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Our hosts Chantal and Jörg have been busy making games, but Directional is BACK with a new season and a great guest, indie giant Rami Ismail (Ridiculous Fishing, Luftrausers, Nuclear Throne)! We're talking about the state of the games and media industries, the rise of AI and where we take our magical medium next.
On this weeks show, we played more Deathloop and Trek to Yomi. We went back to Luftrausers and tried out Lost in Random. We also watched more Halo TV series, checked out Netflix's Mank, and Maddog enjoyed season two of Bridgerton..... **gasp** Our trailer of the week, Crimes of the Future. Finally, our Hot Topic, Death of Creativity. :19 Intro 7:45 What have we we been up to? 1:52:28 Trailer of the Week 2:03:06 Useless News 2:12:52 Hot Topic of the Week Theme song: "Adventure Time - Bacon Pancakes (aerix 4thelulz edit)" by aerix. The Mouthful is a podcast for PC, Nintendo, Xbox, Playstation gamers and movie fans. Anybody else listening does so at their own risk. Cover art by Jason Fariello. Follow him on twitch as Megasan3. Transitions: Thanks to Crypt of the Necrodancer
This week The Obsessive Compulsive Gamer goes through the games he's played this week and this weeks New's while David talks about Serious Sam 4, Ridge Racer, Ridge Racer Revolution, Rage Racer, Ridge Racer type 4, Octomaze, Luftrausers, Guardians of the Galaxy, Control, Dino Eggs: Rebirth, Ridge Racer series, Football Manager touch 21 series, Retro Reviews and features, Read-Only Memory Books to giveaway. The Obsessive Compulsive Gamer is back with his games and News. We also go through this weeks news and the top 40 games sold this week.
After his uni tried to claim his work, Rami Ismail decided it was time to forge his own path, and with that, an incredible legacy was born. Rami joins Paul to discuss his wonderfully fascinating journey through the industry so far Follow Paul and submit your ideas for future guests on Twitter Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School Find out more at https://dev-diary.pinecast.co This podcast is powered by Pinecast. Try Pinecast for free, forever, no credit card required. If you decide to upgrade, use coupon code r-1862be for 40% off for 4 months, and support Dev Diary.
Welcome to Missed Checkpoints, a show where the hosts Marq, Greg, and Trevor revisit older games from the last few years that we may have missed and discuss them as a group. We all had a dog in this fight. For our latest bonus episode, we played Luftrausers. Listen to this episode to hear our discussion and let us know what games you would like us to play on our next bonus episode. Don't forget to subscribe on Apple Podcasts, Google Podcasts, YouTube, and now Spotify! You can also tune in live as we record on Twitch to join in on the discussions. Send us your questions, suggestions, or corrections on Facebook or by tweeting us @MCheckpoints and we'll go over them on the next episode. Marqus: Twitter | Twitch Trevor: Twitter | Twitch Special Guest: Dante: Twitter | Twitch Intro Music: Shadow of the Colossus OST 01 - Prologue Outro Music: Shadow of the Colossus OST 17 - Wander's Death
“I'm not going anywhere, bitches. Peace out.” - Yves Guillemot, from apology video for Hyper Scapes. -- Hosted by Lee Brady (@leepaulbrady) and Lawrence (@BPR_Lawrence) Music by Lee Brady, created using Beepbox (beepbox.co) Voice effects courtesy of voicechanger.io Listen to more episodes on Spotify, Apple Podcasts, Google Podcasts, Anchor and all good podcast providers (anchor.fm/vectormen) -- Segments: 00:00:00 – Accents. 00:00:44 – #AtlanticSC Plug 00:03:50 – ContentTracker, “Vectorpeople” and the cost of success 00:06:45 – Twitch Plug, Lee gets Cancelled 00:11:20 – Lawrence plays a Vlambeer double bill (Luftrausers & Nuclear Throne) 00:19:57 – Lawrence returns to Baba is You 00:23:29 – Lee uses Time Machine to erase most of his week, leaving on Dragon Ball Super 00:44:18 – News: Smash Bros gets Minecraft 00:56:08 – News: Criterion back on Need for Speed, we're very late to this 01:01:58 – News: Cyberpunk 1066 Crunches Down 01:03:43 – News: Ubisoft fixing Hyper Scapes 01:06:55 – News: Vince McMann clamps down on streams, so we laugh about the quad busting story 01:12:45 – Out of news fast… err… HOT TWEETS — — Send us your thoughts! Twitter: @VectormenPod E-mail: vectormenpodcast@gmail.com Twitch: twitch.com/VectormenLive --- Send in a voice message: https://anchor.fm/vectormen/message
Jet Lancer is a free-flying 2D shooter that feels like a colorful, expanded version of Luftrausers. Fly a high-tech jet that can flip 360° mid flight and boost to air-brake, and take on swarms of...
In this episode, Soren and Leyla Johnson interview independent game developer Rami Ismail of Vlambeer, best known for his work on Super Crate Box, Ridiculous Fishing, Luftrausers, and Nuclear Throne. They discuss why he started a company with someone he couldn’t stand, how to make games in a place without electricity, and why the world “inclusivity” can still be exclusionary.
In this episode we taste Bot Hop, play Downwell, Luftrausers, and Final Fantasy 7, and both surviving members (Simon will be back next week) recommend scripted fictional story podcasts. --- Send in a voice message: https://anchor.fm/grandrapidians/message Support this podcast: https://anchor.fm/grandrapidians/support
In this Noclip Podcast Story we talk to indie developer Rami Ismail about the representation of Arabs and Islamic culture in video games and discuss the steps developers can take to buck the stereotypes. Follow Rami on Twitter. iTunes Page: https://itunes.apple.com/us/podcast/noclip/id1385062988 RSS Feed: http://noclippodcast.libsyn.com/rssGoogle Play: https://play.google.com/music/listen?u=0#/ps/If7gz7uvqebg2qqlicxhay22qny Spotify: https://open.spotify.com/show/5XYk92ubrXpvPVk1lin4VB?si=JRAcPnlvQ0-YJWU9XiW9pg Watch our docs: https://youtube.com/noclipvideo Sub our new podcast channel: https://www.youtube.com/channel/UCSHBlPhuCd1sDOdNANCwjrA Learn About Noclip: https://www.noclip.videoBecome a Patron and get early access to new episodes: https://www.patreon.com/noclip Follow @noclipvideo on Twitter Hosted by @dannyodwyerFunded by 4,912 Patrons. -------------------------------------------------------------- TRANSCRIPTION; - [Danny] Hello and welcome to noclip, the podcast about video games and the people who make them. On today's episode we talk about how a quarter of the earth's population became video games' bad guys. Representation is an important part of any media landscape. As a kid growing up in Ireland, I can attest to the power of seeing your culture represented in a piece of global media. I remember the joy of hearing Atlas' Irish accent in BioShock, or that of Shay Patrick Cormac in Assassin's Creed Rogue. The flip side of this, of course, are the stereotypes, the drunken Irish louts and the mercenary terrorists that represented Irish people in films, games and literature throughout my childhood. Thankfully these days those associations are considered lazy writing, but sadly not every group of people are afforded such creative understanding. A few months ago I came across an interesting Twitter thread involving indie developer Rami Ismail. In it he describes how contemporary games still seem to struggle with the basics of writing Arabic, resulting in, at best, a horrific break of immersion as words are written backwards or with letters unconnected, and at worst an insulting disregard for a language spoken by over 400 million people. Rami understands this from both a cultural and developer perspective. As co-founder of Vlambeer, he has worked on numerous successful indie titles including Nuclear Throne, Ridiculous Fishing, Super Crate Box, and Luftrausers. How is it that films and games still manage to get so much wrong when it comes to depicting Arabs, muslims, or Islamic culture? There's a lot to talk about here. How media reflects our stereotypes, how fiction reflects the world as we see it and not really how it is, and even how code itself can contain racial biases. To get to the bottom of it all, I called Rami up on Skype to talk about how Islam and Arabs are portrayed in games, and the steps that developers can make to make games more accurate and to buck troubling stereotypes. - [Rami] Yeah, so I'm Rami Ismail, I'm a Dutch Egyptian game developer. I spend a lot of my time traveling around the world working with game developers everywhere to advance the games industry in their respective countries, and in doing that I've gotten to learn a lot about the cultural impact of games and the way games reflect on culture and represent culture. And that's always sort of been an interesting story on my life, I grew up as a child of a Dutch mother and an Egyptian father, which are two quite divergent cultures to grow up between. So I've always felt a little bit of a third culture kid. And I started traveling around the world, started meeting other developers and started to learn about this games industry. And it was really only then that I really realized just how much media shapes your view of the world. Because despite being Egyptian, I've kind of internalized that Arabs are the bad guys in a lot of media. And that that is fine, for some reason. And then when I started traveling and I started to look around the world and realizing that, it actually isn't fine that I started seeing just how ubiquitous this is, this idea of like, you know, that our people are the good people and the other people are the bad people. And as soon as I started looking at it through that lens, I obviously was a little shocked because I went back to games that I loved in my childhood and just started looking at the representation of Arabs, games as old as like the arcade title Metal Slug, which is what, 20, 25 years old by now? And just realizing that we've kind of been the bad guys in media all along. And obviously it shifted, there's been a period of times where there's Nazis, periods of time where it's the Russians or the Soviets, other periods of time where it's the South Americans, but it's never, it's never the Western world. And then you start looking around and you start thinking, like, okay, well what do I know about my Egyptian family, what do I know about my Egyptian friends, like how do they feel about it? And it just kinda internalizes, you just kinda get used to this idea of, well, I guess we're the bad guys. It's weird knowing that kids in the Middle East and kids around the world are growing up with this idea of oh, yeah, we're the bad guy, like, we're supposed to shoot us, right, like shoot people that look like my parents. - [Danny] That's interesting to me, because obviously you grew up in a sort of, in the Netherlands, I'm assuming, especially because it's English speaking, stuff is so prevalent, there's probably a lot more sort of American and British media shown there than perhaps in a lot of other European countries. But you're even saying like relatives of yours that grew up in the Middle East, it's the same thing? - Yeah, no, when you think about it, Hollywood and the games industry, they are Western media. And in many ways they represent a Western view of what is right and wrong, what is morally acceptable, what is morally unacceptable, who is good and who is evil. And a lot of that media still makes it across, like the movies that people watch in the Arab world, they're not different movies. Yes there's obviously Arab cinema, but that doesn't exclude Western cinema from being played there, like they watch the same Avengers movies. And yes, sometimes there's modification, sometimes certain ideas about what is acceptable in a cinema, make changes to a movie. When I was a kid I would watch movies in Arab cinema and miss plot points because those plot points happened during, what's the polite way of saying it, like a romantic scene in a movie that contained too much nudity for Arab audiences in those days. Like the movies were edited for content, but in essence, they were the same movies, and nobody really cut out Arabs being blown up in a movie. That was acceptable. The same double standard we have in the West, violence is okay and sexuality is very much not. That same standard exists in the Arab world. So they're not that dissimilar, and they're consuming a lot of the same media, which means that they're also accepting a lot of the same messaging, and that's, you know, a little concerning. - [Danny] The sort of pastiche of the Arab terrorist which persisted in the 90s, is it fair to say that that sort of, turned a little bit more evil, or had a more, I don't know, like, spiteful edge to it in a post 9/11 sort of media