Podcast appearances and mentions of candy crush

Free-to-play match-three puzzle video game involving matching candies

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Latest podcast episodes about candy crush

Deconstructor of Fun
Puzzle Monthly #3: Merge vs Match-3, Gossip Harbor's Rise, and the Future of Merge

Deconstructor of Fun

Play Episode Listen Later Jun 15, 2026 46:09


Gossip Harbor is beating Candy Crush, Merge Mansion is going to Supercell, and the Merge genre is at an inflection point.In this episode of Puzzle Monthly, we break down the real state of Merge games in 2026, from the history of the genre to why Gossip Harbor succeeded where others failed, and what the next Merge hit might look like.Topics Covered:● The history of Merge — from Tripletown to Merge Dragons to Merge 2● Merge 2 vs Merge 3: how the economies actually differ● Why Gossip Harbor surpassed Candy Crush while Merge Mansion collapsed● The no-fail-state problem and how live ops try to solve it● Board clutter, storage frustration, and persistent board design● Sensor Tower data: Travel Town vs Gossip Harbor vs Merge Mansion● Hard order labeling and whether Match 3 lessons apply to Merge● What the next Merge game should look likeCHAPTERS:01:07 Merge Takes Center Stage02:07 Origins of Merge Games02:38 Merge Two vs Three03:48 Core Loop Explained06:03 Merge Mansion vs Gossip Harbor07:54 Live Ops Without Fail States09:40 Why Merge Feels Boring11:51 Progress and Board Order15:45 Dog Quest and Board Clutter17:45 Persistent Boards and Storage19:24 Monetization Paradox20:11 What's Next for Merge21:28 Soap Opera and Generator Ideas22:12 Persistence Makes UX Hard22:48 Persistent Boards Shift23:32 Making Merge Feel Dynamic24:28 Separate Boards Live Ops25:06 Lucky Catch Event Design26:02 Battle Pass Segmentation26:38 Why Gossip Harbor Won28:17 Merge Engine Under Hood36:24 Next Genre Innovations39:00 Cannibalization By Sequels40:53 Hard Labeling For Orders43:13 Generator Overcharge Ideas44:04 Future Focus Areas44:48 Wrap Up And Farewell

Glynn Vivian Art Gallery - On Air
Cyflwyniad sain i Sweet Wall gan Cinzia Mutigli

Glynn Vivian Art Gallery - On Air

Play Episode Listen Later Jun 11, 2026 4:47


Gosodwaith ffilm a wnaed gan Cinzia Mutigli yn 2020 yw Sweet Wall. Mae'n cynnwys motiff parhaus papur wal siwgr, posteri sy'n dangos rysáit jam, brechdanau jam a ffilm ganolog 19 munud, 29 eiliad o hyd. Mae'r ffilm yn archwilio'r cysylltiad rhwng trawma a dibyniaeth, patrymau ymddygiad a masnach caethweision, siwgr a nwyddau eraill rhwng Prydain, Affrica ac Ynysoedd y Caribî. Cafodd Cinzia ei chomisiynu gan Jupiter Artland i ymateb i waith gan Allan Kaprow, artist perfformio Americanaidd, a'i ddychmygu o'r newydd. Dewisodd Sweet Wall, a gynhaliwyd ym 1970 yn Berlin, ar dir diffaith ger Wal Berlin ymysg adfeilion adeiladau a fomiwyd yn ystod yr Ail Ryfel Byd. Roedd y gwaith yn cynnwys adeiladu wal goncrit oddeutu 30 metr o hyd a hanner metr o uchder. Defnyddiwyd jam mefus ar dafellau o fara fel morter i gysylltu'r blociau. Adeiladodd Kaprow y wal mewn prynhawn gyda chydweithrediad dwsin o bobl, ac ar ôl iddi gael ei chwblhau, cafodd ei dymchwel. Mae Mutigli yn defnyddio siwgr fel trosiad canolog, gan gysylltu trawma hanesyddol y fasnach drawsatlantig mewn caethweision â thrafodaeth am ddibyniaeth, sef ymddygiad y mae rhywun yn teimlo rheidrwydd i barhau ag ef, yn aml o ganlyniad i drawma heb ei ddatrys. Mae'r ffilm yn cynnwys llu o ddelweddau melys, gan gynnwys deunydd du a gwyn o gynhyrchu ciwbiau siwgr a'u hychwanegu at de; llinellau ailadroddus lliwgar Candy Crush yn gollwng er boddhad i'w lle; tonnau o siwgr yn creu jam; a chiwb siwgr yn cael ei osod ar dafod Cinzia. Mae'r delweddau hyn yn cyd-fynd â naratif cyfochrog am ddibyniaeth ac ymddygiad parhaus. Mae llais Cinzia yn gorgyffwrdd â Dr Maté Gabor, arbenigwr adnabyddus ym maes dibyniaeth, sy'n galw am ymagwedd dosturiol at ddibyniaeth bersonol a dibyniaeth pobl eraill. Mae Gabor yn credu mai ffynhonnell dibyniaeth yw trawma yn ystod plentyndod, a'r straen a'r datgysylltiad cymdeithasol sy'n rhemp mewn systemau anghyfartal ac anghyfiawn, yn hytrach na genynnau. Dywedodd Anthony Shapland, y dewiswr, y canlynol am y gwaith: “Mae ymadrodd ynghylch y ffaith ein bod yn ddall i'n gorffennol uniongyrchol, a dim ond amser a phellter sy'n caniatáu i ni weld yn glir y pethau a ddaw â ni i'r presennol sy'n symud yn barhaus. Mae trosiad y byd celf ynghylch darganfod arferion cudd yn ysgytwol o gofio eu bod bob amser yno, ac yn amlwg. Nid ydynt anodd eu cyrraedd nac yn aneglur. Mae Cinzia yn ein hatgoffa bod rhai o'r patrymau neu'r systemau hyn rydym yn symud drwyddynt ddydd ar ôl dydd mor anweledig i ni ag aer bellach, er eu bod yn bodoli ac yn llunio'r byd.” Meddai Cinzia, “Rwy'n ystyried sut mae agweddau domestig, cymdeithasol, gwleidyddol a diwylliannol poblogaidd ein hamgylchedd yn effeithio ar ein persona … ein hymdeimlad o le yn y byd.” Mae Cinzia Mutigli yn gweithio ar draws cyfryngau ffilm, clywedol, print, animeiddio, perfformio a thestun. Mae'n archwilio themâu personol, cymdeithasol, ysbrydol a seicolegol. Mae dulliau, ffurfiau a motiffau presennol a pharhaus yn cynnwys ei llais, eiconau diwylliannol poblogaidd, lles a hunanofal yng nghyd-destun defnyddwyr, a sut mae'r unigolyn yn cysylltu â'r grŵp. Cafodd Sweet Wall gan Cinzia Mutigli ei gaffael yn 2021 drwy Wobr Wakelin, sef gwobr flynyddol a roddir i artist sy'n byw ac yn gweithio yng Nghymru ac y prynir ei waith ar gyfer casgliad parhaol Oriel Gelf Glynn Vivian.

Glynn Vivian Art Gallery - On Air
Audio introduction to Sweet Wall by Cinzia Mutigli (English)

Glynn Vivian Art Gallery - On Air

Play Episode Listen Later Jun 11, 2026 4:32


Sweet Wall is a film installation by Cinzia Mutigli, made in 2020, which includes a repeated sugar wallpaper motif, posters printed with jam recipe, jam sandwiches and a central film, duration 19 minutes 29 seconds. The film explores the relationship between trauma and addiction, patterns of behaviour and the trade of slaves, sugar and other commodities between Britain, Africa and the Caribbean Islands. Commissioned by Jupiter Artland, Cinzia was asked to respond to and reimagine a work by American performance artist, Allan Kaprow, and chose Sweet Wall, which took place in 1970 in Berlin, on wasteland close to the Berlin Wall among the wreckage of buildings bombed during the Second World War. The intervention consisted of the construction of a concrete wall about thirty metres long and half a metre tall. The mortar used to join the blocks consisted of strawberry jam spread onto slices of bread. Kaprow constructed the wall in an afternoon with the cooperation of a dozen people, and once finished it was knocked down. Mutigli uses sugar as a central metaphor, linking the historic trauma of the trans-Atlantic slave trade with an exploration of addiction, understood as any repeated behaviour in which a person feels compelled to persist, often experienced as a result of an unresolved trauma. The film features a kaleidoscope of sweet imagery, including black and white footage of sugar cube production to sugar cubes being added to tea; colourful repetitive Candy Crush lines dropping satisfyingly into position; footage of jam being made with cascades of sugar; and a sugar cube being placed on Cinzia's tongue. This imagery is accompanied by a parallel narrative about addiction and repetitive behaviour. Featuring the voice of Cinzia overlapped with Dr. Maté Gabor, a renowned addiction expert who calls for a compassionate approach toward addiction, whether in ourselves or in others. Gabor believes that the source of addiction is not to be found in genes, but in childhood trauma, and in stress and social dislocation endemic to systems of inequality and injustice. Of the work, selector, Anthony Shapland, said: “There's a phrase about nothing being so blind to us as our immediate past, with only time and distance allowing us to see clearly the things that bring us to the ever-moving present. The artworld trope of discovering hidden practices jars in the fact that they were always there, in plain sight. Neither hard to reach or obscure. Cinzia reminds us that some of these patterns or systems that we move through day after day have become as invisible to us as air, but that they exist and shape the world.” Cinzia said: “I consider how domestic, social, political and popular cultural aspects of our environment impact our persona…our sense of place in the world.” Cinzia Mutigli works across film, audio, print, animation, performance and text. She explores themes that intersect the personal, social, spiritual and psychological. Current and recurring modes, forms and motifs include (her) voice, popular cultural icons, wellness and self-care in a consumerist context, and how the ‘individual' connects with the ‘group'. Sweet Wall by Cinzia Mutigli was acquired in 2021 through the Wakelin Award, an annual award given to an artist living and working in Wales, whose work is purchased for the Glynn Vivian Art Gallery's permanent collection.

