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In Episode 97 of Unqualified Game Chat, hosts Azario Lopez and Spencer Legacy dive deep into the Dead Rising Deluxe Remaster, discussing gameplay improvements and nostalgic elements. The duo also unpacks the latest lawsuit drama between Nintendo and the developers of Palworld, exploring the implications for the gaming industry. Tune in for insightful commentary, funny banter, and another exciting episode of unfiltered gaming talk from Noisy Pixel!Timestamps: 00:00 - Introduction and technical difficulties 02:54 - Nintendo files lawsuit against Palworld 09:45 - Touch Arcade's influence and closure 14:05 - Dealing with online comments and community feedback 22:25 - The dynamics of PR and the gaming industry 28:50 - Detailed impressions on Dead Rising Deluxe Remaster 38:20 - Nostalgic moments in Dead Rising gameplay 43:15 - Closing thoughts and episode wrap-up
Is Qualcomm buying Intel? Tim and David delve deep on the topic. Also included is the latest iPhones and macOS, AnandTech and Touch Arcade closing, Columbus tries to shut up a whistle blower, and much more!
TouchArcade is no more. After 16 years, the biggest mobile gaming news site on the internet can't make enough money to keep its doors open. And they were one of the GOOD ones. How long until sites like Kotaku and Polygon finally close shop? ➡️ Tip Jar and Fan Support: http://ClownfishMinus.com ➡️ Official Merch Store: http://ClownfishMinus.com ➡️ Official Website: http://ClownfishTV.com ➡️ Audio Podcast: https://link.chtbl.com/ClownfishTV The shutdown of Touch Arcade underscores the broader challenges faced by independent gaming news sites in 2024, as they struggle with declining traffic, monetization issues, and competition from social media platforms. 00:00 Touch Arcade has shut down, highlighting the struggles of independent gaming sites in 2024 amid challenges like Google's AI Snippets reducing external traffic. 03:06 Gaming news sites are shutting down as Google's AI promotes outdated content, causing traffic declines and engagement issues. 04:41 Many niche gaming websites are shutting down as audiences shift to platforms like Twitter and TikTok for news. 06:31 Many content creators are making desperate moves, like paywalling their work or leaving platforms, which could ultimately harm their visibility and success. 07:37 Touch Arcade is shutting down after 16 years, reflecting the broader decline of independent gaming media amid financial struggles and aggressive online advertising. 09:34 Touch Arcade, a cherished gaming site for 16 years, has closed due to the difficulties of maintaining independent journalism amid a shifting advertising environment. 11:17 Another major gaming news site has shut down, highlighting the struggle to monetize content in an era where audiences expect free news, leaving dedicated staff uncertain about their futures. 12:55 Touch Arcade shuts down due to the rise of clickbait in gaming journalism, but will continue its podcast through Patreon support. About Us: Clownfish TV is an independent, opinionated news and commentary channel that covers Entertainment and Tech from a consumer's point of view. We talk about Gaming, Comics, Anime, TV, Movies, Animation and more. Hosted by Kneon and Geeky Sparkles. Disclaimer: This series is produced by Clownfish Studios and WebReef Media, and is part of ClownfishTV.com. Opinions expressed by our contributors do not necessarily reflect the views of our guests, affiliates, sponsors, or advertisers. ClownfishTV.com is an unofficial news source and has no connection to any company that we may cover. This channel and website and the content made available through this site are for educational, entertainment and informational purposes only. These so-called “fair uses” are permitted even if the use of the work would otherwise be infringing. #Games #Gaming #News #Commentary #Reaction #Podcast #Comedy #Entertainment #Hollywood #PopCulture #Tech
