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Welcome back to Dance Med Spotlight, the podcast where we talk about all things dance medicine! In this episode, we delve into the pressing issue of Long COVID and its profound effects on the dance community. Our special guest, Leigh Alexander, a dedicated physical therapist and experienced Irish dancer, joins us to share valuable insights and shed light on this topic.Leigh Alexander brings a wealth of knowledge and experience to the conversation, having worked at renowned institutions such as Cleveland Clinic and the University of Mount Union. With her 28 years of Irish dance expertise and personal experience battling Long COVID since 2020, Leigh offers a unique perspective on the subject. She also holds important roles within the field, serving as Chair of the Bylaws and Policies and Procedures Committee at OPTA, as well as being an active member of professional organizations including APTA, APHPT, IADMS, and the Long COVID Alliance.Throughout this episode, we explore key highlights, such as understanding what Long COVID entails, the specific impact it has on dancers, and the available rehabilitation resources for both dancers and the general population.As estimates suggest that Long COVID affects a significant portion of COVID cases, it is crucial that we address this condition head-on. By confronting Long COVID, we can ensure a safe and sustainable return to dance for all performers, prioritizing their health and overall well-being.Join us on Dance Med Spotlight as we continue to explore the intersection of dance and medicine, providing expert insights to support your journey as a dancer. Knowledge is power, and together, we can foster a healthier and more inclusive dance community.Don't miss this insightful episode featuring Leigh Alexander. Be sure to subscribe to Dance Med Spotlight on your favorite podcast platform to stay up to date with the latest episodes and join the conversation.
"Moving the Conversation Forward" Leigh Alexander—journalist, author and narrative designer—in conversation about games and how they shape identities.
The Ark of E Network is Proud to Present The Triumphant Return of Bending Not Breaking. Sunshine & Ben are back and all geared up for SEASON 6! Join Them Every Tuesday for their journey through Season 3 of The Legend of Korra. Each Week, Sunshine & Ben will also look at the given episode through a unique lens. For Episode 12 : Enter the Void, they chose to discuss DETACHMENT; the lens provided by this week's returning guest, the incomparable Cricket Leigh Alexander! We hope You enjoy the episode, whether You're a Die-Hard Fan or a Total Newcomer; The Legend of Korra is a unique and wonderful series with so much depth to explore, We hope You'll join us for the journey ahead... AND A HUGE THANK YOU to Everyone Who Listened to Seasons 1-5 and has supported us here on our very own feed! Intro/Bumper/Outro Music : ("Bell Interlude" by nARK) Produced By : Noah Blanchard Follow Sunshine & Ben On Instagram : @mayfieldja & @nebfabulous , Twitter : @Mr_Sun_Shine & @nebfabulous Send Feedback : thearkofe@gmail.com
Amanda and Rich reconnect with the Neurocracy team in an interview with creator, writer, and narrative designer Joannes Truyens along with writer and narrative designer Leigh Alexander. Games: Phoenix Point (PS5), Unpacking (PC), Animal Crossing New Horizons: Happy Home Paradise DLC (Switch), Neurocracy (Web). To contact us, email call@gamerswithjobs.com! Send us your thoughts on the show, pressing issues you want to talk about, or whatever else is on your mind. Links and Show Notes
Nick Baker’s three-part collection of programmes and interviews reflects on how the impact of technology has changed, from the dawn of language to the age of virtual reality. This first episode, Hardware, features Stephen Fry along with an edition of Fry’s English Delight about the physicality of written language, from its earliest scrawlings to the digital age. Also, in The Persistence of Analogue, tech writer Leigh Alexander says despite all the boundless conveniences of the digital world, it can sometimes feel as if something has been lost in the transition to an always-on virtual society. Presenter: Nick Baker Produced by Stephen Garner made for BBC Radio 4 Extra. First broadcast in November 2019.
Writer and narrative designer Leigh Alexander, known for her work on games like Neo Cab and Reigns: Her Majesty, talks through some of her thoughts on the current state of narrative design in games and its potential for the future.How can narrative designers meet a younger audience where they already are? Is it possible to harness the undeniable power of social media in more constructive ways? And what can we learn from looking back to the games and other future-looking media of the past?
#175 "Kapow?"Roundtable 2020.05.19 Your nice hosts talk big picture and get deep into the weeds this week. Mark runs Flash at 60fps on the Switch, Ellen makes a Star Trek reference, and Stephen wants more games that aren't fun.Hey you! If you're porting a project, whether it's just to a new Unity build target, or to a whole new codebase, we want to hear about it! contact@noblerobot.com or @NiceGamesClub.GDC's summer event will be digital only - Megan Farokhmanesh, The VergeNeat things that Star Trek Online did with Star Trek lore - Eliot Lefebvre, Massively Overpowered Fun in Games 0:11:09 Ellen Burns-JohnsonGame DesignAssassin's Creed Valhalla Is Bringing Back The Instakill Hidden Blade, In A Sig… - Stephen Totilo, KotakuAssassin's Creed Odyssey Developers Say Breaking Series Traditions Made For A B… - Stephen Totilo, Kotaku15 things you can do to make Breath of the Wild feel new again - Patricia Hernandez, PolygonRaph Koster's Theory of Fun, ten years on - Leigh Alexander, Game DeveloperSolaris (1972) - trailer Porting Your Game 0:44:11 Mark LaCroixHardwareProgrammingYour Indie Game on Console: A Practical Guide to Porting - Thomas O'Connor, GDCOUYA works with Xbox 360 and PS3 controllers - Rik Henderson, Pocket-lintMicrosoft Windows Astoria bridge for Android is dead - Jan Vermeulen, MyBroadbandHaxe (programming langauge) - WikipediaPost-Mortem on Transitioning from Flash to Haxe - Doug Pearson, GameDaily ConnectC-- (programming language) - WikipediaIntroduction to OpenFL - HaxeFlixel documentationEpic Games' Unreal Engine Heads To Flash - Kris Graft, Game DeveloperAdobe Flash Player Export in Unity 4.0 - Ralph Hauwert, UnitySunsetting Flash - David Helgason, UnityDevelopment of Duke Nukem Forever - Wikipedia
