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Tencent is one of China's biggest tech companies, running the popular Chinese messaging app WeChat and the world's largest video game vendor. Now, it's also an up-and-coming force in the field of carbon removal. Xu Hao, the vice president of Sustainable Social Value at Tencent, oversees two of those initiatives: the Carbon Neutrality Lab and CarbonX. He sits down with Sherrell Dorsey, host of the “TED Tech” podcast, to talk about how megacorporation can help advance the climate movement. He also explores the current state of carbon removal technology and how Tencent's video games are becoming an unlikely source of climate education for hundreds of thousands of people. This is episode three of a four-part series airing this month on TED Tech, where host and climate tech journalist Sherrell Dorsey speaks with climate leaders on the technology sparking a greener, more equitable future. Hosted on Acast. See acast.com/privacy for more information.
Plus: Prosus expects Tencent to drive earnings growth. And Johnson & Johnson agrees to buy Halda Technologies for just over $3 billion. Zoe Kuhlkin hosts. Learn more about your ad choices. Visit megaphone.fm/adchoices
Empezamos el episodio analizando el éxito de la nueva serie de Apple TV+, "Pluribus", a la que comparamos con "Severance" por su impacto en redes sociales y su calidad de producción, con un coste estimado de 15 millones por episodio. Comentamos las impresionantes localizaciones grabadas en Gran Canaria y Bilbao, y cómo esta serie reafirma la estrategia de Apple de producir contenido original de alto valor. Enlazamos esto con las declaraciones de Eddie Cue sobre la ausencia de anuncios en Apple TV+ por el momento, aunque prevemos un aumento de precios futuro debido a la inclusión de nuevos contenidos deportivos como la MLS y la Fórmula 1 en algunos mercados, una estrategia que ya hemos visto en otros servicios de streaming.Continuamos explorando la sorprendente noticia del futuro soporte de CarPlay en vehículos Tesla, un movimiento inesperado considerando la resistencia de Tesla y la tendencia de otros fabricantes a retirar esta funcionalidad. Discutimos nuestras preferencias personales por CarPlay y cómo esta integración podría influir en las decisiones de compra de vehículos eléctricos. También abordamos la polémica sobre el "iPhone Pocket", un accesorio de moda de Issey Miyake, y analizamos la tradición de Apple en colaboraciones de diseño de alta gama. Finalmente, explicamos el lanzamiento de la identificación oficial digital en la app Wallet del iPhone en Estados Unidos, comentando la necesidad de un rediseño de la interfaz de Wallet y la controversia que ha generado entre algunos sectores de la población.Mirando al futuro de la inteligencia artificial, comentamos la posible salida de Yann LeCun, director de IA en Meta, para fundar su propia compañía. Especulamos sobre el interés de Apple en esta investigación más académica y el potencial de su integración con el desarrollo del Vision Pro. Asimismo, analizamos los nuevos productos de Valve, el Steam Machine y las gafas Steam Frame, que prometen revolucionar el mundo del videojuego con un enfoque en el streaming y el renderizado foveado, planteando interrogantes sobre posibles batallas legales por la estandarización y el control de plataformas. Cerramos con un análisis de los cambios en las políticas de la App Store en China, específicamente el acuerdo con Tencent para las mini-aplicaciones de WeChat, y cómo estas nuevas reglas, que imponen una comisión del 15% y limitaciones de diseño, podrían influir en el desarrollo de "super apps" y la creación de mini-aplicaciones generadas por IA, como el caso de Wavi. Apple TV execs talk 2026 content lineup, ad-supported plans, and more - 9to5Mac Tesla Is Working to Add Apple CarPlay in Bid to Boost Vehicle Sales (TSLA, AAPL) - Bloomberg Introducing iPhone Pocket: a beautiful way to wear and carry iPhone - Apple Mini Apps Partner Program - Apple Developer Apple, Tencent Agree to 15% Cut of WeChat Mini App Spending - Bloomberg W on X: "WE FUCKIN WARNED YOU! WE FUCKIN WARNED YOU! WE FUCKIN WARNED YOU! WE FUCKIN WARNED YOU! WE FUCKIN WARNED YOU!" / X Subscribe to read macOS 26.2 adds new ‘Edge Light' feature for better video calls - 9to5Mac DMA-Study-Nov-2025.pdf Steam Frame Apple's says Apple Intelligence requires an M2 Mac, but don't panic New Apple Immersive Video Puts You On The USS Nimitz As Super Hornets Launch
Bienvenidos, queridos APPLEakers, a un episodio explosivo donde analizamos lo que nadie se anima a decir:Tim Cook está llegando a su final, y ya se empieza a ver cómo será la nueva Apple que viene después de él. Sí, Tío Fabián te lo cuenta con lujo de detalle y pruebas en mano. Basado en toda la información del transcript oficial del episodio. En este capítulo repasamos las últimas decisiones estratégicas de Tim:— Los acuerdos con Tencent y WeChat.— El pacto silencioso con Taiwán para asegurar semiconductores.— El caos del Apple Car.— El estancamiento en la realidad extendida.— Y la señal más clara: 65 años, presión interna, recambio inevitable. Además, te adelanto cómo será la Apple post-Tim con la posible llegada de John Ternus, el nuevo candidato fuerte para liderar la empresa y recuperar la esencia perdida desde Jobs: visión, diseño, y rumbo claro. También analizamos los rumores del iPhone plegable, el iPhone “todo pantalla”, el nuevo ecosistema híbrido entre iOS y macOS, el posible MacBook ultra low-cost, y el plan real que podría cambiarlo todo en 2027 para el aniversario 20 del iPhone.
In this episode of The Negotiation, host Todd Embley welcomes back Olivia Plotnick, Founder of Wai Social and one of the most insightful voices on Chinese consumer culture and digital marketing.Olivia recently embarked on a remarkable journey across 32 cities in China over 60 days, immersing herself in the country's diverse regional cultures and uncovering how people live, shop, and connect with brands today. From Tier 1 cities like Shanghai and Beijing to emerging urban centers, Olivia shares her firsthand observations of the evolving Chinese consumer landscape — revealing both common threads and striking regional contrasts.The conversation explores the resurgence of offline retail, the growing influence of local brands, and what international businesses can learn from how China's next generation of consumers engage with products, experiences, and storytelling. Olivia also reflects on her favorite moments from the road and offers advice for brands and travelers alike seeking an elevated understanding of today's modern China. Enjoy!Discussion Points:· What inspired Olivia's 60-day, 32-city journey across China· High-level takeaways about Chinese consumer trends and culture· Differences in consumer behavior between major cities and emerging markets· How offline retail and experience-driven shopping are evolving· Insights into how Chinese and international brands connect differently with consumers· What the trip revealed about the next generation of Chinese shoppers· Stories and standout moments from her travels· Olivia's personal recommendations for cities to visit in China
Leben wir in einer KI-Blase und ist China vielleicht sogar mittendrin ein ganz kritischer Teil davon? Wie genau unterscheidet sich eigentlich China von den USA bei seiner KI-Entwicklung? All diese Fragen kläre ich in dieser Episode. Erwähnte Namen: - DeepSeek - Qwen (KI-Modell Alibaba) - Muyuan Foodstuff - Zijin Mining ► Hier kannst du dich kostenlos für meine neue Plattform C2I-Express (App + Report) anmelden: https://china2invest.webflow.io/express ► Hier kannst Du meinen YouTube-Kanal abonnieren: https://www.youtube.com/china2invest ► Folge mir gerne auch auf LinkedIn: https://www.linkedin.com/in/ericnebe/ Über eine positive Bewertung und ein Abo auf deiner Podcast-App würde ich mich sehr freuen und natürlich ebenso, wenn du meinen Podcast weiterempfiehlst. Die verwendete Musik wurde unter AudioJungle - Royalty Free Music & Audio lizensiert. Urheber: Alexiaction. Hinweis: Aus rechtlichen Gründen darf ich keine individuelle Einzelberatung geben. Alle Beiträge auf diesem Kanal spiegeln lediglich meine eigene Meinung wider und stellen keinerlei Aufforderung zum Kauf oder Verkauf von Wertpapieren dar. Zum Zeitpunkt der Erstellung dieses Beitrags war der Autor, Eric Nebe, in folgenden der besprochenen Finanzinstrumente selbst investiert: Alibaba, Nvidia, Microsoft, Meta Plattforms, Alphabet, Tencent. Geplante Änderungen: Keine. Weitere Informationen entnehmen Sie bitte unserem Transparenzhinweis zum Umgang mit Interessenskonflikten: Sie bitte unserem Transparenzhinweis zum Umgang mit Interessenskonflikten: https://www.china2invest.de/transparenz-und-rechtshinweise
In today's MadTech Daily, we cover the EU planning a new probe into Google over news rankings, Tencent's profit jumping 19% on AI gains, and 58% of UK households holding fewer than three streaming services.
