Plot device in mythology and fiction
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Die Eier sind im Sack, der Hase in der Pfanne und nach dem Papst ist vor dem Papst. Nur die Insel Rügen hat noch ein paar Überraschungseier parat. Hier gibt's Spannung, Spaß und Schokolade. Wo? Auf jeder siebten Straße. Das Power Couple von Deutschlands schönster Insel erklärt heute die ultimativen Lösungen zu den Quests des Straßenbauamtes für diesen Sommer. Dazu gibt's wilde Geschichten aus aller Welt und dazu gleich mal ein dickes Sorry an den „Tierpark“ in Sassnitz. Wir lieben euch wirklich und würden uns für euch das Bärenkostüm anziehen.Unseren Podcast gibt es überall wo es Podcasts gibt! (Spotify, Apple, Google) Alles Weitere findet ihr hier: https://wonderl.ink/@1mptmg
This is a free preview of a paid episode. To hear more, visit www.fed965.com
Eine Zeitreise der besonderen Art: Chrono Trigger im Videogamecast"Millennia Fair? Toshi Station? Luke, wach auf!" – Falls euch diese Wortfetzen ein nostalgisches Lächeln ins Gesicht zaubern, dann schnallt euch an, denn in dieser Sonderfolge des Videogame Cast begeben wir uns auf eine Zeitreise der besonderen Art. Wir tauchen ein in die 16-Bit Pracht von Chrono Trigger, einem RPG-Meisterwerk, das uns bis heute mit seiner cleveren Story, den unvergesslichen Charakteren und Akira Toriyamas unverwechselbarem Stil begeistert. Das erwartet euch in dieser EpisodeWir lassen die Pixel tanzen und diskutieren alles, was Chrono Trigger so besonders macht: Von den ersten wackeligen Schritten auf dem Emulator (Zsnes oder doch SNES9X?) bis hin zum epischen Showdown mit Lavos. Wir erinnern uns an die coolsten Quests, wie Robos 1000-jährige Aufforstung oder die nervenaufreibende Suche nach den Rainbow Shells. Natürlich dürfen auch die verschiedenen Ports und Versionen nicht fehlen – inklusive einer hitzigen Debatte darüber, ob die FMVs der PlayStation-Version den ewigen Ladezeiten standhalten können. Und wer weiß, vielleicht lüften wir ja auch das Geheimnis, warum dieser Titel nie offiziell in Deutschland erschien… Für wen ist diese Episode?Diese Episode ist ein Muss für alle Retro-RPG-Fans, Chrono Trigger Veteranen, die in Erinnerungen schwelgen wollen, und alle, die sich fragen, was an diesem Spiel so besonders ist. Ob ihr nun schon 15 Mal durchgespielt habt oder noch nie von Crono und Marle gehört habt – hier ist für jeden etwas dabei. Bereitet euch auf eine geballte Ladung Nostalgie, Wortwitz und die eine oder andere philosophische Betrachtung über das Wesen der Zeit vor. Die Spiele dieser EpisodeName des SpielsPlattformenRelease-DatumLinkChrono TriggerSuper Nintendo, PlayStation, DS, PC (Steam)11. März 1995Steam Trefft uns auf unserem Discord-Server: https://discord.gg/MUknMumXdR Schaut uns live zu auf Twitch: https://www.twitch.tv/videogamecast/ Viel Spaß beim Hören! Tobi & Gordon
Send me feedback!A video of a woman discussing how she almost divorced her husband went viral. I discuss the age old battle of the sexes.SUPPORT THE SHOWLocals for $5/monthRumble Rants: Click green dollar sign during the showRumble Subscription: Click subscribe $5/monthHOW AM I DOING?Email: libertydadpod@gmail.comSHOW NOTESWait Song: Smoke RisingMusic by: CreatorMix.comVideo
James is an actor and creative director of Quests & Chaos, and an avid fan of Treasure Planet-style fantasy adventures. We sat down to play The Wildsea, an award-winning, post-fall fantasy tabletop roleplaying game set in a rampant ocean of verdant green... Can we survive the experience?THE WILDSEA: https://www.myth.works/collections/the-wildsea-homepageJAMES AARON OH: https://www.jamesaaronoh.com/QUESTS & CHAOS: https://www.youtube.com/@QuestsAndChaos/videosALL MY FANTASY CHILDREN: https://moonshotpods.com/all-my-fantasy-children/YAZEBA'S BED & BREAKFAST: https://redcircle.com/shows/yazebas-bed-and-breakfastPARTY OF ONE DISCORD: https://discordapp.com/invite/SxpQKmKSUPPORT JEFF ON PATREON: www.patreon.com/jeffstormerTHEME SONG: Mega Ran feat. D&D Sluggers, “Infinite Lives,” RandomBeats LLC, www.megaran.comSupport this podcast at — https://redcircle.com/party-of-one-podcast/donationsAdvertising Inquiries: https://redcircle.com/brands
Today Draynix grinds some Quests!
Sigmund and Devon highlight new Apple Original anthology series Side Quest and recap the recently wrapped season of its parent series Mythic Quest. Highlight Side Quest Streaming TV Boxes Who's the laggard? Comparing TV streamer boxes | Six Colors Apple Original News First Look at WondLa Season Two First Look at Chief of War Releases VIP: Yankee Stadium Katamari Damacy Rolling LIVE SpaceInvaders InfinityGene EVO puffies. RollerCoaster Tycoon® Classic+ The Game of Life 2+ Sesame Street Mecha Builders+ Extras The Studio — The Oner Severance: Season 2 Original Soundtrack Music To Refine To: A Remix Companion to Severance | Odezsa Music To Refine To: A Remix Companion to Severance on Vinyl Severance — Inside the Balloon Installation in London Behind the Mac: Editing Severance How the mind-splitting world of Severance comes together on Mac The Making of 'Someday,' a film by Spike Jonze Recap Mythic Quest TV App Highlights Black Bag Opus The Colors Within Paddington in Peru Becoming Led Zeppelin The Monkey Game Changer The Handmaid's Tale Up Next The Residence Dying for Sex Send us a voice message all week via iMessage or email to magic@macstories.net. Subscribe to Magic Rays of Light on YouTube and follow us on Mastodon and Bluesky. Sigmund Judge | Follow Sigmund on Mastodon or Bluesky Devon Dundee | Follow Devon on Mastodon or Bluesky
This month, Justin is on vacation, so Darrin and Chad take on some of his duties to mixed success. Featuring a profile on DC Comics' Dreamer, plus reviews of Legends and Lattes, Quests Aside, and Absolute Power, among other shenanigans. Sponsored by Gamefly. New customers can get a 30-day free trial by clicking on the GameFly link at the top of GeekCavePodcast.com. Like the show? Please leave a rating wherever you found us! Download and listen today on Apple Podcasts, Spotify, iHeart, Amazon, Stitcher, Goodpods, and more of your favorite podcast services!
In this exciting episode, Krish dives into Escape from Rome by Caroline Lawrence. Set in AD 94, this action-packed story follows Juba and his siblings as they flee Rome after their parents are accused of treason. With the Emperor's soldiers in pursuit, they embark on a dangerous journey to Britannia, facing thieves, betrayals, and shocking family secrets along the way. Krish also chats with author Caroline Lawrence about the real history behind the book, the challenges of writing an epic adventure and what readers can expect from the rest of The Roman Quests series. And Caroline also brought not one but two riddles to the show. Subscribe for more book reviews, author interviews, and exciting recommendations!
In her debut book, Game On! Is Management Your Best Career Play?, Joanne Merrick empowers readers to make informed decisions about stepping into management. #employee #managertips #gameon================All Episodes can be found at www.thecryptopodcast.org All about Roy / Brain Gym & Virtual Assistants at https://roycoughlan.com/ ------------------ About my Guest Joanne Merrick :Joanne offers over 25 years of global experience in helping individuals and organizations thrive. She has delivered transformative leadership programs across five continents and 22 countries, combining her expertise in neuroscience with a passion for building management and leadership capabilities. As founder of The Leadership Recipe, LLC, Joanne designs impactful programs that enhance communication, emotional intelligence, and team performance. Her global perspective - shaped by living in Australia, Hong Kong, and now the USA - draws on her leadership roles at major organizations like Deloitte, Amazon, and Juniper Networks. This diverse background fuels her fresh, practical approach to leadership development.In her debut book, Game On! Is Management Your Best Career Play?, Joanne empowers readers to make informed decisions about stepping into management. What we Discussed: 00:00 Who is Joanne Merrick 02:35 What was the bigest challenge living in a few countries06:40 Lessons learnt speaking in different countries08:55 Her Career working for large corporations12:30 Better way to get your college qualifications16:40 No always getting to switch off when working for a Corporation19:10 Should you be friends with your direct reports when you are a manager21:40 Not training the Managers when promoted23:30 Why she wrote the book25:15 Managing people a lot older than you27:00 Feeling lik e you an Agony Aunt with your Team29:55 Dealing with incompetent managers33:15 Witnessing distrespect at Director level39:40 Intent and Impact40:25 Training and not having the manager attending45:30 The Words People use effect the Employees49:20 Having advice that does not hurt a person55:30 Quests in the Book58:00 Where to contact Joanne How to Contact Joanne Merrick : https://www.theleadershiprecipe.com/https://www.linkedin.com/in/joanne-merrick/------------------All about Roy / Brain Gym & Virtual Assistants at https://roycoughlan.com/ ___________________
The mission of Silicon Valley's entrepreneurs has long been to change the world. But, how do you know whether a pursuit is good or bad? ACTS17 collective, a Christian faith based group of tech entrepreneurs, says a strong relationship with God is the answer. Today on the show, we talk about the people promoting a faith-based approach to tech, we learn what a “good quest” is, and we ask, what impact religion will have on the type of ventures the valley pursues in the future? Learn about your ad choices: dovetail.prx.org/ad-choices
Send Catherine a text MessageThe final episode in a three-part exploration of the mysterious Baba Yaga, a scary crone in Russian and Slavic fairy tales. Who or what is she? The fairy tale "Finist the Bright Falcon" opens up some interesting possibilities.Support the showEmail Catherine at drcsvehla@mythicmojo.comPost a positive review on apple podcasts! Learn how you can work with Catherine at https://mythicmojo.comBuy me a coffee. Thank you!
Welcome back to the Dirt Diaries! I am diving into some of the most famed ancient quests for immortality with legends, men of myth, and of course an emperor who sought to have his dynasty for 10,000 generations!From one of the oldest epics in the world, to a tomb yet to be opened, we're diving into it all this week!-Stay curiousWant more Dirt Diaries? Join patreon with all your history-loving friends!patreon.com/TheDirtDiariesTravel with me, my socials, and more!https://beacons.ai/dirtdiaries.tenn
Neptune enters Aries on March 30, 2025 and shifts thecollective frequency in significant ways for the first time in over 160 years. Neptune in Aries will need to integrate the spiritual growth, intuitive gifts, and evolving spirit of Pisces into the fiery passion of Aries adventure. Neptune begins anew creation cycle that will open fresh pathways, chapters, and talents, especially for lightworkers who are ready for their next soul growth mission. The energy shift will support initiating a new beginning in your sense of Self, aswell as moving you forward in life, which will feel quite personal. Much more to share in this podcast episode. Your Cosmic Codes: 12 Universal Spiritual Laws In Your Astrology Chart ~ Journey through 12 Spiritual Laws and realign your astrology chart to create new energetic openings, manifestations, and experiences in your life. More details here: https://www.mollymccord.onlin/YourCosmicCodesAstrology2025 Soul Growth Astrology ~ New soul assignments now arriving! We're accelerating into new frequencies as 2025 opens up new chapters on the planet and in our personal lives. Four outer planets move into Fire and Air signs, plus 3 Mercury retrogrades, Venus retrograde, Mars retrograde, 4 eclipse points, a Galactic Grand Trine, Jupiter in Cancer, and a lot more! Use code ‘2025' to get it all for $44 USD ~ https://www.mollymccord.online/2025-astrology
Kaum zu glauben aber wahr, Bloodborne feiert am 25. März 2025 sein 10. Jubiläum! Anlass genug, uns heute zusammen mit @paschabelgames in aller Ausführlichkeit mit der Faszination und den Stärken (und Schwächen) des (immer noch) PlayStation 4 exklusiven Games zu beschäftigen. Wir werfen außerdem einen Blick auf die Entwicklung und Zusammenarbeit zwischen From Software und PlayStation Studio Japan und tauchen in den kreativen Schaffensprozess von Hidetaka Miyazakis ab. Willkommen in Yharnam!► Power On! - Das Gaming Magazin - Kanäle ○ YouTube: @Poweroncast ○ Podcast: https://open.spotify.com/show/6AnWLW8ibynoTKVqx6dF5Z?si=ea8efea73eb94bd3&nd=1&dlsi=ed4ca3448e8f464c ○ Twitter: / @poweroncast ○ TikTok: / @poweroncast ○ Webseite / www.Poweroncast.de ► Credits: ○ Titelsong „Jump 'n Fun“ / Composed & Produced by: Timo Jäger ○ Podcast Logo by / Anita Wan► Timestamps: Entstehung von Project Beast - 0:00 Willkommen in Yharnam (Spieleinstieg) - 12:53 Combat, Waffen & Ausrüstung (Spielgefühl) - 23:16 Der Horror von Bloodborne (Lore, Wahnsinn & Musik) - 39:14 Leveldesign, Geheimnisse & Magic Moments - 53:30 Chalice Dungeons - 1:11:52 Bosse, Implikationen & The Old Hunters - 1:17:45 NPCs, Quests & Traum des Jägers - 1:44:17 Das Erbe von Bloodborne: Rezeption und Remake - 1:52:22 Bloodbornes und From Softwares Zukunft - 2:02:09
In this episode of House of #EdTech, I discuss the what, why, and how of gamification in education! By incorporating game design elements into your teaching, you can boost student motivation, engagement, and learning outcomes—all while making lessons more interactive and fun! Segment 1: What is Gamification in Education? Definition of gamification and how it differs from game-based learning The psychology behind gamification: motivation, engagement, and dopamine Why gamification works in both K-12 and higher education settings Segment 2: Why Gamification Works Teachers and schools successfully implementing gamification How gamified learning platforms like Classcraft, Kahoot!, and Quizizz enhance the classroom experience The impact of leaderboards, challenges, and achievements on student motivation Segment 3: Practical Gamification Strategies for Educators Points, Badges, and Leaderboards (PBL): Reward students for progress and effort Quests and Challenges: Break down lessons into missions and problem-solving activities Choice and Autonomy: Let students pick their learning paths through differentiated tasks Storytelling & Themes: Create immersive experiences (e.g., a classroom space mission or historical adventure) Resources & Links Mentioned: Classcraft – Gamify classroom management Kahoot! – Interactive quizzes Quizizz – Fun game-based assessments Minecraft: Education Edition – Learning through creativity
My links:My Ko-fi: https://ko-fi.com/rhetoricrevolutionSend me a voice message!: https://podcasters.spotify.com/pod/show/liam-connerlyTikTok: https://www.tiktok.com/@mrconnerly?is_from_webapp=1&sender_device=pcEmail: rhetoricrevolution@gmail.comInstagram: https://www.instagram.com/connerlyliam/Podcast | Latin in Layman's - A Rhetoric Revolution https://open.spotify.com/show/0EjiYFx1K4lwfykjf5jApM?si=b871da6367d74d92YouTube: https://www.youtube.com/@MrConnerly
Send us a textHello Illumineers! We're back with an awesome new Glimmers of the Galaxy, our reacquiring Lorcana themed show with our good friend Rebekah Quests. In this episode we are also joined by the great Lorcana Stan. We have a great discussion about new sets, events, promos, & more. We hope you enjoy the show, happy questing!We are proud to be part of the Disney Podcast Family , checkout all the other great shows below https://linktr.ee/DisneyPodcastFamily
Season 3: Misunderstood Monsters starts on March 13th! Medusa has thrown down a challenge: The Gauntlet of the Gorgon. She's invited twelve different monsters to visit Mythik Camps this summer! The Muses are super-excited about the potential for mayhem and the great stories that will come out of it. Since Medusa's given us a hint about which monsters will be coming, each episode of Season 3 will focus on one of them! ...And we're also going to cover a few more, just to be on the safe side. With these stories, we hope demigods everywhere will be ready to face down monsters of all kinds, whether you've found your way to a camp or not. So if you are at Camp Half-Blood, Camp Jupiter, Daring Girls, or Camp Mythik this summer, you'll need this information to prepare for the Quests of Medusa's Gauntlet – and if you're not at camp, you need it even more since you're out there as a solo hero. Who knows where those monsters might end up? So make sure you're subscribed! Episode One will be available to stream or download in two weeks, on March 13th, 2025! Until then, stay brave, demigods!