#175 "Kapow?" Roundtable 2020.05.19 Your nice hosts talk big picture and get deep into the weeds this week. Mark runs Flash at 60fps on the Switch, Ellen makes a Star Trek reference, and Stephen wants more games that aren't fun. Hey you! If you're porting a project, whether it's just to a new Unity build target, or to a whole new codebase, we want to hear about it! contact@noblerobot.com or @NiceGamesClub. GDC’s summer event will be digital only - Megan Farokhmanesh, The Verge Neat things that Star Trek Online did with Star Trek lore - Eliot Lefebvre, Messively Overpowered Fun in Games 0:11:09 Ellen Burns-Johnson Game Design Assassin’s Creed Valhalla Is Bringing Back The Instakill Hidden Blade, In A Sig… - Stephen Totilo, Kotaku Assassin’s Creed Odyssey Developers Say Breaking Series Traditions Made For A B… - Stephen Totilo, Kotaku 15 things you can do to make Breath of the Wild feel new again - Patricia Hernandez, Polygon Raph Koster's Theory of Fun, ten years on - Leigh Alexander, Gamasutra Solaris (1972) - trailer Porting Your Game 0:44:11 Mark LaCroix Hardware Programming Your Indie Game on Console: A Practical Guide to Porting - Thomas O'Connor, GDC 2018 OUYA works with Xbox 360 and PS3 controllers - Rik Henderson, Pocket-lint Microsoft Windows Astoria bridge for Android is dead - Jan Vermeulen, MyBroadband Haxe (programming langauge) - Wikipedia Post-Mortem on Transitioning from Flash to Haxe - Doug Pearson, GameDaily Connect C-- (programming language) - Wikipedia Introduction to OpenFL - HaxeFlixel documentation Epic Games' Unreal Engine Heads To Flash - Kris Graft, Gamasutra Adobe Flash Player Export in Unity 4.0 - Ralph Hauwert, Unity Blog Sunsetting Flash - David Helgason, Unity Blog Development of Duke Nukem Forever - Wikipedia
We are so pleased to welcome back our first ever repeat guest, the incomparable Cricket Leigh Alexander! For more info on all her awesome work in the mental health field, check out : blndhealth.com The Ark of E Network is Proud to Present The Triumphant Return of Bending Not Breaking ; The Breakout Series from The TV Ark. Hosted By : Sunshine Mayfield (Lost in the Folds LISTEN VIA The Music Ark) & Ben Pruitt (The Vespers Project AVAILABLE ON iTunes Stitcher & thearkofe.com) Join Them Every Tuesday for the Next 5 Weeks as they journey through Season 3 of Avatar: The Last Airbender, Episode by Episode! Each Week, Sunshine & Ben will also look at the given episode through a unique lens. For Episode 15 : The Boiling Rock Part 2 , they chose to discuss LOYALTY. We hope You enjoy the episode, whether You're a Die-Hard Fan or a Total Newcomer; Avatar: The Last Airbender is a unique and wonderful series with so much depth to explore, We hope You'll join us for the journey ahead... AND A HUGE THANK YOU to Everyone Who Listened to Seasons 1 & 2 and has supported us here on our very own feed! Intro/Bumper/Outro ("Beyond the Warriors" by Guifrog) Produced By : Max Gongaware , @maxgongaware Follow Sunshine & Ben On Instagram : @mayfieldja & @nebfabulous , Twitter : @Mr_Sun_Shine & @nebfabulous Send Feedback : thearkofe@gmail.com
Cricket Leigh Alexander brings old NYU pal and very special guest Todd Robert Anderson aboard The Tonncast for a trip back in time to experience all the weird roommates that college had to offer. Also, they talk about what a waste of money college was.
Episode 220: Kirk, Jason, and Maddy talk about Kentucky Route Zero, Baldur's Gate 3, and a bit more Kirby before jumping into a few different topics (24:24) including their gamer personalities, a frustrating VentureBeat article about Quantic Dream, and the much-hyped Final Fantasy VII remake demo, which they have LOTS of thoughts about. Finally, off-topic discussion (1:28:38) on Curb Your Enthusiasm and Bojack Horseman.Music pick of the week: “Get By’ By Talib Kweli from Quality, 2002Links: Quantic Foundry surveys, Jason's thoughts on Final Fantasy VII Remake, CanardPC on QuanticDream, Kirk and Leigh Alexander on Final Fantasy VII
From the top, a Very Special Thanks to our incredible guest, Cricket Leigh Alexander for more information on her incredible work in the mental health field, head over to : blndhealth.com The Ark of E Network is Proud to Present The Triumphant Return of Bending Not Breaking ; The Breakout Series from The TV Ark. Hosted By : Sunshine Mayfield (Lost in the Folds LISTEN VIA The Music Ark) & Ben Pruitt (The Vespers Project AVAILABLE ON iTunes Stitcher & thearkofe.com) Join Them Every Tuesday for the Next 15 Weeks as they journey through Season 3 of Avatar: The Last Airbender, Episode by Episode! Each Week, Sunshine & Ben will also look at the given episode through a unique lens. For Episode 5 : The Beach , they chose to discuss RESILIENCE. We hope You enjoy the episode, whether You're a Die-Hard Fan or a Total Newcomer; Avatar: The Last Airbender is a unique and wonderful series with so much depth to explore, We hope You'll join us for the journey ahead... AND A HUGE THANK YOU to Everyone Who Listened to Seasons 1 & 2 and has supported us here on our very own feed! Intro/Bumper/Outro ("Beyond the Warriors" by Guifrog) Produced By : Max Gongaware , @maxgongaware Follow Sunshine & Ben On Instagram : @mayfieldja & @nebfabulous , Twitter : @Mr_Sun_Shine & @nebfabulous Send Feedback : thearkofe@gmail.com
Why do people love this whole Final Fantasy thing so much? Welcome to What's The Deal With, in which the Triple Click crew explains why something matters. This week, Jason, Maddy, and Kirk explain the history and appeal of one of the most beloved roleplaying video game series ever, from Sephiroth to Noctis and oh so much more.The Final Fantasy VII Letters (Kirk Hamilton and Leigh Alexander, Paste Magazine) Solitary Spacecraft (Dante Douglas)Five Ways Video Games Make Failure Matter (Kirk Hamilton, Kotaku)
Your nice hosts talk big picture and get deep into the weeds this week. Mark runs Flash at 60fps on the Switch, Ellen makes a Star Trek reference, and Stephen wants more games that aren't fun. Hey you! If you're porting a project, whether it's just to a new Unity build target, or to a whole new codebase, we want to hear about it! contact@noblerobot.com or @NiceGamesClub. GDC’s summer event will be digital only - Megan Farokhmanesh , The Verge Neat things that Star Trek Online did with Star Trek lore - Eliot Lefebvre , Messively Overpowered Fun in Games 0:11:09 Ellen Burns-Johnson Category Game Design Assassin’s Creed Valhalla Is Bringing Back The Instakill Hidden Blade, In A Sig… - Stephen Totilo , Kotaku Assassin’s Creed Odyssey Developers Say Breaking Series Traditions Made For A B… - Stephen Totilo , Kotaku 15 things you can do to make Breath of the Wild feel new again - Patricia Hernandez , Polygon Raph Koster's Theory of Fun, ten years on - Leigh Alexander , Gamasutra Solaris (1972) - trailer Porting Your Game 0:44:11 Mark LaCroix Category Hardware Programming Your Indie Game on Console: A Practical Guide to Porting - Thomas O'Connor , GDC 2018 OUYA works with Xbox 360 and PS3 controllers - Rik Henderson , Pocket-lint Microsoft Windows Astoria bridge for Android is dead - Jan Vermeulen , MyBroadband Haxe (programming langauge) - Wikipedia Post-Mortem on Transitioning from Flash to Haxe - Doug Pearson , GameDaily Connect C-- (programming language) - Wikipedia Introduction to OpenFL - HaxeFlixel documentation Epic Games' Unreal Engine Heads To Flash - Kris Graft , Gamasutra Adobe Flash Player Export in Unity 4.0 - Ralph Hauwert , Unity Blog Sunsetting Flash - David Helgason , Unity Blog Development of Duke Nukem Forever - Wikipedia
