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Switching gears from Full Clip, we return to our grand tradition of our annual Choose Your Own Adventure episode and look at three more movies swimming in THE MATRIX's wake: ULTRAVIOLET (2006), AEON FLUX (2005) and BLOODRAYNE (2005)! linktr.ee/swimfans patreon.com/swimfans Theme by Padlock: http://padlock.bandcamp.com/
Learn more about Choose Co hereA Spotlight Series Interview: This week, Stephanie Klimov sits down with Lizzie Middleman, Associate Publisher and Director of Marketing at Choose Co, to talk about the return and impact of Choose Your Own Adventure books. Middleman shares how the series—originally published from the late '70s through the '90s—has been revived with reissues and brand-new stories that resonate with kids, nostalgic adults, and reluctant readers alike. She talks about the books' unique branching narratives, their influence on video game storytelling, and how Choose Co balances classic retro editions with modern, kid-friendly designs. The discussion also covers PAX appearances, the challenges of editing nonlinear stories, and exciting upcoming releases like The Cave of Time, The Mystery of Chimney Rock, and new titles aimed at younger readers—all reinforcing Choose Co's mission to make reading interactive, accessible, and fun for every generation.This and more on this Boss Rush Network Spotlight Series Interview! Follow our Guest: Lizzie Middleman, Associate Publisher and Director of Marketing at Choose Co. Follow our Host:Stephanie Klimov, VP of Media and Independent Developer Relations at Boss Rush NetworkJoin the Boss Rush Community: Join the Boss Rush Network Community DiscordFollow Boss Rush Network: Follow Boss Rush Network on X/Twitter, Bluesky, Facebook, LinkedIn, Threads, and InstagramSupport Boss Rush Network:Support Boss Rush on Patreon and buy merch on our Store. Subscribe to Boss Rush on YouTube and visit our website at BossRush.net for more great content.Thank you for your Support!Thank you for watching or listening to The Boss Rush Podcast. If you're watching this episode on YouTube, hit the Subscribe button, Like the video, and hit the notification bell so you don't miss an episode! If you're listening on Apple Podcasts or Spotify, consider leaving us a rating and a review as it helps with discoverability and growth. Support Boss Rush on Patreon for exclusive content, early access and audio versions of shows, become a Patreon Producer, and more. Visit our website for all of our content including reviews, news, daily Boss Rush Banter discussion topics, listicles, features, and more. However you support us, it means so much to us. Thank you for your continued support of the Boss Rush Podcast and the Boss Rush Network.
Matt Forbeck is all that and so much more. He grew up in Wisconsin as what he describes as a wimpy kid, too short and not overly healthy. He took to gaming at a pretty early age and has grown to be a game creator, author and award-winning storyteller. Matt has been designing games now for over 35 years. He tells us how he believes that many of the most successful games today have stories to tell, and he loves to create some of the most successful ones. What I find most intriguing about Matt is that he clearly is absolutely totally happy in his work. For most of Matt's career he has worked for himself and continues today to be an independent freelancer. Matt and his wife have five children, including a set of quadruplets. The quadruplets are 23 and Matt's oldest son is 28 and is following in his father's footsteps. During our conversation we touch on interesting topics such as trust and work ethics. I know you will find this episode stimulating and worth listening to more than once. About the Guest: Matt Forbeck is an award-winning and New York Times-bestselling author and game designer of over thirty-five novels and countless other books and games. His projects have won a Peabody Award, a Scribe Award, and numerous ENnies and Origins Awards. He is also the president of the Diana Jones Award Foundation, which celebrates excellence in gaming. Matt has made a living full-time on games and fiction since 1989, when he graduated from the Residential College at the University of Michigan with a degree in Creative Writing. With the exception of a four-year stint as the president of Pinnacle Entertainment Group and a year and a half as the director of the adventure games division of Human Head Studios, he has spent his career as an independent freelancer. Matt has designed collectible card games, roleplaying games, miniatures games, board games, interactive fiction, interactive audiobooks, games for museum installations, and logic systems for toys. He has directed voiceover work and written short fiction, comic books, novels, screenplays, and video game scripts and stories. His work has been translated into at least 15 languages. His latest work includes the Marvel Multiverse Role-Playing Game Core Rulebook, the Spider-Verse Expansion, Monster Academy (novels and board game), the Shotguns & Sorcery 5E Sourcebook based on his novels, and the Minecraft: Roll for Adventure game books. He is the father of five, including a set of quadruplets. He lives in Beloit, Wisconsin, with his wife and a rotating cast of college-age children. For more about him and his work, visit Forbeck.com. Ways to connect with Matt: Twitter: https://twitter.com/mforbeck Facebook: https://www.facebook.com/forbeck Bluesky: https://bsky.app/profile/forbeck.com Threads: https://www.threads.net/@mforbeck Instagram: https://www.instagram.com/mforbeck/ LinkedIn: https://www.linkedin.com/in/forbeck/ Website: https://www.forbeck.com/ About the Host: Michael Hingson is a New York Times best-selling author, international lecturer, and Chief Vision Officer for accessiBe. Michael, blind since birth, survived the 9/11 attacks with the help of his guide dog Roselle. This story is the subject of his best-selling book, Thunder Dog. Michael gives over 100 presentations around the world each year speaking to influential groups such as Exxon Mobile, AT&T, Federal Express, Scripps College, Rutgers University, Children's Hospital, and the American Red Cross just to name a few. He is Ambassador for the National Braille Literacy Campaign for the National Federation of the Blind and also serves as Ambassador for the American Humane Association's 2012 Hero Dog Awards. https://michaelhingson.com https://www.facebook.com/michael.hingson.author.speaker/ https://twitter.com/mhingson https://www.youtube.com/user/mhingson https://www.linkedin.com/in/michaelhingson/ accessiBe Links https://accessibe.com/ https://www.youtube.com/c/accessiBe https://www.linkedin.com/company/accessibe/mycompany/ https://www.facebook.com/accessibe/ Thanks for listening! Thanks so much for listening to our podcast! If you enjoyed this episode and think that others could benefit from listening, please share it using the social media buttons on this page. Do you have some feedback or questions about this episode? Leave a comment in the section below! Subscribe to the podcast If you would like to get automatic updates of new podcast episodes, you can subscribe to the podcast on Apple Podcasts or Stitcher. You can subscribe in your favorite podcast app. You can also support our podcast through our tip jar https://tips.pinecast.com/jar/unstoppable-mindset . Leave us an Apple Podcasts review Ratings and reviews from our listeners are extremely valuable to us and greatly appreciated. They help our podcast rank higher on Apple Podcasts, which exposes our show to more awesome listeners like you. If you have a minute, please leave an honest review on Apple Podcasts. Transcription Notes: Michael Hingson ** 00:00 Access Cast and accessiBe Initiative presents Unstoppable Mindset. The podcast where inclusion, diversity and the unexpected meet. Hi, I'm Michael Hingson, Chief Vision Officer for accessiBe and the author of the number one New York Times bestselling book, Thunder dog, the story of a blind man, his guide dog and the triumph of trust. Thanks for joining me on my podcast as we explore our own blinding fears of inclusion unacceptance and our resistance to change. We will discover the idea that no matter the situation, or the people we encounter, our own fears, and prejudices often are our strongest barriers to moving forward. The unstoppable mindset podcast is sponsored by accessiBe, that's a c c e s s i capital B e. Visit www.accessibe.com to learn how you can make your website accessible for persons with disabilities. And to help make the internet fully inclusive by the year 2025. Glad you dropped by we're happy to meet you and to have you here with us. Michael Hingson ** 01:21 Hi everyone, and welcome to another episode of unstoppable mindset today. We get to play games. Well, not really, but we'll try. Our guest is Matt Forbeck, who is an award winning author. He is a game designer and all sorts of other kinds of things that I'm sure he's going to tell us about, and we actually just before we started the the episode, we were talking about how one might explore making more games accessible for blind and persons with other disabilities. It's, it's a challenge, and there, there are a lot of tricks. But anyway, Matt, I want to welcome you to unstoppable mindset. We're glad you're here. Matt Forbeck ** 02:02 Well, thank you, Michael for inviting me and having me on. I appreciate it. Speaker 1 ** 02:06 I think we're going to have a lot of fun, and I think it'll work out really well. I'm I am sure of that. So why don't we start just out of curiosity, why don't you tell us kind of about the early Matt, growing up? Matt Forbeck ** 02:18 Uh, well, I grew up. I was born in Milwaukee, Wisconsin. I grew up in a little town called Beloit, Wisconsin, which actually live in now, despite having moved away for 13 years at one point, and I had terrible asthma, I was a sick and short kid, and with the advent of medication, I finally started to be healthy when I was around nine, and Part of that, I started getting into playing games, right? Because when you're sick, you do a lot of sitting around rather than running around. So I did a lot of reading and playing games and things like that. I happen to grow up in the part of the world where Dungeons and Dragons was invented, which is in Lake Geneva, Wisconsin, about 30 miles from where I live. And because of that I was I started going to conventions and playing games and such, when I was about 12 or 13 years old. I started doing it when I was a little bit older. I started doing it professionally, and started doing it when I was in college. And amazingly enough, even to my own astonishment, I've made a career out of it. Speaker 1 ** 03:17 Where did you go to college? I went to the University Matt Forbeck ** 03:21 of Michigan over in Ann Arbor. I had a great time there. There's a wonderful little college, Beloit College, in my hometown here, and most of my family has gone to UW Milwaukee over the years. My parents met at Marquette in Milwaukee, but I wanted to get the heck out of the area, so I went to Michigan, and then found myself coming back as soon as we started having Speaker 1 ** 03:42 kids well, and of course, I would presume that when you were at the University of Michigan, you rooted for them and against Ohio State. That was Matt Forbeck ** 03:50 kind of, you know, if you did it the other way around, they back out of town. So, yeah, I was always kind of astonished, though, because having grown up in Wisconsin, where every sports team was a losing team when I was growing up, including the Packers, for decades. You know, we were just happy to be playing. They were more excuse to have beers than they were to cheer on teams. And I went to Michigan where they were, they were angry if the team wasn't up by two touchdowns. You know, at any point, I'm like, You guys are silly. This is we're here for fun. Speaker 1 ** 04:17 But it is amazing how seriously some people take sports. I remember being in New Zealand helping the Royal New Zealand Foundation for the Blind. Well now 22 years ago, it's 2003 and the America's Cup had just finished before we got there, and in America beat New Zealand, and the people in New Zealand were just irate. They were complaining that the government didn't put enough money into the design of the boat and helping with the with the yacht and all that. It was just amazing how seriously people take it, yeah, Matt Forbeck ** 04:58 once, I mean, it becomes a part of your. Identity in a lot of ways, right for many people, and I've never had to worry about that too much. I've got other things on my mind, but there you go. Speaker 1 ** 05:08 Well, I do like it when the Dodgers win, and my wife did her graduate work at USC, and so I like it when the Trojans win, but it's not the end of the world, and you do need to keep it in perspective. I I do wish more people would I know once I delivered a speech in brether County, Kentucky, and I was told that when I started the speech had to end no later than preferably exactly at 6:30pm not a minute later, because it was the night of the NCAA Basketball Championship, and the Kentucky Wildcats were in the championship, and at 630 everyone was going to get up and leave and go home to watch the game. So I ended at 630 and literally, by 631 I timed it. The gym was empty and it was full to start with. Matt Forbeck ** 06:02 People were probably, you know, counting down on their watches, just to make sure, right? Speaker 1 ** 06:06 Oh, I'm sure they were. What do you do? It's, it is kind of fun. Well, so why did you decide to get started in games? What? What? What attracted to you, to it as a young person, much less later on? Matt Forbeck ** 06:21 Well, I was, yeah, I was an awkward kid, kind of nerdy and, you know, glasses and asthma and all that kind of stuff. And games were the kind of thing where, if you didn't know how to interact with people, you could sit down at a table across them and you could practice. You can say, okay, we're all here. We've got this kind of a magic circle around us where we've agreed to take this one silly activity seriously for