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We're back — to podcasting. But also Devon's back — to large eventing. And, in a way, Magic is back — with a 1,400+ person open tournament. We spend this week talking about what happened, what's going on in Standard (Modern next week!), what the return of opens like the means, and more. Devon cheats in overlords. Dave considers what to do with his wild cards. Stan starts working towards Portland. • Hot in Hotlanta • A Deck Full of Blade Splicers • A Day Full of Ws Become a citizen of The Dive Down Nation!: http://www.patreon.com/thedivedown Show the world that you're a proud citizen of The Dive Down Nation with some merch from the store: https://www.thedivedown.com/store Upgrade your gameplay and your gameday with Heavy Play accessories. Use code THEDIVEDOWN2024 for 10% off your first order at https://www.heavyplay.com Get 10% off your first 2 months of ManaTraders! https://www.manatraders.com/?medium=thedivedown and use coupon code THEDIVEDOWN_OBX And now receive 8% off your order of paper cards from Nerd Rage Gaming with code DIVE8 at https://www.nerdragegaming.com/ Timestamps: 4:02 - Housekeeping 5:01 - Spotlight Series Atlanta Begins 5:42 - The Selesnya Cage Deck: How and Why 11:21 - What Happened Round-by-Round 27:54 - Day 1 Ends/Day 2 Begins 39:45 - The Health of Standard 46:02 - Upcoming Spotlight Series 51:09 - Starting to Think About RCs 53:00 - Stan Will Be in New York! Links from this week's episode: Devon's Decklist from Atlanta: https://melee.gg/Decklist/View/464658 Our opening music is Nowhere - You Never Knew, and our closing music is Space Blood - Goro? Is That Your Christian Name? email us: thedivedown@gmail.com (mailto:thedivedown@gmail.com) twitter: https://twitter.com/thedivedown
Patreon Patreon Contest - Most unique deck you’ve seen out in the wild - 2 Double Masters packs Ryan - @greenegeek Zack - @z4ck38 Together - @commandersocial Twitter contest - Most unique deck you’ve seen out in the wild - 1 Double Masters pack You can find us on Twitter Mike Condon for audio engineering and serial cable to hook up printer Thanks https://store.mothershipatx.com SOCIALSHIP - free shipping on orders of $50 or more SOCIAL10 - 10% off in stock MTG singles spelltable.com https://discord.gg/MMXQJqf Thursday nights come play at mothership! Our LGS has setup an online store! @BentzMr - 2:26 @MothershipGames - 7:07, 52:02 Ep 60 Community Spotlight: Disclaimer: Commander is a SOCIAL game, winning isn’t everything, so watch with care how far you go down the competitive path. That being said, winning IS fun. And I’m sure there are lots of folks out there that would like to get better at Commander. It’s so much easier to make an episode about building better decks, it’s much harder to make an episode about how to help folks get better. Step 1: Admit that you are making mistakes. It’s going to be hard to fix mistakes if you aren’t making any. It’s also MUCH harder to identify some types of mistakes in Commander vs Limited or Standard/Modern. This is because the consequences of making a mistake in a 1v1 game happen quite quickly after you make them, and often lead to the game being over. Changing the way you think about variance may also help. Think about what information you had instead of complaining about why you didn’t win. My opponent had the exact spell they needed to win! (Did they tutor one or more times that game?) I just needed one more turn! (Did you fail to realize an opponent was just a card away from a combo?) I got mana screwed/flooded! (Are you playing enough lands in your deck? How about ramp? Should you have mulliganed?) Everyone ganged up on me! (Were you playing Atraxa? Did you get off to an early lead?) Your first instinct should be to avoid blaming a loss on variance. This is not to say that variance doesn’t happen, and often-times variance does lead to bad times for you, but it your first instinct is to blame variance (Blame Variance!), then you may take the easy way out, and not really take the time to think about how you played that game Think about the things you played, and how folks responded. Did you make a play that aligned the whole table against you? Could/should you have waited to play it till later? Did you misidentify the biggest threat at the table? Did you leave a problematic permanent on the table for too long, hoping someone else would take care of it? Did