Podcasts about MIIS

  • 84PODCASTS
  • 147EPISODES
  • 1h 3mAVG DURATION
  • 1MONTHLY NEW EPISODE
  • Apr 14, 2025LATEST

POPULARITY

20172018201920202021202220232024


Best podcasts about MIIS

Latest podcast episodes about MIIS

The 8 Bit Files
032 - Nintendo Wii

The 8 Bit Files

Play Episode Listen Later Apr 14, 2025 74:04


In this episode, the guys talk about the Nintendo Wii, diving deep into what made it a game-changer for both hardcore and casual players. They also discuss the upcoming Switch 2, but it's more of a sidebar to their Wii nostalgia.John recalls lining up for the Wii on launch day and how hard it was to find in the wildThey discuss how Wii Sports, especially bowling, became a cultural touchstone and brought families togetherDave shares how even his mom got into gaming thanks to the Wii's accessible motion controlsThey reminisce about quirky Wii accessories—from plastic steering wheels to crossbow shells—and how fun (and weird) they wereJohn talks about soft-modding the Wii and loading it with emulators and classic gamesThey mention the Wii's forward-thinking features like Miis, the Virtual Console, and online updatesThey discuss the Switch 2 announcement, with John expressing skepticism over pricing, lack of killer titles, and backward compatibility quirksReferenced videos from the episode:Wii Bowling training: https://www.youtube.com/watch?v=SmN-woiXtqkWii Shopping channel demo: https://www.youtube.com/watch?v=ZxAanYvdx28Wii Mii channel: https://www.youtube.com/watch?v=I6NAW72KzTQ

