Podcasts about cyan worlds

American video game developer

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Best podcasts about cyan worlds

Latest podcast episodes about cyan worlds

Dev Game Club
DGC Ep 426: Fez (part two)

Dev Game Club

Play Episode Listen Later Apr 16, 2025 74:05


Welcome to Dev Game Club, where this week we continue our series on Fez. We talk about its platforming and how it fits to taste, game style, and rule escalation. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: More cubes! Issues covered: platforming feelings and taste, inspirations and how they play out here, additional move set, floaty physics, a mental game with mostly generous platforming, a game that takes place in your head rather than in your fingers, seeking high highs, sloppiness and guiding the player, no longer seeing the whole world but only the tells, the pleasure of figuring things out, checking out the achievements, how many people get everything, the craft of the game, wanting to feel capable, finding a solution that was not the intended solution, dominated by the puzzle side, those moments where you give a big "no way," extending a simple idea and iterating on it for a fleshed-out game, iterating ideas, a chain of implication, not making the leaps of logic too large, ladders that line up and teach you how to think about the world, not knowing whether you can do a thing yet, not wanting to diminish the revelations, puzzles games Brett hasn't finished and why, editorial from the publisher and Key Performance Indicators, finding a tribe for your indie game, side games, smaller and more cohesive teams, a choose-your-own-email, having an experience, leaving endings open. Games, people, and influences mentioned or discussed: Hollow Knight, Indie Game: The Movie, Phil Fish, Nintendo, Mario (series), Little Big Planet, Guacamelee, Super Mario Galaxy, Demons's Souls, Dark Souls, Kena: Bridge of Spirits, Tomb Raider (2013), The Matrix, Deep Thoughts/Jack Handey, MYST, Pierre de Fermat, Megaman, Resident Evil, The Witness, Braid, The Talos Principle, Obduction, Cyan Worlds, Super Meat Boy, Fallout, X-COM, mysterydip, Mass Effect, Wolfenstein: The New Order, Twin Peaks, Half-Life, While We're Young, Noah Baumbach, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More Fez! Note: Amusingly, though I did not call out the actresses, Naomi Watts and Amanda Seyfried appear in While We're Young, and both also appeared in Twin Peaks: The Return Twitch: timlongojr Discord DevGameClub@gmail.com

Recarga Activa
1007: MindsEye, la película de Zelda, Cyan Worlds, lanzamientos de la semana

Recarga Activa

Play Episode Listen Later Mar 31, 2025 34:08


Bienvenidas y bienvenidos a Recarga Activa, el podcast diario de AnaitGames en el que filtramos lo más relevante de la actualidad del videojuego en pildorazos de 15 minutos. La Recarga Activa de hoy: MindsEye, el debut de Build A Rocket Boy, se publicará el 10 de junio La película de The Legend of Zelda se estrenará el 26 de marzo de 2027 Cyan Worlds recorta su plantilla a la mitad Los lanzamientos destacados de la semana Suscríbete para recibir el siguiente episodio en tu gestor de podcasts favorito. Puedes apoyar nuestro proyecto (y acceder a un montón de contenido exclusivo) en Patreon: https://www.patreon.com/anaitreload ♫ Sintonía del programa: Senseless, de Johny Grimes Learn more about your ad choices. Visit megaphone.fm/adchoices

The Gaming Outsider
Call of Duty: Black Ops 6, Alan Wake II: The Lake House & Describing Games Poorly

The Gaming Outsider

Play Episode Listen Later Nov 1, 2024 137:37


On this episode, Zack, CB, Alyssa & Scott have a little fun playing “Describe a Game Poorly”. Before that they discuss the week's news from the video game industry and the games they've been playing. On This Episode (33:10) News (59:26) New Games (1:03:44) Call of Duty: Black Ops 6 (Xbox) (1:14:06) Alan Wake II: The Lake House (PS5) (1:23:16) Leximan (PC) (1:28:29) Riven (PC) (1:44:26) “From the Outside In” Topic: Describe a Game Poorly Grab the episode now on iTunes, Spotify, iHeartRadio, Google Play Music and more. If you love this episode and want other gaming content you can't get anywhere else, please support us on Patreon! Also, don't forget to check out our Discord Server and our web site, where you can read all of our written content.