Caitlin and Kayla were joined by freelance games critic, Dia Lacina, and game dev Santo Aveiro to discuss why everyone is wrong about Tom Nook, and the uwuification of colonialism that Animal Crossing is indulging in, from an indigenous perspective. Also note: Caitlin said the dystopia of Animal Crossing article was by Leigh Alexander but that was a different piece. The article in question is actually by Laura Hudson. Sources used in the show: My Dad, Tom Nook Animal Crossing: New Horizons and Japanese Colonialism Animal Crossing: New Horizons is a Little Heaven in a World Gone to Hell Animal Crossing's creators think Tom Nook is misunderstood Animal Crossing is a dystopian hellscape Follow our guests: Dia Lacina Santo Aveiro Follow the crew! Caitlin: @CGRRRRRRRR Jessica: @jessacogs Monti: @friedmonti Kayla: @oakayla Support us on Patreon Join the Uppercut Discord server here! Check Out the Uppercut Merch Store Here Find More Uppercutl Content Here
Episode 220: Kirk, Jason, and Maddy talk about Kentucky Route Zero, Baldur's Gate 3, and a bit more Kirby before jumping into a few different topics (24:24) including their gamer personalities, a frustrating VentureBeat article about Quantic Dream, and the much-hyped Final Fantasy VII remake demo, which they have LOTS of thoughts about. Finally, off-topic discussion (1:28:38) on Curb Your Enthusiasm and Bojack Horseman.Music pick of the week: “Get By’ By Talib Kweli from Quality, 2002Links: Quantic Foundry surveys, Jason's thoughts on Final Fantasy VII Remake, CanardPC on QuanticDream, Kirk and Leigh Alexander on Final Fantasy VII
We know that without collaboration society would grind to a halt. In her short story “G.R.A.C.E.”, Leigh Alexander shares her vision of a future where human sensitivity, big data and artificial intelligence collaborate with some surprising outcomes.www.scania.com/futureroom See acast.com/privacy for privacy and opt-out information.
What can we expect from Future Cities? Join us on a trip to discover the changes we can expect and what urbanisation might look like in the future. How will we navigate these complex places? And do we need to rethink how we design cities completely?Scania's Håkan Schildt and Jean Rose discuss the potential of smart cities with futurist Adah Parris and writer and journalist Leigh Alexander. www.scania.com/futureroom See acast.com/privacy for privacy and opt-out information.
In her near-future, thought-provoking short story “Heroes”, writer and journalist Leigh Alexander explores the complex connection between humans and technology. We might not know what the future holds, but we know technology will change and challenge our experiences. Navigating everyday life in a tech-driven city may not be as simple as we’d hope.www.scania.com/futureroom See acast.com/privacy for privacy and opt-out information.
The growth of automation will have far-reaching effects not only on vehicles but also on our society. Futurist Adah Parris, Håkan Schildt and Jean Rose from Scania take a look at its potential effects on all areas of society with writer and journalist Leigh Alexander. www.scania.com/futureroom See acast.com/privacy for privacy and opt-out information.
In “Night of the Marauders”, writer and journalist Leigh Alexander creates a world where AI and automation are part of everyday life, but for two young friends that can still be a little scary. This story in the series examines automation and touches upon the fears that it can induce and how, maybe, we can face them. www.scania.com/futureroom See acast.com/privacy for privacy and opt-out information.
Is collaboration the key to successfully navigating the future? To find out, join writer and journalist Leigh Alexander, in discussion with futurist Adah Parris and Håkan Schildt and Jean Rose from Scania. They discuss why organisations and great minds need to get together to tackle the big issues our society faces.www.scania.com/futureroom See acast.com/privacy for privacy and opt-out information.
Welcome to Better Worlds, The Verge's new series of short fiction, audio, and animation that explores how technology can shape our society and environment in better, more equitable ways. "Online Reunion" is part one of five audio adaptations of Better Worlds that will appear in Verge Extras. In “Online Reunion,” author Leigh Alexander imagines a world in which a young journalist is struggling with a compulsive “time sickness,” so she sets out to write a tearjerker about a widow reconnecting with her dead husband’s e-pet — but she finds something very different waiting for her in the internet ether. For more videos, audio adaptations, and written stories from Better Worlds, go to theverge.com. Learn more about your ad choices. Visit megaphone.fm/adchoices
Writer and game designer Leigh Alexander joins merritt to talk steamed hams, lifehacks, and pants.
Kirk and Jason talk about weather, Roombas, and football, just like you wanted! Then they get to news (16:44) on the Nolan Bushnell controversy, a revoked world record, and Paragon shutting down because Fortnite was just too popular. After that, writer Leigh Alexander joins the show (32:57) to talk about her work on the clever narrative game Reigns: Her Majesty, and then Kirk and Jason talk through some new games (1:02:41) including Monster Hunter: World and Celeste.
Leigh Alexander returns to Brookago to talk about what it was like to write Reigns: Her Majesty, how US politics looks from across the pond, and why taking time away from games meant so much.
Author and journalist Leigh Alexander joins merritt to talk bouldering, migration, and keeping things in perspective.
Leigh Alexander finds out how animal tracking tech is changing understanding of our own species too. And how do you go about QR-coding a bumblebee?
Leigh Alexander finds out how close we are to the end of potholes and road works. Could Leeds become the first city to repair itself, using new robot technology?
Simon Wheatcroft went blind at age 17. Yet today, he runs marathons. Leigh Alexander explores the incredible story of how he is able to do this with the help of some particularly innovative technology. This is a re-run of a podcast we launched in June 2016
Ed and Anne disccus Leigh Alexander's cyberpunk novella Monitor, and also talk about their literary adventures in London. The interview is Jay Kristoff. All recordings are issued under official license from Fab Radio International. The Bookworm is a Truly Outrageous Production.