The Harvest Season
Go Get Some Kids

The Harvest Season

Play Episode Listen Later Apr 2, 2025 57:52


Al and Kev go over the recent news, including everything cottagecore from the Nintendo Switch Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:43: What Have We Been Up To 00:10:49: Feedback 00:13:18: I Know What You Released Last Month 00:15:50: Game News 00:27:39: New Games 00:27:52: Story Of Seasons: Grand Bazaar 00:34:57: Witchbrook 00:36:58: Tomodschi Life 00:42:14: Tamagotchi Plaza 00:48:31: Outro Links Distant Bloom Console Release Monsterpatch Kickstarter Outbound News Story of Seasons: Grand Bizarre Witchbrook Tomodachi Life: Living the Dream Tamagotchi Plaza Nexus Mods App Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. My name is Al, (0:00:36) Kev: My name is Kevin. (0:00:38) Al: and we are here today to talk about cottagecore games. (0:00:42) Kev: Woo! A lot of them. (0:00:45) Kev: A lot of games to talk about. (0:00:45) Al: So many cottagecore games. Yes, yes, yes, yes. So, we just had a Nintendo Direct. (0:00:56) Al: By the time you hear this, there will have been another Nintendo Direct, (0:00:58) Kev: Haha sick. Oh my gosh. It’s that close. Oh my gosh. I’m not ready. I’m not ready (0:00:59) Al: But… (0:01:00) Al: We won’t be talking about that one. (0:01:02) Al: Not in this episode. (0:01:04) Al: Yeah, yeah. I think it’s the day of. Yeah, it’s the second. We release on the second, which is when the… (0:01:10) Kev: Yeah (0:01:11) Al: So, yeah. (0:01:14) Al: Let’s see how this goes. But we are… (0:01:16) Kev: So thank you for tuning in when even we’re not caring about this episode (0:01:22) Al: Hey, hey, I care. I care. (0:01:23) Kev: No, that’s not true (0:01:26) Al: So yeah, we’re going to talk about the switch direct this (0:01:30) Al: well, so we have a greenhouse episode where we talk about the switch direct in its whole, (0:01:35) Al: but we skip over the stuff that we’re going to talk about in this episode, (0:01:39) Al: specifically, it’s cartridge core games. (0:01:40) Kev: Because there was stuff for us. (0:01:43) Kev: Episode, entire episodes of the horror season were announced in that direct. (0:01:49) Al: You’re not wrong, I will say. So we’re going to talk about that. We’ve got some other news, (0:01:56) Al: Because people decided to send out other news as well this week. (0:02:00) Al: And that wasn’t just all in the Nintendo Direct. (0:02:03) Al: We’ve also got the roundup of March because it’s a new month now. (0:02:08) Al: Almost. It will be a new month now. (0:02:10) Al: This is one of those weird months where we are recording in a different month (0:02:14) Al: than we’re releasing, and I was like, do I wait till next week? (0:02:16) Al: But I decided, no, let’s do it in this one, because I’m sure nobody will announce (0:02:18) Kev: Sure. (0:02:21) Al: and release their game in the next two days. Right? (0:02:24) Kev: Oh, oh, oh, oh. (0:02:26) Al: We’ll see. (0:02:27) Kev: There’s you. (0:02:28) Kev: There’s you. (0:02:28) Al: We’ll see. (0:02:31) Al: So we’re going to talk about what released last month, in March. (0:02:35) Al: And we’ve got some feedback that we’re going to talk about as well. (0:02:39) Kev: Oh, oh, that’s that’s a genuinely exciting. I didn’t know that I’m excited (0:02:43) Al: But first of all, Kevin, what have you been up to? (0:02:46) Kev: Uh (0:02:48) Kev: Gosh, I can’t believe it’s actually been a week since I recorded and it feels like so much has happened (0:02:54) Kev: I got sick in between then and there it was rough (0:02:54) Al: No, no. (0:02:58) Kev: I don’t know if I thought it was a common cold at first. It might have been something a little last year. That’s (0:03:05) Kev: Yeah, the uncommon cold. That’s correct. Um, I (0:03:09) Kev: was breaking it off. Thankfully, but uh, yeah, that that took me down a few pegs over the week, but uh, I (0:03:16) Kev: When I was able to I squeezed in its usual say so on and so forth, but the big one wonder stop I finished it (0:03:25) Kev: I’m just holding up my thumb. You know one can see it, but I am and and that’s all I’m going to say on that because (0:03:33) Kev: One you people should play it because it’s a good game and two (0:03:37) Kev: Maybe who knows I will talk (0:03:39) Kev: about it somewhere in detail, somewhere, someplace, maybe, I don’t know. (0:03:43) Al: So, obviously, not spoilery, but nothing to change on what you said about it in the last (0:03:49) Kev: nope my nope my that is correct it did not crash and burn did not you know (0:03:49) Al: episode. (0:03:50) Al: You’ve not changed your mind. (0:03:58) Kev: scald my I and games there are games that will do that right the last second (0:04:02) Kev: just just ruin everything nope it stumps up all the way yeah so wonder stuff good (0:04:12) Al: Oh, nothing big, I’ve been continuing on Pokemon GO despite everything, because I still genuinely (0:04:12) Kev: stuff what about you well what’s been going on (0:04:23) Al: enjoy that game, and the new TCG Pocket expansion dropped a couple of days ago, so I’ve been (0:04:26) Kev: Now, you know, that’s fair. (0:04:32) Al: opening some packs, getting some cards, I got a shiny something, was that charming? (0:04:33) Kev: Uh, it’s… (0:04:35) Kev: Oh. (0:04:36) Kev: What? (0:04:38) Kev: Uh. (0:04:39) Kev: Okay. (0:04:40) Kev: Like, I, I, I am… (0:04:42) Kev: …interested in… (0:04:45) Kev: …because, you know, in the standard TCG, a new… (0:04:49) Kev: …set, or expansion, or whatever… (0:04:52) Kev: …usually has… (0:04:55) Kev: …stuff. (0:04:55) Kev: Well, it has. (0:04:56) Kev: Certain expectations or expectations are set. (0:04:59) Kev: Let’s say that right sometimes. (0:05:01) Kev: Yeah. (0:05:01) Kev: I mean, yes, there are cool arts that people can want that and so on and so forth. (0:05:06) Kev: Sometimes to ridiculous scalpery like insane levels of the expectations, but there’s gameplay stuff to lots of times, right? (0:05:17) Kev: Like we’re getting the Team Rocket Pokemon are coming back soon in the TCG and that’s cool or you know, we got styles or whatever. (0:05:25) Kev: I like to, there’s, there’s. (0:05:26) Kev: Oh, okay. There you go. That’s a big one. All right. All right. (0:05:35) Al: No, it is. It is. Yeah. Yeah. Yeah. (0:05:37) Al: So the last the last set included tools, which they hadn’t had before. (0:05:43) Al: Pokemon to and I and also the there’s like Arceus Link. (0:05:52) Al: I don’t know if you know about the Arceus… (0:05:53) Al: Like that was a thing in the physical TCG years ago. (0:05:56) Al: I don’t know if you know what that is. (0:05:56) Kev: Okay, I’m not. I heard whispers of it, but I didn’t look at it. (0:06:01) Al: It’s like abilities that affect Pokemon, (0:06:04) Al: but only if you use– (0:06:05) Al: Arceus, so it’s like if you have Arceus on the field then this happens sort of thing. (0:06:06) Kev: Huh, okay. (0:06:09) Kev: Yeah. (0:06:11) Kev: Oh, that’s a pretty cool idea. Actually, I like that. That’s fun. (0:06:15) Al: It’s very tied to Arceus which obviously limits your deck abilities but– (0:06:19) Kev: Yeah. Yeah. (0:06:21) Al: And then this set there– I mean there’s obviously always cards that have like (0:06:26) Al: new abilities and stuff like that. There’s a different Charizard which– I haven’t looked (0:06:28) Kev: Sure, sure. (0:06:31) Al: into what people are saying but I think looks like a much better Charizard than the previous (0:06:36) Al: one. There is a Giratina that is interesting. Both of those cards are heavily based around (0:06:45) Al: attacks that add energy to them so that then you can use the more powerful attack quicker. (0:06:51) Kev: Hmm, okay (0:06:54) Al: And they did just launch a ranked in pocket as well. So I will not be doing that but that does exist. (0:06:59) Kev: Oh dang pocket pocket going all in all right no longer just the collector app good good for you pocket again (0:07:10) Al: So yeah, yeah, there’s always stuff and then obviously there’s the shinies in the new the new set (0:07:15) Kev: - Yeah. (0:07:17) Al: Which are fun they are they added new missions that get you (0:07:23) Al: You’re able to unlock full decks as well. So you can say like oh I want the Tinkitung on (0:07:28) Kev: Uh-huh. (0:07:29) Al: EX deck and you get all the cards from that which is cool (0:07:32) Kev: Oh, that’s nice. (0:07:33) Al: Yeah (0:07:34) Al: So yeah, yeah, they’re adding stuff (0:07:36) Al: I don’t expect big changes every set because they’ve (0:07:40) Al: basically released a set every month, which is fast. (0:07:44) Kev: That’s that’s a lot. That is a lot. I’m exhausted just hearing that Wow (0:07:49) Al: With with the trading, I am managing to keep up with the (0:07:52) Al: standard cards, obviously not with the secret rares. But yeah, (0:07:56) Kev: prayers and all that, yeah, yeah, sure. (0:07:58) Al: but like with the standard, they call them diamond rarity. I’m (0:08:03) Al: managing to keep up to date with that. So I’m missing two (0:08:06) Al: from the last set and three from the previous set, but I’ll get (0:08:10) Al: to easily if actually put in the effort to look into trading. (0:08:14) Kev: Okay (0:08:15) Al: So that’s not very many. So yeah, I’m just exclusively (0:08:18) Kev: All right, that’s not bad all right (0:08:20) Al: opening the new set just now. (0:08:23) Al: I think that’s everything. I don’t think I’ve been playing (0:08:24) Al: anything. And this is why we’re not talking about Mika this (0:08:26) Al: week. We’ve had a week, but it’s fine. Because we were given (0:08:28) Kev: Yeah, it’s it’s been a week (0:08:35) Al: quite the list of news to talk about. So we didn’t even need to (0:08:37) Kev: Yeah (0:08:39) Al: have an alternate. (0:08:41) Kev: Yeah, yeah, I like (0:08:41) Al: So let’s see how long this takes us. (0:08:45) Kev: So I like how that happened cuz it was like (0:08:48) Kev: Just two days ago something you reached out like hey, I haven’t touched (0:08:53) Kev: Oh, you might we just do news episode. I’m like, that’s great. I have also not touched me good (0:09:00) Al: I was like I really should play the game and then I was like it’s Thursday. I’m not gonna be able to play this enough (0:09:02) Kev: Yeah, but (0:09:07) Kev: Yeah (0:09:08) Al: And it’s not that I don’t want to play the game. It’s just this week has been very busy and very tiring on so many levels (0:09:16) Kev: a lot of levels, I agree, for different reasons for both of us, but somehow, um, law, very (0:09:24) Al: It was Craig, my youngest, he’s really into Astrobot just now and he’s been, he’s really (0:09:29) Al: good at it but he can’t do everything and so there’s a few things he’s been, like he’s done (0:09:34) Al: some of the really hard bosses but there’s like some speed run levels that he’s struggling with (0:09:39) Al: and so he’s been asking me to help him with those ones. But he’s improved so much since he started, (0:09:45) Al: like he’s I think legitimately better than like most adults now, like he’s actually really good, (0:09:50) Kev: Oh, dang! (0:09:51) Al: like he defeated the final boss. (0:09:54) Al: Um, in the game, which is really good. (0:09:54) Kev: Oh, dang! (0:09:56) Kev: Way to go, kid! (0:09:56) Al: Um, I need, the game is now a hundred percent. (0:09:59) Al: He, as I say, he, I’ve done, I did some of that for him, but his save file (0:10:03) Al: is at a hundred percent now, which is wild. (0:10:07) Al: So yeah, but yeah. (0:10:09) Al: So we were sitting down this afternoon after we’d spent the day in Edinburgh. (0:10:13) Al: And he was like, Oh, Daddy, could you help me with this bit? (0:10:16) Al: And I’m like, honestly, Craig, my brain can’t deal with that just now. (0:10:20) Al: Like, it’s just there is too much to deal with in a platform. (0:10:24) Al: platformer that I do not have the energy to focus on that. (0:10:29) Al: So he was like, OK, that’s fine. (0:10:30) Al: I’ll do something else then. (0:10:32) Al: And it wasn’t the problem. (0:10:33) Al: But yeah, it’s just like when your brain can’t even do a 3D platformer, (0:10:37) Al: you know that you’ve had a week. (0:10:40) Kev: Yeah, absolutely (0:10:43) Al: So let’s see how this episode goes. (0:10:45) Al: I hope you’re excited for whatever this is. (0:10:46) Kev: Yeah, oh (0:10:49) Al: Let’s talk about some feedback. (0:10:51) Al: got another Spotify comment, uh, from our, (0:10:53) Kev: Yeah, oh I’m so excited (0:10:54) Al: only Spotify commenter, Jack, but thank you, Jack, for the comment, uh, Jack says, (0:11:01) Al: excellent job on the Grimoire Groves. Um, I think I might try it sometime in the future. (0:11:05) Al: Do you feel the next Coral Island update with children will be a good time to hop back in? (0:11:10) Al: My answer to that is I think it depends. Like if you played the game at 1.0, um, (0:11:16) Al: I think it will be a good time to jump back in. If you played 1.1, probably not. Like I think (0:11:21) Al: Anybody who’s played the game was (0:11:24) Al: 1.0 or before should be probably not now. Until we knew that 1.2 was coming out in the summer, (0:11:32) Al: I would have said just go for it now because 1.1 is such a good update for it. But obviously, if you’re (0:11:39) Al: happy with waiting another couple of months, it’s definitely a good time to jump in. And if you’re (0:11:44) Al: not super interested in multiplayer, I don’t think that other update gives you anything. (0:11:50) Al: so yeah get the get the children go for it (0:11:54) Al: get the children that was weird (0:11:56) Kev: The children (0:11:58) Kev: The children I’d you kids hide your wife (0:11:59) Al: goodness me (0:12:02) Kev: My my opinion is you should wait for the coral island update called fungi store (0:12:08) Al: oh dear (0:12:13) Al: um also has anyone on the team played bookbound on steam? I haven’t heard of anyone saying it, (0:12:19) Al: uh but uh good one to add add to the list it’s a cozy game where you operate (0:12:24) Al: a big store. I was curious about your thoughts if anyone has played it so I yeah interesting (0:12:28) Kev: Yeah, same thing here. (0:12:32) Al: maybe we need to get uh nami on for that episode it’s a big store not a library but (0:12:32) Kev: Oh, that would be fun. (0:12:38) Al: they’re basically the same thing right a big a big store is just capitalist version of a library (0:12:40) Kev: Yeah, it’d be. (0:12:45) Al: right libraries are socialism big stores are capitalism that’s how you understand the difference (0:12:46) Kev: It is, yes. (0:12:50) Kev: There you go. (0:12:54) Al: thank you for your comment jack and this is just a reminder that if you comment on spotify or you (0:12:58) Al: send us feedback from our website we will probably mention you on the podcast because we don’t get (0:13:04) Al: enough to to get it too busy like I mean if we ever get popular then i’m not promising that we’ll (0:13:09) Kev: that’s right (0:13:09) Al: do that for everyone but when we get one every three months i’m gonna mention it on the podcast (0:13:18) Al: uh kevin it’s time for I know what you released last month (0:13:22) Al: I’ve settled on that name. (0:13:24) Kev: Did you decide? (0:13:24) Al: We have quite the list of games that came out in March. (0:13:28) Al: So we’re starting off with Grimoire Groves. (0:13:30) Al: Obviously, we’ve covered that. (0:13:32) Al: That came out in March. (0:13:34) Al: Desktop Cat Cafe came out in March. (0:13:36) Al: That was the Cat Cafe Rusty-like. (0:13:40) Al: I don’t know anyone that’s tried it yet, but… (0:13:40) Kev: all right (0:13:44) Kev: yeah I i don’t either (0:13:46) Al: Believe it or not, Sugardew Island came out in March. (0:13:48) Kev: uh… i’ve heard the rumors that (0:13:50) Al: I was going to say it feels like longer than that, (0:13:54) Al: but that’s because I played it in February, so that’ll be why. (0:13:58) Kev: hmm (0:14:00) Al: Wonderstop came out, obviously. (0:14:02) Kev: died (0:14:02) Al: We had the fantastic episode about that last week. (0:14:04) Al: Good job. (0:14:04) Kev: go one, play it, go, go play it (0:14:08) Al: Mudborne came out. (0:14:08) Al: That’s the Frog Apical. (0:14:10) Kev: good name (0:14:10) Al: Apical, but frogs. (0:14:12) Kev: still great name, little bit (0:14:14) Al: I know somebody who will be playing it. (0:14:18) Al: I don’t think they have started playing it, (0:14:18) Kev: da, ah, ah, ah, ah (0:14:20) Al: but I know someone who will be playing it. (0:14:24) Kev: secrets (0:14:26) Kev: it’s not me (0:14:26) Kev: Hope it’s not me. (0:14:28) Al: Maybe it is, nothing you know who it is anyway, but honeyman sir, early access released as (0:14:29) Kev: It’s news to me if it is. (0:14:37) Al: well, as well as galactic getaway early access, apparently I backed that one on Kickstarter (0:14:43) Al: because I got a key in an email yesterday, which was like, oh, I don’t remember backing (0:14:45) Kev: Hahaha, surprise! (0:14:50) Al: this, but fair enough, I’ve got a game, it’s a little present to me from two years ago. (0:14:58) Al: Technically will be last month by the time this episode comes out, Space Sprouts came (0:15:03) Al: out on the 31st of March. Thankfully they announced it before we recorded the episode (0:15:08) Al: so we could include it. Busy month, biggest month of the year so far. Let’s turn it down (0:15:16) Al: a little bit because that’s too many games. Thanks, please and thank you. Oh, a lot of (0:15:18) Kev: No, Nintendo finally said no. (0:15:26) Al: games. Let’s see how that (0:15:28) Al: continues. But that’s what released last month. Are you (0:15:32) Al: playing any of these other games that you that aren’t (0:15:36) Kev: uh if any of them probably be mud born because I like frogs it’s a good name I don’t know i’ll (0:15:44) Kev: see how it goes though but there it’s not high on my priority list other ways (0:15:48) Al: It’s fair enough. Fair enough. Let’s talk about the game news then. So yeah, we’re going to start (0:15:54) Al: with games that we know about that have announced something new. So first up, Distant Bloom. It’s out (0:16:03) Al: on PlayStation and Switch. So it was already out on Steam, but now it’s out on PlayStation 4, (0:16:04) Kev: There you go go (0:16:09) Al: PlayStation 5 and Switch. So if you were wanting to play it, but you’re waiting for it to be on (0:16:10) Kev: There you go, I (0:16:13) Kev: I I didn’t even remember this game to be honest, but I looked up. It looks fine (0:16:13) Al: console, there you go. (0:16:21) Kev: I’d like yeah (0:16:22) Al: This is the game where you are cleaning a planet, I think, (0:16:28) Al: and you have to save plants. (0:16:28) Kev: Yeah (0:16:31) Kev: I do like that (0:16:34) Kev: I think (0:16:35) Kev: Yeah, I like that kind of terraforming or nature restoration (0:16:40) Kev: Sort of premise more than just your standard farm generally speaking. I think so that is cute. I like (0:16:48) Al: Well, this game came out almost exactly a year ago on Steam, 27th of March last year. (0:16:54) Kev: Wow. (0:16:55) Kev: Why? (0:16:56) Kev: Well, it’s not too bad if I turn around to get your ports out. (0:16:58) Al: Yeah, yeah, not bad. (0:17:01) Al: Next, we have Monster Patch. (0:17:03) Al: The Kickstarter is live and we therefore have a lot more information about Sean (0:17:08) Al: Young’s upcoming Monster Collector game. (0:17:11) Kev: Not just out of the things dang funded of course (0:17:16) Al: Oh, yeah, yeah, yeah, yeah. (0:17:17) Al: It’s currently sitting– (0:17:18) Al: so it’s doing pretty good, doing pretty good. (0:17:22) Kev: Yeah, that’s correct Shocker (0:17:27) Al: I have backed it. (0:17:28) Al: Have you backed it, Kevin? (0:17:29) Kev: Not yet (0:17:30) Al: Are you going to? (0:17:31) Al: Or are you going to wait till it’s out? (0:17:35) Kev: I don’t know how to think about it. Maybe not bad. What do I get for backing? Yeah, I don’t know (0:17:39) Al: A future present. This is the thing. If you think you’ll have more money in the future, (0:17:44) Kev: The future present (0:17:51) Al: don’t back the game, right? Because why would you pay for a game now when you’ll have more money in (0:17:52) Kev: You know, you know. (0:17:57) Al: the future? If you think “I won’t have more money in the future” or “I have enough money to buy it (0:18:03) Al: just now”, back it because it’s fun to get a free game later on. Yeah, there you go. (0:18:10) Al: And you don’t have to worry about it not being funded because you didn’t support it, (0:18:14) Al: because it’s already funded. Assuming 90% of people don’t pull out. Because you can, (0:18:16) Kev: yeah fair I guess (0:18:20) Kev: yeah that would yeah (0:18:21) Al: but they won’t. 2,000 people have backed it so far. Fair. (0:18:24) Kev: i’ll wait i’ll wait to see because I need I want to see more (0:18:29) Kev: about the game I guess like how is (0:18:32) Al: Well there’s another good reason to wait, as well as the Kickstarters only for a Steam key. (0:18:39) Al: He’s not promising it’ll be on Switch, and it’ll be later on. So if you want Switch, (0:18:41) Kev: but yeah yeah probably and and there’s (0:18:45) Al: don’t back it, because that’ll just be a separate thing later on. Which I’m going to guess he will (0:18:51) Al: do it, because Littlewood went to Switch, and you know, people like Switch. (0:18:58) Kev: money when people like things (0:18:59) Al: That too. That too. That too. What I find really fun about this is that he’s doing the thing where (0:19:09) Al: he’s trying to create a save file, because he has both versions of it. So it’s a fun little nod to (0:19:12) Kev: Yeah. (0:19:23) Al: how Pokemon games do that, but without actually the negatives of it. (0:19:26) Kev: yeah bless you um that yeah that like it’s kind of dumb to think about that it wasn’t (0:19:34) Al: Yeah. (0:19:35) Kev: part like but I just never even considered that we had the technology we’re here this is the future (0:19:42) Al: Here’s a secret for you. The actual, the Pokemon games are both versions as well. They just (0:19:43) Kev: but um but that is a very cool thing to do um yeah yeah (0:19:51) Al: have a config in them that says which version is and you can’t change it. Because of course (0:19:54) Kev: Yeah, I forgot about that. You’re totally right. (0:19:56) Kev: That’s super true. (0:20:01) Al: they are. Why would they actually make two different games? It’s the same game. (0:20:02) Kev: Yeah, you’re super right. (0:20:06) Kev: Good stuff. Good times. (0:20:10) Kev: But yeah, very cool, though, that he does that. (0:20:12) Kev: And you can trade with yourself. (0:20:14) Kev: You can become that one penny arcade panel. (0:20:18) Al: Yeah. (0:20:18) Al: Yeah. (0:20:23) Al: I don’t actually know if it has trees. (0:20:28) Kev: I read somewhere you could trade between your save files. (0:20:31) Al: trade Mons and interact with your other save files through trading version (0:20:36) Al: exclusive Mons items and turn decorations player will be players will (0:20:39) Al: be able to 100% their save files in either version there will also be unique (0:20:43) Al: game mechanics that utilize characters from different saves like battling your (0:20:46) Al: character from past playthroughs and that’s cool so it’s try interact with (0:20:51) Al: your other save files that yeah so that means you don’t you can just do it on (0:20:54) Al: one one device as well you don’t even have to have two devices to save which (0:20:56) Kev: Yeah, mhm (0:20:58) Al: which is probably actually simpler than trading between (0:21:02) Al: devices, right? Because he can just modify the saves on this one thing (0:21:02) Kev: Yeah, oh it probably actually is (0:21:10) Al: rather than dealing with that inter-device communication. (0:21:12) Kev: Yeah, yeah, yeah, that’s a very good point. Yeah, it’s shocker. It’s actually easier. (0:21:14) Al: It’s very clever. (0:21:19) Al: It’s quite cool. I like it. I’m looking forward to this. And I think I like the (0:21:25) Al: monster designs. Almost said Pokemon. The monster designs. (0:21:28) Kev: Hahaha, she’s already getting in their crosshairs we go we care (0:21:31) Al: Yeah, you play as Gary. (0:21:37) Kev: Yeah (0:21:40) Kev: You’re playing as as Gary Powell, I believe his name is (0:21:41) Al: The monster designs are fun and unique, but also feel distinct from other monster collecting games. (0:21:54) Kev: Yeah, it’s such, I say this as someone who’s fooled around with trying to design fake mods like it’s so difficult because the bar is so clear and and you know, it’s set. So, you know, how do you stand out but there’s there’s some fun ones. There’s definitely some fun ones in here. (0:22:19) Kev: I like, I like little shark guy. (0:22:22) Kev: That’s a whooper though, that’s still just a whooper. (0:22:24) Kev: I’m sorry. (laughs) (0:22:26) Al: shh. There’s also collecting and crafting and magic, which is, is, oh, I like it. Some (0:22:37) Al: people don’t, but I like collecting and crafting in games. (0:22:40) Kev: Yeah, let’s let’s see how it goes. The animations. It looks good because it’ll very much. It’s fascinating because he got the aesthetic of the, you know, the Game Boy color, Pokemon games, but the animation looks pretty dynamic and fluid and it’s nice. You can move your house and stuff around. (0:23:02) Al: Yes, yes, town building mechanics, like in Littlewood. I haven’t seen anything as to (0:23:08) Al: whether they have terraforming or not, because Littlewood did, but that feels a more