In-Game Chat is a weekly radio show and podcast that covers video gaming and the games industry. We play games of every type on nearly every platform. We review what games we can and conduct interviews with talent, technicians, and management from the creative side of gaming whenever we\'re able.…
Montgomery, Alabama

Well, as is every year, we've reached the point where EVERYONE wants to show their games. And it's too damn much! Seriously, spread the love here. Not everything has to be done in the first weekend of June. Also, why does everyone think it should? You are not doing any devs or publishers any favors by doing this. The big guns just drown you out. And I'm writing this right now before we get to Microsoft and the PC Gaming Show. Hundreds of games revealed, announced, updated…and they're just thrown into the maw. You could spread all of this out over the summer with nearly something almost every week for gamers. But they wanna cram it into the span of about a week. Do yourself a favor and take some time to watch the different gaming showcases over a longer span of time. You'll find more games you're interested in and you'll have the time to digest them, to think about them, and get a better indication of what all is out there. This whole episode is a recap of Sony and Summer Games Fest and we barely get through all of it. And that's just TWO shows. There's been like…5 or 8 of them already with more to come. And I hate to complain about too many games, right? But that's not it. I love all the games. I’m complaining because there is no time to come up for air or for any of them to get time in front of your eyes before the next shiny thing comes floating by. Oh well, still a chance to get a Splinter Cell popping up at some point. Ubisoft, it's been 4,675 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 3,300 job losses in the gaming industry since January 1, 2026.

Goodbye. Again. I was contemplating doing a post during the week break we took. When the Destiny news broke, I’d thought to say some words about it given we'd be another week before we could talk about it. Never did get around to it so consider this THAT post. It's been a few years since I last played Destiny 2. After the ban there was no way for me to do so without starting completely over and I had no intention to walk that road again. Regardless, I was still absolutely stunned to hear that Bungie would cease updating Destiny 2 any further. It suddenly felt a bit like it did when I realized I'd never play the game again. And then I started reading forums and Reddit posts. They read like eulogies. And suddenly everyone else was feeling what I'd felt a few years ago. I mean, they still had the game to play but they wrote as though the plug was pulled. I get that this means the end of the game. We won't get new expansions, DLC, news coverage…and without content to fuel the conversations, that'll eventually go away as well. The ban never made me angry with the game or the players or the memories I had of it. Might have been a tad peeved with the customer service aspect but them's the rules and I'd accepted it rather quickly. But now everyone's sharing in my feeling of the end of an era. It was a bit of a different ending for me but the result is pretty much the same. The game…is over. And as I missed it before I will miss it again but this time as everyone else who are…mourning…their losses. As much as I'd love to count the days until we get a Destiny 3, it's unlikely to ever happen. Or, that if we do, it might not come from Bungie. So I'll continue to count for Splinter Cell, and as much as I do want that game, I'll always hope for what maybe possibly could have been in a 3rd outing of the Destiny franchise. Ubisoft, it's been 4,668 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 3,300 job losses in the gaming industry since January 1, 2026.

As is usual this time of year, we're not doing a show next week to coincide with a holiday here stateside. Coming back, we'll be leading into the big summer game event stuff where we find out that rumors were true or false or better or worse than we expected. For now, we've had a good run of releases. Forza Horizon 6 and Subnautica 2 this past week with LEGO Batman and 007 First Light on the horizon for this week and next. I'm looking forward to both of those latter releases even though it may be some time before I get to one or both of them. As for everything else, we're highly anticipating two things. A price/release date for the Steam machines, and more news about GTA6 – mostly the price for that one since we have a release date already. A new trailer is likely on the way as well. But that Steam machine pricing is a big one considering what's going on with memory issues and just the overall increase in price of…well, everything. It's going to be a nice precursor to what we may see as far as prices for the next Xbox and PlayStation. And it's probably not going to be good. Even with the summer fest of games on the horizon, I'm willing to bet good money we still won't see Splinter Cell. Ubisoft, it's been 4,654 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 3,300 job losses in the gaming industry since January 1, 2026.

