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Welcome to Dev Game Club, where this week we continue our series on Rocksteady's breakout hit, Batman: Arkham Asylum. We freeflow our way through a bunch of combat, put on the visor, and even hit a couple of the villains (and I'm not talking about our emails). Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: More of the game (Brett to Poison Ivy, Tim to first Scarecrow) Issues covered: Tim's many times dressing up as the Joker, Joker owning the island, having a Batcave on the island, being prepared as Batman, Bioshock vibes, layers of Arkham, layering activities over level areas, seeing things before you can get through them, a Metroidvania for the collectibles, not needing to do challenges for XP, Joker teeth as breadcrumbs to what you should do next, an approachable game for the license, Detective Mode as a little alienating from Batman, seeing how the world is put together, a bit of a cheat for Batman, character vs player focus, predecessor experiences, being mashable and less punishing, having a dozen enemies and being able to lower fidelity, everything working together, dramatic and telling finishing blows, a bunch of knockouts all at once, wanting it to feel like Batman is outnumbered and overcoming it, reinforcing goals and caring about the right things, being able to modularize the combat and change the feel, battle loss taunts, finding ways to show the highest LOD models, the Scarecrow introduction, horror movie scary stuff, the surreal space of the Scarecrow, asking the controls to be more generous, having Scarecrow be over the top and weird, wanting the fear to come from the A/V experience, Daredevil and Batman, centering the Rogues Gallery, pathetic and horrific Bane, a small universe, the Justice League vs the Vengeance League, feeling the impact of freeflow combat immediately, audience and alignment of all the goals, seeing the problem-solving in action, putting all the pieces together, "The Witcher is Just Fantasy Batman," when you don't feel connected to the character, fighting Deathstroke, embracing the multiverses, Games, people, and influences mentioned or discussed: Bioshock, Mark Hamill, Heath Ledger, Jared Leto, Joaquin Phoenix, Metroid, Tomb Raider, Sherlock, Benedict Cumberbatch, Mark of Kri, God of War, Tim Ramsay, Republic Commando, Eternal Darkness, Dead Space, Nightmare on Elm Street, Alien: Isolation, Christopher Nolan, Star Wars, The Boys, Watchmen, Bvron Music, Assassin's Creed, Half-Life, Halo, GoldenEye: 007, Jarkko Sivula, Tim Burton, Eye of the Beholder, The Witcher, Call of Duty, Control, Deus Ex (reboot), Jack Kirby, Pokemon, Calamity Nolan, Mark Garcia, Artimage, Kirk Hamilton, Aaron Evers. Next time: Even more of the game! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
Why won't the usage of the term 'Metroidvania' end? What does it have to do with either Metroid or Castlevania? What are we actually describing when we say it? Is it even a genre at all, or the idea of a genre that doesn't actually exist? Andre sits down to the microphone by himself to try and answer these questions, as well as explore the origins and usage of a term he reviles. Follow the show on Twitter at @FineTimePodcast Andre on Bluesky: @pizzadinosaur.fineti.me
Dan & Manny put the 2023 Super Mario Bros. to the ultimate test—THE NOSTALGIA TEST (NOW!) The guys go Mario crazy. They talk about Mario' missing butt, why an animated Mario movie works better than a the 1993 live action Mario movie, and where's the Mega Man movie, the Metroid movie, Zelda movie, the… you get the idea. This is a jam packed, tangent filled nostalgic journey! Some Episode Notes Super Mario Missing Butt Article Super Mario Bros. (2023) Super Mario Bros. (1993) Bob Hoskins The Super Mario Bros. Super Show! John Leguizamo Ready Player One (film) Mega Man Metroid Donkey Kong Country Super Smash Bros. The Legend of Zelda Samantha Mathis Fisher Stevens Tim Burton Charlie Day Keegan-Michael Key Chris Pratt Fred Armisen Seth Rogen Anya Taylor-Joy The Queen's Gambit (mini series) Sabastian Maniscalco Tetris (film) Dennis Hopper Peaches song (Jack Black) Book The Nostalgia Test Podcast! You can email us at TheNostalgiaTest at gmail dot com with any business or booking inquiries! Or fill out the booking form here! We do reunions, anniversaries, parties, trivia, special screenings, corporate events, and so much more! The Nostalgia Test Podcast will work with you to plan the perfect Nostalgic experience for any occasion! Email us at thenostalgiatest@gmail.com and we'll get the process started. We're open to in-person and virtual events. Pricing may vary depending on the details of your event/party. LET'S GET NOSTALGIC! The Nostalgia Test Podcast: ✉️ Join the mailing list |
Welcome to Dev Game Club, where this week we complete our series on Eye of the Beholder. We talk more about D&D adaptation, spend some time with a sequel, and get to our takeaways before emptying the mailbag. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: which levels count in the sequel, killing lots of beholders, whether you could have killed Xanathar in the original, striation of hit point values, scaling for sense of power, paying off on the quests, finding all the beholders, beholder physiology, having more fun with beholders as designers, bulettes and basilisks, "just keep going," being trained for level navigation, designing towards the player understanding, wanting coordinates, using simple concepts well, modular repeatable and combinable concepts, leaning into the limitations, an onion layer level, "mapping matters," loving drawing maps, sanding off of friction (various ways of telling the player how to get there), being more embodied in the dungeon, the more you take out the less the experience becomes, allowing for abstraction and having to draw you in other ways, translating D&D, why simulate the math, a bad game to simulate, "what is a saving throw?," using video games to inform the evolution of your tabletop game, emphasizing the human, a more elegant system, dice variance, a useless party experience, usability issues, bad games that were influential on us, remembering movie moments but not the gameplay, even bad actors are better than what we could do at the time, digging into all the RPGs, not knowing what to do in SimCity, DOS vs Mac music and early audio, a craftman's respect for audio, warm analog music, hearing multiple versions of the same soundtrack, not playing a lot of real-world games, physics in games and pitting against fun, wanting to get to specific rides vs how you build a park, Tim gets turned off on