Free-to-play match-three puzzle video game involving matching candies
POPULARITY
Categories
Today's guest is Amber Robertson, Senior Manager, Application Services (ServiceNow) at Activision Blizzard. Founded in 2008, Activision Blizzard is a global leader in interactive entertainment, creating epic experiences across console, PC and mobile. Home to iconic franchises like Call of Duty®, World of Warcraft®, Overwatch®, Diablo® and Candy Crush™, the company builds vibrant communities, pushes innovation in gaming and esports, and connects players worldwide through immersive, memorable experiences.Amber is a senior technology leader with 20 years' experience building and operating enterprise service platforms in complex global environments. She currently leads the ServiceNow platform across Activision Blizzard, Blizzard Entertainment and King, focusing on scalable strategy, service delivery excellence, and user-centered design. She partners with cross-functional teams to modernize service experiences, establish governance, responsibly leverage AI and create intuitive, human-centered platforms.In the episode, Amber talks about:0:00 Career journey from fine art to IT, building service desks and ServiceNow5:20 Leading ServiceNow consolidation across Activision Blizzard and King9:25 Expanding ServiceNow with HR, legal, events and finance tools company-wide10:47 How ServiceNow became the self-sufficient, gamified hub for company workflows13:24 Currently scaling ServiceNow with Employee Center, AI and lifecycle management15:45 Leading ServiceNow with two engineers plus long-term vendor support16:56 Staying at Activision Blizzard for supportive, positive work environment18:43 ServiceNow work remains project-based, relying on consultants for support20:31 How the company supports side projects, letting her create art and ServiceNow apps
Asha Sharma lidera XboxAsha Sharma asume como CEO de Microsoft Gaming y promete reforzar Xbox y creatividad humanaPor Félix Riaño @LocutorCoMicrosoft nombra a Asha Sharma CEO de su división de videojuegos tras la salida de Phil Spencer. La nueva etapa mezcla consola, nube e inteligencia artificial con foco en juegos creados por personas.Microsoft anunció un cambio histórico en su división de videojuegos. Phil Spencer, quien llevaba 38 años en la empresa y 12 años al frente de Xbox, se va a retirar. En su lugar llega Asha Sharma, ejecutiva que venía liderando productos de inteligencia artificial dentro de Microsoft. Ahora será la nueva directora ejecutiva de Microsoft Gaming y reportará directamente a Satya Nadella.La noticia llega en un momento delicado. Las ventas de consolas Xbox han caído frente a PlayStation y Nintendo. Además, los ingresos por videojuegos bajaron cerca de 10 % en el último trimestre reportado, mientras otras áreas de Microsoft crecían alrededor de 17 %. ¿Puede una líder con perfil en inteligencia artificial recuperar la confianza de los jugadores tradicionales de Xbox?Un giro inesperado hacia la inteligencia artificialPara entender este momento hay que mirar atrás. Phil Spencer tomó el control de Xbox en 2014, cuando la marca atravesaba problemas con el lanzamiento de Xbox One. En esos años se habló incluso de vender la división. Spencer defendió mantener hardware, estudios y software bajo un mismo equipo. Impulsó Xbox Game Pass y lideró compras gigantescas como ZeniMax por 7.500 millones de dólares y Activision Blizzard por 68.700 millones de dólares.Hoy Microsoft Gaming reúne casi 40 estudios. Allí viven sagas como Halo, Call of Duty, World of Warcraft, Diablo y Candy Crush Saga. Son mundos que mueven millones de jugadores cada mes.En ese contexto entra Asha Sharma. Ella trabajó en Meta, fue directora de operaciones en Instacart y luego regresó a Microsoft para liderar CoreAI, el grupo que desarrolla herramientas de inteligencia artificial. En su primer mensaje dijo algo directo: no va a llenar el ecosistema con “basura hecha por IA”. Aseguró que los juegos seguirán siendo arte creado por personas.La llegada de Asha Sharma ha generado debate. Muchos jugadores temen que Xbox se convierta en un laboratorio de inteligencia artificial y pierda identidad. Durante los últimos años, Microsoft llevó varios juegos exclusivos a consolas rivales. Eso hizo que parte de la comunidad sintiera que Xbox estaba perdiendo su esencia.Además, los números no ayudan. Según datos de mercado citados por medios especializados, las ventas de consolas Xbox cayeron hasta 70 % en la temporada navideña de 2025 frente al año anterior. Mientras tanto, Sony y Nintendo mantienen una base fuerte de usuarios.También hubo recortes de personal y cierre de estudios. Más de 2.500 puestos relacionados con videojuegos se han eliminado desde 2024. Todo esto ocurre mientras el desarrollo de juegos es cada vez más costoso y largo.A esto se suma otra pregunta. Microsoft está invirtiendo miles de millones en inteligencia artificial. ¿Se usará la IA para ayudar a los desarrolladores o para reducir costos? Sharma dice que no perseguirá eficiencia rápida a costa de calidad. Pero muchos fans quieren ver acciones concretas, como nuevos juegos exclusivos potentes y una consola con identidad clara.En sus primeras declaraciones, Asha Sharma marcó tres prioridades. Primero, grandes juegos. Habló de personajes inolvidables y de historias que hagan sentir algo. Segundo, el regreso de Xbox como consola central para sus fans más fieles. Y tercero, el futuro del juego en múltiples dispositivos.Eso significa que Xbox va a seguir en consolas, pero también en PC, móviles y nube. Microsoft ya permite jugar títulos propios en otras plataformas y en streaming. Sharma dice que buscará romper barreras para que un desarrollador cree una vez y llegue a muchos dispositivos.Matt Booty fue ascendido a director de contenido y seguirá supervisando los estudios. Phil Spencer acompañará la transición hasta el verano. No habrá cambios inmediatos en la estructura de estudios.La gran prueba llegará pronto. En 2026 se esperan lanzamientos de alto impacto, incluido Grand Theft Auto VI, que estará disponible en Xbox Series X y Series S. Si Xbox logra atraer jugadores con catálogo fuerte y experiencia estable, el nuevo liderazgo ganará tiempo y confianza.Xbox cumple 25 años desde el lanzamiento de su primera consola en 2001. En ese cuarto de siglo, la marca pasó de ser una apuesta arriesgada frente a Sony a convertirse en una red global con más de 500 millones de usuarios activos mensuales, según cifras compartidas por Microsoft.La compra de Activision Blizzard por 68.700 millones de dólares fue una de las más grandes en la historia del entretenimiento digital. Esa operación dio a Microsoft franquicias como Call of Duty y World of Warcraft. También consolidó su presencia en juegos móviles gracias a King, creadora de Candy Crush.Asha Sharma tiene 36 años y formación en negocios. Antes de volver a Microsoft, gestionó en Instacart operaciones que movían más de 30.000 millones de dólares en volumen bruto de mercancías. Su experiencia ha estado centrada en plataformas digitales que escalan a millones de usuarios.En paralelo, Microsoft desarrolla herramientas de inteligencia artificial como Copilot y servicios en la nube que pueden integrarse en el desarrollo de videojuegos. La promesa es usar estas tecnologías para acelerar pruebas, mejorar gráficos o ayudar a los equipos creativos, sin reemplazar el trabajo humano.El reto será equilibrar tradición y tecnología. La industria del videojuego vive una transformación profunda. Consolas, nube, suscripciones y ahora IA conviven en un mismo tablero.Phil Spencer se retira y Asha Sharma toma el mando de Xbox en un momento desafiante. La promesa es reforzar la consola y usar inteligencia artificial con responsabilidad. Vamos a seguir atentos a los próximos anuncios y lanzamientos. Cuéntame qué esperas tú del futuro de Xbox y sigue Flash Diario en Spotify.BibliografíaMicrosoft BlogCNBCThe VergeVarietyForbesPCMagConviértete en un supporter de este podcast: https://www.spreaker.com/podcast/flash-diario-de-el-siglo-21-es-hoy--5835407/support.Apoya el Flash Diario y escúchalo sin publicidad en el Club de Supporters.
