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We played the Modern Warfare 4 beta this weekend — including Warzone and the new Zodiac Resurgence map — and it took about fifteen minutes to know it was over. Not "this year is mid" over. Over over. This is the episode where a podcast that ran on Call of Duty for 600+ episodes says out loud that it's done. Raz makes the case that nothing else in an FPS matters if you can't see or hear the enemy, and everything else — weapon levels, perks, pipe climbing, the spawns everyone's arguing about on X — is fixing a leaky bathtub while the house burns down. Jake breaks down why CoD only takes from him now, why the lobbies are nothing but sweat, and the exact point where min-maxing your controller, your router and your ZIP code stopped being worth it. Also in this one: the Zodiac verdict (better than Area 99, roughly Haven's Hollow), the weekend 2 nerf pass, the 60% negative Steam reviews, why Warzone was in the beta at all, and a DMZ 2 prediction we're standing behind. Then a palate cleanser — Star Wars Zero Company, permadeath, and a first playthrough Raz completely ruined — plus a brutal Tarkov week, the Tarkov roadmap, GTA 6's Netflix look, and WARDOGS. Jake wanted it to be good. Raz stopped wanting that years ago. This time they agree. 0:00 - Intro 1:10 - New patrons and the latest bonus episodes 3:26 - Our first patron Discord hangout (and Death by AI) 6:10 - "The MW4 Beta Broke Us" 6:22 - How fast did we know? 9:25 - "If I can't see the guy, nothing else matters" 10:17 - The raging inferno analogy 14:55 - "Call of Duty is dead" 15:10 - Jake: CoD only takes from me now 20:49 - Everyone is min-maxing (and moving for zero ping) 23:26 - SBMM, the missing casuals, and sweat-only lobbies 26:03 - Splitgate Reloaded and the death of 6v6 arcade shooters 27:40 - Warzone: the audio, the visibility, the haze 30:12 - Rolling the dice on what bullshit you get this year 31:28 - Bring back Caldera — at least it was different 37:28 - The first thing that felt wrong: audio 37:54 - Weekend 2's nerf pass: Tac Sprint, slides, TTK 40:44 - 60% negative Steam reviews and the player drop 41:52 - The Zodiac verdict vs. Area 99 and Haven's Hollow 42:50 - Why was Warzone in the beta at all? 47:16 - No custom loadouts, and the guns aren't fun to shoot 49:07 - "Activision devs do not play their own game" 50:18 - The one dev we ever ran into in Warzone 53:34 - The Quick Fix perk they "fixed" twice 57:07 - "Where does that put us? I give you Zodiac" 59:12 - Skipping a year, or actually done? 1:04:14 - What it would take to get us back 1:07:00 - Call of Duty is your old restaurant job 1:08:08 - "I want everyone that works there to suffer" 1:09:00 - It's a leadership problem — fire Infinity Ward 1:13:02 - Prediction: MW4 three months after launch 1:16:06 - The DMZ 2 prediction 1:24:17 - Palate cleanser: Star Wars Zero Company 1:32:45 - Permadeath, injuries, and squad bonds 1:34:36 - "This playthrough is fucked" 1:36:57 - Is it the Star Wars or the game underneath? 1:37:51 - Reviews, performance, and is it worth $50 1:38:50 - Eight classes, Overwatch combos, and base upgrades 1:44:46 - It should have been co-op 1:45:49 - Tarkov: best raid of the week 1:46:41 - The Customs transit raid that actually worked 1:50:02 - Worst raid: baited in the Reserve bunker 1:53:04 - The KS-23 rat that bled us out 1:54:39 - Camped at D2 twice in a row 1:59:49 - The bathroom extract death 2:02:34 - Why this wipe feels so much harder 2:05:18 - Tarkov roadmap: ranked, revives, simplified GPS 2:08:24 - GTA 6's Netflix extended look 2:10:31 - WARDOGS extraction and PvE prototypes 2:11:00 - Wrap-up _Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads._ The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our YouTube (https://www.youtube.com/c/thedropshotpodcast) every Saturday morning at ~9 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!
Se puede criar a los hijos sin mentiras… y sin religión? Odín Dupeyrón, creador de ¡A vivir! y de En Busca de la Razón, responde lo que ningún papá se atreve a preguntar: qué decirle a tu hijo cuando pregunta por Dios, qué hacer cuando descubre la verdad de Santa Claus, y por qué decirle "puedes ser lo que quieras en la vida" es una mentira. En este episodio de Podcast Auténtico, Pedro Prieto y Titi Jaques hablan con Odín sobre crianza, educación sin religión, pensamiento crítico y criterio: por qué cree que "la religión es abuso infantil", cómo poner límites con amor, quién daña realmente a los niños (no es un extraño), masculinidad, y por qué una infancia realista termina siendo una infancia feliz. Además, Pedro cuenta la historia más personal que ha contado en este podcast: lo que le pasó con su hijo en el hospital… y la respuesta de Odín que no se esperaba. Si eres mamá o papá y quieres educar a tus hijos para la vida real sin miedos, sin fantasmas y sin mentiras, este episodio es para ti. Síguenos y déjanos tu opinión: ¿tú le dirías a tu hijo que Dios no existe?
Two shooter betas dropped on the same weekend, so we played both and came back with very different verdicts. WARDOGS is Bulkhead's 100-player, three-team tactical shooter with a real money economy — you buy your loadout every respawn, you lose money when you die, and it turns out that changes how a match actually feels. Modern Warfare 4 finally dumps omnimovement, removes bloom from hipfire, and put a campaign mission in the beta for the first time ever. We get into the WARDOGS recon grind and the 5.56 break-action "sniper" that shouldn't exist, the money system and whether it creates real gear fear, three-team fights and whether they actually matter, spawn vehicles as an infinite money glitch, base building and anti-air, and why there is never — not once, not ever — an unoccupied tower. On the CoD side: how the movement feels without omnimovement, no-bloom hipfire on keyboard and mouse, opening-night demon lobbies, whether Warzone and DMZ2 have a chance, and the annual spawns discourse that needs to die. Jake played both. Raz refused to pre-order. Somehow they still ended up disagreeing. 0:00 - Intro 2:26 - How to even get into these betas 2:50 - "I'm not pre-ordering this pile of shit game" 3:23 - Patreon, the FPS lore bonus episode, and the patron hangout 6:09 - Gut check: which beta did we keep loading back into? 6:39 - Jake played the MW4 campaign mission first thing in the morning 8:10 - Opening night of the CoD beta was as sweaty as it gets 11:09 - The WARDOGS recon grind is making the game worse 12:22 - The 5.56 break-action "sniper" that should not exist 13:31 - Two gripes: no free look, and you can't reload while sprinting 15:10 - Recon 10, the Mosin, and a $50,000 unlock 16:41 - There's loot on top of the towers — finding an SV-98 17:44 - What surprised us 18:43 - MW4 movement with no omnimovement 21:48 - So what's actually new in MW4? Pipes and underhand grenades 23:21 - Keyboard and mouse, and the no-bloom hipfire 25:26 - Did we quit a session annoyed? Demon lobbies on day one 26:36 - Ground War and looser SBMM next weekend 27:21 - "The MW4 beta had more concurrent players than BO7's peak" 28:20 - Spawn vehicles and the infinite money glitch 30:25 - Learning to fly the helicopter (badly) 32:19 - Chopper runs are the easiest money in the game 33:50 - Base building, FOBs and anti-air 35:26 - Best moment of the weekend: spawn camping a Lone Star vehicle 36:36 - Pro tip: pack a second optic and hot swap 37:58 - Claymores and tower loot 38:53 - Class leveling and why the grind is a good thing 40:06 - Tanks, attack helicopters, and getting strafed off a roof 43:56 - Do three teams actually change anything? 47:36 - The money system: did it change how you played? 52:01 - Gear fear — "I'm here to PvP" 53:59 - We want there to be consequences to dying 56:06 - Bandages, revives, and running out of resources 58:38 - The crane fight and the parachute escape 1:01:31 - There is never an unoccupied tower 1:03:04 - Shotguns, SMGs, and the two-primary backpack build 1:05:42 - Could a kit ever get too expensive to fight over? 1:09:00 - Armor, AP rounds, and no hit markers 1:10:27 - The SKS chamber bug 1:11:46 - Tac sprint in WARDOGS is driving us insane 1:13:41 - Proning while ADS, and other small friction 1:14:42 - People who refuse to learn a new game 1:19:07 - Who is WARDOGS actually for? 1:21:20 - You can't win if everyone's Bob the Builder 1:22:28 - The one type of player this game won't work for 1:24:39 - Give it a real try before you refund it 1:26:53 - Hesco barriers and why building matters 1:27:18 - MW4 first impressions: movement and gunplay 1:28:38 - The annual spawns discourse needs to stop 1:33:36 - Warzone and DMZ2: the fundamentals are finally sound 1:34:29 - "Will they be good? No" — the prediction 1:35:42 - "It just looks like MW2" is a lazy take 1:37:35 - We are done talking about graphics 1:40:44 - What we're testing next weekend 1:41:10 - Should you buy WARDOGS? And the refund loophole 1:42:11 - Patreon, the hangout, and outro _Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads._ The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our YouTube (https://www.youtube.com/c/thedropshotpodcast) every Saturday morning at ~9 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!