Al and Micah talk about Natsu-Mon 20th Century Summer Kid Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:30: What Have We Been Up To 00:12:54: Harvest Moon: Home Sweet Home 00:29:22: Game News 00:54:46: Natsu Mon 01:41:16: Outro Links Tales of the Shire Delay Fantasy Life i on Steam The Garden Path “Co-op” Update Spirittea “Phantom Friends” Update Sugardew Island Patch Paleo Pines Roadmap Echoes of the Plum Grove Roadmap Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of the harvest season. My name is Al, (0:00:36) Micah: My name is Micah. (0:00:37) Al: and we are here today to talk about cartridge core games. (0:00:41) Micah: Yippee. (0:00:45) Al: Welcome back, Micah. It’s actually not been that long. It’s only been about two months. (0:00:47) Micah: Thanks. No, it really hasn’t. (0:00:50) Micah: Yeah, which is wild because it feels like it’s been. (0:00:54) Micah: A lot like the last two months has felt like an entire year, so. (0:00:58) Al: Yeah, the last month specifically. (0:01:00) Al: Uh, but we don’t need to talk about that. (0:01:02) Micah: Yeah, yeah, no, no, no, yeah, of course. (0:01:06) Micah: I it’s funny because I was like, why has it felt so in that moment just now? (0:01:10) Micah: I was like, why does it feel like it’s been so long? (0:01:12) Micah: And then it clicked. So yeah, we don’t need to discuss. (0:01:14) Al: Mm, I wonder, uh, sometimes, uh, yes. (0:01:21) Al: Uh, and we still, we still don’t have any news on the story of seasons for this year, (0:01:27) Al: which I’m still expecting something. (0:01:30) Al: It’s been a very long time, but, uh, who knows. (0:01:30) Micah: Yeah. I’m too, I hear you. I’m expecting to. Yep, it’s bound to happen. It’s only a matter of time. (0:01:35) Al: I’m just waiting for that announcement and then we’ll be like, right. (0:01:37) Al: This is when we’re scheduling it in. (0:01:42) Al: Well, yeah, we have Micah here this episode because we are (0:01:46) Al: finally going to talk about Natsumon 20th century summer kid. (0:01:50) Micah: - Yay. (0:01:50) Al: We have pride a few times to actually record, uh, and things keep changing, (0:01:53) Micah: We did. (0:01:55) Al: but we finally got there. (0:01:56) Al: They didn’t shadow drop a story of seasons and we have to (0:01:59) Al: record about that instead. (0:02:00) Al: I’ve only had one case where I’ve noticed some news drop while I’ve been recording, (0:02:01) Micah: Could you imagine that it was, (0:02:04) Micah: now was when we got the story of season news? (0:02:15) Al: mainly because I’m not tend to be looking at the places where news comes in to see these things, (0:02:20) Micah: - Sure. (0:02:21) Al: but yeah, it’s never know one of these days. So we’re going to talk about that. We’ve obviously (0:02:28) Al: got the regular news. (0:02:31) Al: But first of all, maker, what have you been up to? (0:02:34) Micah: Oh, just busy. (0:02:37) Micah: Just got a lot going on. (0:02:39) Micah: I have been as far as games, though, I’ve been playing some (0:02:45) Micah: monster hunter wilds beta in preparation for that (0:02:50) Micah: at the point that we’re recording. (0:02:50) Al: and still not out yet. (0:02:52) Micah: It is going to be out next week. It’s about a week. (0:02:57) Micah: So I’m excited for that. (0:03:00) Micah: I’m also, you know, at that point in my life (0:03:04) Micah: a little bit anxious about a release for a game that I’m very excited about, (0:03:08) Micah: because then that means that I have to figure out time to play it (0:03:15) Micah: and also worry about how hyper fixated I’m going to become with it (0:03:20) Micah: and what that’s going to do to all of the other responsibilities in my life. (0:03:24) Micah: But I’m very excited for it. (0:03:28) Micah: I’ve also been playing Pokemon, I’ve been doing more shiny hunting. (0:03:32) Al: Are you still on your gen? Is it gen 2s? That’s what you were doing, I think, last time. (0:03:34) Micah: I was doing I was doing Gen three last time I was talking about it. Yeah. (0:03:40) Micah: I am doing that. (0:03:42) Micah: So I have some friends in a community that do like full odds shiny hunting, (0:03:48) Micah: which. Which adds an extra level of challenge. (0:03:54) Micah: And I almost kind of find it like a little bit more relaxing (0:03:56) Al: Sadness. (0:04:00) Micah: relaxing because it’s like it’s it you (0:04:01) Al: Interesting. (0:04:04) Micah: you settle in for it you know like it’s something that you’re doing while (0:04:08) Micah: you’re doing other stuff or while you’re like talking to people or while you’re (0:04:10) Micah: watching something because you know that it’s gonna take a long time so it’s just (0:04:14) Micah: like you kind of settle in and do your do your encounters do your resets do (0:04:19) Micah: whatever it is and don’t don’t really think about it until you know three (0:04:25) Micah: months later when you finally get the shine (0:04:26) Al: I just find that I get bored when I do it. I tried Shaiman in BDSP and I did… I can’t (0:04:32) Micah: Mm-hmm (0:04:34) Micah: Yeah, yeah Yeah, that tends to be what happens and that’s a very normal and I respect you for that (0:04:35) Al: even remember what I got to like 2000 or something. I just got bored of doing it every day and so I (0:04:41) Al: just stopped. (0:04:49) Al: I don’t think anybody has ever called me normal, but thank you. (0:04:55) Micah: But I have a I have some friends that do they they do these you know challenges throughout the year (0:05:01) Micah: They’ll have like a like this last week was (0:05:04) Micah: Shiny alpha week and it was everybody hunts in for alpha Pokemon and legends Arceus or (0:05:13) Micah: February was unknown challenge month. So (0:05:17) Micah: It was you know (0:05:19) Micah: You shiny hunt for an unknown and then whatever letter unknown you get then you have to shiny hunt something that starts with that letter (0:05:26) Micah: So like if I get it an unknown M then I can go hunt like Magnemite or something, you know (0:05:32) Micah: So yeah, there’s just (0:05:34) Micah: like fun little challenges and things to do when I’ve got, you know, if I’m like rendering (0:05:40) Micah: something or I’m watching something or in a meeting and kind of listening, but also just like (0:05:48) Micah: need something, you know, it’s just a little background thing I can do every once in a while. (0:05:54) Al: Fair enough. (0:05:55) Micah: I have downloaded a Rude factory pixel cross and I have not played it yet. So I mean, it just came (0:06:00) Al: Nice. (0:06:02) Al: Well, I mean, it only came out yesterday, so that’s fair. (0:06:04) Micah: out. Yeah. But I got to download it and I’m ready to try it. I’m excited about the potential new, (0:06:12) Micah: you know, like the positive changes to it from the story of seasons version. (0:06:20) Al: Yeah, I’m very intrigued. I’ve done a little bit of it. This is one of the games that I’ve (0:06:25) Al: played today, maybe like half an hour or so. So I’ve got a few, you know, the standard (0:06:32) Al: tutorial puzzles and a few of the ones that actually make you think. And so I’ve not (0:06:37) Al: got to any of the extra stuff like the customisation that’s in this one. But I did read on Fogu (0:06:45) Al: on there, posted about it, and it looks like it is just kind of. (0:06:50) Al: background customisation. It doesn’t seem to actually affect anything, which is what (0:06:54) Al: I expected, but a little bit more detailed and interesting than the story of Seasons (0:06:55) Micah: Yeah, yeah. (0:07:01) Al: 1. And I’m intrigued and excited to try one of the boss levels that they have. Have you (0:07:06) Micah: Oh yeah, I’m interested in that. No, I haven’t. I haven’t seen anything about it. I actually didn’t know that there were any improvements to the story of season model of it until you had mentioned it when we were talking about it on the game of the year episode. (0:07:08) Al: not seen the boss level stuff? (0:07:16) Al: Mm hmm. Yeah. (0:07:24) Micah: So I’m excited to try any of it because I haven’t seen any of it yet. (0:07:28) Al: Yeah, so I guess the big things for you would be there’s colour puzzles and the boss ones (0:07:35) Al: are timed and if you do something wrong, which, come on, who does something wrong? You’re (0:07:44) Al: just doing it too fast. It takes time off, the timer. So the timed, they have to do it (0:07:45) Micah: Okay, gotcha. (0:07:52) Al: within a certain amount of time, because obviously, technically, they’re all timed, right? You (0:07:55) Al: can see how long it is. And it’s always fun in the first few ones. (0:07:56) Micah: Right. Yep. (0:07:58) Al: to see like, Oh, can I get this one done in 10 seconds? Or can I (0:08:03) Al: get this one done in five seconds? I think I have one in (0:08:05) Al: eight or something like that. That’s the fastest one I have (0:08:08) Al: this game. But yeah, making you do it within a certain amount of (0:08:13) Al: time is an interesting different way of doing it. They do have (0:08:16) Al: two play styles. So you can skip that part of it if you want to. (0:08:21) Al: But yeah, it’s interesting. The boss stuff. Yeah. (0:08:22) Micah: Skip the the oh the bus skip the boss stuff I see okay. Yeah, I really liked them (0:08:32) Micah: Shoot I can’t remember the name of it. It was (0:08:36) Micah: Picto quest that’s what it was (0:08:39) Micah: and that was the (0:08:41) Micah: Nonogram game on the switch that and probably on PC. I don’t know but I played it on the switch and it was (0:08:47) Micah: very light RPG style of nonogram (0:08:52) Micah: like it had a little bit, you know, it was just like (0:08:54) Micah: You’re going across a map and then you challenge a goblin or whatever and then it’s just like a 10 by 10 puzzle or something (0:09:02) Micah: And then you would get upgrades if you did certain things. So they had like some there were a couple that were like, oh, it’s a boss (0:09:08) Micah: Thing, you know like a boss puzzle and I really loved that idea. It just was so (0:09:15) Micah: Bare-bones, I think such a like early idea, you know, like fresh and early idea that (0:09:22) Micah: There wasn’t a whole lot to it. So, um, I I kind of hope that there are maybe more (0:09:30) Micah: Like use cases of that like that kind of, you know adding quests and stuff to it because that adds an extra level of (0:09:38) Micah: Interest that I would I would really enjoy (0:09:41) Al: Yeah, yeah, I’m not far enough into to see whether that is there or not. One thing I (0:09:45) Al: did find interesting is that the puzzles are laid out like a map. So it’s not, it’s not (0:09:50) Al: just like you play this one, then you play the next one. It’s like, these are the ones (0:09:53) Al: you can do. And to unlock others, you have to to beat ones in specific positions, which (0:09:58) Micah: Oh, interesting. (0:09:59) Al: I thought was an interesting way of doing it. So it’s not the I think as you go further (0:10:04) Al: out, the difficulty does increase, but it’s not just like, constant, I think I saw some (0:10:08) Al: that were further away from the middle that were not hard. (0:10:12) Al: They were slightly easier, that sort of thing. (0:10:15) Al: So, yeah, interesting. See how that continues. (0:10:15) Micah: sure. Cool. Yeah. Yeah. I’m excited to try it. I’ve also been playing a Hello Kitty Island (0:10:24) Micah: adventure. Of course. Yes. Yeah. I played some on the mobile. I played some on Apple (0:10:26) Al: - Good, good, good. (0:10:26) Al: Are you on the switch for you? (0:10:30) Al: You twice, what are your thoughts? (0:10:33) Al: All right, yeah. (0:10:33) Micah: Arcade when it came out. Yeah. And yes. One hundred percent. And I’m glad that I waited (0:10:35) Al: You did the same thing as me. (0:10:36) Al: You went, “This is a fun game. (0:10:38) Al: I want a controller.” (0:10:45) Micah: much better experience on the switch, like with a controller. Becky has been absolutely (0:10:52) Micah: enamored with it. It’s her primary game that she plays now. And we did some of the multiplayer (0:11:00) Micah: together. So that was an interesting experience. It was fun just like, you know, wandering (0:11:07) Micah: around together and like doing things. There wasn’t a whole. There’s not like a whole lot (0:11:10) Micah: you can do multiplayer wise, but yeah, it’s it’s it’s great. (0:11:15) Micah: It’s such a good. I don’t know. I really I really like it. I’ve been enjoying it. And then I played (0:11:21) Micah: a little bit of vowed, but I have played a lot yet. I don’t know if you have touched it. (0:11:26) Al: I’m aware of it because I listen to a lot of different gaming podcasts and videos and (0:11:33) Al: stuff like that. (0:11:34) Al: So I’m aware of it. (0:11:35) Micah: Yeah. I like Obsidian, who’s the developer. They did Fallout New Vegas and they’ve done a lot of like (0:11:35) Al: I don’t think it’s my thing, but I can see why people like it and it sounds interesting. (0:11:47) Micah: older RPGs and stuff like that. I’m a big Elder Scrolls fan, so there’s some level of like (0:11:56) Micah: hoping that it is in some way close to Elder Scrolls, given that it’s, you know, (0:12:02) Micah: a team that has experience with Bethesda. (0:12:05) Micah: And it’s fantasy and, you know, first person and all that. (0:12:09) Micah: I really like it so far, but it’s it’s not open world. (0:12:12) Micah: It’s very, you know, like it’s it’s sectioned