the CRPG book, building on foundations and the legacies they carry, business concerns, shipping code passing cert, climbing uphill to make changes, maintaining the feel. Games, people, and influences mentioned or discussed: Eye of the Beholder II, Winnie the Pooh, The Dungeon Run, Metal Gear Solid (obliquely), Wolfenstein 3D, DOOM (1993), Gary Gygax, PS5, Xbox Series X, Dark Souls, Temple of Elemental Evil, Indiana Jones (series), Far Cry 2, Starfighter, Jurassic Park, Ultima Underworld, God of War, Baldur's Gate (series), World of Warcraft, William Shatner, Vampire: the Masquerade, Call of Cthulhu, Mechwarrior, Mechassault, Warhammer, Morrowind, Fallout, Diablo, Westwood, Ashton Herrmann, Kyrandia (series), Lands of Lore, Trespasser, Clint Hocking, Assassin's Creed (series), Darkstone, Neverwinter Nights, Kingdom Hearts, Twisted Metal Black, Warcraft II, Quake, MYST, Grim Fandango, The 7th Guest, NextGen, Sam Thomas, The CRPG Book, Skyrim, The Bard's Tale, Disco Elysium, Rogue, Betrayal at Krondor, Cobra Mission: Panic in Cobra City, Andrew, SimCity 2000, GameBoy, MegaMan, NES/SNES/N64, Grant Kirkhope, GoldenEye 007, Metroid (series), Half-Life (series), Rollercoaster Tycoon, The Matrix, Disneyworld, Great Adventure, Canobie Lake Park, Dungeon Master, Chris, Populous (series), Dungeon Master, Fallout 3, mysterydip, Commander Keen, Dwarf Fortress, Metroid Prime, Bethesda Game Studios, Halo (series), Bungie Studios, Tomb Raider, Galleon, Toby Gard, Redguard, Reed Knight, Todd Howard, Starfighter, Grand Theft Auto (series), Starfield, Unreal (series), Gears of War, Republic Commando, Jack Mathews, Mark Haigh-Hutchinson, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Our next game? Links: The CRPG Book Dungeon Master Encyclopedia and video Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
We're back to finish off the journey we started last week with Volume 1 of the Metroid Manga! Volume 2 picks up right where the last one left off and makes some...interesting decisions. Hear our thoughts on things like Adam's characterization towards Samus, if that ending was enough to undo the whole story thus far, Samus suffering from PTSD (and how that same scene later resurfaced in Other M), the fights against Ridley and the rest of the Space Pirates, how much DNA funny business is too much, and Grey Voice the Chozo's character arc! Come tune in to this nearly TWO HOUR episode that offers the most in-depth analysis of the Metroid Manga ever done and be sure to let us know your thought over on Discord! All of the Metroid manga has been fan translated by our pals over at Metroid Database and is available to read here, so make sure that you check them out! Visit OmegaMetroid.com! Subscribe! Support us on Patreon! Omega Metroid Patreon Buy Omega Metroid Merch! Check out our Etsy merch shop! Download the Omega Metroid Theme Song! Get the Single for Free on Bandcamp! Follow us on Twitter! @OmegaMetroidPod x @Spiteri316 x @dakcity_ x @DoominalCross Chat with us in Discord! Omega Metroid Discord Advertise on the Omega Metroid Podcast!
“Yo dawg! I heard you like STATI, so I put a STATO in your STATO”
Welcome to a brand new sub-series from Omega! Today's episode is the first instalkment of Metroid Manga In Review, a series where we will be reading and reviewing the various Metroid manga that have been made over the years. Kicking us off is Metroid: Volume 1, the origin story of one Samus Aran! Come listen to our thoughts on the manga's interpretation of the last days of the Chozo, the Space Pirates and what it's like to hear Ridley talk, the themes of emotion vs duty, Mother Brain as a Chozo-created AI program, Samus's companions Kreatz, Mauk, and Pychoni, if we had an easy time following along, and so much more! All of the Metroid manga has been fan translated by our pals over at Metroid Database and is available to read here, so make sure that you check them out, and don't worry - we're finishing the story next week with Volume 2! Visit OmegaMetroid.com! Subscribe! Support us on Patreon! Omega Metroid Patreon Buy Omega Metroid Merch! Check out our Etsy merch shop! Download the Omega Metroid Theme Song! Get the Single for Free on Bandcamp! Follow us on Twitter! @OmegaMetroidPod x @Spiteri316 x @dakcity_ x @DoominalCross Chat with us in Discord! Omega Metroid Discord Advertise on the Omega Metroid Podcast!
We feel like fighting, but we want others to do it for us. So we're pitting 16 random characters chosen by Dale and Xando into a single elimination tournament to see who would win in a fight at their most powerful state. It's a wild ride, and expect more logic than usual. Who will come out on top? Probably the person who could fly there. Tell us how wrong we are in the SuperOK discord: https://discord.gg/7gSuJdP You can find all our other stuff at: superokpodcast.com
The black sheep in the Metroid series, Metroid 2: Return of Samus, was originally developed and published by Nintendo for Game Boy in 1991, and has since seen two well-known remakes- the fan remake AM2R, developed by Milton Guasti and released for PC in 2016, as well as MercurySteam and Nintendo's official remake, Metroid: Samus Returns, released in 2017 for the 3DS. This episode is a compare and contrast episode, featuring all three games. Joining me for this episode are three Metroid aficionados- Matt aka Stormageddon ("Fun" and Games, Reignite, Screen Snark podcasts), Geoff Moonen ("Fun" and Games) and Case Aiken (Men of Steel, Another Pass podcasts). Check out all of their fantastic shows on your favorite podcast app or at certainpov.com (https://www.certainpov.com/)! TIMESTAMPS Intros/Personal Histories 1:16:15 Metroid 2: Return of Samus 25:14 Metroid 2 SPOILER WALL 1:01:47 AM2R 1:12:26 AM2R SPOILER WALL 1:45:11 Metroid: Samus Returns 1:58:20 Samus Returns SPOILER WALL 2:29:47 Wrap-Up Thoughts/Recommendations 2:50:35 Support Tales from the Backlog on Patreon! (https://patreon.com/realdavejackson) or buy me a coffee on Ko-fi (https://ko-fi.com/realdavejackson)! Join the Tales from the Backlog Discord server! (https://discord.gg/V3ZHz3vYQR) Social Media: Instagram (https://www.instagram.com/talesfromthebacklog/) Twitter (https://twitter.com/tftblpod) Facebook (https://www.facebook.com/TalesfromtheBacklog/) Cover art by Jack Allen- find him at https://www.instagram.com/jackallencaricatures/ and his other pages (https://linktr.ee/JackAllenCaricatures) Listen to A Top 3 Podcast on Apple (https://podcasts.apple.com/us/podcast/a-top-3-podcast/id1555269504), Spotify (https://open.spotify.com/show/2euGp3pWi7Hy1c6fmY526O?si=0ebcb770618c460c) and other podcast platforms (atop3podcast.fireside.fm)!