This week's episode has things getting a little crepuscular in the clubhouse! Mark possibly flubs the intro (jury is still out on this!), Stephen has prepared two rants and Ellen requests all of our best silly noises.Editors note: I (Stephen) did in fact edit this episode, but it's really early in the morning so I didn't find fun sounds to put in there. There is a fun sound in the episode though!What Is a Crepuscular Animal? - Jaymi Heimbuch, TreehuggerNickelodeon All-Star Brawl is a bummer - Patrick Gill, Polygon Relaxing Games 0:05:30 Ellen Burns-JohnsonGame DesignGaming‘Optica' is the Mind-Bending Spiritual Successor to ‘Strata' that's Launching N… - Jared Nelson, Touch ArcadeMonument Valley 2Really Bad ChessWhat is Chess 960 or Fischer Random Chess? - Chess.comDoctor Who 2048 Commitment 0:35:00 Stephen McGregorGame DesignUnderstanding What "Commitment" Means in Fighting Games - LordKnight, YouTubeSo Mew2King just got 3-stocked... - Hungrybox, YouTube“I'm not fast enough to play fighting games” - Patrick Miller, Medium
This week's episode has things getting a little crepuscular in the clubhouse! Mark possibly flubs the intro (jury is still out on this!), Stephen has prepared two rants and Ellen requests all of our best silly noises. Editors note: I (Stephen) did in fact edit this episode, but it's really early in the morning so I didn't find fun sounds to put in there. There is a fun sound in the episode though! What Is a Crepuscular Animal? - Jaymi Heimbuch, Treehugger Nickelodeon All-Star Brawl is a bummer - Patrick Gill, Polygon Relaxing Games 0:05:30 Ellen Burns-Johnson Game Design Gaming ‘Optica' is the Mind-Bending Spiritual Successor to ‘Strata' that's Launching N… - Jared Nelson, Touch Arcade Monument Valley 2 Really Bad Chess What is Chess 960 or Fischer Random Chess? - Chess.com Doctor Who 2048 Commitment 0:35:00 Stephen McGregor Game Design Understanding What "Commitment" Means in Fighting Games - LordKnight, YouTube So Mew2King just got 3-stocked... - Hungrybox, YouTube “I'm not fast enough to play fighting games” - Patrick Miller, Medium
How a game designed in a week helped to change everything — for the company that made it, for a local industry in turmoil, and for a global industry in transition. Features interviews with Defiant Development co-founder Morgan Jaffit and Firemint founder / Flight Control creator Rob Murray, along with a clip of former Touch Arcade editor Eli Hodapp. LINKS You can't get Flight Control on iOS or Android anymore, but the HD Mac and Windows port is https://store.steampowered.com/app/62000/Flight_Control_HD/ (still available on Steam) — if your computer is old enough to run it. The clip of Eli Hodapp speaking on The Touch Arcade Show is from https://toucharcade.com/2015/09/11/the-toucharcade-show-222-r-i-p-flight-control/ (episode 222), published in September 2015 — shortly after Flight Control (along with many other EA-owned games) was delisted from the App Store For more from me on the early mobile games business, be sure to check out http://lifeandtimes.games/episodes/files/1.html (episode 1 - Race to the bottom) as well as the http://lifeandtimes.games/episodes/files/interview-jon-jordan.html (extended interview) I posted with Pocket Gamer co-founder Jon Jordan after that episode came out. I also briefly touched on early iPhone hit Trism in http://lifeandtimes.games/episodes/files/6.html (episode 6 - ROM Hack) — which featured Trism creator Steve Demeter talking about his stint in the ROM hacking and translations community. If you're curious what these guys are up to nowadays, you'll find Eli at https://gameclub.io/ (GameClub) carving out deals to pull more old iOS and Android games out of purgatory and into their subscription catalogue. Rob is a stay-at-home dad, years deep in a bigger-than-he'd-expected project to design his family's new house. And Morgan is also enjoying the home life after winding down Defiant in 2019, happy that it had served its purpose and was no longer needed. He says he's also writing a script for a new game some ex-Defiant people are building, consulting on various upcoming game projects, and writing short stories (which he describes as a "very nice" change of pace, as he can get a story done in days rather than the years most games he's worked on took to complete). Thank you to https://www.patreon.com/lifeandtimesofvideogames (my Patreon supporters) for making this episode possible — especially my producer-level backers Joel Webber, Vivek Mohan, Seth Robinson, Simon Moss, Carey Clanton, Scott Grant, Wade Tregaskis, and Rob Eberhardt. To support my work, so that I can uncover more untold stories from video game history, you can make a donation via https://paypal.me/mossrc (paypal.me/mossrc) or subscribe to https://www.patreon.com/lifeandtimesofvideogames (my Patreon). (I also accept http://lifeandtimes.games/commission/ (commissions) and the like over email, if you're after something specific or just don't want to deal through those platforms.)