Hoje vamos falar de jogos mobile!Gamer de celular é menos gamer? Sua mãe é melhor do Candy Crush do que você? Você já emulou Pokémon no celular?Tudo isso e muito mais nesse episódio que ficou animal!Então comente e compartilhe com quem precisa ouvir!Farme aura você também e faça parte do Clube do Pum no nosso Catarse: https://www.catarse.me/clubedopumTwitter: https://twitter.com/PodcastPlayer1Instagram: https://www.instagram.com/podcastplayer1/YouTube: https://www.youtube.com/@podcast_player1Se quiser mandar um comentário ou e-mail pra gente: podcastplayer1@gmail.com
Faire une partie de Candy Crush ou de pokemon go sur votre téléphone pendant le boulot, est-ce prendre du temps au capitalisme qui nous vole notre vie ? Jouer à call of duty, est-ce se plier à l'impérialisme étasunien ? Du côté de la production capitaliste, comment s'organise l'industrie du jeu vidéo ? Peut-on lutter contre l'exploitation de ses travailleuses et travailleurs ? A travers ces petites questions, on peut se dire sans problème que le jeu vidéo est bien un sujet sérieux sur lequel le marxisme, comme théorie sociale critique, peut légitimement se pencher. C'est ce que fait le chercheur en économie numérique Jamie Woodcock avec son livre Consoles, contrôle, classe, paru chez Sans soleil. Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.
Canisius Rozario left a multi-billion dollar company managing 300 people to become employee number 12 at Collide. The CTO role at a seed-stage startup came with anxiety, stress, and constant noise about every new AI tool dropping daily. But it also came with the opportunity to build something real in an industry that solves actual problems, where bad answers don't just cost money, they kill people. Chuck and Canisius break down what it actually takes to go from a ChatGPT wrapper to enterprise-grade AI infrastructure, why oil and gas professionals are more impressive than tech bros, and how they're building models trained specifically on petroleum engineering exams. The team went from six months to build a pilot to days, and they're just getting started.Click here to watch a video of this episode.Join the conversation shaping the future of energy.Collide is the community where oil & gas professionals connect, share insights, and solve real-world problems together. No noise. No fluff. Just the discussions that move our industry forward.Apply today at collide.ioClick here to view the episode transcript. 00:00 - How Jimmy's dad helped recruit the CTO03:25 - The recruiter pitch that almost missed the mark05:27 - Why a 2.5 hour Sunday call changed everything08:21 - Learning AI by building it in the hardest vertical11:27 - The most important hire Colin ever made13:09 - Recruiting AWS, Microsoft, and Candy Crush engineers17:03 - From miniature model to actual infrastructure19:15 - Why clients ask "what's your software stack?"21:14 - The upside-down map incident on day three24:02 - What startup anxiety actually feels like27:05 - Why shiny object syndrome kills execution29:07 - Six months to a month to weeks to days31:22 - Oil and gas people are the best on the planet35:25 - Controlling drill bits thousands of miles away37:33 - The rubber meets the road next three months40:15 - Building platforms clients can build on43:00 - Principal-to-principal sales versus employee sales47:13 - Team breakdown: the superstars running 100x faster51:20 - Jazz and the haunted Skirvin Hotel story53:32 - Training models on petroleum engineering exams55:36 - Zero critical vulnerabilities on penetration testinghttps://twitter.com/collide_iohttps://www.tiktok.com/@collide.iohttps://www.facebook.com/collide.iohttps://www.instagram.com/collide.iohttps://www.youtube.com/@collide_iohttps://bsky.app/profile/digitalwildcatters.bsky.socialhttps://www.linkedin.com/company/collide-digital-wildcatters
De 15 à 65 millions de clients : les secrets de croissance de Revolut.Antoine Lenel n'a pas le profil classique d'un VP fintech. Ingénieur de formation, passé par le conseil puis Candy Crush, il devient CGO et CMO monde de Revolut, l'une des rares licornes européennes à domination mondiale.Aujourd'hui, Revolut c'est 65 millions de clients dans 39 pays, 3,5 milliards d'euros de chiffre d'affaires, 900 millions de bénéfices, et une valorisation à 75 milliards de dollars.Dans cet échange brute, Antoine décortique la machine Revolut : une culture de performance radicale, une obsession du détail portée par le fondateur Nick Storonsky, et des méthodes de croissance qui bousculent les codes du marketing traditionnel.Antoine partage également sa vision sans concession du marketing ("je n'ai jamais lu un livre marketing, ça ne sert à rien"), pourquoi les benchmarks de concurrence sont une perte de temps, et comment garder l'intensité sur le long terme en prenant 7-8 semaines de vraies coupures par an.Un épisode dense, radical, et profondément instructif pour tout entrepreneur qui veut comprendre ce qui sépare une startup qui stagne d'une machine de guerre à 75 milliards de dollars.Pour qui ? Les fondateurs qui veulent scaler sans perdre l'intensité, les marketeurs qui cherchent à mesurer l'impact réel de chaque euro investi, et tous ceux qui veulent comprendre comment une culture de performance extrême peut devenir un avantage concurrentiel décisif.
Chirag Ambwani, SVP Gaming & Entertainment, Corporate Development & Partnerships at Sensor Tower, discusses the state of mobile gaming, monetization strategies, and the growing influence of AI and non-gaming categories.In this video:Mobile gaming surpasses $90B, with non-gaming apps also hitting record highsShort drama emerges as a fast-growing category, led by former gaming publishersBlended monetisation (IAP, subscriptions and ads) continues to drive growthPuzzle remains strong, while sports and racing declineLegacy titles like Clash of Clans and Candy Crush thrive through live opsAsia publishers dominate top-grossing chartsAI is reshaping workflows, optimisation and ad spendSensor Tower expands into PC, console and web store dataTimestamps00:00 Intro00:24 The State of Mobile Gaming: $90 Billion and Growing01:44 The Rise of Short Drama: Former Gaming Companies Lead the Way03:43 Why Blended Monetization (IAP, Subscriptions, Ads) Is Key06:20 Legacy Titles and the Dominance of Asia Publishers09:00 AI Usage: Optimizing Spend and WorkflowsLet's Connect
Intelligence Unshackled: a show for people with brains (a Brainjo Production)
In this episode, we dig into a recent McGill University study on computerized cognitive training and its effects on brain chemistry in older adults. What you'll learn: Why certain brain training games reversed a decade of age-related cognitive decline in just 10 weeks—and how researchers finally measured actual biological changes in the brain The critical difference between activities that genuinely enhance your brain versus mental junk food like Candy Crush or Solitaire The single organizing principle you can use to evaluate whether any cognitive activity is actually helping your brain or wasting your time To submit a question for us to answer on the podcast, go to brainjo.academy/question. To subscribe to the free Better Brain Fitness newsletter, join us when we record live, and get our Guide and Checklist to essential blood tests and nutrients, go to: betterbrain.fitness. To learn more about how you can boost brain fitness with neuroscience-based musical instruction, head to brainjo.academy. Intro and Outro music composed and produced by Julienne Ellen.
“I closed the biggest deal of my life playing Candy Crush on my phone over Zoom… I could do this in my sleep at this point.” — Lauren Goodell One moment, Lauren Goodell was operating at the highest level — thriving in corporate tech, leading the room, closing deals most people never touch. And then, something became clear. The work wasn't hard anymore. The risk was gone. The challenge had faded. What once demanded everything she had now required very little. In that moment, her future shifted. Not because she failed — but because she succeeded. And she knew that mastery without growth is just another form of standing still. So, she walked away. What followed wasn't instant clarity. It was friction. Failure. Momentum earned the hard way. Today, Lauren is building technology that handles the prep work she got bored of — so people can focus on the conversations that actually matter. That moment — the quiet realization — is where her story really begins. Connect with her on LinkedIn & learn more at getZinnia.ai Success doesn't always signal arrival. Sometimes, it's the cue to begin again. Anaïs Nin said it best: “And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom.”