Emerging from the wreckage of the Big Shell, Jackson travels through time to meet Cameron Kunzelman in the depths of the russian jungle, on a secret mission to stop a tank which can go really fast. In this third entry into the Metal Gear podcasts, Cameron and Jackson drill into the big questions: who does Snake kiss? Is it possible to make an anti-war War Game? And is Metal Gear even that ridiculous at all?This is a fantastic episode and I hope you can take the time to give it a listen! Big, big thanks to Cameron for stopping by, you can find their writing at This Cage Is Worms, Paste and Twitter, their games here or on Steam, and a variety of Youtube fun stuff, well, on Youtube.You can get our podcast on iTunes, on Stitcher, or you can download it directly by clicking here.Things discussed: Metals Gear 1-5, Shigeru Miyamoto, Final Fantasy VII, Leigh Alexander on MGSVMusic This EpisodeSnake Eater by Norihiko Hibino & Cynthia HarrellFanfare (FFVII) by Nobuo UematsuWay To Fall by Starsailor
We review ‘Firewatch,’ the new video game from Campo Santo, without spoilers. Then (at 20:22), Chris talks to Leigh Alexander, the former editor-in-chief of Boing Boing’s Offworld, about why she is quitting writing about video games. The post ‘Firewatch’ & Leigh Alexander appeared first on Shall We Play a Game?.
We talk with Sidney Fussell about games journalism, Black women in gaming, #GamesSoWhite, find out why he's so right about everything and more in our first new episode of 2016!
Leigh Alexander joins Quintin Smith as Terminal7 returns to discuss the NBN half of Data & Destiny! New Angeles' best news agency, the hottest marketing agency and the worldwide global information network- NBN's new divisions have introduced a whole heap of new playstyles. With new agendas, more currents, more adverts, a wicked new sysop and one very weird piece of ICE, there's a lot to love in the "data" half of Data & Destiny. What new decks will arise and how will these new offerings make their way into our favourite old NBN lists? Join us at 11!
The Mappers take to the Halloween skies of a cursed night long long ago in a castle far far away to discuss the Greatest Video Game Ever Made … Super Bombad Racing.Items Discussed: Going to GAME in 2015; Bloodborne; Errant Signal’s “Peak Star Wars“; Star Wars in video games (Battlefront 2015 and 2003, Shadows of the Empire, Lego, etc); Castlevania: Symphony of the Night; Leigh Alexander’s writing on SotN; Eva Problem’s “your asshole dad’s castle is back again“; Mike Joffe’s writing on SotN; Vania Mania; Castlevania: Aria of Sorrow; Destiny’s Pokemon Team: Espurr, Eevee, Squirtle, Jigglypuff, Snorlax; Matthew’s Pokemon Team: Wobbuffet, Arcanine, Breloom, Probopass, Victini, Kiefi; Metroid Prime; Donkey Kong Country; Mario 64; Mystical Ninja starring Goemon; Catherine; Star Wars books; Stephen KingYou can get our podcast on iTunes, on Stitcher, or you can download it directly by clicking here.This Month’s Game Club: Castlevania: Symphony of the NightNext Month’s Game Club: BeeswingMusic This EpisodeBlown Away by Kevin MacLeodDance of Gold by Michiru YamaneWood Carving Partita by Michiru YamaneRainbow Cemetery by Michiru YamaneI Am The Wind by Michiru Yamane (feat. Cynthia Harrel)
We have the pleasure of welcoming the amazing Leigh Alexander to Brookago this week. We chat about why video game stories have been so bad. Ask the question of whether game consoles should go extinct and dig into both Leigh and her newest project, Offworld’s origin stories.
In this episode our heroes are ridiculously pleased to be joined by the indomitable Leigh Alexander and Quintin Smith. Together we talk about community building and then move into how we each approach deck building. If you’ve ever wondered what a deck or a community is, this is the show for you! Also the newest instalment of John Hackman burst onto the scene like an over ripe peach! I’m so excited I NEED A SHORT NAP!
“There’s only room for one Boss and one Snake.” Ten years ago today. That’s how long its been since Metal Gear Solid 3: Snake Eater made landfall in Europe, just four months after its US and Japanese launch. It is a matter of opinion on what is considered the best game in the Metal Gear […]
Sometimes - if we've been really good and very lucky - Ste and Simon are both unable to get to the studio. This means that Ann is given free reign and can curate her own videogame radio show. So we welcome into the studio Rock Paper Shotgun's Philippa Warr as a Super-Special Co-Presenter and Leigh Alexander, Mitu Khandaker-Kokoris, Kerry Turner and Monica Ion as the Super-Special Guests.In addition to the four SSGs we had messages from all around the world from Arielle Grimes, Tina Kalinger, Nathalie De Los Santos and Merritt Kopas telling us about how they work with games. Thanks again to everyone who contributed to this episode.Next week all will be back to normal, for which we can only apologise. Cheerio!Team OLL xLinks:http://twitter.com/reallyfancyhttp://twitter.com/MituKhttp://twitter.com/leighalexanderhttp://twitter.com/Monica_ionhttp://twitter.com/scantershttp://twitter.com/philippawarrhttp://www.therabbitclub.com/http://thetiniestshark.com/http://leighalexander.net/http://www.monicaion.com/Track list:1. infodrive - You Won't Remember Mehttp://chipmusic.org/infodrive/music/you-wont-remember-me2. powersupply - Underwater Cavernhttp://chipmusic.org/powersupply/music/underwater-cavern3. my.Explosion - Why Do You Care?http://chipmusic.org/my.explosion/music/why-do-you-care
In the second of our spoken word articles, Leigh Alexander talks us through the month she spent as a femme fatale watergun assassin.
So honored to speak with Leigh Alexander this week. We discuss writing in the age of internet comments, her gaming habits and her book BREATHING MACHINE. Before that the gang discusses portable gaming and take a dip into Videogameland where Dutch Mogul explores the STARBOUND beta, things get OCD with ASSASSINS CREED and THE SIMS quickly devolves into a perv simulator. We also touch on TITANFALL. We Love You. email: GoForRainbow@gmail.com Support the show: patreon.com/GoForRainbow
Nels & Jesse traveled to the Game Developer's Conference and talked to a ton of our favourite Netrunner players. First, Anthony Burch of Hey Ash Watcha Playin' and lead writer of Borderlands 2 and Paul Dean of Shut Up & Sit Down discuss their recent arrival to the game. Next Charlene Putney and Theresa Duringer discuss their strategies and perspectives. NYU's professor arrives next to Frank Lantz talk about The Local Meta and his thoughts on the game. Penultimately, Jorge Albor, Mathew Kumar and Emily Flynn-Jones get together after a GDC Netrunner meetup. And finally, we are joined again by Leigh Alexander, who runs us through the myth of Enby-chan.