A maior crise da história do Rio de Janeiro | Dani Balbi | Programa 20 Minutos
As raízes do conflito entre evangélicos e progressistas no Brasil | Juliano Spyer | 20 Minutos
Rita Von Hunty em entrevista a Breno Altman | Programa 20 Minutos
O poder de defesa do Brasil frente a um ataque estrangeiro | Rodolfo Laterza | Programa 20 Minutos
En esta emisión de Diálogos en Democracia, en la sección de Entrevista escucharemos algunos fragmentos de entrevistas a diversos medios de comunicación que realizaron al Consejero Presidente, Juan Manuel Frausto Ruedas, a la Consejera Electoral, Ma de la Luz Domínguez Campos y al Secretario Ejecutivo, Jorge Chiquito Díaz de León, sobre las convocatorias abiertas que ha lanzado el Instituto Electoral del Estado de Zacatecas. En nuestra sección de Hablemos de, escucharemos algunas intervenciones emitidas en las conferencias magistrales llevadas a cabo el pasado viernes 3 de julio dentro del Primer Seminario sobre la Participación Política de las Mujeres, la Paridad y la Violencia Política contra las Mujeres en Razón de Género. Y finalmente tendremos las Breves Electorales.
Imagine Battlefield, but dying matters. That's the WARDOGS closed alpha in one sentence — and after a weekend in it, we're calling it the most polished alpha we've ever played. WARDOGS is Bulkhead and Team17's 100-player tactical shooter: three factions, one randomized control zone, first side to 100 points wins. You start with $10,000, you buy your loadout from in-game vendors, and when you die you lose the gear AND the money you spent on it. The money carries between matches. You can loot the guy you just killed and walk away with a level 30 kit you couldn't buy for another six hours. In this episode: what the alpha actually plays like, why the economy isn't the gimmick people think it is, how three-way faction warfare changes your strategy, the 256 square kilometre map, destructible towers, the reviving system Battlefield should steal, TTK and gunplay, why an Arma 3 King of the Hill mod is the reason none of this feels half-baked — and the two things that genuinely pissed us off. Plus the final verdict, the scores, and the one thing that could still ruin this game. Raz thinks it's a flawless alpha. Jake wants free look. Neither of us can stop playing it. 0:00 - Intro 1:14 - Patreon, free trials and the hangout 3:58 - What WARDOGS actually is 4:21 - Two things we had wrong before playing 6:07 - Unlock fees and gear progression 7:51 - The NDA that stopped us streaming 8:23 - Control zone, hot zone and how you score 11:01 - You can't group with your friends 12:59 - "It's so fun I don't recommend you play it" 14:33 - Jake's first impressions 18:07 - The best-performing alpha we've ever played 20:20 - How three factions changes your strategy 23:38 - Battlefield, but dying matters 25:43 - Looting kills and juicer kits 30:39 - Does the control zone actually move? 33:44 - Destructible towers and the M1 Abrams 35:59 - FOBs, spawn trucks and sandbags 40:00 - Infantry desperately needs free look 42:57 - The tutorial is actually good 43:58 - Does 100 players feel full? 47:26 - The log truck last stand 50:19 - Snipers and no scope glint 52:12 - Onboarding and the backpack system 55:15 - The loadout presets they need to add 57:06 - The kill cam that shows too much 58:18 - The milsim/arcade sweet spot 1:02:27 - Why it works: 10 years of Arma King of the Hill 1:04:45 - Visibility matters more than audio 1:08:50 - TTK, armor and ammo types 1:11:04 - Weapons: AK vs T21 1:14:15 - Gunfights that are actually gunfights 1:16:44 - Movement and traversal 1:20:56 - Reviving, defibs and why Battlefield gets it wrong 1:25:01 - Spawn trucks and the ride back to the fight 1:26:26 - Vehicles handle weird 1:28:58 - The first Unreal Engine 5 game that actually runs 1:29:32 - The money mechanic explained 1:35:02 - Is there gear fear? 1:37:56 - Why the economy isn't a gimmick 1:42:34 - What a max-level meta kit will cost 1:44:52 - Wipes, seasons and gold bars 1:47:31 - Selling ammo to your own team 1:49:42 - 256 square kilometers 1:56:30 - Time of day and future maps 1:57:59 - Who is this game actually for? 2:02:12 - Why Tarkov is too complicated 2:06:58 - Will we still be playing in six months? 2:10:00 - The one thing that could ruin it: anti-cheat 2:12:11 - Final verdict and scores 2:15:21 - Outro _Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads._ The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our YouTube (https://www.youtube.com/c/thedropshotpodcast) every Saturday morning at ~9 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!
Good morning from Pharma Daily: the podcast that brings you the most important developments in the pharmaceutical and biotech world. Today's episode delves into the latest innovations and strategic shifts propelling the industry forward. A notable dialogue emerging in psychiatric drug development comes from TLDR Biotech's engagement with Shlomi Raz and Ken Belotsky, co-founders of Palomar Labs. This conversation heralds a transformative shift in psychiatric treatments, moving beyond traditional psychedelics toward novel approaches deeply rooted in human experience. Initially inspired by the therapeutic potential of psychedelics such as psilocybin, early research, notably from Johns Hopkins, sought to establish these compounds within a biopharmaceutical framework. Despite historical evidence supporting their efficacy, challenges persisted in reclassifying these Schedule I substances as viable therapies. Raz and Belotsky, pioneers in this initial psychedelic wave, now lead efforts at Palomar Labs to develop next-generation therapeutics targeting serotonin receptors without the hallucinogenic effects typical of classical psychedelics. This approach seeks to dismantle longstanding industry biases against specific receptor targets known as "anti-targets." A critical concept in their methodology is "neuroplastogens," as popularized by David Olson at UC Davis. These compounds are believed to induce beneficial neuroplastic changes without causing hallucinations. However, Palomar Labs exercises caution, viewing neuroplasticity not as a definitive biomarker for therapeutic efficacy but rather as one of many aspects to consider. Their unconventional "reverse" drug development model begins with anecdotal human experiences and is validated backward through preclinical animal models before advancing to clinical trials. This method relies on overlooked data sources—such as discarded trial reports and traditional medicine use cases—to uncover therapeutic candidates traditionally ignored due to biases against certain receptor targets. For example, they explore therapies for Parkinson's disease bypassing direct dopamine receptor modulation and treatments for Alzheimer's-related aggression avoiding heavily sedative antipsychotics. Palomar Labs' venture studio model emphasizes disciplined capital allocation and an unbiased approach to research outcomes. By prioritizing drug candidates with strong evidence from human experiences, they aim to swiftly advance promising therapies to proof-of-concept stages, readying them for further development by pharmaceutical partners or venture-backed entities. This paradigm shift from target-centric development to a model grounded in empirical human data represents a significant advancement in psychiatric drug discovery. In other industry news, Replimune has successfully navigated regulatory hurdles to secure FDA approval for its melanoma therapy, Tudriqev, following two prior rejections. This achievement underscores the resilience required in drug development and strategic regulatory engagement. The approval highlights the potential of oncolytic virus therapies—Tudriqev employs an innovative approach by using viruses to selectively infect cancer cells while sparing healthy tissue, simultaneously stimulating an immune response. Meanwhile, Eli Lilly continues its dominance in the obesity treatment market with Zepbound, despite new oral competitors. The enduring preference for injectable solutions highlights established efficacy and safety profiles that continue to resonate with healthcare professionals. In China, TransThera has gained regulatory approval for a bile duct cancer treatment, marking a significant step forward for Chinese innovation in oncology. Such advancements not only diversify treatment options but also elevate China's status as a pivotal contributor to global drug development. Challenges persist across the sector, exemplified by Fresenius Kabi's recall of a mislabeled morphine lot due to overdose risks. This incident underscores the vital