What a strange time to witness the state of video gaming as it currently stands. I thought 2020 was an odd time with the release of the new consoles but here we are six years later and I'd have never believed you could tell me that those same consoles will be MORE expensive six years later – oh, and we'd have no idea of when the NEXT systems would be released. That's the kind of strangeness that I'm talking about. The questions of how we got here and why we got here are already answered. It's the “when will this end” that we're trying to figure out and “what'll it cost”. Of course, as it has been all year and a good chunk of last, AI is to blame. And those same questions before about the consoles apply to AI. When will it end and what will it have cost us when it does? Because a price will be paid, in some form or another, for all of this AI stuff. I mean, we're currently paying it in the form of the price of RAM and other PC components. And our console price increases, again, SIX years into this generation. The outlook is bleak. About as bleak as waiting for a new Splinter Cell game. Ubisoft, it's been 4,647 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 3,300 job losses in the gaming industry since January 1, 2026.

Do we need another controller for something? Well, yes, we do. Do I personally need this controller? No, absolutely not. I don't need the Steam controller but I can totally see myself owning one at some point in the future. And I do like the idea of it and what it's trying to do. I was there for the first one and rarely ever used it – either because of its functionality or the tech for streaming games to a bigger tv from a different room just wasn't there yet. But given my time with the SteamDeck and how it controls, I'm pretty optimistic for what this new controller can do. That and reading the reviews of it. Plus, playing the SteamDeck docked as it displays on a larger screen works out just fine given how the Switch works. Not to mention, by the time I ever get around to owning one of these things plenty of other people will have had lots of time with it to get a better idea of how well it works. So yeah, that's my thought on the Steam Controller. I won't be there on day one but I will be there one day. And one day, I might be playing Splinter Cell. Ubisoft, it's been 4,640 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 3,298 job losses in the gaming industry since January 1, 2026.

Advertising feels evil. And that's so strange to say, but I look at how many ways we attempt to avoid it and it feels like it's something we just don't want to mess with at all. We skip them on pre-recorded things, we subscribe to ad-free tiers, we try to block them out on our websites…we don't seem to want them in any part of our lives. Especially not in our gaming. But it's already there for some of you. Heavily so in the mobile market. And that's the part that I'm worried the most will make its way into our other gaming aspects. The ones where you get so much stuff per day and beyond that you either wait or pay or watch ads to gain…something, in the game that is mid beneficial for you. That, or we get to choose a full price game with no ads or a smaller priced game with ads. Something of that kind of…f—kery is likely on the way at some point. The recent gamepass price drop was a concern. Yes, they dropped the price but if that doesn't bring people back to it, what then? What lengths are planned to go to get money back into the game, so to speak? Gamepass with ads? A cheaper tier to be sure but how will the ads be implemented and if it's enough of a revenue generator, how does it stay out of everything else? Anyway, the ad monsters aren't here yet and we can all be thankful for that for the time being. But I feel like it's only a matter of time before someone does something and then the flood gates open for everyone else. I don't know how bad it'll get, but I feel like we won't notice until it's way too late. Speaking of late, still no Splinter Cell. Ubisoft, it's been 4,633 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 3,248 job losses in the gaming industry since January 1, 2026.

I seem to have stumbled upon another “type” of game that I enjoy. The kind of game where you try to break it. Not actually break it but you take its rules and gameplay and find ways to do absurd things with it. It's the nature of the game itself and could easily be called “ways to crash your PC”. There was Ball X Pit and CloverPit, Vampire Survivors and Mega Bonk, and now I'm doing the same with Raccoin. I'll probably stream some gameplay here not long after this has been posted. I'm always surprised by what can hold my attention. More and more it's games that let you play for about 30 minutes or so before you've done what you needed or wanted to do and then it's your choice to continue or to stop. It always makes me wonder if my tastes are changing but then I look at what's coming out that's exciting to me and realize that no, my tastes are just as they've always been. I say that because I saw a new video of the Lego Batman game due next month and I'm just as excited for it as I would be any other game in the Arkham series. In other news, Matt's still alive and finally getting around to Cyberpunk. And finally getting around to joining us for his first episode of the year. In other bad news, more layoffs and more price increases. In no news whatsoever, we're still waiting on Splinter Cell. Ubisoft, it's been 4,626 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 3,248 job losses in the gaming industry since January 1, 2026.