En la edición de hoy del Radar Empresarial examinamos la reciente decisión de Ubisoft de detener temporalmente su cotización en la Bolsa de París tras posponer la presentación de sus resultados trimestrales. La compañía francesa ha solicitado volver al índice una vez que publique sus cuentas, algo que, según ha asegurado, sucederá en breve. En el último informe difundido, fechado el 22 de julio, la empresa ya mostraba una reducción del 3,9% en su facturación. El director financiero, Frédérick Duguet, comunicó internamente que la suspensión buscaba “evitar movimientos especulativos y fluctuaciones innecesarias mientras se completa el cierre del semestre”, justificando que necesitaban un margen adicional para finalizar este proceso. La medida abre la puerta a analizar el estado real del grupo, que viene atravesando varios años complicados. El rendimiento de sus títulos principales sigue siendo clave para entender su situación, y 2024 fue especialmente difícil. El lanzamiento de Star Wars Outlaws, llamado a convertirse en un éxito de ventas, terminó siendo uno de sus mayores tropiezos recientes. El juego apenas alcanzó el millón de copias vendidas durante su primer mes en el mercado, muy por debajo de las previsiones internas, que oscilaban entre 5,5 y 7,5 millones. Aunque las ventas repuntaron ligeramente tras varias actualizaciones y su llegada a Switch, el impacto inicial fue un golpe duro para la firma. El ejercicio 2025 comenzó con un panorama algo más alentador gracias al nuevo título de su saga estrella: Assassin's Creed. En agosto, Assassin's Creed Shadows se posicionó como el juego más vendido en Europa, pese a la controversia inicial provocada por su protagonista y las críticas sobre su plausibilidad histórica. Finalmente, el éxito comercial fue contundente: cinco millones de copias solo en agosto, convirtiéndose en la principal baza de Ubisoft para contrarrestar un 2024 marcado por pérdidas de 159 millones de dólares y un descenso del 17,5% en ingresos. Hablar de Ubisoft implica también mencionar a Tencent, su segundo mayor accionista con un 10% del capital, solo superado por la familia Guillemot, que controla el 15%. Ambas compañías anunciaron recientemente la creación de una nueva filial, Vantage, destinada a gestionar franquicias clave como Assassin's Creed, Far Cry y Rainbow Six, en un intento por reforzar la estabilidad y el futuro de estas marcas emblemáticas.
OpenAI zet een nieuwe stap richting sociale chatplatforms: ChatGPT krijgt groepschats waarin de AI als volwaardig groepslid meepraat, opdrachten uitvoert en gesprekken structureert. De functie wordt nu getest in Japan, Nieuw-Zeeland, Zuid-Korea en Taiwan, maar de vraag is of en wanneer Nederland volgt—waar AI in chatapps nog nauwelijks is omarmd. Tegelijk wordt ChatGPT 5.1 uitgerold, met natuurlijker conversaties en minder “robotachtig” taalgebruik. Met de introductie van groepschats positioneert OpenAI ChatGPT niet langer uitsluitend als digitale assistent, maar als actief onderdeel van een gesprek tussen maximaal twintig gebruikers. Het systeem werkt vergelijkbaar met WhatsApp-groepen: deelnemers hebben eigen gebruikersnamen, maar ChatGPT reageert ook autonoom op opdrachten of discussies. Daarmee schuift de technologie richting een social-media-achtig model, in een markt waar Meta al fors inzet op AI-integraties in WhatsApp en Instagram. De functie wordt gekoppeld aan de nieuwe ChatGPT-versie 5.1, die menselijker klinkt en beter inspeelt op langere, wisselende gesprekken. In Nederland stonden veel gebruikers sceptisch tegenover Meta AI in hun chatapps. Wanneer de functie voor Nederlandse gebruikers wordt uitgerold is niet bekend. Verder in deze Tech Update: Ubisoft heeft op het laatste moment de publicatie van zijn omzetcijfers uitgesteld en de handel in aandelen ligt stil. Het bedrijf zegt binnen enkele dagen met nieuwe informatie te komen, wat de geruchten over een mogelijke overname door partijen als Tencent, Microsoft of EA nieuw gewicht geeft. Google-eigenaar Alphabet probeert een gedwongen afsplitsing van de advertentietak te voorkomen met een nieuw voorstel aan de Europese Commissie. Het bedrijf belooft meer controle voor adverteerders en betere interoperabiliteit met andere advertentietools; de Commissie beoordeelt het plan nog. Zometeen in De Schaal van Hebben: Plaud Note Pro AI-samenvatterSee omnystudio.com/listener for privacy information.
We're joined by two special guests on this milestone episode. Please welcome Andy Pan (the only person who has previously co-hosted a show with us) and Greg Alderton, Virtual Economy's lead moderator! With 14,000 people laid off, studios shuttered, and projects abandoned, Amazon seems ready to give up on most or all of its gaming dreams. Also: EA earnings ride off into the sunset, Capcom posts a strong quarter, Remedy's in trouble, and Microsoft is inscrutable. Also: Sony responds to Tencent's request to dismiss the Light of Moritram lawsuit, Circana report on U.S. video game spending for September 2025, and Microsoft is a little too cozy with the U.S. government. You can support Virtual Economy's growth via our Ko-Fi and also purchase Virtual Economy merchandise! TIME STAMPS [00:01:12] - Investment Interlude/Divestment Dinterlude [00:11:01] - Quick Hits [00:24:08] - Labor Report [01:06:11] - FAFO Award SOURCES INVESTMENT INTERLUDE NetEase divests Fantastic Pixel Castle as studio hunts for new publisher to avoid closure | GamesIndustry Neon Doctrine is Closing, Folding into Raw Fury | Iain Garner on LinkedIn Neon Doctrine is Closing, Folding into Raw Fury | Vlad Tsypljak on LinkedIn Warner Bros. Discovery Initiates Review of Potential Alternatives to Maximize Shareholder Value | Warner Bros. Discovery LABOR REPORT Amazon Makes 'Significant' Cuts In Video-Game Division | Bloomberg (Paywall) Ubisoft RedLynx Proposes Strategic Refocus on Small Screens | Redlynx Ubisoft Massive is Restructuring | Massive Open Letter to the Executive Leadership at Build A Rocket Boy | IWDB GameWorkers Grand Theft Auto made him a legend. His latest game was a disaster | BBC Netflix reportedly shutters studio behind Squid Game mobile spinoff | Engadget Rovio is laying off 36 staff, says Angry Birds Dream Blast has 'not been performing as expected' | VGC Testronic shuts down another studio, this time in Bucharest | Game Developer Report: Metroid Dread developer MercurySteamworks accused of retaliation and forced crunch | Game Developer "Si algo hace bien MercurySteam es jugar con el miedo porque no hay otro lugar donde ir": Así se ha degradado el ambiente laboral en uno de los estudios de videojuegos más grandes de España | 3DJuegos Krafton declares transformation into an "AI-first" company, investing over KRW 100 billion. | Kraton Heart Machine making layoffs and ending development on Hyper Light Breaker | Game Developer Outerloop Layoffs | Chandana Ekanayake on Bluesky 'Grand Theft Auto' Studio Accused of Union Busting After Firings | Bloomberg (Paywall) Battle.net Workers Unionize As Microsoft Neutrality Agreement Expires | Aftermath
Le patron de Nvidia, géant américain des puces électroniques, prévient : la Chine pourrait bien remporter la course mondiale à l'intelligence artificielle. Avec une stratégie d'État, des investissements massifs et une capacité d'adaptation impressionnante, Pékin avance vite — pendant que l'Europe cherche encore sa place. En 2017, Pékin a publié une feuille de route très claire : devenir la première puissance mondiale de l'intelligence artificielle d'ici à 2030. Depuis, les investissements se chiffrent en dizaines de milliards de dollars. Selon plusieurs estimations, près de 100 milliards ont été consacrés à l'IA pour la seule année 2025. L'État chinois mobilise tout son écosystème : universités, laboratoires publics, géants du numérique comme Alibaba, Tencent ou Huawei. Et même sur le plan énergétique, Pékin met la main à la pâte. Au début du mois, les autorités ont divisé par deux les factures d'électricité des centres de données utilisant des puces chinoises. Un coup de pouce décisif pour encourager l'adoption nationale. Autre atout, le marché intérieur. Avec plus d'un milliard d'internautes, la Chine dispose d'un réservoir inépuisable de données — le carburant essentiel de l'intelligence artificielle. Chaque nouveau produit d'IA peut être testé à grande échelle, sur des millions d'utilisateurs, en quelques semaines seulement. Et le paradoxe est là. Les sanctions américaines censées freiner Pékin ont en réalité accéléré son autonomie technologique. Privés des puces Nvidia les plus avancées, les ingénieurs chinois ont appris à « faire mieux avec moins » — une IA plus ingénieuse, plus économe et souvent plus efficace. À lire aussiL'intelligence artificielle, une bulle qui gonfle artificiellement la croissance américaine? Une victoire symbolique sur le terrain : l'IA chinoise performe dans le trading Cette puissance ne reste pas théorique. Il y a quelques semaines, une compétition internationale de trading automatisé a opposé plusieurs modèles d'intelligence artificielle du monde entier. Chaque modèle devait investir un capital initial, faire tourner ses algorithmes sur un marché en temps réel et générer du profit. C'est un robot chinois qui a remporté la compétition haut la main. Une victoire symbolique, mais hautement significative. La Chine ne se contente plus de s'inspirer ou de copier les grands modèles américains. Elle les dépasse désormais dans leur mise en application concrète. C'est le signe d'une maturité technologique qui ne cesse de surprendre les observateurs occidentaux. L'Europe cherche sa voie entre régulation et innovation Et pendant que les États-Unis et la Chine s'affrontent, l'Europe peine à suivre le rythme. Alors que se déroule en ce moment le Web Summit de Lisbonne, la commissaire européenne au numérique, Henna Virkkunen, le reconnaît : « Les 27 sont encore trop dépendants des géants américains et chinois ». Pour l'instant, l'Union européenne mise davantage sur la régulation que sur l'investissement. Le AI Act encadre les usages de l'intelligence artificielle, mais aucun grand acteur industriel européen n'émerge encore face à Nvidia, OpenAI ou Alibaba. L'Europe n'est donc pas un concurrent dangereux à court terme. Mais la course est loin d'être terminée. Comme le souligne Jensen Huang, le patron de Nvidia, la Chine a peut-être remporté une bataille, mais pas encore la guerre de l'intelligence artificielle. À lire aussiChute brutale du Nasdaq: va-t-on vers un éclatement de la bulle de l'IA?
