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Joining us today is a fearless and brilliant actress whose career has seen her light up stage and screen in everything from Sherlock to Mr. Selfridge, and whose life off-screen has been just as dramatic, heartbreaking, and inspiring as the roles she's played. It's the lovely Amanda Abbington!In this episode, Amanda opens up about the defining chapters of her life so far, reflecting on the quiet end of her first marriage during one of the busiest periods of her career and how she began to rediscover herself as a single mum while navigating both the menopause and the chaos of modern dating. She also shares the story of finding love again with escapologist Jonathan Goodwin, who proposed just 30 minutes after they met, only for a life-altering accident to turn their lives upside down just weeks later. Amanda discusses Jonathan's remarkable resilience, the strength of their love in the face of adversity, and the small, life-affirming moments that keep them going.She also talks about her experience on Strictly Come Dancing – what led her to walk away, the storm that followed, and the importance of speaking up for herself and others. With humour, vulnerability and strength, Amanda reminds us that even in the hardest moments, joy, love and laughter are never far away.You can catch Amanda in her new play This Is Not a Happy Room at Theatre Royal Windsor from 13–17 May.For all the latest news, click here to follow us on Instagram!***Please take the time to rate and review us on Apple Podcasts or wherever you get your pods. It means a great deal to the show and will make it easier for other potential listeners to find us. Thanks!*** Hosted on Acast. See acast.com/privacy for more information.
Join us in New York for this edition of The Nowhere Office as we see how get an exclusive tour of real estate consultancy Savill's Park Avenue office refurb for hybrid working from Vice President Gabe Marans with soundproofed booths and the very latest gadgets to make an office as happy and workable as possible. Co-hosted by Julia Hobsbawm and Stefan Stern. A Fully Connected production.
Declan's most recent song from the Weekly Song Podcast.
Welcome to Dev Game Club, where this week we continue our series on the unique series Animal Crossing. We talk about real time gaming, acquisition loops, how it resembles a mobile game and other topics, before turning to reviews. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: An hour a day! Issues covered: pinchy-pinchy and puns, wanting to pay off that second loan, the daily routine of play, filling about an hour, "that fossil belongs in a museum," Tim's routine, lost and found items and the villagers, having more villagers than you can keep track of, chicken varieties, localizing names, Brett playing in a more laid-back way, tranquility, grinding for bells, being trolled by the animals, tying in to the GameCube clock, appointment gaming, mobile touchstones, lacking monetization and being liberating, how many trees you chop down, forest maintenance, weekly events: seagull and fortune teller and furniture seller and rug seller, keeping the player in a rhythm, finding rhythms in MMOs, fighting the mobile monetization mechanics in Pocket Camp, introducing resource loops in later games for crafting, furniture falling out of trees, Brett running out of gyroids, getting the right fruit for you, the difficulty of completing sets, how to know you complete a set, limiting memory use at the time, loving finishing the collectibles, having a nice place to put your stuff, grounding things in the world, the many places you can find a new item, "I got the modern wallpaper and I was pretty happy with that," Brett's torrid love affair with Bertha, punning on your paper type, speedrunning the letter-writing, animals getting cross with Tim for his short mails, theorizing about how the letter responses work, keeping responses vague, wondering about keywords, not wanting to break the illusion, character responses to blowing them off, maintaining the archetypes of these characters, maintaining an attitude, clean conscience gaming, the foreignness of the traditions of Animal Crossing, the normalization of Nintendo in its games, animal identity and jokiness, colonialism in the new title, wanting to see the numbers go up on your Happy Room score, reducing your debt, capitalism and growth, exploitation of natural resources, simulations making an argument, the sterility of weeding vs the messiness of weeding in real life, gyroids and Haniwa (Kofun period), the basis of the Miis, anagram fan, the difficulty of replicating a success like this, not wanting to be the second game in a cornered niche. Games, people, and influences mentioned or discussed: Indiana Jones (obliquely), Nintendo's Treehouse, Farmville, Facebook, Gavin Newsom, Destiny, Fortnite, Diablo III, World of Warcraft, EAD, Assassin's Creed (series), Metal Gear (series), Pokemon, Harvest Moon, Stardew Valley, Waypoint, Tomb Raider, Sound of Music, Mary Poppins, Violet B Trudel, Scrabble, irreverentQ, NotADoctor, The Sims, SimCity, Cities: Skylines, Kirk Hamilton, Aaron Evers. Tim's Favorite Things: Lens flares on cameras with many a jump cut, CQC combat that shows off Old Snake's butt, Cute codec calling to save with Mei Ling, These are a few of my favorite things When the Vamp bites, When Pain's bees sting, When I'm feeling sad... I simply remember my Metal Gear things, And then I don't feel so bad Who is this Raiden and Iroquois Plissken Invading a snow base I hope you brought mittens Sons of the Patriots pulling my strings These are a few of my favorite things When Gray Fox strikes When Deep Throat rings When I'm feeling sad I simply remember my Metal Gear things And then I don't feel so bad Notes: Tim describes Animal Crossing as having been made by DeNA; it was by EAD. We regret the error. Next time: Still an hour a day! Twitch: brettdouville, instagram:timlongojr, @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Our odd new game Do It On The Floor proves “You can’t lie in the Happy Room but you can lie down."