landscape? - [Rami] Yeah, absolutely, and I think it's also just a more common trope now. I mean, every era has, every part of the Western era has its prevalent enemy culture, right, and for a while after 9/11 that was considered the extremist muslims. Which, you know, muslims are all over the world, they're one of the largest demographics on the planet. They live as far as Indonesia all the way down to central Africa. There's muslim countries everywhere, but really instead of doing muslim extremists, a lot of people just default it to Arab. And they're not very good at that, either. Like, if you look in movies, if you look in games, if you look in media at large, what is Arab is often conflated and mixed up. A lot of times Persian cultures that don't speak Arabic get represented, they use elements from those cultures to represent Arabs even though they are not necessarily Arabs. Not all muslims are Arabs, not all Arabs are muslim. But for ease of stereotyping they get represented that way, similar to how, and I've started, me and friends have started to call this Arabistan, this sort of like fictional Arab country in which everybody lives in a little desert village that is dusty, with small stone houses, and everybody, all the women are very thickly veiled, and all the guys are in the back of Jeeps with AK 47s with like beards and turbans, like that country does not exist. There is no place like that, and like, you will see a television series that will say like, Beirut, and show that, while Beirut in reality is like this huge metropolitan city that if you would take a photo of an average street you wouldn't be able to tell it apart from London, or any other major city. But that's not what people are selling. What they're selling, what these series are selling, is confirmation of a stereotype. People think that that's what the Arab world looks like, so if you do a scene in Beirut and it looks like a city, people won't believe it. So in a way, it's keeping itself, it's self-perpetuating. - [Danny] This speaks to something that happens probably to every foreign culture when they're viewed in the media, but there's something about this specific sort of laziness, I feel like, when it comes to the Middle East in particular, considering probably especially that it is such a melting pot of different types of culture and ethnicity and everything else, and that that happened. Like I remember, I could imagine getting frustrated about people now knowing where Ireland is, right, like American's don't know where Ireland is, but that's not really that big a deal. Or the Aurora Borealis was in Street Fighter 3 when they were in England, and I remember thinking, what the fuck's that about, that's ridiculous. But why is there such, like, painting with a broad brush is sort of something that happens a lot, but it does seem like the brush is much broader when it comes to the Middle East. Why do you think that is, do you think it's because people know that the audience is kind of not clued in, or that they think that a Western audience doesn't really care, and they don't really care about the audience that might actually be from that place? - [Rami] Yeah, I think it's mostly the second thing. There's no, for a lot of Western media, there's no particular appeal in appealing to Arab audiences. Even though the Middle East is one of the fastest developing regions in the world, and it's not a poor region, it's a relatively rich region as well. Only recently have people started to look at the region as like an actual place of people. And it's sad that this has to be an economical function rather than like a moral function that people would just get it right, because if you make a movie that includes a certain culture you should represent it well. But being Dutch, like, I know the Netherlands gets represented as speaking German in movies very frequently, like, that's just a thing, right? Scenes that are supposed to be in Amsterdam are shot in like, Berlin. And in the Netherlands that's common, but the thing is, that's not, it's not a misrepresentation of who the people are as a people, it's just the wrong place. They're still represented as positive, friendly, kind of European, you know, kind of quaint people. Which, fair enough for the Netherlands, I can see how that works, but for Arabs, who are often stereotyped as aggressives, as angry, as evil, as plotting and scheming. As a game developer, I love the medium of video games. But if I have to name you like five Arab protagonist characters, or not even active protagonist, not a player character, not like a main protagonist, but even a fellow protagonist or a secondary character, I could maybe name you two? Just off the top of my head. And I've researched this, obviously, right, there's just not a lot of characters like that. I remember playing Call of Duty Advanced Warfare, and there was a scene in that where you're in Cairo, like future Cairo, and there's a rebellion that is fighting alongside you, and I was just, I was so excited that these Egyptians, these fellow countrymen of mine, were fighting on the good side. I was elated, I was so happy that this was a scene in the game and then obviously they betray you later on, because no Arab can be trustworthy in a video game, apparently. And it just broke my heart. It's one of those moments where you're like, even that moment of like, oh, these people are fine, they're also fighting for good. It just wasn't a thing, like that, they had to betray you for that character to make sense to the writers or to the developers or the creators. And it's incredibly sad when you think of that in that that is the message that's being perpetuated, while at the same time a lot of movies, TV series, games, don't even take the time to get the language right. Or to take the environment right. To place cities in the right countries, or to even make them somewhat believable. There's just an incredible laziness to which Arabs are used as antagonists that is somewhat similar to how a lot of old movies used Nazis as antagonists. And honestly, when it comes to Nazis, you know, fair enough. The Nazi Reich did horrible things, and their ideology as a group, which was not a huge group, but as a group, was evil. And I think we all agree about that, and there's no real discussion about it. But you can't really say that about Arabs. The difference between a Lebanese person who is, the Lebanese tend to be very Western, very progressive, very Western-focused, and very modern in that regard. And somebody in Saudi Arabia which is more strict, more Islamic, more muslim-focused, they're both Arabs. But there's no consistent evil Arabs there, like, they're not Nazis. - [Danny] So do you think that media sort of, as the years progressed and Nazis became less and less relevant that there was a sort of a Nazi-shaped hole left in, I guess, tropes, and then essentially Middle Eastern people just kinda filled it? - [Rami] Well yeah, that and the soviets, right? Like it was the Russians or the Arabs, and then eventually the Russians weren't that scary anymore because they haven't really caused war for a long time. So for a while they tried the Chinese, but China controls a lot of media nowadays as well, so that doesn't really fly either. So the Arabs are left, the Arabs don't have a lot of influence on the world stage, there have been incidents and wars in the region, often not caused by the people there, but wars that happened to them, but regardless, war. There is absolutely an extremist part of the Arab world or the muslim world. And yes, there has been terrorism in the region, absolutely, but when you think about it, most of the victims of that type of terrorism have been people that live there. They live under terrorist groups or in terrorist territory, and the people most affected are the local people there. And they're also Arab. Sometimes also muslim. So when you think about it, the media needs a bogey man. It needs an evil that we can all agree on is evil, and the thing is, for Arabs, it doesn't make a lot of sense, but it's the most visceral thing that can represent evil to a lot of people, and part of that is self-perpetuating. Part of that started with 9/11, but then as things went, as things changed, it never corrected to being a truthful representation of the world. And instead we're still watching TV series in which Beirut is a sandy village full with people with AK 47s. - [Danny] When you think about the games that sort of stand out from this awful stereotype, the games that sort of maybe didn't get everything right, but did something right, what are some examples that you have? What comes to mind for me as somebody who, I've barely been to the Middle East, I've only ever been to various cities in the Emirates, which is its own culture as well. But to me, the only one that sort of struck any sort of a chord seems to be the first Assassin's Creed game, although that was largely in sort of Christian, Israeli areas. But what are the ones, is that a good example, or is that an example that through my Western eyes looks accurate, but actually through more accurate eyes is not? - [Rami] Well I mean obviously Altair, who was the main character of Assassin's Creed, like I remember playing that game and just realizing that my Arab was useful here. Understanding Arab made a difference because Al Mualim, which is one of the main characters in the game, just means the wise one. Like Altair means the flying one, and Altair Ibn-La'Ahad which was the full name of the main character in that game means Altair the son of no one. I understand these things before the game would explain them and it was a phenomenal feeling, it was great. Just realizing that this part of my culture, even though it wasn't Egyptian, per se, but part of the Lavantian region, that this was taken seriously, was incredible. Also Assassin's Creed Origins, the most recent version of the game, is technically about Ancient Egypt, but like most Assassin's Creed games, there is a contemporary element to the games, and in this case it takes place in Egypt with an Egyptian main character. And she is a phenomenal character, westernized, but a modern, westernized but clearly of Arab heritage person. There's a moment where she curses in the game and she does it in Egyptian, and like in the right accent, with the right tone, with the right Egyptian, like, words, and it feels very, it felt very nice, it felt like a little wink to the people that are Egyptian or Arab that would recognize that. Deus Ex Human Revolution had a female Arab character in the game, and she wasn't the protagonist, but she was a trustworthy, reliable person. Call of Duty Infinite Warfare had a Lebanese soldier that she, as well, was a dependable, trustworthy person that plays a major role in the story. Overwatch has two Arab characters that are actually really good, Pharah and Ana, and both of them are fully realized Egyptian characters, as well. But the amount of times you actually take control of a fully Arab kind of contemporary person, I don't think I could name you any, at the moment. - [Danny] Where do you think the impetus is to getting this stuff right? Is it a mixture of more Arab people being involved in development, or is it the fear that Rami Ismail will get on Twitter and start giving out to people, or is it the developing audience within that marketplace, or is it just that games generally are being held to a higher cultural standard than they were 15 years ago, what do you think? - [Rami] I think it's a little bit of all of it. I don't think my Twitter is that big of a deal in the whole but, obviously people giving attention to an issue or pointing out that something is an issue makes people look at it and reconsider just how sloppily this is handled. And when I say sloppily, that's not an exaggeration. Again, in many games, Arabic is a beautiful script written from right to left, it's cursive, so all the letters are connected. The amount of games in which, or even movies, movies like Captain America Civil War, or games like Battlefield, these giant titles, often just get Arabic wrong. It's not written properly, it's the right words written backwards with no letters connected. Something that any Arab, if any Arab had looked at these scenes or these moments in these media expressions, they would've immediately said, well that's wrong, we should fix it. But that doesn't happen because the representation of these people, the attendance of these people in the creative process is just very low at the moment, we're not represented well because we're not. We don't have access to these creative processes very often, and that's changing. In the last few years there's been