The Talent Agency is a Cyberpunk actual play podcast set in 2070s UK. Criminals for hire embroil themselves in the arts and entertainment industry for wealth, accolades and the chance to meet their favourite Tridstagram personality.
Part one of Mission Inaction, focusing on Nano Ranger, based on a song chosen by his player. The 'Sentai of Little Shibuya' reality TV show is looking for some new talent and Tokusatsu hero-in-training Nano Ranger is perfect for the role... if he can keep his nerves in check. On this episode is Paolo as Nano Ranger, Ashley as Xandria and Ray as Raz Mataz
Part two of Mission Critic's Choice (Future Bass Remix) - an adaptation of the mission from the Shadowrun Anarchy: Chicago Chaos sourcebook. Raz Mataz and Xandria dive further into the not-so-abandoned Genesis Studios in Chicago. Blending in with the gang that have taken up residence will take some serious anime knowledge. Oh, and keeping one's outfit clean is of utmost importance.
Emerging from the depths, it's a new episode of The Talent Agency! To highlight Chicago Chaos, a splatbook for Shadowrun Anarchy, we run one of the new missions from that book! Raz Mataz and Xandria take a trip to the US to recover the property deeds for a burned-out film studio. Raz makes peace with the morals of his contacts. Xandria has a terse word with her jester.
The final part of Mission 3030, run in Hard Wired Island. With their information and resources gathered, Soyeoung, Maru and Junior infiltrate the underground auction run by the Terabyte Boiz; encountering corporate infidelity, grey ops technology and mediocre catering. A bumper-length episode of two hours, this session is Totally Orbsome.
Part Two of Mission 3030 run in Hard Wired Island! Maru, Soyeong and Junior investigate into the rowdy (and faintly useless) hacker gang the Terabyte Boiz and their hunt for the mysterious entity known as Architect Dreams. In their preparations they find a long-legged robot in a nightclub, get called out for performative wokeness and bluff about knowing where the cool kids hang out.
Welcome to The Talent Agency B-Sides, where we drift from Shadowrun into other systems! This time - Hard Wired Island. Life is hard on The Beanstalk - the space elevator stretching from the middle of the US to the Moon. Soyeong, Maru and Junior live one day at a time on the Marsha Stretch, a small LGBTQ+ community on the 7th Station Ring. But the threat of gentrification and replacement by robotics company Im-X and the rowdy techno-gang the Terabyte Boiz are going to make fighting the power just that little bit harder.
The final part of Mission Ashes in the Snow. With the Wonderland theme park investigated, Raz Mataz and Spurz put their plan to humiliate a politician into action. But they're not the only person with eyes set on the scheduled speech going poorly...
The second part of Mission Ashes in the Snow. Raz Mataz and Spurs sneak into the Wonderland theme park on the outskirts of Lisbon disguised as security. They try to dig up dirt on their politician target, but they find something maybe more insidious...
Part 1 of Mission Ashes in the Snow, song choice chosen by Ray/Raz Mataz. After many months working away from Phantom Arts Entertainment, Raz and Spurs have a chance reunion at a drive-in film festival. But there's no time to rest, ORPHEUS has her eyes on a bizarre theme park in Lisbon, Portugal and a politician's speech there is the perfect time to strike.
The final part of mission My Wife Who I Still Love. Alice, Data von Tase and Xandria crash the Pyramid artist-signing mixer at the Louvre but are still wary of the mysterious music-making culprit that has been haunting them.
Part two of Mission My Wife, Who I Still Love. Alice, Data von Tase and Alexandria sneak ex-producer Sandi Sugimura into the offices of CadenceBank Europe to find out more about the weird songs that are haunting her at every turn.
Part one of Mission My Wife, Who I Still Love, based around the song choice of Jon, playing Alice. An ex-music producer and AI designer, Sandi Sugimura, hasn't slept in the last two days. She's been getting these weird phonecalls at all hours with disturbing-yet-relaxing audio. Alice, Data von Tase and Alexandria fly to Paris to investigate.
