Podcasts about Playroom

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Best podcasts about Playroom

Latest podcast episodes about Playroom

Lessons from the Playroom
Special: How to Teach Kids & Caregivers About the Brain with Robyn Gobbel

Lessons from the Playroom

Play Episode Listen Later Apr 15, 2025 44:34


In this insightful episode, Lisa Dion is joined by the incredible Robyn Gobbel, MSW, to talk about a topic that has never been covered before on this podcast but is crucial for clinicians working with kids: teaching children about the brain. Robyn, a true brain enthusiast, has a new book out titled Raising Kids with Big Baffling Behaviors: Brain-Body-Sensory Strategies that Really Work! This powerful resource blends relational neuroscience with practical tools and applications, making it the ultimate guide for parents who want to understand and transform their children's challenging behaviors into safety and connection. After listening to this episode, you'll want to grab a copy of Robyn's book—you'll be hooked! This episode is packed with fun and engaging insights on how we, as clinicians, can introduce kids to their brains and how this can empower them to understand themselves in a deeper way. In this episode, you'll hear:

Lessons from the Playroom
190. When the Aggressor is You: Therapist Activation in the Playroom with Mili Shoemaker

Lessons from the Playroom

Play Episode Listen Later Apr 8, 2025 46:10


"Every part of us, even the ones we've been taught to reject, holds the potential for growth and healing." – Mili Shoemaker   Aggression in the playroom is a familiar topic—but what happens when it's not coming from the child, but from within us as therapists? This is a conversation we rarely hear in the play therapy world, yet it's a reality many therapists silently grapple with. In this eye-opening episode, Lisa sits down with Mili Shoemaker, a seasoned play therapist, Synergetic Play Therapy trainer, and clinical supervisor, to explore what it means when therapists feel their own aggression arise in session. With honesty and compassion, Lisa and Mili unpack the discomfort, shame, and stigma that often accompany these experiences. They dive into the protective patterns that emerge when we try to suppress these feelings, and how true healing begins when we stop rejecting these parts of ourselves. Together, Lisa and Mili explore:   ✨ The taboo of therapist aggression – Why this conversation is missing in the play therapy world and why it needs to be heard. ✨ Recognizing therapist activation – How to notice when your own history, protective mechanisms, and triggers show up in the playroom. ✨ Befriending aggression – How shifting from judgment to curiosity about our own aggressive parts creates deeper therapeutic presence. ✨ Embodied expression vs. catharsis – Why aggression isn't something to suppress, but also isn't about explosive release. ✨ The unmet needs beneath aggression – Understanding what these feelings are signaling and how to meet them with self-compassion. ✨ Breaking free from shame – How to reframe aggression as part of our full humanity rather than something to fear or reject. ✨ Integration and authenticity – Why making space for all parts of ourselves strengthens our ability to hold space for our clients. This episode is an invitation to step into a conversation that has been long overdue—to acknowledge, explore, and ultimately embrace a part of ourselves that holds the potential for healing and growth.

Play Therapy Podcast
Making Sense of "Baby Talk" in a CCPT Playroom: What It Means and How to Respond

Play Therapy Podcast

Play Episode Listen Later Apr 4, 2025 12:45 Transcription Available


In this episode, I answer a question from Kelli in Washington about how to respond when children use baby talk in the playroom. While it may seem like a small thing, baby talk always carries meaning in a session. I walk through three common reasons it shows up—regressive play, a bid for nurturance and safety, or a conditioned pattern—and explain how to stay attuned to what the child may be expressing through this behavior. I also share how to reflect baby talk in a neutral, nonjudgmental way, why it's important not to correct or redirect it, and how to respond when it's difficult to understand what the child is saying. As always, our goal is to allow space for whatever needs to emerge, trusting that with time and the right conditions, these behaviors shift as the child grows through the process of CCPT. PlayTherapyNow.com is my HUB for everything I do! playtherapynow.com. Sign up for my email newsletter, stay ahead with the latest CCPT CEU courses, personalized coaching opportunities and other opportunities you need to thrive in your CCPT practice. If you click one link in these show notes, this is the one to click! If you would like to ask me questions directly, check out www.ccptcollective.com, where I host two weekly Zoom calls filled with advanced CCPT case studies and session reviews, as well as member Q&A. You can take advantage of the two-week free trial to see if the CCPT Collective is right for you. Ask Me Questions: Call ‪(813) 812-5525‬, or email: brenna@thekidcounselor.com Brenna's CCPT Hub: https://www.playtherapynow.com CCPT Collective (online community exclusively for CCPTs): https://www.ccptcollective.com Podcast HQ: https://www.playtherapypodcast.com APT Approved Play Therapy CE courses: https://childcenteredtraining.com Twitter: @thekidcounselor https://twitter.com/thekidcounselor Facebook: https://facebook.com/playtherapypodcast Common References: Cochran, N., Nordling, W., & Cochran, J. (2010). Child-Centered Play Therapy (1st ed.). Wiley. VanFleet, R., Sywulak, A. E., & Sniscak, C. C. (2010). Child-centered play therapy. Guilford Press. Landreth, G.L. (2023). Play Therapy: The Art of the Relationship (4th ed.). Routledge. Bratton, S. C., Landreth, G. L., Kellam, T., & Blackard, S. R. (2006). Child parent relationship therapy (CPRT) treatment manual: A 10-session filial therapy model for training parents. Routledge/Taylor & Francis Group. Benedict, Helen. Themes in Play Therapy. Used with permission to Heartland Play Therapy Institute.

Power Unlimited
Dansen op het Nintendo Switch 2-bureau! - Powerpraat

Power Unlimited

Play Episode Listen Later Apr 3, 2025 71:39


Daar was hij dan: de presentatie van de Nintendo Switch 2! Martin, Simon en Florian zijn direct de studio ingesprongen om hun mening te spuwen over de aangekondigde games, de nieuwe functies zoals de muisfunctie en de C-knop, de releasedatum en de controversiële prijzen. Simon heeft ook nog creatieve oplossingen voor scalpers, Florian is op trip geweest, en Martin zat afgelopen week in de bioscoop voor de Minecraft-film!00:00 Intro01:30 Nintendo Switch 2 info en discussie05:30 Accessoires en games prijzen08:25 Nieuwe Nintendo Switch 2 features13:25 De Astro's Playroom van Nintendo?14:40 Jacco live vanuit Parijs22:45 De prijs discussie27:15 Pre-order regels (En Simon zijn creatieve scalper oplossing)31:00 Mario Kart World32:40 Drag x Drive34:35 Metroid Prime 4: Beyond35:50 The Legend of Zelda upgrades37:00 Project 00737:35 Hyrule Warriors: Age of Imprisonment39:20 Deltarune Chapter 3 & 440:55 The Duskbloods (Nee, geen Castlevania)45:15 Kirby Air Riders46:55 Donkey Kong Bananza51:10 Gamecube games en controller53:30 Blij met de presentatie?59:35 Wat heeft Simon gespeeld?01:00:45 Florian zijn trip01:02:05 Simon heeft toch meer gespeeld01:05:00 De Minecraft film01:10:00 Outro

UNCUT DIGITAL
S04E02 | Game Boy Special – De meest iconische handheld

UNCUT DIGITAL

Play Episode Listen Later Apr 3, 2025 56:34


Podcast Fresh
Podcast Fresh Cafe #116 - Jurassic World, new Avengers, Mark Normand, Neon Genesis Evangelion and Shoresy reviews, Donkey Kong, Kraven the Hunter

Podcast Fresh

Play Episode Listen Later Apr 1, 2025 105:07


ON THIS EPISODE - All 3 of the democrats are back this week for another exciting episode of the Podcast Fresh Cafe! Ryan is back from the super secret special assignment overseas. The boys put their heads together and try to figure it all out in the worlds of movies, video games and beyond! It's your weekly round-up of what we're watching, playing and doing.PODCAST FRESH CAFE - Chris, Ryan, and Darren sit down once a week to discuss the latest video games, movies and other pop culture news! Between trailer previews, movie and game reviews and answering listener feedback, there's never a dull moment on the Cafe! Grab an espresso, sit back and enjoy! (Eddie, Eddie! Shorten this description). Drops WeeklyTAPED: March 26, 2025.--------------------RUN OF SHOW>INTRO>00:00 It's the Intro! The boys try to get through the intro and plugs in one piece. 04:00 "I'm gonna call you George"05:00 Where are the pork rinds? 07:00 The Plugs12:00 Tom Holland's new Spider-Man direction?13:00 Rachel Zegler the biggest heel? TRAILER ROUND-UP>14:00 Jurassic World Rebirth directed by Gareth Edwards and written by David Koepp. A standalone sequel to Jurassic World Dominion (2022), it is the fourth Jurassic World film and the seventh installment overall in the Jurassic Park film series. 23:00 Weird News of the World: Wooly miceSCREENFLOW>24:00 Snow White dead on arrival. 32:00 Alto Knights talk. It wasn't a success at the box office but is it still good enough to watch and enjoy?40:00 Marvel reveals the big line-up for Avengers: DoomsdayWHAT WE'RE WATCHING>46:00 Shoresy (2022) Darren shares his love for Shoresy, a comedy series spin-off that follows the Shoresy character. 50:00 Chris reviews Marc Normand: Soup to Nuts (2023)56:00 Ryan reviews Neon Genesis Evangelion (1995)1:01:00 Chris reviews Kraven the Hunter (2024)GAMEFLOW>1:09:00 THPS 3 and 4 - Ryan has thoughts1:17:00 Assassin's Creed reviews are in! WHAT WE'RE PLAYING>1:27:00 Ryan plays Astro's Playroom (2020), Donkey Kong Country Returns (2025) and Final Fantasy Pixel Remaster (2021)1:32:00 Chris plays Team Sonic Racing (2019)THE FINISH>1:35:00 PlugsB ROLL>1:37:00 Ryan talks the new Daredevil TV show1:40:00 Chris on UbisoftSOCIAL MEDIAPodcast Fresh Network (@podcastfresh) • Instagram photos and videosTorres & Acapello Show (@torresandacapelloshow) • Instagram photos and videosChristopher Torres (@torresunlimited) • Instagram photos and videosΔ

TheSwingNation
Playroom Etiquette 101: Do's & Don'ts for Lifestyle Events

TheSwingNation

Play Episode Listen Later Mar 20, 2025 68:20


Send us a textLifestyle Education: Playroom Etiquette 101: Do's & Don'ts for Lifestyle Events | Episode 187In this episode of The Swing Nation Podcast, the top-rated podcast about non-monogamy and swinging, Dan and Lacy break down the do's and don'ts of playroom etiquette at lifestyle events.From how to ask to join in to knowing when to step back, they cover everything you need to navigate play spaces with confidence and respect. They discuss consent, the importance of hygiene and boundaries, and how to gracefully handle rejection—all while ensuring the best experience for yourself and those around you.Whether you're new to the lifestyle or a seasoned swinger, this episode is packed with essential tips and real-world advice to help you make the most of your playroom experiences. Don't miss this candid conversation on how to keep things sexy, smooth, and drama-free!- The Swing Nation -Main Website Quick Navigation Website: -- (Find all our social media links & more!)- Swinger Society - Our Website to meet, connect & events Swinger Society Discord Our Facebook Group- Swinger Websites -Kasadie 90 day free trialUsername: TheSwingNation SDC 14 day free trial Username: TheSwingNation** Use code 36313 for 14 days free! ** SLSUsername: NorthernGuynSouthernGirl- Merch & More -Order Your Merch Here!- Lacy's Fun Links -VIP OnlyFansPREMIUM OnlyFans-- THANK YOU TO OUR SPONSORS --I Know my Status : Get 15% your first test with by using promo code: "Lifestyle" https://iknowmystatus.com/ Wisp : Making sexual healthcare inclusive, cost-effective, and accessible—for everyoneUse Code SWING at checkout for 15% off your oder!Shameless Care: ED Medication and at home STD testingUse Code TSN at checkout for $30 off your order!Promescent® Make Love Longer, It's Time for Great SexUse CodeSupport the show- Thank you for the support! -

Lessons from the Playroom
Special: Embracing Messy Play: Navigating Messes in the Playroom with Synergetic Wisdom

Lessons from the Playroom

Play Episode Listen Later Mar 18, 2025 30:38


Original Air Date: July 19, 2022 In this playful and insightful episode, Lisa is joined by Certified Synergetic Play Therapists Andrea Davidson, Johanna Simmons, and Rachel Freeburg for a lively discussion on the beauty and power of messes in the playroom. From spilled paint to sensory chaos, they dive into the therapeutic opportunities that arise when we embrace the mess. Here's what you'll discover: How to explain and normalize messy play to parents and caregivers, helping them see its value; Turning messes into teachable moments for boundaries, containment, and personal growth; Supporting children in expressing themselves and meeting sensory needs through messy play; Deciding when (and when not) to have a child clean up based on their treatment goals; Tools and strategies for therapists to stay within their window of tolerance when messiness gets overwhelming; and How to understand and approach messes through the lens of nervous system regulation and dysregulation.

Play Therapy Podcast
Playroom Representation: Sensitivity Without Over-Complication

Play Therapy Podcast

Play Episode Listen Later Mar 17, 2025 9:53 Transcription Available


In this episode, I answer a question from Mia in California about how to approach dollhouse families and representation in the CCPT playroom. We don't often talk about specific toys, so I enjoyed diving into how children use dolls and figures to create family structures—and why it's important to provide a variety of family representations, including animal families, human figures, and different relationship configurations. I also share my thoughts on representing a range in skin tone and physical ability, and why having a variety of options—not necessarily exhaustive—is enough for children to project their inner world. Ultimately, children will find creative ways to express what they need to, regardless of whether the figures look exactly like them. This episode reinforces that our job isn't to have the “perfect” playroom—it's to provide a space where self-expression and healing can happen freely. PlayTherapyNow.com is my HUB for everything I do! playtherapynow.com. Sign up for my email newsletter, stay ahead with the latest CCPT CEU courses, personalized coaching opportunities and other opportunities you need to thrive in your CCPT practice. If you click one link in these show notes, this is the one to click! If you would like to ask me questions directly, check out www.ccptcollective.com, where I host two weekly Zoom calls filled with advanced CCPT case studies and session reviews, as well as member Q&A. You can take advantage of the two-week free trial to see if the CCPT Collective is right for you. Ask Me Questions: Call ‪(813) 812-5525‬, or email: brenna@thekidcounselor.com Brenna's CCPT Hub: https://www.playtherapynow.com CCPT Collective (online community exclusively for CCPTs): https://www.ccptcollective.com Podcast HQ: https://www.playtherapypodcast.com APT Approved Play Therapy CE courses: https://childcenteredtraining.com Twitter: @thekidcounselor https://twitter.com/thekidcounselor Facebook: https://facebook.com/playtherapypodcast Common References: Cochran, N., Nordling, W., & Cochran, J. (2010). Child-Centered Play Therapy (1st ed.). Wiley. VanFleet, R., Sywulak, A. E., & Sniscak, C. C. (2010). Child-centered play therapy. Guilford Press. Landreth, G.L. (2023). Play Therapy: The Art of the Relationship (4th ed.). Routledge. Bratton, S. C., Landreth, G. L., Kellam, T., & Blackard, S. R. (2006). Child parent relationship therapy (CPRT) treatment manual: A 10-session filial therapy model for training parents. Routledge/Taylor & Francis Group. Benedict, Helen. Themes in Play Therapy. Used with permission to Heartland Play Therapy Institute.

BYU-Idaho Radio
Thayne, Wyoming opens new playroom in community center

BYU-Idaho Radio

Play Episode Listen Later Mar 5, 2025 9:38


The Town of Thayne, Wyoming has opened a new playroom in the Community Center. It gives children 5 and under a place to play while parents get a chance to rest. Cody Miller interviewed Rebecca Hutchinson, the Thayne Town Clerk about the new playroom.

Play Therapy Podcast
Keeping CCPT on Track: When a Child Refuses to Stay in the Playroom

Play Therapy Podcast

Play Episode Listen Later Feb 27, 2025 13:01 Transcription Available


In this episode, I answer a question from Hannah in Texas about what to do when a child leaves the playroom mid-session—especially when limits have already been set. This is one of the most common challenges in CCPT, and it brings up important questions about limit-setting, consistency, and maintaining the integrity of the play therapy process. I break down how to structure limits effectively, why wording matters, and how to handle situations where a child insists on staying in the lobby. I also explain the importance of positioning yourself near the door as a barrier to help with self-regulation. If you've ever struggled with reinforcing playroom expectations, this episode provides clear strategies to keep sessions on track while staying child-centered. LIVE, APT-approved Advanced "4-Pillars" CEU Training (Reflecting Feelings, Choice-Giving, Encouragement, Limit-Setting) Series Starting Friday March 28th Through April 11th, 2025 Virginia Association for Play Therapy 2025 Annual Conference March 7-8, 2025.   Register for the Podcast Meetup here! (Friday, March 7th, 6:30pm) PlayTherapyNow.com is my HUB for everything I do! playtherapynow.com. Sign up for my email newsletter, stay ahead with the latest CCPT CEU courses, personalized coaching opportunities and other opportunities you need to thrive in your CCPT practice. If you click one link in these show notes, this is the one to click! If you would like to ask me questions directly, check out www.ccptcollective.com, where I host two weekly Zoom calls filled with advanced CCPT case studies and session reviews, as well as member Q&A. You can take advantage of the two-week free trial to see if the CCPT Collective is right for you. Ask Me Questions: Call ‪(813) 812-5525‬, or email: brenna@thekidcounselor.com Brenna's CCPT Hub: https://www.playtherapynow.com CCPT Collective (online community exclusively for CCPTs): https://www.ccptcollective.com Podcast HQ: https://www.playtherapypodcast.com APT Approved Play Therapy CE courses: https://childcenteredtraining.com Twitter: @thekidcounselor https://twitter.com/thekidcounselor Facebook: https://facebook.com/playtherapypodcast Common References: Cochran, N., Nordling, W., & Cochran, J. (2010). Child-Centered Play Therapy (1st ed.). Wiley. VanFleet, R., Sywulak, A. E., & Sniscak, C. C. (2010). Child-centered play therapy. Guilford Press. Landreth, G.L. (2023). Play Therapy: The Art of the Relationship (4th ed.). Routledge. Bratton, S. C., Landreth, G. L., Kellam, T., & Blackard, S. R. (2006). Child parent relationship therapy (CPRT) treatment manual: A 10-session filial therapy model for training parents. Routledge/Taylor & Francis Group. Benedict, Helen. Themes in Play Therapy. Used with permission to Heartland Play Therapy Institute.

Lessons from the Playroom
187. Cultural Curiosity in the Playroom: Lessons from Aboriginal and Torres Strait Islander Communities

Lessons from the Playroom

Play Episode Listen Later Feb 25, 2025 47:40


"We all walk around in our little cultural bubble, and sometimes, without realizing it, that bubble shapes how we show up in the playroom." – Dr. Carmen Cubillo In this thought-provoking episode, Lisa sits down with Dr. Carmen Cubillo, a clinical psychologist, Registered Play Therapist, and cultural advocate based in Australia, for an essential conversation about culture—our own, our clients', and how both shape the therapeutic relationship. Together, Lisa and Carmen dive into: ✨ The therapist's cultural lens: How our personal cultural background influences the way we show up in the playroom and why it's crucial to reflect on it. ✨ Layers of cultural curiosity: Beyond heritage, how systemic and societal influences shape our clients' experiences and why we must stay open and adaptable. ✨ Cultural safety in therapy: What it means to be a culturally safe therapist and how unconscious biases can create barriers to connection. ✨ The importance of rupture and repair: Why acknowledging cultural missteps—rather than avoiding them—deepens trust and strengthens relationships. ✨ Connecting to the land: How understanding the cultural history of where you live can ground your practice and help you become more attuned to the experiences of the children and families you work with. This episode is an invitation to lean into cultural awareness, embrace the discomfort of learning, and grow into more attuned and connected therapists. With Carmen's wisdom, vulnerability, and deep experience working with Aboriginal and Torres Strait Islander communities, this conversation will challenge, inspire, and expand your perspective.

Lessons from the Playroom
Special: Adlerian Play Therapy with Terry Kottman: Bringing YOU into the Playroom

Lessons from the Playroom

Play Episode Listen Later Feb 18, 2025 48:25


Original Air Date: October 11, 2022 In this exciting episode, Lisa is joined by the extraordinary Terry Kottman, founder of Adlerian Play Therapy, to explore the heart and soul of this impactful therapeutic approach. Known for her fun, engaging style and groundbreaking contributions to play therapy, Terry shares her wisdom, humor, and deep insights into how therapists can elevate their practice. Here's what you'll learn: How to bring more of yourself into your sessions to create authentic connections; Tips for custom-designing sessions to meet the unique needs of each client; Ways to deepen your client's self-awareness (… and what it means to “spit in the client's soup”); Strategies for navigating therapeutic work when the process doesn't follow clear-cut phases; and Insights into attuning not only to your client but to their entire treatment process—an advanced “meta-attunement” approach.

Never Have I Ever with Joel Dommett & Hannah Cooper

Stop the press, because it was Hannah's birthday... That means Joel needed to pull out all the stops. So, did he? Expect a present haul, a huge revelation about how dates work and some enthusiastic chat about Pythagoras. Email: Hello@NeverEverPod.comInstagram: @NeverEverPod TikTok: @nevereverpodThis episode contains explicit language and adult themes that may not be suitable for all listeners.Thanks for listening. Please subscribe and leave a five star review!Please review Global's Privacy Policy: https://global.com/legal/privacy-policy/

Play Therapy Podcast
Early Termination, Rewards, and Night Terrors: Q&A Addressing Unique Playroom Challenges

Play Therapy Podcast

Play Episode Listen Later Jan 22, 2025 15:52 Transcription Available


In this episode of the Play Therapy Podcast, I answer three questions from Melissa in Colorado, covering early termination with clients, the use of rewards for desired behaviors, and how to help children experiencing night terrors. I share guidance on managing early terminations, including setting limits and maintaining neutrality when faced with aggression directed at the therapist. I also discuss why rewards for behaviors, like sticker charts or treasure boxes, conflict with the principles of child-centered play therapy, emphasizing the importance of fostering intrinsic motivation instead. Finally, I address night terrors, reassuring listeners that they are a normal part of childhood development, often linked to emotional processing and overstimulation. I explain how to guide parents in responding to night terrors with simple, calming strategies while normalizing the experience for both parents and children. Play Therapy Podcast Meetup - MISSISSIPPI - Feb 21, 2025 at 6:30pm RSVP here: https://playtherapypodcast_ms.eventbrite.com PlayTherapyNow.com is my HUB for everything I do! playtherapynow.com. Sign up for my email newsletter, stay ahead with the latest CCPT CEU courses, personalized coaching opportunities and other opportunities you need to thrive in your CCPT practice. If you click one link in these show notes, this is the one to click! If you would like to ask me questions directly, check out www.ccptcollective.com, where I host two weekly Zoom calls filled with advanced CCPT case studies and session reviews, as well as member Q&A. You can take advantage of the two-week free trial to see if the CCPT Collective is right for you. Ask Me Questions: Call ‪(813) 812-5525‬, or email: brenna@thekidcounselor.com Brenna's CCPT Hub: https://www.playtherapynow.com CCPT Collective (online community exclusively for CCPTs): https://www.ccptcollective.com Podcast HQ: https://www.playtherapypodcast.com APT Approved Play Therapy CE courses: https://childcenteredtraining.com Twitter: @thekidcounselor https://twitter.com/thekidcounselor Facebook: https://facebook.com/playtherapypodcast Common References: Cochran, N., Nordling, W., & Cochran, J. (2010). Child-Centered Play Therapy (1st ed.). Wiley. VanFleet, R., Sywulak, A. E., & Sniscak, C. C. (2010). Child-centered play therapy. Guilford Press. Landreth, G.L. (2023). Play Therapy: The Art of the Relationship (4th ed.). Routledge. Bratton, S. C., Landreth, G. L., Kellam, T., & Blackard, S. R. (2006). Child parent relationship therapy (CPRT) treatment manual: A 10-session filial therapy model for training parents. Routledge/Taylor & Francis Group. Benedict, Helen. Themes in Play Therapy. Used with permission to Heartland Play Therapy Institute.

