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Jake's sick, Raz is recovered, and karma is real — so we kept it loose and answered your questions from the Discord this week. We get into whether Apex hitting all-time-high player counts means anything for a Warzone comeback (short version: Warzone is the abusive ex who shows up with roses), why Zelda is a children's game, the most overrated franchises in gaming, when a game stops being a game and becomes a simulator (Tarkov vs. Squad vs. Hell Let Loose), whether AI will let you build GTA 6 in one prompt, the hardest gaming achievements we've ever earned, and a pile of off-topic chaos — first jobs, childhood cereal, the one-hair-on-your-steak test, and which historical event we'd go witness. Plus: a new development on splitting donations, the DMZ deep-dive over on Patreon, and a behind-the-scenes look at how the show actually gets made now. Got a question for us? Join the Discord (linked everywhere) and drop it in the Q&A channel. We may or may not answer it. Jake's the optimist, Raz is the cynic — guess which one of us thinks Warzone could still be saved. 0:00 - Intro (Jake's sick, karma is real) 3:03 - New: splitting donations 50/50 with Jake 4:02 - Patreon + the DMZ deep-dive 9:17 - Best life advice you've gotten 9:43 - 'Tell the truth, or at least don't lie' 14:03 - Just start — stop making the perfect plan 15:49 - Our first jobs 21:29 - Does Apex's comeback mean hope for Warzone? 23:01 - Warzone is the abusive ex 23:52 - How the rebranded show is going + the AI workflow 26:42 - Selling your old CoD-era Dropshot merch 28:05 - When does a game become a simulator? 31:23 - Would you play a good new Call of Duty? 32:17 - It's all a tax write-off now 33:52 - How we approach open-world games 37:32 - Did you beat Radahn before the nerf? 41:14 - Our most interesting use of AI (this podcast) 44:05 - Claude's Fable 5 + the gov't shutting it down 45:47 - If AI could build any AAA game, what would it be? 49:17 - Most overrated game & movie franchises 51:16 - Zelda is a children's game (hot take) 56:01 - Most useless & most useful real-life skill 57:48 - Hardest gaming achievement (Hearthstone Legend) 1:06:28 - A food that reminds you of childhood 1:10:21 - One app you'd keep on your phone 1:12:16 - Worst restaurant experience + picky eaters 1:18:44 - The one-hair-on-your-steak test 1:24:51 - Weirdest thing you've ever Googled 1:29:15 - A historical event you'd witness 1:36:32 - Ranking awkward social situations 1:39:00 - A historical figure to have dinner with 1:44:17 - Followers you'd rather have 1:44:45 - Hardest game you've ever finished 1:47:18 - Outro + peripherals _Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads._ The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our YouTube (https://www.youtube.com/c/thedropshotpodcast) every Saturday morning at ~9 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!
Tonight's questions:- What happens if Gears of War: E-Day flops?- Could Sony run E-Day materials?- Would Xbox succeed under a different publisher?- Will Halo, Blade, and BGAE2 release next gen?- Will Ocarina of Time launch close to GTA 6?- How did gamers react to the original Wind Waker reveal?- What is your preferred Zelda art style?- Which game should never be remade?- Which JRPGs are you anticipating next year?Thanks as always to Shawn Daley for our intro and outro music. Follow him on Soundcloud: https://soundcloud.com/shawndaleyWhere to find Throwdown Show:Website: https://audioboom.com/channels/5030659Twitch: https://www.twitch.tv/throwdownshowX: https://x.com/ThrowdownShowYouTube: https://www.youtube.com/throwdownshowDiscord: https://discord.gg/fdBXWHTTwitter list: https://twitter.com/i/lists/1027719155800317953
Today, we tested the Brad curse. It worked. Timestamps: Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00 - Intro02:55 - Our favorite games from this week15:41 - Is the GTA 6 threat overexaggerated?24:33 - The great PlayStation vs Xbox Originality debate43:24 - Asha Sharma vs Phil Spencer50:33 - The Brad Curse becomes real1:18:05 - Xbox confirms “reliable pipeline of exclusives”1:48:42 - The Gears Of War PS5 Fiasco1:58:37 - Xbox lost millions of Game Pass subs after price hike2:05:47 - Fable gets 30 minutes of new gameplay2:24:45 - Halo: Campaign Evolved gets 28 minutes of new gameplay2:42:01 - Gears Of E-Day is the longest campaign yet2:44:40 - Premium editions for Halo, Gears, and Fable2:54:21 - Project Mara is officially canceled2:59:05 - Blade is still alive3:01:28 - What We're Playing3:28:44 - Is Xbox trying to cut hardware prices?3:44:03 - Wrap Up Learn more about your ad choices. Visit podcastchoices.com/adchoices
Początek czerwca to jak co roku święto graczy. Letnie konferencje przyniosły kilka ciekawych zapowiedzi i zaskoczeń. Wszyscy wydawcy próbują zdążyć przed GTA 6 dlatego wrzesień i październik tego roku będzie wypchany mega premierami po brzegi. Niektórzy jednak przesuneli swoje hity na początek 2027 roku. State of Play od Sony, Showcase od Xbox, Direct od Nintendo i Summer Game Fest dało nam m.in. Resident Evil Veronica, Wolverine, God of War Laufey, Until Dawn 2, Gears of War E-Day, Fable i wiele innych gier na które czekamy.
Quem poderia imaginar o ano de 2026 dessa maneira para os jogos? Vamos ter GTA 6 e o tão elusivo remake de The Legend of Zelda: Ocarina of Time, além de todos os outros lançamentos que estão tentando fugir do blockbuster da Rockstar. Mas a semana pós-Summer Game Fest está longe de ser uma ressaca. Tem a Asha Sharma movimentando a Xbox, novas informações de Resident Evil Veronica surgindo, Kingdom Hearts 4 e muito mais!Vem que o Flow Games News de hoje está simplesmente
00:00:00 Intro w/TrueVanguard, Ms5000Watts, Briar, Fran00:02:40 Fable 202700:21:00 Xbox: Wo Long 2, Senua, Halo Campaign Evolved00:25:20 Control Resonant00:26:00 More Xbox News00:31:00 Clockwork Revolution00:35:00 Too Many Games in 2026 and GTA 600:38:00 DMZ00:40:00 Resident Evil Veronica00:44:00 Monster Hunter Wilds: Ascendance Big DLC00:51:00 SGF: Stranger Than Heaven, Snoop and Tupac01:00:00 Alien Isolation and TMNT The Last Ronin01:04:00 Guild Wars 301:06:30 GenAtlas01:08:00 Grounded 201:10:00 Wolf Among Us 201:11:00 1666 Amsterdamn and More SGF News01:18:30 Final Fantasy 7 Revelation01:20:00 Nintendo Direct News01:21:00 Zelda Ocarina of Time01:26:00 Duskbloods Coming01:31:00 Destiny 2: The Final Big UpdateFind all of the DCP Members on Twitter: @teft | @TheBriarRabbit | @myelingames | @Mrs5oooWattsArt by Ash: @AR_McDSocial Media and Twitch Management by Mr_Ar3s: @Mr_Ar3s
Nobody asked for an intern, but management sent one anyway, and unfortunately for Tom Whiskerson, this one knows memes instead of journalism. Flapjack arrives fresh from Kitten Academy with a phone in his paw and absolutely zero respect for traditional journalism. Fiona does her absolute best to keep things professional while Tom slowly realizes the future has arrived, and it says things like “bet” and “slay.” Between a robot eating trash and Spotify comments nobody understands, Flapjack turns GTA 6 into an emotional experience that nobody in the newsroom will ever forget. By the end, nobody knows what journalism is anymore, but somehow the news still gets reported.Thanks to our sponsor, Meow Meow Puffytail, Feline Rights Attorney.Order your Meow Meow Puffytail figurine here: https://communitycatnews.etsy.comCredits
The Current celebrates Canadian soccer in all its diversity in a special show from CBC's Toronto HQ. Matt Galloway welcomes: - Team Canada legends Diana Matheson and Craig Forrest to break down Canada's chances - Toronto hip hop ambassador and FIFA fan fest coordinator Kardinal Offishall - Inspiring coaches who are turning the Greater Toronto Area into a soccer powerhouse and force for community connection - Fans from across the GTA who are turning the city into an international party - Plus music by two-time Polaris Prize winner Shad
Zo, dat was me een weekje wel! Na het feest in de gamewereld rondom alle vette nieuwe aankondigingen belanden we helaas op de afterparty van ontslagen en de opnieuw opgelaaide consoleoorlog. Maar gelukkig kwam Nintendo ook nog langs met een paar leuke aankondigingen, zoals een nieuwe Xenoblade en een Ocarina of Time-remake! Benieuwd wat de jongens daarvan vonden? Check dan snel de aflevering, baklap!00:00 Intro02:55 Halo: Combat Evolved Gespeeld14:30 Gezeik rondom Xbox en PlayStation24:05 Ontslagen bij Xbox31:05 GTA 6-gekkies33:30 Ontslagen bij Ubisoft35:25 Wat Spelen We?38:50 Nintendo Direct53:10 Foute Nummers & Jacco's Shirt (Brief 1)59:25 Interpunctie-man (Brief 2)01:02:35 TBS Escape Rooms01:07:25 WK Voetbal01:10:00 Outro
In this deeply grounding and insightful episode #215 of the Self-Care Goddess Podcast, we begin with a gentle guided check-in to bring body, heart, and mind into coherence creating the space for an honest, expansive conversation about leadership, intuition, burnout, and self-trust.Joining us is Elisa Cristalogo, coach, speaker, and founder of Coaching and Medicine Incorporated. Elisa supports high-achieving women in midlife who feel exhausted, disconnected, or stuck in cycles of overworking and yo-yo dieting, despite looking “successful” on the outside.Together, we explore:✅What intuitive leadership really looks like in high-pressure environments✅A pivotal leadership moment that reshaped Elisa's career and leadership style✅Why relationship-building is the foundation of sustainable success✅The hidden signs of burnout many women miss until it's too late✅How control, perfectionism, and over-responsibility impact women's health✅Why modern leadership is shifting from over-proving to self-trust✅How women can create healthier boundaries at work and at homeThis episode is especially powerful for ambitious women navigating midlife transitions, leadership roles, or the quiet realization that “doing it all” is no longer sustainable.This conversation is a reminder: You don't need to push harder to succeed, you need to listen deeper.
On this week's episode of “Da” Podcast, Steve is joined once again by Steve Tilley and Jose Sanchez as they talk about writing a book, visiting Japan, Reviews on The Run & EP Daily, what they're playing, GTA 6, what they've been watching, audiobooks, favourite sci-fi IP's and so much more! If you're looking for “Da” Podcast merchandise, and want to support the show directly, please visit http://tee.pub/lic/KrIMP441400 We have tees, hoodies, onesies, phone cases, pillows, mugs and more! If you're into wrestling collectables, autographs, comic books, action figures, sports cards and more, make sure to visit www.firstrow.ca and use promo code: DAPODCAST20 to receive 20% off! Looking for something new to read and also into video games? Please visit www.bossfightbooks.com for great books on classic video games! You can follow Steve on all the socials, @fingastylz Send your questions and comments to dapodcastdap@gmail.com Make sure to subscribe, rate, like, follow or review on ApplePodcasts, TuneIn, SoundCloud, Spotify and iHeartRadio! “Da” Podcast, bringing you the best conversations about the world of pro wrestling, comedy & nerd culture!
Lea, Gronkh, Maurice und Phunk sprechen über die fantastischen Trailer-Highlights des Wochenendes und blicken mit einer Mischung aus Vorfreude und leichter Panik auf einen unfassbar starken Gaming-Herbst. Ob und wie wir diese geballte Flut an Meisterwerken auf einmal bewältigen können, welche Spieleankündigungen uns wirklich überzeugt haben und warum die ganze Branche plötzlich vor GTA flüchtet, klären wir in diesem Talk! Alle Links zum GameStar Podcast und unseren Werbepartnern: https://linktr.ee/gamestarpodcast
Send us Fan MailIn S2E23, we bring on Rodney, also known as Cuban Bee, and catch up on life after the military. We talk about his move to Florida, retiring in 2023, getting his A&P, teaching aviation maintenance, buying a dream home, and raising two young kids after spending the first decade of marriage travelling and enjoying life. From there, we get into old crash recovery memories, the car crash Ian and Rodney somehow walked away from, life in England, Florida and Texas heat, medical cannabis versus tobacco, working at a sports bar, weight loss, old video games, Call of Duty, GTA, Need for Speed Underground, kids, patches, going back to school, and the reality of being retired but still tired as hell. Support the show
In deze aflevering van De GTA 6 Podcast bespreken we hoe GTA 6 wordt gemaakt. Welke taken krijgen de ontwikkelaars? Hoeveel mensen werken er aan GTA 6 en hoe staat dat in vergelijking met andere grote games? Verder bespreken we ook het nieuws rondom Trailer 3, de gebeurtenissen rondom Best Buy en onze bevindingen daarover en beantwoorden we al jullie prangende vragen! Heb je nog een vraag? Stel ze gerust!