On this week's episode of The Game Deflators Podcast, John and Ryan share the latest additions to their gaming collections before diving into what they're currently playing—John continues his long trek through The Witcher, while Ryan experiences Metal Gear Solid for the very first time. The duo then shift gears to industry news, discussing Nintendo's recent revelation about the percentage of Switch 2 owners who upgraded from the original Switch, Tencent's unusual “Mickey Mouse defense” in its court battle with Sony, and the U.S. Patent Office's decision to reexamine Nintendo's patent on summoning mechanics. Wrapping things up, the guys take a nostalgic detour with a quirky retro review of Mega Man Soccer for the SNES, debating whether this oddball spin-off is a hidden gem or simply a relic best left in the past. 00:00 Introduction to the Podcast and Current Games 03:21 Nintendo's Patent Issues and Market Trends 06:02 Exploring the Witcher Series and Gameplay Experiences 09:04 Ryan's Metal Gear Solid Journey 12:06 Dungeons & Dragons Update 15:17 Nintendo's Switch 2 Sales and Consumer Loyalty 18:13 Nintendo's Patent Controversy 28:56 Patent Controversies and Gaming Mechanics 32:43 The Impact of Competition on Nintendo 34:44 Crafting Games and Market Dynamics 36:53 Trademark Battles and Character Design 45:29 Mega Man Soccer: A Frustrating Experience 55:22 Outro Want more Game Deflators content? Find us at www.thegamedeflators.com Find us on Social Media Twitter @GameDeflators Instagram @TheGameDeflators Facebook @TheGameDeflators YouTube @The Game Deflators Permission for intro and outro music provided by Matthew Huffaker http://www.youtube.com/user/teknoaxe 2_25_18
How did a Swedish teenager turn $1 million into a $26 billion music empire while simultaneously pissing off every musician on Earth? In the Season 5 Finale of History's Greatest Idiots, we explore the spectacular rise of Daniel Ek and Spotify, from teenage web design hustler to billionaire streaming mogul (and all the questionable decisions along the way).This is the story of how to revolutionize an industry while underpaying the people who make it possible, one fraction of a penny at a time.DISCLAIMER: We're hosted on Spotify's podcasting platform, so this might be career suicide. But hey, at least we'll go down with receipts!The Teenage Hustler:How 13-year-old Daniel Ek was already running a business building websites while you were still figuring out MSN MessengerWhy an 18-year-old millionaire enrolled in university just to dodge a massive tax bill (galaxy brain move)The moment Daniel realized being a Ferrari-driving millionaire at 23 was... boringBuilding the Piracy Killer:How Spotify was built using illegally downloaded music to convince record labels to license their catalogues The two-year negotiation marathon that convinced Universal, Warner, and Sony to trust a Swedish start-upWhy the name "Spotify" is actually a complete accident that they pretended was intentionalThe Payment Problem:How Spotify pays artists $0.003-0.005 per stream (that's three-to-five-tenths of ONE CENT)Why you need 800,000 monthly streams just to earn minimum wageThe 2024 policy that stripped $47 million from small artists and gave it to Taylor Swift, Drake, and major labelsDaniel Ek's tone-deaf advice to struggling musicians: "Just put in the work and create more content" (REM's Mike Mills' response: "Go f*ck yourself")The Joe Rogan Problem:Spotify's $200-250 million deal with Joe Rogan (that's more than thousands of musicians earn combined)The medical misinformation, N-word compilations, and conspiracy theories that came with itNeil Young's ultimatum: "They can have Rogan or Young. Not both" (Spoiler: They chose Rogan)The shocking truth about where the money came from: Tencent and Chinese government connections funding America's most controversial podcasterSpotify genuinely changed music forever. For $10/month, you can access 100+ million songs. That's incredible! They helped kill piracy and made discovering new music easier than ever.But somewhere along the way, they decided to:Pay musicians fractions of pennies while spending hundreds of millions on one podcasterFlood their platform with AI-generated garbage to avoid paying real artistsTake a cut from every stream while claiming they can't afford to pay moreTo make minimum wage: Artists need 800,000 monthly streams Joe Rogan's deal: $250 million (equivalent to 50 TRILLION artist streams)Spotify's 2024 policy: Songs under 1,000 annual streams get ZERO royaltiesDaniel Ek's net worth: $2.5 billionAverage artist per-stream payment: $0.004Coming in Part Two:The story gets even wilder. Military drone investments, ICE recruitment ads, Swedish tax battles, and the question everyone's asking: Is this the end of Spotify as we know it?https://www.patreon.com/HistorysGreatestIdiotshttps://www.instagram.com/historysgreatestidiotshttps://buymeacoffee.com/historysgreatestidiotsArtist: Sarah Cheyhttps://www.fiverr.com/sarahcheyAnimation: Daniel Wilsonhttps://www.instagram.com/wilson_the_wilson/Music: Andrew Wilsonhttps://www.instagram.com/andrews_electric_sheep
How did a Swedish teenager turn $1 million into a $26 billion music empire while simultaneously pissing off every musician on Earth? In the Season 5 Finale of History's Greatest Idiots, we explore the spectacular rise of Daniel Ek and Spotify, from teenage web design hustler to billionaire streaming mogul (and all the questionable decisions along the way).This is the story of how to revolutionize an industry while underpaying the people who make it possible, one fraction of a penny at a time.DISCLAIMER: We're hosted on Spotify's podcasting platform, so this might be career suicide. But hey, at least we'll go down with receipts!The Teenage Hustler:How 13-year-old Daniel Ek was already running a business building websites while you were still figuring out MSN MessengerWhy an 18-year-old millionaire enrolled in university just to dodge a massive tax bill (galaxy brain move)The moment Daniel realized being a Ferrari-driving millionaire at 23 was... boringBuilding the Piracy Killer:How Spotify was built using illegally downloaded music to convince record labels to license their catalogues The two-year negotiation marathon that convinced Universal, Warner, and Sony to trust a Swedish start-upWhy the name "Spotify" is actually a complete accident that they pretended was intentionalThe Payment Problem:How Spotify pays artists $0.003-0.005 per stream (that's three-to-five-tenths of ONE CENT)Why you need 800,000 monthly streams just to earn minimum wageThe 2024 policy that stripped $47 million from small artists and gave it to Taylor Swift, Drake, and major labelsDaniel Ek's tone-deaf advice to struggling musicians: "Just put in the work and create more content" (REM's Mike Mills' response: "Go f*ck yourself")The Joe Rogan Problem:Spotify's $200-250 million deal with Joe Rogan (that's more than thousands of musicians earn combined)The medical misinformation, N-word compilations, and conspiracy theories that came with itNeil Young's ultimatum: "They can have Rogan or Young. Not both" (Spoiler: They chose Rogan)The shocking truth about where the money came from: Tencent and Chinese government connections funding America's most controversial podcasterSpotify genuinely changed music forever. For $10/month, you can access 100+ million songs. That's incredible! They helped kill piracy and made discovering new music easier than ever.But somewhere along the way, they decided to:Pay musicians fractions of pennies while spending hundreds of millions on one podcasterFlood their platform with AI-generated garbage to avoid paying real artistsTake a cut from every stream while claiming they can't afford to pay moreTo make minimum wage: Artists need 800,000 monthly streams Joe Rogan's deal: $250 million (equivalent to 50 TRILLION artist streams)Spotify's 2024 policy: Songs under 1,000 annual streams get ZERO royaltiesDaniel Ek's net worth: $2.5 billionAverage artist per-stream payment: $0.004Coming in Part Two:The story gets even wilder. Military drone investments, ICE recruitment ads, Swedish tax battles, and the question everyone's asking: Is this the end of Spotify as we know it?https://www.patreon.com/HistorysGreatestIdiotshttps://www.instagram.com/historysgreatestidiotshttps://buymeacoffee.com/historysgreatestidiotsArtist: Sarah Cheyhttps://www.fiverr.com/sarahcheyAnimation: Daniel Wilsonhttps://www.instagram.com/wilson_the_wilson/Music: Andrew Wilsonhttps://www.instagram.com/andrews_electric_sheep
