Podcasts about Metroid

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Video game series

  • 1,276PODCASTS
  • 3,240EPISODES
  • 1h 14mAVG DURATION
  • 5WEEKLY NEW EPISODES
  • May 17, 2022LATEST
Metroid

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Best podcasts about Metroid

Show all podcasts related to metroid

Latest podcast episodes about Metroid

Tempcast - The Official GBAtemp Podcast
Metroid 64, Duke Nukem 2001, Nintendo's Financial Report & more

Tempcast - The Official GBAtemp Podcast

Play Episode Listen Later May 17, 2022 43:39


Join us this week as we discuss some of the biggest gaming and homebrew related news in the past week, month or whatever time it's been since the last episode. Starting off, we talk about the new hopefully-not-to-be-DMCA'd-soon homebrew project called Metroid 64 by mexican developer Luto Akino, following up with the new fiscal report for Nintendo's FY. After which, we talk about a newly discovered build of Duke Nukem Forever - with the source code out on the web somewhere, compilable and playable. Square Enix has decided to sell off it's western IPs, we argue whether or not this is good or bad for franchises such as Deus Ex and Tomb Raider (no we don't lol, but we should've).

Omega Metroid Podcast
Episode 113 - Recreating Metroid: Other M's Story (While Using the Same Basic Premise)

Omega Metroid Podcast

Play Episode Listen Later May 16, 2022 71:35


Yes, we're talking about Metroid: Other M again, the most controversial Metroid game that Metroid fans can't seem to be able to forgive or forget. But this week, Andy is arguing that the basic premise of the game ("Samus, emotionally reeling following the events of Zebes, answers a distress call on a mysterious GF ship where she meets her old commanding officer and learns of a sinister conspiracy involving GF-made biological weapons, all while dealing with a traitor amongst the ranks trying to keep the conspiracy a secret.") isn't all that bad, and with a few tweaks and character changes, it could be really good! Andy is trying to sell our pal KiwiTalkz on his new version of the story with a different payoff for the Deleter, a retooled MD and Madeline Bergman, a more Alien-esq approach to Little Birdie and Ridley, and a complete change in the way that Samus and Adam interact! All this, PLUS we touch on the recent comments from former Nintendo of America President Reggie Fils-Aimé about Metroid: Other M missing the mark. Come let us know if you think Andy's story draft is an improvement, or if the basic premise is too flawed to succeed! Make sure you check out Kiwitalkz and subscribe to his channel on YouTube!    Visit OmegaMetroid.com!   Subscribe! Podbean x iTunes x Spotify Support us on Patreon! Omega Metroid Patreon Follow us on Twitter! @OmegaMetroidPod x @Spiteri316 x @dakcity_ x @DoominalCross Chat with us in Discord! Omega Metroid Discord    

Game Scoop!
Is It Time to Abandon PS4, Xbox One?

Game Scoop!

Play Episode Listen Later May 13, 2022 64:53


Welcome back to IGN Game Scoop!, the ONLY video game podcast! This week your Omega Cops -- Daemon Hatfield, Tina Amini, Sam Claiborn, and Mark Medina -- are discussing Gotham Knights, the fate of PS4/Xbox One, Starfield, Redfall, Dead Space remake, the Nintendo Switch Pro, and more. And, of course, they play Video Game 20 Questions.   The music in this episode is from Metroid, Metal Gear, and Ninja Gaiden on NES.

Podtendo: A Nintendo Podcast
Army Men 64: Sarge's Heroes - Episode 106

Podtendo: A Nintendo Podcast

Play Episode Listen Later May 13, 2022 63:43


Intro; Way Back Machine; Development Details; Controls; First Memories; Story; Level Notes; Current Thoughts; What would we change; Cultural Significance - Army Men Series.

Omega Metroid Podcast
Episode 112 - Alien Retrospective: The Movie That Inspired Metroid!

Omega Metroid Podcast

Play Episode Listen Later May 11, 2022 66:54


We've got a special treat for you this week as Andy's Virtual Theater (the podcast about video game movies and the stories that shape them) co-host Gooey Fame is joining the pod for a retrospective of not only one of the greatest sci-fi movies of all time, but the movie that heavily inspired the Metroid series: Ridley Scott's 1979 masterpiece Alien! We go over some of the elements of the movie that clearly inspired Metroid, talk about the threat of the Xenomorph and how it became such an iconic character, and discuss the movie in general, from its characters, to the setting of the Nostromo, to *that* famous scene. We're all in on Alien, so if you've never seen it or haven't seen it in a while, make sure that you give it a watch sooner rather than later! All this, PLUS, we touch in on the Metroid Dread sales figures and discuss whether 2.9 million is a success or not (spoiler: it is). Come hang with us, and if you liked our movie chat, make sure you check out Virtual Theater!   Visit OmegaMetroid.com!   Subscribe! Podbean x iTunes x Spotify Support us on Patreon! Omega Metroid Patreon Follow us on Twitter! @OmegaMetroidPod x @Spiteri316 x @dakcity_ x @DoominalCross Chat with us in Discord! Omega Metroid Discord    

Jugando a los 30 - Videojuegos para treintañazos
Temporada 3 - Episodio 16: EA dice adiós a FIFA. GREAK: Memories of Azur, Metroid y más...

Jugando a los 30 - Videojuegos para treintañazos

Play Episode Listen Later May 11, 2022 43:41


Tras dos semanitas de problemas varios volvemos a la carga con el episodio número 16 en donde hablamos del comunicado oficial emitido por EA dando por acabado su vínculo con la FIFA. Además, echamos un ojo a las grandes cifras de ventas de Metroid: Dread y analizamos el "Greak: Memories of Azur". Además, Antonio nos hablará de su experiencia con los 144Hz de su nuevo monitor. Todo eso y más en este podcast semanal. LIKE Y SUSCRIBIRSE (y difundid para que más gente disfrute con nosotros). Queremos saber vuestra opinión así que dejádnosla en los comentarios ¡Os leemos! ¿Nos ayudas a crecer? Menciona a tus amigos en nuestros post de redes sociales. INSTAGRAM: https://www.instagram.com/jugandoalos30es/ ÚNETE A NUESTRO DISCORD: https://discord.gg/jE29qR2 SORTEAREMOS NUESTRA PRIMERA CLAVE DE INSTAGAMING CON TU AYUDA a través de este enlace: https://bit.ly/34N5UjH 00:00 - Intro 05:15 - Comunicado oficial de EA sobre FIFA 11:15 - Metroid: Dread y sus cifras de venta 16:28 - Sony espera duplicar sus ventas de PS5 durante este año 21:31 - La maravilla de los 144 Hz 31:37 - Análisis "Greak: Memories of Azur" 38:40 - Warcraft: Arclight Rumble 41:25 - Despedida y cierre CANCIÓN DE LA INTRO gracias a Harry Heller: https://www.streambeats.com/ MÚSICA DE FONDO gracias a Ultimate Music: https://bit.ly/33eDSw7 CANCIÓN FINAL "Smoke and mirrors" gracias a ALESTI: https://bit.ly/3qaiu4k #easports #ea #electronicarts #fifa #fifafootball #fifa22 #fifa23 #sony #playstation #playstation4 #playstation5 #microsoft #xbox #xboxseries #nintendo #nintendoswitch #switch #metroid #metroidsaga #metroiddread #metroidprime #pcgaming #gaming #videojuegos #gamedev #indiedev #greak #greakmemoriesofazur #blizzard #wow #worldofwarcraft #warcraftIII #warcraft #arclight #warcraftarclight #warcraftarclightrumble