importance of stringent quality control measures essential for patient safety. The biopharmaceutical landscape also sees Takeda securing FDA approval for its first-in-class orexin receptor agonist targeting narcolepsy—a testament to innovative approaches addressing unmet needs in sleep disorders. Amidst these developments, BioMarin has opted to terminate its $270 million rare disease asset following unsatisfactory Phase 3 results. Such decisions highlight the inherent risks within drug development pipelines and underscore the necessity for strategic flexibility. Leadership changes are shaping corporate trajectories too; BioNTech's appointment of Guido Oelkers as CEO exemplifies this trend. His experience will likely drive strategic realignments crucial for navigating complex industry challenges. Finally, the industry's focus on digital transformation is evident through Bausch + Lomb's partnership with VerilyMe—a collaboration aimed at enhancing dry eye education via digital and AI technologies. These stories collectively embody the dynamic nature of the pharmaceutical and biotech industries—where regulatory achievements, strategic pivots, and technological advancements are continuously redefining therapeutic landscapes and enhancing patient care worldwide. As we continue navigating this rapidly evolving field, staying informed on these developments is crucial for leveraging opportunities and addressing challenges within this innovative sector.Support the show
Feminismo pode ser conservador? | Glenda Varotto | Programa 20 Minutos
Priatelia! E-mailový maratón pokračuje. Cez vaše riadky sa dostávame pomaly, ale isto. Ako sa končili fanúšikovské listy Goeblesovi? Kde Zitron našiel svojho dvojníka? Čo znamená “Deň D”? Toto a mnoho ďalšieho sa dozviete v našom podcaste.Či sa správate slušne k umelej inteligencii, či je vaša babka rasistka, či ako opíšete niekoho, kto má väčšie rozmery, nám posielajte na podhumorom@gmail.com 20 000 míľ pod humorom naživo (11. 9. Košice)https://kespolu.rezervace.online/sk/terms Raz ten Slovák odídehttps://silnereci.sk/Gulikspecial Comedy slovníkhttp://downloads.bbc.co.uk/learning/comedyclassroom/Secondary_Glossary.pdf Lístky na naše vystúpenia https://silnereci.sk/vystupenia Majákhttps://www.csfd.sk/film/617720-majak/prehlad/ Backroomshttps://www.csfd.sk/film/1690456-backrooms-za-stenou/prehlad/ Záludný vesmír Johna Wyndhamahttps://www.databazeknih.cz/prehled-knihy/zaludny-vesmir-johna-wyndhama-13866Mario Adrion: My Strugglehttps://youtu.be/0E54LoeEdUc?is=fob_mhd7ivzlX2RV The Prestigehttps://www.csfd.sk/film/223160-dokonaly-trik/prehlad/ Arachnofóbiahttps://www.csfd.sk/film/19296-arachnofobia/prehlad/ Voskové múzeuhttps://www.csfd.sk/film/4319-voskove-muzeum/prehlad/ Voskové múzeu 2https://www.csfd.sk/film/4320-voskove-muzeum-2-strateni-v-case/prehlad/ Múzeum voskových figurín https://www.csfd.sk/film/175366-muzeum-voskovych-figurin/prehlad/ Grave Encountershttps://www.csfd.sk/film/292251-grave-encounters/prehlad/ REChttps://www.csfd.sk/film/232793-rec/prehlad/
Reflexões sobre os ensinamentos de Jesus à luz do Espiritismo.
Reflexões sobre o capítulo - “Razões para amar os inimigos” do livro “Bênção de paz”, pelo Espírito Emmanuel, psicografia de Francisco Cândido Xavier.
Entenda por que Flávio Bolsonaro está com os dias contados | José Fernandes Jr. | 20 Minutos
Vida, trajetória e arte de Angela Dippe | Programa 20 Minutos
On Tuesday, Electronic Arts stops being a public company. Saudi Arabia's Public Investment Fund, Silver Lake and Jared Kushner's Affinity Partners are closing a $55 billion all-cash buyout — the largest leveraged buyout of a public company in history — and PIF walks away with 93.4% of Madden, FIFA, Apex, The Sims, Battlefield and BioWare. So we spent half the episode on what that actually means: what going private does to a publisher, the $20 billion in debt that lands on EA itself, whether sports betting is the obvious way to service it, and what happens to queer characters in BioWare games under this ownership. Plus the question nobody answers honestly — is boycotting Madden a real position, or does it just feel good? Then the other half. Tarkov's first post-launch wipe and the Kord Breach seasons drop August 3, so we get into the state of the game right before it resets. Overwatch Champions Series is live in Paris, and the jetpack cat strat does not translate to Silver. And Baldur's Gate 3's new true third-person camera mod set the internet on fire — someone told modders to be nuked off the face of the earth over an optional camera angle in a single-player game. Jake wants a normal third-person view in everything. Raz is a Larian hipster who was there before BG3. WARDOGS Alpha hits Friday. 0:00 - Intro 0:50 - Pop Quiz: Name That Tarkov AI 2:41 - Patreon Free Trials & August Hangouts 6:37 - WARDOGS Alpha Drops August 7 8:43 - Escape From Tarkov: Back In It 10:50 - Raz Gets Mogged All Wipe Long 16:36 - Jake's Week in Tarkov 22:49 - Tarkov Is the Dark Souls of FPS 24:19 - Overwatch: Bronze 5 to Silver 3 26:12 - Overwatch Champions Series in Paris 27:11 - The Jetpack Cat + Bastion A-10 Strat 31:50 - Saudi Arabia Is Buying EA for $55 Billion 44:23 - Going Private: Actually Good for Games? 50:47 - The $20 Billion Leveraged Buyout 52:15 - The Sports Betting Theory 55:55 - Nobody Here Bets on Anything 1:00:15 - Tangent: The Intel Bet That Paid 500% 1:02:49 - $166 Billion Wagered in 2025 1:04:08 - Why Do People Watch Gambling Streams? 1:05:10 - Gambling Ads and Kids 1:07:23 - There Is No Moral Panic Here 1:15:53 - "Creative Control" and What It's Worth 1:18:29 - Khashoggi, Non-Disparagement, Game-Washing 1:22:10 - Queer Characters, BioWare, and Veilguard 1:26:02 - Would You Still Buy It? (Yes) 1:28:37 - Is Boycotting Madden a Real Position? 1:31:30 - The BG3 Third-Person Camera Mod 1:32:11 - What the Mod Actually Does 1:36:25 - The Two Camps 1:37:52 - Raz Is a Larian Hipster 1:40:06 - Genre Purism: Is Isometric Load-Bearing? 1:42:20 - Jake Writes Off Every Top-Down Game 1:45:11 - The Elden Ring Summons Crowd 1:47:27 - Divinity's Camera, Confirmed 1:48:05 - Larian Shot Down WASD Movement 1:55:35 - That Divinity Trailer 1:57:37 - Why DOS2 Combat Beats BG3 2:01:44 - Outro _Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads._ The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our YouTube (https://www.youtube.com/c/thedropshotpodcast) every Saturday morning at ~9 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!
A história judaica entre o marxismo e o sionismo | Arlene Clemesha | Programa 20 Minutos
Conheça a Minimal Club usando o Cupom: BRUNEThttps://lp.minimalclub.com.br/cortes-brunetcastNeste episódio do BrunetCast, Wesley e Teixeira recebem JP Maia, fundador do movimento Comunidade Fé e Razão, estudante de filosofia e teólogo, para uma conversa profunda sobre apologética cristã.JP conta sua trajetória do ateísmo ao agnosticismo até a conversão ao cristianismo, e explica por que a filosofia grega (Sócrates, Platão e Aristóteles) já apontava para a existência de um Deus único. O papo passa pelas provas históricas dos manuscritos do Mar Morto, pela diferença entre o Jesus do cristianismo, do judaísmo e do islã, e chega ao tema mais desafiador da fé cristã: o problema do mal, discutido a partir de Epicuro, Alvin Plantinga e Leibniz.Um episódio essencial para quem quer entender os fundamentos racionais da fé cristã e como responder às maiores dúvidas sobre Deus, sofrimento e sentido da vida.
LIBERDADE SEXUAL E NÃO-MONOGAMIA: UMA CONVERSA SEM TABUS COM BIBI LOTIEEm um mundo onde as relações afetivas e sexuais estão em constante transformação, o programa 20 Minutos recebe a especiaista em sexualidade e comunicadora digital Bibi Lotie para uma entrevista profunda sobre os desafios e nuances do liberalismo sexual e das relações não-monogâmicas. Com base em notícias reais que retratam o crescente debate sobre novos arranjos amorosos – desde o poliamor até o relacionamento aberto – e o impacto das redes sociais na forma como vivenciamos a sexualidade, Bibi Lotie desmistifica conceitos, aborda o preconceito estrutural e explica como essas práticas vão além do simples "ficar", envolvendo acordos éticos, comunicação não-violenta e a desconstrução da posse no amor . A conversa, conduzida pela equipe do Opera Mundi, promete trazer à tona dados, relatos e análises que mostram como a liberdade sexual desafia padrões tradicionais e exige maturidade emocional para lidar com ciúmes, inseguranças e a pressão social . Não perca essa oportunidade de entender como a não-monogamia pode ser uma ferramenta de autoconhecimento e não apenas uma tendência passageira.