you fail to realize that two of your opponents were going to team up, and 1-2 punch away your pillow fort? Did you take out the wrong player, when you had your chance to kill any of your 3 opponents? Should you have mulliganed? Ask them if they noticed any misplays on your part. Ask them what cards they had in their hand at the end of the game. It really helps if you can talk with your opponents after the game, especially if they are people you think play well! Think about your game, immediately after you play it. Reflect on how the game went. Sequencing! Can be something as basic as playing your lands in the wrong order. Or tapping your lands incorrectly. Sometimes this is obvious, sometimes it’s not. Like sometimes you might not notice that there was a better way to sequence things, but sometimes you might not even think about sequencing things Honestly, this is one of harder things in Commander, because board states get so cluttered, so quickly. And you may forget you need to take out that Blind Obedience before you cast your Hasty creature. I think this is sometimes tricky for newer players, especially when playing against new opponents, or decks in an unknown meta. This can also include playing a card that is going to scare the other players into attacking you, thinking that it’s less scary than what some other opponent already has going on. An example could be playing Aura Shards, and not knowing that one of your opponents has 3 very important enchantment/artifacts in hand. You may not know this is a likely scenario, unless you’ve played against that player’s deck more than 1 time before. Incorrectly assessing threats Forgetting that your opponent played a Sylvan Safekeeper on turn 2. Not doing the math on how much damage you were going to take from 2 of your opponents having a Zulaport Cutthroat in play before you cast a board wipe Failing to notice an onboard trick These are not the droids you are looking for (or not hitting your saving throw versus a savvy political opponent So many times people make a deal, and get nothing out of it. Like someone promising not to attack you for two turns, when it’s obvious they weren’t planning on attacking you anyway Making a bad deal Making too many deals, and painting yourself into a corner Picking the wrong person to go to the final 2 with. Political Types of mistakes This can be a tricky thing. We are all getting together to have some social fun, so sometimes it’s not the greatest to be very strict with the rules. I know oftentimes I encourage my opponents to take stuff back You want to make sure you have a conversation about this before the game starts. It might be great to play with some stricter rules enforcement if the folks you are playing with are up for it. (It also could EASILY be NOT fun to do so). Maybe hold yourself to a higher standard? Essentially owning your mistakes. You don’t have to always do this, but it’s hard to learn from a mistake if there are NO consequences from making it. (If you’ve ever played with me, you KNOW I don’t often hold myself to a higher standard!) I think this is something especially hard to do if you’ve only ever been a casual player. Playing a lot of limited, and grinding at PTQs etc, really helps here, because you are often playing at a higher REL, and take backs aren’t an option. Take-backs? How to learn from your mistakes Learning from your mistakes is CRITICAL to getting better at Commander. Two of your best tools for figuring out the mistakes you are making are “Thinking critically about games immediately after playing them” and “Talking with people who you respect, and getting their feedback” Audience land: Do you look for mistakes? Do you have any great lessons you’ve learned? We’d love to hear some of them! Summary Main Topic -Level Up: Learning From Mistakes Keep it Social! Komiku - Battle of Pogs https://creativecommons.org/publicdomain/zero/1.0/ Zack Gets it Together Theme Consider becoming a Patron: https://www.patreon.com/commandersocial You can check us out at commandersocial.com YouTube - https://www.youtube.com/CommanderSocial You can email us directly at cast@commandersocial.com Instagram: https://www.instagram.com/commandersocial On twitter @commandersocial twitch.tv/greenegeek Ryan individually @greenegeek Zack individually @z4ck38 Contact Info © Copyright 2020 Leaky Dinghy, LLC
