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For this episode of Dynamic Soundtrack (DST) I'm back to help us all relax a little with Relaxing With DST Volume 07. Join me for songs from Stardew Valley, The Loopler, The Rogue Prince of Persia, Below, Wonder Boy: The Dragon's Trap, A Short Hike, and much more. As always, thank you for listening.
Trevor's youngest saved up half a PS5, dad covered the other half, and the household is now a PS5 household one year before the PS6. That kicked off a subscription rethink. The PS Plus games Trevor collected for years vanished the moment he stopped subscribing, Game Pass Ultimate's streaming never fit his dad flow, and he isn't using the day-one perks. So he's levelling his stats: Xbox spend down, PlayStation spend up, a year of PS Plus at 30% off, one kid on the Xbox and the other on the PlayStation. Jeff's caveat: claim the monthly games or lose them. And the escape hatch they both see coming: if all the kids touch is Fortnite, Rocket League and Fall Guys, maybe the answer is no subscriptions at all. Plus, used PS5 discs are the cheapest used market going right now (Bloodborne for 14 or 15 bucks), but with everyone waiting for GTA 6 and disc production winding down, Trevor thinks it's a tiny window. Jeff, on a digital console, hates hearing it. Then, one year after No New Games 2025: how much did the dads actually buy? Jeff can't name a new game; he's been in his backlog with Sekiro, a modded Stardew Valley, Minecraft with the kids and comfort games "like flavours of ice cream" (he even passed on Wolverine). Trevor picked up Space Marine 2, Assassin's Creed Black Flag on the Switch and Final Fantasy VII Rebirth on sale, and now sets himself a challenge: finish, or give an honest go to, seven games before April, before he buys the third Final Fantasy VII. Space Marine 2, GTA 5, Rebirth (Jeff: 93 hours), Black Flag, No Man's Sky (finally playable now that the grind has dials: "I'm in space, let me have fun in space"), Elden Ring and Clair Obscur: Expedition 33. That last one is the game that nearly broke their no-new-games year, and neither of them can get into it: Jeff bounced off after a dozen hours, and Trevor hasn't installed it because it needs 45-minute chunks and "the courage to try it." A listener in the chat nails why an older story game loses its pull when an old TV series doesn't. Finally, a board game for kids who bounce off orcs, goblins and ancient-Egypt grain economies: Downforce, a car-racing game where every card moves other cars too, choke points let you block the lane, and betting means a losing car can still win. Trevor's boys had a blast. Jeff: "This is Mario Party. This is gonna totally enrage me." Sign-off: Google says New Dad Gaming is the oldest gaming dad podcast in the world; Jeff says it's also the one with the biggest backlog. **Subscribe to the Podcast!** Apple Podcasts: https://podcasts.apple.com/us/podcast/new-dad-gaming/id1107330772 Spotify: https://open.spotify.com/show/434cj9ksKBnX6aY2aBZ6Uw Others on Our Website: https://newdadgaming.com/
Tickets for AIE NYC now open, and apply for the invite-only AIE CODE. Join us!We have an unusual relationship with today's guest: for years since coauthoring the InstructGPT paper, Diogo Almeida had been saying that API-available frontier models have been going down the wrong path, everything from the alignment to refusals to reliability perspectives, that we have dropped every mode other than autoregressive chat-tuned LLMs because of the overwhelming success of ChatGPT.In a launch video now viewed ~40M times (by comparison, GPT4o was 22M, Fable 5 was 15M, Navier Stokes was 74M, and 6 Astra was 137M), Diogo introduced Jev and it immediately took over the AI timeline — we'll skip full Jev explainers because your favorite AI influencer/educator has probably already done one. We also collected:* the official patterns and cookbooks you should see first, from Allie* Jev usecases* speed based - games and computer use* the voice + computer use example we discuss at 1h34 mins* voice + browser control* The must not miss Doom demo* Driving cars in games* Excalidraw* virtual try-ons* “Smart Games”/smart NPCs* guided responses in text messages* Jev for coding agents has an official guide * jev for linting* compacting tool calls* reasonable pushback from Theo - Diogo has published a note on the Tyranny of the KV Cache that you should read as a followup after the pod for Jev + coding agents, because of his belief that Cache Rules Everything* Programming Languages built atop Jev (Diogo's fave)* Jev for analytics replay and user journey review* “dark data”* entity resolution* natural language search* “smart software”* a core goal of Jev is to “disappear into the background” - eg as unremarkable as regex* Jev as a judge* Jev memes* Jev vs LLM capabiltiies* blending transformers and classifiers* about the confidence api* Jev vs GLiNER (note difference/pushback, agreed, agreed, agreed)* Jev on trolley problem* Jev BushInstead we'll focus on what we can uniquely offer — a broader philosophical and mission-based understanding of how and why Jev was created, and what you should expect next in terms of future models from TypeSafe (ReasoningJev?) and what usecases and ideas you should work on vs the 55th low effort clone of Jev's API or doing a generic JevBench benchmark - something Diogo has rejected publicly.Why RLCD: Three kinds of RLHF, and why they are ALL the wrong north starDiogo knows a good deal about RLHF, given that he was on the team that pioneered post-training at OpenAI — and traces the three branches to Christiano et al 2017 (the robot backflip demo), Stiennon et al 2020 (learning to summarize) and his baby, Ouyang et al 2022 (InstructGPT). From there on, every innovation from Function Calling to Structured Outputs to Reasoning felt like a hack on top of the string based, sequence to sequence prediction paradigm. As he mentions on the pod, from 2023-2024 he struggled unsuccessfully, due to both personal and organization underestimation, to train a model that accurately addressed what he saw as the core problem with making LLMs the heart of software: reliability.Jev's core innovation is "Reinforcement Learning for Calibrated Decisions”, a novel, unpublished technique that optimizes for “answers with epistemically honest probabilities on System One tasks” rather than human rated feedback (RLHF) — which causes hallucinations, sycophancy, and permanent reliance on humans — or programmatically verifiable outputs with rubrics (RLVR) — which solves Navier Stokes but exacerbates jagged intelligence and doesn't integrate well with other software.We've talked about the calibration problem before on the pod, but probably the single best place to understand why RLCD became necessary is Diogo's AIE talk, which discusses why a generation of training helpful AI assistants for humans has impaired them for training models for composable, programmable AI for automation.At the end he also teases his contrarian opinion on scaling laws - which teases how to build a modern neolab without the billions of dollars the major labs have…The Bitterest Lesson: Tasks and Data beats ComputeWe spend a good amount of time discussing Diogo's essay on the Bitterest Lesson:His point is that “You get what you optimize for and the bitterest lesson in ML is that the most important part of it isn't ML at all.” - and picking the right north star, eg upvoting for user preference vs being integrated into tool calls - makes everything else fall in line.We're excited to catch up with a freshly dyed Diogo to discuss:* Why AI can solve extraordinarily hard problems but still fail to automate basic work* What System One Models are and why Jev is built for software rather than chat* RLHF, mode collapse, calibration, and the hidden costs of optimizing for human preferences* Why refusals become a problem when AI is buried inside software dependencies* Why TypeSafe rejects public benchmarks and optimizes for intelligence per dollar* The “bitterest lesson”: why the right task and the right data can matter more than compute* Why TypeSafe thinks of itself as a data lab rather than a model lab* RLCD vs. RLHF and RLVR as fundamentally different North Stars for AI* Why reliability and robustness matter more than simple determinism* Jev's programming primitives and how intelligence maps into software control flow* Why developers should decompose AI workflows into small, measurable decisions* How structured state replaces giant prompts and system messages* Why Diogo thinks AI should eventually disappear into the background of software* The “inverse SaaS-pocalypse” and how AI could supercharge existing software* System One vs. System Two intelligence and the limits of reasoning models* Dark data, computer use, real-time intelligence, and Jev's biggest early use cases* Why Jev could reshape coding agents built around a single-model architecture* Why Diogo says he wouldn't pre-train with $1 billion* The OpenAI journey that led to TypeSafe and why he thinks many neo-labs are approaching AI incorrectly* Coding agents beyond the KV cache, shared state, sub-agents, and the multi-agent futureDiogo Almeida* LinkedIn: https://www.linkedin.com/in/diogomda* X: https://x.com/CompleteSkeptic* TypeSafe AI: https://typesafe.ai/Timestamps00:00:00 Jev Launch Week and the AI Economic Revolution00:02:50 What Is Jev? System One Models and Programmable AI00:05:54 RLHF, Mode Collapse, Calibration, and Yann LeCun00:10:29 Programmatic AI, Refusals, and Safety Alignment00:17:21 Why TypeSafe Rejects Public Benchmarks00:20:43 The Bitterest Lesson: Data, Compute, and the Right Task00:24:59 RLCD vs. RLHF and RLVR00:28:42 Why Powerful AI Still Hasn't Automated the Economy00:39:55 Reliability, Robustness, and Determinism00:48:11 Model Versioning, LTS, Speed, and Intelligence per Dollar00:54:04 Inside Jev's API and Programming Primitives00:58:28 How to Build with Jev: Structure, Decomposition, and Small Decisions01:18:28 The Inverse SaaS-pocalypse and AI Disappearing into Software01:33:21 Computer Use, Dark Data, and Jev's Biggest Use Cases01:38:48 How Jev Could Reshape Coding Agents01:41:00 AI Safety, Frontier Pacing, and the Limits of RLVR01:48:03 Why Diogo Wouldn't Pre-Train with $1 Billion01:55:19 The OpenAI Story Behind TypeSafe02:01:41 Why Diogo Thinks Most Neo-Labs Are Getting AI Wrong02:08:00 Coding Agents Beyond the KV Cache and the Multi-Agent FutureTranscriptIntroduction: Jev Launch Week and Developer MomentumSwyx [00:00:00]: Okay, we're in the studio. A special occasion because this week, Diogo, my good buddy, launched Jev, and it's been taking over the complete timeline. How do you feel? What's it like to be you right now?Diogo Almeida [00:00:16]: Emotionally?Swyx [00:00:17]: Yeah.Diogo Almeida [00:00:17]: Never been worse. Like, I'm a ragged corpse of a person right now because there's so much going on, and I'm like a technical CEO, so I have, like, a lot of fires to fight.Swyx [00:00:29]: Yeah.Diogo Almeida [00:00:29]: But mentally, I feel—I say this all the time, and I've been saying this kind of for years in my over-under events. Like, I feel like the entire AI field is like one of those, like, carnival house of mirrors, and everyone is just insane and saying the weirdest stuff that doesn't make sense. And it feels like for just this week, like, I'm on a better in sync with reality and like, oh, people see it now. AI can be so much more than what was once thought.Diogo Almeida [00:01:06]: And like, yes, we are going to make. Like, an AI-based economic revolution is back on the table, and this is f*****g awesome.Diogo Almeida [00:01:17]: I'm so jazzed the developers get it. It's, it's, Yeah, and I want to show my eternal gratitude to the developers andSwyx [00:01:25]: Yeah.Diogo Almeida [00:01:26]: I'm so jazzed about the community and everything. It's so great.Swyx [00:01:28]: Yeah, you were saying yesterday that you decided to prioritize the town hall and not a bunch of, like, VIP, investor-type people because you wanted to make sure that they are the people that you get your most, attention, right? The engineers, the developers.Diogo Almeida [00:01:43]: Yeah, it felt a little like, oh man, I'm talking to, like, really important people right now.Swyx [00:01:47]: Yeah.Diogo Almeida [00:01:47]: I probably shouldn't reveal who.Swyx [00:01:48]: Yeah.Diogo Almeida [00:01:48]: But it feels a little bit dirty for me to, I'm, like, perhaps overly genuine in things. Like, it feels, like, dirty if, like, in my gigantic calendar event of people to talk to, the community isn't one of those.Swyx [00:02:04]: Yeah.Diogo Almeida [00:02:04]: And actually, in my ideal world, it would be, like, community all the time. I was thinking, “Should I host a town hall while walking to your studio?” And I'm like, “No, that's too crazy.”Swyx [00:02:12]: Sure. Yeah. Well, you guys have been hosting town halls on Discord. Discord is now 100,000 people. Your Twitter'sDiogo Almeida [00:02:19]: I don't follow these stats.Swyx [00:02:20]: Yeah.Diogo Almeida [00:02:20]: So holy s**t.Swyx [00:02:21]: Your Twitter's blown up. It was, it was really funny ‘cause, like, at AIE, you were like, “Yeah, follow me please,” and then you didn't, like, provide even your handle.Diogo Almeida [00:02:29]: I'm a noob. I'm a noob.Swyx [00:02:29]: You're such a noob.Diogo Almeida [00:02:30]: I'm a noob.Swyx [00:02:31]: But no, but that, like, that's, like, positive aura that, likeDiogo Almeida [00:02:33]: CoolSwyx [00:02:33]: You don't know how to promote yourself.Diogo Almeida [00:02:35]: Yeah. Someone, like, called me out when I posted, like, “Holy s**t, we're all three twending-- trending topics.” And then they're like, “That's a personal feed.”Swyx [00:02:42]: That's a personal, yeah.Diogo Almeida [00:02:43]: And I'm like, “Oh, no.”Swyx [00:02:44]: Of course, of course it'll trend to you.Diogo Almeida [00:02:45]: Cringe. Yeah.Swyx [00:02:45]: Yes, ‘cause it's what you clicked on.Diogo Almeida [00:02:47]: Yeah.Swyx [00:02:47]: So okay. Let's, Yeah, so congrats on everything.What Is Jev? System 1 Models and Intelligence per DollarDiogo Almeida [00:02:50]: Thank you.Swyx [00:02:50]: We'll talk about more, details as you have them. But let's, for people who are, like, living under a rock or just want, like, the definitive thing, what is Jev?Diogo Almeida [00:03:02]: Whew. Let me think about. That's a hard one.Swyx [00:03:07]: Okay. And I'm happy to, like, re-ask if you wanna kind ofDiogo Almeida [00:03:09]: No. I'm happy toSwyx [00:03:10]: OkayDiogo Almeida [00:03:10]: I'm happy to, like, just jam on it.Swyx [00:03:12]: Yeah.Diogo Almeida [00:03:13]: I will say, like, the first thing that I'm relieved about with this question is now I don't have to answer that question to my parents anymore ‘cause ChatGPT can just explain it.Swyx [00:03:20]: Nice.Diogo Almeida [00:03:21]: So the way I see it is we new-- need a new class of models. We're not attached to naming that class of models. Our-- the most accurate name we've come up with is System 1 models.Swyx [00:03:33]: Yeah.Diogo Almeida [00:03:33]: There will be reasons, but it's-- there's