As razões do governo mexicano ser um sucesso | Stephanie W. Brito | Programa 20 Minutos
A candidata da UP ao Governo de São Paulo nas Eleições 2026 | Vivian Mendes | Programa 20 Minutos
Por que a Rússia demora para derrotar a Ucrânia? | Rose Martins | Programa 20 Minutos
WARDOGS ran its first ever gameplay livestream this week and it went about as well as you'd expect from a studio full of guys in their late twenties: the alpha codes were a QR-code disaster, the stream started two hours late, and it ended with a Twitch ban for throwing a sex toy across the room. And yet — the actual gameplay looked incredible. We break down everything we saw: the enormous map, the three-team control zone loop, the destructible environments, the buy menu, and why Bulkhead's 60 FPS performance floor and "gamers first, devs second" attitude has us more hyped for this game than anything else on the calendar. Plus: is a monthly subscription for better servers and anti-cheat a genuinely good idea or the start of a slippery slope? Then it's Hell Let Loose: Vietnam, which just opened its first free crossplay playtest on the new Đắk Tô Airfield map — the performance is fixed, the hit reg is fixed, and the map is a massive upgrade over that awful jungle one. And Battlefield 6 Season 4 finally brought naval warfare, Tsuru Reef, and a Top Gun crossover that people are somehow mad about. We close with what we've actually been playing — Overwatch ranked, Stellaris Nomads, a lot of Tarkov, and one MMO Raz will absolutely keep playing despite telling you not to touch it. Jake's out here getting one-tapped in Tarkov. Raz is defending a game he just called a pile of dog shit. Business as usual. 0:00 - Intro 1:40 - Patreon + Welcome To The New Gold Patrons 3:21 - Patreon Hangouts Are Back In August 4:40 - WARDOGS Ran Its First Gameplay Livestream 5:42 - QR Code Chaos, A Flying Dildo, And A Twitch Ban 6:52 - The Gameplay Though? Actually Incredible 10:56 - This Map Might Be Too Big 13:37 - Why A Huge Map Makes Your Life Matter 15:24 - The Buy Menu vs. Tarkov's Nightmare Menu 16:14 - WARDOGS Isn't Really A New Genre 18:38 - Flight Of The Valkyries In A Helicopter 19:35 - Three Teams, Base Building, And What We Didn't See 21:46 - The Devs Are Just A Bunch Of Bros (And That's Good) 23:58 - Shock Collars And Shots At Hasan 25:27 - The Performance Dev Vlog: 60 FPS Is The Floor 29:44 - Gamers First, Devs Second 30:39 - 650,000 Wishlists vs. 5,000 Expected Players 36:28 - Joe Brammer's Monthly Subscription Idea 41:39 - What Will WARDOGS Actually Cost? 46:55 - Reddit Hates The Subscription Idea 49:44 - BF6 Isn't Unpopular Because Of Microtransactions 53:17 - The Alpha Isn't Until August 7th And That's Annoying 56:50 - Hell Let Loose: Vietnam Got Pushed Back 58:08 - Dak To Airfield First Impressions 1:00:08 - Napalm Strikes And Viet Cong Tunnels 1:01:57 - Why The First Beta Was A Disaster 1:04:39 - If Every Map Is Jungle, This Game Is DOA 1:08:02 - Free Crossplay Weekend, Ends Monday 1:09:40 - Will WARDOGS Have Controller Support? 1:11:55 - Battlefield 6 Season 4: Naval Warfare Finally 1:13:00 - Tsuru Reef Is Big, Bright, And Actually Fun 1:14:57 - The Bloom In This Game Is Infuriating 1:16:41 - Driving The New Warship 1:17:21 - Wake Island And The Top Gun Crossover 1:20:39 - RedSec Added Bots. Obviously. 1:21:02 - Aircraft Carrier Facts Nobody Asked For 1:23:13 - WARDOGS Is The Only Thing That Matters 1:25:11 - What We've Been Playing: Climbing Out Of Bronze 1:26:30 - Stellaris Nomads 1:27:52 - Do NOT Play Star Wars: The Old Republic 1:29:14 - Jake's Tarkov Problem 1:30:57 - Seasonal Character, Wipes, And Cheaters 1:33:39 - Why It's Been A Slow Few Months For Games 1:36:17 - If You Play Shooters, You Have To Play Tarkov 1:37:20 - Star Wars Zero Company (No Co-Op, Sadly) 1:38:25 - Outro + Patreon Hangouts 1:39:30 - Oh, And Black Ops 7 SBMM News _Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads._ The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our YouTube (https://www.youtube.com/c/thedropshotpodcast) every Saturday morning at ~9 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!
Dzisiejszy odcinek sponsorują różne legalne serwisy newsowe i inne. Więc nie ma co tu szukać sensacji. Mamy wszystko poukładane i skatalogowane i nic, tylko brać i słuchać! I TO JUŻ! RAZ! RAZ! Póki gorący i świeżusi odcineczek! Mówimy (my: Tomasz Pstrągowski, Dominik Gąska i ja) dzisiaj (w tym odcinku) o tym, co Shawn Layden myśli […]
Anielle Franco em entrevista a Breno Altman | Programa 20 Minutos
Ainda é possível fazer uma revolução? | Gustavo Gaiofato | Programa 20 Minutos
Moškosfera je spletna diskurzivna skupnost, ki promovira vračanje tradicionalnih vrednot, tako imenovano pravo moškost, sovraštvo do žensk, migrantov, LGBTIQ+ skupnosti in religijskih manjšin. Ekonomija pozornosti omogoča ciljanje s sporočili, zato spletni giganti z algoritmi določajo, kakšne vsebine se bodo prikazovale na zaslonih uporabnic in uporanikov glede na njihove osebne podatke, kot so na primer lokacija, starost in spol. Tako jih najdlje zadržijo pred zasloni, kot kažejo raziskave in kot razkrivajo žvižgačke in žvižgači, pa podjetja izberejo profit pred varnostjo uporabnic in uporabnikov. Rezultat je polarizirana in radikalizirana družba, saj pozornost še posebej dobro pritegnejo skrajne in sovražne objave, ki so povod za neskončne prepire o tem, kdo govori resnico in kdo laže, kdo je nasilnež in kdo žrtev, kaj je svoboda govora in kaj sovražni govor, kje se konča demokracija in začne diktatura. Tako spletni kot fizični prostor sta danes resnični svet. Kar se dogaja v enem, se preliva v drugega in obratno. V tokratni oddaji nas bo zanimalo, kako so se skrajne spletne diskurzivne skupnosti iz temnih kotičkov interneta prebile na časovnice družbenih medijev in nato na naslovnice osrednjih medijev, ali sovražne izjave ljudi na pozicijah moči vplivajo na širše razumevanje dinamike nasilja, kakšno vlogo pri tem igra sovražni govor in kako se laži počasi a vztrajno spreminjajo v resnico? Moškosfera je spletna skupnost, ki temelji predvsem na sovraštvu do žensk. Razširila se je po vsem svetu, sestavljajo pa jo različne spletne diskurzivne skupnosti, ki jim je skupno prepričanje, da je moškost v sodobnem svetu v krizi, za kar so krive politike, ki omogočajo enakopravnost žensk, dovoljujejo migracije, prepovedujejo diskriminacijo in zagotavljajo spoštovanje človekovih pravic. Veliko vplivnežev zato deluje na področju fitnesa, kripto zaslužkov in svetovanja o osvajanju. Ob tem promovirajo zatekanje k manipulativnim in nasilnim ravnanjem, s katerimi si podredijo in nadvladajo najprej ženske, potem pa tudi vse druge, da dokažejo svojo večvrednost in s tem potrdijo svojo »pravo« moško spolno identiteto. Te ideje se po svetu intenzivno prepletajo s skrajno desnico in vzponom neonacističnih idej in akterjev. O vsem tem v tokratni oddaji: Katerina Krulisova Šarka Kolmaševa Katja Zabukovec Kerin Veronika Bajt Robert Tekavec Društvo za nenasilno komunikacijo Kate Manne
Infinity Ward just had its biggest Modern Warfare 4 reveal week yet — and the community immediately found the flaws. We break down everything shown at the MW4 creator event and Fanatics Fest: the Kill Block modular map with 500+ configurations, the gunplay reveal and the instant visual recoil backlash, VFX masking, no-bloom hipfire, doors, takedowns, proximity chat, and the Aston Martin Dreadnought that quietly confirmed Warzone isn't dead yet. Then the real question: MW4 looks like MW19 2.0 — but is a well-executed return to form enough in 2026? We get into why the arcade shooter can't hold anyone's attention all year anymore, why the "third game mode" is the entire Call of Duty paradigm now, and why everything — the game, the year, maybe the franchise's momentum — is riding on DMZ2. Plus: why you should treat beta weekend two as the final verdict, because beta tests aren't beta tests anymore. Also announced: monthly Patreon hangouts are BACK starting in August — hot take open mics, trivia, and more. patreon.com/thedropshot One of us is buying in. One of us has seen this movie before. You know how this goes. 0:00 - Intro 1:18 - MW4 reveal week: how we got here 3:30 - Patreon hangouts are BACK (August) 8:31 - Topic of the week: the MW4 reveal 9:07 - Kill Block: the shapeshifting map 15:01 - Was Kill Block worth the dev time? 20:00 - Kill Block in a BR? The bigger idea 25:15 - The gunplay reveal & firing range video 27:56 - Realism vs. fun: the two camps 30:06 - The visual recoil backlash 34:08 - Jake: I'll take Infinity Ward's flaws 35:48 - Raz: "Wouldn't it be nice?" 42:22 - VFX masking & visual noise 43:51 - The feedback honeypot pattern 48:43 - Bullets punch holes through smoke 51:09 - Underhand grenade throws 53:15 - "MW2 with improvements?" debate 57:27 - Raz: it's just more CoD slop 1:01:10 - Is a return to form enough in 2026? 1:07:49 - The third-game-mode paradigm 1:15:23 - Did Aston Martin just confirm Warzone? 1:16:31 - The Warzone fan's dilemma 1:19:10 - Doors, takedowns & prox chat 1:21:39 - No-bloom hipfire & the Tarkov skill gap 1:27:44 - The Aston Martin Dreadnought 1:31:51 - Combined-arms big maps 1:34:25 - Raz's beta advice 1:36:17 - Where is CoD Next? 1:39:21 - Wrap-up & what we're playing _Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads._ The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our YouTube (https://www.youtube.com/c/thedropshotpodcast) every Saturday morning at ~9 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!