complicated (0:23:15) Al: thing to do in a game where you’re like exploring and catching monsters and stuff like that. (0:23:18) Kev: Yeah. (0:23:22) Al: So maybe it won’t have terraforming, but there is at least some level of town customisation. (0:23:27) Kev: yeah the four team battles that’s a fun little thing that’s different and then (0:23:34) Al: Yeah, yeah, yeah, I’m looking forward to this and trying very hard not to buy the physical (0:23:36) Kev: you make carts (0:23:43) Al: edition of both versions because I don’t need it. (0:23:47) Al: I don’t need it. (0:23:48) Kev: Is that, are you sure? (0:23:50) Al: I don’t need it. (0:23:50) Kev: You don’t need it, no, but it’d be nice. (0:23:52) Al: I don’t need it. (0:23:53) Al: All right. (0:23:55) Al: I’m sure we’ll talk about this game much more in the future. (0:23:58) Al: Next we have the most pointless piece of news ever, but I’m going to talk about it anyway. (0:24:02) Al: outbound the campervan game have said that (0:24:04) Al: we’re going to have some news on the 10th of April. (0:24:06) Al: That’s it. We’re done. Great. (0:24:07) Kev: It’s it’s the teaser for two days before the trade the teaser trailer that movies do now (0:24:12) Al: It’s news about news, it’s an announcement of an announcement. (0:24:14) Kev: Yeah (0:24:17) Kev: Yeah, I’m excited. Oh (0:24:18) Al: And it’s not even before the next episode. (0:24:20) Al: We have to wait two episodes to talk about this. (0:24:22) Al: What is this nonsense? (0:24:27) Al: Anyway, will it be a release date? (0:24:30) Al: That’s my guess. (0:24:31) Kev: Probably boy be you better be something good if it’s not (0:24:38) Al: Well, so I don’t think it will actually be the release date, (0:24:40) Al: because the alpha isn’t even out yet, which is coming in April. (0:24:42) Kev: Well, I bet I meant the release date for the alpha (0:24:45) Al: That’s so anticlimactic, if it’s that. Like, I don’t care. Go away. (0:24:49) Al: Come back to me with a finished game. Come on. (0:24:54) Al: We have some release dates from the Nintendo Switch Direct. (0:24:59) Al: Fantasy Life I The Girl Who Steals Time is coming on the 21st of May. (0:25:04) Kev: I’m so excited. My brothers excited fantasy lives. There’s a lot going on here (0:25:11) Kev: Like are you familiar with the original fantasy life at all? (0:25:15) Kev: okay, um (0:25:16) Kev: so the original conception for (0:25:19) Kev: the original fantasy life was a (0:25:22) Kev: single-player (0:25:24) Kev: Non-violent MMO that was like literally the the pitch for it (0:25:30) Kev: um and it uh they didn’t go the non-violent thing in the end they ended the combat (0:25:34) Kev: classes but uh but they did keep the single-player aspect it’s a single-player (0:25:41) Kev: MMO basically with different classes and you can switch between them and you do different (0:25:45) Kev: things and yada yada it’s very gr- and very grindy sort of game like MMOs um uh but uh (0:25:54) Kev: very cute very charming by level five the professor late in the okai watch people (0:25:59) Kev: they’re very good at writing so uh very enjoyable game in my opinion um Calvin (0:26:04) Kev: my brother plays a lot too um so you know we got a lot of mileage into that um and but they’re (0:26:09) Kev: really ramping it up here because we’re going way past the the MMO skeleton um we we we got (0:26:16) Al: Yeah, this is a life seminar, basically. (0:26:18) Kev: basically because you you’re now and there were some aspects of that you could decor your house (0:26:22) Kev: but now we’re terraforming we got the animal crossing terraforming in here which is wild to me (0:26:28) Kev: um I don’t even know how that’s gonna fit in like i’m sure you can (0:26:34) Kev: terraform the whole world it’s probably just like maybe your home plot or something but uh (0:26:39) Al: Yeah, I don’t know. I mean, uh, what’s it called? What was the game? Um, the Dragon (0:26:47) Al: Quest was a Dragon Quest game builders. Yeah. They, you could terraform the whole world (0:26:48) Kev: Builders yeah (0:26:51) Al: there. Couldn’t you possible. (0:26:52) Kev: Yeah, you could oh man, that’d be wild if he could (0:26:56) Kev: Maybe I it’s possible either way fantasy life sick. I’m looking forward to it. It’s coming real soon. May 21st (0:27:04) Al: The Wandering Village is coming to Switch on the 17th of July, so that’s cool. (0:27:10) Al: I still haven’t played this game. (0:27:12) Kev: Yeah, me neither (0:27:14) Kev: Will I now I don’t know maybe (0:27:18) Kev: Well idea you’re playing on a big dinosaur (0:27:21) Al: And Luz Lagoon have announced that their Switch release is coming in the summer of this year. (0:27:28) Kev: to have alloy at home over the summer now (0:27:34) Al: Yeah, so that’s all of the news about games that we already know about. (0:27:39) Al: So we’re now going to talk about new games that we didn’t know about, (0:27:43) Al: and all of these were announced in the Nintendo Direct. So here we go. (0:27:51) Kev: Let’s do this! (0:27:51) Al: Story of Seasons Grand Bazaar. This is a remake of Harvest Moon DS Grand Bazaar. (0:28:02) Al: If you don’t understand why a Harvest Moon game is now called Story of Seasons, (0:28:06) Al: I don’t have time to explain that to you just now. It is how it is, right? Harvest Moon is now Story (0:28:08) Kev: that’s that’s that long and short of it yeah (0:28:12) Al: of Seasons, and Harvest Moon is not Story of Seasons. It wouldn’t be confusing if they just (0:28:19) Al: renamed it. (0:28:21) Al: The confusing thing is that Harvest Moon still exists, that’s what’s confusing about it. (0:28:25) Kev: Yeah, yeah, and the worst part is it works, right? Like the other Harvest Moon series, (0:28:34) Kev: it’s still kicking. They’re still pumping stuff out. (0:28:38) Al: So, this is coming in August, the 27th of August, a little birthday present for me. (0:28:46) Al: I’m excited because, I mean, this is one that I never played and the graphics, I think this (0:28:53) Al: looks gorgeous. (0:28:54) Al: It looks, it’s kind of similar to “Story of Seasons - Pioneers of All the Times” graphics, (0:28:58) Al: but it’s definitely nicer, I think. (0:29:01) Al: Yeah, I like the look of it. (0:29:05) Al: I guess when you get close up to the characters, they look very much like. (0:29:08) Al: I’m not a huge fan of how close up you get in those discussions, but when you’re zoomed out and you’re seeing the world and it looks really fun, I need to figure out what the deal is with the traveling in this game, because it looks like someone has a paraglider. (0:29:28) Kev: it very much looks like the the Korok Lee from Wind Waker that you’re flying around with. (0:29:34) Al: Yeah. (0:29:36) Kev: I don’t know. There is you’ve got your cows so you know all the base is covered. We’ve got the (0:29:38) Al: Looks like there’s a good amount of character customization. (0:29:46) Kev: bazaar thing itself is an interesting mechanic right the the Moneco night market style set your (0:29:53) Kev: stuff and sell your wares. (0:29:56) Al: Yeah, we’ll see. I worry it’ll feel like I’m not on… (0:30:03) Al: Maneko, I quite enjoyed because of how fast paced and how limited it was. (0:30:08) Kev: Uh-huh. (0:30:09) Al: And I think it worked really well. (0:30:12) Al: I’m worried I wouldn’t enjoy it in this one because it feels much more frequent and slower. (0:30:16) Kev: Uh-huh. (0:30:20) Kev: That’s very possible. I understand your concern. (0:30:24) Al: Yeah, this is 100% just a paraglider. He jumps off a cliff and he’s got the paraglider. (0:30:31) Al: Fine, sounds great. Why have we not had that in other three seasons games? (0:30:36) Kev: I mean, I don’t think– has there ever been a need? (0:30:38) Al: What’s this nonsense? (0:30:42) Al: There’s always a need. Trio of Towns did a fun thing where you could jump, (0:30:46) Al: and you could jump up things. I really liked the movement in that game, and then they kind of just (0:30:52) Kev: Hmm (0:30:53) Al: just stop doing that as well. (0:30:54) Kev: That’s wild (0:30:55) Al: Yeah, I would just like, I don’t even care necessarily about it speeding things up. (0:31:01) Al: I just find it fun to be running around and jumping at the same time. (0:31:04) Kev: Yeah, you know that’s very fair. That’s very fair (0:31:05) Al: But it’s just fun to do that. (0:31:09) Al: The blurb for this. (0:31:11) Al: Searching for a peaceful farm life? (0:31:13) Al: A fresh mountain breeze and your own market stall? (0:31:16) Al: Look no further than the friendly community of Zephyr Town. (0:31:18) Al: Here you’ll grow crops and raise animals. (0:31:20) Al: Get to know the locals and sell your wares at the town’s bazaar (0:31:25) Al: to its farmer glory. (0:31:26) Al: Everything is always being restored to its farmer glory in these games. (0:31:29) Kev: always always good girl yeah basically oh that’s story of seasons like it’s it’s (0:31:32) Al: Make Zephyr Town great again. (0:31:42) Kev: you know it’s it’s the standard it’s gonna be good like standard for a reason right like (0:31:50) Al: OK, so it says use windmills to create new products to sell and effortlessly travel (0:31:57) Al: across the town on your glider. (0:31:59) Al: I have a question. Do they not understand (0:32:01) Al: how windmills work and they are implying that the windmills are creating the wind (0:32:05) Al: for you to travel with? I don’t know. (0:32:08) Al: That’s what it sounds like to me. (0:32:09) Kev: Maybe, you know, that’s how it works now. (0:32:11) Al: It feels like it’s a cause and effect (0:32:14) Al: sentence, but that doesn’t make any sense, right? (0:32:16) Al: that use the wind for both of those things but not the wind. (0:32:20) Al: I mean, Tree of Towns was a 3DS game and this was a DS game, so I guess maybe it sounds (0:32:28) Kev: Probably from what you describe. I’m gonna guess yes (0:32:34) Kev: Yeah (0:32:35) Al: like they were continuing that from this to Tree of Towns. (0:32:37) Kev: That’s what I’m thinking (0:32:40) Al: Well, I’m going to buy it, right? (0:32:44) Al: I’m not going to pretend. (0:32:47) Al: The question is, will I buy the… (0:32:56) Kev: The Deluxe Mega Collector’s Rare Edition. (0:33:06) Al: platforms, which retailer, Amazon Boo, is the only retailer, 65 pounds. (0:33:14) Kev: That doesn’t sound that bad. (0:33:15) Al: The standard is 45 pounds, so it’s 20 pounds difference for the limited edition. (0:33:22) Al: The limited edition doesn’t mention what it actually does. (0:33:25) Kev: I was about to ask but wait was that included is in cow does it include a cow plush at all because that’s (0:33:31) Kev: That’s the real money maker (0:33:32) Al: I had this in a link, and I now no longer have it in the link, and I’m really annoyed (0:33:36) Al: about that. Here we go. I’ve got it now. Fantastic. Fantastic. The limited edition copy includes (0:33:46) Al: The Game, a plush Suffolk sheep, so not a cow, but a Suffolk sheep, a poster, a physical (0:33:54) Kev: No, that’s alright. (0:33:57) Al: art book with over 115 pages of cosy art. Why is the art cosy? I don’t know. (0:34:02) Kev: That’s a lot of art. That’s a pretty decent sized art book. (0:34:02) Al: And an original soundtrack CD. The digital deluxe version includes the trunk of transformation (0:34:07) Kev: Not bad overall. (0:34:14) Al: DLC, and the super deluxe digital edition includes a digital art book and soundtrack (0:34:19) Al: app in addition to the items from the deluxe version. And that is the same cost as the (0:34:25) Al: physical limited edition. Will the physical limited edition not come with the DLC? That (0:34:31) Al: That feels weird. (0:34:32) Kev: that’d be wild nope you don’t know nothing (0:34:33) Al: We don’t know anything about that DLC. (0:34:38) Al: Well, I guess we’ll find out in time. (0:34:41) Kev: yeah all right the plush questions answer that’s all I needed though i’m probably not gonna get (0:34:47) Kev: it right it’s like oh yeah or I mean the physical whatever edition will I get the game so yeah maybe (0:34:48) Al: Fair, fair, fair, fair, maybe, maybe. (0:34:55) Kev: I do enjoy story of seasons (0:34:58) Al: Next we have Witchbrooke. (0:35:01) Al: Discover magic and mystery in Witchbrooke, a spellbinding witch life sim (0:35:04) Al: for up to four players. (0:35:06) Al: Start your life as the newest resident of witch in the bustling seaside (0:35:11) Al: city of Mossport. (0:35:12) Al: Make friends, find love and discover a world filled with wonder and charm on (0:35:16) Al: the road to graduation and beyond. (0:35:19) Al: Look, you can, it’s a 2D witch game where you can write a broom. (0:35:22) Al: That’s, do I need to tell you anymore? (0:35:22) Kev: I was about to say finally Cozy Games and Witchcraft at long last! (0:35:29) Al: I don’t really care about the witchcraft part of it. (0:35:31) Al: What I care about is the broom. (0:35:33) Al: I’ve, if I can write a broom in your game, I’m probably going to buy it. (0:35:36) Al: I want to be able to fly. (0:35:39) Al: Just let me fly. (0:35:40) Kev: yeah that’s a pretty good one um I like the graphics they’re going for a (0:35:47) Kev: 2d isometric like pixel gba ds era graphic style I like it um uh well I play it I don’t know (0:35:58) Kev: because I got a slot but but it looks well done very true very (0:36:01) Al: Will I buy it? Probably. Will I play it? (0:36:03) Al: We’ll see. Those are two different questions. (0:36:10) Kev: true um (0:36:12) Al: um yeah no I i I i i’m I think it’s I think it looks great and is getting a lot of buzz online (0:36:17) Kev: yeah no it looks it has all your your staples and all the all the good stuff you want your marriage (0:36:24) Kev: and your your relationships and crafting and things (0:36:30) Al: Apparently, this game was first announced seven years ago, and then they’ve never said anything about it ever again. (0:36:36) Kev: That’s wild I didn’t know that that’s wild (0:36:40) Al: Someone in the YouTube comments says, “7 years of radio silence for it (0:36:44) Al: finally to surface on a Nintendo Direct.” (0:36:48) Kev: and is a silk song of an earlier generation. Yeah, Jack. (0:36:54) Al: Yeah, I really like, I really like the graphics. (0:36:59) Al: Tomodachi Life, not Tamagotchi Life, Tomodachi Life. (0:37:03) Kev: That’s that’s another one (0:37:08) Al: I googled, I started googling Tamagotchi Plaza, which is the the other game we’re about. (0:37:14) Kev: Yeah, and you discovered a whole list of new episodes, let’s talk about that vape sometime. (0:37:16) Al: Hey Google, shut up. (0:37:20) Al: And I, yeah, one of them was Tamagotchi life. (0:37:24) Al: Someone just doesn’t know how to spell Tamagotchi, right? (0:37:27) Al: They heard it and thought it was Tamagotchi life, or just confusing the games. (0:37:33) Al: Anyway. (0:37:34) Al: Tamagotchi life. (0:37:35) Al: No. (0:37:36) Al: Yes, that’s what we’re talking about just now. (0:37:37) Al: Tamagotchi life. (0:37:38) Al: I got confused myself, because I wasn’t sure which one we were talking about. (0:37:42) Al: After over 10 years, Tamagotchi life is back and coming to Nintendo Switch. (0:37:46) Al: So this is like me, Animal Crossing, right? (0:37:50) Kev: of sorts gets a bit more wild than that it’s more like somewhere between Animal (0:37:58) Kev: Crossing and the Sims I would say that’s it’s closer to the sims I think even (0:38:04) Kev: because you don’t actually control a character you’re just watching the the (0:38:10) Kev: drama that ensues when you put all your friends and me’s and oh you not play (0:38:12) Al: Oh, you’re not actually controlling any of these characters. (0:38:17) Kev: Like Tomodachi? (0:38:18) Al: I have not, no, no. (0:38:18) Kev: Life or familiar? (0:38:20) Kev: Okay, yes, no, no you are not controlling the characters or okay to be fair. I’m not played myself (0:38:24) Al: Not directly controlling them. (0:38:26) Kev: Yeah, not directly controlling them (0:38:26) Al: You mean like in the Sims, you like can tell them what. (0:38:30) Kev: Okay, yes, um I to be fair (0:38:32) Kev: I’m not played myself, but I’ve watched my sister and Sami familiar with the the thing and it’s more or less (0:38:37) Kev: Yes, just you have a whole bunch of me’s you’re letting them into (0:38:41) Kev: You letting them loose into the house and watching all the hijinks that ensues as they do things as they if all in love (0:38:50) Kev: Become friends throw (0:38:53) Kev: Sports balls at each other. I don’t know (0:38:56) Kev: It’s a zany game and this one’s turning up the zany up to 11. We got we got giant people (0:39:03) Al: Yes, that was very funny at the end. It’s just like the person running towards the camera and (0:39:08) Al: then they just get bigger and bigger and bigger. You’re like “oh my word, what’s happening here?” (0:39:09) Kev: Bigger, yeah (0:39:14) Al: I legitimately thought this was just like Animal Crossing. I’m now watching a gameplay video (0:39:17) Kev: No, no, no (0:39:20) Al: of Tamadachi Life from the 3DS and I have no idea what’s happening. (0:39:23) Kev: Yeah, that’s that sounds correct. I don’t think you you’re even if you were (0:39:28) Al: Is any of this gameplay or is this just like a film? Are we just watching a really weird (0:39:33) Kev: a little bit maybe a little bit, but it’s (0:39:33) Al: film? Is this like The Sims Cross with WarioWare? Because it feels like some of it’s like minigames. (0:39:40) Kev: Maybe a little bit (0:39:44) Kev: And it’s a little bit some stuff will pop up you never know in the Tomodachi, huh? (0:39:48) Al: What is happening in this game? A pretzel appeared. What will Big Bad Pig do? What is this? (0:39:56) Al: I’m so confused. Yes, now I need to buy this game. (0:39:59) Kev: Well, aren’t you curious that’s (0:40:03) Al: Anyway, it’s coming next year. This is like an actual Nintendo game though, right? This isn’t (0:40:03) Kev: See you got to know what happens with the pretzel (0:40:09) Kev: You (0:40:11) Al: like third party. Nintendo make this. It’s coming in 2026. People are excited. I’m confused. (0:40:11) Kev: Yeah, it is (0:40:14) Kev: Stage on smash (0:40:25) Al: I clearly completely misunderstood what this game was and I am so confused. Okay, look. (0:40:33) Al: We’ll talk about it I’m sure. Why are these characters throwing items at each other? (0:40:35) Kev: ha ha ha ha oh i’m excited oh why why not they might be playing games they might be if you (0:40:44) Kev: think it’s unsure you have to play the game to get your answers it’s the only way to know could be a (0:40:50) Kev: talent competition possibilities are endless yeah toma means friend I think in japanese i’ve heard (0:40:52) Al: Tomodachi means “friends” and Dachi is plural, so it’s “friends”. (0:41:02) Kev: yeah okay that’s fruit so yeah (0:41:06) Kev: put you all your oh man you know what this means we can put all the I other ths hosts (0:41:13) Kev: into one tamodachi life house and watch the drama that will unfold (0:41:18) Al: Oh so you like actually get your “me’s” from other people. (0:41:21) Kev: you can yeah or yeah or I i mean I don’t know how (0:41:22) Al: Oh my word. (0:41:24) Al: “The game follows the day-to-day interactions of “me” characters,” referred to as the Islanders. (0:41:29) Al: “They build relationships, solve problems, and interact with the player.” (0:41:32) Kev: The possibilities are endless. (0:41:34) Al: Oh goodness sake, I hate that I have to buy this game now. (0:41:39) Al: It looks like it’s very tied into StreetPass, so how are they going to replace that? (0:41:44) Kev: I don’t know. That is the big question because obviously, I guess so. I guess so because obviously, (0:41:46) Al: Just internet connection. (0:41:48) Al: And I guess, like, you can connect and share your Miis that way. (0:41:54) Kev: yeah, the 3DS was a lot more suited for me stuff and that sort of connectivity. I don’t know how (0:42:02) Kev: they’re gonna handle it, but we gotta stay tuned. Just wait. We’ll find out. Somebody will do the (0:42:10) Kev: the day again by which I may meet somebody who’ll play. (0:42:14) Al: All right last but not least in the games we have Tamagotchi Plaza not to be confused with (0:42:20) Al: Tamagotchi Life. The fact that they announced both these games on in the same direct is just so mean. (0:42:20) Kev: Yeah, no, it’s great, it’s what I want. (0:42:32) Al: Although I feel like we knew about Tamagotchi Plaza and see I’m doing it again Tamagotchi Plaza. (0:42:34) Kev: Probably, maybe, I don’t know. (0:42:38) Al: I think we knew that this game existed I feel like but not a lot about it. (0:42:44) Al: Let me check. Oh no maybe not no the internet does seem to think it was this was the first (0:42:49) Al: announcement of it. It’s another shop simulator game but with Tamagotchi characters. (0:42:57) Kev: Yeah, that’s all I need. (0:43:00) Kev: I’ve never had a Tamagotchi in my life. (0:43:04) Kev: There’s some dope ones out there. (0:43:07) Kev: The Digimon crossover ones are good. (0:43:07) Al: I yeah yeah I love I love Tamagotchis as well not actually using them but I (0:43:13) Al: like I used to use them as a child but now I just collect some um I have a Pac-Man one (0:43:19) Al: and I have a Gugitama one um (0:43:20) Kev: Ooh, where’s this updated shadow labyrinth? (0:43:26) Al: um but I don’t I don’t think I want to play another shop game (0:43:30) Al: do you have to do the shop but I think so it seems like it’s pretty core (0:43:32) Kev: You do you must (0:43:37) Al: in June 27th of June for the first time in the series an offline two-player mode is now available (0:43:39) Kev: Be excited (0:43:43) Kev: No, why did it know there were other times in the series, okay? Oh (0:43:43) Al: collaborate or compete with other (0:43:49) Al: yes it’s the newest in the Tamagotchi corner shop series (0:43:53) Kev: Okay shows me what I know how much apparently (0:43:58) Al: over a hundred Tamagotchi in total. (0:44:00) Kev: I (0:44:03) Kev: Okay, good. I didn’t I didn’t even consider the number would be an issue, but all right. I just thought it was just like (0:44:08) Al: Well it’s not, because there’s a hundred of them, it’s not an issue. Yeah I don’t think (0:44:13) Al: I’m gonna play this game but I’m excited for those who are excited by it. Oh you can be (0:44:13) Kev: I’m not I (0:44:16) Kev: Mean I I heard Mike gets cheers of joy in the distance is watching the direct. So, you know, oh (0:44:23) Al: a dentist. You can run an afternoon tea shop. Okay so this is when they say shop simulator, (0:44:25) Kev: Hold a hold the phone now or talk (0:44:31) Kev: Oh, that’s cute. (0:44:34) Kev: I thought… (0:44:35) Al: This is just a bunch of minigames. (0:44:37) Kev: Okay, yeah, yeah, you’re… (0:44:38) Al: You’re not actually have to get the stuff and stock the shop. (0:44:41) Al: You just go and like run the shop. (0:44:41) Kev: It’s not Grand… (0:44:43) Kev: It’s not… (0:44:44) Kev: It’s not Tamagotchi Grand Bazaar. (0:44:46) Kev: You can… (0:44:46) Al: Well, now I’m interested. (0:44:47) Kev: Live your dreams. (0:44:49) Al: Make the tone vibrant and full of life. (0:44:51) Kev: Restore it to its former glory! (0:44:54) Kev: Now we’re talking! (0:44:58) Al: Probably still not going to play it, but. (0:45:00) Kev: I probably will not either. (0:45:01) Al: More more interested in it now than I. (0:45:03) Kev: Unless they get those crossovers like the Godzilla and the Digimians. (0:45:06) Al: Look, look. (0:45:08) Al: Luke, Luke, Luke. If Gudetama’s in it, then yes. I will play it. (0:45:11) Kev: Nah, see, that’s what I’m talking about. (0:45:15) Al: We need our Sanrio characters. Oh wait, that’s just… (0:45:16) Kev: Dope. (0:45:17) Kev: Yeah. (0:45:20) Kev: Panda to our brand. (0:45:21) Al: That’s just Hello Kitty Island adventure then. (0:45:27) Al: Oh goodness, we’re nearly there. We’re nearly done with the news (0:45:31) Al: and the episode, but we have one more thing to talk about. (0:45:35) Al: Kevin. Nexus Mods. (0:45:38) Al: A website for mods for games. (0:45:42) Kev: They are unleashing the dogs of war. (0:45:44) Al: They have and they’ve finally announced their open source cross-platform Nexus Mods app, (0:45:51) Al: which includes support for Stardew Valley. Now this is exciting because this is a very easy way (0:45:59) Al: to add mods to games compared to how you previously had to add mods to games. It is (0:46:06) Al: is an app that shows you (0:46:08) Al: what games you can add mods to, and it allows you to search for mods and add them with (0:46:12) Al: the click of a button, which is excellent. Do you know what’s even more excellent about (0:46:15) Kev: Yeah, what is tell me (0:46:16) Al: it? It has support for Linux, including the Steam Deck, which has been even harder to (0:46:21) Kev: Oh (0:46:23) Al: do mods on because they didn’t really have any apps to help with the process before now. (0:46:28) Kev: Oh, that is exciting. (0:46:30) Al: So there you go. That’s exciting. So it has support for Stardew Valley as of now, which (0:46:38) Al: listeners of this podcast will be interested in that. They’re also working on support for (0:46:43) Al: Cyberpunk 2077, Baldur’s Gate 3, and Mount & Blade 2 Bannerlord. I’ve never heard of that game. (0:46:50) Kev: Okay, I don’t know what those are (0:46:52) Kev: Where’s the harvest season host as the start of NPC mod? Where’s that mod? (0:46:58) Al: Well, someone just needs to make the mod then. Nexus mods don’t actually make the mods, t