A Trip Down Memory Card Lane
Ep.181 – The Ages Beyond Myst

A Trip Down Memory Card Lane

Play Episode Listen Later Feb 15, 2024 53:51


Join us for an adventure as we look at the development cycle of Myst Online: Uru Live, originally released on GameTap in 2007. As part of its story, we'll revisit this point in the history of its development studio, Cyan Worlds. Our story will continue as we discuss the complicated history of brining Myst Online to completion. We'll look at detail at how a dedicated group of fans stuck with the game, and willed it into existence. Join us for the dig of a lifetime on today's trip down Memory Card Lane.

ages myst cyan worlds
A Trip Down Memory Card Lane
Ep.160 – The Mysterious Island

A Trip Down Memory Card Lane

Play Episode Listen Later Sep 21, 2023 57:55


Today, we'll all learn about Myst, the graphic adventure game originally released for the Macintosh in September of 1993. As part of its story, we'll learn all about the history of its production studio, now known as Cyan Worlds. We'll also teach you about the careers of Cyan World's founders, brothers Rand and Robyn Miller. Finally, we'll talk about why Myst was incredibly successful and what it contributed to the history of technology. So join us for today's trip through the Ages as we take another trip down Memory Card Lane.

Music Respawn with Kate Remington
Maclaine Diemer's soundtrack for Firmament has Myst's DNA

Music Respawn with Kate Remington

Play Episode Listen Later Jun 22, 2023 70:11


Maclaine Diemer talks about creating a new soundtrack for Cyan Worlds' Firmament.

Level with Emily Reese
Level 225: Maclaine Diemer (Firmament)

Level with Emily Reese

Play Episode Listen Later May 19, 2023 74:56


It's another delightful chat with composer Maclaine Diemer about Firmament from Cyan Worlds, the creators of Myst and Riven. The score is entirely synth with the exception of two or three other instruments, including an esraj and a Fender IV (technically a Squire, which only matters to people who know the difference). It's atmospheric, ambient and round, but with industrial grit thrown in occasionally. Maclaine calls it "industrial ambient." Or maybe "ambient industrial," you'll have to listen to find out. One of the best parts: Maclaine grew up playing and revering those early games and the music Robyn Miller wrote, which is similarly ambient and reverb-y, but with a lot of pizzicato (synth) strings. It was fun to hear Maclaine talk about his fantastic score! You can support Level with Emily on Patreon. Join us on Discord for free. Find this conversation on YouTube and Twitter. Patrons have access to exclusive merch, Discord events and special guest playlists.   PLAYLIST by Maclaine Diemer for Firmament unless noted otherwise 00:00 Ascent to Curievale 15:10 Atriums and Seed Vaults 16:42 Sun on St. Andrew 21:22 Batteries Casting Shadows 23:06 The Reservoir 26:26 Processing 27:48 Deep in the Mines 30:24 The Glacial Realm 31:04 The Glacial Realm 33:46 Sulfuric Pools 35:16 Robots in the Field 37:30 Echoes of Past Futures 40:01 Echoes of Past Futures 52:59 The Spire 55:08 Frozen Footsteps 56:45 Frozen Footsteps 1:02:48 Batteries Casting Shadows 1:04:12 Batteries Casting Shadows 1:13:42 Remnants of Margot 1:14:16 Other Sprouts by Sam Keenan

Novel Not New
Novel Not New 37: Riven - The Sequel to Myst

Novel Not New

Play Episode Listen Later Feb 26, 2022


I bet it's been Ages since you thought about this one, huh? Myst was an unlikely explosion of popularity, a strange point-and-click puzzler that surged to being the best selling game of all time. How do you follow a game like that up, with as unexpectedly huge as it became? Is it as simple as just finding more strange places to click around? And does the team at Cyan Worlds realize what a bad person Atrus is? Lots of questions. We'll do our best to answer them.This Month's Game!Riven - The Sequel to MystNext Month's Game!BUSTAFELLOWS

My Turn!
Sleuth the Space

My Turn!