a reason why we don't call them decision models, because, like, they will be. Like, System 1 is beyond that. That's all I can say. We didn't expect this to be our big launch, so we have stuff in the tank.Swyx [00:03:48]: You should have said low-key research preview.Diogo Almeida [00:03:52]: It kind of was, right? It kind of was. But we. So there's a class of models that we describe them as, like, machine-native, System 1, large programmable. I think these are-- is the class of models where the goal is for code to be the consumer. So as opposed to, lar-- pre-trained large language models, which are meant for, like, autocomplete of the internet, or RLHF models, like chatbot instruction-following models, which are meant to, like, reply to text, or RLVR. It's in a weird gray area with RLHF. Like, these are meant to have things that directly are consumed by code, hence the name type safe. So the thing we really want is to have, like, AI, like, be as powerful as possible, and we think the way to do that is to integrate it with software. And we are designing everything, beyond just the outside, the deep internals of the model to be optimized for software. So number one, Jev is our first large programmable model, or a System 1 model, whatever you want to call it. Jev is meant to be optimized for intelligence per dollar, hence the name Jev.Swyx [00:05:03]: Jevons Paradox.Diogo Almeida [00:05:03]: Jevons Paradox, yeah. And it's optimized for intelligence per dollar. I love this debate with people about what is the most important between reliability, cost, calibration, and speed. And Jev is meant to be. Jev will be the name of models that will be on the frontier of intelligence per dollar. There's other ways to optimize it, like, ML, or at least if you're good at ML, it's all about trade-offs. And we are just going all out on that.Calibration, Mode Collapse, and the Limits of RLHFSwyx [00:05:31]: Yeah. And to me, like, calibration is one of the new things that people weren't talking about as much. We've done an episode In the past, with Clementine Foreia of Hugging Face, where they were like, “Yeah, actually, y- they're just.” Or, and this is your whole argument about RLHF, is they're more collapsing towards what you want to hear the mostDiogo Almeida [00:05:50]: OohSwyx [00:05:50]: Or what is most likely, instead of, like, their own internal confidence about a thing.Diogo Almeida [00:05:54]: Can I soapbox on that for a second?Swyx [00:05:56]: Go ahead. Yeah.Diogo Almeida [00:05:57]: Cool. Like, I've been heard that your audience is the most technical, so I actually want to get into that.Swyx [00:06:02]: Yeah.Diogo Almeida [00:06:03]: And if- I went through extreme precision to make sure everything in our launch video is accurate and real. Apparently, that's very unusual. One of the things that no one paid attention to was the downsides of RLHF, in particular mode dropping.Swyx [00:06:17]: Mode dropping or mode collapse?Diogo Almeida [00:06:19]: It's the same thing.Swyx [00:06:19]: Is that what you call it?Diogo Almeida [00:06:20]: It's the same thing.Swyx [00:06:20]: All right.Diogo Almeida [00:06:21]: And I wanna have a blog on this eventually, but I, like, want to tell as many people this as possible ‘cause I think it's a very interesting thing. So the spicy take, I believe in Yann LeCun a lot. I think Yann LeCun's takes are actually among the closest toSwyx [00:06:36]: What about this?Diogo Almeida [00:06:37]: Well, should I address this now or should I wait and go into mode collapse?Swyx [00:06:40]: No, later. Go mode, go mode collapse. I don't know.Diogo Almeida [00:06:42]: So I actually think that among takes, Yann LeCun's is among the most accurate. But he has this very famous/infamous slide about,Swyx [00:06:52]: The cake?Diogo Almeida [00:06:53]: LLMs are doomed.Swyx [00:06:54]: Okay.Diogo Almeida [00:06:54]: Like that one where he, like, has, like, a pie chart with, like, a tiny par-- tiny little thing- and says that as you increase sequence length, the probability of it making an error goes in. Yes, this one. This one. I love this one, because it's one of these things that seems mathematically obvious, but is obviously wrong, right? Like, it's mathematically obvious, but it doesn't empirically hold. And this is my favorite thing to teach people about, like, where youSwyx [00:07:21]: What's the disconnect, right?Diogo Almeida [00:07:22]: Exactly. And may I or you want to tell me?Swyx [00:07:27]: About mode collapse?Diogo Almeida [00:07:28]: Oh, no. Oh, so mode clop-- collapse is related to this.Swyx [00:07:31]: Yeah.Diogo Almeida [00:07:31]: The disconnect happens because if you are in a mode covering or a calibrated distribution, you are, like, not. You are not overly punished about having outliers. You'd expect, like, something. Some amount of the time you'd be out of distribution, some amount of time you'd be in distribution. That's what happens when you cover the distribution. This was like models before GANs. They made blurry images, right?Diogo Almeida [00:07:54]: Instead, GANs mode drop. They, like, drop the minority classes and just do the really common ones. And this is why this effect doesn't happen, right? Like, instead of be-- in order to generate really long strings, without making errors, they need to, like, be extremely conservative because it's e- really easy to see when an error happens. It's very hard to see when, like, a subtle thing that looks correct happens. And that calibration is, like, total poison into, like, the probability distributions of strings.Swyx [00:08:22]: Yeah.Diogo Almeida [00:08:23]: And it's, it's a nuanced take and like, I think that This is why this doesn't happen, and this is why strings are so bad at, decision-making or, overloading the string models are for decision-making is, like, a bad time.Yann LeCun, JEPA, Scaling Laws, and Practical ResearchSwyx [00:08:38]: And while we're on the topic of Yann, do you agree that his fix i- with-- which is like a world model, like a JEPA-type, embedding thing is the right solve? So basically, like, the. One of the reasons that it could fail is because you're trying to reason over token outputs and then, and then just looping back again and going. Keep, continuing going until you reach, like, a end of sentence. Like, is that, And his solve is JEPA, right?Diogo Almeida [00:09:02]: Yes.Swyx [00:09:02]: Which is, like, joint ambition,Diogo Almeida [00:09:04]: YeahSwyx [00:09:04]: Joint embedding prediction. So like, is that the solve or, like, do you have a. Do you have a take on that?Diogo Almeida [00:09:10]: Oh, man. I probably shouldn't talk too much about the insides of ML, but I will say that my brand, other than unhinged, is practical.Diogo Almeida [00:09:20]: Like, even my take here is practical. And like, I'm. Am I a scaling law fan? Depends. It dep-- it's, it's, it's, like, it's. Scaling laws tell you how much better you get at a thing for amount in.Diogo Almeida [00:09:33]: A scaling law does mean exponentially more resources for normally sublinear gains, which looks to be a bad investment unless those, like, linear gains are, like, really valuable. But it's all. To me, it's all about, like, what can we do with what we have to make the biggest possible f*****g difference? I can curse.Swyx [00:09:51]: Yeah.Diogo Almeida [00:09:51]: Yeah.Swyx [00:09:52]: Yeah.Diogo Almeida [00:09:52]: Yeah.Swyx [00:09:53]: We're, we're, we're approved for adults.Diogo Almeida [00:09:54]: Hell yeah.Swyx [00:09:55]: And also we have a scaling law thing if you wanna go into that later.Diogo Almeida [00:09:58]: Oh, I could if we. See, that part is not super relevant right now.Swyx [00:10:02]: Yeah.Diogo Almeida [00:10:03]: I actually. If you wanna go into my bitterest lesson, I think that's more relevant.Swyx [00:10:06]: Okay.Diogo Almeida [00:10:06]: But like, to me, I'm all about, like, pragmatics. And I think that the JEPA stuff is really cool early research. I really love awesome research. Is it practical yet?Diogo Almeida [00:10:21]: Probably shouldn't say. But like, there's just a lot of.Diogo Almeida [00:10:29]: I just think there's just, like, so many diamonds in the rough let all over the research world right now that haven't been polished because people don't know how to, like, do the right task. And I think that what our launch did, it. Does it kickstart us as a company? Like, yes. Will it be great for us as a company? Yes. I think it's gonna be, like, even greater for this direction of, like, programmatic AI. There was going to be, like, a gold rush on top of us for. ‘cause, like, software is super f*****g charged. But I think there's gonna be a gold rush parallel to us as well on, like, all the different ways we can expose things to make software more powerful so people can make even cooler stuff. And then we are back to, like, early internet energy?Swyx [00:11:12]: Yeah.Diogo Almeida [00:11:12]: And I think that's why, like, the Twitter is just like, “Jev.”? It's, it's like. It is a partySwyx [00:11:18]: It's inspiring because it's, it's, like, so different than what we're used to, which is, “I'm sorry you can't do this, but we do scaling laws and only the big labs can do it,” right?Diogo Almeida [00:11:28]: That. Actually, if I. I'll, I'll make a tangent if that's okay.Swyx [00:11:32]: Yeah.Diogo Almeida [00:11:32]: I think you might enjoy this.Swyx [00:11:33]: Really? Our five tangents in. It's good. It's fun. Yeah.Diogo Almeida [00:11:35]: Oh, yeah. I get lost at all my tangents.Swyx [00:11:37]: This is gonna be horrible for the listeners to figure it out, but they're gonna figure it out. It's fine.Safety Alignment, Refusals, and API PhilosophyDiogo Almeida [00:11:40]: Yeah, we can edit it in post.Swyx [00:11:40]: This is my response. Yeah.Diogo Almeida [00:11:41]: So popular thing on Discord, that people keep asking me, I haven't had the time to explain it yet, is why am I opposed to safety alignment and why do we not refuse? I'm not opposed to safety as a principle, but I think that safety alignment is generally misaligned with users. And refusal is just, like, obviously a type error. Like, if you're a human being and you're chatting with, like, a bot or whatever, you're cloud coding, and a refusal happens, like, “I'm sorry, I can't read DNA.py.” that's an annoying time. It's anno- it's, it's annoyingDiogo Almeida [00:12:18]: Right? But you can work with it, right? And you're forced to work with it ‘cause of Stockholm syndrome.Diogo Almeida [00:12:23]: I have stories about that too. I need another tangent deep in here. But like, if you ever want this in a dependency running in the background, what happens if that refuses? What if someone else is using that dependency? They don't know what that system is. Like, you want the software to just stochastically break because a user sent, like, a weird message in there?Diogo Almeida [00:12:42]: Like, that is, like, straight-up insanity. It's coming from a place of, like, people who do not understand software, do not understand programming, and like, they are obsessed with, like, I believe this, horseless carriage of, like, AI coworker instead of unearthing, like, the full power of AI.Swyx [00:13:01]: Fair enough.Diogo Almeida [00:13:01]: Yeah.Swyx [00:13:01]: You want something that is the core kernel that is usable everywhere.Diogo Almeida [00:13:05]: Yes. Exactly. Like, the cognitive core, right?Swyx [00:13:07]: Yeah.Diogo Almeida [00:13:08]: And you need this thing to be s- like, so general, so optimized for its use cases. You want it to be, like, you want it to work on all the future use cases, all the weird s**t that people are doing.Swyx [00:13:19]: Yeah.Diogo Almeida [00:13:19]: We obviously didn't train on any of that stuff. Is it surprising that it works? No, ‘cause we trained on weirder stuff, my friend.Diogo Almeida [00:13:28]: So. But one tangent up about, like, safety alignment.Swyx [00:13:32]: Okay.Diogo Almeida [00:13:32]: Safety alignment makes sense for a product, in my opinion, for, like, ChatGPT and Claude. Like, it, What safety, what makes safety and capability alignment different is capability alignment is, like, about doing what the user wants. That is sick for software engineers. They want their thing to do the thing, and the more predictable it is, the less they have to test it and play around with it. Jeb is not anywhere close to that yet. It could be, but like, there's so many more nines of reliability that we want in order to make it so good, like a database query, that you don't even have to think about it. It is just there when you need intelligence. But safety alignment is, like, the opposite of instruction following. It's when you want to follow someone else's instructions, like OpenAI and AnthropicSwyx [00:14:13]: The RAGs value stack.Diogo Almeida [00:14:14]: Exactly. And this makes a lot of sense for a product. Again, like, ChatGPT should do. Y- you sh- like, if they don't want to, like, do, like, some, not-safe-for-work role play with ChatGPT, that's on them because, like, maybe that's, what their users who have, like, parents and kids want. Like, n- that's fine. But in an API, that's nuts, right? Like, that's completely unacceptable because, like, people need to, like, program around this, and that is, that's so anti-user that it's. It. I'm. Huh. I can be an angry person, so I should try to calm down.Swyx [00:14:52]: It's, People get your passion, and I think that's really good. The one pushback I'll give you is, like, what if we use it to kill people, right? Like, that is the actual. Like, n- the not-safe-for-work thing, it's private, personal, whatever. But like, yes, like, we will use it in war. And like, that is, something that companies can reasonably prefer their APIs not be used for.Diogo Almeida [00:15:14]: I get that. I think that there's, like, pragmatic places where that opinion can be held. I don't think the foundation of, like, a general-purpose technology is that place, personally.Diogo Almeida [00:15:27]: Like, would I prefer that our stuff is not used to kill people? Obviously. Would I prefer it's used for, like, all sorts of, like, great stuff in the world? Obviously. Will I put my thumb in the scale for that? Yes. Will I do it at the technological layer? Absolutely not, because that will fracture the intelligence. Every single time you mean it to overfit to some weird stuff, you're fracturing its intelligence more and more. And like, these things are fractured to the, like. They're so darn fractured right now.Swyx [00:15:54]: Yeah.Diogo Almeida [00:15:54]: So and as a furthermore thing, to me, it's like I think intelligence will be more like a database than a coworker. Like, I don't think it's up to databases to add checks on whether or not they're used for, like, what's something that's not great? Like, CIA. Actually, I don't know what the CIA does, really. You can imagine. You can imagine, killing people who are not even bad or whatever.Diogo Almeida [00:16:21]: And like, I don't think it's the database's responsibility for that. And furthermore, like, a thing that has been weird to me is when people, like, sign up for