Opening Up: A Podcast
Fiction as a Pathway to explore History and Conflict

Opening Up: A Podcast

Play Episode Listen Later Mar 30, 2025 56:45


In this episode, we bring you a talk from Ava Homa, the first Kurdish woman writer to publish a novel in English. In September 2024, Homa spoke at the Middlebury Institute for International Studies at Monterey. Professor Sharad Joshi provides an introduction.  Homa is an acclaimed author, speaker, activist, and faculty member at California State University, Monterey Bay. Her debut novel, Daughters of Smoke and Fire (HarperCollins & Abrams, 2020), was featured in Roxane Gay's Book Club, the Unplugged Book Box, and Women for Women International. Learn more here: https://www.avahoma.com/bio  This event was co-sponsored by BIPOC Voices at MIIS and the CT Collaborative.

SOYONS GOURMANDS
Bœsenbiesen : Théâtre alsacien "Kohle, Hàuij un Miis"

SOYONS GOURMANDS

Play Episode Listen Later Nov 14, 2024 3:12


Retour sur scène pour le groupe théâtral de l'ACSL Bœsenbiesen ! Pour cette nouvelle saison, les acteurs vous proposent de découvrir la pièce "Kohle, Hàuij un Miis". Une comédie paysanne en trois actes, écrite par Bernd Gombold. André Schmitt, membre de la troupe, nous en dit plus sur ces représentations qui débuteront ce dimanche 17 novembre à la salle des fêtes.Informations pratiques : Du 17 novembre au 01 décembre 2024Salle des fêtes - 28, rue Schmittlach 67390 BœsenbiesenTarif : 10€Réservations au 03 88 85 33 41Hébergé par Ausha. Visitez ausha.co/politique-de-confidentialite pour plus d'informations.

Direct Selling SHIFT with Blake Mallen
Why Resilience is a Superpower and the Rise of the MIIS with Wes Linden

Direct Selling SHIFT with Blake Mallen

Play Episode Listen Later Jun 24, 2024 70:20


Joining us from London, UK is Wes Linden, a best-selling author and top-rated speaker who leads an organization that achieves staggering annual sales figures in the hundreds of millions. Known as a champion of team culture, Wes brings 26 years of experience to the table, and his story is a compelling example of how resilience and dedication can lead to extraordinary success.  A DSN PRODUCTION The Shift podcast is presented by Direct Selling News (DSN), the most trusted media source in the direct selling channel for over two decades. From supporting executive communities from more than 1,000 companies, over 200 issues of Direct Selling News magazine, and our annual Global 100 list we've consistently delivered professional reporting on vital industry news, trends, highlights, and insights. Now, for the first time, we're extending this level of insight and credibility directly to YOU! the most important and powerful Distributor community across the globe! MEET YOUR HOST BLAKE MALLEN, a billion-dollar brand builder and community marketing expert, is the perfect person to bring this content to life. With 25+ years of field, ownership, and executive experience generating $3B+ in revenue, Blake brings a fresh and unique perspective from across direct selling industry, He is passionate about the power of potential and works with companies and communities to make the shifts needed to discover and develop theirs.

Opening Up: A Podcast
Peacebuilding and Reconciliation in the Balkans

Opening Up: A Podcast

Play Episode Listen Later May 2, 2024 51:09


On today's episode, we are excited to share a story of an experiential learning opportunity for exploring peacebuilding and intercultural competence (ICC). The CT interns lead a conversation with professor Thor Sawin. At the time of recording, Sawin was associate professor at the Middlebury Institute of International Studies at Monterey, and has since taken on the role of Associate Dean of Language Schools for curriculum. Sawin has 20 years of teaching experience at the undergraduate and graduate levels in the United States, Lithuania, South Korea and China, as well as in summer secondary-level programs in Korea, Taiwan and Albania. Sawin has led several experiential learning trips to the former Yugoslavia to explore national identity, education, language, and culture, and how these and other factors fuel tensions and conflict within each country. This is a longstanding course at MIIS and offers an invaluable opportunity to see and understand post-conflict reconstruction, language and communication, and national identity in process. ·        For a story on the 2022 trip: https://www.middlebury.edu/institute/advancing-your-career/career-guide/field-work-students-share-photos-immersive-peacebuilding-course ·        For information about the most recent trip: https://sites.miis.edu/balkans/ ·        About Thor Sawin: https://www.middlebury.edu/announcements/announcements/2023/04/thor-sawin-appointed-associate-dean-language-schools ·        About Thor Sawin:https://www.middleburycampus.com/article/2023/04/thor-sawin-named-new-associate-dean-of-middlebury-language-schools-for-curriculum

Into the Aether
The Joke from Dinner (feat. PAX, Vampire Survivors, Children of the Sun, Slice & Dice, The Last Story, Murder by Numbers and One Shot)

Into the Aether

Play Episode Listen Later Mar 27, 2024 91:15


This week's episode is PAXed with games, hosts, and Original Characters. Discussed: freesound.org, Darn Tootin, PAX East, Vampire Survivors Adventure Mode, Children of the Sun, Slice & Dice 3.0, Portrait vs Landscape mode, the Backbone, how to fiid your Miis, The Last Story, Murder by Numbers, One Shot, NOT Dragon's Dogma 2, another shot---Find us everywhere: https://intothecast.onlineBuy some merch if you'd like: https://shop.intothecast.onlineJoin the Patreon: https://www.patreon.com/intothecast---Follow on Threads: https://threads.net/@intothecastFollow on Tumblr: https://intothecast.tumblr.com---Follow Stephen Hilger: https://stephenhilgerart.com/Follow Brendon Bigley: https://threads.net/@brendonbigleyProduced by AJ Fillari: https://bsky.app/profile/ajfillari.bsky.social---Season 6 Cover Art by Scout Wilkinson: https://scoutwilkinson.myportfolio.com/Theme song by Will LaPorte: https://instagram.com/ghostdownphoto---Timecodes:(00:00) - Intro (03:06) - Outro (04:09) - The Penny Arcade Exposition EAST 2024 (04:21) - Vampire Survivors Adventure Mode | #wario4vampsurv2k24 (13:09) - Children of the Sun | A much bleaker game than the title would suggest (23:20) - Slice & Dice | I wish I was playing this game instead of editing rn (31:58) - Gameboy Phone and Demos (42:03) - aaaaaaaaaaAAAAAAAAAAAAAAAAA (42:50) - Into Mii Aether (45:06) - The Last Story | Final FantasWii (01:06:42) - Murder By Numbers* | *Sonic the Hedgehog (01:13:28) - One Shot | A game about shrimp (01:28:26) - Wrapping up ---Thanks to all of our amazing patrons including our Eternal Gratitude members:GrokCorey ZDirectional JoySusan HOlivia KDan SIsaac SWill CJim WEvan BDavid Hmin2Aaron GVErik MBrady HJoshua JTony LDanny KSeth MAdam BJustin KAndy HDemoParker EMaxwell LSpiritofthunderJason WJason TCorey TMinnow Eats WhaleCaleb WfingerbellyJesse WMike TCodesWesleyErik BmebezacSergio LninjadeathdogRory BA42PoundMooseAndrewJustin MPeterStellar.BeesBrendan KScott RwreckxNoah OMichael GArcturusChris RhepaheCory FChase ALoveDiesNick QWes KChris MRBMichaela WAdam FScott HAlexander SPTherese KjgprintersJessica BMurrayDavid PJason KBede RKamrin HKyle SPhilip N ★ Support this podcast on Patreon ★

Learn Somali Langauge
Household items

Learn Somali Langauge

Play Episode Listen Later Mar 21, 2024 3:37


This episode delves into Somali household items: "Miis" (table), "Kursi" (chair), "Shawlad" (stove), "Daah" (curtain), and "Talaajad" (fridge). Each item holds cultural and practical significance, from gathering around the table to preserving food in the fridge --- Support this podcast: https://podcasters.spotify.com/pod/show/learnsomalilanguage/support

You Like the Worst Stuff
You Like the Worst Stuff #509 - Uno Will Always Be There

You Like the Worst Stuff

Play Episode Listen Later Dec 6, 2023 31:45


Does Microsoft want Game Pass on every screen bigger than a PlayDate, or do they not? These days, not even Clippy's C-suite is sure. But it still seems like they're gonna be the first to slowly back away from manufacturing consoles. Also in this episode... – I DON'T OWN YOU: Now you can't even keep your Naked and Afraid episodes anymore. – THAT'S MY PURSE: Fourhman found some new Miis! – AND FOR YOU: a free Steam code! This podcast is mixed by Joe Fourhman and includes Joe Haygood, Tony Sadowski, Joe Fourhman and Kat Riley on vocals. You can download the podcast directly from here or click on one of the links below to subscribe. This episode features “Arcade Puzzler,” “Arcade Heroes,” and “Coin Op Chaos” by Eric Matyas, ⁠⁠⁠⁠⁠⁠www.soundimage.org⁠⁠⁠⁠⁠⁠. Photography sourced from Pixabay.

Opening Up: A Podcast
Strategic Empathy and Strategic Weapons

Opening Up: A Podcast

Play Episode Listen Later Oct 23, 2023 34:16


Strategic empathy is the sincere effort to identify and assess patterns of behavior and the underlying drivers and constraints that shape those patterns.  In a CT Collaborative-funded research project, a team from the James Martin Center for Nonproliferation Studies at MIIS explored the utility of this concept for understanding the acquisition, threat, and use of strategic weapons. In this episode, we offer selections from a 2023 webinar describing the project's insights. Through case studies involving three US adversaries – Russia, North Korea, and Iran – the authors suggest that a more holistic, nuanced understanding of the adversary can inform effective policy responses. The CNS team included Sarah Bidgood, Robert Carlin, Siegfried Hecker, Jim Lamson, and Hanna Notte. You can read their full report at our website: https://www.middlebury.edu/conflict-transformation/supporting-faculty-research/spring-2022-grant-recipients  

Sanctions Space
Jason Blazakis on the Future of the Wagner Group

Sanctions Space

Play Episode Listen Later Oct 13, 2023 23:28


‘I think the risk is still high. It's going to take some time for the Wagner Group's new leaders to step into those roles… I still see the organization as a significant threat to international peace and stability' In the latest episode of the Sanctions Space Podcast, Justine is joined by Jason Blazakis, Professor of Practice, Nonproliferation and Terrorism Studies; Director of Center on Terrorism, Extremism, and Counterterrorism at the Middlebury Institute of International Studies. Speaking on the margins of the ACAMS Vegas conference, they discuss the implications of recent Wagner Group developments – including its new leadership, strength, and relationship with the Russian government - and how we can counter the group's ‘Swiss Army knife' malicious activities, such as electoral interference, misinformation, and taking advantage of failing states. Jason Blazakis is a professor at the Middlebury Institute of International Studies (MIIS) where he focuses on threat financing, sanctions, violent extremism, and special operations related research. He is also the Director of MIIS's Center on Terrorism, Extremism, and Counterterrorism where he directs research on domestic terrorism, terrorism finance, recruitment, propaganda, and the use of special operations to counter transnational threats. Read more here: https://www.middlebury.edu/institute/people/jason-blazakis

Opening Up: A Podcast
Indigenous Perspectives on Conflict within the Amazon Basin

Opening Up: A Podcast

Play Episode Listen Later Sep 25, 2023 34:16


 Dylan Moglen and Alex Christodolou are two recent MIIS graduates. In 2022, they participated in a research project that fundamentally reexamined the definition of conflict, resolution, and transformation, focusing on communities that occupy a unique yet powerful space in the global imaginary: Indigenous communities living in the Amazon basin. In total this project engaged in dialogues with leaders and thinkers from over 9 different ethnicities in communities surrounding Leticia, Colombia, in the Pastaza region of Ecuador, and with communities and organizations near Nauta and Pucallpa, Peru.  In this conversation with CT Collaborative director Sarah Stroup, Dylan and Alex explore the insights from their fieldwork for understanding and engaging in conflicts, and invite us to reflect on the relationship between humans and their environment as central to our understanding of conflict. This research project was one of ten inaugural research projects funded by the Conflict Transformation Collaborative in 2022.  They recommend a few additional resources as supplemental material: Davis, Wade. (2010)  The wayfinders : why ancient wisdom matters in the modern world / Wade Davis  UWA Publishing Crawley, Canadian Broadcasting Company W.A  Slutkin, G. (2013). Violence is a contagious disease. The Contagion of Violence. Institute of Medicine.  www.cureviolence.org/wp-content/uploads/2014/01/iom.pdf GINTY, R. M. (2008). Indigenous Peace-Making Versus the Liberal Peace. Cooperation and Conflict, 43(2), 139–163. http://www.jstor.org/stable/45084517 The Territory (2023) Documentary featured on Disney+ Mihnea Tanasescu (2013) The rights of nature in Ecuador the making of an idea, Vrije Universiteit Brussel,  

Two Nerds Podcast
Our Top 5 TV Show INTROS | TNP EP. 99

Two Nerds Podcast

Play Episode Listen Later Jul 24, 2023 79:39


TV show intros can make or break your viewing experience, which is why on this episode we're sharing our top 5 TV show intros of all time! We also talk about making Miis, Nic skipping Love & Death AND rewatching Ninjago, Jackson's stalker tendencies, and growing beards? ❯ Follow Us on the Internet: https://linktr.ee/thenerdiestpodcast ❯ Merch: www.thenerdiestpodcast.com ❯ Twitter: The Nerdiest Podcast - https://twitter.com/NerdiestPod Nic - https://twitter.com/NerdiestNic Jackson - https://twitter.com/GlasStudios ❯ Instagram: The Nerdiest Podcast - https://www.instagram.com/thenerdiestpodcast/ Nic - https://www.instagram.com/nic._.barrett/ Jackson - https://www.instagram.com/theglasstudios_/

ROAR
Taking Ownership of Entry Level Positions

ROAR

Play Episode Listen Later Dec 16, 2022 26:14


One of many things that soon-to-be graduates worry about is how to apply the skills and knowledge obtained in the classroom to the real world. Entry level positions are no longer truly "entry level"- future graduates will need to go in with ideas at the ready. So how can future graduates implement things, such as localizability checks and content briefs, that were learned in classes and inject them into the company? In this episode, we talk to Yelena Proskurin, Assistant Professor of Professional Practice at the Middlebury Institute of International Studies (MIIS), about her experience implementing new workflows and processes during her professional career and how future graduates can apply the topics that they learned during their time at MIIS to entry level job positions.

Augmented - the industry 4.0 podcast
Episode 101: How Academia Shapes Manufacturing with John Hart