This week we do a deep dive into Metroidvanias: what defines the genre, what are some common criticisms, and which are our favorites. We also discuss all the recent gaming news including patents Nintendo filed for TOTK, the Quake II Remaster, multiple Metroid rumors, and much more. We close the episode with the games we've been playing. Listen to Super Switch Headz on Apple Podcasts, Spotify, YouTube or wherever you enjoy podcasts. 0:00:00 Introduction 0:09:18 News and Rumors 0:36:42 Metroidvanias 1:24:57 Games We're Playing Discord: https://discord.com/invite/CWbF4gb Facebook: https://www.facebook.com/groups/switchheadz Website: http://www.switchheadz.com/
In this Break from the Backlog, I'm joined by Jim Rodeman, Mikey Tabletop (Big Drink Energy) and Kolby (Switch It Up) to discuss one of my favorite underrated things about the Super Smash Bros. series- how it has introduced me to so many of my favorite characters, games and game series throughout the years. We talk about how without Super Smash Bros, we may not have played series like Fire Emblem, Metroid, Kid Icarus, Ice Climbers, Bayonetta, Xenoblade Chronicles and so many more. You should check out Jim on several past episodes of Tales from the Backlog, Mikey on Big Drink Energy (https://linktr.ee/BigDrinkEnergy), and Kolby on Switch It Up (https://t.co/fhuL4gbcUk)! Support Tales from the Backlog on Patreon! (https://patreon.com/realdavejackson) or buy me a coffee on Ko-fi (https://ko-fi.com/realdavejackson)! Join the Tales from the Backlog Discord server! (https://discord.gg/V3ZHz3vYQR) Social Media: Instagram (https://www.instagram.com/talesfromthebacklog/) Twitter (https://twitter.com/tftblpod) Facebook (https://www.facebook.com/TalesfromtheBacklog/) Cover art by Jack Allen- find him at https://www.instagram.com/jackallencaricatures/ and his other pages (https://linktr.ee/JackAllenCaricatures) Listen to A Top 3 Podcast on Apple (https://podcasts.apple.com/us/podcast/a-top-3-podcast/id1555269504), Spotify (https://open.spotify.com/show/2euGp3pWi7Hy1c6fmY526O?si=0ebcb770618c460c) and other podcast platforms (atop3podcast.fireside.fm)!
After a long layover, Inspired By Metroid returns to examine the critically acclaimed Dead Cells, a game by Motion Twin. Dead Cells is a mashup, mixing classic Roguelike gameplay with Metroidvania exploration and platforming, so it feels familiar yet different! Joining Andy this week is Zach Guillot of the Collateral Gaming Video Game Podcast, as they discuss their thoughts on Roguelikes in general, what Metroid fans would like about this game, the different levels and areas, if the two genres of games mix well, the incredible depth of weapons and customization, and if the lack of story is made up for by the killer gameplay. All this, PLUS Zach's Tears of the Kingdom thoughts, looking back at the IGN plagiarism controversy, and more! NOTE: We are only covering the base game of Dead Cells. No Return to Castlevania... yet! Visit OmegaMetroid.com! Subscribe! Support us on Patreon! Omega Metroid Patreon Buy Omega Metroid Merch! Check out our Etsy merch shop! Download the Omega Metroid Theme Song! Get the Single for Free on Bandcamp! Follow us on Twitter! @OmegaMetroidPod x @Spiteri316 x @dakcity_ x @DoominalCross Chat with us in Discord! Omega Metroid Discord Advertise on the Omega Metroid Podcast!
We are back once again to thorough analyze a Metroid area in our ongoing Mapping Metroid series, and this week, we return to Metroid Dread to talk the fallen Chozo city of Ferenia! We talk about our favorite rooms in the area, what sets Ferenia apart from other Dread locales, if the story told in that cutscene was effective or a stinker, argue about the music found within, discuss Escue and the Core-X, and describe some of our favorite Shinespark puzzles found within! All this, PLUS we spend a bunch of time discussing the Metroid Dread sales figures, Mercury Steam CEO's comments about a "non-chaotic working environment", the new Super Metroid any% world speedrunning record, and our own stories of speedrunning Metroid Dread's Boss Rush mode! Strap in and come hang out for the deepest dive on Ferenia anywhere on the internet! Visit OmegaMetroid.com! Subscribe! Support us on Patreon! Omega Metroid Patreon Buy Omega Metroid Merch! Check out our Etsy merch shop! Download the Omega Metroid Theme Song! Get the Single for Free on Bandcamp! Follow us on Twitter! @OmegaMetroidPod x @Spiteri316 x @dakcity_ x @DoominalCross Chat with us in Discord! Omega Metroid Discord Advertise on the Omega Metroid Podcast!