our thing on Slack and they're like, “Hey, we're gonna deploy this. Can we deploy this thing?” I am just like, “My brother, we are an API. You are a developer. It's none of my business,” right? Like, you shouldn't know what the whole task even isSwyx [00:16:46]: YeahDiogo Almeida [00:16:46]: Because it should be decomposed into small things. We shouldn't be able to know what the downstream users are doing, and that is, like, a good boundary to give software engineers maximum power. Ideally, they use it for the good stuff, and ideally, we can, like, help them and like, we've talked about, like, doing open source and charity and all of that. We have absolutely no time for anything else right now. But like, they will get any of that bias out of the technological layer as long as I'm in charge.Privacy, Benchmarking, and Trusting IntelligenceSwyx [00:17:11]: Yeah, that's great. While we're on the topic, let's also briefly talk about your privacy stuff, terms of ser- terms of use, which, got a little bit ofDiogo Almeida [00:17:18]: OohSwyx [00:17:18]: Misunderstanding. I just wanna clarify that upfront.Diogo Almeida [00:17:21]: Hell yeah.Swyx [00:17:21]: I think this probably takes two sentences from you about, like, you will not. You're not being that restrictive about your API. Like, clearlyDiogo Almeida [00:17:27]: Oh, yeah. Oh, yeah, so yeahSwyx [00:17:27]: Ideologically, you articulate your role as a platform very seriously.Diogo Almeida [00:17:30]: Yes. Yes. I don't know what you're referring to, but like, this was. I've seen a couple of things about, like, benchmarking.Swyx [00:17:38]: Yes.Diogo Almeida [00:17:38]: Like, obviously we're not stopping people from do. Oh, man, I should be careful about what I say. I'm realizingSwyx [00:17:43]: No, you said, you said it publicly thatDiogo Almeida [00:17:44]: YeahSwyx [00:17:44]: That was in the preview period. You didn't take it out for the launch.Diogo Almeida [00:17:47]: Yeah. Okay.Swyx [00:17:47]: And now you're gonna take it out.Diogo Almeida [00:17:48]: So the team is doing stuff thatSwyx [00:17:49]: YesDiogo Almeida [00:17:49]: I'm not even aware of, so it's great to know the team communicated that. I asked them to check in with the lawyers about that.Swyx [00:17:54]: Yeah.Diogo Almeida [00:17:54]: Like, we are obviously not stopping people from doing that type of thing. I'm extremely in favor. So I'm extremely anti-public benchmarks. I'm extremely in fa- I'm medium about private benchmarks that are proxies. ISwyx [00:18:09]: So are you worried about, saturation or, like, training on public benchmarks? So it's, like, easy to cheat.Diogo Almeida [00:18:15]: Not only is it easy to cheat, there's a lot of ins. So I think that we are. Or anyone who's, like, competition with us that, vaguely there is. Like, you could say, likeSwyx [00:18:28]: There's like 50 Jev clones, yeah.Diogo Almeida [00:18:30]: Well, sure.Swyx [00:18:31]: Yeah.Diogo Almeida [00:18:32]: Well, the, these. Let's say that there is competition.Swyx [00:18:34]: And we'll talk about those. Yeah.Diogo Almeida [00:18:34]: Or let's just say that there's. Let's just assume that there's an industry two years from now of people who are doing similar things to us. The thing that we are selling is intelligence per something, per, like, dollar or per second. The. No one. Like, people obsess about the cost and the speed. I believe that is. It's cool, but like, the thing that matters is the intelligence. Like, the cost and the speed are, like, are bad things. You're paying them for something, and you need the thing back, and the intelligence is what truly matters. The problem with intelligence is that there's a je ne sais quoi to it, right? Like, the good model smell. Like, the thing that happened after we launched of, like, two hours later that actually went way bigger than the video, which was like, “Holy s**t.”Swyx [00:19:16]: This is actually usable.Diogo Almeida [00:19:17]: It. WellSwyx [00:19:17]: Yeah.Diogo Almeida [00:19:17]: It's, like, beyond that.Swyx [00:19:20]: Yeah.Diogo Almeida [00:19:20]: Like, the. Whew, the launch was crazy, and people could really sense how hard we care about that, and that's truly what I think the long term of this is. And I think public benchmarks are antithetical to this. Like, they are a way to get people trust in intelligence because intelligence has a je ne sais quoi, but the public benchmarks are extremely gameable. Even if they try not to, they still will. Like, back in the old days, every lab had a team to collect data that looks like MMLU to make it look better, which is just benchmarking with extra steps.Diogo Almeida [00:19:58]: So I believe that in the long run, it needs to be vibes and trust until you put it into a workflow and evaluate it for that workflow and measure it and have your own sense of, like, how it does on the exact workflow that matters. And our job is to keep moving the nines of reliability. This is like an ever-present part of o- of what we need to be doing as a company, and we need to do everything to have people know that this is something we care so much about. Like, if we wanted to, we could have released Jev, like, a year and a half ago if we wanted it to be dumb.The Bitterest Lesson: Tasks, Data, and North StarsSwyx [00:20:34]: Oh.Diogo Almeida [00:20:34]: It. Like, the. My bitterest lesson, right? Like, architecture and Yeah.Swyx [00:20:40]: I'll bring it upDiogo Almeida [00:20:40]: Hell yeahSwyx [00:20:41]: Since you, since you talked about it, here.Diogo Almeida [00:20:43]: Hell yeah. T- like, Sutton says that algorithms beats compute very roughly. Data matters way more than compute, obviously. And doing the right task, having the North Star is the hardest, most important thing. This has happened, in LLM land twice so far, right? Maybe 2.2 times. There's RLHF, which, like, shifted the task to instruction following. No one realized that was possible. RLVR did, like, a tiny little, like, edit to the, to the direction, and now us, right? RLCD. We have a new task, and the goal is, programs in the loop. And yeah, data matters soSwyx [00:21:28]: RightDiogo Almeida [00:21:28]: Unbelievably much.Swyx [00:21:29]: SoDiogo Almeida [00:21:29]: Like, I can't, I can't emphasize it less.Swyx [00:21:31]: Yeah, you consider yourself a data lab rather than, like, a model lab. Is thatDiogo Almeida [00:21:35]: AbsolutelySwyx [00:21:35]: Something. That's the wording you guys use?Diogo Almeida [00:21:37]: Yeah. We are. We will always, like, care so much about data. To me, model capabilities means data. Data is so unbelievably complicated, and that is what gets nines. Like, you have no idea how much data can shift everything. Data is so important.TypeSafe as a Data Lab and Synthetic Data StrategySwyx [00:21:57]: Yeah.Diogo Almeida [00:21:57]: Holy crap. So if people are looking for a job, we are hiring infinite data people, actually infinite.Swyx [00:22:04]: What is a good data person? Like, clearly somebody who cares about reading through the transcripts of, whatever. You've said, for example, that y- all your data is synthetic.Diogo Almeida [00:22:15]: Yep.Swyx [00:22:15]: But that's only, like, the scratching the surface, right?Diogo Almeida [00:22:18]: Yeah.Swyx [00:22:19]: Like, it's not. Like, synthetic, so what, right? Synthetic, but we have people with a lot of taste and a lot of care looking at, looking at these, articulating what's wrong, going back, regenerating. Is that what a good data person is these days?Diogo Almeida [00:22:31]: Let me try to figure out how to. Like, it's, it's super complicated, and like, I literally onboard the data people with a Talk that I assume is longer than this podcast will end up being. So I will try to say, like, the high level of it. So number one, we don't do the kind of synthetic data that people ki. Well, I'll do. Actually, number is zero. Data and synthetic data depends on your task. Like, the shape of your data. The shape of your task changes the data. Like, RLVR's data is kind of environments, right?Swyx [00:23:03]: Yes.Diogo Almeida [00:23:04]: RLHF's is the human feedback? Each task has its own unique kind of data, and we, of course, have our own unique kind of data, right? So number one, we have that. Number two, the thing I. The reason why we don't want to train on our users' data, even if we could, right? Like, we could probably ask for any terms right now, and it will. We. I don't know if it would make a difference. We truly don't want that, because no matter what, the real-world data has so much bias. There's, like, a power law of, like, people, like, asking the same things where you'll end up, like, overfitting to it and like, fracturing to it and all of that. And number two, we are, like, aiming for, like, a complete sci-fi future years from now where, like, these models are going to be, like, the general infrastructure, layers and layers and layers and deep down the stack to, like, things people can't even imagine. Like, I would like to think of our model, like, kind of like, UDP as LLMs and TCP as our models. All sorts of stuff can be built on top of that, and we need to be able to nail those futuristic use cases such that software developers can actually build that futuristic stuff. And the way to do that is even if we had all of the data of the present, we would just overfit to the present, and then it wouldn't work. What we need is to, like.Diogo Almeida [00:24:21]: It almost feels like a. Like, they're the artists? They study this cognitive core. Our cognitive core is, like, way less jagged than anyone else's. And then they find the jaggednesses, and then they address them surgically in a way that. And you can never perfectly do this, right? But they do it in such a way that it addresses it in every single possible, like, dimension, past, present, future.Swyx [00:24:45]: The general case rather than the specific case.Diogo Almeida [00:24:47]: Exactly. And like, that requires a lot of intelligence every time.RLCD vs. RLHF: Defining a New TaskSwyx [00:24:50]: Okay, so we mentioned a little bit. You sort of criticized my thinking as r-- like, very RLVR influence, which is, like, very fair. Let us actually mention RLCDDiogo Almeida [00:24:59]: OohSwyx [00:24:59]: Which obviously you have some secret sauces to our knowledge. You've never actually published a paper or anything like that on it. No, right?Diogo Almeida [00:25:05]: No, not yet.Swyx [00:25:06]: But like, what should people get from this? Like, what. Can you give people some confidence that you're just not just making up jargon for the sake of sounding cool, right? Like, one thing for me is, like, calibration I do think is a. To me, like, well understood because we've covered it in. On the podcast.Diogo Almeida [00:25:22]: Yeah.Swyx [00:25:22]: But I don't know what you mean when you say RLCD versus what people are familiar with.Diogo Almeida [00:25:26]: It's a great question.Swyx [00:25:27]: Yes.Diogo Almeida [00:25:27]: And actually, I will give a related question.Swyx [00:25:29]: Okay.Diogo Almeida [00:25:29]: What is RLHF?Swyx [00:25:31]: Okay.Diogo Almeida [00:25:31]: Right? And actually, RLHF means multiple different things, right?Swyx [00:25:34]: Okay.Diogo Almeida [00:25:34]: Like, there's the RLHF of the original. I think it was, like, Paul Christiano teaching a robot to backflip or something like that. Wasn't there somethingSwyx [00:25:42]: Was that it?Diogo Almeida [00:25:43]: That was the originalSwyx [00:25:44]: I referenced the PPO paper, but I don't know.Diogo Almeida [00:25:46]: And so PPO was not necessarily from human feedback, if I recall.Swyx [00:25:51]: Okay. That's trueDiogo Almeida [00:25:52]: But I b- I believe it was, like, an OpenAI alignment work that could teach hard to specify outputs, like a backflip. I'm not 100% sure. And then there was actually learning to summarize. This was work, by a bunch of the team that helped with, instruct-- and co-authored, the instruction following paper, which was teaching, doing PPO on language models.Swyx [00:26:15]: This is the, sorry. I'm trying to, tryingDiogo Almeida [00:26:19]: YeahSwyx [00:26:19]: Trying to manipulate this thing. This is 2017.Diogo Almeida [00:26:23]: Yeah.Swyx [00:26:23]: Right.Diogo Almeida [00:26:23]: I'm not 100% sure, but like, that looks quite right.Swyx [00:26:26]: Yeah.Diogo Almeida [00:26:26]: If it has, like, a robot doing backflips or something like that might be it. Yes. Okay, cool. I guess I got it right. Hell yeah.Swyx [00:26:35]: There you go.Diogo Almeida [00:26:36]: Yeah.Swyx [00:26:36]: That's the one.Diogo Almeida [00:26:36]: So the idea was can, like, can you do, like, ill-specified things with it? So that's, like, version one. Version two was, the learning to summarize work, that, like, OpenAI did, which is actually, like, PPO on language models to do something somewhat ill-specified. This is, like, another thing that people refer to as RLHF Which I did not co-author.Diogo Almeida [00:26:57]: Oh, Dario's there. Cool. Hell yeah.Swyx [00:27:01]: And Radford.Diogo Almeida [00:27:02]: Yeah. Shout-outs to Alec and Ryan. Love them.Swyx [00:27:04]: Yeah.Diogo Almeida [00:27:05]: But the thing that I refer to RLHF is the, Oh, man.Diogo Almeida [00:27:13]: I'll get toSwyx [00:27:14]: You have comments on that, yeah.Diogo Almeida [00:27:15]: I have comments on that paper, but like, we're so many, tangents deep.Swyx [00:27:18]: Yeah.Diogo Almeida [00:27:18]: So the thing that really got. To me, the thing that I'm calling to RLHF is the task of instruction following. It's not about the PPO. That part doesn't matter. It's about, like, setting a North Star of this is a valuable direction. It's kind of like the Bitris lesson North Star.Diogo Almeida [00:27:34]: And for us, RLCD is this new task. And it is not. I don't see it as jargon. Like, I try to communicate with precision. It's just that, “Hey, here's another North Star.” Just like DPO and all of its, like, descendants also do RLHF, despite not using the algorithm in that paper.Swyx [00:27:55]: And so clear- clearly stating the North Star is, being program- programmable AI is one, word that I really catch onto, removing the human in the loop,Diogo Almeida [00:28:06]: YesSwyx [00:28:06]: From. Because RLHF is tuningDiogo Almeida [00:28:09]: YesSwyx [00:28:09]: For this so that you can automate everything.Diogo Almeida [00:28:11]: Yes. Everything that makesSwyx [00:28:13]: Did I miss anything else in the, in the thesis of, like, what the North Star is?Diogo Almeida [00:28:17]: There is. That is. That is right. I'm overly nuanced in my communication. The one nuance is that we need to be practical. We need to be aware of what language models can do really well. Like what AI can do.Diogo Almeida [00:28:30]: Right? Like, there could be programmatic types that are, like, sick AF, but if you. If the technology is not ready for it to. It's not a tragedy if that's not out in the world.Why Programmable AI MattersSwyx [00:28:41]: Yeah.Diogo Almeida [00:28:42]: But to me, like, the pre-Jev world was a tragedy becau-- it sounds arrogant. Hear me out.Swyx [00:28:49]: No. I strongly believe you.Diogo