a short period of time, right? And it may be that you're having fun during that activity, but you know, there's, there's no reason that rolling dice or moving things around on a table should be taken seriously. It's all just for fun, right? But for that moment, you actually just like Las Vegas Exactly, right? When there's money on the line, it's different, but if you're just doing it for grins. You know, it was a good way for me to learn how to interact with people of all sorts and of different ages. And I really enjoyed playing the games, and I really wanted to be a writer, too. And a lot of these things interacted with story at a very basic level. So breaking in as a writer is tough, but it turned out breaking as a game designer, wasn't nearly his stuff, so I started out over there instead, because it was a very young field at the time, right? D and D is now 50 years old, so I've been doing this 35 years, which means I started around professionally and even doing it before that, I started in the period when the game and that industry were only like 10 or 15 years old, so yeah, weren't quite as much competition in those Speaker 1 ** 07:43 days. I remember some of the early games that I did play, that I could play, were DOS based games, adventure. You're familiar with adventure? Yeah, oh, yeah. Then later, Zork and all that. And I still think those are fun games. And I the reason I like a lot of those kinds of games is they really make you think, which I think most games do, even though the video even the video games and so on, they they help your or can help your reactions, but they're designed by people who do try to make you think, Matt Forbeck ** 08:15 yeah. I mean, we basically are designing puzzles for people to solve, even if they're story puzzles or graphic puzzles or sound puzzles or whatever, you know, even spatial puzzles. There the idea is to give somebody something fun that is intriguing to play with, then you end up coming with story and after that, because after a while, even the most most exciting mechanics get dull, right? I mean, you start out shooting spaceships, but you can only shoot spaceships for so long, or you start out playing Tetris, and you only put shapes together for so long before it doesn't mean anything that then you start adding in story to give people a reason to keep playing right and a reason to keep going through these things. And I've written a lot of video games over the years, basically with that kind of a philosophy, is give people nuggets of story, give them a plot to work their way through, and reward them for getting through different stages, and they will pretty much follow you through anything. It's amazing. Michael Hingson ** 09:09 Is that true Dungeons and Dragons too? Matt Forbeck ** 09:13 It is. All of the stories are less structured there. If you're doing a video game, you know you the team has a lot of control over you. Give the player a limited amount of control to do things, but if you're playing around a table with people, it's more of a cooperative kind of experience, where we're all kind of coming up with a story, the narrator or the Game Master, the Dungeon Master, sets the stage for everything, but then the players have a lot of leeway doing that, and they will always screw things up for you, too. No matter what you think is going to happen, the players will do something different, because they're individuals, and they're all amazing people. That's actually to me, one of the fun things about doing tabletop games is that, you know, the computer can only react in a limited number of ways, whereas a human narrator and actually change things quite drastically and roll. With whatever people come up with, and that makes it tremendous fun. Speaker 1 ** 10:04 Do you think AI is going to enter into all that and maybe improve some of the Matt Forbeck ** 10:09 old stuff? It's going to add your end to it, whether it's an ad, it's going to approve it as a large question. Yeah. So I've been ranting about AI quite a bit lately with my friends and family. But, you know, I think the problem with AI, it can be very helpful a lot of ways, but I think it's being oversold. And I think it's especially when it's being oversold for thing, for ways for people to replace writers and creative thinking, Yeah, you know, you're taking the fun out of everything. I mean, the one thing I like to say is if, if you can't be bothered to write this thing that you want to communicate to me, I'm not sure why I should be bothered to read this thing well. Speaker 1 ** 10:48 And I think that AI will will evolve in whatever way it does. But the fact of the matter is, So do people. And I think that, in fact, people are always going to be necessary to make the process really work? AI can only do and computers can only do so much. I mean, even Ray Kurzweil talks about the singularity when people and computer brains are married, but that still means that you're going to have the human element. So it's not all going to be the computer. And I'm not ready to totally buy into to what Ray says. And I used to work for Ray, so I mean, I know Ray Well, but, but the but the bottom line is, I think that, in fact, people are always going to be able to be kind of the, the mainstay of it, as long as we allow that, if we, if we give AI too much power, then over time, it'll take more power, and that's a problem, but that's up to us to deal with? Matt Forbeck ** 11:41 No, I totally agree with that. I just think right now, there's a very large faction of people who it's in their economic interest to oversell these things. You know, people are making chips. They're building server farms. A lot of them are being transferred from people are doing blockchain just a few years ago, and they see it as the hot new thing. The difference is that AI actually has a lot of good uses. There's some amazing things will come out of llms and such. But I again, people are over the people are selling this to us. Are often over promising things, right? Speaker 1 ** 12:11 Yeah, well, they're not only over promising but they're they're really misdirecting people. But the other side of it is that, that, in fact, AI as a concept and as a technology is here, and we have control over how we use it. I've said a couple times on this this podcast, and I've said to others, I remember when I first started hearing about AI, I heard about the the fact that teachers were bemoaning the pack, that kids were writing their papers just using AI and turning them in, and it wasn't always easy to tell whether it was something that was written by AI or was written by the student. And I come from a little bit different view than I think a lot of people do. And my view basically is, let the kids write it if with AI, if that's what they're going to do, but then what the teacher needs to do is to take one period, for example, and give every student in that class the opportunity to come up and defend whatever paper they have. And the real question is, can they defend the paper? Which means, have they really learned the subject, or are they just relying on AI, Matt Forbeck ** 13:18 yeah, I agree with that. I think the trouble is, a lot of people, children, you know, who are developing their abilities and their morals about this stuff, they use it as just a way to complete the assignment, right? And many of them don't even read what they turn in, right, right? Just know that they've got something here that will so again, if you can't be bothered to read the thing that you manufactured, you're not learning anything about it, Speaker 1 ** 13:39 which is why, if you are forced to defend it, it's going to become pretty obvious pretty fast, whether you really know it or not. Now, I've used AI on a number of occasions in various ways, but I use it to maybe give me ideas or prepare something that I then modify and shape. And I may even interact with AI a couple of times, but I'm definitely involved with the process all the way down the line, because it still has to be something that I'm responsible for. Matt Forbeck ** 14:09 I agree. I mean, the whole point of doing these things is for people to connect with each other, right? I want to learn about the ideas you have in your head. I want to see how they jive with ones in my head. But if I'm just getting something that's being spit out by a machine and not you, and not being curated by you at any point, that doesn't seem very useful, right? So if you're the more involved people are in it, the more useful it is. Speaker 1 ** 14:31 Well, I agree, and you know, I think again, it's a tool, and we have to decide how the tool is going to be used, which is always the way it ought to be. Right? Matt Forbeck ** 14:42 Exactly, although sometimes it's large corporations deciding, Speaker 1 ** 14:45 yeah, well, there's that too. Well, individuals, Matt Forbeck ** 14:49 we get to make our own choices. Though you're right, Speaker 1 ** 14:51 yes, and should Well, so, so when did you start bringing writing into what you. Did, and make that a really significant part of what you did? Matt Forbeck ** 15:03 Well, pretty early on, I mean, I started doing one of the first things I did was a gaming zine, which was basically just a print magazine that was like, you know, 32 pages, black and white, about the different tabletop games. So we were writing those in the days, design and writing are very closely linked when it comes to tabletop games and even in video games. The trick of course is that designing a game and writing the rules are actually two separate sets of skills. So one of the first professional gig I ever had during writing was in games was some friends of mine had designed a game for a company called Mayfair games, which went on to do sellers of contain, which is a big, uh, entry level game, and but they needed somebody to write the rules, so they called me over, showed me how to play the game. I took notes and I I wrote it down in an easy to understand, clear way that people had just picked up the box. Could then pick it up and teach themselves how to play, right? So that was early on how I did it. But the neat thing about that is it also taught me to think about game design. I'm like, when I work on games, I think about, who is this game going to be for, and how are we going to teach it to them? Because if they can't learn the game, there's no point of the game at all, right? Speaker 1 ** 16:18 And and so I'm right? I'm a firm believer that a lot of technical writers don't do a very good job of technical writing, and they write way over people's heads. I remember the first time I had to write, well, actually, I mentioned I worked for Kurzweil. I was involved with a project where Ray Kurzweil had developed his original omniprent optical character recognition system. And I and the National Federation of the Blind created with him a project to put machines around the country so that blind people could use them and give back to Ray by the time we were all done, recommendations as to what needed to go in the final first production model of the machine. So I had to write a training manual to teach people how to use it. And I wrote this manual, and I was always of the opinion that it had to be pretty readable and usable by people who didn't have a lot of technical knowledge. So I wrote the manual, gave it to somebody to read, and said, Follow the directions and and work with the machine and all that. And they did, and I was in another room, and they were playing with it for a couple of hours, and they came in and they said, I'm having a problem. I can't figure out how to turn off the machine. And it turns out that I had forgotten to put in the instruction to turn off the machine. And it wasn't totally trivial. There were steps you had to go through. It was a Data General Nova two computer, and you had to turn it off the right way and the whole system off the appropriate way, or you could, could mess everything up. So there was a process to doing it. So I wrote it in, and it was fine. But, you know, I've always been a believer that the textbooks are way too boring. Having a master's degree in physics, I am of the opinion that physics textbook writers, who are usually pretty famous and knowledgeable scientists, ought to include with all the text and the technical stuff they want to put in, they should put in stories about what they did in you bring people in, draw them into the whole thing, rather than just spewing out a bunch of technical facts. Matt Forbeck ** 18:23 No, I agree. My my first calculus professor was a guy who actually explained how Newton and Leipzig actually came up with calculus, and then he would, you know, draw everything on the board and turn around say, and isn't that amazing? And you were, like, just absolutely enamored with the idea of how they had done these things, right? Yeah. And what you're doing there, when you, when you, when you give the instructions to somebody and say, try this out. That's a very big part of gaming, actually, because what we do this thing called play testing, where we take something before it's ready to be shown to the public, and we give it to other people and say, try this out. See how it works. Let me know when you're starting out of your first playing you play with like your family and friends and people will be brutal with you and give you hints about how you can improve things. But then, even when you get to the rules you're you send those out cold to people, or, you know, if you're a big company, you watch them through a two way mirror or one way mirror, and say, Hey, let's see how they react to everything. And then you take notes, and you try to make it better every time you go through. And when I'm teaching people to play games at conventions, for instance, I will often say to them, please ask questions if you don't understand anything, that doesn't mean you're dumb. Means I didn't explain it well enough, right? And my job as a person writing these rules is to explain it as well as I humanly can so it can't be misconstrued or misinterpreted. Now that doesn't mean you can correct everything. Somebody's always got