Last of the Nintendogs: A NINTENDO PODCAST
045: WE NEED TO TALK ABOUT METROID'S SALES

Last of the Nintendogs: A NINTENDO PODCAST

Play Episode Listen Later May 10, 2022 112:28


I'm too tired for a description. BUY SOME MERCH! PATREON.COM/GAMEMESS Join the Discord Listen on Anchor.fm

Hair of the Dogcast
MGC 2022: Jeremy Parish - Golden Years of Gaming: 1986

Hair of the Dogcast

Play Episode Listen Later May 6, 2022 36:08


Jump in the time machine and join us on an adventure to 1986 where arcades ruled supreme and the Nintendo Entertainment System dominated America!   Jeremy Parish of Retronauts joins the Dogcast as we discuss what makes 1986 truly a Golden Year of Gaming. So many amazing games this year including Castlevania, Metroid, the Legend of Zelda, and Howard the Duck 2! ​​Hair of the Dogcast is a proud member of the HyperX Podcast Network.  For more information check out podcast.hyperx.com! Contact Us: Twitter: @HOTDogcast Facebook: https://www.facebook.com/hairofthedogcast  Instagram: hairofthedogcast To see how you can support us and access a bunch of cool, exclusive perks, visit our Patreon page: https://www.patreon.com/hairofthedogcast We appreciate your support!

Omega Metroid Podcast
Episode 111 - Samus's Percentages: How Likely To Be True Are These Statements?

Omega Metroid Podcast

Play Episode Listen Later May 3, 2022 69:23


Welcome to a new segment on the show we like to call Samus's Percentages! The premise is simple: we read a statement out loud and then assign a percentage on how true or likely we believe the statement to be. On today's debut episode, we have a whole bunch of doozeys, including: will Metroid Prime 4 sell over 10 million copies? Will Nintendo give the developing reigns of Metroid to another studio? Will Samus be a playable character in the next Mario Kart? Will Sylux survive the events of Metroid Prime 4? Is Mercury Steam working on a Metroid Fusion remake as we speak? All this, and a ton more! Come weigh in with your percentages over in Discord, and feel free to suggest some Percentages for the next time we run this segment!   Visit OmegaMetroid.com!   Subscribe! Podbean x iTunes x Spotify Support us on Patreon! Omega Metroid Patreon Follow us on Twitter! @OmegaMetroidPod x @Spiteri316 x @dakcity_ x @DoominalCross Chat with us in Discord! Omega Metroid Discord      

Kiwi Talkz
#134 - Jim Wornell Interview (Graphic Design, Ocarina Of Time, Metroid Prime, Voice Acting, Nintendo etc.)

Kiwi Talkz

Play Episode Listen Later May 2, 2022 55:47


Jim Wornell was a former graphic designer at Nintendo who created the logos for franchises such as Metroid, Animal Crossing and Paper Mario. He also was a localiser, bug tester and manual editor on Ocarina Of Time. #nintendo #ocarinaoftime #metroidprime SOCIAL MEDIA TWITTER - @jimbob_crachit WEBSITE - https://www.jimwornell.net/   TIMESTAMPS 00:00 - Intro 01:07 - How Jim Ended Up Working At Nintendo & Became A Graphic Designer 04:00 - The Hardest & Easiest Graphics To Design 05:50 - Iterations Of Animal Crossing Logo/Logo Design Phase 08:00 - Working On The Metroid Prime Logo 13:00 - What Graphic Design Jim Does Now/Nintendo Has All Of Jim's Unseen Designs 14:30 - The Hardest Parts Of Learning Graphic Design 15:30 - The Big Green Book Of Maps/Learning Design Before Youtube 17:20 - Friendly Rivalry With Other Graphic Designers 17:55 - Working On Ocarina Of Time 23:35 - Bugs Found Well Play Testing Ocarina Of Time 24:55 - Being Credited For Work Jim Didn't Do 25:25 - Design That Was Made But Game Was Cancelled 26:54 - Jim Did The Metroid Prime Logo Entirely Solo/Other Work He Was Doing At The Time 28:07 - Time Management/Advice For Designers 29:50 - Checking Your Ego 31:44 - What Jim Asks Of Clients When They Request A Design 33:10 - Dealing With Clients Who Don't Know What They Want 35:15 - Metroid Prime Logo Font 36:56 - Metroid Fusion/Metroid Prime 2 Logo 38:00 - Paper Mario Logo 39:04 - Never Stop Learning With Adobe Programs 39:48 - How Jim Ended Up Being The Announcer On F-Zero X  42:48 - Voice Acting Bug/Voice Acting Is A Tough Business 43:15 - Doing Different Accents/ 44:35 - Connecting With The F-Zero Community 46:05 - Tips For Voice Acting 47:50 - Jim Is Learning About Mixing 49:20 - Meeting Shigeru Miyamoto 50:49 - Meeting Owen Hart 3 Weeks Before He Died/Meeting Dwayne Johnson 52:51 - Where To Follow Jim Wornell 53:25 - Who Drew Jim Wornell's Graphic

Videogamecast
S05E09 Metroid Teil 3

Videogamecast

Play Episode Listen Later May 1, 2022 117:06


Mit Spielen wie Metroid Prime Hunters, Other M oder auch Metroid Dread schauen wir in dieser vorerst letzten Episode zum Thema Metroid auch mal über den Tellerrand. Was haben die Spiele abseits ihrer klassischen Teile hervorgebracht? Wie war zum Beispiel Team Ninjas Leistung in bezug auf Other M, was bedeutet eigentlich AM2R und was sollte eigentlich der Ausritt mit Prime Hunters? Wenn ihr Antworten auf diese Fragen haben wollt oder einfach nur wissen wollt warum Gordon & Tobi sich überhaupt noch mit den Metroid Games beschäftigen dürft ihr auf keinen Fall die neueste Folge verpassen! Viel Spaß beim Hören!

Shinesparkers Podcast
Episode 23 – Video Game Preservation and Accessibility

Shinesparkers Podcast

Play Episode Listen Later Apr 30, 2022 30:02


Our twenty-third episode brings two important topics to the discussion table: video game preservation, and video game accessibility, which impact Metroid fans, and video game fans generally. The team talks about how this impacts the Metroid series, and what can be done to change it. We know this is a topic that our community has […]

Podtendo: A Nintendo Podcast
X-men (Genesis) - Previously on X-men!

Podtendo: A Nintendo Podcast

Play Episode Listen Later Apr 29, 2022 63:12


Intro; Vital Stats; Development Details; Controls; Level Notes; Ending; Current Thoughts; What would we change.Review of X-men Animated Series - Season 1, Episode 11 "Days of Future Past part 1".

Omega Metroid Podcast
Episode 110 - Answering Your Metroid ”Would You Rather” Questions!