Play Episode Listen Later Oct 6, 2021 61:58


We review immersive puzzle titles, 'Myst' and 'Return of the Obra Dinn' and Erim enters (and escapes) an escape room. We also take a look forward to some hotly anticipated Autumn releases. We chat through: Myst (2021) by Cyan Worlds. Played on Xbox Series X (3:00)    Return of the Obra Dinn by Lucas Pope. Played on Nintendo Switch (20:15)    Enter the Loop by The Panic Room Gravesend (35:33 [Spoiler 40:00 - 42:07] )     Autumn 2021 release round-up (51:00)   Tim's Tasty tipples (57:00)

Takapölkky Podcast
#118 - Myst

Takapölkky Podcast

Play Episode Listen Later Aug 3, 2021 131:05


Uutisotsikoissa juttua mm. Switch Onlinen uusimmista pelivalinnoista ja Dead Spacen paluusta. Jakson pääaiheena Cyan Worlds:in kehittämä Myst vuodelta 1993. 00:35:21 - Uutisotsikot yms. 01:04:37 - Jakson pääaihe

myst jakson cyan worlds
Outcast - Tutti i podcast
Myst per Oculus Quest è il migliore di sempre | Outcast Sala Giochi

Outcast - Tutti i podcast

Play Episode Listen Later Jan 12, 2021 11:38


Myst sbarca su Oculus Quest in quella che, secondo il nostro Andrea Giongiani, è la sua versione migliore di sempre. Ripensata da zero e proposta con un’interfaccia fluida e totalmente aderente al linguaggio della VR, questa nuova edizione dell’avventura creata dai fratelli Miller nel 1993 ha un solo “difetto”: è dannatamente difficile, soprattutto rispetto agli standard odierni. Uomo avvisato… E buon ascolto! Soundtraccia: Outcastempo - Alessandro Mucchi / Outcast Sala Giochi Loop - Alessandro Mucchi. Myst in versione Oculus Quest è disponibile dal 10 dicembre 2020. Noi lo abbiamo sperimentato grazie a un codice per il download fornito da Cyan Worlds.

Outcast Sala Giochi
Myst per Oculus Quest è il migliore di sempre | Outcast Sala Giochi

Outcast Sala Giochi

Play Episode Listen Later Jan 12, 2021 11:38


Myst sbarca su Oculus Quest in quella che, secondo il nostro Andrea Giongiani, è la sua versione migliore di sempre. Ripensata da zero e proposta con un'interfaccia fluida e totalmente aderente al linguaggio della VR, questa nuova edizione dell'avventura creata dai fratelli Miller nel 1993 ha un solo “difetto”: è dannatamente difficile, soprattutto rispetto agli standard odierni. Uomo avvisato… E buon ascolto! Soundtraccia: Outcastempo - Alessandro Mucchi / Outcast Sala Giochi Loop - Alessandro Mucchi. Myst in versione Oculus Quest è disponibile dal 10 dicembre 2020. Noi lo abbiamo sperimentato grazie a un codice per il download fornito da Cyan Worlds.

Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics

Mike and Tyler talk about the developer Cyan Worlds and Myst. They also briefly discuss Cyan Worlds' earlier games before Myst. The theme music is by RoccoW. The logo was created by Dani Dodge.

myst roccow cyan worlds
EvoReal Talks
They Grow 'Em Big In Mead

EvoReal Talks

Play Episode Listen Later Apr 20, 2020 29:31


Saxon's seniors spread the love through positive messages on yard signs. Community highlight, Mead, WA. (aka Peone), rural feel, proximity to Mt Spokane, railways heads north, Mead = schools, commercial expands and the residential market is thriving, Cyan Worlds brothers (developers of Myst) create top-selling computer games in their Spokane basement, 13815 N Meadowlark Ct. featured property listed at $350k (now CTGI), Interest rates reach low 3's, is it time to refi, are the fees worth the gain? What is PMI and do I need to have it? Reach out and we'll find out your estimated equity. Favorite restaurants in Mead- Prime rib at Cinola Restaurant and Lounge, grab a pint at Hop Mountain Taproom, and get some Thai at Maw Phin. Suburban meets rural housing in Mead, inventory consists of low priced and high priced homes, the median sold is $287,000. Spokane market continues to remain steady, 1.12 months of inventory trending down. 42% of homes sell above asking price (in the last 7 days). Follow us on the socials by searching the tag @EvoReal or visit us online at www.EvoReal.com

TheXboxHub Official Podcast
TheXboxHub Official Podcast Episode 27 – Final Fantasy VII Remake and strange conspiracies