How's that line go again? The things we own end up owning us. It probably doesn't apply in this instance but we talk about the whole physical and digital ownership thing where, for a good long while now I've found myself owning more digital than physical. Likely the case when you prefer playing on PC more than console. And when you have the addition of subscription services it only expands that digital ownership. And there's the question of if we even really own these digital copies. Discussion for another time I suppose. I know this past week saw the price increase of all things PlayStation 5. And while those are outrageous prices I'm almost positive another one will come prior to the release of GTA6. It may come from Sony or Microsoft or both, but expect it to happen if the current state of the world continues. Specifically AI and gas. That's about as good as my predictions can get because if you were to ask me about the next Splinter Cell, well, I'd rather try to touch the moon than take on that kind of thinking. Ubisoft, it's been 4,612 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 3,037 job losses in the gaming industry since January 1, 2026.

We took a week off and we wish we came back with good news but it's still depressing week after week. This seems likely to be the case going forward. Studio closures and lay offs. It's just a question of how big each one is and which studio goes next. We didn't even cover the recent story about the money being spent with triple A studios. That reminds me – I need to remember to talk about the story next week. Oh, and more bad news: Nintendo and Sony are raising their prices. Nintendo on their games and Sony on their consoles. Listen, we'd love to just talk about the games we play and enjoy and we do get around to that, but this industry keeps shooting itself in the foot. And it isn't the developers. It's the studios, the corporates, the higher ups making the mistakes and the screw ups and everyone below paying the price for that. It's the constant need to improve AI and replace people with it. It's massively over spending and the consequence is laying off over 1000 people in a DAY. It isn't the nature of the beast. It isn't just the way the world works. It can be changed and it NEEDS to be changed. And if it ever does change we'll talk about it, but until then we'll keep pointing it out how it still hasn't. Every week. I don't want to tie in the Splinter Cell clock into such a serious topic so I won't. But here's where we stand with waiting on Splinter Cell: 4,605 days. Also, there's been 2,883 job losses in the gaming industry since January 1, 2026.

You'll have to forgive me for getting completely sidetracked as we turn to someone who bought a pre-built PC. But not just ANY pre-built. Dude went ALL out with 64 gigs of RAM and a massive 5090 GPU. So, yeah, that kinda grabbed my attention a bit there. Given the times we currently live in when we talk about RAM prices going way up and causing the prices of graphics cards to also increase. All of this was after we started talking about what the next Xbox would likely cost. And what Valve's Steam Machine might also cost. New tech is always exciting but no matter the thrills, the specs, the bells AND the whistles…it'll all get kind of buried under the weight of whatever the price tag is. And that's currently unknown for us. And may be for some time. At any other point in time previous, we'd already know the price. We'd already have the details. But they're taking their time on getting there and it's because of the price of RAM. Full stop. The Switch 2 got in under the gun and, for now, was able to avoid the spike in prices. But that won't last much longer before they have to replenish stock and the price will likely affect that. But Valve’s new PC will be our first look at just how bad it has become. And give us a better idea of what to expect from the next Xbox and the PS6. Start saving. Ubisoft, it's been 4,591 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 1,626 job losses in the gaming industry since January 1, 2026.

Listen, there is still bad news. More AI stuff and more studio closings and people losing their jobs. It's still pretty bleak. And it isn't likely to change for quite some time. But, in an effort to not yet again sound like a broken record of just horrible news every week, I'd like to pose a question to you. If you could wipe the memory of any game you've played, so that you could experience it again for the very first time, what would you pick? What game made such an impression on you that going through it again, with a fresh mind and fresh eyes, would be your choice? Half-Life 1/2 were amazing games with mechanics we'd never seen before at the time, but if only your memory of it was wiped, would it be what it was then by playing it today? I had a few picks for myself. Mark Of The Ninja was one. It's a game I've not played in a long time and would likely feel like playing it for the first time. Another was Bioshock Infinite (probably Bioshock 1, as well). Those two games, while playing them wouldn't seem at all much different than anything else out there…it's their stories that I want to experience again for the first time. And it's a bit hard for me to find something else like that – although I'm sure they exist. I just can't think of them at the moment. Maybe Braid. Maybe. So let us know what your picks are. And maybe for a little bit we aren't thinking about job losses and AI running up the tab on all our fun stuff and everything else going on at the moment. At least for a little bit. At this point playing ANY Splinter Cell game would feel like I'm playing it for the first time again. Ubisoft, it's been 4,584 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 1,626 job losses in the gaming industry since January 1, 2026.