Play Therapy Podcast
Mastering Neutrality: Letting Go of Control and Embracing True Neutrality in the Playroom

Play Therapy Podcast

Play Episode Listen Later Jan 21, 2025 12:23 Transcription Available


In this episode of the Play Therapy Podcast, I dive deeper into the concept of neutrality in child-centered play therapy (CCPT). I explore the profound idea of “dying to self” in the playroom, where we set aside our personal feelings, agendas, and control to fully accept and support the child's process. I discuss how true neutrality means honoring the child's emotions and behaviors without judgment, while still setting necessary limits for safety. This episode unpacks why neutrality is so challenging yet essential for maintaining adherence to the CCPT model. Through practical examples, I explain how neutrality allows therapists to trust the process and create an accepting space for children to explore and heal. I also address common misconceptions about CCPT and the implied judgment from other models, emphasizing the power of unconditional acceptance. This is a thought-provoking episode designed to challenge and inspire therapists to embody neutrality in every session. PlayTherapyNow.com is my HUB for everything I do! playtherapynow.com. Sign up for my email newsletter, stay ahead with the latest CCPT CEU courses, personalized coaching opportunities and other opportunities you need to thrive in your CCPT practice. If you click one link in these show notes, this is the one to click! If you would like to ask me questions directly, check out www.ccptcollective.com, where I host two weekly Zoom calls filled with advanced CCPT case studies and session reviews, as well as member Q&A. You can take advantage of the two-week free trial to see if the CCPT Collective is right for you. Ask Me Questions: Call ‪(813) 812-5525‬, or email: brenna@thekidcounselor.com Brenna's CCPT Hub: https://www.playtherapynow.com CCPT Collective (online community exclusively for CCPTs): https://www.ccptcollective.com Podcast HQ: https://www.playtherapypodcast.com APT Approved Play Therapy CE courses: https://childcenteredtraining.com Twitter: @thekidcounselor https://twitter.com/thekidcounselor Facebook: https://facebook.com/playtherapypodcast Common References: Cochran, N., Nordling, W., & Cochran, J. (2010). Child-Centered Play Therapy (1st ed.). Wiley. VanFleet, R., Sywulak, A. E., & Sniscak, C. C. (2010). Child-centered play therapy. Guilford Press. Landreth, G.L. (2023). Play Therapy: The Art of the Relationship (4th ed.). Routledge. Bratton, S. C., Landreth, G. L., Kellam, T., & Blackard, S. R. (2006). Child parent relationship therapy (CPRT) treatment manual: A 10-session filial therapy model for training parents. Routledge/Taylor & Francis Group. Benedict, Helen. Themes in Play Therapy. Used with permission to Heartland Play Therapy Institute.

99Vidas - Nostalgia e Videogames
99Vidas 651 - Astro Bot (PS5)

99Vidas - Nostalgia e Videogames

Play Episode Listen Later Jan 11, 2025 187:55


Jurandir Filho, Felipe Mesquita, Léo Freitas, André Campos, Evandro de Freitas e Bruno Carvalho batem um papo sobre o jogo escolhido como o melhor de 2024: "Astro Bot". O mascote da Sony ganhou, finalmente, um jogo completo e rapidamente conquistou o coração dos jogadores ao redor do mundo. Mais do que apenas um game, ele é uma celebração do legado PlayStation, repleta de nostalgia e criatividade, que presta homenagens aos jogos e consoles que definiram a história dos videogames. O jogo, desenvolvido pela Team Asobi, coloca os jogadores no controle de Astro, um robôzinho que guia a exploração de diferentes áreas temáticas, cada uma representando componentes e eras icônicas da família PlayStation. Ele não só expandiu a fórmula encantadora de "Astro's Playroom", como trouxe uma mistura irresistível de nostalgia, inovação tecnológica e gameplay de excelência. É realmente o melhor jogo de 2024? = ALURA | Estude na Alura, a maior escola de tecnologia on-line do Brasil! Acesse o nosso link e ganhe 15% de desconto na matrícula! https://alura.com.br/99vidas 

Play Therapy Podcast
Becoming a Person of Impact: Beyond the Playroom in 2025

Play Therapy Podcast

Play Episode Listen Later Jan 6, 2025 15:20 Transcription Available


In this special "live" episode of the Play Therapy Podcast, I reflect on the concept of impact and how we, as child-centered play therapists, can think beyond our immediate work to make a broader difference. While the therapeutic relationship with each child is profoundly impactful, I challenge listeners to consider how their influence can extend to their communities, the field of play therapy, and even globally. I share personal stories and practical strategies for setting big goals, breaking them into manageable steps, and maintaining motivation to achieve meaningful impact. As we step into 2025, I encourage you to see yourself as a person of impact and to align your professional and personal goals with the positive changes you want to see in the world. From creating programs for underserved populations to transforming educational systems with CCPT principles, your potential to make a difference is limitless—if you take the first step and stay consistent. Sign up for my exclusive newsletter at playtherapynow.com. Stay ahead with the latest CCPT CEU courses, personalized coaching opportunities and other opportunities you need to thrive in your CCPT practice! If you would like to ask me questions directly, check out www.ccptcollective.com, where I host two weekly Zoom calls filled with advanced CCPT case studies and session reviews, as well as member Q&A. You can take advantage of the two-week free trial to see if the CCPT Collective is right for you. Ask Me Questions: Call ‪(813) 812-5525‬, or email: brenna@thekidcounselor.com Brenna's CCPT Hub: https://www.playtherapynow.com CCPT Collective (online community exclusively for CCPTs): https://www.ccptcollective.com Podcast HQ: https://www.playtherapypodcast.com APT Approved Play Therapy CE courses: https://childcenteredtraining.com Twitter: @thekidcounselor https://twitter.com/thekidcounselor Facebook: https://facebook.com/playtherapypodcast Common References: Cochran, N., Nordling, W., & Cochran, J. (2010). Child-Centered Play Therapy (1st ed.). Wiley. VanFleet, R., Sywulak, A. E., & Sniscak, C. C. (2010). Child-centered play therapy. Guilford Press. Landreth, G.L. (2023). Play Therapy: The Art of the Relationship (4th ed.). Routledge. Bratton, S. C., Landreth, G. L., Kellam, T., & Blackard, S. R. (2006). Child parent relationship therapy (CPRT) treatment manual: A 10-session filial therapy model for training parents. Routledge/Taylor & Francis Group. Benedict, Helen. Themes in Play Therapy. Used with permission to Heartland Play Therapy Institute.

Play Therapy Podcast
Permission-Seeking and Negative Self-Talk: Staying Neutral in the Child-Centered Playroom

Play Therapy Podcast

Play Episode Listen Later Jan 1, 2025 19:13 Transcription Available


In this episode of the Play Therapy Podcast, I respond to Anna from Virginia, a new child-centered play therapist, who seeks advice on a variety of scenarios with her young client. Anna's questions revolve around how to handle moments when a child makes assumptions about her thoughts, seeks permission excessively, and expresses negative self-talk in the playroom. I provide practical guidance on maintaining neutrality, reflecting content accurately, and helping children navigate their emotions without intervention. Through examples, I highlight the importance of adhering to CCPT principles, including how to address a child's anxiety-driven behaviors and negative self-perception in a way that fosters self-regulation and emotional growth. This episode offers actionable insights for therapists navigating similar challenges while staying fully child-centered. Play Therapy Podcast Livestream!  Jan. 3rd, 2025 @ 2pm EST Register here https://playtherapypodcast.com/livestream Sign up for my exclusive newsletter at playtherapynow.com. Stay ahead with the latest CCPT CEU courses, personalized coaching opportunities and other opportunities you need to thrive in your CCPT practice! If you would like to ask me questions directly, check out www.ccptcollective.com, where I host two weekly Zoom calls filled with advanced CCPT case studies and session reviews, as well as member Q&A. You can take advantage of the two-week free trial to see if the CCPT Collective is right for you. Ask Me Questions: Call ‪(813) 812-5525‬, or email: brenna@thekidcounselor.com Brenna's CCPT Hub: https://www.playtherapynow.com CCPT Collective (online community exclusively for CCPTs): https://www.ccptcollective.com Podcast HQ: https://www.playtherapypodcast.com APT Approved Play Therapy CE courses: https://childcenteredtraining.com Twitter: @thekidcounselor https://twitter.com/thekidcounselor Facebook: https://facebook.com/playtherapypodcast Common References: Cochran, N., Nordling, W., & Cochran, J. (2010). Child-Centered Play Therapy (1st ed.). Wiley. VanFleet, R., Sywulak, A. E., & Sniscak, C. C. (2010). Child-centered play therapy. Guilford Press. Landreth, G.L. (2023). Play Therapy: The Art of the Relationship (4th ed.). Routledge. Bratton, S. C., Landreth, G. L., Kellam, T., & Blackard, S. R. (2006). Child parent relationship therapy (CPRT) treatment manual: A 10-session filial therapy model for training parents. Routledge/Taylor & Francis Group. Benedict, Helen. Themes in Play Therapy. Used with permission to Heartland Play Therapy Institute.

Play Therapy Podcast
Why Hiding Toys Matters: Reflecting Permanence and Trust in the Child-Centered Playroom

Play Therapy Podcast

Play Episode Listen Later Dec 20, 2024 11:35 Transcription Available


In this episode of the Play Therapy Podcast, I respond to a question from Rob in Arizona about a child who hides toys and asks if they will be safe while he's gone. Rob has been using reflective responses and recognizing the child's investment in these toys, but he's curious about how to continue supporting this theme of safety and permanence. I discuss how hiding toys often symbolizes a child's need for control, trust, and security, especially in the context of relationship permanence. I offer strategies for acknowledging changes in the child's play, reflecting their need for safety, and enlarging the deeper meaning behind these actions. Whether it's about control, anxiety, or testing the durability of the therapeutic relationship, staying consistent and enlarging the meaning can help the child process these complex feelings. This episode is a reminder of the impact CCPT has in helping children feel secure and understood. If you would like to ask me questions directly, check out www.ccptcollective.com, where I host two weekly Zoom calls filled with advanced CCPT case studies and session reviews, as well as member Q&A. You can take advantage of the two-week free trial to see if the CCPT Collective is right for you. Play Therapy Podcast Livestream! Jan. 3rd, 2025 @ 2pm EST Register here (100 attendee limit): https://playtherapypodcast.com/livestream Ask Me Questions: Call ‪(813) 812-5525‬, or email: brenna@thekidcounselor.com Brenna's CCPT Hub: https://www.playtherapynow.com CCPT Collective (online community exclusively for CCPTs): https://www.ccptcollective.com Podcast HQ: https://www.playtherapypodcast.com APT Approved Play Therapy CE courses: https://childcenteredtraining.com Twitter: @thekidcounselor https://twitter.com/thekidcounselor Facebook: https://facebook.com/playtherapypodcast Common References: Cochran, N., Nordling, W., & Cochran, J. (2010). Child-Centered Play Therapy (1st ed.). Wiley. VanFleet, R., Sywulak, A. E., & Sniscak, C. C. (2010). Child-centered play therapy. Guilford Press. Landreth, G.L. (2023). Play Therapy: The Art of the Relationship (4th ed.). Routledge. Bratton, S. C., Landreth, G. L., Kellam, T., & Blackard, S. R. (2006). Child parent relationship therapy (CPRT) treatment manual: A 10-session filial therapy model for training parents. Routledge/Taylor & Francis Group. Benedict, Helen. Themes in Play Therapy. Used with permission to Heartland Play Therapy Institute.

Swinging Downunder
Libertine Events Unveiled: Host Stories, Playroom Favorites, and Coaching Secrets

Swinging Downunder

Play Episode Listen Later Dec 16, 2024 79:56


Wanderlust Swingers – A Swinger Podcast & Hotwife Lifestyle Stories Join us for a jam-packed episode of Wanderlust Swingers as we dive into the highlights from the Libertine Events San Antonio Senses takeover! This episode features three incredible interviews with special guests who share their unique perspectives and experiences from the event. Jason and Sarah: Midwest-based hosts who joined Libertine for the first time as guest hosts. Hear about their role in hosting mingle games, how Sarah embraced a daring electric play demonstration with over 100 participants, and their tips for resetting energy at high-energy lifestyle events. Ed and Phoebe from Swinger University Podcast: Reflecting on Libertine's growth since Palm Springs in 2022, Ed and Phoebe share their impressions of the event's vibe, their favorite playrooms, and what sets Libertine Events apart in the lifestyle community. Kel from Expansive Connection Coaching: A specialist in coaching for non-monogamous individuals, Kel and her partner Meshai hosted an engaging edutainment session on crafting elevator pitches and handling rejection with grace. We discuss balancing work and play at lifestyle events and preview their upcoming jealousy workshop in January, focusing on dynamics with play partners. From electric play to meaningful connections, this episode offers a deep dive into the experiences that make Libertine Events so memorable. It's a longer episode filled with insights, laughter, and a touch of sensual energy, thanks for hanging in there and listening to us! Jason and Sarah: [01:58] Mingle games and crowd energy Electric play demonstration highlights Tips for recharging your "power bar" Ed and Phoebe: [00:33:31] Libertine Events' evolution since 2022 Event atmosphere + the feel of the group Their favorite playrooms Kel from Expansive Connection Coaching: [1:00:35] Crafting elevator pitches and handling rejection Balancing hosting duties and personal enjoyment Sneak peek into the January jealousy workshop  Links Jealousy Workshop with Expansive Connection https://mailchi.mp/2116d78e5e3b/jealousyworkshop Swanky Unicorn Lifestyle Shirts https://swankyunicorn.com/  Swinger University website https://www.swingeruniversity.com/  Upcoming Lifestyle Events & Links: Want to connect with like-minded couples? Check out upcoming Libertine Events in the USA, UK, and Canada! Learn more at: www.libertineevents.com Join us in Miami from May 16-19, 2025: https://libertineevents.com/miami/ Wanderlust Swingers Podcast: Keep up with more sexy stories and lifestyle tips! www.wanderlustswingers.com Join us at Casual Swinger Week at Hedonism Resort from March 29 - April 5, 2025: http://www.casualswingerweek.com/   Tags: Swinger Lifestyle, Libertine Events, DTF Couples, Electric Play in the Lifestyle, Swinger Boundaries, Open Communication, Sex-Positive Adventures, Non-Monogamy Coaching, Wanderlust Swingers Podcast, Playroom Etiquette   Thank you for listening to Wanderlust Swingers!

Free Form Network
FFR - Episode 234

Free Form Network

Play Episode Listen Later Dec 15, 2024 65:33


Update on our week:  Merry Christmas everyone.  As we return for this week, Andy starts us off.  Andy starts with conversation concerning rivalry week in College football.  During Michigan vs Ohio State and UNC vs NC games there were fights after flag plating.  Is this a growing problem?  Noel takes advantage of his 4K setup by watching Fistful of Dollars and For a Few Dollars More.  After changing some settings it is worth the time as Noel gets it just right.  Noel also does some gaming and plays PS5 Astro Bot.  This is just like Astro's Playroom, but so much better.  Daniel goes on an Arkham movie universe marathon.  First up was 2022 The Batman.  Daniel had been holding off on watching this movie because of its length, but it was a great movie.  Second up was The Penguin TV Series.  This TV Series is a Sopranos, but with the Penguin as the mob boss making this a great TV show.  Last up was Joker Folie a Deux.  This is a controversial movie that may call a musical.  Although it is somewhat a musical, Daniel apricates how the movie continues Jokers mental illness depiction.   Article for the week: Netflix customers left livid as they face another paywall on restricted content   https://www.mirror.co.uk/tv/tv-news/netflix-customers-left-livid-face-33187645   Warning: May have Strong Language and Content.   ========== Thank you to everyone who enjoys what we do.  If you like what we do, please spread the word of our show. Email questions or suggestions to ffnquestions@gmail.com ========== Follow us on TWITTER (X) https://twitter.com/FreeFormNetwork Follow us on FACEBOOK https://www.facebook.com/profile.php?id=61557790516078 ========== Free Form Network and all our podcast are available on many platforms including STITCHER, ANDROID, IPHONE, IPAD, IPOD TOUCH and PODBEAN   IPHONE, IPAD & IPOD TOUCH http://itunes.apple.com/us/podcast/free-form-network/id995998853 SPOTIFY https://open.spotify.com/show/0QKRhkXDmQ9cxItaiu49Vy IHEART RADIO https://www.iheart.com/podcast/338-free-form-network-94075820/ TUNE IN RADIO http://tunein.com/radio/Free-Form-Network-p784190/ PLAYER FM https://player.fm/series/3326348 TUMBLR https://freeformnetworkpodcast.tumblr.com/ WORDPRESS https://freeformnetwork.wordpress.com/ YOUTUBE https://www.youtube.com/channel/UCj0LNZRJHyW7sQwM5ZdOCQg DEEZER https://www.deezer.com/us/show/1857582 PODCHASER https://www.podchaser.com/podcasts/free-form-network-97539 PODCAST ADDICT https://podplayer.net/?podId=2920676 PANDORA https://www.pandora.com/podcast/free-form-network/PC:53088 AMAZON MUSIC https://music.amazon.com/podcasts/41213756-a9ad-46bc-8d6c-ea2d30bd2fb9/free-form-network LISTEN NOTES https://www.listennotes.com/podcasts/free-form-network-free-form-network-ElG1hW2tS3v/ GOOGLE PODCAST https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkLnBvZGJlYW4uY29tL2ZyZWVmb3JtbmV0d29yay9mZWVkLnhtbA PODBEAN DESKTOP http://freeformnetwork.podbean.com/ PODBEAN MOBILE http://freeformnetwork.podbean.com/mobile   ========== Free Form Radio - Episode 234- 12/15/2024 Hosted by Daniel, Andy and Noel ==========   FREE FORM NETWORK

Different Animals
S1E172 - Have You Tried Therapy

Different Animals

Play Episode Listen Later Dec 12, 2024 83:29


Welcome to Episode 172 of the Different Animals Podcast and this week we talk about Moana 2, Wicked, Hello Neighbor 2, Django Unchained, The Hateful Eight, Yakuza 2, Hadestown, Arcane S2, Only the Brave, Astro's Playroom, and lastly our year end music recaps. This podcast is available on Spotify, Stitcher, Apple Podcasts and wherever else you catch your podcasts. You can catch us on IG and Twitter @DifAnimalsPod or email us directly at DifferentAnimalsPodcast@gmail.com with any feedback or suggestions. S/O to @Creative.Collin on IG for the dope Artwork. S/O to @EdERuger and @PhilliePhr3sh for the dope theme. Enjoy, and we'll see you in a week. PEACE! This podcast is powered by Pinecast.

Moms Uncorked
Christmas Planning! Shopping, Elves, and Playroom Purges

Moms Uncorked

Play Episode Listen Later Dec 12, 2024 32:25


Get ready for Christmas with us! 

Play Therapy Podcast
Navigating End-of-Session Challenges: Taking Toys and Child Won't Leave the Playroom

Play Therapy Podcast

Play Episode Listen Later Dec 4, 2024 26:38 Transcription Available


In this episode of the Play Therapy Podcast, I address a question from Jess in Florida about how to handle a child who refuses to leave the playroom after being asked to return a toy. Jess shares her experience with a seven-year-old client who initially resisted putting back a Lego treasure chest and then curled up on the floor, refusing to leave. I discuss how to set limits effectively within the child-centered play therapy (CCPT) model, emphasizing the importance of reflecting feelings, maintaining patience, and creating choices that empower the child to self-regulate. I also provide strategies for situations where the session runs over time due to these challenges and how to manage communication with waiting parents and clients. This episode offers practical advice on limit setting and highlights the value of sticking to CCPT principles, even in difficult moments. Play Therapy Podcast Livestream!  Jan. 3rd @ 2pm EST Register here (100 attendee limit): https://playtherapypodcast.com/livestream Sign up for my exclusive newsletter at playtherapynow.com. Stay ahead with the latest CCPT CEU courses, personalized coaching opportunities and other opportunities you need to thrive in your CCPT practice! If you would like to ask me questions directly, check out www.ccptcollective.com, where I host two weekly Zoom calls filled with advanced CCPT case studies and session reviews, as well as member Q&A. You can take advantage of the two-week free trial to see if the CCPT Collective is right for you. Ask Me Questions: Call ‪(813) 812-5525‬, or email: brenna@thekidcounselor.com Brenna's CCPT Hub: https://www.playtherapynow.com CCPT Collective (online community exclusively for CCPTs): https://www.ccptcollective.com Podcast HQ: https://www.playtherapypodcast.com APT Approved Play Therapy CE courses: https://childcenteredtraining.com Twitter: @thekidcounselor https://twitter.com/thekidcounselor Facebook: https://facebook.com/playtherapypodcast Common References: Cochran, N., Nordling, W., & Cochran, J. (2010). Child-Centered Play Therapy (1st ed.). Wiley. VanFleet, R., Sywulak, A. E., & Sniscak, C. C. (2010). Child-centered play therapy. Guilford Press. Landreth, G.L. (2023). Play Therapy: The Art of the Relationship (4th ed.). Routledge. Bratton, S. C., Landreth, G. L., Kellam, T., & Blackard, S. R. (2006). Child parent relationship therapy (CPRT) treatment manual: A 10-session filial therapy model for training parents. Routledge/Taylor & Francis Group. Benedict, Helen. Themes in Play Therapy. Used with permission to Heartland Play Therapy Institute.

Lessons from the Playroom
181. Little Lessons Series: Messes, Transitions, and Bathroom Breaks - Listener Q&A with Lisa

Lessons from the Playroom

Play Episode Listen Later Dec 3, 2024 22:57


We're diving into another special Q&A episode of Lessons from the Playroom! Lisa is answering three thought-provoking questions from our listeners, offering insights into some of the tricky moments that arise in the playroom. Tune in as Lisa explores messes, transitions, and those unexpected trips to the bathroom, unpacking what they might signify for the therapeutic process and how to respond with intention. This week's questions include: Jasmine asks: "What do you do when a child makes huge messes [in the playroom]?" Lisa explores the art of setting boundaries while respecting the therapeutic needs behind the mess. Amy asks: "How do you help a child transition when they don't want to leave the session?" Lisa shares insights into the emotional significance of endings and how to make transitions smoother and more meaningful. Heather asks: "What do I do when a child keeps leaving the session to go to the bathroom?" You're invited to get curious about what is happening beneath the surface and what this behavior might reveal about the child's inner process. This episode is packed with rich insights and practical takeaways to help you navigate some of the trickiest moments in therapy. We love hearing from you! Have a question or scenario you'd like Lisa to discuss? Send your questions to info@synergeticplaytherapy.com or submit an audio clip. Your stories inspire meaningful growth and learning for all of us. Podcast Resources:  Synergetic Play Therapy Institute Synergetic Play Therapy Learning Website FREE Resources to support you on your play therapy journey  Aggression in Play Therapy: A Neurobiological Approach to Integrating Intensity * If you enjoy this podcast, please give us a five-star rating and review on Apple Podcast, subscribe wherever you listen to podcasts, and invite your friends/fellow colleagues to join us.

Beat of the Month
140: Astro Bot - Deep Space Dive

Beat of the Month

Play Episode Listen Later Dec 3, 2024 107:28


Sony's 30th anniversary celebrations are underway and what better game to have an episode about than Astro Bot - a love letter to all of Sony's franchises! We dive into all the things that make the new Astro Bot game great - the cameos, the levels, the bosses, and more. We also discuss whether or not Astro will cement himself in Sony's legacy as well with a Game of the Year award. In addition to the latest game in the series, we also talk a bit about the earlier games in the franchise. Most are likely familiar with the PS5 pack-in game Astro's Playroom, but did you know there was a Playstation VR exclusive game before that? And did you know that there was another VR exclusive mini-game compilation before that? And did you know there was something even before that??? The little robot's legacy ran deeper than we realized! So grab your headphones and your jet pack, booster...hover...thing - and join us, on this Astro Bot Deep Space Dive!