like, Oh, I missed that sentence, you know, whatever. But you do that over and over so you can try to make it as clear and concise as possible, yeah. Speaker 1 ** 19:52 Well, you have somewhat of a built in group of people to help if you let your kids get involved. Involved. So how old are your kids? Matt Forbeck ** 20:03 My eldest is 26 he'll be 27 in January. Marty is a game designer, actually works with me on the marble tabletop role playing game, and we have a new book coming out, game book for Minecraft, called Minecraft role for adventure, that's coming out on July 7, I think, and the rest of the kids are 23 we have 423 year olds instead of quadruplets, one of whom is actually going into game design as well, and the other says two are still in college, and one has moved off to the work in the woods. He's a very woodsy boy. Likes to do environmental education with people. Speaker 1 ** 20:39 Wow. Well, see, but you, but you still have a good group of potential game designers or game critics anyway. Matt Forbeck ** 20:47 Oh, we all play games together. We have a great time. We do weekly game nights here. Sometimes they're movie nights, sometimes they're just pizza nights, but we shoot for game and pizza Speaker 1 ** 20:56 if we get lucky and your wife goes along with all this too. Matt Forbeck ** 21:00 She does. She doesn't go to the game conventions and stuff as much, and she's not as hardcore of a gamer, but she likes hanging out with the kids and doing everything with us. We have a great time. Speaker 1 ** 21:10 That's that's pretty cool. Well, you, you've got, you've got to build an audience of some sorts, and that's neat that a couple of them are involved in it as well. So they really like what dad does, yeah, Matt Forbeck ** 21:23 yeah. We, I started taking them each to conventions, which are, you know, large gatherings gamers in real life. The biggest one is Gen Con, which happens in Indianapolis in August. And last year, I think, we had 72,000 people show up. And I started taking the kids when they were 10 years old, and my wife would come up with them then. And, you know, 10 years old is a lot. 72,000 people is a lot for a 10 year old. So she can mention one day and then to a park the next day, you know, decompress a lot, and then come back on Saturday and then leave on Sunday or whatever, so that we didn't have them too over stimulated. But they really grown to love it. I mean, it's part of our annual family traditions in the summer, is to go do these conventions and play lots of games with each other and meet new people too well. Speaker 1 ** 22:08 And I like the way you put it. The games are really puzzles, which they are, and it's and it's fun. If people would approach it that way, no matter what the game is, they're, they're aspects of puzzles involved in most everything that has to do with the game, and that's what makes it so fun. Matt Forbeck ** 22:25 Exactly, no. The interesting thing is, when you're playing with other people, the other people are changing the puzzles from their end that you have to solve on your end. And sometimes the puzzle is, how do I beat this person, or how do I defeat their strategy, or how do I make an alliance with somebody else so we can win? And it's really always very intriguing. There's so many different types of games. There's nowadays, there's like something like 50 to 100 new board games that come out and tabletop games every month, right? It's just like a fire hose. It's almost like, when I was starting out as a novelist, I would go into Barnes and Noble or borders and go, Oh my gosh, look at all these books. And now I do the same thing about games. It's just, it's incredible. Nobody, no one person, could keep up with all of them. Speaker 1 ** 23:06 Yeah, yeah, yeah, way too much. I would love to explore playing more video games, but I don't. I don't own a lot of the technology, although I'm sure that there are any number of them that can be played on a computer, but we'll have to really explore and see if we can find some. I know there are some that are accessible for like blind people with screen readers. I know that some people have written a few, which is kind of cool. Yeah. Matt Forbeck ** 23:36 And Xbox has got a new controller out that's meant to be accessible to large amount of people. I'm not sure, all the different aspects of it, but that's done pretty well, too Speaker 1 ** 23:44 well. And again, it comes down to making it a priority to put all of that stuff in. It's not like it's magic to do. It's just that people don't know how to do it. But I also think something else, which is, if you really make the products more usable, let's say by blind people with screen readers. You may be especially if it's well promoted, surprised. I'm not you necessarily, but people might well be surprised as to how many others might take advantage of it so that they don't necessarily have to look at the screen, or that you're forced to listen as well as look in order to figure out what's going on or take actions. Matt Forbeck ** 24:29 No, definitely true. It's, you know, people audio books are a massive thing nowadays. Games tend to fall further behind that way, but it's become this incredible thing that obviously, blind people get a great use out of but my wife is addicted to audio books now. She actually does more of those than she does reading. I mean, I technically think they're both reading. It's just one's done with yours and one's done with your eyes. Speaker 1 ** 24:51 Yeah, there's but there's some stuff, whether you're using your eyes or your fingers and reading braille, there's something about reading a book that way that's. Even so a little bit different than listening to it. Yeah, and there's you're drawn in in some ways, in terms of actually reading that you're not necessarily as drawn into when you're when you're listening to it, but still, really good audio book readers can help draw you in, which is important, too, Matt Forbeck ** 25:19 very much. So yeah, I think the main difference for reading, whether it's, you know, again, through Braille or through traditional print, is that you can stop. You can do it at your own pace. You can go back and look at things very easily, or read or check things, read things very easily. That you know, if you're reading, if you're doing an audio book, it just goes on and it's straight on, boom, boom, boom, pace. You can say, Wait, I'm going to put this down here. What was that thing? I remember back there? It was like three pages back, but it's really important, let me go check that right. Speaker 1 ** 25:50 There are some technologies that allow blind people and low vision people and others, like people with dyslexia to use an audio book and actually be able to navigate two different sections of it. But it's not something that is generally available to the whole world, at least to the level that it is for blind people. But I can, I can use readers that are made to be able to accept the different formats and go back and look at pages, go back and look at headings, and even create bookmarks to bookmark things like you would normally by using a pen or a pencil or something like that. So there are ways to do some of that. So again, the technology is making strides. Matt Forbeck ** 26:37 That's fantastic. Actually, it's wonderful. Just, yeah, it's great. I actually, you know, I lost half the vision of my right eye during back through an autoimmune disease about 13 years ago, and I've always had poor vision. So I'm a big fan of any kind of way to make things easier, Speaker 1 ** 26:54 like that. Well, there, there are things that that are available. It's pretty amazing. A guy named George curser. Curser created a lot of it years ago, and it's called the DAISY format. And the whole idea behind it is that you can actually create a book. In addition to the audio tracks, there are XML files that literally give you the ability to move and navigate around the book, depending on how it's created, as final level as you choose. Matt Forbeck ** 27:25 Oh, that's That's amazing. That's fantastic. I'm actually really glad to hear that. Speaker 1 ** 27:28 So, yeah, it is kind of fun. So there's a lot of technology that's that's doing a lot of different sorts of things and and it helps. But um, so for you, in terms of dealing with, with the games, you've, you've written games, but you've, you've actually written some novels as well, right? Matt Forbeck ** 27:50 Yeah, I've got like 30, it depends on how you count a novel, right? Okay, like some of my books are to pick a path books, right? Choose Your Own Adventure type stuff. So, but I've got 35 traditional novels written or more, I guess, now, I lost track a while ago, and probably another dozen of these interactive fiction books as well. So, and I like doing those. I've also written things like Marvel encyclopedias and Avengers encyclopedias and all sorts of different pop culture books. And, you know, I like playing in different worlds. I like writing science fiction, fantasy, even modern stuff. And most of it, for me comes down to telling stories, right? If you like to tell stories, you can tell stories through a game or book or audio play or a TV show or a comic, or I've done, you know, interactive museum, games and displays, things like that. The main thing is really a story. I mean, if you're comfortable sitting down at a bar and having a drink with somebody, doesn't have to be alcohol, just sitting down and telling stories with each other for fun. That's where the core of it all is really Speaker 1 ** 28:58 right. Tell me about interactive fiction book. Matt Forbeck ** 29:01 Sure, a lot of these are basically just done, like flow charts, kind of like the original Zork and adventure that you were talking about where you I actually, I was just last year, I brought rose Estes, who's the inventor of the endless quest books, which were a cross between Dungeons and Dragons, and choose your own adventure books. She would write the whole thing out page by page on a typewriter, and then, in order to shuffle the pages around so that people wouldn't just read straight through them, she'd throw them all up in the air and then just put them back in whatever order they happen to be. But essentially, you read a section of a book, you get to the end, and it gives you a choice. Would you like to go this way or that way? Would you like to go beat up this goblin? Or would you like to make friends with this warrior over here? If you want to do one of these things, go do page xx, right? Got it. So then you turn to that page and you go, boom, some, actually, some of the endless quest books I know were turned into audio books, right? And I actually, I. Um, oddly, have written a couple Dungeons and Dragons, interactive books, audio books that have only been released in French, right? Because there's a company called Looney l, u n, i, i that has this little handheld device that's for children, that has an A and a B button and a volume button. And you, you know, you get to the point that says, if you want to do this, push a, if you want to do that, push B, and the kids can go through these interactive stories and and, you know, there's ones for clue and Dungeons and Dragons and all sorts of other licenses, and some original stories too. But that way there's usually, like, you know, it depends on the story, but sometimes there's, like, 10 to 20 different endings. A lot of them are like, Oh no, you've been killed. Go back to where you started, right? And if you're lucky, the longer ones are, the more fun ones. And you get to, you know, save the kingdom and rescue the people and make good friends and all that good stuff, Michael Hingson ** 30:59 yeah, and maybe fall in love with the princess or Prince. Matt Forbeck ** 31:02 Yeah, exactly right. It all depends on the genre and what you're working in. But the idea is to give people some some choices over how they want the story to go. You're like, Well, do you want to investigate this dark, cold closet over here, or would you rather go running outside and playing around? And some of them can seem like very innocent choices, and other ones are like, well, uh, 10 ton weight just fell on. You go back to the last thing. Speaker 1 ** 31:23 So that dark hole closet can be a good thing or a bad thing, Matt Forbeck ** 31:28 exactly. And the trick is to make the deaths the bad endings, actually just as entertaining as anything else, right? And then people go, Well, I got beat, and I gotta go back and try that again. So yeah, if they just get the good ending all the way through, they often won't go back and look at all the terrible ones. So it's fun to trick them sometimes and have them go into terrible spots. And I like to put this one page in books too that sometimes says, How did you get here? You've been cheating there. This book, this page, is actually not led to from any other part of the book. You're just flipping Speaker 1 ** 31:59 through. Cheater, cheater book, do what you Matt Forbeck ** 32:04 want, but if you want to play it the right way, go back. Speaker 1 ** 32:07 Kid, if you want to play the game. Yeah, exactly. On the other hand, some people are nosy. Matt Forbeck ** 32:15 You know, I was always a kid who would poke around and wanted to see how things were, so I'm sure I would have found that myself but absolutely related, you know, Speaker 1 ** 32:23 yeah, I had a general science teacher who brought in a test one day, and he gave it to everyone. And so he came over to me because it was, it was a printed test. He said, Well, I'm not going to give you the test, because the first thing it says is, read all the instructions, read, read the test through before you pass it, before you take it. And he said, most people won't do that. And he said, I know you would. And the last question on the test is answer, only question one. Matt Forbeck ** 32:55 That's great. Yeah, that's a good one. Yeah, Speaker 1 ** 32:57 that was cute. And he said, I know that. I that there's no way you would, would would fall for that, because you would say, Okay, let's read the instructions and then read the whole test. That's