POPULARITY
Our players are still trying to solve the mystery of who has been killing elves and half elves in the Dock Ward. https://www.patreon.com/questpod
Tay, Cam, Magic Dan, and El search for a missing person and end up finding a friend in the Dock Ward. #dungeonsanddragons #Questpodcast
The party ventures to the Dock Ward to investigate elf murders and Adrie finds herself alone, though not for long. Find our gaming livestreams at https://www.twitch.tv/critribbit Email us your questions at: FreelanceHeroismPodcast@gmail.com Visit Freelance Heroism on Facebook! https://www.facebook.com/freelanceheroism/ We have a Patreon! Any support you can provide goes toward us giving you a better podcast listening experience: https://www.patreon.com/Freelance_heroism Check out Deece's webcomic with our (mis)adventures! http://www.1d4rounds.com/ You can find our gameplay videos on our YouTube page: https://www.youtube.com/channel/UC6TwfLOFsl192ExdAugebgg/ You can check out our web page here: http://www.freelanceheroism.libsyn.com/ We also have a Twitter: https://twitter.com/freelanheroism
Welcome to Ballad of the Seven Dice. We follow Detective Billowin once more as he and his two companions, Bo a monk from the Order of the Eternal Wheel, and Skellig who is played by Ed from Dungeon Manager, now must investigate the strange goings on in Waterdeep. Billowin is to look into the strange and horrific leader of this city, The Ringmaster. Meanwhile, Bo and Skellig are off to the Dock Ward to investigate the 23rd warehouse and see what it is the Church of the Shining God are researching there. Bo is played by Dick from the Backwater Bastards Detective Billowin is played by Jordan from Modified Roll Skellig is played by Ed from Dungeon Manager Show Notes Ballad Theme, Inn of the Seven Dice, Cultist Song - Dave Cole The Great Old Ones and Other Beings - 03 Nyarlathotep, Cthulhu Mythos - H.P. Lovecraft Horror Music - Horror in Lovecraft Country - 04 Under the Nameless City, The Great Old Ones and Other Beings - 09 The Terrible Old Man - By Graham Plowman Cthulhu Mythos - H.P. Lovecraft Horror Music Quinns Song-A New Man, Shores of Avalon by Kevin Macleod Link: https://incompetech.filmmusic.io/ License: http://creativecommons.org/licenses/by/4.0/ Ungodly, Casualty, - by Karl Casey at White Bat Audio Monster Bites Cloth - Wilddog Productions, Enchantment - Trance Spell - Ravi Nidamarthy, Lightning Bolt Spell - Daniel Warneke Dark Places 2 - Platemail Games Medieval City, Heroes Inn, Holy Temple, Daytime Forest, - Michaël Ghelfi - RPG Ambiences
The trio return to the Stitch in Tyme to ask Bea more questions. While their they receive a note referring them to a warehouse in the Dock Ward. A pair of hooligans attempt to steal the note and after a short fight, the trio are victorious and manage once again not to get arrested for fighting in WaterDeep.While at the Stitch in Tyme more secrets are revealed and the group meets Renear Neverwinter.
I would like to take a moment to apologize to all of our listeners, about a half dozen or so. Due to a technical error the first half of the show failed to record. Yes, the technical error was me not hitting the record button. So let me summarize the events between episode 5 and 6 and simply claim episode 5.5 has been lost.Here is a summary of the missing game play.While at the Yawning Portal, the trio receive a note from Volo suggesting Adrok, Bowdin and Chip meet him at the Skewered Dragon in the evening to collect their reward for their heroic rescue. In what is likely a coincident, one of Erik's gambling haunts is the Skewered Dragon.So with the trio head out to the Skewered Dragon located in the Dock Ward of WaterDeep with the hopes of finding information to aid their search for Erik and collecting Volo's reward.As the players arrive a Fillet street where the Skewered Dragon is located, their attention is taken by a large stuffed creature in the window of one of the shops. The large round body with a single giant eye and a dozen stalks with eyes is something none of them has seen before. While trying to figure out what manner of creature they are looking at, a street fight erupts between a female half-orc and four human males. The apparent leader sports a bold head with a large single eye tattooed to his forehead. Unable to stand aside, the trio leap into action to defend the half-orc from the unfair odds. Within moments after joining the fray the city guard arrive and quell the commotion. On the verge of being arrested, a priest of Bahumet steps forward and tells the Captain of the guard, the good deed Adrok, Bowdin and Chip had done. The trio are let go with a warning about fighting in the city and a caution to be wary of the gang war erupting through the city. Bowdin takes a moment to speak with the priest, Father Dumas, who interceded on their behalf. He learns Father Dumas has a small church in the North Ward near the city cemetery. Chip decides he wants to visit the shop with the stuff giant eye. The sign over the door read Old