Matt and Jason return after a long break intending to talk top-ten lists. Instead, beginning with a digression about the Interactive Fiction Competition, they discuss the changing face of game development away from monotonous triple-A dominance and towards something more inclusive to other voices and styles. But: no revolution passes bloodlessly. Download MP3 (1 hour, 4 minutes) | Subscribe via iTunes | Subscribe via RSS Your browser does not support this audio format. Stuff mentioned in this episode: The Interactive Fiction Competition howling dogs placed 11th in the Comp in 2012 (I was almost right…) The incident at the 2013 IGF where Richard Hofmeier subverted his own game, Cart Life, for the sake of another Porpentine’s essay Creation under Capitalism and the Twine Revolution Ian Bogost’s essay Perpetual Adolescence, a critique of Gone Home Bioshoot Infinite +1, the likely origin of the Bioshock descriptor “shlooter”, used by Jason in this episode Now is the Best Time, Leigh Alexander’s critique of Bioshock Infinite
In all our nine seasons at One Life Left we've never had a walk out. We've never offended a guest so much that they stormed out of the studio never to return. That run had to break at some point, but we never thought that we could have offended our Super-Special Guest Keith Stuart - the most nicest man in videogames journalism. He came on the show (even though we got him the sack from The Guardian) to talk about his new Kickstarter, which is an excellent book about the Sega Megadrive. But it all turned sour. We thought we were ok to go to Cara's feature, but K Dog didn't like that, threw his headphones to the ground and stormed out. Awkward. It took all the best efforts of our other Super-Special Guest Simon "Parko" Parkin to persuade him to come back into the studio. Our caretaker has tried to cover the majority of the blow-up, but you might still hear Keith's voice raise slightly and the fear in Parko's voice. It's a shame because Parko was also on the show to promote a book, not to work on his fledgling career as a counsellor. Parko's book is an illustrated history of 151 games and he doesn't even need a Kickstarter to get it released. He's so edgy! And he owns a boat too! Although he doesn't really know what a meme is. As well as our SSGs (and no Ste as he was still on his spirit walk in America) we also had features from Cara, Science Officer and Sega Badawi along with an announcement of new features from Philippa Warr, Leigh Alexander and One Life Left's Guy Cocker. There's talk about Ann getting a perm too, but the only way of finding out if the perm will happen is by buying a ticket for the Christmas Party (and attending). They're still available at http://oll.eventbrite.com but at current buying rates they'll be sold out before December so buy now! Cheerio!Team OLL x Links:http://oll.eventbrite.comhttps://www.facebook.com/events/1429932593889741/http://www.amazon.co.uk/The-Illustrated-History-151-Videogames/dp/0754823903/ref=sr_1_1?ie=UTF8&qid=1384271235&sr=8-1&keywords=simon+parkinhttp://www.kickstarter.com/projects/darrenwall/sega-mega-drive-genesis-collected-works?ref=home_popularhttps://twitter.com/SimonParkinhttps;//twitter.com/keefstuart Track list:1. Master of magic theme - Anders Hesselbom/Rob Hubbardhttp://remix.kwed.org/download.php/5089/Anders%20Hesselbom%20-%20Master%20of%20Magic.mp32. Delta (main theme remix) - Moonove/Rob Hubbardhttp://remix.kwed.org/download.php/5105/moonove%20-%20Delta%20-%20Main%20Theme%20remix.mp33. Jredd - Revolution X/Music is a Weaponhttp://ocremix.org/remix/OCR01679/
Holmes talks with freelance writer Leigh Alexander about the current state of the games industry and transcending the mainstream in our search for better games.
It's been forever but we're back! In this episode, we talk about the upcoming SteamOS and its beta, Papers Please, the Bioshock Infinite DLC, GTA V, and the 30th anniversary of the Famicon, along with a discussion of our favorite NES games of yesteryear!The hosts this week:Eji (Steam name: Krentist the Dentist), Colin (XBL: kojimyuu | Steam name: scoot_stl), Adam (PS3: badcamera), Knox (Steam name: snakesyafilthyanimal)Follow us now on Twitter! Follow @IntheNameofGameAnd Facebook! https://www.facebook.com/inthenameofgameSupplemental Links:Leigh Alexander's opinion piece on GTA VThe SteamOS home pageComments/Suggestions/Questions email us at nameofgamepodcast@gmail.com and we'll read it on the air!Please subscribe or follow us if you like us! Subscribe to us direct on iTunes!RSS FeedMP3 Download Link
We Take You on a Tour of Bethesda Studios.Questions this week:What is the video game equivalent of a luxury car?Are we paying enough attention to GaymerX?Which often overlooked multiplayer game do you think deserves more of a following in the competitive community?What is the best use of rope in a video game?You have to rob a Las Vegas casino, using a crack team of 5 video game characters. But you can only afford characters who have been in fewer than two sequels. Who do you choose?What would it be like if films were reviewed as if they were video games?What new varieties of Pikmin should be in the next game in the series?Is EverQuest Next good enough to overcome a healthy bias against MMOs?What story would you tell kids who want to get into video games to scare them into a real job?LIGHTNING ROUND: Title DesignEdited by Blaine Brown. Music 'Treasure Hunter Lyle' by Motoaki Takenouchi from Landstalker for the Sega Genesis and 'Fighting Dancer' by Eri Sugai from Lady Stalker for the Super Famicom.
We Take You on a Tour of Bethesda Studios.
Episode 2. Presented by Ste Curran, Ann Scantlebury and Jenn Frank with today's amazing lineup Michael Pachter (Industry Analyst), Porpentine (Howlings Dogs), Margaret Robertson (Hide&Seek), Michael Brough (Glitch Tank), John Gibson (iam8bit), Chris Remo (Doublefine), Leigh Alexander (writing, singing, dancing, etc), Zoey Quinn (Depression Quest), Justin Who Approached Us And Said We Were Awesome (Telltale), Chris Dahlen (writer, narrative designer). Our second episode at GDC, recorded live at lunchtime from the foot of the escalators in the North hall at the Moscone Centre. Topics include what we can do with $20, tiny games, two-player games, making people attractive, game narrative, getting jobs, hugging games and depression. A brilliant, diverse panel captures life from the show floor of the Game Developer -- random encounters, smart ideas and stream of consciousness serendipity. Lots of sweet music from the wonderful http://chipmusic.org/, too. This is the first of two shows recorded on the Wednesday -- look forward, or listen forward if you'd prefer, to episode three of six tomorrow...
