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Tim Chang is a Partner at Mayfield Fund, investing in next-gen Commerce & Marketplaces, Communities, Health & Wellness and Digital Media, has been twice named to the Forbes Midas List and the AlwaysOn Power Players of top investors, as well as receiving the Special Achievement award from the Gamification Summit for his work in leveraging game design thinking. Tim has led early stage investments creating more than $2.6B in total exit value, sits on the board of myriad companies, is a bass guitarist in two bands, and aims to bring a “Wow” to each moment. https://mayfield.com/team-member/tim-chang Twitter ► https://twitter.com/timechange Instagram ► https://instagram.com/timechange LinkedIn ► https://linkedin.com/in/timchang1 Welcome ✌
Keith Ng (@keizng) co-founded Gametize (with his best friend Damon Widjaja, and later Brenda Nicole Tan), a digital gamification platform to motivate behaviors through challenges and rewards such as in recruitment, learning & development, marketing and community advocacy. Gametize won funding in a reality TV show (Angels’ gate), the People’s Vote in IBM’s Asean Smartcamp 2013, and most recently SBR’s 2015 20 hottest startups in Singapore. The platform is powering fun for over 300,000 users with 10 million challenge completions. Keith was nominated as one of the most influential people in gamification globally by Gamification Summit (2014), as well as the top 100 gamification innovator/consultant by Sparkah.
Tim Chang, Partner at Mayfield Fund, joins host Rob Coneybeer to discuss his career journey investing in technology on Launch Pad. Tim has been named to the Forbes Midas list of Top Tech Investors and received the Gamification Summit award for Special Achievement. See acast.com/privacy for privacy and opt-out information.
Legendary Life | Transform Your Body, Upgrade Your Health & Live Your Best Life
Tim is a proven venture investor and experienced global executive. He has been named to the Forbes Midas list and received the Gamification Summit award for Special Achievement in the Industry. Tim leads Mayfield’s consumer investing practice which focuses on areas such as the Internet of Things, consumerized health & wellness, crowd-sourcing, collaborative consumption, mobile-first service and product marketplaces, vertical communities, and enabling platforms and services. Tim has over a decade of investment experience with firms such as Norwest Venture Partners & Gabriel Venture Partners. His operational experience includes working in Japan for Gateway Inc and as a trilingual Engineer for General Motors, where he led project teams in China, Korea, and Japan.
Leaders Of Transformation | Leadership Development | Conscious Business | Global Transformation
Dan Fowler is known as "The Imagination Engineer" for his revolutionary techniques that shift a person's perception of their place in the world and gives them clear insights into how to manifest the life of their dreams. Dan has an extensive background in film, television, media production and personal development coaching and training. He has been in the interactive media production industry for over 22 years and has developed a proven system to help any profit-centered entrepreneur access their imagination, design the perfect dream, and then monetize those ideas and dreams "on-demand". He has combined all of his years of knowledge and experience to develop speaking, coaching and motivational strategies that empower his audiences to embody consistent positive change and maintain it through their business relationships. Dan prides himself in teaching people how to change their stories, internally and externally, through deep mental, spiritual, and scientific work and then helps them reinvent themselves as a NEW breed of leader, fueled by the knowledge that you never manifest what you want... you ALWAYS manifest WHO YOU ARE. Dan has written several books that have helped thousands of people from "Number of Man" to "Rewrite Your Story, Reshape Your Life". Dan shares his life experiences with his readers to remind them of their spiritual birthright and how to tap into their greatness. Dan's latest book that he is working on is called, "Cracking The Imagination Code". During this interview, Dan addresses the misconceptions about manifesting and shares the truth about what it really takes to manifest your goals and dreams, transforming language, shifting paradigms, and directing your intentions where they are most effective. He also describes his proven methodology for gamifying business, engaging audiences and increasing retention using Edgar Dale's Cone of Learning. Intelligent, experienced, and thoughtful, this interview is a must-listen for any entrepreneur, speaker, trainer, or leader. For more information visit: www.TheImaginationInstitute.com For details on the Imagination IQ event visit: www.ImaginationIQ.com For details on the Gamification Summit visit: www.TheImaginationInstitute.com Or search on Social Media: @ImaginationIQ, #TheImaginationEngineer, #ImaginationIQ
Yu-kai Chou has been a regular speaker and lecturer on gamification around the world for organizations like Stanford University, Google Inc., The Gamification Summit, the Innovation Center in Denmark, and many more. Yu-kai was one of the earliest pioneers in Gamification, starting his work in the industry in 2003 and was rated #1 among the […] For additional content and links, visit http://www.engagingleader.com/podcast/gamechanger
In 1960, Milton Bradley published "The Game of Life": a capitalist wet dream of a board game, won by the lucky one who retired richest. Today, "gamification" vendors still take Milton Bradley seriously. From losing weight to saving Africa, from watching TV to matching DNA sequences: there’s nothing that couldn’t be made more fun by adding points, badges, and other elements from video games. At least that’s the selling proposition. Yet the debate on gamification is deeply split. On the one hand, marketers dream of customer mind control, on the other game designers warn of digital snake oil sellers and shallow ‘pointsification’. How to design a playful experience that is truly meaningful to users - instead of just creating shallow novelty effects? Which lessons do games really hold for other products and services? What criticism is valid? And how can designers interested in "gameifying" an application steer clear of the worst pitfalls? Sebastian Deterding is a designer and researcher usually flown in for some thorough German grumpiness. He speaks and publishes internationally on gameful design, persuasive technology, and the social contexts of games at venues such as the Gamification Summit, Gamescom, reboot, or Google. His work has been covered by The Guardian, the LA Times, The New Scientist, and EDGE Magazine among others. When not designing, he pursues a PhD on the motivational psychology of ‘gameified’ applications at Hamburg University. Follow Sebastian on Twitter: @dingstweets Licensed as Creative Commons Attribution-Share Alike 3.0 (http://creativecommons.org/licenses/by-sa/3.0/).