El traspaso de mando presidencial entre Gustavo Petro y Abelardo De la Espriella ha dejado de ser un simple relevo institucional para convertirse en una de las mayores tensiones políticas de la historia reciente de Colombia.En este episodio analizamos las causas del conflicto, la suspensión del proceso de empalme, las implicaciones constitucionales de la confrontación entre ambos líderes y los desafíos que enfrentará el próximo gobierno en materia de gobernabilidad, seguridad y estabilidad democrática. Sígueme en mis redes:Twitter/X: https://x.com/xfranco22Instagram: https://www.instagram.com/xfranco22/Facebook: https://www.facebook.com/xfranco22/LinkedIN: https://www.linkedin.com/in/xrfranco22/Mirada Semanal es un espacio de análisis político dedicado a comprender los principales acontecimientos de América Latina y el mundo desde una perspectiva rigurosa, comparada y basada en evidencia.Recomendaciones del episodio:Podcast de la Silla Vacía "Huevos revueltos con política"Artículos de opinión de Javier Duque. Razón PúblicaArículo de Americas Quarterly "De La Espriella wins Colombia's election by narrow margin". Nota Editorial.Novela de Laura Restrepo "Idilio". AlfaguaraSerie de Netflix. "100 años de soledad" obra de Gabriel García Márquez.
Black Flag Resynced just became the biggest Assassin's Creed launch in history — and it's a remake of a 13-year-old game with mixed Steam reviews. The boys break down the day-one microtransaction backlash, whether the remake gold rush is good for gaming, and which classics deserve the full ground-up treatment next. Then it gets heavier: Microsoft's July layoff wave hit Bethesda and ZeniMax hard, and Raz makes the case that AI is a top-three reason why. Plus the office memorial HR forced down, 14 layers of management, and why Elder Scrolls 6 should have shipped a decade ago. Also on the docket: Doom: The Dark Ages – Revelations DLC and its Metroidvania-inspired level design, Stop Killing Games taking Ls in the EU and California (and the list of "dying" games nobody has ever heard of), the full corrected rundown of Tarkov's Kord Breach Season 1 modifiers, and the BO2 remaster shipping with bugs that were patched a decade ago. One host thinks the ownership question matters. The other thinks the market already answered it. You know how this goes. 0:00 - Intro 3:48 - Black Flag Resynced: biggest AC launch ever 12:35 - The day-one microtransaction backlash 24:29 - Remakes are the new meta 34:19 - Doom: The Dark Ages – Revelations DLC 42:29 - Bethesda layoffs 43:35 - Did AI cause the layoffs? 47:50 - The office memorial HR took down 53:43 - Where the hell is Elder Scrolls 6? 1:01:12 - AAA studios don't take risks anymore 1:07:45 - Stop Killing Games takes two Ls 1:10:01 - Roasting the "games being killed" list 1:16:47 - Our AI's $70 take gets destroyed 1:18:51 - Brazil is bigger than Australia?? 1:20:52 - Gold injections & ayahuasca (don't) 1:26:43 - Tarkov Kord Breach: what we got wrong 1:40:28 - BO2 remaster: same bugs, 12 years later 1:41:49 - Jake's Tarkov check-in 1:45:38 - Announcements & Patreon _Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads._ The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our YouTube (https://www.youtube.com/c/thedropshotpodcast) every Saturday morning at ~9 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!
716 - Recorded live on July 07, 2026 Ambience for the night: Ultramort - Demo https://ultramortddm.bandcamp.com/album/demo **Playlist** 1) Velesvolk - Вечность белой земли 2) Profundus - Covenant of Abominations 3) Arizmenda - Satyriasis 4) Somnia Finem - Prisão da Razão **talk** 5) Nocturnal Gatherer - As a Bloom Through Ice 6) Ouroboric Deity - Reap the Whirlwind 7) Spear Of Teuta - Götterdämmerung **talk** 8) Allegiance - Likbål Weekly episodes, live broadcasts, past shows, and more at NSTMRadio.com
I chat with Razaaq Adoti ahead of the release of the digital release of Son of the Soil. Some great stories about the movie and filming in Nigeria. As well as a sneak insight into Raz's next project! You can support us on Ko-Fi where from just £1 a month you will get access to the VIP Lounge on our new Discord server, where you'll have the opportunity to put questions to our interview guests, get behind the scenes chat from 60MW Towers and more! You can of course join our Discord entirely for free too and chat with the podcast hosts and fellow listeners about our shows and much more. Discord link: https://discord.com/invite/wJjBqVMTdn Thanks for listening. Please email any feedback or reviews to contact@60MW.co.uk or use the Contact Us Page.
Listen on your favorite podcast service: https://pods.to/wesoundcrazy Crazy Crew, join our We Sound Crazy list: https://wesoundcrazy.ffm.to/jointhewesoundcrazy-emailandsms.OYD Stream songs from the episode on our official We Sound Crazy playlists: https://lnkfi.re/8I8Drkfz Omarion is back. The R&B icon, dance king and B2K frontman returns to We Sound Crazy for one of the most joyful, grown and reflective conversations of the season. Sitting with hosts Phillionaire, Claude Kelly and Chuck Harmony of Louis York, and Tamone Bacon, Omarion comes in talking about his brand new album O2, a deliberate sequel and 20-year answer to his 2005 solo debut O. He walks the crew through the singles The One (built off a Pharrell Williams sample) and Fantasy (a love letter to the divine feminine), the new generation of writers he chose to work with, and why he is more intentional than ever about energy, mental health and the people he lets into the studio. The conversation also goes deep on the spiritual layer he is building under his music, including sound baths, meditation and the philosophy behind his book The Power of Choosing Joy. The episode runs back two full decades of his career too. Omarion revisits his first ever booked job (the moment he decided not to take his braids out for the audition), the You Got Served era that crowned him King of Dance, the B2K mini-movie videos inspired by Michael Jackson, and the legendary Underdogs era at the same studio that birthed the song Oh when Tank walked down the hallway and told him he needed it. He gets emotional about the B2K reunion and the Millennium Tour, breaking down the atonement and forgiveness behind the group's comeback, the family man versions of his brothers Boog, Raz, and Fizz, and how stepping back on stage together helped them heal childhood traumas in real time. He talks the mentors he calls and the ones he wishes he could (Pharrell, Rick Rubin, Jay Z, Kevin Liles), his partnership with Janine McLean, his action drama series Wild Rose on All Black, and his commitment to becoming what he calls a soul school for the next generation. Press play and let Omarion take you to soul school. We Sound Crazy is your backstage pass to all things music and culture. Special thanks to our We Sound Crazy team! Director: John Dierre Camera Op: Josh Sowemimo, James Hart, John Dierre Editor: Tony Cole Producer: Aaron Walton, Lamont Baldwin Show Producer/Sound Mixer: Michael "Roux" Johnson Remixer: Anthony Falcone Assistant: Brittany Guydon Talent Producer: Isaac Hamm III Photography: Ah'meer Holt PA: Kaye Brasley, Tony Cole Thank you to all of our listeners, as well as our partners at Visit Music City. Special thanks to Omarion! Subscribe to We Sound Crazy on Spotify, Apple Podcasts, and anywhere you get your favorite podcast. Follow We Sound Crazy on Social Media: ~ Facebook: https://wesoundcrazy.ffm.to/wscfacebook~ Instagram: https://wesoundcrazy.ffm.to/wscinstagram~ Twitter: https://wesoundcrazy.ffm.to/wsctwitter~ TikTok: https://wesoundcrazy.ffm.to/wsctiktok Subscribe to We Sound Crazy on YouTube: https://wesoundcrazy.ffm.to/wscyoutube-subscribe Visit the official We Sound Crazy website: https://wesoundcrazy.ffm.to/officialwebsite #WeSoundCrazy #Omarion #O2 Learn more about your ad choices. Visit megaphone.fm/adchoices
Valve's Steam Machine reviews are in — and the verdict is brutal: by most measures it's slightly less powerful than a base PS5 while costing more than double. We break down the benchmarks, why Valve went semi-custom on the chips, and whether "access to the entire Steam library" is worth the price of admission. Before that, we go deep on Escape from Tarkov's first-ever season, Cord Breach — the new seasonal character system, the Path of Exile-style trait modifiers, the Kappa protocol, and whether this shakes up the Tarkov loop for good. Then it's War Dogs: the alpha impressions are rolling in, the hype is real, and the only "complaints" are people mad about camping in a large-scale warfare game. Plus: Sony is killing physical disc production for new PlayStation games in 2028 — do you even own your games anymore? And one last Call of Duty story from our CoD heritage: Warzone's cheater problem has never been worse, to the point streamers are teaming up mid-match just to survive. Jake sees the upside, Raz calls it like he sees it. 0:00 - Intro & Happy 4th of July 1:26 - This Week In Gaming (the rundown) 2:33 - Tarkov's First-Ever Season: Cord Breach 9:22 - Breaking Down The Seasonal Traits 21:28 - The Kappa Question & Big-Ticket Perks 26:46 - Neutral, Season-Wide Modifiers 29:44 - The Negative Traits 39:18 - Verdict: Is Cord Breach Worth It? 39:32 - Seasonal vs. Permanent Characters 47:03 - War Dogs Alpha: The Hype Builds 1:00:31 - Sony Kills The Disc (2028) 1:10:26 - Do You Even Own Your Games? 1:17:06 - Steam Machine: Impressive Hardware, Baffling Price 1:22:26 - Benchmarks: Weaker Than A PS5 For Double 1:33:24 - How Chips Are Made & The Silicon Lottery 1:34:16 - One Last CoD Story: Warzone's Cheater Hell 1:39:55 - Landing The Plane _Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads._ The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our YouTube (https://www.youtube.com/c/thedropshotpodcast) every Saturday morning at ~9 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!