Omega Metroid Podcast

Play Episode Listen Later Apr 26, 2022 84:55


This week, we're answering YOUR fan questions in a "would you rather" format, and we have some absolute doozeys on hand! Would we rather every game play like Federation Force or have dialog like Other M? Would we rather a new Hunters style stand alone game or just have multiplayer included in Prime 4? Would we rather a remake of Metroid Fusion, Zero Mission, or Super? Would we rather Samus always adventure alone or introduce a new companion to the series? All this and so much more are on the table, and we've got an All Star lineup of guests to help answer! Zelda Dungeon's top speed runner Kathrine Endicott joins the fray, as well as the legendary Kiwi Talkz, who makes his long awaited Omega Metroid debut! Come and let us know what YOU would rather when it comes to some of these questions!   Visit OmegaMetroid.com!   Subscribe! Podbean x iTunes x Spotify Support us on Patreon! Omega Metroid Patreon Follow us on Twitter! @OmegaMetroidPod x @Spiteri316 x @dakcity_ x @DoominalCross Chat with us in Discord! Omega Metroid Discord INTRO SONG – Listen here! OUTRO SONG – Listen here!  

2 Dudes and a NES: A Nintendo Podcast

We're joined by the No Swear Gamer on this episode to discuss Fester's Quest! "This game is about the Addams Family?" -Michael No Swear Game Links: Youtube: https://www.youtube.com/channel/UChtJuo040EOCTVziObIgVcg Patreon: https://www.patreon.com/NoSwearGamer Get 20% OFF @manscaped + Free Shipping with promo code 2DUDES at MANSCAPED.com! #ad #manscapedpod

Topic Lords
131. GDC Santa Rides Again

Topic Lords

Play Episode Listen Later Apr 25, 2022 67:20


Support Topic Lords on Patreon and get episodes a week early! (https://www.patreon.com/topiclords) Lords: * Mike * Kev * http://www.radcade.com/ Topics * Embracing creative chaos is very hard but paradoxically extremely common? * Thanatosensitivity * GDC happened this year! They really did it * Tarantulas on the Lifebuoy By Thomas Lux * https://www.poetryfoundation.org/poems/48483/tarantulas-on-the-lifebuoy * Being left handed in a right handed world Microtopics: * Wanting to learn to program and moving to Maine. * Learning to program by implementing a meticulous copy of Metroid for the NES. * Choosing to live a life that feels like an anime training montage. * How to learn to program while having kids. * Radical content for radical gamers. * Having one's mind blown by works of art, as one does. * The "stone soup bubblegum and baling wire everything went wrong" method of making art. * What happens when the plan makes contact with the enemy. * Writing a film with the magic of wintertime as a core theme and not being able to get the permit to film until spring. * Iterating on your idea with insights you've gleaned from working on your idea. * Ascertaining the recoverability of any given error. * The kind of disaster that happens when a culture accustomed to low-cost-error problems tries to work on high-cost-error problems. * Improvising bridges. * Programming vs. the disciplined engineering fields. * The pros and cons of storing a bunch of elephants on the roof. * The user experience of death. * Digital ghosts on LinkedIn. * Logging in to LinkedIn for the first time in eight years and getting a bunch of IMs from a friend who died six years ago. * Dealing with your dead friend's estate and having to close out all the relationships they were maintaining on OkCupid. * Thanatechnologies. * The human events taking place on a separate flow of time than internet time. * Slug World. * A human brain computer interaction conference at Noisebridge. * alt.ctrl.GDC * Spending all of GDC on the lawn. * A GDC talk except instead of talking to an auditorium full of 500 people, you're talking to a hotel room full of five people. * The Unconference Phenomenon. * Substance-to-fluff ratios. * Your three GDC lives. * Going to the talks where they talk about the stuff we're doing to figure out how we can do our stuff better. * The ascended platonic GDC. * Getting all Dunbar's Numbered-out and spending all your time talking to people you know. * Showing your game at a conference to increase the odds that one of the seven people at Sony who can get your game into the Spring Fever promotion will walk by and notice you. * Making a leveraged play on your charisma and luck stats. * GDC Santa with the sack of boxed copies of Glittermitten Grove. * A map of TXT World stitched together out of screenshots, like in the good old days. * A greybeard coming out of the woodwork to admire your ANSI art map. * Disrespecting the expo. * Realizing that somebody is about to ask you how your GDC is going and getting the drop on them by asking how their GDC is going first. * Katie hauling off and gassing you up. * The hazards of being Jim Stormdancer. * A reward for not loving the death of the ugly and even the dangerous. * The tangled underworld of your socks. * Pretending to not be afraid of spiders because you don't want your son to be afraid of spiders. * Growing up with rhino beetles in Liberia. * Hog snakes. * The extremely specific feeling of a desperate beetle clinging to your pruny fingertip. * Formative bug experiences. * Millions of termites growing wings to do their big ol' termite sex party. * Sweeping up all the termites who are taking a nap after mating season to fry in palm oil as a special treat. * The morning where the entire town is covered in bugs which sucks but you get to eat them which rules. * Reminiscing about which body parts of a termite are saltiest. * Getting accustomed to eating termites by the time you get to the bottom of the bag. * Left-handed zippers. * Trying to use the wrong scissors and assuming that you have some kind of developmental problem. * The Uniball Jetstream Rollerball, with a pressurized ink reservoir. * The prince who was promised. * Fretting with your dominant hand. * Picking a specific guitar string at speed. * Whether handedness exists. * Drawing with gross motor movements. * Left-handed mugs. * Left-handed drums vs. open-handed drums.

Omega Metroid Podcast
Episode 109 - Should Metroid 6 Feature A New Playable Character and Samus as an Antagonist?

Omega Metroid Podcast

Play Episode Listen Later Apr 19, 2022 69:29


Andy and Dak are finally reunited and have a whole smorgasbord of Metroid topics to dive into! We go over the recent DYK Gaming video highlighting the development of Metroid Prime, talk about the reported leaks showing Nintendo using Game Boy Advance emulators and what it could mean for NSO, discuss the new Retro Studios job posting for a writer for Metroid Prime 4, and finally go over an editorial Andy penned about how Metroid 6 could take a page out of Metal Gear Solid's book and introduce a new playable character and feature Samus in an antagonistic role! There are some definite differing opinions on what direction the sequel could take, so make sure that you tune in to weigh in! Also, DON'T FORGET – next week, we're taking fan “would you rather” questions! Head to this tweet and reply to have your question answered!   Visit OmegaMetroid.com!   Subscribe! Podbean x iTunes x Spotify Support us on Patreon! Omega Metroid Patreon Follow us on Twitter! @OmegaMetroidPod x @Spiteri316 x @dakcity_ x @DoominalCross Chat with us in Discord! Omega Metroid Discord INTRO SONG – Listen here! OUTRO SONG – Listen here!  