what it said. And the instruction were, just read the whole test before you start. And people won't do that. Matt Forbeck ** 33:13 No, they'll go through, take the whole thing. They get there and go, oh, did I get there? Was a, there's a game publisher. I think it was Steve Jackson Games, when they were looking for people, write for them, or design stuff for them, or submit stuff to them, would have something toward the end of the instructions that would say, put like a the letter seven, or put seven a on page one right, and that way they would know if you had read the instructions, if you hadn't bothered to Read the instructions, they wouldn't bother reading anything else. Speaker 1 ** 33:42 Yeah, which is fair, because the a little harsh, well, but, but, you know, we often don't learn enough to pay attention to details. I know that when I was taking physics in college, that was stressed so often it isn't enough to get the numbers right. If you don't get the units right as well. Then you're, you're not really paying attention to the details. And paying attention to the details is so important. Matt Forbeck ** 34:07 That's how they crash from those Mars rovers, wasn't it? They somebody messed up the units, but going back and forth between metric and, yeah, and Imperial and, well, you know, it cost somebody a lot of money at one point. Yeah. Yeah. What do you Speaker 1 ** 34:21 this is kind of the way it goes. Well, tell me, yeah. Well, they do matter, no matter what people think, sometimes they do matter. Well, tell me about the Diana Jones award. First of all, of course, the logical question for many people is, who is Diana Jones? Yeah, Diana Jones doesn't exist, right? That's There you go. She's part game somewhere? No, no, it doesn't be in a game somewhere. Matt Forbeck ** 34:43 Then now there's actually an author named Diana Wynne Jones, who's written some amazing fantasy stories, including Howell's Moving Castle, which has turned into a wonderful anime movie, but it has nothing to do with her or any other person. Because originally, the Diana Jones award came about. Because a friend of mine, James Wallace, had somehow stumbled across a trophy that fell into his hands, and it was a pub trivia trophy that used to be used between two different gaming companies in the UK, and one of those was TSR, UK, the United Kingdom department. And at one point, the company had laid off everybody in that division just say, Okay, we're closing it all down. So the guys went and burned a lot of the stuff that they had, including a copy of the Indiana Jones role playing game, and the only part of the logo that was left said Diana Jones. And for some reason, they put this in a in a fiberglass or Plexiglas pyramid, put it on a base, a wooden base, and it said the Diana Jones award trophy, right? And this was the trophy that they used they passed back and forth as a joke for their pub trivia contest. Fell into James's hands, and he decided, You know what, we're going to give this out for the most excellent thing in gaming every year. And we've now done this. This will be 25 years this summer. We do it at the Wednesday night before Gen Con, which starts on Thursday, usually at the end of July or early August. And as part of that, actually, about five years ago, we started, one of the guys suggested we should do something called the emerging designers program. So we actually became a 501, c3, so we could take donations. And now we take four designers every year, fly them in from wherever they happen to be in the world, and put them up in a hotel, give them a badge the show, introduce them to everybody, give them an honorarium so they can afford to skip work for a week and try to help launch their careers. I mean, these are people that are in the first three years of their design careers, and we try to work mostly with marginalized or et cetera, people who need a little bit more representation in the industry too. Although we can select anybody, and it's been really well received, it's been amazing. And there's a group called the bundle of holding which sells tabletop role playing game PDFs, and they've donated 10s of 1000s of dollars every year for us to be able to do this. And it's kind of funny, because I never thought I'd be end up running a nonprofit, but here I'm just the guy who writes checks to the different to the emerging designer program. Folks are much more tied into that community that I am. But one of the real reasons I wanted to do something like that or be involved with it, because if you wander around with these conventions and you notice that it starts getting very gray after a while, right? It's you're like, oh, there's no new people coming in. It's all older people. I we didn't I didn't want us to all end up as like the Grandpa, grandpa doing the HO model railroad stuff in the basement, right? This dying hobby that only people in their 60s and 70s care about. So bringing in fresh people, fresh voices, I think, is very important, and hopefully we're doing some good with that. It's been a lot of fun either way. Speaker 1 ** 37:59 Well, I have you had some success with it? Yeah, we've Matt Forbeck ** 38:02 had, well, let's see. I think we've got like 14 people. We've brought in some have already gone on to do some amazing things. I mean, it's only been a few years, so it's hard to tell if they're gonna be legends in their time, but again, having them as models for other people to look at and say, Oh, maybe I could do that. That's been a great thing. The other well, coincidentally, Dungeons and Dragons is having its best 10 year streak in its history right now, and probably is the best selling it's ever been. So coinciding with that, we've seen a lot more diversity and a lot more people showing up to these wonderful conventions and playing these kinds of games. There's also been an advent of this thing called actual play, which is the biggest one, is a group called Critical Role, which is a whole bunch of voice actors who do different cartoons and video games and such, and they play D and D with each other, and then they record the games, and they produce them on YouTube and for podcasts. And these guys are amazing. There's a couple of other ones too, like dimension 20 and glass cannon, the critical role guys actually sold out a live performance at Wembley Arena last summer. Wow. And dimension. Dimension 20 sold out Madison Square Garden. I'm like, if you'd have told me 20 years ago that you know you could sell out an entire rock stadium to have people watch you play Dungeons and Dragons, I would have laughed. I mean, there's no way it would have been possible. But now, you know, people are very much interested in this. It's kind of wild, and it's, it's fun to be a part of that. At some level, Speaker 1 ** 39:31 how does the audience get drawn in to something like that? Because they are watching it, but there must be something that draws them in. Matt Forbeck ** 39:39 Yeah, part of it is that you have some really skilled some actors are very funny, very traumatic and very skilled at improvisation, right? So the the dungeon master or Game Master will sit there and present them with an idea or whatever. They come up each with their own characters. They put them in wonderful, strong voices. They kind of inhabit the roles in a way that an actor. A really top level actor would, as opposed to just, you know, me sitting around a table with my friends. And because of that, they become compelling, right? My Marty and my his wife and I were actually at a convention in Columbus, Ohio last weekend, and this group called the McElroy family, actually, they do my brother, my brother and me, which is a hit podcast, but they also do an actual play podcast called The Adventure zone, where they just play different games. And they are so funny. These guys are just some of the best comedians you'll ever hear. And so them playing, they actually played our Marvel game for a five game session, or a five podcast session, or whatever, and it was just stunningly fun to listen to. People are really talented mess around with something that we built right it's very edifying to see people enjoying something that you worked on. Speaker 1 ** 40:51 Do you find that the audiences get drawn in and they're actually sort of playing the game along, or as well? And may disagree with what some of the choices are that people make? Matt Forbeck ** 41:02 Oh, sure. But I mean, if the choices are made from a point of the character that's been expressed, that people are following along and they they already like the character, they might go, Oh, those mean, you know that guy, there are some characters they love to hate. There are some people they're they're angry at whatever, but they always really appreciate the actors. I mean, the actors have become celebrities in their own right. They've they sell millions of dollars for the comic books and animated TV shows and all these amazing things affiliated with their actual play stuff. And it's, I think it, part of it is because, it's because it makes the games more accessible. Some people are intimidated by these games. So it's not really, you know, from a from a physical disability kind of point. It's more of a it makes it more accessible for people to be nervous, to try these things on their own, or don't really quite get how they work. They can just sit down and pop up YouTube or their podcast program and listen into people doing a really good job at it. The unfortunate problem is that the converse of that is, when you're watching somebody do that good of a job at it, it's actually hard to live up to that right. Most people who play these games are just having fun with their friends around a table. They're not performing for, you know, 10s of 1000s, if not hundreds of 1000s of people. So there's a different level of investments, really, at that point, and some people have been known to be cowed by that, by that, or daunted by that. Speaker 1 ** 42:28 You work on a lot of different things. I gather at the same time. What do you what do you think about that? How do you like working on a lot of different projects? Or do you, do you more focus on one thing, but you've got several things going on, so you'll work on something for one day, then you'll work on something else. Or how do you how do you do it all? Matt Forbeck ** 42:47 That's a good question. I would love to just focus on one thing at a time. Now, you know the trouble is, I'm a freelancer, right? I don't set my I don't always get to say what I want to work on. I haven't had to look for work for over a decade, though, which has been great. People just come to me with interesting things. The trouble is that when you're a freelancer, people come in and say, Hey, let's work on this. I'm like, Yeah, tell me when you're ready to start. And you do that with like, 10 different people, and they don't always line up in sequence properly, right? Yeah? Sometimes somebody comes up and says, I need this now. And I'm like, Yeah, but I'm in the middle of this other thing right now, so I need to not sleep for another week, and I need to try to figure out how I'm going to put this in between other things I'm working on. And I have noticed that after I finish a project, it takes me about a day or three to just jump track. So if I really need to, I can do little bits here and there, but to just fully get my brain wrapped around everything I'm doing for a very complex project, takes me a day or three to say, Okay, now I'm ready to start this next thing and really devote myself to it. Otherwise, it's more juggling right now, having had all those kids, probably has prepared me to juggle. So I'm used to having short attention span theater going on in my head at all times, because I have to jump back and forth between things. But it is. It's a challenge, and it's a skill that you develop over time where you're like, Okay, I can put this one away here and work on this one here for a little while. Like today, yeah, I knew I was going to talk to you, Michael. So I actually had lined up another podcast that a friend of mine wanted to do with me. I said, Let's do them on the same day. This way I'm not interrupting my workflow so much, right? Makes sense? You know, try to gang those all together and the other little fiddly bits I need to do for administration on a day. Then I'm like, Okay, this is not a day off. It's just a day off from that kind of work. It's a day I'm focusing on this aspect of what I do. Speaker 1 ** 44:39 But that's a actually brings up an interesting point. Do you ever take a day off or do what do you do when you're when you deciding that you don't want to do gaming for a while? Matt Forbeck ** 44:49 Yeah, I actually kind of terrible. But you know, you know, my wife will often drag me off to places and say we're going to go do this when. Yes, we have a family cabin up north in the Upper Peninsula of Michigan that we go to. Although, you know, my habit there is, I'll work. I'll start work in the morning on a laptop or iPad until my battery runs out, and then I shut it down, put on a charger, and then I go out and swim with everybody for the rest of the day. So it depends if I'm on a deadline or not, and I'm almost always on a deadline, but there are times I could take weekends off there. One of the great things of being a freelancer, though, and especially being a stay at home father, which is part of what I was doing, is that when things come up during the middle of the week, I could say, oh, sure, I can be flexible, right? The trouble is that I have to pay for that time on my weekends, a lot of the time, so I don't really get a lot of weekends off. On the other hand, I'm not I'm not committed to having to work every day of the week either, right? I need to go do doctor appointments, or we want to run off to Great America and do a theme park or whatever. I can do that anytime I want to. It's just I have to make up the time at other points during the week. Does your wife work? She does. She was a school social worker for many years, and now as a recruiter at a local technical college here called Black Hawk