I'd love to be able to write one of these and NOT talk about how bleak things are, but that ain't happening this week. There's more studio closures and people losing their jobs. More price increases or flat out shortages because of RAM due to AI – which is also a part of the job losses. Microsoft just made a big shakeup in their leadership, which brings us back to AI again given who took over the Xbox side of things there was formally the head of AI for Microsoft. Like I said, it's not great news. And hasn't been for a while. On the less important side of things but adding a cherry on top of the news – we almost certainly now know we'll likely never get that Bloodborne remake. But we came close. I'd say it's great to be back but I really wish things weren't so bad right now – and that extends beyond the world of gaming at the moment given the recent news. I'd love to be able to have a show where we played something fun and didn't feel guilty telling you about it without remembering how horrible things currently are. And normally I'm not this much of a Debbie Downer in my write up's but THAT'S HOW BAD THINGS ARE! Look, if you want a break away from the bad news, gaming isn't a bad place to start, but at this point I'd recommend anything – hell, you got a good book sitting around? READ IT! A new demo from the next fest to try out? PLAY IT! Whatever you need to do to keep you mentally healthy right now, just give it a go and fall into that world instead of this one at the moment. Also, there's still no Splinter Cell – because I have to keep the tradition going I guess. Ubisoft, it's been 4,577 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 1,525 job losses in the gaming industry since January 1, 2026.

It's been a bit since I've sort of been excited for upcoming games. The game awards reveals weren't all that spectacular this year and there's so many of them that you hardly have time to drink them in and remember them. Compare that to what we got from Sony’s recent State Of Play from this past week and it's a night and day difference of what a good show should look like. A lot of video and very little talk in between. It likely could have been shortened just a hair but with things like this you sort of have to cater to all tastes a little bit. So the boring parts for me are the exciting parts for others. Still, all around, this was a good showing. Even more so because a lot of what was shown was not exclusive to the PlayStation platform. My two biggest stand outs were the John Wick game (jury is still out on how it'll play – what we got seemed mostly NOT actual gameplay. It's not a red flag but I'll wait and see) and Star Wars Galactic Racer. Let's focus a bit on that racer, shall we? It's made by a studio that has mostly employed folks from Criterion. The old Criterion from the Burnout days. And if what we saw was anything to go by (again, did we see gameplay? Are we sure? I'm still gonna wait but I'm hopeful) there is a heavy sense of Burnout DNA in that game. I don't mind that it's adorned in Star Wars clothing, I'll take it. For me, you could have wrapped it in a Sesame Street Kart racer but if the Burnout DNA was there, I would be to – day one. Nothing to dismiss from Wreckreation – another game with Burnout devs. I haven't played it yet and it didn't sell well but it exists and I'll eventually get around to playing it. I'll take any and all comers when it comes to my Burnout. Someone's bound to get it right and I'll probably still enjoy their attempts. Then there's that Shinobi Ops game with the Tenchu vibes. You know, seeing how that game plays, I wouldn't mind an isometric stealth title in a Splinter Cell package. Ubisoft, if you're listening (you aren't). It's been…4,563 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 1,280 job losses in the gaming industry since January 1, 2026.

I didn't know but apparently, in some other timeline we should have been talking about the release and pricing of the Steam Machine and all those other gadgets Valve had planned to release. And while they are still planned to be released, seemingly, this year, we don't know when or what they'll cost. Because Valve doesn't know. The reason for this takes us back to what we talked about last week and likely what we'll be talking about in the weeks to come: AI. When announced last year the Steam Machine was really something to look forward to. Valve seems to be of the mind that they sort of want everyone to experience PC gaming. The Steam Deck was the first attempt at this and it's done wonderfully. People who had a PC now had something portable and people without a gaming PC of any kind now had something to experience PC gaming with. The Steam Machine was set to follow suit. Something, likely, affordable that wasn't overly powerful but had decent specs and could run games at mid to upper settings. The speculation on price was the biggest factor of anything about the device itself. And we're still left waiting on that. Because of RAM. This is, sadly, going to be a running theme for us this year I'm afraid. The whole RAM thing is a result of AI, as we've stated before and that's just going to lead to a whole world of hurt as far as…well, probably everything. I'm really hoping next week I'll have something else to write and talk about. Maybe a Splinter Cell game, but probably not. Ubisoft, it has been 4,556 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 1100 job losses in the gaming industry since January 1, 2026.