off, (0:12:16) Micah: which I think makes sense for the game. (0:12:18) Micah: But it’s, you know, it’s on Game Pass. (0:12:21) Micah: So you can’t really can’t really complain, you know, (0:12:27) Micah: they’re paying for. (0:12:27) Al: I mean, when is when has that ever stopped gamers before? (0:12:30) Micah: Oh, 100 percent. (0:12:34) Micah: But yeah, it’s. (0:12:35) Micah: I can’t I can’t really see myself having like bought it if it wasn’t available on game pass when it when it launched, you know, so yeah, what about you other than pixel crust? (0:12:42) Al: Yeah, that is fair. (0:12:48) Al: Yeah, well, not a huge amount this this week. I think the big thing, though, which obviously I need to talk about to you, Micah, is Harvest Moon Homes, Sweet Home. I have hit credits in Harvest Moon Homes, Sweet Home. (0:12:56) Micah: Oh, that’s big. (0:13:03) Al: Yeah, it’s the (0:13:04) Micah: Are you ready to do that all over again when it comes down on the switch or whatever? (0:13:08) Al: I will not. (0:13:12) Al: Let’s not even try and pretend that, unless there’s some way to transfer my save over, (0:13:16) Micah: Oh, that’s big. (0:13:18) Al: I’m not doing the early game again. I had a couple of thoughts that I thought might be (0:13:23) Al: quite interesting. I presume you didn’t continue playing it after our episode. No. (0:13:26) Micah: I have not played really much of anything from it. (0:13:29) Al: So I think the things, a few things I found interesting having now completed the game, (0:13:35) Al: although I’m in that annoying bit where I’m like, do I finish all these achievements or not? Because (0:13:40) Al: I have all bar. (0:13:42) Al: Let’s just let me just I’ve got it up here. (0:13:44) Al: Let me just double check achievements. (0:13:46) Micah: Now are these like in-game achievements or is it like Apple arcade achievements or whatever? (0:13:51) Al: It’s it’s it’s it’s Apple Game Center. (0:13:54) Micah: Yeah, oh yeah, sorry game center, yeah (0:13:54) Al: It’s not arcade because it’s made for, but yeah, it’s game center. (0:13:58) Al: So I have 48 of 68 achievements. (0:14:03) Micah: Holy smokes (0:14:04) Al: And I think about 10 of those ones I don’t have are just like shipping 50 of (0:14:12) Al: one specific crop. (0:14:14) Al: So I’m at the point where I’m like, I’ve basically got 10 left to do. (0:14:19) Al: But they’re things like (0:14:22) Al: completing the crops encyclopedia, completing the fish encyclopedia. (0:14:26) Al: I have not once fished in this game. (0:14:30) Al: So I’m like, I don’t know if I want to do those, but it feels like I’m so close. (0:14:34) Al: But it also no. (0:14:37) Al: So, yeah, let’s see. (0:14:40) Al: That is my, here’s my, I was in. (0:14:42) Al: Interesting thing. So I finished chapter 10. That is the final chapter and only 2% (0:14:48) Al: of players have earned this achievement, according to Apple, 2% have completed. (0:14:52) Micah: That’s incredible, you know, there’s something really interesting about this to me that (0:14:59) Micah: What was the game before home sweet home? Was it one world? (0:15:02) Al: No, one world was before that, the one before that, it was winds of anthos. (0:15:03) Micah: No one world was the one before that. Oh (0:15:09) Micah: Wins of Anthos, that’s right. And you know, it’s funny because I very distinctly remember you saying I am (0:15:17) Micah: Returning this or trading it in or whatever, you know, like as soon as I get the opportunity to (0:15:20) Al: Yeah. Yeah. (0:15:22) Micah: And here we are you have hit credits on home sweet home, which is (0:15:27) Al: Well, can I just point out, I think both of us hit credits in one world. (0:15:31) Micah: Yes, we did, yeah (0:15:32) Al: And because, I think, mainly because we were fascinated as to where it was going to end up, (0:15:38) Al: I will say that’s not why I finished this game. It’s not because I was like, “Oh, (0:15:42) Al: I really need to know what happens with this story.” The story is basically non-existent, (0:15:46) Al: right? Like it’s basically just you’re, you’re, you’re making this. (0:15:50) Al: This town more, more, that’s it. Like you’re, you’re making people happy and you’re, you’re (0:15:54) Micah: More and more (0:15:58) Al: doing things and that’s it. Um, what I found really interesting that, you know, the area (0:16:03) Al: that was like left of your farm that looked like it was a gated off area that you could (0:16:07) Al: access later on in the game. You never unlock that. That’s not, that’s not a thing. Is that (0:16:09) Micah: Oh, yeah. (0:16:15) Al: meant to come in an update or something? It’s even called, it called Alba Park. (0:16:20) Micah: - You know, I don’t know. (0:16:20) Al: And, and there’s a gate there. Why can I not go that way? I’ve completed. (0:16:27) Micah: It’s gotta, it has to be, right? (0:16:29) Micah: Well, let me ask you this. (0:16:31) Micah: Have they updated it at all since? (0:16:34) Al: Just the just the one update that came out like what a week after we recorded our last episode, which added the controller support and the well ads cloud save but the cloud says broken still. (0:16:40) Micah: Okay, that was the only one. (0:16:47) Micah: Okay, great. (0:16:48) Al: That’s the only update that I’m aware of happening. (0:16:51) Micah: ‘Cause I distinctly remember, too, that there was, (0:16:58) Micah: it looked like there were going to be spaces (0:17:01) Micah: or like placeholders for other languages, for text. (0:17:05) Al: Oh, yeah (0:17:07) Micah: And I remember thinking, oh, this is probably gonna come (0:17:10) Micah: in an update, but if they never added that either, (0:17:14) Micah: there must be a bunch of things that were just like, (0:17:17) Micah: We’ll add this in an update at a later date. (0:17:21) Micah: And maybe now it’s either they just are no longer touching it or (0:17:27) Micah: it is uh they’re just saving all those updates for the console release maybe? (0:17:32) Al: So this is where I break your brain yet again, Micah, and tell you that it has only been six (0:17:37) Al: months since this game I came out. It was August. (0:17:38) Micah: What oh (0:17:42) Micah: Yeah, that’s right (0:17:43) Micah: I remember this you did this to me on the game of the year episode two and I like (0:17:48) Micah: That blows my mind that that it’s only been that long. It feels like this game was two years ago (0:17:54) Al: So I don’t know, yeah, it doesn’t feel weird for there to be like, if we got an update (0:17:57) Micah: And that’s not just because of the last month isn’t it (0:18:08) Al: in a month, I wouldn’t be surprised that would be like, roughly about the time from the release (0:18:12) Al: to the last update. I don’t know. I don’t know if I actually believe this is coming (0:18:16) Al: to console. I feel like we would have heard something by now, right? (0:18:17) Micah: Yeah (0:18:22) Micah: Yeah, I think so too I I think I think if (0:18:26) Micah: They announce a new (0:18:29) Micah: Heart of harvest moon game that is not this I think it’s officially dead at that point, right? (0:18:35) Al: Mm hmm. No, no. (0:18:35) Micah: Like there’s no way that they’re going back to it. They are putting all of their resources into whatever (0:18:42) Micah: The new thing is if that’s the case. So either we’re (0:18:47) Micah: we’ll get something from them sometime soon, but it will either be this coming to consoles or (0:18:55) Micah: Something new and then it’s just confirmation at that point that this is completely dead in the water (0:19:01) Al: Yeah, I just I’m fascinated by this area that that doesn’t exist like I was fully expecting to unlock it at some point and it and it hasn’t. (0:19:07) Micah: This is extremely interesting (0:19:11) Al: The other couple of things I find interesting so you do so we’d complained about how it felt like you should be able to, you know, set a bunch of actions and get them to like water these 10 plants in a row. (0:19:23) Al: It feels like that’s what the interface was built for, but that didn’t seem to be an example of that. You do unlock that later on, but you have to like progress this. (0:19:31) Al: But the disadvantage of that over your standard up upgrading your watering can and now you can do like 20 at once instead you have to like individually press on all 20 and then it doesn’t manually the disadvantage of that is it still takes the same amount of time in game to water even when you have the highest level watering. (0:19:32) Micah: Oh, okay. (0:19:56) Micah: - Oh. (0:19:57) Al: So, because it’s just doing them all individually. (0:19:59) Micah: Oh. (laughs) (0:20:01) Al: Right? You don’t have to manually let go that one and now that one, you can like swipe (0:20:05) Al: over them and go like, want you to do all these or in the case of the controller, you (0:20:09) Al: can just press and drag, but it takes so long. Whereas in other farming games, you upgrade (0:20:15) Al: the watering can and you hold it down and then you’ve watered it all immediately rather (0:20:19) Al: than having to wait for your character to like go and individually water all of these (0:20:23) Al: 20 things. Such a weird decision. (0:20:28) Al: The other one is the, I unlocked sprinklers. (0:20:31) Al: And boy are the sprinklers weird in this game. (0:20:35) Al: First of all, you only unlock the top level of sprinkler after you’ve finished the game, (0:20:41) Al: which is the only one worth doing. (0:20:43) Al: Because your first level of sprinkler is just your four spots, top, bottom, left, right. (0:20:49) Micah: Yeah. (0:20:49) Al: Never do them. They are never worth it. (0:20:52) Micah: Oh. (0:20:52) Al: And your second level of sprinkler is three by three, so you get eight spaces. (0:20:59) Al: Okay, but you’ll do (0:21:01) Al: not unlock that until I think it’s chapter 7 of 10. And by that point, you probably don’t need it. (0:21:07) Al: Like, you’ve probably got most of what you need. And then at the end of the game, (0:21:08) Micah: - You just passed the point of, yeah. (0:21:12) Al: you finally unlock the one that’s five by five. But the problem is, it doesn’t fit in the plots (0:21:18) Al: properly. So the bottom plot is six by five. So you put it in there, and you’ve got one line of (0:21:24) Al: five that doesn’t get watered by it. And you can’t and you can’t put the sprinklers outside of it. (0:21:31) Al: You either have 24 fed by one sprinkler and then five manual, or 24 by one sprinkler and (0:21:39) Al: four by another sprinkler. It’s like, I’m not going to do a whole other because those are expensive. (0:21:45) Al: You have like, I think it’s 12 different gems, including diamonds, which you can only get in (0:21:49) Al: the bottom level of mine. I’m not going to waste all of those gems for four watered spaces. (0:21:56) Micah: Well, yeah (0:21:57) Al: And then you’ve got the other ones are… I know. (0:21:58) Micah: What a weird oversight (0:22:01) Al: The other plots that you unlock are something by four, not by five. (0:22:10) Al: So you’re just you’re wasting time. So I have one, which is eight by five. (0:22:14) Al: And I’ve got two watering cans on that. Sorry, two sprinklers on that. (0:22:19) Al: So they’re using up two spaces, which by the way, feels a lot more of space in this game (0:22:23) Al: than it does in any other farming game, because you’ve got such restricted space to use. (0:22:29) Al: I’m like, if it was late. (0:22:31) Al: out differently, it would almost all be covered by one sprinkler. (0:22:36) Al: It’s just such a weird decision. I don’t understand why they’ve made these decisions. (0:22:37) Micah: Hey, yeah, that’s really strange (0:22:41) Micah: And it it makes me wonder if it was like, I don’t know (0:22:45) Micah: I can’t even really think of a scenario for why that would be the kid like maybe they (0:22:50) Micah: Just missed it or like they thought that maybe it was like automated (0:22:55) Micah: You know (0:22:57) Micah: Calculations or something and it was just wrong for that. I don’t know (0:23:01) Micah: It’s it just feels like it would be something that someone would catch and be like, oh (0:23:05) Micah: We either have to like (0:23:07) Micah: Change the size of this plot a little bit or change the, you know, the ratio of spaces that this sprinkler covers, I don’t know, it’s odd. (0:23:17) Al: I think it would have been better to be like a sprinkler covers a row and then when you unlock (0:23:27) Al: the higher ones they cover more rows. So it would mean that you could have like one that would cover (0:23:33) Al: four rows and that would mean you could have one sprinkler for a section and you put it at the side (0:23:38) Al: so it doesn’t use up a crop space because crop spaces are so limited here and it would feel just (0:23:43) Al: much less frustrating in terms of the numbers. They’ve just taken (0:23:47) Al: a sprinkler in a normal farming game and put it into this game that is not done in (0:23:52) Al: a normal way because they’ve thought about it completely differently. (0:23:54) Micah: - Yeah, that’s very odd. (0:23:57) Al: The final thing I have to say is that I don’t know what we did we talk about the soil health (0:24:03) Al: in our episode. I can’t remember if we did. I don’t think we did because I don’t think (0:24:05) Micah: Hmm, I don’t remember I don’t think we did (0:24:09) Al: I don’t think we’d either of us had come across that. So soil health degrades