an increasing amount of Arabs that have joined the games industry or that have gotten in positions of more influence in the games industry. At the same time, the market in the Middle East is growing. Where a decade ago, two decades ago, a lot of games that you would buy in the region, because of the economical differences between the West and Egypt, would be pirated copies. You would go to a store, you would buy a pirated version of FIFA 2001, and it would come pre-installed with a crack that would allow you to play this pirated copy on the disk. But now that the economy is sort of shifting and the world is globalizing, a lot of Arab countries also just buy legal games. The digital revolution obviously helped a lot there. So people have way broader access to games now than ever before, and it also means that the market there has grown. And then finally, like you said, I think games are being held to higher cultural standards, too, I think as the medium is maturing and as games are becoming a broader and broader part of the global conversation, of the global awareness, of the global consciousness, not just the creators feel an increased responsibility to represent the world well or even their fictional worlds well, to not take shortcuts when they can avoid it and to not take harmful shortcuts under any circumstance. At the same time, the audiences are more critical of the media they consume, and they're not as happy to just be like yeah, of course, Arabs are the bad guys, clearly. Evil that is just evil is less and less accepted in our media, and if there is somebody evil we like to have a justification, like why is our protagonist fighting this person, what brought this person to be that. You see that in big blockbuster movies like Avengers Infinity War in which the antagonist is basically the main character in the movie. But you also see it in some of the stereotypes in other places where even if you are an Arab that doesn't make you evil, there's a separate thing, a separate like, inciting incident that puts the character on a certain trajectory. That makes me hopeful, because that's honestly a way more true version of the world. People aren't evil because they are of a certain race or heritage, or country, or ideology, they do bad things because they believe that is the best course of action for them or their family or their life, or their people. That holds true for honestly most things in the world. People are not evil because they're Arab. They might be evil despite being Arab. Most Arabs I know are, pretty much all Arabs I know, honestly, are tremendous, welcoming, warm, hospitable people that you meet them and they will invite you for dinner the same day. - [Danny] This reminds me a little bit of when I was talking to CD Projekt about how so many of the games that were coming from, I guess across the Iron Curtain, at that stage and then later once they'd joined, or once the wall had fallen down, that there was a big sort of culture of localization happening there along with that pirate scene. Is there any sense of that at all in the Middle East that like, some of these big blockbuster games are getting some kind of localization treatment? - Yeah, no, it makes a huge difference. Until recently, the three games that were ever translated in to Arab were FIFA Pro Evolution Soccer, and for some reason, WALL-E. I have no reason why WALL-E, but WALL-E had Arab localization. But more recently, a lot more games have had Arab localization, and it's frequently not Arab voice acting, that's still pretty rare, but a lot of games at least have Arab menus, they have menus that are displayed properly from the right to the left instead of the left to the right, like they invert their UI. The Division had that, I think Horizon Zero Dawn had Arabic. A lot of blockbusters are starting to take the market seriously which means that in return, the markets are taking these games as products made for them instead of things you just download from the internet illegally because it's not for you anyway. And that's honestly, it marks a huge shift. It's an important moment, I think, that a lot of these major platforms and a lot of these creators are realizing that there are people out there that are interested in their media. All they need is just to feel like they are respected even the tiniest bit, and they're, instead of being, instead of the bullet point on the game that refers to Arabs being, well now if you blow up the car, the Arab guy that's next to it will fly away with more spectacular rag dolls. Like, instead of that, saying hey, we see you as a people, we see you as a person, and we think you deserve the same level of respect and attention, the localization, the culturalization, that all of these other cultures have. And that, you know, it just means, even though nobody will consciously be able to put into words that difference, it is huge, it is night and day. - [Danny] As somebody who understands games production, what are the ways in which this sort of gets solved? Is it just a case of having more Arab people on staff, is it a case of, I don't know. Is this something that just takes time or is there some more immediate way that like, 'cause we have a lot of developers that listen to our stuff as well. Is there any best cases or any stuff that can help fix this issue? - [Rami] Obviously if you're gonna represent Arabic culture, you have to think very careful about what Arabic culture means. Because Egyptian culture is extraordinarily different from the culture in, say, Saudi Arabia, which is different from the culture in Lebanon which is different from the culture in Syria which is different from the, like, every one of these countries is its own culture, the same way you wouldn't get away with representing California as, say, Montana, or you wouldn't get away with representing London as Dublin. They are different cultures. Even though they have a lot in common, they sometimes speak the same language, they might have accents. Thinking of Arabs as one thing is already a problem, the same way thinking of Arabic as one language is incorrect. The easiest way to get that right is obviously if you're doing something in the Arabic world, have Arabs look at it, have Arabs confirm it, and don't just have them confirm it at the start, but have them confirm it at every stage through the process. The main reason for that is that computers are actually terrible at Arabic, they're devices made to deal with the English language. Which is written from left to right as individual characters while Arabic is written right to left as a cursive script, so the letters have to be connected. Computers were never built to do that. No computer was ever built to deal with a cursive script or a script that is connected. So the way Arabic works in computers is technically kind of a hack, and until 2017 even Word, Excel and PowerPoint didn't properly support Arabic, that is a relatively recent addition to the Office suite of programs is proper Arabic support. Which means that, until 2017, if you copy/pasted an Arabic sentence from Word to PowerPoint, it would break. - [Danny] That seems incredible in 2017 for that to be an issue. - [Rami] Yeah, this was like a big update, Arabic support in Office. But that is still true for a lot of software, that Arabic breaks, and one of the pieces of software is a commonly used creative tool, Photoshop. Which still does not support Arabic properly. So in a game production or a movie production, often what will happen is they will have English text, they will ask for it to be translated, the translation company will send back the translated file, and then the artists or the creatives that work with it copy paste from that file to their programs or software or whatever they're using, and then it breaks, but they don't notice, because they don't understand the language. So they don't notice that the text is broken or inverted, or that the letters are no longer connected, because as far as they're aware, copy paste always works. So having Arabs involved in every step of this process, and not just Arabs, preferably Arabs from the region you're representing, is a huge difference. Then the second thing is like, obviously the Arab region is full of mythology and history and culture, music, art, stuff like that, and it's very easy to base a fictional culture on that. If you do that, it might be worthwhile trying to think of anything more interesting than it is a place with sand in which everything is terrible. Overwatch did a really beautiful map of, I forgot which country it was, I think Iraq, and in that map it's displayed as this beautiful city full of like green and glass tall towers, and this positive view of the future. And you know, just that, just the representation as something else than a forgotten part of the world would mean a lot. So when people think of creating a space, a fictional or realistic space in the Arab world, make sure they involve Arabs. Try to think of anything but, this is where the terrorists live. And try to think of it as like a place that has aspirations, hopes, that is trying to, given a lot of the messed up history there, whether it's messed up from colonialism or messed up from invasions, or messed up from war or messed up from corruption or political problems, whatever the reason is, a lot of these territories have issues that they're desperately trying to fix, they have a youth that is so hopeful for the future, that wants things to be better, that is willing to, you know, go on the streets and protest, to cause revolutions, to try and make the world better. Back them up. Give them something to believe in, give them a future to believe in, and make them feel heard, make them feel valuable. If anything, isn't that what games and media should be about? Showing us a mirror of the world that sometimes shows us what is bad, but also sometimes shows us what is good. Like there's an entire people out there that the only mirror they've ever had shows them as terrorists, and that's incredibly sad to me. - [Danny] Thanks so much for listening to this episode of the noclip podcast. If you don't already, you can follow Rami on Twitter @tha_rami, that's T-H-A underscore R-A-M-I. Thanks so much to him for taking the time to talk to us, I believe he took the call from a hallway of a games convention in, I wanna say it was Croatia. It was a few months ago now, so I can't quite remember. I'd also like to wish you a happy new year, and tell you that we're actually going to be changing the format of this podcast quite a bit in 2019. As you can probably tell from this episode, I'm stripping out some of the more time-intensive editing techniques that I used in previous episodes to basically try and get more of these out there. In fact, instead of this being a sort of edited, curated type of show, we're gonna do it more conversational. More like a lot of podcasts out there, but instead of it being a collection of people who talk every week, we're gonna talk to a new person within this sort of massive global sphere of games every episode. So that might be a developer, it might be somebody who works in the press, it might be somebody who is actually not involved in games but has a completely other interesting facet of their life and also plays games. As it turns out, we have a sort of a massive document full of people who are super interested and down to do this, and if I just did these recorded, edited interviews like this, I'd never get around to doing them. So what we're gonna do is essentially make this a more conversational type of podcast, and then every once in a while do these curated, highly edited episodes sort of like special stories every once in a while. The next one of those you're going to hear will be an interview with Jeff Gerstmann I conducted about the 10 year anniversary of Giant Bomb, and his history of working in the games press. But aside from that, the rest of the podcast you're gonna hear on this feed are going to be less edited and more frequent. The plan is to make this a weekly show at some stage in 2019, but we're gonna sort of ramp up to it a little bit slowly. If that sounds like a good idea to you, or a terrible one, let me know. I'm @dannyodwyer on Twitter. As ever, thank you to our incredible patrons for supporting our work. You can support our documentaries, this podcast, and more, by joining up on patreon.com/noclip. You also get access to this podcast early via a special RSS feed, not to mention all the other goodies we give out on the Patreon every week. Thank you so much for supporting our show, I'm very excited to take it into new and interesting places in 2019. Talk to you soon.