Hello petit coquinou ! Nous approchons doucement de l’épisode 190 avec notre numéro 189 !! Va falloir patienter encore 15 jours !!! Mouhahahahahahahah ! Bon ok, j’arrête de te taquiner. Et donc, dans cet opus, tu vas retrouver des news de Cédric, des petits jeux rigolos. Pas de nouveautés dans la rubrique « et en dehors du jeu mobile, vous faites quoi », parce que nous sommes super occupés en ce moment, mais n’aies craintes, on va bientôt partager de nouvelles choses avec toi :) Je te laisse écouter ton podcast ; des bisous petit coquinou ! News: Playdate une console retro ( GK) Un nouveau Dragon Quest sera annoncé sur mobile Ritual: Sorcerer Angel Vidéo REVUE STARLIGHT RE LIVE (Site) Kill the Dictator de Magic Cube est disponible sur mobile Vidéo Very Little Nightmare disponible sur iOS Touch Arcade Avis: Julie: Medal heroes iOS Android Vidéo Cédric: Heroine Anthem Zero iOS Vidéo Où nous retrouver : la page fan Facebook : gamesinthepocket Twitter : @gamespocket Contact : contact@gamesinthepocket.fr Tapewrite Notre Tipeee itunes La musique du générique est The Dark Abode of Power: dark, gloomy, aggressive, raw, diabolic par Kranto studijos découvert sur Jamendo.
Ep 86 Važne vesti Logitech kupio Blue, firmu koja pravi mikrofone koje i mi koristimo Serenity Caldwell prešla sa iMore u Apple Apple ukida affiliate program za App Store od oktobra 2018, što će ozbiljno pogoditi sajtove kao što je Touch Arcade. Stara dobra: ne stavljaj sva jaja u istu korpu Šta o tome govori Alan Pajk. MacBook Pro zezalice iFixit: Anatomy of a Butterfly (Keyboard) Dave Lee: Beware the Core i9 Ludilo u reddit threadu (kakvo iznenađenje, znamo) Nakon gomile click-baitova, Jonathan Morrison: Everyone is Wrong About the i9 MacBook Pro, Madness Konačno, Apple našao šta je razlog i objavio fix. Koji još i radi posao. HW Najbolji eksterni diskovi za Mac (ili PC) USB-C ludilo sa kablovima A ni Thunderbolt 3 nije imun Alek kupio ove kablove: Anker USB Host OTG Adapter C C Cable 50 cm Supports THUNDERBOLT USB 3.0 SuperSpeed Quick Charging and Data Transfer Anker Power Line II USB USB Host OTG Adapter C C 3.1 Gen2 Power Delivery Cable Cable Matters® USB 3.1 Type C (USB-C) to Type B (USB-B) Cable SW Spect - Fast image browser and organizer for macOS Alek koristi ovo za pregledanje slika. Booting Secure - o novom MBP sa T2 chipom Apple & parice Diving into the details of Apple's (boring?) record quarter - Six Colors Apple prešao magičnu granicu od 1 milijarde $ na berzi, sa bednim P/E ispod 20. NY Times pomaže da se shvati koliko je to para... Zanimljivosti Brian Kernighan Remembers the Origins of 'grep' - The New Stack The secret call to Andy Grove that may have helped Apple buy NeXT - Cake Ken Kocienda – autor originalne iOS tastature – napisao knjigu o tim godinama. Lisa Brennan-Jobs o komplikovanom odnosu sa ocem Zahvalnice Snimljeno 03.08.2018. Uvodna muzika by Vladimir Tošić, stari sajt je ovde. Logotip by Aleksandra Ilić. Artwork epizode Odlazak/Departure 2012. ulje na platnu/oil on canvas 56 x 26 cm by Saša Montiljo, njegov kutak na Devianartu.
