welcome to Campaign 3 of Global Rollers! Shall our group of adventurers get along well? Or will there be some bumps along the way?
Join us as we venture into the museum to search for the Murkmire stone while time keeps ticking...
Thanks for listening to our 2nd Campaign, the H.O.G.S. We hope you join us for our next campaign!
Greetings Travelers! Sit back, and relax while we begin our adventures with the Golden Vault.
The H.O.G.S settle in to help Nerys' Kin start their migration when they receive a letter from the Marquis.
The H.O.G.S have their time in the City of Glass before returning to the Material Plane to some much deserved rest.
The H.O.G.S. start a very dangerous game of cat and mouse with the Princess of the Water Plane.
There's that big monster ahead... but we will step into the last night in the beginning with Daella.
The H.O.G.S descend into the Water area... finally.
Whelp.... This happened. Are you sure you are okay Nerys?
Breathlessness, Ideas and Stumbling into the Blender?
This dungeon dive leaves the group with a bit of a surprise~
Happy New Year! Time to deal with this cluster of a day....
Right as we close out the year, the unexpected strikes
Though damaged and comatose, a gift from the Matron returns one of the damaged party back...at least briefly.