The gaming industry is kind of in a bit of dire straits at the moment. It's odd that in the same show we talk about how many billions of dollars Steam made in only two weeks and then we end by talking about Ubisoft restructuring, Paradox losing 162% of profits, and Microsoft having pretty abysmal hardware sales. And just as I was writing this the night before posting, Intrepid studios have closed their doors and laid off all 250 odd employees. Then there's the whole RAM and AI issue that's just screwing up pretty much everything when it comes to this hobby and industry. The AI situation is affecting the price of RAM and now hard drives, solid state drives, and just drive space altogether. Prices have skyrocketed. AI is also affecting jobs in the industry as it is everywhere else. I'm not saying games are going to start drying up but advancement will hit a wall. Because in order to keep moving forward better computers will be needed and RAM is a part of that. As is, apparently, AI, sadly. Console generations are going to stretch beyond what we've previously known, as will PC upgrades. It's all a bit gloomy really. And it's probably going to get worse and worse before it even slightly gets what you might call “better”. So what do you do? Well, there's very little you can do. Stop using AI is a small solution but it won't change anything. Maybe if we all could on a global scale, sure, but that's just wishful thinking. We're all just going to have to ride this train to whatever station it's taking us to and then decide if we want to stop there or keep going. Eventually, things will change. But I can't even begin to predict when it might. All I can do is just dig into my backlog, find the indies, and pick up games or hardware on sale when it hits a price I can afford. Some of that, however, also feels like wishful thinking. Speaking of wishful thinking, Ubisoft it has been 4,549 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 1006 job losses in the gaming industry since January 1, 2026.

My backlog has backlogs. I am drowning in options of games to play. Especially on PC, but if you want to throw in Gamepass and PS+ go right ahead and increase those numbers. It's a massive library of games awaiting me to play. And 99% of them I have never played before. They're fresh and new and maybe the lot of them could suck but how would I know – I haven't played them. As time goes on that backlog only gets larger. Having options is always a good thing but there's a point of saturation. I crossed that point YEARS ago. I enjoy having a backlog, don't get me wrong. It means at any given time I have something available to play. If anything pulls me, a racing game or a puzzle game or a shooter, I'm good – I've got something to scratch that itch if need be. But then I keep adding to the pile. This past holiday season, for instance, I added more titles to my library and I've yet to play near a one of them. I've selected two that I've put time in and both of those are very sort of casual, non-story-like games. It's been a while since I dove into something meaty with a great story and compelling gameplay that keeps me coming back. Spider-Man 2 seems to be a once a week play thing and that's fine but it's also console and not taking advantage of ALL of my PC games that I could be playing. Again, this isn't a complaint. It's just an observation that each year I add to my library of games on my PC and each week on the show I tell you, mostly, of the same games I've been playing with nothing new to add. I really should do something about that. New year. New me. New playlist. Right after I grab this game I want that's on sale. New year. Same Ubisoft. It has been 4,535 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 871 job losses in the gaming industry since January 1, 2026.

Welcome to Season 20. Yeah, for TWENTY years now we've been doing this thing. Or will have by the end of this year. That's…well, kind of a lot. For anything. And it's all your fault. I mean, we wouldn't be doing this if it wasn't for you continuing to support us every single weekend. Showing up is enough but you show up live and you show up for the YouTube videos and the podcasts. You show up when we stream (which we should do more of) and you're even there when we can't be (my gallbladder removal, heart attack, and Covid). You being here for us means we'll continue to be here for you. I know that I mostly use this space to talk a bit about something we talked about in the episode or elaborate on something else within the industry but I sort of wanted to just take a moment, out of twenty years, and be very heartfelt when I say thank you. Personally, and this is just myself, Scott, speaking, you've all given me an unknown dream come true. I'd never dreamed I'd be able to attend events such as E3 but you got me there. Got me to London for a visit with Criterion studios and that was also a dream come true. Got me to Spokane to visit Cyan Worlds and that was also a dream come true. Far beyond what I could have ever imagined when their games set the tone for my gaming experience standard. I've made countless friends as both listeners and professionals in the industry. I've been to Seattle, Boston, and San Antonio for PAX. All of these things because of this show. That would not exist without you. And this is why I thank you all so very much for being a part of our lives for 20 years – as much, maybe, as we've been a part of yours. It has been an honor. Thank you so much for listening.