Eine kleine Liste an Spielen, die meiner Meinung nach, viel zu wenig Leute kennen aber trotzdem verdammt gute Spiele sind. Von Co-op, Multiplayertitel, Oldschoolspielen, Towerdefense bis Minigames ist von allem was dabei. (Und nach der Aufnahme sind mir gleich noch mehr Titel eingefallen^^)
- Bonjour à toutes et tous. Voici le Podcast numéro #111 de Geek0Rama ! Haaa oui oui oui oui oui ! Dans cet épisode : Ikson était tout équipé pour braver les milles et un dangers des donjons d'un univers impitoyables aux charmes pixelisés ! Oui ... Enfin, sauf qu'il n'était pas là question d'un jeu d'aventures, contrairement aux apparences, mais plutôt d'un jeu de Tennis ! Ouais ! C'est pas la même ! Octokom s'est laissé embrigader dans une armée d'un Reich imaginaire pour dézinguer de la tôle au dessus d'un océan. Un shooter incroyable, nerveux et magnifique, dans lequel les supers vilains sont de notre côté ! Un instant culture animé par notre Miss Culture, où Addycyclette nous parle d'un moteur de recherche de chez nous ! De bonnes raisons pour changer nos habitudes vis à vis des géants de l'industrie, et opter pour un système tout en transparence. Bonne écoute ! ^_^
Boris van de Ven en Emiel Kampen praten met Rami Ismail, een van de meest succesvolle Nederlandse gamedesigners. Rami is de helft van Vlambeer, een studio die grote successen heeft geboek met games als Ridiculous Fishing, Luftrausers en Nuclear Throne. In deze vierde Nerd Culture podcast bespreken we de status van indie games, de eventuele ondergang van triple A games en de aanstaande E3. Check het...
2018 sort de l'ombre et Fonz & Winston reviennent vous mettre un coup derrière la nuque !Ce mois-ci, Backlog tente l'élimination non-léthale et sort ses plus belles lunettes thermique, pour vous parler de la saga Splinter Cell.Nous aborderons la trilogie PS360 (et WiiU) à savoir : Splinter Cell Double Agent, Splinter Cell Conviction et Splinter Cell BlacklistPour les survivants, nous enchainerons avec nos rubriques habituelles (mais sans Back in 2014 cloué au lit avec une gastro) : La petite Cartouche : Meilleurs Voeux ! Voici notre carte de bonne année à base de Bikini. On vous parle de Senran Kagura Estival Versus sur PSVITA Attention Backlog s'excuse ! On revient sur un titre, où nous revoyons notre jugement. Et enfin, l'Edi-tard de Fonz, sur un sujet d'actu, de façon totalement objective et d'un professionnalisme hors du commun.Bonne écoute !Time code : Introduction Splinter Cell (9 min 13 sec) Double Agent (38 min 24 sec) Conviction (57 min 23 sec) Blacklist (1h 12min 01sec) Petite Cartouche :Senran Kagura Estival Versus (1h 38 min 29 sec) Des excuses : Luftrausers ( 1h 52min 45 sec ) l'Edi-tard ( 1h 55min 41sec)
2018 sort de l'ombre et Fonz & Winston reviennent vous mettre un coup derrière la nuque ! Ce mois-ci, Backlog tente l'élimination non-léthale et sort ses plus belles lunettes thermique, pour vous parler de la saga Splinter Cell. Nous aborderons la trilogie PS360 (et WiiU) à savoir : Splinter Cell Double Agent, Splinter Cell Conviction et Splinter Cell Blacklist Pour les survivants, nous enchainerons avec nos rubriques habituelles (mais sans Back in 2014 cloué au lit avec une gastro) : La petite Cartouche : Meilleurs Voeux ! Voici notre carte de bonne année à base de Bikini. On vous parle de Senran Kagura Estival Versus sur PSVITA Attention Backlog s'excuse ! On revient sur un titre, où nous revoyons notre jugement. Et enfin, l'Edi-tard de Fonz, sur un sujet d'actu, de façon totalement objective et d'un professionnalisme hors du commun. Bonne écoute ! Time code : Introduction Splinter Cell (9 min 13 sec) Double Agent (38 min 24 sec) Conviction (57 min 23 sec) Blacklist (1h 12min 01sec) Petite Cartouche :Senran Kagura Estival Versus (1h 38 min 29 sec) Des excuses : Luftrausers ( 1h 52min 45 sec ) l'Edi-tard ( 1h 55min 41sec)
2018 sort de l'ombre et Fonz & Winston reviennent vous mettre un coup derrière la nuque ! Ce mois-ci, Backlog tente l'élimination non-léthale et sort ses plus belles lunettes thermique, pour vous parler de la saga Splinter Cell. Nous aborderons la trilogie PS360 (et WiiU) à savoir : Splinter Cell Double Agent, Splinter Cell Conviction et Splinter Cell Blacklist Pour les survivants, nous enchainerons avec nos rubriques habituelles (mais sans Back in 2014 cloué au lit avec une gastro) : La petite Cartouche : Meilleurs Voeux ! Voici notre carte de bonne année à base de Bikini. On vous parle de Senran Kagura Estival Versus sur PSVITA Attention Backlog s'excuse ! On revient sur un titre, où nous revoyons notre jugement. Et enfin, l’Edi-tard de Fonz, sur un sujet d’actu, de façon totalement objective et d'un professionnalisme hors du commun. Bonne écoute ! Time code : Introduction Splinter Cell (9 min 13 sec) Double Agent (38 min 24 sec) Conviction (57 min 23 sec) Blacklist (1h 12min 01sec) Petite Cartouche :Senran Kagura Estival Versus (1h 38 min 29 sec) Des excuses : Luftrausers ( 1h 52min 45 sec ) l’Edi-tard ( 1h 55min 41sec)
2018 sort de l'ombre et Fonz & Winston reviennent vous mettre un coup derrière la nuque ! Ce mois-ci, Backlog tente l'élimination non-léthale et sort ses plus belles lunettes thermique, pour vous parler de la saga Splinter Cell. Nous aborderons la trilogie PS360 (et WiiU) à savoir : Splinter Cell Double Agent, Splinter Cell Conviction et Splinter Cell Blacklist Pour les survivants, nous enchainerons avec nos rubriques habituelles (mais sans Back in 2014 cloué au lit avec une gastro) : La petite Cartouche : Meilleurs Voeux ! Voici notre carte de bonne année à base de Bikini. On vous parle de Senran Kagura Estival Versus sur PSVITA Attention Backlog s'excuse ! On revient sur un titre, où nous revoyons notre jugement. Et enfin, l’Edi-tard de Fonz, sur un sujet d’actu, de façon totalement objective et d'un professionnalisme hors du commun. Bonne écoute ! Time code : Introduction Splinter Cell (9 min 13 sec) Double Agent (38 min 24 sec) Conviction (57 min 23 sec) Blacklist (1h 12min 01sec) Petite Cartouche :Senran Kagura Estival Versus (1h 38 min 29 sec) Des excuses : Luftrausers ( 1h 52min 45 sec ) l’Edi-tard ( 1h 55min 41sec)
Rami Ismail is the business and development half of Vlambeer, the indie studio responsible for hits like LUFTRAUSERS, Ridiculous Fishing, Nuclear Throne, and more. He's also well known for supporting the growth of independent game development by travelling the world, speaking at events, and working with and promoting communities in underrepresented regions. Rami sat with our host Jason Imms during Game Connect Asia Pacific (GCAP) to discuss his history at Vlambeer and combative relationship with his business partner Jan Willem Nijman, having a powerful voice within an industry, and the "industry built on ruins" we have in modern day Australia.
It's almost a full house this week as Bobby, Huw, Justin, Matt & Sam recap our ongoing Extra Life fundraiser and talk about all the cool games! We cover Horizon Zero Dawn: The Frozen Wilds, Assassin's Creed Origins, Cuphead, Dead Cells, Golf Story, Wolfenstein, Emily is Away Too, Luftrausers, Persona 5 and even more Mario....followed by a discussion on being financially responsible and how to get as many cool games as possible without going broke! Extra Life continues this weekend with Cody starting his stream around 8pm EST on Sat Nov 11. You can donate here: https://www.extra-life.org/index.cfm?fuseaction=donorDrive.team&teamID=35710 A VERY SPECIAL THANK YOU to everyone who has already donated. You are amazing and we appreciate your support!
Devolver describes itself a purveyor of entertainment created by independent artists from around the world. Some of its best known game releases include Hotline Miami, the Serious Sam series, Not A Hero and Luftrausers, with developers such as Dennaton, Croteam, Roll7 and Vlambeer counted as amongst its game development partners. Devolver's founders had previously started Gathering of Developers, a publisher fuelled by the idea of creating a mutually beneficial ecosystem between independent game designer and publisher, in which the creator would retain full control over their project. After it was acquired in 2000 by Take-Two Interactive, Gathering of Developers quickly disintegrated. The founders left and the publisher's operation was blended into the Take-Two owned 2K Games brand. Devolver Digital shares the same core philosophy of Gathering of Developers, the focus being on allowing independent creators to showcase a work that they retain full control over. Graeme Struthers, part of the small core team that makes up Devolver, took the time to talk to us and tell us his story. Brought to you by the writers and creators of Independent By Design: Art & Stories of Indie Game Creation, the Indie By Design Podcast (IBD) is the show that goes behind the scenes to explore the world of game design and game designers. Visit us at indiebydesign.net - Twitter: @indiebydesign - Facebook/independentbydesign Music by Ben Prunty. See acast.com/privacy for privacy and opt-out information.