How Not to Screw Up Your Kids
Why Your Child Can't Concentrate: Focus, Distraction and ADHD with Professor Sam Wass

How Not to Screw Up Your Kids

Play Episode Listen Later Jun 10, 2026 43:09


If you've ever wondered why your child can spend 40 minutes talking about Minecraft but can't concentrate for four minutes on homework, this episode explains everything.I'm joined again by Professor Sam Wass, and if you heard his previous episodes, you'll know why parents loved them. In today's conversation, Sam breaks down what concentration actually is from a neuroscience perspective, why young children are wired to be easily distracted, and why some children struggle far more than others in noisy classrooms, during revision, or when faced with a blank page.We dig into the two types of concentration every child needs, why the frontal cortex develops painfully slowly, how screens hijack attention, and why understanding something is the single biggest predictor of whether a child can focus on it.If you're battling procrastination, homework refusal, or a child who “just can't sit still,” this episode will give you the clarity you've been missingIf you want to understand your child's brain - and finally stop blaming them (or yourself) for something that's biological, predictable, and fixable - you need to listen to this.Highlights from this episode:02:40 - Concentrating through doing09:20 - Two ways to structure learning tasks15:46 - My name is Sam and I am a Candy Crush addict21:53 - Build on interests27:24 - Stress and concentration34:39 - Screen time38:56 - We are prediction machines

Aujourd'hui l'économie
Candy Crush, Clash of Clans: l'Europe déclare la guerre aux jeux mobiles qui vident le portefeuille

Aujourd'hui l'économie

Play Episode Listen Later Jun 5, 2026 3:09


La Commission européenne prépare une nouvelle réglementation sur l'équité numérique. Dans son viseur, les monnaies virtuelles utilisées dans les jeux mobiles comme Candy Crush, Clash of Clans ou Subway Surfers. Une initiative qui inquiète les grands acteurs européens du secteur, qui redoutent des conséquences sur leur compétitivité. Lorsque vous téléchargez Candy Crush ou Clash of Clans, vous ne payez généralement rien. Le jeu est gratuit. C'est ce que l'on appelle le modèle « free to play », littéralement « gratuit pour jouer ». Contrairement aux jeux vidéo sur console ou sur ordinateur, qui sont souvent vendus plusieurs dizaines d'euros à l'achat, les éditeurs de jeux mobiles attirent des centaines de millions de joueurs sans leur demander de payer au départ. Alors comment gagnent-ils de l'argent ? En partie grâce à la publicité, mais surtout grâce à une petite partie des joueurs qui réalisent des achats directement dans le jeu. Ces achats prennent souvent la forme de gemmes, de pièces virtuelles, de bonus ou encore de personnages spéciaux. Le joueur dépense de l'argent réel pour acquérir ces monnaies virtuelles, qu'il utilise ensuite pour progresser plus rapidement ou débloquer certains contenus. À lire aussiCandy Crush: l'histoire, le succès et le modèle économique du jeu mobile aux 3 milliards de téléchargements Pourquoi la Commission européenne s'intéresse-t-elle aux monnaies virtuelles ? C'est précisément là que se situe le problème aux yeux de Bruxelles. Dans de nombreux jeux mobiles, le joueur ne dépense pas directement des euros ou des dollars. Il dépense une monnaie virtuelle achetée au préalable. La question que se pose la Commission européenne est simple : le joueur comprend-il toujours ce qu'il dépense réellement ? Si un objet coûte 5 euros, le prix est immédiatement compréhensible. Mais s'il coûte 700 gemmes obtenues dans un pack de 1 200 gemmes acheté 5 euros, la perception de la dépense devient beaucoup moins intuitive. Et lorsque plusieurs monnaies virtuelles coexistent dans un même jeu, la situation peut devenir encore plus complexe. Avec son projet de « Digital Fairness Act », ou loi sur l'équité numérique, la Commission européenne souhaite examiner ces pratiques et renforcer la transparence des prix. L'objectif affiché est de mieux protéger les consommateurs, notamment les plus jeunes, particulièrement présents sur ce type de jeux. Les éditeurs craignent une menace pour leur compétitivité Cette perspective inquiète fortement l'industrie du jeu vidéo mobile. Dans les colonnes du Financial Times, les dirigeants de plusieurs grands studios européens ont exprimé leurs préoccupations. Selon eux, certaines mesures pourraient conduire à l'apparition de messages ou de rappels destinés à contextualiser les dépenses réalisées par les joueurs, au risque de dégrader l'expérience utilisateur. Mais leurs inquiétudes dépassent la seule question du confort de jeu. Les responsables de l'industrie rappellent que le jeu mobile constitue l'un des rares secteurs du numérique dans lesquels l'Europe peut encore revendiquer une position de leader mondial. Selon les industriels, le secteur représente près de 8 milliards d'euros de revenus en Europe. Ils redoutent donc qu'une réglementation trop contraignante ne pénalise les acteurs européens face à leurs concurrents américains et chinois. Au-delà des jeux vidéo, le débat soulève une question économique plus large. Les responsables politiques européens souhaitent voir émerger des champions technologiques capables de rivaliser avec les géants mondiaux du numérique. Mais dans le même temps, l'Union européenne entend encadrer davantage certains modèles économiques lorsqu'ils soulèvent des questions de protection des consommateurs. Toute la difficulté consiste donc à trouver le bon équilibre : réguler pour davantage de transparence sans affaiblir les entreprises que l'Europe cherche justement à faire grandir. À lire aussiGabriel Hubert: «Imaginer un futur avec des acteurs numériques européens similaires aux américains»

Sarah and Vinnie Full Show
Hour 3: Candy Crush Could Ruin Sarah's Life

Sarah and Vinnie Full Show

Play Episode Listen Later Jun 4, 2026 41:59


We get a new Taylor Swift song TONIGHT! Quentin Tarantino says Hollywood has turned into a flavorless sausage factory. The summer blockbuster lineup is upon us! Two cops got into a bizarre altercation over smelly lunch. AI powered teddy bears sound like a great babysitter. Pepsi has a new “night” version. Americans of all ages and demographics are playing video games!

Luke and Matt's Sci-Fi Sanctuary

#45 on the bad list is pretty bad. I'm not gonna sugarcoat it, none of us liked it, it made us feel pretty bad, we were all pretty angry, we were all cranky poop emojis about it and not in a Patrick Stewart way. At least one of us thought it was the worst movie they ever saw. But did this result in a good podcast? Yes. Support us at our podcasting network, Podcastio Podcastius at https://www.patreon.com/podcastiopodcastius.  You'll get early episodes of this and out other podcasts, along with a live chat here and there.Speaking of our other podcasts - seriously, you could only listen to various other configurations of us:Luke Loves Pokemon: https://lukelovespkmn.transistor.fm/Time Enough Podcast (Twilight Zone): https://timeenoughpodcast.transistor.fm/Game Game Show (a game show gaming games): https://gamegameshow.transistor.fm/Occult Disney: https://occultdisney.transistor.fm/Podcast: 1999 (where Mark and Matt rap about 70's tv sci-fi): https://podcast1999.transistor.fm/And Matt makes music here:https://rovingsagemedia.bandcamp.com/Coming Soon: The IntouchablesSlender ManThe Pianist

Chuck Yates Needs A Job
The Candy Crush Guy Now Secures Oil and Gas AI

Chuck Yates Needs A Job

Play Episode Listen Later Jun 2, 2026 28:39


 Running data security for Candy Crush during a pandemic turns out to be solid training for almost anything, and Sam Texas brought that hard earned paranoia to Collide. From flipping thrift store suits on eBay to keeping the world's biggest mobile game alive from Sweden, his road to oil and gas was anything but typical. He breaks down defense in depth, SOC2, and why locking down AI inside a company becomes its own arms race once the machines start fighting the machines.Click here to watch a video of this episode.Join the conversation shaping the future of energy.Collide is the community where oil & gas professionals connect, share insights, and solve real-world problems together. No noise. No fluff. Just the discussions that move our industry forward.Apply today at collide.ioClick here to view the episode transcript. 00:00  The Candy Crush guy comes to Houston02:07  eBay suits, semiconductors, and a detour to Sweden04:50  How a LinkedIn DM turned into Collide07:13  Going all in on Claude and chasing SOC209:40  Security explained, Fort Knox style12:42  What's set in stone, what's in flux14:29  The AI versus AI arms race15:04  The Mythos model and real reasons to pay attention16:32  Big brother advice for adopting AI safely20:00  Data exfiltration and what keeps him up at night22:30  The next 30 to 60 days at Collide24:39  Securing the bleeding edge for an industry that skipped SaaShttps://twitter.com/collide_aihttps://www.tiktok.com/@collide.iohttps://www.facebook.com/collide.iohttps://www.instagram.com/collide.iohttps://www.youtube.com/@collide_iohttps://bsky.app/profile/collide-ai.bsky.socialhttps://www.linkedin.com/company/collideai