Xobolde Shop. Stepping into the shop, Chip realizes the shop sells all manner of trinkets, but it is convinced to buy a small orb, Xobolde calls the orb of companionship. A favorite of sailors who want a pet. As Chip leaves the shop, he looks through the shop window and notices the sign for the Skewered Dragon. Chip also learns Adrok left a magical message for him saying Adrok was going to the Skewered Dragon. The trio all meet up in the Skewered Dragon and find Volo in the midst of a card game. Unfortunately, Volo's luck is not with him and few short rounds of betting end with Volo losing most of his winnings to a dragonborn marine. With only a few coins left and not enough to cover the 300 gp reward offered to the trio, Volo instead offers them the deed to a inn and tavern in the north ward. The trio accepts Volo's reward and finds limited information regarding Erik and his visit to the Skewered Dragon. It is discovered that the Skewered Dragon was the last place anyone saw him. Apparently, one of the other players was a pretty sore loser and nearly had to be escorted out. Some of the regulars recall Erik was with two others, his brother and a friend. The three left shortly after the card game concluded. While the other two returned to drink, Erik had left for the night by himself. With the day drawing to a close the trio find a private investigator near the Yawning Portal to find and deliver a message to Harbo's daughter regarding the family's demise. And this is where we join our adventurers.
The Singularity depart the Dock Ward, hoping to buy themselves some time by handing over a decoy to the Gentleman's Guild.
Lua and Lyo'nidas assist General Racath in the Dock Ward where an explosion had just occurred, the General's ship in shambles. Many injured and greviously wounded still floating within its reckage on the waters of the Port, the two begin pulling out the wounded.Abraham, Avaldur and Lyra in the Lacoshain embassy try to secure the Grand Dutchess and seek out other potential threats while Avaldur becomes agitated at the suspicions arising around his and Lyra's attack of the assassin. The group deals with their own problems, before heading to the Ancestors Anvil for a Seance performed by Father Cole.All this and more in episodes 14.1 and 14.2 of Savage Worlds: Ateris!If you want to support our Podcast, and the whole of DiceTyrants check out our brand new Patreon!Want to look at the Journal of Laurel the Enchanting? Head on over to the link and you'll be introduced to the same content the players have gleamed over, find something out? Please don't share with the players!Stick around to learn more, if you have any questions please feel free to email me at DiceTyrants@gmail.comOur Episodes consist of two halves, which are uploaded a week apart from one another to give me enough time to edit them while also running all the other shows within DiceTyrants.If you like the music that is used in the show, please support the composer: Adrian Von Ziegler over on youtube here.We have also added Epidemic Sounds to our catalog of effects and music. You can find Epidemic Sounds here.You can find all of our other Content on our Youtube and TwitchWe all hope you enjoy the show! Support the show (https://dicetyrants.live/tip)
Lua and Lyo'nidas assist General Racath in the Dock Ward where an explosion had just occurred, the General's ship in shambles. Many injured and greviously wounded still floating within its reckage on the waters of the Port, the two begin pulling out the wounded.Abraham, Avaldur and Lyra in the Lacoshain embassy try to secure the Grand Dutchess and seek out other potential threats while Avaldur becomes agitated at the suspicions arising around his and Lyra's attack of the assassin. The group deals with their own problems, before heading to the Ancestors Anvil for a Seance performed by Father Cole.All this and more in episodes 14.1 and 14.2 of Savage Worlds: Ateris!If you want to support our Podcast, and the whole of DiceTyrants check out our brand new Patreon!Want to look at the Journal of Laurel the Enchanting? Head on over to the link and you'll be introduced to the same content the players have gleamed over, find something out? Please don't share with the players!Stick around to learn more, if you have any questions please feel free to email me at DiceTyrants@gmail.comOur Episodes consist of two halves, which are uploaded a week apart from one another to give me enough time to edit them while also running all the other shows within DiceTyrants.If you like the music that is used in the show, please support the composer: Adrian Von Ziegler over on youtube here.We have also added Epidemic Sounds to our catalog of effects and music. You can find Epidemic Sounds here.You can find all of our other Content on our Youtube and TwitchWe all hope you enjoy the show! Support the show (https://dicetyrants.live/tip)
The battle for the Stone of Golorr reaches its conclusion at the run-down housing district of Mistshore in the Dock Ward of Waterdeep.