Play Therapy Podcast
Session Savvy: Neutral Language in the Child-Centered Playroom

Play Therapy Podcast

Play Episode Listen Later Dec 1, 2024 12:33 Transcription Available


In this Session Savvy episode of the Play Therapy Podcast, I discuss the potential impact of using the word "silly" in the playroom and why it's essential to choose language carefully in child-centered play therapy (CCPT). Words like "silly," while often used with positive intent, can carry unintended connotations based on the child's prior experiences. I explain how such words might be interpreted as negative, depending on the child's history with adults using that term in critical or dismissive ways. To ensure clarity and neutrality, I recommend replacing evaluative language like "silly" with narrative commentary or tracking behavior. For example, instead of saying, "You're being silly," describe the behavior directly: "You're giggling" or "You're running around with your arms in the air." This approach reduces the risk of misinterpretation and keeps the focus on the child's actions, supporting the therapeutic relationship. Sign up for my exclusive newsletter at playtherapynow.com. Stay ahead with the latest CCPT CEU courses, personalized coaching opportunities and other opportunities you need to thrive in your CCPT practice! If you would like to ask me questions directly, check out www.ccptcollective.com, where I host two weekly Zoom calls filled with advanced CCPT case studies and session reviews, as well as member Q&A. You can take advantage of the two-week free trial to see if the CCPT Collective is right for you. Ask Me Questions: Call ‪(813) 812-5525‬, or email: brenna@thekidcounselor.com Brenna's CCPT Hub: https://www.playtherapynow.com CCPT Collective (online community exclusively for CCPTs): https://www.ccptcollective.com Podcast HQ: https://www.playtherapypodcast.com APT Approved Play Therapy CE courses: https://childcenteredtraining.com Twitter: @thekidcounselor https://twitter.com/thekidcounselor Facebook: https://facebook.com/playtherapypodcast Common References: Cochran, N., Nordling, W., & Cochran, J. (2010). Child-Centered Play Therapy (1st ed.). Wiley. VanFleet, R., Sywulak, A. E., & Sniscak, C. C. (2010). Child-centered play therapy. Guilford Press. Landreth, G.L. (2023). Play Therapy: The Art of the Relationship (4th ed.). Routledge. Bratton, S. C., Landreth, G. L., Kellam, T., & Blackard, S. R. (2006). Child parent relationship therapy (CPRT) treatment manual: A 10-session filial therapy model for training parents. Routledge/Taylor & Francis Group. Benedict, Helen. Themes in Play Therapy. Used with permission to Heartland Play Therapy Institute.

Seat of Our Pants Players' Podcast
Episode 125: The Playroom: The Fir Tree

Seat of Our Pants Players' Podcast

Play Episode Listen Later Nov 29, 2024 17:15


Lady Ariella is here to share a sort of, almost, kind of if you squint Christmas story. It's our first tale by Hans Christian Andersen. So grab a holiday flavored Danish and strap in for the whiniest protagonist ever.http://www.freesfx.co.ukPlease consider supporting us on www.patreon.com/seatofourpantsplayers

Play Therapy Podcast
Incorporating Sand Trays in the Child-Centered Play Therapy Playroom

Play Therapy Podcast

Play Episode Listen Later Nov 29, 2024 15:46 Transcription Available


In this episode of the Play Therapy Podcast, I respond to a question from Laura in Washington about incorporating sand trays in a child-centered play therapy (CCPT) playroom. Laura is hesitant due to her dislike of sand and the practical challenges of working in a shared space. I share tips on choosing sand types, such as kinetic sand or Jurassic Sand, to minimize mess and make cleanup easier. I also cover essential miniatures to include in a sand tray, emphasizing the need to represent the three categories of toys in CCPT: acting out/aggressive, creative/emotional, and real-life. Lastly, I clarify the CCPT approach to sand tray play, highlighting that it's a neutral option for children to engage with, without the directive or interpretive elements often associated with Jungian or Adlerian sand tray therapy. Sign up for my exclusive newsletter at playtherapynow.com. Stay ahead with the latest CCPT CEU courses, personalized coaching opportunities and other opportunities you need to thrive in your CCPT practice! If you would like to ask me questions directly, check out www.ccptcollective.com, where I host two weekly Zoom calls filled with advanced CCPT case studies and session reviews, as well as member Q&A. You can take advantage of the two-week free trial to see if the CCPT Collective is right for you. Ask Me Questions: Call ‪(813) 812-5525‬, or email: brenna@thekidcounselor.com Brenna's CCPT Hub: https://www.playtherapynow.com CCPT Collective (online community exclusively for CCPTs): https://www.ccptcollective.com Podcast HQ: https://www.playtherapypodcast.com APT Approved Play Therapy CE courses: https://childcenteredtraining.com Twitter: @thekidcounselor https://twitter.com/thekidcounselor Facebook: https://facebook.com/playtherapypodcast Common References: Cochran, N., Nordling, W., & Cochran, J. (2010). Child-Centered Play Therapy (1st ed.). Wiley. VanFleet, R., Sywulak, A. E., & Sniscak, C. C. (2010). Child-centered play therapy. Guilford Press. Landreth, G.L. (2023). Play Therapy: The Art of the Relationship (4th ed.). Routledge. Bratton, S. C., Landreth, G. L., Kellam, T., & Blackard, S. R. (2006). Child parent relationship therapy (CPRT) treatment manual: A 10-session filial therapy model for training parents. Routledge/Taylor & Francis Group. Benedict, Helen. Themes in Play Therapy. Used with permission to Heartland Play Therapy Institute.

Pier 54 Podcast
Episode 595: Not That Kind of Playroom

Pier 54 Podcast

Play Episode Listen Later Nov 11, 2024 60:40


The Legal Toolkit
Richie Furay — Live From the Playroom and The Ominous Approach of Autonomous Agents

The Legal Toolkit

Play Episode Listen Later Nov 7, 2024 53:57


What's the next big thing coming in AI? Autonomous agents, that's what! Currently, you have to drive the process of genAI by honing the iterations of your prompt. But, an autonomous agent can do that stuff without you worrying your pretty little head, dear lawyer. So, what's there to know about this latest tech evolution? Jared's here to talk about attorney use cases and whether this tech may be used for good or ill. Later, the AI apocalypse isn't upon us yet, so let's enjoy some awesome music. Jared welcomes Rock and Roll Hall of Famer Richie Furay who, among other accomplishments, was a member of the great American bands Buffalo Springfield and Poco. Jared and Richie talk through his history, digging into many colorful moments from his experiences in the music industry. Richie performs live on the podcast, and he and Jared discuss his upcoming documentary.  ----- Need more Richie? Jared's got you covered.  ----- Mentioned in this Episode: Spellbook Associate, effectively acting as a junior associate in a law firm.  Spellbook Launches Gen AI Agent that Can Plan and Execute Complex Transactional Workflows | LawSites by Bob Ambrogi LawNext Podcast: Ep 256: All About Spellbook's New AI Agent, Capable of Performing Complex Legal Tasks, with CEO Scott Stevenson Richie Furay  Documentary — Richie Furay

Legal Talk Network - Law News and Legal Topics
Richie Furay — Live From the Playroom and The Ominous Approach of Autonomous Agents

Legal Talk Network - Law News and Legal Topics

Play Episode Listen Later Nov 7, 2024 53:57


What's the next big thing coming in AI? Autonomous agents, that's what! Currently, you have to drive the process of genAI by honing the iterations of your prompt. But, an autonomous agent can do that stuff without you worrying your pretty little head, dear lawyer. So, what's there to know about this latest tech evolution? Jared's here to talk about attorney use cases and whether this tech may be used for good or ill. Later, the AI apocalypse isn't upon us yet, so let's enjoy some awesome music. Jared welcomes Rock and Roll Hall of Famer Richie Furay who, among other accomplishments, was a member of the great American bands Buffalo Springfield and Poco. Jared and Richie talk through his history, digging into many colorful moments from his experiences in the music industry. Richie performs live on the podcast, and he and Jared discuss his upcoming documentary.  ----- Need more Richie? Jared's got you covered.  ----- Mentioned in this Episode: Spellbook Associate, effectively acting as a junior associate in a law firm.  Spellbook Launches Gen AI Agent that Can Plan and Execute Complex Transactional Workflows | LawSites by Bob Ambrogi LawNext Podcast: Ep 256: All About Spellbook's New AI Agent, Capable of Performing Complex Legal Tasks, with CEO Scott Stevenson Richie Furay  Documentary — Richie Furay

OPERATORS
E080: Boardroom to Playroom

OPERATORS

Play Episode Listen Later Oct 30, 2024 92:38


00:00 The Chaos of Entrepreneurship and Parenting 06:14 The Balancing Act of Family and Business 19:56 The Myth of Work-Life Balance 28:01 Creating Supportive Work Environments for Parents 30:58 Balancing Work and Family Life 35:28 The Role of Caregivers in the Workplace 38:51 Intentionality in Life Management 40:47 The Wave Model of Life Balance 44:54 Setting Boundaries at Work and Home 49:51 Empowering Others and Personal Agency 57:30 Scarcity and Focus in Life Management 01:01:41 The Complexity of Priorities 01:10:55 Teaching Kids About Money 01:19:01 Instilling Drive and Responsibility in Children 01:30:15 Real-World Experience and Entrepreneurial Education Operators Exclusive Slack: https://join.slack.com/t/9operators/shared_invite/zt-20pd2eq4n-UVM6oTQkdltEwLINwkCWIA Mochary Method Curriculum: https://docs.google.com/document/d/18FiJbYn53fTtPmphfdCKT2TMWH-8Y2L-MLqDk-MFV4s/edit?tab=t.0# Powered By: Fulfil.io. https://bit.ly/3pAp2vu The Only Cloud ERP Designed to Efficiently Scale 8 and 9-Figure Brands. Northbeam. https://www.northbeam.io/ Postscript. https://postscript.io/ Subscribe to The Marketing Operators Podcast here: https://www.youtube.com/@MarketingOperators Sign up to our weekly newsletter here: https://www.9operators.com/

Lessons from the Playroom
179. Little Lessons Series: Authenticity in the Playroom – Q&A with Lisa

Lessons from the Playroom

Play Episode Listen Later Oct 28, 2024 28:08


Lisa is back with another episode of the Little Lessons Series, where she answers your insightful questions about the complexities of working in the playroom. In this episode, Lisa dives deep into the theme of authenticity and how it plays a critical role in the therapist-client dynamic. Tune in as Lisa responds to 3 thought-provoking listener questions, exploring how to stay genuine and present when navigating imaginative play, emotional congruence, and handling personal questions from clients. In this episode, you'll hear: Carolyn's question: “When doing imagination play and a client assigns you a role, how do you play that role? I'm often asked to be a child and the client is the adult. I find I respond as the "child" in ways that either surprise my client or I'm given the exact lines and actions to portray. My version of the authentic child when I'm improvising without lines isn't always what the client expects, nor is it always the ideal example because I usually play what I would have felt/said/done as a child and wait for guidance from my client. Hmmm?” Lisa breaks down how to stay in the moment and respond from a place of genuineness and presence while allowing the child to lead. An anonymous listener asks: Please elaborate on the statement you (Lisa) made: "I have never seen a child damaged because the therapist was real. However, I have seen children who never deeply connected to their therapist and didn't go as deep as they could have gone because their therapist was too scared to share and express their authentic experience congruently." Lisa discusses how emotional congruence builds trust and safety, and why being authentic helps children connect more deeply in therapy. Patricia's question: “How do you handle personal questions from a child in session?” Lisa explains how to navigate personal inquiries while staying attuned to the therapeutic goals and the child's unique needs. Join Lisa for a rich, reflective conversation that offers practical insights for therapists looking to deepen their authenticity and connection in the playroom. *We love hearing from you! Have a question or scenario for Lisa to discuss? Send your questions to info@synergeticplaytherapy.com or submit an audio clip. Your questions inspire meaningful growth and learning for all of us. Podcast Resources:  Synergetic Play Therapy Institute Synergetic Play Therapy Learning Website FREE Resources to support you on your play therapy journey  Aggression in Play Therapy: A Neurobiological Approach to Integrating Intensity * If you enjoy this podcast, please give us a five-star rating and review on Apple Podcast, subscribe wherever you listen to podcasts, and invite your friends/fellow colleagues to join us.  

Lessons from the Playroom
From the Archives: Navigating Boundaries in the Playroom with Lisa Dion

Lessons from the Playroom

Play Episode Listen Later Oct 22, 2024 27:35


Original air date: April 24, 2017 Setting boundaries in the playroom can be a complex process! When to set them? How to set them? Why to set them? Is it important to set them? In this archived episode, Lisa Dion dives deep into these crucial questions, offering new insights on setting boundaries with children in ways you might not have considered before. Join Lisa as she explores: The fundamental reasons for setting boundaries and how they benefit the therapeutic process. How to set boundaries with children effectively and in a manner you may not have tried before. The timing of establishing boundaries in the playroom (hint: it may not be when you think). Strategies for setting boundaries in ways that do not disrupt play or induce shame. Practical advice and real-life examples to refine your boundary-setting skills. How to handle ruptures in the therapeutic relationship when boundaries are set, including strategies for repair and reconnection. Revisit this crucial topic to gain valuable insights into supporting your clients' therapeutic journeys, navigating boundaries, and fostering a sense of safety in your play therapy sessions. Podcast Resources:  Synergetic Play Therapy Institute Synergetic Play Therapy Learning Website FREE Resources to support you on your play therapy journey  Aggression in Play Therapy: A Neurobiological Approach to Integrating Intensity * If you enjoy this podcast, please give us a five-star rating and review on Apple Podcast, subscribe wherever you listen to podcasts, and invite your friends/fellow colleagues to join us.

Play Therapy Podcast
Environment and Expectation Changes in a Child-Centered Play Therapy Playroom

Play Therapy Podcast

Play Episode Listen Later Oct 18, 2024 18:45 Transcription Available


In this episode of the Play Therapy Podcast, I respond to Nneka from England, a returning listener who recently transitioned from being a mobile therapist to setting up a permanent play therapy space. Nneka asks about how to handle the shift in dynamics when children are used to playing outdoors during mobile sessions but are now expected to remain in the playroom. I explain how to establish new expectations while maintaining the child-centered play therapy (CCPT) model. I provide guidance on setting "pseudo limits" to help children adjust to the change, reflecting their feelings, and transitioning to play that remains within the playroom. It's important to acknowledge the shift without making children feel like their previous experiences were wrong, allowing them to understand that the playroom is the new environment for their sessions moving forward. Sign up for my exclusive newsletter at playtherapynow.com. Stay ahead with the latest CCPT CEU courses, personalized coaching opportunities and other opportunities you need to thrive in your CCPT practice! If you would like to ask me questions directly, check out www.ccptcollective.com, where I host two weekly Zoom calls filled with advanced CCPT case studies and session reviews, as well as member Q&A. You can take advantage of the two-week free trial to see if the CCPT Collective is right for you. Ask Me Questions: Call ‪(813) 812-5525‬, or email: brenna@thekidcounselor.com Brenna's CCPT Hub: https://www.playtherapynow.com CCPT Collective (online community exclusively for CCPTs): https://www.ccptcollective.com Podcast HQ: https://www.playtherapypodcast.com APT Approved Play Therapy CE courses: https://childcenteredtraining.com Twitter: @thekidcounselor https://twitter.com/thekidcounselor Facebook: https://facebook.com/playtherapypodcast

Play Therapy Podcast
Understanding "Storytelling" in the Playroom: A Child-Centered Play Therapy Approach

Play Therapy Podcast

Play Episode Listen Later Oct 17, 2024 17:40 Transcription Available


In this episode of the Play Therapy Podcast, I answer a question from Sweeney in India about how to handle a 12-year-old client who frequently makes up elaborate stories in the playroom. Sweeney is concerned that the child's storytelling might be problematic, especially since the stories appear to reflect a fantasy version of her life, and the child's mother has noticed an increase in this behavior. I explain that children often use storytelling as a coping mechanism to manage their emotions and create a sense of control in their narrative, which is common in child-centered play therapy (CCPT). I also discuss the reasons behind this behavior, including attention-seeking, projecting an idealized version of reality, and managing anxiety. I reassure Sweeney that this is a natural part of the therapeutic process and that the child will reduce this behavior over time as her self-esteem and emotional regulation improve through therapy. By continuing to reflect the child's feelings and providing a supportive environment, the child will naturally address the underlying issues driving the storytelling. Sign up for my exclusive newsletter at playtherapynow.com. Stay ahead with the latest CCPT CEU courses, personalized coaching opportunities and other opportunities you need to thrive in your CCPT practice! If you would like to ask me questions directly, check out www.ccptcollective.com, where I host two weekly Zoom calls filled with advanced CCPT case studies and session reviews, as well as member Q&A. You can take advantage of the two-week free trial to see if the CCPT Collective is right for you. Ask Me Questions: Call ‪(813) 812-5525‬, or email: brenna@thekidcounselor.com Brenna's CCPT Hub: https://www.playtherapynow.com CCPT Collective (online community exclusively for CCPTs): https://www.ccptcollective.com Podcast HQ: https://www.playtherapypodcast.com APT Approved Play Therapy CE courses: https://childcenteredtraining.com Twitter: @thekidcounselor https://twitter.com/thekidcounselor Facebook: https://facebook.com/playtherapypodcast Common References: Cochran, N., Nordling, W., & Cochran, J. (2010). Child-Centered Play Therapy (1st ed.). Wiley. VanFleet, R., Sywulak, A. E., & Sniscak, C. C. (2010). Child-centered play therapy. Guilford Press. Landreth, G.L. (2023). Play Therapy: The Art of the Relationship (4th ed.). Routledge. Bratton, S. C., Landreth, G. L., Kellam, T., & Blackard, S. R. (2006). Child parent relationship therapy (CPRT) treatment manual: A 10-session filial therapy model for training parents. Routledge/Taylor & Francis Group. Benedict, Helen. Themes in Play Therapy. Used with permission to Heartland Play Therapy Institute.

Play Therapy Podcast
Session Savvy: Breaking the Habit of Saying ‘OK' in the Child-Centered Play Therapy Playroom

Play Therapy Podcast

Play Episode Listen Later Oct 15, 2024 8:36 Transcription Available


In this Session Savvy episode of the Play Therapy Podcast, I talk about the subtle impact of saying "OK" in the playroom. While it seems harmless in everyday conversation, in child-centered play therapy (CCPT), "OK" can unintentionally convey permission or agreement when the child should have full autonomy over their choices. I explain the difference between using "OK" for acknowledgment versus giving permission and why it's important to avoid this habit in the playroom. I also provide practical examples to help you identify when and how "OK" slips into sessions and how to replace it with neutral, reflective language. This episode is a reminder that the words we use in CCPT matter, and small deviations like saying "OK" can impact the child's experience in subtle but significant ways. Sign up for my exclusive newsletter at playtherapynow.com. Stay ahead with the latest CCPT CEU courses, personalized coaching opportunities and other opportunities you need to thrive in your CCPT practice! If you would like to ask me questions directly, check out www.ccptcollective.com, where I host two weekly Zoom calls filled with advanced CCPT case studies and session reviews, as well as member Q&A. You can take advantage of the two-week free trial to see if the CCPT Collective is right for you. Ask Me Questions: Call ‪(813) 812-5525‬, or email: brenna@thekidcounselor.com Brenna's CCPT Hub: https://www.playtherapynow.com CCPT Collective (online community exclusively for CCPTs): https://www.ccptcollective.com Podcast HQ: https://www.playtherapypodcast.com APT Approved Play Therapy CE courses: https://childcenteredtraining.com Twitter: @thekidcounselor https://twitter.com/thekidcounselor Facebook: https://facebook.com/playtherapypodcast Common References: Cochran, N., Nordling, W., & Cochran, J. (2010). Child-Centered Play Therapy (1st ed.). Wiley. VanFleet, R., Sywulak, A. E., & Sniscak, C. C. (2010). Child-centered play therapy. Guilford Press. Landreth, G.L. (2023). Play Therapy: The Art of the Relationship (4th ed.). Routledge. Bratton, S. C., Landreth, G. L., Kellam, T., & Blackard, S. R. (2006). Child parent relationship therapy (CPRT) treatment manual: A 10-session filial therapy model for training parents. Routledge/Taylor & Francis Group. Benedict, Helen. Themes in Play Therapy. Used with permission to Heartland Play Therapy Institute.

Lessons from the Playroom
Special: Bringing the Body into Therapy: Sensorimotor Psychotherapy with Dr. Bonnie Goldstein

Lessons from the Playroom

Play Episode Listen Later Oct 8, 2024 45:31


Original air date: May 24, 2022 In this special episode of Lessons from the Playroom, Lisa Dion welcomes the amazing Dr. Bonnie Goldstein, a faculty member at Pat Ogden's Sensorimotor Psychotherapy Institute. Dr. Goldstein has uniquely applied Sensorimotor Psychotherapy to children, making her a pioneer in this field. Hear the delightful story of how Bonnie and Lisa met at the Australian Childhood Foundation's trauma conference in Melbourne in 2019, instantly connecting over dinner and sparking a meaningful professional relationship. Join Bonnie and Lisa as they discuss how to integrate the body into therapy practice to empower child clients, covering: Utilizing your own sense of self in client work through embedded relational mindfulness techniques. Understanding how the body influences the mind and combining mindfulness and body awareness to shift a client's narrative. Incorporating collaborative curiosity in therapeutic work with children. Techniques for helping clients reconnect with their bodies after trauma, including the "choo-choo train" activity. Reading the client's story through the aliveness of the body. Attuning to your own body to better attune to your client's body, recognizing the therapist's body as the most important "toy" in the room. You'll also hear numerous client stories illustrating how to incorporate sensorimotor work into your practice and get introduced to Bonnie's unique co-therapist who assists in her sessions. About Dr. Bonnie Goldstein: Dr. Goldstein is dedicated to fostering and healing relationships through attachment theory, somatic and mindful awareness, and group psychotherapy. She is the founder/director of the Lifespan Psychological Center and a faculty member at the Sensorimotor Psychotherapy Institute. With several publications to her name, she is currently co-authoring a book on Sensorimotor Psychotherapy with Children with Pat Ogden, soon to be published by Norton Publishing. Tune in for an inspiring episode filled with practical insights and heartwarming stories that highlight the transformative power of sensorimotor psychotherapy in play therapy. Podcast Resources:  Synergetic Play Therapy Institute Synergetic Play Therapy Learning Website FREE Resources to support you on your play therapy journey  Aggression in Play Therapy: A Neurobiological Approach to Integrating Intensity * If you enjoy this podcast, please give us a five-star rating and review on Apple Podcast, subscribe wherever you listen to podcasts, and invite your friends/fellow colleagues to join us.

