Moore DnD for all. But especially you. You know who you are. A Chipped Canon Production
Isn't it awkward when you and your buds mistakenly aid a cult?
A secret cult?! Where has this been the whole time?!
The Party finishes the fight at the church and maybe finally settles on a name.
The party fights to return the bones of St. Andral in the church
It's a pun. An Appetizer and a Tiger. You get it.
Day 2 in the Town of Vallaki. The party meets the Baron's son and finds new leads.
This begins and ends a little abruptly because of my recording issues. Though nothing too important was lost for this part of the session.
I had a lot of recording issues for Session 10. I lost the beginning and middle of the Session. So the recap, most of raw materials haggling, meeting Gadof Blinksy, and the beginning of Arasek Stockyard are all gone forever. Here's what I remember from those bits. From Blinksy: The party saw how weird Blinksy's Toys are and how weird Blinksy is. Discovered he was not the guy from Kane's card reading even though he has a monkey. That he got his monkey from someone else not too long ago. Learned the captain of the guard, Izek, forces him to make dolls that look like Ireena for him. From Arasek Stockyard: I made the Arasek's country because they keep a big crossbow behind the counter for troublemakers. Jacuvio snuck off around the stockyard to poke around.
The DM does his best to remember any information at all about the Village of Vallaki
Be warned humble traveler, the Svalich Woods are bad at night!
The party knows just how deadly the Old Mill is now, but will they escape with their lives?
Our party makes a new friend at the scenic Tser Falls and finds old enemies at the Old Bonegrinder.
The party reaches Tser Pool and meets the Vistani while the DM has computer issues
The Church of Barovia falls, Strahd gives gifts, and a party member lends a hand
Mending fences and burning bridges. Exclusively in that order
Lost the beginning of this section. Note to self: Make sure the laptop is charging when it's plugged in.
Lost the audio at the end and had to split the session into three
New player Jacob joins as Jacuvio. Also sorry Mason. The audio was never great, but now we have a baby in the party.
I'm going to play Curse of Strahd even if I have to DM it myself. And this time I am.
We're wrapping up this storyline and taking a break from d&d for the foreseeable future. Scheduling is difficult, so we decided to accelerate the d&d process and skip to the end of the arc with a Mass Effect inspired, Choose-Your-Own-Adventure, interactive story leading up to an Ultimate Finale of Ultimate Destiny.
The Night of the Gala finally arrives. What mysteries and dangers does it hold for our heroes?
The Party reaches the top of the tower
The party's on a Basilisk hunt and don't think they don't know how to weeeeeed them out
The party reconnects with an old friend, Charlie uncovers startling revelations, and Elvan makes a wild move
An actual paying job for the party? A decisive interrogation? Tense Spy intrigue? Accordia's heating up
Our heroes pick up the pieces of their botched first step in the Avenger hunt.
It's like a recap but before the actual episode! Prepare yourselves. E&E Beyond Campaign 1 is turning 40. Thanks to Adventure Zone Balance for the amazing music.
In this session, our heroes ambush their enemies in an alley and do everyone's favorite thing to listen to, shopping.
The Boys are back in town! Sorry, Mason. This audio is even worse than normal.
This one's mostly a big conversation but our party also pokes a wormhole with a stick
Thrilling conclusion of the mountain ambush. Will our heroes make it out alive? Do all of them want to?
Feel the Thunder. A reunion of old allies and enemies rocks the Coollective to their core.
Tension runs high in the party. Can the Coollective keep their collective heads cool?
Ireena! You are the only only only
Who are we to disagree? In this Session, Elvan (played by Cedric for a day) bids farewell to an old ally, Archie and Lagi both have revelations while Olam enacts his newest philosophy
Have you heard about our dictator and evil tyrant, Strahd von Zarovitch?
Doesn't get more D&D than Ashton's crazy mage hand plan
Straaaaahd! Aaaaaaaahhhhhhh! Tyrant of Barovia! End of every one of us!
I'm not dumb. Traps are dumb. Shut up
Joe with no exclamation point joins the party as they venture into the treacherous Death House
Enter Barovia. Spoiler Alert: Everything is bad there
Matt takes the DM chair and begins a new adventure into the mysterious, dangerous, and miserable land of Barovia. Eat your heart out, Mason.
Our heroes take a slight detour and decide to pursue their assailants with hopes of rescuing the missing people.