Unisciti alla ribellione su Telegram – Iscriviti alla newsletter – Supportaci su Patreon Dopo The Veilguard volevi il woke fuori dai giochini e adesso EA si è venduta agli arabi. E al genero di Donald Trump, che ad occhio e croce non mi sembra una delle 10 personalità più inclusive d'America. Gran ficata, vedrai che adesso Dragon Age torna ad essere una cosa per very giocatory lasciando perdere tutte quelle porcate che ci hanno voluto infilare di forza nel gozzo. Solo che ne sei sicuro? Perché l'idea della nuova proprietà è di recuperare quei 20 miliardi di debito che hanno accumulato lasciando a casa un sacco di gente e facendo fare tutto il possibile all'Intelligenza Artificiale. I risultati sono disastrosi già adesso, perché le IA (quantomeno per ora) non possono sostituire un programmatore, un grafico, un designer: producono roba che si vede già ad occhio essere evidentemente sbagliata e finiscono per abbassare la qualità di quello che poi pretendi di vendere ad 80€ su PSN. E sarà anche peggio, perché questa idea di avere degli asset stock da riciclare tra le varie produzioni era già venuta ad Ubisoft nella sua parentesi che va dal 2017 al 2020, quella dove il drone di Ghost Recon Wildlands era identico all'aquila che usavi su Assassin's Creed per spottare i nemici negli avamposti. Ti ricordi com'è finita? Ad un certo punto ti sei rotto il cazzo di comprare e giocare sempre lo stesso gioco e adesso Ubisoft ha dovuto chiedere i soldi a Tencent per continuare a fare Assassin's Creed, Rainbow Six e Far Cry. Che poi com'è che Far Cry faccia ancora i soldi visto che dal 3 in poi so tutti uguali è un mistero, ma è un altro discorso. L'acquisizione di EA è uno di quei casi in cui devi stare attento a quello che desideri, perché potrebbe avverarsi. E forse tra qualche anno dovremmo rimpiangere quel periodo storico in cui il peggio che faceva EA erano le microtransazioni.
In what seems to be a big yolk, we now have a game where you're an egg. Has the game industry finally cracked? Or is this new genre ready to come out its shell? ----more---- SPECIAL ANNOUNCEMENT The XboxCast is now doing merch! You heard that right. We have launched our very own merch that you can totally buy. Its 100% legit. We're now offering "Xbox on Cup" mugs, with our very own logo. Keen to get yours? The shop is live now on our site. Order yours today before Kyle changes the design... And now on with The Regular Show!
China's AI rollout diverges sharply from the US, favoring open-source models and broad adoption over high-cost infrastructure. China's top tech firms including Tencent, Baidu and Alibaba will invest less than 10% of the $370 billion that US hyperscalers plan to spend on AI capex this year. This cost-conscious approach aligns with Beijing's AI Plus strategy, aiming to embed AI across all sectors by 2027 to boost productivity. Who will win the AI race? And are we in a bubble in AI infrastructure spending? Robert Lea, senior tech analyst at Bloomberg Intelligence, joins John to discuss why China's broader economy, rather than its tech companies, may be the main beneficiary of the nation's AI rollout.See omnystudio.com/listener for privacy information.
K-pop might be getting its biggest encore yet. Seoul and Beijing’s new content-exchange deal has investors tuning in again, and SM Entertainment is centre stage. Dan Koh and Ryan Huang dive into why SM is the market’s purest China-sensitivity play, how its Tencent link could open mainland doors, and why backstage drama, from EXO’s CBX dispute to the Kakao saga, might still steal the spotlight.See omnystudio.com/listener for privacy information.
We're joined by two special guests on this milestone episode. Please welcome Andy Pan (the only person who has previously co-hosted a show with us) and Greg Alderton, Virtual Economy's lead moderator! With 14,000 people laid off, studios shuttered, and projects abandoned, Amazon seems ready to give up on most or all of its gaming dreams. Also: EA earnings ride off into the sunset, Capcom posts a strong quarter, Remedy's in trouble, and Microsoft is inscrutable. Also: Sony responds to Tencent's request to dismiss the Light of Moritram lawsuit, Circana report on U.S. video game spending for September 2025, and Microsoft is a little too cozy with the U.S. government. You can support Virtual Economy's growth via our Ko-Fi and also purchase Virtual Economy merchandise! TIME STAMPS [00:05:44] - Remembering Tomonobu Itagaki [00:10:32] - Episode 200 Celebration [00:34:14] - Circana Report on U.S. Video Game Spending for September 2025 [00:56:18] - Sony Responds to Tencent's Request to Dismiss Light of Moritram Lawsuit [01:06:57] - EA Earnings [01:17:51] - Capcom Earnings [01:27:49] - Remedy Earnings [01:43:45] - Microsoft Earnings [02:16:00] - Why Is Microsoft Allowing the U.S. Government to Use the Halo IP? SOURCES "I Told Him I Loved Him, Because I Do" - A Tribute To The Late Dead Or Alive Creator Tomonobu Itagaki | Time Extension SIE Opposition to Motion to Dismiss 4142-0511-3185 v.2 | United States District Court - Northern District of California Electronic Arts Reports Q2 FY2026 | EA EA and Stability AI partner to empower artists, designers, and developers | EA United Videogame Workers-CWA Statement on Proposed Electronic Arts Buyout | UVW-CWA Consolidated Results for the Six Months Ended June 30, 2025 | Capcom Inside information, profit warning: Remedy Entertainment Plc lowers operating profit (EBIT) outlook for 2025 and publishes preliminary Q3 key financial figures | Remedy Change of CEO in Remedy Entertainment Plc | Remedy Business Review - January - September 2025 | Remedy Earnings Release FY26 Q1 | Microsoft
The conversation delves into the implications of corporate ownership in the gaming industry, particularly focusing on Ubisoft's new corporate structure under Tencent. The discussion highlights the disconnect between game developers and their audience, emphasizing the importance of understanding player demographics and feedback in game development.Video version available on YouTube & Spotify:www.youtube. com/@yetiyeffBecome a member:www.patreon.com/eightysevenfifty
Alex goes solo this week as Sunny is away and he details the latest updates from the Sony, Tencent and Horizon battle. Want to listen to more PlayStation Episodes... Become a Patron for just £1 a month to help support the show and in return you will receive: - Episodes up to 3 days Early Access - Advertisement free episodes - Extra PlayStation shows every week Our Wishes for the next Astro game - www.patreon.com/posts/next-astro-…content=join_link Let's talk about Xbox and Game Pass - www.patreon.com/posts/ea-sports-i…content=join_link Mount Rushmore Segment video version - youtu.be/9EJsT2q8ALQ?si=yfAzW2X4N_bOg-Mx Our Updated most anticipated games for the remainder of 2025 - www.patreon.com/posts/most-antici…content=join_link The Making of Uncharted - www.patreon.com/posts/making-of-4…content=join_link
Esportmaníacos 2409: En el programa de hoy hemos hecho un repaso de lo que hasta ahora ha sido LA serie del Mundial: T1 contra Anyone's Legends, los pandas. Posteriormente vimos un poco qué es lo que nos espera mañana y pasado en las semifinales de Worlds y al final, hablamos sobre la polémica de BLG en un karaoke y la respueta de Tencent a esto. APÓYANOS AQUÍ https://www.patreon.com/Esportmaniacos https://www.twitch.tv/esportmaniacos 🔁Nuestras redes🔁 https://twitter.com/Esportmaniacos https://www.tiktok.com/@esportmaniacos 💙Referido de AMAZON: https://amzn.to/36cVx3g 00:00:00 - Intro 00:16:30 - Caps renovado en G2 oficialmente 00:21:33 - Primer mapa T1 vs AL 00:32:27 - Segundo mapa T1 vs AL 00:48:35 - Tercer mapa T1 vs AL 01:05:10 - Cuarto mapa T1 vs AL 01:17:10 - Quinto mapa T1 vs AL 01:38:00 - Se acaba el mundial de los pandas (como os quejéis de spoiler aquí os pego ban eh) 01:46:00 - Las semifinales de Worlds 01:54:00 - BLG, Karaoke pétalos y Tencent
Roman Cyganov is a serial entrepreneur and AI strategist with 10 years of experience turning frontier ideas into investor-backed ventures. As Founder & CEO of Antix, creator of the hyper-realistic, AI-driven digital-human and content engine AIGE, he is redefining how brands such as Warner Bros., HBO, EA Sports, and Tencent deliver immersive content and personalized experiences. Under his leadership, Antix has:Earned #2 in Machine Learning and #3 in Generative AI at the 2024 Startups of the Year awards.Showcased its flagship digital human “Helisa” on billboards from Times Square to Tokyo.Been named among the Top 10 innovators shaping metaverse avatars and digital fashion.