Podtendo: A Nintendo Podcast
Legend of the Mystical Ninja - Episode 105

Podtendo: A Nintendo Podcast

Play Episode Listen Later Apr 15, 2022 58:15


Intro; Vital Stats; Way Back Machine; Development Details; Controls; First Memories; Story; Level Notes; Ending; Current Thoughts; What would I change; Are you buying it: Cultural Significance - Goemon Series

Missed Checkpoints
081 - Metroid Prime

Missed Checkpoints

Play Episode Listen Later Apr 12, 2022 104:47


Welcome to Missed Checkpoints, a show where the hosts Marqus, Greg, and Dante revisit older games from the last few years that we may have missed and discuss them as a group. Late again on the upload (what else is new?) but tune in to hear our thoughts on this iconic game from the oft-overlooked Metroid franchise. If that isn't enough, it's also the 20th anniversary of the game so all the more reason to check it out. Don't forget to subscribe on Apple Podcasts, Google Podcasts, YouTube, and Spotify! You can also tune in live as we stream on Twitch to join in on the discussions. Send us your questions, suggestions, or corrections on Facebook or by tweeting us @MCheckpoints and we'll go over them on the next episode.   Marqus: Twitter | Twitch Greg: Twitter | Twitch  Dante: Twitter | Twitch  Intro Music: Metroid Prime Music - Title Screen Intro Outro Music: Metroid Prime Music - Chozo Ruins

Omega Metroid Podcast
Episode 108 – Discussing Metroid Dread's New Boss Rush Mode!

Omega Metroid Podcast

Play Episode Listen Later Apr 12, 2022 67:43


We're back and talking all things Bosses in this special Boss Rush edition of the podcast. Dak and Doom talk about the new feature in Metroid Dread and if they enjoyed running through the gauntlet of bosses or not, and then discuss which bosses from previous Metroid games would have rounded up the Dread roster, including, of course, Ridley. That's not all, as we're taking fan questions at the end like which 3D boss would work well in a 2D setting and the sweet spot when it comes to amount of bosses in a Metroid game. Come and hang with us, and let us know your best scores in Boss Rush Mode!   Visit OmegaMetroid.com!   Subscribe! Podbean x iTunes x Spotify Support us on Patreon! Omega Metroid Patreon Follow us on Twitter! @OmegaMetroidPod x @Spiteri316 x @dakcity_ x @DoominalCross Chat with us in Discord! Omega Metroid Discord INTRO SONG – Listen here! OUTRO SONG – Listen here!  

Omega Metroid Podcast
Episode 107 - Ranking Every Metroid-Themed Stage in Smash Bros.!

Omega Metroid Podcast

Play Episode Listen Later Apr 5, 2022 64:56


The whole crew are back together this week to talk about two of the things they love most - Metroid and Super Smash Bros.! We go around the table and definitively rank each Metroid-themed stage in Smash, discussing things like the differences between Planet Zebes and Brinstar, if you can have a great Smash match on Brinstar Depths, why Norfair was such an uninspired choice, how we only got one Metroid Prime stage, and if the Ridley boss experiment in Pyrosphere paid off or not. PLUS, we each pitch a stage that would have been a great addition at the time to Smash. Come hang out with us, let us know what YOUR favorite Smash stage is, and tell us which stage you would have put in if given the chance!   Visit OmegaMetroid.com!   Subscribe! Podbean x iTunes x Spotify Support us on Patreon! Omega Metroid Patreon Follow us on Twitter! @OmegaMetroidPod x @Spiteri316 x @dakcity_ x @DoominalCross Chat with us in Discord! Omega Metroid Discord INTRO SONG – Listen here! OUTRO SONG – Listen here!    

Podtendo: A Nintendo Podcast
Final Fantasy 8 Retrospective - Part 3

Podtendo: A Nintendo Podcast

Play Episode Listen Later Apr 1, 2022 67:10


Happy April Fools Days!! Syke, that was yesterday!Intro; Why we hate this game; The Story; The Dumb Ending; and which Final Fantasy is better Royal Rumble, FF 7 or FF 8??

Triple Click
The Many Kinds Of Boss Fights

Triple Click

Play Episode Listen Later Mar 31, 2022 63:03


What's your favorite video game boss fight? Kirk, Maddy, and Jason break down all the options with a brand new taxonomy of bosses, from The Preview to The Gimmick to The Final Exam. They talk about some of the most memorable boss fights in gaming history, like Metal Gear Solid 3's The End and Metroid's Ridley, then dissect what makes each one unique.One More Thing: Kirk: Elden Ring's StoryMaddy: The AfterpartyJason: Triangle StrategyLinks:Support Triple Click: http://maximumfun.org/joinBuy a Triple Click t-shirt: https://topatoco.com/collections/maximum-fun/products/maxf-tc-tclogo-shJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/BOSS TYPESThe Preview - An early fight against a boss you won't fight again until later. Variation: The Hunter Preview, see belowThe Roadblock - A difficulty spike boss that stops many people from playing the game entirely.Variation: The Skill-Check, a boss that's hard on purpose to make sure you're leveled up enough, aka Margit, Hornet. Variation II: The Sidestreet Roadblock, where it's the hardest boss in the game but it's optionalThe Gimmick - A boss fight that's actually just a puzzle. You can possibly beat them straight-up, but there's some trick that makes things easier. The Setpiece - A fight that's really more of a long interactive cutscene with occasional combat Variation: The Giant - A Setpiece boss who is way bigger than you to the point that you can't engage them with ordinary gameplay - you have to either focus on their feet or do platforming to get to their headThe Hunter - A boss fight where you have to hide from the boss, i.e. a stealth boss fight. Variation: The Hunter Preview - An unkillable version of the boss hunts you, but ultimately you wind up fighting itThe Final Exam - A boss that requires you to combine every skill/item/ability/party member you have to that point to beat them Variation: The Teambuilding Exercise - a Final Exam boss that cannot be beaten by a single person, aka an MMO raid boss Variation II: The Duel - No weapons, no abilities, just fists (Liquid vs Snake in MGS4 - the opposite of the Final Exam)The Pair - Oh no there are two bosses! Variation: The Mob - there are lots of enemies - common to From games, e.g. Renalla phase one or those old dudes in DS3, Watcher Knights in Hollow KnightThe Spitting Image - Surprise, the boss is you! (The mirror self in Control, the Mimic Tear, Shadow Link, Dark Samus)The Unfriendly Friend - The (often final) boss turns out to be someone you've been talking with. The Saga - A boss fight with multiple phases that keeps going and going. First you fight Sephiroth, then Safer Sephiroth, then…

Tales from the Backlog
24: Metroid Dread (with Eric Gess from The Unlockables & Sidequesting Podcast)

Tales from the Backlog

Play Episode Listen Later Mar 30, 2022 133:56


Dave is joined by the wonderful Eric Gess to discuss Nintendo & MercurySteam's long-awaited entry in the beloved Metroid franchise, Metroid Dread. After a long wait, Metroid Dread released with smooth and snappy controls, upgraded combat, and a new gameplay challenge with the EMMI zones. Listen in to hear what we thought of everything! TIMESTAMPS OF NOTE: Spoiler Wall 1:48:30 For all things Eric and Unlockables, click here! (https://linktr.ee/unlockablespodcast?utm_source=linktree_profile_share<sid=b216b2d6-3d6c-4a13-8075-ad1e670a316b) Tales from the Backlog: Join the Discord! (https://discord.gg/V3ZHz3vYQR) Social Media: Instagram (https://www.instagram.com/talesfromthebacklog/) Twitter (https://twitter.com/tftblpod) Facebook (https://www.facebook.com/TalesfromtheBacklog/) Cover art by Jack Allen- find him at https://www.instagram.com/jackallencaricatures/ and his other pages (https://linktr.ee/JackAllenCaricatures)