Devolver describes itself a purveyor of entertainment created by independent artists from around the world. Some of its best known game releases include Hotline Miami, the Serious Sam series, Not A Hero and Luftrausers, with developers such as Dennaton, Croteam, Roll7 and Vlambeer counted as amongst its game development partners. Devolver's founders had previously started Gathering of Developers, a publisher fuelled by the idea of creating a mutually beneficial ecosystem between independent game designer and publisher, in which the creator would retain full control over their project. After it was acquired in 2000 by Take-Two Interactive, Gathering of Developers quickly disintegrated. The founders left and the publisher’s operation was blended into the Take-Two owned 2K Games brand. Devolver Digital shares the same core philosophy of Gathering of Developers, the focus being on allowing independent creators to showcase a work that they retain full control over. Graeme Struthers, part of the small core team that makes up Devolver, took the time to talk to us and tell us his story. Brought to you by the writers and creators of Independent By Design: Art & Stories of Indie Game Creation, the Indie By Design Podcast (IBD) is the show that goes behind the scenes to explore the world of game design and game designers. Visit us at indiebydesign.net - Twitter: @indiebydesign - Facebook/independentbydesign Music by Ben Prunty. See acast.com/privacy for privacy and opt-out information.
Raconteur Games sits around a campfire with Rami Ismail from Vlambeer, known for games such as Luftrausers and Nuclear Throne, to discuss storytelling.
Stephanie survives at Luftrausers, and Leon enters the Insanely Twisted Shadow Planet. Also, PS2 emulation on PS4 and Afro Samurai 2 pulled from retail. Download MP3
Triforce Assemble! Hey everyone, as you can probably tell this week is all about Nintendo's latest spin off in the Zelda Franchise, namely Triforce Heroes. Both Nbz and Bally have been playing it online and give their take on this fresh new co-op adventure. Will they be able to overcome lag and save the realm? You'll have to listen and find out! Nbz has also been dabbling in a bit of arcade esque fun with Luftrausers on Steam and is pretty happy with the fast paced action of it all. After the break we dive into a few more of your e-mails, before closing out the show with a discussion about Nintendo's new mobile game/app/thing Miitomo, the new account system and club nintendo replacement. Remember to send all your correspondence to our E-mail Address: ThisNintendoLife@gmail.com
On this episode of the show, the guys take a visit to a motion controlled hive of the undead in the so-bad-it's-awesome on rails shooter House of the Dead: Overkill. Elsewhere, Dan takes a look at the new interactive survival horror drama Until Dawn and Goadie takes a second look at Luftrausers on the PS3. The gaming headlines include news of an late birthday present for Dan coming next year and bad news for the PS360 generation.
LUFTRAUSERS. RISK OF RAIN. COOK, SERVE, DELICIOUS!. DUST. EMAIL US THE WEIRDEST GAME AND WIN A COPY OF DUST! - wasdpod@gmail.com. STEAMid: clockface and dybno
This week, we fuck up the podcast repeatedly in our excitement over new keyboards, World of Warcraft(?!), and how Luftrausers is still ass-steroids.Also, it wasn't me this time! WOOOOOOOOOOCLICK DOWN THERE FOR THE NEWSNamco Patent on minigames in loading screens expires in November. JOUST LOAD GET HYPEGTA V has PC Specs! They're medium high! That's the whole story.Halo: Master Chief Collection customers to get free month of Xbox LIVE for their troublesAustralia hates cool videogames, specifically Hotline Miami 2!Humble Indie Bundle: Brawlers is TOTALLY WORTH YOUR MONEYEvolve has a lot of DLC/season pass/pre-order stuff!DmC Definitive Edition pushed up a week!Filthy Gaijin aren’t allowed the normal New 3DS, you will learn to love the XLTransistor sells 600k copies and IS BEST GAME-U.Harmonix asking about making more rock band? What? Rock band? Like the video game?Contact us at getgoodcast(at)gmail.com!Visit our website at getgoodpodcast.com!Intro and outro credits:"Fig Leaf Rag" By Kevin MacLeod (incompetech.com)Licensed under Creative Commons: Attribution 3.0http://creativecommons.org/licenses/by/3.0/
We are back! 2015 has begun, and with that new year brings a fresh start. We don’t change though. We will never change. You can’t make us. On this episode… We Played… Euan talks Lego and Deadpool, but mainly recounts his hunting experiences in the Evolve Beta. Calum loses his 3DS, but gains an appreciation for Luftrausers, […]
Hey everybody, welcome back to another episode of the Talking Games podcast! With our Game of the Year deliberations firmly in our rearview mirror, we're moving on to our first real show of the new year. The crew had a couple of weeks off and they played a lot of games. Sit back and relax as Jacqui, Justin and Steve regale you with stories from their time off and also talk about a wide range of games they've been playing. Games discussed include, Disney Infinity 2.0, Luftrausers, The Jack Box Party Pack, GTA V, the trophies in Middle-Earth: Shadow of Mordor and lastly the betas of both Halo 5: Guardians and Evolve. It's a jam packed show filled with awesome, ninjas, holograms and insanity. Welcome back!
We are back! 2015 has begun, and with that new year brings a fresh start. We don't change though. We will never change. You can't make us. On this episode... We Played... Euan talks Lego and Deadpool, but mainly recounts his hunting experiences in the Evolve Beta. Calum loses his 3DS, but gains an appreciation for Luftrausers, Shovel Knight and guns that swear at you in Borderlands: The Pre-Sequel. In News... Microsoft announced Windows 10, along with some cool new features for PC and Xbox One gamers Sony's zombie survival game launched on Steam Early Access, and none of the big streamers they lined up to play it could log in. Hotline Miami 2 has been refused classification in Australia, citing some pretty nasty sounding sexual violence as the reason, which the developers dispute saying it was massively misrepresented. Microsoft are dropping the Xbox One price again, just weeks after their Xmas promotion ended. Pillars of Eternity is dropping on March 26th There was a new year Nintendo Direct, with release dates for the New 3DS and a bunch of games, Wii games coming to WiiU and a new Fire Emblem game all detailed. GTA V for PC has been delayed till March 24th Telltale gets a new CEO, and announces they are working on a new original IP Greg Miller and Colin Moriarty leave IGN to focus on their Patreon funded YouTube channel Sony announced a streaming TV service named Playstation Vue, with the backing of some big content companies Some leaked Destiny information shows the possible content updates coming for the game Need to practice your 360 no-scopes? Call of Duty: Advanced Warfare has you covered. Want the free game you are getting as recompense for the Assassins Creed: Unity disaster? Sign this paper that says you cant sue them about it. Telltale are making a story focused Minecraft game. I know, right? Intro Music - There It Is - Kevin MacLeod (incompetech.com) Outro Music - Honey Bee - Kevin MacLeod (incompetech.com) News Sting - News Intro - Maximilien (soundbible.com) All Licensed under Creative Commons: By Attribution 3.0
Vous n'allez pas le croire mais oui, voici un nouvel épisode de GITP ! Et pas n'importe lequel. Celui-ci est très particulier pour nous, et ce, pour de nombreuses raisons. Pour la première fois nous avons uniquement enregistré à 2. Will et moi (Geoffrey) aimons la musique de jeu vidéo, nous en parlons à chaque épisode. C'était donc tout à fait logique que nous fassions un jour un HS uniquement consacré aux BO de jeux ! Nous avons choisi 14 titres qui ont de l'importance pour nous. Cette fois-ci, pas de mauvaise surprise, le son est clean, léché (en dehors des moments où nous nous éloignons un peu du micro) pour vous permettre d'écouter cette divine musique dans les meilleures conditions. La petite playlist est disponible ci-dessous ! Nous espérons que vous allez apprécier cet épisode qui compte beaucoup pour Will et moi. Modern par Bignic pour Zombies Courtesy par Chipzel pour Super Hexagon Arranger par Arman Bohn pour Happyland Cider Time par Lifeformed pour Dustforce Luftrausers par Kozilek In Case of Trouble par Darren Korb pour Bastion The Awakening par David Wise pour Tengami Adventure par Disasterpeace pour FEZ Dumb Ways to Die par Tangerine Kitty Boys'Fort par Martin Stig Andersen pour Limbo Society par The Qemists pour Olli Olli Electric Dreams par Perturbator pour Hotline Miami A Time for Change par David Housden pour Thomas Was Alone The Prettiest Weed par Jim Guthrie pour Sword & Sworcery Où nous retrouver : Games in the Pocket : le site, Twitter, Facebook. Geoffrey est le créateur de Desperate Zombie, et il est @dzombie sur Twitter. Will est @willontheroad sur Twitter.
Paul continues with the new Binding of Isaac and Jon joins in and plays through all of Picross e5. Sean and Paul both play through A Bird Story. Then Sean plays some Luftrausers, Sunset Overdrive, Smash WiiU and Bayonetta. There isn't much news, G4 is officially gone.