Roman Cyganov is a serial entrepreneur and AI strategist with 10 years of experience turning frontier ideas into investor-backed ventures. As Founder & CEO of Antix, creator of the hyper-realistic, AI-driven digital-human and content engine AIGE, he is redefining how brands such as Warner Bros., HBO, EA Sports, and Tencent deliver immersive content and personalized experiences. Under his leadership, Antix has:Earned #2 in Machine Learning and #3 in Generative AI at the 2024 Startups of the Year awards.Showcased its flagship digital human “Helisa” on billboards from Times Square to Tokyo.Been named among the Top 10 innovators shaping metaverse avatars and digital fashion.
In this episode of The Game Deflators podcast, hosts John and Ryan unpack a wide range of gaming topics with their signature blend of insight and nostalgia. They kick things off by sharing their latest game pickups and current playthroughs, offering listeners a peek into what's hot on their consoles right now. The conversation takes a chilling turn as they revisit survival horror staples like Silent Hill and Dead Space, before diving into a full review of Dino Crisis on the original PlayStation. From its tense atmosphere and puzzle-driven gameplay to its place in Capcom's horror legacy, John and Ryan break down what made Dino Crisis a standout—and why it still deserves attention today. They also weigh in on the future of Xbox consoles and dissect the strategic implications of Sony and Tencent's collaboration efforts. 00:00 Introduction to the Gameplayers Podcast 02:04 Recent Game Pickups and Experiences 05:05 Exploring The Witcher: Gameplay and Quests 08:22 Spooky Game Recommendations and Experiences 10:26 Discussion on Alien Isolation and Horror Games 12:38 Engaging with Dead Space and Game Mechanics 14:01 Exploring Indie Games: Limbo and Inside 15:34 The Medium: A Spooky Game Recommendation 17:33 Struggles with Silksong: Progress and Challenges 20:50 Dungeons and Dragons: Strixhaven Campaign Update 29:47 AI in Creative Processes 31:48 The Future of Xbox Consoles 34:39 Microsoft's Pricing Strategy and Consumer Reactions 39:49 The Impact of Corporate Decisions on Gaming Culture 46:16 Sony and Tencent: IP Control and Collaboration 53:49 Dino Crisis: A Look Back and Future Remakes Want more Game Deflators content? Find us at www.thegamedeflators.com Find us on Social Media Twitter @GameDeflators Instagram @TheGameDeflators Facebook @TheGameDeflators YouTube @The Game Deflators Permission for intro and outro music provided by Matthew Huffaker http://www.youtube.com/user/teknoaxe 2_25_18
Ben Feder has done it all: CEO of Take-Two Interactive during the GTA and Red Dead years, President of Tencent's International Partnerships, and board member at Epic Games and Bad Robot. Now he's turned investor, running Tirta Ventures, a fund at the intersection of AI and gaming.In this conversation, Ben and Michail Katkoff explore what makes a great founder, why “operational VC” is a myth, and where the next billion-dollar gaming companies will come from. They discuss how AI is reshaping creativity, why talent is shifting away from the West, and what the next Walt Disney of interactive entertainment might look like.
Support the show Patreon: https://www.patreon.com/PSTrophyroom Discord: https://discord.gg/wPNp3kC BSYK: https://tinyurl.com/3e24bn7y Store: https://tinyurl.com/ktbsdw3s --------------------- This week on The Trophy Room: A PlayStation Podcast hosts Teegan, Kyle, and Joe talk about Sony confirms the Horizon Zero Dawn movie is targeting a 2027 release, complete with a finished script and active director search — plus, new court filings reveal more details about the film's production and the ongoing Sony vs Tencent lawsuit. We also dive into new reports that the PS6 could launch at half the price of Microsoft's next Xbox, rumored to cost up to $1,200, and what Shuhei Yoshida had to say about the future of PlayStation and new leadership at Sony. Meanwhile, Halo fans might have two new titles coming soon — including a live-service Halo game alongside the Halo Combat Evolved remake. What does this mean for Xbox and the series' 25th anniversary?
George has moved on, we need to accept that, elsewhere in a Galaxy Far Far Away Ben Solo is staying dead. Warner Bros has finally accepted its time to sell, after saying no to unwanted solicitors, Amazon paid pennies for James Bond. Xbox is sticking with the high prices, ಠ_ಠ, and more drama out of Ubisoft and Assassin's Creed. That and more on tonight's episode.