After Jason expresses disenchantment with the current glut of zombie games, Matt sits him down for some surprising education about the subtler side of the zombie’s role in western culture. We explore how two games from 2012, The Walking Dead and ZombiU, find rare success at reaching beneath the obvious surface trappings of the “zombie story”, grasping something closer to what George Romero aimed at with 1968’s Night of the Living Dead. We also look at the largely accidental excellence of the original Resident Evil game during the 1990s, and speculate on ways that the zombie can play a more relevant (and disturbing) role in future games other than as a generic target for further first-person shootings. Download MP3 (1 hour, 48 minutes) | Subscribe via iTunes | Subscribe via RSS Your browser does not support this audio format. Salient links: Leigh Alexander on The Walking Dead Sweet Home, the 1989 Famicom predecessor of Resident Evil REC, the 2007 movie that Matt sees as the actual Resident Evil film adaptation Mitch Horowitz writes about his fatigue with post-apocalyptic fantasies Kyle Bishop’s The Sub-subaltern Monster, examining the zombie as a reaction to colonialism Zombies are Us and Horror Video Games, both of which contain chapters by Matt about Our Friend the Zombie Clara Fernandez-Vara on “Choice vs. Puzzles” in The Walking Dead and other games Choice of Zombies, a CYOA game by Heather Albano and Richard Jackson Dan Fabulich on the “stacked bush” structure employed by Choice of Games and other longer-form interactive narratives
In our most puerile episode to date, Joel reveals that he doesn't know anything about DMC: Devil May Cry, Vick tries to convince us to start playing Candy Crush before it's too late, and Dave apologizes for maligning The Blockheads which as it turns out, is a pretty good game! Oh and Lisa has a blue hat. This week we examine the topic of in-game Tutorials. Along the way we make reference to Temple Run 2, Zookeeper and Half Life to name a few. We also highly recommend watching Egoraptor's seminal (hurhur) work, Sequelitis - Mega Man Classic vs. Mega Man X. What do you guys think? Are in-game tutorials really necessary? Can we live without them? Tell us what you think via email or tweet us @StaringScreens. Don't forget, if you get your friends to listen to the podcast and follow us on Twitter, we'll send you something awesome. /InvisibleCarrotDangle Links: The #Objectify event planned by Leigh Alexander and Ben Abraham… … and why they (rightly) decided to call it off.
Programa especial en el que damos rienda suelta a algunos temas que rondan las cabezas de los miembros del programa. Hablamos de actualidad, retro, y del propio medio al final del programa inspirándonos en unas palabras de Leigh Alexander en la última Edge: "El resultado es un requerimiento cultural de obsesión casi religiosa con los videojuegos. Los escritores de juegos reciben rutinariamente interrogatorios de los voraces lectores. Trabajamos bajo un significativo escrutinio de fans con voz que demandan que probemos que estamos cualificados para actuar como voces principales de su querido hobby. Una nota de un escritor veterano es algo que diseccionar y de lo que reflexionar y los lectores presumen que somos absolutamente expertos en un imposible abanico de juegos. Si aplaudimos educadamente en un evento de prensa, es que estamos comprados y no somos de fiar. Si no mostramos emoción alguna, es que estamos hartos y no nos merecemos esta labor. Llevamos las altas expectativas como si fuéramos figuras de autoridad, pero en la edad de los medios sociales incontables voces tienen un acceso fácil a nosotros, por lo que pueden luchar para ser los primeros en decirnos que estamos equivocados. La pasión de los jugadores es lo que hace nuestro trabajo tan desafiante y (a riesgo de incurrir en la ira de cientos y probablemente miles de personas que querrían mi trabajo) agotador. Deprimente, incluso. Se nos dice todos los días que estamos viviendo un sueño, que no se nos permite estar tristes o cansados".
In a land of distrust, and a time of hashtags, the destiny of a great videogame empire rests on the shoulders of a young radio show and podcast. Its name... One Life Left. Although we should probably give grudging respect to our two Super-Special Guests who also help us discuss how videogame journalism is going to the dogs. In the corner of the fine upstanding British Game Press we have Rob Crossley, Associate Editor from CVG. He talks about the differences between the trade press and the consumer press. SPOILERS: There aren't many differences nowadays as long as you're interested in paint. In the other corner representing American Gaming Journalism we have Leigh Alexander, Editor-at-large at Gamasutra and part-time Weather Girl. As well as telling us how the UK and US games press differs, she informs us about Wuzzles and gives us tips on the best way to get a free PS3. And because of what's happening in journalism it means we can't go on about our karaoke as much as we usually do. We know, we've got sad faces all round as well. We do have time to talk about Derek Williams' amazing stage presence and how it helps make you more attractive to the opposite sex. If you want to join the Derek Williams Fan Club then please send a postal order for five pounds attached to a self-addressed Games Media Award to One Life Left c/o Resonance FM. All this and the return of Craig The Rage? We spoil you sometimes. Links: https://twitter.com/Rob_Crossley_ http://www.computerandvideogames.com https://twitter.com/leighalexander http://sexyvideogameland.blogspot.co.uk/ http://www.gamasutra.com http://farm5.staticflickr.com/4083/5053978664_77318b2d75_z.jpg Tracklist: 1. Volt 44 - Dime and a Half http://chipmusic.org/volt+44/music/dime-and-a-half 2. severeTstormer - Dunce Dance http://chipmusic.org/severetstormer/music/dunce-dance 3. National Broadcast Network - Disco Train http://www.dkvine.com/features/music/chip_country/index.html?page=Page%202
Ah, remember the good ol' days? Back when you would have to blow on your games to make them work? When Battle Toads was so difficult you would cry, but keep playing anyway? When the "hottest graphics" were about as detailed as your Lego castle? Do you miss those days? Could that charming haze be the tell-tale sign of nostalgia glasses? This week on the EXP Podcast, Scott and I discuss the power of nostalgia, retro-graphics, and even mumblecore. As always, check out Leigh Alexander's inspiring article in the show notes and leave your thoughts (and your examples of nostalgia), in the comments below. Show notes: - Runtime: 34 min 21 sec - "Opinion: In Search of 'intelligent nostalgia'", by Leigh Alexander via Gamasutra - Music provided by Brad Sucks
Leigh Alexander is my guest this week. We spend the hour discussing her career as a video game journalist, the value of long form articles, the evolution and impact of social media on society, her maturation as a games journalist and (perhaps more importantly) as a prominent woman in the industry. Enjoy. Follow Leigh on Twitter @leighalexander and read her blog at http://sexyvideogameland.blogspot.com. It's fantastic. Run Time - 1:01:32 Send your feedback to feedback@justtalkingpodcast.com.
The yearly Game Developers Conference has come and gone, and while Scott and I sadly missed the event proper, we did keep our hear to the ground. This week on the podcast, we discuss some highlights that caught our attention. Join us as we touch upon Valve's approach to Portal 2, mobile pricing models, the problem with DRM, and the "mind your own business" mentality. Show notes: - Run time: 38 min 42 sec - "Witcher developer CD Projekt Red abandons DRM for future releases," by Eric Caoili via Gamasutra - "GDC 2012: 'Don't underprice your mobile product' - Cave COO," by Kris Graft via Gamasutra - "GDC 2012: Humor, meaning, cooperation and ambition: the microtalks," by Leigh Alexander via Gamasutra - "GDC 2012: Portal 2: Making a sequel to a 'perfect' game," by Tom Curtis via Gamasutra - Music provided by Brad Sucks
Shawn Leigh Alexander, Assistant Professor of African and African American Studies and interim director of the Langston Hughes Center at the University of Kansas, discusses the efforts of T. Thomas Fortune, Ida B. Wells, W. E. B. DuBois, Booker T. Washington, and other leaders featured in his book, An Army of Lions: The Civil Rights Struggle Before the NAACP.