God's Country
Avery Anna Gets REAL About winning ACM New Female Artist, Family & Heartbreak

God's Country

Play Episode Listen Later May 12, 2026 76:48


ACM New Female Artist of the Year Avery Anna joins The Brothers Hunt for one of the most honest conversations they've had yet. From growing up hunting and fishing in Arizona to navigating viral fame, heartbreak, family dynamics, Taylor Swift fandom, and the emotional crash after winning ACM New Female Artist — Avery opens up about it all. The conversation dives deep into the stories behind songs like “Forgive Forget” and “Blood Runs Thicker,” why vulnerability matters in songwriting, her outdoors upbringing, elk hunting with her dad, and the pressure that comes with blowing up online. Plus: terrible first dates, Candy Crush addiction, turkey hunting, and absolute chaos. If you're a fan of country music, authentic songwriting, hunting culture, or just real conversations — this episode is for you. ⏱️ Topics Include: Avery Anna ACM New Female Artist win Arizona hunting & outdoors upbringing Taylor Swift influence The story behind “Forgive Forget” Songwriting & emotional healing Viral fame & social media pressure Family relationships & growing up country Elk hunting, turkey hunting & outdoors stories SUBSCRIBE for more conversations with the biggest artists in country music, outdoors, and culture. BROUGHT TO YOU BY TACTACAM, Log In and get 20% OFF all hardware with code: GODSCOUNTRY20 at www.tactacam.com TBH INSTAGRAM: https://www.instagram.com/thebrothershunt/ TBH FACEBOOK: TBHhttps://www.facebook.com/thebrothershunt/ GCP FACEBOOK: https://www.facebook.com/godscountrypodcast GCP INSTAGRAM: https://www.instagram.com/thegodscountrypodcast/ TBH/ GCP TIKTOK: https://www.tiktok.com/@brothershunt?lang=en TBH MERCH: https://the-brothers-hunt.myshopify.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices

Analytic Dreamz: Notorious Mass Effect
"THE NOTORIOUS MASS EFFECT EPISODE 160 PT 2 // "IS CAPCOM THE UNDISPUTED MVP OF 2026 GAMING?"

Analytic Dreamz: Notorious Mass Effect

Play Episode Listen Later May 10, 2026 184:07


Linktree: ⁠https://linktr.ee/Analytic⁠Join The Normandy For Ad-Free NME, Additional Bonus Audio And Visual Content For All Things Nme+! Join Here:⁠ ⁠⁠https://ow.ly/msoH50WCu0K⁠Analytic Dreamz breaks down one of the biggest questions in gaming right now: Is Capcom truly dominating 2026? From record-breaking releases to industry-shifting moves, this episode examines why Capcom stands out as the potential MVP of the year.In this packed episode, Analytic Dreamz delivers the latest gaming updates including PRAGMATA, the Assassin's Creed Black Flag remaster (resynced), WINDROSE, MOUSE PI, Tomodachi Life: Living the Dream, and even Candy Crush developments. We also cover major industry news like the Xbox Game Pass price decrease and the removal of Call of Duty perks.On the music side, Analytic Dreamz discusses new tracks and moments from Noah Kahan, Usher & Chris Brown, Ella Langley, Coachella highlights, Michael Movie, and Drake. Plus, a look at the Music Industry with Sony's latest DRM controversy.Drama segment dives into FaZe vs Core and updates on d4vd.Tune in for unfiltered gaming analysis, music talk, and industry breakdowns you won't find anywhere else. New episodes of The Notorious Mass Effect drop weekly — hosted by Analytic Dreamz.Subscribe, rate, and follow so you never miss an episode. Turn on notifications and join the conversation in the comments.Privacy & Opt-Out: https://redcircle.com/privacy

Analytic Dreamz: Notorious Mass Effect
"THE NOTORIOUS MASS EFFECT EPISODE 160 PT 1 // "IS CAPCOM THE UNDISPUTED MVP OF 2026 GAMING?"

Analytic Dreamz: Notorious Mass Effect

Play Episode Listen Later May 10, 2026 222:18


Linktree: ⁠https://linktr.ee/Analytic⁠Join The Normandy For Ad-Free NME, Additional Bonus Audio And Visual Content For All Things Nme+! Join Here:⁠ ⁠⁠https://ow.ly/msoH50WCu0K⁠Analytic Dreamz breaks down one of the biggest questions in gaming right now: Is Capcom truly dominating 2026? From record-breaking releases to industry-shifting moves, this episode examines why Capcom stands out as the potential MVP of the year.In this packed episode, Analytic Dreamz delivers the latest gaming updates including PRAGMATA, the Assassin's Creed Black Flag remaster (resynced), WINDROSE, MOUSE PI, Tomodachi Life: Living the Dream, and even Candy Crush developments. We also cover major industry news like the Xbox Game Pass price decrease and the removal of Call of Duty perks.On the music side, Analytic Dreamz discusses new tracks and moments from Noah Kahan, Usher & Chris Brown, Ella Langley, Coachella highlights, Michael Movie, and Drake. Plus, a look at the Music Industry with Sony's latest DRM controversy.Drama segment dives into FaZe vs Core and updates on d4vd.Tune in for unfiltered gaming analysis, music talk, and industry breakdowns you won't find anywhere else. New episodes of The Notorious Mass Effect drop weekly — hosted by Analytic Dreamz.Subscribe, rate, and follow so you never miss an episode. Turn on notifications and join the conversation in the comments.Privacy & Opt-Out: https://redcircle.com/privacy

Analytic Dreamz: Notorious Mass Effect
"CANDY CRUSH SAGA - MOBILE SALES & REVIEW ROUND-UP"

Analytic Dreamz: Notorious Mass Effect

Play Episode Listen Later May 6, 2026 11:33


Linktree: ⁠https://linktr.ee/Analytic⁠Join The Normandy For Ad-Free NME, Additional Bonus Audio And Visual Content For All Things Nme+! Join Here:⁠ ⁠⁠https://ow.ly/msoH50WCu0K⁠In this segment of Notorious Mass Effect, Analytic Dreamz dives deep into Candy Crush Saga, the free-to-play match-three puzzle phenomenon from King that redefined mobile gaming. Launched on Facebook in April 2012 and expanded to iOS and Android later that year, Candy Crush quickly became a global powerhouse under Activision Blizzard and later Microsoft.Analytic Dreamz breaks down the addictive core gameplay—swapping candies to create matches, cascades, and powerful combos like striped, wrapped, and color bomb specials—while exploring level objectives, blockers, power-ups, and the lives system that drives its freemium model. With over 15,000 levels, weekly updates delivering 45+ new stages, and a saga map progression that never truly ends, the game has delivered hundreds of hours of playtime for dedicated fans.This segment examines Candy Crush's explosive growth to 3.6+ billion downloads, peak 327 million monthly active users, and staggering $20+ billion in lifetime revenue. Analytic Dreamz also covers its cultural impact, monetization controversies, design philosophy blending skill and luck, and the 2026 launch of Candy Crush Crushable.Tune in for a comprehensive look at one of the most successful and influential mobile games ever created. Privacy & Opt-Out: https://redcircle.com/privacy

The Sandy Show Podcast
Sandy's GIANT Hands and Tricia's Alligator Wearing High Heels Pillow

The Sandy Show Podcast

Play Episode Listen Later May 6, 2026 15:28 Transcription Available


Should She Be Fired… or Fast‑Tracked to the Top? Soft Spots, Side Hustles & Letting Go JB, Sandy, and Tricia kick things off with the surprisingly emotional videos that get them every time—from garbage truck drivers bonding with kids to unlikely singers who blow everyone away. The crew shares their unexpected “soft spots,” proving that even the toughest among us can turn into a puddle with the right TikTok clip. Then things take a sharp turn into modern work‑life madness when they dive into the wild story of a woman secretly juggling three full‑time remote jobs—and absolutely crushing all of them. “She's a beast,” one host declares, as the debate rages: rule‑breaker or workplace superhero?

