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In this episode we are joined by Kendall McKenzie (Rollway Station designer) to unpack the randomness in Mage Knight. Mage Knight has a very healthy dose of randomness and yet is considered a game with a high skill ceiling, we look to unpack that sophisticated use of randomness as well as addressing the criticism sometimes thrown around that "Mage Knight is too lucky to be a strategy game." We unpack the different types of randomness, how they can sometimes feel, what agency the players have over the randomness and the value we attribute to words like "strategy, tactics and luck" and ask is any of this value misplaced? Is Mage Knight even a strategy game to begin with? Why does any of this even matter? Support the show: https://www.patreon.com/alwaysplayeronepodcast Buy us a coffee: https://ko-fi.com/alwaysplayerone Join the discord: https://discord.gg/DhUpgX2HmU Contact us: email: alwaysplayeronepodcast@gmail.com Facebook: https://www.facebook.com/Always-Player-One-113123647053523 Instagram: @alwaysplayeronepodcast Reddit: Always_player_one Links to the mentioned Keith Burgun articles: https://www.gamasutra.com/blogs/KeithBurgun/20141015/227740/Randomness_and_Game_Design.php http://keithburgun.net/three-types-of-bad-randomness-and-one-good-one/
Join Rob, Drexy, and Shaun as they deliver the latest in 4X news and then go over their Steam Award nominations. Afterward, Rob is joined by Keith Burgun, of Keith Burgun Games, as they discuss his upcoming tactics game, Gem Wizards Tactics! Show notes: 2:12 Stellaris News 05:38 Othercide November Patch News 07:28 Iron Harvest News 09:40 Atlas Rogues News 10:48 AI War 2 News 14:19 Crusader Kings 3 News Rob's Steam Award Nominations Drexy's Steam Award Nominations Shaun's Steam Award Nominations 52:23 Keith Burgun Interview *Intro and Outro music is courtesy of Karl Casey of White Bat Audio* This podcast is brought to you in LARGE PART because of our Patreon Supporters. Without them, we couldn't do what we do. Thank you so much to those of you that support us in that manner. We are forever grateful. --- Send in a voice message: https://anchor.fm/explorminate/message Support this podcast: https://anchor.fm/explorminate/support
This weeks guest is game designer, composer and thinker of gaming thoughts Keith Burgun. We talk about composing music for games, violence in games and the video game community...but which games did he choose? Master of Magic Super Smash Bros. 64 Nethack Dwarf Fortress Race for the Galaxy
Welcome to our new interview series, Off-Brand Cereal. In this first episode, Daniel interviews author and game designer, Keith Burgun. Tune in and let us know what you think.Listen to Keith’s podcast The Clockwork Game Design Podcast
Ausgehend von den Überlegungen des Gamedesigners Keith Burgun diskutieren wir über Verwendungszweck und Wert von Zufall in Spielen: Ist Zufall in Strategiespielen nur eine Verschleierungstaktik um schlechtes Gamedesign zu kaschieren? Ist er in anderen Spielen ein wertvoller Wegbegleiter, der für Spannung und Abwechslung sorgt? Und wo liegt eigentlich der Unterschied zwischen Zufall und anderen unvorhergesehenen Ereignissen? All diesen und weiteren Fragen gehen wir in dieser Folge auf den Grund – rein zufällig, versteht sich! Der Beitrag von Keith Burgun: http://keithburgun.net/randomness-and-game-design/7
Welcome to Roguelike Radio episode 31, where we discuss the game that inspired our whole genre - Rogue. Talking this episode are Ido Yehieli, John Harris, Jordan Starkweather, Keith Burgun, Michael Brough and our very special guest Glenn Wichman, one of the co-creators of the original Rogue.Read more »
Welcome to this week's episode of Roguelike Radio. Episode 12 takes a look at how traditional rogue-like mechanics are put to use in games outside of the genre, with some reflection on how these mechanics work within roguelikes. Talking this week are Darren Grey, Andrew Doull, John Harris, Ido Yehieli and Keith Burgun.Read more »