in the get in this (0:24:15) Al: this game, which is (0:24:16) Micah: Okay. I don’t know that I even witnessed that on my, in my own. (0:24:17) Al: very much like a realism wins over fun part of this game. (0:24:24) Al: Yeah, so it does happen. (0:24:26) Al: You just probably aren’t noticing it because you don’t get told about it until (0:24:30) Al: you unlock a better fertilizer maker later on. (0:24:30) Micah: Oh, okay. (0:24:34) Al: And then they’re like, oh, your soil health. (0:24:37) Al: If you click on this fertilizer maker, you can see your soil health. (0:24:40) Al: You’re like, oh, everything is sad. (0:24:44) Al: And so you basically have to, after a– (0:24:47) Al: after a harvest of things, you have to let it sit for a bunch of days. (0:24:51) Al: And when I say a bunch of days, I mean, it feels like it’s like half a month. (0:24:54) Al: You have to let it sit for to go back to its full soil health. (0:24:58) Al: Or you can use some compost to speed it up, (0:25:01) Al: but the compost is like really awkward to craft or cost 2,500 per compost. (0:25:08) Al: It is so expensive. (0:25:10) Al: And so you spend the time rotating which plots you’re actually using for crops (0:25:16) Al: and not actually (0:25:18) Al: do anything about it, and it’s not actually doing what you want to do, and this is very much like, I understand you’re going for realism here, because that is what happens in real life, you have to rotate your crops, you have to rotate your soil, blah blah blah blah blah, but I’m not doing this for realism, right, like, it makes… (0:25:32) Micah: Yeah, if there’s I mean, I respect to the to some degree, (0:25:41) Micah: the the idea of making the the mechanics feel like they work (0:25:48) Micah: realistically the way that it would in the real world. But (0:25:50) Micah: like, if nothing else in the game really feels like it is (0:25:54) Micah: adhering very strictly to realism, then you know, I don’t (0:25:59) Micah: know that that’s really, I’m not really. (0:26:03) Micah: For realistic mechanics and I’m playing a harvest moon or like a story of seasons game, you know, like I don’t know. (0:26:10) Al: It’s always a balance for these things, where that very much is on the “no, I don’t want this” part of (0:26:12) Micah: Right. (0:26:17) Al: the thing. Oh, there’s one thing I just remembered. Horses, right? Neither of us have gotten far enough (0:26:23) Al: to buy a horse in the last episode. You can buy horses, you cannot ride the horses around the town. (0:26:24) Micah: Oh. Okay. What is the point? What do you do with them? Okay. Okay. All right. Again, maybe (0:26:34) Al: You can ride it around the paddock, but that’s it. Why would you do that? For fun, that’s it. (0:26:40) Al: That’s literally the only purpose. Why would you bother doing that? I have no idea. No idea. (0:26:46) Micah: something that was intended to be added and the future of it. Just never. (0:26:50) Al: But why can you… I don’t understand how you can ride it in one area and not in another area. (0:26:56) Al: It just has a wall, and you can’t go through it. Why? (0:27:02) Micah: It’s fascinating. I I don’t know him. Maybe there’s just some like maybe they couldn’t (0:27:10) Micah: get the pathing right or something and they just were like I will fix this later. I don’t know. (0:27:15) Micah: There’s there’s a lot in that game that feels to me like we’ll fix it later. (0:27:18) Al: Oh, that’s it, actually. So you know the press on the map and it will automatically go there. (0:27:25) Micah: Oh, okay. Yeah, yeah. So that’s either okay. (0:27:26) Al: I bet that doesn’t work with horses. That’ll be why you can’t do it. (0:27:33) Micah: We’ll fix it later or we can’t figure it. We can’t figure it out. So we’re just (0:27:38) Micah: not going to include it at all. One of the two. (0:27:39) Al: Yeah. Bizarre. Bizarre decision. But there we are. It was good enough for me to finish apparently. (0:27:50) Al: And I guess tune in next time to see whether I will continue trying to finish the achievements. (0:27:57) Micah: I wish you the best of luck, Godspeed. (0:28:02) Al: I’m definitely going to do the 50 of each crop one because that I’m nearly done with that. (0:28:07) Al: I literally have everything growing for that. Like in a week in game, that woman will be done. (0:28:14) Micah: Yeah. Well, I wish you the best of luck. (0:28:16) Al: But I don’t. (0:28:20) Micah: It currently I just was out of curiosity. (0:28:22) Micah: I wanted to see on the Google Play Store. (0:28:24) Micah: It currently has a three point two out of five, which is. (0:28:27) Al: that feels fair yeah I would say that feels fair (0:28:28) Micah: A thousand reviews. (0:28:31) Micah: Yeah, I kind of feel like maybe that is accurate. (0:28:35) Micah: Oh, it says it was updated on December 10th. (0:28:38) Al: yeah that was that update it dropped like two days after we recorded that was the one with the (0:28:40) Micah: Oh, was it? (0:28:43) Micah: - Oh. (0:28:44) Micah: - Got it, got it, got it. Okay. Yeah. Hmm. Yeah, interesting. I guess we’ll see what happens. (0:28:45) Al: cloud save and the controller support which is the only reason i’m playing the game because of (0:28:51) Al: controller support I couldn’t keep playing it on the touch screen but the controller support is (0:28:55) Al: It’s actually pretty good. (0:28:57) Al: Well, there we go. (0:29:01) Al: I rushed this week to make sure I’d finished so I could talk to you about it, because I (0:29:05) Al: was like, I’m so close, I must finish before I talk to Micah. (0:29:09) Al: So there we go. (0:29:10) Micah: I’m impressed that you completed it and I’m proud of you and (0:29:10) Al: Hit credits in that game. (0:29:14) Al: Well, yeah, it’s better than, it’s better than Sugardew Valley, Sugardew Island, sorry. (0:29:15) Micah: I hope that it was worth it. (0:29:19) Micah: It wasn’t intended to sound as meat as it did. (0:29:27) Al: Well, the problem is, it’s like five bits into the game news. (0:29:28) Micah: Is that a, is that a segue? Is that a, (0:29:31) Micah: I can’t tell if that was an intentional segue or not. (0:29:37) Al: So let’s just go through the, let’s talk about some news. (0:29:39) Micah: Okay. All right. (0:29:42) Al: Tales of the Shire has been delayed again. (0:29:45) Micah: Yeah. (0:29:46) Al: Can I just say, please stop putting a date on your game, right? (0:29:49) Micah: Yeah. At this point, at this point, just like wait until you are close enough (0:29:49) Al: Just stop it. (0:29:54) Micah: that you can say, Hey, it’s coming in a couple of weeks, you know? (0:29:59) Micah: Cause that’s always like a kind of a fun surprise too. (0:30:02) Micah: When something has a sudden release date like that, uh, I, yeah. (0:30:08) Al: Yes, it is murder for organizing a podcast about games but yes, I will agree I can see why people would find that fun. Yeah. (0:30:13) Micah: - True, yeah. (0:30:16) Al: It’s now coming out on the 29th of July. So, well, maybe we’ll see. That’s what they’re currently saying, but we’re on our third release date so far so let’s see what happens. (0:30:26) Micah: Yeah, I was looking at some of the, you know, against my better judgment, some of the discourse (0:30:35) Micah: under this post, just to see what, how people felt about it. Because my initial reaction whenever (0:30:40) Micah: there’s a delay like this is, okay, that’s, you know, if you need more time, take the time, (0:30:46) Micah: work on it, perfect it, whatever. And that was, I feel like maybe a good 40 to 50% of the sentiment (0:30:55) Micah: and the other. (0:30:56) Micah: 50 to 60% was in the kind of camp of worry that because this is the second time that they’ve delayed it that if things maybe are not going great development wise but I feel like. (0:31:11) Al: Yeah, I never understand that because it’s like, no, people are just being overly optimistic about (0:31:17) Al: these things. As someone who works in, not in game development, but in software development, (0:31:18) Micah: Mm-hmm (0:31:21) Micah: Yeah, oh, yeah (0:31:21) Al: that happens all the time, right? People will be like, oh, this is when it needs to happen. (0:31:26) Al: And then other people will be like, it’s not going to happen by then, but it gets set as the date (0:31:31) Al: anyway. And then the day comes around and it hasn’t happened. And it’s like, you can’t make (0:31:35) Al: it happen, right? Like, there’s only a certain amount you can actually do. And adding more people (0:31:40) Al: belong does not actually improve. (0:31:41) Al: And sometimes it just takes more time. (0:31:44) Al: Like I could, I find this, you know, with, with, with Pokemon every time, right? (0:31:49) Al: Where people are like, Oh, they just need to add more people. (0:31:52) Al: Adding more people does not speed up development times. (0:31:54) Micah: - Mm-hmm. (0:31:55) Al: Adding more people quite often slows things down. (0:31:58) Al: It’s not worth it. (0:31:59) Al: Right. (0:32:00) Al: And sometimes you just need the time. (0:32:02) Al: I just, you can clearly see this as a fight between marketing and development. (0:32:07) Al: Um, I don’t think, I don’t think it’s a sign of like serious (0:32:08) Micah: 100%. I don’t think so either. I think people’s gut reaction is to look at, you know, other games (0:32:18) Micah: that have gone into development hell and have never made them their way out. And that’s the (0:32:24) Micah: concern. And I, you know, I, it seemed, especially for the people that were kind of that had this (0:32:31) Micah: sentiment or it’s coming from a place of like concern because they’re excited for the game, (0:32:36) Micah: You know I’m like (0:32:39) Micah: concern because they want it to be really good which is like better than you know just saying like well I don’t you know this game’s doomed or whatever you know I’m just like not really just being a doomer about it just to be a doomer but I do think from my personal experiences with stuff like this too I do think that if they were looking at something that does (0:33:08) Micah: close to like a development hell they would probably not put a second release date on it it probably would be something along the lines of we need a little bit more time to work on it and we’ll update you in the future and then at that point we probably would hear maybe a couple things and then nothing ever again but because they are putting a release date on it it makes me think that you know maybe there’s if it hits a if we get another delay after this then yeah I think it’s time to be a little bit (0:33:38) Micah: concerned about it you know it I think because they have a release date that if they missed a second release date or a third release date now if they miss it then there’s gonna be you know it’s there’s a lot more stake in that which like you know kind of contradicts what we’re saying about like just don’t put a release date on it but (0:34:00) Al: I guess the problem is those are two different things. We’re talking about just in general, (0:34:04) Al: don’t give a release date unless you actually know when it’s coming out. I guess it’s difficult (0:34:10) Al: when you’ve given a release date and now you’re like, oh, we don’t know now that I get worries (0:34:16) Al: people. And so I get why they kind of have to do that now because otherwise people are going to (0:34:20) Al: start, as you say, assuming the worst. But I’ve said it so many times, I do not think people (0:34:30) Al: put a release date on it until you are at most a month away. Give us a year, sure, (0:34:37) Al: because when people go, oh, we need some more time, it’s going to be next year. People are (0:34:41) Al: generally fine with that, especially if you’re near the end of the year, they expect that that’s (0:34:44) Al: going to happen. And then when you’re like, oh, I’m pretty confident, then you can say, oh, (0:34:50) Al: it will happen in the second half or the quarter three or whatever. But don’t give us a date until (0:34:54) Micah: Yeah, yep, definitely. (0:34:56) Al: you know it’s if you wouldn’t release it today don’t get (0:35:00) Al: as a date because it’s not gonna happen and like there are so few companies that do that (0:35:00) Micah: Right. (0:35:06) Al: they give you a date and it comes out on that date and you know one of the big ones is pokemon (0:35:12) Al: and it doesn’t always work out well for them right they give you a date six months out and (0:35:14) Micah: Mm-hmm. Yeah, I think Nintendo stuff in (0:35:17) Al: they release on that date and then it’s not a great game i’m so excited to see what happens (0:35:21) Micah: Yeah, yep (0:35:23) Micah: Gosh (0:35:25) Micah: You know Pokemon days next week. So I guess we’ll see what happens with (0:35:31) Micah: with (0:35:32) Micah: You know it when they’ve got a little bit more time to cook it. We’ll see what happens (0:35:36) Al: Well, there’s a big assumption there that they actually have taken more time, (0:35:40) Al: because we don’t actually know when the when development started on this game. (0:35:40) Micah: Yeah, that’s true. You’re right. (0:35:44) Micah: You know, and this, this applies to Tales of the Shire too, I think, but, but also for Pokemon. (0:35:49) Micah: We’re also, something to take into account is that we’re in the midst of the, of a, um, generation (0:35:58) Micah: jump where like, you know, maybe that’s not necessarily the case as much for Tales of the (0:36:03) Micah: Shire, but I could see it being a possibility where they know that a large user base for cozy (0:36:11) Micah: games like this is on the switch. (0:36:14) Micah: Or on handheld, maybe like the Steam Deck or something like that. (0:36:20) Micah: And if they’re taking time because they know a little bit more about like maybe, I don’t (0:36:28) Micah: know, a release window for Switch 2 or they’re trying to, you know, co-develop a Switch and (0:36:31) Al: Well, that’s an interesting point. (0:36:37) Micah: Switch 2 version so that they can release it on both, you know, some of that stuff tends (0:36:42) Micah: to throw a wrench in the (0:36:44) Micah: things that is kind of like not expected. (0:36:48) Al: For most games, I would say there’s no way that that is part of this delay, but I feel like (0:36:57) Al: I could see them have it like I could see that if they are I could see they could already have (0:37:02) Al: a switch to dev kit because we know that some developers do that has been leaked. There are (0:37:04) Micah: - Mm-hmm, yep. (0:37:06) Al: developers that have it. Indies almost certainly won’t have it like there might be maybe some a (0:37:12) Al: couple of big indies like maybe silk song for example is maybe that team cherry that’s what (0:37:18) Al: isn’t it maybe they have one I could maybe see for example concerned ape having one (0:37:26) Al: I could see these developers having one and so maybe that’s part of it that is a big possibility (0:37:34) Al: I would say for most people it wouldn’t be the case but I could I could see Nintendo (0:37:38) Micah: Oh, yeah, 100 percent. (0:37:39) Al: I could see Nintendo going yeah no the the people that are developing a cozy game (0:37:44) Al: about Lord of the Rings, yeah, let’s make sure that they are ready for this. (0:37:46) Micah: Yeah, it’s the token property and it’s the what a workshop like that’s there’s a lot this. (0:37:48) Al: Yeah. (0:37:56) Micah: They’re not, you know, small money. So, but, you know, and if it is that they’re taking time to, to be able to have that ready for in the event of, you know, switch to or whatever they’re working on that. (0:38:12) Micah: get and that gives them the opportunity to make sure that it’s (0:38:16) Micah: a steam deck verified and stuff like that, that really (0:38:20) Micah: improves that experience for their core audience, I think. I (0:38:25) Micah: mean, they, you know, there’s always going to be people who (0:38:27) Micah: are playing on PC or PS5 or Xbox or whatever, but cozy games, I (0:38:34) Micah: think it’s pretty safe to say the, the, you know, the core of (0:38:40) Micah: the audience is, is playing either on the switch or handled (0:38:44) Micah: to some degree so. (0:38:46) Micah: Um, I could see that being a, again, we won’t know until it’s, till we see something (0:38:55) Micah: come of it. (0:38:56) Micah: Maybe there’s, uh, you know, things coincide, like we can kind of piece together, but yeah, (0:39:03) Micah: I guess we’ll see. (0:39:04) Micah: We’ll see what happens when July 29th rolls around. (0:39:08) Al: Yeah, I mean you never know we might I would say we don’t necessarily have to wait till then because if it is our switch to thing (0:39:08) Micah: I’m very excited for it though. (0:39:15) Al: There will 100% be some games announced in April (0:39:18) Micah: Oh, sure, yeah. (0:39:20) Al: They’ll be like, you know (0:39:22) Al: Stardew Valley is going to be a switch to version that does this or whatever and maybe this will be one of them (0:39:29) Al: Who knows? I’m not saying this will definitely happen. You’ve not heard it here first. We’re not saying (0:39:35) Al: The Tales of the Shire is going to be switched to… (0:39:38) Al: but I could see it happening and I’m excited for A-1. (0:39:44) Micah: - Yeah, me too. (0:39:45) Micah: I’m also excited just for this game in general. (0:39:47) Micah: I’m very excited for this game. (0:39:50) Al: Next we have, okay, I think it’s just meant to be fantasy. (0:39:55) Al: Is it Fantasy Life I? (0:39:56) Al: Is that how you’re meant to say these games? (0:39:58) Al: Because I know this is a series of games, (0:40:00) Al: but I don’t know if it’s just Fantasy Life I. (0:40:02) Micah: This is the first one that has I in the title. So I yeah, this is this is a new experience (0:40:06) Al: Oh, is it really? (0:40:08) Al: Amazing. (0:40:09) Al: Okay, perfect. (0:40:11) Al: No notes. (0:40:12) Al: Fantasy Life I, the girl who steals time, (0:40:15) Al: we have a release date for this. (0:40:18) Al: So it’s coming on the 21st of. (0:40:20) Al: May and also it’s now coming to Steam and PlayStation and Xbox. (0:40:26) Al: So it was previously meant to just be on Switch and I believe it was a 3DS game. (0:40:32) Al: The previous one. (0:40:33) Micah: it was they also had a mobile game that did not do too great um you know they did the the uh (0:40:36) Al: Oh, surprise, surprise. (0:40:42) Micah: classic level five maneuver of just kind of abandoning it once it you know didn’t really (0:40:49) Micah: take off the way they’d hoped it did so uh it is no longer functional as a as a mobile game so uh (0:40:54) Al: Well, this is only this, if you ignore the mobile game, this is only the second game (0:41:01) Micah: Yes. Yeah. There was a. (0:41:04) Micah: Like a the way that it released in Japan was it was fantasy life and they did fantasy life link which added extra stuff to it. So it was like, you know, a definitive version of it and then we got the West got the like full release of it. (0:41:20) Micah: So there’s some like kind of weird stuff with it, you know, but yeah, this is ultimately just the second one. (0:41:28) Micah: One of the best games on the 3DS in my opinion. (0:41:33) Micah: It’s a fantastic game. (0:41:34) Al: And this, I did not realize that this was the Yokai and Professor Leighton people. (0:41:40) Micah: It is. (0:41:41) Al: So there you go. (0:41:42) Micah: Yep. Level five big fan level five. (0:41:42) Al: Now we know. (0:41:44) Micah: I’m a little bit apprehensive about anything that they’re doing from this point on because they have been very deep in the generative A.I. (0:41:55) Al: Ow. (0:41:57) Micah: You know, they did like a they recently showed off their. (0:42:03) Micah: I guess spiritual successor to Yokai Watch, which is something hotel. I can’t remember some haunted hotel property and pretty much the entire trailer was like generative A.I. (0:42:14) Al: Is that holy hardware man? (0:42:15) Micah: So I am. Yes, that’s it. That is it. (0:42:19) Micah: So I’m hoping that because this was prior to their big like this game existed prior to their big like push into generative A.I. that like hopefully it doesn’t, you know. (0:42:33) Micah: I don’t know. We’ll see. We’ll see. I have a very strong love hate relationship with level five at this point. (0:42:38) Micah: So I’m very excited and also nervous about this because I love fantasy life. (0:42:47) Micah: It’s such a good game on the 3DS, but hopefully it’s good. (0:42:51) Al: Yeah, it looks interesting. I like the graphics and everything, (0:42:57) Al: and I’m excited to try it out when it releases in May. (0:43:00) Micah: It’s got cross play - which is (0:43:03) Al: Yes, across everything. Multiplayer across play. Very cool. (0:43:04) Micah: Always excited for cross play (0:43:08) Micah: Monster hunter is doing that. I’m very hopeful that this is the future of (0:43:15) Micah: Multiplayer in general that everybody’s gonna be doing cross play (0:43:18) Al: Yes, I can understand when you’ve got a competitive game, you don’t want keyboard and mouse players (0:43:26) Al: playing with controller players, but the problem with that argument is always, well, you can (0:43:32) Al: be a controller player on a PC. (0:43:36) Al: And so you can’t restrict that. (0:43:39) Al: So why restrict the other things? (0:43:41) Al: I do think if they do something like that, I like when they do options. (0:43:46) Al: You can either be just with people on… (0:43:48) Al: your system, or you can be with anyone. (0:43:51) Al: And in this case, it doesn’t really matter because it’s just co-op, right? (0:43:54) Al: It does not a competitive, you know, every millisecond counts type of game anyway. (0:44:00) Micah: Yeah jock i’m actually shy about that I guess because it’s not a like normal thing these days (0:44:01) Al: It also has two-player local co-op. (0:44:11) Al: No, it’s cool. (0:44:12) Micah: so that’s pretty neat (0:44:14) Al: And next we have the garden path have released their co-op update. (0:44:20) Al: So you can probably guess what that brings to the game. (0:44:24) Micah: Would you say that it’s co-op? (0:44:26) Al: Yes. (0:44:29) Al: Interestingly, so if you actually look in the patch notes, (0:44:32) Al: the first update is players can now hold hands in multiplayer (0:44:36) Al: by selecting the emote in the emote selector. (0:44:38) Al: like her. I love how they’ve put in the effort to allow you to hold (0:44:41) Al: hands. There you go. I haven’t played this game. That’s all (0:44:42) Micah: I love that. (0:44:50) Micah: - Yeah, I haven’t either, so it looks interesting. (0:44:56) Micah: I mean, I really like the art style and stuff. (0:44:59) Micah: I just, yeah, it hasn’t been on my radar enough. (0:45:02) Al: Well, a game that has been on our radar, but probably not as much as we originally thought it might, is Spirit Tea. (0:45:10) Al: They have released their Phantom Friends update, which brings you can now have Spirits as Pets, which is a fun little addition. (0:45:19) Al: I think if you’re enjoying that game, this will be a nice little addition to that. (0:45:24) Micah: It looks very cute (0:45:25) Al: Also, as always with the Spirit Tea update, there’s new Spirits and Quests as well. (0:45:26) Micah: It’s a cat spirit (0:45:31) Al: Bye. (0:45:32) Al: Oh yes, Sugardew Island. (0:45:35) Al: So I would. (0:45:36) Micah: - We made it. (0:45:37) Micah: - We got, we got there. (0:45:39) Al: Goodness me, I wouldn’t normally bring up an update this small for a game, (0:45:45) Al: especially a game like Sugardew Island, which I don’t think should exist. (0:45:49) Al: But they have updated a few things that I complained about in my last episode (0:45:55) Al: when I reviewed it, so I felt like I should bring those up because if those (0:46:00) Al: specific things and not (0:46:02) Al: everything else that I said about the game with the reasons that you’re not playing it, (0:46:05) Al: then maybe you will now. So selling items in the shop no longer requires energy. Hurray. Fantastic. (0:46:13) Al: Just what we want. And you can now craft energy bars so you don’t have to go and just buy them. (0:46:19) Al: You can craft them, which is good because that was a weird decision not to allow you to eat (0:46:24) Al: anything you grow. But as I say in my show notes here, it is still not. (0:46:32) Al: A good game. So there we go. (0:46:35) Micah: I- I’m so curious, I’m just so cu- oh there’s a demo so I guess I don’t need to be that curious. (0:46:43) Al: Yes, the demo is out now. If you want to try it, feel free. (0:46:43) Micah: I can just try it. (0:46:47) Micah: I- I feel like I have to, it’s just so fascinating to me and how like anti-SugarDew Island you are makes me want to try it. (0:46:56) Al: This is the thing, I don’t like being negative about games. (0:47:02) Al: And I was talking in the Slack to some of the patrons and I was like, I don’t think (0:47:06) Al: I’ve ever been this negative about the game that I’ve covered on the podcast. (0:47:11) Al: And it’s like, every example that people brought up about a game I was negative about, it was, (0:47:15) Al: I don’t like this, but it’s not for me. (0:47:19) Al: Other people will. (0:47:20) Al: I understand it. (0:47:21) Al: It’s like, I did not like my time at Porsche, but that was because I really didn’t like (0:47:24) Al: how the crafting worked. (0:47:26) Al: If we’re ignoring all of the Switch issues with that game. (0:47:30) Al: You know, and all the, like, the Harvest Moon’s… (0:47:33
If you found yourself alone in the rugged mountains of California, what do you think you would come to know and understand? These wilderness quest experts believe that time alone in nature is the greatest healer. Take a listen to find out why. https://wildernessquest.org/schedule/spring-quest-25/ Rites of Passage City: Bend Address: PO Box 8454 Website: https://wildernessquest.org/
AI Unraveled: Latest AI News & Trends, Master GPT, Gemini, Generative AI, LLMs, Prompting, GPT Store
AI Art: Ethical Considerations and Artistic ImpactAI art's emergence prompts significant discussion, balancing excitement and apprehension regarding its implications. The author explores the ethical quagmire surrounding copyright, the potential impact on artists' livelihoods, and the inherent biases within AI training data. It questions the very definition of art, pondering whether AI-generated content possesses genuine soul and meaning. However, it acknowledges the democratisation of creativity, empowering individuals to visualise concepts regardless of artistic skill. AI is presented as a powerful tool for artistic collaboration and innovation, offering new avenues for expression and efficiency across various creative disciplines. The piece concludes by advocating ongoing dialogue and exploration of AI's evolving role in the artistic landscape.
Today Draynix finishes his quests!