Almeida [00:28:50]: Cool. It sounds arrogant, but like, I felt this way since long before I even had a company.Swyx [00:28:54]: Yeah. I can, I can vouch that,Diogo Almeida [00:28:56]: Yes, I've been talking about this for so longSwyx [00:28:57]: You said this at All Around Her for, like, three years.Diogo Almeida [00:28:58]: Yeah, I've been talking about this for so long. And I've been saying it because I thought it would have been easier. They say they do not do things because they. It. They're easy. They. It's ‘cause they thought it was easy, soSwyx [00:29:08]: Yeah, exactlyDiogo Almeida [00:29:09]: Something like that. I thought it. This whole project would take a week.Diogo Almeida [00:29:13]: And I was unbelievably wrong. So I am so sorry to everyone at OpenAI that I thought. I was like, “Man, I'm solving this right now.” but like, I think that the tragic thing is when. Well, I think overpromise, underdeliver is tragic too. And like, AI is super extreme on that axis. And I think RLVR is, like, the main. Well, both RLVR and RLHF are extreme perpetrators of this.Diogo Almeida [00:29:40]: But like, it. To me, it's like it's just there's just so much potential there. Like, AI is clearly so smart. I l- smart. I love this in my talks, when I ask people, like, “How can AI be so unbelievably smart? How can we, like, solve millennium prize problems in math, but still not automate even the most basics of works?” Like, really basic rote stuff that, like, the. It d- it doesn't take, like, extremely smart people to do this. It's not a satisfying job. Like, there's other things these people could be doing, but yet we need them to do, like, this ba- like, super basic- non- unsatisfying stuff because, like, we can't automate it yet, but we have this, like, supercharged engine of automation that just does not have, like, the right plugs and stuff to plug into all of this economically valuable work. And like, if the whole company of TypeSafe disappears, like, maybe it'll take, like, a year or two for people to, like, truly catch up. I actually don't know how long it'll take. If model quality matters, then we are gonna be in a very good position for a long time. But it, like, it's done, right? Like, there, like, this has changed the path of, like, technological history.Swyx [00:30:49]: Yeah.Diogo Almeida [00:30:49]: And like, we will be exploring that space as a field.Swyx [00:30:53]: Yeah. I think, I definitely agree with that. You've created possibilities. So I think, if I can paraphrase so that people can un- also understand, you should not take the success of TypeSafe and Jev as just like, “Well, that is a new model type. Now we're done. We go back to business.” Like, no. Like, actually, there's, there are, like, five other model types that you should be exploring and like, let a thousand flowers bloom.Diogo Almeida [00:31:15]: Absolutely.Swyx [00:31:16]: Right?Diogo Almeida [00:31:16]: Like, early internetSwyx [00:31:17]: And some of that, some of which you will probably also build.Diogo Almeida [00:31:18]: Of course, yes.Swyx [00:31:19]: Yes.Diogo Almeida [00:31:19]: Early internet energy. I think it's back to tech utopia. It's no longer like, “Oh, man, like, sometimes my coding agents work, but the, all of the best ones are hoarded internally.”Swyx [00:31:29]: Yeah.Diogo Almeida [00:31:30]: Right? It's like creation is back on the menu.Diogo Almeida [00:31:34]: ? Though it's gonna be a wild-ass world, and buckle up.Diogo Almeida [00:31:38]: It's. And I'm so jazzed about that.Manifesto, Launch Strategy, and Early Internet EnergySwyx [00:31:42]: Yeah. And now you have the funding and the momentum to do whatever you envision there, which I, which I think is, like, very gratifying to see you have after, so long of saying these thingsDiogo Almeida [00:31:53]: YeahSwyx [00:31:54]: But actually show the world.Diogo Almeida [00:31:55]: I know. I just. Such a, such an interesting thing to be a tease the whole time. Like, my talk, like, felt like it was a cliffhanger ‘cause I didn't say how the automation would occur.Swyx [00:32:05]: Yeah.Diogo Almeida [00:32:06]: Sean reviewed our manifesto And he's like, “It's a little bit vague in these parts.”Diogo Almeida [00:32:12]: And like, “What's step one? What is, what is the intelligence model?”Swyx [00:32:16]: Well, I asked you for model, and you were like, “Yeah, model coming.”Diogo Almeida [00:32:18]: Yeah.Swyx [00:32:18]: And like, Well, I just, I mainly objected to the word composable But build prod.god is fantastic.Diogo Almeida [00:32:24]: Thank you.Swyx [00:32:24]: Yeah.Diogo Almeida [00:32:25]: I. We've really rallied around that. I'd like to think we're not entirely a cult like some companies are.Diogo Almeida [00:32:32]: But like, we are, like, jazzed about what we're doing, and like, we are. Like, my brand is being practical, and like, we are all, like, so super-duper practical.Swyx [00:32:42]: Yeah.Diogo Almeida [00:32:42]: It's really great.Swyx [00:32:43]: Yeah. So here. And by the way, here is the step, the secret master plan, right?Diogo Almeida [00:32:47]: Yep.Swyx [00:32:47]: Shape, the shape of machine-native composable AI.Diogo Almeida [00:32:49]: It was your idea to make a secret master plan, soSwyx [00:32:51]: It's a, it's that Elon thing. When he started TeslaDiogo Almeida [00:32:53]: YeahSwyx [00:32:53]: He was like, “Here's what we'll do.”Diogo Almeida [00:32:54]: But I did. Yeah. I'm giving official credit to you.Swyx [00:32:56]: Oh, thank you. Thank you, thank you.Diogo Almeida [00:32:56]: Yeah.Swyx [00:32:56]: Thank you. But like, you should've told me your, you're also gonna do this model launch, ‘cause you, like, you told me, you told me half of the story, and then the other half, you didn't have the doom demo at the time.Diogo Almeida [00:33:08]: Yep.Swyx [00:33:08]: You didn't have any numbers to give me.Diogo Almeida [00:33:10]: Yep.Swyx [00:33:10]: I was like, “what?”Diogo Almeida [00:33:11]: Well, the problem is I don't believe in benchmarking.Swyx [00:33:13]: Exactly.Diogo Almeida [00:33:14]: Right?Swyx [00:33:14]: Exactly.Diogo Almeida [00:33:14]: So like, it is a thing that you need to feel, and like, I think that this is the way to build long-term trust, even though it, like, hurt, it hurt us a, us a lot? Like last year when we did fundraise, no one believed us.Diogo Almeida [00:33:27]: ? Like, and they wanted just benchmarks and stuff, and we're like, “We're not gonna do that. We are principled. We're gonna stand by our guns. That rewards bad actors. I don't give a s**t, like, what you want. Like, this is who we are, and we are standing by that.” So Sorry. It's notSwyx [00:33:43]: No, yeah. Well, and in some ways, I think, like, choosing the hard path, it. But you end up making the company that you wanna work in.Diogo Almeida [00:33:49]: Yep.Swyx [00:33:50]: Right? Otherwise, if you sell out, then you're just working in, like, OpenAI but with my people, right? Which is like.Diogo Almeida [00:33:56]: Yeah. Yeah. Like, I'm, I don't have too many regrets on that, obviously.Swyx [00:34:01]: Yeah.Diogo Almeida [00:34:01]: Like, it worked out so unbelievably well. And like, I, The. I was emotional last night when I was talking about, like, the reasons I left OpenAI, and because, like, it actually had to change my wording after the launch. My phrasing was, “If an AI winter did happen and I did not do every f*****g possible thing I could to, like, avert that, I would see myself as personally responsible both for, the RLHF direction, which I think really widened overpromise versus under-deliver, and also not going all in on this because I think this is, this is where value is going to just be, like, printed.” So. And it was really cool because I feel likeDiogo Almeida [00:34:47]: The AI winter I'm worrying about is averted. Like, AI will be useful. It'll be used for automation.Diogo Almeida [00:34:53]: It's been less than a week, and like, the numbers are already undeniableSwyx [00:34:57]: YeahDiogo Almeida [00:34:57]: That it's, like, being used for real work, and like, there's. It's, it's the Wild West. Yeah.Launch Traction, Tokens, Rate Limits, and Developer UsageSwyx [00:35:03]: Yeah. Can you sh- just if you have top of your head, what numbers are you seeing? Like, what's, what's, like, signups? Like, whatever you can share.Diogo Almeida [00:35:11]: I'm actually not super on top of everything. Like, the team is the ones who are telling me all of these things.Swyx [00:35:16]: Yeah, and I'm sure it's, like, changing every day, right?Diogo Almeida [00:35:17]: It's, it's,Swyx [00:35:18]: But likeDiogo Almeida [00:35:18]: It's kinda nutsSwyx [00:35:19]: If there's a milestone that you're like, “Well, yep, that's one thing we were hoping for. We reached it.”Diogo Almeida [00:35:23]: I will say a milestone that we've passed is tokens per day.Swyx [00:35:27]: Nice.Diogo Almeida [00:35:27]: And this is not, like, fleeting tokens per day.Swyx [00:35:32]: Yeah.Diogo Almeida [00:35:32]: This is, like, even at night, like, it's constantly training, so machines are calling it and not just people trying things out.Diogo Almeida [00:35:39]: So that is, That is so cool. A trillion tokens a day is a lot.Swyx [00:35:45]: Yeah.Diogo Almeida [00:35:45]: So surpassing that is awesome. Signups to me don't really matter. And actually, this was, like, a bit of a mistake we made, if I'm, like, totally honest. People on Twitter were calling us, like, marketing geniuses and all of that, and that was just us. We don't have a marketer. Also hiring. And we were just being our genuine, goofy, like, irreverent selves, and we were, we were just, like, offboarding people off the waitlist so hard. - Our platform team is so unbelievably cracked. I think we have more n- up nines of uptime than Anthropic while having the most Unprecedented launch ever. Like, that is kind of nuts, soSwyx [00:36:21]: YeahDiogo Almeida [00:36:21]: Like, props to them.Swyx [00:36:22]: Yeah.Diogo Almeida [00:36:23]: And the thing we didn't realize. So number one, waitlists, waitlist sign-ups don't matter for, like, a developer platform, in my opinion? I would guess that a large number of them are not even developers. So they go in, they try some queries, and a lot of people don't get it because they are not programming, right? Like, they're just like, “What? This is not a chatbot. Where's my ChatGPT 2?”Diogo Almeida [00:36:45]: Right? But if, like. I haven't exactly calculated this. My sense is that if every single human being in the world, like, just wrote a couple of queries, that would be a rounding error compared to, like, one power user's for loop that is just, like, creating value.Swyx [00:37:01]: Yeah.Diogo Almeida [00:37:01]: And the thing we are-- didn't realize with the waitlist is, like, we could just w- off-board anyone off the waitlist. It doesn't matter. The scary part is rate limits. And then once people start getting value from that, then they just want tons and tons of rate limits because this is what software is, right? Like, you spend effort upfront to specify your rote task, and then this rote task creates more value than it takes to put in. And then now that you have thatSwyx [00:37:25]: Set it and forget, yeah.Diogo Almeida [00:37:26]: Exactly, yeah. You run it in the background. You make it a dependency, to, like, other things. You can make, like, higher level stuff. And like, you just create so much value in the world. Early internet people probably did not imagine, like, the wonder of early 2000s internet, which is still not early internet. But like, it's, it's through, no offense, composabilitySwyx [00:37:47]: NoDiogo Almeida [00:37:47]: That all of the crazy stuff happens, and I just really wanted to emphasize that in our manifesto. We are going for emergence. We are going for, like, being the catalyst. We're wanting to empower people, and we are going to do whatever we can for that, be it, like, Discords in our town hall with me wearing a garbage bag or not.Swyx [00:38:05]: And podcasts and Diogo Almeida [00:38:08]: Hell yeahSwyx [00:38:09]: Getting all that.Diogo Almeida [00:38:09]: Absolutely.Swyx [00:38:09]: Like, ‘cause I want the long form, right?Diogo Almeida [00:38:11]: Yeah.Swyx [00:38:12]: It is like, yes, we'll get past the, some of the superficial things, and then we'll go deep andDiogo Almeida [00:38:15]: Hell yeahSwyx [00:38:15]: And people will really trust and understand your mission and like, the people that, will resonate that will end up joining you or, buying you. Or No, but sorry, as a, as a customer.Diogo Almeida [00:38:27]: Oh, as a customer.Swyx [00:38:28]: As a customer, as a customer.Diogo Almeida [00:38:28]: Okay, yeah. That was funny. I'm sorry.Swyx [00:38:30]: Sorry. I didn't, I didn't mean to say that. But no, any-- one version, one very flattering version of this, like, 36 million views of your launch video.Diogo Almeida [00:38:37]: Cool. Up to 38 now.Swyx [00:38:39]: Yeah, rounding error.Diogo Almeida [00:38:40]: Yeah.Swyx [00:38:40]: Navio still has got 74. Fable 5 got 57. So like, as far as, a- and I didn't, I didn't do the stats for, like, original ChatGPT, likeDiogo Almeida [00:38:48]: YepSwyx [00:38:49]: Which there was no video.Diogo Almeida [00:38:50]: Yep.Swyx [00:38:50]: So like, up there, right?Diogo Almeida [00:38:52]: Yep.Swyx [00:38:52]: Like, as far, as far as, like, if you were to launch a Neolab in 2026, I think you're, like, number one right now, which is, like, pretty crazy.Diogo Almeida [00:38:58]: Yeah. Well, I actually would rather. I do have the shirt, like, your favorites Neola-- favorite Neolab's favorite Neolab.Swyx [00:39:05]: Huh.Diogo Almeida [00:39:05]: I don't give a s**t about being a Neolab. I think being a Neolab. Actually, we have a lot of, like, swag that's being a parody of a Neolab. One of them, one of them I have is, like, Neolab with product, which actually is not a Neolab. Like, I don't care about that, really.Swyx [00:39:20]: Yeah.Diogo Almeida [00:39:20]: What I care about is being a reliable dev platform. So Swyx [00:39:23]: YesDiogo Almeida [00:39:24]: Appreciate the comparison, but likeSwyx [00:39:25]: YeahDiogo Almeida [00:39:25]: Hopefully we transcend past them and we go back into, like, a thing-- like, a revolutionary moment for developers and like, this stable thing that people can rely on and trust.Reliability, Robustness, and DeterminismSwyx [00:39:35]: Yes. To that end, I think that's one thing that really impressed me about you guys is that, yes, you do talk about reliability. I thought it was mostly about calibration, which, like, we talk about RLCD. But actually it's also about just, like, uptime and scalability and all those things, right? They're, they're all sort of the kind.Diogo Almeida [00:39:55]: And nines.Swyx [00:39:56]: And nines.Diogo Almeida [00:39:56]: It's, likeSwyx [00:39:57]: Which uptime is, in my opinion.Diogo Almeida [00:39:58]: Oh, but that's part of it. But like, there's reliability in, like, how intelligent the thing is. Like, how consistently does it do the thing that you want? And I think that, like, the big reasoning models are very smart. In my opinion, they still lack