Nintendo Dispatch
200: The End

Nintendo Dispatch

Play Episode Listen Later Mar 30, 2022 72:45


This is our final episode and we spend it answering listener questions, sharing our favorite games and Nintendo franchises, discussing our hopes for the future of Nintendo, and just chatting about our favorite moments from the past four years. Enjoy this final episode and thank you all for the great ride! Follow Us Michael: Twitter, Instagram, Blog James: Twitter, Blog, YouTube Nintendo Dispatch: Twitter & Website Proudly recorded on Zencastr ⭐⭐ Review Us (http://www.nintendodispatch.com/review) ⭐⭐

Abnormal Mapping
Abnormal Mapping 128: Sonic Chaos and Tails Adventure

Abnormal Mapping

Play Episode Listen Later Mar 29, 2022


Abnormal Mapping is here to talk about two Sonic games that were designed for the Game Gear and the first generation of dedicated handheld games and why they often were saddled with the reputations they would carry with them for decades to come. These games are all right tho! Also an extended what we've been playing, featuring Jack Chaos and Metroid herself. Send us questions about our game clubs, other games, or gaming in general to abnormalmappingpodcast@gmail.com!If you would like to support us please visit patreon.com/abnormalmapping for exclusive podcasts!Things Discussed: Elden Ring, Gran Turismo 7, Jackson's piece on GT7, Stranger of Paradise: Final Fantasy Origin, Devil May Cry 5, Metroid Dread, controllers, Ace Attorney: Dual Destinies, Guardians of the Galaxy, Sonic Chaos, Tails Adventure, Mario Land, Wario Land, handheld games in general, pinning games to quick resume, Pokemon Dash, vaporware games are always real, Final Fantasy bullshit, when to give up, when games started getting finished, and there's a brand new game club coming to our network!This Month's Game Club:Sonic Chaos and Tails AdventureNext Month's Game Club: Metal Gear Acid 2Music This EpisodePlace of Amalgamation by Ryo Yamazaki, Masashi HamauzuTurquoise Hill Zone by Kojiro Mikusa, Masayuki NagaoCaron Forest by Kojiro MikusaBurenia II by Soshi Abe, Sayako DoiSimon Blackquill ~ Distorted Swordsmanship by Noriyuki Iwadare

Place to Be Nation POP
Making Mt. Rushmore - Horror Video Games & RPGs (#30)

Place to Be Nation POP

Play Episode Listen Later Mar 25, 2022 96:13


In the thirtieth episode of Making Mt. Rushmore, panelists Kyle Litke & Jonnie Sea join moderator/panelist Steve Riddle to discuss which Horror Video Games deserve a place on their respective lists. Is Resident Evil a no-brainer? What about Metroid? Does Doom grab a spot? Does Silent Hill 2 or Five Nights At Freddy's deserve a place? After that, they discuss which RPGs will be part of that grouping. Can you argue that Final Fantasy shouldn't get a spot? Will Kingdom Hearts be included? Is World Of Warcraft in the conversation? What about Earthbound & Legend Of The Red Dragon?

Otafu Susume
Otafu Susume 52 – Metroid Dreadful (Metroid Dread)

Otafu Susume

Play Episode Listen Later Mar 24, 2022 49:03


Damn it Samus, why are you a ball again?! You can probably guess from the title what we thought of this game, but it's not just a long winded rant about how terrible the game play and design is! Follow the otaku spouses as they discuss what makes a Metroid, what makes a metroidvania, and what makes a good game. **Spoiler Free!** [Recommendations for My Otaku Spouse 52 - Metroid Dread(ful) mp3]   --- About Otafu Susume Otafu Susume is the short name for Recommendations for My Otaku Spouse. It comes from the Japanese "otaku" (geek), "fufu" (husband and wife), and "susume" (recommendation). Wes and Jenn are married otaku and translators. And they have been trying to recommend things to each other for YEARS. Now they HAVE to watch / read / play each others recommendations for this podcast. Want more? Check out Recommendations for My Otaku Spouse and other great otaku podcasts on Anibros Creative! --- --- Follow us at Anibros Creative Podcasts on Twitter!

Super BS
Super BS Classic Episode 20 - The Kick Starter Conundrum

Super BS

Play Episode Listen Later Mar 24, 2022 83:03


You thought we were gone because we were a day a late posting this, but guess what? Rumors of our demise have been greatly exaggerated! On this episode of the Super BS Gamescast, Brian has been playing Splatoon 2. Dave has been some sweet add ons for Diablo 3. Josh has been playing Final Fantasy III on mobile and still hates it. We're also joined by Jake Schafer aka Vita Vita who has been playing Shovel Knight on . . . wait for it . . . the Playstation Vita. Once all of that's out of the way, take a walk with us to Stank Bank's (aka Dave's) Stock Corner and find out what's happening with all of the hottest video game stocks and how you can invest. We break down August's big game releases. It's a big week for news! We discuss Amibos for Metroid, a few Kickstarters that barely got off the ground, Console sales and how many Nintendo is projecting to sell before the year is over. And how can we not talk about the Genesis Classic that's filled with shovelware (not to be mistaken for Shovel Knight). Finally we close things out the ridiculous news that an original copy of Super Mario has sold for $30,000 on eBay. All this and more on this episode of the Super BS Gamescast! If you like this content, please subscribe. Also, we now have an Instagram super_bs_gamescast and Facebook @Super BS Gamescast. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app

Omega Metroid Podcast
Episode 105 - NEStroid and Other Stream Highlights

Omega Metroid Podcast

Play Episode Listen Later Mar 23, 2022 123:28


With the Omega Team busy this weekend raising money for The Trevor Project by streaming a couple Metroid games, there was no time to record a new episode, but not to worry- we streamed for 12 hours and there was a lot of great Metroid content available, so instead of skipping a week, we're uploading Andy's NEStroid Stream, complete with commentary about the game, Zelda chatter, and other shenanigans. Listen here or watch the full video on YouTube!     Visit OmegaMetroid.com! Subscribe! Podbean x iTunes x Spotify Support us on Patreon! Omega Metroid Patreon Follow us on Twitter! @OmegaMetroidPod x @Spiteri316 x @dakcity_ x @DoominalCross Chat with us in Discord! Omega Metroid Discord      

2 Dudes and a NES: A Nintendo Podcast
2022 Comeback (Game Soon, Promise)

2 Dudes and a NES: A Nintendo Podcast

Play Episode Listen Later Mar 22, 2022 69:23


While you wait a few more days for the Rockin' Kats episode and subsequent return of 2 Dudes and a NES proper, here is a quick episode for Michael and Justin to get back into the swing of things.