The dramatic conclusion to Mission Prototype. This infiltration of an art gallery really isn't going to plan, and the gang get desperate. Alexandria offers mercy. Papaya has coffee-scented blood on her hands. Data Von Tase makes a cruel choice.
Part two of Mission Prototype. With preparations made, the gang make a move on the art gallery premiere of Spider Byte 4: Noire Widow. Papaya makes damn fine coffee. Xandria protects the women's bathroom. Data Von Tase doesn't care for vodka-caviar.
It's been a fabulous year producing The Talent Agency and as a member of the Shadowrun Actual Play podcast community I was invited to a roundtable with a bunch of other wonderful creators to talk about our work and what Shadowrun means to us. This Roundtable was hosted by The Shadowcasters Network. You can find a video version of this panel on their Twitch and Youtube.
Part one of Mission Prototype. This mission is based on a song selected by a player! Long-time rival of Data Von Tase, Ada Amour, is threatening to ruin yet another heist - this time a film screening in an art gallery. But this team of Femme Fatales won't be outdone. Papaya scouts abandoned buildings. Alexandria hunts for ghost spray paint. Data makes a difficult choice with ORPHEUS.
The final part of Mission Night Club Junkie, run in the MegaMan Battle Network-inspired system of NetBattlers. Mo, Chad and Buck face off against GrooveMan.exe to save the Diana and Corona concert from disaster. Though... are these idols who they say they are?
The second part of mission Night Club Junkie. Run in the Megaman Battle Network-inspired system NetBattlers. Mo, Chad and Buck follow a lead to save the popstar performers Diana and Corona.
This mission we use NetBattlers! A rules-light system designed by Will Uhl, it explores the daily life of the Post-Cyberpunk setting of the Battle Network series. Rebel teens Chad, Mo and Buck receive an email inviting them to the live concert of Human/AI pop duo, Diana & Corona. But a rival musician turns things from loveable to lethal.
The final part of Mission Evening News. The thrilling conclusion to our custom playset Fiasco! Dalton Rayne and Segue Sweetheart fight over their ex, Hurricane DelMonte. Vixen Stormer and April Lockwell's art film gets worse before it gets better. Vegetable puns.
The second part of Mission Evening News. We switch to Fiasco! Using a remixed playset of Channel 6 News and Pink Mohawk, NBNUK reporters Segue Sweetheart, Vixen Stormer and April Lockwell get deep inside the Steeplejack Incident.
The first part of Mission Evening News. Not only are we hopping game systems, we're switching from runner rebels to corporate wageslaves! Meet Skyler O'Hara, Vixen Stormer, April Lockwell and Segue Sweetheart of NBNUK North News. This session is played using the improv boardgame News@11.
Did you know that we have two podcasts? Passion Project is an LGBTQ+ interview show with artists across the world, made for the online radio station Bunkazilla. In a crossover of TTRPGs and queer content, I interview Ozzkore, a member of the Shadowcasters Network and host of Shadowrun Anarchy live stream, Join the Anarchy. Find more of his work at @TwitchAnarchy on Twitter and listen to more of Passion Project at bunkazilla.co.uk
The final part of Mission Can You Feel It. A fusion of two separate sessions; as part of the original audio was lost to a different, darker timeline. Alexandria goes full Shaman King. Alice takes the coolest selfie ever. Papaya smokes the devil's pinecone. Data Von Tase gains a temporary voice actor.
Part two of Mission Can You Feel It. The Welsh woodlands are no place for Shadowrunners! Papaya gains a Fog Friend. Data takes up gardening. Alice is in a Shoegaze music video. Alexandria's sword is super cool.
The first part of Mission Can You Feel It. It's an all-lady adventure as Papaya, Data von Tase, Alice and new runner Alexandria escort an avant-garde photographer through a mysterious wood in the depths of Wales.
The final part of Mission Atari - run in Grant Howitt's Hack the Planet! Screamsheet respects her teenage elders. dark.wolF is all about the money. Syndicate Delete fights with the power of friendship.