En este episodio de Dimes y Billetes en vivo de junio hablamos sin filtros del Mundial en México: boletos carísimos, estadios llenos, Fan Fest a reventar y una FIFA que arma el negocio más rentable de la historia sin pagar impuestos. Con llamadas del público analizamos si realmente conviene ser sede, qué tan real es la derrama económica, qué pasa con la infraestructura que se construye “por el Mundial” y hasta dónde es fiesta… y hasta dónde es puro negocio.Sé parte de la primer temporada de Fírmame el Cheque. Si eres emprendedor y buscas inversión, entra a la liga que te dejaré a continuación, llena el formulario con la información de tu negocio y ya estarás compitiendo por un lugar en el programa: https://firmameelcheque.com/00:00 - Arranca el live de junio: viajes, comunidad y la pregunta clave “¿el Mundial es un gasto pendejo o vale la pena?”02:07 - Gasto tras gasto: restaurantes, carnes asadas, juegos y la visión del Mundial como pico de consumo de corto plazo03:16 - Advertencia a negocios: no confundas pico mundialista con crecimiento estructural, no abras 15 sucursales por la fiebre04:38 - Entrevista de Infantino: por qué decidió boletos carísimos para que la ganancia se la lleve “el fútbol” y no la reventa08:34 - El Mundial más rentable de la historia: estadios llenos, derechos de transmisión y la narrativa de que la FIFA “opera en pérdidas”12:42 - Llamada de Arturo: la FIFA no paga impuestos en el mundo y solo deja obras simbólicas como canchitas baratas15:20 - Fan Fest Monterrey: 120,000 personas al día, mejor ambiente del Mundial pero casi todo público local y regional18:10 - Boletos más baratos en EUA que en México: experiencia al comprar vía app, agencias oficiales y paquetes de 1,000 dólares22:07 - “México no está listo”: crítica de Arturo a la infraestructura, transporte y madurez política para eventos de esta escala24:51 - Mundial como pretexto de infraestructura: aeropuertos, carreteras y baches; obras que debieron hacerse sin necesidad del torneo27:28 - México como mejor ambiente mundialista: frenesí en sedes, poca infraestructura pero vibra incomparable29:25 - Vocación turística de México: por qué el país no puede darse el lujo de rechazar la exposición de un Mundial aunque la FIFA sea leonina44:18 - Dato matón: 68 millones de latinos en EUA equivalen al 5.º país más grande del mundo y llenan estadios con poder de compra52:08 - Razón oficial de la candidatura conjunta: 48 equipos hacen inviable un solo país sede y se busca “unidad continental” y más negocio55:05 - Follow the money: región norteamericana garantiza récord en boletos, patrocinios y TV, con ganancias proyectadas de más de 14 mil millones de dólares
GTA 6 pre-orders are live, the price is confirmed, and the internet is melting down — so naturally that's the whole episode. Raz and Jake break down the $80 standard / $100 Ultimate pricing, the "physical copy" that's really just a download code in a box with no disc, and whether you're actually losing anything (spoiler: lending to your buddies, and not much else). Then it's the free-market case for why $80 is eminently fair, the cost-per-hour argument that makes GTA the cheapest entertainment on Earth, and the uncomfortable truth that the loudest complainers have already pre-ordered. Then, meanwhile: EMPULSE. The $15 Titanfall-like from the Splitgate devs launched into early access with no store, no battle pass, and no microtransactions — and the guys explain, with the utmost confidence and zero gameplay watched, exactly why it's dead on arrival. Paint bombs included. Plus: 50 million GTA 6 pre-orders, companies closing on launch day, and a $1,000 bet on EMPULSE failing inside three months. 0:00 — Intro & "we have no likes" cold open 1:34 — GTA 6 pre-orders are live: $80 standard, $100 Ultimate 2:58 — The "code in a box": a physical copy with no disc 4:47 — Is the disc even a loss? Lending, Blockbuster, PS2 days 9:00 — Servers, Stop Killing Games & whether discs matter anymore 12:17 — Onto pricing: is $80 fair? "That person does not exist" 15:31 — The $100 Ultimate Edition: scam or just a menu? 19:22 — Does $80 GTA give every other studio license to charge $80? 23:00 — Big Macs, Netflix & the "communists in our comments" tangent 31:00 — Cost-per-hour: video games are the cheapest entertainment on Earth 34:22 — The one scummy thing: PC release delayed behind console 39:59 — Back to physical ownership: resale, lending, longevity 43:13 — Did GTA kill the disc? No — it was already dead 1:00:30 — Why no disc, really: anti-leak vs. just cheaper (part 2) 1:05:20 — Ultimate Edition breakdown: tattoos, car finds, gang raid 1:06:30 — Day-one Ultimate content: cut from the base game? 1:06:40 — "We're going to pre-order anyway, aren't we?" 1:09:54 — Is GTA review-proof? Outrage-proof? The Kotaku prediction 1:11:06 — Vote with your wallet & why a boycott is inconceivable 1:18:40 — 50M pre-orders, $4B, companies closing on launch day 1:11:06 — MEANWHILE: EMPULSE, the $15 Splitgate-devs shooter 1:13:01 — "This game will fail" — the arena shooter genre is dead 1:18:10 — No store, no battle pass, no microtransactions = $60k revenue 1:23:31 — "60 grand, baby" & the $1,000 bet it fails in 3 months 1:30:20 — GTA vs EMPULSE juxtaposition & "consumer-friendly?" rebuttal 1:32:31 — Announcements: bonus eps, Patreon, shoutouts, sign-off _Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads._ The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our YouTube (https://www.youtube.com/c/thedropshotpodcast) every Saturday morning at ~9 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!
