Podcasts about monodevelop

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Best podcasts about monodevelop

Latest podcast episodes about monodevelop

Michael and Ivanka's Grand Podcast
Episode 43 - Fake News Part 2

Michael and Ivanka's Grand Podcast

Play Episode Listen Later Sep 18, 2018 47:51


We talk about fake news, technology, access to technology and digital exclusion. We realise that if people just paid £3 a year for Facebook we could have avoided a lot of these problems...---- This week's (and possibly a couple of last week's) links ----[1] PICTFOR event https://www.eventbrite.co.uk/e/pictfor-shoreditch-summer-reception-fake-news-what-is-digitals-impact-on-democracy-tickets-48363993005 [2] Bob Mortimer does his own dentistry - https://www.youtube.com/watch?v=kgI3Y7gxMO4[3] Fishing with Bob + Paul https://www.bbc.co.uk/programmes/b0b7r2kb[4] Apostille Convention - https://en.wikipedia.org/wiki/Apostille_Convention[5] park4night van owners’ app - https://www.park4night.com/[6] Michael’s mechanical Eurorack prototype on Instagram - https://www.instagram.com/p/BnYcPxdgdmA/[7] Graham Dunning Mechanical Techno - https://www.youtube.com/watch?v=wl1ZrEza7uY [8] glitch uk - https://seyiakiwowo.com/glitchuk/ [9] Denmark responds to Fox News misinformation - https://www.youtube.com/watch?v=CjKMCT5zCng[10] Contrapoints on god’s fragile ego - https://www.youtube.com/watch?v=hyaftqCORT4[11] Wikitribune - https://www.wikitribune.com/[12] Leave campaign fined - https://www.bbc.co.uk/news/uk-politics-44080096[13] Contrapoints on Incels - https://www.youtube.com/watch?v=fD2briZ6fB0[14] Zuckerberg responding to senators - https://www.youtube.com/watch?v=stXgn2iZAAY [15] Anna card https://anna.money [16] MonoDevelop - https://www.monodevelop.com/[17] Full Fact - https://fullfact.org/[18] Snopes - https://www.snopes.com[19] Some Hillary Clinton fake news stories on Snopes: https://www.snopes.com/tag/hillary-clinton/---- Credits ----Music by http://michaelforrestmusic.comTalking is by Ivanka Majic and Michael Forrest---- Follow us on Twitter ----https://twitter.com/ivankahttps://twitter.com/michaelforresthttps://twitter.com/PodcastGrand---- Grand Podcast Library ----Find links to everything we've mentioned on the podcast at http://grandpodcast.com/library---- Find us on Facebook ----https://www.facebook.com/grandpodcast See acast.com/privacy for privacy and opt-out information.

Michael and Ivanka's Grand Podcast
Episode 42 - Fake News Part 1

Michael and Ivanka's Grand Podcast

Play Episode Listen Later Sep 11, 2018 52:35


This week Ivanka gives us a taste of the bureaucracy we can all look forward to post-Brexit. Michael nerds out describing some creative processes. Then we talk about the PICTFOR event as a starting point for a conversation about fake news that just kept on going. At one point Michael does an impression of God.---- This week's (and possibly a couple of next week's) links ----[1] PICTFOR event https://www.eventbrite.co.uk/e/pictfor-shoreditch-summer-reception-fake-news-what-is-digitals-impact-on-democracy-tickets-48363993005 [2] Bob Mortimer does his own dentistry - https://www.youtube.com/watch?v=kgI3Y7gxMO4[3] Fishing with Bob + Paul https://www.bbc.co.uk/programmes/b0b7r2kb[4] Apostille Convention - https://en.wikipedia.org/wiki/Apostille_Convention[5] park4night van owners’ app - https://www.park4night.com/[6] Michael’s mechanical Eurorack prototype on Instagram - https://www.instagram.com/p/BnYcPxdgdmA/[7] Graham Dunning Mechanical Techno - https://www.youtube.com/watch?v=wl1ZrEza7uY [8] glitch uk - https://seyiakiwowo.com/glitchuk/ [9] Denmark responds to Fox News misinformation - https://www.youtube.com/watch?v=CjKMCT5zCng[10] Contrapoints on god’s fragile ego - https://www.youtube.com/watch?v=hyaftqCORT4[11] Wikitribune - https://www.wikitribune.com/[12] Leave campaign fined - https://www.bbc.co.uk/news/uk-politics-44080096[13] Contrapoints on Incels - https://www.youtube.com/watch?v=fD2briZ6fB0[14] Zuckerberg responding to senators - https://www.youtube.com/watch?v=stXgn2iZAAY [15] Anna card https://anna.money [16] MonoDevelop - https://www.monodevelop.com/[17] Full Fact - https://fullfact.org/[18] Snopes - https://www.snopes.com[19] Some Hillary Clinton fake news stories on Snopes: https://www.snopes.com/tag/hillary-clinton/---- Credits ----Music by http://michaelforrestmusic.comTalking is by Ivanka Majic and Michael Forrest---- Follow us on Twitter ----https://twitter.com/ivankahttps://twitter.com/michaelforresthttps://twitter.com/PodcastGrand---- Grand Podcast Library ----Find links to everything we've mentioned on the podcast at http://grandpodcast.com/library---- Find us on Facebook ----https://www.facebook.com/grandpodcast See acast.com/privacy for privacy and opt-out information.