Our odd new game Do It On The Floor proves “You can’t lie in the Happy Room but you can lie down."
Our odd new game Do It On The Floor proves “You can’t lie in the Happy Room but you can lie down."
Buongiorno a tutti! Benvenuti a Hifluence Show! (met handgebaren!) Ik herinner me nog van vroeger dat in de Italiaanse tv-shows op de RAI altijd van die super knappe presentatrices zaten. Dat is in deze show niet het geval. Wat we wel hebben, is mezelf, Nick Van Langendonck. En ook in deze aflevering ben ik op zoek gegaan naar de tools & tactics van een pionier in Vlaanderen. En het woord pionier mag je deze keer zeer letterlijk nemen want mijn gast is Ron Maes, zowat de uitvinder van Employer Branding in België. Ik ontmoet Ron op een heerlijke zomerdag in zijn happy room een magische plek aan het water in Wijnegem. Wat ooit een gistfabriek was toverde Ron en zijn team om tot super creatieve werk- en ontmoetingsplek waar het enthousiasme je overstroomt zodra je binnenstapt. Enthousiasme, dat is hét sleutelwoord in Ron's leven. Het is voor hem de vonk en brandstof van elke grootse prestatie. Hij gelooft dat collectief enthousiasme, de grootste versneller in het bedrijfsleven is. Als student maketing rolde hij per toeval in de uitgeverij-business en stampte zowat het eerste employer branding magazine in België uit de grond. We spreken begin jaren 90. Zijn bedrijf wordt overgenomen door Roularta en gedurende enkele jaren was de sky-the-limit en Ron de keizer van 't stad. Als een cijfermaniak heerst hij zijn organisatie met als motto: Groot, groter, grootst. Maar dan, dames en heren, vliegen er 2 vliegtuigen het WTC binnen. De economie valt stil en Ron's klanten stellen hun beslissingen uit. De cijfers van het bedrijf donderen naar beneden met een verlies van 70% van de omzet. Ron blijft aan het schip en kruipt stap voor stap uit de duisternis. Het is in die periode dat hij het boek - het 80/20 principe van Richard Koch - leest. Het zou zijn leven, visie en filosofie voorgoed veranderen. Vandaag zorgt Ron, met zijn bedrijf HR Productions, voor meer enthousiasme in de organisaties in Vlaanderen. Samen met zijn team van communicatiespecialisten creëren zij fonkelende culturen die medewerkers inspireert. Ron snapt niet waarom meetings en presentaties altijd zo saai moeten zijn - hallelujah - houdt CEO's spiegels voor en leeft zelf volgens het 80/20 principe in functie van die dingen in het leven die hem enthousiast maken. In dit heel divers top gesprek - ik hing letterlijk aan Ron's lippen - hebben we het over: - Waarom en hoe zeg je nee tegen een groots project? - Wie is Meneertje meer - Het 80/20 principe - De geboorte van Employer Branding in Vlaanderen - De klap van 9/11 - Het wij-model - De uitdaging voor grote bedrijven - Commitment pakken en doen wat je wil doen - Hoe is de Happy Room ontstaan en waar gaat het naartoe? - No more boring meetings L.o.V.e Nick
Welcome to the Rand(Nerds); Podcast episode 57 TheSuffolkRam has been maiming and blowing up clones in Happy Room. He talks about how the game reminds him of an early DOS game called The Incredible Machine and how it only becomes fun when you hack it using cheat engine. Skazz has fully entered the world of Linux gaming, and we are able to discuss a game that set you in the world of GCHQ like operative with Orwell. With Ram trying to be sensible and careful with people lives, and Skazz doing his best to troll them. We look forward to the new Mechwarrior 5 coming out, we discuss the previous games in the series including being compared to dogs, the size of the mech in the trailer and dialog bring back memory and also the difference between Japanese and Western mech’s. We discuss how valve is dropping green light and replacing it with a new system where developers pay to release their games. And what this means for developers. We also briefly discuss the shitty Deus Ex: Mankind Divided DLC, how lady bird books have changed and why Discworld is great and harry potter isn’t Notes: Torture clones with random physics in Happy Room Go back in time to a classic DOS game with The Incredible Machine Boring game? want to have some fun hacking, check out Cheat Engine Toy with peoples live in Orwell Pick up your own copies of the ladybird books featured and see how they changed look at a small mech in Mechwarrior 5 trailer Have a spare 120milion yen? buy your own mech How Valve sees the world Follow us on twitter Like us on facebook Subscribe to our YouTube channel Join us on google+ Join our Steam Group Why not come join us on our next livesteam? See our YouTube channels for details Cheers TheSuffolkRam and Skazz.