When we talk about the greatest games of all time in terms of their design, technology, and art, are we fooling ourselves? In a recent opinion piece, Leigh Alexander suggests that "truly great games" are all about players' personal contexts. This week, we use her article about the mystique surrounding Ocarina of Time as a starting point for a discussion about how our memories and the passage of time shape and re-shape some of our favorite games. As always, we're looking forward to hearing your thoughts in the comments!Discussion starters:- When you think about your favorite games, how crucial was the context in which you played themt?- Have you ever revisited a game and then come away with a drastically new opinion?- How should we take a game's context into account when thinking about its legacy?To listen to the podcast:- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.- Subscribe to this podcast and EXP's written content with the RSS link on the right.Show notes:- Run time: 30 min 20 sec- "Truly Great Games," by Leigh Alexander, via Edge- Music provided by Brad Sucks
It's time once again for an independent game roundup! This week, Jorge and I discuss A Closed World, A Tale By Alex, and Fisher-Diver. All three games are free to play and boast interesting mechanical and thematic features. Each game is thought-provoking and well-worth playing; we have a wide ranging conversation that encompasses everything from considering the difficulties of incorporating LGBTQ themes in games to hunting the most dangerous game. As always, thanks for listening and fell free to jump into the comments with your thoughts!To listen to the podcast:- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.- Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.- Subscribe to this podcast and EXP's written content with the RSS link on the right.Show notes:- Run time: 33 min 11 secGames:- A Closed World- A Tale by Alex- Fisher-DiverAdditional reading on A Closed World:- "A Closed World: A Game About LGBTQ Themes," by Hal, via GayGamer- "Interview: How GAMBIT's A Closed World Tackles Sexuality, Identity," by Leigh Alexander, via Gamasutra- "'A Closed World' and thoughts on gay video games." and "LGBTQ game design knife fight!" by Robert Yang- "a closed mind," by Anna Anthropy- "Anna Anthropy on 'A Closed World,'" by Christine Love- Music provided by Brad Sucks
As you all know, we've been holding excellent parties in the Blue Posts for a good few years (along with some sexy after parties in various hotel lobbies). Unfortunately Rock Paper Shotgun failed to acknowledge this fact so we call them out on air over it. That's not all, as Ann and Simon give a lovely rendition of what the One Life Left Christmas single could sound like. We eagerly await to hear what Rock Paper Shotgun's single will be. Knowing them it'll probably be featuring the Judas MC Simon 'Parky' Parkin. Not that we're full of hate. In fact we're full of love for our excellent contributors Derek Williams, the doyouinverts austerity measures, Our Game, Doctor Avatar and Matt and Steve's Amazing Pokemon Week. There's also love for Leigh Alexander in the letters section, but will she accept the offer? Tune in next week to find out! Cheerio!Team OLL x
This edition of the show features an in-depth discussion of L.A. Noire with Tom Bissell (Extra Lives: Why Video Games Matter) and Brian Taylor (Kill Screen, GamePro). Spoilers abound, but only minor plot revelations are revealed. I think you can listen to this discussion and still fully appreciate the game as a newcomer. In fact, you might even appreciate it more. Segment 2 features a conversation with Leigh Alexander. We discuss a range of topics, including how she prepares for a big event like E3; the impact of social networking on our lives; and how she manages working in an environment that can be both hostile and nurturing. I hope you enjoy the show, and thanks for listening!
We recently uncovered an issue about online gaming that stung us as gamers. Justin, Cole, Gifford, and Christina revisit FatUglyOrSlutty.com and try to get to source of the offensive behavior girl gamers endure just to play their favorite games. Send in your questions to simon@horriblenight.com or @TheHorribleShow It felt odd a few episodes ago to have 4 guys commenting about the abuse girls receive while gaming online, so we thought we’d bring in Christina to further evaluate the situation. Of course, we have to get through our Threesomes of the Week and a debate about the worstbest superhero movies. The On the Spot question asks: Which guy stereotypes in video games annoy you the most? And Gifford is shown that there are more bad ass scientists in games than there used to be. We kick off the Games Need Women conversation with Christina’s reaction to FatUglyOrSlutty.com while trying to figure out what games encourage/discourage the negative types of behavior that attack girl gamers. We take a break to highlight some of the stand out women in gaming from Roberta Williams to Amy Hennig before trying to find some solutions to weeding out the jerks online. Our next Horrible Night Out is announced for Friday April 15th at Net Heads so be on the look out for more information soon. Finally, we give big props to FreddieW and his ridiculous YouTube videos. Show Notes Cast: Justin (JDevL), Cole (Colefacekilla), Justin Gifford (GiffTor), Christina (Jadetiger CG) Guide: Intro and Threesomes – (00:56 – 23:06) On the Spot Question – (23:10 – 31:10) Games Need Women – (31:12 – 1:23:57) FatUglyOrSlutty.com – (32:54 – 34:56) Our Online Behavior – (34:57 – 46:13) What Makes Them Negative? – (46:14 – 1:02:55) Women in the Industry – (1:02:58 – 1:10:16) What Would Help? – (1:10:17 – 1:23:57) HorribleNight.com Updates – (1:23:59 – 1:24:44) Shout Outs – (1:24:46 – 1:29:35) Threesomes of the Week: Cole – Cop Out, Big Love, Torchlight Gifford – Top Chef, Black Rain – Graham Brown, Mass Effect 2 Arrival DLC Christina – Thief: Deadly Shadows, Daredevil, Would I Lie to You Justin – Roku Player, Sucker Punch Soundtrack, The Secret of Monkey Island Games: Torchlight, Mass Effect 2, Thief: Deadly Shadows, Thief, Secret of Monkey Island, Half-Life, Gears of War, Halo: Reach, World of Warcraft, Call of Duty, Madden, Assassin’s Creed, King’s Quest, Phantasmagoria, Where in the World is Carmen Sandiego?, Legacy of Kain, Legacy of Kain: Soul Reaver, Uncharted, References: Kevin Smith, Tracy Morgan, Iron Chef, Tom Colicchio, Spider-man 2, Superman Returns, Colin Farrell, Lie to Me, Gordon Freeman, Marcus Fenix, Cole MacGrath, FatUglyOrSlutty.com, Leigh Alexander, Jade Raymond, Roberta Williams, Kay McNulty, ENIAC, Cathy Carlston Brisbois, Amy Hennig, Net Heads, FreddieW, GirlGamer.com, NES Breathalyzer Subscribe to the Horrible Show – New Episodes every Wednesday. RSS iTunes @TheHorribleShow – Twitter Formspring.me/horriblenight Related posts: Five Fight: Games That Should Not Have Been Made – The Horrible Show 071311 Defend the Offenders – The Horrible Show 02-23-11 The Horrible Show 11-24-10: Games of Shame for Grown-Ass Men
E3 2010 is over! As the Lakers win the Finals and LA riots outside, we produce plenty of our own chaos with special guests Dino Ignacio, Paul Barnett, Leigh Alexander, Eric Pope, Chris Tilton, and alcohol.