Eli Hodapp is the editor in chief of Touch Arcade, the world's largest reviews and news site dedicated to Apple mobile devices. He's also possibly a Juggalo, though the jury is still out on that one. Join Eli and host Jason Imms this week as they discuss working remotely, American gun culture, and the question of elitism in free-to-play vs. premium games. Show Notes Episode 54 with Matt Ditton of Mighty Games featured a related conversation on free-to-play ethics in games.
Shawn Woods is a gaming veteran of 18 years. His background spans everything from interactive CD-ROMS and TV commercials in the late 90’s to creating Orcs and UI for Dawn of War, Company of Heroes, and Homeworld 2, art direction at Microsoft, and finally co-founding Alpha Dog Games focusing on mobile games. Alpha Dog Games was founded in 2012 in Halifax, Canada. Their original game, Wraithborne, was created by 3 full time people and 3 contractors in 6 months. It was featured by Touch Arcade as most anticipated game, and featured by Apple on Launch. It was originally a premium product but has since changed to a lite F2P game due to the market change. Without any ad spend, it has over 1.5 million installs. Their second game, MonstroCity: Rampage was in development for over 2 years as the team was slowly built up over time. The backend technology was built from scratch and engine/framework was integrated into Unreal Engine 3. The studio is focused on building mobile-first original IP with mass appeal.
Jeremy flies solo this week with an episode talking about the show's first mobile game: You Must Build A Boat. A match-3 game from early 2015 that took the mobile world by storm, garnering accolades and perfect scores from across the industry. A sequel to 1000000, Touch Arcade stated that You Must Build A Boat "makes the original game feel like a demo. It's absurdly fun and nearly impossible to put down." What earns it a spot worthy of highlighting on The Best Games Period as an honorable mention? Listen and learn. Outro music: Undertale 'Make Your Life Hell' by LongBoxofChocolate (http://ocremix.org/remix/OCR03424) You can follow the show on Twitter: @BestGamesPeriod Or download the podcast from Soundcloud: https://soundcloud.com/thebestgamesperiod
More Than Just Code podcast - iOS and Swift development, news and advice
Apple's WWDC Lottery announcement anchors the show. Additionally we discuss the Macbook speed bump and some changes to App Store Review Guidelines. We chat about getting around SanFrancisco during WWDC, where to stay and commuting to reduce expenses. We also discuss the benefits of attending. We follow up on annotations & instrumentation for Android, Android Studio and the Motor-Trend Apple Car story. We discuss the changes to Apple's developer website: WWDC and App Store Guidelines. We also revisit developer success and salaries. Picks: Hatching Twitter, Classic Programmer Paintings, OOP is Bad and Curing Our Slack Addiction. Episode 88 Show Notes: WWDC 2016 Much Ado About WWDC BART: Bay Area Rapid Transit MUNI Bill Graham Civic Auditorium Macbook Hyper 5-in-1 USB C Hub Developer App Store Page App Store Review Guidelines History Ray Wenderlich News Letter Quit my full time corporate job. Built an iOS game. It became #1 in the App Store. Touch Arcade Farewell Instacast Rubymotion Xamarin Serious Business Computer GOOGLE, FACEBOOK, AMAZON AND MICROSOFT SALARIES 5,000 developers talk about their salaries Better Call Saul Chancellor Hotel Calibri - Mexican Bistro Basecamp 3 How to pronounce Bagel Reposado El Tesoro: De Don Felipe Tequila Dribbble Draftly Now Available Episode 88 Picks: Hatching Twitter Classic programmer paintings OOP is Bad Curing Our Slack Addiction
A special episode of the podcast today, I had the unexpected opportunity to talk with the team at Rayark Games: the founder and CEO Ming Yang Yu, co-founder Jerry Chang and Managing Director Ed Courtroul. It was an international conversation with Ming Yang and Jerry in Taipei, Taiwan, and Ed in Tokyo. Rayark Games is a growing development games studio known for their mobile games, first with music and rhythm games such as Cytus and Deemo. Last year in April they released a console quality action "Hack & Slash" game, Implosion: Never Lose Hope. The game went on to be downloaded millions of times on Apple iOS and Android and become 2015 Game of the Year in several countries. in their review of the game, Touch Arcade wrote: It's an