These are the relatively raw recordings of actual amateur play Dungeons & Dragons 5th Edition featuring a party full of loving psychopaths, gentle murder hobos, and polite maniacs as we play through a heavily modified, non canonical, Waterdeep Dragon Heist.
The Magic Police are hot on the investigation of the murder of Balthazar Buxby but get slightly interrupted as Devils get summoned into the cargo hold.
The Magic Police being their investigation into the murders aboard the Serenity
The Magic Police go to poker night with Mirt the Money Lender and gamble the night away until the game is interrupted by a murder most fowl.
The Magic Police learn a little bit more about Balthazar Buxby's insurance policy.
The Magic Police work to embarrass Balthazar Buxby, recover Amalia Cassalanter's lewd photos, and pay back Mirt the Money lender all in one glorious home video.
The Magic Police set sail aboard The Serenity. Sincerity digs a little more into Balthazar Buxby's background and learns more about his cruise contract. Titanius trades out his cruise ticket to his Chef brother, Flexo, who helps Chef Gustav prepare the deadly Dream Lilly to be served to Balthazar Buxby. Loyalty chows down on the open buffet to prepare for the meeting with the Cassalanters. Gak gets some quality time with his medical digestion raptor, Graw, while flirting with The Cassalanters. Thatchmo looses their coat at the casino before setting of a Percyville based riot. Benny tries to investigate Balthazar Buxby in his living suite, without reservation and was tasked with running an errand to get Balthzar's sleeping aid, which becomes a Magic Police Team activity. The Magic Police attend tea time with Amalia Cassalanter, turns out Balthazar has some photos of Amalia that she wants "taken care of"...
The Magic Police run a few island errands before embarking aboard the Serenity for the return trip home now that the seas are safe.
The Magic Police search the entire ocean cavern and take everything that is not nailed down after dealing with the Draken and re-familiarize themselves with the village NPCs after saving everyone's vacation.
The Magic Police continue their fight against the Draken 20,000 fathoms under the waves.
The Magic Police approach the Draken in it's watery lair for a final showdown after redneck engineering the Mini Apparatus of Cooper into a suitable submarine.
The Magic Police are disturbed by more than hang overs the morning after their "Mission Accomplished" beach party as Vajra quickly regifts/reassigns a sentient puppet, Benny, to the Magic Police.
The Magic Police conclude their business with the Cocaine Rex but quickly steal some hot rods to return the beach village after getting a call from their child that said village is under attack from the remaining dinosaurs on the island. Will they make it in time? Will they make it in one piece ?
The Magic Police clean up their fight against the drug crazed dinosaurs within the mega mansion, only to find that the dinosaurs have attacked the vacation village, and by extension, the party's adopted children.
The Magic Police get caught in the aftermath of banishing the Kingpin Rex to different planar dimension, quickly finding that their efforts have caused a ripple in space and time, through which a new flavor of T-Rex has been summoned.
The Magic Police, now disguised in dinosaur skin, enact their intricate plans for infiltrating the Cocaine mansion to dispose of the Kingpin Rex.
The Magic Police make their final push towards the Cocaine Rex mansion but soon discover the dinosaurs have learned how to drive.
The Magic Police face off against an organized outpost of drugged out dinosaurs on their way to face off against the Cocaine Rex and lose a dear member of their party, Chonky Dingle, in the scuffle.
The Magic Police continue their wet and wild water fight with the Spinosaurus Sentries as they trek towards the Cocaine Rex mansion at the center of the island. What a great way to spend a vacation!
The Magic Police reach their cruise destination but find the port to be closed due to the local wildlife "taking over the island, drug cartel-style". Looks like it will require violence to save this vacation!
The Magic Police face their most daunting task yet, attending a posh dinner with rich and famous. Who knows what fancy faux pas the crew might commit as they get to know their fellow cruise mates!
The Magic Police arrive at the docks of Baldur's gate to get on The Serenity, a high end luxury cruise liner, and bump into some new and familiar faces on the ship.
The Magic Police leave Candlekeep on their way to Baldur's Gate to go on a celebrity cruise but get held up by some agents of the Unholy Trinity.
With the Vault of Creation under control and no new leads on the Weapons of Magical Destruction Vajra informs the Magic Police that they are being gifted with an all expenses paid, ultra luxury, high end lifestyle, celebrity cruise, so they spend most of this episode packing up the Mini Apparatus of Cooper...
The Magic Police step across the threshold to the Vault of Spells to find something....out of this world.
The Magic Police do what they do best as they finish off their fight with the BBEG of this story arc, The Black Spider.