Part 2 of my Favorites of '09 series of podcasts features Leigh Alexander, news director at Gamasutra; Corvus Elrod from Zakelro Studio; and Nels Anderson from Hothead Games and his blog Above 49. Segments 3 and 4 will arrive in the coming days. I hope you enjoy!
The innards of the videogame industry are dark, mysterious, and just a little bit icky. According to a recent article by Leigh Alexander, not all is merry for our game developers this holiday season. Some people who have put in a lot of work are being ignored, by publishers and gamers alike. Maybe, as Joshua Lin describes, we need more videogame celebrities as advocates and developer representatives. Join Scott and I while we discuss labor disputes, the Joss Whedon appeal, developer secrecy, and the hidden ailments of the games industry..Show notes:- Run time: 29 min 4933 sec- They worked on the game you played but didn't get credit, by Leigh Alexander via Kotaku- We Need "Celebrities", by Joshua Lin via Gamasutra- Sometimes, the Spy Games are Too Much, by Nels Anderson via Above49- Music provided by Brad Sucks
He has been called a heartless, devilish, carpetbagger. He is unapologetic about his mission to take the fun out of making video games. He has inspired neo-folk protest songs. He is Bobby Kotick, CEO of Activision. This week, we discuss one of gaming's most infamous characters and his influence on the medium. We cover capitalism, sensational journalism, and some light conspiracy theory in an attempt to fight against the culture "of skepticism and pessimism and fear," perpetuated by everyone's favorite villain.Some discussion starters:- How does Kotick's business philosophy affect your perception of Activision-Blizzard and the titles it publishes? To what extent are your more casually-interested friends and family aware of the business side of games?- Which (if any) company executives make a positive impression on you? How do they this? - To what extent is Kotick simply playing role for the public? Is this even plausible?To listen to the podcast:- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.- Subscribe to this podcast and EXP's written content with the RSS link on the right.Show notes:- Run time: 27 min 50 sec - "Why We Love to Hate Activision - And Might Be Wrong," by Leigh Alexander, published on Kotaku- Music provided by Brad Sucks
There is nothing like a little friendly competition to get a heated discussion going. In fact, according to Leigh Alexander's recent interview with Capcom senior director of communications Chris Kramer, rival development teams may lament their bygone days of battle. Join us this week while Scott and I discuss the Mortal Kombat/Street Fighter debate, the pros and cons of exaggerated competition, and some of the more memorable video game rivalries.As always, you can find the original article in the show notes. We would also love to hear your thoughts on the subject, as well as memorable rivalries we may have missed, which you can leave in the comments section below.Some discussion starters:- Have you ever found yourself picking sides on a video game rivalry? Did this enhance your experience with the game or the gaming community?- Do you think video game rivalries are healthy for the industry? Is there a genre or particular game that needs a boisterous competitor?To listen to the podcast:- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.- Subscribe to this podcast and EXP's written content with the RSS link on the right.Show notes:- Run time: 25 min 1 sec- Interview, "Capcom 'Would Welcome' Return Of Street Fighter, Mortal Kombat Brand Rivalry" by Leigh Alexander via Gamasutra- Music provided by Brad Sucks
Trying to make a game simultaneously accessible and challenging while also retaining a cogent plot is a daunting task. Inspired by Julian "rabbit" Murdoch's piece about his son's gaming habits and a recent Gamasutra post by Leigh Alexander, we discuss the nebulous subject of challenge in games. Using the articles to focus the discussion, we explore the necessity of challenge, different ways of testing players' skills, and how we view the evolution of game difficulty. Such a hard topic means we need your help to do it justice, so feel free to join the discussion in the comments.Some discussion starters:- Do you see a trajectory in terms of the games' difficulties over the years? If so, how and why have they changed?- Have you ever considered quitting a game due to its difficulty, but decided instead to fight through it? Was this rewarding?- To what extent do players and designers share the burden of accessibility?To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right.Show notes:- Run time: 27 min 04 sec- "Wimp," by Julian "rabbit" Murdoch, via Gamers With Jobs - "Can Nintendo Take 'Accessibility' too Far?" by Leigh Alexander, via Gamasutra- Music provided by Brad Sucks
Dave and Leigh Alexander are today's guests / Rock of Love / a lot of video game talk, good stuff in here but hard to write show notes for / TV shows / some more video games / subscribe on ITunes
We all know by now that the stereotype of the solitary, basement-dwelling video game nerd is the stuff of fiction. Gaming communities have always existed, but the rise of the Internet has allowed for increasingly complex and direct communication between players and developers. This week, we use Leigh Alexander's piece on Eve Online to start a conversation about community management in modern games. We take a look at Brandon Boyer's article about Infinity Ward's Twitter-based suggestion box for the next Call of Duty: Modern Warfare game. Of course, no discussion about community would be complete without your feedback, so please don't hesitate to jump in via comments or email! Some discussion starters: -How involved are you in large scale community games like Eve Online? What drew you to the community and why do you think it was successful? -Players: How (if at all) do you interact with game developers? Do you post on message boards, send emails, or just vote with you wallet? Developers: What are the most effective ways of gathering feedback?-In today's world of downloadable content and game patches, is there a danger of developers over-reacting to complaints from a vocal minority of players? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show Notes: -Run time: 27 min 56 sec -Leigh Alexander's article about Eve Online: "Interview: CCP's Tinney On How EVE Keeps Growing"-Brandon Boyer's article about Infinity Ward's use of Twitter: "Call of Duty creators Infinity Ward launch their Twitter suggestion box "-Steven Totilo's article about Gabe Newell's DICE 2009 talk: "DICE 2009: The Very Different Gaming World Gabe Newell Wants"-Music provided by Brad Sucks
[Digital Cowboys 2009] Leigh Alexander talks about how women have been positioned in games in the past.
This edition of the Brainy Gamer Podcast features Leigh Alexander and Mitch Krpata in the Gamers Confab where we discuss our games of the month and the current state of the survival horror genre. We also chat about the game review grind; remind ourselves that games cost money; and remove the 4th-wall in a horrifyingly authentic podcast recording surprise in which no harm comes to Leigh whatsoever!All this, and a plea for slowing down, in this edition of the Brainy Gamer Podcast.
An interview with Leigh Alexander; a week of Zelda love; meditative gaming; and blogs worth your time - all in this edition of the Brainy Gamer Podcast!