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This episode contains: We're three podcasters who are probably not playing jump rope right now. Steven talks about the Nightmare on Elm Street films. They are… not good. Remember the Sam Goody in the mall in Santa Maria? Pepperidge Farm remembers. Ben had some poetry drama; Conflict with another poet. What?!?!? How?!?! Is Ben party to the silencing of women throughout history? He doesn't intend to! Should we rewrite our tagline? It's a show about science and… big questions? The bridge on Star Trek: Strange New Worlds is SO WELL LIT. Steven finished A Prayer for the Crown Shy by Becky Chambers. So good. It's the End of Days, JTRO: The Internet Archive has lost its first fight to scan and lend e-books like a library. Ben can't remember the name of the film “The FP.” Publishers have sued The Internet Archive for being a digital library. Save the library! The Internet Archive allows borrowing a book for an hour. It led to Ben purchasing those books. Internet Archive is a non-profit library of millions of free books, music, websites, and more. How can you help http://archive.org/ ? http://blog.archive.org/2020/06/14/how-can-you-help-the-internet-archive/ The Live Music Archive is incredible: https://archive.org/details/etree Let your local library know what books you want! That's how they know how to spend funds. The best part about Hyperstudio is me! https://www.theverge.com/2023/3/24/23655804/internet-archive-hatchette-publisher-ebook-library-lawsuit Little Glass Slippers: Scientists finally figure out why the water bear is nearly indestructible. Steven brings an article from the before times of 2017. We were so young then. Tardigrades can be dried out for decades, then come back to life with water. Amazing! Water bear don't care! Instead of dying when drying out, tardigrades turn themselves into glass! Our website is terrible. We're sorry. Join our Patreon! http://patreon.com/sciencefactionpodcast https://bigthink.com/surprising-science/scientists-finally-figure-out-why-the-water-bear-is-nearly-unstoppable/ Big Question: Is the prime directive actually ethical? What is the prime directive? Don't interfere with the development of a young species. Can we work together as a species to create harmony and warp drives? Aliens haven't contacted us because we're monkeys with nuclear weapons. In our talk about the prime directive, we talk a lot about The Orville and The Bobiverse. Remember when Wesley was sentenced to death for stepping on flowers? Devon schools us on Star Trek history and the prime directive. Patreon-only pre-pod: The Ben Lawless story: Nothing is different, but everything has changed. Will Steven ever learn how to use Notion? Not this week! We make a pact to watch Extrapolations on Apple TV+ for next week's show. Is it possible to make climate change exciting? Can the end of everything be kinda jazzed up somehow? #ClimateChange We apologize for interrupting Devon's writing music with recording a podcast. Hey Steven, cancel your showtime subscription after the trial! We can't remember what we talked about in our podcasts.