Future of Fitness
Jane Wang - Your Retention Strategy Is Backwards: Optimity's Lifetime Journey Approach

Future of Fitness

Play Episode Listen Later May 2, 2026 47:38


Jane Wang brings a rare cross-disciplinary lens to one of fitness's oldest problems: member retention. With a background in clinical research, mortality risk, and 12+ years in corporate wellness, Jane shares why the industry's approach to churn is fundamentally flawed — and what a data-driven, human-centered model looks like. What We Cover: Jane's background — From HIV research and ovarian cancer trials to building tech for 7M+ members at Opt Why retention is broken — The industry measures daily/weekly/monthly activity but ignores the full lifecycle of a member Life stages & churn — Having a baby, moving cities, changing jobs: why no text message can fix structural churn The "no" that means "not right now" — Treating lapsed members like a long-term sales relationship Life events in insurance vs. fitness — How life insurers market around milestones and why gyms should too Joyful nudges vs. aggressive ones — Why over-messaging kills retention and joy-driven UX wins The female fitness opportunity — Women are 60–90% of class-based gym users, but most products are built by and for men Cyclical health design — Why female biology demands a different measurement framework Candy Crush vs. Call of Duty — The massive underserved female market and what light gamification unlocks Social connectedness as a magic metric — Facebook's early retention lesson applied to gyms; women average 8–9 challenge buddies vs. men's 1–2 Fidgital — Physical + digital experiences that create lasting loyalty (Apple as the model) The data stack — Subscription data → usage/check-ins → wearables → zip codes → behavioral triangulation How Opt's challenges work — 1-day to 2-week gamified events that surface persona, personality, and device data with no tech lift for partners EGM Genius AI — A real-world fidgital example from the gym floor What Jane needs — Partners with 100K+ member footprints to help scale from 7M to 100M members OUR SPONSORS:

Deconstructor of Fun
Puzzle Monthly #2: Match-3 Is Broken, Pixel Flow Clones, and Royal Kingdom's Rise

Deconstructor of Fun

Play Episode Listen Later Apr 28, 2026 44:26


Match-3 is harder than ever to win, clones are getting taken down, and Royal Kingdom is scaling toward the top of the puzzle market.In this episode of Puzzle Monthly, we break down the real state of puzzle games in 2026, from Turkish startup funding to Supercell's latest attempt, Pixel Flow clone drama, and whether Royal Kingdom can actually challenge Candy Crush.Topics Covered:● Turkish puzzle startups raise fresh funding and why the ecosystem keeps producing hits● Supercell tries puzzle again with Hay Day Match, and why timing might be wrong● Is Match-3 innovation dead? The debate on risk vs scale in today's market● Pixel Flow clone gets taken down. Are copycats finally under pressure?● The real monetization strategy: UA costs, clones, and ad funnels explained● Royal Kingdom's explosive growth and whether it can ever reach Candy Crush level● Why most new puzzle games fail, and what it actually takes to win todayCHAPTERS: 01:35 Turkish Seed Funding Wave02:13 Cheer Games and Hexa Sort Playbook05:23 Supercell Tries Heyday Match09:45 Why Match Three Is Stuck10:47 Innovation vs Scale Debate12:52 King Sequels and Meta Lessons15:56 Farm Heroes Saga Hits $2B21:08 Pixel Flow Clone Takedown23:27 Trade Dress And Platform Rules24:57 Why Copycats Make Money26:54 Clone Ads As Strategy29:52 Royal Kingdom Relaunch Story31:39 Growth Charts And Celebrity UA33:13 Can It Beat Candy Crush33:30 Paid Installs Profitability Math35:00 Organic Fame And Payback Window37:08 Cannibalization Versus Incremental38:42 Live Ops Similarities And PVE43:14 Wrap Up And Next Episode

Big Fatty Online
BFO4746 – Sanity of the Little Show

Big Fatty Online

Play Episode Listen Later Apr 17, 2026 20:01


The Fat One closes out the week with an EXCELLENT “Ask Big Fatty” question and nattering about yard waste, apple turnovers, Survivor, targeted advertising and much more. Happy National Cheeseball Day.

Big Picture Medicine
#139 Oura's $11B Bet, What a Gaming Exec Learned Building in Healthcare (Jason Oberfest — VP Healthcare at Oura)

Big Picture Medicine

Play Episode Listen Later Mar 30, 2026 33:50


What can healthcare learn from Candy Crush? A lot. Jason Oberfest (VP Healthcare, Oura) used gaming psychology to build a first-of-its-kind digital health company (backed by Kleiner Perkins) — as well as roles at MySpace, Apple and more. Now he's bringing that playbook to Oura, following their $11B valuation and booming growth. LinksJason Oberfest: https://www.linkedin.com/in/jasonoberfest/Dr Mustafa Sultan: https://www.musty.io/

Rádio Comercial - Momentos da Manhã
Eu sou o maior no Candy Crush!

Rádio Comercial - Momentos da Manhã

Play Episode Listen Later Mar 27, 2026 3:45


Vasco Palmeirim aos gritos, o sonho estranho de Nuno Markl e a revolta do Manuel Cardoso!

HOTCAST Filipa Dřímalky
Jak AI mění svět startupů a investic (s Danielem Hastíkem)

HOTCAST Filipa Dřímalky

Play Episode Listen Later Mar 25, 2026 57:17 Transcription Available


Když vám ročně projde rukama šest tisíc startupů, naučíte se rychle poznat, co má budoucnost – a co je jen hezká fasáda. Jak to vidí člověk, který investuje do technologií, které ještě ani nevidíte?Hostem je Daniel Hastík – investor, Tech Scout a surfař, který přes dvacet let působí v technologickém světě. Dnes pracuje v Tenzor Ventures, jednom z největších deeptechových fondů ve střední Evropě, kde hledá firmy a lidi schopné měnit pravidla hry.V rozhovoru mimo jiné zazní:co je vlastně deep tech a proč ho na rozdíl od běžných appek nikdy neuvidíte,proč AI není jen hype, ale „super wave" – a co to reálně znamená pro byznys i běžné lidi,jak AI demokratizuje technologie a zároveň překlápí váhu z produktu do storytellingu,proč v éře AI-generated obsahu rozhoduje autenticita a důvěra – human to human,jak AI vytváří dopaminovou smyčku podobnou Candy Crush a kde jsou limity kognitivní zátěže,jaké zajímavé startupy má Tenzor v portfoliu – od léčby rakoviny po AI sportovní komentátory,jak fungují kvantové počítače vysvětlené na jedné minci,a kam míří budoucnost softwaru podle tří investičních tezí: Rewrite, Physical AI a Compute.Kromě technologií a investic Daniel otevřeně sdílí i svůj pohled na work-life balanc – proč skvělý founder vždy porazí dobrý pitch deck, proč AI nástrojům chybí tlačítko „dost" a co má společného surf s tím, jak přežít v době, kdy se všechno zrychluje.Epizoda pro každého, kdo chce pochopit, kam se technologie a byznys skutečně posouvají.

Big Fatty Online
BFO4728 – Ships and Puppy Dogs

Big Fatty Online

Play Episode Listen Later Mar 24, 2026 20:01


The Fat One is back with a recap of his day in Fat Acres which included a big meal at the Outback, 60 Minutes, Candy Crush, a new gentleman caller, lots of gas reports, a recipe, the Lime Report and quite a few So-So Questions. Happy National Cheesesteak Day.

Energy 101: We Ask The Dumb Questions So You Don't Have To
Why Developers Are Switching From ChatGPT to Claude

Energy 101: We Ask The Dumb Questions So You Don't Have To

Play Episode Listen Later Mar 9, 2026 49:13


The Collide team takes over Energy 101. Jazmia Henry, Canisius Rozario, Jon Slominski, and Sam Texas from Collide break down why they went all-in on Claude, how they are building AI tools specifically for oil and gas, and what agentic workflows actually look like day to day. Plus, Sam once took down Candy Crush for 15 minutes and he is still employed.Click here to watch a video of this episode.Join the conversation shaping the future of energy.Collide is the community where oil & gas professionals connect, share insights, and solve real-world problems together. No noise. No fluff. Just the discussions that move our industry forward.Apply today at collide.ioClick here to view the episode transcript. 0:00 - Intro and meet the Collide team1:27 - What everyone does at Collide3:23 - How AI has evolved over the last four years7:22 - Why Collide chose Claude over ChatGPT9:48 - Claude Code explained for non-developers16:43 - How the team uses AI outside of work23:28 - How LLMs actually handle math and numbers26:52 - Agentic workflows at Collide36:21 - Solving oil and gas problems with AI43:17 - Jacob reflects on his own AI journey at Collide45:48 - Sam's Candy Crush infrastructure disasterhttps://twitter.com/collide_aihttps://www.tiktok.com/@collide.iohttps://www.facebook.com/collide.iohttps://www.instagram.com/collide.iohttps://www.youtube.com/@collide_iohttps://bsky.app/profile/collide-ai.bsky.socialhttps://www.linkedin.com/company/collideai

Our Film Fathers
Episode 290: Candy Crush

Our Film Fathers

Play Episode Listen Later Feb 28, 2026 43:04


After the Winter Olympics, we found something that America and Canada can agree on: John Candy. This lovable goof brought humor and joy to every role that he had, including Uncle Buck (1989) and Cool Runnings (1993). He blends sincerity and warmth with instant laughs. Leave us a comment about John Candy.Also Play:Cinema Chain Game--------------------------------------------Subscribe, rate, and review:Apple Podcasts: Our Film FathersSpotify: Our Film FathersYouTube: Our Film Fathers---------------------------------------------Follow Us:Instagram: @ourfilmfathersTwitter / X: @ourfilmfathersEmail: ourfilmfathers@gmail.com

AI in Action Podcast
ServiceNow Series E215: 'Navigating the Complexities of ServiceNow' with Activision Blizzard's Amber Robertson