Etiquette, manners, and beyond! In this episode, Nick and Leah answer listener questions about bringing ice to parties unprompted, ignoring Dungeon Masters' quests, texting at the movies, and much more. Please follow us! (We'd send you a hand-written thank you note if we could.) Have a question for us? Call or text (267) CALL-RBW or visit ask.wyrbw.com QUESTIONS FROM THE WILDERNESS: Is it OK to bring ice to a party without asking the hosts first? How do I respond to an acquaintance's texts accusing me of ghosting her? When playing Dungeons & Dragons, is it rude to ignore the Dungeon Master's requests? When using a piece of found trash on the ground to remove dog poop from your shoe, are you now responsible for the trash? Etiquette Crime Report: Rude behavior at the movie theatre THINGS MENTIONED DURING THE SHOW Pet ownership statistics in New York YOU ARE CORDIALLY INVITED TO... Support our show through Patreon Subscribe and rate us 5 stars on Apple Podcasts Call, text, or email us your questions Follow us on Instagram, Facebook, and Twitter Visit our official website Sign up for our newsletter Buy some fabulous official merchandise CREDITS Hosts: Nick Leighton & Leah Bonnema Producer & Editor: Nick Leighton Theme Music: Rob Paravonian ADVERTISE ON OUR SHOW Click here for details TRANSCRIPT Episode 255 Learn more about your ad choices. Visit megaphone.fm/adchoices
Today Nemo opens the entire season 34 Brawl Pass and finishes quests with darryl and max in solo showdown.Make sure to leave a 5 star review on Spotify and send in an email to be featured in a future episodeConsider subscribing to the Patreon for exclusive content! patreon.com/eternalbrawlYT-nemoBSEmail-eternalbrawlpodcast@gmail.com Main Club- Eternal Legion | #2UGJVQJVV2nd Club- Eternal Army | #R9YJCUVU
The other day I went to check in on my 10-year-old during her screentime. She was playing Goat Simulator on her Switch. She was also watching Gravity Falls on her iPad. Other times she just watches people play video games. I get it. It's my role, to not understand my kids' media habits. And, as a parent, it's also my job to worry about my kids' screentime. Maybe you don't worry. Maybe you're at one end of the spectrum or the other – like either have at it, kids! Or you set limits with the iron fist of nurturing boundaries. But most of us, I think, can't help but worry about what it does to their attention spans to be streaming TV while playing a video game. My 10-year-old does have limits on screens. For my teenager, the limits eroded over the years. I really don't know how much to worry about it. I want them to get outside, talk to real people, look at the sky, touch trees, experience the wonder and boredom of the analog world. But I'm not trying to be a Luddite. Maybe I've never been that into video games, but I realize they can offer rich, complex narrative experiences. And, you know, fun. I hear people like that, too.There might even be things that video games offer that are just too hard to access in the contemporary world otherwise. I don't know, the adrenaline rush of being chased by a wild boar. Quests to find treasure, even if in reality it was about potable water rather than a chest of gold. Or to prove yourself to a community. I'm trying to acknowledge the value of video games, but clearly I'm still a little skeptical about their importance for humanity. And yes, I do realize I'm saying all this on a podcast. Side note, according to the Oxford English Dictionary, the word “podcast” first appeared in English in 2004. Decades after video games. I just want my kids to spend more time outside.Anyway. In the midst of all this, I heard about someone who's working on video games to support girls. That's great. And she's also working on video games for another group that hasn't traditionally had games made for them.In the video for her company, Parrot Concepts, she hesitates before saying what they're trying to solve is a…problem. But she goes ahead and says it. And defends it. By the end of our conversation, I was ready to agree. There's a real problem, and video games for parrots are going to help.CreditsInner States is produced and edited by me, Alex Chambers. Our associate producer is Dom Heyob. Our master of social media is Jillian Blackburn. Our intern is Karl Templeton. We get support from Eoban Binder, Natalie Ingalls, LuAnn Johnson, Sam Schemenauer, Payton Whaley, Lisa Robbin Young and Kayte Young. Our Executive Producer is Eric Bolstridge.Our theme song is by Amy Oelsner and Justin Vollmar. We have additional music from the artists at Universal Production Music.I also want to give a shoutout to Lydia Norton and Betsy Leija. Their interview with Patricia on the IU Media School's I'm No Expert podcast is how I found out about her love of parrots and parrot games.
In this exciting episode, 10-year-old host Krish dives into the action-packed adventure "Alex vs Axel: The Impossible Quests" by Sam Copeland. Imagine waking up one day to find yourself in a completely different world! That's exactly what happens when Alex, an ordinary kid, and Axel, a legendary hero from the magical land of Aërth, accidentally swap places. Now, Alex must navigate epic quests and battle monsters, while Axel tries to survive the challenges of a regular school day. Krish chats with Sam Copeland about the inspiration behind this hilarious and thrilling story, the process of building the magical world of Aërth, and how the unforgettable villain Felonius Gloam got his name. Plus, Sam brings a fun riddle for listeners to solve! Listen now and don't forget to subscribe and share the podcast with fellow book lovers!
All of us long to be seen for our unique gifts. Too often this innate part of us was extinguished in our early years, or put aside because of fear or practicality. How can we interrupt our busy lives and careers to check in with our authentic selves? What if the pathway to our deepest wisdom can be unlocked through time in nature?Glenda had an early career as a nurse, before shifting to Human Resources, progressing through to Vice President. A mid-life awakening caused her to seek a new path, becoming an artist, art doula and author. Her book 'Solo Passage: 13 Quests, 13 Questions' is a profoundly honest memoir about Glenda's own experience of what it means to life an authentic life - and how nature holds the key.If you're ready for a mid-life breakthrough, or you're yearning to quiet the noise of modern life and access the ancient wisdom of time in nature - this heartfelt personal conversation is one for you. If you're longing to recover from heartache, bad decisions and past mistakes. If you're ready to forgive yourself and allow yourself to live authentically, let Glenda's wisdom from more than 13 solo quests be the gift you give yourself today. How to connect with AliciaDiscover more about Alicia https://www.aliciajanesutton.com/Alicia on LinkedIn https://www.linkedin.com/in/aliciajanesuttonAlicia on Instagram https://www.instagram.com/aliciajanesutton/Alicia on Facebook https://www.facebook.com/AliciaSuttonFB/How to connect with Glenda Discover more about Glenda https://glendagoodrich.com/Order Glenda's Book 'Solo Passage' https://glendagoodrich.com/book/ Glenda on LinkedIn https://www.linkedin.com/in/glenda-goodrich-69a333a/Want to contribute to You're Allowed?https://ko-fi.com/youreallowedWant to say hi? Please do, we'd love to hear from you!hello@aliciajanesutton.comSupport the show
Have you ever wondered why the more we learn, the less we seem to know? Dive into the enigmatic world of Freemasonry as we unravel its ancient teachings on the paradox of human knowledge.In this eye-opening episode of Daily Masonic Progress, we explore the Masonic concept of ‘Darkness Visible'—a profound metaphor revealing true wisdom in embracing life's unanswered questions. Discover why Master Masons confront a humbling truth despite attaining the highest degrees of enlightenment: the light of knowledge often illuminates the vastness of what we cannot comprehend. Drawing parallels from Plato's Cave to modern existential quests, we decode how Freemasonry's rituals mirror universal philosophies about mortality, meaning, and the limits of reason. Perfect for spiritual growth seekers and lovers of hidden wisdom, this episode challenges you to rethink certainty, find power in mystery, and unlock the transformative art of seeking without answers. Tune in to turn ‘darkness visible' into your greatest guide for lifelong enlightenment.Show Notes:Read original article on SubstackWatch as a Video on YouTubeFollow the Daily Masonic Progress Podcast on SpotifySubscribe to the Daily Masonic Progress Podcast on Apple PodcastsRead and subscribe to Daily Masonic Progress on SubstackWatch and Subscribe Youtube
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Hour 4: The Tara Show - “The Tik Tok Bill with Tara and Lee” “Simple Advice for Women” “Let Men have their Quests” “Quests on the Text Line” full 1908 Fri, 17 Jan 2025 15:17:46 +0000 EqiVBM1sQihfH0kBEXjXt2n3wiqk1vIB news The Tara Show news Hour 4: The Tara Show - “The Tik Tok Bill with Tara and Lee” “Simple Advice for Women” “Let Men have their Quests” “Quests on the Text Line” Tara presides over the Upstate's #1 all news/talk morning show every weekday on News/Talk 989 WORD.Tara's faithful listeners are affectionately known as "Tara-ists" because of their passion and participation in the show. Tara was named 2021 Best News Talk Show and Best overall Personality, AGAIN, by the South Carolina Broadcasters Association! Tara took home the same honors in 2018 and was also named 2016 "Personality of the Year!" In addition, Tara has also won over two dozen state and national journalism awards for column writing, news reporting and investigative reporting while working for three newspapers and writing for a variety of national publications. She won a first place reporting award from the North Carolina Press Association for an investigative series about the weaknesses in Charlotte's overburdened court system, which regularly let murderers off the hook with less than 15 years in prison. Due to her work, that system has been reformed. Tara is also a winner of the prestigious first place Green Eyeshade Award, a national award for column writing from The Society of Professional Journalists. Tara took to the airwaves about 15 years ago to do a radio show heard up and down the coast and fell in love with bypassing her editors to talk straight to the people. Tara hasn't stopped reporting, and still brings her investigative journalism to the show. Tara is a mom, wife and talk radio convert-- and weekday mornings she's live and local on News/Talk 989 WORD. Are you a "Tara-ist"? It's time to get captured! 2024 © 2021 Audacy, Inc. News False https://player.amperwavepodcasting.com?feed-link=https%3A%2F%
The Natlan AQ episode will arrive a little later. For now, enjoy this ep where the churls argue which Archon Quest installments were good! Agree? Disagree? Drop us a comment! To support the podcast: ko-fi.com/theshadechamber
Is this the key to talking to men? Also... why is being an adult so awesome? See omnystudio.com/listener for privacy information.
Geoff gets sidetracked with some fantastic questions. Learn more about your ad choices. Visit megaphone.fm/adchoices
Hi Listeners of Illusion,Due to various complications the edit for Episode 3 isn't complete yet, so we're having to postpone it a bit longer. In the meantime we'd like to present you with this special episode we recently recorded. A while ago I thought it would be funny to as ChatGPT to write an episode of Temporal Discussion. This was the anarchic result. Originally this was just for my own amusement, but after discussing it with Kim and Martin O we decided to record and release the episode.We're also running a small competition. The first person to message us (either by email, on Patreon, or on any of our socials) and correctly guess at least two of the prompts I put into ChatGPT for the episode wins a T-shirt. Obviously we're excluding the prompt "write an episode of Temporal Discussion" :). As Patreon supporters you all have a week's head-start on everybody else, so get guessing!Dungeoneer Patrons and above will be getting a Dungeon Unlocked version of the episode as an added bonus, which features the full unedited audio. Keepers of the Book of Quests will also be getting a video version. We strongly suggest listening to the edited version first. Hosted by Martin Odoni, Kim Stewart-Crossley, and Martin Harder Edited by Martin Harder Theme music: 'The Castle of Confusion (Series 4 Edit)' by Chris Jerden-Cooke "Time Turns" bumper by @marlar. News bumper by @jamescusackSupport us on Patreon Visit our Website Check out our socials: Bluesky Twitter/X Mastodon Facebook Instagram Threads Check out our Redbubble Store Download our Corridor of the Catacombs and Bomb Room jingles as ringtones from Zedge
Today Nemo opens the whole season 33 brawl pass and finishes quests in 2v2 hockey and special delivery. Make sure to leave a 5 star review on Spotify and send in an email to be featured in a future episode Consider subscribing to the Patreon for exclusive content! patreon.com/eternalbrawl YT- nemoBS Email- eternalbrawlpodcast@gmail.com Main Club- Eternal Legion | #2UGJVQJVV 2nd Club- Eternal Army | #R9YJCUVU
Send us a textHello and Happy New Year! We're starting 2025 off strong with Max's tale of the worst boy, and Janey's tale of the best boy! That's right, it's a BOY episode! We hope you enjoy!Janey's Sources - The Maiden in the Castle of Rosy Clouds“An Illustrated Treasury of Swedish Folk and Fairy Tales” illustrated by John Bauer Stop the Bleed Online Course (IMPORTANT) Max's Sources - Ivan Tsarevich, The Fire-Bird and the Gray Wolf“Russian Tales: Traditional Stories of Quests and Enchantments,” illustrated by Dinara Mirtalipova Full free text of “Ivan Tsarevich, The Fire-Bird, and the Gray Wolf” by Alexander Afanasyev, translated by Jeremiah Curtin Wikipedia article for Tsarevitch Ivan, the Firebird, and the Gray Wolf Wikipedia article for Igor Stravinsky's ballet and opera, “The Firebird” Support the showCheck out our books (and support local bookstores!) on our Bookshop.org affiliate account!Starting your own podcast with your very cool best friend? Try hosting on Buzzsprout (and get a $20 Amazon gift card!)Want more??Visit our website!Join our Patreon!Shop the merch at TeePublic!If you liked these stories, let us know on our various socials!InstagramTiktokGoodreadsAnd email us at sortofthestory@gmail.com
Ray is searching for Boone at the Novac Dino Truck Stop. Jess and Andrew attempt to behave while the adult has left the room. Roundtable Season 16: Steel Dawn, Quests 6. Property Rights & 7. Supplying DemandJoin our Discord:https://discord.gg/cVSN65jJoin in the Roundtable Fun with our Character Generators!Fallout 76: https://tinyurl.com/F76GeneratorFallout 4: https://tinyurl.com/Fallout4GeneratorFallout New Vegas: https://tinyurl.com/NewVegasGeneratorFallout 3: https://tinyurl.com/F3GeneratorDONATE: https://fightcf.cff.org/site/TR/?fr_id=7889&pg=team&team_id=90760Shop: optimistic.threadless.com/Patreon: https://www.patreon.com/asapodcastingEmail: thefalloutfeed@gmail.comWeb: http://www.asapodcasting.com/#/the-fallout-feed/Insta: https://www.instagram.com/asapodcastingTwitter: https://twitter.com/TheFalloutFeedFB: facebook.com/groups/askyrimaddictpodcastSupport the show