Shownotes Episode 2 – Room Without a View Grimace, Barada and Uchu have accepted a business opportunity with Shingles the Urban Ranger to embark on a little “document procurement”. But things only get stranger after they land on the roof of the Crumpled Tunic.Scales of Justice is a noir trilogy set on the gritty rooftops and alleys of Dock Ward. Grimace the Dragonborn monk leads his Dragon Scouts on a heist to settle accounts and perhaps bring a new friend into the fold.But the winding streets of Waterdeep can disappear the unwary and foolish in her coils…Music and Sound by Syrinscape. https://store.syrinscape.com/what-is-syrinscape/?att 10 ‘Epic games need Epic game sound’And Music by Kevin MacLeod, Creative Commons at www.incompetech.com.Connect, subscribe, and follow us on the following platforms!Min-Max Hotline 773-789-9369Min/Max Patreonwww.minmaxpod.comTwitterInstagramFacebookStitcheriTunesGoogle Play PodcastsFeedBurnerCastBoxSpotifyRadio PublicTune-In RadioEmailIntro music by RoccoW is licensed under a Attribution-ShareAlike License. Modification: Clipped down to make Intro and Outro Bumpers.This podcast is powered by Pinecast. Try Pinecast for free, forever, no credit card required. If you decide to upgrade, use coupon code r-6a94a2 for 40% off for 4 months, and support Min-Max Podcast.
The gang takes on a job investigating a string of murders in the Dock Ward.
Shownotes Episode 1 – A Night Out Grimace is frustrated with the way things went on his first “mission”. He feels driven to do SOMETHING as he remembers the days before he was a mild-mannered bartender at the Red Lance. The losses of Klaatu’u and Gobbs and Keg are a fresh wound reminding him of the risks of his old ways. Yet the Dragonborn monk knows there is something more for him in the City of Splendors.What about the elf, the rooftop huntress above Shameless’ lair? Maybe Grimace could settle accounts with her. Maybe see if Linkah could help him find her some work. After all, he did eliminate her previous employer.Scales of Justice is a noir trilogy set in the gritty rooftops and alleys of Dock Ward. Grimace the Dragonborn monk leads his Dragon Scouts on a heist to settle accounts and perhaps bring a new friend into the fold.But the winding streets of Waterdeep can disappear the unwary and foolish in her coils…Music and Sound by Syrinscape. https://store.syrinscape.com/what-is-syrinscape/?att 10 ‘Epic games need Epic game sound’And Music by Kevin MacLeod, Creative Commons at www.incompetech.com.Connect, subscribe, and follow us on the following platforms!Min-Max Hotline 773-789-9369Min/Max Patreonwww.minmaxpod.comTwitterInstagramFacebookStitcheriTunesGoogle Play PodcastsFeedBurnerCastBoxSpotifyRadio PublicTune-In RadioEmailIntro music by RoccoW is licensed under a Attribution-ShareAlike License. Modification: Clipped down to make Intro and Outro Bumpers.This podcast is powered by Pinecast. Try Pinecast for free, forever, no credit card required. If you decide to upgrade, use coupon code r-6a94a2 for 40% off for 4 months, and support Min-Max Podcast.
Mairi finds herself in a courthouse in Dock Ward on Dragondown. She knows the Cassalaters have the stone. But how get to it?
Having been hired by Bonbera (Victoria Rogers), the owner of Baubles and Such, Moot, Glim and Sully make their way into the sewers of the Dock Ward of Waterdeep to track down the Rat King and Bonbera's wand of Smiles.Moot makes a fowl offence. Glim brings the wet naps. Sully was a clean-en-er-er?- - - - - - - - - -CAST & CREWDM: Russ MorePlayers: Amy More, Carla Maxted, Tom LairdGuest: Victoria Rogers (The Broadswords)Sound Design: Russ MoreMusic: Kevin McleodCover Art: Chrissytor Illustrations- - - - - - - - - -Support the podcast by joining our Patreon community and instantly access 50+ hours of bonus episodes. Visit Patreon.com/DumbDragonCast.Are you on DISCORD? Come hang out in our server! https://discord.gg/3Gbcms5Join us in The Reckless Play Guild Facebook Group!- - - - - - - - - -FACING FATE SEASON 2 BEGINS SOON FOR PATRONSPatreon.com/DumbDragonCasthttps://www.facingfate.comhttps://twitter.com/facingfatecasthttps://www.facebook.com/facingfatecast- - - - - - - - - -Dungeons & Dragons "Podcasts Into Avernus" https://dnd.wizards.com/articles/events/podcasts-avernus
The City of Waterdeep has seen a series of elves murdered by the Dock Ward, but will our party be able to put a stop to them?