And so ends another year of the show. We've gathered some friends to talk about their year in gaming and what they've been playing and enjoyed. It's a nice wrap up that doesn't involve news of any kind be it good or bad, it's just friends talking about games and going over the year end lists. It's fun to reflect at times. Therapeutic almost, even with gaming. Especially when you listen to others and discover something new. Or, perhaps, you discover a different point of view on a game you had a completely different experience with. Which is, obviously, exactly how communication works. Especially among friends. All of us here at the show consider every single listener our friends. From those who just casually listen, tune in from time to time, the die-hards who show up in chat every single episode, to the ones who never say a word but still tune in down the line on YouTube or wherever. As well as everyone who's joined our discord. We cannot thank you enough for your support not only throughout the year but throughout the life of this show as we head into our 20th season in 2026. We appreciate you. We love you. And we can't wait to see you again on January 10th. Have a wonderful holiday season and we wish you all a fantastic new year. Listen Ubisoft, I know it won't happen but if you could put a little speed up on that Splinter Cell to get it released next year, I could stop tracking how horrible you are treating an exceptional franchise. I'm tired of counting the days but I'm not stopping. Get it done. It has been 4,507 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 5,300 job losses in the gaming industry since January 1, 2025.

I won't speak too much on the structure of The Game Awards. It's the usual thing year in and year out. We've been here before and we'll be back here again next year. Same show. Same complaints. What I will talk about is why we're announcing games that, at the earliest, we'll never see until 2030. I know we've had announcements of games far in advance before but this one feels significant, I guess. We've also had games announced that never got released so this isn't all that new but it just seems a waste to put it out there while we'll likely never hear about it again for another 2 years or maybe 3. Elder Scrolls 6 was teased back in 2018, I think, and we've heard nothing about it since. Perhaps it really depends on the game. Like Elder Scrolls there is a massive fan base who are familiar with waiting and waiting on the next installment though this has been a rather longer wait than ever before. And so we're here with a Star Wars title that won't release before 203 – again a massively large fan base who are also familiar with waiting on the next installment. Of course, they'll need to tread lightly. We've waited on games and other media before for very long times only to have them arrive with massive disappointment. Eventually the waiting builds up enough hype to where it peaks before the thing even releases and by then everyone's expectations are either so high the game never lives up to it or so low it doesn't sell because people have already peaked their hype and moved on. Gamers have short memories, however. But I haven't forgotten about Ubisoft. It has been 4,500 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 5,300 job losses in the gaming industry since January 1, 2025.

I'd like to think I'm someone who was always into the future stuff, you know? The science of Star Trek and what we'd eventually develop with technology and all of that stuff you think about as a kid watching your sci-fi or reading about the future. I was always hopeful we'd get to a point where I could really think we took some steps into making that sci-fi stuff a reality – but like, the good kind. We got there a few times. Moon landing being one of them and video phone conversations. There's plenty to point at and be amazed. But then there's AI. I won't go into the pros and cons of the tech – there's layers and layers deep of conversation to be had on that subject, philosophical or otherwise. But to just step back and look at the ripple effect of it…that's a little disheartening. There's many examples I could point to, but for the purpose of this show, it's the current prices of RAM that is just bonkers crazy with how prices have skyrocketed. It started in Covid times when people started to work from home and needed more PCs which meant more RAM. So the companies made more. Too much, actually and we had a good surplus of it. Prices were pretty great. Now we have AI and companies are snatching up all they can. Because we were in a surplus, we now find ourselves with low quantities due to all the AI companies grabbing all they can where they can. And the prices are ridiculous. Much more so, the RAM makers are starting to skip over regular consumer RAM and selling ONLY to the big tech companies. And at the risk of sounding all conspiracy theorists, the government is involved in this as well. Like, I'd say the rabbit hole goes deep, but it really doesn't. Mainly because it isn't being hidden anymore. And the more you look into it the more depressing it becomes because it absolutely shows no sign of stopping anytime soon. An AI bubble burst is the hope, but we don't know if that'll ever happen and, worse yet, if there's a chance of it happening, it is WAY off in the distant future. A lot of it feels like it's just going to get worse before it even slightly gets better. For now, I hope you're satisfied with the power of your PC, laptop, phone, watch, console, and any other device using RAM, because making upgrades to your PC or getting any of those other devices in the very near future is going to cost far more than it does now. Ubisoft, in the time since you've announced a Splinter Cell remake, your original director on the project left and has now returned. And we're still nowhere close to a release. A remake isn't even a part of the deal here but it's been so long I might make an exception. It has been 4,493 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 5,300 job losses in the gaming industry since January 1, 2025.

