A podcast made by a bunch of goofs trying to tell a (good?) story. We're bound together by our love for D&D, hatred of ostriches, and the Hell pact we made to summon a spooky producer. This mysterious Spooksman drifts through the halls of our drafty dungeon to babysit the DM, make sure the rules go…
Also known as: the Episode Sami Goes Missing and we all thought she died but it turned out she's okay but we're going to leave out that 40 minute segment of us trying to find her. The party makes friends with some very pleasant and accommodating tree people. Baba gets assistance from her most special friend, Canadian wife, and alternate universe counterpart Ray to bring terror upon our innocent listeners. For better or worse, the party reaches their goal. Whether or not they'll regret it is to be seen. ----more---- Soundtrack for this episode: Theme by Gerard Smith Tabletop Audio: Shelter from the Storm, Forest Day, Forest Night, The Feywild, Temple of the Eye, Barren Wasteland, Haunted Ballad of the Treeple: Baba's Beautiful Wonderful Amazing Canadian Trophy wife Dungeons And Dragons by Alexander Nakarada | Serpent Sound StudiosMusic promoted by https://www.free-stock-music.comAttribution 4.0 International (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
This episode Baba makes a lot of unfortunate noises. The party keeps getting ready to attend Ardeep Forest's first ever Celebration of Suffering. They're gettin goin. Puttin their pants on one leg at a time. Those that wear pants. Is the NPC in the poster as important as her presence in the poster leads on? Yes. In my heart. ----more---- Travel mechanics ruthlessly cannibalized from Ghost of Saltmarsh, and Draco Hombrew's very handy City and Wild supplement! Guess how often I remember to use them throughout this adventure! Also used was Terrlen's Ardeep Forest Maps & Guide! As usual I scavenged/changed what I wanted from it, however this is a solid little set of maps and helpful information. Soundtrack for this episode: Theme by Gerard Smith Tabletop Audio: Shelter from the Storm, Forest Day, Middle Earth Dawn, Forest Night, Elven Glade, Secret Garden, Royal Court Realm Nighttime, by PeriTune | PeriTuneMusic promoted by https://www.free-stock-music.comAttribution 4.0 International (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/ Dungeons And Dragons by Alexander Nakarada | Serpent Sound StudiosMusic promoted by https://www.free-stock-music.comAttribution 4.0 International (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
A slow cozy slide back into things with a chill and casual episode. Where have we been? Don't worry about it. Your family heirlooms are fine. Don't worry about it. It's cool. Everything you own is exactly where you left it.In this episode Rahka and Sakaria somehow commit more acts of terror. Ivuaz's says his first swear, and his new situation is considered, but everyone decides not to worry about it for now. The party also deals with some land lord related crimes before Stu reveals the magic of Druid Nachos. ----more---- Soundtrack for this episode: Theme by Gerard Smith Tabletop Audio: Country Village, Docks District, Elegant Dinner Party, Royal Court Dungeons And Dragons by Alexander Nakarada | Serpent Sounds StudiosMusic promoted by https://www.free-stock-music.comAttribution 4.0 International (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
Welcome to the most cursed episode that tried to kill us behind the scenes more than once! Who knew one feral audio file could be almost be stronger than a whole pack of humans. Rude boy Huga gets a lesson in...something from Boy Band while everyone waits for Alf. Ivuaz gets a lesson in people. He learns nothing. Feelings and family are discussed, and the party makes plans for the future. ----more---- Soundtrack for this episode: Theme by Gerard Smith Tabletop Audio: RavenPuff Common, Antiquarian Study, Secret Garden, Waterkeep
OH SHIT OH FUCK OH MY GOD OH NO SHIT FUCK FUCK FUCK THEY HAVE SUCH TERRIBLE JUDGEMENT ON THEIR OWN NOW THEY'RE TOGETHER WITH NO ONE TO STOP THEM FUCK ----more---- Soundtrack for this episode: Theme by Gerard Smith Tabletop Audio: Los Vangeles 3030, RavenPuff Common, Antiquarian Study, Middle Earth Dawn, Medieval Library, Medieval Town, Secret Garden, The Feywild, Elven Glade, and Waterkeep A Peaceful Sanctuary, The Anomaly, by Tristan Lohengrin | https://www.tristanlohengrin.com Drops and The Ocean, by Savfk https://www.youtube.com/savfkmusic Realm Nighttime, by PeriTune | http://peritune.com Ancient Trials, by VGM Mark H | https://soundcloud.com/user-656562764 Local Forecast – Elevator, by Kevin MacLeod https://incompetech.com/ The Old Pumpkin Patch by Darren-Curtis | https://soundcloud.com/desperate-measurez Music promoted by https://www.free-stock-music.com Creative Commons Attribution 3.0 Unported Licensehttps://creativecommons.org/licenses/by/3.0/deed.en_US Music promoted by https://www.free-stock-music.comAttribution 4.0 International (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/ Additional Fun Audio: Door Open Close, by amholma https://freesound.org/s/344360/ METAL Screech by metrostock99 