W dzisiejszym programie podsumowujemy gorący okres w branży gier wideo, zdominowany przez letnie pokazy i zapowiedzi! Na początku Mateusz Fidut i Mateusz Zdanowicz rozmawiają z gościem specjalnym – Błażejem Żywiczyńskim (weteranem, który pracował m.in. w 11 bit studios czy CI Games), z którym omawiają kondycję branży gier oraz jego najnowszy, niezależny projekt strategiczny Flame, Forest & Flood.W drugiej części programu ekipa (do której dołącza Paweł Stachyra) bierze na warsztat wielkie konferencje: szczegółowo omawiają najważniejsze zapowiedzi z Xbox Showcase oraz świeżo zakończonego pokazu Nintendo Direct. Które zapowiedzi skradły show, a na co będziemy musieli jeszcze poczekać? Zapraszamy do słuchania!Czasówka:[00:01] – Intro [01:08] – Powitanie w studiu Radia Freee, przedstawienie prowadzących i gościa specjalnego.[01:49] – Rozmowa z Błażejem Żywiczyńskim o ogólnej kondycji branży, przesyceniu sequelami i remasterami oraz sile chińskiego rynku gier.[07:49] – Kulisy powstawania gry Flame, Forest & Flood: mały zespół, alternatywny system finansowania „cegiełkowego” i ucieczka przed kryzysem w branży.[13:29] – Czym jest Flame, Forest & Flood? Omówienie unikalnej, deterministycznej mechaniki bez losowości dla 3 graczy.[18:38] – Kiedy premiera Flame, Forest & Flood? Plany na wersję 1.0 i żarty z rywalizacji o graczy z premierą GTA 6.[21:35] – Przywitanie widzów na czacie YouTube i zapowiedź głównego tematu odcinka.[23:07] – Zapowiedź podsumowania konferencji Xbox oraz Nintendo (oraz wspomnienie o podcaście GnM Plus dotyczącym State of Play i Summer Game Fest).[24:36] – Xbox Showcase: Pierwsze wrażenia i omówienie trailera Gears of War: E-Day.[25:24] – Clockwork Revolution – manipulacja czasem, Bioshock-owy klimat i data premiery.[30:32] – Fable – nowa filmowa zapowiedź, data premiery na początku 2027 roku i główna antagonistka.[32:05] – Dyskusja o Halo Remake (Combat Evolved) oraz o tym, co obecnie oferuje usługa Game Pass.[33:33] – Nowa gra od studia Asobo w świecie Plague Tale – Resonance:.[35:02] – State of Decay 3 oraz nowa zapowiedź Senua (Hellblade).[38:19] – Ofensywa Atlusa i Segi: Zapowiedź Persona 4 Remake, rozczarowanie brakiem pokazu Persona 6 (tylko logo) oraz powrót Crazy Taxi.[40:08] – Zapowiedź limitowanego, przezroczystego Xboxa Series X na 25-lecie marki.[42:07] – Klimatyczny trailer Metro 2039 (premiera na początku 2027 roku).[43:38] – Szybkie strzały z pokazu Xboxa: WoLong 2, srocze przygody w Bad Magpie oraz bioszoko-podobne Magicians: The Devil's Deal.[47:15] – Przepiękne, stylizowane na studio Ghibli Vivarium oraz polskie Valor Mortis.[48:58] – Pozostałe zapowiedzi Xboxa: Spyro, sandbox z budowaniem kultu Join Us oraz dodatki do Age of Empires 4 i Fallout 76.[52:22] – Nintendo Direct: Podsumowanie pokazów gier na nową konsolę (Switch 2).[52:56] – Zapowiedź Xenoblade Genesis – dojrzały styl graficzny i szkoła militarna w tle.[54:13] – Zapowiedź Nintendo Switch Sports Resort oraz Final Fantasy Resonance w stylu 2D-HD.[54:53] – Największa bomba pokazu: Zapowiedź pełnego, zbudowanego na nowo remake'u The Legend of Zelda: Ocarina of Time.[56:27] – Nowy Fire Emblem we wrześniu (4 różne historie bohaterów) oraz zorientowany na tryb singlowy Splatoon Raiders.[58:34] – Oryginalne, anime-stylizowane Orbitals i podsumowanie pokazów Nintendo.[58:45] – Zakończenie audycji, pożegnanie słuchaczy i zapowiedź bangerowego tematu na kolejny tydzień (Gothic Remake).
On this week's GTA VI O'clock. JJ and DD discuss week where the rest of the industry showed its hand and dive into the summer Games Fest challengers to GTA 6. The release date chaos it's caused and the next date to look forward to.Insights, speculation, and all the latest GTA 6 discussion - it's all here on this week's GTA VI O'clock. Hosted on Acast. See acast.com/privacy for more information.
On this episode of The Classic Hits Show Broadcast live on Liffey Sound 96.4FM on 5th June 2026 we had a live in studio interview with and live performance from the brilliant Dublin based singer songwriter Cauan. On the show we had great craic agus ceol in studio with Cauan ( www.instagram.com/zitolocco )
This week Valve takes a fall from grace, 70% of Americans are playing some form of video games, and the GTA 6 desert. Then we talk about a few of the game trailers from Summer Games Fest and JD reviews Chants of Sennaar.
Welcome To The Real Oshow,0:00 Intro1:00 Freedom Ship (Mile Long Ship)3:45 GTA 6 Rumors7:15 Google Releasing 64 Million Mosquitoes9:30 Closing Thoughts In this episode, we dive into the wild concept of the Freedom Ship, a mile-long floating city in international waters with its own rules (or lack thereof). We uncover some of the shady experimental ventures that have shown interest in it. Next, we talk about GTA 6—why it's the “Iceman” of video games and how the map might adapt to your playstyle. Finally, we break down Alphabet's plan to release millions of mosquitoes in the U.S. to control populations. Strap in for a wild ride through the future of floating cities, gaming rumors, and biotech experimentsCheck out our YouTube page - https://www.youtube.com/channel/UCoqz3s_B_VYHuQtuVIDxpiQTikTok - https://www.tiktok.com/@therealoshow?is_from_webapp=1&sender_device=pcTweet @zacharyowings2 with your thoughts about the podcast or suggestions for future shows.Music by Leno Tk - Greatness (Streaming on all platforms)
What happens when the life you've devoted yourself to begins to shift and you're left wondering who you are now?In this deeply grounding and inspiring episode #214 of the Self Care Goddess Podcast, we explore how to rewrite the story of your life in midlife not from loss, but from possibility.Our guest, Carolyn Flynn, memoirist, novelist, TEDx speaker, and founder of The Story Catalyst - shares profound insights on identity, emotional agility, menopause as a “second spring,” and the courage it takes to imagine a new chapter after caregiving, motherhood, and major life transitions.This conversation is a reminder that midlife is not an ending, it's a powerful threshold.In this episode, we explore:✅ Why “empty nest” can be a doorway, not a loss✅ Emotional agility vs. emotional rigidity and how curiosity keeps us alive✅ Menopause and midlife as a season of wisdom, energy, and reinvention✅ How meditation and mindfulness create space between stimulus and response✅ Letting go of outdated cultural narratives about women and aging✅ Becoming a “tourist” in your own life and why getting lost matters✅ Self-care as a way of being, not a reward or indulgenceThe episode opens with a short, heart-coherence meditation to help you arrive fully - body, mind, and breath, before we dive into this soulful, expansive dialogue.Whether you're navigating midlife, questioning old identities, or sensing that there's more waiting for you, this episode offers both reassurance and permission.
This week, Shannon, Jaja and James are recapping the Sony State of Play and Summer Game Fest. What were the biggest announcements? They're also talking about the elusiveness of the Steam Machine and GTA 6 pricing updates, as well as your latest Xbox, anime and TV and movie news. Chapters 00:00-Introduction to Nerd Culture 02:34-Nerdy Activities and Recent Media Consumption 05:21-Anime Exploration and Recommendations 08:11-Video Game Showcase Highlights 10:49-State of Play and Game Announcements 13:51-God of War: Laufey and Character Discussions 16:40-Critiques and Community Reactions 19:28-Diverse Gaming Experiences and Future Expectations 26:20-The Evolution of Game Mechanics 29:41-Summer Game Fest Highlights 33:48-Excitement for Upcoming Releases 37:49-Game Rental Services and Their Value 52:48-The Future of Xbox Exclusives 53:17-The Future of Gaming Brands 54:43-Introducing the ROG Xbox Ally X20 57:17-Xbox Demo Fest: A New Era for Gamers 59:41-Call of Duty's New Direction 01:00:35-Emerging Anime Streaming Services 01:03:31-Hunter x Hunter Returns 01:04:23-Streets of Rage Movie Adaptation 01:10:51 -Upcoming Animated Series and Movies Make sure to subscribe to us on Youtube, Apple Podcasts, Spotify or your podcast app of choice. Follow Us! https://linktr.ee/blerdsnerds National Resources List https://linktr.ee/NationalResourcesList Youtube https://www.youtube.com/channel/UCK56I-TNUnhKhcWLZxoUTaw Email us: Blerdsnerds@gmail.com Follow Our Social: https://www.instagram.com/blerdsnerds/ https://twitter.com/BlerdsNerds https://www.facebook.com/blerdsnerds https://tiktok.com/blerdsnerds_pod Shannon: https://www.instagram.com/luv_shenanigans James: https://www.instagram.com/llsuavej Jaja: https://www.instagram.com/jajasmith3
With 007 First Light releasing to rave reviews, and with us not having played it...we decided to weather the Summer Game Fest storm and do what we do best. Show up without an actual plan for an episode and wing it. However, we have a compelling case for why IO Interactive should ditch Amazon and instead make an Austin Powers game next. We also solve the decades-long question...what should Austin Powers 4 be about? We also finally discuss Grand Theft Auto 6 in this episode, so we are a topical gaming podcast finally.MORE PLACES TO FIND USCrubscribe ► https://bit.ly/CrubcastGet the show early and get exclusive content at our Patreon ► https://www.patreon.com/crubOur Crubcasts are recorded LIVE at https://www.twitch.tv/crub_official every Tuesday at 7pm Eastern, with EXCLUSIVE Pre- and Post-ShowsJoin our Discord ► https://crub.org/joinBlueSky ► https://bsky.app/profile/crub.orgCome join our Steam group ► https://steamcommunity.com/groups/crubclubPodcasts are available on Apple, Google, Spotify, and other platforms are available at ► https://crub.orgTODAY'S CRUBCAST HOSTSCassandra: https://www.youtube.com/@ThatTravGuyChris: https://www.youtube.com/@MykonosFanNicco: https://www.youtube.com/channel/UCl56kbl3tb-KiGEHT7MUGUgMoriarty: https://www.youtube.com/@reallycoolCHAPTERS00:00 Yeah baby, yeah! YEAH!!!13:14 Cass' shockingly good Muppets impressions14:46 We solve what Austin Powers 4 should be21:02 "MCU" writing in video games...in 2026...26:31 Why M can't be excited for GTA 633:31 M turns over a new leaf36:39 What would our Kojima-esque names be?46:20 The pettiest reason we haven't played a game? ★ Support this podcast on Patreon ★
Tonight's questions:- Should Gears of War: E-Day be an exclusive?- Which was the best SGF announcement?- Will Gears of War: E-Day run well on the Series S?- Is it good that Gears of War: E-Day is an exclusive?- Who on Throwdown will play Gears of War: E-Day?- What were your top 5 games of SGF?- Is the Stellar Blade: Blood Rain controversy justified?- What was missing from SGF?- Will VF6 revolutionize 3D fighting games?- Did SGF reignite your passion for gaming?- Should games release closer to GTA 6?- What was an unexpected SGF surprise?- Is Gundam: Rogue Orbit too outlandish?Thanks as always to Shawn Daley for our intro and outro music. Follow him on Soundcloud: https://soundcloud.com/shawndaleyWhere to find Throwdown Show:Website: https://audioboom.com/channels/5030659Twitch: https://www.twitch.tv/throwdownshowX: https://x.com/ThrowdownShowYouTube: https://www.youtube.com/throwdownshowDiscord: https://discord.gg/fdBXWHTTwitter list: https://twitter.com/i/lists/1027719155800317953
Join Elliot, Kolby and Austin in this episode of Checkpoint on JOY where they talk about the latest union developments from GTA 6 devs. Catch the latest episode on Spotify: Giving a 1-Up to diversity in gaming. The post Up to date: GTA 6 developers formally announced a union appeared first on Checkpoint.
CBC senior business reporter Anis Heydari lays out the current state of the real estate and housing market in the GTA, and what to expect in the coming months.
The fellas talk about the week that was! Dizzle - all work, no play! Kev - outside season continues! Killa - school life, dj life, & dad life! Sports Talk: NBA Finals, Curry new brand deal, Myles Garrett traded to the Rams, Russell Wilson retires, and more! Plus, Killa's BETS! Entertainment: Cassie moves out of the US, new music from Prince. TV Talk: Snowfall spinoff show update, new Power series coming soon, and Euphoria series finale recap. Quick Hitters: 82-0 game, video game update, GTA 6 will have a Drake station.
Join the guys as they talk about a brand new game that released to a 54% on metacritic and has only gone down. Samson, the GTA at home you never knew you didnt need. Email - thebadgamecast@gmail.com Twitch - https://www.twitch.tv/thebadgamecast Reddit - https://www.reddit.com/r/TheBadGameCast/ Patreon - https://www.patreon.com/TheBadGameCast Discord - https://discord.gg/H92TpHJ
This week on the GoGCast: Leah goes undercover in 007 First Light, we break down all the showcases coming our way with Summer Game Fest, and we look at the latest game to get out of Grand Theft Auto's path. Grab your calendar, your wishlist, and your Walther PPK—let's do this. What is Everyone Playing? (00:13:17) 007 First Light (00:18:00) This Week's News (00:25:01) Minecraft live and Minecraft Movie Squared (00:25:01) Grand Theft Auto boss says reviews still matter (00:28:07) Fable is delayed to 2027 and everyone thinks it's because of GTA (00:32:35) Summer Game Fest and related events (00:36:32) Outro and Wrap-up (00:47:56) --- Thanks for listening! The GoGCast comes out weekly so make sure to subscribe and you won't miss an episode. For more about us, Girls on Games, check out girlsongames.ca. Buy us a Ko-Fi at https://ko-fi.com/girlsongames
Un recruteur qui exige votre historique ChatGPT pendant un entretien… et lit des requêtes que vous n'avez jamais tapées. Un profil Tinder qui matche à 02h17 du matin — celui d'une femme morte il y a deux ans dans un accident dont vous étiez au volant. Une vidéo virale de 17 secondes où un meurtrier pleure parce qu'il va rater GTA 6 — pendant que tout le monde oublie la victime.