Augmented - the industry 4.0 podcast

Play Episode Listen Later Nov 2, 2022 41:31


Augmented reveals the stories behind the new era of industrial operations, where technology will restore the agility of frontline workers. In this episode of the podcast, the topic is "How Academia Shapes Manufacturing". Our guest is John Hart (https://www.linkedin.com/in/ajhart/), Professor of Mechanical Engineering and Director at the Center for Advanced Production Technologies at MIT. In this conversation, we talk about John's research on micro and nanotechnology and material science, which universities and colleges that teach manufacturing, the role of MIT in this ecosystem, and why now is a key moment in manufacturing history. If you like this show, subscribe at augmentedpodcast.co (https://www.augmentedpodcast.co/). If you like this episode, you might also like Episode 92 on Emerging Interfaces for Human Augmentation (https://www.augmentedpodcast.co/92). Augmented is a podcast for industry leaders, process engineers, and shop floor operators, hosted by futurist Trond Arne Undheim (https://trondundheim.com/) and presented by Tulip (https://tulip.co/). Follow the podcast on Twitter (https://twitter.com/AugmentedPod) or LinkedIn (https://www.linkedin.com/company/75424477/). Trond's Takeaway: There has never been a more interesting time to be in manufacturing or to watch manufacturing. The tremendous breakthroughs that we are about to witness have been made possible by a confluence of emerging technologies and startup innovations, as well as a growing awareness of the importance of building human-centric technologies. We are indeed at a crossroads with profound challenges in the growing talent shortage, the need for workforce training, an aging industrial base, and the demands for manufacturing competency from the wider innovation ecosystem. We have to make progress fast, and innovations are just maturing to be able to do so at the scale and pace required. It will, again, be amazing to watch the manufacturing industry. Parts of it will perhaps, again, become the industry of industries. Transcript: TROND: Welcome to another episode of the Augmented Podcast. Augmented reveals the stories behind the new era of industrial operations where technology will restore the agility of frontline workers. Technology is changing rapidly. What's next in the digital factory, and who is leading the change? And what are the skills to learn and how to stay up to date on manufacturing and industry 4.0. In this episode of the podcast, the topic is How Academia Shapes Manufacturing. Our guest is John Hart, Professor of Mechanical Engineering and Director at the Center for Advanced Production Technologies at MIT. In this conversation, we talk about John's research on micro and nanotechnology and material science, which universities and colleges that teach manufacturing, the role of MIT in this ecosystem, and why now is a key moment in manufacturing history. Augmented is a podcast for industrial leaders, for process engineers, and for shop floor operators hosted by futurist Trond Arne Undheim and presented by Tulip. John, how are you? Welcome. JOHN: I'm well, Trond. Great to see you. Thank you for having me. TROND: Well, I'm excited to have you talking about...well, hopefully, a lot of different things, but how academia gets to shape manufacturing, this fascinating venture that is manufacturing. But you yourself, John, you grew up in Michigan, is that right? You were close to this from an early age. JOHN: I was close to it. Yeah, I grew up in Royal Oak, Michigan, a suburb north of Detroit. If you know the Detroit Metro area, there are the mile roads, and the Detroit River is sort of Zero Mile. And I grew up between 14 and 15 Mile Roads, so in the hotbed of the good, old U.S. auto industry. TROND: Well, exactly. Because looking a little bit at your background here, you spent quite a few years as a summer intern at General Motors before you got yourself to...or actually perhaps in the beginning, in your undergrad years from UMichigan, is that right? JOHN: I did. After my first year at UofM, I worked as a summer intern at GM and went back a few years in a row in different roles in different areas. And honestly, when I decided to pursue a graduate degree and ended up at MIT, I thought I might just get my master's and go back and work in the auto industry, but things changed, and here we are today. TROND: Well, here we are today. You got yourself an undergrad from UMichigan. And you worked there for a little while, I believe, but then came to MIT with a master's, Ph.D. This is way back. But you won the prize for the best doctoral thesis in micro and nanotechnology. So that set you off on the path to rediscover nanomaterials, I guess. JOHN: Yeah, well, it's a really maybe exotic combination of topics. My master's thesis was on precision machine design, the design of these large mechanical couplings for industrial robots. And then, for my Ph.D., with the same advisor, I worked on carbon nanotube synthesis. But there you have the dipoles of manufacturing research, materials, processing, and mechanical design that have shaped how I've taken things forward since then. TROND: Well, but it is in these unique combinations that innovation starts to occur, right? JOHN: Yeah, exactly, combining different topics. And that's one reason I love manufacturing is that it is the union of materials processing, and automation, and software, and now also getting more interested in the organizational workforce aspects. It's a very rich, multidisciplinary layered topic. TROND: Yeah. And we'll explore this both from the organizational angle, and, indeed, I'm super interested in this material angle on things because it seems to me like you're exploring the very, very small nanostructures, but then you're then printing them on the very large canvas. So you're exploring materials from one extreme to the other. JOHN: Yeah. Well, it depends on your objective and what topic you're working on. There are cases in our research where we need to understand the formation of materials, not quite from the atom up but from the nanoscale or microscale up. And there are cases where we more or less abstract or coarse grain those link scales and focus on macroscale properties. TROND: Well, and then you also focus quite a bit on teaching. I noticed that you actually launched the first massive online course on manufacturing processes, and hopefully, we'll get to this a little bit as well. JOHN: Sure. TROND: But teaching and basically working on the next generation of manufacturers, whether they be the engineers or really anybody else, has certainly been one of the big challenges in manufacturing really forever. What is it that fascinates you so much about teaching this to a grander audience than the usual university audience? JOHN: Well, first, I'll say I believe that the top priority of universities, including in the area of manufacturing, is to educate future leaders and engineers. That said, the number of people we educate on our campus is a small fraction of those who could really benefit from what we teach and the way we teach. And that's not just geographically, but it's also in terms of their role in the workforce. So I believe manufacturing education should address all levels of the workforce. And to get at your question more directly, when I came to MIT, I was asked to take over our core undergraduate manufacturing class in the Department of Mechanical Engineering. And as I learned to teach the class for myself, I was intrigued by this emerging trend of digital learning, and this was 2015, 2016. And I was able to get some funding from MIT internally to create an online version of the course that would be offered free to the world, and probably 100,000 People have taken it so far. And it's been a great experience and evidence of how there is very broad interest in manufacturing really across the world. TROND: 100,000 people have taken this course. JOHN: Yeah. Well, I'll say 100,000 people have signed up for the course. This is the classic trade-off with online courses. It doesn't mean 100,000 people complete the course. It means that number signs up and hopefully took something away from it. It also speaks to the flexibility. You can sign up for a course and maybe just listen to one lecture, but if you take something valuable away from it, that's great. TROND: So I wanted to talk a little bit about how academia shapes manufacturing. And I know that there are, you know, you and I work at MIT, and you've had experiences obviously at University of Michigan. But there are other manufacturing centers and institutes all around the world. Could you lay out this landscape a little bit for us so that we get a sense of where the excellent centers of manufacturing are located? I mean, one structure, just to pick that, is manufacturing institutes, and I know that's sort of dear to your heart for a couple of different reasons that we'll get into. But what are some of the centers beyond MIT where there is activity that is organized in a way that really is something to focus on? JOHN: First, I think of in the U.S., Carnegie Mellon, Georgia Tech, Purdue, Michigan, Stanford, places that have defined manufacturing centers or have a body of work that relates to manufacturing that I would say there's a critical mass of faculty, and students, and affiliation with industry. Also, Penn State in the area of additive manufacturing and product design. It's hard to be comprehensive. I don't want to forget anyone big, but that's a sample of some of the notable ones. Internationally, a lot of activity in Europe; I admire the University of Cambridge, the Institute for Manufacturing there, where manufacturing is more or less a department, or it's within the Department of Engineering, which is analogous to what we would say is a school or college of engineering here in the U.S. And they have a broad set of activities that have been there for decades focused on manufacturing at the IFM. TROND: And if you think about the best schools to get educated in this topic, is it necessarily only the top brands? I mean, certainly, they have different roles. So when it comes to undergrads or even shorter, or I guess even community colleges have a really fundamental role in the formation of this sector, can you talk a little bit about that? JOHN: Oh, for sure. When you think of manufacturing education, we must think of the full stack of institutions that educate the workforce, from vocational institutions to community colleges where the student's goal may just be to complete a vocational program or complete a two-year degree and then exit the workforce, all the way to the four-year degrees, advanced degrees, and executive education. And given how manufacturing is paramount in the workforce and the economy, we need to educate folks at all those levels. But by far, the largest number of people are at those vocational community college levels and then to the bachelor's level. So I have a Ph.D. I love to mentor Ph.D. students. But that's a small fraction of the manufacturing workforce. TROND: What about in the U.S. setting? There's something called the Manufacturing USA, and there are these institutes that have sponsorship from various government agencies, most of them through the Department of Defense. But there's also a bunch at the Department of Energy and one, I guess, from the Department of Commerce. What is the role of basically government-sponsored sort of research and innovation activities in this field? It would strike me, I guess, that historically, it's quite important. JOHN: Certainly. You're alluding to the manufacturing innovation institutes, the MIIs that were started during President Obama's administration. Actually, MIT's work, the Production in the Innovation Economy study, and the Advanced Manufacturing Partnership, which emerged from that, was key in scoping the MIIs, and now there are 16 or so around the country. It's one example of public-private partnership. Public-private partnership is key to cultivating interest in manufacturing and also providing resources for technology translation and commercialization. I think the MIIs have had a great impact on awareness of manufacturing, on R&D, and really applied research in some critical technology areas. But it's only a small part of what we need to do to regrow and expand our industrial base in the U.S. TROND: So I want to move us shortly to MIT to discuss both your own research activity and how extensively you are now aiming to take a more organizing role to kind of get more out of all of the exciting work that's happening at MIT. But before that, I just spotted perhaps an older project of yours that I thought was extremely cool. You were once called a nanoartist, and you had this NanoArt Nanobliss gallery with visualizations. You previously mentioned Obama. I believe you made a NanoArt structure called Nanobama or something of that sort. How did this come about? And, again, I mean, I'm guessing this just sort of testifies to your interest in science communication as much as in the depths of science, which we'll get into in a moment. JOHN: You got it. The inspiration was how do we communicate what we're doing in the lab to broader audiences just to make them aware of what's happening in new technology, new materials? In that case, it was nanotechnology. If you don't mind, I'll tell you a bit more of the story. When I was an assistant professor at Michigan, we were doing a lot of work on carbon nanotube manufacturing, which was a follow-on from my graduate work at MIT. And I admired President Obama, or he was a presidential candidate at that time. And without implying a political inclination, I somehow put together the words nano and Obama in my mind. TROND: [laughs] JOHN: And I said, wow, it would be cool to have a Nanobama. So one thing led to another, and I actually worked with some students in my group to fabricate these little portraits out of carbon nanotubes representing Shepard Fairey's portrait of Obama that was used widely during that first presidential campaign. And I just posted it online, I think one day after the election, and it took off. It went viral, so to say, and was featured as Nature's Image of the Year. It was printed on the newspapers you used to get as you walk onto the subway in the morning around the world. There was a company that would syndicate this stuff, and they just sent it around. So it got a lot of attention. And it showed me the power of an image in communicating something. And, of course, President Obama, that was a historic election. The play on words was exciting, and also the fact that it was a little bit intriguing science and technology that was nano was interesting. And one more thing, a colleague of mine at Michigan then was working in the White House, and he said, "Hey, can you send us a Nanobama?" So I made this frame with a little piece of the real material, and a picture of it from the microscope sent it to Washington. I didn't hear anything about it until I got a call from the White House asking me to declare the value for the President's tax return because he decided to keep it; I kid you not. And then, after Obama left office, I was with my family at a bookstore in Wellesley, and I saw the book, the retrospective book of Pete Souza, the White House photographer. And I opened up the book, and I see a picture of Obama and John Boehner in the Oval Office in the middle of this book. And right on the doorframe is the Nanobama. So it actually made it to the White House, which was a pretty awesome feeling. TROND: It must be an awesome feeling, and, again, I think that, especially in this field of manufacturing which is so challenged at times, right? And people are talking about how these factories are greedy, or is this a great job, or whatnot. And there have been all of these historical moments. But then there is also this fascination around the topic of certainly of technologies and the excitement around it. Why don't we continue a little bit on this strand before we get into sort of the overall role of MIT? I'm really curious about how your research has evolved. So generally, I get that you're combining these nanostructures with manufacturing and materials research, and certainly, you have applied it to additive manufacturing. How would you say that your research has evolved over these years? What are the things that you have been doing? I've picked up on a few things that I definitely wanted to cover. I mean, certainly, you've been working on this industrialization of 3D printing, both as a research area and as a commercial area. Carbon nanotubes must have been kind of where you started. I'm curious where that work is going. And then I saw that very recently, with a student, you've been doing some work that I'm personally very enthused about, which is a plant-derived composite that might replace, hopefully, plastics with sort of a hardness and stiffness that is somewhere at the boundary between conventional plastics and metals. I mean, for me, I don't quite see how all of these things are intimately connected. Where do you go for, you know, where's my next proposal here, and where's my next patent? JOHN: They aren't necessarily closely connected. But I like to say that the themes are typically one or more of materials, manufacturing, and mechanical systems or automation. And what I love about manufacturing, especially in the materials domain, is to control a process, to understand a process, and then to do something new, you need to investigate its fundamentals. And sometimes, you need to design a new instrument or machine to get the job done. So our work is often problem-inspired or opportunity-inspired. Like, the cellulose work that you mentioned recently was actually sponsored by a large consumer products company interested in a more sustainable composite material that could be used in packaging. And we looked at potential routes to formulating different materials, and we landed on cellulose. And then, we developed a formulation, a mixture of cellulose nanocrystals and polymers that ended up having exciting mechanical properties, particularly very high hardness, and toughness, more so than existing polymers. And another unifying theme is scalability. It's important not to worry too much about scalability in the early stage of research, and there's lots of amazing research that's just for science. But we like to do things that we hope will be scalable one day, so choosing ingredients that would be cost-effective or using techniques that could be industrialized, even if the techniques look very different in the lab. And maybe I've lacked to give a precise definition or focus, but I think it's also indicative of the broad span of manufacturing. And manufacturing has many, many dimensions beyond the ones that we work on in my lab at MIT. TROND: Well, you kind of answered a question that I was going to ask, too, which is it doesn't seem like you start in a linear fashion, you know, in other words, you start with some sort of basic problem that everybody in their literature has established and then you move to this, that, or the other. Sometimes it comes from a company. The challenge comes from a company, but you formulate the solution completely. It seems to me that students also have lots of ideas and kind of formulate projects. Talk to me a little bit about this process of where the problem comes from versus where the solution and impact comes from because you seem to...sometimes the output truly is just, you know, like, in this case, art or a physical prototype, and you're sort of happy with that outcome. Other times, you're actually delivering something into, presumably, eventually, an assembly line. JOHN: Yeah. And we work as hard as we can on technology translation, both in terms of the knowledge that we publish but also in terms of the steps that we take to spin technology out. You're right; the early stage is very important. And I like to often see the early stage as a collaboration between myself and the researchers. And in many cases, the core idea we end up pursuing comes largely from the research or the research team. In many cases, it might be seeded by the interest of a sponsor or an idea I have, and then we work together on actually figuring out what's the approach, what are the outcomes, and what's the path to success. MID-ROLL AD: In the new book from Wiley, Augmented Lean: A Human-Centric Framework for Managing Frontline Operations, serial startup founder Dr. Natan Linder and futurist podcaster Dr. Trond Arne Undheim deliver an urgent and incisive exploration of when, how, and why to augment your workforce with technology, and how to do it in a way that scales, maintains innovation, and allows the organization to thrive. The key thing is to prioritize humans over machines. Here's what Klaus Schwab, Executive Chairman of the World Economic Forum, says about the book: "Augmented Lean is an important puzzle piece in the fourth industrial revolution." Find out more on www.augmentedlean.com, and pick up the book in a bookstore near you. TROND: You have commercialized at least two ventures together with others at MIT and external people as well that I know about for sure. I wanted to just briefly mention both Desktop Metal and VulcanForms. Let's perhaps cover Desktop Metal first, so that's a 3D printing company. Tell me how that got started and what your role was there. JOHN: So I was very fortunate to be a member of the founding team of Desktop Metal. So there were seven co-founders, and we launched the company in early fall of 2015. And Ric Fulop, who's the lead founder and CEO, approached me at that time, and he heard that I was interested in working on 3D printing and, of course, knew a bit about my background in manufacturing and machine design and asked me to jump on board. And funny story, how just connections persist over the years; I actually knew Ric when I was a grad student because I was doing my carbon nanotube work using the space of now my colleague, Yet-Ming Chiang. And at that time, Yet and Ric were launching A123 Systems, a successful battery company. So that was a reason why I think Ric knew to get in touch with me when he heard about me. And serendipity was a great experience. TROND: Serendipity when you are in the right places, right? If you're hanging around Yet-Ming Chang, yeah, that's right, very special serendipity. Tell me a little bit about VulcanForms. Until very recently, you couldn't talk so much about it. Nowadays, you did go out in New York Times. I've read that piece. So there is a little bit more detail around it. Let me ask a very basic and perhaps dumb question, large-scale metal 3D printing, what's the big deal there? I thought didn't Desktop Metal do 3D printing? So it's kind of a dumb question. Why is there a second company? Is there really such a variety? I think that the regular person just thinks 3D printing is 3D printing. JOHN: 3D printing is a broad and deep subject. Like, first of all, 3D printing processes exist for polymers, for metals, for many other materials. And there are even several 3D printing technologies for metals. I'll tell the origin story for VulcanForms quickly if that's okay, and then get back to the question. So when I came to MIT as faculty in 2013, I had been a professor at Michigan for a few years. And I landed, and one of the topics I thought of looking into was 3D printing. I was actually asked by a colleague to teach a class not on 3D printing, but I was able to propose the topic. And in that class, there were many incredible students. One of them, named Martin, stuck around at MIT after finishing his master's in manufacturing, and we ended up comparing notes and launching VulcanForms in 2015, a little bit before Desktop Metal came to be, but not that long before. And we stayed quiet for seven years. We raised our seed round a couple of years ago. And the focus of the company is number one, laser-based metal additive manufacturing. And second, while we've built our own additive technology, we're a manufacturing company. So we produce parts at scale, and that is a real need and has been a barrier to growth of the additive industry. There's so much interest and uptake in additive. But the ability to achieve high-quality production using additive as the formative step in the process at scale has largely been untouched. So from the early days, we thought that we could approach the market with that plan to become a manufacturing company. TROND: Staying quiet for seven years that can't have been [laughs] particularly easy. JOHN: Yeah, it's not easy, but it's very, very worth it because we got to focus. And also, there are different boundary conditions that allow you to keep your head down and get work done, and one of them is having great and patient investors who believe in your approach and who see the progress behind the curtain. And as a result, we felt we would hold off launch. And we were fortunate to get picked up by the New York Times earlier this summer. And now we're excited to talk about what we do. TROND: Yeah, that article did hint a little bit at what your printers can print that others cannot and kind of at what scale. Can you give some examples of the kinds of things that you are now contracted to print or are perhaps already printing? JOHN: So the company is focused on a variety of industries, generally industries where high-value metal parts are difficult to manufacture and where there is a real pent-up need for more agile, high-value manufacturing medical devices such as medical implants, semiconductor components, not microchips but cooling devices for various computer systems. We have a lot of business in the aerospace and defense area, working with several of the defense primes, both on additive parts and on machining, honestly. The company, as described in the New York Times article, we acquired a machine shop in Newburyport, Massachusetts, earlier this year. And that was twofold, one because in order to deliver finished parts, you need to often integrate additive with machining. So it's not just 3D printing; it's building a stack of software and physical processes to create a finished part. Second, advanced machining is also a digital manufacturing technology, and as a company, we're very interested in applying our capabilities as a digital manufacturing organization to the area of CNC machining as well. TROND: So, taking that experience then from these two companies and your vast interest and research area plus your interest in communication, what is it that you're now focused on at MIT more largely? That's another kind of secret that's slowly being let out. But you have had this notion and have shared this with me and others, obviously. There was a seminar open to whoever was invited, I think, but not a full public launch. Manufacturing at MIT has historically been quite important, but you think that there's even more, to be done. You lined up a couple of the projects, but there are many more things that MIT has done. Could you maybe just briefly address the role of MIT historically in influencing manufacturing? And what else is it that you now want to accomplish? JOHN: Yeah, for sure. And since I came to MIT nine years ago, I've learned of the incredibly rich history that the institute has in manufacturing, both on the technology side, you know, in the mid-1950s, building among the first CNC machines, ultimately transformed commercial aviation in 1980 building one of the first 3D printers in the world, and so on. But not only that, but also, historic accomplishments in the social sciences, understanding the globalization of manufacturing, you know, what delineated the U.S. versus the Japanese auto industry in the 1980s. What is the intrinsic role of manufacturing in innovation, the production, and innovation economy led by my colleague Suzanne Berger in around 2010. And then broader than manufacturing, though, the work of the future study just a couple of years ago looking at the connection between technology and work. So looking at all those accomplishments and understanding the present moment that we're in, which I can also reflect on later, I've been exploring how to create a new presence for manufacturing at MIT. And the term manufacturing at MIT is more or less a placeholder representing the community of faculty and students across disciplines, both technology and social sciences, that touch on all the dimensions of manufacturing. So as we've returned from Zoom life to more in-person life, I've been making my way around campus and building a team of folks, faculty advisors, external advisors, industry partners, and so on to hopefully put forward a new center at MIT that has a focus on manufacturing across the disciplines. And this is not to replace existing activities but just to augment those activities and bring industry together with us to support research, to lean deeply into workforce training programs, to collaborate with public organizations at the state and federal level and internationally, and also hope to cultivate more entrepreneurship. Because my experience, fortunate experience as an entrepreneur over the past several years tells me that there's opportunity for more new companies that contribute to the future of manufacturing, whether they're manufacturing companies actually making stuff, whether they be software and services companies. Or perhaps the biggest need is hardware companies for whom manufacturing is a route to success. So you may not be manufacturing something yourself, or you may not be manufacturing goods for others, but understanding manufacturing and scaling a process is really key. And that intellectual DNA of manufacturing is more cross-disciplinary than ever. And I've observed over my nine years at MIT how there's just more engagement in manufacturing as a discipline, as this cross-disciplinary theme. And that's an area where I feel such a center can really play a role by adding something to the intellectual community across the institute. TROND: There are so many things that come to mind when you produce this narrative because, I guess, on the one hand, manufacturing is a little bit of everything. On the other hand, it is clearly very delineated because it's all about making things and making them at scale. And there's a whole industry, but, of course, every industry almost has a manufacturing arm. How do you delineate the subject of manufacturing? And I'm sort of curious, you know, at MIT, if you use a broad church definition, almost everybody there contributes to manufacturing. So that would be both a challenge and an opportunity, I guess. JOHN: Yeah, you're exactly right. So, first, within MIT, we have many collaborations with different departments and other research centers. And the nature of the collaboration depends on what the focus is. Second, when it comes to interfacing with industry, I've come to look at industry as kind of a grid where you could say the columns are the end users, say, aviation and space or consumer or construction. And then, the horizontal lines in the grid are technologies, robotics and automation, 3D printing, software and IT, et cetera. And getting a little bit in the weeds of the organization here, so first, we're working on launching a flagship industry consortium, or we're recruiting flagship industry partners for a new center. And those will be companies, world-leading manufacturing companies across the grid. Second, we will operate consortia in different technology in industry areas that may be located within our center that may be in collaboration with others around MIT to really drive focus. And when industry comes and interacts with us, I want them to understand how their business fits into the broader spectrum. And we find particularly in the work related to 3D printing that companies appreciate being connected with peers across the value chain. They say 3D printing is materials at the frontend and finished parts at the backend, and there are some machines and software, and so on. When you bring companies together across their value chain, across their supply chain, under the umbrella of an academic organization with this sort of problem-solving mindset, we find that that can be valuable to the companies that we partner with. TROND: And, John, there's obviously a scale at MIT that's hard to replicate for any university or school just because there are so many people involved in technical innovation. But on the other hand, I would say there has been a sense that other sectors if you could call them that, have always been moving much faster than manufacturing. And, you know, okay, fine, there are industrial revolutions, but the ones we talk about now as industrial revolutions are more, you know, they are maybe on the software side and stuff, but that the core of manufacturing it may be because of its inherent nature. It's complex; it's about physical infrastructure, at least a lot of it still. So it's hard to innovate in that sector. Would you say that one of the ambitions you have with this manufacturing at MIT initiative is to speed up that innovation? And if so, what are the mechanisms that would bring manufacturing as a whole, I guess, on an even faster sort of clip? JOHN: First, if I look within MIT, we see the opportunity to combine the physical side, the mechanical engineering, the material science, with the digital side, with software, and controls, and computation. And that's an area where it's clear that new technologies can be de-risked, can be scaled more quickly. And it really requires this symbiosis of the physical processes and the digital intelligence. Second, I think we can do better research. I can do better research by understanding where the big problems and opportunities are. And by connecting closely with industry, forming networks with various stakeholders, we can define better problems that we can ask our students to solve. And third, I've noticed, especially over the past year with all the geopolitical discussions and the imperative for sustainability, that we're at a time where there's this alignment between industry and government and the investment community and manufacturing, physical manufacturing, physical industry is vital. We can't do enough there to catch up, to grow. And I think that's a real opportune moment to recognize that while I think the pendulum has swung to the digital world and software over the past 10, 20 years, life has changed for the better in so many ways. We have to focus on the physical world now, especially to address the climate crisis, and also think of how we can improve economic equality across our communities, how we can provide better job opportunities, how we can deliver education to individuals who don't have the opportunity to go to university or don't have the resources to travel, all those things. So that's another reason why, one, I see manufacturing as this rich, cross-disciplinary topic that I can file a patent and write some exciting papers and graduate with a Ph.D., but it means so much more to feel technology at scale. And second, you need the intersection of these disciplines to understand not just technology but organizations and human dynamics to create change and create positive impact. TROND: So I realized that we're going to have to cover... there are so many other questions I have for you is what I'm trying to say here. But my last question in this round, I think, is going to be one on...we briefly mentioned, or you briefly talked about augmentation. And you know that I have a special interest; obviously, the topic of the podcast and the title is augmentation. So there is something here about the tension, perhaps between augmentation and automation. How do you see that tension or the relationship between working from the human-centric perspective that technologies are in service to perhaps augment people and processes versus this automation perspective which maybe takes, and I'm paraphrasing here, a little bit more of an efficiency approach and tries to go for machine scale first and then just adjust everything later? How do you see those two things now, as perhaps, you know, manufacturing is coming into another kind of growth moment? JOHN: If I understood you correctly, I don't think they're mutually exclusive, right? Certainly -- TROND: No. Not necessarily. Not necessarily. JOHN: Certainly, manufacturing will become more automated in places where automation makes sense. Certainly, automation is challenging to implement to scale, to get right. But in some cases, the driver to more efficient technology-first manufacturing is automation. In other cases, and hand in hand with that, human workers and businesses, organizations can only become more effective and efficient, working in synergy with data and automation. I'll use the example of someone overseeing a 3D printer, a state-of-the-art 3D printer, and watching the screens to make sure everything is going well and doing a better job by being presented with information that shows, hey, this might be a problem, or there are no problems here, but being empowered to make that data-driven decision. And also, from my work outside of MIT, we find that folks who do best operating that advanced equipment with digital data might have a machining background. They might also have a passion for gaming on the side. So they might be used to sensing and responding to dynamic digital events. And that's another comment on skills evolving in the workforce too. TROND: Well, I mean, one thing that is for certain is that if MIT gets its act together on manufacturing, things will happen. I trust that we're going to have to come back and talk about a lot of emerging projects here in the coming years if you get people lined up. So very exciting. Thank you for speaking to me. Is there sort of a challenge that you want out there to the community when it comes to how, you know, not just academics can contribute to shaping manufacturing but how we all should think of these manufacturing challenges? Is it something that we should leave to experts right now because it's so complicated? Or are there ways that the broader interested public can get engaged in this problem? Is it possible to engage, and where should one engage? JOHN: That's a great question. First, to the general public, I'd say stop and think about what manufacturing means to you, or find one of your favorite things and look up how it's manufactured. Imagine the life, the journey of the product as it comes to your door. And second, I'd say the area where most of us can make an impact is in education and learning and contributing to our communities. Perhaps if you're an engineer working somewhere, you might want to teach at a community college one night a week if you have time in a future semester or explore ways that you can bring new knowledge, new technology to your organization if it makes sense. TROND: Exciting challenges. Thank you so much for sharing a little bit of what you're up to with us, John. JOHN: Thank you, Trond. TROND: You have just listened to another episode of the Augmented Podcast with host Trond Arne Undheim. The topic was How Academia Shapes Manufacturing. Our guest was John Hart, Professor of Mechanical Engineering and Director at the Center for Advanced Production Technologies at MIT. In this conversation, we talk about John's research on micro and nanotechnology and material science, which universities and colleges that teach manufacturing, the role of MIT in this ecosystem, and why now is a key moment in manufacturing history. My takeaway is that there has never been a more interesting time to be in manufacturing or to watch manufacturing. The tremendous breakthroughs that we are about to witness have been made possible by a confluence of emerging technologies and startup innovations, as well as a growing awareness of the importance of building human-centric technologies. We are indeed at a crossroads with profound challenges in the growing talent shortage, the need for workforce training, an aging industrial base, and the demands for manufacturing competency from the wider innovation ecosystem. We have to make progress fast, and innovations are just maturing to be able to do so at the scale and pace required. It will, again, be amazing to watch the manufacturing industry. Parts of it will perhaps, again, become the industry of industries. Thanks for listening. If you liked the show, subscribe at augmentedpodcast.co or in your preferred podcast player, and rate us with five stars. If you liked this episode, you might also like Episode 92 on Emerging Interfaces for Human Augmentation. Hopefully, you'll find something awesome in these or in other episodes, and if so, do let us know by messaging us. We would love to share your thoughts with other listeners. The Augmented Podcast is created in association with Tulip, the frontline operation platform that connects the people, machines, devices, and systems used in a production or a logistics process in a physical location. Tulip is democratizing technology and empowering those closest to operations to solve problems. Tulip is also hiring, and you can find Tulip at tulip.co. To find us on social media is easy; we are Augmented Pod on LinkedIn and Twitter and Augmented Podcast on Facebook and YouTube. Augmented — industrial conversations that matter. See you next time. Special Guest: John Hart.