With a plethora of events on the horizon, Gerry and Bryan check in with each major format in order to prepare you for your upcoming events. Can Azorius Control be stopped? What did stop Amulet Titan? Is anything better than Dimir Inverter? Music: Mega Man 2 "Ending theme" Remix by zookun | Music composed by Manami Matsumae & Takashi Tateishi Timestamps: Hunter Burton Memorial - 0:37 Standard - 9:22 Pioneer - 33:41 Modern - 49:24 Question of the week - 1:15:34 arenadecklists.gg patreon.com/arenadecklists youtube.com/arenadecklists twitter.com/arenadecklists twitter.com/g3rryt twitter.com/bryango
Patreon Patron of the week: Andrew Harmon ALSO, Patron ONLY Brawl Tournament, winner to get a Brawl Deck Patreon Contest - Win a Brawl Deck of your choice Ryan - @greenegeek Zack - @z4ck38 Together - @commandersocial You can find us on Twitter Twitter contest - Foil Kenrith, the Returned King https://moteam.co/commander-social?mc=1 Movember Thanks Mike Condon for audio engineering and Maple Tree Tap Andrew Harmon - 1:25 @chrisvondoom1 - 5:23 @GingerJ0E - 5:23 @PKP_Magic - 5:41 @Kesswylie - 6:01 @theMMcast - 6:01 @danaroach - 25:27 @CMDRCentral - 25:27 @thespikefeeders - 31:12 @BentzMr - 37:02 @JasonEAlt - 39:06 Ep 24 Community Spotlight: 500.1 Commander Rules! This topic is a little more on the psychological side of things, but I thought it would be an interesting thought experiment about why we play magic, and maybe why we like Commander chief amongst formats So, WHAT is Working for a Win? To me, it’s the notion that a close game or a hard fought game is more satisfying to win. I played a LOT of video games in the 80s. Super Mario Brothers Zelda Mega Man Metroid Ghosts n’ Goblins These games were TOUGH! If you didn’t grow up playing these games, and you’ve never gone back and played them you can look up ppl playing these games on youtube Zack’s game was X-Com UFO Defense In order to beat many of these types of games, it required a LOT of persistence, and banging your head against a wall in frustration. Many of the games didn’t have a save system, so you just had to play repeatedly until you got good enough to beat them. There weren't any walkthroughs you could look up on the internet. There wasn’t internet. Part of this may stem from growing up during the time that we grew up - That euphoric feeling when you finally DO best a video game. I remember I got in front of my TV and got my parents to take a “selfie” (ie polaroid) of me standing next to the credits when I beat the original Final Fantasy NES game. Zack - didn’t really get into beating games until college / post college when I beat the first few Halo games in a row as well as the first couple of Gears of War. It was an awesome feeling knowing these games were pretty difficult and there were a lot of times I just had to keep playing through to keep going. I remember getting soo mad at this on thing in GoW where I was behind like a counter and there was a dude on a cannon and two dude covering him and I’d jump out and die almost immediately. It took me two days to beat that I i remember being immensely proud when i did. So WHY do we like working for a win? Disclaimer: This next bit mostly applies to Multiplayer games. I think Magic players WANT a good game. I think most people would describe a good game as one that is CLOSE. Essentially, I think Magic players want to WORK for their WINs. (Audience, do you think this is true?) Even coming from a Standard / Modern grinder perspective games that are blowouts always felt like hollow victories. If a game is a good game, and a close game, it will often feel like a puzzle. We as humans like feeling smart, and so it’s only natural that we enjoy solving puzzles. Part of what makes Magic such an amazing game is that it continually generates new and unique puzzles for us to solve. Example story about Dana getting 6 alt-lose kills in-a-row in back-to-back games. Mirrodin Besieged: 2U Enchantment: As Mirrodin Besieged enters the battlefield, choose Mirran or Phyrexian. Getting good stories. Games where you have to Work for your Win often generate good stories. Another thing about us humans, we enjoy a good story. HOW does working for a win apply to Magic? Main Topic - Working for Wins Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token. Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then, if there are fifteen or more artifact cards in your graveyard, target opponent loses the game. Atemsis, All-Seeing 3UUU 4 / 5 Flying Sphinx 2U tap: draw two cards then discard a card When Atemsis, all-seeing deals damage to player you may reveal your hand and if there’s 6 different mana costs in the hand that player loses the game Once in league i was playing niv mizzet and just went off. I don’t remember exactly what happened, but I remember everyone at the table was cheering for me to get the win and I did! Zack any good stories you want to share? Zack - This speaks to my philosophy on EDH where I don’t care if i win or loose, I just want to see crazy things happen! I want to have awesome stories to tell whether I win or lose! Also, I think that games with good stories are more satisfying for EVERYONE involved, win or lose. Ryan - I personally haven’t played very much cEDH cEDH players players probably do a fair amount of this, cause they have lots of interaction to fight through, so maybe their deck wins in the same way most games, but they are trying to balance WHEN to go for it, and when to leave up interaction for their opponents If you’re out there, and you like/play a lot of cEDH, holler at us, and let us know if this is correct, and how you might feel. cEDH (or Competative EDH) may really feel like this. This is why we have the talk to ensure everyone is playing an equally powered deck and thus have an equal chance at winning. Why we all want decks of similar power levels, so that each game is not just a cake walk. Cake walks don’t generate good stories. Ryan - Working for a win is part of why I personally don’t like playing a LOT of tutors. I do play some, but I often find I like to play more narrow tutors Working for a win is also probably a lot of the reason that I like playing with O.P.C. (cause it oftentimes makes the puzzle harder, or at least more interesting, AND the pieces of the puzzle change depending on WHO I’m playing against) Zack - working for a win for me is why i always like to play some convoluted combo in my decks, but not run tutors for them. I like the idea of having to fight to survive long enough to get the pieces assembled. Usually these are alt win cons. Magic is the best game ever, and the ability to work for our wins is probably a big part of what makes magic so good. Did we get this right? Do you enjoy working for your wins? Let us know in the comments below, or via Twitter Summary: Thanks for watching! Please remember to Like and Subscribe, and you can follow us on Twitter, @commandersocial, @greenegeek, @z4ck38. Keep it Social! Commander Social Intro and Outro ThemeRaindrop by Declan DP https://soundcloud.com/declandp Licensing Agreement 2.0 http://www.declandp.info/music-licensing Music promoted by Audio Library https://youtu.be/LbIb9_5_qNE Komiku - Battle of Pogs https://creativecommons.org/publicdomain/zero/1.0/ Zack Gets it Together Theme Consider becoming a Patron: https://www.patreon.com/commandersocial You can check us out at commandersocial.com YouTube - https://www.youtube.com/CommanderSocial You can email us directly at cast@commandersocial.com Instagram: https://www.instagram.com/commandersocial On twitter @commandersocial twitch.tv/greenegeek Ryan individually @greenegeek Zack individually @z4ck38 Contact Info © Copyright 2019 Leaky Dinghy, LLC
With two of the biggest tournaments of the year happening on back-to-back weeks, Gerry and Bryan have been going deep into each constructed format. Despite casting #SCGCON instead of playing, Bryan thinks he might have broken it... Music: Mega Man 2 "Ending theme" Remix by zookun | Music composed by Manami Matsumae & Takashi Tateishi Timestamps: MCV - 1:28 Where does Standard go from here? - 22:19 Modern - 29:28 Pioneer - 1:07:57 Questions of the week - 1:28:21
Support YMTGT on Patreon! Download the Decked Builder app here! This week, Joey and bhj briefly discuss their Eldraine prerelease experiences and their current Standard/Modern decks before taking a deep dive into the history of bans in Magic: the Gathering, and the possible reasons for the recent sharp increase in demands for bans in Standard and Modern. Magic Esports B & R Date Change AnnouncementA Comprehensive Timeline of Banned and Restricted Cards in Magic Featuring music by Spruke Contact us at yomtgtaps [at] gmail [dot] com Follow us on Twitter! @yomtgtaps (bhj and Joey) @affinityforblue (Joey) @bigdeadjoe (bigheadjoe) Become a fan of Yo! MTG Taps! on Facebook! Follow Yo! MTG Taps! on Twitch! Thanks for listening!