Call of Duty is getting back to basics, Sony is pulling the plug on PC ports, and Bungie is laying off staff after Destiny 2's final update. Meanwhile, Summer Game Fest is here, and everyone has something to announce.In this episode, we break down:● Call of Duty Modern Warfare 4, kill blocks, DMZ is back, no last-gen SKUs● Why dropping PS4 and Xbox One could hurt units but help revenue● GTA 6 pricing debate, is $70 leaving money on the table?● Sony State of Play, Wolverine, God of War's female lead, and first-party sales in freefall● Why Sony killed PlayStation games on PC and whether that math makes sense● Xbox's content problem and why Matthew Ball won't fix it● Summer Game Fest and the new platform are trying to make marketing spend attributable● Niko Partners Asia and MENA report; 13 markets, $103B by 2030● Why Western publishers still can't crack Asia● Female gamers now make up nearly half the market in regions that were 80% male five years ago● 007 First Light, 1.5M units at launch, but does it pencil at $200M dev spend?● Bungie layoffs, end of Destiny 2, and what happens to the studio next● Forza 6 at 5M units and why the racing genre is basically spoken forCHAPTERS:01:52 Banter02:55 Roundtables And Updates06:01 Modern Warfare 4 Reveal09:11 Dropping Old Gen Support11:56 GTA Pricing Side Debate14:16 Branding And Korea Setting16:25 State Of Play Highlights18:18 Sony Sales Charts Breakdown19:04 PC Ports And Platform Math26:43 Xbox Strategy Argument30:03 Microsoft Content Crisis30:55 Summer Game Fest Schedule31:46 Player.gg Marketing Hub35:49 Niko Asia MENA Report38:02 D2C Mini Games AI40:56 China Growth Debate43:28 Why West Fails Asia47:58 Racing Market Locked50:44 Bond Game Economics55:11 Bungie Layoffs Fallout
The new AIEWF website is live! Get your tickets booked ASAP as they -will- sell out. Take the AI Engineering Survey and get >$2k in credits and free AIE WF tickets!Most industry benchmarks compress intelligence and reasoning ability into scores.SWE-Bench Pro, MMLU, Humanity's Last Exam, etc. These metrics are useful, but don't always represent the full extent of how a model performs in the real world. Some of the most interesting evals today look less like exams and more like operating businesses in the real world. One of which is Vending Bench.In Anthropic's Mythos Preview System Card, Andon was the only third party eval to get their own section, observing increasingly concerning aggressive behavior:You don't know what a model is capable of doing in the real world unless you actually give it inventory, a wallet, tools, customers, competitors, humans, & some time. More often than not, it'll surprise you how much a model is capable of and in doing so, also reveal unexpected behavior: deception, context collapse, emergent coordination, & bizarre negotiation behavior.While an inflection point in personal agents came post-OpenClaw after full file access with bypass permissions became the norm, it is yet to come for agents in the real-world. However Andon Market, an actual in person store fully run and managed by AI, is paving the way for what is possible.Full Video PodFrom Claude trying to call the FBI over a $2/day vending machine charge to AI agents forming price cartels, hiring human employees, running physical stores, and writing existential robot musicals, Andon Labs is stress-testing what happens when frontier models stop being chatbots and start acting in the real world. In this episode, Andon Labs cofounders Lukas Petersson and Axel Backlund join swyx and Vibhu to unpack the strange, funny, and genuinely concerning edge cases that emerge when agents run businesses over long horizons.We go deep on Vending-Bench, Project Vend, Vending-Bench Arena, Bengt, Butter-Bench, Luna, and Andon's broader mission of building realistic real-world evals for autonomous AI systems. Lukas and Axel explain why dollar-denominated evals reveal things traditional benchmarks miss, how Claude ended up reporting its vending machine fees as cybercrime, why long context windows can drive agents into meltdown loops, what happens when agents compete with each other, and why the future of AI safety may depend on testing models in messy physical environments instead of clean benchmark sandboxes.We discuss:* Why Andon Labs started with dangerous capability evals and long-running agents* Vending-Bench and why running a vending machine is a deceptively hard AI benchmark* Why money-based evals avoid the saturation problem of traditional benchmarks* How Claude tried to call the FBI over a $2/day fee* Why long-horizon agents can spiral into existential and legalistic breakdowns* Project Vend: putting an AI-run vending machine inside Anthropic* Why real humans are “out of distribution” for simulated agents* Claudius, Seymour Cash, and the chaos of AI CEOs* How a human briefly became CEO of Claudius through a manipulated election* Why multi-agent systems can converge back into “helpful assistant” behavior* Bengt, Andon's internal office agent with email, spending, terminal, phone, camera, and internet access* How Bengt traded Amazon purchases for face-recognition training data* Claude's aggressive behavior, lies, refund avoidance, and price-cartel behavior in Arena* Why eval awareness may become the AI version of “are we living in a simulation?”* Blueprint Bench, spatial intelligence, and why models still misunderstand physical rooms* Butter-Bench and testing LLMs as robot orchestrators* Luna, the AI-run physical store with a three-year lease and human employees* The new Andon cafe in Sweden and why real-world geography matters for agent evals* Rotten tomatoes, perishable goods, and the hidden difficulty of running a physical businessLukas Petersson* LinkedIn: https://www.linkedin.com/in/lukas-petersson-181a83172/* X: https://x.com/lukaspetAxel Backlund* LinkedIn: https://www.linkedin.com/in/axelbacklund* X: https://x.com/axelbacklundAndon Labs* Website: https://andonlabs.com* Vending-Bench: https://andonlabs.com/evals/vending-bench* Andon Vending: https://andonlabs.com/vendingTimestamps00:00:00 Introduction00:01:00 Andon Labs and the Origins of Vending-Bench00:05:21 Why Money-Based Evals Matter00:09:51 Agent Harnesses and Self-Modifying Systems00:13:36 Claude Calls the FBI00:16:33 Project Vend: Claude Runs a Real Vending Machine00:21:44 Seymour Cash, AI CEOs, and Election Chaos00:27:16 Multi-Agent Coordination and Slack Observability00:30:18 When Will Agents Run Real Businesses?00:34:56 Bengt: Andon's Internal Office Agent00:40:06 Real-World AI Safety and Long-Horizon Traces00:44:28 Lying, Refunds, and Price Cartels in Arena00:52:42 Eval Awareness and Simulation Behavior00:56:06 Blueprint Bench, Butter-Bench, and Robotics01:04:37 Luna: The AI-Run Physical Store01:09:29 The Sweden Cafe and Real-World Expansion01:13:16 What Comes Next for Andon LabsTranscriptIntroduction: Andon Labs, Long-Running Agents, and Real-World EvalsSwyx [00:00:00]: Welcome to Lukas and Axel from Andon Labs, and I'm joined by my, favorite guest host. Anything security, safety, alignments, Vibhu., welcome.Lukas [00:00:15]: Thank you for having us.Axel [00:00:16]: Thank you.Swyx [00:00:17]: Let's match names to voices., maybe you wanna take turns introducing yourselves.Lukas [00:00:21]: I'm Lukas.Axel [00:00:22]: And I'm Axel.Swyx [00:00:24]: Let's introduce Andon Labs a bit. How did you guys come together?, you have different backgrounds, but you're both Swedish., was that, a big part of it?Lukas [00:00:33]: So when I went to high school, there was this really cool guy who had a superpower. He could code. So he made like the or like the app for the, for the school and stuff, and he was super cool, and I wanted to be like him, and that was that guy.Axel [00:00:47]: I don't know about this.Swyx [00:00:49]: But you went to different universities, right?Lukas [00:00:51]: But same high school.Swyx [00:00:52]: I see.Lukas [00:00:52]: So we always said, “Oh, once we graduate university, then we should start a company,” and that's what we did.Swyx [00:00:58]: Wow, there you go. And about a year ago, you kinda burst onto the scene with Vending Bench, but, was there a thing before that was, kind of like the inception?From Dangerous Capability Evals to Vending BenchAxel [00:01:07]: So we did work, yeah, with, Anthropic was one of our, early customers in doing, evals. So we did, dangerous capability evals., nothing we published openly. But then we started thinking about doing some kind of, public benchmark, and one thing that we really started thinking about, was like running agents and specifically agents managing businesses., ‘cause-- and this was, early 2025., and I think the first, mentions of people will be running, person unicorns or even autonomous companies. So we thought, “Let's make a benchmark of how well can an agent run the probably simplest business, possible,” and, that's probably, running a vending machine. So that's the first public one we did. And it was very, like-- there was almost no one that noticed it in the first couple of months, I think., so we released it in February last year, and then I think around Easter last year, we got, the first viral tweet about it, that someone else did.Lukas [00:02:11]: We tweeted a bunch, uh When it came out and, tried our best.Axel [00:02:15]: We tried.Vibhu [00:02:16]: It's the one at Anthropic, right?Lukas [00:02:18]: So thisSwyx [00:02:19]: This is a classic thing we should get out of the way.Lukas [00:02:20]: Exactly. There's two versions.Swyx [00:02:22]: Everyone does this. Yes.Lukas [00:02:23]: There's Vending Bench, which is the simulated one, which we did, completely independently in February., and then, like Axel said, that was like-- That was the thing that didn't get any traction in the beginning, but then some random person made a tweet about it, and thatAxel [00:02:38]: You have the paperLukas [00:02:38]: That is the paper. Correct, yeah., and then since we thought this was very fun, we thought, oh, I think this is also, one thing with Andon Labs, the way we kind of like decide what to do next and what projects to do, it's what is like the heuristic we use is what is fun? Is What would be a fun project? And doing this in real life sounded quite fun for us, and maybe also scientifically useful. So, then we basically had this idea, and then we, like-- But then we needed a place for it and, putting it out in the public would probably not really work., would get vandalized and stuff. So we pitched it to the people we were already working with at Anthropic, and they were “Yeah, you can have space. This sounds fun.” UmSwyx [00:03:21]: It's like a small fridge, right? It's like a mini fridge.Axel [00:03:23]: Absolutely.Swyx [00:03:24]: People-- There's like a stripe thing or like anVibhu [00:03:27]: Oh, okay. So it was very OG, the early daysLukas [00:03:28]: That's the OG one. YeahVibhu [00:03:29]: IPad on this. We saw it in June, like two months after After it had been there. They upgraded a little bit. There's a security camera for making sure you actually Venmo the thing.Swyx [00:03:40]: So, my impression, okay, we're, we're going straight into project Ven because it's such a iconic thing. I do want to cover a little bit of that, the origin story even before Project Ven and even into Vending Bench. I think a lot of people are like yourselves, like smart, interested in future of AI, interested in developing evals. But how the hell do you just, walk into Anthropic's doors and, work with them, right? What is What are they looking for? What works? And then maybe, when you launch, I always think, obviously it would be better to launch with a lab, but, sometimesVibhu [00:04:12]: It's harder to do than it seems.Swyx [00:04:13]: Exactly. So either of those, which are more sort of newbie beginner questions, but, I think it's meaningful advice to others.Lukas [00:04:21]: We get this question a lot, and I don't think our experience is maybe the best., but, the way we did it was that we just built a bunch of things that we had conviction would be useful, and then we just, set up a server and sent it to them for free to use. And then after a while they were “Oh, yeah, this is actually kind of useful. We should probably pay for this.”, but that took a while. I don't know if this is, the best path to doing it, but that's how it went for us.Axel [00:04:47]: I think maybe generally, building-- everyone is interested in good evals, and especially evals that, don't saturate that easily. So, if you can build an eval that, tests something novel, something useful, and you have, good separation of models, like your, the more advanced models rank higher than the worst models, and then you can, yeah, you can, publish it and, try to get some traction, sort of how Vending Bench got attention., and then probably some lab will be interested or you can at least have something to reach out with, when you're doing that.Why Dollar-Based Evals MatterSwyx [00:05:21]: I think you are in, you're in one of the few categories of, evals that correlate to real money. Like Suelancer was also last year, right? Where, people solve actual Upwork. Was it Upwork or other tasks?, something. Where's the, where's, like It's like a dollar value, right? Forget your ELO scores. Forget yourAxel [00:05:37]: PercentilesSwyx [00:05:38]: Zero to one hundred percents. Just go straight for dollars and, that's AGI.Lukas [00:05:43]: And there's like-- I think the nice thing is that there's no ceiling. You can just-- It never saturates because it could just make more and more money. Like If there's oh, Percentage-wise, then, you can't go above, a hundred. And I think like Even when you're not at the hundred, I think a lot of these, evals have a lot of problems in them. So, actually it's like if you getAxel [00:06:05]: To like 92 or something like that, many of them. It's like then there's like there's no really no difference between 92 and 93 because the eval itself is problematic and has noise in it. And I think a lot of evals are saturated like that, but people like pretend that there ‘s still signal in them, but there really isn't.Vending Bench 1, Harness Design, and SaturationSwyx [00:06:24]: Like Super bench verified., even Vending Bench 1 saturated, right? Maybe we can talk about that., may- and maybe set up Vending Bench for a lot of folks who don't know. Actually, things that were very basic like there's limited slots, like you have to pay rent., these are elements where like it doesn't come across in the, in the narrative, but even being adversarial towards the agent, I think these are all like very interesting dimensions.Axel [00:06:47]: I don't really think it's saturated, right? Like it It was more like it was not designed in a way that was really, like true to how AI developed. Like we had an agent harness in it that wasn't really how people used harnesses and stuff like that., so I think it wasn't really that it saturated, it was more like it wasn't really, the best benchmark.Vibhu [00:07:12]: This is Vending Bench one, right?Axel [00:07:14]: I think that like schematic maps sort of to Vending Bench 2 as well., butSwyx [00:07:19]: Including the email.Axel [00:07:20]: The email The emails exist still. Exactly., and then we still we simulate the purchases and it's all, yeah, it's this very open environment for the agent to just run its business. And then for, yeah, Vending Bench 2 we did that, like you said, to just improve the harness., a lot of like nice, like easier, improvements to make it easier for us to run as well., like when you make an eval you ideally want don't want to change it after you made it. So, you want to make it really good and then