As a note, well…two notes, we won't be doing a show next week and will return with a new episode the first Saturday in December. Secondly, there's a point in the video portion of the show where I forgot to change the screen. Probably more entertaining really. There actually was a decent amount of news worth talking about and should still be when we return in two weeks, but for this one, we just run down the current deals to be had and what to watch out for during the Black Friday sales. If I buy anything or not it's always my favorite time of year to see some good discounts. Some are better than others and some years are better than others. As an overall assessment of this year’s deals – we've had better. Much better. That isn't to say it's all at a loss here, but there's been better and bigger discounts on far more items in the past than we're seeing this year. Trust me, I know. I've been doing this whole thing back when you physically had to line up outside a store for the sales. As is the case with this time of year, all of us at In-Game Chat (yeah, I know, it's like just two of us at this point) are exceptionally thankful for every single one of you reading this and listening/watching the show. Be it live or after the fact. We're here because of you and we cannot tell you how much it means to know you're out there supporting us. We hope you have a fantastic holiday season and we'll see you on December 6th. Ubisoft, you just got a massive truck load of money from Tencent. You WON'T make another Splinter Cell, but you really should. It has been 4,479 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 4,787 job losses in the gaming industry since January 1, 2025.

It's not black Friday yet but we already open the show talking about some great deals to be found out there. Well, currently if you have a Switch 2 and a Costco nearby, at least. I don't know what it is for me about finding deals, but as much as people love this time of […]

I've never felt so judged. Actually, I'm kidding. I think going over my wishlist with someone else on air was fun, actually, and I learned how to “follow” a game instead of wishlist it. That's the whole first hour of the show. Going over my, currently, $6,000 wishlist on Steam. Also realized I had games […]

Destiny sure did a number on me as far as games are concerned. Or maybe I did it to myself. It's something that happens early in the show but it's an admission to myself or a realization that Destiny has given me some type of gaming anxiety. Recently Arc Raiders released and it's gotten a […]

Long live the indies indeed. That's how I ended the last show post here before our little week vacation. And in that time I've played pretty much nothing but indie titles. Specifically Clover Pit and Ball X Pit. These two games alone dominated not only my time gaming but my off time thinking about them. […]

Show note: There's no show next week. I failed to mention that until the VERY end of this episode. We'll be back on October 25th. I wouldn't say that I'm worried about the future of my hobby. I don't expect a crash like in the early 80s or whenever that was. I think I'm just […]

It's been a VERY long time since we've done an interview on the show but given the game he made, I couldn't pass up talking to Aaron Gwynaire. He's a solo developer and his new game “Neyyah” released last month and has been doing quite well. It's his first game, took him seven long years […]

I don't know that I would call it a complaint, but saying we have too many video games sure seems like a good problem to have – for the player. But having too much of anything is almost certainly going to, at least, end up being bad. I don't know when we might see the […]

Surprise! Tariffs make things more expensive. I actually didn't have to finish writing that. The whole smart document thing saw “tariffs make things…” and it completed the rest of it. So yeah, now we've got the second price hike in 6 months for Microsoft consoles. We're at a point where if you bought a Series […]

We'd planned to bring you one of our first interviews in I don't know how many years but some technical issues have pushed that through to next week. We'll be talking with Aaron Gwynaire about his new game NEYYAH. As for today's show, it's a lot about Nintendo. Both with their Nintendo Direct held on […]

It's been a few weeks and in that time I seemed to have found some games to actually put some time into. Nothing new, of course, but given I haven't played them yet, they're new to me. Recently I finished Astro's Playroom. This was a pack-in title with the PS5. A console purchased in November […]

Just a note for the show – Labor Day is next week here so we won't be back live until September the 6th. With Gamescom come and gone we're sort of set for the year on upcoming releases. I mean, there's plenty of releases to come but I don't see anything too surprising to show […]

It's not unlike us from time to time to sort of stray off topic for a little bit. And by “us”, I mean “me”. And that's the case early in this episode and throughout as I try and remember the very first comic book I ever read. At some point I'm going to have to […]