Part One of Mission Atari - a session recorded as part of a documentary! Screamsheet has all the gossip. dark.wolF is gunning for the eSports gold. Syndicate Delete is better than you at hacking.
The final part of Mission Make Me Feel, run in Axon Punk! The immersive theatre production 'Sapphics Below the Surface' is in full swing! Duke loses his patience. Oculus tangles with a jellyfish. Wyrm gets inside a torso.
The final part of Mission Rise Like a Phoenix. It's the final round of the Oraclevision Song Contest! Papaya overcooks. Kyoto Joe gets in the mix and Nano Ranger is served Medium Rare. Final boss time, anyone?
 Part two of Mission Make Me Feel, an Axon Punk special. Wyrm takes the Air Vent Express. Duke wants to duel. Oculus is ready to shut this thing down.
Part two of Mission Rise Like a Phoenix. Hyped off their Oraclevision Song Contest victory against The Horizon Community Choir; Papaya, Kyoto Joe and Nano Ranger face down bioroid jazz quartet Platinumdust.
Welsome to The Talent Agency B-Sides, where we drift from Shadowrun into other systems! This time - Axon Punk. The Orohena underwater arcology contains a community of biohacking scientists, a theme park for the rich and corrupt, and the cutting edge in custom jewellery. An alcoholic cyborg, a hyper-flexible hobo and an AI child investigate.
Part 1 of our Eurovision Special, Rise Like a Phoenix. Papaya wears mittens. Nano Ranger punches some unruly teens. Kyoto Joe is here to WIN.
The final part of Mission Midnight in a Perfect World. Papaya feels guilty. Raz is a health hazard to producers. It gets very Dangan Ronpa.
Part Two of Mission Midnight in a Perfect World. Papaya becomes a Phoenix Wright character. Raz makes a doctor cry. Nathan doesn't know what a coroner is.
Part One of Midnight in a Perfect World. A cyberpunk... noir? How novel. Papaya spits hot fire. Raz channels Ruby Rhod.
The final part of Mission Q.U.E.E.N. Alice cartweels naked. Nano Ranger forgets to twist and squeeze. Nathan falls apart.
Part two of Mission Q.U.E.E.N. Nano Ranger feels objectified. Alice's skin needs bugtesting.
The first part of mission Q.U.E.E.N. Nano Ranger and new runner Alice run an extraction mission during London Fashion Week to find a potential descendant of a legendary designer.
The final part of Mission Pass That Dutch. Papaya lacks gun control. Data Von Tase lacks booze control. Raz stops just short of mind control.
Part 2 of Mission Pass That Dutch. Data Von Tase sure lives up to her name. Papaya faces down her rival. Raz parlays with a narwhal.
Part One of Mission Pass That Dutch. New runners Papaya and Raz Mataz join the crew. The shadowy cabal is christened with a name. The 90s come back in a big way.
The final part of Mission Overgrown. Nano Ranger, Neon Hand and Kyoto Joe make a (very improvised) TV show.
Part 2 of Mission Overgrown. The runners explore the haunted London Studios. Neon's makeup is immaculate. Kyoto's preparing for the Robot Crufts. Nano leaves things unedited.
The opening part of Mission Overgrown. The Neon Hand, Nano Ranger and new runner Kyoto Joe investigate a film studio in London, taken over by a magical wilderness.
The final part of Mission Sticky Drama. The Neon Hand displays shocking behaviour. Nano Ranger gets seriously existential. Spurz needs a gun license.
Part Two of Mission Sticky Drama. Nano Ranger goes on a sky-high adventure. Spurz is a master of disguise. Neon Hand has very specific interests.
The first part of mission Sticky Drama. Nano Ranger, The Neon Hand and Spurz prepare to meet the world's first fully AI popstar and have an exclusive mixtape to steal.
The final part of the Sakuran Mission arc. Nano Ranger, Tu Step and Spurz see some killer robot movie magic up close and personal. Find the GM notes for this mission at ArsLingua.co.uk
Part Two of the Sakuran Mission arc. The heist starts in earnest as sprinklers are hacked, elevators are forced open and 8ft tall robots are oggled.