The Blerds are back bringing you all of their thoughts on everything happening in nerd culture. This week, Shannon and James dive deep into their nerdy things including anime recommendations like 'Paprika' and 'Gachiakuta', video game experiences with titles like 'Ghost of Yotei' and 'Astrobot', and discussions on popular shows like 'Peacemaker' and 'Gen V'. They also explore the complexities of anime narratives, particularly in 'Chainsaw Man', and share their ongoing journey with 'One Piece'. They also talk about anime filler episodes and reading recommendations to the ongoing legal battle between Sony and Tencent over game similarities. They discuss the potential impact of copycat games on established franchises, the pricing of upcoming games like GTA 6, and the value of video games in general. The conversation also touches on the future of beloved franchises like Sly Cooper and the importance of game demos. Finally, they wrap up with recommendations for Halloween-themed anime. Chapters 00:00 -Introduction to Nerdy Things for the Week 00:31-Anime Discussions: Kaiju Number Eight and Paprika 03:10 - Exploring Sci-Fi Thrillers: Paprika and Its Creator 04:35 -Gen V: Catching Up 06:24 -Video Game Adventures: Ghost of Yotei and Astro Bot 11:43 -Controller Troubles and Gaming Experiences 17:06 - Astrobot: A Fun Platformer Experience 20:44 - Gen V and Peacemaker: Series Reviews 22:56 - Gachiakuta: A Dark Episode Discussion 24:45 - Chainsaw Man: Embracing the Dub 27:41 - One Piece: The Journey Begins 30:27 - Reading Cat's Eye: A Thief's Tale 31:38 - Sony vs. Tencent: The Horizon Lawsuit 38:28 -Live Action Horizon: Movie Plans 40:34 -Marvel Rivals: Player Base Decline 42:40 - GTA 6: The $100 Game Debate 43:29 -The Pricing Dilemma of GTA 6 53:33 -Sucker Punch Studio's Future Projects 01:01:28 -The Value of Video Games and Demos Subscribe to us on Youtube, Apple Podcasts, Spotify or your podcast app of choice! Follow Us! https://linktr.ee/blerdsnerds National Resources List https://linktr.ee/NationalResourcesList Youtube https://www.youtube.com/channel/UCK56I-TNUnhKhcWLZxoUTaw Email us: Blerdsnerds@gmail.com Follow Our Social: https://www.instagram.com/blerdsnerds/ https://twitter.com/BlerdsNerds https://www.facebook.com/blerdsnerds https://tiktok.com/blerdsnerds_pod Shannon: https://www.instagram.com/luv_shenanigans James: https://www.instagram.com/llsuavej Jaja: https://www.instagram.com/jajasmith3
Time sure is moving, but has a sufficient amount of it passed for us to start considering the next generation of PlayStation console? According to two reliable leakers, the answer is yes: Sony is very much aiming to get PS6 out in 2027. This makes sense by historical standards -- seven years between consoles is fairly normal, if not even a little slow -- but it really doesn't feel like we need this thing. Or do we? By 2027, who knows what our ecosystem might look like. Let's discuss! Plus: Legendary Tecmo director and producer Tomonobu Itagakai has sadly passed away, Sony-owned studio Bluepoint is hiring for a mysterious third-person action project, San Diego Studio appears primed to finally bring its smash-hit MLB: The Show series to PC, Ghost of Yotei is selling at parity with Ghost of Tsushima, we could have very easily gotten a mobile The Last of Us game, and more. Then: Listener inquiries! Do we like to partake in New Game+, when applicable? With Xbox's displacement as a hardware competitor, is Sony and Nintendo's long-standing rivalry primed to be reignited? Why don't we talk more about the fighting scene? Will Dustin regale us with some of his Japanese language skills? Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:38:55 - Shoutout Saxon0:43:38 - Eloping in Vegas0:54:26 - Dagster check in?0:55:44 - 今週何個の瓶を埋めたか教えてください0:57:31 - RIP Tomonobu Itagaki1:07:17 - PlayStation 6 in 20271:44:10 - Bluepoint hiring for a 3rd person melee action game1:53:40 - Ghost of Yotei sales similar to Tsushima , Suckerpunch can only do one game at a time2:05:41 - MLB: The Show coming to PC?2:12:13 - Tencent pitched a mobile Last of Us2:24:34 - PSVR2 controller for sale2:32:23 - Fans revive ModNation Racers2:36:49 - Quantic Dream reveals multiplayer game2:48:20 - Remedy's FBC Firebreak is in the red2:57:15 - Build A Rocket Boy in trouble3:01:13 - New PS+ games3:08:23 - What We're Playing (Ghost of Tsushima, Ghost of Yotei, Battlefield 6, Lumines Arise)3:53:35 - Why is New Game+ late?3:58:58 - Why isn't Nintendo competition?4:06:34 - Video game betting4:14:01 - What do we want from a PlayStation handheld?4:19:03 - Why aren't we into fighting games? Learn more about your ad choices. Visit podcastchoices.com/adchoices
Deze talkshow wordt mede mogelijk gemaakt door MSI. Alle meningen in deze video zijn onze eigen. MSI heeft inhoudelijk geen inspraak op de content en zien de video net als jullie hier voor het eerst op de site.Het weekend komt eraan. Vrijheid blijheid gaat de overhand krijgen. En daar houden we van bij Gamekings. En jullie geheid ook. Wij gaan ons uiterste best doen om de vrije dagen optimaal op te starten. Dat doen we zoals altijd met een nieuwe episode van Einde van de Week Live. De drie heren van dienst zijn dit keer Huey, Jelle en JJ. Zij gaan praten over een flink aantal topics. Neem bijvoorbeeld het treurige bericht over het overlijden van de grote man achter de Ninja Gaiden- en Dead or Alive games. We kijken vol verwondering naar de nieuwe game van Quantic Dreams en naar prestatie van Battlefield 6. Deze drie onderwerpen en veel, veel meer komen voorbij in de Einde van de Week Live van vrijdag 17 oktober 2025.Battlefield 6 sloopt momenteel vele recordsAndere onderwerpen betreffen de nieuwe beelden van The Outer Worlds 2, Dave Scofield die toch een nieuwe Dead Space wil gaan maken, is de grote man achter de Assassin's Creed franchise nu ook wel of niet uit eigen beweging opgestapt en de ‘aanvallen' van Xbots op de Ponies. Dit alles kun je bekijken in deze video.Scoor 400 euro korting op de Katana 15 HXDeze week zet MSI de Katana 15 HX. Deze laptop heeft aan boord de nieuwste 14egeneratie i7 HX Processor. Dit terwijl de meeste concurrenten in dit segment vaak nog een 13egeneratie i7 processor of een AMD Ryzen 7 hebben. Dat betekent de beste bang for your bucks dus. Verder zijn er een RTX 5060 videokaar, een 15.6” 144Hz display, 512GB SSD en een 4-zone RGB toetsenbord. Dit alles is nu hier met 400 euro korting te krijgen bij Bol.comTimestamps:00:00:00 Einde van de Week Live van 17 oktober00:01:18 Ace Frehley overleden00:04:02 Tomonubo Itakagi overleden00:10:06 Huishoudelijke mededeling: MSI00:14:16 Boodschap voor de Ponies00:22:03 Quantic Dream komt met multiplayer game00:26:00 The Outer Worlds 2 gameplay trailer00:35:39 Succes Battlefield 6 vergeleken met andere grote games 00:42:50 Uncharted 2: Among Thieves bestond de afgelopen week 16 jaar. 00:48:43 Glen Scofield over Dead Space 00:51:05 PlayStation in Concert 00:57:26 Ubisoft Assassin's Creed 01:01:04 Tencent wilde een Last of Us game maken na afwijzen Horizon aanvraag door PlayStation 01:04:29 MTV stopt met muziek in Europa 01:10:10 Apple TV heeft nieuwe logo 01:12:05 Moistcr1tikal inkomen Twitch 01:14:00 Coole advertentie collab Streetfighter McDonalds 01:20:00 Vandalisme in Arabië
In today's Daily Fix:The new Pokémon Legends: Z-A is going viral in Japan, but not for any reason you're probably thinking of. A quick mention by an NPC about his Pikachu's bowel movements started trending on social media, and though it was altered for the North American release, it's still one of the few canon mentions of Pokémon doing normal real-world things like going to the bathroom. In other news, Sony is pressing ahead with their Horizon: Zero Dawn live-action movie. Sony is now looking for a director and the studio hopes to shoot sometime next year. In related news, Sony filed an injunction against Tencent over the reported Horizon clone, Light of Motiram. That game has been accused by gamers and Sony of being a rip-off of Horizon: Zero Dawn. Motiram is slated for release sometime in 2027.
With prices skyrocketing this generation, Microsoft has increased costs on Game Pass' top tier while cutting offerings on others. We discuss the broader implications as price-sensitive players get boxed out. Also: Unity security alert sends devs scrambling, Tencent fires back at Sony's Horizon: Zero Dawn lawsuit, and private equity rears its head once more. You can support Virtual Economy's growth via our Ko-Fi and also purchase Virtual Economy merchandise! TIME STAMPS [00:01:40] - Game Pass Price Hike Hits Hard [00:29:53] - Unity Security Flaw Alert [00:32:53] - Tencent Hits back at Sony's Horizon: Zero Dawn lawsuit [00:50:13] - Investment Interlude [00:57:46] - Quick Hits [01:01:19] - Labor Report SOURCES Updates to Xbox Game Pass: Introducing Essential, Premium, and Ultimate Plans | Xbox Unity Platform Protection: Take Immediate Action to Protect Your Games and Apps | Unity SONY INTERACTIVE ENTERTAINMENT LLC v TENCENT HOLDINGS | United States District Court, Northern District of California INVESTMENT INTERLUDE Ubisoft Launches Brand-New Subsidiary - Vantage Studios | Ubisoft Splash Damage breaks away from Tencent | GamesIndustry Fragbite sells Playdigious to Griffin Gaming Partners for €10.5 million | Game Developer LABOR REPORT Dune: Awakening developer Funcom announces redundancies | GamesIndustry The Outsiders is closing | David Goldfarb on Bluesky Testronic makes 4.8 percent of its total workforce redundant, closes Madrid and Belgrade studios | Game Developer Digital Extremes layoffs | Justin Kranzl on LinkedIn A Studio Update from Avalanche Studios Group | Avalanche
In this episode of The Negotiation, host Todd Embley welcomes back Crystal Tai. Crystal is a journalist, cultural strategy researcher, and Managing Partner at Nüora Global Advisors. Formerly Senior Managing Editor at Jing Daily, her work explores how changing values + consumer behaviors, and social movements shape business trends and global markets. In this episode, Crystal shares her insights on the latest developments in China's sportswear and athleisure markets, including the ongoing popularity of Lululemon, the rise of niche sports labels, and emerging winterwear trends as the season approaches. She also provides an update on Chinese travel patterns in the post-COVID era, assesses overall consumer sentiment, and offers her take on Starbucks' challenges in the Chinese market.As always, Crystal brings her sharp reporting and deep understanding of Chinese consumer culture to the conversation—plus, a light-hearted discussion on Taylor Swift's engagement and its reception among Chinese fans. Enjoy! What You'll Learn in This Episode:· How Lululemon continues to perform in China and key takeaways from its recent Q2 report.· The rise of niche sports brands and new trends in the sports and athleisure market.· Winterwear and winter sports trends to watch as the season kicks off.· Post-COVID travel patterns and evolving consumer behaviors in China.· Current Chinese consumer sentiment and what it means for global brands.· Starbucks' challenges in China and whether the brand can bounce back.· A fun look at celebrity news—Taylor Swift's engagement—and its impact in China.