Still haven't found a game to hold my attention in recent weeks and now, seemingly, months it feels like. I have a lot of quick games I play. Little things that I can spend however much time I want with them and back out whenever. But nothing on a story driven basis or anything like […]

Another quick note to let you know we will NOT be doing a show next weekend. This week however was more just chatting and rambling. Which, I get it, is most of what we do anyway. It's been a minute for me since I have settled on a game to play. Got a good ways […]

We go away for two weeks and then come back with not so great news. MASSIVE layoffs at Microsoft and a really odd back and forth between publishers and devs concerning Subnautica 2 – only really leading to a delayed (and at this point maybe cancelled) game. And more news (mostly not good) that we […]

It's hard to shake off the pull of something successful. I mean, it can be easy if you're outright against it or don't have the means to obtain it or whatever. Basically, there's exceptions, right? But I'm speaking in the sense, as almost always I do here, in terms of video games. A successful console […]

So, about that write up last week… I think I mentioned that Borderlands 4 would be a test for that $80 third party gaming pricing. Turns out, it won't. Since they are basically pricing it as pretty much any other current gen triple A game. I don't know what game will eventually be that test, […]

We've circled back around to the price of our hobby again. Not so much the consoles and PC components, those will always run a premium. But the games. Nintendo is testing those waters with their first party titles. So, it's their exclusives. If you want to play them you'll have to pay those prices. Microsoft […]

“Too much is not enough” Actually, yeah. Yeah, I kinda think too much is more than enough. They need to space these things out. The Summer Game Fest video alone is 3.5 hours long. And it is back to back to back titles over and over again. The next day had SEVEN more events of […]

“You cannot f___ the future, sir. The future f____ you.” So, we're back to the discussion of $80 games, and to get right to the core of it—this is happening. It was probably always going to happen. Inflation affects everything—food, materials, consumer goods—prices inevitably rise, and video games are no exception. The same goes for […]

How do you solve a problem like GTA 6? What I mean by that is that when you have a game like GTA 6 it sort of dominates the store shelves – it dominates the topic of conversation. And getting back to the store shelves that's the problem. When you release a game like this, […]

We might be done for a while talking about the Switch 2 (but not for very long), but in its place we now have GTA 6. Just swapping one evil for another. And no, they aren't really evil, but those prices sure are. Oddly enough, prior to like a month ago, GTA 6 was the […]

So, maybe for a while we might be done talking about the Switch 2? Pre-orders are out (some oddly still available) and now it's just the waiting game until June 5th. I was able to get in a pre-order myself, but I'll be on the fence for either keeping it or canceling. And if I'm […]

We're finally getting to order our Switch 2's. Well, pre-order them. We're also finally settled on a price and, as it turned out, it was the price we knew all along anyway. So, for now, it's the $450/$500 situation. That price won't change through the release on July 5th. Although given how quickly things have […]

It's been two weeks and I'm past the point of being tired of talking about tariffs. At least where Nintendo is concerned. And, I guess, where our gaming hobby is concerned. PC components, consoles, games, digital or otherwise, just tired of talking about it and speculating on it. At this point I'm of the mind […]

You'd think around an hour would be enough time to really go over everything going on with Nintendo, but apparently not with the way we do it. But yeah, this is what we're talking about for the whole second hour of the show. We didn't finish the conversation and we're likely to have it again […]

I had forgotten what it means to be on the cusp of a GTA release. I admit, my memory isn't at all what it used to be, but you might also forget that the last time we were here was 2013. I'd forgotten not about the build up to release as far as hype is […]

“Listen to the thunder…” This is probably one of the more unusual episodes we've done. And we've done a lot of unusual episodes before, but this one dealt with some pretty severe weather coming into our area and, as such, we had to cover it. Not something we mind at all, by the way. We […]

“I hope that somethin' better comes along…” By now you should know that when I like a game, it's probably on the simplistic side of things. We always referred to Destiny as a “my first mmo” kind of thing. And so it seems with Avowed. It's beginning to click for me but the more I […]

“The next best thing to the enjoyment of a good time is the recollection of it.” We're two months in for the year and currently sitting around 1200 job losses in the gaming industry. A number that will only go higher, of course, as the year goes on. This week, among other studios, we lost […]