Während Svenni mit Bianca spricht, spielt er nebenbei auf dem Handy. Sie findet das sehr unhöflich, muss aber zugeben, dass sie in manchen Situationen auch andere Dinge parallel macht. Wann ist Multitasking OK und wann unangebracht?
Happy Friday legends and welcome back.With Buster skipping into the studio and floating on cloud nine after Graheemee Live "I Love You" and Gibbo finally getting his iPhone to work and play Candy Crush in his car.......there's love in the air!The boys breakdown the big issues.....when it ok for random strangers to get nude in your face? How do you have your Icecream: tub or cones? What should beers be poured in middies, pots or pints?.....and why did some guy insert a sweet potato in his bum? Hosted on Acast. See acast.com/privacy for more information.
With over 10 years of experience in the consumer space, Lauren Roth has helped brands grow their community through building out and running their influencer marketing, community engagement, UGC and brand partnerships programs. Brands include Otherland, United Sodas, Candy Crush, Daiya, Cricut, Lululemon and more.
God fortsättning! Speljuntan följer upp hemvändarsäsongen med att blicka mot just hemmet och den svenska spelindustrin. Sverige har historiskt varit framstående inom just spelutveckling, från mobilmastodonter som Candy Crush Saga till GOTY-vinnare som It Takes Two - men hur har de senaste åren sett ut? Generalerna nystar i vad som definierar ett spelunder och vem som vinner på det. Vi tar även tempen på svedala-spelbranschens dagsform för att se om vårt lilla land har musklerna att hålla fortsatt jämna steg med resten av världen. Spel som nämns i avsnittet: Backpacker, Mulle Meck, Pettson & Findus, Greveholm, Year Walk, Generation Zero, Mutant Year Zero: Road to Eden, Rallisport Challenge, Wolfenstein, Indiana Jones, Krater, Svea Rike, Candy Crush, Battlefield, Minecraft, Payday, Just Cause, Amnesia: The Dark Descent, Soma, SteamWorld, Hotline Miami, Goat Simulator, Unravel, Little Nightmares, Sayonara Wild Hearts, It Takes Two, Valheim, Helldivers 2, Core Keeper, Content Warning, Indiana Jones and the Great Circle, Raft, V Rising, Satisfactory, R.E.P.O, Arc Raiders, RV There Yet?, Peak, Fellowship, Jump Space, Split Fiction, Candy Crush, Battle for Polytopia, Toca Boca, GeoGuessr, The Division, Star Wars Battlefront, Clustertruck, Twinkleby, Solbrand, Ontos, Witchspire
3rd shiur - R' Moshe Chaim Eade Likutei Moharan Torah 7 Tinyana.Subscribe to our WhatsApp status for exclusive updates, short clips and more. We are also available on Youtube, Spotify, Apple Podcasts.Download our english and hebrew pamphlets here
In this episode, Phylicia Koh, GP at Play Ventures, explains why gaming is the new operating system for consumer engagement and how "playable apps" are transforming industries from fintech to relationship wellness.Play Ventures focuses on apps that use gaming's "live operations" and in-app economies to drive user habits. These products succeed by offering controllable outcomes, intrinsic motivators, and social elements like clans or leaderboards.In early 2025, consumer in-app purchase (IAP) officially surpassed gaming IAP revenue for the first time in history. This shift indicates a massive opportunity for founders to apply free-to-play monetization models to non-gaming consumer sectors.⭐ Sponsored by Podcast10x - Podcasting agency for VCs - https://podcast10x.comWe talk about:- Overview of the $142 million early-stage fund and its specific investment thesis.- Analysis of why consumer in-app purchase spending now exceeds gaming spending.- The four key characteristics of a successful playable app.- Insights into portfolio companies like Alinea, Bible Chat, and Aria.- The difference between adding features like streaks and building a deep meta-design.- How subscriptions compare to free-to-play models in terms of lifetime value.- The impact of AI on user acquisition and creative fatigue.- How the metaverse already exists in platforms like Roblox.- The future of product discovery and the shift away from traditional search engines.- Personal game recommendations and the evolution of the gaming audience.& lots moreTIMESTAMPS(00:00) - Consumer IAP spending exceeds gaming IAP spend(00:19) - Why you can't just slap on gamification to a product(00:59) - Introduction to Felicia Ko, General Partner at Play Ventures(02:33) - Play Ventures' thesis on "Playable Apps"(03:45) - The four characteristics of a successful playable app(06:27) - Portfolio examples of gamified consumer apps(09:45) - Market trends supporting the rise of playable apps(11:15) - Why subscriptions cap lifetime value compared to free-to-play models(12:48) - How gaming founders are applying their skills to new consumer spaces(14:25) - The right stage for a company to implement gamification(17:02) - How gamification boosts retention, engagement, and virality(18:33) - What types of games Play Ventures invests in(20:44) - The much-anticipated release of GTA VI(23:59) - What makes a game a massive success like GTA or Candy Crush?(26:00) - The importance of user acquisition and finding blue ocean markets(29:22) - Game recommendations: Monopoly Go, Whiteout Survival, Roblox, and more(32:31) - Is gaming becoming a viable career path like YouTubing?(33:30) - The average gamer is in their 30s(37:00) - Does the Metaverse already exist?(38:05) - The future of gaming and playable apps in the next 5 years(41:04) - Rapid-fire round: Play Ventures' investment strategy(42:50) - How founders can connect with Phylicia KohLINKSPhylicia Koh on X - https://x.com/ppphylPhylicia Koh LinkedIn - https://www.linkedin.com/in/phyliciakohPlay Ventures - https://www.play.vc/Prashant Choubey - https://www.linkedin.com/in/choubeysahabSubscribe to VC10X newsletter - https://vc10x.beehiiv.comSubscribe on YouTube - https://youtube.com/@VC10X Subscribe on Apple Podcasts - https://podcasts.apple.com/us/podcast/vc10x-investing-venture-capital-asset-management-private/id1632806986Subscribe on Spotify - https://open.spotify.com/show/7F7KEhXNhTx1bKTBFgzv3k?si=WgQ4ozMiQJ-6nowj6wBgqQVC10X website - https://vc10x.comFor sponsorship queries reach out to prashantchoubey3@gmail.com
Casual Trek's still in recovery mode from life and the festive period and we've wanted to fix the "Gamers" episode which was cursed with bad attempts to compress the file.Now, you can listen to the splendour of gaming in Star Trek!In Star Trek: The Next Generation's "The Game", everyone gets addicted to Candy Crush except for Wesley Crusher, the big nerd!Star Trek: Deep Space Nine's incredible "Move Along Home" puts the cast in a board game escape room.Star Trek: Lower Decks' "Least Dangerous Game" shows where TTRPGs are in the future, also Boimler gets hunted, which is kind of a game!Talking points include: Experiencing BiJ, Rock Band, Portal 2, The Gamers, Sean's Zelda II playthrough, Fire Emblem Engage, Oath, Battlestar Galactica/Unfathomable, Reaganomics, video game addiction, Wesley Crusher-themed emo band names, an easy 2 Unlimited dunk, Metal Gear Solid, the cube from the film The Cube, Dread, Cluedon't, the Norwegian LARP scene, The Mountain Goats, I Only Listen To The Mountain Goats, Charlie Goes Off On One About OneD&D, Fucking Drizzt. Oh, and occasionally Star Trek.Casual Trek is by Charlie Etheridge-Nunn and Miles Reid-LobattoMusic by Alfred Etheridge-NunnCasual Trek is a part of the Nerd & Tie Networkhttps://ko-fi.com/casualtrekMiles' blog: http://www.mareidlobatto.wordpress.com Charlie's blog: http://www.fakedtales.com
Casual Trek’s still in recovery mode from life and the festive period and we’ve wanted to fix the “Gamers” episode (episode 17) which was cursed with bad attempts to compress the file. Now, you can listen to the splendour of gaming in Star Trek! In Star Trek: The Next Generation’s “The Game”, everyone gets addicted to Candy Crush except for Wesley Crusher, the big nerd! Star Trek: Deep Space Nine’s incredible “Move Along Home” puts the cast in a board game escape room. Star Trek: Lower Decks’ “Least Dangerous Game” shows where TTRPGs are in the future, also Boimler gets hunted, which is kind of a game! Talking points include: Experiencing BiJ, Rock Band, Portal 2, The Gamers, Sean's Zelda II playthrough, Fire Emblem Engage, Oath, Battlestar Galactica/Unfathomable, Reaganomics, video game addiction, Wesley Crusher-themed emo band names, an easy 2 Unlimited dunk, Metal Gear Solid, the cube from the film The Cube, Dread, Cluedon't, the Norwegian LARP scene, The Mountain Goats, I Only Listen To The Mountain Goats, Charlie Goes Off On One About OneD&D, Fucking Drizzt. Oh, and occasionally Star Trek. [ Additional Show Notes ] Music by Alfred Etheridge-Nunn. Read Miles's blog or Charlie's blog. [ Support this show on Ko-fi ] Subscribe to this Podcast: Apple PodcastsSpotifyAndroidRSSThe post Casual Trek Rewind: Gamer Picard (Remastered) first appeared on Nerd & Tie Network.