This week's episode of Roguelike Radio covers a classic commercial game relatively unknown in the U.S., Fushigi no Dungeon 2: Furaai no Shiren, a.k.a. Mystery Dungeon 2: Shiren the Wanderer. Although part of a long-running Japanese series that's still fairly obscure (in its non-Pokemon forms) in the West, this did receive a recent U.S. release as Mystery Dungeon. The participants this time are John Harris and Keith Burgun. They had a blast covering this one -- although it's just two people this time they talked for an hour and a half, and could easily have gone on another hour. The two of panelists are devoted Shiren fanatics, and John argues particularly think it's one of the best games of the 16-bit era. Note -- this is not the recent Wii release, which is an inferior game in our opinion.Read more »
Welcome to this week's episode of Roguelike Radio. Episode 16 looks back over the history of roguelikes, with a lot of extrapolating over what might happen in future and where we'd each like the genre to go. Talking this week are Andrew Doull, Darren Grey, Ido Yehieli and Keith Burgun.Read more »
Welcome to episode 23 of Roguelike Radio. Today we take a break from our usual schedule to interview David Ploog, former lead designer of Dungeon Crawl Stone Soup. Joining David are Ido Yehieli, Keith Burgun and Jeff Lait.Read more »
Welcome to Roguelike Radio episode 30, where we discuss identification systems. Talking this episode are John Harris, Keith Burgun, Ido Yehieli and Andrew Doull.Read more »
Welcome to Roguelike Radio episode 34, where we discuss the platformer roguelike Red Rogue. Talking this episode are Darren Grey, Andrew Doull, Ido Yehieli, John Harris, Keith Burgun, and Aaron Steed, the creator of Red Rogue. Read more »
Welcome to Roguelike Radio episode 35, where we discuss the Diablo series. Talking this episode are Darren Grey, Andrew Doull, Ido Yehieli and Keith Burgun.Read more »
Welcome to Roguelike Radio episode 36, where we talk about Coffeebreak Roguelikes. Talking this episode are Darren Grey, Ido Yehieli, John Harris and Keith Burgun.Read more »
Welcome to Roguelike Radio episode 38, where we discuss the tiny roguelikes Zaga-33 and MicRogue. Talking this episode are Ido Yehieli, Keith Burgun, Michael Bough (maker of Zaga-33) and Jason Pickering (maker of MicRogue).Read more »
Welcome to Roguelike Radio episode 41. This week we talk about Score in Roguelikes. Talking this ep are Darren Grey, Keith Burgun and John Harris.Read more »
Ryan and Geoff are very pleased to be joined by guest Keith Burgun of DinoFarm games and author of Game Design Theory. Keith is the designer of a variety of mobile games, including 100 Rogues, Empire, and the upcoming Auro, all of which have a true board game flavor to them. We discuss the relationship between board games and video games, and using board games design techniques to prototype and inform the video game design space. Duration: 01:37:27
The Flop House team listens to (and, unfortunately, watches) A Sound of Thunder. Meanwhile, Simon plans a diamond heist, Stu does a little Edward Burns math, and Dan apologizes for things he didn't do... and the entire gang would rather be watching a film about a crime-fighting dinosaur. 0:00 - 0:34 - Introduction and theme music.0:34 - 2:56 - Synopsis of A Sound of Thunder, courtesy of Wikipedia.2:57 - 32:06 - What is the sound of one thunder clapping?32:07 - 35:51- The sad bastards recommend stuff that doesn't suck.35:52 - 39:49 - Goodbyes, theme music, and outtakes.The Flop House Theme courtesy of Keith Burgun.
In the second episode of The Flop House, the team travels deep into unexplored reaches of the Billy Zane catalogue, to unearth the a repressed (or at least barely theatrically released) Memory. Meanwhile, Simon contemplates suicide, Stuart can't seem to turn off his phone, and Dan coins a new improv troupe name.0:00 - 0:34 - Introduction and theme music.0:34 - 1:40 - Synopsis of Memory courtesy of Wikipedia.1:40 - 28:19 - Oh, Memory, why can't we forget you?28:19 - 32:56 - The sad bastards recommend stuff that doesn't suck.32:56 - 34:30 - Goodbyes, theme music, and outtakes.The Flop House Theme courtesy of Keith Burgun.
It’s been a rough week for us, but that’s enough of that. Let’s play some music that’ll make you smile by Keith Burgun, The Everyday Visuals, Megamoog, Castanets, Phosphorescent, Peter Bjorn and John, Tulsa, Sunset Rubdown, Wild Light, The Jaguar Club, Mike Fiore, and Antiques.