An RPG podcast for gamers of all ages.
The climax of the story in the depths. The struggle of the cyborgs, the arrival of new threats, and the death of a comrade. Twitter: @allagesrpg Website: allagesrpg.com
Hungry ichthyosaurs, paranoid engineers, and trigger-happy demolitionists prove that the only safe course of action is to get in the sub if you want to live. Twitter: @allagesrpg Website: allagesrpg.com
Undersea beasts, timed explosions, panicked cyborgs, and an unknown monster lurk in the Mesozoic depths. Twitter: @allagesrpg Website: allagesrpg.com
A special one-off game that we did in 2018 because of problems with the recording equipment! This is the introduction to the setting of this crazy random game involving sea creatures, time travel, and cyborgs. Our Twitter: @allagesrpg Our website: allagesrpg.com
The heroes return from the tower with a captive Crayola elf ready for questioning. It's not clear if the heroes know this, however. Twitter: @allagesrpg Website: allagesrpg.com
Alternate title: Mammal Money. Looting bodies, questioning prisoners, and escaping the weird sand dimension.
The Guardians are hit by a shockwave walking down the street, a whole Crayola variety pack of elves awaits the group, and Aria completely tricks Klyde. Twitter: @allagesrpg Website: allagesrpg.com
A long fight, purple sand, and Crayola elves. This was going to be called either said elves or Elfsicle, but spoilers and too torturous in summer. Twitter: @allagesrpg Website: allagesrpg.com
Alternative name: "The sand is made of changelings". A gnome discussion, Squeak's flight facsimile, and otherworldly snow angels. Our Twitter: @allagesrpg Our website: allagesrpg.com
An off-the-wall mini-episode where you, the Chosen One, must defeat the spaghetti menace! Twitter: @allagesrpg Website: allagesrpg.com
The last episode in Session 10. Elves are mopped up, crits are rolled, and mushrooms are dice. Check us out on Twitter: @allagesrpg As well as our website: allagesrpg.com
Elves are at the gates, Timbertina commands a squadron of archers, and we have some Dj'vilkrans over. Find us at our website: allagesrpg.com Or our Twitter page: @allagesrpg
The party comes up with a plan of attack, and experiences the wonders of human pronunciation. And yes, this doesn't have an image. Our website: allagesrpg.com Our Twitter page: @allagesrpg
The players keep talking with Karen, and Alfor has to rewind time. Twice. Find us at our website: allagesrpg.com Or our Twitter page: @allagesrpg
Karen pulls the rest of the party aside to talk about what to do next, and we meet her delightful assistant, Kabuto. Twitter: @allagesrpg Website: allagesrpg.com
We begin our tenth recording session, returning to the Guardians of Indir campaign, with a bit of catch-up. This is what happens when the players need to remember something that happened months ago. There's still some relevant character backstory, though. Twitter: @allagesrpg Website: allagesrpg.com
The moment we've all been waiting for - the end of ASN! Will the party find Piotr? Will they all be slaughtered by the goatesque kaiju? Will the goats accept Min as their own? Find out this and more in this episode!
It's almost the end of All Soul's Night, and the party has fought many a hobgoblin. But can they save Piotr Fromanshen from the goatesque (not a typo) cultists?
In this episode, we talk about some of our previous games, and some old jokes, with wonderful references to (in this order) All Souls Night (earlier parts,) Guardians of Indir, and Mirror of Mystery. Plus, special guest appearance by Cleo and Tsunami (also in that order) as hired voice talent for Sir Cluckens! Find us at allagesrpg.com.
In our sixth episode featuring the Greenwold's Greatest Detective (and friends), the party continues on the trail of Piotr Fromanchen, the celebrated cheeseman of the Muttonwood.
The Greenwold's Greatest Detective, Sid Onoso, and her friends Min Dalrin, Gulan Navluv, and Dyrah Tanner continue their search for the lost cheeseman, Piotr Fromanchen, deeper into the Muttonwood...
The party discovers a horde of rats in the stables. Min practices miming, Dyrah overkills a pit fighter rat, and Gulan finds a more well-mannered sheep. Find us here: allagesrpg.com Or find the adventure here: dungeoninabox.com
The party arrives at Piotr Fromanchen's house to find that there is something fishy going on. Or rather, sheepy. Dyrah has a phobia, Gulan is an animal trainer, and Min has an iron stomach. Find us here: allagesrpg.com Find the adventure here: dungeoninabox.com
In part two of All Souls Night, the Greenwold's Greatest Detective and friends encounter a group of goblins and bugbears who mistake the heroes for members of the Black Ram gang. Find us here: allagesrpg.com Find the adventure here: dungeoninabox.com
The Greenwold's Greatest Detective and company investigate the Muttonwood in episode 1 of our Halloween 2019 one-shot from Dungeon in a Box, All Souls Night. Find more about our podcast & campaigns: allagesrpg.com Find out more about Dungeon in a Box: dungeoninabox.com
The Guardians of Indir celebrate completing their training to level three at the neighborhood temple festival, and welcome a number of surprise guests.
Episode 32 of the Guardians of Indir D&D 5e campaign: Vhisuna and Kantu train to level 3, as the reptilian PCs arrange to get pets.