Michi feiert gemeinsam mit den Retro-Enthusiasten Andi (https://twitter.com/AndreasSebayang) und Matthias (https://twitter.com/dreifachesm) den 40. Geburtstag von Nintendos erster echter Heimkonsole, dem NES. In Japan ging die Konsole unter dem Namen Famicom im Juli 1983 an den Start und dort beginnt auch die Besprechung der drei leidenschaftlichen Pixel-Zähler. Neben der Hardware und den vielen Gadgets besprechen sie nicht nur zahlreiche Anekdoten aus der eigenen Kindheit, sondern auch viele, viele Klassiker und Geheimtipps. Oder kennt ihr Faxanadu, Die Schöne und das Biest oder The Guardian Legend auf dem NES? Natürlich reden wir auch über Zelda, Mario und Metroid und vergessen auch die gebrochenen Knochen in Nintendo World Cup nicht. Nintendos Konsole hat den größten Teil des Videospielmarkts, wie wir ihn heute kennen, geebnet. Drum öffnet Eure Ohren und feiert mit. Happy Birthday, NES!
Heeeee's baaaack! This week, Andy returns and joins the fellas as they embark on a marathon topic: picking a favorite song from each game in the Metroid series (plus AM2R and Smash Bros. for good measure!). We have a lot of fun discussing our favorite tracks, trying to describe why we like them, which soundtracks we think are the best and which ones leave something to be desired, and realizing that, of all games, Metroid Prime Federation Force has *by far* the biggest OST in the entire series! The whole band is back together and having an absolute blast, so come and hang out with us and let us know what your favorite songs from each game are! Visit OmegaMetroid.com! Subscribe! Support us on Patreon! Omega Metroid Patreon Buy Omega Metroid Merch! Check out our Etsy merch shop! Download the Omega Metroid Theme Song! Get the Single for Free on Bandcamp! Follow us on Twitter! @OmegaMetroidPod x @Spiteri316 x @dakcity_ x @DoominalCross Chat with us in Discord! Omega Metroid Discord Advertise on the Omega Metroid Podcast!
Episode Notes: Welcome back to Arcade Cozy! This week, Chris and Corey lead off by talking about the rumors that Nintendo will be releasing a successor to the Switch in 2024. Then, we dive in on what we've been playing which is, a bit actually. Corey has been playing some Diablo 4 and Metroid, and Chris has been playing Alan Wake. Then, Chris helps Corey build his dream team on this edition of Baldur's Boys. This episode is a good one so cozy on in. Games discussed include Alan Wake, Diablo 4, Metroid Fusion, Baldur's Gate 3, and more! Do you have thoughts on what we talked about today? Are there things that we missed? Or do you have a few games you'd like us to check out? Hit us up on one of the avenues below—we would love to connect with you. Email us at arcadecozy@gmail.com Twitter at us (@arcade_cozy) Follow us on IG (@arcadecozy) Intro & outro music by Johnnybgood89 --- Send in a voice message: https://podcasters.spotify.com/pod/show/arcadecozy/message Support this podcast: https://podcasters.spotify.com/pod/show/arcadecozy/support
Welcome to Dev Game Club, where this week we begin a new series on 1991's Eye of the Beholder, from Westwood Studios and published by Strategic Simulations Inc. We set the game in its time before exploring its primary mechanics and the feel of being in this world. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First level or two Issues covered: knowing who the evil is, tactical top down Gold Box, the opening cutscene, being amazed at how much they get into the Game Boy version of a Metroid game, lots of movie tie-ins, a wide variety of machines, lack of automap, being everything one wanted for a Forgotten Realms nerd, one of the ten games, semi real-time, living inside the depths of Waterdeep, a style of play which continues today, having to rest immediately, gaining information through audio, uncovering the whole map vs racing towards the goal, tournament play, losing is fun, the only way out is through, annotating a later map, interacting with the play space, accessibility and the mouse, contextualization and abstraction in game design, having to throw weapons in the world, how cool the audio is, using items to locate yourself, creating a party, crunchy spells, shout-outs to upcoming work, difficulty in the bosses in Metroid games then and now, games influencing games, getting the green light, justifying the game via the sweet spot of trends, why not just make this a Star Wars game, how green lighting changes with bigger franchises, games that changed our perspectives. Games, people, and influences mentioned or discussed: Gold Box games, Westwood Studios, Dune 2, A Link to the Past, Super Castlevania IV, SNES, Mega Man 4, Final Fantasy IV, Metroid II: Return of Samus (and Metroid series), Sonic the Hedgehog, Sega Genesis, Battletoads, Rare, Stamper Bros, Civilization, Another World, Space Quest IV, Monkey Island 2, Wing Commander 2, Hudson Hawk, Terminator 2, American Gladiators, Hunt for Red October, The Godfather, Amiga, PC-98, Atari ST, Commodore 64, Apple ][, Spectrum ZX, Amstrad, Questron, Disney, Legend of Kyrandia, Command and Conquer (series), Electronic Arts, Earth and Beyond, Louis Castle, Brett Sperry, Strategic Simulations Incorporated, Advanced Dungeons & Dragons, Pool of Radiance, The Ruins of Myth Drannor, Ultima (series), Wizardry (series), A Bard's Tale (series), Ultima Underworld, Dungeon Master, Dragon Warrior/Dragon Quest (series), Diablo, Wasteland, Temple of Elemental Evil, Legend of Grimrock, Etrian Odyssey (series), The Sinister Secret of Saltmarsh, The Tomb of Horrors, Infocom, Ocarina of Time, Rogue, Deluxe Paint, Baldur's Gate, Jarkko Sivula, Single Malt Apocalypse, Sierra, LucasArts, Wierd Tales, Amazing Stories, Tintin, Pippin Barr, David Wolinsky, Game Thing, The Stuff Games Are Made Of, Walker, Dark Souls, Nintendo, Skyrim, Breath of the Wild, Johnny Pockets, Mad Max, Full Throttle, Day of the Tentacle, Grim Fandango, Republic Commando, Sam and Max: Freelance Police, Bounty Hunter, RTX Red Rock, Gladius, PlayStation, Tomb Raider (series), Halo: Infinite, Quake, MYST, Lode Runner, Sabotage, Robotron 2084, Joust, Dark Forces, WoW Classic, Everquest, MUD, Ultima Online, Meridian 59, Adventure, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: more Eye of the Beholder! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