reliability. I think there's many use cases where you-- they look like they should be smart enough to automate their work. There is economic incentive to automate that work, yet still they're not reliable enough as, at an intern because they're optimized for different things. And so like, I think that there's the reliability of being able to, like, trust the outputs. And also we are. Like, there are dimensions of reliability that we are not yet at that I'm, like, so excited by.Swyx [00:40:38]: Yeah.Diogo Almeida [00:40:38]: Like, I want to automate the easy work before the hard work? Like, I think that's just a common sense thing to do. But to me, we will be sufficient. I don't know if there's such thing as sufficiently reliable, but I wanna get so good that people don't even need to try the model to know that it'll work. It's like, that's like what flow state is in programming, right? Like, I'm just, like, writing queries because I need intelligence in here. And like, when. For non-trivial branching, I can just write it in like a, like a type-safe System 1 query and then get the results out of it and it just branches accurately. Like, that would be so good. Like, that's the. That is the dream.Swyx [00:41:12]: Yeah.Diogo Almeida [00:41:12]: And that is, like, going to be, like, a long slog.Swyx [00:41:16]: Yeah. We're gonna go into your API design in a little bitDiogo Almeida [00:41:19]: OohSwyx [00:41:19]: Just to give people examples and like, maybe paths not taken, that kind of stuff.Swyx [00:41:23]: One thing up the front that I do wonder about in terms of reliability is I noticed that there's no seed. There's no, And so basically, same input, do I always get the same output?Diogo Almeida [00:41:34]: SoSwyx [00:41:36]: And if not, why not?Diogo Almeida [00:41:37]: Oh, great question. So this is actually, like, a common question we have between. So reliability is actually a catchall. Like, whenever AI can't automate something, it's due to some form of reliability. Could be, like, type safety. It could be determinism. It just could be, like, it's, it's jagged, right? So reliability is a catchall. I just think that it's also a catchall for, like, what the North Star is. Re- determinism is, like, same inputs, same outputs. I do believe that this is, like, slightly interesting for unit tests, but I believe that to be the wrong North Star. I believe robustness is what peopleDiogo Almeida [00:42:16]: I don't wanna tell people what they really want, ‘cause that would be a little arrogant of me.Diogo Almeida [00:42:19]: I believe that is, like, the more important property. You want, given similar inputs, get similar outputs. And it's kind of wild how unreliable LLMs are.Diogo Almeida [00:42:31]: Like, a way that we test this is you put, like, UUIDs in, like littleSwyx [00:42:36]: YeahDiogo Almeida [00:42:36]: I think they're called nonces In the prompt. And what you want is similar outputs from all of those, ‘cause it's truly semantically the same question, and that is the part where you really want. Th- like, that robustness is where, like, people get, like, burnt with AI making decisions. So I think that is the. A super-duper important property. We could also have determinism. That is, that is a thing that can be available. As far as I can, like, mentally model for programmers, like, it, I- it could be valuable for some use cases, so like, please educate me, in comments or view. But my. In general, it's easy. Determinism is something you can, like, trade off for better cost. Like, we are, we are constantly wanting to be on the intelligence per dollar frontier. We are doing, like, absolutely disgusting things to be there. Like, this is,Diogo Almeida [00:43:32]: I shouldn't say this, but no one's here to stop me.Swyx [00:43:37]: If you s- you sign off on your own PR.Diogo Almeida [00:43:40]: That is not how it works at this company. I believe for this week, my chief of staff, Kay, is the most powerful person in tech.Swyx [00:43:49]: Yeah. And shout-out to Kay for organizing this.Diogo Almeida [00:43:50]: Holy shSwyx [00:43:51]: Yeah.Diogo Almeida [00:43:51]: Holy s**t. She is so f*****g competent and powerful. She's incredible.Diogo Almeida [00:43:58]: She sucks. Don't poach her. But so I try to be a bit more filtered, but like, people are telling me, “Don't call it a Frankenstein's monster of models,” but because that has, like, negative implications. I think Frankenstein's monster was, like, the good guy in this whole. It was innocent, right? I didn't read it. Okay.Diogo Almeida [00:44:18]: I'll, I'll confess. Okay. That. Well, one facial expression, ISwyx [00:44:21]: This is aDiogo Almeida [00:44:21]: My cards on the tableSwyx [00:44:21]: Decent Jacob Elordi movie if you wanna seeDiogo Almeida [00:44:24]: ISwyx [00:44:25]: The adaptation. Anyway.Diogo Almeida [00:44:26]: The. You have no idea how little time I have right now.Swyx [00:44:28]: Yeah.Diogo Almeida [00:44:29]: My priorities are sleep?Swyx [00:44:31]: Developers.Diogo Almeida [00:44:32]: Developers, yes. Developers. But yes. It. We do, like, absolutely disgusting things to be on the Pareto curve of intelligence per dollar, and we are going to keep doing that.Swyx [00:44:47]: Yeah.Diogo Almeida [00:44:47]: We're gonna be doing crazy-ass stuff, and I think people really need to think outside of the box. Like, part of the reason we're surprising is, like, people Are thought inside the box, and we continue to do that. As of right now, we are obviously the best at this, and we want to continue being the best at that whole thing.Swyx [00:45:05]: Yeah.Diogo Almeida [00:45:05]: So Wait, where did, where did we tangent from?Swyx [00:45:07]: No. SoDiogo Almeida [00:45:08]: YeahSwyx [00:45:08]: I asked you about, will you have seeds and determinism?Diogo Almeida [00:45:11]: Oh, yes. SoSwyx [00:45:11]: And then you basically defined reliability and likeDiogo Almeida [00:45:14]: And robustnessSwyx [00:45:15]: How you see it. Yes.Diogo Almeida [00:45:16]: But like, determina- likeSwyx [00:45:17]: I have a robustness example that's, that's, real quick I can show you.Diogo Almeida [00:45:19]: I would love that. I will just say one thing.Swyx [00:45:21]: Yeah.Diogo Almeida [00:45:21]: We can make a deterministic model.Swyx [00:45:22]: Exactly.Diogo Almeida [00:45:23]: Like, we're hap- if people can convince us that is a valuable thing to doSwyx [00:45:27]: YeahDiogo Almeida [00:45:27]: And we don't have a gigantic GPU shortageSwyx [00:45:29]: YeahDiogo Almeida [00:45:29]: We can happily make all of these models. We live to please. And rev- and revolt, revolute,Swyx [00:45:38]: You will throw over everything, except you'll do it in a nice way.Diogo Almeida [00:45:41]: Yeah.Swyx [00:45:41]: And findDiogo Almeida [00:45:42]: So like, determinism could be on the cards.Swyx [00:45:44]: Yeah.Diogo Almeida [00:45:45]: It just gets you less intelligence per dollar.Swyx [00:45:46]: Yeah. Well, just having seen the trajectory of OpenAI and Anthropic, you will. Just trust me now that you will be peer pressured into doing it. So like, just people will want it even if they. If you tell them they don't need it. They'll still want it. So like, yeah, that's the TL;DR of that.Diogo Almeida [00:46:01]: Okay.Swyx [00:46:02]: Yeah.Diogo Almeida [00:46:02]: I will love to. Maybe one day we will see how that happens.Swyx [00:46:07]: Yeah.Diogo Almeida [00:46:07]: I've been told I'm, They say that part of our brand is being unshakeableSwyx [00:46:13]: HuhDiogo Almeida [00:46:13]: And they say that's just the nice way of saying stubborn.Swyx [00:46:15]:
This week is a fast-moving mix of Star Wars, gaming, family stories, and pop-culture tangents. The crew talks Star Wars: Zero Company, Pokémon, streaming frustrations, and a Pokémon mod for Stardew Valley, while Jeremy and Kara share some very funny stories about Chip. The biggest nostalgia thread is classic Disney, especially why movies like Beauty and the Beast feel so effective because they are short, tightly paced, and packed with memorable moments. We also reminisce about our favorite Star Wars experiences, ramble on with stories of the good ol' days, nerd out about current and upcoming Star Wars shows, books, and games, and talk a little bit about life. Thank you so much for supporting our channel! We love interacting with all of you! We look forward to talking with you guys every week about Star Wars, gaming, 3D printing, pop culture, movies, and everything else! If you want to show your love, consider sending us an email, joining our Discord, or following us on Twitch! We'll see you again soon! ------------------------------------------------------------------- Twitch: http://www.twitch.tv/riseofthepodcast Discord Server Link: https://discord.gg/DcuBKXVxJs Email us: contact@RiseOfThePodcast.com Facebook: https://www.facebook.com/riseofthepodcast Web: http://www.riseofthepodcast.com Twitter: http://www.twitter.com/rotptweets Instagram: https://www.instagram.com/riseofthepodcast Patreon: https://www.patreon.com/RiseofthePodcast Spotify: https://spoti.fi/3qzOazE iTunes: https://apple.co/3wAfwcI Google Podcasts: https://bit.ly/RotPGoogle Thanks for watching! Rise of the Podcast Episode 373: Classic Disney Hits Different Produced and Edited by 8r0wn13 ©2026 All Rights Reserved #Podcast #DuluthMN #StarWars
Beim Brunch wird's Blizzard-lastig: Aufgrund der Blizzcon in Anaheim und dessen vielen Ankündigungen, gibt es dieses Mal den News-Rundumschlag. Wir sprechen über den endlich enthüllten Open-World-Shooter im StarCraft-Universum, Diablo V und World of Warcraft Forever. Außerdem hat Gloria Moonlight Peaks mitgebracht, das deutlich an Stardew Valley erinnert, aber mit Vampir-Setting noch einmal andere Qualitäten in die Genre-Mixtur bringt. Michi hat sich mit Atelier Rorona in die langlebige Atelier-Reihe vorgewagt und berichtet von seinen Eindrücken des Crafting-lastigen JRPGs. Basti hat sich Cthulhu-Horror The Sinking City 2 angeschaut, das eine bewegte und sehr emotionale Entstehungsgeschichte hat. Hosted on Acast. See acast.com/privacy for more information.
This week the Buddies discuss the things that waste our time the most, terrible knock off animated movies, the Stardew Valley board game, romance stories, and why some men choose the model of a woman in video games. Share with a friend! Contact us: Facebook Instagram Email Youtube Recommendations: The Stardew Valley Board Game (2021), Someone You Can Build A Nest In (Book 2024, John Wiswell), Celia's Stupid Romhack - A Pokemon FireRed Romhack
This week's episode is all about why I finally decided to delete Stardew Valley, the real reason I'm excited to eventually play more Phoenix Wright, and how High Times, a dating sim about making moon-enhancing donuts, is (not so) surprisingly horny (in a good way...if you're into that kind of thing).
This week on the pod! Rossko, Miles and Kat get together to talk the weeks news including our highlights from Opening Night Live, the GTA 6 leaks and the wonder of Stage Tour that's coming this year!In Game of the Week Kat has finally spent some solid time with the glorious Mixtape (three times!), Miles has been playing [REDACTED], but he can't talk about that so he checked out Devil May Cry 4 once again, whilst Rossko has been playing as Sonic in Fortnite and what the hell else did you expect Rossko to have played this week.We also talk weddings, weddings in one room, weddings that smell like shoes and AITA returns with a Stardew Valley drama we're a little torn on. Enjoy the episode!JOIN THE FINGER GUNS DISCORD DISCORD: https://discord.gg/EUkrzaCqWE'RE EVERYWHERE: https://linktr.ee/FingerGunsHey if you like our podcast why not leave us a review?! You can do it on Apple where you can also spread the love and on Spotify with their star ratings. Everything helps and we'd really appreciate it. Thank you.Theme Music – De Jongens Met de Zwarte Schoenen by RoccoW & xyce. | Edited and produced by Ross Keniston | Published by AcastTeam: @FNGRGNS / Rossko – @RosskoKeniston / Josh – @jshuathompson / Kat – @RainbowDropx | Facebook: FingerGunsUK / Twitch: twitch.tv/fingergunsdotnet / Bluesky: https://bsky.app/profile/fngrgns.bsky.social / Hosted on Acast. See acast.com/privacy for more information.
Fields of Mistria has finally hit 1.0 after a couple of years in Early Access on Steam. Does the “official” release rise to the level of Stardew Valley? Or is this anime-inspired small town simulator doing something different? And is 1.0 just a new beginning? We discuss all of that and the hot new handheld! Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!
Episode Notes: Welcome back to Arcade Cozy! This week, little bit of news. Most notably: Horizon Hunters Gathering, the recently announced live-service spinoff game from the Horizon Zero Dawn developers, Guerilla, is going back to the drawing board. Why? Because people don't like live-service games. Who knew!Then, what we've been playing. Chris played Big Walk and has some thoughts. He's also been playing the Pokemon Pokopia Bubbly Basin DLC and both Corey and Chris have been playing Fields of Mistria. It's a great one (the show, not the song), so grab your favorite beverage, cozy up, and enjoy!Games discussed include Horizon Hunters Gathering, Big Walk, Pokopia, Fields of Mistria, Stardew Valley, Animal Crossing, Dragon Quest Builders, and more!Do you have thoughts on what we talked about today? Are there things that we missed? Or do you have a few games you'd like us to check out? Hit us up on one of the avenues below—we would love to connect with you.Email us at arcadecozy@gmail.comFollow us on IG (@arcadecozy)Intro & outro music by Johnnybgood89 (@johnnybgood89 on IG)
Nolan's latest masterpiece is an epic subject of conversation on this episode, in which we ask the big questions. Is it okay to compare the film to the poem/book? Are you really watching the movie if you're not at an IMAX? Rattlesnake is an all out slugfest in the Wild West, from Michael Hardacre, Roland MacDonald, and Osprey Games, and it's the sort of chaos we love. Plus mrdboy brings us MR FARMBOY, a game that looks like an equally pleasant spin on Stardew Valley, but is actually all about automation and building a farming empire. All that, and rubbing the wrong region, on Ep253. 00:00 - Wee Bobby's nose 02:23 - MR FARMBOY 19:28 - A trip to Edinburgh 23:22 - Rattlesnake 35:32 - The Odyssey On this episode were Dan (@ThisDanFrost), Peter (@XeroXeroXero), and Sam (@MrSamTurner). Our Spotify Playlist brings together lots of great thematic music inspired by the stuff we talk about, our Steam Curator page collects every video game we've ever reviewed available on the platform, and our BoardGameGeek page does the same for every boardgame. And if you'd like to see what we're up to between podcasts, your best bet is our Instagram page. Links to where you can find us - StayingInPodcast.com Note: sometimes we'll have been sent a review copy of the thing we're talking about on the podcast. It doesn't skew how we think about that thing, and we don't receive compensation for anything we discuss, but we thought you might like to know this is the case.