Featuring: Michael "Boston" Hannon, John "Knobs" Knoblach, and Brian “TheHanna” Hanna Running Time: 1:32:02 Music: Risk Of Rain This week we chat about MNGN (BF4), Shadow of Mordor, DragonBall Z: War Z, Volgarr the Viking, The Walking Dead Season 2, Frequency, Amplitude, Sunset Overdrive, Diablo 3, The Wolf Among Us, Binding Of Isaac: Rebirth, Luftrausers, Shadow of Mordor, Destiny, and Binding of Isaac: Rebirth. Rockstar unveils GTA 5 first person mode The Witcher 3 will be getting a ton of free DLC November Nintendo Direct Blizzcon 2014
We haven't played Shadow of Mordor yet but that doesn't keep us from talking about it and the sleeper hit phenomenon. Also, Luftrausers, The Last of Us Remastered, and Borderlands 2 on the Vita. Episode Timeline 0:00 - Intro6:35 - Borderlands 217:50 - Luftrausers26:36 - The Last of Us38:55 - Shadow of Mordor45:48 - Sleeper hits63:02 - Outro
This week Tom and Jordan are joined by 10 Second Ninja creator and head of the #Nindies campaign Dan Pearce. Dan tells us about Luftrausers and how a developer’s state of mind affects a game, and also why Dark Souls is like coding. Jordan tells us about match three roguelike child labour sim The Road […]
Hey everyone, we’re moving! You can find us at NotaGamepodcast.com from now on! This week Tom and Jordan are joined by 10 Second Ninja creator and head of the #nindies campaign Dan Pearce. Dan tells us about Luftrausers and how a developer’s state of mind affects a game, and also why Dark Souls is like coding. Jordan tells us about match three roguelike child labour sim The Road Not Taken and Tom tries to explain why he really likes shield bashing people in The Banner Saga. Plus, which game would make the best romantic comedy? Show notes inside. Logo designed...(Read more...)
This week! Kevin Larrabee of Back In My Play joins us to talk about the video games we played and the news that dropped in the last week. That includes Hyrule Warriors reviews, Retron 5 lifting source code, the New Nintendo 3DS, Microsoft buying Mojang, Destiny, Forza Horizon 2 (demo), NHL 15, Castlevania Bloodlines, Murasaki Baby, Phantom Breaker, Rogue Legacy, Luftrausers, and more. Check out Back In My Play at backinmyplay.com, and follow Kevin Larrabee on Twitter @kevinlarrabee. Donate to Greg’s Extra Life drive - right here. And check out Greg's web series Generation 16 (Episode 12 now available) - click here. And take a trip over to Phil's YouTube Channel to see some awesome retro game vids. Own an iPhone/iPod touch? We've got an app for that--the Player One Podcast player app is available now. Play shows new and old, read show notes, access the show Twitter, website, email, and more! Click here to download. Got an Android device? You can now download our app on the Amazon Android Appstore. Find out all about it here. Follow us on twitter at twitter.com/p1podcast. Thanks for listening! Don't forget to visit our new web site at www.playeronepodcast.com. Don't forget to join our forums if you haven't already! Running time: 1:44:51
This episode was recorded in two parts. In the introduction, recorded just a few days ago, Host and Bro-host discuss the recent announcements at E3, Tom Cruise movies, and a great quick video game about...
Von Highscore Jägern bis zu Liebesgeschichten; wir treffen immer Indie-Herzen. Timecodes:0:02:21 - Digital: A Love Story0:14:16 - Luftrausers0:28:25 - Rubber Ninjas0:35:31 - Type:Rider
Von Highscore Jägern bis zu Liebesgeschichten; wir treffen immer Indie-Herzen. Timecodes:0:02:21 - Digital: A Love Story0:14:16 - Luftrausers0:28:25 - Rubber Ninjas0:35:31 - Type:Rider
Another look at amazing OSTs from the indie space, including Escape Goat, Bastion and Luftrausers. Download now SHOW NOTES 0:00:00 – Entryway (Escape Goat) 0:07:29 – Wishes and Truth (Escape Goat) 0:09:56 – Restoration (Escape Goat 2) 0:15:49 – Hydrogen (Hotline Miami) 0:17:34 – Knock Knock (Hotline Miami) 0:24:53 – Main Theme (Luftrausers) 0:29:08 – [...]
Sean starts the show with his latest GTA V online exploits, Jeremy is still sucked into Hearthstone, Craig and Sean look at the new XBLA release of Max: The Curse of Brotherhood, and Sean gives his thoughts on Assassin's Creed IV: Black Flag and Peggle 2. Craig checks out the PC release Luftrausers, Jeremy keeps the theme going with a preview of Wolfenstein: The New Order, Craig does a delicate balancing act with Risk of Rain, and Sean takes a look at the XBLIG Tapper. Everybody weighs in on the latest Walking Dead: Season 2 chapter, Craig has tons of info on Transistor, and everybody lives to die again in Super Time Force. E-mail us at comments@signedinpodcast.com! Visit us online at SignedInPodcast.com! Games discussed on this episode! 0:00:00 – Intro 0:15:21 – GTA V 0:19:45 – Hearthstone (PC) 0:24:16 – Max: The Curse of Brotherhood(XBLA/Xbox One/PC) 0:32:25 – Assassin’s Creed IV: Blag Flag 0:36:27 – Peggle 2 (XBLA/Xbox One) 0:40:16 – Luftrausers (PC) 0:48:27 – Wolfenstein: The New Order 0:54:15 – Risk of Rain (PC) 1:04:42 – Tapper (XBLIG) 1:09:00 – The Walking Dead Season 2: Episode 3 – In Harm’s Way (XBLA/PC) 1:23:38 – Transistor (PS4/PC) 1:41:11 – Super Time Force (XBLA/Xbox One) 2:02:10 – End
LUFTRAUSERS. RISK OF RAIN. COOK, SERVE, DELICIOUS!. DUST. EMAIL US THE WEIRDEST GAME AND WIN A COPY OF DUST! - wasdpod@gmail.com. STEAMid: clockface and dybno
LUFTRAUSERS. RISK OF RAIN. COOK, SERVE, DELICIOUS!. DUST. EMAIL US THE WEIRDEST GAME AND WIN A COPY OF DUST! - wasdpod@gmail.com. STEAMid: clockface and dybno
René, Tim und Kon fangen dem frühen Vogel den Wurm vor dem Schnabel weg und erzählen eine Geschichte über Videospiele. In der neuen Episode des Pixelburg-Podcasts sprechen die drei über einen Haufen mobile Spiele, eine große Enttäuschung und die Zukunft der Kartenspiele. Von Ridiculous Fishing über LUFTRAUSERS in die Welt von Wildstar bringt der Pixelburg-Podcast alle wichtigen Themen der Woche unter. Homosexualität in Videospielen ist in dieser Folge ein heiß diskutiertes Thema, wobei kein Auge trocken bleibt. Mit einer Prise Humor und viel Ernsthaftigkeit beschnacken Tim, René und Kon das alles und noch viel mehr.
It's been a while guys, but here is the first of several new episodes! In this episode we have OVER 20 REVIEWS YOU GUYS. This is definitely not the norm, but we just had SO many games to talk about this week. Just... How? How did we review this many games? I don't know. Here's a quick list of them though! iOS had a good few weeks! Pot of Legend (iOS), Firemen Rush (iOS), Kitty vs. Aliens (iOS), Bad Student Driver (iOS), Bridge Constructor (iOS), Kickball Champion of the World (iOS), Amber Halls (iOS), Block Legend (iOS), Mines of Mars (iOS), Coldfire Keep (iOS), Alphadia Genesis (iOS), Glorkian Warrior (iOS), Tomba 2 (PSone/PSN), Wolf Fang (PSOne/PSN), Cube Tactics (3DS eShop), Tappingo (3DS eShop), Inazuma Eleven (3DS eShop), Luftrausers (PSVita/PS3), Yumi's Odd Odyssey (3DS eShop), Final Fantasy X/X-2 HD Remaster (PSVita/PS3).How about THAT!? Enjoy the reviews guys! Lots and lots of awesome games in there. This was a tough episode to get out, but we're glad that you finally get to enjoy it!Click here for a direct download of this episode! (Right click, save like as)
The day after recording we were given air conditioning at last. It was glorious. This week’s big topics include RTM Radio, Muppets Green Album, Kill La Kill OST, Agents of SHIELD, Two Best Friends Play Yakuza 4, Resurrection, Louie, Regular Ordinary Swedish Meal Time, Mobile Suit Gundam 0079, Fargo, Minecraft, Luftrausers, Kerbal Space Program, Orion The post Episode 87: Hot Sweaty Manuals appeared first on Read the Manual.
Quick Rorschach test: what do you see when you look at the Luftrausers logo? Well, aside from the two of you that said "puppies" (weirdos), it seems that everyone is seeing Nazi-related imagery. The trick is that the game isn't about Nazis or any specific war in general. This raises a question: do games that make allusions to historical realities have an obligation to explicitly address the events from which they draw their imagery? It's the topic for this week and it's one we look forward to hearing your opinions on in the comments. - Subscribe to the EXP Podcast via iTunes - Find the show on Stitcher - Here's the show's stand-alone feed - Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Runtime: 34 min 36 sec - "Visual Styles and Depictions of the Past," by Jeff Mummert, via Play the Past - Music by: Brad Sucks
Jay talks about Danganronpa now that his much anticipated murders have taken place, Lucio catches us up on all the good Thief talk that we missed last month, and Jared brings up some hot plane action in the form of Luftrausers.
This week on Order 333 Tom takes to the sky with his Love Trousers… err Luftrausers. Goff-aah! Brandon is on the defensive standing up for the best (?) fighting game of all time and standing against day one downloadable content. Meanwhile, Mike takes some creative liberties in the editing of this episode in the […]
This week on the show the gang talks Jacqui's Towerfall: Ascension inferiority, how they play open world games, and debate if the Dreamcast can be called a failed system. They also talk about a bunch of games including Infamous: Second Son, Resident Evil Revelations, The Wold Among Us, Final Fantasy XIV: A Realm Reborn, Luftrausers, Hotline Miami, Smite, and more!
Ismail is half of the developer behind Luftrausers and Nuclear Throne. He joins us to chat about his worldly travels, helping small communities grow, and more.