We had this Mac lab in school. And even though they were a few years old at the time, we had a whole room full of Macintosh SEs. I'd been using the Apple II Cs before that and these just felt like Isaac Asimov himself dropped them off just for me to play with. Only thing: no BASIC interpreter. But in the Apple menu, tucked away in the corner was a little application called HyperCard. HyperCard wasn't left by Asimov, but instead burst from the mind of Bill Atkinson. Atkinson was the 51st employee at Apple and a former student of Jeff Raskin, the initial inventor of the Mac before Steve Jobs took over. Steve Jobs convinced him to join Apple where he started with the Lisa and then joined the Mac team until he left with the team who created General Magic and helped bring shape to the world of mobile devices. But while at Apple he was on the original Mac team developing the menu bar, the double-click, Atkinson dithering, MacPaint, QuickDraw, and HyperCard. Those were all amazing tools and many came out of his work on the original 1984 Mac and the Lisa days before that. But HyperCard was something entirely different. It was a glimpse into the future, even if self-contained on a given computer. See, there had been this idea floating around for awhile. Vannevar Bush initially introduced the world to a device with all the world's information available in his article “As We May Think” in 1946. Doug Engelbart had a team of researchers working on the oN-Line System that saw him give “The Mother of All Demos in 1968” where he showed how that might look, complete with a graphical interface and hypertext, including linked content. Ted Nelson introduced furthered the ideas in 1969 of having linked content, which evolved into what we now call hyperlinks. Although Nelson thought ahead to include the idea of what he called transclusions, or the snippets of text displayed on the screen from their live, original source. HyperCard built on that wealth of information with a database that had a graphical front-end that allowed inserting media and a programming language they called HyperTalk. Databases were nothing new. But a simple form creator that supported graphics and again stressed simple, was new. Something else that was brewing was this idea of software economics. Brooks' Law laid it out but Barry Boehm's book on Software Engineering Economics took the idea of rapid application development another step forward in 1981. People wanted to build smaller programs faster. And so many people wanted to build tools that we needed to make it easier to do so in order for computers to make us more productive. Against that backdrop, Atkinson took some acid and came up with the idea for a tool he initially called WildCard. Dan Winkler signed onto the project to help build the programming language, HyperTalk, and they got to work in 1986. They changed the name of the program to HyperCard and released it in 1987 at MacWorld. Regular old people could create programs without knowing how to write code. There were a number of User Interface (UI) components that could easily be dropped on the screen, and true to his experience there was panel of elements like boxes, erasers, and text, just like we'd seen in MacPaint. Suppose you wanted a button, just pick it up from the menu and drop it where it goes. Then make a little script using the HyperText that read more like the English language than a programming language like LISP. Each stack might be synonymous with a web page today. And a card was a building block of those stacks. Consider the desktop metaphor extended to a rolodex of cards. Those cards can be stacked up. There were template cards and if the background on a template changed, that flowed to each card that used the template, like styles in Keynote might today. The cards could have text fields, video, images, buttons, or anything else an author could think of. And the author word is important. Apple wanted everyone to feel like they could author a hypercard stack or program or application or… app. Just as they do with Swift Playgrounds today. That never left the DNA. We can see that ease of use in how scripting is done in HyperTalk. Not only the word scripting rather than programming, but how HyperTalk is weakly typed. This is to say there's no memory safety or type safety, so a variable might be used as an integer or boolean. That either involves more work by the interpreter or compiler - or programs tend to crash a lot. Put the work on the programmers who build programming tools rather than the authors of HyperCard stacks. The ease of use and visual design made Hypercard popular instantly. It was the first of its kind. It didn't compile at first, although larger stacks got slow because HyperTalk was interpreted, so the team added a just-in-time compiler in 1989 with HyperCard 2.0. They also added a debugger. There were some funny behaviors. Like some cards could have objects that other cards in a stack didn't have. This led to many a migration woe for larger stacks that moved into modern tools. One that could almost be considered HyperCard 3, was FileMaker. Apple spun their software business out as Claris, who bought Noshuba software, which had this interesting little database program called Nutshell. That became FileMaker in 1985. By the time HyperCard was ready to become 3.0, FileMaker Pro was launched in 1990. Attempts to make Hypercard 3.0 were still made, but