Episode 31 of Guardians of Indir, a Dungeons & Dragons 5e campaign: the dragonborn general Balasar and the kobold thief Klyde work with their trainers to learn the skills of level 3.
Episode 30, recorded in April 2018. In a 1-on-1 side adventure of the Guardians of Indir D&D 5th edition campaign, Squeak the sage changeling bard/warlock finds more than he expected when he returns to the tower to scavenge some equipment to sell for cash. Advisory: this episode contains dark subject matter (regarding warlocks) that some listeners may find too intense.
Having returned to the Dragon's Blood Tavern, the Guardians receive XP for their adventure and decide how to sell the treasure they hauled out of the dungeon (that became a tower).
Our main D&D 5e campaign continues as the Guardians attempt to leave the tunnels beneath the city with the Indiran Guard, the captain Timbertina, and Sqt Rp Do in tow.
The Guardians of Indir D&D 5e campaign continues as the party tries to figure out what to do with the mechanical humans now that the crimson elf that had been controlling them has vanished.
Episode 26 follows the Guardians of Indir in our main D&D 5e campaign as they investigate the strange sounds they've been hearing at the end of a long, spiraling tunnel deep beneath the city.
Before continuing their search for their elvish antagonists, the Guardians take a while to reflect on the past while recovering from the fight that nearly killed Balasar.
Our Guardians of Indir campaign continues as the rest of the party rushes to save Kantu before he, too, dies like Balasar in the tentacled grasp of a giant cave myriapod in the mysterious tunnels beneath the city.
A special all-daughters crossover D&D adventure, featuring players from the All Ages RPG, Allison Underland, A Quest for Magic & Steele, Dungeons & Dragons & Daughters, and Tavern Tales Junior podcasts.
The final part of our Halloween 2018 one-shot run by Lucia, in which our heroes (Stumpy, Tyranthraxus, Pumpkoboi, Jaboc, and Karolvane Melboy) have gone to the Dragonspire and investigate a sign marking "The Mirror of Mystery."
The party of adventurers: Karol Vane Melboy, the greedy noble proudly sporting a mullet Jaboc Gardon, the deeply indebted forger Pumpkin Boi, the deranged artificer festooned with pumpkin shells Tyranthraxus, the fatalistic robot Stumpy, the dwarf who's trying to avoid his family ...continue their journey on our Halloween 2018 D&D 5e adventure DMed by Lucia: the "Mirror of Mystery!"
In honor of Halloween 2018, Lucia ran the group in a D&D 5e one-shot she created called "Mirror of Mystery." This is part 1, where we meet the characters and begin the adventure.
Squeak, Vhisuna, and Klyde experiment with ancient spheres instead of looking for Balasar and Kantu, who continue to wander further and further away from their friends, looking for trouble in the tunnels beneath Indir. Where are the elves?
Episode 18 of our Dungeons & Dragons campaign, the Guardians of Indir. The party has chased three elves into tunnels that mysteriously appeared below their city. One elf was found, dead. While looking for the other two, the party has uncovered signs of ancient magic and technology, including a giant chimney/shaft made entirely of thaumatite. Having decided that they need more key medallions from the elves, the party has continued down strange twisting passages to a door that Balasar broke. On the other side was a long hallway with several doors and cracks in the walls. Squeak has opened one door to find a chest sitting in the middle of the room, but the others are distracted by the sounds of something scratching the rock within the cracks...
The Guardians of Indir have chased elves into a mysterious dungeon and now continue to search for them in dangerous, ancient tunnels underground. The Guardians are: - Balasar (played by Korben), the devout dragonborn paladin from a small village of devotees of Ugondai, fellow Dragon War veteran with the changeling - Kantu (played by Lucia), the aarakocra bounty hunter and troubleshooter with a contract to capture Indir's shapeshifter - Klyde (played by Kaleb), the kobold crook and wandering con-man devoted to the latest scam he can cook up with the hobgoblin hero - Squeak (played by Blake), the changeling of Indir, veteran of the Dragon War and friend to the dragonborn, apprentice of the renowned bard Torinn - Vhisuna (played by Aria), the hobgoblin thief, hero of Daboboah, who steals from the rich and gives to the poor
While chasing elves, the party goes to rescue Balasar from the darkness and finds a mysterious metal puzzle.
The Guardians try to save Kantu from certain slime before continuing to look for elves in the underground ruins.
The party recovers from the touchy-feelies of last session and continues to look for the elves with a trip into a pit.
We resume the story in the present day, as the party pursues the elves underground, into the hole that mysteriously appeared below the wall around Indir.
In a brief mini-episode taken from the tail end of session 4 (the "human flashback"), the players ask to see how much damage Atako would have taken (precipitating a more thorough demonstration of the falling damage rule) and they each share a bit about what they learned about humans and the game world in this flashback.
The party finds out what happened to Geranda and then continue to their date with a dragon.
The five human defenders of the Tower of the Sun continue to punish the elves for the audacity to think they could meddle in the affairs of their betters.
Facing the dark hole leading under the Indir wall, the group is presented with a decision...
Having rushed to the wall, the party completes the battle with the invaders attacking Indir's wall. As Balasar and Kantu struggle out of the moat. the rest of the party sees something within the walls...