outstanding game, and if you're reading this review because you want to know whether or not you should drop ten US dollars (or your local equivalent thereof) on it, let me cut to the chase for once. Yes, you should. Head over the the App Store, hit the button to purchase it, prepare a cup of your beverage of choice while it downloads, and get ready to settle in for a slick action game with superb production values and seriously well-designed combat. I can't recommend this game enthusiastically enough. Their new project, and what really caught my curiosity beyond the great games they're already creating, is that they are now in the final stages of crowdfunding a feature length animation film based in the same universe as their last video game. I really encourage you to check out the Kickstarter project for more about it, and of course listen to the podcast episode to find out more about the leadership team at Rayark games and the inspiration behind the upcoming Implosion Zero_Day animation film. You might still be able to support this motivated young independent team of creators on the Kickstarter project here. You can also follow the progress and updates about the film project on their website. Some of the stuff we talk about in this episode: Implosion Zero_Day on Kickstarter Implosion Never Lose Hope on iOS or Google Play Hack and Slash games Rhythm games Devil May Cry (games) God of War (games) Studio Ghibli Howl's Moving Castle Spirited Away Grave of the Fireflies Totoro Non-photorealistic rendering Richard Linklater Before Sunrise Before Sunset Before Midnight Boyhood The Matrix The Sixth Sense Blade Runner Dungeons & Dragons white box (1974) Magic: The Gathering card game Dominion card game
If you heard Episode 42, you might recall that we said some things about iOS gaming site Touch Arcade that were a bit harsh and unkind. While we stand by a lot of what we said, we believe that we unfairly mischaracterized the site in a number of ways as well.
Tim returns for a great conversation with David in which they guys discuss Chicago’s Entertainment Tax, Better Touch Tool for Mac OS X, Touch Arcade, Macstock, cool LED lights, Blu Life 8 XL, Braven BRV-Pro speaker, Apple Music, and much more.
In this episode: We talked iTunes reviews and how many interesting games came out this week. We talked news including the Apple/iTunes Confederate Flag issue and Touch Arcade’s Patreon campaign. We talked games…and here they are: Piloteer ($2.99, iOS, Fixpoint Productions – Whitaker Trebella) – […]
Tim and David spend a lot of time on iOS gaming, in-app purchasing, and more. Amazon is also rumored to be on the cusp of releasing an “Amazon Phone”, and the guys try to decide if that’s a good idea or not. Finally, Tim is sick of the allergies, so if you have a remedy, please let him know!
Dungeon Keeper isn't the only game getting warped by new business models. Touch Arcade's writer Shaun Musgrave breaks down how the SNES JRPG has been "modified" for 2014.
This week we present WGW LIVE at GDC 2013. Our guests are Eli Hodapp, Editor in Chief of Touch Arcade, and Keith Shepherd from Imangi Studios, creators of Temple Run. We discuss our views on various aspects of Freemium. Beer: Anchor Steam
Apptastic Reviewers - ApptasticReviewers.com - The Tech Jives Network
App rejected for snarky description, iPad event announced. Resources discussed: Chomp, Pocket Gamer, iTunes, Starbucks, App Shopper, App-o-Day, Discovr Apps, Touch Arcade.
Since this episode is late, and has no intro music (the mixing software I use got updated for Windows 7, and now works better in some areas, and WAY WORSE in others), I present the annotated show notes. No "We talked about things and stuff" this week, friends, this week we talked about THESE things and THAT stuff. See for yourself below.News: Some talk about "Lie to Me", Gizmodo reviews the Apple "Magic Mouse", Blackberry Storm 2 units begin to arrive at stores, 10 Things you should know about Apple's new productsLink: Ikea HackerApp: Dungeon Hunter Review by Touch Arcade, and "A Pocket full of Diablo"- Dungeon Hunter review by KotakuTopics: Call of Duty Matchmaking service will reshape the industry, An improvement over dedicated servers says IW. Motorola Droid impressions, Motorola Calgary is cheap and "Blur(ry)". Also Bluetooth headsets. They're annoying. Contact UsPaul: Site, Twitter, FacebookMike: Twitter, FacebookJohn: Twitter, FacebookDownload LinkContracast on iTunes