The Metacast
Launching an AI + UGC Startup

The Metacast

Play Episode Listen Later Oct 8, 2024 55:40


When designing content creation tools for the masses, most platforms have to make trade-offs across accessibility, ease of use, capability, and power of the toolsets. However, AI has the potential to provide the best of both worlds. For instance, co-pilot technology empowers non-technical creators to write code, and 3D gen-AI enables entire environments to be created from simple command line prompts. We're seeing a number of companies emerge that are taking advantage of AI in order to compete with UGC gaming incumbents like Roblox and Fortnite. To help us understand the opportunities ahead, host David Taylor is joined by Vishnu Hari and Peggy Wang, the co-founders of ego, and Tabish Ahmed, the founder of Playroom. Additionally, we spend some time discussing the potential of Discord and Meta Horizon Worlds as emerging platforms in their own rights.We'd also like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, make sure to visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Play Therapy Podcast
Aggressive Play in the Playroom & Transitioning Kids to CCPT: Three Questions Answered

Play Therapy Podcast

Play Episode Listen Later Oct 2, 2024 15:56 Transcription Available


In this episode of the Play Therapy Podcast, I respond to three insightful questions from Texie in Michigan. She asks about managing aggressive play where a child consistently "kills" her in the playroom, handling what to do when the therapist is "dead," and transitioning children from directive therapy into child-centered play therapy. I break down each question, offering practical guidance for therapists navigating similar challenges in their sessions. For the first question, I discuss the importance of understanding the deeper themes behind aggressive play and how we, as therapists, should follow the limit setting criteria. Texie's example of good guy versus bad guy play is a powerful theme, and I emphasize the significance of not interfering with this processing work unless it violates our personal boundaries. Regarding the second question about being “dead” in the playroom, I highlight that therapists should continue engaging with the child, even if they've been "killed," unless the child explicitly tells them to remain silent.  Lastly, I provide a step-by-step approach to transitioning children from directive therapy to CCPT, ensuring parents are on board and helping children adjust to the new approach where they are in charge of the play. If you would like to ask me questions directly, check out www.ccptcollective.com, where I host two weekly Zoom calls filled with advanced CCPT case studies and session reviews, as well as member Q&A. You can take advantage of the two-week free trial to see if the CCPT Collective is right for you. Ask Me Questions: Call ‪(813) 812-5525‬, or email: brenna@thekidcounselor.com Brenna's CCPT Hub: https://www.playtherapynow.com CCPT Collective (online community exclusively for CCPTs): https://www.ccptcollective.com Podcast HQ: https://www.playtherapypodcast.com APT Approved Play Therapy CE courses: https://childcenteredtraining.com Twitter: @thekidcounselor https://twitter.com/thekidcounselor Facebook: https://facebook.com/playtherapypodcast Common References: Cochran, N., Nordling, W., & Cochran, J. (2010). Child-Centered Play Therapy (1st ed.). Wiley. VanFleet, R., Sywulak, A. E., & Sniscak, C. C. (2010). Child-centered play therapy. Guilford Press. Landreth, G.L. (2023). Play Therapy: The Art of the Relationship (4th ed.). Routledge. Bratton, S. C., Landreth, G. L., Kellam, T., & Blackard, S. R. (2006). Child parent relationship therapy (CPRT) treatment manual: A 10-session filial therapy model for training parents. Routledge/Taylor & Francis Group. Benedict, Helen. Themes in Play Therapy. Used with permission to Heartland Play Therapy Institute.