.NET Rocks!
Visual Studio for Mac with Mikayla Hutchinson

.NET Rocks!

Play Episode Listen Later Mar 28, 2017 44:33


Visual Studio on a Mac! Carl and Richard talk to Mikayla Hutchinson who's been with Xamarin since the very beginning, about her work on the preview of Visual Studio for Mac. The product comes from MonoDevelop, which is Xamarin's IDE that runs in Windows, Mac and Linux. Mikayla talks about how Visual Studio for Mac focuses on both the client side of mobile devices and Mac OS as well as the cloud - there are templates included that will generate a basic app for iOS, Android and the back end layer in Azure. It's still in preview, but Visual Studio for Mac looks great!Support this podcast at — https://redcircle.com/net-rocks/donations

.NET Rocks!
Visual Studio for Mac with Mikayla Hutchinson

.NET Rocks!

Play Episode Listen Later Mar 28, 2017 44:32


Visual Studio on a Mac! Carl and Richard talk to Mikayla Hutchinson who's been with Xamarin since the very beginning, about her work on the preview of Visual Studio for Mac. The product comes from MonoDevelop, which is Xamarin's IDE that runs in Windows, Mac and Linux. Mikayla talks about how Visual Studio for Mac focuses on both the client side of mobile devices and Mac OS as well as the cloud - there are templates included that will generate a basic app for iOS, Android and the back end layer in Azure. It's still in preview, but Visual Studio for Mac looks great!Support this podcast at — https://redcircle.com/net-rocks/donations

Kodsnack
Kodsnack 176 - Jag missbrukar ju Git

Kodsnack

Play Episode Listen Later Oct 4, 2016 79:43


Fredrik snackar med Erik Larkö om React, ramverk och att välja dem, att lära sig nya saker, händelser i typvärlden och mycket annat. Att lära sig tankesätten är kanske det viktigaste att ta med sig från alla ramverk som kommer och går, och kan vi se vad som kommer härnäst genom att titta en lagom bit bakåt? Har det blivit för svårt att skriva Javascript? Spännande Git-arbetsflöden, Gits inlärningskurva, grafiska Git-gränssnitt och att råka bli support för andra utvecklare. Autouppdatering. Och det osannolika i att NPM och alla paket där fortfarande inte funkar sämre än det gör. Snacket spelades in på ett lokalt café, och Fredrik vill be om så hemskt mycket om ursäkt för hur mycket bakgrundsmusiken hörs. Ett stort tack till Cloudnet som sponsrar vår VPS! Har du kommentarer, frågor eller tips? Vi är @kodsnack, @tobiashieta, @isallmaroon och @bjoreman på Twitter, har en sida på Facebook och epostas på info@kodsnack.se om du vill skriva längre. Vi läser allt som skickas. Gillar du Kodsnack får du hemskt gärna recensera oss i iTunes! Prova att rensa saker i centern. Lärdom: slå inte ihop till mono det första jag gör, det kan finnas information att rädda. Länkar Access MS SQL express Redux Dan Abramov Dan Abramovs kurs om Redux på Egghead React Europe - och talet där Dan Abramov visar tidsresor Mobx Annoteringar Java EE Object.observe() - en finess som aldrig dök upp i Javascript-standarden Knockout Java FX Elm Om Monader Eslint Jslint gofmt Typescript Create React app Webpack Babel Atom Flow Douglas Crockford Javascript the good parts Relay Graphql Lee Byron pratar bra om Graphql Flux-arkitekturen Hyperterm - terminal skapad i och med Javascript Bash Z shell Oh my ZSH Babel traverse Npm shrinkwrap Have we forgotten how to program? MIT-licensen CPAN - Perls paketsystem Nuget Artifactory Nexus Gitless XKCD om Git Detached head Git reflog Git på svenska Dunning-Kruger-effekten Impostor syndrome - känslan att man inte vet vad man gör och kan bli påkommen med det när som helst Firacode - teckensnitt med ligaturer som gör kod tydligare Clion Pycharm Netbeans Borderlayout Webstorm Gitkraken - visade sig finnas för Macos, Windows och Linux Tower - Git-klient för Macos Jgit Fedora Mono och .NET core Monodevelop och Xamarin studio Vi blir båda taggade av att lyssna på Tomas Cocoapods Stack overflows arkitektur Serverlösa arkitekturer Martin Fowler Leetspeek - i Malmö 15 oktober Jon Skeet Titlar Allt vi ville göra hamnade i en skarv Då vill de låna mitt skript Samtidigt vill man inte bli Debian Titta inte i node_modules Trolla i företagets DNS Krypterad malware Visst, det är malware, men jag kan verifiera att det är samma malware Du bygger högre och högre korthus Jag är precis så Jag sitter i detached head hela tiden Jag missbrukar ju Git Ett hatbrev till nästa person Jag brukar skriva kärleksbrev Git är ju sin commitgraf Är de ens en per server? Det räcker med datum och tid på en planet