Welcome back to the show everyone. This week we talk about the newly released Pikmin 4. One of us has finished it lol. We also talk about Jeff Grubb's Metroid 2 release date thoughts and he says a Zelda announcement is coming this year that isn't Tears of the Kingdom related. Join our Discord here: https://discord.gg/w5EMj7XfPuCheck out our website at https://gamingwiththebros.comCheck out our merch here: Gaming With The Bros | SE.Merch (streamelements.com)Send emails to gamingwiththebros@yahoo.comFollow us on Twitter @gamingwtbrosWatch live every Monday on twitch at 8:30 PM EST @gamingwiththebroscast https://www.twitch.tv/gamingwiththebroscastCheck out our Tik Tok @gamingwiththebroscastListen to the show on all podcasting platforms every TuesdayNick's Social Media:https://soundcloud.com/nickvp95-1https://www.youtube.com/user/nickvp95Harrison's Social Media: YouTubeInterested in starting your own podcast? Use this link to get $20 Amazon credit cardhttps://www.buzzsprout.com/?referrer_id=64920 Support the show
Intro; Vital Stats; Way Back Machine - Sept 29th 99; Development Details; Controls; First Memories; Story; Level Notes; Ending; Current Thoughts; What would we change; Are you buying it; Cultural Significance - Skate Culture and Tony Hawk Clones
Kirby’s second outing was a landmark title for the series. Not only was it our favorite pink marshmallow’s first game on a home console, it also marks the debut of his signature copy abilities. Join Glen and Scott as they… Read more TBC 038: Kirby’s Adventure › The post TBC 038: Kirby’s Adventure appeared first on Two Button Crew.
Welcome to Dev Game Club, where this week we add another bonus to our series on Metroid Prime with an interview with Jack Mathews, a technical lead on the title. We cover a lot of ground in this one, folks, which is appropriate for a Metroid game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 1:10 Interview 1:03:17 Break 1:03:53 Outro Issues covered: scanning for IP addresses, supporting QuakeWorld, bored by anything but coding, the Wild West, the Dallas studio, feeling like a Nintendo series, similarities between the glide renderer and the GameCube hardware, a central technology group, arriving to a bit of a mess, a lot of lost undirected work, taking veteran console first person success and turning MetaForce into it, cancelling titles, unhappy marriages, starting on day one, building data streaming, hardware meant for streaming, pattern AI, dynamically modifying for performance, working on a world editor, "you know, a duck," building practical things, there being a lot of fans, bucking against doing first-person, limitations of the controller, working towards accessibility on the controller, having to be 60 and having to stay there, optimizing for the worst case to avoid a hitchy mess, avoiding performance traps in specular and bump mapping, being unable to choke the memory pipelines, throwing up flashing if you went under 60 ever, taking something away to justify anything else, software is a gas that will expand, limiting the content rather than expecting technical wizardry, testing Nintendo's demos, faking specular, being consistent and polished, having a sytem rather than scriptosaurus rex, planners and not designers, limitations, being a bad engineer or a bad artist, knowing where you fit, seeing the constraints in the game, Tim's crisis of faith, Love and Lemons plug!, targeting games where we know people, giving people constraints, relying on designers too much to accomplish goals, embracing constraints. Games, people, and influences mentioned or discussed: GameSpy, Quake, 3dfx Voodoo, Ritual Entertainment, Retro Studios, Armature Studio, reCore, Dead Star, Bluepoint, Shadow of the Colossus, Demons's Souls, Joe Powell, Tim Cook, id Software, John Carmack, Quake World, Zoid Kirsch, glQuake, Gary McTaggart, Charlie Brown, LucasArts, PowerVR, Ion Storm, Rare, GoldenEye, Andy O'Neal, Raven Blade, Shigeru Miyamoto, MetaForce, Jeff Spangenberg, Iguana Games, Turok: Dinosaur Hunter, NFL Madden (series), Twisted Metal, Steve Baum, Steve McRay, Matt Kimberling, Akintunde Omitowoju, Frank Lafuente, Unreal, Mark Haigh-Hutchinson, Conker's Bad Fur Day, Mike Abrash, PS3, Jason Behr, Karl Deckard, Mark Pacini, Mike Wikan, Legend of Zelda, Love and Lemons, God of War: Ragnarok, Sony, Kynan Person, Dave Bogan, Daron Stinnett, Dark Forces, Outlaws, Matt Tateishi, Indiana Jones & the Infernal Machine, Jedi Knight, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: ??? Tim and I to discuss Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