The Harvest Season

Al and Kev rank the Stardew Valley Characters Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:36: What Have We Been Up To 00:25:25: New Games 00:33:54: Stardew Character Tier List 01:02:17: Outro Links Orange Season 1.0 Release Petit Island Story Trailer Paleo Pines new DLCs Go-go Town Major Update 1 Moonstone Island “Festivals” Update Seasonspree My Time at Evershine The Last Farmer Castaway Artisan Story Luma Island Stardew Tier List Video Stardew Final Tier List Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of the harvest season (0:00:34) Al: my name is Al (0:00:36) Kev: And my name is Kevin. (0:00:38) Al: and we are here today to talk about Cottagecore games (0:00:41) Kev: Yeah. (0:00:45) Kev: The cottage court game more specifically. (0:00:47) Al: well I mean lots of other ones as well but what Kevin is talking about (0:00:50) Kev: No, but the. (0:00:53) Al: is we are going to this episode do a Stardew Valley (0:00:56) Al: character tier list. So we’re going to go through every character. (0:01:00) Al: in Stardew and we’re going to tier them. Tier list them. Tier list them. List tier them. (0:01:01) Kev: and judge them yum we’re gonna be patty and biased and mean oh there’s yeah it’s (0:01:07) Al: We’re going to judge them and put them on a tier list from S to D. (0:01:17) Al: Oh we will be mean. There will be lots of mean because these people don’t exist. (0:01:22) Kev: that’s I thought you were gonna say see people are awful and I was gonna agree (0:01:28) Kev: Amen. (0:01:30) Al: We’re going to talk about a bunch of news. There’s quite a bit of news this week. (0:01:36) Al: But first of all, Kevin, what have you been up to? (0:01:39) Kev: uh i’ve been not much game wise to be honest i’m busy (0:01:44) Kev: trying to grind away at work as I can but anyways i’m in the brief moments i (0:01:48) Kev: do more well you know what forget all this (0:01:50) Kev: let’s get into marvel snapcast because you’ve been playing it too I know (0:01:54) Kev: you’ve been doing really well because holy mackerel you hit infinite like in a (0:01:58) Kev: week it’s insane insanity (0:02:02) Kev: um you know marvel snap is good I have been (0:02:06) Kev: I have not progressed it like i’ve been going back and forth not (0:02:09) Kev: stopped in the 70s but i’m still having a blast a lot of great cards this season (0:02:14) Kev: move is getting some love I like the spider people’s um yeah marvel snap’s good which uh (0:02:22) Al: Well, yeah, I don’t disagree with you there, because yeah, I’ve fallen off a little bit (0:02:23) Kev: what are you doing over there in snap world (0:02:29) Al: the last kind of week or so, purely because I’m not really sure what I want to do now (0:02:34) Al: that I’m at infinite. (0:02:35) Kev: Yeah, that’s fair. (0:02:36) Kev: I live in the conquest mode, but I’m only- (0:02:39) Kev: I can’t mainly do it because I want the- (0:02:41) Kev: Like, if I want the, you know, the big reward variant or whatever. (0:02:45) Kev: And I like it, it’s a duck walk in a suit, I think it’s snazzy. (0:02:45) Al: Yeah. (0:02:48) Kev: I’ll probably go for it if I can. (0:03:00) Kev: yep it is you know that’s super fair um I have been like in the last match and lost it you know (0:03:10) Kev: the last one before hitting infinite or final infinite one or whatever um it’s it is rough it (0:03:17) Kev: is um so yeah I know you’re right yeah kind of girl ears um oh my gosh the more I think about it (0:03:18) Al: It’s like a roguelite. But overall I’m still really enjoying, overall I’m still really (0:03:29) Al: enjoying Snap. I’m loving the idea, like different strategies and stuff like that. And yeah, (0:03:34) Al: as you mentioned, I’ve hit infinite for my, for the first time this season, which is, (0:03:38) Kev: Clap, clap, clap. Good for you. (0:03:41) Al: is fun. Yeah, I honestly never thought I would get to this point. So it’s, it’s fun to be (0:03:46) Kev: And there you go and the cool thing is it’s you know, relatively easy, you know next season cuz you’ll just be down to 70 (0:03:54) Al: Mm. Yeah, yeah, I. (0:03:54) Kev: You only have to go 30 levels not a huge climb (0:03:58) Kev: So yeah, good on you man. Um (0:04:02) Kev: Marvel snap aside (0:04:04) Kev: Sorry, go ahead (0:04:05) Al: No, no, I yeah, no, you go. (0:04:06) Kev: Okay. Okay, Marvel snap aside. Um, I’m continue to plays endless zone zero the (0:04:13) Kev: will you overst… er… er… (0:04:18) Kev: I don’t know what to call this, but it’s kind of become a daily for me because you can log in and if you want you can just do your dailies in like 5 minutes or so. (0:04:28) Kev: Because it’s really easy really quick. (0:04:32) Kev: It’s interesting to be in a game as it’s just releasing content, you know, it’s still early on. (0:04:38) Kev: There’s 3 chapters of the main story and I completed them all right so I’m just kind of… (0:04:44) Kev: my wheels, but I’m just dedicating time to improving my character. (0:04:46) Kev: It’s still not spent any money on it, but it is a game that works well for me to get in and just zone out, or whatever, and just push buttons and whatnot. (0:05:04) Kev: Yeah, that’s it. I know there’s a new chapter coming, I think they’re saying, but yeah, that’s it. (0:05:16) Kev: It’s a good style. What about you, what’s going on, other than Snapworld? (0:05:20) Al: Yeah, well, I just want to say you’ve not spent any money on that game unlike Marvel (0:05:24) Al: Snap. (0:05:26) Kev: Oh my god. Oh, I don’t want to talk, oh. (0:05:29) Al: Look, just think about what you get from it though, the amount of fun you get from it. (0:05:30) Kev: If I think about that for one second, just try to even consider how much I spent on Snapworld. Nope. (0:05:38) Kev: Were mistakes made? I don’t know. It doesn’t feel like a mistake. (0:05:42) Kev: I I do have down a lot of good for it, but (0:05:46) Al: I try and limit myself to just the season pass. (0:05:46) Kev: Yeah, me too, especially in this day and age. (0:05:51) Al: Nothing more, but I always pay for the more expensive season pass. (0:05:58) Al: Also, when I say try to, I don’t… I haven’t. (0:06:02) Al: I haven’t just stick to the season pass, but I try to. (0:06:02) Kev: Yeah. Yeah, me too. Rarely. Yeah, I agree. I haven’t done it since getting unemployed (0:06:05) Al: Most seasons, I just do the season pass. (0:06:08) Al: But yeah, there have been a few good pass packs that I’ve purchased for a fiver or whatever. (0:06:17) Kev: because obviously, but beforehand, yeah, no. And there were some that I had to like, “Oh, (0:06:17) Al: Well, yeah, yeah. (0:06:23) Kev: my rule of force.” It’s those cheap ones, you know, like the $10 one. Like, “Oh, man, (0:06:26) Al: Yeah, yeah (0:06:27) Kev: look at all this bull and the bull.” They get ya. (0:06:29) Al: Yeah, they’re dangerous (0:06:31) Al: Look, I’ve put in way less money into snap than I have into Pokemon go. So so that’s okay, right? (0:06:32) Kev: You know what? Yes. Wait, wait. Yeah. Yeah. Yes. Either way, you look at it. Yes. I haven’t (0:06:44) Kev: put any money in going. I’m proud of myself for that. So, you know. (0:06:47) Al: It’s a wise a wise decision (0:06:51) Al: What else have I been playing I have played and completed astrobot the new (0:06:56) Al: the new astrobot game which is just called astrobot. It’s confusing because (0:07:03) Al: they have astros playroom which was the free one that came with the ps5 and they (0:07:09) Al: have astrobot which is the new one that came out but they also have what was the (0:07:13) Al: other one called there was a psVR one ask no it wasn’t astrobot rescue mission (0:07:16) Kev: Wasn’t Playroom the VR one? (0:07:20) Al: that’s the VR one. I haven’t played that one but (0:07:21) Kev: Oh. (0:07:26) Al: yeah whatever. Astrobot is so fun it’s basically like it feels like a cross (0:07:33) Al: between Mario Galaxy and Mario Sunshine and I think it it’s a really nice (0:07:39) Al: crossover between those two things and it does a really nice job of every (0:07:47) Al: level feels the right length it feels like everything comes back just enough (0:07:53) Al: that you don’t get sick of anything (0:07:56) Al: like you don’t go, oh, not another one of these levels. (0:07:59) Al: And the game is a good length, I think. (0:08:02) Al: So I’ve 100%ed it, and I’ve got the Platinum trophy. (0:08:06) Al: And I think it took me about 35 hours, which (0:08:08) Al: feels like a good length to me. (0:08:11) Al: It’s not a super difficult game, but there (0:08:14) Al: are a few levels that are, if you (0:08:17) Al: want to 100% it, that are quite difficult and difficult (0:08:23) Al: platforming challenges. (0:08:27) Al: Kind of think about it like with Mario Wonder, (0:08:30) Al: most of it was reasonably easy, like not difficult. (0:08:34) Al: But there was a few right at the very end (0:08:37) Al: after the main story that were super challenging. (0:08:40) Al: But you didn’t need to do them to complete the story. (0:08:42) Kev: Okay, it’s curvy-ish in nature, um, that’s cool. (0:08:42) Al: It’s kind of like that. (0:08:46) Al: Yeah, yeah, yeah. (0:08:48) Al: No, I really think it’s super fun. (0:08:50) Al: And I mean, it’s a big PlayStation nostalgia fest. (0:08:56) Al: Like, you’re collecting bots that are all old characters (0:08:56) Kev: Yeah, it’s… it’s a shame that Sony fails to protect their legacy, though. (0:09:00) Al: and stuff like that. (0:09:06) Kev: You saw that tweet, right? (0:09:10) Kev: Okay, what? So, I didn’t understand. Are those just little… what are those characters? (0:09:16) Kev: Are they skins or are they just hanging out somewhere? Like, I don’t… you know? (0:09:20) Al: So there are other bots that you have to save who help run your ship, and some of them just (0:09:24) Kev: Okay. (0:09:26) Kev: Okay, I see. (0:09:26) Al: happen to look like characters in games. The best part about it is you’ve got, (0:09:32) Al: obviously, you’ve got Crash Bandicoot. There’s a Crash Bandicoot one. There’s an (0:09:36) Kev: Yeah, of course. (0:09:37) Al: Eloy from Horizon 1. There’s loads of other ones that I were like, “Okay, (0:09:40) Kev: Mm-hmm. (0:09:42) Al: I kind of vaguely know what that is.” There’s a Pyramid Head one. (0:09:44) Kev: Mm-hmm. (0:09:48) Al: It feels like the whole- (0:09:50) Al: The whole rest of the game is very much like kind of cutesy kidsy and then you’ve got this (0:09:55) Al: bot dressed up as pyramid head (0:09:58) Kev: Uh, well, you know, he was already in a, in a Bomberman game and his cute cartoony chibi. (0:10:06) Kev: So, okay. (0:10:07) Al: But it’s quite funny because they don’t name most of them right they have these like kind of funny names (0:10:14) Al: that kind of try and (0:10:16) Al: explain something about them without actually using the name. (0:10:20) Al: So it’s a little bit weird in that it feels kind of, I heard someone describe it, it was kind of like they’re using it without the rights to the characters. (0:10:28) Al: So it’s like a legally distinct sort of thing and the pyramid head one is he’s called the executioner. (0:10:28) Kev: okay (0:10:31) Kev: okay okay (0:10:37) Kev: why are just calling him that? (0:10:39) Al: Yeah, it’s very funny, but. (0:10:43) Kev: oh my gosh I just saw him call threat us dad of boy (0:10:46) Kev: and hgs boy (0:10:46) Al: Yes, yes, yes, yes, yes. (0:10:48) Kev: that’s incredible (0:10:50) Al: Well, exactly. It’s stuff like that. It’s just very funny, silly stuff. (0:10:54) Al: I’m trying to think what else it was. Oh yeah, Thor was Thunder God. (0:10:58) Al: And it’s not like the– Aloy was Machine Hunter. (0:11:02) Al: It’s not like they didn’t have the rights to these characters. (0:11:04) Al: They are. They’re characters. Right? Like, but it’s, yeah. (0:11:04) Kev: - Yeah, yeah. (0:11:09) Al: Nathan Drake is Raider Dude. (0:11:12) Kev: Yep (0:11:14) Al: So yeah, it’s really fun. I enjoyed it a lot. (0:11:17) Al: I would really OK, I would recommend. (0:11:20) Al: I would recommend it to anybody who has a PS5. (0:11:22) Al: If you have a PS5, I don’t think you have a good reason not to buy this game. (0:11:26) Al: If you don’t have a PS5, obviously do not buy a PS5 for this game. (0:11:30) Kev: Why would you do that when you could buy the PS5 Pro for this age? (0:11:37) Kev: Well, the one with the old colors. (0:11:43) Al: Oh, it just I didn’t even notice this at the time, but they have a Boku from Boku no Natsuya Sumi. (0:11:49) Kev: Oh, wow, there you go. There’s your cottage core (0:11:56) Al: All right. Cool. I think that’s I think I’m probably done talking to Astro about now. (0:12:01) Al: Three episodes in a row. That’s probably enough for you listeners. (0:12:06) Al: Cool. So we get into some news then. (0:12:08) Kev: Yeah, I guess so. Legally obligated to. Like, no one. (0:12:13) Al: We have. First of all, Orange Season have announced that there are 1.0 releases coming on the 24th of October. (0:12:21) Kev: Okay, all right. (0:12:25) Kev: Which one’s hard? (0:12:25) Kev: Wait, is that this one or you’re growing orange trees, right? (0:12:29) Al: I don’t think it’s like specifically growing just oranges. I think it’s a standard farming game. (0:12:34) Kev: Oh, okay. (0:12:35) Al: This is the one that had like a longer name and they renamed it. It was something something Orange (0:12:38) Kev: Okay. (0:12:39) Al: season rather than and then they renamed it to just orange season (0:12:41) Kev: Oh. (0:12:43) Kev: Oh, I… (0:12:44) Al: Yeah, it just feels like a pretty standard farming game there’s nothing about this that’s like oh, I must get this (0:12:47) Kev: Yes. (0:12:50) Al: - Yes. (0:12:51) Kev: Obviously, this is an us problem, because we’re the ones (0:12:51) Al: the (0:12:54) Kev: always reading the news and whatever, so we’re the ones who feel the fatigue. (0:12:58) Kev: Oh, it’s so rough, when, you know, it’s hard to stand out, like, (0:13:02) Kev: I feel so bad that I feel- (0:13:04) Kev: so unexcited or you know like it is this one’s very paint-by-the-numbers farming. (0:13:12) Al: Woofed apparently the first early access version of this was (0:13:18) Kev: Aw, sick. (0:13:20) Kev: Oh, good times. (0:13:22) Kev: Good time. (0:13:24) Kev: Well, hey, it made it. I will say that it did make it. (0:13:26) Al: Next we have Petite Island, have released a story trailer for the game. This is definitely (0:13:39) Al: not Animal Crossing. I mean it looks nice blah blah blah, too many games. (0:13:42) Kev: It’s, it’s animal intercession. (0:13:46) Kev: Aww. (0:13:48) Kev: Let me see. (0:13:50) Kev: Yeah. (0:13:52) Kev: They have, what is that? (0:13:54) Kev: Calico cat? Is that what it’s called? (0:13:56) Kev: It’s a cute, it is a cute cat. I’ll say that. (0:14:00) Kev: Oh my gosh, I don’t understand. (0:14:02) Kev: Did you have to go for the island motif? (0:14:04) Kev: You, you horizons cave out. (0:14:09) Al: Everything has to be an island or a valley, or both. (0:14:12) Kev: Oh gosh. All right. (0:14:14) Al: Next we have Paleo Pines. (0:14:16) Kev: Oh, oh wait, this one I care about, actually. (0:14:18) Al: New DLCs and a new update coming out (0:14:21) Al: on the 26th of September. (0:14:22) Kev: What are we getting? (0:14:26) Kev: Two deals. Wait, they’re playing it. (0:14:30) Kev: Michael Jackson’s Thriller is to Michael. (0:14:34) Kev: The trailer is to Michael Jackson’s Thriller. (0:14:36) Al: I don’t think they’ve announced anything about them. I’m just looking at their news. All I see is the names and then the announcement that they’re coming on the 26th. So we’ll see. (0:14:38) Kev: I didn’t expect that. (0:14:40) Kev: Oh, spooky stuffs, I guess. (0:14:48) Kev: Mm-hmm, okay (0:14:55) Kev: Okay, they’re probably just in-game events then adding new holidays or something. That’s probably what it is. All right, cool cool cool (0:15:00) Al: Yeah. We’ll see. We’ll keep you up to date when we get more information. (0:15:07) Al: Next, an update that we do have more information on. Gogotown, their major content update is now out. I think we recorded last time like four hours before it came out. So we didn’t have a lot of information. (0:15:18) Kev: Of course, of course. (0:15:21) Al: But yeah, we do have more information now. The biggest question I had was how the redoing of the industry zones works and you can basically decide how much space and how many on industry zones you have. (0:15:37) Al: Which is cool. I’m still not sure because I haven’t actually booted up the game since they’ve updated it. I’m still not sure how that affects the literal cave that exists and whether you can move that or not. (0:15:48) Kev: Mm-Hmm (0:15:50) Kev: Huh. (0:15:51) Al: But the rest of it makes sense. I guess you can just go. This is an area where we have mining and this is the area where we have trees and stuff like that. And more importantly, these are the places we have farming. (0:16:04) Kev: I’ll wait for 1.0 and this is good news, it sounds like stuff that’s good for 1.0. (0:16:04) Al: because they pointed out like you could set up one farm for animals. (0:16:06) Al: And a lot of crops, for example, so that’s cool. (0:16:10) Al: I need to spend some time with this update and see how it actually feels. (0:16:21) Al: Yeah, yeah. (0:16:22) Al: And they’ve added a bunch of expanded areas which you can purchase as you go, which is cool. (0:16:28) Al: And we got more information about the subways as well, so they’ve added in subways. (0:16:33) Al: It’s a little bit weird in that it’s very much. (0:16:36) Al: Clearly meant to be like a train subway, but you just walk in and then you walk out of a different exit to get to a different place. (0:16:44) Al: So it’s just kind of, it’s not even going to, it’s not even pretending that you’re actually getting on a train, which is a little bit weird, but simplest, probably implementation. (0:16:50) Kev: can’t they at least can’t they can’t they at least throw in the spider-man the metro (0:17:02) Al: Yeah, exactly, exactly. (0:17:03) Kev: little cutscenes in between (0:17:06) Al: Um, and the, the bike place spaces and the car parks are pretty cool. (0:17:13) Al: Uh, I noticed that they have a way to be able to summon vehicles that aren’t a (0:17:17) Al: specific one, which is nice as well. (0:17:18) Al: So if you’ve lost a vehicle or you’re on the other side of a map. (0:17:24) Kev: No, that’s great. (0:17:25) Kev: Alright. (0:17:27) Al: Yeah I think that’s the main three things. There’s a bunch of other kind of extra (0:17:31) Al: content and stuff but yeah I definitely need to need to try this out. (0:17:36) Kev: Mm-hmm (0:17:36) Al: Next we have Moonstone Island. We’re getting all our favorite games today. (0:17:43) Al: The festivals update is coming on the 30th of September and this has, can you guess, new (0:17:49) Al: festivals! There’s also some new spirits. I feel like this is one really good thing about… (0:17:50) Kev: Wow. Blowing my mind here, Al. (0:17:57) Al: they seem to add in a new spirit every update no matter how big the update is. (0:18:02) Kev: Yeah, it does like so (0:18:05) Kev: Okay, I think I’ve discussed this before like I wish I I appreciate them putting the work in love for it (0:18:13) Kev: But I’d rather they just make the spirit and hold off till they can release like kind of them at once (0:18:18) Al: interesting. Why do you say so? (0:18:19) Kev: Yeah, I like okay. Well, you know what? It’s honestly like going back (0:18:24) Kev: Let’s say that’s the motivating factor for me, right? Like I like to collect the spirits, right? Just going back for one (0:18:29) Kev: I don’t know. It feels very (0:18:32) Kev: Whatever because it’s not like anything any sort of special event fruit or whatever. You just it’s a random counter in the wild, you know (0:18:40) Kev: It’s a very small thing to look forward to whereas if it’s a ten (0:18:44) Kev: Okay, that’s at least a little more to to go through and motivate me getting getting them (0:18:46) Al: Yeah, so this this one’s four specifically (0:18:51) Kev: Okay, all right, um, the designs are usually good though, so I’m looking forward to see what they are (0:18:57) Kev: One big thing (0:18:58) Al: The the cooking update also get added for I’m just checking the previous ones as well (0:19:00) Kev: - Yeah. (0:19:02) Kev: I don’t know, well, it’s been a few updates, (0:19:04) Kev: so maybe I will check it out soon. (0:19:06) Kev: No, why not? (0:19:07) Al: Yeah if you’ve not if you’ve not played it since the first version it definitely feels like it’s (0:19:08) Kev: Maybe it’ll feel like 10. (0:19:11) Al: It’s a good time to jump in (0:19:13) Kev: Yeah, but honestly, the biggest problem for me (0:19:16) Kev: with Moonstone Island and their updates, (0:19:18) Kev: like it just, I don’t know, (0:19:21) Kev: it almost doesn’t make sense to me how they’re doing it, (0:19:26) Kev: because all their updates feel very like, (0:19:29) Kev: you know, the Cottagecore focus on decorations (0:19:33) Kev: and festivals and things like that, right? (0:19:35) Kev: But the game is still so very, like, (0:19:38) Kev: plot mode or objective motivated, let me say that. (0:19:43) Kev: And they haven’t really added more missions (0:19:45) Kev: or post-game things like that, (0:19:46) Al: Hmm (0:19:47) Kev: just left to decorate your house. (0:19:50) Kev: And like, and spirits, right? (0:19:53) Kev: Like, so, you know, you collect the spirits, (0:19:57) Kev: but I guess you have them, and that’s it, I guess. (0:20:00) Kev: I don’t know. (0:20:02) Kev: Oh, cool, now I see the little image (0:20:04) Kev: of the spirits being added on those mitten, that’s good. (0:20:08) Kev: But I don’t know, yeah, that’s all I really want, (0:20:10) Kev: more than anything from Moonstone Island, (0:20:12) Kev: you know, something actually to work towards (0:20:14) Kev: or to feel like to use my spirits for. (0:20:16) Al: Yeah, so it looks like it it looks like one of the so I’ve just gone through all the updates (0:20:18) Kev: Yeah, because, mm-hmm. (0:20:23) Al: since they released. One of them had three and all the others had four. So, yeah, it (0:20:24) Kev: Yeah. (0:20:27) Kev: Okay, all right, well, that’s a decent number altogether. (0:20:29) Al: doesn’t feel like a ridiculously low number to go with each update for but. (0:20:32) Kev: Yeah, yeah, yeah, I agree. (0:20:36) Kev: All right, but it is what it is. (0:20:38) Kev: I’m glad the game’s still being worked on, I’d still give it. (0:20:43) Al: Next, we have Seasons Spree. We talked about this at some point. I can’t remember when. (0:20:49) Al: I know we talked about it because it’s on my wish list. It’s out now, so if you care (0:20:57) Al: about this game, which again, definitely not Animal Crossing. I think it does do one interesting (0:21:04) Kev: how gosh one of the first things (0:21:07) Al: thing. It says that you control the flow of time just by walking around. (0:21:12) Kev: That’s okay, I don’t know I’m looking at it like it’s around spherical world (0:21:18) Al: Yeah, but that seems to be your progressing time as you’re moving left and right. (0:21:23) Kev: Yeah (0:21:25) Kev: Then that is an interesting mechanic. I will say that (0:21:30) Kev: So I wonder how well they utilize that (0:21:34) Kev: That is interesting (0:21:37) Kev: But are you excited for a cozy world because that’s one of the first things pieces of text in the trailer (0:21:41) Al: I love a cosy world nothing makes me more excited to be game than cosy world. (0:21:43) Kev: Wow (0:21:47) Kev: There you go, well season sprees got you covered don’t you worry (0:21:54) Al: We also have a steam page up for my time at ever shine now with a lot more information (0:22:00) Al: it’s very funny because they announced that this game was coming with no information and (0:22:04) Al: then like a week later the steam page is up with paragraphs and paragraphs and like ten (0:22:11) Al: different videos and screenshots of what’s happening in the game. (0:22:14) Kev: You know, I kind of like that, actually, like that, you know, (0:22:19) Kev: the first announcement isn’t a proper teaser, actually, right? (0:22:23) Kev: Like just if there’s a thing and we just wonder (0:22:26) Kev: and then they drop all the information. (0:22:28) Kev: I like that. That’s you. (0:22:29) Al: But like a week though, that feels really fast. (0:22:32) Kev: Oh, you’re right. OK. Weak is fast. You’re right. (0:22:35) Kev: But in general, I like the strength, but I like you. (0:22:39) Kev: Well, but hey, hey, what really matters? (0:22:42) Kev: You know what? Everyone wants to hear out. (0:22:45) Kev: The biggest announcement they’re developing (0:22:47) Kev: for currently unannounced Nintendo platforms. (0:22:50) Al: Oh no, I didn’t want to talk about this! (0:22:54) Kev: Oh, you thought you were going to get away with me on here? (0:22:54) Al: Oh my word, I forgot all about this. (0:22:56) Kev: It’s just. But. (0:22:58) Al: Okay, right, so, so many articles popped up and like, “Oh, (0:23:05) Al: first game confirmed for the Switch 2. Oh, we’ve got Switch 2 game!” (0:23:10) Al: And you’re like, “Okay, well let me read