A 5th Edition Dungeons and Dragons game from Nat19, taking place within the Devil May Cry universe! Set between DMC 1 and 4, this game is DM'd by Logan Laidlaw of Nat19. The players (Spencer Downs, Ana Garcia, Cody Hughett, Aaron Robert Parnell, ErehcVA, Hayden Daviau) play a series of characters caught in a catastrophic event when Apom Capital City is plunged into a demonic blizzard, as gates to the Frost Hells open within the city. The podcast streams live every other Thursday at 5 PM PST, at twitch.tv/Nat19Official and the podcast is uploaded here every Monday at 10 AM PST.
The hunters recover from the traumatic fall of the Adrammelech's central citadel and find their way topside.
The struggle against Machiavelli continues.
The hunters attempt to regroup after being attacked by a possessed Geno Angelo, as Geno himself walks through an old memory.
The battle against Dante continues, with the party desperately trying to prove their capacity to protect Fionula - no matter what comes.
The source of Sparda's signal from the hells is found.
The hunters engage in the goddess's final test.
Entering into the border of hell, the hunters head toward a distant floating structure.
The party enters the central Adrammalech cathedral to identify why the floating city is still operating.
The devil hunters face off against Gilgamesh Angelo. They get nuked.
The team finds a pathway to the central workshop.
The group takes off for Adrammalech... kind of.
The hunters collect the necessary materials to repair Takumi's plane, as the survivors of the blizzard coordinate with them from across the bay.
The group anchors the final tower.
The party continues their fight against the fleshy abominations taking over the final tower, as Fionula has a rematch alone against their greatest source of fear - the Echo of Ambition.
Entering the final anchor, the group finds it in a state of disrepair and must navigate its internal workings using new methods.
The conflict with Valefar continues.
The group abandons their search for Takumi, aiming to deal with a greater threat.
The party attempts to locate Takumi and discovers a Test of the Goddess.
The party travels by plane to Isla Cinnamon.
The group repels an attack from the restored Layden, now acting as the Avatar of Mundus.
The group negotiates the use of Takumi's plane, and heads out to seek fuel.
Suffering the casualty of a dear companion, the hunters encounter a new and persistent enemy.
The third anchor is rooted in the human world, and the group reassesses its objectives.
The group continues upward in the Anchor to meet with Lucifer.
The party faces the challenges of the Anchor of Accomplishment.
The party attempts to escape from the Order of the Sword.
The group attempts the Test of the Goddess, then plans their escape.
The group hands themselves over to the Order of the Sword.
The group meets what remains of their allies.
The party deals with the Jurassic threat before them.
The party determines their next course of action, reconnects with their allies, learns about the lineage of Sparda and sets out to continue their journey.
Lilith confronts the party in a conclusive showdown, aiming to stop the party from seizing control of the Anchor of Epiphany.
The hunt for Calibrehound continues.
The party recovers from the events of the previous encounter, for better or worse.
The party battles Layden upon the anchor bridges.
The final room in the anchor's four-tiered chamber is challenged, and the results of the console puzzle are tested.
The wayward group continues exploring the Anchor of Epiphany, secrets are implied, and tensions rise within the group.Â
Entering into the Anchor of Epiphany, the party chases Lilith.
As the group returns to the stadium, they find an unexpected scene has unfolded there. Urgency takes hold as the group rushes to reunite with Adrick and the other Knights of Ulysia.
The team continues their struggle to return light and heat to the stadium.
Within the Summergrass Lot, the party convenes with the Knights of Ulysia and plans for their counterattack against the demon invasion.
The group continues to head toward the Summergrass Lot, only to be met by an unexpected foe.
The players search the apartment complex for the elusive Scissor Faust.
The party makes it to Apom Capital City, and fights their way back into Mariley and Niccolo's apartment.
The hunt for Inanna continues.
The issues at Angels Lite resolved, the group moves on to hunt the demon bull Inanna.
The party arrives at Angels Lite, Mariley's place of work. They are introduced to the various employees (some friendly and some not so much), including the magnificent Mama Marigold.
The single most unlikely chaos bolt in history.
The exploration of the talon-like spire comes to a close, and what is required to save or escape the city becomes clear.
The party searches for the remaining two medallions to power the elevator, solving the trials set in place by this structure's creator.
The crew recovers from their fight with Vetris Angelo, and proceeds inside the massive structure ahead of them.