Are you on social media? Of course you are. So follow us! Twitter: @MemberTheGame Instagram: @MemberTheGame Twitch.tv/MemberTheGame Youtube.com/RememberTheGame And if you want access to hundreds of bonus (ad-free) podcasts, along with multiple new shows EVERY WEEK, consider showing us some love over at Patreon. Subscriptions start at just $2/month, and 5% of our patreon income every month will be donated to our 24 hour Extra-Life charity stream at the end of the year! Patreon.com/RememberTheGame And you can find my guest this week, Blaine The Hoagie Man, at: Twitch: Twitch.tv/savagry482_thehoagieman Metroid Prime pops up on so many "best" lists. Best GameCube games. Best Metroidvanias. Best Nintendo games. Best games ever made. But it's not on my "best games I've ever played list", because I've never played it. Until this past week. (And for the record, yeah, it's probably on my best games list now). I tried it a little back when it came out, but I was new to the Metroid series, and the genre, and didn't quite get what it was throwing down. Now that I know what's up, I get why this is still one of the highest scored games on Metacritic and so many people love it. Metroid Prime is fucking sick. Is it my new favourite Metroid game?? hmmmmm....listen and find out. My guest this week is one of the generous moos that made a $1,000 donation to my Extra Life stream last year, Blaine The Hoagie Man. He was stoked to have a chance to talk Prime, and now that I've played it, I get why. This should be fun. And before we fight Metroids, I rip through another edition of the Infamous Intro! This week, we revisit the retro game emulation discussion. What do I think of the latest Mario Kart 8 tracks? And where should Fallout 5 take place? Plus we play another round of 'Play One, Remake One, Erase One', too! This one features 3 Gamecube classics: Luigi's Mansion, Super Mario Sunshine, and StarFox Adventure. Learn more about your ad choices. Visit megaphone.fm/adchoices
Remakes are so hot these days. From 20+ year old influental titles like Metroid to games that were still available on modern platforms like The Last of Us, love em or hate em, remakes here to stay. So in this episode, Dave & Dylan from Offshore Gamescast join me to discuss when remakes are wanted, why some succeed and what we'd like to see in the future. You can find all things Offshore Gamescast at their website (https://offshoregamescast.com/)! Support Tales from the Backlog on Patreon! (https://patreon.com/realdavejackson) or buy me a coffee on Ko-fi (https://ko-fi.com/realdavejackson)! Join the Tales from the Backlog Discord server! (https://discord.gg/V3ZHz3vYQR) Social Media: Instagram (https://www.instagram.com/talesfromthebacklog/) Twitter (https://twitter.com/tftblpod) Facebook (https://www.facebook.com/TalesfromtheBacklog/) Cover art by Jack Allen- find him at https://www.instagram.com/jackallencaricatures/ and his other pages (https://linktr.ee/JackAllenCaricatures) Listen to A Top 3 Podcast on Apple (https://podcasts.apple.com/us/podcast/a-top-3-podcast/id1555269504), Spotify (https://open.spotify.com/show/2euGp3pWi7Hy1c6fmY526O?si=0ebcb770618c460c) and other podcast platforms (atop3podcast.fireside.fm)!
It's finally time for the episode you've all been waiting for. This week on the show, Dak & Doom are back for a new kind of Metroid challenge, where they rank EVERY SINGLE METROID BOX ART! That's right, the guys go through literally every single Metroid box art since the franchise's inception and rank them on their own tier lists. Unlike our "Definitive Ranking" episodes, here Dak and Doom work on their own individual tier lists to see how they pan out compared to one another. Will your favorite box art make it to Omega Tier? It's time to find out! If you subscribe to us on YouTube, you can also follow along with our tier lists in video form. The YT form of this episode will be on our channel not too long after the audio podcast version. And if you want to make your OWN tier list, you can use the template available here on tiermaker.com! You can also find the tier list by searching for "Metroid Boxarts" on the site. Join us for your weekly dose of Metroid! Visit OmegaMetroid.com! Subscribe! Podbean x iTunes x Spotify x YouTube Support us on Patreon! Omega Metroid Patreon Buy Omega Metroid Merch! Check out our Etsy merch shop! Download the Omega Metroid Theme Song! Get the Single for Free on Bandcamp! Follow us on Twitter! @OmegaMetroidPod x @Spiteri316 x @dakcity_ x @DoominalCross Chat with us in Discord! Omega Metroid Discord Advertise on the Omega Metroid Podcast!
Introduction: The hosts introduce themselves as J.R. and Stacey, co-hosts of the podcast "Sparrows Under Review." They mention their upcoming episodes, including movie reviews and book comparisons. J.R.'s Birthday: J.R. talks about his birthday falling on July 13 and his unique nickname, West Virginia Jr. He shares that he was conceived in 1985 by his parents, Wilbur Senior and Roslyn, and jokes about an immaculate conception. He mentions his preferences for birthday gifts, including obscure items like the three-musketeer Neapolitan candy bars and a Metroid toy. Stacey's Show: J.R. asks Stacey about her other show, "Sparrows Under Review." They discuss the show's format, which covers various topics such as movie reviews, book comparisons (mentioning Twilight and upcoming Harry Potter discussions), and their jack-of-all-trades approach. Gift Difficulties: J.R. mentions that he is hard to find gifts for and explains that he prefers unique and obscure items. He jokingly requests the three-musketeer Neapolitan candy bars and mentions a specific item he saw, a Metroid toy. He talks about justifying his spending habits by associating them with his birthday. Control and Last Word: The hosts banter about J.R.'s desire for control and the need to have the last word during their podcasting sessions. Ice Cream Cake Tradition: J.R. reveals his dislike for regular cake and his preference for ice cream cake from Dairy Queen. They mention their willingness to accept