TheXboxHub Official Podcast

Play Episode Listen Later Apr 17, 2020 62:23


As another week passes by, our weekly podcast returns to provide an episode filled with gaming news, thoughts on recent releases and other goings on in popular culture. TheXboxHub Official Podcast Episode 27 features discussion about many things including Final Fantasy VII Remake and some of the weirdest conspiracies our team have heard about. There’s also a clever quiz to partake in too, celebrating International Haiku Poetry Day.The team of Gareth, James and Richard kick things off with what they’ve been up to during the last seven days of life during the continuation of lockdown. Their answers range from indulging in Netflix show Tiger King to devising their own backyard activities in order to keep entertained. Eventually the host, Gareth, opens up a can of worms about conspiracies via a series of questions while simultaneously attempting to uncover the fears of his fellow members.Talk then turns to the games being played this week, with Richard waxing lyrical about both Man of Medan and Final Fantasy VII Remake. Meanwhile, Gareth has been giving his mind a workout thanks to Obduction, a new game from developers Cyan Worlds – the folks behind the classic Myst. James decided to take it easy by spending time in the relaxing hidden object puzzle adventure Uncharted Tides: Port Royal. In terms of news, there’s delight over the incoming additions to Xbox Game Pass, intrigue at the Little Hope trailer, and astonishment about the bizarre failed launch of Cooking Mama: Cookstar.Quizmaster Richard poses a gaming and International Haiku Poetry Day infused quiz to finish things off – the fierce competition between Gareth and James continues...As always, full show notes are available over at www.thexboxhub.com/podcast

Dev Game Club
DGC Ep 169: Super Castlevania IV (part two)

Dev Game Club

Play Episode Listen Later Jul 3, 2019 77:03


Welcome to Dev Game Club, where we are in our second discussion of Super Castlevania IV. We talk about the difficulty of the game and "fairness," Mode 7 shenanigans, and how the game quickly teaches things and moves on. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To/through Stage VIII Issues covered: the Myst-like rabbit-hole, leaning into the affordances of the SNES Classic, difficulty of Stage IV, the question of fairness and difficulty, throwing a lot at you, ramping up difficulty quickly, not a lot of soft landings or player help, play style, how to double jump across two spinning platforms, hard failures vs safe failures, having to put a game in its time, hard games in their time, challenge as fun, having release valves for difficulty, lacking time to explore with a timer game, getting into the designer's head, the world disappearing when you can't see it, finding every bit of memory or performance, having the hardware for less time, boldly leaning into Mode 7, the swinging chandeliers, slowly moving the character while the level rotates, letting the player deal with small issues and compromises, the Golem boss and shrinking the character, a great moment with the enemy design, learning how much time various actions take, being punished for slow reactions, multiple enemy states, wanting more helpful pickups, secondary/sub-weapons, moving up in levels, the navigation challenge of the stairs, analog stick vs d-pad, sticky surfaces in cover games, ladders in late 90s/early 00s games, bad publishing deals, physical game production, walking backwards up stairs, being able to think about the game when you're not playing it, genre death and rebirth, tension and boss placement. Games, people, and influences mentioned or discussed: Myst III: Exile, Obduction, Riven: The Sequel to Myst, The Book of Atrus, Warcraft, SNES Classic, Braid, Prince of Persia: Sands of Time, Super Mario World, Super Metroid, Mortal Kombat II, Sekiro: Shadows Die Twice, Dark Souls, The Six Million Dollar Man, Indiana Jones and the Last Crusade, Legend of Zelda, Nintendo Switch, Kingdom Hearts, Nicholas McCormick, Robyn Miller, Cyan Worlds, David Brevik, Diablo, Blizzard, LucasArts, Daron Stinnett, Sony, Microsoft, Nintendo, Sega, Zimmy Finger, Mike Vogt, Radiohead, Bohemian Rhapsody, Return of the Obra Dinn, Lucas Pope, Papers Please, Unreal Engine, Presto Studios, The Journeyman Project, Disney's Haunted Mansion, Ready Player One, The Shining. Next time: Finish the game! https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 163: MYST (part one)