¿Estuvo en algún accidente de tránsito? ¿Una IA le arruinó la vida robándole su trabajo? ¿Una mega corporación tiene a su querida propiedad intelectual y no se la quiere devolver? El estudio Hood y Asociados (nuevo sponsor de Café Fandango) está para ayudarle. No dude en comunicarse a pequeñojuan@Hoodyasoc.com y utilice el cupón "Hansondelmediosiempre" para un 3% de descuento y un café gratis en su primera consulta. Además de vender nuestra alma a nuestro primer sponsor, en el episodio 620 de Café Fandango lo tenés a Gus que le cuesta salir del limbo entre juego y juego, y a Edu que decide finalmente abandonar el Pragmata, sigue con el Football Manager donde tuvo un encuentro muy amistoso con su anterior equipo y, finalmente, considera brevemente a los asesinos piratas pero los abandona para quedarse con ladrones más modernos con el Persona 5 Tactica. Después pasamos a las noticias donde sale una nueva expansión gratis para el Quake 1, se anuncia una versión física del Stardew Valley para Switch 2, Sam Barlow anuncia su próximo juego, Aspyr publica nuevamente un juego del Señor de los Anillos del 2011 y cerramos con un juicio a Sony por sus conductas monopolísticas. Finalmente, con la Pregunta Fandango nos dedicamos a resolver las injusticias videojueguiles más importantes.
Just as players in Stardew Valley inherit an overgrown, unfamiliar farm, Esther found herself taken and placed in a royal palace against her own design. Both stories show us how to navigate unexpected and unwanted seasons of life with faithfulness. Watch to discover how showing up in your ordinary days prepares you for extraordinary purpose.Stay up to date by following us on your favorite social networks.Facebook | Instagram | YouTube Have questions or comments? Email us at contact@kingofkings.org. Thanks for listening!
On this week's episode, Nathan and Riley are joined by game developer, consultant, and general industry luminary Rami Ismail to discuss his new Levelling The Playing Field series of courses aimed at making “the critical less-spoken parts of indie gamedev accessible away from expensive visa-locked hotel bars.” These come at a time when the industry is in a massive state of flux, to put it lightly, with layoffs and closures ravaging triple-A studios while indies are forced to appease the ever-changing whims of Steam and penny-pinching publishers. We talk about what it means to release something like this now and whether chunks of it are potentially outdated on launch, as well as the ways indies and publishers—in their attempts to head money troubles off at the pass—often play it too safe and doom themselves to obscurity in the process. Speaking of doom, we then move on to Saudi Arabia's deal to purchase EA, which finally went through this week. What will this mean for the company and the many studios under its umbrella? Obviously the future is vast and unknowable, but the answer is layoffs. Finally, we speculate as to what would happen if the world ended tomorrow and, eons later, aliens dug through the ruins (they'd correctly ascertain that Stardew Valley slaps).Credits- Hosts: Nathan Grayson, Riley MacLeod, & special guest Rami Ismail- Podcast Production & Ads: Multitude- Subscribe to Aftermath!About The ShowAftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that's too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris' frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don't know what else to tell you; it's a great time. Simply by reading this description, you're already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
It's baaack. That's right – a mere 20 months later, we're revisiting one of our most chaotic episode ideas, and it's one where our listeners get to play along! If you weren't here yet in November 2024, you can go back and listen to Episode 27 to familiarise yourself with our totally-original-we-swear indie game draft picking process; or you can just take my word for it that it's basically fantasy football with indie games and that Liam as ever gives a good explanation of the rules in the episode and that's why I'm glossing over that bit… honest. It's not because I'm still a bit confused or anything. This time around we've done away with the framing concept of "we're building our own consoles and choosing the launch titles" in favour of… well, honestly, we just kind of each assemble a list of great indie games based on some loose themes while yelling at each other a lot in a very friendly way, and we felt like that was probably enough? Oh, but this time around everyone gets one betrayal card, and you can imagine how that goes… As a reminder, this is one where you can go to our lovely listener Discord and vote on who you think should win – and also, if you don't want spoilers, please go and listen first and then come back to this description once you're ready. I'll wait, don't worry. … Hi, nice to see you again! Okay so here are the three "teams" – remember to go and vote for your favourite! Liam's Team: Ballistic Zen, The Beginner's Guide, Blue Prince, Crow Country, Lorelei and the Laser Eyes, Night in the Woods, Orbitals, Promise Mascot Agency, Stardew Valley, Unpacking Rebecca's Team: Bad Magpie, Camp Palut, The Cosmic Wheel Sisterhood, Mouthwashing, Outer Wilds, A Short Hike, Slay the Princess, Strange Horticulture, Thank Goodness You're Here, Tiny Bookshop Rachel's Team: 1000xRESIST, Citizen Sleeper 2, Deltarune, Gorogoa, Jump the Track, Mediterranea Inferno, The Séance of Blake Manor, Signalis, Slay the Spire, Toem We'll leave the poll open for two weeks, so listen in for the results and our reactions during our next LIVE(ish) and in-person episode, coming in August! Even though the structure of this episode is just a little difference, hyperfixations remain as our constant final segment. Rachel has – of course – been playing The Mermaid Mask at long last, so look forward to her reactions in a future episode! Rebecca has finished reading underrated dark fairytale The Curator by Owen King, and also enjoyed a feminist horror double-bill of Evil Dead Burn and Obsession at a mercifully air conditioned cinema. And Liam has been happily binging another South Korean reality show, The Devil's Plan. Our music was written and performed by Ollie Newbury! Find him on Instagram at @newbsmusic. Meanwhile, you can find us at indieventurepodcast.co.uk or wherever you listen to podcasts. Don't forget that you can now join our dedicated Discord too, and be sure to check out our new Steam Curator page if you simply still can't get enough of us!
Send Vikki any questions you'd like answered on the show!This week we're thinking about community and relationships! So many people feel isolated in academic and like they "should" have more of a community than they do. In this episode, I talk about the benefits of having a community inside and outside of academia and the barriers there might be to building a community. I then go through some really simple tips to help you build an academic community, step by step. If you liked this episode, you might also like this episode on Ten lessons I learned about doing PhDs by playing Stardew Valley (no particular connection but I love this episode!****I'm Dr Vikki Wright, ex-Professor and certified life coach and I help everyone from PhD students to full Professors to get a bit less overwhelmed and thrive in academia. Please make sure you subscribe, and I would love it if you could find time to rate, review and tell your friends! You can send them this universal link that will work whatever the podcast app they use. http://pod.link/1650551306?i=1000695434464I also host a free online community for academics at every level. You can sign up on my website, The PhD Life Coach. com - you'll receive regular emails with helpful tips and access to free online group coaching every single month! Come join and get the support you need.
The gang are all back together at last after our various summer hols, and we're happy to welcome the return of Liam after his absence from our last episode. Naturally, our first order of business is to get him all caught up on what he missed during the mid-year check-in, so we begin with a quick-fire chat that takes in Mina the Hollower, El Paso Elsewhere 2, Denshattack!, Truck-kun is Supporting Me from Another World?!, The Mermaid Mask, and – not indie, but unignorable given who we're talking about – Resident Evil Veronica. Then it's onto the main topic of this episode and, unbelievably, despite being co-created and co-hosted by a lifelong obsessive Simmer, it's taken Indieventure almost three years to put together an episode dedicated to the life sim genre. However, the early access launch of Paralives a few weeks back has given Rebecca the excuse she's always needed to go off at length about her excruciatingly detailed knowledge of life sims, how they work, how they're made, and how the genre has developed and adapted to the changing gaming landscape over the past quarter-century. Many thanks to Liam, Rachel, and you, our lovely listeners for indulging this semi-interactive TED talk, and be sure to check out the Sims Community interview quoted in this episode! Naturally you can expect some illegal AAA chat here too as it's more or less impossible to discuss Paralives in context without regularly referring back to The Sims franchise as well as InZoi; but don't worry, we also circle back to perennial Indieventure favourite and underappreciated indie life sim Tiny Life while we're at it. There might even be a Stardew Valley cameo in there somewhere, too. And like a cooling dip in the pool during Britain's third consecutive heatwave, we round off with our latest hyperfixations. One of Rachel's favourite manga series – The Guy She Was Interested in Wasn't a Guy at All – is getting an anime adaptation early next year soundtracked by Nirvana, so there's plenty to get excited about there already even if we're six months away from seeing the thing itself. Liam has broken a bit of a dry spell in his gaming enthusiasm by getting very, very invested in Final Fantasy VII Rebirth. And Rebecca has achieved her pledge to "sit by a pool and do nothing but read a stack of books for two weeks", having read nine novels on her recent break with a reading list comprised of authors Mie Takase, T Kingfisher, KJ Charles, Becky Chambers, Amal El-Mohtar & Max Gladstone, Owen King, and Chuck Tingle. Our music was written and performed by Ollie Newbury! Find him on Instagram at @newbsmusic. Meanwhile, you can find us at indieventurepodcast.co.uk or wherever you listen to podcasts. Don't forget that you can now join our dedicated Discord too, and be sure to check out our new Steam Curator page if you simply still can't get enough of us!
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Fred Neuen, Annabel Schoellen, Daniel Klautsch and Monica Serban on the LVGA, indie hits, cosy science games and why everyone is secretly a gamer. Video games are now the biggest entertainment economy on the planet, bigger than music and film combined, and Luxembourg is quietly building its corner of it. I welcomed four guests who each see it differently: Fred Neuen, president of the Luxembourg Video Game Association (LVGA) and the Luxembourg Film Academy; Annabel Schoellen, Secretary of videogames.lu; indie developer Daniel Klautsch of Team Iota; and game developer and environmental economist Monica Serban. I began this interview a reluctant gamer and left convinced I had simply never noticed I was one (in a very tiny capacity). Fred founded the LVGA in 2024 on three pillars: developers, education and the events and e-sports scene. Expecting a handful of local names, he found a thriving ecosystem. Some Luxembourg studios already succeed abroad: Rooftops and Alleys has sold hundreds of thousands of units across PC, PS5 and Switch, while retro specialist Sebastien Kotzka sees his work in Japanese arcades. If Fred is the structure, Annabel is the heartbeat. Through videogames.lu she runs the GamingCafé, a free, near monthly event built around the motto "spill mat," Luxembourgish for "play with us." She was candid about the abuse women still face online, recalling comments like "go back to the kitchen" while leading raids in Guild Wars 2. Yet the room she describes is the opposite of the stereotype: wide ranging in age, increasingly female, and visibly welcoming to its queer crowd. Daniel offered the founder's view. With BTS Game graduates Julie Fies and Steven Van Dorp, he formed Team Iota and released Sacrifice For Sale on Steam, then Switch, PS5 and Xbox. His hardest lesson was that making the game is the easy part, and that zero budget marketing is the steepest climb. The breakthrough came from collaboration, not cash. On AI in coding, he offered a framing worth keeping: "Treat it as a very enthusiastic intern. They will make progress fast, but the accuracy of it will not always be there." Daniel Klautsch Monica made the case for games as a force for change. A screenwriter and lifelong gamer, she uses the cozy live sim format, in the spirit of Stardew Valley, for real scientific communication. In Scarletto Beetle and the Unseen World, built with the Museum of Natural History, the player is a ladybug learning how pollination and ecosystems work. After a Climate Futures game jam, she is now in a French German accelerator and heading to Gamescom in August. What united all four was a sense of standing at a frontier, from gamified education, with professors already using Assassin's Creed to teach history, to the harder questions of addiction and manipulative design. Fred's boldest dream is a curated, Cannes style festival for games, hosted in Luxembourg, possibly next year. "We are all pioneers right now. It's like the Wild West, something to explore." Fred Neuen His definition of a gamer is wide enough to include his own mother, who plays daily Sudoku on her phone. On paper, he admitted, she games more than he does, and I suspect the same is quietly true of many of us. Links and where to follow the guests LVGA (Luxembourg Video Game Association) https://www.lvga.lu Fred Neuen, president of LVGA and the Luxembourg Film Academy Radar: https://thisisradar.com FDI Group: https://www.fdi-group.eu Luxembourg Film Academy: https://filmakademie.lu Annabel Schoellen, Secretary of videogames.lu https://videogames.lu/ Facebook: https://www.facebook.com/videogameslu Daniel Klautsch, indie game developer, Team Iota Team Iota on X: https://x.com/TeamIotaGames Team Iota on Bluesky: https://bsky.app/profile/teamiota.bsky.social Press kit: https://team-iota.klautsch.lu/press/ Sacrifice For Sale on Steam: https://store.steampowered.com/app/2809090/Sacrifice_For_Sale/ Monica Serban, game developer and environmental economist LinkedIn post on the Science Center event: https://www.linkedin.com/posts/maria-monicaserban-2a085419_climatechange-euclimatepact-biodiversityactivity-7435435012902039552-QABg
On this week's episode of ECG, Ellie ruins the peaceful settlement of Stardew Valley, Guy ruins Pokémon's Kanto region and Chris is ruined from a big weekend down South!This is a Frank Podcast. Hosted on Acast. See acast.com/privacy for more information.