PVPCast is a teenager, and what better time for an artsy-fartsy extravaganza than in the hormonal rage of young adulthood? This episode, we discuss new Smash Bros and Mario Kart announcements. On top of that, we've got Action Painting Pro, Luftrausers, and some cross-media comparisons between video games and music. Music: "Intro" by Slime Girls, "Offspring are Blank" by Dirty Projectors, and "Climax" by Usher. Leave us a rating/review and check us out on the web. Also, write to us and we can discuss your emails! Email: PVPCastFeedback@gmail.com, Twitter: @PlayerVsPodcast, FB: facebook.com/PlayerVsPodcast Download Action Painting Pro at: http://gamejolt.com/games/platformer/action-painting-pro/22521/
This week we’re joined by Laura Kate Dale to chat about the charming let challenging A Good Snowman is Hard to Build, the malevolent yet disappointing Evilquest and the ever dependable Kerbal Space Program. Plus we talk about Luftrausers: both the recent controversy and why Tom feels strangely disappointed by it. Also we accidentally manage […]
«Gamester.tv» - Games to Listen! Das Gamester.tv-Team nimmt die Videospielwelt unter die Lupe und diskutiert ueber aktuelle Videogames fuer Microsofts Xbox One, Xbox 360, Nintendos 3DS und Wii U, Sonys PlayStation 4, PlayStation 3 und PS Vita sowie iOS und Android Games. Jede Woche neu.
Påskeferien er i gang, og det feirer vi med en musikkspesial her i LOLbua. Vi spiller diverse japansk populærmusikk krydret med deilig spillmusikk og rekker også å konversere om The Last of Us, Luftrausers, Biosphere, HBO Nordic, nazispill, religiøse spill, Boom Beach, Monument Valley, FTL og Violet Road. Jon Cato og Lars fortsetter å duellere i spillmusikk, denne gangen har de forsøkt å lage en sang som skal passe til innloggingsskjermen til et MMO. Stem gjerne på din favoritt ved å sende en tweet til @LOLbua.Musikk i dagens sending: Åpning: Gladiator/IT - 2 be Played Once Sang 1: Seiho - Double Bed Sang 2: Anosou - Laser Everywhere (TxK) Sang 3: Slow Beach - Lover Lover Sang 4: Yosi Horikawa - Cepelinai Sang 5: Ben Prunty - Milky Way (Explore) (FTL) Avslutning: Martin Galway - Ocean Loader
Påskeferien er i gang, og det feirer vi med en musikkspesial her i LOLbua. Vi spiller diverse japansk populærmusikk krydret med deilig spillmusikk og rekker også å konversere om The Last of Us, Luftrausers, Biosphere, HBO Nordic, nazispill, religiøse spill, Boom Beach, Monument Valley, FTL og Violet Road. Jon Cato og Lars fortsetter å duellere i spillmusikk, denne gangen har de forsøkt å lage en sang som skal passe til innloggingsskjermen til et MMO. Stem gjerne på din favoritt ved å sende en tweet til @LOLbua.Musikk i dagens sending: Åpning: Gladiator/IT - 2 be Played Once Sang 1: Seiho - Double Bed Sang 2: Anosou - Laser Everywhere (TxK) Sang 3: Slow Beach - Lover Lover Sang 4: Yosi Horikawa - Cepelinai Sang 5: Ben Prunty - Milky Way (Explore) (FTL) Avslutning: Martin Galway - Ocean Loader
Join Alex and Tigs as they discuss our late impressions of the Xbox One, Destiny of Spirits, Wrestlemania 30, Luftrausers, Goat Simulator, Final Fantasy X HD, Final Fantasy IX, Picross E3, David and more on this episode of Griefed! Recorded on April 10th 2014.
Podcasten fyller 60! I veckans avsnitt pratar vi om The Last of Us remastrade Playstation 4-version, om de kommande Super Smash Bros-spelen och om Borderlands: The Pre-Sequel. Dessutom har vi spelat The Legend of Zelda: Wind Waker HD, The Legend of Zelda: A Link Between Worlds, Goat Simulator och Luftrausers. I slutet av podcasten grottar vi dessutom ner oss i karaktärseditorer. Mycket flams och dudebroighet utlovas!
This week Joe, Dave, Chris, Kyle, and Dan discuss Amy Hennig working on Star Wars, Adam Sessler, and new Mario games. We go over our reactions to everything Smash Bros. from this week's Nintendo Direct, and then a listener writes in to hear our thoughts on a certain Street Fighter II theme... We cover what we've played from Bioshock Infinite: Burial at Sea Pt. 2 to Sonic and All-Stars Racing Transformed to Dark Souls II, Mercenary Kings, Luftrausers and Olli Olli. Dan poses the question "What about your favorite game makes it your favorite game?" Kyle gets lucky in a race car bed, and we ask you a new question for next week. Oh what a great show we had this week, please enjoy!
I hope you enjoyed March. The month full of big game releases may be the last of its kind for the foreseeable future. Looking at the calendar, we won't see four weeks so full of hyped AAA and indie games until fall. That's why we chose to withhold Dark Souls 2 from this month's Besties. We can discuss its release on PC next month. April, after all, looks slim by comparison. Anyway, let's live in the now! This month we have four good games, a bag full of reader favorites and some big news involving a certain Lawnmower Man knockoff. 8:30 - Titanfall 25:00 - Mercenary Kings 37:00 - Halftime! 48:00 - Infamous: Second Son 1:14:00 - News of the month 1:24:00 - Luftrausers 1:34:40 - Reader emails Theme song by Ian Dorsch Get the show: Download MP3" Subscribe to the podcast (RSS) Subscribe on iTunes
Join Alex and Tigs as they discuss the Oculus buyout by Facebook, Destiny of Spirits, Infamous Second Son, Luftrausers, Puzzles and Dragons, Dark Souls 2, Bioshock Infinite Burial at Sea Part 2, Titanfall, Eternal Darkness, Towerfall Ascension, and more on this episode of Griefed! Recorded on March 31st 2014
Bajo and Hex tour Europe with reviews of Luftrausers and the decidedly French, NaissanceE, and then they head to Sanctuary to check out Diablo III: Reaper of Souls...
Inspiriert vom sonnigen Frühling gibt es heute den ersten Outdoor-Podcast des Jahres! Andy, Thomas und Praktikant Valentin geben sich die naturverbundene Ehre und plaudern unter anderem über Watch Dogs, The Division und PS4/Xbox One-Differenzen. Wir wünschen gute Unterhaltung!
We have a reasonable dialogue about people having a reasonable dialogue about Luftrausers' aesthetic. Alex talked about Wrestlemania? I dunno, I passed out.
Hohokum! It’s that time yet again; time for another episode of This Game is Broken. In this week’s episode Kenny Rioux joins the regular crew of Barry, Matt, and Chris to talk about stuff. That stuff includes but is not limited to, Luftrausers, Candy Crush, Tiny Death Star, Disco Zoo, Blimps, Dirigibles, Lighter-than-air craft, Final […] The post Podcast: This Game is Broken – Episode 16 appeared first on LevelSave.
Vi er tilbake med et nytt avsnitt der vi diskuterer den blodferske nyheten om Amazons strømme-TV-boks som også kan strømme spill, NES-musikkens historie, The Walking Dead-TV-serien, pianoøving hos Lars, Shadowrun, pølsestapping, Phil Spencer og aprilspøker. Vi rekker også innom Kickstarter, Indie-spill-reality-TV, brettspill, norsk estetikk i spill, spill som har fått oss til å gråre, Cortana i Windows-telefoner i tillegg til spill som Elder Scrolls Online, Boom Beach, Professor Layton vs Phoenix Wright, Luftrausers, Final Fantasy X og Dragon Age. I ukens musikkonkurranse har Lars og Jon Cato prøvd å lage en jingle til musikkonkurransen.Musikk i dagens sending: Intro: Tim Follin - Peter Gunn Theme (Rock & Roll Racing) Pause: Tim Follin - Silver Surfer Stage 1 Avslutning: Rob Hubbard - Action Biker
Après un petit retard d'une semaine, voici le nouvel épisode de GITP ! Celui-ci regorge de news et de jeux chroniqués ! Vous y trouverez du Pokemon, les résultats de l'IGF, Google qui veut qu'on puisse jouer avec des utilisateurs iOS, Machinarium qui arrive sur Windows Phone, le jeu MacGyver qui arrive, et Google qui dit au revoir au contenu érotique sur son store. Pour le reste, vous avez une petite liste ci-dessous, c'est bien pratique : Cédric : Fez / vidéo / PS Vita Will : Luftrausers / vidéo / PS Vita Julie : Hospital Manager / vidéo / iOS Geoffrey : Ready Steady Bang : Android iOS / vidéo Lost Yeti : Android / iOS (payant) / vidéo Flappybalt : Android / iOS / vidéo Dungeon Highway : Android / iOS / vidéo God of Light : Android (payant ensuite) / iOS (payant) / vidéo Où nous retrouver : Games in the Pocket : le site, Twitter, Facebook. Geoffrey est le créateur de Desperate Zombie, et il est @dzombie sur Twitter. Julie est @therealpetiteju sur Twitter. Masa est @pocketpcandgeek sur Twitter. Will est @willontheroad sur Twitter.
Vi er tilbake med et nytt avsnitt der vi diskuterer den blodferske nyheten om Amazons strømme-TV-boks som også kan strømme spill, NES-musikkens historie, The Walking Dead-TV-serien, pianoøving hos Lars, Shadowrun, pølsestapping, Phil Spencer og aprilspøker. Vi rekker også innom Kickstarter, Indie-spill-reality-TV, brettspill, norsk estetikk i spill, spill som har fått oss til å gråre, Cortana i Windows-telefoner i tillegg til spill som Elder Scrolls Online, Boom Beach, Professor Layton vs Phoenix Wright, Luftrausers, Final Fantasy X og Dragon Age. I ukens musikkonkurranse har Lars og Jon Cato prøvd å lage en jingle til musikkonkurransen.Musikk i dagens sending: Intro: Tim Follin - Peter Gunn Theme (Rock & Roll Racing) Pause: Tim Follin - Silver Surfer Stage 1 Avslutning: Rob Hubbard - Action Biker
After discussing the recent video games we've been playing - including Bravely Default, Dark Souls II, and Luftrausers - and briefly covering some recent gaming news, Sean and Jonathan prepare for Captain America: The Winter Soldier by looking back at all of Marvel Studios' films to date, and reviewing some of the One-Shot short films included on the Marvel movie Blu-Ray releases.