If you have ever opened Candy Crush over the holidays without thinking about the design decisions behind every swipe, this episode offers a rare look behind the curtain. I sit down with Abigail Rindo, Head of Creative at King, to unpack how accessibility has evolved from a well-meaning afterthought into a core creative and commercial practice inside one of the world's most recognizable gaming studios. With more than 200 million people playing King's games each month, Abigail explains why inclusive design cannot be treated as charity or compliance, but as a responsibility that directly shapes product quality, player loyalty, and long-term growth. One of the moments that really stayed with me in this conversation is the data. More than a quarter of King's global player base self identifies as having an accessibility need. Even more players benefit from accessibility features without ever labeling themselves that way. Abigail shares how adjustments like customizable audio for tinnitus, reduced flashing to limit eye strain, and subtle interaction changes can quietly transform everyday play for millions of people. These are not edge cases. They are everyday realities for a massive audience that lives with these games as part of their daily routine. We also dig into how inclusive design sparks better creativity rather than limiting it. Abigail walks me through updates to Candy Crush Soda Saga, including the "hold and drag" mechanic that allows players to preview a move before committing. Inspired by the logic of holding a chess piece before placing it, this feature emerged directly from player research around visibility, dexterity, and comfort. It is a reminder that creative constraints, when grounded in real human needs, often lead to smarter and more elegant solutions. Beyond mechanics and metrics, this conversation goes deeper into storytelling, empathy, and team culture. Abigail explains why inclusive design only works when inclusive teams are involved from the start, and how global storytelling choices help King design worlds that resonate everywhere from Stockholm to Antarctica. We also talk about live service realities, blending quantitative data about what players do with qualitative insight into why they do it, especially when a game has been evolving for more than a decade.
In this hilarious and chaotic episode, Olivia is joined by Alan Carr and his close friend, comedian Lee Peart, as they walk the fine line between mayhem and professionalism. Alan & Lee spill the beans on their unlikely first encounter that led to the launch of their new wine-tasting podcast Bottom's Up, and dive into rumours about them being a couple. They reminisce on Alan's Gemma Collins Halloween look & how it nearly broke the internet, and why Alan's Candy Crush addiction is more serious than it seems. The trio digs into the behind-the-scenes drama of The Traitors, revealing what really happened after Alan's shocking 'murder' of Paloma Faith. Alan opens up about his thoughts on surgery, while Lee calls out Olivia for her worst traits and shares the drama with a Loose Woman star who accused him of not hyping her up enough. It's a rollercoaster of tequila, laughs, and truth bombs - don't miss it! Podcast Description: Welcome to Olivia's House - Olivia Attwood's stylish, intimate podcast blends sharp humour with unfiltered, heartfelt conversation. From New York to London, Olivia invites bold guests to explore love, fame, family, and everything in between- no topic is off-limits. Expect scandalous stories, laugh-out-loud chaos, and the honest, messy moments that make us human. So… are you coming in? Follow Olivia's House on socials:https://www.instagram.com/thisisoliviashouse/https://www.tiktok.com/@thisisoliviashouse Learn more about your ad choices. Visit podcastchoices.com/adchoices
Working and Breastfeeding Made Simple? Nancy and Barbara discuss this important topic and how their new book group, Working and Breastfeeding Made Simple, can help make you an expert on this topic. Here are just five topics that will be covered in depth during the book group! Yes, it is possible to support working parents in achieving their infant feeding goals. Several critical factors for supporting breastfeeding/chestfeeding among employed parents have been identified in the literature and clinical practice. Despite the dire statistics, families in Barbara’s private practice actually do well. None of them discontinued breastfeeding during the first month of returning to work. Providing accurate information about how breast milk supply works and how to express breast milk, along with social and emotional support, appeared to help clients maintain breastfeeding despite occasional difficulties. Here are five critical factors that help families meet their breastfeeding goals. 1. Breastfeeding Is Going Well Before Returning to Work One critical factor for success is having the parent be good at breastfeeding before they return to work. It is well established that breastfeeding becomes less labor-intensive (and generally easier) for most mothers at approximately 6–7 weeks (Mohrbacher & Kendall-Tackett, 2010). If breastfeeding isn't going well or a mother goes back to work before 6–7 weeks, she is more likely to be unsuccessful with this transition. If a mother is struggling with pain, has a baby who doesn't feed well at the breast, or her milk supply is low when she returns to work, she is doubly challenged from the get-go! Providing a plan to address these issues along with hope, accurate information, and support can help mothers continue breastfeeding even as they return to work. 2. Support From an International Board Certified Lactation Consultant The support and information that an International Board Certified Lactation Consultant (IBCLC) can provide are critical for success. Many parents don't have anyone in their lives who understands or cares about why they are even trying to continue to breastfeed and work. IBCLCs do care. They want them to achieve their breastfeeding/chestfeeding goals. Together, IBCLCs can help improve the low statistics on working and breastfeeding success. 3. Success at Milk Removals Another critical factor for success is how effectively the parent expresses their milk when separated from their baby. Most clients use a standard, personal-use, double-electric breast pump. However, not all pumps are created equal. Some work well, and some don't work as well. Using a pump with adequate vacuum, different-sized breast shields (as necessary), and variable speeds will increase her chances of success. At the same time, if a pump has all these things and they is still not getting out their milk, IBCLCs have to get creative. Perhaps they need to try a different pump brand, rent a hospital-grade pump, use a hand pump, or hand express. Watching a parent pump is essential. Test the vacuum. Make sure their shields fit well. Many families are unaware that different-sized breast shields even exist. Positive associations to help them “Feel the Love” for their pump. Without an oxytocin release, parents are trying to pull the breast milk out of their bodies. With an oxytocin release, they are working in sync with their body. Their body is pushing the milk out of their breasts. This is much more effective. If the parent is having trouble “feeling the love,” suggest warm compresses, warm breast shields (Kent, Geddes, Hepworth, & Hartmann, 2011), and/or massage before pumping (Bolman & Witt, 2013; Bowles, 2011). They can also use “hands-on” pumping techniques to help get the breast if the milk is flowing (Morton, n.d.). Additionally, hand expression for a minute or two on each breast after pumping can support milk production (Morton et al., 2012). Some mothers find that visualizing their baby or their milk flowing helps. Others find that playing Candy Crush helps! There are some hypno-pumping visualization MP4 products out there. Have them practice pumping while getting a massage, eating chocolate, or watching their favorite comedy. It's straight classical conditioning. Pair a condition with a response (think Pavlov's dog). Clients can help train their bodies to have an oxytocin surge in response to their pumps. If a mother is having difficulties with her milk production, encourage her to blame her pump for lack of breast milk, not her body! If breast milk is not being removed effectively while she is separated from her baby, her supply will go down. 4. Supportive Child Care Working and breastfeeding success can also be at risk if the family's child care provider does not value breast milk or the breastfeeding relationship with the baby. Overfeeding the baby while the parent is away is a common problem. The child care provider needs to understand that not all crying or fussiness is about food. They also need to know how to care for expressed breast/chest milk and how to bottle-feed a baby in a breastfeeding-friendly manner by pacing the bottle feed. It is now recommended that all infants be fed in this manner, not just breastfed infants, even when there is breast milk in the bottle. Pacing the feed helps the baby control his or her intake and prevents overeating, which may help prevent obesity in later life. 5. Avoid Overfeeding at Child Care The final stumbling block concerns overfeeding and subsequent reduced breastfeeding when families are reunited. When a baby has been overfed at child care, not only is it almost impossible to keep providing enough pumped breast milk for the baby, but the baby also doesn't need to breastfeed as often from mom when they get back together. It is as if the baby is saying, “No thanks; I'm good! I had all my needed calories for day from my caregiver.” This does not hold true for all babies, but it does for many. Additionally, being away from one’s mother can be stressful and tiring. Babies can sometimes sleep longer at night because of this. Between not needing to nurse because of the calorie overload during child care and sleeping longer at night, mothers can end up breastfeeding far less than they were before returning to work. Suggesting that mothers pump before going to bed if their baby is scheduled to sleep at 8:00 p.m. and will not feed much during the night can help. This strategy appears to help improve their breast milk supply. Summary In Barbara’s clinical practice, she has found that these five factors can undermine a parent's ability to continue breastfeeding/chestfeeding after they return to work. Again, breastfeeding not working well, the lack of information and support, milk removals not working well, lack of paced bottle feeding, and a parent's daily milk removals reducing over time are the most common culprits that have been found to sabotage a mother's success in meeting her breastfeeding goals when returning to work. Providing information about these issues may help families anticipate problems before they arise, or at least help them quickly identify when they are moving down a slippery slope, and can significantly increase their odds of having the breastfeeding/chestfeeding relationship they dreamed of before returning to work. The post All Things Breastfeeding Episode 104: Working and Breastfeeding Made Simple appeared first on The Breastfeeding Center of Ann Arbor.
“Is power washing the new Candy Crush—or is it more like karaoke for your soul?” That's just one of the hilariously unexpected questions in this episode of The Ben and Skin Show, where Jeff “Skin” Wade, Kevin “KT” Turner, and Krystina Ray hold down the fort while Ben takes a well-earned vacation.From Krystina's unapologetic declaration of a full-on “birthday month” to her obsession with the oddly soothing Power Washing Simulator (“It's like a coloring book for adults!”), this episode is packed with laugh-out-loud moments. Meanwhile, KT dives into unforgettable night at the David Byrne concert, complete with choreographed orange outfits, Talking Heads classics, and a $30 parking gripe that every concertgoer can relate to.
"Me han nombrado CEO de la empresa propietaria del juego", ha comentado Sara Casmo, la afortunada.
"Me han nombrado CEO de la empresa propietaria del juego", ha comentado Sara Casmo, la afortunada.
"Me han nombrado CEO de la empresa propietaria del juego", ha comentado Sara Casmo, la afortunada.
Felix delivers a 30-minute solo masterclass on how the top-grossing mobile games use ads, revealing the real truth:Only 14 of the Top 100 IAP games use in-game ads.This is shocking considering the category earned $2.6B in the last 30 days — likely over $3.6B when counting D2C webstores. Yet only 55M of the 660M DAU are exposed to ads.The episode breaks down each of those 14 games, but uncovers three major meta-shifts.This episode reveals how Candy Crush, Coin Master, Gossip Harbor, Merge Mansion, Homa, June's Journey, and more use segmentation, boosters, energy, timers, SkipIt tickets, Remove Ads bundles, and hybrid strategies to unlock millions in incremental ad revenue.This is the most practical breakdown of how ads work at the highest tier of mobile gaming.What you'll learn• How Candy Crush earns $200M+ yearly from ads• Why only 14 of the top 100 IAP games use ads (and why that's changing)• The difference between Western “premium illusion” mindset vs Chinese “data-first” mindset• SkipIt tickets → now invading midcore and puzzle (June's Journey)• Remove Ads Bundles (iKIM, Capybara Go, Merge Prison)• Why merge, match, and puzzle rely on energy boosters & timers• How to segment ads by GEO, payer probability & time since last IAP• The next wave of hybrid monetizationThe future isn't “ads OR IAP.”The winning studios are mastering ads + IAP, using segmentation, bundles, SkipIts, and hybrid models to grow revenue without hurting payers.Get our MERCH NOW: 25gamers.com/shop---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 — intro02:00 — Candy Crush & Coin Master: The Segmentation Masters05:20 — Merge & Match: Energy, Boosters, and Rewarded Moves10:00 — SkipIt Tickets & Remove Ads Bundles Take Over14:30 — Chinese Studios vs Western Studios: Mindset Split19:10 — Subscriptions, Ad-Free Bundles & Perk Stacking23:30 — The New Hybrid Meta: Ads + IAP → The Future---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
This is the ultimate AI creative breakdown: 112 creatives in 36 minutes.Jakub, Matej, and Felix review the best (and worst) AI-generated ads across rise of castles clones, tasty travels madness, fluffy animals, Pixar-style mutations, fake physics, and high-production AI cinematics that now rival outsourcing studios.AI is no longer “experimental.”It is the creative pipeline.What you'll learn• How to spot AI in 2025 (lighting errors, physics breaks, muscle glitches)• The new top AI hooks (animals, food, POV inward movement, waifus, chaos)• The rise of “high-production AI” replacing studio cinematics• Why Rise of Castles, Golden Goblins, Tasty Travels, and Whiteout Survival dominate AI usage• How top teams use loras, inpainting, upscaling & 20-step workflows• The new East–West gap in creative production• Why by end of 2026, 50% of ads will be AI-driven• And the moment Candy Crush uses AI bear attacks
¿Crees que una pad de android solo puede con Candy Crush de tu mamá? agarrate mi bro que este episodio viene con la siguiente rompe marcas... y claro 1,587 updates más, dale play YA.
Saade Aala Radio: Games, Gay Couples, Horses & Haryana Police | Full-On Punjabi MadnessThis episode is pure chaos — comedy, controversy, and classic Saade Aala-style no-filter banter.From Candy Crush to crime, from horse hobbies to Haryana Police — we cover everything that makes Punjab, well… Punjab.
Fresh off the New Luddism conference and Luddite Tribunal in New York City, we talk shit about gamerism and the tough solutions required, then get into the deeply sinophobic China envy that motivates the liberal wonks and prevents them from embracing the light of Luddism. Standing Plugs: ••• Order Jathan's new book: https://www.ucpress.edu/book/9780520398078/the-mechanic-and-the-luddite ••• Subscribe to Ed's substack: https://substack.com/@thetechbubble ••• Subscribe to TMK on patreon for premium episodes: https://www.patreon.com/thismachinekills Hosted by Jathan Sadowski (bsky.app/profile/jathansadowski.com) and Edward Ongweso Jr. (www.x.com/bigblackjacobin). Production / Music by Jereme Brown (bsky.app/profile/jebr.bsky.social)
Datorspelsbranschen exploderar – och Sverige ligger i absoluta framkanten med världssuccéer som Minecraft, Battlefield och Candy Crush. Samtidigt rasar en het debatt om spelens köpmodeller, där mikrotransaktioner nu drar in mer pengar än själva spelen. EU vill införa hårdare regler, men branschen protesterar högljutt. I stormens öga står ett svenskt företag bakom ett populärt hästspel för barn. Vad står egentligen på spel – och kan EU komma att förändra hela spelvärlden? Gäst: Leo Pettersson, spelreporter på Aftonbladet Programledare och producent: Love Isakson Svensén Kontakt: podcast@aftonbladet.se
In this week's episode of Que Dice El Público? Los Milkers return (minus BBC, who had plans
„Ich hatte homophobe Gedanken“, sagt Candy Crush, eine der schillerndsten Drag Queens Deutschlands. Sie fand Schwulsein scheiße und hat ihre eigene Identität verdrängt - bis zu diesem einen Erlebnis. Was folgte, war der Weg zu sich selbst und schließlich ins Rampenlicht. Heidi Klum hat Candy berühmt gemacht und Marlene und Candy hatten ihren eigenen magischen Moment beim Kennenlernen. Candy und ihr Mann leben in Los Angelos und werden in wenigen Wochen Eltern. Wie das geht? Jede Frage ist erlaubt, sagt Candy. Also los, freut Euch auf ein offenes, tiefgründiges Gespräch über Outings, die Oma, LA … und sehr viel Erstaunliches. Unter den großen Perücken steckt ein kluger Kopf. Hört rein, Ihr werdet es genießen.
“Have you ever wondered which cartoon character you secretly had a crush on as a kid—and what that says about you today?
In today’s episode, Latika Bourke gives a fly on the wall account of the historic meeting between President Trump and Anthony Albanese in Washington. From the take-down of Kevin Rudd, to the critical minerals bonanza deal with Australia, The Nightly’s Writer at Large also tells Natalie Bonjolo how reporters in the room were told not to play ‘Candy Crush’ on their phones.See omnystudio.com/listener for privacy information.
The Rise, Fall & Reinvention of Mel Morris: From Candy Crush to AI & Derby County In this gripping episode of Jimmy's Jobs of the Future, Jimmy sits down with tech entrepreneur and former Derby County owner Mel Morris for an unfiltered conversation on risk, reinvention, and resilience. From working in an industrial foundry to building global tech hits like U Date and Candy Crush, Mel shares the key decisions that shaped his career - and the high-stakes bets that didn't always pay off. He opens up about:
Comedian John Candy was selling paper from his car in Toronto when a chance meeting changed his life.Lori Wilson reads Candy Crush by Paul Myers.Paul Myers is a Canadian writer and musician living in Berkeley, California. His books include The Kids in the Hall: One Dumb Guy and A Wizard, a True Star: Todd Rundgren in the Studio. About AMIAMI is a not-for-profit media company that entertains, informs and empowers Canadians who are blind or partially sighted. Operating three broadcast services, AMI-tv and AMI-audio in English and AMI-télé in French, AMI's vision is to establish and support a voice for Canadians with disabilities, representing their interests, concerns and values through inclusion, representation, accessible media, reflection, representation and portrayal.Find more great AMI Original Content on AMI+Learn more at AMI.caConnect with Accessible Media Inc. online:X /Twitter @AccessibleMediaInstagram @AccessibleMediaInc / @AMI-audioFacebook at @AccessibleMediaIncTikTok @AccessibleMediaIncEmail feedback@ami.ca Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Nvidia is investing $100B in OpenAI, and there are a billion angles to that fact, so get ready to dive into it. Why were there giant sim farms popping up around NYC? The new AI to help you with Candy Crush, I guess. And new buzzword alert: say hello to “workslop.” Nvidia is partnering up with OpenAI to offer compute and cash (The Verge) Altman, Huang and the last-minute negotiations that sealed the $100 billion OpenAI-Nvidia deal (CNBC) Secret Service Thwarts Plot to Take Out Cell Service Near UN (Bloomberg) Play Games Sidekick is Gemini Live for Android games (9to5Google) AI Generated "Workslop" Is Destroying Productivity (Harvard Business Review) Learn more about your ad choices. Visit megaphone.fm/adchoices
We've all had that one game that stole our weekends, wrecked our sleep schedules, and maybe even cost us a few friendships. Episode 67 of Co-op Chronicles is all about the most addictive games ever — the ones that hooked us so hard, we couldn't walk away even if we wanted to.From all-night raid grinds in World of Warcraft and browser chaos in RuneScape, to the sweaty lobbies of Apex Legends and the endless creativity of Minecraft, we're breaking down the games that turned “just one more” into hours lost.Here's what we're covering: ⚔️ World of Warcraft – the MMO that became a lifestyle
Apologies for being a day late, as the Labor Day holiday delayed the episode. But at least there's plenty to discuss on this episode, mainly PlayStation, as a leak has surfaced from the reliable Moore's Law is Dead, stating that the PlayStation 6 Portable could be available at the launch of the console and will be presented as its own unique SKU, and not tied to the console like the PS Portal. Is this forward-thinking by Sony? Or could this become another Series S-type situation? Sean and Marc discuss it all. Also, does the departure of the Fairgames Creative Director count as catching failure early or late in the process? Hermen Hulst gave an interview discussing the failure of Concord and how they want to avoid that at all costs in the future. Plus, Marc has finished Donkey Kong Bananza, Sean keeps moseying along in Mafia: The Old Country, Xbox also has its own news with a Call of Duty movie in the works at Paramount, layoff fears at Candy Crush maker King, and Take-Two almost saved Perfect Dark, Nintendo being weirdly selective with Switch 2 Devkits, and a lot more on this episode of Video Games 2 the MAX!You can also watch this episode in video form on the W2M Network Youtube Channel, please give us a like, comment on the episode, and give the channel a subscribe and follow as well: https://youtube.com/live/OCT1cBvn6AM
Only one in ten PI firms is using programmatic advertising. That means the other nine are sacrificing market share. And cases. If your ads aren't following your ideal clients from Candy Crush to connected TV, it's time to change that. In this special bonus replay of our live Rankings webinar, CEO Chris Dreyer and Director of Paid Ads Brianna Sudbury break down exactly how to put your brand in front of the right audience, on the right device, at the right time, without wasting budget. From CTV spots on Hulu to geofenced audio ads near accident sites, this episode is your roadmap to laser-targeted campaigns that work together, trackable results, and scaling without the guesswork. Learn: The six programmatic formats every PI firm should test Why “one pixel to rule them all” is your retargeting superpower How to combine OTT, display, audio, and native for maximum recall Creative tips that beat “wallpaper” ads every time Budget ranges, CPM benchmarks, and when to go premium vs. remnant PIMCON 2025 Tickets On Sale Now. Get yours today! Get Social! Personal Injury Mastermind (PIM) is on Instagram | YouTube | TikTok
Miska's usual jetset life hits a snag when he misses Kress' Subnotica correction. Adam calls in from his cottage to lay down the law on Merge history, while Phil gushes over $500m in capital deployment. Eric details Ubisoft's reality TV show attempt at Succession, and Jen delivers the 411 on Apple's hypercasual attempt. The group pours one out for a very special Candy Crush anniversary.01:58 Gaming News Highlights02:42 Personal Updates05:33 Remembering the Mario Lopez Candy Crush Show07:52 Subnautica and Crafton Legal Drama10:37 App Charge Sponsorship and Insights14:40 Ubisoft Earnings and Family Drama22:44 Battlefield 6 Trailer and Expectations24:57 Call of Duty's Tech Debt and Battlefield's Response26:24 Battlefield 6 Release Date and Editions Leak28:31 Challenges and Risks for Battlefield 638:03 Supervi's Full Launch and Market Challenges40:05 Splitgate 2's Struggles and Relaunch43:09 Wild Gate's Launch and Marketing Issues46:58 Apple's Emoji-Based Puzzle Game49:39 Conclusion and Sign-Off
AI is amazing, and it continues to improve every day. However, with that, there are many people who create content solely for the sake of creating content and attempt to game the system. YouTube and Facebook are looking to rein that in. Additionally, we have a lot of tech news to catch up on after our unusual 500th episode and then drastically short episode 501. Watch on YouTube! - Notnerd.com and Notpicks.com INTRO (00:00) The ep. 501 incident - Portable car jump starter (03:25) 4 new subscribers! (07:15) Alaska Airlines resumes - after IT outage (08:25) MAIN TOPIC: Can we stop AI Slop? (10:30) YouTube prepares crackdown on ‘mass-produced' and ‘repetitive' videos, as concern over AI slop grows Following YouTube, Meta announces crackdown on ‘unoriginal' Facebook content Rock band with more than 1 million Spotify listeners reveals it's entirely AI-generated — down to the musicians themselves DAVE'S PRO-TIP OF THE WEEK: Travel Tech, traveling light (18:45) JUST THE HEADLINES: (24:55) China hosts first fully autonomous AI robot football match These tiny lasers are completely edible You can now rent a flesh computer grown in a British lab Netflix Says 50 Percent of Global Users Now Watch Anime UK police dangle 75 million pounds to digitize its VHS tape archives “Vibe Coder” who doesn't know how to code keeps winning hackathons in San Francisco Microsoft to stop using engineers in China for tech support of US military Japan sets new internet speed record — it's 4 million times faster than average US broadband speeds Candy Crush maker King lays off 200 staff, replacing many with AI tools they built AI note takers are increasingly outnumbering humans in workplace video calls Hackers can remotely trigger the brakes on American trains and the problem has been ignored for years Chuck E. Cheese launches new arcade concept for adults Russian basketball player arrested in ransomware case despite being "useless with computers" LISTENER MAIL: Todd: Maybe setting up browser profiles and how they work? Right now, I have 4 Google accounts I'm juggling in different windows, and they all sign each other out, and it's hard to manage. (29:25) TAKES: Everything Samsung Announced at Its Summer Galaxy Unpacked Event (36:05) Not News: A foldable iPhone could be slightly thicker than Samsung's latest offering (38:40) Microsoft Patch Tuesday, July 2025 Edition - Microsoft fix targets attacks on SharePoint Zero Day (40:15) Belkin ending support for most of its Wemo smart home accessories (43:20) BulletVPN shuts down, killing lifetime members' subscriptions (45:55) BONUS ODD TAKE: Coldplay Canoodlers (50:20) PICKS OF THE WEEK: Dave: Saramonic Air 2-Person Universal Micro Wireless Microphone System with Lavaliers, 3.5mm/USB-C Output/Headphone Out/Charging Case/Noise Canceling/Magnetic Mounting (53:35) Nate: Wood Blocks by Staple Games - Ryan Trahan #50states St. Judes (56:20) RAMAZON PURCHASE - Giveaway (01:01:35)
Microsoft ended the sale of Movies and TV shows via the Xbox platform this week, which for a company that put a lot into multimedia at one time came as quite a surprise. We talk about why Microsoft pulled back from these sales, and if other gaming companies involved might follow suit. Also, what's up with the large entertainment companies that can't seem to work with better with the different sub companies? Could gamers be getting more value? We discuss this and much more on another week of the longest running video game podcast, Orange Lounge Radio! Also in the News: * Layoffs at Studio that made Oblivion Remastered * Game Made out of Coldplay Viral Moment * Candy Crush Allegedly Using AI for Level Development * A Second Secret Switch Online Playtest All this and more on the show where EVERY gamer has a voice-- Orange Lounge Radio! LIVE on the VOG Network, Sunday nights at 6 Pacific, 9 Eastern www.vognetwork.com Mailbag: participate (at) orangeloungeradio dot com
Kicking things off, Jack Dorsey—a man with too much time on his hands—has vibe-coded his beard into an insecure messaging app that the company admits you shouldn't trust... yet. Meanwhile, if you want a piece of a legendary disaster, the Fyre Festival brand sold for a mere $245k after some shady bidding that might be a "shitty agentic AI" at work.In the world of our future robot overlords, Nvidia's CEO calmly admitted "some harm will be done," while billionaires like Travis Kalanick are busy discovering "vibe physics" with Elon Musk's Grok—an AI that literally checks what its dad thinks before answering. But the real insanity? The internet is demanding an apology from Elmo's hacked account, proving we're mad at the puppet, not the puppeteer. On the more tangible front, Tesla is making desperate moves in Canada and India as sales collapse, while we learn that hackers have been able to stop US trains for over a decade remotely, but no one has bothered to fix the issue. Oh, and laid-off Candy Crush staff? They were forced to train their AI replacements on the way out the door. The future is bright.Over in Media Candy, we're grudgingly impressed by Andor's 14 Emmy nods and the genius faux '90s action movie trailer for Karl Urban's Johnny Cage in Mortal Kombat II. We also got trailers for Stranger Things 5 and Tron: Ares, where Jared Leto thankfully only speaks two words.Finally, Dave takes us to the Dark Side for a nostalgia trip through the history of the Apple II and the Kaypro 2000 laptop, sparking a debate on why we all coveted a computer that, in retrospect, wasn't that great. This is contrasted with the modern reality of an IPTV pirate getting three years in prison and Metallica issuing a copyright strike against the Pentagon. To wrap it all up, a TEDx talk poses the ultimate question: Has tech delivered on its promises? We're still thinking about that one.Sponsors:DeleteMe - Head over to JoinDeleteMe.com/GOG and use the code "GOG" for 20% off.Private Internet Access - Go to GOG.Show/vpn and sign up today. For a limited time only, you can get OUR favorite VPN for as little as $2.03 a month.SetApp - With a single monthly subscription you get 240+ apps for your Mac. Go to SetApp and get started today!!!1Password - Get a great deal on the only password manager recommended by Grumpy Old Geeks! gog.show/1passwordShow notes at https://gog.show/705FOLLOW UPJack Dorsey's New App Just Hit a Very Embarrassing SnagFyre Festival's Brand Rights Get a Fire Sale on eBayGet Paid Podcast -Why AI Won't Kill Salesforce | Aaron Levie (Box)IN THE NEWSWindsurf's CEO goes to Google; OpenAI's acquisition falls apartThe CEO of Nvidia Admits What Everybody Is Afraid of About AIBillionaires Convince Themselves AI Chatbots Are Close to Making New Scientific DiscoveriesNewest Version of Grok Looks Up What Elon Musk Thinks Before Giving an AnswerElon Musk Wants to Turn AI Into a Cosmic ReligionThe TESCREAL bundle: Eugenics and the promise of utopia through artificial general intelligenceStudy warns of ‘significant risks' in using AI therapy chatbotsThey're Losing the Ability to Understand What They've CreatedLaid-Off Staff At Candy Crush Maker Say They've Been Training Their AI ReplacementsMemecoin Platform Pump.fun Raises $600 Million Within 12 MinutesHacked Elmo X account posts antisemitic remarksElmo Breaks Silence on His Antisemitic Social Media PostsTesla Makes a Desperate Move in Canada as Sales CollapseAs Sales Drop, Tesla Makes a Big Gamble on IndiaHackers Can Remotely Trigger the Brakes on American Trains and the Problem Has Been Ignored for YearsDOGE Denizen Marko Elez Leaked API Key for xAIA Company Tried to Put Real Estate on the Blockchain and Now It's Facing a Legal DisasterMark Zuckerberg says Meta is building a 5GW AI data centerA Cloudflare issue is breaking websites for some usersMEDIA CANDY‘Andor' Gets 14 Emmy Nominations in a Genre-Heavy Year‘Slow Horses' Renewed for Season 7 at Apple TV+Mortal Kombat II | Official Red Band TrailerSee Johnny Cage in Uncaged FuryWatch Karl Urban's Johnny Cage Be a B-List Movie Star in This Faux Movie TrailerStranger Things 5 | Official Teaser | NetflixTron: Ares | Official TrailerMurderbotFountain of YouthStar Trek: Strange New WorldsDexter: ResurrectionThe InstitutePlutoTV7 Weird Sci-Fi Network TV Shows That Aired Just as Streaming Was Taking OverHelix IPTV Owner Sentenced to 3 Years Prison For Piracy & Money LaunderingMetallica Issues Copyright Strike Against US Govt for Military Drone VideoAPPS & DOODADSJack Dorsey's new app tracks your sun exposureTaking a Photo in Dubai Could Land You with a $136k Fine or JailPointer PointerMeta Cracks Down on Facebook Users Who Steal and Repost Others' PhotosHey Beautiful: Anatomy of a Romance ScamTHE DARK SIDE WITH DAVEDave BittnerThe CyberWireHacking HumansCaveatControl LoopOnly Malware in the BuildingIrish Video Game OrchestraYouTuber faces jail time for showing off Android-based gaming handheldsAre We Trek Yet?Tech Promised Everything. Did it deliver?Apple II HistoryKaypro 2000 laptopSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
In this edition of Trends In Black, Jack and Miles discuss Avelo Airlines shutting down its west coast operations, Derek Huffman playing himself (and, unfortunately, his family), the National Guard getting an escape from L.A., the "Millennial Stare", the makers of Candy Crush crushing their staff in favor of AI, ICE lawyers hiding their names in immigration court and much more!See omnystudio.com/listener for privacy information.
Support Inside Games on Patreon: https://www.patreon.com/insidegamesYTHosted by:Lawrence: http://twitch.tv/sirlarr | Bruce: http://twitch.tv/brucegreene Edited by: ShooklynTV: https://linktr.ee/ShooklynSources --https://mobilegamer.biz/laid-off-king-staff-set-to-be-replaced-by-the-ai-tools-they-helped-build-say-sources/http://MobileGamer.bizhttps://www.statista.com/statistics/288963/king-annual-app-revenue/Music —Switch It Up - Silent Partner https://youtu.be/r_HRbXhOir8Funk Down - MK2 https://youtu.be/SPN_Ssgqlzc
Send us a text! (Your number stays private)Social media has never been my favorite part of business. Like many of you, I've spent more time than I'd like to admit spiraling over what to post and how it might be received. But this episode with Kate Gilbert flipped my mindset entirely. Kate is a business coach with a unique blend of tough love and grace, and she's on a mission to help entrepreneurs ditch the pressure and show up online with authenticity.Kate isn't here for hustle culture or the pressure to post daily. Instead, she brings a refreshingly compassionate perspective—one that treats social media more like a casual kitchen party than a constant performance. Her signature “Candy Crush rule” helped me reframe the algorithm not as a judge, but as just a system. What really matters is showing up with intention, on your own terms.In a world where AI-generated everything is the norm, Kate reminds us that being real is actually our greatest asset. She shares powerful stories of entrepreneurs who built trust and connection by showing up as their imperfect selves—moldy fridges and all. If social media has ever made you doubt yourself, this episode will help you see it as a tool for connection, not perfection!03:30 - Overcoming feelings of social media anxiety11:10 - What is the candy crush rule for social media success?16:49 - Vanity metrics don't equal business success (and what we SHOULD be focusing on instead)21:46 - Social media as an important touchpoint, even for introverts24:51 - Authenticity trumps perfection in our current low-trust environment Links & Resources:Follow me on Instagram @kristendoyle.coKate's Free "YIKES! I Should Post!" GuideCheck out my Everything Page: a one-stop shop for savvy selling!The Savvy Seller CollectiveJoin my private Facebook community: Savvy Teacher SellersMore resources for growing your TPT businessRate & review The Savvy Teacher Seller on Apple PodcastsConnect With Kate:Instagram: @kategiWebsiteLinkedInShow Notes: https://kristendoyle.co/episode156 Tired of constantly hustling to sell your digital products? Check out my free 19-minute training where I show you how to turn all those products you already have into a profitable, automated business. Get more freedom and less stress ➡️ watch now at kristendoyle.co/training Check out my Everything Page at https://kristendoyle.co/everything
BIG NEWS!!! Our 2025 Bored Teachers Comedy Tour FALL SHOWS are now on sale! Rally your teacher besties TODAY and lock in your spots for the night of laughter you NEED to make it through the first semester! https://bit.ly/TODBTCT We're coming to Australia, New Zealand and Canada! We'll be heading your way this fall, and tickets are already selling fast! Grab yours NOW: https://bit.ly/TODBTCT Book your hosts for a speaking event at your school: https://teacherspeakers.com/ Check out our MERCH! https://shop.boredteachers.com Subscribe to our newsletter: https://www.beacons.ai/teachersoffdutypod Send us a voice message: https://bit.ly/3UPAT5a Listen to the podcast anywhere you stream your favorite shows: Spotify: https://open.spotify.com/show/3hHNybdOJb7BOwe0eNE7z6?si=66915da129a04d7b Apple: https://podcasts.apple.com/us/podcast/teachers-off-duty/id1602160612 _________________________________ Teachers get your perks!! This episode is brought to you by: LaPure Cosmetics | Go To https://lapurenaturals.com/TOD to get 40% OFF your First Order _________________________________ This week on Teachers Off Duty, Brian, Jess, and Leslie dive into one of the hottest (and most hilarious) debates in education right now: Should we ban cell phones in school? From brutal bathroom fights and TikTok trends to mental health and emergency safety concerns, the crew tackles it all, sprinkled with their signature chaos and comedy, of course. Leslie shares how Virginia's new statewide ban is unfolding, Jess reflects on her own screen-time parenting struggles, and Brian confesses to being personally victimized by the comment section. Plus, they talk about kids turning teachers into memes, the dystopian rise of Life360, and the awkward silence that comes when everyone has to put their phones away—including the teacher. As the gang debates classroom control, digital addiction, and how to parent (or teach) through the noise, one thing becomes clear—there are no easy answers. But with a lot of empathy and a little humor, they explore how teachers can create healthier boundaries with tech while still preparing students for a digital world. Oh, and spoiler alert: stretchy jeans, nostalgic field trips, and Candy Crush all make a surprising appearance too. Whether you're Team “Lock It in a Pouch” or “Let Them Listen to Music,” this episode is packed with laughs, reflection, and some real talk about tech, teaching, and the world our kids are growing up in. Listen now & don't forget to subscribe! Follow your hosts: Leslie Rob @LeslieRobComedy Jess Smith @TeacherTalesOfMissSmith Brian Moote @MooteComedy Follow us on all platforms @TeachersOffDutyPodcast _________________________________ Teachers Off Duty - A Bored Teachers©️ Podcast
Love on the Spectrum soulmates Abbey & David join the boys to discuss their viral love song, what having autism is like, gifting Logan & Mike handmade hats, reaching level 9566 on Candy Crush, playing the Disney association game, magical first date at the zoo, David surprises Abbey with gummy bears, engagement