Kart Talk
Kart Talk | Episode 34 (Season 2, Episode 8) | Mario Kart Tour - Studfit

Kart Talk

Play Episode Listen Later Oct 28, 2022 120:10


Become a member today! https://www.youtube.com/channel/UCtKHLPJSchYssKdeHD2e-tg/joinTo join our Member Only Discord - Once you are a Member, go to the Memberships Tab and expand the tier perks to gain access!ICEBREAKERWhat is something you enjoy about Battle Mode?SPOTLIGHT SHOPBigBroLoPrior to 3.0, I would whale if the pack made sense for my coverage. Would pull pipes for the thrill of it. Now am sitting on 700 plus rubies and I am lost. Anyone else on this Island of Misfit Kart Toys? Whats everyones approach now? Spotlight new stuff only, spotlight dupes, Miis, or Coin Rush x10? (edited)KartLifeWe're two tours into the new era and are just starting to wrap out heads around purchase and investment strategies within the new setup. The one thing I'm focusing on is this: the 4-tour gap between an item debuting and then later appearing as a Spotlight Shop item. During this time it is essentially locked in the vault. Will early Ranked value be emphasized during this window, or continue to peak 4 or 5 tours after debut, thus allowing players to purchase the item just as the time is right? For example, the Shielded Speedster will be available the tour after Autumn Tour, if pattern holds, so we might be able to catch its early value still. But what do you make of this 4-tour exclusivity period? How will they incentivize players to actually purchase new items, rather than wait 4 tours and see how they do?ER Rakker85Why do you think they release so few new items in the spotlight shop? This tour only one glider. Do you think Nintendo made 2 CB drivers of the last 3 introduced on purpose gold, such that they have a much lower chance of showing up in the spotlight shop? Do you think more +gold CB drivers are on the horizon? Why are we getting so many CB drivers…it becomes really hard to get a lobby without any BATTLE MODEWhat is your overall reaction to Battle Mode? Has it been good addition? How do you rank it compared to MP racing?milliTwilight House has been discovered to have an exploit that allows the player to jump onto the roof in the middle, effectively rendering you invincible to attacks. Do you think this will have a big effect on battles, or are people too lazy to pull it off? (Video of the exploit, it's actually kind of funny to look at https://www.reddit.com/r/MarioKartTour/comments/y8szuf/i_broke_battle_mode_they_have_to_patch_this_its/ )CraziHow long can we continue to expect one new battle course per tour?FUTURE OF MKTCraziWe are seeing Nintendo pump out even more new tracks as the year goes on. Donut Plains 3 this tour came out of left field. And if you count the extra R/Ts & the battle course, this is the most new tracks we've had in a tour for a good while. What does it mean for the game's longevity if they keep doubling up on tracks?StudfitGold Petey had a controversial start in the game by being a medium hitbox. Did this impact your interest to invest in him? With so many other coinbox drivers released over last two months, how do you gauge his value? By having Gold Petey twice this week in Ranked with little other top skills make him too attractive to invest in; maybe it being a trap?

Kart Talk
Kart Talk - Episode 32 (Season 2, Episode 6) - October 1st, 2022

Kart Talk

Play Episode Listen Later Oct 2, 2022 137:30


Welcome everyone to Season 2, Episode 6 of Kart Talk! We hope you enjoy this awesome episode! Join Studfit, his members, and friends from around the community to discuss the hottest topics in Mario Kart Tour. This episode's guests include:Herooftheskies - Super Stud MemberFrenzy Fans -  Super Stud MemberMatt Aldridge - Not A Dud Member/Content Creator (Member Multiplayer Monday Contest prize)Bobcat - Super Stud MemberTorch - Not A Dud MemberJedi - Friend of the StudFAMSub to Matt Aldridge: https://www.youtube.com/c/mjaldridge7INTRODUCTIONS:0:00 - Welcome and IntrosICE BREAKER:15:22 - How many EXP levels did you grind this tour? What was your strategy (Where did you start, how did you keep track of which cities you grinded, did you drain to move on or just skim off the top of all)?ANNIVERSARY TOUR:29:02 - Did you pull for King Mario? It seemed like the worst value (all city tracks) and hardest to acquire (non-spotlight with 15 options) but with pipes going away, so many pulled for him. Was Nintendo trying to make us hate pipes enough we would feel a “good riddance” to ruby pipe pulls or was this their last chance at the “cash grab” before the game moves to new markets (that had banned gacha games).3.0.0. UPDATE:59:10 - Regarding the “try again” option after update, it seems like Nintendo was trying to make boomboxing easier now. If you restart a race, you get the same lobby but with a different starting lineup. So imagine you have 2 coinbox bots in your lobby starting place 7th and 8th, you just finish a race, press try again and the two coinbox bots will be in different starting spots. You just finish a couple of race and your coinbox bots will be in spots 1 to 4. Will you boombox more often and/or invest more into boomerang drivers?1:30:08 - How many cap tickets will it take to quad cap something? 15, 16, 20 or other (talks of a golden ticket earned in order to quad cap)1:37:48 - Do you believe Miis will be able to be Quad Capped? There's a group (mostly people who didn't invest in Miis) that believe Nintendo will save the Meta by denying Mii suits the ability to be quad capped. Others (mostly people who didn't invest in Miis) would wonder why Nintendo would turn their back on their beloved Mii Suits they've glorified all year (and the whales who invested in them) by rewarding the players who ignored the “hype”.1:42:20 - Assuming a HE quad cap would cost 20 tickets, would you rather quad one driver/kart/glider or triple cap two?1:59:15 - With the Tier increase from 80 to 99, will the rewards change? Especially with the expectation of 20 cap tickets needed for a quad cap.FINAL THOUGHTS:2:05:10 - Advice to New Players & Goodbyes

Kart Talk
Kart Talk - Episode 29 (Season 2 Episode 3) - August 20th 2022

Kart Talk

Play Episode Listen Later Aug 20, 2022 136:06


Welcome everyone to Season 2, Episode 3 of Kart Talk! We hope you enjoy this awesome episode! Join Studfit, his members, and friends from around the community to discuss the hottest topics in Mario Kart Tour. This episode's guests include:Larry98 - Super Stud MemberFrenzy Grind - Super Stud MemberEDietel - Super Stud MemberGeeves2424 - Super Stud MemberGodmode - Friend of the StudFAMWant to join future games & streams? Become a member today! https://www.youtube.com/channel/UCtKHLPJSchYssKdeHD2e-tg/joinTo join our Member Only Discord - Once you are a Member, go to the Memberships Tab and expand the tier perks to gain access!**TIMESTAMPS:**0:00 - Welcome & Introductions**ICEBREAKER**2:40 - My brother added me to his friend list on Mario Kart Tour a couple months ago. This tour he hasn't logged in and isn't sending greeting coins. How long before it is acceptable to replace him on the friends list?**FRIEND LIST:**14:25 - Will Nintendo ever expand the friends list to 75? 100?15:48 - Will Nintendo ever add that “give all friends greetings coins” option for better sending?**BOWSER TOUR:**18:14 - What are your thoughts on the Bowser Tour, in general?30:20 - Also, new Offroader re-skin. Everyone's favorite kart, hooray. Potential new CB? Not so hooray!40:39 - We are seeing plenty of new karts and gliders next tour, but only one new driver being Gold Charging Chuck, who doesn't even seem to be in the spotlight pipes. There was a similar situation in the Sundae Tour with only one driver, but several karts and gliders. Is this a result of the Miis taking over? Will we start to see even more karts and gliders opposed to less drivers, due to the Miis dominating the driver scene?**MII SUITS**47:00 - How do you see the Mii drivers progressing? They don't have the raw coverage but have the unpredictability of cup boosts and the built in base point advantage. While traditional plus skill drivers tend to have more coverage and an occasional cup boost. Should we only be investing in Mii drivers or will their day come and go much like a fad?51:39 - What is the best way to grow an account that does not invest heavily in Mii suits? Is it foolish to do it that way? Can a top 1000/top 100/top 10 player expect to remain competitive without Mii suit investments? **INVESTMENTS:**1:13:33 - What is the thought process on the recent track selection where we have has the same tracks shoved down our throats the last 4 tours e.g. Coconut Mall, etc. Next tour looks to have a new variety of tracks, what are your thoughts on this trend?1:20:03 - One consequence with getting a lot of the same tracks over and over (WS, KC, RMX VL, CM) is that items receive a lot less buffs and it takes longer before you can tell whether a new item is good for your account or not. Examples this tour: lightning streamliner (introduced 2 tours ago) not a single non-city buff and some items from last tour only got 1 non-city buff and in most cases an older track (DP, VL). How do you react to this? 1:23:05 -  Do you gamble more with investing without knowing much about its future value or do you keep more items at level 1 longer (maybe 5 or 6 tours instead of 2 or 3)? How do you value the potential tracks something hasn't seen yet vs established value?**PREFERENCES:**1:35:01 - Of all of the tracks that have been seen in Mario Kart Tour, which tracks do you recommend if you want to boombox?1:50:52 - Should the Gold Mii Suit be the Number 1 Driver? Should a driver that only around half the community got from getting Tier 80 be the top spot, even if most people do not have it?**FINAL THOUGHTS:**1:59:30 - What advice would you give to new players? Thanks for watching!

Game That Tune
Episode 302: August Absurdity VII: Where's the Miis?