AI in Action Podcast

Play Episode Listen Later Feb 23, 2026 23:09


Today's guest is Amber Robertson, Senior Manager, Application Services (ServiceNow) at Activision Blizzard. Founded in 2008, Activision Blizzard is a global leader in interactive entertainment, creating epic experiences across console, PC and mobile. Home to iconic franchises like Call of Duty®, World of Warcraft®, Overwatch®, Diablo® and Candy Crush™, the company builds vibrant communities, pushes innovation in gaming and esports, and connects players worldwide through immersive, memorable experiences.Amber is a senior technology leader with 20 years' experience building and operating enterprise service platforms in complex global environments. She currently leads the ServiceNow platform across Activision Blizzard, Blizzard Entertainment and King, focusing on scalable strategy, service delivery excellence, and user-centered design. She partners with cross-functional teams to modernize service experiences, establish governance, responsibly leverage AI and create intuitive, human-centered platforms.In the episode, Amber talks about:0:00 Career journey from fine art to IT, building service desks and ServiceNow5:20 Leading ServiceNow consolidation across Activision Blizzard and King9:25 Expanding ServiceNow with HR, legal, events and finance tools company-wide10:47 How ServiceNow became the self-sufficient, gamified hub for company workflows13:24 Currently scaling ServiceNow with Employee Center, AI and lifecycle management15:45 Leading ServiceNow with two engineers plus long-term vendor support16:56 Staying at Activision Blizzard for supportive, positive work environment18:43 ServiceNow work remains project-based, relying on consultants for support20:31 How the company supports side projects, letting her create art and ServiceNow apps

Chuck Yates Needs A Job
Why Collide's CTO Left a Billion Dollar Company to Join 12 Employees

Chuck Yates Needs A Job

Play Episode Listen Later Feb 11, 2026 59:50


Canisius Rozario left a multi-billion dollar company managing 300 people to become employee number 12 at Collide. The CTO role at a seed-stage startup came with anxiety, stress, and constant noise about every new AI tool dropping daily. But it also came with the opportunity to build something real in an industry that solves actual problems, where bad answers don't just cost money, they kill people. Chuck and Canisius break down what it actually takes to go from a ChatGPT wrapper to enterprise-grade AI infrastructure, why oil and gas professionals are more impressive than tech bros, and how they're building models trained specifically on petroleum engineering exams. The team went from six months to build a pilot to days, and they're just getting started.Click here to watch a video of this episode.Join the conversation shaping the future of energy.Collide is the community where oil & gas professionals connect, share insights, and solve real-world problems together. No noise. No fluff. Just the discussions that move our industry forward.Apply today at collide.ioClick here to view the episode transcript. 00:00 - How Jimmy's dad helped recruit the CTO03:25 - The recruiter pitch that almost missed the mark05:27 - Why a 2.5 hour Sunday call changed everything08:21 - Learning AI by building it in the hardest vertical11:27 - The most important hire Colin ever made13:09 - Recruiting AWS, Microsoft, and Candy Crush engineers17:03 - From miniature model to actual infrastructure19:15 - Why clients ask "what's your software stack?"21:14 - The upside-down map incident on day three24:02 - What startup anxiety actually feels like27:05 - Why shiny object syndrome kills execution29:07 - Six months to a month to weeks to days31:22 - Oil and gas people are the best on the planet35:25 - Controlling drill bits thousands of miles away37:33 - The rubber meets the road next three months40:15 - Building platforms clients can build on43:00 - Principal-to-principal sales versus employee sales47:13 - Team breakdown: the superstars running 100x faster51:20 - Jazz and the haunted Skirvin Hotel story53:32 - Training models on petroleum engineering exams55:36 - Zero critical vulnerabilities on penetration testinghttps://twitter.com/collide_iohttps://www.tiktok.com/@collide.iohttps://www.facebook.com/collide.iohttps://www.instagram.com/collide.iohttps://www.youtube.com/@collide_iohttps://bsky.app/profile/digitalwildcatters.bsky.socialhttps://www.linkedin.com/company/collide-digital-wildcatters

Intelligence Unshackled: a show for people with brains (a Brainjo Production)

In this episode, we dig into a recent McGill University study on computerized cognitive training and its effects on brain chemistry in older adults. What you'll learn: Why certain brain training games reversed a decade of age-related cognitive decline in just 10 weeks—and how researchers finally measured actual biological changes in the brain The critical difference between activities that genuinely enhance your brain versus mental junk food like Candy Crush or Solitaire The single organizing principle you can use to evaluate whether any cognitive activity is actually helping your brain or wasting your time   To submit a question for us to answer on the podcast, go to brainjo.academy/question. To subscribe to the free Better Brain Fitness newsletter, join us when we record live, and get our Guide and Checklist to essential blood tests and nutrients, go to: betterbrain.fitness. To learn more about how you can boost brain fitness with neuroscience-based musical instruction, head to brainjo.academy.  Intro and Outro music composed and produced by Julienne Ellen.   

Anything But Typical
161: Breaking Out of Sleepwalking At Work To Succeed On Your Own with Lauren Goodell

Anything But Typical

Play Episode Listen Later Jan 27, 2026 63:27


“I closed the biggest deal of my life playing Candy Crush on my phone over Zoom… I could do this in my sleep at this point.” — Lauren Goodell One moment, Lauren Goodell was operating at the highest level — thriving in corporate tech, leading the room, closing deals most people never touch. And then, something became clear. The work wasn't hard anymore. The risk was gone. The challenge had faded. What once demanded everything she had now required very little. In that moment, her future shifted. Not because she failed — but because she succeeded. And she knew that mastery without growth is just another form of standing still. So, she walked away. What followed wasn't instant clarity. It was friction. Failure. Momentum earned the hard way. Today, Lauren is building technology that handles the prep work she got bored of — so people can focus on the conversations that actually matter. That moment — the quiet realization — is where her story really begins. Connect with her on LinkedIn & learn more at getZinnia.ai Success doesn't always signal arrival. Sometimes, it's the cue to begin again. Anaïs Nin said it best: “And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom.”

NDR 2 - Wir sind die Freeses
Wir sind die Freeses: Die Candy-Crush Affäre

NDR 2 - Wir sind die Freeses

Play Episode Listen Later Jan 27, 2026 2:58


Während Svenni mit Bianca spricht, spielt er nebenbei auf dem Handy. Sie findet das sehr unhöflich, muss aber zugeben, dass sie in manchen Situationen auch andere Dinge parallel macht. Wann ist Multitasking OK und wann unangebracht?

Two Flogs
Ep.411 - I'm Legally Blind

Two Flogs

Play Episode Listen Later Jan 22, 2026 86:36


Happy Friday legends and welcome back.With Buster skipping into the studio and floating on cloud nine after Graheemee Live "I Love You" and Gibbo finally getting his iPhone to work and play Candy Crush in his car.......there's love in the air!The boys breakdown the big issues.....when it ok for random strangers to get nude in your face? How do you have your Icecream: tub or cones? What should beers be poured in middies, pots or pints?.....and why did some guy insert a sweet potato in his bum? Hosted on Acast. See acast.com/privacy for more information.

It's No Fluke
E298 Lauren Roth: Aligning UGC & Paid Content

It's No Fluke

Play Episode Listen Later Jan 8, 2026 28:23


With over 10 years of experience in the consumer space, Lauren Roth has helped brands grow their community through building out and running their influencer marketing, community engagement, UGC and brand partnerships programs. Brands include Otherland, United Sodas, Candy Crush, Daiya, Cricut, Lululemon and more.

Kollel Toras Chaim  Likutei Moharan
No More Candy Crush Kaballah - Two Friends Speak to Each Other

Kollel Toras Chaim Likutei Moharan

Play Episode Listen Later Jan 6, 2026 49:12


3rd shiur - R' Moshe Chaim Eade Likutei Moharan Torah 7 Tinyana.Subscribe to our WhatsApp status for exclusive updates, short clips and more. We are also available on Youtube, Spotify, Apple Podcasts.Download our english and hebrew pamphlets here

VC10X - Venture Capital Podcast
VC10X - Gamification of Consumer Apps - Phylicia Koh, GP, Play Ventures