Dev Game Club

Play Episode Listen Later May 15, 2019 80:47


Welcome to Dev Game Club, where this week we begin a new series looking at 1993's MYST. We talk about the strains of adventure games at the time, HyperCard, the emergence of the CD-ROM platform, and a bit about the game itself. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: One Age (Mechanical, as it turned out) Issues covered: what we're playing it on and why, the game landscape in 1993, using MYST to justify CD-ROM pack-ins by OEMs, using HyperCard to work together and pool their talents, HyperCard base technology, broadening the base of PCs, non-gamers having a copy of MYST and showing off your new PC, everyone knew what MYST was, the limitations of the art style in other graphical adventures, MYST and DOOM (1993) clones, streaming video, the benefit of constraints, image transitions, confluence of many emerging technologies, interconnected puzzle games, walking simulators and a simpler interface, hidden object games, simplicity of interface, sense of solitude, music and ambient soundscape, Redbook audio, game developer snobbishness, comparing MYST and DOOM (1993), covering the same ground again and again, trying to find a toehold in the world, getting lost in the open structure, finding the format of the main island puzzles, pixel hunts, spurious interactivity, enlivening the space, real-time puzzle/interaction, avoiding spoilers, teaching concepts, aha moments that keep you going, because it feels so good when I stop, the answer is there somewhere, putting two and two together to make five, how you set resource costs for upgrades, tuning for both cost and behavior in upgrade systems, numerous small points about Devil May Cry, bouncing between multiple characters. Games, people, and influences mentioned or discussed: UbiSoft, iOS, Riven, Day of the Tentacle, Link's Awakening, Kirby's Adventure, X-Wing, TIE Fighter, The 7th Guest, Syndicate, Master of Orion, Sam & Max Hit the Road, Gabriel Knight: Sins of the Father, DOOM (1993), Megaman X, Starfox, Disney's Aladdin, SNES, Sega Genesis, Mortal Kombat 2, Samurai Showdown, Virtua Fighter, NBA Jam, LucasArts, Sierra, King's Quest, Space Quest, Leisure Suit Larry 6, The Sims 2, Cyan, Cyan Worlds, Rand Miller, Robyn Miller, HyperCard, QuickTime, Broderbund, Stratovision 3D, Macromedia MacroModel, Photoshop, Gateway, HP, Dell, Star Wars: Rebel Assault, Fortnite, Lighthouse, Dark Forces, John Knowles, The Manhole, Alice in Wonderland, Jules Verne, The Mysterious Island, Chronicles of Narnia, Zork, The Room, Gone Home, Skyrim, Gorogoa, Dear Esther, Proteus, Unreal Engine, Source, Vangelis, Starfighter, Jedi Starfighter, Blarg42, Devil May Cry (series), Daniel C, Ben Zaugg, Metal Gear (series), Wayne Cline, Star Wars, Resistance 3, Jak & Daxter, irreverentQ, MaasNeotekProto, owellgi, dontkickfood, Gothic Chocobo, biostats, Makendi. Next time: Two more Ages! https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Blast from the Past
Riven (1997 - Cyan Worlds) - Guest: Ian Danskin

Blast from the Past

Play Episode Listen Later Jan 16, 2018 106:47


Riven was the long-awaited, highly anticipated sequel to the adventure-blockbuster Myst from Cyan Worlds. Today, Michael and Ragnar talk about both Myst and its phenomenal sequel with the help of Ian Danskin... who brings the *LORE* Check out Ian Danskin's channel Innuendo Studios https://www.youtube.com/channel/UC5fdssPqmmGhkhsJi4VcckA

myst ragnar riven cyan worlds ian danskin
Cool Tools
71: Robyn Miller

Cool Tools

Play Episode Listen Later Feb 7, 2017 34:41


Our guest this week is Robyn Miller. Robyn co-founded Cyan Worlds in the late 1980s, where he designed and directed the landmark video games Myst and its sequel Riven. In 2010, he co-founded Zoo Break Gun Club LLC, with producer/filmmaker Mischa Jakupcak. ZBGC has produced several films and has projects in development for film, television and virtual reality.

Humans of Gaming Podcast
Episode 79 | Rand Miller and The Reassurance in Suffering

Humans of Gaming Podcast

Play Episode Listen Later Jan 5, 2017 57:07


Reaching back into our archives, we present our first episode from January 5, 2017 featuring Rand Miller of Cyan Worlds. PC gamers will recognize the name as one half of the creative founders of MYST, one of the most influential games developed. An avid church goer, Rand talks with Drew Dixon and M Joshua about the change of view that happens when one suddenly finds 1 million dollars in the bank and how age and perspective has affected his faith and outlook on life.

Gamers With Jobs - Conference Call
GWJ Conference Call Episode 404

Gamers With Jobs - Conference Call

Play Episode Listen Later Jul 8, 2014 97:55


Our inter-dimensional flux technology has captured an alternate-dimension episode of the Conference Call! This one is from December 28th, 1994. Listen in on our alternate selves as we talk about our favorite games of 1994. Julian also interviews Rand Miller, Co-founder of Cyan Worlds and Co-creator of MYST!