Nesse episódio, Edu Aurrai, Felipe Mesquita e Rodrigo Cunha falam sobre a aquisição da Electronic Arts por um grupo de capital privado, liderado pelo PIF da Arábia Saudita; a Tencent acusando a Sony de tentar "monopolizar a cultura" no caso de plágio envolvendo Light of Motiram; os eventos de Kojima, Playstation e Xbox na TGS 2025; e muito mais. Duração: 130 min Comentados: Imagens do logo de Physint da Kojima Productions Poster de Physint da Kojima Productions Poster de Physint da Kojima Productions em outro formato COMPRE O MARS 2120, METROIDVANIA BRASILEIRO: PC (STEAM) PLAYSTATION 4, PLAYSTATION 5 XBOX ONE, XBOX SERIES S|X NINTENDO SWITCH Vídeos: Trailer de Palfarm - Jogo spin-off de Palworld! KOJIMA PRODUCTIONS and Niantic Spatial: A New Dawn DEATH STRANDING MOSQUITO(Working Title)| Teaser Trailer OD - KNOCK Teaser Trailer State of Play | September 24, 2025 Annapurna Direct From Tokyo RGG DIRECT 2025 New VIRTUA FIGHTER Project Tokyo Game Show Special Stage (battle system) [4K] Xbox Tokyo Game Show 2025 Broadcast
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“I think this is a sort of coming-of-age moment. When I say coming of age, I mean collectively for Chinese entrepreneurs. Many of these founders are my age, or even younger, and I've spoken with some of them. I can really relate to why they want to build businesses that target the global market instead of just China. In the past, you could build a company in China first and then think about expanding outward. That's no longer possible. For any consumer-facing software company today, from day one you must decide: Do I build for China, or do I build for Global minus China? The examples of TikTok, Shein, and many others show that you cannot do both. It's not possible to serve both markets at once.” - Jing Yang Fresh out of the studio, Jing Yang, the Asia Bureau Chief from The Information, shares her insights on ByteDance's pivotal moment, China's venture capital challenges, and the emerging U.S.-China competition in AI and robotics. Starting with ByteDance's latest financials, she revealed how the company now exceeds Meta in revenue but still lags significantly in profit margins, with its domestic business—Douyin and Toutiao—continuing to drive the lion's share of profits while TikTok remains unprofitable. Jing Yang explains how founder Zhang Yiming has entered "founder mode," dramatically increasing CapEx spending on AI development while ByteDance mysteriously went quiet on the AI leaderboard despite earlier dominance. Moving to venture capital, she unpacks why HongShan Capital has only deployed a quarter of its $9 billion fund raised in 2022, citing the collapse of exit opportunities, new overseas listing regulations from Chinese regulators, and the disappearance of big-ticket growth deals. She then explores the new wave of Chinese AI startups targeting global markets from day one, explaining how censorship and geopolitics force founders to choose between building for China or building for the world—they cannot do both. Finally, Jing Yang breaks down China's non-obvious advantage in humanoid robotics: not manufacturing prowess, but access to advanced manufacturing test beds where robots can be deployed, iterated, and refined at scale—an advantage The U.S. simply cannot match beyond Tesla. Episode Highlights: [00:00] Quote of the Day by Jing Yang from The Information [02:14] ByteDance revenue exceeds Meta, profit lags [05:01] Zhang Yiming goes founder mode with AI [08:24] TikTok's significance to ByteDance's future [10:18] China signals willingness on TikTok deal [13:02] Chinese tech giants pivots to semiconductors, hard tech [14:27] ByteDance's quiet AI strategy and leadership [19:11] Why HongShan, formerly Sequoia China deploys only quarter of $9B fund [21:00] China VC market lacks big growth deals [24:20] New overseas listing regulations hinder exits [26:15] Chinese VCs struggle with US investments [29:53] Chinese founders target global markets from day one [32:20] What forces global versus China product split [38:28] Chinese apps feel holistic but culturally distinct [43:00] ChatGPT arrival sparked physical AI revolution [47:23] Chinese AI companies prioritize commercial use cases over AGI [50:13] China's manufacturing provides crucial test beds advantage [53:42] Redefining what constitutes a Chinese startup [54:55] AI race between Chinese in China vs US [58:00] Closing Profile: Jing Yang, Asia Bureau Chief from The Information LinkedIn: https://www.linkedin.com/in/jing-yang-33548123/ Podcast Information: Bernard Leong hosts and produces the show. The proper credits for the intro and end music are "Energetic Sports Drive." G. Thomas Craig mixed and edited the episode in both video and audio format. Here are the links to watch or listen to our podcast: Analyse Asia Main Site: https://analyse.asia Analyse Asia Spotify: https://open.spotify.com/show/1kkRwzRZa4JCICr2vm0vGl Analyse Asia Apple Podcasts: https://podcasts.apple.com/us/podcast/analyse-asia-with-bernard-leong/id914868245 Analyse Asia LinkedIn: https://www.linkedin.com/company/analyse-asia/ Analyse Asia X (formerly known as Twitter): https://twitter.com/analyseasia Sign Up for Our This Week in Asia Newsletter: https://www.analyse.asia/#/portal/signup Subscribe Newsletter on LinkedIn https://www.linkedin.com/build-relation/newsletter-follow?entityUrn=7149559878934540288
One Battle After Another, is what I should rename this podcast, because the movie was that good, and a full review is inside. Plus Xbox takes another self imposed L, Sony gives itself a gold medal, and EA goes private. The Simpsons are headed back to the big screen, and an AI "actress" has Hollywood in a fervor. Plus Forza Horizon is finally headed to the land of the Rising Sun, and Ubisoft gives Assassin's Creed a new home.
Kinda Funny Games Daily 2000 is happening next week! To celebrate grab a few shirts on our new drop KindaFunny.com/store Microsoft is revamping Xbox Game Pass, Ubisoft and Tencent form a new subsidiary, and Silent Hill Remake has been confirmed. Thank you for the support! Run of Show - - Start - Housekeeping Today after, KFGD, you'll get: If you're a Kinda Funny Member: The Roper Report - - Microsoft revamps Xbox Game Pass plans and hikes Ultimate to $29.99 a month - Ad - SuperChats - Ubisoft and Tencent form new subsidiary, Vantage Studios, to lead development for the Assassin's Creed, Far Cry, Rainbow Six franchises - Bloober confirms Silent Hill 1 remake in production, and won't rule out a Cronos sequel just yet - Amazon has ‘completely redesigned' Luna with party games including an AI Snoop Dogg courtroom title - Wee News! - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices
Ce mercredi 1er octobre, François Sorel a reçu Hugo Weber, vice-président de Mirakl, Christophe Aulnette, senior advisor chez Seven2 et ancien président de Microsoft France et Asie du Sud, et Frédéric Simottel, journaliste BFM Business. Ils se sont penchés sur un nouveau visa en Chine pour attirer les cerveaux étrangers de la tech, le lancement de la filiale d'Ubisoft aux côtés de Tencent, et Daniel Ek qui quitte son rôle de PDG chez Spotify, dans l'émission Tech & Co, la quotidienne, sur BFM Business. Retrouvez l'émission du lundi au jeudi et réécoutez la en podcast.