VC10X - Venture Capital Podcast

Play Episode Listen Later Jan 6, 2026 43:38


In this episode, Phylicia Koh, GP at Play Ventures, explains why gaming is the new operating system for consumer engagement and how "playable apps" are transforming industries from fintech to relationship wellness.Play Ventures focuses on apps that use gaming's "live operations" and in-app economies to drive user habits. These products succeed by offering controllable outcomes, intrinsic motivators, and social elements like clans or leaderboards.In early 2025, consumer in-app purchase (IAP) officially surpassed gaming IAP revenue for the first time in history. This shift indicates a massive opportunity for founders to apply free-to-play monetization models to non-gaming consumer sectors.⭐ Sponsored by Podcast10x - Podcasting agency for VCs - https://podcast10x.comWe talk about:- Overview of the $142 million early-stage fund and its specific investment thesis.- Analysis of why consumer in-app purchase spending now exceeds gaming spending.- The four key characteristics of a successful playable app.- Insights into portfolio companies like Alinea, Bible Chat, and Aria.- The difference between adding features like streaks and building a deep meta-design.- How subscriptions compare to free-to-play models in terms of lifetime value.- The impact of AI on user acquisition and creative fatigue.- How the metaverse already exists in platforms like Roblox.- The future of product discovery and the shift away from traditional search engines.- Personal game recommendations and the evolution of the gaming audience.& lots moreTIMESTAMPS(00:00) - Consumer IAP spending exceeds gaming IAP spend(00:19) - Why you can't just slap on gamification to a product(00:59) - Introduction to Felicia Ko, General Partner at Play Ventures(02:33) - Play Ventures' thesis on "Playable Apps"(03:45) - The four characteristics of a successful playable app(06:27) - Portfolio examples of gamified consumer apps(09:45) - Market trends supporting the rise of playable apps(11:15) - Why subscriptions cap lifetime value compared to free-to-play models(12:48) - How gaming founders are applying their skills to new consumer spaces(14:25) - The right stage for a company to implement gamification(17:02) - How gamification boosts retention, engagement, and virality(18:33) - What types of games Play Ventures invests in(20:44) - The much-anticipated release of GTA VI(23:59) - What makes a game a massive success like GTA or Candy Crush?(26:00) - The importance of user acquisition and finding blue ocean markets(29:22) - Game recommendations: Monopoly Go, Whiteout Survival, Roblox, and more(32:31) - Is gaming becoming a viable career path like YouTubing?(33:30) - The average gamer is in their 30s(37:00) - Does the Metaverse already exist?(38:05) - The future of gaming and playable apps in the next 5 years(41:04) - Rapid-fire round: Play Ventures' investment strategy(42:50) - How founders can connect with Phylicia KohLINKSPhylicia Koh on X - https://x.com/ppphylPhylicia Koh LinkedIn - https://www.linkedin.com/in/phyliciakohPlay Ventures - https://www.play.vc/Prashant Choubey - https://www.linkedin.com/in/choubeysahabSubscribe to VC10X newsletter - https://vc10x.beehiiv.comSubscribe on YouTube - https://youtube.com/@VC10X Subscribe on Apple Podcasts - https://podcasts.apple.com/us/podcast/vc10x-investing-venture-capital-asset-management-private/id1632806986Subscribe on Spotify - https://open.spotify.com/show/7F7KEhXNhTx1bKTBFgzv3k?si=WgQ4ozMiQJ-6nowj6wBgqQVC10X website - https://vc10x.comFor sponsorship queries reach out to prashantchoubey3@gmail.com

Casual Trek - A Star Trek Recap and Ranking Podcast
Casual Trek Rewind: Gamer Picard (Remastered)

Casual Trek - A Star Trek Recap and Ranking Podcast

Play Episode Listen Later Jan 5, 2026 84:31


Casual Trek's still in recovery mode from life and the festive period and we've wanted to fix the "Gamers" episode which was cursed with bad attempts to compress the file.Now, you can listen to the splendour of gaming in Star Trek!In Star Trek: The Next Generation's "The Game", everyone gets addicted to Candy Crush except for Wesley Crusher, the big nerd!Star Trek: Deep Space Nine's incredible "Move Along Home" puts the cast in a board game escape room.Star Trek: Lower Decks' "Least Dangerous Game" shows where TTRPGs are in the future, also Boimler gets hunted, which is kind of a game!Talking points include: Experiencing BiJ, Rock Band, Portal 2, The Gamers, Sean's Zelda II playthrough, Fire Emblem Engage, Oath, Battlestar Galactica/Unfathomable, Reaganomics, video game addiction, Wesley Crusher-themed emo band names, an easy 2 Unlimited dunk, Metal Gear Solid, the cube from the film The Cube, Dread, Cluedon't, the Norwegian LARP scene, The Mountain Goats, I Only Listen To The Mountain Goats, Charlie Goes Off On One About OneD&D, Fucking Drizzt. Oh, and occasionally Star Trek.Casual Trek is by Charlie Etheridge-Nunn and Miles Reid-LobattoMusic by Alfred Etheridge-NunnCasual Trek is a part of the Nerd & Tie Networkhttps://ko-fi.com/casualtrekMiles' blog: http://www.mareidlobatto.wordpress.com Charlie's blog: http://www.fakedtales.com 

All Nerd & Tie Network Podcasts
Casual Trek Rewind: Gamer Picard (Remastered)

All Nerd & Tie Network Podcasts

Play Episode Listen Later Jan 5, 2026 84:31


Casual Trek’s still in recovery mode from life and the festive period and we’ve wanted to fix the “Gamers” episode (episode 17) which was cursed with bad attempts to compress the file. Now, you can listen to the splendour of gaming in Star Trek! In Star Trek: The Next Generation’s “The Game”, everyone gets addicted to Candy Crush except for Wesley Crusher, the big nerd! Star Trek: Deep Space Nine’s incredible “Move Along Home” puts the cast in a board game escape room. Star Trek: Lower Decks’ “Least Dangerous Game” shows where TTRPGs are in the future, also Boimler gets hunted, which is kind of a game! Talking points include: Experiencing BiJ, Rock Band, Portal 2, The Gamers, Sean's Zelda II playthrough, Fire Emblem Engage, Oath, Battlestar Galactica/Unfathomable, Reaganomics, video game addiction, Wesley Crusher-themed emo band names, an easy 2 Unlimited dunk, Metal Gear Solid, the cube from the film The Cube, Dread, Cluedon't, the Norwegian LARP scene, The Mountain Goats, I Only Listen To The Mountain Goats, Charlie Goes Off On One About OneD&D, Fucking Drizzt. Oh, and occasionally Star Trek. [ Additional Show Notes ] Music by Alfred Etheridge-Nunn. Read Miles's blog or Charlie's blog. [ Support this show on Ko-fi ] Subscribe to this Podcast: Apple PodcastsSpotifyAndroidRSSThe post Casual Trek Rewind: Gamer Picard (Remastered) first appeared on Nerd & Tie Network.

The Tech Blog Writer Podcast
3530: Candy Crush Accessibility Lessons From a 200 Million Player Game

The Tech Blog Writer Podcast

Play Episode Listen Later Dec 24, 2025 24:01


If you have ever opened Candy Crush over the holidays without thinking about the design decisions behind every swipe, this episode offers a rare look behind the curtain.  I sit down with Abigail Rindo, Head of Creative at King, to unpack how accessibility has evolved from a well-meaning afterthought into a core creative and commercial practice inside one of the world's most recognizable gaming studios.  With more than 200 million people playing King's games each month, Abigail explains why inclusive design cannot be treated as charity or compliance, but as a responsibility that directly shapes product quality, player loyalty, and long-term growth. One of the moments that really stayed with me in this conversation is the data. More than a quarter of King's global player base self identifies as having an accessibility need. Even more players benefit from accessibility features without ever labeling themselves that way. Abigail shares how adjustments like customizable audio for tinnitus, reduced flashing to limit eye strain, and subtle interaction changes can quietly transform everyday play for millions of people. These are not edge cases. They are everyday realities for a massive audience that lives with these games as part of their daily routine. We also dig into how inclusive design sparks better creativity rather than limiting it. Abigail walks me through updates to Candy Crush Soda Saga, including the "hold and drag" mechanic that allows players to preview a move before committing. Inspired by the logic of holding a chess piece before placing it, this feature emerged directly from player research around visibility, dexterity, and comfort. It is a reminder that creative constraints, when grounded in real human needs, often lead to smarter and more elegant solutions. Beyond mechanics and metrics, this conversation goes deeper into storytelling, empathy, and team culture. Abigail explains why inclusive design only works when inclusive teams are involved from the start, and how global storytelling choices help King design worlds that resonate everywhere from Stockholm to Antarctica. We also talk about live service realities, blending quantitative data about what players do with qualitative insight into why they do it, especially when a game has been evolving for more than a decade.  

Olivia Attwood's So Wrong It's Right
Traitors, Truths & Tequila: Alan Carr & Lee Peart Unfiltered

Olivia Attwood's So Wrong It's Right

Play Episode Listen Later Dec 18, 2025 60:16


In this hilarious and chaotic episode, Olivia is joined by Alan Carr and his close friend, comedian Lee Peart, as they walk the fine line between mayhem and professionalism. Alan & Lee spill the beans on their unlikely first encounter that led to the launch of their new wine-tasting podcast Bottom's Up, and dive into rumours about them being a couple. They reminisce on Alan's Gemma Collins Halloween look  & how it nearly broke the internet, and why Alan's Candy Crush addiction is more serious than it seems. The trio digs into the behind-the-scenes drama of The Traitors, revealing what really happened after Alan's shocking 'murder' of Paloma Faith. Alan opens up about his thoughts on surgery, while Lee calls out Olivia for her worst traits and shares the drama with a Loose Woman star who accused him of not hyping her up enough. It's a rollercoaster of tequila, laughs, and truth bombs - don't miss it! Podcast Description: Welcome to Olivia's House - Olivia Attwood's stylish, intimate podcast blends sharp humour with unfiltered, heartfelt conversation. From New York to London, Olivia invites bold guests to explore love, fame, family, and everything in between- no topic is off-limits. Expect scandalous stories, laugh-out-loud chaos, and the honest, messy moments that make us human. So… are you coming in? Follow Olivia's House on socials:https://www.instagram.com/thisisoliviashouse/https://www.tiktok.com/@thisisoliviashouse Learn more about your ad choices. Visit podcastchoices.com/adchoices

All Things Breastfeeding Podcast
All Things Breastfeeding Episode 104: Working and Breastfeeding Made Simple