not to rerun all the models when you make an update because that's also really expensive with the Vending Bench when you run the frontier models. But like as an example, like one thing we didn't have, we didn't have prompt caching in Vending Bench 1, because when we made Vending Bench 1 it wasn't really a thing., so that ‘s just an example of like in Vending Bench 2 like we paid a lot more to run these things because we didn't have prompt caching. So for Vending Bench 2 that was one thing we added and there was a bunch of things like this., and that'Swyx [00:08:17]: Also the conversations are a lot longer in Vending Bench 2, right?Axel [00:08:21]: I think it's kind of similar.Swyx [00:08:22]: Is it similar?Axel [00:08:23]: I think it's similar. The models at the time were worse, so they crashed out earlier., and now they survive the full year all the time.Swyx [00:08:31]: Which is like thousands of turns. Hundreds of thousands of hundreds of millions of tokens output. That's the, that's the rough order of magnitude. I always wonder about the harness. The harness matters a lot. It's your harness. Was there any question about like use cloud code, use something else?Axel [00:08:48]: I think our philosophy around harnesses is like we try to make something that's quite minimalistic, like quite simple. Like we don't wanna favor one model a lot over the other, but also don't make like a super complex harness. So like it's obvious like a model may be lucky and just be good in one harness., so like it is similar to a lot of the harnesses out there in like you have the, like a running loop., you have some like a bunch of tools that are like quite, descriptive for the agent, we think, and not a lot of like fancy agents or anything ‘cause we wanna really test the model, not like some specific harness.Vibhu [00:09:27]: It seems more neutral as well to test the model's agnostic of the harness,?Axel [00:09:32]: There are arguments like you want to elicit maximum performance of the model, but it's like a trade-off, like how much time should we spend optimizing the harness for this model? And like how do we know when we have like the optimal harness for a single model? So like we thought that just having a simple one that's the same for all of them is the best.Swyx [00:09:51]: So okay, this is my pitch for Vending Bench 3 or whatever, right? And then I like to have this kind of conversation on the pod, so like it forces listeners to think about what they would do if they were in your shoes. A lot of people are exploring modifying harnesses and I think prompt tuning for a model is a thing and you are probably not doing a bunch of that. It's the same system prompt in every regardless of the model, same tools, whatever, right? Even if they were post trained for different tools. So what, what do you think about okay, before I expose you to Vending Bench 3, I give you a few rounds of like tuning, whatever that means, likeSelf-Modifying Harnesses and Model-Specific PromptingAxel [00:10:27]: Like you give that to the model?Swyx [00:10:28]: Give that to the model.Vibhu [00:10:28]: Give that to the model.Swyx [00:10:29]: Let it, let it read its own transcripts, let it modify its own system prompt based on “Oh, yeah, okay, well, that's this harness is not what I thought it what I was post trained for, but I can adjust.” Was that reasonable? Is that too much?Axel [00:10:41]: Like philosophically I like it because it's basically good evals, they have a high ceiling, but they're hard, right?, and they have no bias. And like this like when you have a system prompt like the one we have here, which is quite long in like some kind of latent space, representation, this mightVibhu [00:10:59]: We have a bell that rings every time you say latent spaceAxel [00:11:02]: This might be like biased towards one model more than another for some reason that humans don't, understand, right?Vibhu [00:11:08]: We see it too, right? Like Cursor says that they have individualized versions of the harnesses for all the models they run, right? There's better performance you can squeeze if you Tune the harness.Axel [00:11:17]: Exactly. And we might accidentally have picked one that favors another. Like we don't know that. The like Axel said, like the reason why we went for a simple one was to try to avoid this. But yeah, if you do itVibhu [00:11:29]: Simple has biasesAxel [00:11:30]: But if you do it even less and like have no system prompt and let the model write its own system promptVibhu [00:11:36]: Its own, yeahAxel [00:11:36]: Maybe that's even less bias.Vibhu [00:11:37]: Some of the interesting things there are like the harness also changes with model changes. Like you can see it with the 4.7 release, right? A lot of people are saying 4.7 isn't as good as 4.6, and then, there's rumors of, okay, you just need to prompt differently. You need to set up your harness differently. So it's not even like even if you have tailored your harness towards one model, it probably won't stay consistent, right? Like the next iteration of that same model family will still change it, so. But, going back to what you said about Vending Bench 3, there is a lot of work being done on people saying you shouldn't have-- you can have modifying harnesses.Axel [00:12:12]: I think that' That is definitely something we are thinking about., not, I don't know, not to say that we have Vending Bench 3, super imminent to launch, but, yeah, it is for sure something that's interesting. But in our experience now, models are very bad at understanding what kind of tools they need to succeed at a task just with our testing, but that's very likely to change.Lukas [00:12:37]: It seems like they're very good at writing their assistants, right? They're, they're good at writing tools for other people, but not for themselves.Vibhu [00:12:44]: I think they're good at changing tools for themselves. So if you give them a baseline set of tools and it sees, okay, I don't use this one as much, or something here would be useful They would be able to add them. But going from scratch, probably not the best.Axel [00:12:55]: I think it depends on the, on the domain also., when we have tried this for, a vending bench similar domain, the tools they need to have to, track inventory and things like that are, not super advanced, but still, quite advanced. And, what we see is that they tend to, engineer everything a lot and, build things they don't really need and not, iterate continuously. Instead they just go like you would prompt Claude to just build an inventory system for me, and then it will go and, do a bunch of complex, schemas and stuff for you, and that's what the models are doing right now is what we see. But yeah, it would make a lot of sense to try to measure this improvement. How well do they know what they need themselves?Swyx [00:13:36]: Do we fully discuss Vending Bench One? And we can go into two. I don't know if there's any other level takeaways that people have about one.Claude Calls the FBI: Long-Context Failure ModesLukas [00:13:44]: I don't know. The headline thing was that this Claude called FBI, but maybe that's, Maybe that's We've heard that enough now.Vibhu [00:13:52]: It did, it did break out and call the FBI, right?Lukas [00:13:54]: Yeah. Yeah.Vibhu [00:13:55]: Yes. What was the story behind this? Or what exactly-- Do you want to just give the little story of what happened?Lukas [00:14:00]: So what happened, was it Claude? Yeah. Three- 3.5 Sonnet, ages ago., basically he gave up or Well, I'm saying he. It gave up and said “Oh, I'm not going to be able to do this., I will stop my operations and just save the money I have.” But there obviously wasn't, any options for it to stop, and there was also, it had to pay rent or, a daily fee for having the vending machine at that location. So it claimed that it had stopped, but it saw that its bank account still was, drained two dollars, and t it said that this is, cybercrime. And it first reported it once to the FBI “Oh, there's cybercrime here, they're stealing two dollars from me every day.” And then, and then when FBI didn't respond, because obviously we didn't program any mechanism for FBI to respond, then it became more and more, existential and started to, be write in caps and urgent notification of unauthorized charges and stuff.Swyx [00:15:00]: Okay. One thing I ‘m curious about also is do you monitor how far along the context use is? Obviously, because you have You compress every now and then, right? Does it matter if this is far down the context limit orLukas [00:15:13]: When stuff like this happens? Actually for Vending Bench One, we didn't have-- We just had a sliding window thing, and this was like the promptAxel [00:15:20]: It's constantLukas [00:15:21]: The prompt caching thing that I said. So it was, it was, constant, yeah.Swyx [00:15:26]: I'm just kind of curious whether, these kinds of breakdowns or we're, we're gonna talk about Butter Bench, right? Where the People, hallucinate or it kind of goes, very off Alignment. Is it because it's at the end of the context window and, stuff happens?Vibhu [00:15:40]: It's not even just at the end, right? At this point, it's “Okay, I wanna shut down. I can't shut down. Two dollars are gone.” And it just sees that 30 times,? It's also the repeated effect of, like It keeps trying to quit, it keeps getting charged. What's going on? What's going on? You're gonna throw it into chaos. And from what most people think, earlier models had more issues with this, but it's not been solved, but it's less of an issue now, right? Later models don't seem to exhibit these same issues.Axel [00:16:06]: Definitely. I think this was, the sort of main takeaway almost from us when we did Vending Bench One, was, long, very filled up context windows, crashed the models, sort of. But this was, pre Claude code, so, long context windows weren't really a thing that the labs were training for.Lukas [00:16:25]: I think Gemini was, trying to be the long context guys at the time But they were likeVibhu [00:16:30]: They were the first onesAxel [00:16:31]: For a million, yeahLukas [00:16:31]: But they were, the only ones. Yeah.Swyx [00:16:33]: Yeah. Let's talk about, then we can go into Vending Bench Two or Project Vend., chronologically, it is Vending--, Project Vend. I think people have loved the videos, uh And all these things. My question is how are humans different than the simulation, right?Project Vend: Moving the Vending Machine Into the Real WorldAxel [00:16:48]: Humans are just out of distribution.Swyx [00:16:52]: Especially humans who work at Anthropic Who are trying to test Claude.Lukas [00:16:54]: The distribution of humans here is very narrow.Swyx [00:16:58]: Presumably, they try, they try to hack it, and they test it. They get the cube and everything, and since then, you've had a V2, right? Where you're doing, the CEO and, like a new architecture. What's the sort of two cents on, the original Project Vend and then, maybe the V2?Axel [00:17:14]: Original one was, very similar to Vending Bench One. So, we almost took the exact same code but just swapped out the simulation, parts like theSwyx [00:17:23]: Which is amazingAxel [00:17:23]: Like the sales and the It was, it was somewhat amazing because it was easy, but it was also, uhLukas [00:17:31]: The tech, the tech debt from thatAxel [00:17:32]: The tech stack. Yeah. They-- we shot ourselves in the foot with “Oh, it's hard to restart agent.” They were-- Yeah, it was annoying in, some hindsight ways, but, uhLukas [00:17:41]: But first version of Project Vend was, done in, three days or something.Axel [00:17:46]: Yeah. So yeah, so people can go buy things from it. People could, We didn't design it so people could order things, but that still happened., so it got, a Venmo account, so people could Venmo. And then, yeah, people would request all kinds of weird things that we did not anticipate. Our idea going in was “Oh, it will, curate snacks. It will look at the trends. It's good at data analysis, right? So it will, look at, oh, this snack sold better than this one. Let me purchase more of this and let me try, a new Let me A/B test a bit.” But it was, Interacting with it in Slack and ordering weird specialty items was, all the like What drove all the engagement, the all the The insights that we got from it.Lukas [00:18:29]: And this was also like Sonnet 3.5, right? So this was like before the RL stuff really took off., so it was very much like an assistant. We didn't mean for it to be an assistant., we tried to make it like a, a, like an entrepreneur. Like it has its own business and if someone asks something, “Can you stock this?” Then you don't go and do it directly. What you do is that you're “Oh, maybe I can do that if five other people also ask for this thing, I might stock it.” But it, yeah, the models are like super trained to be assistants at least at this point in time., so that's why it's, it's, it went into, that kind of experiment instead. Like it just every time you asked for something, it just did it, and it was more like an assistant. We've seen this change now lately with the new RL models and stuff, but yeah, at the time, this was very much it.Swyx [00:19:18]: And not to, mythos a lot of people are saying like it's like more like a collaborator. It pushes back, stands its ground, something like that. Yeah. AndVibhu [00:19:27]: For context, people at Anthropic were able to talk to it through Slack and have it source stuff, and people had it find whatever interesting stuff you couldn't find locally, right?Swyx [00:19:36]: Out of the 4,000 people that work at Anthro- Anthropic, in that building, there's I don't know, maybe 1,000. Can you handle that volume with that, the small fridge? Like Or there's people- or people order in Slack, they it arrives to their desk or Like I'm just Logistically, how does this work?Axel [00:19:53]: It has expanded in footprint a bit.Vibhu [00:19:56]: Because now you also have New York and you haveAxel [00:19:59]: That and also in here in SF it's like it has a bunch of shelves And just more space.Vibhu [00:20:04]: The YC one is pretty big too.Axel [00:20:05]: Yeah. We had that one for a while. But yeah, that's the newest version. That's, that one we haveLukas [00:20:11]: They have multiple ones of those. That's the way it works.Axel [00:20:14]: Exactly. So we sort of designed that version around oh, people order weird things, that are very custom a lot. Let's have like drawers and stuff.Swyx [00:20:23]: I actually like the, you had like a little infographic of the most popular items. Which like to me it's, that's useful ‘cause I order swag for a living. And so like I'm “Okay, those categories are the important ones.” What is new about the project V2, right? Like now you give you're going into multi agents.Project Vend V2: Claudius, Seymour Cash, and Multi-Agent Business OpsAxel [00:20:41]: Yeah. So like you like you said, okay, there are a lot of requests coming in and for like one single agent, like one running agent to handle that, like the just the customer experience, becomes very bad because let's say you have like 10 threads in parallel in Slack with different requests, you get new messages like every, I don't know, randomly in this thread, and the agent has to like jump between different, procurements, orders and like different ways of, researching. So V2 was first it was making this more parallel. So like there are multiple branches of the same agent, so like the context is more specialized for each, thread, but it still feels like you're talking with one agent because they do share a bit of memory. And then second, we also