Game That Tune

Play Episode Listen Later Aug 16, 2022


THE GREATEST SPECTACLE IN VIDEO GAME MUSIC PODCASTING SPORTS ENTERTAINMENT RETURNS! Join us in Discord and at GameThatTune.club. to make your requests for August Absurdity! Check out our Patreon page! Patreon.com/GameThatTune is the home for exclusive content! We've got GTT GEMS, MIXTAPES, all new MOVIE COMMENTARIES and more stuff in the works, so check out the page and consider supporting the show as we attempt to grow and create more great stuff! Special thanks to our ABSURD FAN tier Patreon producers: Lance Riviere, Damian Beckles, Bradford Stephens, Taylor Y, Sam L, Mork, Tasty, Grimmory, PhoenixTear2121, UnsaddledZebra, Aakadarr, TheKerrigan, and Ravsieg! Check out our 24/7 VGM stream for a radio station featuring games we've used on the show! We've loaded up over 1,000 soundtracks in our stream and have more coming all the time! New episodes of Game That Tune record LIVE on Wednesdays at 9 PM EST on numerous platforms: YouTube Twitch Facebook The show takes podcast form and becomes available for download Tuesday mornings! Find it on Apple Podcasts or GameThatTune.com and enjoy! We always want to hear from you, especially if you have a request! Email us at GameThatTune@gmail.com, find us on Facebook or on our new social media platform GameThatTune.Club

Nintendo Pals
Top Five Zelda BotW 2 features we want! Xenoblade 3 launch, Bayonetta 3 Naive Angel mode, Pokémon Squishmallows announced, and Miis are back!! -Nintendo Pals Podcast Episode 100- Best Gaming Podcast

Nintendo Pals

Play Episode Listen Later Aug 1, 2022 113:11


#NintendoPals #Podcast #BotW2 #Zelda Thanks for listening! Follow us on Social Media: YouTube: https://www.youtube.com/Nintendopals Twitch: https://www.twitch.tv/nintendo_pals Discord: https://discord.gg/9aTTWQ9qqF Twitter: https://twitter.com/NintendoPals @Nintendopals Instagram: https://www.instagram.com/Nintendopalspodcast/ TikTok: https://www.tiktok.com/@nintendopalspodcast Leave us a 5 star review! If you'd like a shout out on the show, go leave a review! It helps us grow and it's totally free for you to do! help us take over THE WORLD! Apple Podcast: https://podcasts.apple.com/us/podcast/nintendo-pals/id1516772173#see-all/reviews Podchaser: https://www.podchaser.com/podcasts/nintendo-pals-1974928/reviews Audible: https://www.audible.com/pd/Podcast/B08K573YMJ#customer-reviews Spotify (reviewing only available on the mobile app): https://open.spotify.com/show/2sjirOzWCdHVXim3qChgc4?si=bqwOfvzvTFy_rmRyQU74Sw&utm_source=copy-link&nd=1 Check out our Merch Store: Store: https://streamlabs.com/nintendo_pals/merch Special Thanks to Roger Pollard for the amazing Intro and Outro Tune used in the podcast, Check out more of his work on: Website: https://rpollard.com/ Twitter: https://twitter.com/atalkingfish

Kart Talk
Kart Talk - Episode 26 - July 9th 2022

Kart Talk

Play Episode Listen Later Jul 10, 2022 127:05


Join Studfit and his members and friends from around the community to discuss the hottest topics in Mario Kart Tour. This episode the guests include:Frenzy Fans - Super Stud MemberFrenZgrind - Super Stud MemberZooms - Stud Member (2nd Place MMM)Herooftheskies - Stud Member (3rd Place MMM)TylerrrBecome a member today! https://www.youtube.com/channel/UCtKHLPJSchYssKdeHD2e-tg/join**TIMESTAMPS:**0:00 - Welcome & Introductions**ICEBREAKER**3:18 - What are your Top 5 favorite city tracks in MKT, in order?**BANGKOK TOUR**8:34 - How has the introduction of another coinbox driver (ThaiDai) impacted the meta? This is really the only coinboxer heavily tied to a city since Mario Hakama and maybe Peach (Vacation), one of which had notorious bust value due to city coverage and the other the queen of 2020. Will ThaiDai be cursed like Hakama or be the new city queen in town?16:58 - What's your favorite item coming out of Bangkok Tour?20:48 - Coming out of a Metrofest, are you sick of city tracks yet?27:03 - Mario Kart Tour has yet to visit South America and Africa. Which continent will be visited first and what city would you like to see from that continent? 31:52 - What are your thoughts on the new update, is the Daily Selects reset through Quick Ticket the only “big deal”? Is it a gamechanger? Do you believe we'll ever get a Battle Mode?**PIRANHA PLANT TOUR**38:18 - Petey Piranha is coming! Petey won Sammy D's most requested original character contest (over Kranky Kong), who ever played with Petey back in the day? Why do you believe he so loved? What are your favorite memories of Petey? Who here would have voted for Kranky Kong and is still bitter about it?44:25 - What will Petey Piranha's special item be?50:41 - If we have two boomerang drivers (Petey Piranha and the PeteMii Piranha), how would you prioritize investments between the two?**MII SUITS**52:30 - When do you guys think the ? Block mii suit will appear in the mii shop?**PIRANHA PLANT TOUR (CONT)**55:13 - Do you think the Petey Piranha Mii suit will be a ranked reward or purchase-able in the shop? Thanks Studfit for the question I hope you all enjoy the rest of the tour 58:39 - If Petey doesn't have a top skill, will you still pull for him? 59:46 - We've seen new drivers be brought back just months being introduced with Luigi Vacation, Rosa Volendam and now Pinja next tour. Is this a trend or a just a few outliers? Does this change your strategy with new drivers in 100 pipes? Is any pipe a “must pull” if it returns in two or three months?1:06:00 - What are your thoughts on Cheep Cheep Mii Suit and Dolphin Mii Suits? What skill do you anticipate them having?**MII SUITS (CONT)**1:08:21 - Anyone sick of Miis and wish they would stop?1:12:53 - What is your Mii suit strategy? Buying at least one copy of each one or just getting them for free when possible? Have you leveled up ANY of the Mii suits?1:19:57 - How are you looking at the ? Block Mii Suit?1:26:21 - When driving the Coin Box Mii Racing Suit (not the Gold Mii), do you ever think you have a coin box and it is just the helmet?**PERSONAL OPINION**1:28:32 - Is anyone using the great online resources (MKT Hub and MKT Toolbox) on top of the sheets? Why or why not?1:32:18 - What was one of your favorite memories, and one of your worst memories about (lowest moment playing) MKT?1:39:13 - If you've achieved tier 80 and the Gold Mii suit, what other goals do people have in MKT? What keeps you motivated?**FINAL THOUGHTS**1:52:35 - New MKT Player Advice2:06:52 - Thanks and Goodbye!

Kart Talk
Kart Talk - Episode 22 - May 15th, 2022

Kart Talk

Play Episode Listen Later May 21, 2022 120:44


ICEBREAKERWhat VS team will you pick? What do you look forward to the most during a VS Tour? If nothing, what VS Tour did you not hate the least?  DOCTOR TOUR ThiisBeChriisDid you pull the week 1 Doctor pipe, if so, what made you want to? (Did you not see how many rubies Geeves wasted on that junk?

Taiwan en ébul’action
L'innovation de l'ITRI au service des soins médicaux

Taiwan en ébul’action

Play Episode Listen Later May 13, 2022


L’institut de recherche sur les technologies industrielles (ITRI) de Taïwan a remporté deux médailles pour des innovations médicales lors des prix Edison Awards, qui récompensent les produits et solutions innovants dans une série de domaines tels que la technologie, l'éducation et la science. Aujourd’hui, c’est sur la facette innovante de l’ITRI qui contribue au développement de nouveaux produits capables de changer notre quotidien qui nous intéresse avec deux inventions basées sur les TIC et qui ont été primées aux prix Edison Awards : des implants médicaux qui facilitent l’intégration des tissus (médaille d’argent) et un scanner rétinien de dépistage précoce du diabète (médaille de bronze). BioMS-Ti est une structure de squelette bionique hybride qui est fabriquée grâce à la technologie d'impression 3D SLM. L'implant canulé bioactif a une conception de structure poreuse contrôlable et peut être combiné avec des matériaux biocéramiques ou ostéogéniques pour accélérer la régénération osseuse et l'intégration de l'interface des tissus durs/mous. Les processus de conception et de fabrication personnalisés lui confèrent un potentiel énorme en tant qu'implants médicaux de précision personnalisés en orthopédie, en dentisterie et en médecine esthétique. BioMS-Ti a été concédé sous licence à Ingrowth Biotech Co. Ltd. pour la conception et la fabrication de clous osseux ligamentaires et à BlueLab Inc. pour la production de cages de fusion intersomatique. Portable Edge AI-DR est un système assisté par IA pour détecter la rétinopathie diabétique (RD). Il peut localiser quatre lésions principales, classer cinq niveaux de gravité de la rétinopathie diabétique et peut aider les médecins à diagnostiquer la RD, en fournissant des soins avancés aux patients atteints de complications oculaires diabétiques dans un dispositif médical portable et en réduisant le besoin de consultation vers des ophtalmologistes pour les patients atteints de troubles bénins. L’ITRI ​​​​a collaboré avec le concepteur et fabricant de dispositifs médicaux Medimaging Integrated Solution Inc. (MiiS) pour développer la solution portable, y compris la caméra de fond d'œil portable et l'ordinateur de bord AI.

Kart Talk
Kart Talk - Episode 18 - March 19th, 2022

Kart Talk

Play Episode Listen Later Mar 19, 2022 137:22


Become a member today! https://www.youtube.com/channel/UCtKHLPJSchYssKdeHD2e-tg/joinTo join our Member Only Discord - Once you are a Member, go to the Memberships Tab and expand the tier perks to gain access!In this episode, Studfit discusses some of the hottest topics in Mario Kart Tour with the following guests:ER Geeves2424 (Super Stud Member)ER herooftheskies26 (February's :MMM: runner-up)GRoovy (February's :MMM: leader most of the month)EDietel

A Big Sur Podcast
#18 Jeffrey Lewis, Prof. at MIIS and author of The 2020 Commission, in a discussion about Nonproliferation, Nuclear arms, Biological warfare...

A Big Sur Podcast

Play Episode Listen Later Mar 10, 2022 51:21


Email us hmlib@henrymiller.org with suggestions and comments.Support Our Podcast>>>>>>>>>>>>>>>>>>Nuclear Arms, Tactical Nuclear Arms, Biological and Chemical Warfare - we discuss it.  Thank you to Jeffrey Lewis for talking with us.Recent podcast also pertaining to the tragedy in the Ukraine:David PriceAnna VassilievaBooks we talk about: (you can stop by the Henry Miller Library to buy a copy!

A Big Sur Podcast
#15 Anna Vassilieva, Head of the Russian Studies Program at MIIS.

A Big Sur Podcast

Play Episode Listen Later Mar 5, 2022 53:13


Email us hmlib@henrymiller.org with suggestions and comments.Support Our Podcast>>>>>>>>>>>>>>>>>Listen also to:Nuclear Arms with Jeffrey LewisDavid Price tells us about situation in Poland>>>>>>>>>>>>>>>>>This episode is a conversation with Anna Vassilieva about the war in Ukraine. A perspective from a woman with deep knowledge and engagement.Anna Vassilieva is a professor at the Middlebury Institute of International Studies at Monterey (MIIS), head of its Russian Studies Program, and founding director of the Monterey Initiative in Russian Studies. Professor Vassilieva's research interests include contemporary Russian politics, U.S.-Russia relations, new formats of graduate education in international relations.Links to some of what is mentioned in the conversation.The Ambassadorial Series at MIISOsip MandelstamJoseph BrodskyAlexander PushkinYevgeny Yevtushenko The End of Eurasia by Dmitri TreninDecembristsСказка сказок - Tale of Tales::::::::::::::::::::Support the show (https://www.paypal.com/donate?hosted_button_id=XSU2P2QHX4SA6)

Kart Talk
Kart Talk - Episode 17 - March 5th, 2022

Kart Talk

Play Episode Listen Later Mar 5, 2022 141:35


Become a member today! https://www.youtube.com/channel/UCtKHLPJSchYssKdeHD2e-tg/joinTo join our Member Only Discord - Once you are a Member, go to the Memberships Tab and expand the tier perks to gain access!Sammy D (Kart Talk), FrenzyFans (Super Stud Member), Kevin Garrett, KnightRoso (Super Stud Member), Anke,n Studfit and a Mystery Guest discuss everything going on in Mario Kart TourFollow FrenzyFans at: https://www.youtube.com/c/FrenzyFansFollow Kevin Garrett at: https://www.youtube.com/channel/UCWVtww01ZEk-Ek5eaLShX5wFollow Kart Talk at: https://www.youtube.com/c/KartLifeAgendaWith so much to review from this Update Info and a talkative opinionated cast, we'll have a fairly open discussion about opinions on all the changes-Mii Tour-Mii Racing Outfits-Non+ skills being buffed-Level 8-Player Level 300-Tier 80-New D/K/G and High End Tickets in the Daily Selects-Highend Tickets always in Tier shot for Tier 60+-Bots more likely to use items (Better Boomboxes)AngelitaFollowing the update, it was mentioned in a previous Kart talk episode that Nintendo were planning something. What strategies are people thinking in order to remain competitive?Do we think that with the introduction of the Mii's, this can pave the way for other characters such as Link from Zelda into MKT?With established players deciding to quit …. This has similar markings with the introduction of level 7 last year. Do you think decisions are being made in haste or would you suggest riding it out and seeing what happens?KnightRoso It seems like Nintendo has been putting way more money and energy into the game than ever before this year.We had 3DS Bowser's Castle and Meowser, Singapore Speedway, Wario's Shipyard, Charging Chuck, Sky Garden, and now Mushroom Gorge and the Miis. On top of that, we are having way more original Gliders (the mustaches and Record Setter) and Karts (Combo Cruiser and Prop Kart). Why do you think this is? Was the budget for the game increased? Have they had this stuff in the back for a while and are just now releasing it?

KNGI Network Podcast Master Feed
Molehill Mountain Episode 274 – The Disappointment Of Nintendo and Boba Fett

KNGI Network Podcast Master Feed

Play Episode Listen Later Feb 15, 2022 61:28


Not equally disappointing, mind, but disappointing nonetheless. 1:05 - Nintendo's first Direct of the year didn't do it for me. The presentation was fine, there just wasn't many games I was interested in. 39:55 - The Book of Boba Fett didn't do it for me. Mainly because the structure doesn't work and the storytelling is bad. There are some cool bits though! If you missed Saturday's live broadcast of Molehill Mountain, you can watch the video replay on YouTube.  Alternatively, you can catch audio versions of the show on iTunes. Molehill Mountain streams live at 7p PST every Saturday night! Credits: Molehill Mountain is hosted by Andrew Eisen.  Music in the show includes “Albino” by Brian Boyko. It is in the public domain and free to use. Molehill Mountain logo by Scott Hepting. Chat Transcript: 7:00 PManime momo​Hello Mr. Andrew lovely seeing you today. (: 7:01 PMSheekago​Hi Andrew and all 7:02 PMcatwoe​have you tried a ring light? they are usually pretty cheap 7:03 PMSheekago​Get smart plugs, plug your lamps onto them, hook them up to smart speaker. Then you can just tell your device to turn on lights. Be like Star Trek. "Computer, Lights!" 7:03 PMLynndy Lee​hello 7:04 PMcatwoe​just say what's bothering you, and we'll help you fix it 7:04 PMSheekago​Create a venting podcast 7:05 PMcatwoe​we can't fix boba fett, we can't fix nintendo either unfortunately 7:05 PManime momo​Lynndy hello. (: 7:05 PMLynndy Lee​Hey anime momo ^-^ 7:06 PMSheekago​To be fair, the Direct was supposed to be for games coming out in the first 6 months of the year. 7:07 PManime momo​The game I found surprising was Star Wars the force unleashed did not expect that lol 7:08 PMSheekago​Three hopes could have just been paid DLC for the current Fire Emblem Warriors. 7:12 PManime momo​Lol 7:15 PMcatwoe​what ge 7:15 PMcatwoe​sorry, I am trying to type on my phone :) 7:16 PMcatwoe​I think they announced a game that is streamed, not running natively on switch, can't remember what it was :/ 7:20 PMCyberian_Tiger​I think the ps1 lacked a Zbuffer hence the texture warpping 7:22 PMcatwoe​the kirby game could easily have been the cappy game from mario odyssey 7:23 PMCyberian_Tiger​Cloud gaming I feel is not gonna be good for the consumer in the long run. 7:24 PMSheekago​Nintendo is lazy about remastering old games. They just port them over and expect people to pay exorbitant prizes for old games. 7:25 PMCyberian_Tiger​Speaking of Tony Hawk, I remember first playing it on the N64 then on the PC and thinking.. "Wow, why is so much...Crispier on the pc? More claraity 7:26 PMCyberian_Tiger​Only get to play for long as Nintendo feels like it. That sounds like exactly what Nintendo would love. 7:27 PMCyberian_Tiger​Oh yeah that Mario collection it was just Emulators. 7:29 PMCafeFox​sup guys 7:29 PMSheekago​Hey CafeFox 7:30 PMCafeFox​looking forward to Klonoa..that's about it 7:30 PMSheekago​The Miis looked like they were there. They just look different. They have actual arms and legs this time. 7:30 PMcatwoe​the live demo didnt reach wii music levels of cringe, so we're good 7:32 PMSheekago​I'll have to rewatch it to see the Miis better 7:32 PMStephany Boyle​siSTer19Lol. OnLine 7:35 PMSheekago​I've never played Earthbound. What's the big deal about that series? 7:36 PMCafeFox​@Sheekago I've never had interest in that. looks cute, but naa 7:37 PMReverend Werewolf​live a live looked cool,it looked better than triangle strategy. 7:38 PMcatwoe​I know that a lot of people are waiting for mk9, but I believe it will be a switch 2 game 7:41 PMSheekago​Switch is on it's 5th year. I can see Nintendo waiting until it's 7th year before they introduce their newest system. Switch U

MIIS Radio
DevEx + Posner Center International Development Panel with Scott Webb

MIIS Radio

Play Episode Listen Later Jan 13, 2022 55:44


Please join Scott Webb, Career & Academic Advisor, as he hosts an International Development Panel, with Kate Warren, Executive Vice President of DevEx, and Burke Fishburn, Executive Director of the Posner Center. This panel was held during the Fall 2021 DC Career Virtual Week, a collaboration between MIIS and the NASPAA Employer Relations Committee. They discussed the state of international development in the wake of both the pandemic and the new Biden administration. https://posnercenter.org https://www.devex.com --- Support this podcast: https://anchor.fm/miis-radio/support

ROAR
SB11 - Transformation from School to Work

ROAR

Play Episode Listen Later Dec 2, 2021 22:43


Welcome back to ROAR: Speed Bumps—a podcast produced by the Middlebury Institute's Translation and Localization Management Program, bringing together global voices from the Localization industry. In this episode, we had the pleasure of talking with Sachi Salehi, a recent graduate of MIIS and a new translator at SEGA. Sachi shares with us her journey through MIIS to her position, what her education has helped her with, and what she wishes she had done differently to be better prepared. Both industry veterans and newbies should gain lots of insight into how Sachi's localization background brought her to this translation position.