what they’ve actually said.” What they’ve (0:23:13) Al: said is, “We are committed to releasing this on the next (0:23:17) Al: Nintendo console and you’re like (0:23:20) Al: that is not first of all shut up secondly that is not anything like what you’re saying it is (0:23:28) Al: and thirdly it’s not even the first game that said that there are many games that have said (0:23:33) Al: they’re going to do that this is not a first it made it sound like it was an official announcement (0:23:40) Al: about the new console and it was nothing like that. (0:23:40) Kev: Yeah (0:23:45) Kev: Search to announce through my time at ever seen update (0:23:51) Al: I’m just- the good- the interesting thing about this- (0:23:53) Kev: Still more games than the PlayStation 5 already. I just want to say (0:24:00) Al: I mean half of the- so there’s only like 20 exclusive ps5 games and half of them are remakes. (0:24:06) Kev: Sick (0:24:08) Al: What was I saying? Yes, so the interesting thing about My Time at Evershine is that they do appear (0:24:14) Al: to be using a new character model which looks like much more like actual humans. (0:24:18) Al: Thank you very much. (0:24:21) Kev: Wow, I want to step up. (0:24:22) Al: Proper dimensions and proportions. (0:24:25) Al: I mean, I think it is. (0:24:26) Al: I think they look much better like this. (0:24:29) Al: I think some people probably prefer the previous character models. (0:24:30) Kev: No, I get what you’re saying. (0:24:32) Kev: Yeah, I get what you’re saying, (0:24:34) Kev: but it just, it also can sound like (0:24:36) Kev: they were using freak abominations before. (0:24:40) Al: They did have very big heads in the previous game. (0:24:41) Kev: Yeah, oh no, those, yeah. (0:24:44) Kev: Those are people, people, all right. (0:24:46) Kev: Wow, that’s a Breath of the Wild. (0:24:48) Kev: Wow. That’s good. (0:24:50) Kev: Breath of the Wild with dofers with hats on there. (0:24:53) Kev: Okay. Okay. Oh. (0:24:54) Al: I mean, I’ll be honest, unless they’ve fundamentally changed how the crafting works, I’m not playing (0:25:00) Kev: Yeah, no, I mean, it’s like, oh my gosh, I don’t know how to feel about this. (0:25:05) Kev: Okay, it feels, I don’t know, and going more in a normal portion, it almost feels a little more generic. (0:25:12) Al: Yeah, that’s fair. That’s fair (0:25:12) Kev: Um, uh, here we go, my time at power, non, non-loss-suit edition. (0:25:14) Al: You (0:25:22) Kev: Let’s, uh, okay, well, there you go. (0:25:24) Al: All right, well, we also have some new games because the list of new games is never ending. (0:25:33) Al: First of all, we have The Last Farmer. (0:25:36) Al: The Last Farmer is not just a tale of survival. (0:25:40) Al: It’s a journey of restoration amidst the sprawling deserts of a forgotten Texas. (0:25:45) Al: I mean, don’t we all wish Texas was forgotten? (0:25:48) Kev: Okay. Oh, oh wow. Wow. This is not what I expected. Sorry, I just clicked on the little. It’s not (0:25:48) Al: Your farm becomes a symbol of hope and persistence. (0:25:59) Kev: the aesthetic I expected at all. No, no, I didn’t. Oh, no. The local looks like (0:26:00) Al: You didn’t expect, you didn’t expect a zombie game? (0:26:05) Al: And oh, my word, there’s the. (0:26:11) Al: Zombies, just listen to this sentence. (0:26:15) Al: Zombies can be processed into fertilizer, helping you restore the fertility of the dead land. (0:26:22) Al: You have a literal meat grinder that you put a zombie on and it turns it into (0:26:27) Al: fertilizer and it does not. (0:26:30) Al: It does not hide away what it’s doing. (0:26:32) Kev: Aww, it’s SICK. (0:26:32) Al: It is like so clear what is this. Horrific. (0:26:35) Kev: That’s kind of sick. That’ll, you know, leaning in all the way. (0:26:39) Kev: Oh my gosh, so… oh my god. (0:26:42) Kev: I’m just… still recovering from the sh… the jump scare I got you from, but that, like, jump scare just completely unexpected. (0:26:53) Kev: So when they say “the last farmer,” they mean “the last of us farmer.” (0:26:58) Kev: that’s what they mean because that’s that is the aesthetic that’s (0:26:58) Al: - Yeah, yeah, that’s pretty much what it is. (0:27:02) Kev: the local that is what they’re saying you are the last of us (0:27:05) Kev: far oh wow (0:27:06) Al: Farming is only part of survival. You’ll need to craft tools and firearms to defend yourself and maintain your farm. (0:27:12) Al: Resources can be processed into biofuel, which is vital for keeping your operation running and surviving in this harsh state. (0:27:12) Kev: there you go (0:27:20) Kev: there you go (0:27:23) Kev: oh okay (0:27:24) Kev: you got me oh my god okay (0:27:26) Kev: sorry I just looked at the next link and I got another bitch hah! (0:27:29) Al: All right well let’s go on to the next one then. Uh cast away. Retrieve your weapons. Face bosses (0:27:35) Kev: Oh my gosh. (0:27:35) Al: to save your dog in a retro adventure focused on three dungeons. Finish the story mode to unlock (0:27:41) Al: the survivor mode. A 50 floor death tower. You’ll enjoy classic mechanics, charming visual style, (0:27:46) Al: and enchanting soundtrack. Um is this not actually farming? I don’t think this is farming at all is (0:27:52) Al: it? Why did I add this into the list? Is there no farming in this at all? I’m sure. (0:27:53) Kev: No, I don’t. I’m looking at it. (0:27:59) Al: I added this in for a reason. (0:28:01) Kev: Like, I’m looking, I’m playing the trailer. I don’t know. (0:28:04) Al: Nope I don’t know how this managed to get in there but (0:28:08) Kev: I don’t know why you added a… (0:28:10) Al: it’s a Zelda game. (0:28:11) Kev: It is not just a Zelda game. It is the Link’s Awakening. It is the power of the equivalent (0:28:17) Al: Yeah yeah. (0:28:20) Kev: of Link’s Awakening. (0:28:23) Kev: Wow, they’re character, it’s just Breath of the Wild Link, wow, wow, okay, boy I hope you’d (0:28:28) Al: You know what, I think I probably did. (0:28:29) Kev: yeah, I don’t blame you, like that’s a common trope for us, well I hope they don’t have (0:28:30) Al: I probably saw the word cast away and just assumed it was a farming game. (0:28:41) Kev: any mechanics that are plantive, oh, okay, what’s next, is the next one actually Cottage (0:28:44) Al: This one’s definitely Cottagecore. We have Artisan Story. Aspiring to be the best artisan (0:28:47) Kev: Club. Oh, oh, yeah, story. (0:28:53) Kev: You know it, you know it, it’s. (0:28:58) Al: in the world are young artisans are opening their workshop complete with a monster ranch. (0:29:03) Al: Monsters from the dungeon tend to your fan. I mean, it’s Rune Factory, right? (0:29:08) Kev: It’s- It- Every- You- You’ve ruined the genre for me, Al. Every game is just a Yahtzee of other games now. This is just a ruined factory. (0:29:16) Al: Sorry. (0:29:18) Kev: Hahaha. (0:29:22) Al: Is this how this podcast dies? (0:29:24) Al: With a whimper of the hahaha. (0:29:26) Kev: Oh, that was, that was without question. (0:29:30) Kev: What’s, oh, what’s, what’s the gummy guy game, the gummy bum drop guy? (0:29:36) Kev: I can’t remember physics based one. (0:29:38) Al: Oh, yes, Southfield, yes. (0:29:44) Kev: what is it called southfield i’m gonna go look at southfield to see what it’s just as (0:29:49) Al: Make yourself feel better. (0:29:54) Kev: verbal drink for my eyes because oh my goodness this is this is a rune factory what’s the artist (0:29:59) Kev: oh my gosh and the name it’s uh we’re just oh my gosh (0:30:06) Al: So you’re not excited about this? (0:30:08) Kev: oh but you know the worst part is it looks it it actually looks or at least (0:30:14) Kev: the trailer like I you know assuming I don’t know if this all the in-game or whatever but (0:30:18) Kev: it does look um the visual presentation is nice they’re kind of going for the octopath (0:30:24) Kev: 2.5 d what are you gonna call it right with kind of flat sprites whatever yeah with flat (0:30:26) Al: 2d HD or what? Yeah (0:30:30) Kev: sprites on a uh a uh 3d world um so oh my gosh some of the monster designs that I mean they (0:30:38) Kev: they work well but they’re they’re just ripping off other things it’s the characters that get me (0:30:44) Kev: those are just rune factory I mean you know it doesn’t help rune factories already (0:30:48) Kev: never gets into those designs but oh my gosh it’s clear what we’re going for oh (0:30:52) Al: Alright, let’s finish off the new games with Luma Island. (0:30:59) Kev: we need a section of new games in quotes and actually new games (0:31:04) Kev: uh (0:31:04) Al: Oh yeah look, it’s another island. Travel to Luma Island to go on an epic adventure by yourself (0:31:10) Al: or with your friends and family. Build your dream farm, master professions, collect magical (0:31:17) Al: lumas, find treasures and unravel the mysteries of the island. (0:31:21) Kev: Finally, we can build our dream farm and unravel missions of an island. (0:31:26) Al: I will say I quite like the the graphics in this game. It is the art style, it’s kind of, (0:31:32) Al: It feels like it’s trying to do. (0:31:34) Al: I’m going to do pixel art in three. (0:31:37) Kev: Yeah, yeah, I can see what you’re saying. Yeah, I can go where it reminds me of fabled them a little less cartoony (0:31:43) Kev: Um, like you said, I think yeah the pixel heart and 3d kind of like rounded fully rounded (0:31:48) Kev: I can kind of I see what you’re saying (0:31:51) Kev: Um, it it does look nice the visuals. Um (0:31:55) Kev: You know nothing like it’s not super (0:31:58) Kev: Super stylized the characters are fine, but it looks nice. It’s it’s well done. I’ll say that right. Um, and we can rotate the camera (0:32:06) Kev: I like that. (0:32:06) Al: Yeah, I hate how, I hate how every scene is just the camera constantly rotating, I’m feeling (0:32:07) Kev: I’ll say this. (0:32:08) Kev: I… (0:32:09) Kev: Yeah it is. (0:32:10) Kev: Yeah you can. (0:32:11) Kev: I get it. (0:32:12) Kev: You’re right. (0:32:13) Kev: You’re sober. (0:32:14) Kev: I appreciate… (0:32:15) Kev: Like I said before, I appreciate it when they go for 3D because, or generally speaking, (0:32:25) Kev: I do. (0:32:26) Kev: Looking at you, artist in story. (0:32:28) Kev: Because it’s so easy to do a Stardew clone. (0:32:32) Kev: But it looks nice. (0:32:34) Kev: I’ll say that. (0:32:36) Kev: Feels very like a san- (0:32:37) Kev: boxy sort of game, I don’t know what a luma is, but uh, there you go, luma, I’m- (0:32:40) Al: Uh, it’s the, the, the star from Mario. (0:32:44) Al: » [LAUGH] (0:32:44) Kev: I d- I’ve no- I was- I- I probably make a joke, but I lost the train in my head, so. (0:32:52) Kev: But yeah. Where’s that game? Where is this? (0:32:54) Al: I… well Mario farming game. A Luma farming game. (0:32:57) Kev: Ye- oh, yes. Tour, I don’t know. (0:33:01) Kev: Lu- yeah, why not? (0:33:03) Al: You’re just… you’re playing as Rosalina and you’re breeding Lumas, (0:33:03) Kev: Somebody’s gotta grow crops on that spaceship. (0:33:07) Kev: You know, I hate how much I love that concept of fiction. (0:33:10) Al: sending them off in to make stars. (0:33:17) Kev: Well, that’d be great. (0:33:19) Kev: Well, I’d love a game just running the starship, whatever, the observatory, whatever, with Rosalina. (0:33:27) Kev: Oh my gosh, that’d be great. (0:33:28) Al: all right there we go that’s that’s the only one that I’m looking at out of this (0:33:29) Kev: Thank you, Luma Island, for giving us that concept. (0:33:33) Kev: - Okay. (0:33:36) Al: list and going I could see myself playing (0:33:38) Kev: » Yeah, that is by far the best one, (0:33:40) Kev: because it’s the only one that’s not complete knockoff of something else. (0:33:45) Kev: » Yep, we had Last of Us, Link’s Awakening, and Rune Factory. (0:33:51) Kev: New entry synapse for them. (0:33:54) Al: All right, so that’s all the news and the new games. We are now going to do our Stardew (0:33:54) Kev: » [SOUND] (0:33:59) Kev: » Okay. (0:34:01) Al: character tier list. A few ground rules for this. First of all, it is every single character (0:34:03) Kev: » Tier list. (0:34:05) Kev: OK, so– (0:34:07) Kev: That’s the sign for you listeners to, you know, turn us off. (0:34:10) Kev: Lest you, you know, hear our awful, awful opinions. (0:34:18) Kev: OK. (0:34:20) Al: in Stardew, every single one. (0:34:21) Kev: All right. (0:34:24) Al: Secondly, we’re going to do this as there’s five tiers. There’s S, A, B, C, and D. (0:34:31) Al: We’re just going to argue about it until we agree on something. Some of them I think will be pretty (0:34:35) Al: obvious, but there might be some that we have to kind of disagree on and argue and finally get to (0:34:40) Kev: - All right, sure. (0:34:41) Al: decision. And just for listeners, if you’re hearing this part of the podcast, that’s because (0:34:47) Al: I got the video successful. We are hopefully going to have a video of this, of Bill (0:34:54) Al: building the tier list. We’ll see if it works or not, but I am sharing my screen with Kevin. (0:35:01) Al: He can see what I’m doing, and we’re going to build up this tier list together. (0:35:05) Al: If that doesn’t work, there’ll be an image of the tier list as well. I mean, there’ll be an image (0:35:09) Al: of the tier list either way, because can’t make people watch the video just to see the visual of (0:35:14) Al: it. But yeah, we’ll see how that goes. Okay, so we’re starting off. We’re just going to take this (0:35:18) Kev: Okay, let’s do this. (0:35:22) Al: in the order that they have them. (0:35:24) Al: in this list. First up we have Abigail. (0:35:26) Al: Oh, it may be alphabetical, yeah. (0:35:26) Kev: uh I think this is this alphabetical I don’t know whatever i’m at evergills (0:35:33) Kev: she’s fine I guess we I don’t know i’m pretty indifferent (0:35:38) Al: I’m thinking A, personally, because she eats rocks. (0:35:40) Kev: okay (0:35:45) Kev: wow I don’t remember that detail a for sure (0:35:49) Al: I think she’s fun, and she’s a little bit weird, and I like weird. (0:35:53) Kev: Yeah, you know, you know what? Hold on, I’m remembering. (0:35:57) Kev: He’s the product of an affair, basically, right? (0:35:59) Kev: That’s the implication we’re getting. (0:36:03) Kev: So, you know what? (0:36:03) Al: She literally, you give her amethyst and she will eat the amethyst. (0:36:06) Kev: Oh, oh, oh, that’s right! (0:36:08) Al: Like, it’s not even, it’s not even hinted at. It is very clear she eats the amethyst. (0:36:10) Kev: All right, A tier for that alone. (0:36:16) Kev: Yep, I’m down for it. (0:36:16) Al: And I love that. Okay, cool. Alex. He is the jock. Um, I will say the one thing that kind (0:36:17) Kev: I’m down for that. (0:36:18) Kev: All right, A tier for Abigail, absolutely. (0:36:22) Kev: He, I guess, he’s the jock, right? (0:36:29) Al: of like justifies him is that if you, if you are a male character in the game and you go (0:36:36) Al: the relationship with Alex he (0:36:38) Al: kind of goes through a journey of self-discovery. (0:36:42) Kev: That’s pretty cool actually, I didn’t realize that. (0:36:45) Kev: If you want to go A for that, I don’t mind it. (0:36:47) Kev: I’m fine. (0:36:48) Kev: B, A, whatever you want. (0:36:48) Al: Yeah, Mogo B. He’s a little bit more rounded than some of the other characters, but I don’t (0:36:49) Kev: That is a nice touch, the fact that they made the effort for that. (0:36:54) Kev: Alright, B. (0:36:58) Al: think he’s quite A. (0:37:04) Al: Next we have The Bouncer from Calico Desert. (0:37:08) Kev: that’s (0:37:11) Kev: Does his job well (0:37:11) Al: So as far as I know, he has exactly two lines, one of which is “No, you’re not getting in” (0:37:19) Al: and the other one of which is “OK, on you go”. (0:37:20) Kev: Perfect. Nailed it. No notes. He delivered. He promised. He came. He delivered. I had (0:37:23) Al: And that’s it. (0:37:27) Al: I don’t know what to say. (0:37:31) Kev: a boy last week. I almost want to say yes because there’s nothing else. It’s up. Or (0:37:42) Al: I mean, he’s not particularly… (0:37:43) Kev: just you have to put him in B because that’s the normal. He’s not good or bad. That would (0:37:48) Kev: be the. (0:37:49) Al: OK, sure, fine. (0:37:51) Al: Let’s put The Bouncer from Calico Desert into B. (0:37:56) Al: Next we have Caroline. (0:38:01) Al: So Caroline gives you tea. (0:38:07) Al: That’s her best thing. (0:38:09) Al: No, she’s married to Pierre. (0:38:12) Al: She’s Abigail’s mum. (0:38:12) Kev: Okay, okay, okay, okay. Oh, so she’s the one who had the affair. Oh, yeah. Oh, that’s spicy (0:38:18) Al: She’s a little bit more of a married girl. (0:38:24) Kev: I’m (0:38:25) Kev: Good. They only kind of briefly reference that they don’t lean into it too much. I can get kind of get why but (0:38:30) Al: Mm-hmm (0:38:34) Kev: Like I wish they kind of did that would be a good plot line to follow through with (0:38:39) Kev: But yes, and remembering her now. Yeah, she’s just kind of there isn’t she? (0:38:42) Kev: um (0:38:43) Al: she’s fine. Yeah. I don’t think she’s particularly bad. Are we thinking B? Yeah. See what’s the (0:38:48) Kev: Maybe see even I don’t know cuz like (0:38:53) Kev: Just not as memorable as Alex or the bouncer that’s the only thing (0:38:58) Kev: But I mean, yeah, I don’t know. I’m fine either way. I’m not TV (0:38:58) Al: OK, fine, fine, let’s go see. (0:39:02) Kev: Okay. Well this call the next one calls for the establishment of a new tier the Flint tier at the bottom (0:39:08) Al: The Clint tier where we have very bad kerning between the L and the I, yeah. (0:39:11) Kev: Do we have to go? (0:39:18) Al: Yeah, he’s D tier, right? (0:39:18) Kev: - Well done. (0:39:23) Al: He doesn’t learn anything, he never has any personal growth, he’s just a little grumpy (0:39:28) Al: who can never admit that his problems are somewhat self-inflicted and could absolutely (0:39:35) Al: be solved. (0:39:36) Al: There’s no reason why he couldn’t get into a relationship with Emily if he actually tried. (0:39:49) Al: She is a lovely person and she gives him plenty of opportunities and he never even bothers (0:39:52) Al: to try. (0:39:53) Al: And he gets grumpy when you get in a relationship with her, despite the fact that he was never (0:39:57) Al: doing anything. (0:39:58) Al: He is not a good person. (0:40:00) Al: He’s not nice to be around. (0:40:02) Kev: Fine you win now (0:40:02) Al: D. I’m sorry. (0:40:04) Al: Was I trying to convince you? (0:40:05) Al: I don’t think so. (0:40:06) Al: I don’t think I needed to convince you. (0:40:06) Kev: No, that’s what he told you remember, and that’s what he says when you were all right, so that’s probably the easiest one (0:40:13) Al: Demetrius. (0:40:14) Al: Oh yeah, for sure. (0:40:15) Kev: Okay, Demetrius (0:40:17) Al: I’m thinking C for him. (0:40:19) Al: He’s fine. (0:40:20) Al: But again, not particularly, like, interesting. (0:40:20) Kev: Yeah (0:40:23) Kev: Yeah, he’s a scientist right he just sciences it up off-screen yeah, I’m fine for see (0:40:26) Al: Yeah (0:40:28) Al: He’s sciencey, but Maru does the science angle much more interestingly. (0:40:32) Kev: Mm-hmm. Mm-hmm. I agree. Uh, let’s see his mind, ‘cause yeah, he’s just… (0:40:38) Al: Yeah, he’s fine. I don’t, he’s a little bit, he does, I will, the other reason for, I guess, (0:40:44) Al: putting him down to sea is, I feel like he, so he is, I think, canonically autistic, (0:40:52) Kev: Hm, okay. Yeah, I remember, mm-hmm. (0:40:52) Al: and he’s very much using that as an excuse rather than… (0:40:58) Kev: Right. (0:40:59) Al: like an explanation for things and trying to understand, what’s her name? (0:41:02) Kev: Uh-huh. (0:41:04) Kev: Yep. (0:41:10) Al: Yes, Robin, thank you. He doesn’t really try and understand Robin’s point of view, (0:41:14) Al: he just uses his autism as an excuse, and so that’s why I marked him down. (0:41:17) Kev: You know bumping down to D, I forgot he took Robin from me. (0:41:21) Al: All right, fine, yeah, sure, fine. Maybe we do need to add, maybe we do need to add a Clint here, (0:41:23) Kev: I don’t care, I said I juggled, but I’m fine either way. (0:41:28) Al: because he needs to be lower. (0:41:32) Al: Dwarf. (0:41:32) Kev: The D tier with the understanding coin’s actually a tier lower. (0:41:37) Al: All right, so we’ll put him there, and Clint can be at the bottom of deer tier. (0:41:40) Kev: Yeah, there you go. (0:41:43) Al: Dwarf, B tier. So he runs the shop in the cave, in the mines. (0:41:50) Kev: Ah, okay, sure, it’s cool (0:41:54) Al: you also get a little bit of backstory about him when you progress. (0:41:58) Al: progress crow buses line because the dwarfs and the shadow people had a war and they end up fighting and you have to like calm them down and say “look it’s not a war anymore, would you shut up?” (0:42:00) Kev: Mm-hmm (0:42:04) Kev: Oh, I did it (0:42:09) Kev: Whoa, I didn’t know that well, he’s that one guy (0:42:12) Al: Have you not experienced that bit? (0:42:13) Kev: No, I don’t think I have. Well, that’s cool. Like that one guy in Vietnam. I thought the world’s still going on or whatever (0:42:20) Al: Yeah, I think they both know the war is not going on but they still like, it’s like a (0:42:22) Kev: Sick (0:42:25) Al: low level feud they have. (0:42:27) Kev: Okay, good times, all right (0:42:30) Kev: Elliot (0:42:32) Kev: You know what my biggest thing for Elliot or the biggest plus for Elliot is he’s not (0:42:37) Kev: As big as of a d-bag as thought he would be just from how he looks (0:42:40) Al: Yeah, that’s fair. That’s fair (0:42:42) Kev: He’s pretty he likes to write right he’s just over there just poetrying it up or whatever (0:42:49) Kev: It’s fine. He’s not particularly mean or nasty or anything. He’s just kind of his own space doing his own thing (0:42:56) Kev: I haven’t done–I don’t remember too many events with him, to be honest. (0:43:00) Kev: Like, he’s fine. (0:43:00) Al: I think if you go into the Romance things, he is quite doting on you, shall we say. (0:43:07) Kev: Oh, that’s nice. (0:43:09) Kev: You know, I’ll give him an A. There’s a lot of awful people. (0:43:13) Kev: He’s A for being not awful. (0:43:15) Al: Emily S tier. Yeah, we love Emily. Evelyn S tier. Good, good, good. George B tier. He (0:43:18) Kev: Uh, yeah, all right. (0:43:25) Kev: Oh, one thousand percent. (0:43:32) Al: has some positives and he has some negatives. He’s a grumpy old man, but I think he has (0:43:36) Al: the right to be a grumpy old man. And also he can be quite nice in a few situations where (0:43:44) Al: you actually you realize (0:43:45) Al: that there’s reasons why he’s grumpy and oh well obviously he’s old you know (0:43:49) Kev: Yeah, I mean, yeah, but (0:43:49) Al: why he’s old but he comes across initially as just a grumpy old man but (0:43:55) Al: you find many more layers to him and he actually can be quite nice when you get (0:43:55) Kev: Mm-hmm. Yeah (0:43:58) Kev: Yeah, I agree be for that cuz he’s got he’s layered like you say right that’s that’s all (0:44:06) Al: ‘Gill’ he’s one of the adventurers guilds people. I’m gonna go for C purely because (0:44:14) Kev: Okay, that’s why his name is Gil. (0:44:21) Al: there’s nothing really we know about him other than just he is there and yeah I feel like (0:44:24) Kev: Yeah, yeah (0:44:27) Al: I want to know more about him. (0:44:29) Kev: Isn’t either one who go saves you if you fall in the caves (0:44:31) Al: All right no Linus saves you if you if you die in the caves. (0:44:34) Kev: No lines you’re right right sorry, yes, I can’t next up yes next up (0:44:37) Al: Don’t be taking it from from our guy Linus. (0:44:41) Al: Next we have the governor. (0:44:44) Kev: Oh my gosh, I forgot it comes for that one festival, right? (0:44:45) Al: So I think his I think yeah I think that’s his only his only appearance is the festival (0:44:52) Al: and let me tell you he is not very good at telling you that your soup isn’t great right (0:44:57) Kev: Mm-hmm (0:44:57) Al: he doesn’t he doesn’t he doesn’t go there oh no he goes this is disgusting. I think he’s I think (0:45:03) Kev: Mm-hmm sure I didn’t vote for him (0:45:04) Al: you see. (0:45:07) Al: Uh, grandpa. (0:45:11) Kev: Okay, I’ve never made it to grandpa I (0:45:14) Al: What? You’ve never made it past year two. (0:45:16) Kev: Made it to year two. I never know so tell me about grandpa (0:45:19) Al: What? So, right, okay. So, obviously, positive, he gave us the farm. (0:45:27) Al: That is where the positives end. Why does he wait until we are, you know, (0:45:35) Al: nearly going to kill people and are (0:45:36) Al: off his job for us to open this letter, like he tells you, you should only open this (0:45:41) Al: letter at this situation. And it’s like, why could we not have had more years of an enjoyable (0:45:47) Al: life helping people in the valley? And like, I don’t understand that. He’s really judgmental. (0:45:53) Al: He gives you, he doesn’t consider you as a whole person unless you are married and have (0:46:02) Al: children. I just yeah he he’s a little bit (0:46:06) Al: old-fashioned. I don’t really feel like he having said that at least his dot (0:46:11) Al: his he

