Guess what? Not all video games are about shooting people in the face or driving recklessly! Games have evolved into a rich and varied medium where there's something for everyone. No gaming experience? No console? No idea where to start? Enter your heroines, Anna Tarkov and Jessica Dennis.

After 137 wonderful episodes, we bid you, our faithful listeners, the very fondest of farewells. We've arrived at the metaphorical fork in the road, and we don't even care what a dreadful cliché that is. We hope you've had as much fun, learned as much, and generally had as good a time as we have with Unconsoleable. Remember, aloha means goodbye, but it also means hello love: so to you, our listeners, aloha!

We talk to the brains behind Brain & Brain, acclaimed (and adorable) developers of Burly Men at Sea and Doggins

Aside from Jessica's Big! Huge! News!, a pretty disappointing week in gaming all around

In which we can finally abuse Alan Hazelden to his face (more or less)

Feels: happy feels, angry feels, battery feels?

Details emerge about the new The Room Game, a Candy Crush game show (?!), Crossy toys, and dire warnings

We sigh about Nintendo, mull mini-Kickstarters, go full cannibal, and more

Our triumphant return from our respective conferences

When your hosts are away, your podcast app will play: old skool Unconsolable!

Missed our very first episode? Good news: we've re-released (and shh, lightly remastered) it for your listening enjoyment!

The grueling Unconsoleable con schedule, Nazi-punching, Nintendo news, and more

We tell you how we really feel about PewDiePie and a racist Madden Bowl winner

Our week in gaming, Nintendo news, and Steam shenanigans

The unreasonably cool Ben Britten joins us to talk Mighty Games and more

We're still in the midst of some dark days, but games help us through it

Mobile gaming is good, but could it be better?

Mobile games and the toilet: a match made in bathroom. Plus, Nintendo Switch!

The 2017 gaming year gets off to an *interesting* start

The very best mobile games of 2016 according to us

Exploring the Wise Woman stereotype as it relates to railroad management

We bring you the developers of Mini Metro, who are as delightful as you might imagine

Good friend and erstwhile game developer Joe Macirowski joins us once again to puzzle over some curious Nintendo decisions. To put it mildly.

Jessica plays ads, Anna plays Facebook games, has the world gone mad?!

Some games got us riled this week, plus our extremely plausible and highly scientific herring theory

We're still reeling from the election, but we try to keep it on track and about games this week!

We discuss the big stinking elephant in the room, then catch up on some gaming news.

We're posting this episode while election results come in so you're getting a really crappy iTunes summary this week

The only thing that didn't stink is, surprisingly enough, that cheesy-looking game Anna fell in love with

Hang on, three St. Petersburg train stations are getting over-crowded

Hoo boy do we ever have some thoughts about some games this week

Anna and Jessica drink their way through what they're playing, ponder App Store search ads, and mock some Nintendo "news"

We like some games, we hate some games, and some games are just ok. Plus, Ubisoft bought WHAT?

We do play games sometimes, you know, in between the anger.

We get righteously angry at the dot bizzes and their bad attitude toward premium games, then take a moment rip entitled gamers a new one

Important life advice featuring Reigns game developer Francois Alliot

The Most Excellent Templar of Tacos and Sublime Prince of the Royal Tortilla join us to talk looty dungeons and mobiley games

Gaaaaaaames. So many games. We'll catch you up on what we've been playing in between guests and let you know what might be worth your precious time (and sometimes money)!

We've captured two spry foxes, er, Spryfoxers, to talk to us about making awesome games, especially on mobile

We talk to indie dev and Thimbleweed Park game designer Jenn Sandercock about making games, both analog and digital. The analog ones involve cookies. We approve.

Who wins first prize in dickery? Can a mobile fencing game really be any good? What do we hate this time? All this and more!

Legendary (yes, we insist) game developer Ron Gilbert joins us to talk adventure games, indie game dev, woodchucks, and exploding hamsters.