https://freesound.org/s/147069/ Super cool jobs that were available: Vicious Vandals Someone’s been vandalizing Wand noble family’s crypts. Torlyn Wands is paying 15 Gold, or 15 Gold’s worth of rare books, to whoever can catch them in the act and bring them to the City Watch. The City Watch will provide a receipt upon their confession, and once said receipt is turned over Torlyn will provide the gold. Brogalag has written notes on exactly where the crypts are located. Signage Sabotage The Scrivener’s, Scribes, & Clerk’s Guild will not abide this harassment any longer! Our lovingly crafted signs--abducted and tampered with! With no evidence of this sloppy craftsman’s origins, we are forced to seek outside help to stop this abuse of our innocent letterwork. We offer 10 Gold for whoever can end our literal torment. Polonious is a Tit City Watch Sergeant Polonious Puvucen is an insufferable tit and I won’t abide him leaving offensive “lawn gnomes” in my rock garden any longer! I’m offering 5 gold for whoever can prove he’s doing it. Knybbnudur Padopwom Kuben Copper Cup is Looking for Bouncers The illustrious Copper Cup is interested in hiring a new bouncer! We’re paying a silver per hour for entry level workers, and a gold per hour for trained bouncers with references. The address shows the Copper Cup sits right on the border of the Dock Ward and the Southern Ward, though is technically in the Dock Ward. Waterdeep Fish Heist Some fiend, not Ember she’s our perfect angel, is stealing fish in the night and leaving the guts. Steal the fish, fine. The ocean’s got more. But why leave the guts? This rudeness will not go unpunished. We’re offering 1 Gold to whoever catches this menace. Another 5 if you discourage them from doing it again. Payment for this will be given upon the two month anniversary of no fish guts on our door.
The party returns to Kruakag with their prize: the magical artifact that will restore his wings. Rahka finally receives official validation of her career path, and everyone is drowned in riches. The path ahead should be smooth, and free of troubles. And yet...the universe conspires to put speed bumps in the way. ----more---- The mystery pile of loot your stunning DM refused to list and didn't largely take from randomly generated lists on Donjon: 1600 gp, 60 pp, Small Bag of Incense (25 gp), Small Bag of Spices (25 gp), Rabbit Fur Ribbon (25 gp), Fine Cloth Robe (25 gp), Silk Tudor flat cap, greenish and blue brocade with a peacock feather threaded with Gold (25 gp), Polished Stone Dice (pair) (25 gp), Bronze Bell inlaid with Copper (250 gp), Porcelain Vase carved with Knotwork (250 gp), Crystal Medallion set with Chalcedony (250 gp), Fine Leather Coinpurse set with Star rose quartz (250 gp), Silver Orb (250 gp), Ermine Choker (250 gp), box that contains ornate zodiac-themed tarot cards. Fancy ass illustrations with gold leaf accents, black leather bag with a reptilian eyeball that moves this way and that. Who Took What: Alf: Silk Tudor flat cap, greenish and blue brocade with a peacock feather threaded with Gold (25 gp), Polished Stone Dice (pair) (25 gp) Jonrik: Fine Leather Coinpurse set with Star rose quartz (250 gp), Fine Cloth Robe (25 gp) Moonbeam Stu: Small Bag of Spices (25 gp), black leather bag with a reptilian eyeball that moves this way and that. Rahka: box that contains ornate zodiac-themed tarot cards. Fancy ass illustrations with gold leaf accents. Sakaria: Silver Orb (250 gp), Ermine Choker (250 gp) Presumably everyone took as much money as possible. Soundtrack for this episode: Theme by Gerard Smith Tabletop Audio: Los Vangeles 3030 RavenPuff Common, Spire: The Vermissian, Dungeon I Antiquarian Study, Dark City, Alchemist's Lab, Outpost 31, and Waterkeep Realm Nighttime, by PeriTune http://peritune.comVopna by Alexander Nakarada https://www.serpentsoundstudios.com Local Forecast – Elevator, by Kevin MacLeod https://incompetech.com/ Music promoted by https://www.free-stock-music.comCreative Commons Attribution 3.0 Unported Licensehttps://creativecommons.org/licenses/by/3.0/deed.en_US Additional Fun Audio: Running, by Topschool https://freesound.org/s/443218/ Door Open Close, by amholma https://freesound.org/s/344360/ Backpack Foley, by Slave2theLight https://freesound.org/s/157012/ Police siren, by Multimax2121 https://freesound.org/s/156869/
The party makes it to the long abandoned temple of the Dwarven goddess Berronar Truesilver, the most mom of all moms. It's arguably the coolest temple of all time--except when it isn't. My sources say it's not cool for exactly 15 minutes at a time. Tragic sucky pasts are confronted, intellects are challenged, new friends are made! We wanted to give a special shoutout to Tempest Leopard over on Tumblr for crafting our new best friends, the FINGER BUDDIES. Check out the stats for these fuzzy friends on their blog. Soundtrack for this episode: Theme by Gerard Smith Tabletop Audio: Temple of Helm, Antiquarian Study, Dungeon I, and Spire: Amaranth A Peaceful Sanctuary and The Golden Rise by Tristan Lohengrin https://www.tristanlohengrin.fr Wonder, by Neutrin05 https://soundcloud.com/neutrin05 Computations In A Snowstorm, by Scott Buckley https://soundcloud.com/scottbuckley Ancient Trials, by VGM Mark H https://soundcloud.com/user-656562764 Into The Darkness, by rzezio https://soundcloud.com/user-376546231 Music promoted by https://www.free-stock-music.comCreative Commons Attribution 3.0 Unported Licensehttps://creativecommons.org/licenses/by/3.0/deed.en_US