NasCardRadio Episode 220: Logan and Val are joined by Misha Wines from Panini for the Live Holiday show with some special quests. The guys check out the current on demand cards from Topps Now F1, Parkside IndyCar and Panini Instant cards remaining on the site. Next the guys discuss buying and selling on COMC. Logan recaps the times he went to visit The Golden Boy, Fred Lorenzen house in Chicago. Misha answers some viewer questions made in the comments. You'll want to check out the questions and answers for what is coming in 2025. Finally, the guys end the show with some groovy eBay racing card auctions in ‘The Kings Court'. Make sure to check out the NasCardRadio mech store which can be found at https://www.zazzle.com/store/nascardradio. We hope you have a safe and wonderful Holiday season and well see you in 2025! #thehobby #tradingcards #panini
Send us a textHello and happy almost-holidays, everyone! Today Janey we are so absolutely overwhelmed by our emotions today because Hans Christian Andersen decided to be mean to a baby. Then, Max is going to melt our cold, cold hearts with the true story behind Frosty the Snowman. We hope you enjoy the last episode of 2024!!!Janey's Sources - The Ugly DucklingFull free story Max's Sources - The Snow Child“Russian Tales: Traditional Stories of Quests and Enchantments,” illustrated by Dinara Mirtalipova Full free text of original version from “Slavonic Fairy Tales” by John Teophilius Naaké Wiki article on “Snegurochka” (the snow maiden) Support the showCheck out our books (and support local bookstores!) on our Bookshop.org affiliate account!Starting your own podcast with your very cool best friend? Try hosting on Buzzsprout (and get a $20 Amazon gift card!)Want more??Visit our website!Join our Patreon!Shop the merch at TeePublic!If you liked these stories, let us know on our various socials!InstagramTiktokGoodreadsAnd email us at sortofthestory@gmail.com
An estimated 1 billion people switch jobs every year, and the war for talent continues. Leaders and HR teams keep using the same hiring strategies as the average employee tenure decreases year after year. Companies aren't addressing the root issue: employees crave meaningful work, supportive colleagues, and growth opportunities. Unless companies transform their approach to employee satisfaction, they'll keep losing their best people—something Ethan Bernstein and Michael Horn believe we can prevent. Ethan and Michael are co-authors of Job Moves, a book that uses the Jobs to Be Done theory to approach job selection as hiring a role to fulfill personal and professional goals, encouraging a more holistic perspective on career choices.In this episode, Dart, Ethan, and Michael discuss:- Major pushes and pulls driving job changes- Jobs to Be Done theory applied to work and career transitions- 4 Quests of job changes: why employees leave their jobs- Progress vs. progression at work- Experiences vs. features in job selection- 9 activities that companies can do to ensure strong employee fit- How to prototype and test potential career changes- And other topics…Ethan Bernstein and Michael Horn are co-authors of Job Moves, a book that uses the Jobs to Be Done theory to approach job selection as hiring a role to fulfill personal and professional goals, encouraging a more holistic perspective on career choices.Ethan Bernstein is the Edward W. Conard Associate Professor of Business Administration at Harvard Business School. He specializes in the Organizational Behavior unit and focuses his research on the dynamics of workplace transparency, how organizational design impacts performance, and managing human capital. His work has been published in various academic journals and covered by The Wall Street Journal, The New York Times, Forbes, and Bloomberg, among others. Michael Horn is an influential author, speaker, and lecturer at the Harvard Graduate School of Education. He is the co-founder and a distinguished fellow at the Clayton Christensen Institute for Disruptive Innovation, a non-profit think tank. His work has been featured in The New York Times, The Washington Post, Harvard Business Review, and NBC.Resources mentioned:“Why Employees Quit,” by Ethan Bernstein, Michael Horn, & Bob Moesta: https://hbr.org/2024/11/why-employees-quitJob Moves, by Ethan Bernstein, Michael Horn, and Bob Moesta: https://www.amazon.com/Job-Moves-Making-Progress-Career/dp/0063283581 Choosing College, by Michael Horn: https://www.amazon.com/Choosing-College-Learning-Decisions-Throughout/dp/1119570115 Connect with Ethan & Michael: www.jobmoves.comEthan's Google Scholar https://scholar.google.com/citations?user=jt4uBuUAAAAJ&hl=en&oi=sraEthan's email - e@hbs.eduwww.michaelbhorn.com Michael's Substack: https://michaelbhorn.substack.com/ Work with Dart:Dart is the CEO and co-founder of the work design firm 11fold. Build work that makes employees feel alive, connected to their work, and focused on what's most important to the business. Book a call at 11fold.com.
One family has a mission to visit all 67 National Parks in the US and there's a very special reason for the father son! Some families called in and shared some pretty wild challenges! Photo Credit: Getty Images
Do ye accept thy greaght questte?
As we continue to move into the holiday season, Sarah Clarkson joins Jennifer Pepito in episode 110 of the Restoration Home Podcast. We're excited to bring another episode rich with the magic and mores of a peaceful Christmas. Sarah offers a unique perspective on celebrating Christmas, holiday traditions from the Clarkson home, and bringing different cultures and customs into her family's celebration. Beyond the holidays, she also brings her love and passion for technological boundaries, creating purposeful space in her day, and finding ways to differentiate days for the sake of becoming more aware of ourselves, our families, and our lives. This is a great conversation, and we hope it blesses and inspires you. This podcast is made possible by the Peaceful Press! With Winter and Winter Holidays around the corner, check out the Peaceful Press resources and blogs for good literature, engaging ways to celebrate, and the Four-week Autumn Guide. Purchase any Christmas Guide Volume 1 or Volume 2 and receive a copy of the Unearthing Wonder Advent Guide. In this episode– The importance of Advent Slowing down Christmas Creating a why for technological fasts Clarkson family traditions Your children are never to old to celebrate with you Reclaiming Quiet by Sarah Clarkson Find out more about Sarah at her website and "From the Vicarage" You can learn more about Jennifer here- Jennifer's Instagram You can learn more about Sarah here- Sarah's Instagram Some Amazon Affiliate Links.
Hosts: Shane, Tanis, Pyrnassius, and Thaxy RuneScape’s roadmap is updated and we check in on the most recent Game Jam. We also discuss changes to tank armour and what may happen to the Blood Reaver. Also, the latest from Group Ironman with discussions on OP Dungeoneering and quest bosses. For detailed show notes visit update.rsbandb.com. You can also check out the forums for detailed discussion on each episode.Duration: 1:50:49
Recording Tuesday, November 12, 2024 Show Notes for Ctrl Alt WoW Episode 814 - Happy Birthday Grand Nagus What do we want in a video game? Quests multiplayer, consistent world AprilPvd in VR Final Fantasy VR Try Medieval Dynasty Medieval Dynasty Coop Playtest Zenith Freeland Exercise Sailing DOE DeRail Valley Grand Nagus: I play on Halicarnassus on Dynamis Data Center. FFXIV patch 7.1 launched today Minimalist interior design added Interior design change added Stargazer Deck AprilPvd https://www.twitch.tv/aprilpvd https://www.twitch.tv/aprilpvdvr https://www.youtube.com/aprilpvd
John Beede has climbed to the top of the tallest mountain on every continent, including Mount Everest. He's a worldwide adventurer who has traveled to 67 countries and given presentations to nearly 1 million live audience members. He's also the author of 3 books, the newest is called The Warrior Challenge: 8 Quests for Boys to Grow Up with Kindness, Courage, and Grit.In this episode, we discuss:How peer pressure led to a passion for hikingThe spiritual experience of hikingThe benefits of time in natureMentorship & teamworkRights of passageHow to build resilienceChoosing to live alcohol-freeLinks to connect with John:https://climbonsuccess.com/https://www.instagram.com/johnbeede/__SUN & MOON SOBER LIVINGInstagram: @sunandmoon.soberlivingLearn more about the Sun & Moon Community Membership & Upcoming Retreats: https://sunandmoonsoberliving.comEverest Base Camp - Elevate Your Recovery Retreat: https://sunandmoonsoberliving.com/everest-base-camp/__Disclaimer: The content of this podcast is not intended to be a substitute for professional medical advice, diagnosis, or treatment
Are you ready to fall in love with a high octane thrill ride that's ALREADY been optioned for a motion picture!? Are you ready to read a book that's been described as a cinematic thriller that combines The Inheritance Games and Ocean's Eleven!? Then look no further, as Kayvion Lewis has the books you need! Kayvion is on the show today to discuss her latest book, 'Heist Royale'. She also discusses the unique circumstances where she even started writing and how wild it was to have your book optioned for a movie BEFORE it's even published! Enjoy! About Kayvion Lewis KAYVION LEWIS is a young adult author of all things escapist and high-octane. Her THIEVES' GAMBIT duology has been published in over 25 languages, and is being adapted for film by Lionsgate. A former youth services librarian, Kayvion's been working with young readers and kidlit since she was sixteen. When she's not writing, she's breaking out of escape rooms, jumping out of airplanes, and occasionally running away to mountain retreats to study kung fu. Though she lives in Louisiana and often visits her family in The Bahamas, Kayvion never really knows when she'll take off on her next adventure, which could take her anywhere in the world.+ About 'Thieves' Gambit' The Inheritance Games meets Ocean's Eleven in this cinematic heist thriller where a cutthroat competition brings together the world's best thieves and one thief is playing for the highest stakes of all: her mother's life. At only seventeen years old, Ross Quest is already a master thief, especially adept at escape plans. Until her plan to run away from her legendary family of thieves takes an unexpected turn, leaving her mother's life hanging in the balance. In a desperate bid, she enters the Thieves' Gambit, a series of dangerous, international heists where killing the competition isn't exactly off limits, but the grand prize is a wish for anything in the world—a wish that could save her mom. When she learns two of her competitors include her childhood nemesis and a handsome, smooth-talking guy who might also want to steal her heart, winning the Gambit becomes trickier than she imagined. Ross tries her best to stick to the family creed: trust no one whose last name isn't Quest. But with the stakes this high, Ross will have to decide who to con and who to trust before time runs out. After all, only one of them can win. About 'Heist Royale' In this high-stakes, high drama sequel to Thieves' Gambit, Ross must find a way to out-heist the boy who betrayed her to protect her family—and her heart. It's been six months since the end of the gambit. Instead of winning an impossible wish, Ross has the threat of her family's execution hanging over her head. Devroe, the only person Ross thought she could trust, could wish the Quests into oblivion at any time. And shockingly, despite his betrayal and the two being forced to pull jobs together for the Organization, Devroe is still making a play for Ross's heart. But Ross has learned her lesson. A Quest can only trust another Quest. When Ross finds herself at the center of a power struggle within the Organization, she sees her chance to change her fortunes. As a new deadly Gambit develops for control of the criminal underworld, Ross strikes a risky deal to guarantee protection for herself and her family. In this final clash, Ross will square off against a ruthless opponent who will stop at nothing to seize power, and in their corner will be not only Devroe, but his mother, who wants to destroy the Quests at any cost. The new Gambit takes Ross and her crew into the intoxicating casinos of Monte Carlo and across treacherous snow-covered slopes in Antarctica, as Ross competes against Devroe in a fight for her life. Loyalties will be tested, backs stabbed, hearts broken. May the best thief win. Make sure to check out the Dtalkspodcast.com website! Thanks to Empire Toys for this episode of the podcast! Nostalgia is something everyone loves and Empire Toys in Keller Texas is on nostalgia overload. With toys and action figures from the 70's, 80's, 90's, and today, Empire Toys is a one-stop-shop for a trip down memory lane and a chance to reclaim what was once yours (but likely sold at a garage sale) Check out Empire Toys on Facebook, Instagram, or at TheEmpireToys.com AND Thanks to Self Unbound for this episode of the podcast: Your quality of life: physically, emotionally, mentally, and spiritually, is a direct reflection of the level of abundant energy, ease, and connection your nervous system has to experience your life! At Self Unbound, your nervous system takes center stage as we help unbind your limited healing potential through NetworkSpinal Care. Access the first steps to your Unbound journey by following us on Facebook, Instagram, or at www.selfunbound.com
Today I am chatting with YA Heist Thriller author Kavion Lewis! Kavion previously joined me to chat about her debut novel, Thieves' Gambit, and today we are chatting about the second book in that duology, Heist Royale. Take a listen as Kavion and I chat all about the book, it's characters, the research necessary to write these amazing heists, how her characters have grown since book one, the fact that Thieves' Gambit is getting made into a movie (!!), how Kavion's brother played a small part in this book, and so much more! This is a super fun episode you won't want to miss! The entire episode is spoiler free!A little about Heist Royale: It's been six months since the end of the Gambit. Instead of winning an impossible wish, Ross has the threat of her family's execution hanging over her head. Devroe, the only person Ross thought she could trust, could wish the Quests into oblivion at any time. Shockingly, despite his betrayal, Devroe is still making a play for Ross's heart as the two work together pulling jobs for the Organization. But Ross has learned her lesson: A Quest can only trust another Quest.When Ross finds herself at the center of a power struggle within the Organization, she sees her chance to change her fortunes. As a new deadly Gambit develops for control of the criminal underworld, Ross strikes a risky deal to guarantee protection for herself and her family.In this final clash, Ross will square off against a ruthless opponent who will stop at nothing to seize power, and in their corner will be not only Devroe but his mother, who wants to destroy the Quests at any cost.The new Gambit takes Ross and her crew into the intoxicating casinos of Monte Carlo and across treacherous snow-covered slopes in Antarctica as Ross competes against Devroe in a fight for her life. Loyalties will be tested, backs stabbed, hearts broken. May the best thief win.A special thank you to Kavion Lewis for coming on the podcast today. And a special thank you to Audrey French at TvS Media Group for setting up the interview. Check out Kavion's websiteFollow Kavion on Instagram Purchase Thieves Gambit & Heist RoyaleSend us a textWellness Thru Reading Greetings and salutations book lovers. Welcome to Wellness Thru Reading. A podcast...Listen on: Apple Podcasts SpotifyHave a question about today's book or author? Have a book you want me to review on the podcast? Just want to say hi? Send me an email at yabookchat@gmail.comDon't forget to give the podcast a 5 star rating, and leave a review! Thank you for your support!
