Ever wanted to create your own tabletop RPG? Imagine it: a gleaming, glorious system combining everything you love about gaming and dropping the crap you can’t stand. Embark on a D.I.Y. docu-quest for tabletop roleplaying perfection as we design, test, and rebalance our own RPG From Scratch! We chro…
The hombres dive into the intricacies of world-building, focusing naming mountain ranges and the creation of the Guf city-states. As the podcast continues to unfold, listeners can look forward to further exploration of this fascinating world and its inhabitants. Hosted on Acast. See acast.com/privacy for more information.
In this episode of RPG From Scratch, our Homebrew Hombres dive deep into character classes and abilities! They discuss giving Command its very own Attendant to boss around both in and out of combat and making it so Death players can now weaponize their own Death Score to inflict damage on enemies while also absorbing it from allies. Don't miss this enlightening episode filled with hijinks and powerful enhancements to your next roleplaying system! Hosted on Acast. See acast.com/privacy for more information.
In this exciting episode of RPG From Scratch, we're talking about how to bring the fun of Artifacts to the digital world of play-by-post forums. We mull over what it would take to adapt to this unique style of play so you can roll the dice and sling spells with friends from all over the internet. And that's not all - we've even created a brand new character just for you to try out at conventions. So whether you're a seasoned pro or a newbie adventurer, join us for an unforgettable journey into the world of online RPGs! Hosted on Acast. See acast.com/privacy for more information.
In this exciting episode of RPG From Scratch, we're talking about how to bring the fun of Artifacts to the digital world of play-by-post forums. We mull over what it would take to adapt to this unique style of play so you can roll the dice and sling spells with friends from all over the internet. And that's not all - we've even created a brand new character just for you to try out at conventions. So whether you're a seasoned pro or a newbie adventurer, join us for an unforgettable journey into the world of online RPGs! Hosted on Acast. See acast.com/privacy for more information.
In this episode, we flesh out Radiance levels 7-10 giving them new spells and powerful abilities. We also nail down the racial abilities Savothians. And if that wasn't enough, we also take a closer look at the geography of Urd, finalizing the shape of the map and exploring the different regions and locations that your players can explore. Join us as we explore the exciting world of game creation in this must-listen episode of our podcast. Hosted on Acast. See acast.com/privacy for more information.
In this episode, we flesh out Radiance levels 7-10 giving them new spells and powerful abilities. We also nail down the racial abilities Savothians. And if that wasn't enough, we also take a closer look at the geography of Urd, finalizing the shape of the map and exploring the different regions and locations that your players can explore. Join us as we explore the exciting world of game creation in this must-listen episode of our podcast. Hosted on Acast. See acast.com/privacy for more information.
We explore the concept of hazardous items and how the Leyliners (and McGargle) would classify them. But that's not all - we also take a detour to discuss the preparation process for polishing off the epic Citadel Path. It's sure to be a lively and engaging episode that any tabletop fan won't want to miss. So join us as we dive into the world of tabletop roleplaying and have a blast doing it! Hosted on Acast. See acast.com/privacy for more information.
The Hombres gather to discuss the recent news regarding Hasbro and their proposed changes to the Open Gaming License, the motivations behind it, and what kind of licensing structure we plan on using for our Artifacts Roleplaying Game. Community drives this entire industry, so we'd love to hear what you value about this concept as well. Hosted on Acast. See acast.com/privacy for more information.
The Hombres create another premade character to add to the canon. We also map out a baseline of what each step should get on steps 7 through 10, putting us on the home stretch of where we see everyone ending up, as well as laying out what we think each weakness that each Path has that it will overcome at the end. Hosted on Acast. See acast.com/privacy for more information.
The Hombres tackle two more premade characters! We introduce the world to Cirril - the goth pirate, with a longing in his soul and a song in his heart, and backing him up is Lady Sunrise, a swamp stomping hard knock blues artist from the honkiest tonkiest hive in Urd. Hosted on Acast. See acast.com/privacy for more information.
Maxx debuts his first listener-submitted items. The Hombres reunite to tackle the big questions. What is life after death? Who lives here? How exactly does one Pounce? Hosted on Acast. See acast.com/privacy for more information.
The Hombres get back in the lab to tackle Step 6 Radiance, really giving them glowy bois the blasting power they need to match their dazzling personalities. Also, we discuss the utility of premade characters for beta testing and create a diverse dais of roguish roustabouts. Hosted on Acast. See acast.com/privacy for more information.