Cane and Rinse
Super Metroid – Cane and Rinse No.506

Cane and Rinse

Play Episode Listen Later Mar 21, 2022 119:43


“THE LAST METROID IS IN CAPTIVITY. THE GALAXY IS AT PEACE…” All back to Zebes for the third instalment of our Metroid series of podcasts. Leon, Darren, Leah, Rich and community correspondents consider the hushed tones with which this second sequel is often spoken and consider if it is more widely renowned than it is widely played. The panel also looks at some of the changes and innovations made when compared to its 8-bit predecessors in terms of both aesthetics and design considerations, plus as usual we feature a selection of Three Word Reviews from our social media. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_506.mp3   Music featured in this issue: 1. Title Theme by Kenji Yamamoto/Minako Hamano/Hirokazu Tanaka 2. Staff Credits/Finale by Kenji Yamamoto/Minako Hamano/Hirokazu Tanaka edited by Jay Taylor You can support Cane and Rinse and in return receive an often extended version of the podcast four weeks early, along with exclusive podcasts, if you subscribe to our Patreon for the minimum of $2 per month (+VAT).  Do you have an opinion about a game we're covering that you'd like read on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum

RPG Fan's Retro Encounter
328 - Super Metroid

RPG Fan's Retro Encounter

Play Episode Listen Later Mar 17, 2022 84:45


A couple weeks ago, we kicked off Metroidvania March with an episode on Castlevania: Aria of Sorrow. Today we turn our attention to what is, in many ways, the true origin of this sub-genre of adventure games, and the first half of its name before "-vania" would be added in subsequent years: Super Metroid.We don't actually cover Metroid here, but it's impossible to understate its influence on adventure games — especially since Metroidvanias have exploded in popularity thanks to the likes of Hollow Knight, the Ori titles, and of course, most Castlevania entries since 1997. So with all that in mind, four RPGFan editors sat down to discuss their feelings on one of the SNES' best titles, whether this was their first playthrough, or their twentieth.Featuring: Mike Salbato, Jono Logan, Cory Tischbein, Josh Louis; Edited by Michael SollosiOpening and ending music by Miles MorkriGet in Touch:RPGFan.comEmail us: retro@rpgfan.comTwitter: @rpgfancomInstagram: @rpgfancomFacebook: rpgfancomTwitch: rpgfancom 

The FrogPants Studios Ultra Feed!
PLAY RETRO 11: Metroid

The FrogPants Studios Ultra Feed!

Play Episode Listen Later Mar 15, 2022 104:00


Metroid is an action-adventure game developed and published by Nintendo. The first installment in the Metroid series, it was originally released in Japan for the Family Computer Disk System peripheral in August 1986. North America received a release in August 1987 on the Nintendo Entertainment System in the Game Pak ROM cartridge format, with the European release following in January 1988. Set on the planet Zebes, the story follows Samus Aran as she attempts to retrieve the parasitic Metroid organisms that were stolen by Space Pirates, who plan to replicate the Metroids by exposing them to beta rays and then use them as biological weapons to destroy Samus and all who oppose them. We cover it ALL! Metroid to Prime, and everything in-between!

Omega Metroid Podcast
Episode 104 - Definitively Ranking Metroid (NES)

Omega Metroid Podcast

Play Episode Listen Later Mar 15, 2022 68:45


Definitive Ranking returns after almost a six-month hiatus to examine the granddaddy of them all: Metroid! We take a look at the original game and try to balance how it holds up today with how it innovated video games 35 years ago and have some fun discussion about the assortment of incredible enemies, the wet-noodle boss fights, the awesome music, the oppressing atmosphere, and the frustrating lack of an in game map. Come listen and play along! As always, here's the criteria for the Definitive Rankings: – World / Atmosphere (the vibe, the setting, the mood) – Art Style (design of Samus, the enemies, the graphics in general) – Story (what works, what doesn't) – Pacing / Progression (are there any parts that really bog the player down, or is it still fun getting lost?) – Gameplay / “Gimmick” (what new or different gameplay aspects we like) – Items / Abilities (how are the powerups and are they cool and practical) – Areas (how does each individual area look, feel, play, etc.) – Enemies / Bosses (are they fun, creative, etc.) – Expansions / Powerups (are the expansions hidden throughout the world fun, creative, and enjoyable to collect?) – Music (are we humming along?) Of course, all of these are subjective, and we're putting our critics hats on, but we want to hear what you have to say on Twitter!     Visit OmegaMetroid.com! Subscribe! Podbean x iTunes x Spotify Support us on Patreon! Omega Metroid Patreon Follow us on Twitter! @OmegaMetroidPod x @Spiteri316 x @dakcity_ x @DoominalCross Chat with us in Discord! Omega Metroid Discord INTRO SONG – Listen here! OUTRO SONG – Listen here!      

Video Gameography
Exploring The Full History Of Uncharted: The Lost Legacy | Video Gameography

Video Gameography

Play Episode Listen Later Mar 12, 2022


After tackling Metroid in season 1 and then Halo in season 2, Game Informer's Video Gameography podcast turns its gaze to one of Sony's biggest properties: Uncharted. Season 3 officially comes to a close with our discussion of Uncharted: The Lost Legacy. Released August 22, 2017 – less than a year after Uncharted 4 – Lost Legacy puts Chloe Frazer in the starring role for the first time. She's not alone, however; former antagonist Nadine Ross partners with her, leading to an odd-couple-style treasure hunt that may be shorter than Uncharted 4 but was just as entertaining. Prior to this, Naughty Dog batted around other combinations of characters for this adventure including Sully and Sam Drake. How did the team turn The Lost Legacy around so quickly after A Thief's End? What's the deal with that "wimpy" train explosion? Listen here to hear the answers to these questions and more. Join hosts Marcus Stewart (@MarcusStewart7), Ben Reeves (@BenjaminReeves), and former Game Informer intern O'Dell Harmon Jr. (@ODellHarmonJr) as we unpack the history and narrative of the final Uncharted game to date. Tune to also find out the game series that will be the topic for Season 4! If you'd like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under "Community Spaces."

Ultra 64
BONUS: Metroid Dread (with Joshua Weber)

Ultra 64

Play Episode Listen Later Mar 9, 2022 61:36


This bonus episode brings us back into the world of METROID for Samus' latest, and biggest, adventure yet. We're joined once again by our awesome Patreon supporter Joshua Weber to talk about METROID DREAD, the latest in Nintendo' cult classic series that managed to claw it's way out of development hell to become the best-selling game in the franchise!  Sign up at the Wonder Red tier at patreon.com/ultra64pod if you want to join us for an episode of your choice!  Hosted by Steve Guntli and Woody Ciskowski  Logo by Corinne Kempen  ultra64podcast.com  Twitter: @ultra64podcast Email: ultra64podcast@gmail.com  Instagram: @ultra64podcast  Patreon: patreon.com/ultra64pod

Omega Metroid Podcast
Episode 103 – Building Our All-Star Metroid Game!