The Jeremiah Show
A playroom for CATS?!?

The Jeremiah Show

Play Episode Listen Later Sep 20, 2024 39:01


On today's show: Call it a "Bad" vibe. "Battery Low" Find out why Bill feels validated by refusing to use mobile apps to order food Cleveland sports is SO exciting right now! Congrats to the Guardians and how cool would it be to get a NWSL team?!? Friday Free-for-all: What significant purchase did you make without clearing it with your S.O. first? Alyssa's College of Knowledge! Bill thinks that his Dad once bought a car without checking with his Mom first, so he calls his Mom to find out It's Homecoming in Rocky River tonight, so it's going to be pure chaos at Bill's house What have you done with an extra room in your house? Good Vibes at 8:55! 

The Harvest Season

Al and Codey talk about Coral Island 1.1 Timings 00:00:00: Theme Tune 00:00:30: Intro 00:04:04: What Have We Been Up To 00:20:18: Game News 00:42:25: News Games 00:48:02: Coral Island 1.1 01:28:16: Outro Links Tales of the Shire Delay Tales of the Shire Hobbit Day Announcement Sugardew Island Delay To Pixelia Delay Go-go Town “Build and Bustle” Update Harvest Moon: Winds of Anthos “Great Outdoors” Update Len’s Island “Controllers and Steam Deck” Update Danchi Days on Steam Sea Sniffers on Steam Garden Trills on Steam Piczle Cross: Rune Factory on Steam Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al. (0:00:36) Codey: and my name is Cody. (0:00:37) Al: And we’re here today to talk about Cottagecore games. (0:00:41) Codey: Woo! (0:00:44) Codey: It sure has, I went to Costa Rica and back. (0:00:49) Codey: You guys almost lost me because I almost stepped (0:00:52) Codey: on the most venomous snake in Costa Rica. (0:00:55) Al: Oh no. Well, I mean, you know, a snake isn’t an insect. (0:01:01) Codey: It’s not, but it’s like in the very first day (0:01:04) Codey: They were like, this is the ultimate– (0:01:06) Codey: pit viper. If you get bit by one, you need to go to a hospital immediately, and you still might lose your limb. (0:01:13) Codey: And they had all these things. And then literally the next day I’m walking on a trail, and I– (0:01:18) Codey: I’m from Pennsylvania. We have– or I’m not from Pennsylvania, but I’m in Pennsylvania. (0:01:23) Codey: There’s lots of rattlesnakes here, so I’m used to it. You’re walking on a trail. You still look down. (0:01:27) Codey: You don’t look around you. You look down. And I almost set my foot down, and I was like, “Oh, that’s a snake.” (0:01:33) Codey: She was very well camouflaged. (0:01:36) Codey: It was Epen, she remained Epen, but I told people, I was like, “Hey, don’t go that way. There’s a Tertio Pelo or, gosh, what is the other, Fertilance?” (0:01:44) Codey: And people, of course, were like, “Oh, I wanna see it!” (0:01:48) Codey: And then I came over, so then I stood there and was basically like a bouncer for this snake. (0:01:56) Al: I - this is why I don’t travel very much. I just don’t - we just - like Scotland, pretty (0:02:05) Codey: Ah. (0:02:06) Al: safe place. We don’t really - technically we have one venomous snake, but it’s like (0:02:13) Al: the sort of venomous that you’re gonna have an itchy leg for a while, like that’s about (0:02:18) Codey: Yeah. Yeah, I know this one. This one’s not good. And we were pretty far away from a hospital. (0:02:18) Al: it. Yeah, no, I’m all right. In fact, like I - (0:02:25) Codey: It was fun, though. (0:02:26) Al: I think I’ve only ever seen a snake in the wild like once ever because they’re just - like (0:02:32) Al: they exist here, but they don’t really exist. So anyway, I’m glad you’re not dead. (0:02:37) Codey: Yeah, so I’m back. If anyone if anyone has any questions about Costa Rica, let me know in the slack. (0:02:45) Codey: Gotta be a member of the Slack, gotta be a Patreon subscriber. (0:02:48) Codey: Patreon.com/GHSpod. (0:02:50) Codey: But we’re not here to talk about that. What are we here to talk about today, y’all? (0:02:52) Al: This episode we are kind of going to talk about the Coral Island 1.1 update (0:03:00) Codey: Kind of. (0:03:01) Al: They’ll understand why soon (0:03:04) Al: There’s a whole thing (0:03:06) Al: We’re gonna talk about that before that we have some game news a decent chunk of game news (0:03:11) Al: We’ve gotten it’s gotten busy again, and it’s not all game delays (0:03:16) Al: But we have hit that period and we have had that time in the year where there’s lots of games getting delayed till next year (0:03:18) Codey: It is getting to be mostly game delays, but not all. (0:03:24) Codey: Maybe like half game delays right now. (0:03:24) Al: No, no, it wasn’t, it’s not… (0:03:26) Codey: Next episode will be more. (0:03:29) Al: This is not even half, it’s not even half. (0:03:31) Al: There’s only three game delays this episode. (0:03:33) Codey: Uh-huh, for now. (0:03:35) Codey: But, but literally the second after we record this, (0:03:39) Codey: you’re going to hit, we’re going to hit the boop (0:03:39) Al: Oh yeah, oh, for sure. (0:03:41) Codey: and then they’re going to be two more, 100 percent. (0:03:42) Al: For sure. (0:03:44) Al: I mean, we currently still have… (0:03:47) Al: Okay, like 20, like 30. (0:03:48) Al: We still have 30 games that are meant to be coming out this year. (0:03:51) Al: And it is halfway through. (0:03:52) Al: So, um, there’s going to be a lot more, a lot more delays. (0:03:55) Codey: Here we go. (0:03:58) Al: It’s my favorite time of the year, uh, game delay season. (0:04:00) Al: Uh, yeah, cool. So we’ve got some news, but first of all, Cody, what have you been up to? (0:04:06) Al: Other than trying to die in Costa Rica. (0:04:08) Codey: Uh, well, uh, unsuccessfully dying in Costa Rica. (0:04:13) Codey: Uh, and then just a lot of research stuff. (0:04:16) Codey: Um, and I was very, so I was in Costa Rica to do fly school, learn about flies, (0:04:21) Codey: learn how to identify them. (0:04:22) Codey: So I’ve been like super jazzed about getting through some of my (0:04:24) Codey: specimens, which is great. (0:04:26) Codey: Um, also did, uh, just did the great insect fair, which is Penn state’s big, (0:04:30) Codey: um, outreach event. (0:04:31) Codey: We had about 3000 people from across the state come and visit, um, (0:04:34) Codey: and learn about insects. (0:04:36) Codey: And that was super cool. (0:04:38) Codey: Uh, but when I wasn’t, uh, crippled by stress about the great insects, (0:04:43) Codey: great insect fair, uh, I was playing, uh, coral Island, of course, (0:04:47) Codey: a dove back into this game with both feet. (0:04:50) Codey: Um, not deep enough, but let, but we’ll get to that. (0:04:53) Codey: Uh, also a Disney dream light Valley. (0:04:56) Codey: I still play it every day. (0:04:57) Codey: Um, I’m trying to get all the critters and they, whether or not they show (0:05:02) Codey: up each day as a, you know, tossup. (0:05:05) Codey: Um, so I check. (0:05:08) Codey: Log on every morning and I check and see like, Oh, are they here? (0:05:10) Codey: I think I still have two of the crocodiles that I want and then one (0:05:14) Codey: Fox, um, that I don’t have, but I have befriended all of the other critters. (0:05:19) Codey: I’m also just like 100%ing everything in that game. (0:05:23) Codey: So I’m trying to get all the achievements. (0:05:24) Codey: So I give it maybe like 20 to 30 minutes a day. (0:05:28) Codey: Um, and then, uh, my best friend, Devin and I have moved on from (0:05:33) Codey: Minecraft for now, we’ve just tabled it. (0:05:36) Codey: and we’re playing Call of the Wild. (0:05:38) Codey: the angler so it’s a very uh it is farmville fishing oh sorry not farmville um (0:05:45) Codey: farming simulator fishing it’s like that quality but fish where it’s like really detailed about (0:05:53) Codey: do you have a float set up do you have a spinner set up do you have a what kind of set up do you (0:05:57) Codey: have what kind of rod do you have it’s it’s pretty intense but i’m enjoying it (0:06:02) Al: That looks like a game I do not want to play (0:06:06) Codey: it’s nice because it’s it’s all (0:06:08) Codey: open world. So there’s like, a bunch of different maps that (0:06:11) Codey: you can go to. And part of it, you just like explore the world. (0:06:15) Codey: And you also find you tell the people like when you see the (0:06:20) Codey: invasive bark beetle or the invasive purple loosestrife, (0:06:26) Codey: which is an invasive plant that often takes over like around (0:06:29) Codey: ponds. So you find these things. And it’s really cool because a (0:06:32) Codey: lot of it is legit. Like they told me about oxide daisy and (0:06:38) Codey: be on the lookout for oxide daisy. And then I was like, (0:06:40) Codey: this plant is glowing. And this is an oxide daisy. This looks (0:06:42) Codey: like a loosestrife. And I was like, Oh my gosh, it is. So it’s (0:06:47) Codey: just another thing that I can turn on play for like, five (0:06:51) Codey: minutes and then turn off if I don’t want to play it anymore. (0:06:54) Codey: The problem with Coral Island and games like it is I start a (0:06:58) Codey: day and then I’m like committed to that day. And then after the (0:07:02) Al: Yeah, but the games aren’t very long (0:07:02) Codey: day, you’re like, Oh, I can make those days last man. (0:07:08) Codey: I think I’ve also isn’t this one of the games you can like make (0:07:10) Codey: the days go slower? I think that’s one of the one of the (0:07:12) Al: Maybe I mean coral islanders are yes, we will do everything that you suggest type of game. So probably (0:07:13) Codey: accessibility things that you can do. (0:07:18) Codey: So I think I’ve done that because that was one of my (0:07:20) Codey: issues with Stardew is I was like you blink in the days over. (0:07:21) Al: Yeah, oh (0:07:23) Codey: But (0:07:23) Al: No, I like I like the shortness cuz then it’s like bam done I can put it away (0:07:28) Codey: no, I need, I need to be able to do everything. (0:07:29) Al: We. (0:07:32) Al: But you’ve got another day. See, this is how, this is how I’m four years into the game, (0:07:36) Codey: And I’m not even, it’s true. (0:07:36) Al: and you’re not even one year into the game. (0:07:40) Codey: The FOMO is so hard. (0:07:43) Codey: Like I, I finally did the thing where you like write down what you need to do for (0:07:49) Codey: like the basically community center, but it’s the Lake temple. (0:07:53) Codey: Like I wrote it down in a notebook that I have in front of me at all times. (0:07:57) Codey: And I wrote down like when you find all of the things. (0:08:00) Codey: So I’m like, and I didn’t do this until fall. (0:08:03) Codey: So now I’m like, look at all these fish that are spring and summer that I didn’t (0:08:06) Codey: know that they were evening fish in the river forest. (0:08:08) Al: Yeah. The fish is the thing I don’t have the most, and oh my word. We’ll get to that. We’ll get to that. We’ll get to that. We’ll get to later in the episode. (0:08:12) Codey: Or that, or that one. (0:08:16) Codey: What have you been plucked to? (0:08:18) Al: This, just before I do it, I was reading reviews on Call of the Wild, The Angler, because the reviews are, shall we say, mixed. (0:08:21) Codey: Yep. (0:08:27) Al: There are lots of people really like it, but here’s a fantastic review. (0:08:32) Al: 4.1 hours on record, not recommended, posted 4th of September. Somehow they managed to- (0:08:38) Al: -capture the true essence of real-life fishing in this game. Boring as hell? Check. Managing gear is tedious as hell? Check. You can spend hours fishing and catch nothing? Check. (0:08:47) Codey: Uh-huh. Uh-huh. (0:08:51) Al: The only thing they failed to capture was what a chura is to clean the fish/gear at the end of the day, but I shouldn’t give the devs any ideas. (0:08:58) Codey: Correct! So if you like fishing I’m sure you’d love this game because then you (0:09:02) Codey: don’t have to clean it either but yeah it is TDM it is the TDM of like (0:09:06) Codey: having to pick like oh you’re like oh you want a rainbow trout you have to (0:09:11) Codey: make sure that you have the right bait the right gear you have to go to the (0:09:15) Codey: right place you have to do all this stuff the right way and then yeah you still (0:09:21) Al: I mean, I will agree, that sounds like not fun. (0:09:24) Al: It does not sound like something that I would want to have anything to do with, but it’s (0:09:29) Al: a fishing sim. (0:09:30) Codey: Yep. What did you expect? (0:09:33) Al: If you don’t like fishing, maybe don’t play a fishing sim. (0:09:37) Codey: Yep. (0:09:37) Al: It’s not like something like trying to be different and trying to be interesting. (0:09:41) Al: It’s trying to be realistic, right? (0:09:45) Al: play a realistic fishing sim if you don’t like fishing. (0:09:48) Codey: Yep. It was funny because after playing it, and Jeff watched me play it a little bit, (0:09:54) Codey: we ended up we were near a Bass Pro Shop, which is like a giant, it’s like a Cabela’s or a big (0:10:02) Codey: like hunting store, but for fit, but mostly just for fit. Well, they I guess they had they had guns (0:10:07) Codey: as well. And we went in there to just walk around. Yeah. And we went in and walked around and then (0:10:09) Al: Of course it’s America, of course you would. (0:10:15) Codey: and then someone tried to sell us a vacation. (0:10:18) Codey: We’re like, Oh, we’re done. It was a hunting trip. (0:10:20) Al: I do enjoy how you mentioned like a fishing shop, which I was like “okay, a shop that (0:10:25) Al: has everything you need to do fishing, fair enough” and then you try and explain it by saying (0:10:29) Al: “it’s like a hunting shop, but for fish” and I’m like “I don’t think I’ve ever seen a hunting shop”. (0:10:36) Codey: Yep. (0:10:38) Codey: Well, so I started explaining like, (0:10:40) Codey: oh, it’s like a Cabela’s. (0:10:41) Codey: And then I was like, I bet. (0:10:42) Codey: Al does not know what a Cabela’s is. (0:10:43) Al: I don’t know what that is either. Like I’m pretty sure shop that sells you fishing (0:10:50) Al: pretty self-explanatory. I know what that would mean. (0:10:54) Codey: but it does also have a hunting area and like you you can make bait bait traps (0:11:00) Codey: for your deer to like bait deer into your property like scent for deer like (0:11:04) Al: Oh. Classic fish. And also guns. What have I been up to? I have been playing Astrobot. (0:11:06) Codey: all there’s there’s more than just that yeah America anyway what have you been (0:11:21) Codey: You have to explain to me. (0:11:22) Al: So are you not aware of what Astrobot is? So, and he’s a little bit of background here. (0:11:24) Codey: I am not aware. (0:11:27) Codey: Okay. (0:11:29) Al: So Astrobot is a PlayStation character and he (0:11:34) Al: I think his first game was Astro’s Playroom, which was a free game that came with the PS5 (0:11:45) Al: and was basically like a tech demo of like all the things that the new controller could do. (0:11:51) Al: And it was super fun. And it’s like he’s this little cute robot. And the idea was you’ve got (0:11:55) Al: these little levels where you’re going around and you’re basically rescuing old Sony PlayStation (0:12:00) Al: stuff so you’re like getting a playstation one and then (0:12:04) Al: you’re getting like accessories for it you’re getting the original controller and then you get (0:12:09) Al: a ps2 and you get accessories for and it’s like that you end up building out this really nice (0:12:12) Codey: Grabbing the–grabbing those memory cards that you had to grab. (0:12:15) Al: yeah yeah exactly exactly loads of things like that and you’re built basically building out this (0:12:19) Al: museum and it was super fun um so they’ve built onto that and made a bigger game that they could (0:12:26) Al: actually sell um called astrobot and so it’s um I mean I basically it’s like (0:12:34) Al: way I would describe it is if sony decided to make a 3d mario game that’s basically what it is (0:12:42) Al: so it’s super fun i’m not very far through it because it came out a week ago and i’ve (0:12:46) Al: not had a huge amount of time so i’ve you know i’m through a few levels and um stuff but yeah i’m (0:12:52) Al: i’m enjoying myself it has the same fun whimsy of astro’s playroom it has the really nice controls (0:13:00) Al: of a good mario game it has the (0:13:04) Al: unique mechanics that mario wonder had um where lots of different levels have like one specific (0:13:10) Al: thing that doesn’t that level uh less kind of like trippy and more just like a mechanic type (0:13:15) Al: thing like oh sometimes you have monkey arms and you use them for climbing and sometimes you know (0:13:21) Al: the standard kind of mario stuff um so yeah it’s super fun um and it’s it’s I don’t know if it’s (0:13:28) Al: meant to be I don’t know if it’s going to be as nostalgic as the other one but it’s it feels like (0:13:34) Al: trying to do a similar sort of thing um in that your ship that you’re trying to rebuild is a ps5 (0:13:42) Al: and there’s a few things that i’ve kind of found that they’re not hardware stuff they’re like game (0:13:47) Al: based stuff this time so like you’re rescuing little robots like astrobot and there some of (0:13:53) Al: them are in costumes so I found the crash bandicoot one and I found the spyro one and stuff like that (0:13:55) Codey: oh my gosh (0:13:58) Al: so I think it’s more going for the nostalgia of the games this time which I mean makes sense (0:14:03) Codey: nostalgia machine activate. (0:14:05) Al: Um, I was wrong. They did have another Astro Bot game before Astro’s Playroom, (0:14:09) Al: and that was a PlayStation VR game for the PS4 in 2018 called… (0:14:14) Codey: So still showing off new technology. (0:14:16) Al: Yes, yeah, so I guess that’s kind of the same thing. But yeah, it does really fun stuff with (0:14:21) Al: the controller, and it’s enjoyable to play. And, you know, it’s a game for me to actually play on (0:14:26) Al: my PS5. [LAUGHS] There’s like 20 PS5-exclusive games, and half of them… (0:14:28) Codey: to justify that expense. (0:14:34) Al: And we’re four years into this console. (0:14:40) Codey: seems legit have you played a heavy rain have they remade that (0:14:44) Al: I have not. I don’t know. [LAUGHS] (0:14:49) Al: Fair enough. I remember when it came out, and I remember being like, “Oh, it’s great.” (0:14:56) Al: I’ve not made a remake. I’m not seeing anything about a remake. (0:15:02) Al: What else? I’ve also been… (0:15:04) Al: playing lots of Marvel Snap and this week, if people were listening last week, I was (0:15:09) Al: sitting kind of like ranks 70 I think. I am now at rank 100, infinity rank, so I’m at (0:15:15) Al: the top of the ladder. So wooo! Exciting. I know I’m not sure what to do. Well, yeah, (0:15:17) Codey: Woo. (0:15:20) Codey: Well, no, now that now the real game begins, right, max rank. (0:15:26) Al: I don’t really care. So the problem is, I don’t really care about grinding that number (0:15:31) Al: out because you don’t really get any good rewards for it. (0:15:33) Al: And so it’s– (0:15:35) Al: for the sake of playing, and I’m never gonna get up to the top. So I like goals that are realistic. (0:15:40) Al: So I’m just playing conquest instead, which is like you have to play a– you have to win a match (0:15:46) Al: in a row to get the first ticket, and then you get two in a row to get the next ticket, and then three (0:15:52) Al: in a row, and then you have to– so you essentially have to win, I think it’s like 10 battles in a row, (0:15:57) Al: and then you win a bunch of another currency that you use to buy something. So that’s what I’m (0:16:02) Al: what I’m doing just now, but it’s pretty hard. (0:16:04) Al: And the problem is that any time you lose you have to go all the way down to the beginning again (0:16:04) Codey: Yeah. (0:16:08) Al: Win one to get the next ticket and then win two to get the next (0:16:08) Codey: Of course you do. (0:16:12) Codey: Could you pay a premium currency to not lose your space? (0:16:16) Codey: Oh, that’s a that’s a missed opportunity from them. They (0:16:21) Al: you can grind out the lower tickets. So that’s what I’m doing just now, like grinding out (0:16:25) Al: as many of the silver tickets as I can so that I don’t have to keep going back down. (0:16:30) Al: And I can just like then grind out as many of the gold ones as possible. And then when (0:16:35) Al: I eventually win the gold one, then I can like try and grind that for the infinity one. (0:16:40) Al: I can’t remember. And I’ve been I’ve been getting back into reading comics. So as as (0:16:49) Al: As happens every year, I resubscribed. (0:16:51) Al: For a year of Marvel Unlimited when I should actually use this and went and read a bunch (0:16:57) Al: of comics. So I’m reading through the Ms. Marvel comics just now because I really like Ms. Marvel. (0:17:03) Al: She’s one of my favorite characters. And yeah, it’s been good. I’ve just finished the Inhumans (0:17:10) Al: versus X-Men comics line, which was good. I enjoyed that. But what I find really funny is, (0:17:17) Al: as you’re following stories. You come across characters that you’re not (0:17:21) Al: actively following, but you know some about. But then, because you’ve not been actively (0:17:26) Al: following them in the comics, their status is completely different from what you would expect (0:17:30) Al: it to be, right? And so you’re like, “I need to find out why, for example, why is Cyclops a child (0:17:30) Codey: Mm-hmm (0:17:35) Al: just now?” And so you look into the reasons for why Cyclops is a child, and you find out that (0:17:36) Codey: Yeah, see (0:17:40) Al: actually Cyclops went evil and died. And this is Cyclops from the past, who’s now having to deal (0:17:46) Al: with the fact that he knows that he grows up to be evil and dies. (0:17:52) Codey: Yup, this is classic Marvel to me, because like I mean, it (0:17:53) Al: Yeah. (0:17:58) Codey: requires it’s no longer like standalone, like it requires (0:18:02) Codey: that you have seen everything. I remember going and seeing one (0:18:05) Codey: of the most recent movies, like the multiverse of madness or (0:18:10) Codey: whatever. And I was like, wait, why is Scarlet Witch bad and (0:18:13) Codey: wait visions dead? And like it was just like, wait, what? (0:18:13) Al: think yeah I mean I’m not I think I think this is just one of these things (0:18:19) Al: where you just have to kind of if you’re not willing to do everything you just (0:18:23) Al: kind of have to accept that sometimes you won’t know the current state of (0:18:26) Al: things and you know I would go into these things I mean obviously I watch (0:18:30) Al: all of the Marvel stuff like all the shows and films because it’s not really (0:18:32) Codey: Mm-hmm (0:18:34) Al: on the level of reading all the comics like reading all the comics is basically (0:18:37) Al: impossible watching all the shows and TV series the films and TV series it’s not (0:18:37) Codey: Right (0:18:42) Al: that difficult, right? (0:18:43) Al: You have any sort of, like, time that you can do on a weekly basis. You can keep up (0:18:47) Al: to date reasonably easily, if you want to. But, well, like, this year, for example, so (0:18:49) Codey: No. (0:18:50) Codey: I’m going to do a little bit of a (0:18:54) Al: far we have had one 10-episode series in one film, so far, this year, and we’re in September. (0:19:03) Al: So it’s not… that’s not an unreasonable amount to try and keep up to date if you care (0:19:07) Al: about it. And the TV series was, like, an animation anyway. It was unrelated to the (0:19:11) Al: current multiverse, you don’t have to pay attention. (0:19:12) Codey: Mm-hmm (0:19:14) Al: There’s one film, that’s all that’s been so far this year. (0:19:16) Codey: Yeah, no, it’s good wait was the one film that the Deadpool okay, I did (0:19:17) Al: So, yeah, so I also enjoyed it. But yeah, so I don’t, I think it’s just kind of one of these (0:19:29) Al: things we just have to accept if you’re not willing to keep up with it. But why I find fun (0:19:33) Al: about it in the comics is it’s like, oh, this is a really weird situation. I just stop reading the (0:19:38) Al: comic, go find out why this person is in this situation, and then come back. Because there’s (0:19:43) Al: a lot of explanations for most things. And you learn more about other storylines that you’re (0:19:44) Codey: Yeah, no, my ADHD, I would be like, huh, I want to know why this is the way it is. (0:19:48) Al: not going to go and read. (0:19:56) Codey: And then I’d read that and then be like, Oh, because he went evil. (0:19:59) Codey: And I’d be like, huh, why did he do that? (0:20:01) Codey: And then I’d go down that rabbit hole. (0:20:03) Al: Yeah, and that’s one way to do it as well, you know, and it just like each their own and maybe (0:20:03) Codey: And then, yeah, that’s, yeah. (0:20:07) Al: you decide that means that you don’t read comics and that’s fine, you know? Like, um, that is, (0:20:11) Codey: Well, I’m glad you’re enjoying it. (0:20:13) Al: I am enjoying it. It’s good fun. So, uh, yeah. That’s what we’ve been up to. (0:20:19) Al: All right, time for some game news. First of all, Tales of the Shire has been delayed till 2025. (0:20:26) Al: Uh, uh, yeah, the, they’ve not really. (0:20:33) Al: Said much about it other than I want to make the game better. Um, the standard. Fine. Uh, but (0:20:41) Al: they announced that just after, it’s interesting. They announced it just after the announcement for (0:20:45) Al: the announcement. Uh, but yeah, they announced that they are having a showcase on Hobbit day, (0:20:54) Al: which is apparently a thing apparently has been a thing for years. Hobbit day, the 22nd of sort (0:20:58) Codey: Oh, I wonder why it’s Hobbit. (0:21:07) Codey: I thought it was because it was his birthday, but it’s (0:21:09) Codey: There we go. (0:21:10) Al: It’s the birthday of Bilbo and Frodo. (0:21:13) Codey: Make sense. (0:21:13) Al: Interesting, I didn’t realize I had the same birthday. (0:21:15) Al: That’s funny. (0:21:16) Codey: Yep. (0:21:17) Codey: Delayed. (0:21:18) Codey: Delayed. (0:21:21) Al: But yeah, we’ll have some more news about that. (0:21:23) Al: Maybe in the next episode, it’s the 22nd, which is the Sunday. (0:21:27) Al: I don’t know if I want to wait till after that’s been done. (0:21:29) Al: We’ll see. (0:21:30) Al: I’ll decide later. (0:21:30) Codey: Mm-hmm. It’s fine. It’s not going anywhere clearly (0:21:31) Al: We’ll, we’ll see. (0:21:32) Al: We’ll see. (0:21:36) Al: No, I know, but you know, this is our, you know, up to date. (0:21:40) Al: News podcast. (0:21:40) Codey: You know what we should totally do listeners let me know if you think this would be funny if ever there’s anything like that (0:21:45) Codey: We’re like we record or some news comes out after we record you could have a section. That’s like the (0:21:52) Codey: Breaking news and then you just like input that into the podcast, but you record it after their podcast (0:21:58) Al: So my my hesitation on that is that that involves like setting up another called (0:22:05) Codey: No, I’m just thinking like you have either you do it or you’re like, hey, (0:22:08) Codey: Cody, do a boop, boop, boop, boop, boop, boop, boop, breaking news about this news. (0:22:12) Al: But I but I think the fun thing about this podcast (0:22:16) Codey: I mean, people listen to me ramble by myself. (0:22:20) Codey: It happens. (0:22:22) Codey: It’s not unenjoyable, I guess. (0:22:23) Al: “Shookajoo Island have announced that they are delayed until early 2025.” (0:22:24) Codey: [LAUGH] Delayed. (0:22:29) Codey: Woo! (0:22:30) Al: I’m shocked about this one. I definitely didn’t predict this one at all. (0:22:30) Codey: Nope. (0:22:37) Al: So, I mean they’re using the excuse of a grant. (0:22:43) Al: Okay, fine. But presumably the grant means that you can do something for the game that (0:22:48) Al: you wanted to do for the game and have it in the release. So it’s something you always want. (0:22:53) Al: I just feel like this team, they just keep expanding the scope of the game. (0:22:58) Al: Because they added loads of stretch goals in the Kickstarter campaign and they were all (0:23:03) Al: things that just push out the release date. So, I wonder if this game will ever actually come out. (0:23:06) Codey: Yep, these are all things that (0:23:09) Codey: These are all things that could come out after the relief (0:23:13) Al: Yep. (0:23:14) Codey: But it’s I mean, I think it’s cool that they got money from the state that they live in in Germany (0:23:19) Codey: I think that’s really cool. Like the government’s getting involved. I don’t know how that happened (0:23:24) Al: Yeah, I don’t know if this is a thing in America or not, but it’s a reasonably common thing (0:23:29) Al: over here, where most countries have arts funds that they give out as grants to people. (0:23:35) Codey: Nah, no, it’s sports funds over here. (0:23:40) Al: Oh, funny. See, if I go on to Kickstarter, every time I go on to Kickstarter there’s a little (0:23:44) Al: banner up at the top that says, I’m just loading it up, of course the banner doesn’t appear the (0:23:51) Al: one time I actually talk about it. Literally every saying I’ve ever gone to (0:23:55) Al: this banner appears and it basically says something about their being. You can apply for (0:24:00) Al: Creative Scotland funding. So that’s the one that’s obviously in Scotland. So yeah they all have, (0:24:06) Al: most countries in certainly in Western Europe that I know of have similar sort of ideas where (0:24:12) Al: there’s a certain amount of their budget that they’ll put towards arts funding. (0:24:16) Codey: yep nope nothing here though I think it’s cool on the home page of kickstarter there have been (0:24:21) Codey: eight billion dollars put towards creative works wild look at us (0:24:24) Al: Nice. (0:24:29) Al: Yep, and they’ve also confirmed that their Switch version is started. (0:24:34) Codey: - Yep. (0:24:35) Al: So they’re started the porting. (0:24:37) Codey: - It’s happening. (0:24:39) Codey: - I think we need another delay, Al. (0:24:42) Al: Well, next we have two Pixellia, who’ve announced they’re delayed till 2025. (0:24:48) Codey: Oh, oh, so happy, thank you, I needed that. (0:24:53) Al: they are currently (0:24:55) Al: targeting March, April next year. (0:25:00) Al: So we’ll see. (0:25:01) Al: I like the wording there, right? (0:25:03) Al: It’s like, it’s not we’re planning to release then. (0:25:06) Al: It’s that that’s our target. (0:25:08) Al: And I think people are, I think people understand that difference in wording to (0:25:14) Al: make it like, oh, that’s kind of a wibbly, wobbly. (0:25:16) Codey: Mm-hmm a little bit of a hand wavy deadline. I did love (0:25:21) Codey: One of some of the reasons that they wanted to do it is they want to create (0:25:24) Codey: Quote customization options free from gender, which I like (0:25:30) Codey: Totally like that. I also like that. They wanted to quote add more crime (0:25:35) Codey: opportunities (0:25:36) Al: “Be gay, do crime”, that’s what you’re saying, right? (0:25:37) Codey: Be gay do crime (0:25:43) Al: Was that just a really long way of getting to that phrase? (0:25:45) Codey: I actually had (0:25:46) Codey: not even thought be gay do crime you said it and I was like oh my god but yeah yeah be gay do crime (0:25:55) Al: Oh dear, am I going to be brave enough to put that as the title for this episode? (0:25:59) Codey: please please i’m gonna add it in to mention it and everything (0:26:07) Al: Oh dear. (0:26:08) Codey: too pixelly I think I think i’ve had it with delays though so let’s maybe (0:26:12) Al: Well, have I got an exciting update for you. (0:26:15) Al: Gogotown have announced that their build and bustle update is technically not out right now, (0:26:21) Al: but it will be out by the time this episode comes out. (0:26:24) Al: I think it’s out in like three or four hours as we’re recording. (0:26:28) Codey: Oh sweet, okay. (0:26:30) Al: Because it’s Monday in Australia. (0:26:30) Codey: Which… (0:26:33) Codey: Oh yeah. (0:26:34) Codey: If I remember correctly, some of the things they’re adding (0:26:37) Codey: are things that you thought they should add, right? (0:26:40) Al: Yes, so they are, big things about this are that they, so it’s called the build and bustle update. (0:26:49) Al: They have the ability to buy more land to expand the town, which is good. And they are again saying (0:26:55) Al: that you can customize the industry zones. We still don’t have a huge amount of detail of that (0:26:59) Al: as far as I can see. They do talk about, I’ve seen something on their Twitter about moving (0:27:05) Al: the items within the zone, but not about, I’ve not seen anything about, (0:27:10) Al: moving the industry zone, which is, I mean, it could be just the one thing that makes me think (0:27:18) Al: that might not be what they’re doing is because there are big things that are like part of the (0:27:22) Al: ground, right? Like there’s a cave, which is part of the, which is the industry zone for the mining. (0:27:27) Al: And it’s like, are they actually moving the cave? I guess we’ll find out when it actually comes out. (0:27:31) Codey: They discovered a new cave that looks exactly like the old cave. (0:27:35) Al: And the first cave filled itself in. (0:27:38) Codey: And there, yep, the old cave. We just didn’t like it anymore. It collapsed. (0:27:41) Al: It just collapsed. (0:27:44) Al: So yeah, I don’t know. I mean, maybe they’re just going, (0:27:47) Al: “It doesn’t matter. Suspension of disbelief. The cave will move.” (0:27:50) Codey: Yeah (0:27:51) Al: Which they can do. I just don’t know if they’re going to or not. We’ll see. (0:27:56) Al: Hopefully we’ll get some details pretty quickly after it comes out. (0:27:59) Al: And the other big thing is they’ve added a subway system. (0:28:04) Al: So you can have up to four lines on your subway, which is cool. (0:28:10) Al: That’s cool. Allowing people to get around the town more efficiently. (0:28:14) Al: Because this was a little bit of my worry. If you make it bigger, which it needs to be bigger, (0:28:15) Codey: Yeah. (0:28:17) Al: but if you make it bigger, do you have a problem where nobody gets to the outer bits? (0:28:22) Al: But hopefully, this just means that some of them will go to the stuff in the middle, (0:28:27) Al: and some of them will immediately jump on the subway and go to different parts of the town. (0:28:28) Codey: I guess, is the subway system like do you see yourself riding it or do you just be like (0:28:37) Codey: I want to go over here and then it just like fades to black and then you’re like yay I’m (0:28:42) Codey: over here now. (0:28:43) Al: I haven’t seen any video of it happening, but I have seen there are some screenshots (0:28:52) Al: of inside the subway station. So I feel like you’re at least kind of going into the subway (0:28:59) Al: and I guess we’ll see what that means. (0:29:02) Codey: I hope it’s authentic in that one of the subway systems is really really dirty and has a lot (0:29:09) Codey: of graffiti and then the central one is like pristine and clearly is the one that’s actually (0:29:15) Al: Not everywhere is the same as America, Cody. (0:29:16) Codey: because I hope it’s America realistic. America being a new verb that I just made. (0:29:24) Al: We have exactly one subway system in Scotland, and it is very nice. (0:29:29) Codey: It’s not real. (0:29:30) Al: It’s the third oldest subway in the world, fun fact. (0:29:32) Codey: That is super cool. (0:29:33) Al: Yeah. (0:29:34) Al: Do you know what two subways are older than it? (0:29:37) Codey: London Underground, maybe? (0:29:39) Al: That’s one of them. (0:29:40) Codey: Something in India. (0:29:41) Al: Nope. (0:29:42) Codey: Okay, I don’t know, I give up. (0:29:42) Al: I’m not gonna guess anymore (0:29:45) Al: you just guess guess no I’m pretty sure it was Bucharest but I’m just double (0:29:46) Codey: I genuinely don’t, I genuinely don’t know what else there was. (0:29:54) Al: checking no not Bucharest I was wrong failed Budapest Budapest so I was so (0:30:01) Codey: Though oh, yeah, okay cool (0:30:07) Al: close same thing Budapest Bucharest ah (0:30:09) Codey: Well, I love how I (0:30:12) Codey: Love how your guys is (0:30:14) Codey: Like more the OG than ours, but when people think of subway they think of our subways (0:30:22) Al: Do they now? (0:30:22) Codey: I mean if you ever see someone use a subway in any movie, it looks like (0:30:27) Al: In American movies? (0:30:28) Codey: The underworld movies which I think they’re supposed to be (0:30:32) Codey: have (0:30:32) Al: What’s that? Sorry, Underworld. It’s an American film. (0:30:35) Codey: It’s okay, it’s an American film, but it’s not supposed to be in (0:30:38) Al: Uh-huh. (0:30:40) Al: I’m sorry, American people make films that have American-looking things and is not a surprise. (0:30:48) Al: Is it now? (0:30:48) Codey: Wes Craven is rolling over in his grave right now. Actually I don’t know if he’s dead. Anyway! (0:30:48) Al: - Mm-hmm. (0:30:49) Al: Mm-hmm. (0:30:52) Al: They also are adding car parks and vehicle racks for all of your vehicles that you use, which is cool. (0:31:00) Al: Because I mean, I was just like leaving them in the middle of the street. (0:31:02) Al: I don’t know what to do with this. It just goes there. So that’s nice. (0:31:06) Al: And a bunch of new items. (0:31:10) Al: Well, so you have cars that are vehicles that you use and you have bikes that are vehicles that you use. (0:31:16) Al: So one presumably is like, yeah, a car park is like a parking lot, as you would call it, yeah. (0:31:16) Codey: OK. (0:31:18) Codey: Cool. (0:31:22) Al: It’s a park for your car and the vehicle racks will be for bikes and trikes and stuff like that. (0:31:28) Al: So, yeah, we’ll see what that’s like once it’s out. (0:31:32) Codey: a 1.1, I guess it wouldn’t be a 1.1, but a second harvest. (0:31:36) Al: Yeah, they’re just calling it the build and bustle update, which is the major update one. (0:31:42) Al: I don’t know if they’ve got a version numbering scheme or not. I haven’t looked. We’ll see, probably. (0:31:48) Codey: Don’t look it’s probably disappointing (0:31:50) Codey: Cool no no don’t look numbering schemes are awful (0:31:52) Al: I mean, you know that I’m looking, right? (0:31:56) Al: I can’t find it. You’re lucky. You’re saved this time. (0:31:59) Codey: It’s for the best (0:32:02) Al: Yeah, it probably is. Steam seems to be really kind of unsure as to how it actually shows you version numbers. (0:32:08) Codey: aren’t we all version numbers are just a myth. Oh no he found it. (0:32:10) Al: Oh, here we go. Here we go. Here we go. (0:32:12) Al: So minor update five was version number. Are you ready for this? 0.4, 0.53. (0:32:22) Al: 0.16416EA. (0:32:25) Codey: Oh, ‘cause it’s early access, right, right. (0:32:30) Al: So it’s yeah, I don’t know why. So presumably this will be 0.5 because all of the minor updates have been 0.4 point something. (0:32:40) Al: So 0.5 point zero point. And then the last bit is, I think, a build number. (0:32:46) Al: So it’ll be 0.5.0 point something. (0:32:52) Al: You don’t need to put the build number in your version number that you publish, just (0:32:55) Al: letting you know, but fine, you can do what you want. (0:32:58) Al: I’m not in charge of you. (0:33:02) Al: Next we have, for some reason, a new paid DLC for Havrest Moon Winds of Anthos. (0:33:07) Codey: It’ll bring people in. (0:33:08) Al: The Great Outdoors. (0:33:11) Al: The weird thing I guess is that like, they’ve just released a new game, and now they’re (0:33:15) Al: releasing DLC for their console game rather than their mobile game, and yeah, I don’t know. (0:33:22) Codey: I mean, I like the idea of this DLC. (0:33:22) Al: Yeah, sure, so it’s a camping one, basically. (0:33:28) Al: You can go out and first of all, you can find treasure out and about, but you can also camp, (0:33:34) Al: so you can have a tent and camp wherever you are, so you don’t have to go home to sleep, (0:33:38) Al: which is cool. (0:33:38) Codey: I do like that a lot. (0:33:39) Al: We’re like this, yeah. (0:33:40) Codey: These games where you have to run all the way back home (0:33:42) Al: Yeah, yep. (0:33:42) Codey: are really flipping annoying. (0:33:45) Al: It doesn’t make the game fun, but it does, it would be, in a game that actually is fun (0:33:50) Al: come to play, this would be a nice addition. (0:33:52) Al: Look, if they want to make a game fun to play I will say it’s fun to play. You can (0:33:53) Codey: - The shade. (0:34:02) Al: also take… Oh yes, so apparently they’re also adding a new robot that will take care (0:34:08) Al: of your pets and animals while you’re away, so that’s cool. And then you can also take (0:34:14) Al: animals with you on your adventures, and I see there’s a screenshot of you with a bear, (0:34:20) Al: like just sitting by a big breath. (0:34:22) Al: Brown bear. I don’t think that’s safe. (0:34:22) Codey: Yep. They said that it’s not 100% do not condone sitting next to a bear ever, mostly because then if something happens and if the bear attacks you, then it becomes the bear’s problem, which is not great. (0:34:39) Codey: Yeah, I like the idea. They all it also mentions that like depending on which pet like each pet has a different boost or like benefit of coming with you. (0:34:49) Codey: no idea about the details of that, but maybe like. (0:34:52) Codey: It’s like, oh, if you bring this dog, this dog with you, they might find something. (0:34:56) Codey: Or I don’t know, but I think that’s cool. (0:35:01) Codey: And I just like the idea of not having to like end it at your house. (0:35:05) Codey: Cause like, what if you’re in the mines and you just really want to be in the mines, (0:35:10) Codey: but it’s getting to that time of night and you can just like go back to the (0:35:12) Codey: entrance of the mines and just camp. (0:35:14) Codey: And then when you open, when you like start the day again, you’re just at your camp. (0:35:18) Al: Yeah, I agree. I agree. The robot seems to be one that you put in your barn, and it will (0:35:25) Al: do all the kind of tasks that you want it to do, which is, I mean, good, but, you know, (0:35:30) Al: Stardew has had that for six years. So yeah, cool. That is coming out on the 3rd of October, (0:35:37) Al: and it is $10. Also, I hope the robot isn’t required to have the paid DLC. That’s bad. (0:35:40) Codey: I don’t know if I’d pay that, but… (0:35:46) Al: add quality of life improvements. (0:35:49) Al: Add content in DLC, bad boo, don’t do that. (0:35:54) Al: Next we have the Lens Island controllers and Steam Deck update. (0:35:58) Al: Hey Cody, can you guess what update, what this brings? (0:36:02) Codey: I think that it brings gay crime. (0:36:07) Codey: No, that’s super cool. (0:36:08) Codey: You’ve been wanting a steam deck compatibility, right? (0:36:12) Al: Yes. (0:36:12) Codey: Is this– are you going to start playing it now? (0:36:14) Al: Well, no, at this point, I’m just going to wait for 1.0, which is meant to come out, (0:36:15) Codey: Yeah, that’s– I’m the same. (0:36:17) Codey: I’m– yeah. (0:36:18) Al: this year, so it’s definitely, yeah, no, I’m waiting for 1.0 at this point. (0:36:19) Codey: Yeah. (0:36:22) Codey: They’re still making progress. (0:36:23) Codey: It’s really cool. (0:36:25) Codey: They also have said that now, if you put a bed in the dungeon, (0:36:30) Codey: This is a very… (0:36:32) Codey: similar to what we were just talking about. (0:36:33) Codey: If you put a bed in the dungeon, and then you die in the dungeon, (0:36:36) Codey: you actually respawn in the bed instead of, like, all the way back at your house. (0:36:39) Codey: Which is pretty neat. (0:36:40) Codey: Uh, and then they also said that they fixed, um, (0:36:44) Codey: apparently some of the enemies were targeting your bed, (0:36:46) Codey: and would damage your bed. (0:36:48) Codey: And, like, break your bed. (0:36:48) Al: Hahahahaha! (0:36:49) Codey: Which, honestly, kind of funny. (0:36:50) Al: Don’t break my badge! (0:36:50) Al: Hahaha! (0:36:51) Al: Hahaha! (0:36:53) Codey: Kind of wish that was still in there. (0:36:55) Codey: Like, you put a bed down, and then you gotta protect your bed. (0:36:56) Al: Hahaha! (0:37:00) Codey: I mean because if I was an enemy and i (0:37:02) Codey: saw someone lay a bed down i’m tagging that bed down like you don’t get to (0:37:06) Codey: respawn there again you gotta go walk your butt all the way back to the (0:37:09) Codey: beginning of the dungeon no no bed in the beginning but yeah (0:37:13) Codey: no so the enemies will no longer target your bed (0:37:16) Codey: um you can respawn I they just keep they’re really on (0:37:20) Codey: on it with these uh updates for this game and just (0:37:23) Codey: it has come so far and i’m so excited to play it when it’s a 1.0 (0:37:28) Al: Yeah, maybe this should be my, like, December game. Maybe. We’ll see. I mean, I already own it, (0:37:32) Codey: yeah (0:37:35) Codey: yep (0:37:35) Al: right? So I just need the time. So I think that I couldn’t find this when I tried to look for it, (0:37:40) Codey: happy holidays to you (0:37:48) Al: but I’m pretty sure I saw somewhere that this was their last update before the 1.0. (0:37:54) Al: But I can’t, I couldn’t find it when I tried to look for it. So maybe it was on Twitter or (0:37:59) Al: I dare not speak the name of. Well, it’s not the name of it, is it? (0:38:01) Codey: after speaking the name of. (0:38:04) Codey: Oh, you’re right, you’re right. (0:38:07) Al: OK, and finally, we also have Danchi Days. So we mentioned this in the last episode. This is the (0:38:15) Al: kind of Game Boy inspired 2D summer, Japanese summer game. They (0:38:26) Al: replied on YouTube to say that they (0:38:28) Al: have just launched their Steam page. So we’ll have that as a link in the show notes for you, (0:38:34) Al: and there’s a few more kind of screenshots and stuff like that. And the new information I get (0:38:40) Al: from this is they say the aim of the game is to invite 151 people to a summer festival. (0:38:47) Codey: Mm-hmm. (0:38:49) Codey: For a lot of people who play Game Boy games (0:38:52) Codey: and hear the number 151, I don’t think so. (0:38:54) Al: Yep. Coincidental number? I probably think not. (0:38:59) Codey: But it is cool. (0:38:59) Codey: You are basically– you use the internet and the social media (0:39:03) Codey: to try and understand what those 151 people like. (0:39:08) Codey: They are actual people. (0:39:10) Codey: I mean, some of them might not be people. (0:39:11) Codey: You have a duck buddy. (0:39:13) Codey: But, um, oh. (0:39:14) Al: Docks are people, T. (0:39:16) Codey: Awwww. (0:39:17) Codey: I’ll be darned um so uh you use like social media and kind of like learn try and find see what (0:39:25) Codey: people like and make sure that they have it at the event and befriend them and invite them to (0:39:30) Codey: the summer event um it’s basically teaching people to be um advertisers (0:39:36) Al: Yeah and each of the different, so you have different the people you want to (0:39:40) Al: invite all have different websites because it’s very much set in the 90s (0:39:43) Al: right? So everyone has to have their own website and they all seem to have quite (0:39:47) Al: a lot of personalities so like there’s someone who’s an entrepreneur and then (0:39:51) Al: there’s someone who likes water and then there’s someone who’s like rules are (0:39:54) Al: meaningless do whatever you want and they just have three buttons that say do (0:39:57) Al: not press and then you can press the buttons. So yeah it looks like they’re (0:40:02) Al: all kind of quite unique, which is fun. I suspect 150. (0:40:06) Al: One of them won’t be unique, but there’s at least, you know, some personality there, which is cool. (0:40:07) Codey: Right. (0:40:10) Codey: I did, it did make me laugh like looking at it (0:40:12) Codey: ‘cause it says it’s a Y2K inspired game. (0:40:15) Codey: And that, (0:40:16) Al: Oh, so it does. Yeah, so not 90s. Sorry. 2000. I was I was close. (0:40:19) Codey: yeah, I mean, that’s late 90s. (0:40:23) Codey: But yeah, it made me laugh like to see that (0:40:23) Al: Don’t do this. Don’t do (0:40:28) Codey: press any button you want, like style thing. (0:40:31) Codey: ‘Cause that era was the era of like the impossible game (0:40:37) Codey: online that you were supposed to do (0:40:39) Codey: all these different things. (0:40:40) Codey: And if you do one thing wrong, (0:40:41) Codey: you’re set back to the beginning. (0:40:42) Codey: And it was just really silly things, (0:40:46) Codey: like hit the smallest circle (0:40:49) Codey: and it’s the dot on the eye and stuff like that. (0:40:51) Codey: Or another game that was really popular at that time (0:40:53) Codey: was Don’t Shoot the Puppy. (0:40:55) Codey: And it was literally, if you move your, (0:40:58) Codey: you start the game and if you move your mouse (0:40:59) Codey: that all this giant machine gun shoots a puppy. (0:41:02) Codey: So you literally just have to like click the button (0:41:04) Codey: and then do nothing until… (0:41:07) Codey: you can click the button again and classic Y2K game so it captures the vibe (0:41:11) Al: classic. We had one that we played in my school where we were - it was literally just (0:41:19) Al: a button that you press and it increases the number, kind of like the one in the thing. (0:41:23) Codey: Yeah like cookie clicker. (0:41:23) Al: And so we would like all be sitting - yeah, it was kind of like a clip but there was no like (0:41:27) Al: expansion to it. It was literally just number, one number, one click. And so we would like (0:41:33) Al: try and play it like in our computing classes without the teacher noticing and just see who (0:41:36) Al: who could get the biggest number in one period. (0:41:41) Al: It was… (0:41:42) Codey: back in our day kids you just clicked a button as many times as you could and that was entertainment (0:41:48) Al: Or in the case of “Don’t Shoot the Puppy” didn’t click a button! (0:41:51) Codey: or didn’t click a button and that was and you just watched this puppy and it went in one of (0:41:56) Codey: them it was like one of the things that like brought up the button that was like start the (0:42:01) Codey: level or whatever and then you’re like oh I forgot to click it and then you move the thing (0:42:05) Codey: and then it shoots the puppy and it’s like ah I didn’t forget to click it it just got me (0:42:09) Codey: me. (0:42:10) Al: And then there was the stuff with like Webull’s stuff, the cartoon, the flash. (0:42:12) Codey: No, weebles. (0:42:14) Al: Yeah, classic. (0:42:16) Codey: Uh. (0:42:17) Al: Anyway, we’re going to stop being nostalgic here. (0:42:19) Codey: What? (0:42:23) Al: That’s all the news. (0:42:24) Codey: Whoo! (0:42:26) Al: We do have three new games as well to cover. (0:42:28) Codey: Whoo. (0:42:31) Al: Wow. (0:42:32) Al: First of all, we have Sea Sniffers. (0:42:34) Al: All right, here we go. (0:42:36) Al: Sea Sniffers is a cosy diving game in (0:42:40) Al: the ocean with your trusty sea companion encounter strange creatures and exotic (0:42:44) Al: treasures and nearly nearly said a different word than exotic in sunken (0:42:49) Al: ships or hidden caves discover the deep sea and all its secrets. (0:42:54) Al: And I need to do my usual don’t call your game cosy. (0:42:56) Al: You don’t get to decide that. (0:42:57) Al: Yeah. (0:42:58) Codey: Also, don’t call your game cozy (0:42:58) Al: You. (0:42:59) Codey: when that seal is throwing hands. (0:43:03) Codey: That seal, like to fight off people (0:43:07) Codey: but also to like harvest things, (0:43:10) Codey: it just seems to punch. (0:43:12) Al: It is an interesting level of cosy, I will say, in the, you know, obviously a game doesn&a