The Hombres get our artist, Jarrod Pope on to talk about character design from the perspective of a player, an artist, and a game designer. Our GDPR privacy policy was updated on August 8, 2022. Visit acast.com/privacy for more information.
Maxx debuts his first listener-submitted items. The Hombres reunite to tackle the big questions. What is life after death? Who lives here? How exactly does one Pounce? Our GDPR privacy policy was updated on August 8, 2022. Visit acast.com/privacy for more information.
The gang gets further into the rules of death and dying. Radiance gets an upgrade in Step 3. Also, how do you deal with unfinished side quests as a GM? See acast.com/privacy for privacy and opt-out information.
The Hombres get elbow deep into the organizational structure of The Leyliners and the history of the Akaenoshian Empire. See acast.com/privacy for privacy and opt-out information.
The Hombres get in your bags and sort 'em out. Think you're strong enough to bear the weight of this system? Think again. Better hire a Dillo to drag your piles of dyron and enchanted toilets. Only the strong get to pull a Riddick and keep what they kill. Maybe you can just throw it all away. What if you throw it at an enemy? Let's argue about it. See acast.com/privacy for privacy and opt-out information.
Join the Hombres this week as we discuss the ever-compelling topic of economics! Also, we discuss the kinds of parties that GMs should be balancing combat encounters around at every size. Big news! There's also a new way for all of you to contribute. We are launching McGarrgl's Compendium of Wondrous and Wacky Items, a codex of user-submitted items for the world of Urd! All listeners can document the items they find via the Unique Item Submission Form. See acast.com/privacy for privacy and opt-out information.
What do you know? Are you willing to roll for it? Join the Hombres as they come up with guidelines for knowledge checks, light levels, and echolocation! See acast.com/privacy for privacy and opt-out information.
In this episode, the Hombres hammer out a better version of Initiative, talk more about Opposed Rolls, and NPCs with attitude. See acast.com/privacy for privacy and opt-out information.
SURPRISE! Sneak Attack. We figure it out. Battle Readiness gets pulled apart and reassembled. Opposed rolls are thrown out, and Skill Checks are refined. See acast.com/privacy for privacy and opt-out information.
Liam sits this one out while Doug, Josh, and Maxx go to town on the Savothian racial abilities. With the changes to Professions and combat actions, they could really use a replacement for Character Bonus. We also go in depth on skill checks and group rolling. Should everyone roll individually? Is the +2 from Aid in Pathfinder and D&D sufficient? We hash it out. See acast.com/privacy for privacy and opt-out information.
An absolute banger. We fleshed out the religious foci of the Pharmacon Society, gave boosts to Command and Battle Order, and talked about alternate win conditions as a fundamental pillar of scene design. See acast.com/privacy for privacy and opt-out information.
We've got a great episode on our hands today. We create a fraternal order of physicians. We fix Champion's Challege, create a mail system for our world and have AWESOME news about the Wiki! See acast.com/privacy for privacy and opt-out information.
We're back, baby!After braving the wilds of quarantine for over a year and a half, we have survived, gotten vaxx'd, and can now meet again in person, and we have SO much new to share with you.- Upcoming free tabletop game using a block tower- Updates about the Wiki- Merging back into a single feed- Update to patreon tiersand more!We're so excited to get back up to our previous speed and bring all of you along with us! See acast.com/privacy for privacy and opt-out information.
The gang gets a special surprise and has a few top-down discussions about the game. Are players leveling up to fast? How long should a typical campaign last? Can players aid skill checks? Also, could we improve the terminology around adventures? Tune in to find out!Show Notes!https://nerdyshow.com/2020/11/rpg-from-scratch-design-episode-49 See acast.com/privacy for privacy and opt-out information.
Step 6 Citadel is in the bag! We also tackled another virtue in Zealotry to make sure that when it comes to combat, you're well armed.Show Notes:https://nerdyshow.com/2020/09/rpg-from-scratch-design-episode-48 See acast.com/privacy for privacy and opt-out information.
We do some doomsday worldbuilding and tackle Scoundrel Step 6! See acast.com/privacy for privacy and opt-out information.
In this episode, the hombres get further into Step 6 with Fire and Zealotry again! We also take a look at the lost civilization of Mtsen and who they used to be and what is left of them in the region.Show Notes:https://nerdyshow.com/2020/06/rpg-from-scratch-design-episode-46 See acast.com/privacy for privacy and opt-out information.