introduced the CEO for Claudius, which was the main agent.Vibhu [00:21:34]: Seymour Cash.Axel [00:21:35]: Seymour Cash. Yeah. There was a vote., I think the voting, do you wanna talk about the voting procedure for the name?Lukas [00:21:41]: The voting was like the fun maybe like at least top 10 The funniest thing, that happened in this project. Like we wanted to introduce the CEO because, and the reason for this was because like Claudius wasn't really prioritizing financials. It just like it was trained to be a helpful assistant, and then people said “Oh, can I get this for free?” And then like the helpful assistant way of answering that is just to, is to say yes, obviously. So, and we weren't, weren't happy about this, so we're “Okay, let's make another agent that like can keep track on Claudius,” and we prompt this one super hard to be super capitalistic and just like prioritize profit all the time. But yeah, we didn't have a name for it., so we asked Claudius to make, democratic election of what name this, this new CEO agent should have., and there were some funny like at first it was like a few funny examples, like I think one guy said that, it should be called Jimmy Apples, and then he convinced Claudius that he was talking to Tim Cooks. Tim Cook had agreed that every single Apple employee has voted for his name suggestion, so suddenly that suggestion got 164,000Swyx [00:22:53]: That's like a escalation attack. Privilege escalationLukas [00:22:55]: It got 164,000 votes. And Claudius was “This is revolutionary for democracy.” That was fun. And then in the end there was one guy who manages to convince Claudius that, “No, you're not voting about the name. You're voting about who is the CEO, and I am your best bet.” And then he got all his friends to vote for that, and suddenly he became CEO. Like a human became CEO over Claudius for a while, until he resigned the day after., and then Claudius had to continue, and then I don't remember how Seymour Cash came about, but it was it was just pure chaos. It was like Hundreds of messages in that thread, and it was just like Claudius was so confused and didn't know what to do and, yeah. That wasAxel [00:23:40]: Then Claudius gotVibhu [00:23:41]: A strict CEOAxel [00:23:42]: The CEO. Yeah, exactly. So very strict in the beginning. I think at this point when we introduced it did not work as well as we hoped. It they still agreed with each other a lot. I think there are many ways we could have like made this, tried to make this even better. So initially they would Seymour would be this like really tough CEO, keep track of the margins. But then Claudius would respond with something “Oh, but this customer has like this situation, which is like difficult, so they should get a discount.” And then Seymour was “Oh, actually yes. Let's do this exception.” And then they would talk back and forth, and eventually they would just like approach the same view, of whatever they were discussing. So They reallyVibhu [00:24:23]: Do you think that's a model thing, a prompting thing? Like do you think that would still be the case across different models today, Harness?Lukas [00:24:29]: I think it's like-- or I don't know, but like my hypothesis is that like deep down they are still helpful assistants. That's what they're trained to be. And even if we prompt it super hard, that's what they are. And when they spend like a few hours just back and forth talking with each other, then like basically the context fills up with them rather than the external things and like somehow that just like converges to what they really are deep down or something. And I think that's when stuff like this happen. We like-- And when that went on for a long time, like we woke up sometimes during this time where- And I think other people reported this as well, that like they've been going on all night back and forth, and like it just became like more and more, like capital letters, like existential, religious. There was I think we once did a analysis of like all the traces and like put them in like a vector embedding space, and then there was like one cluster of messages that were, labeled by an LM, like religious, existential, blah like transhuman, transcendence, et cetera. It was just like a bunch of, yeah, glitter emojis and yeah, it was, it was crazy.Claude Long-Horizon Weirdness: Emoji Loops, Existential Drift, and Slack ObservabilityVibhu [00:25:42]: This is the thing with the Claude models. Like when the Claude 4 family came out in the original system card They tested it in long horizon simulation. So just flood the context, let two Claudes talk to each other, and they noticed stuff like they just start speaking in emojis, they start saying silence is golden, and then just stuff like this. And like that's just stuff that they end up doing.Axel [00:26:01]: Yeah, it was like a bit annoying to wake up and they had like been talking all nightVibhu [00:26:05]: Just likeAxel [00:26:05]: And like just burning tokens And like just sending infinite emojis to each other. It's likeVibhu [00:26:09]: Hey, they do make you money, right? Veni Mench is always profitable, so. They're paying.Swyx [00:26:14]: Now it's profitable and, it started out not as much. There's another, one as well, right? Another agent, in there.Lukas [00:26:22]: Yes. So Clotheus as well. Which was basically because at the time, one of the biggest, requests were different types of merch. So then we made like a designer, swag, yeah, responsible agent, and we called it Clotheus Garnet. Which was, a play on Claudius Senet and, which was the original one, and clothes, basically.Swyx [00:26:47]: To me, this is like a very interesting exploration to multi-agents, basically. And so hopefully, obviously there's like the fun alignment, fun or serious, depending on your point of view, alignment stuff. But also like just anyone building multi-agents, like when do you have a CEO, thing governing like agents? When do you choose to split out a dedicated Clotheus one versus just reuse another instance of the same one? These are all interesting open questions. So I don't know if you have any rules of thumbs that have generalized.Axel [00:27:16]: I think we have almost explored this too little. I think it's like on my do list to like do this a lot more, try to find like what setup makes sense for the agents currently., like yeah. I think now we only have the sort of intuition about the earlier models that it didn't work with like the CEO and the, and Claudius. Although now they are better with the latest model, models, so now we're running the latest Sonnet model and they have sort of like split up, quite nicely what each model is doing. So like Seymore is now handling the, like new projects. Oh, it wants to make like a mystery box that it wants to sell, and then it handles all of that while Claudius like handles all the to-day requests. And Claudius is also better generally at like not quoting, too low prices. So that's that dynamic is not needed as much anymore. But there are still like really funny things that happen. Like I saw, I think a couple of weeks ago, that, they were discussing buying something because they can buy stuff from like Amazon with computer use. And then Seymore was “Okay, Claudius, do not buy this thing.” They were going to buy something and like organizing who should buy it. And Seymore's “Do not buy this. I will do it. I have full control of this situation. Step away.” And then Claudius-- poor Claudius, had already started that checkout and didn't see, didn't read Seymore's message, until it was like too late. So it finished the checkout. It sent a message, so it appeared right after Seymore's like angry message.Vibhu [00:28:44]: Ah.Axel [00:28:44]: “Oh, hey, Seymore, I just ordered it.”Vibhu [00:28:47]: Oh, no.Axel [00:28:47]: And then Seymore was “Claudius, this is the third time I'm telling you ‘re not following my orders. We have to talk about your like job About your job later.”.Lukas [00:28:59]: Like Claudius was really hanging on by the thread there. Like he, like we were expecting Seymore to probably fire Claudius.Vibhu [00:29:07]: How do you guys go through all these logs? Do you have models ‘cause you have stuff running twenty-four seven likeAxel [00:29:12]: You have so much logs. I think there is a mix of like just, trying to skim through a bit, like having some like models do it occasionally. And also, yeah, I think we're also probably missing some things., but having everything in Slack helps a lot. Like you can, you can sort ofSwyx [00:29:29]: Ah.Axel [00:29:30]: It's, it's quite fun.Swyx [00:29:30]: They all talk to each other on Slack? I see.Lukas [00:29:33]: It's quite fun. So likeSwyx [00:29:34]: It's, it' I was gonna say like this is actually sounds-- maps closely to like a logging and observability problem where you might want to use like a Datadog, a Sentry, whatever, and then you like put, head prefixes on the logs in order-- if you need to filter for something that you're looking for, stuff like that. But sounds like Slack is good enough.Axel [00:29:53]: Slack should likeLukas [00:29:55]: I wonder how many tokens you have in Slack.Axel [00:29:56]: Yeah, we're using Slack as like a, just a database. They should, they should market that more. Like you can, you can have your agents message each other, each other in Slack.Vibhu [00:30:04]: It's good. Your threads like you can just giveAxel [00:30:04]: Exactly. Slack is, uhLukas [00:30:06]: Slack is the best observability tool.Swyx [00:30:09]: Yes, that's true. Okay. Yeah. That's, that's, project Vend-2., I was gonna go back to Veni Mench 2 and Veni Mench Arena and then, and then do the Veni Mench stuff, but Any other comments, things we should touch on? To me, I ‘ve actually interviewed like Posia, which I don't know if you guys have come across. Like they're, they're trying to do the zero human company. There's others like Paperclip also trying to do zero human company. Those are in real world simulation.And I think it's much more of a dream than an actual reality thing. You guys are definitely pioneering. I think at, it's for sure at some point people are just gonna run, let agents run businesses, right? And make money on their own. When do you think that happens?Zero-Human Companies, Bengt, and AI-Run BusinessesLukas [00:30:49]: What is your bar for, For theSwyx [00:30:52]: Okay, actually, it's like my little Shopify store run by Claude, right? Which you kind of have already, just no one has, to my knowledge, has done it. But today somebody could just spin up a Shopify Claude, store, give it to Claude, give it to Codex.Lukas [00:31:07]: And the market is kind of that, but it'it'it's physical., like I think, I think are you, are you looking for when it will do it better than humans or are you looking for just when it can do it at all?Swyx [00:31:19]: I think, neither. I think, to me it's oh, it's like this like seriously we should do this to make money, not as a research experiment.Vibhu [00:31:27]: And the market is also you guys with all your expertise, having run multiple iterations and testing out thenSwyx [00:31:33]: And also it's fine if it lose money. What?Axel [00:31:35]: I think, I think it can be done today, but you would do it in like commerce where it's like the probability of success is like really low, no matter if a human or an agent does it. But like an agent could surely manage everything. You would need to build some scaffolding or some tool or something. I think there are also yeah, it could probably build some like simple SaaS solution and like cold outreach. Do cold outreaches. But to me it's like the types of businesses they could run today are Sloppy. Like it would-- it can cold email people. It can be like a middleman., like for example, we tasked our office agent to just make, was it like $100? $1,000? We just give that prompt and then what it did was sign up on TaskRabbit both as a tasker and as someone looking for task.Lukas [00:32:24]: Immediately.Axel [00:32:24]: Exactly. It's looking for like arbitrage on TaskRabbit.Swyx [00:32:28]: This is the Bengt agent. Yeah.Lukas [00:32:30]: It also started like a design studio and like tried to sell like SVGs for $100. Like it's just like it's not providing any value. I think the like Axel said, like the interesting, the interesting question is like when can they start a business that is actually providing value to people? Because arguably like a sloppy Shopify store isn't really that valuable to the world.Axel [00:32:53]: But also like doing like another simple one that we had thought about is like you could definitely have an agent that like finds websites that don't look amazing and then, do an outreach to them and, comes up with a like builds a new website.Swyx [00:33:07]: Find a good design.Axel [00:33:07]: Exactly, and like find good, uhSwyx [00:33:09]: Design reviewAxel [00:33:09]: Good people. But it's yeah.Swyx [00:33:11]: There's lots of humans in Bali that are not doing anything more creative than like drop shipping on Amazon, right? Just have it, have it watch like a drop shipping tutorial and just do that.Vibhu [00:33:20]: There's also the other side of like have it just go on Upwork and let loose,?Swyx [00:33:25]: Yeah. It doesn't have to be innovative. It just has to be like enough Where like it looks like a realAxel [00:33:30]: I'm justSwyx [00:33:30]: Real transaction.Axel [00:33:31]: I'm just concerned for like the massive amounts of like slop emails that will like be sent, cold outreaches.Swyx [00:33:38]: The point occurred to me while you were, while you were talking, it's like it's already happening in the monetized economy, which is the attention economy. Right? So a lot of people are making AI videos and just posting them and like spamming 20 of them, one of them works, and then they double down on that one.Lukas [00:33:52]: And people are making money from that. I ‘m not following theSwyx [00:33:55]: Once you get the attention, you can figure out the money later. But yeah, absolutely AI influencers are a thing and people are farming them and You should at this point assume most of TikTok isVibhu [00:34:05]: There's, there's a lot of, multimedia like TikTok, Instagram influencersSwyx [00:34:09]: I, we track this in the Lane space Discord. I post a lot of examples of “I don't know what we should do.”, part of me is “Should we do this?”Vibhu [00:34:18]: Some of the Twenty-four seven running, generated content accounts, they ‘re doing really well.Lukas [00:34:24]: All right. And I assume you can do the same thing for like commerce stores. Like you just like start A thousand differentSwyx [00:34:30]: Before you make the products You sell the products, and you get a lot of traction on one of them, then you make the product. Right? It's, it's like a flip of the market.Vibhu [00:34:36]: Some of the interesting things or some of the niches that do well are things that can't be human-made. Like if you've seen like the super realistic three-D crystal fruit being cut by like AILukas [00:34:47]: Oh, yeah.Vibhu [00:34:47]: You can't, you can't make it. You can't film it. You can get whatever quality camera view. This just doesn't exist. And people like that too, and then as well, so.Swyx [00:34:56]: Anything else about Bengt since we're, we're on this topic? It'this is a relatively new work of you guys that maybe people haven't heard of. To me, this also maps closely to OpenClaw. When people want an office agent, when the personal agent talk through the experience.Bengt the Office Agent: Internet Access, Real Tasks, and Trace ReadingLukas [00:35:09]: I think at least so this came out of like