The Magic Police face off against the Black Spider and friends inside Wave Echo Cave in order to save Tolly and open the Vault of Spells.
The Magic Police fight off some demon spider before heading deeper into Wave Echo Cave in search of The Black Spider and with hopes of rescuing Tolly the halfling.
The Magic Police continue their exploration of Wave Echo Cave, in search of the Forge of Spells and the nefarious Black Spider.
The Magic Police arrive at and enter the much sought after Wave Echo Cave after their extended adventures around Phandelin.
The Magic Police learn that their actions may have consequences as Gil the Goblin returns with some news from Cragmaw Castle leading the gang straight edge to Melf the Meth Wizard.
The Magic Police loot everything that is not nailed down from the lair of the Ancient Green Dragon that they killed then head back to Phandelin.
The Magic Police continue their fight against Toxi, an Ancient Green Dragon who holds the remaining keys to the Forge of Spells, and try their best to make orphans of her children. Let's find out if they can defeat this single mother!
The Magic Police find themselves in a poisonous pickle as Toxi the Ancient Green Dragon has refused to deal and will no longer trade the items that the Magic Police need to access the Forge of Spells, maybe some dragon poetry will change some minds...
The Magic Police play with a green circle of poisonous goop is that appeared within the commune after the hippy's asked for a sign from the Wind Daddy....whatever that means.
The Magic Police deal with the ramifications that they have killed a Doppelgänger and that the real Black Spider is still out there somewhere. After interrogating their loved ones and allies to ensure no more Doppelgängers, the Magic Police head to the ruins of Thunder Tree, a known lair of an ancient green dragon, to recover the keys to the Vault of Spells but encounter some unlikely residents among the ruins.
The Magic Police wrap up their business with King Grohl annd Cragmaw Castle as they leave victorious with 1 captured Black Spider, 1 murdered Klarg, 1 recovering traumatized family of humans, and most importantly their co-worker Gundren Rockseeker. Stay tuned for what twists and turns they hit on the way back to Phandelin!
The Magic Police throw themselves head first into their fight with the Black Spider in order to rescue their work associate Gundren Rockseeker. Special guest appearances from Klarg the Bugbear and Melf the Meth Wizard!
Smi rejoins the party after the Magic Police's encounter with the all knowing banshee as they slowly race to Cragmaw Castle.
The Magic Police continue their fight to keep Sincerity's relationship with the swamp Banshee strictly platonic.
The Magic Police, in search of the work associate Gundren Rockseeker, await in anticipation as the all knowing Banshee of the misty swamp near Phandelin makes her choice of who will win her favor and gain her knowledge. Also the winner will have to live with her in the swamp for all eternity but I am sure whoever wins will not mind.
The Magic Police enter the tower made of gnarled sticks and mud in the misty moors of Phandelin and compete against each other in hopes of gaining the banshee's favor to get information on the whereabouts of their work associate Gundren Rockseeker.
The Magic Police nurse a small hangover after celebrating the end of racism within Phandelin as they set out on a quest to gain the Lady of the Moors's favor and get more information on the location of their work acquaintance, Gundren Rockseeker.
The Magic Police wrap up their removal of the racist Redbrand influence on the Phandelin and the townsfolk throw a party to celebrate. Sit back and relax as things are just kind of nice for a minute.
The Magic Police cautiously continue their dangerous delve in the dingy drug dungeon of the racist Redbrands and encounter a constructed crystal catastrophe. Alliteration aside the gang gets gobbled by a golem made of mysterious magical meth.
The Magic Police dive deeper into the Kappa Kappa Kappa Frat house and discover not only are the Redbrands racist, they are also addicted to magic meth. Explosions and magical whispers reverberate off of the cavern walls in this combat filled episode.
The Magic Police, in route to removing the racist Redbrand influence from Phandelin, find a small pool of water under the Kappa Kappa Kappa fraternity house and get pulled into pool party. What fun!
The Magic Police enact their plan to reduce the number of racists in Phandelin by painting the streets red with racist blood.
The Magic Police get a chance to talk with the human male that they rescued from Klarg's cave and find out more about Gundren's disappearance as they make their way back to Phandelin.
The Magic Police find themselves surrounded by burning bats, extension explosions, whimpering wolves, greasy goblins, and beautiful bugbears as they search for any sign of Gundren Rockseeker.
The Magic Police, after cleaning up the Orcs of the Old Owl Well, investigate a burning cart in the road that bears the Rockseeker Inc logo and find more clues as to Gundren Rockseeker's disappearance.
The Magic Police continue their assault on the Orcs of Old Owl Well and surprisingly clean up after themselves.