Au sommaire de ZQSD #11 : # Actus : le doc Free-to-Play, la game jam Pepsi, Ground Zeroes, Obsidian, Jika VR # Previews : Heroes of the Storm, Child of Light, Nvidia Shield # Invité : Out There, par FibreTigre # Quizz : Blind-test spécial espace # Critiques : Dark Souls II, South Park, NaissanceE, Towerfall, Luftrausers # AFK : Her, de Spike Jonze
The entire FourPlay cast is here to talk about Phil Spencer running Xbox, Oddworld definitely having a home on the Wii U, the Amazon non-console-console box, changing your PSN username, and updates to inFamous Second Son. We also give you the week's new releases, answer last week's question of the week, and then discuss what we've all been playing- including Bioshock Infinite: Burial at Sea Pt. 2, Dark Souls II, inFamous Second Son, South Park: The Stick of Truth, and Luftrausers!
Onze vier musketiers hebben het over alle consternatie die ontstaan is nadat Facebook Oculus VR heeft overgenomen: moeten we bang zijn? Is het terecht dat de Kickstarter backers iets terug willen voor hun 'hulp' aan het begin van de VR-reis? Wij denken de antwoorden te hebben, en natuurlijk hebben we het ook over wat we gespeeld hebben, o.a. de laatste Bioshock Infinite DLC, Luftrausers, Infamous: Second Son, Metal Gear Solid V: Ground Zeroes, en Threes.
Join Alex and Tigs as they talk about gameplay vs narrative, as well as Infamous: Second Son, Metal Gear Solid 5: Ground Zeroes, South Park: The Stick of Truth, Dead Rising 3: The Last Agent, Final Fantasy X HD, Luftrausers, Project Spark, Xbox Fitness, Assassin’s Creed Freedom Cry, Dead Rising 3, Steam World Dig, Puzzle & Dragons and more on this episode of Griefed! Recorded on March 25th 2014.
We're back after a long GDC week to talk about all the games: Infamous: Second Son, Luftrausers, Diablo 3: Reaper of Souls, Batman: Arkham Knight, Alien: Isolation and more! Then we close with some letters. This week's music, in order of appearance: Bastille - Pompeii; Broods - Never Gonna Change
André, Rick e Sushi falam de Metal Gear: Ground Zeroes, Luftrausers, Dominique Pamplemousse, o anúncio da Decapre, Assassin's Creed Unity, o documentário Free to Play, o Projeto Morpheus e a comprado da Oculus VR.E o que você tem a dizer?Deixe seu feedback acessando o post deste podcast, ou mande um e-mail para contato@jogabilida.de
Was It Worth It? is the new part-podcast, part-review show by Tim J. and Dane P. from SharcTank.com. In Was It Worth It?, we choose an affordable, independently developed computer game on Steam to purchase and play individually. We then meet back up to discuss our experience with the game and let the audience know if the game was truly worth Steam’s asking price. Keep in mind that this verdict will be entirely based on our own opinions. Sometimes we’ll agree with each other, and sometimes we’ll have very different experiences and viewpoints!
On this epic installment of The Broken Hammer we delve into such topics as inFAMOUS Second Son, Project Morpheus, Oculus/Facebook, and much more! Well, there is more in there, like stuff about other video games (Luftrausers is pretty good you … Continue reading →
Internt så har redaktionen lovat varandra att inspelningarna ska bli kortare. Men när allt kommer omkring så har vi ändå en hel del att prata om när vi återigen samlas för ett stycke Svamppod Fyrkant. Det betyder att det blir ett avsnitt som med väldigt liten marginal klockar in på strax under tre timmar. Vi hoppas att det uppskattas!
Internt så har redaktionen lovat varandra att inspelningarna ska bli kortare. Men när allt kommer omkring så har vi ändå en hel del att prata om när vi återigen samlas för ett stycke Svamppod Fyrkant. Det betyder att det blir ett avsnitt som med väldigt liten marginal klockar in på strax under tre timmar. Vi hoppas att det uppskattas!
The first ever episode of Daft Souls, with Gav Murphy and Quintin Smith joining Matt to talk about Luftrausers, the cost of Ground Zeroes, Dark Souls 2, and all manner of lovely nonsense in-between.
Der 57. Podcast dreht sich um Cookie Clicker, den unendlichen Bildschirm, Minecraft, Old-School-Spiele, Luftrausers, Brothers - A Tale Of Two Sons.
This week on a very special Awesome Friday Podcast we're playing catchup. We haven't recorded an episode in several weeks so we're discussing The Oscars, The games _Luft Rousers_, _Gang Beasts_, and _South Park: The Stick of Truth_ as well as some discussion of the PS Vita, movie news about the District B13 Remake _Brick Mansions_ and the _The Incredibles_ remake, the films _300: Rise of an Empire_, _The Grand Budapest Hotel_, and _Divergent_. It's a lot to get through in 80 minutes so let's get going! You may want to peruse what we've already written on these topics before you listen (or not): Brick Mansions Trailer Awesome: Incredibles Sequel In Development Awesome: Captain America 3 and Man of Steel 2 (AKA Superman vs. Batman) Are Coming Out On The Same Day And Nerds Of The World Will Have a Field Day Arguing Who Will Win The Box Office That Weekend For The Next Two Years Something For The Weekend: Gang Beasts Something for the Weekend: PS Vita (No, really) Review: 300: Rise of an Empire Review: The Grand Budapest Hotel Review: Divergent As always we love to hear from you, so if you have any comments of feedback or hate mail you can leave comments here or on this episode's page, send us an email, follow us on twitter, +1 us on Google+, or like us on Facebook. Meanwhile, sit back, relax and enjoy your flight.
Bordering on consistency, Craig, Chris and Seth return to discuss Sony's Project Morpheus and VR in general, IGA leaving Konami, Continuum, Jem and the Holograms, greasy hair and a whole mess of other things. These fine gentlemen of gaming have been playing Lightning Returns: Final Fantasy XIII, Yoshi's New Island, Yoshi's Story, Pokemon Battle Trozei, Luftrausers, Metal Gear Solid V: Ground Zeroes and Street Fighter II. Visit www.tvandlust.net for full show notes.
This again!? Welcome again, one and all, to a new episode of This Game is Broken. In the episode we discuss Dark Souls 2, Titanfall, free horror games, Silent Hill, Luftrausers, Moneybags Curione, Metro: Last Light, Microsoft’s Azure, and all sorts of other things! Free Horror Games here. We’re now on iTunes! This Game is […] The post Podcast: This Game is Broken – Episode 14 appeared first on LevelSave.
John, Mark, and Hiroko are out working GDC, so it’s up to JJ and guests Johnny Linnert and Jean Snow to pick up the slack! This week we talk Dark Souls II, Luftrausers, Awesomenauts Assemble!, Towerfall: Ascension, Project Morpheus, Bitsummit, Iga going solo and more!
How many jokes can the crew make about Luftrausers sounding like trousers? Oh, I'm fairly certain you'll find out.
We get a Chicago double as Patrick Klepek comes home to the Giant Bombcast for GDC week! Also, he brought Iron Galaxy's Dave Lang with him, and we discuss Luftrausers, Metal Gear Solid: Ground Zeroes, Dark Souls 2, and real steps you can take to make WindThis show is part of the Spreaker Prime Network, if you are interested in advertising on this podcast, contact us at https://www.spreaker.com/show/5928697/advertisement
We get a Chicago double as Patrick Klepek comes home to the Giant Bombcast for GDC week! Also, he brought Iron Galaxy's Dave Lang with him, and we discuss Luftrausers, Metal Gear Solid: Ground Zeroes, Dark Souls 2, and real steps you can take to make Wind
Holmes talks with Paul Veer, whose pixel creations have appeared in numerous games from Vlambeer, Adam Atomic and more.
Chris and Steve give their impressions of Montague's Mount, Luftrausers and Shadow Warrior and present interviews with Matt Clifton, Rami Ismail and Chris Avellone.
Highlights from Rezzed 2013 including hands-on with Oculus Rift, Surgeon Simulator 2013, The Chaos Engine, Montague's Mount, Worms: Clan Wars and Luftrausers. FTL, Guardians of Middle Earth, Remember Me, The Last of Us and PlayStation Vita love with Everybody's Golf. News - Microsoft revise their Xbox One DRM stance, first suggestion of the PS4 release date, the latest PlayStation 3 firmware update pulled, the rumoured future of State of Decay, FEZ 2 not coming to any Microsoft platforms, Hotline Miami 2 due out this week and the next Gears of War: Judgement map pack.
Holmes talks with Rami Ismail and Jan Willem Nijman, the two developers who make up Vlambeer and responsible for Super Crate Box, Ridiculous Fishing and the upcoming Luftrausers!
GDC alert! The creators of DiveKick, Guacamelee!, Primal Carnage: Genesis, Luftrausers, and Zombie Tycoon II take over today's show with new interviews. Plus: New releases for 4/2/13, new listener comments and more!
Chris ORegan and Leon Cox bring to you the latest episode of SHFTS. Chris is suffering from post EuroGamer Expo 2012 blues but perks up knowing that PAX East 2013 is in 5 months. Both Leon and Chris talk about video games they have been playing, both at home and in the Eurogamer Expo hall. Titles covered include Luftrausers, GRID 2, God of War Ascension, Rayman Legends, SimCity, Zen Pinball 2, Torchlight 2, Guild Wars 2, FIFA 13, Catherine, Marvel vs Capcom Origins and NiGHTS into Dreams.In the news we take a look at how a US senate candidate is being lambasted for playing World of Warcraft, GameLoft releasing an overpriced controller for iOS devices and Microsoft giving away Microsoft Points in exchange for Gamer Score points.Running time: 01:43:30