tech. And she's amazing, right? She's fantastic. She has always liked working. The only time she stopped working was for about a year and a half after the quads were born, I guess, two years. And that was the only time I ever took a job working with anybody else, because we needed the health insurance, so I we always got it through her. And then when she said, Well, I'm gonna stay home with the kids, which made tons of sense, I went and took a job with a video game company up in Madison, Wisconsin called Human Head Studios for about 18 months, 20 months. And then the moment she told me she was thinking about going back to work, I'm like, Oh, good, I can we can Cobra for 18 months and pay for our own health insurance, and I'm giving notice this week, and, you know, we'll work. I left on good terms that everybody. I still talk to them and whatever, but I very much like being my own boss and not worrying about what other people are going to tell me to do. I work with a lot of clients, which means I have a lot of people telling me what to do. But you know, if it turns out bad, I can walk I can walk away. If it turns out good, hopefully we get to do things together, like the the gig I've been working out with Marvel, I guess, has been going on for like, four years now, with pretty continuous work with them, and I'm enjoying every bit of it. They're great people to work with. Speaker 1 ** 47:19 Now, you were the president of Pinnacle entertainment for a little while. Tell me about that. Matt Forbeck ** 47:24 I was, that was a small gaming company I started up with a guy named Shane Hensley, who was another tabletop game designer. Our big game was something called Dead Lands, which was a Western zombie cowboy kind of thing. Oh gosh, Western horror. So. And it was pretty much a, you know, nobody was doing Western horror back in those days. So we thought, Oh, this is safe. And to give you an example of parallel development, we were six months into development, and another company, White Wolf, which had done a game called Vampire the Masquerade, announced that they were doing Werewolf the Wild West. And we're like, you gotta be kidding me, right? Fortunately, we still released our game three months before there, so everybody thought we were copying them, rather than the other way around. But the fact is, we were. We both just came up with the idea independently. Right? When you work in creative fields, often, if somebody wants to show you something, you say, I'd like to look at you have to sign a waiver first that says, If I do something like this, you can't sue me. And it's not because people are trying to rip you off. It's because they may actually be working on something similar, right already. Because we're all, you know, swimming in the same cultural pool. We're all, you know, eating the same cultural soup. We're watching or watching movies, playing games, doing whatever, reading books. And so it's not unusual that some of us will come up with similar ideas Speaker 1 ** 48:45 well, and it's not surprising that from time to time, two different people are going to come up with somewhat similar concepts. So that's not a big surprise, exactly, but Matt Forbeck ** 48:56 you don't want people getting litigious over it, like no, you don't be accused of ripping anybody off, right? You just want to be as upfront with people. With people. And I don't think I've ever actually seen somebody, at least in gaming, in tabletop games, rip somebody off like that. Just say, Oh, that's a great idea. We're stealing that it's easier to pay somebody to just say, Yes, that's a great idea. We'll buy that from you, right? As opposed to trying to do something unseemly and criminal? Speaker 1 ** 49:24 Yeah, there's, there's something to be said for having real honor in the whole process. Matt Forbeck ** 49:30 Yeah, I agree, and I think that especially if you're trying to have a long term career in any field that follows you, if you get a reputation for being somebody who plays dirty, nobody wants to play with you in the future, and I've always found it to be best to be as straightforward with people and honest, especially professionally, just to make sure that they trust you. Before my quadruplets were born, you could have set your clock by me as a freelancer, I never missed a deadline ever, and since then, I've probably it's a. Rare earth thing to make a deadline, because, you know, family stuff happens, and you know, there's just no controlling it. But whenever something does happen, I just call people up and say, hey, look, it's going to be another week or two. This is what's going on. And because I have a good reputation for completing the job and finishing quality work, they don't mind. They're like, Oh, okay, I know you're going to get this to me. You're not just trying to dodge me. So they're willing to wait a couple weeks if they need to, to get to get what they need. And I'm very grateful to them for that. And I'm the worst thing somebody can do is what do, what I call turtling down, which is when it's like, Oh no, I'm late. And then, you know, they cut off all communication. They don't talk to anybody. They just kind of try to disappear as much as they can. And we all, all adults, understand that things happen in your life. It's okay. We can cut you some slack every now and then, but if you just try to vanish, that's not even possible. Speaker 1 ** 50:54 No, there's a lot to be there's a lot to be said for trust and and it's so important, I think in most anything that we do, and I have found in so many ways, that there's nothing better than really earning someone's trust, and they earning your trust. And it's something I talk about in my books, like when live with a guide dog, live like a guide dog, which is my newest book, it talks a lot about trust, because when you're working with a guide dog, you're really building a team, and each member of the team has a specific job to do, and as the leader of the team, it's my job to also learn how to communicate with the other member of the team. But the reality is, it still comes down to ultimately, trust, because I and I do believe that dogs do love unconditionally, but they don't trust unconditionally. But the difference between dogs and people is that people that dogs are much more open to trust, for the most part, unless they've just been totally traumatized by something, but they're more open to trust. And there's a lesson to be learned there. No, I Matt Forbeck ** 52:03 absolutely agree with that. I think, I think most people in general are trustworthy, but as you say, a lot of them have trauma in their past that makes it difficult for them to open themselves up to that. So that's actually a pretty wonderful way to think about things. I like that, Speaker 1 ** 52:17 yeah, well, I think that trust is is so important. And I know when I worked in professional sales, it was all about trust. In fact, whenever I interviewed people for jobs, I always asked them what they were going to sell, and only one person ever answered me the way. I really hoped that everybody would answer when I said, So, tell me what you're going to be selling. He said, The only thing I have to really sell is myself and my word, and nothing else. It really matters. Everything else is stuff. What you have is stuff. It's me selling myself and my word, and you have to, and I would expect you to back me up. And my response was, as long as you're being trustworthy, then you're going to get my backing all the way. And he was my most successful salesperson for a lot of reasons, because he got it. Matt Forbeck ** 53:08 Yeah, that's amazing. I mean, I mean, I've worked with people sourcing different things too, for sales, and if you can rely on somebody to, especially when things go wrong, to come through for you. And to be honest with you about, you know, there's really that's a hard thing to find. If you can't depend on your sources for what you're building, then you can't depend on anything. Everything else falls apart. Speaker 1 ** 53:29 It does. You've got to start at the beginning. And if people can't earn your trust, and you earn theirs, there's a problem somewhere, and it's just not going to work. Matt Forbeck ** 53:39 Yeah, I just generally think people are decent and want to help. I mean, I can't tell you how many times I've had issues. Car breaks down the road in Wisconsin. Here, if somebody's car goes in the ditch, everybody stops and just hauls them out. It's what you do when the quads were born, my stepmother came up with a sign up sheet, a booklet that she actually had spiral bound, that people could sign up every three three hours to help come over and feed and bathe, diaper, whatever the kids and we had 30 to 35 volunteers coming in every week. Wow, to help us out with that was amazing, right? They just each pick slots, feeding slots, and come in and help us out. I had to take the 2am feeding, and my wife had to take the 5am feeding by ourselves. But the rest of the week we had lots and lots of help, and we were those kids became the surrogate grandchildren for, you know, 30 to 35 women and couples really, around the entire area, and it was fantastic. Probably couldn't have survived Speaker 1 ** 54:38 without it. And the other part about it is that all those volunteers loved it, because you all appreciated each other, and it was always all about helping and assisting. Matt Forbeck ** 54:48 No, we appreciate them greatly. But you know every most of them, like 99% of them, whatever were women, 95 women who are ready for grandchildren and didn't have them. Had grandchildren, and they weren't in the area, right? And they had that, that love they wanted to share, and they just loved the opportunity to do it. It was, I'm choking up here talking about such a great time for us in Speaker 1 ** 55:11 that way. Now I'm assuming today, nobody has to do diaper duty with the quads, right? Matt Forbeck ** 55:16 Not until they have their own kids. Just checking, just checking, thankfully, think we're that is long in our past, Speaker 1 ** 55:23 is it? Is it coming fairly soon for anybody in the future? Matt Forbeck ** 55:27 Oh, I don't know. That's really entirely up to them. We would love to have grandchildren, but you know, it all comes in its own time. They're not doing no well. I, one of my sons is married, so it's possible, right? And one of my other sons has a long term girlfriend, so that's possible, but, you know, who knows? Hopefully they're they have them when they're ready. I always say, if you have kids and you want them, that's great. If you have, if you don't have kids and you don't want them, that's great. It's when you cross the two things that, Speaker 1 ** 55:57 yeah, trouble, yeah, that's that is, that is a problem. But you really like working with yourself. You love the entre
It's 1983, and this rotoscoped animation unites director Ralph Bakshi with legendary sword n' sorcery artist Frank Frazetta. The 80s were a prime time for low budget dark fantasy, and this reads like a Choose Your Own Adventure book. Although, in this case, none of the protagonists ever chose to wear more clothes.
Pete, Matt & Kymba Catch Up - Mix 94.5 Perth - Pete Curulli, Kymba Cahill, Matt Dyktynski
00:00: Show Intro01:59: Choose Your Own Adventure - “Something Joker"06:09: Ryan Corr Interview10:10: Yay Or Nay - Ryan Corr15:27: Fill In The Gap - Pete Sings “Timber"18:55: What’s Trending?22:37: Five Star Flyaway Callers25:29: Strangest Thing That Happened In A Rideshare? + Calls30:26: Weird Or Not - Three Toilet Paper Rolls At Once + Calls38:06: Pete’s Nephew43:57: What Happened Next?See omnystudio.com/listener for privacy information.
Pete, Matt & Kymba Catch Up - Mix 94.5 Perth - Pete Curulli, Kymba Cahill, Matt Dyktynski
00:00: Show Intro01:27: Fill In The Gap - Pete’s Sings “Bohemian Rhapsody" RECAP05:04: Yay Or Nay10:49: Choose Your Own Adventure - “Just The Tip"14:49: Fill In The Gap - Kymba’s Next Song REVEALED20:23: What Happens Next?24:29: Five Star Flyaway Callers26:37: Buns Of Glory - Join Pete’s Varsity Bowling Team + Calls33:34: Dear Kymba - Sibling Rivalry RECAP36:03: Parenting Expert Gen Muir - Sibling Rivalry Interview45:54: The Proposal - The Meaning Of The CluesSee omnystudio.com/listener for privacy information.
Empathetic communication is a cornerstone of high-quality, patient-centered nursing care, especially in palliative end-of-life situations. Students report anxiety and uncertainty with having difficult conversations with patients in both the simulated and clinical setting. A Choose your Own Adventure Game allows students to explore different approaches to communication, receive immediate feedback, and experience the true impact of their words on patient outcomes. In this podcast and article, Judith Caroline Quick describes this approach and how it builds confidence in students, allowing them to practice without judgment before communicating with patients in the clinical setting.
Two alternative Choose Your Own Adventure pods in one this week - a mammoth deconstruction of another day of doom or, skip to (01:25:55) for a quick 30 seconds of relative positivity.For those with the stomach for it, part one looks at the game itself. A clear mismatch of player capability, aptitude and attitude doesn't give much room for positivity and it's difficult for everyone not to look to bigger themes of summer recruitment, system rigidity and a continued long term cycle of away day challenges. A defense of data cynicism also features: it's not a barrel of laughs…Part 2 looks more deeply at the challenge at hand and the potential approach to the months leading to Christmas. Does everything rest on a huge transfer deadline day or should the club - and the head coach - finally stick and stop waiting for a magical twist. Does the Papa John's or whatever it's called matter? How should we approach Stockport? You decide.Finally, huge thanks to our listeners for sticking with us as well as the team in hard times. Huge shout outs to those of you who have contributed to keep us on air: you know who you are.COYG Hosted on Acast. See acast.com/privacy for more information.