This week's podcast is a summary of my visit to the Tencent Cloud Data Ecosystem Summit in Shenzhen.You can listen to this podcast here, which has the slides and graphics mentioned. Also available at iTunes and Google Podcasts.Here is the link to the TechMoat Consulting.Here is the link to our Tech Tours.--------I am a consultant and keynote speaker on how to accelerate growth with improving customer experiences (CX) and digital moats.I am a partner at TechMoat Consulting, a consulting firm specialized in how to increase growth with improved customer experiences (CX), personalization and other types of customer value. Get in touch here.I am also author of the Moats and Marathons book series, a framework for building and measuring competitive advantages in digital businesses.This content (articles, podcasts, website info) is not investment, legal or tax advice. The information and opinions from me and any guests may be incorrect. The numbers and information may be wrong. The views expressed may no longer be relevant or accurate. This is not investment advice. Investing is risky. Do your own research.Support the show
Tonight we're talking about Sony's State of Play, Costco ditching Xbox, Deep Rock Galactic 1.0, Tencent's Horizon knockoff, and plenty more! ***** Watch the show LIVE Wednesday nights at 7PM Eastern - @benishandsomeyt ***** Reviews and subscriptions help us out so much. If you enjoyed the show, make sure to subscribe and leave us a review on iTunes. ***** Follow us on Twitter! Twitter.com/BenSmith2588 Twitter.com/csfdave Twitter.com/_gloriousginger Learn more about your ad choices. Visit podcastchoices.com/adchoices
Send us a textThe gang has a LOT to say about Star Trek in this one!Nintendo Direct September 2025: Everything AnnouncedBalatro update delayed as developer preserves "hobbyist" approach to ensure this isn't the last update the game getsTariffs bite Xbox fans even harder, as Microsoft (again) increases Xbox Series X|S prices in the US — here's how much more you'll pay‘That claim is startling': Tencent fires back at Sony's lawsuit accusing it of ‘cloning' Horizon with Light of MotiramYakuza Kiwami 3 mention spotted on series official websiteNetflix sensation KPop Demon Hunters headed to Fortnite in new crossover, leaks suggest - we must be getting Huntr/x skins, right?Steel Ball Run anime's first trailer kicks off JoJo's next wild rideState of Play set for September 24 featuring 35 minutes of updates from PlayStation Studios and partnersSupport the showPATREON: http://www.patreon.com/thegorgeDiscord: discord.gg/K8A6SG2Big Gay Nerds: https://soundcloud.com/biggaynerdsBackground music: DJ CUTMAN: https://music.djcutman.com/Broke for Free: https://brokeforfree.comVisager: https://visager.bandcamp.comAdventuria: https://adventuria.bandcamp.com/INTRO: https://soundcloud.com/zak235Ben's BlueSky: thegorgepodcast.bsky.socialSara's BlueSky: radioinactivity.bsky.socialE-mail: thegorgepodcast@gmail.com
A Tencent enfim comentou a acusação de que seu Light of Motiran está copiando o visual da série Horizon, mas a defesa não parece ser muito forte. O momento também marca a chegada, mesmo que de uma versão de acesso antecipado, do novo Skate, que há anos tem sido pedido por jogadores, mas sua recepção está longe de ser unânime.Participantes:Guilherme JacobsHeitor De PaolaAssuntos abordados:13:00 - O novo Skate está entre nós28:00 - Tencent responde a acusação de Light of Motiran copiar Horizon48:00 - Football Manager 26 será o primeiro jogo da série a ter ligas femininas50:00 - Battlefield 6 não terá opção de crossplay apenas entre consoles58:00 - Clãs que seriam vendidos à parte estarão no jogo base em Bloodlines 21:05:00 - Wolverine deve ficar para 2026, seguido de um jogo do Venom1:10:00 - Em 2024, jogos físicos contabilizaram 3% das vendas de PlayStation1:15:00 - A trilogia de FF VII Remake foi, enfim, toda confirmada para Switch 2 e SeriesVenha fazer parte do Discord do Overloadr! Hosted on Acast. See acast.com/privacy for more information.
The Blerds are back bringing you all of their thoughts on everything happening in nerd culture. James is back, though only for a little bit to bring us his update from Japan! Hear what he's been up to. Later in the pod, Shannon and Jaja discuss the stagnation in gaming innovation, particularly focusing on franchises like Pokemon, Madden and NBA 2K, which continue to thrive despite a lack of creativity. They explore the implications of modding and fan creations in the gaming industry, as well as the ongoing legal battles surrounding copyright and competition. The conversation shifts to the success of Demon Slayer at the box office, highlighting its wide audience appeal. They also touch on the rise of new anime titles and the potential future of Naruto. Make sure to subscribe to our youtube channel or listen to us on Apple Podcasts, Spotify or your podcast app of choice! Time Stamps: 00:00 Welcome Back to Nerd Culture 00:53 James' Adventures in Japan 02:36 Exploring Tokyo's Anime Scene 05:28 Universal Studios Japan Experience 08:16 Streaming Challenges in Japan 09:10 Jaja's Recent Nerdy Activities 11:00 DandaDan's Season Finale Discussion 12:43 Revisiting Marvel and Upcoming Plans 14:53 Video Game News: Xbox Price Hikes 17:44 The Price Hike Dilemma 24:57 Nintendo's Legal Battles and Modding Concerns 31:00 The State of Gaming Innovation 38:56 Palworld: A New Contender 46:03 Tencent's Controversial Copycat Claims 47:52 The Stop Killing Games Petition Update 49:18 Demon Slayer: Box Office Success and Movie Review 58:22 Anime News: DandaDan Season 3 and Attack on Titan's Popularity 59:44 Exploring New Anime: Freerun and Naruto Sequel Speculations Follow Us! https://linktr.ee/blerdsnerds National Resources List https://linktr.ee/NationalResourcesList Youtube https://www.youtube.com/channel/UCK56I-TNUnhKhcWLZxoUTaw Email us: Blerdsnerds@gmail.com Follow Our Social: https://www.instagram.com/blerdsnerds/ https://twitter.com/BlerdsNerds https://www.facebook.com/blerdsnerds https://tiktok.com/blerdsnerds_pod Shannon: https://www.instagram.com/luv_shenanigans James: https://www.instagram.com/llsuavej Jaja: https://www.instagram.com/jajasmith3
The internet is alight with word that a State of Play (or perhaps even a proper so-called Showcase) is right around the corner, and with it the purported reemergence of Insomniac's Wolverine, first revealed way back in 2021 alongside Spider-Man 2 (which itself came out two years ago). Is our clawed, self-healing, and somewhat short friend about to reemerge from the shadows, perhaps with a 2026 release on PlayStation 5 in tow? We're about to find out, along with -- perhaps! -- confirmation of a Venom title, too (and presumably much more). Plus: Ghost of Yotei and Helldivers 2 find themselves sucked into recent social events, Tencent hits back at Sony over its Horizon-based lawsuit, Borderlands 4 is a technical mess for many (and Randy Pitchford won't shut up about it), Hell Is Us' director calls Silksong's surprise release "callous," and so much more. Then: Listener inquiries! Would we ever attempt something as challenging as a company Top 100 Games of All-Time list? What are some potential launch games for PlayStation 6? How does one display their physical games collection when there isn't enough room for all of it? Is Dustin about to move into the poorhouse? Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:19:41 - Following up on last week0:33:18 - Sacred Mad Libs0:43:44 - Result of mad libs0:49:34 - Dustin's YouTube channel1:01:12 - This Week's Situation1:10:51 - Is or Are1:13:38 - Sony PR is having a bad time1:44:13 - Insomniac rumors1:58:25 - Tencent responds to Sony's lawsuit2:06:15 - Borderlands performance issues2:23:18 - Hell is Us director comments on SIlksong2:34:51 - Sega leaks Kiwami 32:38:13 - AC Black Flag remake is coming2:46:40 - Dragon Quest VII Reimagined announced2:54:41 - Mega Man Star Force collection3:04:22 - TV adaptations drive sales3:18:23 - Flight Simulator coming to PlayStation?3:22:36 - What We're Playing (Cronos: The New Dawn, Everybody's Golf: Hot Shots, Skate, Borderlands 4, Hell is Us)3:56:47 - 100 greatest video games of all time4:04:29 - PS6 cartridge based?4:08:18 - PS6 launch titles4:19:09 - Ninja Gaiden Ragebound enemies4:21:42 - Managing a physical game collection Learn more about your ad choices. Visit podcastchoices.com/adchoices
Go to http://shadyrays.com and use code FUNNY for 35% off polarized sunglasses. Go to http://factormeals.com/kindafunny50off and use code kindafunny50off to get 50% off your first box, plus Free Breakfast for 1 Year. Hollow Knight Silksong's difficulty explained, Tencent fires back at PlayStation over Horizon Zero Dawn, and Dying Light The Beast reviews are here! Thank you for the support! Run of Show - Learn more about your ad choices. Visit megaphone.fm/adchoices