Hypercard had its run by the mid-1990s and died a nice quiet death. The web was here and starting to spread. The concept of a bunch of stacks on just one computer had run its course. Now we wanted pages that anyone could access. HyperCard could have become that but that isn't its place in history. It was a stepping stone and yet a milestone and a legacy that lives on. Because it was a small tool in a large company. Atkinson and some of the other team that built the original Mac were off to General Magic. Yet there was still this idea, this legacy. Hypercard's interface inspired many modern applications we use to create applications. The first was probably Delphi, from Borland. But over time Visual Studio (which we still use today) for Microsoft's Visual Basic. Even Powerpoint has some similarities with HyperCard's interface. WinPlus was similar to Hypercard as well. Even today, several applications and tools use HyperCard's ideas such as HyperNext, HyperStudio, SuperCard, and LiveCode. HyperCard also certainly inspired FileMaker and every Apple development environment since - and through that, most every tool we use to build software, which we call the IDE, or Integrated Development Environment. The most important IDE for any Apple developer is Xcode. Open Xcode to build an app and look at Interface Builder and you can almost feel Bill Atkinson's pupils dilated pupils looking back at you, 10 hours into a trip. And within those pupils visions - visions of graphical elements being dropped into a card and people digitized CD collections, built a repository for their book collection, put all the Grateful Dead shows they'd recorded into a stack, or even built an application to automate their business. Oh and let's not forget the Zine, or music and scene magazines that were so popular in the era that saw photocopying come down in price. HyperCard made for a pretty sweet Zine. HyperCard sprang from a trip when the graphical interface was still just coming into its own. Digital computing might have been 40 years old but the information theorists and engineers hadn't been as interested in making things easy to use. They wouldn't have been against it, but they weren't trying to appeal to regular humans. Apple was, and still is. The success of HyperCard seems to have taken everyone by surprise. Apple sold the last copy in 2004, but the legacy lives on. Successful products help to mass- Its success made a huge impact at that time as well on the upcoming technology. Its popularity declined in the mid-1990s and it died quietly when Apple sold its last copy in 2004. But it surely left a legacy that has inspired many - especially old-school Apple programmers, in today's “there's an app for that” world.
Multimedia development in K-12 cannot be discussed without including HyperStudio. HyperStudio has a long history in providing teachers and students with the opportunity to develop interactive multimedia. The guest for this session is Roger Wagner–the creator of HyperStudio, HyperDuino, and
FallCue 2017 and the Podfather Thursday 10/26 Need you to present right now! (Audio in the Classroom) Sketch 50 w/ Misty Kluesner & Cate Tolnai https://fallcue2017.sched.com/event/CBKO/sketch50-lean-into-your-growth-mindset No room for you! Friday 10/27 Playtime in the STEAMpunk Playground https://fallcue2017.sched.com/event/CBOx/cue-steampunk-playground Ozobots and Spheros Helping to set-up, more than willing... Digital Breakout Edu with Microsoft OneNote http://fall.cue.org/event/CBKl/breakout-with-onenote with Maria Turner & Melinda Richwine https://fallcue2017.sched.com/event/CBKl/breakout-with-onenote Circuit Studies with Makey-Makeys with Rick Phelan https://fallcue2017.sched.com/event/CBPI/circuit-studies-with-makey-makeys Better Together Learning Network https://fallcue2017.sched.com/event/Cbf7/better-together-learning-playground https://docs.google.com/drawings/d/15FKahYvTdu4_IjeZ6Ge9km10Gn1UB1Eno8saNrgCHfY/edit Aurdino: What is it what do I do with it? with David Platt, Heidi Baynes and special guest Roger Wagner of Hyperduino and Hyperstudio https://fallcue2017.sched.com/event/CBPf/arduino-what-is-it-what-do-i-do-with-it Saturday 10/28 Tried to get into Lesson Builder's Fair session with Jon Corippo and Lindsey Blass http://fall.cue.org/event/CBQH/lesson-builders-fair-a-bold-approach-to-lesson-design Absolutely packed, next time. Went to http://fall.cue.org/event/CBQ7/why-the-maker-movement-matters-in-education-exploring-the-new-steam-power with David Thornburg and his wife Norma -STEAM curriculum areas with 3D printers, Arduinos, micro:bits and other new tools for the K-12 classroom. http://fall.cue.org/event/CBQp/tubes-tape-and-imagination-starting-and-sustaining-a-future-ready-lab with Jennifer Harrison Principal, Tustin Unified School District and Traci DiLellio Teacher Grades 3/4, Tustin Unified School District http://fall.cue.org/event/CBRT/tech-out-that-open-house with Monica Bennett and Valerie Sun Finally, http://fall.cue.org/event/CBRx/makerspaces-nuts-and-bolts with Heidi Baynes TOSA-Instructional Technology, San Jacinto Unified School District, Gabrielle Henderson, Denise Leonard, Mark Synnott, Joseph Williams and again special guest Roger Wagner. Sunday 10/29 Podfather Leo Laporte https://twit.tv/shows/the-tech-guy/episodes/1435?autostart=false check out about the hour and fifteen minute mark to see us in the studio, and a sticker of ours on Leo's Desk.