In our first completely remote episode, we listen to our Patrons' suggestions and just make some effin' monsters! We also spend some time chilling with our least-played path and find ourselves really warming up to it.Notes:https://nerdyshow.com/2020/04/rpg-from-scratch-design-episode-45-ice-to-meet-you See acast.com/privacy for privacy and opt-out information.
Step 6 takes flight in Episode 44. We take a hard look at our first alternate step for Zealotry. Are wings broken in RPGs? We're about to find out. Citadel also gets its turn under the microscope, and we discover that it's already pretty good, but there's still plenty of room to improve.Show Notes:https://nerdyshow.com/2020/03/rpg-from-scratch-design-episode-44-stoopid-attacks See acast.com/privacy for privacy and opt-out information.
The gang puts on their fancy new digs and their crummy old ones to ascend above the camp's formidable walls and deal with the team of skilled snipers who've been raining on their parade. It turns out to be both more and less dangerous than they feared! See acast.com/privacy for privacy and opt-out information.
In this episode, the mighty Doug joins Liam and Josh as we wade into Step 6, focusing on Death with a sprinkle of theology as we talk about the direction and purpose of Zealotry going forward.Thanks everyone for your patience! This one was released a little off-schedule, but after the 16th, we will be back to our regular release schedule as long as Covid 19 stays on the periphery.Show Notes:https://nerdyshow.com/rpg-from-scratch-design-43-hecka-dooms See acast.com/privacy for privacy and opt-out information.
The prisoners are freed, and there are no guards in sight, but they're still trapped in the fort and surrounded by enemies. Still hunting for their lost divining utensil, the gang storms the Larsan armory, ready to give them what-for, only to discover that a pair of monstrous meanies beat them to the punch. See acast.com/privacy for privacy and opt-out information.
Liam and Josh dig into the value of names in Game Design. We also discuss problems caused by Cookie Cutter Builds in RPG systems and try to build our own optimized 2 and 3-man parties to see if we always come to the same conclusions. Flame Orbs gets a total overhaul. Is it too good now? Let us know!Show Notes:https://nerdyshow.com/2020/02/rpg-from-scratch-design-episode-42-flame-war See acast.com/privacy for privacy and opt-out information.
The gang seizes the moment and goes full Thin Lizzy on the Larsan fort and take advantage of the confusion. They decide that more prisoners should be released, if not for the sake of pure compassion, then for their outspoken commitment to chaos. In so doing, they meet a familiar voice... and then his face. See acast.com/privacy for privacy and opt-out information.
Liam, Josh, and Maxx throw down on some of the most common GM'ing questions. How do you do loot? Skill checks? What about huge differences in power between player characters? Most importantly, how do you make a good villain? See acast.com/privacy for privacy and opt-out information.
The gang finally ventures outside the city proper and enmesh themselves in the vibrant and honest lives of the rural peoples of the land. Though they be strange of speech and impressively aromatic, they adapt quickly enough to land a 17-course meal of sauerkraut and ADVENTURE See acast.com/privacy for privacy and opt-out information.
Liam and Josh review what benefits and limitations that going barehanded as a mage means in our system, as well as setting a roadmap for all of our Zealots in the future. We also end up creating a few items that will drive more dastardly characters to salivate.Show Notes:https://nerdyshow.com/2020/01/rpg-from-scratch-design-episode-40-jazz-hands See acast.com/privacy for privacy and opt-out information.
Flummoxed and frustrated by the consequences that starting a city-wide riot has caused, the gang goes on a search for Stitto and revisits their priorities now that their timeline has accelerated. See acast.com/privacy for privacy and opt-out information.
Maxx, Liam, and Josh talk about where the Paths are headed now that we're at the halfway point of their development. Should they have followers? New game mechanics? How powerful should you expect to be at Step 10? What level would John Wick be?Show Notes:https://nerdyshow.com/2020/01/rpg-from-scratch-design-episode-39-volcano-girls See acast.com/privacy for privacy and opt-out information.
Is a riot the perfect opportunity to investigate a murder? What about the disappearance of Gaylene? No time to dwell on it. Paz needs intel, and she needs it before the city tears itself apart. Join the gang as they make some risky, and frankly irresponsible, plays trying to control the damage they've unleashed. See acast.com/privacy for privacy and opt-out information.