OH SHIT OH FUCK OH MY GOD OH NO SHIT FUCK FUCK FUCK THEY HAVE SUCH TERRIBLE JUDGEMENT ON THEIR OWN NOW THEY'RE TOGETHER WITH NO ONE TO STOP THEM FUCK ----more---- Soundtrack for this episode: Theme by Gerard Smith Tabletop Audio: Los Vangeles 3030, RavenPuff Common, Antiquarian Study, Middle Earth Dawn, Medieval Library, Medieval Town, Secret Garden, The Feywild, Elven Glade, and Waterkeep A Peaceful Sanctuary, The Anomaly, by Tristan Lohengrin | https://www.tristanlohengrin.com Drops and The Ocean, by Savfk https://www.youtube.com/savfkmusic Realm Nighttime, by PeriTune | http://peritune.com Ancient Trials, by VGM Mark H | https://soundcloud.com/user-656562764 Local Forecast – Elevator, by Kevin MacLeod https://incompetech.com/ The Old Pumpkin Patch by Darren-Curtis | https://soundcloud.com/desperate-measurez Music promoted by https://www.free-stock-music.com Creative Commons Attribution 3.0 Unported Licensehttps://creativecommons.org/licenses/by/3.0/deed.en_US Music promoted by https://www.free-stock-music.comAttribution 4.0 International (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/ Additional Fun Audio: Door Open Close, by amholma https://freesound.org/s/344360/ METAL Screech by metrostock99 https://freesound.org/s/147069/ Super cool jobs that were available: Vicious Vandals Someone’s been vandalizing Wand noble family’s crypts. Torlyn Wands is paying 15 Gold, or 15 Gold’s worth of rare books, to whoever can catch them in the act and bring them to the City Watch. The City Watch will provide a receipt upon their confession, and once said receipt is turned over Torlyn will provide the gold. Brogalag has written notes on exactly where the crypts are located. Signage Sabotage The Scrivener’s, Scribes, & Clerk’s Guild will not abide this harassment any longer! Our lovingly crafted signs--abducted and tampered with! With no evidence of this sloppy craftsman’s origins, we are forced to seek outside help to stop this abuse of our innocent letterwork. We offer 10 Gold for whoever can end our literal torment. Polonious is a Tit City Watch Sergeant Polonious Puvucen is an insufferable tit and I won’t abide him leaving offensive “lawn gnomes” in my rock garden any longer! I’m offering 5 gold for whoever can prove he’s doing it. Knybbnudur Padopwom Kuben Copper Cup is Looking for Bouncers The illustrious Copper Cup is interested in hiring a new bouncer! We’re paying a silver per hour for entry level workers, and a gold per hour for trained bouncers with references. The address shows the Copper Cup sits right on the border of the Dock Ward and the Southern Ward, though is technically in the Dock Ward. Waterdeep Fish Heist Some fiend, not Ember she’s our perfect angel, is stealing fish in the night and leaving the guts. Steal the fish, fine. The ocean’s got more. But why leave the guts? This rudeness will not go unpunished. We’re offering 1 Gold to whoever catches this menace. Another 5 if you discourage them from doing it again. Payment for this will be given upon the two month anniversary of no fish guts on our door.
The Trollskull Trio have met with the Boudoir’s Guild, and now they are trying to track down a lead on the Nimblewrights in the Dock Ward. There is still the community meeting at night, as well as a few other situations that arise. Where is […]
Previously on Role to Hit - Whilst investigating some recent murders in Dock Ward the party learn about some strange sailors visiting the city, and Three Strings calls on Avine for a favor… Also the fish is fine. To help give more detail to the city, we’re using the awesome Waterdeep City Encounters supplement from the Guild Adepts on DMsguild.com. It’s really well organised and give lots of additional memorable events to help bring the city to life, and incredibly useful when PCs wonder of the beaten track looking for things to do that aren’t part of what the DM’s prepared! You can get your copy via this affiliate link if you fancy! https://www.dmsguild.com/product/251816/Waterdeep-City-Encounters?affiliate_id=925570 The background sounds we use are from Syrinscape! Check them out at https://syrinscape.com/ they have official sound sets for Waterdeep: Dragon Heist, and they already have sound sets created for all the areas, and all seasons, of Waterdeep Our intro music is “Thatched Villagers” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Subscribe to Role to Hit so you never miss a session! You can also find us in all your favourite podcast listening places, and if you can’t find us, tell us & we’ll make sure we’re there next time!