The Maker Movement is for everyone. Roger Wagner's awesome software HyperStudio has allowed my students and me to create amazing interactive projects from earliest days of teaching to creating interactive iBooks Author widgets today. In this podcast I interview Roger Wagner. Roger Wagner is a former Physics, Chemistry and Math teacher, patent-holding inventor, and was named by Technology & Learning Magazine as one of the top 5 "Most Important Educational Technology Gurus of the Past Two Decades", along with Seymour Papert, Bill Gates, Steve Wozniak and Steve Jobs. Roger is best-known for his creation of the program HyperStudio, and more recently, the HyperDuino. As an educator, software designer, and educational technology visionary with 30 years of experience, Roger Wagner has worked with numerous K-12 schools, as well as college and university teacher preparation programs, in their models for the creation of highly interactive student projects. Mentioned in this Podcast: HyperStudio: Software every teacher and student should use. One word review: Amazing! HyperStudio Author: Create powerful widgets for iBooks Author easily. Hyperduino: Roger's new project for work with Arduinos Roger Wagner's website. Book: The Maker Movement by Mark Hatch Books: Jules Verne's Classics by Jules Verne Book: Who Owns the Future? by Jaren Lanier Book: Non Zero: The Logic of Human Destiny by Robert Wright Book: You Are Not a Gadget by Jaron Lanier Book: Along Came a Leader by Kelly Croy (Signed or multiple copy discounts) Book: Along Came a Leader by Kelly Croy (Amazon link: softcover & digital)
Using the tools of online textual annotation -- the platform Rap Genius, its spinoff site Poetry Genius, or MIT's own Annotation Studio -- readers can collaborate on annotating or interpreting a work, make their annotations public, and respond to interpretations by others. We will be joined by creators, facilitators, and users of these sites to discuss how online annotation is changing practices of reading, enriching practices of teaching and learning, and making newly public a previously private encounter with the written word. Speakers: Wyn Kelley is a senior lecturer in Literature. She has worked for many years with the MIT's digital humanities lab, HyperStudio, and is the author of Melville's City: Literary and Urban Form in Nineteenth-Century New York (1996) among other works. Kurt Fendt is Director of HyperStudio, MIT's Center for Digital Humanities. HyperStudio explores the potential of new media technologies for the enhancement of research and education. Jeremy Dean, AKA Lucky_Desperado, is the "Education Czar" at Rap Genius, an online database of song lyrics (and poetry on the spinoff site Poetry Genius) that users can annotate freely. Moderator: Noel Jackson is a Professor of Literature at MIT and author of Science and Sensation in Romantic Poetry (2008).
Pete Donaldson is a Professor in the MIT Literature section, which he headed from 1990 until 2005. Kurt Fendt is Research Director in Foreign Languages and Literatures and the Comparative Media Studies Graduate Program and directs the HyperStudio, a CMS research project. Scot Osterweil leads several Education Arcade projects promoting learning in math, literacy, history, science and foreign language. Rekha Murthy, CMS ’05, works at the intersection of public radio and digital media, currently overseeing distribution and content strategy initiatives for PRX, an online distributor of audio programs to public radio networks, stations, and audio platforms including mobile, internet, and satellite radio. Matthew Weise, CMS ’04, is Lead Game Designer at the Singapore-MIT GAMBIT Game Lab.