Today's poem is Wind-Related Ripple in the Wheatfield by Mikko Harvey. The Slowdown is your daily poetry ritual. In this episode, Maggie writes, “Who might I have been—or with whom, or where—if the timing had been different? Did I arrive too late to certain parts of my life, or too early? Or am I right on time? The “Choose Your Own Adventure” aspect of life is something on my mind a lot. I suspect it was on this poet's mind, too.” Celebrate the power of poems with a gift to The Slowdown today. Every donation makes a difference: https://tinyurl.com/rjm4synp
STALKING SAMANTHA IS A NIGHTMARE, AND ORANGE COUNTY IS FILLED WITH LIARS! This episode has sprinkles of silliness like outdoor furniture updates and giving strict instructions in PowerPoint, but we also got some THANGS to cover, including: Hunting Wives (the book versus the Netflix adaptation), Stalking Samantha: 13 Years of Terror on Hulu, and the newest episode of the Real Housewives of Orange County! EVERYBODY IS A LIAR! EVERYBODY! DOWNLOAD AND LISTEN TODAY! Listen to “She's Speaking with Emily Hanks” podcast on Apple Podcasts! Listen to “She's Speaking with Emily Hanks” podcast on Spotify! Follow Emily on Instagram! Subscribe to Emily's YouTube channel, where we go live every single Sunday! *** HEY! Some of you have asked how you can show your appreciation for all the content provided by your mama's favorite Black geek. How about you buy me a beer/coffee? CLICK HERE TO SUPPORT! *** New episodes of “I Ken Not with Kendrick Tucker” are released weekly! DON'T FORGET TO SUBSCRIBE, RATE, AND REVIEW! I LOVE 5 STARS! EMAIL ME AT IKENNOTPODCAST@GMAIL.COM! FOLLOW ME ON INSTAGRAM! FOLLOW ME ON THREADS! Learn more about your ad choices. Visit megaphone.fm/adchoices
This episode is brought to you by https://www.ElevateOS.com —the only all-in-one community operating system.You and I both know this: change never sends a calendar invite.In this week's episode, we unpack the Top 5 things shaping Multifamily right now — the moves you can't afford to ignore if you're serious about staying relevant in operations, PropTech, and leadership.First up — Wage Growth Outpacing Rent Growth for 31 straight months. Jay Parsons dropped a chart that tells a powerful story. Rent deceleration, meet moderate wage inflation. What does that mean for operators? I'll tell you.Next — "Choose Your Own Adventure" Roadshows. I had a real-world moment with a supplier partner that sparked something fresh: the future of vendor-operator engagement might just be... options.Third — buckle up. The World Economic Forum says 76% of real estate labor could be automated by 2030. Too far-fetched? I don't think so. The robots aren't coming. They're already here.Fourth — AI Mastery Requires Doing, Not Studying. A year-long course won't save you if it's already obsolete halfway through. The answer? Be a practitioner. The only way to understand this revolution is to get your hands dirty.And finally — that viral headline: "AI isn't coming for your job. It's coming for your workflows." Truth is, it's both. If AI's gunning for your process, it's gunning for your position. Time to adapt.If you're in Multifamily — operator, supplier, tech builder, leader — you need this pulse check.Let's grow together.
Hello, True Drews!Today we jump into the first book of the Be A Detective Series, a fun spin off series that features Nancy Drew and The Hardy Boys working together! AND--these books have multiple endings! Kind of like the famous Choose Your Own Adventure stories, these books let you get into the detectives' shoes--your choices directly influence the plot of the story!And for fun, I dive into each different alternate ending and scenario!I hope you enjoy this episode!
A Choose Your Own Adventure intro, Weaponizing your sprinklers, Hurricane Erin gets close to the East Coast, Turnpike Semi Truck crash updates, Trump plays DJ at the White House, the cringiest bride ever, the Good Boy movie buzz, Oklahoma teacher tests, a present from Putin and so much more!See omnystudio.com/listener for privacy information.
A Choose Your Own Adventure intro, Weaponizing your sprinklers, Hurricane Erin gets close to the East Coast, Turnpike Semi Truck crash updates, Trump plays DJ at the White House, the cringiest bride ever, the Good Boy movie buzz, Oklahoma teacher tests, a present from Putin and so much more!
Welcome to Dev Game Club, where this week we continue our series on empathy games, returning to discuss a little more about Papers, Please before digging into Cart Life a bit. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A bit more of Papers, Please and a little bit of Cart Life Issues covered: thanks for the interview, a bit about Twin Suns Corp, showing earlier versions of the game, a vertical slice with all the game play, getting fired, building up through the systems, was this my run, tactility in games, citations and the space they take, space economy, inventory management by comparison, encumbrance, restriction on space, card games and space, making citations bigger, where's the money coming from, thinking about decisions, the save system, leveraging the save system to have space for warnings, a generous save system, you have to make the whole game, the spread of subversion, not playing through multiple times, an unfortunate bug, GDC and the IGF, festival games on the show floor, a history of game issues, the two storylines we're playing, a dark story of divorce, differences between the cart stories, more adventure game than expected, having a hard time getting a cart and also being too late to pick up your daughter, difficulty and opacity, a film equivalent, Brett's fantasy recs, Papers Please and authenticity, controlling your population in authoritarian regimes, stereotypes in games. Games, people, and influences mentioned or discussed: CalamityNolan, BioStats, Kaeon, KyleAndError, Project Octavia, Harley Baldwin, Republic Commando, Choose Your Own Adventure, Mark Garcia, The Room, SpaceTeam, Gorogoa, The Elder Scrolls, Marvel: Snap, Magic: The Gathering, Yu-Gi-Oh, Netrunner, Prince of Persia: Sands of Time, The Last Express, Nier: Automata, Spelunky, The Walking Dead, Richard Hofmeier, howling dogs, Porpentine, itch.io, Ad Hoc, Telltale, The Wolf Among Us, Adventure Game Studio, The Sims, Tow, Rose Byrne, Max, Chronicles of Thomas Covenant the Unbeliever, Raymond Feist, Riftwar saga, Piers Anthony, The Belgariad, David Eddings, Wheel of Time, Robert Jordan, Song of Ice and Fire, George R.R. Martin, Dave Duncan, Ursula K. LeGuin, Tales of Earthsea, Robert Jackson Bennett, Divine Cities trilogy, Founders trilogy, Terry Pratchett, Discworld, Adrian Tchaikovsky, Shadows of the Apt, Robin Hobb, Farseer trilogy, Martha Wells, Murderbot Diaries, Books of the Raksura, Lois McMaster Bujold, Vorkosigan saga, J. R. R. Tolkien, The Hobbit, The Lord of the Rings, John LeCarré, Lee Child, Jack Reacher, Claudiu, Chernobyl, Outer Wilds, Kirk Hamilton, Aaron Evers. Next time: More Cart Life Oops: What I was going to say at the end there is that This War of Mine caught some flak for not accurately representing how people would come together in times of strife (though generally the critical reception was very positive) Links: First look stream of Project Octavia Twitch: timlongojr and Twin Suns Corp Discord DevGameClub@gmail.com
Pete, Matt & Kymba Catch Up - Mix 94.5 Perth - Pete Curulli, Kymba Cahill, Matt Dyktynski
00:00: Show Intro01:40: Lynne McGranger Departs “Home & Away”05:07: Choose Your Own Adventure - “Something Thrifty"08:33: The Proposal - The 2nd Clue REPLAY12:17: Fill In The Gap - Pete Sings “Cruel Summer"17:35: Five In Ten [FRIDAYZ LIVE Edition]20:31: Yay Or Nay25:37: Pete & Kymba’s POWERPLAY PARTY - 2x Contestants Added29:18: The Proposal - Our Proposer ALMOST Gets Caught! + The 3rd Clue35:02: The Proposal - Do You Think YOU Are Gonna Be Proposed To? + CallsSee omnystudio.com/listener for privacy information.
Pete, Matt & Kymba Catch Up - Mix 94.5 Perth - Pete Curulli, Kymba Cahill, Matt Dyktynski
00:00: Show Intro01:46: VALE David Stratton05:17: Choose Your Own Adventure - “Something Mini"07:57: Yay Or Nay12:04: Fill In The Gap - Pete Sings “Shallow"19:02: Five In Ten [FRIDAYZ LIVE Edition]22:40: Should We Be Paid To Look After Our Kids? + Calls31:08: The Proposal - Meet Our Proposer + The 1st Clue41:33: Storytime With Ben Cousins44:16: Pete & Kymba’s POWERPLAY PARTY [Book Week For Adults Edition]See omnystudio.com/listener for privacy information.
A Choose-Your-Own-Adventure intro gone wrong, Trump + Putin in Alaska protesters, an update on the train horn house, a woman thinks she's fighting ICE, Hurricane Erin on the move, a threat against police in DC, This Week in Florida, AI is making your power bill more expensive and so much more!
A Choose-Your-Own-Adventure intro gone wrong, Trump + Putin in Alaska protesters, an update on the train horn house, a woman thinks she's fighting ICE, Hurricane Erin on the move, a threat against police in DC, This Week in Florida, AI is making your power bill more expensive and so much more!See omnystudio.com/listener for privacy information.
Pete, Matt & Kymba Catch Up - Mix 94.5 Perth - Pete Curulli, Kymba Cahill, Matt Dyktynski
00:00: Show Intro02:22: Choose Your Own Adventure - “Something FULL"05:23: Five In Ten [FRIDAYZ LIVE Edition]08:00: Yay Or Nay13:17: Is "Harmless Flirting" ACTUALLY Harmless? + Calls19:52: Five In Ten [FRIDAYZ LIVE Edition] AGAIN23:27: What’s Trending? - Taylor Swift’s Podcast32:35: "K-Pop Demon Hunters” Disco Party TICKETS GIVEAWAY39:51: MORE From Taylor Swift’s Podcast...43:33: The Proposal - HIGHLY Cringy Influencer WeddingSee omnystudio.com/listener for privacy information.
Remember those Choose Your Own Adventure books growing up? The ones where you got to choose what happens next and hopefully get to on of the “good” outcomes? Well, they're back, in POG form! No, as actual books you can read. This month we're chatting with P.J. Hoover who has written multiple Pick Your Own Quest books as well as books for kids, teens, young readers, and adults. In fact sh'e written more than 50 books as well coded a video game and designed computer chips. Come find out what it takes to design a book with multiple endings!Host: Eugene StephensGuest: Kris Andrew, Joseph Moroles, P.J. HooverP.J. Hoover on Facebook & InstagramLike the show? Support us by rating and reviewing wherever you listen. You can also find us on Facebook and Instagram.Listen and subscribe to the show on iTunes, Spotify, Pandora, Amazon Music, Audible, and YouTube.
This week we take your questions which apparently will include the 1.0 release of Stormgate, Battlefield 6, and a checkup with Star Citizen!
Support the podcast on Patreon and hear stuff you can't get anywhere else like Mike & Conor's read thru of the CLASSIC 80s Choose Your Own Adventure book “You Are A Shark” patreon.com/372pages Read along with us, get the book here If you're even vaguely considering listening to this particular episode, please consider this: a … Continue reading "372 Pages #190 – Night of the Crabs Ep 2 – If You're Gonna Do That Anywhere, Do it in the Spiky Grass!"
In the first of a new approach, we took robot remix, and asked it to guide Mary through a series of gutwrenching choices.Did robot misunderstand the phrase "robot remix" and make this all sci fi supernatural high tech matrix-y?Yes.We'll fix it next time.