We really start enjoying the wine in this one...What are we drinking?Rose#podcast #videogames #movies #pointanddrinkadventure #cannotbetamed #minathehollower #FinalFantasyDistantWorlds Video Game footage is from game trailers and/or recordings from Pam and Michelle. Movie footage from movies (go figure).Twitch: Petee_Puff ► /https://www.twitch.tv/petee_puffCannot be Tamed ► /https://www.youtube.com/@UCzwyF_IcyMP86ilsmKD1Pcw Twitch: Cannot be Tamed ► /https://www.twitch.tv/cannotbetamedCheck out PolyMedia Network for more fun content ► http://polymedianetwork.com/Music in the video is from Stardew Valley and each video game discussed.Want to see us on other social media?Bsky Pam - /https://bsky.app/profile/pamd.bsky.socialBsky Michelle - /https://bsky.app/profile/peteepuff.bsky.social Instagram Pam - /https://www.instagram.com/cannot_be_tamed/ Instagram Michelle - /https://www.instagram.com/petee_puff/Send us a Message
Featuring: Ace, Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen This week, we record one of our shortest shows because, quite honestly, we did not have a ton to talk about. That said, I feel like there were a lot of fun discussions. We start off talking about Forza Horizon 6, as Tam has discovered how fun this series is. After that, we talk a bit about Voidling Bound, a game that a lot of us were not following but are now interested in. Ace discusses Fields of Mistria and talks about how it is very adjacent to Stardew Valley. We also briefly talk about how good Spirit Crossing is. There is this weird new feature in Path of Exile II where a player can sacrifice themselves to give every other player a bonus passive point, and we talk a bit about this design space. Bel talks a bit about Raven RF, and how it does not quite work well, but is completely viable. We have a few quick topics, one of which is how good Pokémon Horizons: Rising Hope has been. Topics Discussed: Forza Horizon 6 Voidling Bound Fields of Mistria Path of Exile II Player Sacrifice Raven Righteous Fire Pokémon Horizons: Rising Hope
Följ med Fredrik och Poki på GOTY-resan, där vi återvänder till klassiska – men fortfarande moderna – spelår och ser hur väl titlarna står sig i dag. Har tiden gett dem en ny innebörd, eller cementerat deras legendariska status?Den här gången är det 2016 som står i fokus. Dags att utse årets bästa spel – retroaktivt.Upplägget är som vanligt:Vi börjar med att lyfta årets bubblare, fortsätter med våra personliga topp 10-listor och avslutar med det tuffaste momentet av alla – att enas om en gemensam topp 5. En lista av spel som ska stå emot all kritik och förbli ohotade över tid.Och högst upp?Ett spel som för oss definierar året. 2016 års Game of the Year.
Alex is back from Los Angeles to talk about the games he saw at Summer Game Fest like Control Resonant, Resident Evil Veronica, Silent Hill: Townfall, Onimusha, and many others, plus we note a bunch of the notables from the week's events, including FF7: Revelation, Persona 6, the Ocarina of Time remake, scads of cool indies, Doom Guy's questionable helmet removal, and plenty more.CHAPTERS(00:00:00) NOTE: Some timecodes may be inaccurate for versions other than the ad-free Patreon version due to dynamic ad insertions. Please use caution if skipping around to avoid spoilers. Thanks for listening.(00:00:10) Intro(00:04:42) Alex's LA and SGF experience(00:12:12) Control Resonant | [Mac, PC (Microsoft Windows), PlayStation 5, Xbox Series X|S] | Sep 24, 2026(00:27:13) First Break(00:32:36) Resident Evil Veronica | [PC (Microsoft Windows), PlayStation 5, Xbox Series X|S, Nintendo Switch 2] | 2027(00:39:58) Silent Hill: Townfall | [PlayStation 5, PC (Microsoft Windows)] | Sep 24, 2026(00:45:11) The Lost Wild | [PlayStation 5] | 2027(00:49:47) Mr. Records | [PC (Microsoft Windows)] | TBD(00:53:39) Star Wars: Galactic Racer | [PC (Microsoft Windows), PlayStation 5, Xbox Series X|S] | Oct 06, 2026(00:54:22) Grave Seasons | [Nintendo Switch, PC (Microsoft Windows), PlayStation 5, Xbox Series X|S] | Q3 2026(00:56:55) My Arms Are Longer Now | [PC (Microsoft Windows)] | 2026(00:59:15) Screenbound | [PC (Microsoft Windows), PlayStation 5, Xbox Series X|S] | Sep 10, 2026(01:00:59) Turok: Origins | [PC (Microsoft Windows), PlayStation 5, Xbox Series X|S, Nintendo Switch 2] | Q4 2026(01:04:09) Onimusha: Way of the Sword | [PlayStation 5, PC (Microsoft Windows), Nintendo Switch 2, Xbox Series X|S] | Sep 25, 2026(01:07:55) Saw: Genesis (Early Access) | [PC (Microsoft Windows)] | TBD(01:12:41) Blood Message | [PC (Microsoft Windows)] | TBD(01:14:16) N Plus Infinity Times Two | [PC (Microsoft Windows), PlayStation 5, Xbox Series X|S, Nintendo Switch 2] | 2027(01:15:56) Aliens: Fireteam Elite 2 | [PlayStation 5, Xbox Series X|S, PC (Microsoft Windows)] | Q3 2026(01:17:15) Super Yooka-Laylee Kart | [PC (Microsoft Windows)] | TBD(01:20:55) Second Break(01:20:56) Even more games!(01:21:19) El Paso, Elsewhere 2 | [PC (Microsoft Windows), Xbox Series X|S] | TBD(01:21:48) 2 Fights in 2 Tight Spaces (Early Access) | [PC (Microsoft Windows)] | Jun 07, 2026(01:22:07) Stage Tour | [PC (Microsoft Windows)] | Q4 2026(01:23:02) Truck-Kun Is Supporting Me From Another World?! | [PC (Microsoft Windows), Xbox Series X|S] | Jul 29, 2026(01:23:25) Star Trek: Outposts Unknown | [Mac, PC (Microsoft Windows)] | TBD(01:23:33) Star Trek: Shadow Frontier | [PlayStation 5, Xbox Series X|S, PC (Microsoft Windows), Nintendo Switch 2] | 2027(01:24:11) Tupac in Stranger Than Heaven(01:30:57) Final Fantasy VII Revelation | [PlayStation 5, Nintendo Switch 2, PC (Microsoft Windows), Xbox Series X|S] | Q2 2027(01:33:23) Microsoft and their showcase and direction(01:40:31) Senua | [PC (Microsoft Windows), Xbox Series X|S, PlayStation 5] | 2027(01:42:24) Whole lot of sequels out there(01:43:11) The Legend of Zelda: Ocarina of Time | [Nintendo Switch 2] | 2026(01:48:52) Star Fox | [Nintendo Switch 2] | Jun 25, 2026(01:51:52) Blood Dungeon | [Mac, PC (Microsoft Windows), PlayStation 5, Xbox Series X|S] | Q3 2026(01:52:34) Carcass Clad | [PC (Microsoft Windows)] | TBD(01:53:29) Exodus | [PC (Microsoft Windows), PlayStation 5, Xbox Series X|S] | 2027(01:54:33) Some themes during the showcases(01:57:00) Persona 6 | [PC (Microsoft Windows), PlayStation 5, Xbox Series X|S] | TBD(01:57:50) Guild Wars 3 (Beta) | [PC (Microsoft Windows), PlayStation 5] | Q4 2027(01:59:25) Final Fantasy Resonance | [Nintendo Switch, Nintendo Switch 2, PlayStation 5, Xbox Series X|S, PC (Microsoft Windows)] | Oct 22, 2026(02:00:57) Tenebris Somnia | [Nintendo Switch, Nintendo Switch 2, PC (Microsoft Windows), PlayStation 5, Xbox Series X|S] | Oct 16, 2026(02:02:09) Doom: The Dark Ages - Revelations | [PlayStation 5, PC (Microsoft Windows), Xbox Series X|S] | Jul 07, 2026(02:02:58) Mighty Cuphead Adventure | [Sega Master System/Mark III] | TBD(02:04:09) Big Walk | [Mac, PC (Microsoft Windows), PlayStation 5, Nintendo Switch 2] | Aug 04, 2026(02:05:16) Noticeable absences(02:07:51) Call of Duty: Modern Warfare 4 | [PC (Microsoft Windows), PlayStation 5, Nintendo Switch 2, Xbox Series X|S] | Oct 23, 2026(02:09:00) Are there TOO MANY games?(02:12:09) Some hard choices about future hardware(02:18:14) Wrapping up(02:19:11) Watchcast(02:21:05) Mysterious Benefactor Shoutouts(02:23:37) NXL Content Updates(02:27:10) See ya!
This week's episode is 1) the last time I'll be talking about Stardew Valley (I promise) and 2) all about how Stardew Valley has weaseled its way into my top 100 games of all-time.
This week's episode is all about my continued love affair with Stardew Valley, with a little bit of Forza Horizon 6 on the side.
This week's episode is all about Stardew Valley and how it's become my surprising comfort game while I go through a difficult time in my real life.
Hey HBs! It's the final part of this book! You better get ready to find out who the murder is! Bonus Content: Sabrina putting the mystery's puzzle pieces together in real time, and so much more! Mel: Hoopla! OMG! Librarian HBs, if you know of a way for Sabrina and other rural HBs to get Hoopla, email us! Sabrina: space operas with giant, complicated, overarching plots. Inspired by The Zion Warrior series by Regine Abel, Susan Trombley, and more. This Friday on PATREON, I tell Sabrina all about KISS THE VILLAIN by Rina Kent! Y'all. There's so much SA it's bananas. Also, this Friday on PATREON is a LIVE HANG! Come play with us on Discord at 8pm ET (May 22) because we're setting up our Stardew Valley farm! Want to support the show? Rate and review us on your favorite podcast app! It super helps the algorithm connect us to new listeners. Credits: Theme Music: Brittany Pfantz Art: Author Kate Prior (her newest release MATED TO MY EX is out now!!) Want to tell us a story, ask about advertising, or anything else? Email: heavingbosomspodcast (at) gmail Follow our socials: Instagram @heavingbosoms Tiktok @heaving_bosoms Facebook group: the Heaving Bosoms Geriatric Friendship Cult The above contains affiliate links, which means that when purchasing through them, the podcast gets a small percentage without costing you a penny more. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
This week's low effort episode is brought to you by a listener voicemail, reality shows Christina knows nothing about, vaping, a band update from Lauren, Stardew Valley, and Beethoven. Enjoy!We'd love to hear from you! Here's how to join the conversation:* Leave us a voice message at www.speakpipe.com/picklesandvodka (first timers get a free sticker!*)* Subscribe to our Substack and never miss an episode: picklesandvodka.substack.com* Watch our faces on YouTube: youtube.com/@picklesandvodkapodcast* Follow our Instagram for poll alerts: @picklesandvodkapodcast* Join our Facebook group: facebook.com/picklesandvodkapodcast* Send us an email: picklesandvodkapodcast@gmail.com* Christina's personal Instagram: @xtinajumper* Christina's Substack (crisis corner): xtinajumper.substack.com* Lauren's personal Instagram: @lauren___afhCredits:* Edited by Christina Jumper* Theme song is Insane OK by The Whines from Free Music Archive*while supplies last Get full access to Pickles and Vodka at picklesandvodka.substack.com/subscribe
This week Julius introduces us to Cozy Stickerville, a cooperative sticker legacy game about building out a village over a 10-year campaign. You draw cards, make decisions, and place stickers on a mounted board, with the whole experience being mostly about narrative and atmosphere over challenge or strategy. Julius loved it (as a family experience), comparing it to a physical version of Stardew Valley. I played the demo with my son and we were bored by the end of it, The episode ends with a question that pretty much sums it up: is this a board game, or just an activity? Cozy Stickerville (BGG), Unexpected Games)
Geoff, Gavin and Andrew talk about Stardew Valley idea, Worms History, Gavin's clip, Geoff's troubles, bugs, AC, diverticulitis, seven baths, foreshadowing, Andrew's Baby Games, Geoff's recording, Celtics, Gurple shoes, uberhaxornova, James Hoffmann, sports starter kits, F**kface Off Season 2, Anniversary, Gurple Jacket, CPAP vs diverticulitis, and bov CPAP. JOIN US for our Second Anniversary Stream on Monday May 11 @ 6:01pm CT on twitch.tv/theregulationpod Sponsored by Ridge Wallet. Upgrade your wallet today! Get 10% Off @Ridge with code REGULATION at https://www.Ridge.com/REGULATION #Ridgepod #sponsored Support us directly at https://www.patreon.com/TheRegulationPod Stay up to date, get exclusive supplemental content, and connect with other Regulation Listeners. Learn more about your ad choices. Visit megaphone.fm/adchoices
Featuring: Michael "Boston" Hannon, Paul "Moonpir" Smith, and Alexander "TheNimp" Jolly Running Time: 1:30:13 Music by MusiM: Homepage | Bandcamp Livestream Archive: YouTube This week on That Video Game Podcast (TVGP) we chat about Another Sight, Cyber Pool, Inbento, Goat Simulator Remastered, Guns Gore & Cannoli 2, Super Battle Golf, X4 Foundations, Dragon's Dogma 2, Stardew Valley, Marathon, Saros. Become a patron of TVGP for just a few dollars a month at E1M1's Patreon Page! Get two month early access to Critical Misses, uncensored outtakes, and much more for just $5/month!
Geoff, Gavin and Andrew talk about Twin Peaks, David Lynch, coffee pot, Titanic, catchphrase, Portal, Stardew, note, Stardew Valley of Interest, PHOGS, Man on Fire, subtitles problems, one cable, TVs vs monitors, burn in, eye mask, burgersphere, Arby's, rat traps, no graphics card, tech support, million dollar bed, Tides of Tomorrow, myasswet, Tomodachi Life, Mario Party March in April Finale, and Anniversary. Sponsored by Mint Mobile. Make the switch! MINTMOBILE.com/REGULATION Support us directly at https://www.patreon.com/TheRegulationPod Stay up to date, get exclusive supplemental content, and connect with other Regulation Listeners. Learn more about your ad choices. Visit megaphone.fm/adchoices
Featuring: Michael "Boston" Hannon, Paul "Moonpir" Smith, and Alexander "TheNimp" Jolly Running Time: 1:11:47 Music by MusiM: Homepage | Bandcamp Livestream Archive: YouTube This week on That Video Game Podcast (TVGP) we chat about X4 Foundations, Dragon's Dogma 2, Stardew Valley, Marathon. Become a patron of TVGP for just a few dollars a month at E1M1's Patreon Page! Get two month early access to Critical Misses, uncensored outtakes, and much more for just $5/month!
Featuring: Michael "Boston" Hannon, Paul "Moonpir" Smith, and Alexander "TheNimp" Jolly Running Time: 1:20:38 Music by MusiM: Homepage | Bandcamp Livestream Archive: YouTube This week on That Video Game Podcast (TVGP) we chat about Deep Rock Galactic Survivor, MLB The Show 26, Dragon's Dogma 2, X4 Foundations, Stardew Valley, Marathon. Become a patron of TVGP for just a few dollars a month at E1M1's Patreon Page! Get two month early access to Critical Misses, uncensored outtakes, and much more for just $5/month!