sponsorships from Dairy Queen and discuss the joy of having ice cream cake for birthdays. Birthday Celebration: J.R. expresses his dislike for birthday parties and preference for low-key celebrations. He shares that he appreciates surprise dinners at Red Lobster or Olive Garden, even though he doesn't eat seafood or pasta. They mention the iconic cheddar biscuits at Red Lobster and the request for an ice cream cake from Dairy Queen. Gaming Addiction: J.R. talks about receiving a Nintendo Game Boy as a birthday gift in his childhood, which sparked his love for gaming. They discuss his addiction to gaming and J.R.'s tendency to work for and acquire the things he wants rather than directly asking for them. Humorous Tangents: The hosts go on humorous tangents, discussing the texture of seafood, J.R.'s peculiar eating habits, and the joys of eating at Cheesecake Factory. They mention their favorite cheesecakes from the restaurant and their preference for the dessert over the main course. Eerie Year: J.R. reveals that this year is challenging for him as he turns the age at which his father passed away. He shares a personal note about appreciating life and doing the things he wants to do. http://em.impact.com/ls/click?upn=lcFF8ubtmveum2UxN6LiFpCxciBCou7wBTBUW2LewyIGLBCkSEnrtghtx1-2B2b-2BCXX3W-2FukVQDYDSm-2Bm3anDqoA-3D-3DFf_l_-2BVOrlIgQBZG1nyK6pb-2B0DSizrxdLij4-2BBkbuN5TEOOVocJUEUCFjSlCbZXs3a00TinFeEoLagsUSymX6womKRRUP-2B-2FCDx9CTXQYVLXNHd2CDmIvVCB9WdrJTykQ8VsLFoMlcZ1j29FijPPKmDr83MLc8QL-2BpVzh2-2B3tR7Omc06JkWBGqi0XP4UjvmVLvng7gOcAIrezcaFWkUIwAf5sfbM-2BN-2FCIEOBhHk9A02B1Q07XvVi5uJ5h9VS5SR8cnRMstNTEGGxZIA8Ojshkh3PbFR-2F1NDIpMjTX3s8tvLR9aixU-3D
Welcome to Dev Game Club, where this week we add a bonus to our series on Metroid Prime by looking into Metroid Fusion, before turning to the mail bag. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Almost all of it Issues covered: the space jump boots, connectivity with the GBA, Metroid nostalgia, a hardcore game, GBA architecture, moving goalposts, kinship between Metroid and Legend of Zelda, snacking on Dread, an A bug in a final room, code save states, a limited control set and linear upgrades, having keycards/security access, Samus's lack of agency, changing what you think about the character, enjoying the setting, not knowing where to go, not thinking about space in a particular way, host origin stories, roles we've had, leaving for opportunities, burning out, a book club for games, keeping up with technology, learning languages, not being able to share what we're doing yet, how we keep going, hitting versions of writer's block, context shifting, being good with just a small amount of work, project doldrums, mental thinking, sometimes you just need idle time, gaining perspective via sharing, asking why questions, shifting between productivity approaches, disguised linearity, games where the level design pulls you along, trusting the developers and trusting your players, player empowerment, games we didn't get, not enjoying the controller for FPSes but changing later, getting revved up by programming and needing cooldowns. Games, people, and influences mentioned or discussed: Blarg42, TheSecondQuest, Game Boy Advance, Pokemon Stadium, Zelda: Four Sword, Crystal Chronicle, PacMan, Splinter Cell, Tingle Tuner, Legend of Zelda, Mercury Steam, Dead Space, Event Horizon, Team Ninja, Tomonobu Itagaki, Kyleanderror13, Republic Commando, Star Wars: Starfighter, LucasArts, Tomb Raider, Jonathan Williams, Bethesda Game Studios, Fallout 3, Mario (series), Rebel FM, Naughty Dog, Looking Glass, System Shock 2, Irrational Games, Soren Johnson, Civ 3, GamaSutra/Game Developer, Sixty Second Shooter Prime, Jamie Fristrom, PlayStation Vita, Commander Keen, Luke, RPG Maker, Bvron, Fumito Ueda, Shadow of the Colossus, The Last Guardian, Ocarina of Time, Link to the Past, Arcane Studios, Dishonored, Prey, Death Loop, Planescape: Torment, Castlevania, Dead Cells, Hollow Knight, Ori and the Blind Forest, Dark Souls, Jarkko Sivula, GoldenEye, Demon's Souls, Resident Evil, Nathan Martz, Final Fantasy (series), Dungeons & Dragons, Trespasser, Skyrim, Minecraft, Dragon Quest Builders, Valheim, Dwarf Fortress, Joel Burgess, Capy Games, Ubisoft, Watch Dogs, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
This week on the show, Dak and Doom hold down the fort while Andy is busy preparing for the Zelda Dungeon Marathon! Last week, we ran another Q&A episode, and we got a lot of questions from one of our community members and Omega Metroid team members, TheAccursedHunter aka Big Griff. We couldn't get to all of his questions last week, so this week we decided to not only get to those questions, but to have him on the show to join us for the discussion! In this second part of the Q&A, we chat about our favorite Metroid music and original Metroid songs that outshine their many remixes; whether or not Samus' power suit is a superpower or a piece of equipment; how the Wide Beam could work in Metroid Prime; how underwater areas could work in an open world Metroid; and more! Plus, we talk about the ONE CHANGE we'd make to Metroid, the latest Switch 2 rumors, and the latest games we've been playing recently. Join us for your weekly dose of Metroid! Visit OmegaMetroid.com! Subscribe! Podbean x iTunes x Spotify x YouTube Support us on Patreon! Omega Metroid Patreon Buy Omega Metroid Merch! Check out our Etsy merch shop! Download the Omega Metroid Theme Song! Get the Single for Free on Bandcamp! Follow us on Twitter! @OmegaMetroidPod x @Spiteri316 x @dakcity_ x @DoominalCross Chat with us in Discord! Omega Metroid Discord Advertise on the Omega Metroid Podcast!