Omega Metroid Podcast

Play Episode Listen Later Mar 8, 2022 83:00


This week, we're taking a little inspiration from the sporting world and assembling an all-star team of different Metroid parts in order to build the ultimate Metroid game! We break down our picks for the greatest themed areas and enemies in Metroid, which is tough because, while some are easy (I'm sure we all know what our pick for favorite Ice themed area is), others are way harder (so many good Fire themed areas to choose from!). We go back and forth, picking a water areas, Ridley fights, escape sequences, scary areas, Metroid types and more! Come play along with us! All this, PLUS some Batman talk and a reflection of the crazy week that was as OmegaMetroid.com officially launched! Come hang out, and consider supporting us on Patreon if you can!   Play along! Rock Area: Water Area: Ice Area: Fire Area: Forest Area: Tech Area: Scary Area: Ridley Fight: Shinespark Puzzle: Type of Metroid: Escape Sequence:   Visit OmegaMetroid.com! Subscribe! Podbean x iTunes x Spotify Support us on Patreon! Omega Metroid Patreon Follow us on Twitter! @OmegaMetroidPod x @Spiteri316 x @dakcity_ x @DoominalCross Chat with us in Discord! Omega Metroid Discord INTRO SONG – Listen here! OUTRO SONG – Listen here!    

Kiwi Talkz
#127 - DoctorM64 Interview (AM2R, Skippy The Bot, Game Design, Programming, Composing etc.)

Kiwi Talkz

Play Episode Listen Later Mar 5, 2022 57:34


DoctorM64 is the man behind the Metroid 2 fan remake AM2R. He spent over 8 years developing it in his spare time. His efforts werent in vain as now he is a programmer at Moon Studios and recently worked on Ori:Will Of The Wisps. #am2r #metroid #metroid2 SOCIAL MEDIA TWITTER - @DoctorM64, @PROJECTAM2R YOUTUBE -  @Milton Guasti  Join the Kiwi Talkz Discord server to make guest submissions and submit questions to guests! https://discord.com/invite/gJ6VgGq2   TIMESTAMPS 00:00 - Intro 00:28 - How The Name DoctorM64 Came About 01:50 - Times DoctorM64 Considered Giving Up On AM2R 04:00 - What Was Developed From The Get Go/What Changed Throughout Development 07:03 - Skippy The Bot Section In AM2R 10:39 - Skippy The Bot Flash Game 15:14 - Musical Approach For AM2R 17:01 - Refining The Music/Working With Composers 20:22 - Trying To Lessen The Repetitiveness Of The Metroid Encounters 23:20 - A.I. Programming Of The Metroids 25:31 - Challenge Of Overhauling Zeta, Omega & Metroid Queen 29:26 - Random Crashes In Game Maker And Losing Development Progress 30:57 - Water Distortion Filter Effect 33:02 - How The Power Generator Area Came About/Static Electricity Filter Effect 37:10 - Designing The Escape Sequence 41:39 - Input From The Speedrunning Community During Design 43:45 - Working In A Team As A Programmer Prepared Him To Manage The AM2R Team 46:48 - Approach To The Lore Of Metroid 49:40 - Problems With The EMMIs In Metroid Dread 52:02 - DoctorM64 Marvelled At The Agility Of Samus In Metroid Dread 53:19 - DoctorM64 Can't Help But Critique Metroidvania Games 54:19 - Development Eventually Gets Stale So You Need Others To Look At Design With Fresh Eyes 56:15 - Where To Follow DoctorM64

World 1-1
n00b Reviews Episode 1: Metroid Dread

World 1-1

Play Episode Listen Later Mar 5, 2022 11:30


Metroid Dread is the newest game in the Metroid franchise. Have you seen the trailers and wondered if its the right game for you? Give today's episode a listen to learn some of the tools that this game provides to assist its players.    Check out all the cool places you can find us!!! N00b Reviews Twitter: @n00bReviewsPod World 1-1 Twitter: @world1_1podcast GoodPods Group: https://goodpods.app.link/AYf4Ta5gCmb GooodPods: https://goodpods.app.link/TnbnXF19xkb Podbean: Worldoneone.podbean.com Discord: https://discord.gg/K7fzzyUBFc Youtube:

Video Gameography
Exploring The Full History Of Uncharted 4: A Thief's End | Video Gameography

Video Gameography

Play Episode Listen Later Mar 5, 2022


After tackling Metroid in season 1 and then Halo in season 2, Game Informer's Video Gameography podcast turns its gaze to one of Sony's biggest properties: Uncharted. This week we're bidding farewell to Nathan Drake by discussing his final adventure in Uncharted 4: A Thief's End. Released on May 10, 2016, Uncharted 4 was a shake-up for the series in more ways than one. Amy Henning, the franchises' primary creative mind, departed Naughty Dog during the game's development, leaving The Last of Us masterminds Neil Druckmann and Bruce Straley to revamp the game's production. Uncharted 4 introduced players to Nate's long-lost brother Sam Drake (who was originally conceived as a more villainous figure) as well as new mechanics such as a grapple hook and even dialogue choices. How did Naughty Dog tie a bow on this beloved franchise? Tune in to find out. Join hosts Ben Reeves (@BenjaminReeves), Marcus Stewart (@MarcusStewart7), and Game Informer Features Editor Kim Wallace (@kstar1785) as we unpack the history, narrative, and impact of Uncharted 4: A Thief's End. If you'd like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under "Community Spaces."

Omega Metroid Podcast
Omega Metroid Direct - OmegaMetroid.com Is Here!

Omega Metroid Podcast

Play Episode Listen Later Mar 3, 2022 12:02


Welcome to the first ever Omega Metroid Direct, focused on the launch of OmegaMetroid.com. Please, take a listen to everything that we've been working on!   https://omegametroid.com/ https://www.youtube.com/watch?v=xh2pCDyOPUk

Omega Metroid Podcast
Episode 102 - How Metroid Dread Can Be Represented in the Next Smash Bros.

Omega Metroid Podcast

Play Episode Listen Later Mar 2, 2022 61:02


Ahead of a major OMEGA METROID DIRECT dropping on March 3rd, the boys are back together discussing two of their favorite things: Metroid and Smash Bros.! We sit down to discuss how the release of Metroid Dread could influence the next Smash Bros. game. We go over what Raven Beak could look like as a playable character, how the E.M.M.I. Zone could be the greatest Metroid stage yet, what kind of Assist Trophy the X parasite might be, if the quiet stillness of the E.M.M.I. Zone music would work, and so much more!   All this, plus some travel talk and more details on the Omega Metroid Direct! Make sure you check it out March 3rd, available in podcast and video form!   Subscribe! Podbean x iTunes x Spotify Follow us on Twitter! @OmegaMetroidPod x @Spiteri316 x @dakcity_ x @DoominalCross Chat with us in Discord! Omega Metroid Discord INTRO SONG – Listen here! OUTRO SONG – Listen here!    

I'll Show You Mine
I'll Show You… Metroid: Zero Mission (GBA, 2004)

I'll Show You Mine

Play Episode Listen Later Mar 1, 2022 63:38


Welcome to a new episode of I'll Show You Mine! This time, James is showing Elyse ‘Metroid: Zero Mission' from 2004. An update of the original ‘Metroid' designed for the Game Boy Advance, ‘Metroid: Zero Mission' retells the first story of bounty hunter Samus Aran traveling to planet Zebes after learning that Space Pirates are experimenting with Metroids, hostile parasitic organisms.Join us as we talk about the precision of movement in this game, the sense of exploration and moody atmosphere, and what ‘Zero Mission' adds to the original ‘Metroid' story.Our next episode will be March 14th, when Elyse shows James ‘The Fox and the Hound' from 1981.Our theme song is by us! James Sparkman and Elyse Wietstock.Follow us on Twitter, Instagram, and Twitch at @isympodcastIf you like the show please consider giving us a review on Apple Podcasts, and if you would like to chip in to the show and get access to an exclusive extended feed you can become a patron by going to our website, illshowyoumine.show, and clicking “Donate”!”