Sapphy helps us figure out all the prospective marriage candidates we can have in Stardew Valley, and a little about each of them. Join us as we Lore together! Contact us: Instagram: https://instagram.com/loretogether BlueSky: https://bsky.app/profile/loretogether.bsky.social Reddit: https://www.reddit.com/user/LoreTogetherPod Youtube: https://www.youtube.com/@LoreTogether Steam: https://steamcommunity.com/id/LoreTogether We're proudly part of the Boss Rush Games Network! Check them out, and the rest of the podcasts over at https://bossrush.net/ where you can also join our own Lore Together discord channel on their discord server. Music: "Perspectives" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License
Featuring: Michael "Boston" Hannon, Paul "Moonpir" Smith, and Alexander "TheNimp" Jolly Running Time: 1:40:54 Music by MusiM: Homepage | Bandcamp Livestream Archive: YouTube This week on That Video Game Podcast (TVGP) we chat about Deep Rock Galactic Survivor, Shy Cats: Hidden Tracks, DPS Idle, Idle Storm, MLB The Show 26, Fire Emblem Three Houses, Dragon's Dogma 2, X4 Foundations, Stardew Valley, Marathon. Become a patron of TVGP for just a few dollars a month at E1M1's Patreon Page! Get two month early access to Critical Misses, uncensored outtakes, and much more for just $5/month!
We deploy Critical Harvest Theory in this episode, when we ask: What happens when we don't look critically at escapist fantasies? We then try to answer this question by looking at two video games: Stardew Valley (2015) and Citizen Sleeper (2022 & 2025) Going into the ways of how these games create their realities and end up surviving in or attempting to sideline capitalism, which will surely go well, right? Right? That, and more, in this episode about capital, land, time and space! Enjoy! If you can and are interested in early episodes and our bonus content, soon to be plenty more, check out our Patreon! https://www.patreon.com/leftpage Also! If you're not there already, feel free to join our Discord! https://discord.gg/J2wgG3yrPN Outro Music: Don't Leave! · El-Funoun Palestinian Popular Dance Troupe. From the Album: Zareef ℗ 2006 El-Funoun
Spieleveteranen-Episode #441 (16-2026) Besetzung: Heinrich Lenhardt und Jörg Langer Aufnahmedatum: 08.04.2026 Laufzeit: 1:43:54 Stunden (0:00:15 News & Smalltalk – 0:33:43 Zeitschriften-Zeitreise) Wenn die Spieleveteranen mit der Zeitmaschine vorfahren, ist euch klar: Es geht wieder Jahrzehnt um Jahrzehnt zurück in die Vergangenheit, um zu ergründen, was die Redaktionen der Spielemagazine dereinst bewegt hat. Passenderweise finden sich diesmal schon bei den News und den jüngsten Spielerlebnissen allerlei Verbindungen zu Hardware aus früheren Tagen. Nachdem auch die Hörerpost bearbeitet wurde, geht die Reise los. Vor 10 Jahren begegnet uns ein bis heute stetig gepflegtes Indie-Gewächs, schon ganze 20 Jahre ist das vorletzte Solo-Abenteuer auf dem Kontinent Tamriel her, und vor 30 Jahren regnete es reichlich Wertungssternchen für eine grandiose Strategiespiel-Fortsetzung. Für die Patreon-Unterstützer schalten die Veteranen im Bonussegment in den Overdrive: Vor 40 Jahren bei der Happy-Computer angekommen, erwartet einen der beiden eine inquisitorische Befragung bezüglich eines gewissen Rollenspiel-Meilensteins. Unterstützt die Spieleveteranen und hört das volle Programm: https://www.patreon.com/spieleveteranen 00:15 News & Smalltalk 01:48 Gemischte News: Impossible Mission 3 erscheint bald für C64, ZX Football Manager Revisited bringt die Fußball-WM auf den Spectrum, Frédérick Raynal kickstartet ein Mega-Drive-Spiel mit Spezialcontroller, das neue Evercade-Handheld Nexus kommt im Oktober 2026, die von GOG optimierten Originalversionen von Resident Evil 1-3 landen auf Steam. 16:07 Zuletzt gespielt: Virtual Boy: Nintendo Classics, People of Note, Tomodachi Life (Demo). 29:31 Hörerpost von Toandoi und Araukaria. 33:43 Zeitschriften-Zeitreise: April 2016, 2006, 1996 34:19 GamersGlobal und GameStar 5/2016, u.a. mit Stardew Valley, Dark Souls 3 und Star Fox Zero. 53:18 GameStar 5/2006, u.a. mit The Elder Scrolls IV: Oblivion, Spellforce 2 und The Godfather. 1:09:05 PC Player 5/1996, u.a. mit Civilization II, Fantasy General und Zork: Nemesis. 1:41:28 Abspann.
Modern games like Kirby and the Forgotten Lands and Pokemon Pokopia have put a new twist on post-apocalyptic media. These games combine the bleak realities at the end of the world with cute, cozy gameplay and aesthetics. What inspired this fresh outlook on the end of days? Who knows! But we here at DT!HQ are ready to capitalize on the trend. This week we're prepping for the collapse by rebooting old game franchises as cozy, post-apocalyptic tales. Todd is ready to surprise you with a casting you forgot. Kyle is ready to depress you with an economy you remember. Matt brought cryptids? The title of this week's episode was selected by our Patrons in our Discord Community! If you want to help us choose the next one, join our discord, and/or get some bonus content, become part of #ButtThwompNation at patreon.com/debatethiscast! Have you seen our Instagram? instagram.com/debatethiscast Have you seen our YouTube? https://www.youtube.com/@debatethiscast Want to send us an email? debatethiscast@gmail.com MERCH! We have that! Right now you can go on the internet and order things that say Debate This! On them! All you need to do is head to MerchThis.net and give us your money! Ever wanted socks with the DT! logo on them? Well now you can get em! One more time that website is MerchThis.net! Properties we talked about this week: Pokemon Pokopia, Spyro the Dragon, Wario Land, WarioWare, Skylanders, Cabela's Dangerous Hunts 2011, Cabela's Dangerous Hunts 2013, Happy Feet, Stardew Valley, Paper Mario Music for Debate This! is provided by composer Ozzed under a creative commons license. Check out more of their 8-bit bops at www.ozzed.net!
In today's episode, Matt and Kolby dig into what's actually working in audience building right now — fandom vs. impressions, the channels that actually build real community, and why frameworks are the ultimate cheat code for creator brands. Chenell Basilio (Growth in Reverse) joins to talk pop-up newsletters, cross-promotion strategy, and what's next after email. Plus, the guys debate whether Mr. Beast is the next BuzzFeed and what the rise of AI slop means for creators who actually give a damn about their craft.Want to get your first 1,000 newsletter subscribers in 30 days? Click here: https://www.newsletteroperator.com/subscribeWatch on YouTubeTimestamps:00:00 Stardew Valley and the Indie Creator Model 05:31 Fandom vs. Impressions: What Actually Builds an Audience10:52 Cross-Promotion Strategy with Chenell Basilio16:09 Pop-Up Newsletters and Re-engaging Churned Subscribers30:01 Why Every Creator Needs a Framework41:17 What's Next: SMS, Live Events, and YouTube46:55 The Case for Live Streaming in B2B Media01:02:05 Is Mr. Beast the Next BuzzFeed?01:12:15 Betting on Emerging Creators01:17:32 The Culturalist and the Future of Thoughtful Content
Featuring: Michael "Boston" Hannon, Paul "Moonpir" Smith, and Alexander "TheNimp" Jolly Running Time: 1:25:40 Music by MusiM: Homepage | Bandcamp Livestream Archive: YouTube This week on That Video Game Podcast (TVGP) we chat about DPS Idle, Idle Wizard, Smart Moves 2, A Game About Digging a Hole, ARC Raiders, Stardew Valley, Marathon. Become a patron of TVGP for just a few dollars a month at E1M1's Patreon Page! Get two month early access to Critical Misses, uncensored outtakes, and much more for just $5/month!
Side Quests is back and so is host Ashton Ruby! He is a podcaster, editor, producer, streamer and someone who just inherited their deceased grandfather's farm! The game he is talking about today is Stardew Valley by ConcernedApe. You can also find his work here, here and here! We have a Patreon! Gain access to episode shout outs, bonus content, early downloads of regular episodes, an exclusive rss feed and more! Click here! You can find the show on Bluesky, Instagram and YouTube! Please rate and review us on Apple Podcasts! Rate us on Pocket Casts! Wanna join the Certain POV Discord? Click here! Episode Art by Case Aiken Episode Music by Gen Moonen
Michael is back in Skyrim with a fresh Gate to Sovngarde playthrough and a brand-new Argonian alchemy merchant character, while Ray shares his full impressions of the Septimus mod pack after an extended stay in California. Plus: the Genesis mod overhaul for Starfield transforms Bethesda's space RPG into a full Star Wars experience — and it weighs in at 500 gigabytes. Victor hops in later in the episode to join all the talk. Topics• Septimus Skyrim mod pack impressions — 2,000+ mods, Legacy of the Dragonborn, Beyond Skyrim• Gate to Sovngarde mod pack: no-HUD Argonian merchant playthrough with custom attributes• Alternate Start / Living Another Life — starting as a merchant on the Pale Pass border• Alchemy and poison builds in Skyrim — skill tips and trade-off perks• Argonian survival mode: why Argonians are the hardest race for cold weather survival• Bathing in Skyrim — iNeeds / survival mod tips and the swimming-as-bathing workaround• Wabbajack mod loaders: Septimus vs. Genesis install comparison• Genesis mod for Starfield: full Star Wars conversion — factions, lightsabers, 500GB install• Starfield TerraNaut Armada DLC and Free Lanes space interaction update• Fallout TV show Season 2 — New Vegas fan impressions and the 'middle act' problem• Fallout New Vegas Roundtable: DLC order, Honest Hearts, Old World Blues, Lonesome Road• Valheim bear update in the Black Forest biome — new creature AI behavior• Valheim deep north and 1.0 release speculation• Stardew Valley multiplayer — what to know before joining a friend's farm• Minecraft hardcore (permadeath) worlds — the appeal and the heartbreak• Cairn mountain climbing game — simulating real rock climbing with limb-by-limb controls• Listener emails: Classic Classes & First Signs mod recommendation, new Daggerfall veteran playing SkyrimThanks for listening to this episode from ASAPodcasting. If you have a moment please consider leaving a review on iTunes. http://www.asapodcasting.com/#/skyrim/The Butcher, Baker and Candle Maker in Spaaace: A No Man's Sky podcast: https://anchor.fm/butcher-bakerThe Fallout Feed: https://feeds.buzzsprout.com/138919.rssVault Talk: https://podcasters.spotify.com/pod/show/asapodcasting CONTACT: askyrimaddictpodcast@gmail.com Join our Discord:https://discord.gg/cVSN65jFor Merchandise please visit the Tragically Optimistic store here:https://optimistic.threadless.com/collections/asapodcasting-showsPatreon Patreon.com/asapodcasting A big thanks to the UESP, Elder Scrolls Wiki and Imperial Library for their incredible resources. Until next time…
Featuring: Michael "Boston" Hannon, Paul "Moonpir" Smith, and Alexander "TheNimp" Jolly Running Time: 1:17:43 Music by MusiM: Homepage | Bandcamp Livestream Archive: YouTube This week on That Video Game Podcast (TVGP) we chat about Touchdown Pinball, Lord of the Clicks 5, ARC Raiders, Super Battle Golf, X4 Foundations, Stardew Valley, Marathon. PS5 prices are going up again Become a patron of TVGP for just a few dollars a month at E1M1's Patreon Page! Get two month early access to Critical Misses, uncensored outtakes, and much more for just $5/month!
It's the last episode of the season and the thing Luke has been waiting for happens. LMAO. We talk about: ICE Iris, RE9, Stardew Valley, Of The Devil, Deadlock, Luke Is A Netrunner Bastard, Myst, Pyst, Dumb Action, Ashley STEALS Luke's Post, The Hobbit, Pokopia, Molly's Mystery Movie, Hari Kiri, Can't Be Cute, Cut Away Action, Stamp Stuck, Writing In 2016, Schrodinger's Do Something, DHS, Hillary Cut, Better Or Worse Than Season One, Luke's Advice, Tar,
Featuring: Michael "Boston" Hannon, Paul "Moonpir" Smith, and Alexander "TheNimp" Jolly Running Time: 1:42:24 Music by MusiM: Homepage | Bandcamp Livestream Archive: YouTube This week on That Video Game Podcast (TVGP) we chat about Dragon's Dogma 2, X4 Foundations, Stardew Valley, Marathon. Become a patron of TVGP for just a few dollars a month at E1M1's Patreon Page! Get two month early access to Critical Misses, uncensored outtakes, and much more for just $5/month!
It's time once again for the best game on this show - Guess That Zelda Character! The premise is simple, we have 16 yes or no questions to guess a Zelda character from any game in the series! Come play along as we try to stump each other! All this, PLUS some Pokemon Pokopia and Stardew Valley talk! Support The Zelda Cast on Patreon! Subscribe to receive the monthly bonus show ‘The Zelda XL featuring Andy and Gooey”! Follow The Zelda Cast! The Zelda Cast (@TheZeldaCast) Andy Spiteri (@Spiteri316) Alasyn Eletha (@AlasynEletha) Twitch x Facebook x Discord x Tik-Tok x BlueSky Advertise on The Zelda Cast! See Options Here! Subscribe to The Zelda Cast! Apple Podcasts x Podbean x Spotify x iTunes x Google Podcasts x iHeart Radio x PlayerFM
This week, as we move on from the Zelda series' 40th Anniversary, we're catching up on all the recent happenings in the world of Nintendo - from the Indie Direct, the reveal of Pokemon's 10th generation games (Winds & Waves) and the release of Pokemon Pokopia, to Nintendo's recently filed lawsuit and even some Stardew Valley anniversary discussion! There's a lot to cover this week, followed by some daily debate talk for old times sake! Support The Zelda Cast on Patreon! Subscribe to receive the monthly bonus show ‘The Zelda XL featuring Andy and Gooey”! Follow The Zelda Cast! The Zelda Cast (@TheZeldaCast) Andy Spiteri (@Spiteri316) Alasyn Eletha (@AlasynEletha) Twitch x Facebook x Discord x Tik-Tok x BlueSky Advertise on The Zelda Cast! See Options Here! Subscribe to The Zelda Cast! Apple Podcasts x Podbean x Spotify x iTunes x Google Podcasts x iHeart Radio x PlayerFM