Church Bell is captured. They party gets some answers, but probably not the answers any of them want to hear. Moonbeam Stu's salamanders receive a quest from their god-king, and endeavor to spread his light through the Underdark. The secretive leader of the Cobalt Cobras is finally met, and gives the party a quest of their own ----more---- Soundtrack for this episode: Theme by Gerard Smith Tabletop Audio: Medieval Library, The Desert Awaits, Spire: The Vermissian, Spire: Amaranth A Peaceful Sanctuary, The Anomaly, and The End of The World by Tristan Lohengrin https://www.tristanlohengrin.fr Music promoted by https://www.free-stock-music.comCreative Commons Attribution 3.0 Unported Licensehttps://creativecommons.org/licenses/by/3.0/deed.en_US
After killing off a possibly important NPC, the gang heads to Sakria's mom's place where Stu becomes the Salamander King (and creates a new kingdom to go with it)! They head over to a drow run auction, but the items being auctioned off aren't what you'd normally go for. . Stu does some awesome Stu things, a fight breaks out, Jonrik drools a lot, and things only get better from there! Does the group find who they're looking for? Who gets the shit smacked out of them this time? Listen in to see what happens on Dirty Deeds and Thunder Thieves!
Your wonderful DM remembers that the Party never got paid for their first job. Using their sweet sweet cash the party hires a boat to take them to Skull Port, and a whole man to go with it. Stu gets really into the idea of eating people for revenge. Rahka becomes a pirate. NPCs cry--like they always do. And that's only day one in Skull Port.
The party makes a new friend, RIDDLEMASTER CHRIS. A mysterious being that only arrives once summoned by name! But don't summon him three times. You don't want to do that. They also (kind of) discover just who's behind the Cobalt Cobras, and make a decision on what to do with them. Secrets are revealed, soup is made, and street names are forgotten.
The party finally returns home to have serious discussions about life, death, and whether or not eating a kenku is cannibalism. They also take some time to pamper themselves at a luxury spa, earning some much needed rest before more bullshit inevitably comes their way.
Jonrik approaches the despair event horizon, the party makes new fungal friends, and questionable ingredients are discussed. But it's okay—Rahka's a doctor. She knows what she's talking about.
Naga fight, Naga fight, Naga fight! Stu reveals his final form. Multiple people almost drown. Jonrik tries to help(?). Baba discloses Naga secrets in the midst of battle like the moron she is while playing the worst game of combat telephone with a spooky ghost.
The group starts their day off with a huge breakfast courtesy of mama-bird Alf and heads on their way to get some naga blood. After making a pit-stop in the woods, they hire another helping hand with their tavern (if that ever becomes a thing), but this one is rather.. questionable. Do they enjoy their waffle tacos? Will they find that naga? Can they get the blood? Listen in!
Our reconstruction of the LOST EPISODE is taking a while so we decided to keep on going while we work on that. In this episode: Stu donates blood, Jonrik reveals that he's the only member of the party that has flesh, Alf learns the magic of friendship was inside him all along, and more?
Woop-woop, that's the sound of the police! Woop-woop, kumbaya Pelor! Our heroes arrive at the cop station to report to Dark Caller, the Goliath Captain of the guard. With Rahka's notes in hand, she joins the party on their investigation. And questions their interrogation methods.
Our party has finished up their combat and (somehow) survived! Now they have some serious decisions to make:What to do with their captives and who's hosting the party's sleepover. What you find out might surprise you!
Oh shit it's happening, part 2 of our 2-part episode. For some reason there's a lot of fighting? Some people hug and it's really weird? We learn many lessons in this episode, primarily that our DM can't run combat and shouldn't be allowed to.
Now that a ruckus has been created, it's safe to say their job for "Broggy" is completed. However, they're not done with this place quite yet! Follow the group as they begin their search for the missing dancers in part 1 of a two part episode!
The group FINALLY finds the bard and investigates how they can ruin this underwater themed party. Eat all of the food? Punch the hosts? Steal the Tabaxi juggler's balls? Listen in and find out!
We begin our journey in episode one, where we find our team of oddballs getting dressed in their outfits for the grand ball. You can dress up a group of misfits, so they shouldn't cause any problems, right? What could go wrong?!