Video Gameography
Exploring The Full History Of Uncharted 3: Drake's Deception | Video Gameography

Video Gameography

Play Episode Listen Later Feb 26, 2022


After tackling Metroid in season 1 and then Halo in season 2, Game Informer's Video Gameography podcast turns its gaze to one of Sony's biggest properties: Uncharted. Now, halfway through the series, we reach one of the more divisive entries: Uncharted 3: Drake's Deception. Developed by Naughty Dog, Uncharted 3: Drake's Deception was a big release for Sony's PlayStation 3 console on November 1, 2011. After the success of Uncharted 2 and it's blockbuster setpieces, Naughty Dog upped the stakes and pushed to include even more spectacular action moments. Unfortunately, that put a toll on development. In this episode, we talk about Uncharted 3's renewed focus on melee combat, how Last of Us' development impacted the team, and why Uncharted 3 almost shipped with a game-breaking bug. Join hosts Ben Reeves (@BenjaminReeves), Marcus Stewart (@MarcusStewart7), and co-founder and the CEO of Kinda Funny Greg Miller (@GameOverGreggy) as we unpack the history and impact of Nathan Drake's third outing. If you'd like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under "Community Spaces."

Video Gameography
Exploring The Full History Of Uncharted 2: Among Thieves | Video Gameography

Video Gameography

Play Episode Listen Later Feb 19, 2022


After tackling Metroid in season 1 and then Halo in season 2, Game Informer's Video Gameography podcast turns its gaze to one of Sony's biggest properties: Uncharted. Last week, we kicked things off with Drake's Fortune, and now we move on to Uncharted 2: Among Thieves, the superb sequel that catapulted the franchise into the stratosphere. Uncharted 2: Among Thieves launched October 13, 2009, just shy of two years after Drake's Fortune. Now that it had a solid foundation to work with, Naughty Dog set out to create the video game equivalent of a summer blockbuster film. That included eschewing cutscene setpieces in favor of technically impressive gameplay moments that still offered control over the action, such as the game's famous train sequence. The writing and characters shone even brighter, from Nate himself to newcomer Chloe Frazer to everyone's favorite girl next door, Elena Fischer. Uncharted 2 also introduced a surprisingly solid multiplayer mode, rounding out a stellar package that went on to win numerous Game of the Year awards (ours included). Join hosts Ben Reeves (@BenjaminReeves), Marcus Stewart (@MarcusStewart7), and IGN Senior Editor Jonathon Dornbush (@jmdornbush) as we unpack the development history and impact of Nathan Drake's magnum opus. If you'd like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under "Community Spaces."

Video Gameography
Exploring The Full History Of Uncharted: Drake's Fortune | Video Gameography

Video Gameography

Play Episode Listen Later Feb 12, 2022


After tackling Metroid in season 1 and then Halo in season 2, Game Informer's Video Gameography podcast turns its gaze to one of Sony's biggest properties: Uncharted. Over the next several weeks, we'll examine all of the mainline entries in Naughty Dog's blockbuster action series, so sit back and relax as we kick the season off with Uncharted: Drake's Fortune. Developed by Naughty Dog, Uncharted: Drake's Fortune was a big release for Sony's PlayStation 3 console. Released on November 19, 2007, Uncharted brought Naughty Dog into a bold new era of "mature" game development. In this week's episode, we talk about Naughty Dog's history developing titles like Crash Bandicoot and Jak and Daxter, how the studio was largely unprepared for the challenges of Uncharted's development. We also talk about how Naughty Dog almost designed a game similar to BioShock, how Johnny Knoxville served as inspiration for Nathan Drake, and how Gears of War's release changed Uncharted's design for the better. Join hosts Ben Reeves (@BenjaminReeves), Marcus Stewart (@MarcusStewart7), and ex-Game Informer editor and host of the CrossFade podcast Matt Helgeson (@MattHelgeson) as we unpack the history and impact of Nathan Drake's video game debut. If you'd like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under "Community Spaces."

Video Gameography
Exploring The Full History Of Halo Infinite | Video Gameography

Video Gameography

Play Episode Listen Later Feb 5, 2022


After tackling Metroid in Season 1, the second season of Game Informer's Video Gameography podcast moves on to one of the biggest shooter franchises in existence: Halo. It's time to bring Season 2 to a close as we examine Halo Infinite, the most recent entry that served as both a return to form and a dramatic reinvention for the franchise. Halo Infinite launched December 8, 2021 (though its multiplayer launched in open beta a month prior). After the mixed reception to Halo 5: Guardians, 343 Industries undertook its longest development cycle yet creating Halo Infinite. 343 Industries clashed over its numerous ideas for the title's direction, and an infamous first showing in 2020 led to Infinite being delayed a full year as it was originally slated as an Xbox Series X/S launch title. The extra time paid off. Halo Infinite launched to largely positive reception, including snagging Game Informer's coveted Game of the Year award. How did 343 pull the nose up? What role does Halo Wars 2 have on the narrative? Where does 343 take the series going forward? Tune in as we discuss those burning questions and more. Join hosts Ben Reeves (@BenjaminReeves) and Marcus Stewart (@MarcusStewart7) along with Game Informer's Magazine Content Director/resident Halo expert Matt Miller (@MatthewRMiller) as we explore Halo Infinite's creation and immediate impact on the franchise. You'll also want to stick around for the announcement of the game series we'll be covering in Season 3! Check out the rest of our podcast on the Video Gameography hub. If you'd like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under "Community Spaces."

Video Gameography
Examining The Full History Of Halo 5: Guardians | Video Gameography

Video Gameography

Play Episode Listen Later Jan 29, 2022


After tackling Metroid in Season 1, the second season of Game Informer's Video Gameography podcast moves on to one of the biggest shooter franchises in existence: Halo. This week, we're taking a look at the controversial Halo 5: Guardians, widely considered to be the most polarizing entry in the series. Halo 5: Guardians launched on the Xbox One on October 27, 2015, and was the tale of two Spartans. The campaign told a dual narrative centered on Master Chief and Jameson Locke, a soldier tasked with apprehending Chief after he goes AWOL to recover a rampant Cortana. Speaking of everyone's favorite AI, her mission to subjugate the galaxy positions her as the main antagonist. Halo 5's narrative didn't universally land with fans and the game overall served as an unintentional poster child of the Xbox One's flawed philosophy during its early years. How, you might ask? You'll have to listen to find out. Join hosts Ben Reeves (@BenjaminReeves) and Marcus Stewart (@MarcusStewart7) along with Wirecutter lead editor Arthur Gies (@aegies) as we unpack the history, impact, and lasting legacy of Halo 5: Guardians. Check out the rest of our podcast on the Video Gameography hub. If you'd like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under "Community Spaces."