“It was this conversation between three generations — but I was the only one who could speak. Someone wise told me to recognize the gifts that come with change. That was really a gift. There’s a connection there across generations. And that’s really what Hoffman does.” – Mike Ingrasci Drew and Mike/Hoffman Podcast Studio Hoffman’s Director of Marketing, Mike Ingrasci, sits down with Drew to talk marketing, brand, and his Hoffman experience. The son of Raz and Liza Ingrasci, founders of the Institute, Mike’s experience of Hoffman goes way back. He shares, “I think that I got Hoffman a bit through osmosis, whether it was like whispers in the house, teachers who came to visit at dinner, just the way in which my parents raised us as children. …They really let us be kids, and they were protective of that, because they had done the Process, and they knew what that meant.” Raz, Mike, and Leo Since Raz’s passing, Mike has reflected on the gifts that come with change. His friend suggested this as a way through the tough time ahead. Between the day Raz passed away, Dec 31, 2025, and the day of his Celebration of Life in March, Mike and Sara needed to take turns putting Leo to bed. Leo was going through a stage where he didn’t want to be left alone. So every other evening, Mike would lie on the floor by Leo, writing into his Notes app on his phone. One night, he realized that there were three generations linked – father, son, grandson – and only one of them – Mike – could speak. He continued to write the words from this generational connection, eventually sharing them with the over 1500 friends and family gathered. As Mike shares, this is a cornerstone of what Hoffman is about. Aligning and refining Hoffman’s Brand: As Director of Marketing, one of Mike’s goals is to align and refine Hoffman’s brand to accurately reflect the decades of powerful transformational experiences of well over 100,000 Process graduates. When young, Mike had a hard time knowing how to talk about the Process. He knew his parents were ‘helping people,’ and that they loved and wholeheartedly believed in the Process. Once Mike took the Process in 2009, he understood, as a lived experience, what he could never conceptualize. And now, it is perfect that he is the guide for this elevation of Hoffman’s brand into something that reflects what it is and makes it welcoming, understandable, and reflective of its organic coolness. Armed with a mood board, Instagram, and a lifetime surrounded by Hoffman, Mike is crafting an ever-evolving invitation into the profound beauty and magic of the Hoffman Process. For Mike, Brand = Promise + Experience + Reputation. At Hoffman, these three things have always been incredibly strong. The Process delivers on its promise, the experience is transformative, and the reputation speaks for itself. Mike’s approach isn’t about changing any of that…it's about building the world around it: creating an ecosystem that feels thoughtful, elevated, and welcoming for both people discovering Hoffman for the first time and graduates who continue to engage with it for years. His goal is simple: to make every touchpoint reflect the integrity of the Process, and elevate how Hoffman is experienced and perceived while remaining true to the work itself. We hope you feel the warmth and care of this invitation and conversation. https://youtu.be/OlvZy60Vjkc Listen on Apple Podcasts More about Mike Ingrasci: Liza, Mike, Raz, and Marissa Long before joining the Hoffman Institute as Director of Marketing, Mike Ingrasci was embraced by the Process. His parents, Raz and Liza Ingrasci, served as its stewards for decades. Hoffman was woven into the fabric of Mike’s childhood. Mike earned a BFA from USC's School of Cinematic Arts before beginning his career as Director of Video at Rock ‘n’ Roll Fantasy Camp. He joined Barack Obama’s historic 2008 presidential campaign as an intern, then became a key member of the 2012 Obama campaign’s Chicago-based video team. He produced content for the President throughout his successful re-election campaign. This experience reinforced Mike's belief in the power of storytelling to move people and create change. Leo, Mike, Sara Ingrasci Over twelve years, Mike helped build John Elliott into one of the world’s most respected independent fashion brands. He led sales and brand marketing while helping shape its creative voice. During Mike's tenure, the brand earned accolades, including GQ’s Best New Menswear Designer, presented runway shows in New York and Paris, and collaborated with globally recognized brands Nike, Converse, Gap, and more. That experience shaped Mike’s approach to marketing: the best stories don’t sell — they connect. Although Mike grew up around Hoffman, the Process itself remained unknown until he attended in 2009. His biggest takeaway? While many of us spend our lives searching for love outside ourselves, we’re ultimately looking for the ability to give more love — and the openness to receive it. This realization underscores Mike’s work, relationships, approach to fatherhood, and the stories he tells. Mike lives in Northern California with his wife, Sara, and their two-year-old son, Leonardo “Leo” James. Leo’s middle name honors Raz, whose lifelong dedication to the human potential movement inspires Mike’s work and belief in the transformative power of the Process. Discover more: Follow Mike on Instagram and Facebook. As mentioned in this episode: Raz and Liza Ingrasci, Founders of the Hoffman Institute Foundation • Liza is the former CEO and President. Raz was a Hoffman teacher and the former Chairman of Hoffman International. Listen to Raz on the Hoffman Podcast: Husband, Father, Son • Liza and Raz Ingrasci’s stated mission: “Our mission is to provide people greater access to the wisdom and power of love in themselves, in each other, and in the world.” Mike filming during the Obama campaign. Mike was drawn to the message of hope and change. Oprah and Raz on the Oprah Podcast Maria Shriver shares her Process experience on the Oprah Podcast. Hoffman on Instagram: Daily 8 am PT Quad checks and 6 pm PT Appreciation and Gratitude posts Inside(r) Baseball New Age Hoffman Process Scholarships Ongoing Hoffman programs: The Q2 three-day intensive: Beyond Mom and Dad Webclasses One-day Refreshers The iPhone Notes App The Ingrasci Family photo, Thanksgiving, 2025 Charles “Raz” James Ingrasci Obituary Video recording of Charles “Raz” Ingrasci Celebration of Life, March 14, 2026 “Look at the hoop, close your eyes, and think of something you love, and it will go through.” – Raz Ingrasci “Love is a renewable resource.” – Raz Ingrasci
Host Bill Culhane sits down with Aran Raz, Procurement Manager for the City of Westminster, Colorado, to talk AI, accountability, and what modernizing public procurement actually looks like from the inside. Aran covers repeatable procurement workflows, addresses the "AI will replace staff" conversation head-on, and explains where the line is between AI being a tool and becoming a liability. Honest, practical, and worth sharing with your team.Rick Jennings also joins for a Crazy Bids segment that explodes with excellence.Powered by BidPrime and Beacon Bid.Nominations for the 3rd David and Beverly Nash Leadership Award are open. Visit thebigbidtheory.com.Aran Raz and references: Aran Raz serves as the Procurement Manager for the City of Westminster, Colorado, where he leads the City's centralized procurement function and works to modernize procurement through clearer processes, stronger accountability, and practical tools that support public trust. His work focuses on building procurement systems that are transparent, ethical, defensible, and easier for departments and vendors to navigate.Aran is also an active speaker and practitioner in the public procurement and government AI space. He regularly speaks about responsible AI adoption, procurement modernization, workflow design, and how public agencies can use AI to amplify professional judgment rather than replace it. His approach centers on human-in-the-loop decision making, ethics, transparency, and helping government teams build capacity without losing accountability.Raz's LinkedInGovAIProGovAIPro LinkedIn NIGP Forum RMGPA ConferenceColorado Municipal LeagueIPPA (Idaho Public Purchasing Association)
Halo is on PlayStation. Let that sink in. On this one we get into Halo: Campaign Evolved — the full Unreal Engine 5 remake landing on PS5, Xbox and PC on July 28 — and why cutting the multiplayer to protect the "next mainline Halo" might be the dumbest part of the whole thing. Plus the AI controversy Halo Studios can't stop being squirrely about. Then it's GTA 6: pre-orders go live June 25, November 19 release, no PC version, and the $100 price question nobody wants to answer honestly. Spoiler: if you'll pay $70, you'll pay $100, and we explain exactly why. But the one we're actually hyped about is WARDOGS — Bulkhead addressed the "too arcadey" killcam feedback head-on instead of going quiet like every AAA studio does. We break down the ghillie-suit compromise, the hardcore servers, and why devs who actually play their own game are so rare right now. Lightning round: CoD 2026 bringing DMZ back as the third mode, Black Ops 1 & 2 hitting PlayStation, and where the extraction-shooter graveyard leaves Marathon. Jake's optimistic. Raz sees the greed trap coming. Same as always. 0:00 Intro — back in the saddle 1:31 It's all about shooters 2:27 WARDOGS & the killcam controversy 7:07 Can't have it both ways: the killcam debate 7:49 The ghillie suit & hardcore server compromise 15:56 Devs who actually play their own game 19:59 The greed trap: how good shooters get ruined 29:50 Halo: Campaign Evolved comes to PlayStation 30:54 Cutting multiplayer to protect the next Halo 33:23 Are you a Halo or a Call of Duty guy? 45:52 The Halo AI controversy 1:05:09 GTA 6 pre-orders are live 1:05:40 No PC version — the PC wait 1:10:35 The $100 question & CEO spin 1:13:31 If you'll pay $70, you'll pay $100 1:15:56 Lightning round: CoD 2026 & DMZ returns 1:17:12 Black Ops 1 & 2 hit PlayStation 1:23:40 Marathon & the extraction graveyard 1:28:30 Patreon, wrap-up & goodbye _Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads._ The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our YouTube (https://www.youtube.com/c/thedropshotpodcast) every Saturday morning at ~9 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!