DIVERGENCIA CERO, con Marc R. Soto
EXTRA - LOS DÍAS QUE NOS QUEDAN, de Lorena Franco - Audiolibro - Voz humana - Thriller Sobrenatural - Adelanto - Episodio exclusivo para mecenas

DIVERGENCIA CERO, con Marc R. Soto

Play Episode Listen Later Nov 17, 2021 30:37


Agradece a este podcast tantas horas de entretenimiento y disfruta de episodios exclusivos como éste. ¡Apóyale en iVoox! ¡Lorena Franco! La autora de "El último verano de Silvia Blanch" y "Todos buscan a Nora Roy" (Editorial Planeta) presentará en breve su próxima novela: "LOS DÍAS QUE NOS QUEDAN". En este audio presentamos su nueva novela, leemos los primeros capítulos y os emplazamos a la charla a tres que tendremos Rober H.L. Cagiao, Lorena Franco y un servidor en un directo de FACEBOOK el próximo 22 de noviembre a las 20h. Estáis todos invitados a asistir al mismo y participar con vuestros comentarios y preguntas. Aquí, enlaces de interés: La página de Facebook donde podréis ver el directo: https://www.facebook.com/elguardiandelasflores Y algunas cosillas sobre mí: Twitter: @marcrsoto Instagram: https://www.instagram.com/marc.r.soto/ Miis libros: Malas influencias: http://relinks.me/B08CZCYFDK Buenas Intenciones: http://relinks.me/B08H4KS22H Dicho esto, por ahí hay un botón de suscribirse y otro de apoyar el podcast. Haced buen uso de ellos. Un abrazo, Marc R. SotoEscucha este episodio completo y accede a todo el contenido exclusivo de DIVERGENCIA CERO, relatos de misterio y suspense. Descubre antes que nadie los nuevos episodios, y participa en la comunidad exclusiva de oyentes en https://go.ivoox.com/sq/666521

Frenchpet Pseudo Retro Gaming Podcast
FRENCHPET PLAYS MIITOPIA

Frenchpet Pseudo Retro Gaming Podcast

Play Episode Listen Later Oct 11, 2021 16:40


In this episode, Frenchpet plays Miitopia! He talks about his setup, his personality, Mii imposters, bad frame rates, Nintendo Stans, Zoomer parties, StreetPass, wearing capris, the Old Navy crew, deleting the Miitopia demo, rerelease differentiation, and much more! Follow our socials for more Frenchpet madness! Facebook: https://www.facebook.com/frenchpet/ Twitter: https://www.twitter.com/frenchpet/ Instagram: https://www.instagram.com/frenchpetpodcast/ Linktr.ee: http://frenchpet.com/ For merch, you can get it at: http://store.frenchpet.com/

Retrologic
EP 52 - 1 Year Anniversary! Yoshi's Island, Modern Gaming VS Retro Gaming Development

Retrologic

Play Episode Listen Later Oct 5, 2021 102:35


RetroLogic - Episode 52 4:50 - Icebreaker 23:09 - The price is RETRO 41:57 - Show Topics - 1 Year Anniversary, Yoshi's Island 1:25:12 - Community Couch   RetroLogic isn't just a podcast, It's also a retro game store! Visit Retrologic.games to check out our growing inventory of Cleaned, Tested, and Authentic Retro Games, fair-trade fabric T-Shirts, holographic Stickers, and join our 100% non-toxic discord community for even more fun!   This week on RetroLogic...     1 year anniversary!   Yoshi's Island Retrospective Community Couch   Housekeeping:   Join the Patreon! $1 per month All video content is exclusive Ploktober Plok Talk episode 2 KNW Plok episode Nintendo Pals Streaming Blog https://www.retrologic.games/blog     Icebreaker - what did you buy? And what did you play? Sam: Bought: Nothing Played: Contra (famicom) again!, Beat Terranigma! Gamepass sampling: Lemnis gate, Dandy Ace, Avengers, Astria Ascending   John: Mortal Kombat Deception GC, Pokemon White ver 2 DS, Need for Speed Underground PS2, and Gakken Runaway Played: Burnout Revenge xbox and Gunvalkyrie xbox    Dan: Earthworm Jim 3D, Kung Fu Chaos   The price is RETRO How to play: I'm going to list off 4-5 games. You're going to guess how much the games are worth in total, dollars and cents. Whoever is closest to guessing the actual price of the lot, wins! Everyone has a list, and everyone guesses.The “ghost” always guesses $300 John's list Dan's list Sam's list BintendoMan89's list Flightsy's list Check out the Price Is Retro Database in the discord server for history and stats for all of our past games!   Show Topic   1 Year of RetroLogic How it began The name The 3rd strongest host How did we get into retro gaming? The future   Yoshi's Island Retrospective   Release Super NES JP: August 5, 1995 NA: October 4, 1995 EU: October 6, 1995 AU: December 1995   Game Boy Advance JP: September 20, 2002 NA: September 23, 2002 AU: October 4, 2002 EU: October 11, 2002 To give the gameplay a more "gentle and relaxed pacing", the levels lack time limits and feature more exploration elements than previous games; Yoshi's flutter jump also makes him easier to control in the air than Mario. Newly hired artist Hisashi Nogami created the game's unique marker-drawn style. Later, Nogami went on to produce the Animal Crossing series, Splatoon series, and directed development of the Wii's Mii Channel. He also offered vital support to game featuring Miis.  The graphics were achieved by drawing them by hand, digitally scanning them, and then approximating them pixel-by-pixel. Partway into the development of Yoshi's Island, Donkey Kong Country was released, which resulted in its computer-generated graphics becoming the norm for contemporary SNES games. It was too late for the graphic designers to incorporate such a style into Yoshi's Island; instead, they pushed the hand-drawn style further as a way to "fight back". Super FX2 chip usage. Examples of chip-powered effects include 3D drawbridges falling into the foreground, sprites that are able to dynamically rotate and change size, and a psychedelic undulating effect when Yoshi touches floating fungi. the game has sold over four million copies worldwide   Community Content   Retro Rewind Our Retro Rewind game for October Demon's Crest Play the game, and join us for our Community lead podcast, stay tuned for the date. Question of the week dewboy212: So I wanted to ask you guys what you thought modern game creators biggest failures were? And if you felt there was a superiority between old and new games? I asked this because sometimes I feel like some companies don't utilize as much of the technology as they could. This is evident where you have truly great games ( fallen order) but you KNOW they still are held back by a companies reluctance to implement every possible avenue in development.    (Side note, perhaps it's stating that, when old games came out, they generally added something new to the table. They didn't generally henge on gimmicks to sell products and really only got by because they released a new version every year. Maybe modern game developers crutch is, that they have so much technology that they can release a game without having to push an envelope to it's extreme. Or maybe its just that, with every game sticking to a $60 price tag, there's truly no use to sell a game better than anyone else, if you don't actually get compensated.)   Outro   Thanks for listening to the RetroLogic Podcast! We are proudly part of the Nintendo Dads family of podcasts. If you like what you hear, check me out on Twitter and Instagram @RetrologicGames. You're also welcome to jump into our friendly and 100% non-toxic Discord Community! The link to that is in my twitter bio. You can also find everything on our website Retrologic.games

Arms Control Wonk
It's Always Cloudy in Novaya Zemlya

Arms Control Wonk

Play Episode Listen Later Sep 3, 2021 25:35


Jeffrey and his team fear no cloud. Working with Capella Space to acquire cloud-piercing synthetic aperture radar (SAR) data, the MIIS team has been monitoring eternally-cloudy Novaya Zemlya, Russia, for evidence of Burevestnik nuclear-powered cruise missile tests. Evidence pointed to the Burevestnik test site being revived after the previous failures, and the team started utilizing radar returns to obviate the satellite-imagery-frustrating weather that plagues Russia's northern nuclear test ranges.  Jeffrey and Aaron discuss remote sensing technical education, and the value of teaching practical imagery interpretation, technical processing skills, and how to evaluate imagery at a non-technical level.  Previous Episodes: Discussing the tragic accident during the previous Burevestnik test. Links of Note: Zachary Cohen's CNN article on monitoring the Burevestnik. Support us over at Patreon.com/acwpodcast!

Gameography
S1E23: Wiiyamoto

Gameography

Play Episode Listen Later Jul 20, 2021 56:41


Nintendo found themselves at a crossroads in 2004. The best selling games in the world were violent shooters and sports games where they had once been the exploits of a mustachiod plumber. Would Nintendo bow to the market and create a Call of Duty: Mushroom Kingdom, or try and reach those people for who headshots held no interest. Needless to say with the Nintendo DS and Wii, Nintendo opted for the latter. Miyamoto himself expresses this idea best, by rating his own works against the Wife-o-meter, or the interest level of his own wife. This week we get into the story behind the Wii, how Miyamoto's years long ambition to create a character creator led to Miis, the impact of Wii Sports, and how the Wii is the only console with a soundtrack. The post S1E23: Wiiyamoto first appeared on Gameography Podcast.

NMag Podcast
#391 – Miitopia (Switch)

NMag Podcast

Play Episode Listen Later Jul 14, 2021 33:49


Mit Miitopia hat Nintendo einen Rollenspiel-Knaller für die Switch neu veröffentlicht, der bereits 2017 auf dem 3DS das Licht der Welt erblickte. Seit unserer Episode 187 hat sich in der Welt viel getan, doch bei Miitopia sind immer noch fast alle Elemente gleich geblieben – gut wie schlecht. Was das mit Miis als Charakteren bestückte […]

NMag Podcast
#391 – Miitopia (Switch)

NMag Podcast

Play Episode Listen Later Jul 14, 2021 33:49


Mit Miitopia hat Nintendo einen Rollenspiel-Knaller für die Switch neu veröffentlicht, der bereits 2017 auf dem 3DS das Licht der Welt erblickte. Seit unserer Episode 187 hat sich in der Welt viel getan, doch bei Miitopia sind immer noch fast alle Elemente gleich geblieben – gut wie schlecht. Was das mit Miis als Charakteren bestückte […]

The Global Podcast
Episode 25: Research on Leadership in Localization

The Global Podcast

Play Episode Listen Later Jul 5, 2021 30:19


A recent research project conducted by Ren Yi and Cissy Liu titled Communication Secrets of Localization Leaders has shed some light on management and leadership practices of top language service industry leaders. The project was part of the Leadership for Localization Management course at MIIS.

Video Game Purists
Celebrity Miis

Video Game Purists

Play Episode Listen Later Jun 4, 2021 154:48


This week kicks off with Trees getting an Xbox Series X! Turns out the All Access program he always wanted to use was finally available a whopping 8 months later and seems to be a relatively rare find on top of that. Then it's on to Memorial Day weekends and listener mail before delving into games. Trees has been playing MiiTopia and Car Mechanic Simulator (PS4) while Fred dove deep into Mass Effect Legendary Edition on top of VR titles Psychonauts and the Rhombus of Ruin and The Inpatient.

Gaming History 101
Celebrity Miis

Gaming History 101

Play Episode Listen Later Jun 4, 2021 154:48


This week kicks off with Trees getting an Xbox Series X! Turns out the All Access program he always wanted to use was finally available a whopping 8 months later and seems to be a relatively rare find on top of that. Then it's on to Memorial Day weekends and listener mail before delving into games. Trees has been playing MiiTopia and Car Mechanic Simulator (PS4) while Fred dove deep into Mass Effect Legendary Edition on top of VR titles Psychonauts and the Rhombus of Ruin and The Inpatient.

Super Switch Headz
Are Miis Making a Comeback? - #115

Super Switch Headz

Play Episode Listen Later May 26, 2021 93:04


Jay Rios guests to talk Miis. We go over the history of the Mii, our memories, the Miitopia release, the current state of Miis on the Switch and speculate about their future. We also cover all the recent news and rumors including the Zelda and Loftwing Amiibo announcement, a possible big E3 leak happening, and much more. We close the episode with the games we've been playing. Listen to Super Switch Headz on Apple Podcasts, Spotify, YouTube or wherever you enjoy podcasts. 0:00:00 Introduction 0:06:58 News and Rumors 0:37:33 Miis 1:22:12 Games We're Playing Discord: https://discord.com/invite/CWbF4gb Facebook: https://www.facebook.com/groups/switchheadz Website: http://www.switchheadz.com

Cane and Rinse
Mario Kart Wii – Cane and Rinse No.465

Cane and Rinse

Play Episode Listen Later May 24, 2021 119:08


“Go, go, go, go!” The biggest selling racing game of all time (at the time of recording), and the sixth mainline entry in Nintendo's character racing series, Mario Kart Wii. Leon, Brian, Jesse and community correspondents remember wrangling Wii Wheels and wilful wifi connectors to go karting with Miis around the world. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_465.mp3   Music featured in this issue:1. Title Screen by Asuka Ota/Ryo Nagamatsu2. Options by Asuka Ota/Ryo NagamatsuEdited by Jay Taylor You can support Cane and Rinse and in return receive an often extended version of the podcast four weeks early, along with exclusive podcasts, if you subscribe to our Patreon for the minimum of $2 per month (+VAT).  Do you have an opinion about a game we're covering that you'd like read on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum

TALK THIS: It's Dangerous to Podcast Alone
Side-Quest 110. Epic Brand Apple

TALK THIS: It's Dangerous to Podcast Alone

Play Episode Listen Later May 23, 2021 56:55


In this not-episode, Madelyn and Emma discuss the Epic v Apple trial and what makes a naked banana. Also featuring Smash predictions, unspeakable games, and Miis drinking mead.

REEF Roundup: Marine Conservation Podcast
Mariana Mata Lara, Marine & Coastal Project Manager at Geonardo, Management Team at Surfrider Porto Chapter, Ocean Photographer

REEF Roundup: Marine Conservation Podcast

Play Episode Listen Later Apr 13, 2021 27:25


Mariana received her bachelor's in Sustainable Management of Coastal Zones in Mexico, which included living for 3 years in a small fishermen's village. Her thesis was on coral diseases and included an analysis of their resource management practices. During this time she also volunteered in the National Park Cocos Island, Costa Rica, a remote island in the Pacific reachable only by a 2-day trip by ship. She lived there for one month, diving with majestic hammerhead sharks. After graduating she decided to specialize in Marine Biodiversity & Conservation at Sea Education & Boston University. The so-called "semester at sea" included classes as well as a 5-week sailing trip across the Sargasso Sea to learn about navigation and carry out a research project. Afterward, Mariana went to Europe where she received a Master of Science in Environmental Sciences, Policy and Management. She completed her thesis at the MIIS in California, a comparison between two Marine Protected Areas, one in Mexico and one in the United States. After graduating she worked as a junior researcher at the National Laboratory of Coastal Resilience in Mexico, and focused again on the Caribbean and carried out the study "Social alienation and environmental decline in a coral reef: Challenges to coastal management in the Mexican Caribbean". Following that Mariana got her current job as Project Manager at Geonardo Environmental Technologies, focusing on marine and coastal-related projects in the EU. In this position she developed and coordinated the AQUA-LIT project, focusing on creating a toolbox to tackle marine litter at sea with the hand of aquaculture stakeholders from the Mediterranean Sea, the North Sea and the Baltic Sea. Mariana is also part of the implementation team of CoastObs project, focusing on using satellite data to monitor coastal waters across the EU, and part of the management team of Surfrider Porto chapter. Surfrider is an organization focused on promoting the protection of the Ocean through local activism and lobbying. Her personal hobbies, as you might have guessed, are also related to the ocean. Mariana particularly loves freediving, scuba diving, bodyboarding, and underwater and drone photography. You can follow her on Instagram @marml_photography and find her photography and personal website here. --- Send in a voice message: https://podcasters.spotify.com/pod/show/reefroundup/message Support this podcast: https://podcasters.spotify.com/pod/show/reefroundup/support

Search & Report
Nintendo Switch PRO CONFIRMED? EP 19

Search & Report

Play Episode Listen Later Jan 11, 2021 51:09


Welcome to the nineteenth episode of Search & Report! A video series aimed at reporting gaming news. 5:10 Switch games can no longer be sold for less than $1.99 11:09 NPCs in BOTW are just Miis… kinda 17:36 Nintendo Acquires Next Level Games 25:58 More Nintendo Switches sold in 2020 than PS5, PS4, XSX and XOne combined 30:39 Switch Pro Details Datamined --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/true-fernie/support

ROAR
SB08 - Issues at the End of the Chain

ROAR

Play Episode Listen Later Sep 17, 2020 16:11


Freelance translation and interpretation is no walk in the park. Not every project is straight-forward and not all project managers are created equal. Listen in as Salim Martell (May 2020 graduate of the Translation and Localization Management Program at MIIS) and Chiyo Mori (Japanese Interpretation professor at MIIS and freelancer) while they discuss the unique challenges freelancers face when completing projects for localization providers.

ROAR
SB06 - Global Voices Where Speech Technology Meets Localization

ROAR

Play Episode Listen Later Jul 23, 2020 17:38


In this podcast, Sherine Emara, Nadya Rodionova, Kimberly Zie interviewed MIIS alumna, Alicia Dominick, who is a Linguist and Project Manager at SoundHound. They discuss Alicia's path from linguist to project manager and she gives tips on how to be a versatile, team player. Technological skills are crucial in the localization industry, and sometimes serve as a speedbump for professionals without a strong computer science background. Music courtesy of musicjunkies.com

ROAR
SB04 - Challenges in Getting Funding

ROAR

Play Episode Listen Later Jul 2, 2020 21:50


Silvia Avary-Silveira, Head of Localization at Juniper Networks, describes the challenges of getting funding with Siliva and Alex (Translation and Localization Management 2020 graduates from MIIS). They discuss strategies on how to petition funding from stakeholders and their potential speedbumps. Listen in to learn how to get the funding your team needs. Music courtesy of musicjunkies.com

L10N Radio
Guest: Max Troyer, Assistant Professor and Program Coordinator at the MIIS at Monterey

L10N Radio

Play Episode Listen Later Jun 5, 2018 28:00


Wordbee's Mark Shriner and Max Troyer, Assistant Professor and Program Coordinator of the Translation & Localization Management program at the Middlebury Institute of International Studies at Monterey talk about Monterey, careers and educations in the localization industry.

Vidjagame Apocalypse
Vidjagame Apocalypse 224 - It's About Mii

Vidjagame Apocalypse

Play Episode Listen Later Jul 27, 2017 129:23


With Miitopia and a new 2DS coming this week, this week's Top 5 is devoted to Nintendo's Miis (which have been around for nearly 11 years now) and to the games that let you actually play as them. Then it's on to an earnest discussion of Fortnite, (more) Splatoon 2, Sonic and Archie parting ways, new Telltale seasons, and your favorite moments from Metal Gear.