Imperfect Heroes: Insights Into Parenting
Episode 163: From Playroom to Real Life: Teaching Kindness Through Everyday Moments with Mariela DeSantiago

Imperfect Heroes: Insights Into Parenting

Play Episode Play 56 sec Highlight Listen Later Aug 12, 2024 38:50 Transcription Available


Send us a Text Message.Join DJ and her guest, Mariela De Santiago as they discuss the importance of teaching kindness and embracing diversity in early childhood. Listen in as they talk about the significance of modeling kind behavior, using positive language, and practicing empathy and compassion towards others.  Stay tuned as they share strategies for teaching empathy and sharing with children as young as 2-years-old, including giving children choices.  They also share the importance of creating a supportive network for parents, where they can work together  to correct and support each other's children.  There is a great need to start teaching kindness and empathy from an early age to help children develop these values and create a kinder, gentler society.TIMESTAMPS7:44  Children need to learn that sharing is not just about giving up their belongings, but also about respecting the autonomy of others.11:49  The importance of verbalizing internal thoughts when we are showing kindness can help children develop their vocabulary and kindness skills.16:51  How to show kids how to manage their feelings by giving them an example to follow30:57  Building a network of parents, DJ calls the Mamma Maffia, who become a network of support to each other as they raise their children.For more information on the Imperfect Heroes podcast, visit: https://www.imperfectheroespodcast.com/Connect with Us!DJ Stutz -Website: https://www.littleheartsacademyusa.com/Facebook: https://www.facebook.com/littleheartsacademy/Instagram: https://www.instagram.com/littleheartsacademy/YouTube: https://www.youtube.com/channel/UCOpphCRklDJiFXdS76U0LSQRumble: https://rumble.com/v449rkoDJ Stutz Booking Link: https://bookme.name/ImperfectheroespodcastONE ON ONE COACHING Link: https://www.littleheartsacademyusa.com/courses/one-on-one-coaching-bundleConnect with Mariela De SantiagoEmail: mariela@newmomtalk.comWebsite: https://newmomtalk.com/ Podcast Link: https://podcasts.apple.com/us/podcast/new-mom-talk-a-resource-for-pregnant-expecting-moms/id1652142330?ign-itscg=30200&ign-itsct=podcast_boxInstagram Link: https://www.instagram.com/newmomtalk.podcast/LinkedIn Link: https://www.linkedin.com/in/mariela-de-santiago-57817a19/YouTube Link:  https://www.youtube.com/channel/UCQZH_AmrVDn7cdGHROIQH6QAmazon LInk: Support the Show.Support the show.If you like what you hear, we would appreciate your support. Every little bit helps.https://www.buzzsprout.com/1779847/support

TheSwingNation
Tuesday Talks: Playroom Timing and Tips for Lifestyle Events

TheSwingNation

Play Episode Listen Later Jul 30, 2024 17:59


Send us a Text Message.Tuesday Talks: Playroom Timing and Tips for Lifestyle Events | Episode 18Join The Swing Nation Podcast, the top-rated lifestyle podcast about non-monogamy and swinging, for another "Tuesday Talks" segment with hosts Dan and Lacy. In this episode, Dan and Lacy answer a question emailed to them from Steven and Diane, who recently attended Splash Atlanta, a Lifestyle hotel takeover. Steven and Diane were hoping to see people playing publicly in the provided play spaces but were disappointed by the lack of activity when they walked through. They want to know what time people usually have sex in the playrooms. Dan and Lacy share insights on the best times to visit playrooms, setting expectations, and how to maximize your experience at lifestyle events. Tune in for tips, timing, and tales from the lifestyle community.Don't miss out—hit play now and join the conversation!- The Swing Nation - Main Website Quick Navigation Website: -- (Find all our social media links & more!) Follow us on Facebook! The Podcast Website- Swinger Society - Our Website to meet, connect & events Swinger Society Discord Our Facebook Group- Swinger Websites -Kasadie 90 day free trialUsername: TheSwingNation SDC 14 day free trial Username: TheSwingNation** Use code 36313 for 14 days free! ** SLSUsername: NorthernGuynSouthernGirl- Merch & More -Order Your Merch Here!- Lacy's Fun Links - VIP OnlyFans PREMIUM OnlyFans-- THANK YOU TO OUR SPONSORS --Wisp : Making sexual healthcare inclusive, cost-effective, and accessible—for everyoneUse Code SWING at checkout for 15% off your oder! Shameless Care: ED Medication and at home STD testingUse Code TSN at checkout for $30 off your order!Promescent® Make Love Longer, It's Time for Great SexUse Code SwingNation for 5% off!Pinaq Liqueur; The Official Drink of The Swing NationUse Code TSN at checkout for 15% off!Support the Show.- Thank you for the support! -

Sacred Symbols: A PlayStation Podcast
#311 | You Can't Stop Entropy, So Why Even Try?

Sacred Symbols: A PlayStation Podcast

Play Episode Listen Later Jun 17, 2024 332:03


t's getting crazy out there. Fresh off of E3 Lite comes a slew of new game announcements, more than we could possibly cover, nonetheless play. And this brings up a good point, one we burrow down on: Who's gonna be able to buy and play all of this stuff in an ecosystem dominated by vacuum-like powerhouses that leave little room for competition? Are we nearing a breaking point, where there are simply too many games seeking too few players spending too few dollars, even as the industry grows? Well, we're about to find out. The news this week is otherwise copious: Horizon LEGO Adventures is coming to PS5 and PC... and Nintendo Switch?! Mark Cerny gives a rare interview and provides some insight into PlayStation's thought processes. Black Ops 6, Slitterhead, Civilization VII, The Thing Remastered, Doom: The Dark Ages, Dragon Age: The Veilguard, and so much more were announced. Sea of Thieves dominates the PlayStation Network, foretelling an obvious continuing migration of Xbox games to PS5. And much more! Then: Listener inquiries. Is Astro's Playroom teasing upcoming PlayStation announcements? How come publishers and developers are keeping specific release dates so close to their vests? Could anything get us excited about Assassin's Creed Shadows? Is Colin accidentally inhaling mind-altering chemicals while he cleans the shower? This episode is sponsored by BetterHelp. Give online therapy a try at https://www.betterhelp.com/symbols and get on your way to being your best self Get a free gift with your Journey Pack at https://www.tryfum.com/sacred and use code SACRED A Better Paradise is available on all podcasting platforms. Listen now!  Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro 0:11:23 - Cleaning in the shower 0:19:03 - Shoes in the house 0:26:15 - Happy Birthday Cyprus 0:31:35 - Sony acquires Alamo Draft House 0:41:34 - Xbox showcase reflections 1:31:41 - COD: Black Ops 6 1:38:32 - Slitterhead 1:46:36 - Valorant 1:52:12 - Civilization VII 1:59:06 - Metal Gear Solid Delta 2:11:25 - Prince of Persia: Sands of Time remake 2:15:23 - Life is Strange: Double Exposure 2:19:36 - The Thing Remaster 2:24:41 - Visions of Mana release date 2:26:27 - Game sales 2:43:20 - New trophies for classics on PSN 2:44:59 - Clair Obscur: Expedition 33 2:52:05 - Wolfhound 2:54:06 - PlayStation Stars downtime 3:00:12 - FF Tactics is happening 3:03:46 - What we've been playing 3:33:23 - Lego Horizon Adventures 4:12:18 - Epic Game Store leak 4:17:46 - Mark Cerny interview 4:31:48 - Doom: The Dark Ages 4:39:02 - Dragon Age The Veilguard 4:47:40 - New PS Plus Games 4:51:27 - What would get us to play Assassin's Creed Shadows? 4:57:11 - Pixel art more expensive? 5:01:18 - New Xbox console strategy 5:08:35 - Astro teases a showcase? 5:12:11 - Missing dates in 2024 5:15:37 - Are we real hardcore gamers? Learn more about your ad choices. Visit podcastchoices.com/adchoices

A Mediocre Time with Tom and Dan
776 - Dreaming of Ronald

A Mediocre Time with Tom and Dan

Play Episode Listen Later Jun 14, 2024 104:01


Thanks to the ladies for coming in and gracing us with their presence today. We have the best wives. - d - Recollections of old podcast setups and anecdotes - Acquisition of unusual domain names - Misjudgments about the cruise industry's trajectory during COVID-9 - Manscaped promotion with specific discount code - Upcoming beer launch and merch at Hourglass Brewery - Curtis Earth's trivia event details and child participation - Familiar, friendly vibes among acquaintances - Tesla X rental for a birthday; luxury and high costs - Financial anecdotes about secret family accounts - Birthday plans with a hotel cabana - Preferences for driving versus being chauffeured - Humorous Cybertruck rental idea - Emphasis on experiential birthday gifts - Podcast rebranding discussions with AI content - Personal challenges versus AI efficiency in music creation - Pool life and gnat issues; blame on plants - Editing annoyances near plants; white vinegar as a remedy - Reusable versus disposable K-cups and morning routine debates - Reuse of plastic containers likened to Russian nesting dolls - Playroom clutter management - Minimal impact belief on personal pollution efforts - Midnight relationship misunderstandings; comfort with pets for anxiety - Break announcement with listener Q&A and music plans - Evolution from radio to podcast audience dynamics - Various listener interactions, from intimidating to humorous - Time management discussions; cultural perspectives on punctuality - Recreational habits; humorous personal preferences - Hypothetical family scenarios; legal and moral boundaries - Home maintenance and real estate anecdotes - Lifestyle clashes and planning in social gatherings - Travel discussions; cultural insights on Singapore, Japan, Venezuela - Rotary phone installation and landline debates in modern settings - Gaming nickname concerns; community parking debates - Personal security in public; jogging and neighborhood interactions - Dream analysis with AI; humorous takes on songwriting - Emotional impacts of dreams; personal development through emotional understanding Handling a boat accident and aftermath discussions ### **Connect & Follow:** - [Website](https://tomanddan.com/) - [Twitter](https://twitter.com/tomanddanlive) - [Facebook](https://www.facebook.com/AMediocreTime) - [Instagram](https://www.instagram.com/tomanddanlive/) **Listen & Laugh:** - [Apple Podcasts: A Mediocre Time](https://podcasts.apple.com/us/podcast/a-mediocre-time-with-tom-and-dan/id308614478) - [Google Podcasts: A Mediocre Time](https://podcasts.google.com/feed/aHR0cHM6Ly9hbWVkaW9jcmV0aW1lLmxpYnN5bi5jb20vcnNz?sa=X&ved=2ahUKEwj6x-_il7mBAxX2moQIHRosAQwQ9sEGegQIARAC) - [TuneIn: A Mediocre Time](https://tunein.com/podcasts/Comedy/A-Mediocre-Time-with-Tom-and-Dan-p393884/) **Corporate Comedy:** - [Apple Podcasts: A Corporate Time](https://podcasts.apple.com/us/podcast/a-corporate-time-with-tom-and-dan/id994667625) - [Google Podcasts: A Corporate Time](https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5saWJzeW4uY29tLzYxOTc2L3Jzcw?sa=X&ved=2ahUKEwj6x-_il7mBAxX2moQIHRosAQwQ9sEGegQIARAD) - [TuneIn: A Corporate Time](https://tunein.com/podcasts/Comedy/A-Corporate-Time-with-Tom-and-Dan-p1836090/) **Exclusive Content:** - [Join BDM](https://tomanddan.com/registration) **Merchandise:** - [Shop Tom & Dan](https://tomanddan.myshopify.com/) **Live Streams:** - [Twitch](https://www.twitch.tv/tomanddanlive) - [YouTube](https://www.youtube.com/user/amediocretime) **Explore Local:** - [Tom & Dan Watering Holes](https://www.tomanddanwateringholes.com/)

Kinda Funny Games Daily: Video Games News Podcast
Astro Bot: $60, Playroom Update, & Bloodborne References - Kinda Funny Games Daily 06.07.24

Kinda Funny Games Daily: Video Games News Podcast

Play Episode Listen Later Jun 7, 2024 61:58


Tim and Roger talk about all the leaks before Summer Game Fest. Also Astro Bot has a price! 60 bucks!! Let's talk about it. Run of Show - - Start - Housekeeping Today after, KFGD, you'll get: Game Showdown! Kinda Funny's video game trivia show. After that is our Summer Game Fest reaction with our Gamescast post show after that. If you're a Kinda Funny Member: You can get today's Gregway which is how the heck do you feed a baby Thank you to our Patreon Producers:Kieren Hovasapian, Karl Jacobs, Fargo Brady, &Delaney Twining The Roper Report  - - Astro Bot Pre-Orders are live revealing price and more! - PS Blog - Civilization 7 Leaks via 2K Games Website - Wesley Yin-Poole @ IGN - Sonic X Shadow Generations Release Date and Box Art Apparently Leak Ahead of Summer Game Fest - Amelia Zollner @ IGN - Ad - The first Slitterhead gameplay trailer has leaked, confirming a November release - Tom Ivan @ VGC - There's a billboard in LA currently paying tribute to closed down studios - Stephen Totillo on Twitter - Wee News! - You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices