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Trent Kusters chats with brothers Adam and Seth Coster of indie studio, Butterscotch Shenanigans, who recently released Crashlands 2, the sequel to their hit debut release. Together they discuss their story of 3 brothers working in different fields who came together to make games; the mistakes and lessons they learned while building the studio; how their brother Sam's cancer diagnosis led to them diving into developing the original Crashlands; how they solved the marketing problem common to indie studios and how that led to their debut success; and the tools and procedures they created to help them efficiently move from concept to playable implementation. This episode is supported by Xsolla Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
In this episode, we discuss plushies, shadow drops, and patch philosophy. Launch day sets the stage, but the first big update shapes how the game truly lands with its audience. Early feedback and thoughtful iteration helps a game become what it was always meant to be.Support Crashlands 2!Official Website: https://www.bscotch.net/games/crashlands-2/Trailer: https://www.youtube.com/watch?v=ib7fzLf59voSteam: https://store.steampowered.com/app/1401730/Crashlands2/Google Play:https://play.google.com/store/apps/details?id=com.bscotch.crashlands2Apple: https://apps.apple.com/us/app/crashlands-2/id1528199331Flux Plushies: https://www.makeship.com/products/flux-juicebox-plushie00:28 Intro00:51 Thanks to our supporters! (https://moneygrab.bscotch.net)02:01 Interviews06:49 Flux Plush08:14 Gloopy's CL2 knowledge notes22:45 Patch 1.1 Update46:42 Oblivion RemasteredOther Things Mentioned:Core Special: Crashlands 2 Interview(CORE SPECIAL: Crashlands 2 and Seth Coster interview)To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you'd like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net. ★ Support this podcast ★
Seth Coster, co-founder of Butterscotch Shenanigans, discusses Crashlands 2 with host Scott Johnson. They reflect on the smoother launch compared to the original, design philosophy that removes common survival game frustrations, and the importance of story, humor, and progression. Seth shares insights on development challenges, lessons from past games like Levelhead, community feedback, and upcoming patches. They also touch on player expectations, studio transparency, and the significance of their long-running podcast. Hosted on Acast. See acast.com/privacy for more information.
Seth Coster, co-founder of Butterscotch Shenanigans, discusses Crashlands 2 with host Scott Johnson. They reflect on the smoother launch compared to the original, design philosophy that removes common survival game frustrations, and the importance of story, humor, and progression. Seth shares insights on development challenges, lessons from past games like Levelhead, community feedback, and upcoming patches. They also touch on player expectations, studio transparency, and the significance of their long-running podcast. Hosted on Acast. See acast.com/privacy for more information.
Indie Game Movement - The podcast about the business and marketing of indie games.
If there is one thing a developer and teams strive for, it's to maintain quality while consistently hitting milestones. But sometimes it's a struggle finding that sweet spot where quality and efficiency align. In today's epsiode, we're digging into the intricacies of optimizing production, from uncovering expert strategies for efficient solutions to streamlining the development process, so you're better equiped to acehive that fine balance between speed and quality, supercharging your game development process. Episode Shownotes Link:
Saluton, estas mi Tyson Saner. I am your host for this episode of Succotash, the Comedy Soundcast Soundcast, that numbers 269. Last week's Episode 268 was hosted by show creator and executive producer Marc Hershon who, in case you're new to Succotash, has been hosting shows every other week with me…or rather I have been doing so with him…for over a year now. It has been a great way to make sure there is a new show every week for people to discover, recommend, and just basically rely on for weekly entertainment. Speaking of "If you're new to Succotash", thank you for listening! If you listened to last week's show, you will already know that it was a chats episode with nary a clip to be found, but dense with conversational goodness to be listened to with none other than comedian, actor, and musician Rick Overton! That episode is called "Palaverin' with Rick Overton" appropriately and is well worth the listen. aside from being on Apple and Google Podcasts, Stitcher, Spotify, Podcast FM, PodBay, and others, it is also archived over at www.succotashshow.com as is every episode of Succotash that has been released in the last 10 years. This week's episode is a biggie for me. Literally the longest show I've put together for you since before the shorter, weekly format started back in 2020. It's clips and a big ole chunk of chat…I've got clips from the soundcasts Gluten Free Gaming, The Spawn Chunks, and Coffee With Butterscotch for starters, and then a rather sizable chunk from another soundcast I co-host with my friend Hunter Block called Anti Social Show. The clip features part of a conversation I was fortunate enough to have with comedian, actor, musician, and past Succotash guest (Epi55) Andy Kindler. I'm very excited to share that with you here. I would like to point out that this episode is themed in a particular way…and I wonder if you can figure out what that theme is by the end of the show? I guess we'll have to see, won't we? Anyway, let's get to it! Gluten Free GamingLisi and Lucy are two women who can't eat gluten and who want to share their favorite games with each other and everyone else! Join us as we subject each other to games and other nerdy media that we love and want to make everyone else love as well! Listen if you want to find the best gluten-free games available, or if you just want to hang. Our clip hails from their very first "Some Like it Honk - Untitled Goose Game" episode from August 2021 - just last month! The Spawn Chunks - A Minecraft Podcast Joel Duggan & Pixlriffs host The Spawn Chunks, a podcast all about Minecraft. We dig into Minecraft related news and development snapshots, explore game content and the Minecraft community, and craft our personal thoughts and experiences about the game we love. In a clip from their recent 150th episode (!), hosts Joel and Jonny share their thoughts on exploring the new Minecraft terrain generation in the first Caves & Cliffs Experimental Snapshot. Coffee with ButterscotchNow up to 325 episodes, Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, an independent video game studio best known for its smash hit Crashlands. The podcast features founders Seth Coster (the games programmer), Adam Coster (the web programmer), Sam Coster (the artist), and other awesome people. Clipped from six years ago, Epi18 was when Sam is STILL stuck in the hospital, so in this episode had Adam and Seth carrying the torch and discussing all kinds of random crap. My question to you is, by the time you get to theend of this week's installment, will you be able to guess the theme of this particular show? Tweet @succotashshow and use the hashtag #Epi269Theme. The first 5 correct answers will receive shoutouts when I return in Epi271 with who knows what I'll have in store for you? Probably clips…maybe a chat…maybe a bit of both? I really don't know at this point in time. Anyway, I do hope you enjoyed your time and perhaps came away with a few new ideas of what to listen to next. There's plenty of shows in the archive at www.succotashshow.com and since they've been accumulating for over 10 years now, there's a rather unique overall audio documentary of the history of soundcasting…filtered thru the prism of other people's audio content from around the English-speaking parts of the globe. If you wouldn't mind writing a review of our show it would really help us out in getting inside the listening-space of as many people as possible. We'd really appreciate it. Thank you for listening, be decent to each other, and don't forget to Pass The Succotash… — Tyson Saner
In this podcast, we are joined by Seth Coster, the CEO and game programmer at Butterscotch Shenanigans, who have seen incredibly success on their video and mobile games. Best known for titles Crashlands and Levelhead, Butterscotch Shenanigans was founded by three brothers with no explicit academic background in video game creation. Seth studied to become a Certified Financial Analyst, started a law graduate program, but soon realized he enjoyed the games he created in his free time much more. Brothers Sam, Seth, and Adam Coster also host their own podcast, Coffee with Butterscotch.The reason we invited Seth was because we see an inherent connection between video game design and education, as well as his own story connecting to a lot of our work at the Human Restoration Project. (And it was awesome to have a connection through Nick, who he went to college with.) I actually introduce the concept of learning by doing by showcasing a clip from Indie Game: The Movie, where developers of Super Meat Boy explain that teaching a player to run and jump through a pop up that shows them how to do it, is not nearly as effective as just presenting a large gap and having the player keep trying until they ultimately succeed (see the show notes!)Enjoy this array of topics from game design to grading to chaotic science experiments.GUESTSSeth Coster, the CEO and game programmer at Butterscotch Shenanigans, who have seen incredibly success on their video and mobile games Crashlands and Levelhead.Nick Covington, Creative Director of Human Restoration Project, advocate of equitable gradeless learning and realignment of assessment.RESOURCESIndie Game: The Movie Super Meat Boy ClipCoffee with Butterscotch (Podcast)GDC: Design by ChaosButterscotch ShenanigansMedium (Chris McNutt): Game Design, Classroom Design, and the Faux Use of GamificationFURTHER LISTENINGS3: E2: It All Orbits Purpose feat. Kendall Cotton Bronk, John Cagle, Skylar Primm, and Elizabeth MartinS2 Highlight: Adopting Progressive Ed. w/ Alfie Kohn See acast.com/privacy for privacy and opt-out information.
Seth Coster is one of three brothers who decided to form Butterscotch Shenanigans, an independent gaming studio that makes iOS and PC games with a lot of personality and humor. Their flagship title Crashlands launched last year on the App Store and Steam to tons of critical acclaim. We discuss what it's like making ambitious cross platform games as an indie studio, the challenges even good mobile games have at being taken seriously, their upcoming project, and much more! Get Crashlands: https://www.crashlands.net/ Coffee with Butterscotch: https://forums.bscotch.net/podcast/ Listen on Apple Podcasts: http://bit.ly/audaxfm Listen on Google Play: http://bit.ly/audaxplay Support Me on Patreon: http://patreon.com/amaxter Get a Nodecraft game server for 15% off: https://nodecraft.com/r/amaxter Patrons: ArahirXVII CrusherTech Francisc Seth0067
Adron and Wendy talk with Sam Coster and Seth Coster from indie video game studio Butterscotch Shenanigans. Together with their brother Adam, they created the hit platform-crossover game, Crashlands. Crashlands is an outlandish, story-driven action-adventure set in a world of hidden magic and high technology. The game combines classic RPG elements with crafting mechanics with vibrant, whimsical characters and a distinct sense of humor. Available on both desktop and mobile devices, Crashlands took iTunes, Steam, and Google Play by storm, with great reviews and instant popularity. We talk with Seth and Sam about the two-year development cycle for Crashlands, a project they estimated early on would only take them a few months. We discuss how their studio came together, and all the ways their college educations did NOT put them on the path to careers in video games.
Crashlands, Vince, and More Firewatch! This week the boys welcome Seth Coster, co-developer of Crashlands! Seth is part of the 3 man sibling team of Butterscotch Shenanigans. After talking breifly about the creation of Crashlands they move on to League of Legends with a new version of Circlejerk... LCS style! Gweedo doesn't mess up once! Our game developer friend Vince then shows up to give some tips to Seth on how to make his games a little more suitable for BOTH demographics. In general gaming they talk about what they think of Firewatch and whether it can be considered a game or not. Also, Street Fighter V was released and Nasty finished The Witness! Thanks to listener of the week Queue Tee 3.14! Visit butterscotch-shenanigans.com to see all of Seths work. Buy Crashlands on Steam, Android, and iOS! Donate to our Patreon if you'd like to help support us patreon.com/justokgamers Check out our League Subreddit; reddit.com/r/justokgamers. Leave us a Voicemoyle! Call 1-615-763-JOKG(5654) Join us on Discord! Click here! Add “Just OK Gamers” in League of Legends chat list to talk and play with us and other listeners. Don’t forget to leave us a review on iTunes!
In this episode we sit down with the brothers behind Butterscotch Shenanigans, Sam, Adam, and Seth Coster, to talk about their latest game, Crashlands. Crashlands is a creation-action game where you make fetus-packs to restore your youthful flesh...and finger-paint buildings into existence. For more information, checkout the links below.
The 31st episode of the APPetite App Marketing podcast features an interview with Sam and Seth Coster, of Butterscotch Shenanigans, developers of the new game Quadropus Rampage available for iOS and Android. Click here to subscribe to the podcast in iTunes. Click here if you’d like to subscribe to the podcast via email. You can click here if you’re […]