All Things Breastfeeding Podcast

Play Episode Listen Later Dec 15, 2025 9:35


Working and Breastfeeding Made Simple? Nancy and Barbara discuss this important topic and how their new book group, Working and Breastfeeding Made Simple, can help make you an expert on this topic. Here are just five topics that will be covered in depth during the book group! Yes, it is possible to support working parents in achieving their infant feeding goals. Several critical factors for supporting breastfeeding/chestfeeding among employed parents have been identified in the literature and clinical practice. Despite the dire statistics, families in Barbara’s private practice actually do well. None of them discontinued breastfeeding during the first month of returning to work. Providing accurate information about how breast milk supply works and how to express breast milk, along with social and emotional support, appeared to help clients maintain breastfeeding despite occasional difficulties. Here are five critical factors that help families meet their breastfeeding goals. 1. Breastfeeding Is Going Well Before Returning to Work One critical factor for success is having the parent be good at breastfeeding before they return to work. It is well established that breastfeeding becomes less labor-intensive (and generally easier) for most mothers at approximately 6–7 weeks (Mohrbacher & Kendall-Tackett, 2010). If breastfeeding isn't going well or a mother goes back to work before 6–7 weeks, she is more likely to be unsuccessful with this transition. If a mother is struggling with pain, has a baby who doesn't feed well at the breast, or her milk supply is low when she returns to work, she is doubly challenged from the get-go! Providing a plan to address these issues along with hope, accurate information, and support can help mothers continue breastfeeding even as they return to work. 2. Support From an International Board Certified Lactation Consultant The support and information that an International Board Certified Lactation Consultant (IBCLC) can provide are critical for success. Many parents don't have anyone in their lives who understands or cares about why they are even trying to continue to breastfeed and work. IBCLCs do care. They want them to achieve their breastfeeding/chestfeeding goals. Together, IBCLCs can help improve the low statistics on working and breastfeeding success. 3. Success at Milk Removals Another critical factor for success is how effectively the parent expresses their milk when separated from their baby. Most clients use a standard, personal-use, double-electric breast pump. However, not all pumps are created equal. Some work well, and some don't work as well. Using a pump with adequate vacuum, different-sized breast shields (as necessary), and variable speeds will increase her chances of success. At the same time, if a pump has all these things and they is still not getting out their milk, IBCLCs have to get creative. Perhaps they need to try a different pump brand, rent a hospital-grade pump, use a hand pump, or hand express. Watching a parent pump is essential. Test the vacuum. Make sure their shields fit well. Many families are unaware that different-sized breast shields even exist. Positive associations to help them “Feel the Love” for their pump. Without an oxytocin release, parents are trying to pull the breast milk out of their bodies. With an oxytocin release, they are working in sync with their body. Their body is pushing the milk out of their breasts. This is much more effective. If the parent is having trouble “feeling the love,” suggest warm compresses, warm breast shields (Kent, Geddes, Hepworth, & Hartmann, 2011), and/or massage before pumping (Bolman & Witt, 2013; Bowles, 2011). They can also use “hands-on” pumping techniques to help get the breast if the milk is flowing (Morton, n.d.). Additionally, hand expression for a minute or two on each breast after pumping can support milk production (Morton et al., 2012). Some mothers find that visualizing their baby or their milk flowing helps. Others find that playing Candy Crush helps! There are some hypno-pumping visualization MP4 products out there. Have them practice pumping while getting a massage, eating chocolate, or watching their favorite comedy. It's straight classical conditioning. Pair a condition with a response (think Pavlov's dog). Clients can help train their bodies to have an oxytocin surge in response to their pumps. If a mother is having difficulties with her milk production, encourage her to blame her pump for lack of breast milk, not her body! If breast milk is not being removed effectively while she is separated from her baby, her supply will go down. 4. Supportive Child Care Working and breastfeeding success can also be at risk if the family's child care provider does not value breast milk or the breastfeeding relationship with the baby. Overfeeding the baby while the parent is away is a common problem. The child care provider needs to understand that not all crying or fussiness is about food. They also need to know how to care for expressed breast/chest milk and how to bottle-feed a baby in a breastfeeding-friendly manner by pacing the bottle feed. It is now recommended that all infants be fed in this manner, not just breastfed infants, even when there is breast milk in the bottle. Pacing the feed helps the baby control his or her intake and prevents overeating, which may help prevent obesity in later life. 5. Avoid Overfeeding at Child Care The final stumbling block concerns overfeeding and subsequent reduced breastfeeding when families are reunited. When a baby has been overfed at child care, not only is it almost impossible to keep providing enough pumped breast milk for the baby, but the baby also doesn't need to breastfeed as often from mom when they get back together. It is as if the baby is saying, “No thanks; I'm good! I had all my needed calories for day from my caregiver.” This does not hold true for all babies, but it does for many. Additionally, being away from one’s mother can be stressful and tiring. Babies can sometimes sleep longer at night because of this. Between not needing to nurse because of the calorie overload during child care and sleeping longer at night, mothers can end up breastfeeding far less than they were before returning to work. Suggesting that mothers pump before going to bed if their baby is scheduled to sleep at 8:00 p.m. and will not feed much during the night can help. This strategy appears to help improve their breast milk supply. Summary In Barbara’s clinical practice, she has found that these five factors can undermine a parent's ability to continue breastfeeding/chestfeeding after they return to work. Again, breastfeeding not working well, the lack of information and support, milk removals not working well, lack of paced bottle feeding, and a parent's daily milk removals reducing over time are the most common culprits that have been found to sabotage a mother's success in meeting her breastfeeding goals when returning to work. Providing information about these issues may help families anticipate problems before they arise, or at least help them quickly identify when they are moving down a slippery slope, and can significantly increase their odds of having the breastfeeding/chestfeeding relationship they dreamed of before returning to work. The post All Things Breastfeeding Episode 104: Working and Breastfeeding Made Simple appeared first on The Breastfeeding Center of Ann Arbor.

The Ben and Skin Show
Power Washing & $30 Dollar Parking

The Ben and Skin Show

Play Episode Listen Later Dec 2, 2025 9:18 Transcription Available


“Is power washing the new Candy Crush—or is it more like karaoke for your soul?” That's just one of the hilariously unexpected questions in this episode of The Ben and Skin Show, where Jeff “Skin” Wade, Kevin “KT” Turner, and Krystina Ray hold down the fort while Ben takes a well-earned vacation.From Krystina's unapologetic declaration of a full-on “birthday month” to her obsession with the oddly soothing Power Washing Simulator (“It's like a coloring book for adults!”), this episode is packed with laugh-out-loud moments. Meanwhile, KT dives into unforgettable night at the David Byrne concert, complete with choreographed orange outfits, Talking Heads classics, and a $30 parking gripe that every concertgoer can relate to.

Humor en la Cadena SER
Especialistas Secundarios | Una mujer aprovecha los retrasos de cercanías para pasarse el juego del Candy Crush 14 veces

Humor en la Cadena SER

Play Episode Listen Later Nov 26, 2025 6:09


"Me han nombrado CEO de la empresa propietaria del juego", ha comentado Sara Casmo, la afortunada.

La Ventana
Especialistas Secundarios | Una mujer aprovecha los retrasos de cercanías para pasarse el juego del Candy Crush 14 veces

La Ventana

Play Episode Listen Later Nov 26, 2025 6:09


"Me han nombrado CEO de la empresa propietaria del juego", ha comentado Sara Casmo, la afortunada.

Saade Aala Radio
Games, Gay Couples, Horses & Haryana Police | Full-On Punjabi Madness | Special Episode

Saade Aala Radio

Play Episode Listen Later Nov 20, 2025 49:49


Saade Aala Radio: Games, Gay Couples, Horses & Haryana Police | Full-On Punjabi MadnessThis episode is pure chaos — comedy, controversy, and classic Saade Aala-style no-filter banter.From Candy Crush to crime, from horse hobbies to Haryana Police — we cover everything that makes Punjab, well… Punjab.

This Machine Kills
Patreon Preview – 432. Shadowbanned From Candy Crush

This Machine Kills

Play Episode Listen Later Nov 19, 2025 5:00


Fresh off the New Luddism conference and Luddite Tribunal in New York City, we talk shit about gamerism and the tough solutions required, then get into the deeply sinophobic China envy that motivates the liberal wonks and prevents them from embracing the light of Luddism. Standing Plugs: ••• Order Jathan's new book: https://www.ucpress.edu/book/9780520398078/the-mechanic-and-the-luddite ••• Subscribe to Ed's substack: https://substack.com/@thetechbubble ••• Subscribe to TMK on patreon for premium episodes: https://www.patreon.com/thismachinekills Hosted by Jathan Sadowski (bsky.app/profile/jathansadowski.com) and Edward Ongweso Jr. (www.x.com/bigblackjacobin). Production / Music by Jereme Brown (bsky.app/profile/jebr.bsky.social)

Que Dice El Publico?
Gym Influencers

Que Dice El Publico?

Play Episode Listen Later Nov 18, 2025 36:56


In this week's episode of Que Dice El Público? Los Milkers return (minus BBC, who had plans

The Sandy Show Podcast
"You Got Yourself a Stripper Right There"

The Sandy Show Podcast

Play Episode Listen Later Nov 12, 2025 18:34 Transcription Available


 “Have you ever wondered which cartoon character you secretly had a crush on as a kid—and what that says about you today?