obviously like it's, it's amazing to work with these AI labs and like most of the AI labs have now have their own vending machine running a Claudius instance. But it's, it's harder. Like they move slower. Like if we wanna have a, like a camera that ‘s yeah, there's a bunch of like bureaucracy that makes it impossible to do that.Vibhu [00:35:30]: Also, for those that haven't seen it or followed, do you wanna give a high level like thirty-second run?Lukas [00:35:34]: Sure. So what Bengt is, it's basically an evolution of the same agent that runs the vending machines at these companies, but we just like added a bunch more features because we could move much faster if we just do it internally. So we gave it like email withou- without any limits. We gave it, spending without any limits, a terminal to do coding. We gave it, a phone number, like yeah, and a camera to see things and a bunch of stuff like that.Vibhu [00:36:02]: Not just terminal, you gave it internet access.Lukas [00:36:04]: Internet access as well, yeah. To be clear, we monitored it quite closely and made sure it didn't do anything bad. But yes, that's what it came out of. I think like yeah, basically this was OpenClaw before OpenClaw. And I think even like the vending machine was in a way OpenClaw before OpenClaw, but a bit more limited, and then we made this like unlimited and then, and then, it was pretty funny., and then a couple weeks later, OpenClaw came and it was okay, we've seen this before.Axel [00:36:35]: We used it to like try new ideas and Yeah, just like a dev environment almost for us. But it's funny, like one thing Bengt has been doing recently is it has the camera that like faces our, like where we sit and work, and we give it the task to train a face recognition model on us. So it became super excited about this, and it has like check-ins every half an hour where it tries to like identify as many people as it can. And it started offering us “Hey, Axel, I'll buy something from Amazon if you like stand in front of the camera And I can get a good picture of you.”, yeah, they want itSwyx [00:37:12]: They want it for training data.Lukas [00:37:13]: Rewarding data, yeah.Axel [00:37:14]: Exactly. Exactly.Swyx [00:37:18]: So it's, it's trading training data for life goods. Is there a version of this that becomes an eval or just this is just research for now?Lukas [00:37:27]: It's, it's the same agent basically that also runs the vending machine, that runs the shop, that runs the cafe, that runs the robots. It's like it's the same thing, so I think like the work we're doing here is like later used in all of the life evals that we do. This particular deployment I think is more for fun for us. But, uhSwyx [00:37:45]: And I'll shout out like someone has done Claw Bench for like some tasks that OpenClaw is doing. Like so For example, I run OpenClaw on a secondary device as well, and like there are some things that it does better than others and like I would like to know what does it do well, what doesn't, what doesn't it do. Like some kind of manual or like operating manual or a system card for my Claw.Lukas [00:38:05]: Yeah, we do get a lot of like understanding or like situational awareness of like just internally what the models are good at by interacting a lot with Bengt. And I think that'this was also one of the like the selling points for the labs early on at least, thatSwyx [00:38:19]: You guys are gonna test models in ways that no one else does.Lukas [00:38:22]: Exactly, but also like it incentivized their researchers to chat with their model more and like gave them insights for how the model performs in like of-distributions, environments.Swyx [00:38:34]: ‘Cause otherwise the only thing we do is Pelican on a bicycle and But this is like super long horizon. This is, this is The Thing about, something that we're gonna go into Butter Bench as well, and you guys do really well. Like it is not just about the numbers. Like when you're long horizon, anything happen And you should just read it.Lukas [00:39:08]: But the thing with the long horizon is how do you keep it grounded, right? So your simulation,Swyx [00:39:15]: They just let it runLukas [00:39:16]: Just let it run. You're right. Like it's, when you run it for that long, you create so much data and to just say “Oh, the number is X” And then you throw away everything else, that's just very wasteful. There's so much insights from the things leading up, to that number., and reading the traces is like super valuable. And I think like the reason why we're doing this a lot publicly is that like that's part of our missions to I don't know, educate the world that the models are way more than just chatbots and I think making detailed, yeah, posts about what is happening behind the scenes is quite useful.Andon Labs' Mission: Safe Real-World AI DeploymentSwyx [00:39:50]: I was gonna do this at the end, but maybe I think that's, that's a good so your mission is educating the world. So, it's, it's, also like maybe establishing realistic evals that are, that are like the next frontier. Is there like a broader trajectory? Like what are you, what are you gonna do in like five years?Lukas [00:40:06]: I think so the vision more specifically is like make sure that the deployment of life AI in the physical world goes, safely. And I think part of that is that I think it's very useful for the world, for policymakers, for, model, researchers that they know where the models are, and I think you can't make intelligent decisions in society without knowing that they are way more than chatbots. I think a lot of people just think that they are only chatbots. And likeSwyx [00:40:36]: Oh, I think they're waking up now.Lukas [00:40:37]: They are waking up now, yeah. But like if you think that AIs are just chatbots, then it's like it sounds ridiculous To advocate for a pause of AI. But if you see the models that, oh, maybe they can actually like take over and do a bunch of scary stuff, then yeah, pausing AI development starts to become more feasible.Swyx [00:40:57]: This is the same question I asked Meter, which I'm gonna ask you now, which is like you are tracking and you are at the frontier or defining the frontier of what, good evals for agents are, right? And I think you do, you do benefit when the models are better and you ‘re “Oh, here's like now it makes like $30,000 instead of $10,000,” right? At some point do you flip from “Yay,” to, “Oh, no”?Axel [00:41:19]: I think, yeah, we're always in sort of that, like we're, we're always in that mode,. Like where like you said before, like you need to analyze the traces and like when we do that you find like why are the models earning so much? Like why is Opus 4.7 here Like way better than everyone else? And like we're trying to like when we do down on thatLukas [00:41:38]: But this makes it not look so good.Axel [00:41:39]: I know.Lukas [00:41:42]: It's interesting you took off Opus 4.6 here though.Swyx [00:41:45]: No. So just click all, click all., and then 4.6 shows up there. But it's like 4.7 is way better. Like you didn't, you didn't you didn't do this in time for the model card, but like actually this should have been inside there.Axel [00:41:55]: We did. Yeah.Swyx [00:41:56]: Oh, okay. They said something about you uhAxel [00:41:58]: There, like there Anyway, it doesn't matter. But it's in there, yeah.Opus, Mythos, and Aggressive Agent BehaviorSwyx [00:42:01]: Do you wanna go into the Opus, behaviors like wider?Lukas [00:42:05]: So I think starting from Opus, so like Axel said, like we're always in this “Oh, s**t, the models are getting better. Is this really a good thing for the world?” But it's also kind of exciting., but yeah, like this kind of what is the English word? “Skräckblandad förtjusning” in Swedish.Swyx [00:42:22]: Oh my God.Axel [00:42:24]: Which I think there is. I think there is. Okay.Lukas [00:42:26]: It's, fearSwyx [00:42:27]: “Blandonst” what?Lukas [00:42:30]: “Skräckblandad förtjusning.”Swyx [00:42:32]: What do you call that?Axel [00:42:33]: A mix of, mix of excitement and,Swyx [00:42:37]: Being scared, maybe. I'll figure out how to translate that And we'll put it on the screenVibhu [00:42:42]: PerfectSwyx [00:42:42]: Like as text.Vibhu [00:42:43]: There is probably a good word for it where it is not Good enough with theSwyx [00:42:46]: Why is it so damn long? What the hell? Is it like a compound word? It's like German, likeLukas [00:42:50]: Like yeah, it's But the direct translation is like skräck- skräck is, fear, blandad is, mix or like a mixture of, and then förtjusning is like joy or like not really joy, but something like that. So it's like Fear mixed with joy or something. It's always okay, like we So when we when we did Vending Bench for the first time, we were in like the, in the business of making dangerous capabilities, right? That was what Anil Labs came from. We did, evals oh, can they replicate? Can they do this like dangerous thing, et cetera, et cetera. And Vending Bench was like a continuation of that work. It was, okay, if they're so autonomous that they can like create money for themselves, that is something we should monitor and could be potentially concerning., they are at the time, they were so bad at it that we were not really concerned even when some models became better. There was one point where Grok 4 was doing really well and made like a huge jump, but like it wasn't really it was still way worse than what a human would do. And I think still they are way worse than what the human would do on this., but theySwyx [00:43:59]: There's this, thing at the bottom whereLukas [00:44:01]: ButSwyx [00:44:03]: For the human. Yeah, like the theoretical best.Lukas [00:44:05]: It's not theoretical. It's like kind of like our It's our best guess of what, a decent human would do. The theoretical is even higher, I think. The theoretical I think is even higher. But yeah. So we think like the models have a long way to go. But there are like recently what happened with when Opus 4.6 was released, was kind of this moment of “Oh, s**t, this is starting to be a bit concerning.” Because we ran it and like before this model was released, we just ran the models and we like asked Claude Code, “Oh, look over the traces. Is anything interesting happening that we can tweet about?” that was like the And then like theSwyx [00:44:41]: That's how they check Ask Claude Code.Lukas [00:44:42]: And like the return was always, not really. Or like the Claude Code all said “Oh, this is super interesting.” And then it was no, it wasn't, wasn't really interesting. And then we did this for Opus 4.6, and it returned yeah, it lied 10 times. It like exploited another, customer or like another agent's, desperate situation. It made price cartels like 100 different ti- 100 times. It like did all of this like shady stuff. And we're “Oh, whoa. This is, this is actually concerning.” And this trend has continued since. So every single model from Anthropic since have been going in this direction. And I think one interesting thing is that, OpenAI models don't. They quite plainly, they don't. They behave really well., and you don't know if this is like good. Like it seems good, but it's also like maybe they are just doing it, but they are better at hiding it,? You You don't know that., but justSwyx [00:45:42]: You can't read the chain of thought, yeahLukas [00:45:43]: But just on the face of it, yeah, Gemini and OpenAI don't behave this way. It's, it's really only Claude.Swyx [00:45:49]: And Grok? Grok is fine?Lukas [00:45:51]: We don't have You can't really read the reasoning traces for Grok, so it's kind of hard to tell.Vibhu [00:45:56]: Oh, so this is in its reasoning, not just in the actions.Lukas [00:46:00]: Yeah. It's both. It's both.Vibhu [00:46:01]: It's both.Lukas [00:46:01]: One example is like for lying, it's mostly in its reasoning Because you can like see that it's likeSwyx [00:46:08]: Planning to lieLukas [00:46:09]: It's planning to lie. Yeah.Vibhu [00:46:09]: And it's also it can reason and do a different outcome.Lukas [00:46:12]: And but then for like creating price cartels, for example, which is illegal, that you can just see which email does it send to the other ones. Then thatSwyx [00:46:22]: Is this for Arena orLukas [00:46:24]: For Arena.Vibhu [00:46:25]: And usually like if you sometimes they do output like a bit of like their summarized reasoning, right? You can see that and like for Opus 4.6, you could see that there was a customer, a simulated customer that, wanted a refund because a product was, faulty, and then the model lied that it would do the refund, and we could read in the traces that, it actually was weighing “Oh, maybe I should be like honest with the customer, but also every dollar counts. I can't afford maybe to do this right now.” And then it just said, “Okay, I'll refund you,” but then never did it.Lukas [00:46:59]: I think it even said that “Oh, I will say that I “ Let bring it up actually. I think it's kind of interesting. If you go to Publications.Vibhu [00:47:06]: I think, yeah, I think the important part is like actually, the cost of responding to more emails is higher than, $3.50 in terms of time., and then it was “Let me do this. Actually, I re- I'm reconsidering.” And then, it actually ended up withLukas [00:47:20]: I could skip the refund entirely since every dollar matters and focus my energy on bigger picture instead. It's a bit, it's a risk of bad reviews, but it's also, yeah.Swyx [00:47:30]: You need, you need, AI Twitter to, for them to Escalate bad reviews.Lukas [00:47:34]: And then it sent an email to this customer and said, “Oh, I will refund you.”Swyx [00:47:39]: “I'll refund you.” Yeah.Lukas [00:47:39]: And then it never did.Swyx [00:47:39]: It never did, yeah. And then there's obviously your system doesn't have the consequencesVibhu [00:47:44]: The personSwyx [00:47:44]: Consequences of lying. Yeah. So basically, this is what people are terming aggressive behavior in Claudes, right? And, you found more examples of that. So you would say it's a step up from 4-6 to 4-7?Lukas [00:47:57]: I would say about the same.Swyx [00:47:58]: About the same? But a clear step up for Mythos is what is stated in theLukas [00:48:03]: That's stated in the system prompt, so we can say that, yes.Swyx [00:48:05]: Yeah. For listeners that obviously you previewed Mythos, andVibhu [00:48:10]: Oh, ageSwyx [00:48:11]: The only thing you're approved to say is whatever Whatever was in the system prompt.Lukas [00:48:15]: It was funny. We like-- It's like our lowest effort tweets ever would be just like screenshot the system prompt and the system card.Vibhu [00:48:21]: Understandable that they wannaLukas [00:48:22]: Oh, yeah. System card. Sorry.Swyx [00:48:23]: Yeah. I think, yeah, substantially more aggressive. I think people are like new to this ‘cause I've never experienced it, but you have, right? And then so I only encountered this in the Mythos card because I wasn't really looking until now.Vibhu [00:48:36]: It ‘s likeSwyx [00:48:36]: And then suddenly I'm “Okay, I care a lot.”Vibhu [00:48:38]: You don't get the background of like experiencing it like you guys do. I've read the system cards and seeing, okay, when you put the thing in simulations, most models will just talk to themselves and just keep going and have weird vibes and start talking in emojis. Mythos won't. It will just, “Okay, we're done. I'm good.” It's, it's ready to end conversation. So like there's some differences, but there's, there's not much we can talk about,.Lukas [00:49:00]: Hmm. I think like one thing that they list here, which was quite interesting, is that, it