Support YMTGT on Patreon! Download the Decked Builder app here! This week, Joey and bhj briefly discuss their Eldraine prerelease experiences and their current Standard/Modern decks before taking a deep dive into the history of bans in Magic: the Gathering, and the possible reasons for the recent sharp increase in demands for bans in Standard and Modern. Magic Esports B & R Date Change Announcement A Comprehensive Timeline of Banned and Restricted Cards in Magic Featuring music by Spruke Contact us at yomtgtaps [at] gmail [dot] com Follow us on Twitter! @yomtgtaps (bhj and Joey) @affinityforblue (Joey) @bigdeadjoe (bigheadjoe) Become a fan of Yo! MTG Taps! on Facebook! Follow Yo! MTG Taps! on Twitch! Thanks for listening!
Pete Ingram, Jonathan Rosum, and Dylan Donegan go over Standard, Modern, and Legacy for SCG Philly. Want to see out decklists each week?Check it out here! Patreon.com/tappedoutpodcast Check out our Discord! discord.gg/aDZvbu3 Tweet at us! twitter.com/PeteIngramMTG twitter.com/Awesum_Rosum twitter.com/DylanD_MTG
Pete Ingram, Jonathan Rosum, and Dylan Donegan discuss the past weekend's SCG event in Syracuse, talk Standard and Modern, and go over Modern Horizon spoilers! Tweet at us! twitter.com/PeteIngramMTG twitter.com/Awesum_Rosum twitter.com/DylanD_MTG
KYT, Andy, Elliot, and Jonathan hang out with Davies Clark, winner of the SCG Classic in Syracuse this past Sunday, to look at changes in the Standard metagame, land destruction in Standard, and what's got them excited from Modern Horizons so far. --- Support this podcast: https://anchor.fm/firststrike/support
Pete, Dylan, and Jon talk about SCG Philly in review and share their picks for SCG Cincinnati!
Seth and Richard break down the hot new decks in Standard and Modern along with a new promo and a unique take on boosters.
Seth and Richard break down the hot new decks in Standard and Modern along with a new promo and a unique take on boosters.
Seth and Richard break down the hot new decks in Standard and Modern along with a new promo and a unique take on boosters.
Spencer is out sick but Matt and Michael take this week to say goodbye to standard before we welcome in
With PT25A finally in the books, it's time to look ahead to future events, like GP Orlando and GP Brussels, and how PT25A is going to shape them. While Gerry's team had a dismal performance, was it because of their deck choices? If Gerry or Bryan were playing this weekend, what would be their weapon? This week's show wraps up with some HUGE announcements that you won't want to miss. Make sure you stick around for the entire episode! Music: Persona 4 Arena Time Stamps: Limited on the Pro Tour - 2:04 Legacy metagame at PT25A - 6:27 Standard - 27:03 Modern - 46:17 Question of the week - 58:49 Big announcements - 1:09:07 Contact and Support: twitter.com/g3rryt twitter.com/bryango twitter.com/TheGAMPodcast thegampodcast@gmail.com patreon.com/thegampodcast
With Richard busy fixing the site, Chaz and Seth discuss the full Hour of Devastation spoiler and the newfound health of Standard and Modern.
With Richard busy fixing the site, Chaz and Seth discuss the full Hour of Devastation spoiler and the newfound health of Standard and Modern.
With Richard busy fixing the site, Chaz and Seth discuss the full Hour of Devastation spoiler and the newfound health of Standard and Modern.
This week Ian & John talk about Metagames! What they are and why it's important. Also they'll talk about the current Standard & Modern metagames, the "Two Deck Metagame" in Standard, and what it means! As always, you can reach Ian on Twitter @dixonij and on Twitch at twitch.tv/dix. You can find John on Twitter @jwiley129 and on Twitch at the same handle. You can reach the podcast directly over at @eyesonthemise and by email at eyesonthemise@gmail.com. Music by: Can't Stop Won't Stop - Scrape The Sky (feat. Fresh Big Mouf)Download the song: http://lstnto.me/ijp5t6mw6Check out Can't Stop Won't Stop: http://lstnto.me/ag6ryvspmLicense music for your own videos: https://usemysongs.com/cswsmusic