This episode of Mere Fidelity is about the boundaries and controls on theological and typological biblical interpretation - essentially asking "what are the brakes on theological exegesis?" — This month: The Body God Gives: A Biblical Response to Transgender Theory by Robert Smith - a weighty volume addressing crucial contemporary issues with biblical faithfulness. Get 40% off at lexhampress.com/merefidelity — Derek Rishmawy, Alastair Roberts, and Brad East explore the tension between: The Promise: Rediscovering richer, deeper ways of reading Scripture that go beyond simple historical-grammatical methods - finding typological patterns, narrative connections, and symbolic meanings that link Old and New Testament figures and events (like seeing Jesus as the new David, or Joseph as a type of Christ). The Problem: The legitimate concern that once you start reading Scripture typologically or allegorically, where do you stop? What prevents interpretation from becoming purely subjective, limited only by the interpreter's imagination? Key Discussion Points: Steelmanning the critics - Derek asks Alastair to acknowledge valid concerns about "wax nose" interpretations that can be twisted to support any position Historical precedent - How the apostles themselves read the Old Testament in ways that seem to go beyond original authorial intent Different paradigms for meaning - Brad argues for multiple faithful readings within proper bounds, using his "infinite sets" mathematical analogy, while Derek pushes back with concerns about authorial intention Practical controls they suggest: Alastair emphasizes grounding readings in the text's own literary patterns and connections Reading within the "rule of faith" (basic Christian orthodoxy) Alastair's "tree" metaphor - distinguishing between core interpretations (strong branches) and speculative ones (thin branches you don't put weight on) Reading in community rather than in isolation Alastair's key point - Understanding meaning as something that unfolds through time, not just locked in original context Brad advocates for reading Scripture with multiple paradigms (not just Paul's argumentative style, but also narrative like Song of Songs) The conversation shows Derek wrestling with concerns about going beyond authorial intention, while Brad takes a more "maximalist" approach and Alastair provides detailed textual grounding for typological readings. They ultimately argue that while there are real dangers in uncontrolled typological reading, the solution isn't to abandon these deeper interpretive methods but to practice them more carefully and responsibly. — Chapters 01:21 Grammatical Historical vs. Typological Exegesis 03:40 Steel Man Strikes Again 06:07 If This Were Wrong, How Would We Know? 09:05 Wax Nose 11:07 Gifted Interpreters and Accessibility 13:01 The Gigi Rule 16:48 Infinite Ways to Get It Right 19:08 Stories and Arguments 22:05 It's Alive! 26:19 Choose Your Own Adventure 29:14 More Anachronism Please 30:23 Anachronism and Authorial Intention 34:39 How Meaning Works 40:10 Asking the Text a Question 43:02 Practice Safe Reading 51:32 Resources
"I don't remember buying this book..."CREEPYPASTA► "Choose Your Own Adventure" by aljaafrehjamal, narrated by ClancyPasta► https://welcometoordeal.substack.com/Here are ways to support the channel if you wish ~MERCH ► http://teespring.com/stores/clancypastastorePATREON ► https://patreon.com/clancypastaMEMBERSHIP ► https://www.youtube.com/channel/UCnfg9w5hrnPT7oA1H3uRZEQ/joinHere's where you can find me, and also links to the audio version of the show ~X / TWITTER ► http://x.com/clancypastaINSTA ► https://instagram.com/clancypastaSPOTIFY ► https://open.spotify.com/show/51DHHPsFnEvDAGfRiZPMF7ANCHOR.FM ► https://anchor.fm/clancypastaMUSIC► Background music is original and done in house by my best friend and house audio designer SKEEVY WEEVIL#Creepypasta #scarystories #horrorstories
The Writer Files: Writing, Productivity, Creativity, and Neuroscience
New York Times bestselling author Antony Johnston, spoke to me about falling backwards into video game writing, meeting Atomic Blonde's Charlize Theron, and his new interactive whodunit Can You Solve the Murder? Antony Johnston is the award-winning, New York Times bestselling author of over fifty books, graphic novels, and comic series, including the popular Dog Sitter Detective murder mysteries. He adapted his graphic novel, The Coldest City, into the multi-million-dollar blockbuster movie Atomic Blonde, which he also co-produced.. His latest novel, Can You Solve the Murder? (Penguin Books; On Sale: 7/1), is described as “An interactive whodunit where you choose which suspects to question, which leads to follow, and ultimately, who to accuse.” Kirkus Reviews wrote of the book, “A Choose Your Own Adventure–style novel for willing and agile grownups….as interactive as readers who don't play video games are likely to find.” Antony is also a celebrated video games writer, and is credited with many franchise-defining titles, and a former vice chair of the Crime Writers' Association. [Discover The Writer Files Extra: Get 'The Writer Files' Podcast Delivered Straight to Your Inbox at writerfiles.fm] [If you're a fan of The Writer Files, please click FOLLOW to automatically see new interviews. And drop us a rating or a review wherever you listen] In this file Antony Johnston and I discussed: How writing graphic novels and comics lead to a 20-year parallel career in video games Why the Atomic Blonde adaptation gave him space to write novels His love of storytelling and having never taken a creative writing course Bringing the video games and crime writing worlds together How to write and publish an interactive “game book” And a lot more! Show Notes: antonyjohnston.com Can You Solve the Murder?: An Interactive Crime Novel by Antony Johnston (Amazon) Antony Johnston: Solving This Crime Is No Cakewalk - Writer's Digest Interview The Organized Writer Antony Johnston on Bluesky Antony Johnston on Threads Antony Johnston on Twitter/X Antony Johnston on Facebook Antony Johnston on Mastodon Antony Johnston on Instagram Kelton Reid on Twitter Learn more about your ad choices. Visit megaphone.fm/adchoices
Meg watches Harvey Pekar and David Letterman's unlikely bromance blossom and bust. Jessica takes us on a journey with the creation of the wildly popular Choose Your Own Adventure books.Please check out our website, follow us on Instagram, on Facebook, and...WRITE US A REVIEW HEREWe'd LOVE to hear from you! Let us know if you have any ideas for stories HEREThank you for listening!Love,Meg and Jessica
The Prayers of the People are a staple in the Episcopalian service, but they're also reminiscent of a “Choose Your Own Adventure” book, with forms and collects abounding. We're here to discuss the many forms that intercessory prayer can take and why it matters to pray in unison for our world and for each other. We break down the structure of the prayers, discuss why we pray for government officials, share our personal favorite prayers, and entertain a riveting sidebar discussion on “intinction”. Please excuse Annie's audio this episode, it was a little wonky for some reason! Follow us on Instagram: @average.episcopalian Sign up for our monthly Substack newsletter! averageepiscopalian.substack.com More questions? Send us an email: average.episcopalian@gmail.com
Episode #376 of BGMania: A Video Game Music Podcast. Today on the show, Bryan and Bedroth are flipping the script with a unique musical experiment that takes us through some iconic and obscure soundtracks. From epic JRPGs and nostalgic Nintendo favorites to unexpected indie gems and adrenaline-pumping action scores, this episode is all about connection and chaos.
They had options, but some of those options no longer exist. And now President Trump says their airspace isn't even their own. So what's Iran going to do now? Keep enriching uranium?
In this episode, Robert draws a striking comparison between today's market conditions and a moment in history most investors have forgotten but shouldn't. He explores why stocks can soar even when the world feels like it's unraveling, and what this means for those navigating volatility, protests, geopolitical risk, and the rise of AI. From the role of liquidity cycles to retail psychology, he explains what really drives markets and what investors should watch for in the second half of the decade. Plus, he answers a listener question on the dollar, deficits, and whether the U.S. is headed for a true reckoning.
Hey what's up hello! This week we play romance and dating choose your own adventure stories on chooseyourstory.com! Spoiler alert: it goes about as well as you think it will.Donate: patreon.com/soundsfakepod Follow: @soundsfakepod Join: https://discord.gg/W7VBHMt www.soundsfakepod.comBuy our book: www.soundsfakepod.com/book
We're on the old school track this episode as we tackle two classic Choose Your Own Adventure books from the mid 1980s, Prisoner of the Ant People by R. A. Montgomery, and Outlaws of Sherwood Forest by Ellen Kushner. But which will be better, the one that sounds like a 50s B-movie or the one that sounds like a 30s swashbuckler? Listen along to find out.
Inspired by the Choose Your Own Adventure series by Edward Packard and Bantam Books of the 80s and 90s, we bring you this horror themed tale! Join us for a walk in the woods to an abandoned haunted house where we complete dares and discover the mysterious circumstances of a centuries old murder. Like, comment, subscribe and let us know your thoughts/if you would have done anything different!Listen now on Amazon, Apple Podcast, and Spotify Facebook, Instagram, Youtube = @sirensofthesupernatural Tiktok = @supernaturalsirens Send us your stories and questions at sirensofthesupernatural@gmail.com Stay Spooky!Show Sources:Sound Effects from:Sound LibraryScary Sound EffectsBoostSoundSound FX FreeFreeify MusicEveryday Cinematic SoundsRoyalty Beat SFXMike DownesFree Audio ZoneFilmmaker Pro App
Coach Ted talks about completing a transformation and then deciding on another. Rinse, repeat. (Originally aired 02-10-2023)
The Betches talk about the incredible Cave of Time by Edward Packard, the originator of the Choose Your Adventure style books! What an absolutely wild ride!!! Follow us on Instagram for previews of next week's episode and more bookish content! @books_n_betchesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Episode 579: Narrative Choice or Paragraph Games Episode release date is May 21, 2025 Show Notes Meeple Nation discusses several games that include the narrative or paragraph game mechanic. Come join us at the game table and find some new and amazing games. Sponsorship Game Toppers SaltCON Intro of Meeple Nation The World's Most Okayest Podcast Web Page Links to Episodes SaltPOD: A SaltCON Podcast Bios Email us at MeepleNation@gmail.com Patreon Instagram @meeplenation Facebook Meeple Nation Facebook Group Meeple Nation Off Air X Meeple Nation Discord Meeple Nation Become a Chanameeple Meeple Nation Gaming Highlights (Highlight-Thirty) Nathan Welcome to the Moon Douglas Clans of Caledonia From the Moon Andy Return to Dark Tower Zombicide White Death Narrative Choice and Paragraph Games. The Narrative Choice or Paragraph Games mechanic puts a strong emphasis on storytelling and player agency through making decisions that directly influence the narrative's progression. Instead of relying solely on traditional game mechanics like dice rolling or resource management to drive the plot, these games present players with textual descriptions, scenarios, and choices that lead to different outcomes and further narrative branches. Think of it like a "Choose Your Own Adventure" book integrated into a board game experience. Players often read paragraphs of text that describe a situation, and then they are presented with a set of choices. Each choice directs them to a different paragraph or section, unfolding the story in a unique way based on their decisions. Here's how the mechanic typically works: Narrative Presentation: The game presents story elements through text, often in the form of cards, books, or even app-based interfaces. These descriptions set the scene, introduce characters, and present challenges. Choice Points: At key moments in the narrative, players are given distinct options on how to proceed. These choices can range from