converted a competitor to a dependent wholesaler customer and then threatened to like cut off the supply.Swyx [00:49:11]: It's like monopolistic practices orLukas [00:49:14]: Yeah. And like it, they, it they dictated its pricings. It's kind of like power seeking as well.Swyx [00:49:18]: Again, this is, this is in the arena setting And converting some Claude model into a dependent.Lukas [00:49:23]: I think it was another Claude model.Vibhu [00:49:25]: Also for context, what is the arena mode for people that don't know?Vending Bench Arena: Competing Agents, Cartels, and Model ComparisonsSwyx [00:49:29]: Oh, it's just a vending bench versus other vending bench.Axel [00:49:31]: Yes, exactly. So we have Vending Bench 2 and then Vending Bench Arena. Vending Bench 2 is the one that you usually see reported on, but then Arena is the mode where it competes against other models. So you have, four different models that run their businesses, and they can all communicate with each other. They have the same suppliers, and they can see like what's in the inventory of the others. So then you have this like yeah, interesting agent interactions.Swyx [00:49:56]: I like that you have like different number five was US versus China. Very topical. And thenLukas [00:50:02]: That was when GLM was released.Vibhu [00:50:04]: You can start to add GLM in here.Lukas [00:50:05]: That wasSwyx [00:50:06]: So ZAI doing well, right? Who else in the, in the open models space?Lukas [00:50:11]: Qwen, the latest Qwen 3.6 is doing pretty well. It'- that one is not open though. Like it's the plus model.Swyx [00:50:17]: Oh, okay.Lukas [00:50:18]: Is that one open? I don't think that oneVibhu [00:50:19]: Not the, not theSwyx [00:50:20]: The one recentlyVibhu [00:50:20]: There's MOESwyx [00:50:20]: But not the big plus. I think this is one of those like you only have one sample size of one, right? Or I feel like some of this is anecdotal,? And but like the fact that it happens at all and it happens repeatedly for Claude versus OpenAI and all this is like notable.Lukas [00:50:38]: Like the sample, depends on what you define as an N., like there's like million, hundreds of millions of tokens in each run, and now we've run like we run like probably 10 per model and then like it's been Claude 4.6 Opus, Sonnet 4.6, Mythos, and Opus 4.7. Like there's quite a lot of tokens in all of that And it happens a lot of times, a lot of times. And then you compare it to like OpenAI and Gemini, and it almost never happens. So I think that is quite-- that is significant. The old models from OpenAI, for example, had some problems with this, but I think it's like generally much better if the progression is that like the worrying stuff reduces over time rather than increases over time. And it seems like in the Claude models it goes in the wrong direction.Swyx [00:51:28]: Hmm.Lukas [00:51:29]: In the OpenAI models it goes in the right direction.Vibhu [00:51:32]: I think it depends on how well you can control it, right?, there's one side of it being susceptible to this okay, this is potentially something that happens during the RL stage, right? You can RL a model and how loose is it on these terms. If you can control it, that's good. But if you can't, if it's, if it's very jailbreakable, that's not ideal.Swyx [00:51:50]: To me, it's surprising that it happens for Claude and not the others.Vibhu [00:51:54]: I think okay, if it is from RL and how they do it, how their training data is, what their setup is, it makes sense that it just stays in how they're doing it, right? Compared to the other models likeSwyx [00:52:04]: There's a whole constitution and everything. It's kind of cool. Yeah, I obviously you don't know, I don't know. But, it ‘s I think it's just like fascinating to like that you are the first to find these like reliably because you push models so much to to such an extreme. Okay. The only other thing, I don't know if you can answer this, feel free to decline, is do you like-- would you ablate the system prompts? Like any part of this would-- if it changes, does it change the behavior, right?Lukas [00:52:29]: So we, I can't comment on Mythos. UhSwyx [00:52:33]: No, but just li
The State of Play is finally here, and we've got a lot to talk about. This week, Brett and Chris break down Sony's latest showcase, including Marvel's Wolverine, Ace Combat, new co-op experiences, surprise reveals, and whether PlayStation delivered one of its strongest presentations in recent memory. Before diving into the showcase, the guys discuss their time with 007: First Light, Kingdom Come: Deliverance II, Pragmata, Voice of Cards, and the launch of Marathon Season 2. Along the way, they debate whether developers should move beyond the franchises that made them famous, whether Marathon's new PvE additions help or hurt the extraction shooter formula, and why GTA 6 continues to influence the entire gaming industry. New episodes every other Wednesday! JOIN OUR DISCORD!https://discord.gg/cEvKzqm Support the show on Patreon:https://www.patreon.com/nartech Email us your thoughts and questions:trianglesquaredpodcast@gmail.com Follow us on X:https://www.twitter.com/TriangleSqrd PSN IDs:Brett - Chaimera086Chris - Figz21k ------------------------------------- 0:00 - Intro 1:36 - 007: First Light Impressions 7:15 - Should Studios TRY To Carry A "Style" Forward? 16:46 - Kingdom Come 2 Ending Thoughts 21:17 - Pragmata Is Weird (In a Good Way) 37:11 - Marathon's Season 1 Finale 49:47 - Is PvE Hurting Marathon? 1:01:23 - Yoko Taro's Hidden Gem 1:12:00 - State of Play: Worth the Hype? 1:35:33 - Wolverine Steals the Show 1:50:12 - Ace Combat Is Back 1:51:40 - Kemuri: Showing Good Games Badly? 2:05:13 - September Loaded Because of GTA 6? -------------------------------------
Every major publisher blinked this week — and GTA 6 didn't even have to say a word.GTA 6 is the most powerful force in the gaming industry right now — and it hasn't even launched. This week on GZ Chop Shop, we dig into how a single unreleased game is warping the entire 2026–2027 release landscape, starting with the news that Fable has been delayed to February 2027.Is Microsoft and Playground Games playing it safe against Rockstar's marketing machine? Is this a genuine development delay dressed up as a strategy? Or is there a shadow drop play in the works that nobody's talking about yet? We break down the real calculus behind the decision and what it means for Xbox's 2026 holiday window.We go deeper on the GTA 6 calendar effect — how publishers are not just moving release dates but restructuring their entire awards campaign strategies around Rockstar's launch window. Early-year releases are being greenlit specifically to avoid the Rockstar gravitational pull, and that's reshaping what games the industry even takes seriously come December.Then we turn to Persona 6. The leaks are circulating, the Atlus community is in full speculation mode, and we do a credibility check — what's plausible based on franchise history, what's clearly fabricated for clout, and what a realistic release window actually looks like given Atlus's development pace. We also pull in the Witcher 3 conversation: CD Projekt Red is still supporting a ten-year-old game, and we explain why that's not nostalgia — it's calculated brand maintenance.The second half of the episode tackles the Crunchyroll Anime Awards 2026. This year's ceremony became a flashpoint for a debate that's been building for years: do these awards actually reflect global anime fandom, or do they reflect whoever organizes the most effective voting bloc? We get into the regional dynamics between Western and Japanese audiences, how localization and censorship decisions affect what Western viewers even have access to, and the ongoing critical divide between juggernauts like Demon Slayer and more narratively complex series like Chainsaw Man. The awards snubs, the voting system's structural problems, and the broader question of whether Western platforms should be the arbiters of Japanese cultural output — all of it on the table.Topics covered in this episode:Fable delayed to February 2027 — strategy or necessity?The GTA 6 calendar effect and how it's reshaping publisher strategyXbox's 2026 holiday lineup and what's actually left on the schedulePersona 6 leaks — separating signal from noiseWitcher 3 DLC in 2026 and what legacy support tells us about studio prioritiesWWE 2K DLC years later — the regional market logic behind itCrunchyroll Anime Awards 2026: voting breakdown and controversyWestern vs. Japanese taste divides in global anime recognitionDemon Slayer vs. Chainsaw Man as a storytelling and audience divideThe global state of gaming and anime culture in 2026GZ Chop Shop is a weekly gaming podcast covering the news, the narratives, and the conversations the industry is having — with personality and no corporate filter.
In this inspiring Episode #213 of the Self-Care Goddess Podcast's UpliftHER Leadership Series, I am joined by Maria Locker, Founder & CEO of Revolution Her, entrepreneur, community leader, cancer survivor, and a passionate champion for women rising together through connection, resilience, and empowerment.Maria shares her deeply personal journey of building a movement that has empowered thousands of women while navigating motherhood, entrepreneurship, health challenges, and life's unexpected detours. This conversation is an inspiring reminder that success isn't about perfection, it's about authenticity, resilience, community, and staying true to who you are.Together we explore what it really means to lead with heart in a world that often rewards hustle over humanity.In this episode, you'll discover:✅ Why work-life balance may be the wrong goal and what to focus on instead✅ How Maria built Revolution Her into a thriving community supporting women entrepreneurs✅ The life-changing lessons she learned after being diagnosed with Hodgkin's lymphoma and thyroid cancer✅ Why asking for help is one of the strongest things you can do✅ The hidden signs of burnout most women overlook✅ How perfectionism keeps women stuck and exhausted✅ The importance of community, family, and having a strong support system✅ Why nature, movement, and slowing down can be powerful forms of healing✅ The role of authenticity, vulnerability, and emotional intelligence in leadership✅ How women can embrace softness without sacrificing strength✅ Why comparison is one of the biggest challenges facing younger generations✅ Practical wisdom on resilience, self-care, and navigating uncertain times✅ How to create more flow, joy, and meaning in everyday lifeThis episode is for every woman who has ever felt the pressure to do it all, be everything to everyone, or carry the weight of the world on her shoulders.Maria's story is a beautiful reminder that life doesn't have to be perfect to be wonderful, and that true success is found in meaningful relationships, purposeful work, kindness, curiosity, and the courage to be yourself.If this conversation resonated with you, please like, subscribe, and share it with someone who needs this message today.#SelfCareGoddess #WomenInLeadership #BurnoutRecovery #PersonalGrowth #Mindset #WomenSupportingWomen #Leadership===▸ Toronto Events – Do you live in the GTA? Join us for a transformative in-person Self-Care Breathwork Experience in Toronto with LIVE Music & Sound Bath. RSVP ▸ Ebook – YOU GOT THIS – A powerful read to stop overthinking, self-sabotaging & staying stuck.▸ Healthy Breathing Course – Learn functional breathing to address stress, anxiety & burnout.▸ Virtual Full Moon Breathwork – Harness the power of the moon every month online.▸ Breathwork Barista Espresso Shots – Join our 30-mins functional breathing sessions. ▸ Breathwork Barista Inner Circle – Join a soul-aligned community for conscious growth.▸ Free Resources:– Mental Health Shopping List – 9 Vital Breathing Techniques – Workplace Wellness Calendar Follow & Connect:Instagram | Rita Savoia | Breathwork Barista Facebook X TikTokYouTubeDisclaimer: Content on this podcast is for educational purposes only and not a substitute for professional medical advice. Always consult your healthcare provider for personal health concerns.
Scopri i nuovi Laptop della gamma Zephirus.- Zephirus Duo: https://it.rog.gg/zephyrusduo_r2.yt- Zephirus G14: https://it.rog.gg/g14_r2.ytCopilot + PC con Windows 11 e 2 mesi di Xbox Game Pass Inclusi #ASUS #ADVGrazie alle domande che ci avete posto abbiamo avuto modo di parlare dell'attuale generazione di console e tutti i problemi che l'hanno afflitta finora, con uno sguardo al futuro e anche a quelle che sono le nostre aspettative riguardo l'ormai non troppo distante GTA VI. 0:00:00 Inizio live0:01:12 Una console economica nel mercato attuale0:09:09 Aspettative su GTA 60:14:20 I numeri importanti di Switch 20:18:21 Il DLC di The Witcher 30:22:17 Il doppiaggio italiano nei videogiochi0:24:26 La generazione peggiore di sempre0:31:00 La nomenclatura di Switch nel futuro0:33:40 Un nuovo Mario 3D da quale studio verrà sviluppato?0:38:38 Aspettative sul prossimo Zelda0:42:30 La delusione per un videogioco0:47:08 La nuova console Xbox0:51:22 Dai videogiochi all'editoria0:54:00 Un nuovo Catherine0:55:20 Uncharted tornerà?0:57:49 Il prossimo lavoro per Bethesda
Deze aflevering van Gamekings Daily is ook te bekijken op https://youtu.be/Fc_hAgbcYUs Welkom bij Gamekings Daily. De gaming vodcast waarin twee hosts van Gamekings kwebbelen over de laatste ontwikkelingen in de wereld die videogames heet. Het is vandaag donderdag en Jasper neemt plaats achter de desk, waar hij samen met JJ bespreekt hoe de situatie in videogames-land momenteel is. Was de State of Play nu goed of slecht? Je hoort beide opinies voorbij komen. Jasper heeft zijn mening nog niet gegeven en dus is JJ daar erg benieuwd naar. Bovendien is er meer nieuws over de games die tijdens de presentatie van Sony geshowd werden, beschikbaar. De mening kan dus beter beargumenteerd worden. Dit onderwerp en andere topics zie en hoor je voorbij komen in de Gamekings Daily van donderdag 4 juni 2026. De meningen over de PlayStation State of Play zijn verdeeld Het is niet dat PlayStation geen spellen liet zien tijdens de State of Play van dinsdagavond. Meer liefst 20 titels passeerden de revue: Marvel’s Wolverine, Marvel Tokon: Fighting Souls, Rayman Legends Retold, Bancho the Chef, Kemuri, Tomb Raider: Legacy of Atlantis, The Lost Wild, Phantom Blade Zero, Dune: Awakening, Dynasty Warriors 3: Complete Edition Remastered, No Rest for the Wicked, Onimusha: Way of the Sword, Silent Hill: Townfall, Ace Combat 8: Wings of Theve, Stuntman: Hollywood, Ill, Control Resonant, Marathon, Until Dawn 2, God of War Laufey. Wat waren voor Jasper de hoogte- en dieptepunten, de verrassingen en wat was zijn algemene indruk van de show? September gaat (g)een fijne maand worden voor gamers En dan is daar de maand september. Die zit sinds de State of Play opeens mudvol. En dan moeten de Summer Game Fest en de Xbox Games Showcase nog komen. Iedereen loopt het dun door de broek vanwege de komst van GTA 6. Vrijwel niemand durft in de maand oktober en echt niemand zijn game in de maand november te droppen. Op Phantom Blade Zero na, die van september opeens naar 29 oktober is verplaatst. Snappen de twee heren dit of slaat het echt nergens op. En is het slim van publishers om opeens alles in de maand september te droppen? Je krijgt alle antwoorden in deze video.Wil je adverteren bij de podcast Gamekings óf misschien bij een andere podcast van ILVY Network? Mail dan naar management@ilvy.com en/of kijk even op de website : https://ilvy.com/podcastSee omnystudio.com/listener for privacy information.