Jimmy's Jobs of the Future
Mel Morris CBE | The Future of AI & The Past of Derby

Jimmy's Jobs of the Future

Play Episode Listen Later Oct 14, 2025 75:45


The Rise, Fall & Reinvention of Mel Morris: From Candy Crush to AI & Derby County In this gripping episode of Jimmy's Jobs of the Future, Jimmy sits down with tech entrepreneur and former Derby County owner Mel Morris for an unfiltered conversation on risk, reinvention, and resilience. From working in an industrial foundry to building global tech hits like U Date and Candy Crush, Mel shares the key decisions that shaped his career - and the high-stakes bets that didn't always pay off. He opens up about:

Techmeme Ride Home
Ouroboros All The Way Down?

Techmeme Ride Home

Play Episode Listen Later Sep 23, 2025 19:43


Nvidia is investing $100B in OpenAI, and there are a billion angles to that fact, so get ready to dive into it. Why were there giant sim farms popping up around NYC? The new AI to help you with Candy Crush, I guess. And new buzzword alert: say hello to “workslop.” Nvidia is partnering up with OpenAI to offer compute and cash (The Verge) Altman, Huang and the last-minute negotiations that sealed the $100 billion OpenAI-Nvidia deal (CNBC) Secret Service Thwarts Plot to Take Out Cell Service Near UN (Bloomberg) Play Games Sidekick is Gemini Live for Android games (9to5Google) AI Generated "Workslop" Is Destroying Productivity (Harvard Business Review) Learn more about your ad choices. Visit megaphone.fm/adchoices

Personal Injury Marketing Mastermind
344. BONUS: Follow Them Everywhere: The Programmatic Advantage for PI Firms

Personal Injury Marketing Mastermind

Play Episode Listen Later Aug 18, 2025 49:07


Only one in ten PI firms is using programmatic advertising. That means the other nine are sacrificing market share. And cases. If your ads aren't following your ideal clients from Candy Crush to connected TV, it's time to change that. In this special bonus replay of our live Rankings webinar, CEO Chris Dreyer and Director of Paid Ads Brianna Sudbury break down exactly how to put your brand in front of the right audience, on the right device, at the right time, without wasting budget. From CTV spots on Hulu to geofenced audio ads near accident sites, this episode is your roadmap to laser-targeted campaigns that work together, trackable results, and scaling without the guesswork. Learn: The six programmatic formats every PI firm should test Why “one pixel to rule them all” is your retargeting superpower How to combine OTT, display, audio, and native for maximum recall Creative tips that beat “wallpaper” ads every time Budget ranges, CPM benchmarks, and when to go premium vs. remnant PIMCON 2025 Tickets On Sale Now. Get yours today! Get Social! Personal Injury Mastermind (PIM) is on Instagram | YouTube | TikTok

Grumpy Old Geeks
705: Vibe Defunding

Grumpy Old Geeks

Play Episode Listen Later Jul 18, 2025 82:02


Kicking things off, Jack Dorsey—a man with too much time on his hands—has vibe-coded his beard into an insecure messaging app that the company admits you shouldn't trust... yet. Meanwhile, if you want a piece of a legendary disaster, the Fyre Festival brand sold for a mere $245k after some shady bidding that might be a "shitty agentic AI" at work.In the world of our future robot overlords, Nvidia's CEO calmly admitted "some harm will be done," while billionaires like Travis Kalanick are busy discovering "vibe physics" with Elon Musk's Grok—an AI that literally checks what its dad thinks before answering. But the real insanity? The internet is demanding an apology from Elmo's hacked account, proving we're mad at the puppet, not the puppeteer. On the more tangible front, Tesla is making desperate moves in Canada and India as sales collapse, while we learn that hackers have been able to stop US trains for over a decade remotely, but no one has bothered to fix the issue. Oh, and laid-off Candy Crush staff? They were forced to train their AI replacements on the way out the door. The future is bright.Over in Media Candy, we're grudgingly impressed by Andor's 14 Emmy nods and the genius faux '90s action movie trailer for Karl Urban's Johnny Cage in Mortal Kombat II. We also got trailers for Stranger Things 5 and Tron: Ares, where Jared Leto thankfully only speaks two words.Finally, Dave takes us to the Dark Side for a nostalgia trip through the history of the Apple II and the Kaypro 2000 laptop, sparking a debate on why we all coveted a computer that, in retrospect, wasn't that great. This is contrasted with the modern reality of an IPTV pirate getting three years in prison and Metallica issuing a copyright strike against the Pentagon. To wrap it all up, a TEDx talk poses the ultimate question: Has tech delivered on its promises? We're still thinking about that one.Sponsors:DeleteMe - Head over to JoinDeleteMe.com/GOG and use the code "GOG" for 20% off.Private Internet Access - Go to GOG.Show/vpn and sign up today. For a limited time only, you can get OUR favorite VPN for as little as $2.03 a month.SetApp - With a single monthly subscription you get 240+ apps for your Mac. Go to SetApp and get started today!!!1Password - Get a great deal on the only password manager recommended by Grumpy Old Geeks! gog.show/1passwordShow notes at https://gog.show/705FOLLOW UPJack Dorsey's New App Just Hit a Very Embarrassing SnagFyre Festival's Brand Rights Get a Fire Sale on eBayGet Paid Podcast -Why AI Won't Kill Salesforce | Aaron Levie (Box)IN THE NEWSWindsurf's CEO goes to Google; OpenAI's acquisition falls apartThe CEO of Nvidia Admits What Everybody Is Afraid of About AIBillionaires Convince Themselves AI Chatbots Are Close to Making New Scientific DiscoveriesNewest Version of Grok Looks Up What Elon Musk Thinks Before Giving an AnswerElon Musk Wants to Turn AI Into a Cosmic ReligionThe TESCREAL bundle: Eugenics and the promise of utopia through artificial general intelligenceStudy warns of ‘significant risks' in using AI therapy chatbotsThey're Losing the Ability to Understand What They've CreatedLaid-Off Staff At Candy Crush Maker Say They've Been Training Their AI ReplacementsMemecoin Platform Pump.fun Raises $600 Million Within 12 MinutesHacked Elmo X account posts antisemitic remarksElmo Breaks Silence on His Antisemitic Social Media PostsTesla Makes a Desperate Move in Canada as Sales CollapseAs Sales Drop, Tesla Makes a Big Gamble on IndiaHackers Can Remotely Trigger the Brakes on American Trains and the Problem Has Been Ignored for YearsDOGE Denizen Marko Elez Leaked API Key for xAIA Company Tried to Put Real Estate on the Blockchain and Now It's Facing a Legal DisasterMark Zuckerberg says Meta is building a 5GW AI data centerA Cloudflare issue is breaking websites for some usersMEDIA CANDY‘Andor' Gets 14 Emmy Nominations in a Genre-Heavy Year‘Slow Horses' Renewed for Season 7 at Apple TV+Mortal Kombat II | Official Red Band TrailerSee Johnny Cage in Uncaged FuryWatch Karl Urban's Johnny Cage Be a B-List Movie Star in This Faux Movie TrailerStranger Things 5 | Official Teaser | NetflixTron: Ares | Official TrailerMurderbotFountain of YouthStar Trek: Strange New WorldsDexter: ResurrectionThe InstitutePlutoTV7 Weird Sci-Fi Network TV Shows That Aired Just as Streaming Was Taking OverHelix IPTV Owner Sentenced to 3 Years Prison For Piracy & Money LaunderingMetallica Issues Copyright Strike Against US Govt for Military Drone VideoAPPS & DOODADSJack Dorsey's new app tracks your sun exposureTaking a Photo in Dubai Could Land You with a $136k Fine or JailPointer PointerMeta Cracks Down on Facebook Users Who Steal and Repost Others' PhotosHey Beautiful: Anatomy of a Romance ScamTHE DARK SIDE WITH DAVEDave BittnerThe CyberWireHacking HumansCaveatControl LoopOnly Malware in the BuildingIrish Video Game OrchestraYouTuber faces jail time for showing off Android-based gaming handheldsAre We Trek Yet?Tech Promised Everything. Did it deliver?Apple II HistoryKaypro 2000 laptopSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

The Daily Zeitgeist
Trends In Black 7/16: Avelo Airlines, Derek Huffman, National Guard, Millennial Stare, Candy Crush, ICE Lawyers

The Daily Zeitgeist

Play Episode Listen Later Jul 16, 2025 25:30 Transcription Available


In this edition of Trends In Black, Jack and Miles discuss Avelo Airlines shutting down its west coast operations, Derek Huffman playing himself (and, unfortunately, his family), the National Guard getting an escape from L.A., the "Millennial Stare", the makers of Candy Crush crushing their staff in favor of AI, ICE lawyers hiding their names in immigration court and much more!See omnystudio.com/listener for privacy information.

Impaulsive with Logan Paul
Love on the Spectrum Couple Calls Out Sabrina Carpenter, Costco Guys, Address Living w/ Autism

Impaulsive with Logan Paul

Play Episode Listen Later Apr 29, 2025 75:47


Love on the Spectrum soulmates Abbey & David join the boys to discuss their viral love song, what having autism is like, gifting Logan & Mike handmade hats, reaching level 9566 on Candy Crush, playing the Disney association game, magical first date at the zoo, David surprises Abbey with gummy bears, engagement