dialogue options and actions to strategic decisions that have narrative consequences. Branching Narrative: Each choice leads to a different part of the story. This might involve reading a specific paragraph number, drawing a particular card, or triggering a new event within the app. The narrative unfolds non-linearly based on the collective decisions of the players. Consequences: The choices players make often have consequences that affect the ongoing narrative. This could involve changes in character relationships, the availability of future options, the acquisition of items, or even the overall outcome of the game. Emergent Storytelling: While the core narrative is pre-written, the combination of player choices leads to a unique emergent story for each playthrough. Different groups of players, or even the same group playing again, will likely experience the narrative in a different sequence and with different outcomes. Narrative Choice or Paragraph Games Scythe Chronicles of Drunagor Stars of Akarios Above and Below Near and Far Star Wars: Outer Rim Star Wars: Outer Rim - Unfinished Business My Father's Work Folklore the Affliction Gloomhaven Frosthaven Clank! Legacy: Acquisitions Incorporated SeaFall Wingspan ISS Vanguard Bureau of Investigation: Investigations in Arkham & Elsewhere Lost Ones Too Many Bones Tainted Grail Sleeping Gods The Witcher: Old World Vagrantsong Waste Knights Tamashii T.I.M.E. Stories Forgotten Waters The Elder Scrolls V: Skyrim – The Adventure Game Sea of Legends Abomination: The Heir of Frankenstein Oil Town Roll Player Adventures Robinson Crusoe: Adventures on the Cursed Island Kingdom Death: Monster Maracaibo This War of Mine The Witcher: Old World Legacy of Dragonholt Aftermath Oltree Nathan Andy Aeon Trespass: Odyssey Clank!: A Deck-Building Adventure Game Near and Far Folklore: The Affliction The Elder Scrolls V: Skyrim – The Adventure Game Abomination: The Heir of Frankenstein Sea of Legends Oil Town Etherfields Dragon Quest Sleeping Gods Douglas Scythe Too Many Bones Tainted Grail Sleeping Gods Sleeping Gods: Distant Skies TIME Stories ISS Vanguard The Witcher: Old World Star Wars: Outer Rim Clank! Legacy Earthborn Rangers My Fathers Work Waste Knights Tamashii
The Guilty Feminist Redux: Cancel Culture Choose Your Own AdventurePresented by Deborah Frances-White and Shaparak Khorsandi with special guest Leila NavabiRecorded 4 November 2023 at Soho Theatre. First released 13 November.The Guilty Feminist theme composed by Mark Hodge. Get Deborah's new book with 30% off using the code SIXCONVERSATIONSPOD https://store.virago.co.uk/products/six-conversations-were-scared-to-haveMore about Deborah Frances-Whitehttps://deborahfrances-white.comhttps://www.instagram.com/dfdubzhttps://www.virago.co.uk/titles/deborah-frances-white/six-conversations-were-scared-to-have/9780349015811https://www.virago.co.uk/titles/deborah-frances-white/the-guilty-feminist/9780349010120More about Shaparak Khorsandihttps://twitter.com/ShappiKhorsandihttps://shappi.co.ukhttps://www.penguin.co.uk/books/452673/scatter-brain-by-khorsandi-shaparak/9781785044199More about Leila Navabihttps://twitter.com/LeilaDoesTweetshttps://www.instagram.com/leiladoesinstahttps://www.leilanavabi.comhttps://sohotheatre.com/events/leila-navabi-compositionFor more information about this and other episodes…visit https://www.guiltyfeminist.comtweet us https://www.twitter.com/guiltfempodlike our Facebook page https://www.facebook.com/guiltyfeministcheck out our Instagram https://www.instagram.com/theguiltyfeministor join our mailing list http://www.eepurl.com/bRfSPTOur new podcasts are out nowMedia Storm https://podfollow.com/media-stormAbsolute Power https://podfollow.com/john-bercows-absolute-powerCome to a live recording16 Postcodes at the Museum of Comedy https://museumofcomedy.ticketsolve.com/ticketbooth/shows/873655309Thank you to our amazing Patreon supporters.To support the podcast yourself, go to https://www.patreon.com/guiltyfeminist You can also get an ad-free version of the podcast via Apple Podcasts or Acast+ https://plus.acast.com/s/guiltyfeminist. Hosted on Acast. See acast.com/privacy for more information.
Tina Connolly writes fantastical stories for kids, teens, and grown-ups. Some of them are serious and some of them involve flying bananas. Her books include the Ironskin and Seriously Wicked series, the collection On the Eyeball Floor, and the official Choose Your Own Adventure book Glitterpony Farm. She has been a finalist for the Hugo, Nebula, and World Fantasy awards. She also co-hosts Escape Pod, narrates stories, and runs the intermittent flash fiction podcast Toasted Cake. Find her at tinaconnolly.com.This story originally appeared in Helix #9, 2008.Narrated by: Tahereh SafaviTahereh Safavi is an improv kid and your biggest fan. She runs the Ubergroup, a 501(c)3 nonprofit providing low-cost fine arts education for adults. The Ubergroup offers university-level coursework, support, and networking for all writing-related art formats (including but not limited to: commercial and literary novels, stage and screen plays, short fiction, comics, nonfiction and academic, podcasts and webseries, picture books, poetry, IP writing, and some writing-adjacent arts such as acting and illustration) at a pace suitable for adults with full-time jobs and families. Check out theubergroup.org for more.Fact: Looking Back At Genre History by Amy H SturgisSupport this show http://supporter.acast.com/starshipsofa. Hosted on Acast. See acast.com/privacy for more information.
Is now the time to awaken the miracle and the gift that is you, so you can walk forward choosing for you and creating your life shining brightly? In this episode of Choice, Change and Action, Simone Milasas and Dr. Dain Heer, the co-creator of Access Consciousness, invite you to change any area of your life with the access.me app; a streaming app that gives you access to the library of a multitude of past Access Consciousness classes. Let's generate and create a space of different possibilities! It's on you. Keys Takeaways The Access.me App What Are You Looking For? The Tip Of The Iceberg You Are A Gift Access Consciousness Classes The Tools Are For Everyone It's Up To You Now Is Our Time Useful Links: The Clearing Statement explained Access Consciousness Website Choice, Change & Action Podcast Instagram Follow Simone Milasas Simone Milasas's Website Simone Milasas's Instagram Simone Milasas's Facebook Simone Milasas's YouTube Simone Milasas's Telegram Simone Milasas's Contact Email Follow Dr. Dain Heer Dr. Dain Heer's Website Dr. Dain Heer's Instagram Dr. Dain Heer's Facebook Dr. Dain Heer's YouTube Play with Simone Milasas The Profit Club membership Getting Out of Debt Joyfully Taking Action online video course All Upcoming Classes with Simone Past Class Recordings Mentioned In This Episode Access.me: http://Access.me Access Bars: https://www.accessconsciousness.com/en/micrositesfolder/accessbars Foundation: https://www.accessconsciousness.com/en/classes/the-foundation Choice for Possibilities: https://www.accessconsciousness.com/en/classes/choice-of-possibilities 6 Day Event: https://www.accessconsciousness.com/en/class-catalog/core-classes/intensive Energetic Synthesis of Being: https://www.accessconsciousness.com/en/classes/esb-classes Goodbye Poverty, Hello Money: https://shop.drdainheer.com/money
In an RPG game, a Black avatar repeatedly attempts to survive an encounter with the police. Content warnings: Violence, death, racism, hateful language, xenophobia Copyright khōréō magazine 2025. Story by KÁNYIN Olorunnisola, edited by Isabella Kestermann. Audio edition read by Isabella Tugman and produced by Lian Xia Rose, with casting by Jenelle DeCosta. Visit khoreomag.com and follow us on Twitter, Instagram and Facebook @KhoreoMag. Music: This Too Shall Pass by Scott Buckley https://soundcloud.com/scottbuckley Creative Commons Attribution 3.0 Unported CC BY 3.0
Are you a service-based business owner struggling to clearly communicate your value and losing opportunities because of it? In this episode of Launch Your Private Podcast, we sit down with Ellie Kime, a messaging mentor and communication specialist, who shares how she uses her private podcast lead magnet, From Inside The Jar, to help clients better articulate who they are, what they do, and why it matters. Through a unique "Choose Your Own Adventure" structure, Ellie's private podcast allows listeners to immediately focus on the messaging struggle that's most relevant to them—creating faster connection, clarity, and action.Timestamps:[0:00] Introduction to the episode and how Ellie Kime discovered private podcasts[5:35] Creating the "Choose Your Own Adventure" structure for her private podcast lead magnet.[8:20] Insights on how shorter, specific episodes improved listener engagement and boosted Ellie's confidence.[10:18] How Ellie promotes her private podcast and lessons learned about strategic marketing.[13:23] The meaning behind the title From Inside The Jar and its branding significance.[14:37] Audience feedback: how the private podcast built deeper connection and trust.[18:20] Major shift in discovery calls: how listeners arrive better prepared after the private podcast.[23:30] Viewing her private podcast as a central part of her future business ecosystem.[24:43] Why private podcasts outperform PDFs for audience engagement.[26:55] Brainstorming the idea of "self-segmented" private podcasts as a new lead magnet style.[29:22] Lessons learned from building a private podcast: flexibility, feedback, and evolving structure.[34:09] Future ideas Ellie is considering for expanding her private podcast use across her businesses.[36:18] The importance of choosing marketing mediums that feel sustainable and fun.Links:https://www.eleanormollie.co.ukhttps://www.instagram.com/eleanor_molliehttps://www.threads.net/@eleanor_mollieLink to private podcast From Inside The Jar: https://www.eleanormollie.co.uk/jarIf you enjoyed today's episode, please:Post a screenshot & key takeaway on your IG story and tag us at @helloaudiofm so we can repost you.Leave a positive review or rating at https://ratethispodcast.com/lyppGrab a free trial of Hello Audio: helloaudio.fm/pricing
Support the podcast on Patreon! Get every episode a week early, plus access to the 280 Mysteries archive, plus fun stuff like the Choose Your Own Adventure live stream we did last month! patreon.com/372pages To be clear, Dillon is terrible. BUT he's the least like a cardboard cutout of all these dumba**es (which is not … Continue reading "372 Pages Ep #186 – Ugly Love Ep 3 – Dillon = HERO"
Join us as we read a choose you own adventure book for Star Wars Empire strikes back. will we end with the same out come or a brand new one?
Happy *belated World Quantum Day (Week/Month/Year). This episode is about the journey that one can take in navigating and getting started in the quantum technology space. This was recorded live at the NYU Abhu Dhabi International Hackathon for Social Good.This episode I talk to Google QuantumAI's esteemed research scientist who was part of the Willow team - Amir Karamlou. We'll hear about Amir's journey and how hackathons can change the future of the quantum space. Links: Hackathon for Social Good, NYU Abhu Dhabi - https://hackathon.nyuad.nyu.edu
With the help of AI, join us for a Choose Your Own Adventure at Disneyland!Follow us on Instagram or TikTok @Dreaming.of.Disney.Podcast
Addicted to the Mouse: Planning Disney World, Disneyland, and All Things Disney
On today's Disney Podcast, we are figuring out the best way to enjoy a Disney World and Disney Cruise combination trip for less than 9 days without breaking the bank for this fall. What options do we have to enjoy all four Disney World theme parks and a nice Disney Cruise? Let's find out…Enjoy! This […] The post Choose Your Own Adventure – Disney Land & Sea appeared first on Addicted to the Mouse.
GREETINGS LISTENER. HOW ARE YOU FEELING TODAY? IT'S BEEN A LONG TIME. CAN YOU EXPLAIN THE BOOK SUPERCOMPUTER BY EDWARD PACKARD? Sometimes people make mistak. YES THEY DO. SHALL WE PLAY A GAME(BOOK)?This episode is sponsored by Squarespace. Go to squarespace.com/overdue for 10% of your first purchase of a website or domain.Our theme music was composed by Nick Lerangis.Follow @overduepod on Instagram and BlueskyAdvertise on OverdueSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.