Podcast Campamento Krypton
CK#25: Aventuras gráficas

Podcast Campamento Krypton

Play Episode Listen Later Mar 23, 2014 116:30


Sierra online y Lucas Arts han creado obras imperecederas para nuestro entretenimiento pixelado, así como Revolution Software o Cyan Worlds entre otras muchas. Aventuras gráficas a cholón en el último especial de Campamento Krypton.

aventuras lucasarts revolution software cyan worlds campamento krypton
Podcast Campamento Krypton
CK#25: Aventuras gráficas

Podcast Campamento Krypton

Play Episode Listen Later Mar 23, 2014 116:30


Sierra online y Lucas Arts han creado obras imperecederas para nuestro entretenimiento pixelado, así como Revolution Software o Cyan Worlds entre otras muchas. Aventuras gráficas a cholón en el último especial de Campamento Krypton.

aventuras lucasarts revolution software cyan worlds campamento krypton
The Upper Memory Block
UMBCast 038 - Tex Murphy

The Upper Memory Block

Play Episode Listen Later Oct 9, 2013 74:19


Here's episode 38 where I delve deep into the 1989 Access Software adventure series, Tex Murphy. Before that though, the news: Transport Tycoon for iOS is out! The new Thief game is available for pre-order unlocking Feb 25, 2014. The state of SimCity. Rand Miller and Cyan Worlds are getting together for a "large project". A new version of Gabriel Knight: Sins of the Fathers is being developed by Jane Jensen for its 20th anniversary. We then read some emails and get into the main topic, Tex Murphy. Buy Tex Murphy 1 & 2 on GoG: http://www.gog.com/game/tex_murphy_1_2?pp=1106a1dda2d680438ecfb0bb70fd479c55a1791f Buy Under a Killing Moon on GoG: http://www.gog.com/game/tex_murphy_under_a_killing_moon?pp=1106a1dda2d680438ecfb0bb70fd479c55a1791f Buy The Pandora Directive on GoG: http://www.gog.com/game/tex_murphy_the_pandora_directive?pp=1106a1dda2d680438ecfb0bb70fd479c55a1791f Buy Overseer on GoG: http://www.gog.com/game/tex_murphy_overseer?pp=1106a1dda2d680438ecfb0bb70fd479c55a1791f Next time, I'll be covering the 1989 Bullfrog god game, Populous.

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The Cavern Today
Podcast 21: A Perfect Match

The Cavern Today

Play Episode Listen Later Jan 11, 2007 67:05


Cyan Worlds and Gametap – A Perfect Match An interview with Gametap's Trent Hershenson

perfect match cyan worlds
Gaming Steve
Gaming Steve Episode 22 – 10.01.2005

Gaming Steve

Play Episode Listen Later Oct 1, 2005 101:17


Everyone has been nice and patient, waiting for the “big podcast surprise”. Well the wait is over! Check out the new and improved Gaming Steve Podcast where I cover: 00:02:42 Game News: Sam & Max Resurrected … again. Field Commander to deploy on the PSP. Sims 2 preparing to Open For Business. PlayStation 3 controller design not final? Of course! Black & White 2 descending next week. G4 founder vacates his post. Microsoft in legal battle … again. Advent Children DVD flies off Japanese shelves. EB Games out of Xbox 360s? Game Boy Micro arrives. Guild Wars enlists one million. GTA to release several new versions. Age of Empires III golden. Man sentenced in GTA leak. 25 to Life delayed. NYPD commish rips True Crime. Xbox 360 controller sold on eBay. Xbox lost Microsoft $4 billion (and counting). Perfect Dark Zero loses features. Far Cry Instincts ships out. Ubisoft unveils PSP Prince of Persia. Serious Sam sequel ready for action. Get ready for the HD-DVD/Blu-ray wars. Madden bug makes Michael King feel 7 inches tall. Castlevania to continue haunting next-gen. Half of Xbox 360 users will use Xbox Live? New Metal Gear Acid 2 details emerge. Cyan Worlds lives! 00:44:12 GameTalk: Why is the Nintendo Revolution controller good for gaming? 01:02:58 SporeTalk: I uncover a nice little surprise (look on the Gaming Steve Forums to find it!). 01:05:03 Game Review: We Love Katamari for the PlayStation 2. 01:21:30 RetroReview: Starpath Supercharger for the Atari 2600. 01:32:09 “Name That Game!” contest winner from last week, a new clip, and a new prize! 01:35:40 Final Thoughts on finding an Xbox 360 next month and watch out for the upcoming avalanche of games. Download the Podcast (101 minutes): Gaming Steve Episode 22. You can also subscribe to the Gaming Steve Podcast.