Jake's sick, Raz is recovered, and karma is real — so we kept it loose and answered your questions from the Discord this week. We get into whether Apex hitting all-time-high player counts means anything for a Warzone comeback (short version: Warzone is the abusive ex who shows up with roses), why Zelda is a children's game, the most overrated franchises in gaming, when a game stops being a game and becomes a simulator (Tarkov vs. Squad vs. Hell Let Loose), whether AI will let you build GTA 6 in one prompt, the hardest gaming achievements we've ever earned, and a pile of off-topic chaos — first jobs, childhood cereal, the one-hair-on-your-steak test, and which historical event we'd go witness. Plus: a new development on splitting donations, the DMZ deep-dive over on Patreon, and a behind-the-scenes look at how the show actually gets made now. Got a question for us? Join the Discord (linked everywhere) and drop it in the Q&A channel. We may or may not answer it. Jake's the optimist, Raz is the cynic — guess which one of us thinks Warzone could still be saved. 0:00 - Intro (Jake's sick, karma is real) 3:03 - New: splitting donations 50/50 with Jake 4:02 - Patreon + the DMZ deep-dive 9:17 - Best life advice you've gotten 9:43 - 'Tell the truth, or at least don't lie' 14:03 - Just start — stop making the perfect plan 15:49 - Our first jobs 21:29 - Does Apex's comeback mean hope for Warzone? 23:01 - Warzone is the abusive ex 23:52 - How the rebranded show is going + the AI workflow 26:42 - Selling your old CoD-era Dropshot merch 28:05 - When does a game become a simulator? 31:23 - Would you play a good new Call of Duty? 32:17 - It's all a tax write-off now 33:52 - How we approach open-world games 37:32 - Did you beat Radahn before the nerf? 41:14 - Our most interesting use of AI (this podcast) 44:05 - Claude's Fable 5 + the gov't shutting it down 45:47 - If AI could build any AAA game, what would it be? 49:17 - Most overrated game & movie franchises 51:16 - Zelda is a children's game (hot take) 56:01 - Most useless & most useful real-life skill 57:48 - Hardest gaming achievement (Hearthstone Legend) 1:06:28 - A food that reminds you of childhood 1:10:21 - One app you'd keep on your phone 1:12:16 - Worst restaurant experience + picky eaters 1:18:44 - The one-hair-on-your-steak test 1:24:51 - Weirdest thing you've ever Googled 1:29:15 - A historical event you'd witness 1:36:32 - Ranking awkward social situations 1:39:00 - A historical figure to have dinner with 1:44:17 - Followers you'd rather have 1:44:45 - Hardest game you've ever finished 1:47:18 - Outro + peripherals _Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads._ The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our YouTube (https://www.youtube.com/c/thedropshotpodcast) every Saturday morning at ~9 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!
It's the summer of the delay. This week Raz and Jake break down two tactical shooters moving in opposite directions — Hell Let Loose: Vietnam getting pushed back to August after a rough beta, and Wardogs pulling its early access UP (something you basically never see) — and what each move says about a studio's confidence. Then it's Summer Game Fest: the turn-based Star Wars Zero Company that's right up Raz's alley, the surprisingly good-looking Lords of the Fallen 2, and the story everyone's actually arguing about — God of War: Laufey, where Sony takes Kratos out of the lead and hands the axe to his late wife Faye. Creator David Jaffe called it live: "this is not God of War." We get into whether dropping your icon is a bold swing or brand suicide, why the shooter genre feels stale and dead right now, and why most video games — yes, even in your favorite genre — just suck. Two friends, real takes, no script. 0:00 - Intro & the Summer of the Delay 1:27 - Hell Let Loose: Vietnam beta — what's broken 7:00 - Why the HLL: Vietnam delay to August is the right call 10:02 - Wardogs pulls its date UP (you never see this) 13:49 - Plot twist: Team17 publishes both games 15:57 - The shooter genre is stale and dying 20:14 - "These devs actually play video games" 26:30 - Summer Game Fest & why most games suck 29:59 - Keighley, Highguard & the single-player pivot 39:35 - Star Wars Zero Company — turn-based tactics 53:50 - Lords of the Fallen 2 reaction 57:23 - God of War: Laufey — they took Kratos out 1:04:23 - A 20-year fan: "I wanna play as Kratos" 1:23:04 - DMZ tomorrow on Patreon + shoutouts _Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads._ The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our YouTube (https://www.youtube.com/c/thedropshotpodcast) every Saturday morning at ~9 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!
Modern Warfare 4 got revealed, 007 First Light is finally out, and the Hell Let Loose: Vietnam beta dropped — so naturally we spent an episode on the franchise we swore off, a Bond game that isn't quite Hitman, and a beta that can't hold a frame rate. We get into the HLL: Vietnam open beta (the rubber-banding, the keybinds that won't stick, the studio's track record) and whether it's worth grabbing at the June 18 launch. Then 007 First Light: it's sitting at 88 on Metacritic and "best Bond since GoldenEye," but is it actually a let-down if you came in expecting Hitman? We break down why the reviews and the disappointment can both be right. Then the big one — Modern Warfare 4. Korea-but-modern is a genuinely cool setting, Ballistic Authority gunplay, DMZ is back, it skips last-gen. We also get into the death of the Warzone era, where extraction shooters go next (Tarkov, Arc Raiders), and a detour into Elden Ring. And we close on Aliens.gov: the site the UFO community thought was disclosure, that turned out to be something very different. Two friends, zero corporate takes. Jake's still open to it, Raz wants the whole thing to burn. 0:00 - Intro & what's on the docket 1:40 - Hell Let Loose: Vietnam beta — first impressions 8:54 - Will it survive a rough launch? (studio track record) 14:43 - Squad leader pains & why HLL needs friends 19:48 - 007 First Light — Hitman with a Bond skin? 25:08 - 7 hours in: the linearity let-down 31:44 - Why the reviews & the disappointment can both be right 34:20 - "Best Bond since GoldenEye?" 35:32 - Modern Warfare 4 reveal — the COD episode we said we'd never do 39:44 - Korea-but-modern: cool setting, Captain Price shoehorn 42:13 - Ballistic Authority, hipfire bloom & movement changes 49:00 - "We love feedback" — the minimap betrayal 53:50 - The death of the Warzone era & DMZ's return 59:24 - Where extraction shooters go next (Tarkov, Arc Raiders) 1:15:40 - Tarkov's update & the state of the genre 1:22:57 - Detour: getting pulled back into Elden Ring 1:33:37 - Closer — Aliens.gov: the UFO disclosure site that wasn't 1:40:07 - Discord, Patreon & sign-off _Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads._ The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our YouTube (https://www.youtube.com/c/thedropshotpodcast) every Saturday morning at ~9 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!
Can we influence the strong nuclear force? Neil deGrasse Tyson and Paul Mecurio answer grab bag questions about sci-fi laser guns, the Roche Limit, how we interact with the fundamental forces, and more! NOTE: StarTalk+ Patrons can listen to this entire episode commercial-free here: https://startalkmedia.com/show/cosmic-queries-scars-in-spacetime/ Thanks to our Patrons Gladys Strickland, Jonathan Marino, Petri Rajama, Benjamin Cross, Smooth, Cecelia Linley, John Burgin, Elizabeth Shope, Barrett Mayes, Paweł Szczypa, Ivan Ocampo, Angelo Rios, Luisangel Araujo, B-RO RTR, Sebastian Poehlmann, Kendra, Charles, LateGame, Stephanie, Denis, Joseph Hodge, Daniel Smith, Matt Sutton, Ziyod Yusupov, TheAceIsHere _, Robert Baughman, Patricia Weaver, Scott Jones, Luis Figueroa, TheJosh, Justin Garrity, J. Michael Mastro, Andreas Sorteberg Vik, Christian Di Patria, Steve Kingan, Martha, Nick, Jeff Ferren, Louise Keyte, Ann Hosler, Darren, Roni Gi, Salacious B Crumb, Tero Tommola, Dhaval, Andy Roberts, Brian Simmons, Toney, Remedy, Terry Melman, David Smith, Andrew M Gross, Conan, Raz, Joseph Watkins, Joe, Dom WB, Mike Bertuccio, Deepak Mani, Adam Dockerty, Mike, Habib Hassan, Exercise Enlightenment, Everett, Twisted Universe, Jason Prechtl, Luis Antonio Leon, SwillisBolt, Switchblade91, Linda Hall, Bo J, Megan Marler, Dalton, Jim, Chris Brown, Krisztian Unpronounceable, Donce, Jay, Jacob, Suzan Wallace, Ted, Steve James, TERP Radio, Sublimis, Alexander Casian, Onlymeami, Zack Blankenship, John Perez, Specter, DJ, Kristian Jeremiassen, Adam Flores, Dan Herman, Zef Correal, Maddie, Adam, Mark, Mary, Andrew494, and Matthew Grieve for supporting us this week. Subscribe to SiriusXM Podcasts+ to listen to new episodes of StarTalk Radio ad-free and a whole week early.Start a free trial now on Apple Podcasts or by visiting siriusxm.com/podcastsplus. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.