Our friends are all set to lure out the murderer in Dock Ward and bring them to justice, and Anders invites the friendly Zhentarim around to Trollskull Manor for tea.... To help give more detail to the city, we’re using the awesome Waterdeep City Encounters supplement from the Guild Adepts on DMsguild.com. It’s really well organised and give lots of additional memorable events to help bring the city to life, and incredibly useful when PCs wonder of the beaten track looking for things to do that aren’t part of what the DM’s prepared! You can get your copy via this affiliate link if you fancy! https://www.dmsguild.com/product/251816/Waterdeep-City-Encounters?affiliate_id=925570 The background sounds we use are from Syrinscape! Check them out at https://syrinscape.com/ they have official sound sets for Waterdeep: Dragon Heist, and they already have sound sets created for all the areas, and all seasons, of Waterdeep Our intro music is “Thatched Villagers” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Subscribe to Role to Hit so you never miss a session! You can also find us in all your favourite podcast listening places, and if you can’t find us, tell us & we’ll make sure we’re there next time!
Trollskull Manor is renovated, and business begins. The trio goes on stakeout to try and catch the elf killer in the Dock Ward after going shopping for new suits. They meet a potential new ally as the dice rolls dry up, and possibly the worst […]
The trio head down to the Dock Ward to investigate the elven murders, and they have to act as body guards for the Dungsweepers Guild. Trollskull Manor still needs to be repaired, and all this before the Wintershield Party. How will they pay for the […]
Shownotes The nights in Waterdeep’s Dock Ward can devolve into lost wanderings through the hilly streets. For our four heroes, why should tonight be any different?Lt. General Hughes, Grimace and Simeon are on the trail of Gobbs as he slips from shadow to shadow towards the Shameless’ hideout. But something lurks with glistening teeth and a hungry belly…The CastAshley Mowers as Lt General Halirrhothius HughesAllen Mowers as Simeon DiresmanKyle Stainbrook as GrimaceJeff Romo as your Dungeon MasterMusic and Sound by Syrinscape ‘Epic games need Epic game sound’Additional Music provided via Creative Commons by Kevin McLeod
Episode 6 Loyalty | Part 1 The nights in Waterdeep’s Dock Ward can devolve into lost wanderings through the hilly streets. For our four heroes, why should tonight be any different? Lt. General Hughes, Grimace and Simeon are on the trail of Gobbs as he slips from shadow to shadow… Continue reading
Episode 6 Loyalty | Part 1 The nights in Waterdeep’s Dock Ward can devolve into lost wanderings through the hilly streets. For our four heroes, why should tonight be any different? Lt. General Hughes, Grimace and Simeon are on the … Continue reading →
Welcome to our second session of our second campaign! We're about to venture into the sewers of Dock Ward and come face to face with the infamous RAT KING!! If you'd like to run the Rats of Waterdeep Adventure (written by Lysa Chen & Wil Doyle) you can find it on DMs Guild HERE For more things Role to Hit come visit www.roletohit.com Or visit us on social media on Twitter or Facebook Our intro music is "Thatched Villagers" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ And the Groovy Jazz and other background sounds were from Syrinscape! Check them out at https://syrinscape.com/ they have official sound sets for Waterdeep: Dragon Heist!
Hired by a desperate halfling smuggler, the newly minted trio of adventurers are sent deeper into Dock Ward to the establishment of one Bartley Heidelberg, a theater owner and business associate of Linkah Four-fingers.
The Glass Dagger S01 E02 – Theater of the Mind Hired by a desperate halfling smuggler, the newly minted trio of adventurers are sent deeper into Dock Ward to the establishment of one Bartley Heidelberg, a theater owner and business … Continue reading →
After a day on the town, the Phantom Four begin to plot their heist aboard the Sea Maiden's Faire within the Dock Ward.
Having kept their eye out in the Dock Ward overnight, the Phantom Four meet back up at Trollskull Manor, where they deal with their most dangerous enemy yet. Vendors.
A contact from the Waterdeep City Guard has a few choice words for Max, which leads the group back to the Dock Ward...