The Game Design Dojo Podcast
GDD 020 : Puzzle Design

The Game Design Dojo Podcast

Play Episode Listen Later Sep 20, 2014 62:59


In this episode, Brian and Ike dive into puzzles and how to implement them in your game design. They compare games using puzzles as their main gameplay or as a feature thrown into the gameplay. They'll also discuss how they go about using puzzles in their own games. So, enjoy! Today's Developer Diary Brian has starting using Notepad ++ instead of MonoDevelop and Unity Visual Studio because it's so light and fast. It's a totally free, tiny little program that he changed all the colors to look like Unity and trained it to get all the key words in there. It's just fantastic! Ike has taken the opportunity to step back and put a couple of patches on the three games he has in the store after taking some of the feedback he's gotten. He also has a fourth and fifth game in the works! Brian explains that even though Fenix Fire hasn't released any games this year, they have a lot that is being incubated so they've had a really busy year and it's been the work for hire that's been able to keep them going. Brian and Ike also discuss the totally different approaches their companies have to releasing games and the importance of having your game featured in the initial launch. Puzzle Design As a starting point, puzzles should include a couple of key traits: It should be very clear what the puzzle is  - For example - With a jigsaw puzzle you know exactly what you're supposed to do, fit all the pieces together It should show progress as you're solving the puzzles - Jigsaw example - As you join more pieces together, not only are you building a larger cluster but you're also filling in this picture which is satisfying There should be some sort of a pay off when the puzzle is solved - Jigsaw example - The joy of seeing the picture all together gives a sense of accomplishment and a feeling of completeness Puzzles in Level Design The puzzle should be obvious with clearly defined rules. In games like Metroid and Zelda, the camera takes over and points the player to where they need to go. This gives the player a call to the puzzle and also shows the player the ingredients of the puzzle. The most common are a torch, a totem, a door, or a lock and key. You can be innovative as much as possible when designing your game because you have the amazing opportunity to design a brand new game and can do whatever you really want in it so why resort to something that has been done a million times before? But, be careful since it's very easy to lose the player the more you innovate. You'll still need to have a lot of conventional game design elements because if the game is too weird or out there then people won't be able to understand it.  Puzzle Games - Match 3 In a puzzle game, the call to the puzzle is the game itself and it's just a matter of learning what the mechanics of the puzzle are. Candy Crush example. Familiarity in games -  some players want something new but in a way that they understand it immediately Feedback Loop - the faster a path to failure is identified, the better it is Having clear, constant feedback is good - like a jigsaw puzzle trying to match pieces Sounds are very important - having satisfying sounds when making progress Effects are very important - Puzzle and Dragons example Having a tiny bit of input gives you tons of positive feedback - makes you feel great Prime demographic of match 3 games is women over 40 -  coincides with slot machine games Every Game is a Puzzle Anything that requires strategy, which is almost every game, the puzzle is defined by the fact that you have to make choices. Starcraft - The puzzle is how to win the war.  You have all these tools at your disposal and there's a constant change in strategy. Clash of Clans - The puzzle is when you go to attack a village which of your pieces do you put down and where. Gears of War - The puzzle is being in a large open space and shoot all kind of enemies. The AI is a puzzle and the level layout,

The Tablet Show
Miguel de Icaza Updates Us on Xamarin

The Tablet Show

Play Episode Listen Later Feb 24, 2013 40:00


Carl and Richard talk to Miguel de Icaza about the latest happenings at Xamarin. The first bit of big news - a free version of MonoTouch and Mono for Android! But wait, there's more - besides a full update of MonoDevelop, Xamarin has also completed integration of MonoTouch and Mono for Android into Visual Studio. Yeah, that's right, you can build iOS apps in Visual Studio!

The Tablet Show
John Sonmez Compares iOS and Android Tools

The Tablet Show

Play Episode Listen Later Jan 15, 2012 34:00


Carl and Richard talk to John Sonmez about building iOS and Android applications. On the iOS side, John compares Xcode to MonoDevelop. You can build iOS apps with MonoTouch in Visual Studio, but you're always going to need a Mac in your life. On the Android side, John discusses the similarity of Eclipse and IntelliJ development environments and how he prefers to use MonoDevelop and Mono for Android for its cross-platform advantage.

In Depth Look HD
IN DEPTH: Mono & MonoDevelop, Cross Development PT4

In Depth Look HD

Play Episode Listen Later Apr 23, 2009


Bryan and Chris continue their multi-part series looking at developing cross-platform applications. This episode looks at the Mono framework, and the IDE, MonoDevelop!