This week we talk about the HoloLens, the Apple Vision Pro, and the Meta Ray-Ban Smart Glasses.We also discuss augmented reality, virtual reality, and Orion.Recommended Book: The Mountain in the Sea by Ray NaylerTranscriptOriginally released as a development device in 2016—so aimed at folks who make software, primarily, not at the general public—the HoloLens, made by Microsoft, was a fairly innovative device that looked like virtual reality headgear, but which allowed folks to interact with graphical elements overlayed on a transparent surface so that they seemed to be positioned within the real world; so-called augmented reality.This functionality relied upon some of the tech Microsoft had developed for its earlier Kinect accessory, which allowed Xbox owners to play games using their bodies instead of more conventional controllers—it used a camera to figure out where people, and their arms, legs, and so on, were in space, and that helped this new team figure out how to map a person's living room, for instance, in order to place graphical elements throughout that room when viewed through the HoloLens' lenses; so stuff could appear behind your couch, pop out of a wall, or seem to be perched atop a table.The HoloLens was not the only option in this space, as several other companies, including other tech titans, but also startups like Magic Leap, were making similar devices, but it was arguably the most successful in the sense that it both developed this augmented reality technology fairly rapidly, and in the sense that it was able to negotiate collaborations and business relationships with entities like NASA, the US Military, and Autodesk—in some cases ensuring their hardware and software would play well with the hardware and software most commonly used in offices around the world, and in some cases showcasing the device's capabilities for potential scientific, defense, and next-step exploratory purposes.Like many new devices, Microsoft positioned the HoloLens, early on, as a potential hub for entertainment, launching it with a bunch of games and movie-like experiences that took advantage of its ability to adapt those entertainments to the spaces in which the end-user would consumer them: having enemies pop out of a wall in the user's kitchen, for instance, or projecting a movie screen on their ceiling.It was also pitched as a training tool, though, giving would-be astronauts the ability to practice working with tools in space, or helping doctors-in-training go through digital surgeries with realistic-looking patients before they ever got their hands dirty in real life. And the company leaned into that market with the second edition of the headset, which was announced and made available for pre-order in early-2019, optimizing it even further for enterprise purposes with a slew of upgrades, and pricing it accordingly, at $3,500.Among those upgrades was better overall hardware with higher-end specs, but it also did away with controllers and instead reoriented entirely toward eye- and hand-tracking options, combined with voice controls, allowing the user to speak their commands and use hand-gestures to interact with the digital things projected over the real-world spaces they inhabited.The original model also had basic hand-tracking functionality, but the new model expanded those capabilities substantially, while also expanding upon the first edition's fairly meager 30 degrees of augmented view: a relatively small portion of the user's line of sight could be filled with graphics, in other words, and the new version upgraded that to 52 degrees; so still not wall to wall interact-with-able graphics, but a significant upgrade.Unfortunately for fans of the HoloLens, Microsoft recently confirmed that they have ended production of their second generation device, and that while they will continue to issue security updates and support for their existing customers, like the US Department of Defense, they haven't announced a replacement for it—which could mean they're getting out of this space entirely.Which is interesting in the sense that this is a space, the world of augmented reality, which some newer entrants are rebranding as mixed reality, that seems to be blowing up right now: two of Microsoft's main competitors are throwing a lot of money and credibility into their own offerings, and pitching this type of hardware as the next-step in personal devices.Some analysts have posited, though, that Microsoft maybe just got into this now-burgeoning arena just a little too early, investing in some truly compelling innovations, but doing so at a moment in which the cost was too high to justify the eventual output, and now they might be ceding the space to their competition rather than doubling-down on something they don't think will pay off for them, or they may be approaching it from another angle entirely, going back to the drawing board and focusing on new innovations that will bypass the HoloLens brand entirely.What I'd like to talk about today are the offerings we're seeing from those other brands, and what seems to be happening, and may happen in the near-future, in this augmented-reality, mixed-reality segment of the tech world.—I did an episode on spacial computing and the Apple Vision Pro back when the device was made available for purchase in the US, in February of 2024.This device was considered to be a pretty big deal because of who was making it, Apple, which has a fairly solid record of making new devices with unfamiliar interfaces popular and even common, and because the approach they were taking: basically throwing a lot of money at this thing, and charging accordingly, around $3,500, which is the same price the second HoloLens was being sold for, as I noted in the intro.But because of that high price point, they were able to load this thing up with all sorts of bells and whistles, some of which were fundamental to its functionality—like super-high-density lenses that helped prevent nausea and other sorts of discord in their users—and some that were maybe just interesting experiments, like projecting a live video of the user's eyes, which are concealed by the headset, on the front of the headset, which to me is a somewhat spooky and silly effect, but which is nonetheless technically impressive, and is something that seems aimed at making these things less anti-social, because you can wear the Vision Pro and still see people, and this projection of their eyes allows them to see you and your facial expression at the same time.I've actually had the chance to use this device since that episode went live, and while there are a lot of weird little limitations and hindrances to this device going mainstream at the moment, the technology works surprisingly well right out of the box, with the eye- and hand-tracking elements working shockingly, almost magically well for relatively early-edition tech; Apple is pretty good at making novel user-interfaces intuitive, and that component of this device, at least, seemed like a slam dunk to me—for casual use-cases, at least.That said, the company has been criticized for that high price point and their seeming fixation on things like putting the users' eyes on the outside of the headset, rather than, for instance, investing in more content and figuring out how to make the thing more comfortable for long periods of time—a common complaint with basically every virtual reality or mixed-reality headset ever developed, because of the sheer amount of hardware that has to be crammed into a finite, head-and-face-mounted space, that space also needing to be properly balanced, and it can't get too hot, for perhaps obvious reasons.Those criticisms related to price are the result not of comparison to HoloLens, as again, the pricing is basically the same between these two devices, but instead the result of what Meta has done with their mixed-reality offerings, which are based on products and technology they acquired when they bought Oculus Labs; they've leaned into providing virtual reality devices for the low- and mid-market consumer, and their newest model, the Meta Quest 3S is a stand-alone device that costs between about $300 and $400, and it has mixed-reality functionality, similar to the Vision Pro and HoloLens.While Meta's Quest line doesn't have anywhere near the specs and polish of the Vision Pro, then, and while it didn't arrive as early as the HoloLens, only hitting shelves quite recently, it does provide enough functionality and serves enough peoples' purposes, and at a far lower price point, that it, along with its other Quest-line kin, has managed to gobble up a lot of market share, especially in the consumer mixed-reality arena, because far more people are willing to take a bet on a newer technology with questionable utility that costs $300 compared to one that costs them more than ten-times as much.Interestingly, though, while Meta's Reality Labs sub-brand seems to be doing decently well with their Quest line of headsets, a product that they made in collaboration with glasses and sunglasses company EssilorLuxottica, which owns a huge chunk of the total glasses and sunglasses global market, via their many sub-brands, may end up being the more popular and widely used device, at least for the foreseeable future.The Ray-Ban Meta Smartglasses looks almost exactly like traditional, Ray-Ban sunglasses, but with slightly bulkier arms and with camera lenses built into the frames near where the arms connect to them.If you're not looking carefully, then, these things can be easily mistaken for just normal old Ray-Bans, but they are smartglasses in that they contain those two cameras on the front, alongside open-air speakers, a microphone, and a touchpad, all of which allow the wearer to interact with and use them in various ways, including listening to music and talking on the phone, but also taking photos of what they're looking at, recording video of the same, and asking an AI chatbot questions like, what type of flower is this, and getting an audible answer.These things cost around what you would pay for a Quest headset: something like $300-400, but their functionality is very different: they don't project graphics to overlay the user's view, in that regard they function like normal sunglasses or prescription glasses, but if you want to snap a photo, livestream whatever it is you're seeing, or ask a question, you can do that using a combination of vocal commands and interacting with the built-in touchpad.And while this isn't the mixed-reality that many of us might think of when we hear that term, it's still the same general concept, as it allows the user to engage with technology in real-life, in the real-world, overlaying the real world with digital, easily accessed, internet-derived information and other utilities. And it manages to do so without looking super obtrusive, like earlier versions of the same concept—Google's Google Glass smartglasses come to mind, which were earlier versions of basically the same idea, but with some limited graphical overlay options, and in a form factor that made the wearer look like an awkward, somewhat creepy cyborg.Snap, the parent company of Snapchat, has a similar offering which originally leaned into the same “these look just like glasses, but have little camera lenses in them” strategy, though with their newest iteration, their Spectacles smartglasses product has reoriented toward a look that's more akin to a larger, clunkier version of the free 3d glasses you might use at the movie theater—not exactly inconspicuous, though offering much of the same functionality as Meta's Raybans, alongside some basic graphical overlay functions: a lightweight version of what the Vision Pro and Quest offer, basically, and in a much small package.These new Spectacles are only available for folks who sign up for the company's developer program at the moment, however, and are purchased not as a one-off, but for $99/month, with a minimum commitment of 12 months—so the price tag is quite a bit higher than those Quests and Raybans, as well.Interestingly, Meta's Reality Labs recently held an event in which they showed off an arguably more advanced version of Snap's Spectacles, called Orion.These things are being pitched as the be-all, end-all mixed-reality solution that every company is trying to develop, but which they can't develop yet, at least not at scale. They look like giant, cartoony glasses—they're shaped like glasses, but comically oversized ones—and they provide many of the same benefits as today's Quest headset, but without the large, heavy headset component; so these could theoretically be used in the real-world, not just in one's living room or office.The company announced this product along with the caveat that they cannot make it on scale, yet, because cramming that much functionality into such a small device is really stressing the capacity of current manufacturing technologies, and while they can build one of these glasses, with its accompanying wristband and a little controller, both of which help the glasses do what they do, in terms of compute and the user interface, for about $10,000 per unit, they could not, today, build enough of them to make it a real, sellable product, much less do so at a profit.So this was a look at what they hope to be doing within the next decade, and basically gives them credibility as the company that's already building what's next—now it's just a matter of bringing down costs, scaling up production, and making all the components smaller and more energy efficient; which is a lot of work that will take years, but is also something they should theoretically at least be able to do.To be clear, most other big tech companies should be capable of build really snazzy, futuristic one-offs like the Orion, as well, especially if they, like Meta, offload some of the device's functionality into accessory hardware—the Vision Pro has offloaded its battery into a somewhat clunky, pocketable appendage, for instance, and most of these devices make use of some kind of external controller, to make the user interface snappier and more accurate.But Meta is attempting to show that this is the direction they see wearable technology going, and maybe our engagement with the digital world more holistically, as well. It's easy to imagine a world in which we all have these sorts of capabilities built into our glasses and wristbands and other wearables, rather than having to work with flat, not-mixed-reality screens all the time, especially once you see the tech in action, even if only as a not-for-sale example.One aspect of this potential future that Meta is forecasting is already leading to some soul-searching, though.Some students at Harvard modified a pair of Meta Ray-Bans to use facial recognition and reverse-image search technology so they could basically look at a stranger, then learn a bunch of stuff about them really quickly, to the point that these students were able to do this, then pretend to know the that stranger, talk about their work, find their spouse's phone number—a bunch of details that made it seem like they knew this person they'd only just met.All of which is pretty wild and interesting, but also potentially frightening, considering that this is basically doxing someone on demand, in public, and it could be used—like many other tech innovations, granted—to enable and augment stalking or kidnapping or other such crimes.None of which is destiny, of course. Nor is the success of this product type.But there does seem to be a lot of interest in what these gadgets seem like they might offer, especially as the prices drop, and as more entrants carve out space in that relatively lower-cost space—which is a space Apple is reportedly planning to enter soon, too, with a new edition of their Vision Pro that would cost maybe something like half as much as the first one, and possibly smart glasses and maybe even Airpods with cameras meant for release over the next couple of years.So it may be that the early divulgence of these next-step devices, showing us where these things might go with these higher-priced, smaller audience initial editions, could allow us to predict and prepare for some of their negative externalities before they go completely mainstream, so that when they finally arrive in their finished form, we're a bit more prepared to enjoy the benefits while suffering fewer (though almost certainly not zero) of their potential downsides.Show Noteshttps://en.wikipedia.org/wiki/Spatial_computinghttps://en.wikipedia.org/wiki/Apple_Vision_Prohttps://en.wikipedia.org/wiki/Meta_Quest_3Shttps://en.wikipedia.org/wiki/Meta_Platformshttps://www.reddit.com/r/RayBanStories/comments/1e3frhc/my_honest_review_of_the_rayban_metas_as_everyday/https://en.wikipedia.org/wiki/Ray-Ban_Metahttps://www.spectacles.com/spectacles-24?lang=en-UShttps://en.wikipedia.org/wiki/Spectacles_(product)https://forums.macrumors.com/threads/students-add-facial-recognition-to-meta-smart-glasses-to-identify-strangers-in-real-time.2438942/https://archive.ph/6TqgFhttps://www.theverge.com/24253908/meta-orion-ar-glasses-demo-mark-zuckerberg-interviewhttps://about.fb.com/news/2024/09/introducing-orion-our-first-true-augmented-reality-glasses/https://www.reddit.com/r/augmentedreality/comments/1frdjt2/meta_orion_ar_glasses_the_first_deep_dive_into/https://appleinsider.com/articles/24/10/13/cheaper-apple-vision-headset-rumored-to-cost-2000-arriving-in-2026https://www.uploadvr.com/microsoft-discontinuing-hololens-2/https://www.theverge.com/2024/10/1/24259369/microsoft-hololens-2-discontinuation-supporthttps://www.theverge.com/2022/6/7/23159049/microsoft-hololens-boss-alex-kipman-leaves-resigns-misconduct-allegationshttps://en.wikipedia.org/wiki/Microsoft_HoloLens This is a public episode. 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