The Steves wrap up award season by discussing some of their favorite video games across all genres.What are some of your favorite games? Let us know by e-mailing us at happylifepod@gmail.com or hit us up on IG, Tik-Tok or Facebook @happylifepodUntil next time everybody,Stay Happy!Ending- Any music or audio clips were borrowed from the original source material.Support the show
Welcome to Dev Game Club, where this week we complete our series on Metroid Prime. We discuss the visor modes, the pleasing arc of the end game, and other topics before we turn to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the game! Issues covered: the face of the Metroid Prime core, reflecting the art of Samus in the environment or creatures, seventeen films in five and a half days, vision modes in games, using vision modes for boss fights and other uses, what is that sound you're hearing?, scanning to get the riddles, using this as a blueprint to figure out other things to do, using the Chozo descriptions to find the artifacts, having the sense of empowerment returning to the areas, not needing to move the goalposts, the toppled tower and other setpieces, a game about seeing, scanning the totems as an unlock, the prophecy of the chosen/Chozo one, where these games connect together, Omega Pirate adding visors to combat, love/hate and the Ridley battle, those Switch joy-cons, learning the pattern recognition, not being sure where your collision ends, finding depth in the movement system, having a final boss that's a little easier, Tim totally misses me saying "that's how we roll" in our Metroid series, translating into a new genre and going their own way, excellent art direction, making the 3D work, the importance of craftmanship, the controller matters, making a business model choice. Games, people, and influences mentioned or discussed: Mark Haigh-Hutchison, Marvel (film series), Star Wars, Republic Commando, Mortal Kombat (series), Arkham (series), Assassin's Creed (series), Dr. Who, Morrowind, Halo, Eternal Darkness, Brad Furminger, Everybody Switch, Nintendo Labo, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Bonus content! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
You won't believe it, but Drew signed up for Amazon Luna! Are we about to get a whole bunch of reviews of the games the Switch can't handle?! Maybe! Also, what's your favorite modern 2D Nintendo game, did Metroid start the fire and they give their opinions on Xbox v FTC. PLUS the games they played including Street Fighter 6, Cat Quest, Vampire Survivors, Octopath Traveler II, Final Fantasy VII Remake, Cupboards and Drawers & more! Our Substack including links to all our socials and our merch store: https://dadsafterdarkshow.substack.com/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/dads-after-dark/message
This week, we're putting YOU in charge of the show! We have a whole slew of fan questions to get to, including: is Samus *the* most prolific female gaming character of all time? How would the Metroid series look different is Samus had been kept a male as originally intended? What would we do to make a bad Metroid moment even worse? Does Other M truly deserve all of the hate that it gets? What would we do if we were in charge of Metroid Prime 4's marketing? And... what would the Grateful Dead sound like on a Metroid soundtrack??! All this and so much more in this weeks Q&A extravaganza! Visit OmegaMetroid.com! Subscribe! Podbean x iTunes x Spotify x YouTube Support us on Patreon! Omega Metroid Patreon Buy Omega Metroid Merch! Check out our Etsy merch shop! Download the Omega Metroid Theme Song! Get the Single for Free on Bandcamp! Follow us on Twitter! @OmegaMetroidPod x @Spiteri316 x @dakcity_ x @DoominalCross Chat with us in Discord! Omega Metroid Discord Advertise on the Omega Metroid Podcast!
Strap in for a juicy episode! While there was no Metroid news shown at the recent Direct, a lot of stuff that could affect the future of Metroid on the Switch and beyond was announced! Does Luigi's Mansion Dark Moon being ported from 3DS set a precedent that Samus Returns could potentially follow? How about Pikmin 1 and 2 being released as digital games Could we see Metroid Prime Echoes and Corruption follow a similar path? More importantly, based on what we didn't see, does this put the final nail in the coffin of Metroid Prime 4 being, at the very least, a Switch-exclusive title, as all signs point toward it launching on Nintendo's next console? There's tons to dive into, PLUS we give our thoughts on some of our favorite games announced at the Direct, including Super Mario Wonder, Metal Gear Solid Master Collection, Pikmin 4, and Super Mario RPG! Come hang out with us and let us know your thoughts on Metroid's future! Visit OmegaMetroid.com! Subscribe! Podbean x iTunes x Spotify x YouTube Support us on Patreon! Omega Metroid Patreon Buy Omega Metroid Merch! Check out our Etsy merch shop! Download the Omega Metroid Theme Song! Get the Single for Free on Bandcamp! Follow us on Twitter! @OmegaMetroidPod x @Spiteri316 x @dakcity_ x @DoominalCross Chat with us in Discord! Omega Metroid Discord Advertise on the Omega Metroid Podcast!
Samus Aran, the last Metroid, has discovered the plot of the villainous Raven Beak, who plans to take over the galaxy with the power of Metroid that lives within Samus. Even she can deny her appetite no longer… even the Ultimate Warrior must feast.
Lords * CisHetKayfaber * Charlie Topics: * Umbrellas, siphons, and other physical things that seem like hacky bullshit but actually work * Articulating the shape of your internal cause-and-effect network and applying it as a learning superpower (futurevision) * I'm not sure what archipelago.gg is but if I read this paragraph aloud maybe we can figure it out together * https://archipelago.gg/ * A copypasta from this page: * https://www.followchain.org/best-copypastas/#3 * Why is a skill less valued the more we love it? Shouldn't it be the opposite? Is this arguable? Microtopics: * Supporting someone's video game dream in Denmark. * Escaping from idle games. * Video games drawing the screen as often as they can. * The pauses getting longer and longer whenever the bear needs to shit a new prime number. * The prime number shitting bear getting constipated. * How to calculate prime numbers faster. * Math stuff. * A choo choo train of thought. * Meditation apps that play ads while you're in the middle of meditating. * The thing where you put your mouth on the tube and then have to spit out the gas or you get neurological damage. * Creating a low pressure system by sucking on a tube. * Whether umbrellas make sense. * Umbrella side-drip. * How bicycles stay upright. * Does a bicycle on a treadmill stay upright? * Pattern recognition. * Seeing a situation you recognize and understanding what's going to happen. * Predicting where someone's sentence is going to end up. * Putting your water glass in a zone where it's going to get knocked over. * The shape of your mind's cause and effect network. * Seeing scenes from the future, like in Law and Order. * Predicting the future so that you can be a more efficient organism. * Mashing air molecules at you. * Speaking a language that your coworkers don't. * Applying FutureVision to your creative process. * Nonlinear creative processes. * One unique large musical story where nothing repeats. * A physical task you are doing inside your head. * The pet that is closest to having a kid. * Importing a portal gun into Tears of the Kingdom. * Finding the hookshot in Metroid and your friend then bring able to use it in Link to the Past. * How to know what your friends want. * All the bad ways an idea could be implemented * Surprise boomerangs. * Archipelago's Release System. * The era of couch co-op games. * A multiplayer season where everybody picks a different game. * Doing the oration. * Who the colored lights in your keyboard are for. * Polygonal dudes with long hair head banging in the background. * Weirdly modern music. * Fifteen years of everything else. * Rhythm games vs. music games. * Living in a society. * Devaluing the skills you love. * Listening to a song and really appreciating its use of rests. * How note lengths and rests work in tracker music. * Stopping a note without starting a new one. * Running experiments to determine exactly when a note should stop. * The micro decisions of things that people don't think about or care about. * A bird named Mabel. * A bird figuring out how to enjoy music. * A tepid delicate series of notes. * Attractivision.