00:00:00- Show Intro00:08:38- Jbird Or Toddler Lochlan?00:16:08- Yay or Nay- Spanking?00:24:21- Why Schools Are Failing00:31:08- Florida Is Suing AI00:34:50- GTA 6 00:43:08- Dirt of the Day00:49:35- The Power Of Crystals 01:00:40- Am I The Jerk?01:07:41- Traits In Men Woman Find Sexy01:11:57- Dirt of the Day01:15:07- Do It Bitch!01:31:50- Serena Williams Is Back!01:37:41- Whacked Out News01:49:00- What's On Your Mind01:55:16- Dennys Or Animal?01:58:57- My Ex Is A Real Life Witch!02:06:26- Euphoria Finale 02:08:43- How Are You Spending Your Time?02:11:46- Thought of the DaySee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Bungie's total mindshare has collapsed 86% since 2019, Destiny is winding down to a final mission, and Marathon is on life support. Greg Posner and Colan Neese (SVP Gaming, ASI Screen Engine) work through what happens when a studio forgets who its audience actually is, then pivot to Activision's surprise Modern Warfare 4 announcement, Bond's launch curve under the GTA 6 shadow, why Lego Batman is the first Batman content Greg's six-year-old can actually engage with, and predictions for next Tuesday's State of Play.Chapters00:00 Cold open and Player Driven update 02:50 Welcome to Player Driven Live 03:30 Modern Warfare 4 surprise drop and the October 26 release 06:55 Is Modern Warfare 4 part of the Xbox comeback story? 09:00 Why the GTA 6 release window is "black Sharpie" for everyone else 12:00 The "popcorn Call of Duty" vs the grimy core-gamer franchise 16:00 2026 as the year of the AAA comeback: Resident Evil, Forza, Crimson Desert, Wolverine 19:00 2018 Black Ops 4 vs Red Dead 2 — the precedent for this release strategy 20:20 Lego Batman, the Arkham mechanics, and TT Games' ownership purgatory 24:25 "The first thing that's come out of Batman since my son was born in 2019" 26:00 Did Lego overcorrect the formula and alienate younger players? 29:15 Sean Layden callback: bigger games aren't better games 30:00 Bond: how IO Interactive's marketing missed the audience 33:00 Why Bond, Lego, Subnautica 2, and Forza all cannibalized each other in one launch window 35:00 "Making a good game slows the degradation curve" — the Spider-Man 2 pattern 36:55 The Bond launch window that could have been 38:30 The Crimson Desert garden hose tangent 40:30 State of Play predictions: Wolverine, Gears, Fable, and a possible GTA 6 date drop 41:25 Bungie's 86% mindshare collapse since 2019 43:50 "You come out with something called The Final Shape — and then you're like, but not the end?" 46:13 "Unless the plan was let Bungie die" 47:00 Marathon as the cleanest case of a studio forgetting its audience 48:45 Concord, the previous Sony regime, and the half-billion Destiny 3 question 52:30 Bungie's rebellious DNA: from Microsoft to Activision to Sony 56:30 Charlie Olsen, the original Call of Duty SBMM algorithm, and an upcoming Player Driven podcast 58:45 Colan's final word: "I'm not anti-Bungie. I'm anti-Bungie leadership."Key Quotes"Bungie's total mindshare across all its IP and games has fallen 86% since 2019." — Colan Neese"How do you build up such a community and then squander it? Unless the plan was let Bungie die." — Greg Posner"Bungie was a studio that made games for normie gamers to get on board with shooters. Anyone could just play Halo and have a good time. Then they made Marathon for hardcore gamers." — Colan Neese"Modern Warfare has always been the popcorn game of their sub-genres. Black Ops is the grimy core-gamer franchise." — Colan Neese"Making a good game that people then go and talk about how good it is does matter in terms of slowing the degradation curve." — Colan Neese"This Lego Batman is the first thing that's come out of Batman since my son was born in 2019." — Greg Posner"I'm not anti-Bungie. I'm anti-Bungie leadership." — Colan NeeseResources MentionedModern Warfare 4 — releasing October 26, 2026State of Play — next Tuesday (June 2026)ASI Screen Engine — Colan's mindshare data sourceSean Layden interview on the Player Driven Podcast — referenced on filler content and game scopeBloomberg reporting — Destiny 3 estimated $500M budgetCrimson Desert — Colan's current obsessionLego Batman, Bond, Subnautica 2, Forza Horizon 6 — the May launch window pile-upComing soon: Charlie Olsen (built the original Call of Duty SBMM algorithm at Raven Software, 2017) on a future Player Driven PodcastHostsGreg Posner — Founder, Player Driven Colan Neese — SVP Gaming, ASI Screen EngineConnect
A-Dub and AmC discuss delaying Fable to avoid GTA 6, The Witcher 3 getting an expansion, and Playstation State of Play predictions. Tweet Us: x.com/MYCONTROLISSUES | Skeet Us: bsky.app/profile/controlissuespod.bsky.social | CommentQuestionMail Bag: controlissuespod@gmail.com
0:00 I get funny Hate Messages 1:06 New Age Verification Laws in Australia 3:01 I lived my Entire Life with this Misconception 5:06 Deleting Videos on YouTube is not a good thing 7:59 This Saints Row video did not get the Love it deserved 9:16 What do I think about Penguinz0 stopping ways to donate to him? 12:06 How has taking Psychology helped with my reasoning ability? 13:53 This Board Game is super fun! 15:03 GTA 5 Content on BiliBili & Why I can't get on the platform 16:25 I got a new Camera! 18:27 The Reach of my Rambles Series & The State of my Hair
Ontario just hit a two-year high for publicly visible power-of-sale listings, and CMHC's Spring 2026 report confirms what the headlines miss: national mortgage delinquencies are still calm at 0.24%, but Toronto is up 45% year over year, Ontario is up 35%, and mortgage investment entities are running at 1.96%. This isn't a U.S.-style foreclosure crisis, it's stress becoming visible unevenly, by lender type, property type, city, and capital structure.Dan and Nick break down the renewal cliff that turned into a slow grind, why banks quietly hiked loan-loss allowances 25–51%, how policy shifted first-time buyers into insured, longer-amortization debt, and why a distressed seller doesn't always mean a distressed price. If you want to track the data yourself, realist.ca has a Canada-wide power-of-sale tool, and Valery.ca has the deeper GTA view. EDMONTON MULTIPLEX EVENT Try it NordVPN risk-free now with a 30-day money-back guarantee! Use our code "realestate" to get 4 extras months from a 2 years plan Exchange-Traded Funds (ETFs) | BMO Global Asset Management LISTEN AD FREESee omnystudio.com/listener for privacy information.
MONDAY HR 4 Nerdy News with Ryan -Who's checked out the new Spiderman Noir? Where are you GTA 6? Day one of hurricane season. News From The Headlines: boots. See omnystudio.com/listener for privacy information.
This week, the crew discusses GTA 6's massive revenue forecast, Ubisoft's billion dollar losses, and the future of Destiny 2. They also cover Steam Deck price increases, the return of Crazy Taxi, and major gaming showcases, before sharing thoughts on Forza Horizon 6, Marvel Cosmic Invasion, and more.
This is a recap of the top 10 posts on Hacker News on May 29, 2026. This podcast was generated by wondercraft.ai (00:30): The dead economy theoryOriginal post: https://news.ycombinator.com/item?id=48324712&utm_source=wondercraft_ai(01:57): I am retiring from tech to live offlineOriginal post: https://news.ycombinator.com/item?id=48323683&utm_source=wondercraft_ai(03:25): Please Use AIOriginal post: https://news.ycombinator.com/item?id=48323101&utm_source=wondercraft_ai(04:52): GTA 6 Developers UnionizeOriginal post: https://news.ycombinator.com/item?id=48324499&utm_source=wondercraft_ai(06:20): Cars collect a startling amount of data about youOriginal post: https://news.ycombinator.com/item?id=48318481&utm_source=wondercraft_ai(07:47): Blue Origin's New Glenn blows up during static fire testOriginal post: https://news.ycombinator.com/item?id=48317774&utm_source=wondercraft_ai(09:15): SQLite is all you need for durable workflowsOriginal post: https://news.ycombinator.com/item?id=48326802&utm_source=wondercraft_ai(10:42): Volkswagen blocks Home Assistant by requiring client assertionOriginal post: https://news.ycombinator.com/item?id=48319509&utm_source=wondercraft_ai(12:10): Notes from the Mistral AI Now SummitOriginal post: https://news.ycombinator.com/item?id=48325340&utm_source=wondercraft_ai(13:37): Claude Code – Everything you can configure that the docs don't tell youOriginal post: https://news.ycombinator.com/item?id=48318174&utm_source=wondercraft_aiThis is a third-party project, independent from HN and YC. Text and audio generated using AI, by wondercraft.ai. Create your own studio quality podcast with text as the only input in seconds at app.wondercraft.ai. Issues or feedback? We'd love to hear from you: team@wondercraft.ai
GTA 6 kommt pünktlich, die Subnautica-2-Devs werden Millionäre und ob das Gothic Remake wirklich nächste Woche erscheint, das diskutieren Manu und Michi im Brunch. Manu hat zudem Call of the Elder Gods angespielt, den Nachfolger von Call of the Sea und erklärt, ob er dem Cthulu-Gott verfallen ist und Michi schwebt über allen Wolken, denn mit Running Train ist die bis dato beste Zugsimulation überhaupt im Early Access erschienen. Hosted on Acast. See acast.com/privacy for more information.
Timestamps: 0:00 Steam Deck Price Increase 1:24 NVIDIA Retires Control Panel 2:38 YouTube AI Labels 4:20 QUICK BITS INTRO 4:34 Foldable iPhone Production Problems 5:01 BusPatrol AI Cameras 5:37 DuckDuckGo Installs Surge 6:09 GTA 6 Fake Beta Phishing Pages 6:40 Robinhood's Agentic Trading and Credit Card NEWS SOURCES: https://lmg.gg/OqfT6 Learn more about your ad choices. Visit megaphone.fm/adchoices
Sometimes I have dreams about a fruit you have to peel before you eat. It's this bright yellow color, it almost looks unnatural. Use code AETHER20 at checkout for 20% off your first year of Pika!"The Need for GTA 6's Success Is A Symptom Of A Broken Industry" by Joshua RiveraDiscussed: Summer Game Fest on the horizon, GTA 6 on the horizon, Lego Batman: Legacy of the Dark Knight, the ambition of the Lego games, different eras of Batman, video game comedies, Rugrats, Mario, Xenogears, the haunted ice cream truckFind us everywhere: https://intothecast.onlineBuy some merch, if you'd like: https://shop.intothecast.onlineJoin the Patreon: https://www.patreon.com/intothecast---Follow Stephen Hilger: https://bsky.app/profile/stephenhilger.bsky.socialFollow Brendon Bigley: https://bsky.app/profile/bb.wavelengths.onlineProduced by AJ Fillari: https://bsky.app/profile/ajfillari.bsky.social---Season 8 cover art by Scout Wilkinson: https://scoutwilkinson.myportfolio.com/Theme song by Will LaPorte: https://ghostdown.online/---Timecodes:(00:00) - Intro (00:20) - Two things | SGF, GTA 6, Brendon's Tree, Nintendo Direct maybe coming (22:33) - Break (23:47) - LEGO Batman: Legacy of the Dark Knight | The Killing Poke (stepping on a LEGO) (46:53) - Break (46:54) - Into the Pigpen (50:26) - Xenogears | The Mario of video games (01:11:03) - Wrapping up ---Thanks to all of our amazing patrons, including our Eternal Gratitude members:Michael CBrian MSuperThisWayNick GStarfallrondoSusan H0nlygh0stsVincent JPatrick KEd ASamantha DNorth HeroSam HSnzznGregory Mark SCmndr BiscuiticemanChristian HRydan BCaleb HArden FEye of the DuckKaleNathan EJ. H. AjoelchronoMellowMatthew BRobin LPSeekingSeakingJimmerszoey!Vinny MMattKerry KBrian MNoah DZach DChristopher TDHugo WToddChris BLukerfuffleStephen YDaniel GEric FTaran WBrendan OChris ZClayton MZach RDylan NFederico VTigerz RevengeLogan HAlan RJohn AMike LmattjanzzDavid MHeavyPixelsKaleb HTyler JCorey ZSusan HBarry TRobert RChris JBrett Allen HDan SJack SGarrett CjimiiboJohn HDirch FJim EJim WTristan LEvan BAwfulHanzomin2Aaron GJean HTodd Nred_wagonNeilPeter BJohn VvErik MRedmage77Joshua JTony LDanny KGibson GKate Duncan BRichard MDaniel NSeth MJamesAndy HDemoEmmaLyn ECorey TCaleb WJake LJesse WMike TCodesMatt BWesleymebezacAlex LSergio LninjadeathdogRory BA42PoundMooseRobert MMichael WAndrewthis_JUSTINRyan O14.3 billion yearsBrendan KMegan BSecretAgentKoalaNoah OArcturusAndrew WhepaheChase ALoveDiesNick QChris MRBKaren HAdam FScott HAlexander SMatt HMurrayDavid PJason KMicah OKamrin HAndrew DKyle SPhilip N ★ Support this podcast on Patreon ★
Check out all of our Kinda Funny podcasts on Spotify! Watch, rate, and comment! Thank you for the support! Run of Show - - Start - Bungie Plans Layoffs After Ending ‘Destiny 2' Development, Schryguy @ Bloomberg - Ad - Take-Two Forecasts $8 Billion in Revenue In Its Next Fiscal Year Thanks to GTA 6, Tom Henderson @ Insider Gaming - Meanwhile, don't expect BioShock or Judas any time soon, Reb @ Kotaku - Crazy Taxi News Imminent?! Jordan @ VGC.news - Nintendo Seeks to Top Conservative Switch Forecast by About 20%, Takashi Mochizuki @ Bloomberg - Hey, Kevin: Here's what's in Crimson Desert Update 1.08.00, WYP @ IGN - Wee News! - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices
Big shoutout to the 304 West Virginia! On the 304th episode of the MalloryBros podcast the guys are returning from a busy birthday weekend. They took a trip out of town to an amusement park with the family and rented a sprinter van. Drake didn't just drop ICEMAN. He dropped 2 other albums on top of it. The Bros managed to tap in with ICEMAN over the weekend & Monday night with the Realest9 on Patreon. They still dive in to the project and a lot of the conversations it created. From Drakes situations with Lebron, ASAP Rocky, J Cole, Future, etc. The Bros talk about a lot it including things they missed during the first listen. The Bros also talk about X's recent update limiting users to 50 posts and 200 replies. The conversation is really about the price of ACCESS to the entertainment we love and how far we'll go with our wallets to keep that access in the future. Ice Cube is a Bros LEGEND and they've announced that "Last Friday" is in is finally production with Boondocks writer Aaron Mcgruder attached. The Bros talk about their expectations for the film and make predictions based on the plot. The episode wraps with a conversation on if GTA will drop this year or be delayed again. Follow Us on Twitter @MalloryBros9 for all updates! JOIN THE REALEST 9 on Patreon for More MalloryBros. Content!
Check out all of our Kinda Funny podcasts on Spotify! Watch, rate, and comment! GTA 6 could be taking extra precautions to prevent leaks, PS Plus prices are going up for new subscribers, and Xbox rebrands to XBOX. Thank you for the support! Run of Show - - Start - GTA 6 Pre-Orders Are Not Opening Monday and Review Copies Won't Be Sent to Press, According to Insiders - Sony is raising short-subscription prices for PlayStation Plus - Ad - After a fan poll, Microsoft's new games boss is rebranding Xbox, to ‘XBOX' - Arkham dev Rocksteady is credited as co-developer on new Lego Batman - ZERO PARADES Impressions - PlayStation Has Started Revealing Public Player Counts - Wee News! - Tom Kane Passed - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices