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Don Ament made his first photographs at the age of ten with a Polaroid Big Swinger camera, and has been photographing professionally since high school in the 1970's. From 1995 to the present, he has worked full-time as a Fine Art photographer. He was born with cataracts in both eyes, and, beginning at age three, had several surgical operations in the early 1960's to save his vision. However, he remains legally blind in one eye, and experiences visual challenges in his other “good” eye. He does not have normal 3-D vision. Ament has studied under, and worked with, some of America's leading contemporary photographers, including John Shaw, Bill Fortney, Charles Cramer, and Bill Atkinson. He is a recipient of the Kentucky Al Smith Fellowship award, as well as numerous other financial grants and awards, and has led many workshops on photography and the art of seeing. His work has been collected by over 5000 patrons throughout the United States and Europe. He talks about his work and his recent commissioned installation of 12 photographs in the Lexington Senior Center titled: FAYETTE COUNTY: NATURE'S RADIANCE, a deep dive into the natural areas of Fayette County spanning a 12-month period.For more and to connect with us, visit https://www.artsconnectlex.org/art-throb-podcast.html
Ep 247Cloudflare took down our website after trying to force us to pay 120k$ within 24hBelkin Recalls BoostCharge Pro Power Bank With Apple Watch Charger Due to Fire HazardApple's Find My enables sharing location of lost items with third partiesApple Under Pressure to Remove Geo-Blocking Restrictions in the EUBleepingComputer:VMware has announced that its VMware Fusion and VMware Workstation desktop hypervisors are now free to everyone for commercial, educational, and personal use.YT/dosdude1: UPGRADING a Brand NEW M4 Mac miniMac mini (2024) SSD Module - Apple SupportPaul Haddad: Holy low idle power usage Batman. M4 non pro. Mini pro idles at around the same 1.2/1.3W with nothing connected.Jeff Geerling: The M4 Mac mini's RIDICULOUS efficiencyAlex Cheema: M4 Mac Mini AI ClusterKen Case: A fun discovery this week is that a Mac mini M4 (not Pro, 4P + 6E) does a clean build of OmniFocus 1.45x faster than an M1 Ultra Mac Studio (16P + 4E).optimum: Apple has my attention - M4 Mac MiniInside M4 chips: E and P cores (The Eclectic Light Company)Uglavnom, radim u Adobe suite na PC već sto godina, većinom Illustrator, InDesign i manje Photoshop, pripremam razne materijale za tisak. Trenutno vrtim PC s Intelom i9-13900K, 64 GB RAM, AMD Radeon RX 7700 XT na dva 4k monitora. Sve to radi OK ali mi je zapeo za oko novi Mac Mini M4 pa me zanima ima li uopće smisla (pored ovog PC kojeg imam) nabaviti novi Mac mini i da li bi on radio brže/bolje s Adobe paketom? Nekako gađam Mac Mini M4 Pro, 48 GB RAM i 1T disk. Ne zanima me igranje na Macu, isključivo Adobe paket i eventualno QGis.ArtIsRight: Testing All M4 SoC MacBook Pro, Which one is best for Pro Photo/Video Workflow?Apple Releases Final Cut Pro 11 for MacApple Releases Logic Pro 11.1 for MacBill Atkinson Diagnosed with Pancreatic Cancer - TidBITSHarry McCracken:Tom Kurtz, who co-invented BASIC—probably the piece of software that has meant the most to me — has died at age 96.ZahvalniceSnimano 23.11.2024.Uvodna muzika by Vladimir Tošić, stari sajt je ovde.Logotip by Aleksandra Ilić.Artwork epizode by Saša Montiljo, njegov kutak na Devianartupastel na papiru
Bill Atkinson, creador de QuickDraw, MacPaint y HyperCard, ha anunciado que padece cáncer de páncreas. Este episodio repasa su extraordinaria contribución a Apple y a la informática moderna, destacando no solo su brillantez técnica sino también su visión humanista de la tecnología. Loop Infinito es un podcast de Applesfera, presentado por Javier Lacort y editado por Alberto de la Torre. Contacta con el autor en X (@jlacort) o por correo (lacort@xataka.com). Gracias por escuchar este podcast.
In der 126. Episode von „Unter Klugscheißern“ tauchen wir tief in die faszinierende Welt der technologischen Innovationen und Disruptionen ein. Warum scheitern selbst die größten Unternehmen manchmal daran, bahnbrechende Ideen zu erkennen? Was können wir aus den Geschichten von Apple, Nokia, Blackberry und Microsoft lernen? Gemeinsam erkunden wir, wie kreative Köpfe wie Bill Atkinson und Adele Goldberg die Tech-Welt nachhaltig geprägt haben und warum es für große Organisationen so schwer ist, den Innovationsgeist lebendig zu halten. Hört rein, um zu erfahren, wie die Technologiebranche von mutigen Einzelentscheidungen beeinflusst wird und erlebt, was dies für die Gegenwart und die Zukunft der Künstlichen Intelligenz bedeutet.
How can a dedicated fourth-grade teacher end up living in his car despite earning $53,000 a year? Discover the heartbreaking story of Bill Atkinson, whose financial struggles exemplify the broader crisis of low teacher salaries in Texas. With insights from Ovidia Molina, president of the Texas State Teachers Association, and experts like Martin Tirado and Leah Arndt, we explore the systemic issues that have pushed educators like Bill to the brink and the urgent need for increased wages and greater support.Financial responsibility can be a minefield, especially for middle-class individuals and educators burdened with debt. We share personal anecdotes and practical advice on navigating the complex landscape of homeownership, maintaining good credit, and overcoming common financial misconceptions. Our conversation sheds light on the unique challenges teachers face, especially as single parents, and the limited opportunities available to them to build wealth through real estate.Empowering the next generation with financial literacy is crucial, and we dive into innovative solutions that can make a tangible difference. From the PadSplit concept to teaching children the value of saving and responsible spending, our guests provide actionable insights that listeners can implement in their own lives. Celebrate with us as we reach 10,000 subscribers, and thank you for being part of this journey. Your engagement fuels our mission to bring you valuable and thought-provoking content.Key Factors Podcast is Powered by ReviewMyMortgage.com Host: Mark Jones | Sr. Loan Officer | NMLS# 513437 If you would like to work with Mark on your next home purchase or as a partner visit iThink Mortgage.
It doesn't sound like Chatham-Kent is on its way to becoming a film-making destination anytime soon, the OPP has charged a driver from Mississauga in a crash in Leamington this morning, and Chatham's Bill Atkinson is headed into the Ontario Baseball Association Hall of Fame.
In this special episode, our guest is Mr. William Atkinson "Mr. Bill". His father was an airman in WWII serving in a B-24 Bomber Crew. Mr. Bill co-wrote a book with his father to recount his incredible story. In this episode Bill shares his story and the impact his father had on him. Below is a brief description of the book: James C. Atkinson began life the descendant of an impoverished farming family in rural east-central Mississippi. While a high school senior, he enlisted in the U.S. Army Air Force and, like so many young men of his generation, left his home to fight for his country in WWII. After a year of rigorous training, he was qualified as a Radio Operator/Gunner on a B-24 bomber, and what began as the adventure of a lifetime for Sgt. Atkinson, ended in horror and tragedy in the war-torn skies over Ploesti, Romania. Though this is Dr. Atkinson's personal story, it is not unique. Rather, it is representative of the stories of legions of young men from the Greatest Generation who would face the challenge of rebuilding their lives after rising from the ashes of the most destructive war in history. Get the book here: https://a.co/d/2TmQMVu
Sometimes it's difficult to envision what a new category of products will be used for as Apple's marketing department discovered. Jeff Walden takes an extremely database-centric view of HyperCard in Macworld, April 1988, so I hope he found Activision's Reports! utility. ADDmotion, a VideoWorks/Director/Flash-like animation extension for HyperCard, is a ton of fun to play with. Bill Atkinson mentions developing new sorting and compression algorithms (1h24m57s) to “achieve [performance he deems acceptable] on the Macintosh”. I was unable to dig up the patents he mentioned. He also spoke to CHM about the necessity of saving changes on-the-fly when working with large HyperCard stacks on small machines. Bill Atkinson talks about inspiration, the birth of HyperCard and the fight over MacBASIC. (Why bother with guests if you're just going to talk overtop of them constantly?) The reasons for HyperCard's color extensions poor speed explained by M. Uli Kusterer (FISH!). Pro tip: using the word “capabilities” eight times in a 1,500 word article is fatiguing.
Ep 202GoDaddy: Hackers stole source code, installed malware in multi-year breachApple execs on M2 chips, winning gamers and when to buy a MacmacOS 13.2 Breaks Compatibility With Pioneer's CD/DVD DrivesEjecting external disks with macOS 13iOS 16.3.1, iPadOS 16.3.1, macOS 13.2.1 Ventura, watchOS 9.3.1, tvOS 16.3.2, and HomePod Software 16.3.2 Fix Bugs and Security VulnerabilitiesWindows on ARM comes to the Mac… officiallyMicrosoft Now Officially Supports Windows on Mac computers with Apple siliconBiden Administration Report Recommends Sweeping Changes to Apple's EcosystemWhat Brit watchdog redacted: Google gives Apple cut of Chrome iOS search revenueGoogle Working on Browser for iOS That Would Break Apple's App Store RulesWeb Push for Web Apps on iOS and iPadOSToday is Apple's PWA Day!Dropbox losing external drive functionality due to Apple API change | AppleInsiderIs Apple letting another AI opportunity slip away?Getting started with Azure OpenAIStephen Wolfram o tome šta zapravo ChatGPT radi.Lisa family photos: Apple designer Bill Atkinson shares a look through his rare collection of Polaroid photos from the Lisa computer's developmentLMNT: AppleZahvalniceSnimano 18.2.2023.Uvodna muzika by Vladimir Tošić, stari sajt je ovde.Logotip by Aleksandra Ilić.Artwork epizode by Saša Montiljo, njegov kutak na Devianartu.100 x 145 cmulje /oil on canvas2023.
Well, we are back again and this time Nick and Simon discuss Apple's quarterly results, some Lisa “family photos” taken by Bill Atkinson during the development of the Apple machine that launched 40 years ago, new HomePod reviews, ChatGPT, M1 vs M2, and as usual a selection of other stories from the week. GIVEAWAYS & OFFERS Get 2 months on the Kino Premium Plan with offer code KINOWITHJOHNNEMO Why not come and join the Slack community? You can now just click on this Slackroom Link to sign up and join in the chatter! Recorded 5th February 2023 On this week's show NICK RILEY @spligosh on Twitter very occasionally Spligosh in the Slack Sutton Park Circuit church worship on YouTube Nick's church stream videos on You Tube APPLE Apple results and charts: $117.2B quarter is still a step back – Six Colors With 18% of the smartphone market, Apple took 85% of the profits last quarter – Apple 3.0 Chinas 2022 smartphone sales plunge to lowest level in a decade – Reuters The 1 Word Apple CEO Tim Cook Has Not Said Is a Lesson for Every Leader – Inc MacBook Pro 16-inch (2023) review: Apple does it again – iMore MacBook Pro M1 deal: Save almost £400 on the premium laptop – The Independent In praise of the M1 MacBook Air, and why I still recommend it – 9to5Mac Report: New Mac Studio unlikely due to Mac Pro similarities – 9to5Mac These 5 features turned my iPad into a shockingly good computer – Digital Trends Apple HomePod Review (2023): Old and Stale – Wired Apple HomePod 2nd Generation Review - Tested by Experts – Men'sHealth Apple is worlds most admired company for 16th straight year – AppleInsider Lisa's Family Photos – The Verge TECHNOLOGY chat.openai.com SECURITY & PRIVACY Security keys Apple recommends for iPhone, iPad, Mac - 9to5Mac WORTH A CHIRP / ESSENTIAL TIPS Comic Relief 2023: Where to buy new Jony Ive red nose – The Independent How to turn a Live Photo into a video on iPhone and iPad – Tom's Guide How to Use Your Smartphone to Counteract Vision Loss (2023) – Wired Essential Apple Recommended Services: All Things Secured – Online security made simple by Josh Summers. Pixel Privacy – a fabulous resource full of excellent articles and advice on how to protect yourself online. Doug.ee Blog for Andy J's security tips. Ghostery – protect yourself from trackers, scripts and ads while browsing. Simple Login – Email anonymisation and disposable emails for login/registering with 33mail.com – Never give out your real email address online again. AnonAddy – Disposable email addresses Sudo – get up to 9 “avatars” with email addresses, phone numbers and more to mask your online identity. Free for the first year and priced from $0.99 US / £2.50 UK per month thereafter... You get to keep 2 free avatars though. ProtonMail – end to end encrypted, open source, based in Switzerland. Prices start from FREE... what more can you ask? ProtonVPN – a VPN to go with it perhaps? Prices also starting from nothing! Comparitech DNS Leak Test – simple to use and understand VPN leak test. Fake Name Generator – so much more than names! Create whole identities (for free) with all the information you could ever need. Wire and on the App Stores – free for personal use, open source and end to end encryted messenger and VoIP. Pinecast – a fabulous podcast hosting service with costs that start from nothing. Essential Apple is not affiliated with or paid to promote any of these services... We recommend services that we use ourselves and feel are either unique or outstanding in their field, or in some cases are just the best value for money in our opinion. Social Media and Slack You can follow us on: Twitter / Slack / EssentialApple.com / Soundcloud / Spotify / Facebook / Pinecast Also a big SHOUT OUT to the members of the Slack room without whom we wouldn't have half the stories we actually do – we thank you all for your contributions and engagement. You can always help us out with a few pennies by using our Amazon Affiliate Link so we get a tiny kickback on anything you buy after using it. If you really like the show that much and would like to make a regular donation then please consider joining our Patreon or using the Pinecast Tips Jar (which accepts one off or regular donations) And a HUGE thank you to the patrons who already do. Support The Essential Apple Podcast by contributing to their tip jar: https://tips.pinecast.com/jar/essential-apple-show This podcast is powered by Pinecast.
In hour 1 of Terry Wickstrom Outdoors, Terry is joined by Bill Atkinson and Ben Furimsky. Their discussions include the Yampa River closure and fishing at the Gaylord.See omnystudio.com/listener for privacy information.
It's hard to believe it but has been a year now since I kicked off the show and as I have gained tens of thousands of new listeners since then, I thought it might be nice to head back in time and re-share my very first guest – the one and only - Andy Hertzfeld who also happens to be one of my favourite people in tech. Andy helped revolutionise the home PC industry as part of the original Macintosh team before founding his own startups including General Magic which imagined the iPhone - seventeen years ahead of time. In this conversation which was recorded on 11th November 2020, Andy Hertzfeld shares his inspiring story from childhood through to creating the Macintosh and on to General Magic including the highs and lows along the way.We discuss his career and friendship with Steve Jobs and what it takes to hold a seemingly impossible vision, build a pioneering team capable of achieving it and, most importantly, when and how best to execute.There are many great stories in this episode, and anecdotes of a pivotal time in tech history but, best of all, Andy shares the lessons he learned from the successes, and the failures.Enjoy!Andy Twitter / WebsiteDanielle Twitter / Instagram / NewsletterNotesIn this episode, Andy and I discuss:"Marc" which is Marc Porat - the co-founder of General Magic with Andy and Bill Atkinson. In 1990, Marc wrote the following note to John Sculley, imagining a truly smart phone: "A tiny computer, a phone, a very personal object . . . It must be beautiful. It must offer the kind of personal satisfaction that a fine piece of jewellery brings. It will have a perceived value even when it's not being used... Once you use it you won't be able to live without it." NB My interview with Marc can be found here.The General Magic documentary can be found on iTunes here.Andy's book - Revolution in The Valley: The Insanely Great Story of How the Mac Was Made - can be bought here.Series 1 of this podcast and the original episode with Andy was sponsored by Sensate and edited by Jolin Cheng.
这是久违了的一期「正常」节目,但是当我回过头去剪辑的时候发觉这一期的自己并不是很「正常」,语速很快逻辑也不清晰,想来真的是因为太激动了,毕竟《General Magic》真的是一部让主播一号急不可待翻译了整片字幕、想分享给大家的纪录片~也许纪录片介绍的这家同名公司名字你不熟,也许产品你也没见过,但 General Magic 里的人物一个个都是大名鼎鼎,虽然全片有点儿「夸张」的气氛,但那段历史真的很热血,看着当时那些硬件、软件的原型和亲历者们的娓娓道来,一个产品设计师很难没有共鸣!# 内容提要05:20 · 本片和上一次我们聊的纪录片冥冥之中有所关联08:46 · 一不小心花了快一刻钟才讲完了本片梗概21:36 · 必须要介绍一下当时公司里那些牛人39:45 · 这个商业上彻底失败的产品他真的失败了吗?# 参考链接《通用魔术 General Magic》的豆瓣条目 2:37本台聊 Handspring 纪录片的那期播客 5:26本片里并没有采访到的一位联合创始 Bill Atkinson 6:54包含了不少额外内容和幕后花絮的美区 AppleTV+ 上的本片 7:26Magic Cap 操作系统的主界面 9:41JJ 翻译的中文字幕的下载地址 10:15《史蒂夫·乔布斯传》 10:50General Magic 创始人之一 Marc Porat 11:30阿斯彭研究所(Aspen Institute) 11:58时任 Apple CEO 的 John Sculley 12:51JJ 表示 Marc 的声音有点儿像 Lee Pace 13:06BGM: 片中多次用到的这首配乐是 Lights & Motion 的 Requiem 13:17另一位公司重要人物 Andy Herzfeld 13:44重要人物 #3: Joanna Hoffman 13:591987 年出版的《Apple human interface guidelines : the Apple desktop interface》 14:18「iPod 之父」Tony Fadell 16:51General Magic 推出的第一款产品 Sony Magic Link 19:58BGM: 片中的配乐《Slippery People》 21:13Marc 的姐姐 Ruth Porat 25:47后来做过美国联邦首席技术官的 Megan Smith 26:58Nest 智能温控器 30:02eBay 创始人 Pierre Omidyar 的故事 35:17本台的第二期节目就聊过 Susan Kare 35:46《星际迷航》里的通话器 38:12《霹雳游侠》里汽车的仪表盘 38:37同样使用 Magic Cap 的摩托罗拉 Envoy 41:20BGM: 本纪录片的原声音乐 @ Apple Music(美区) 51:21# 会员计划在本台官网(Anyway.FM) 注册会员即可 14 天试用 X 轴播放器和催更功能~ 开启独特的播客互动体验,Pro 会员更可加入听众群参与节目讨(hua)论(shui)~
We had this Mac lab in school. And even though they were a few years old at the time, we had a whole room full of Macintosh SEs. I'd been using the Apple II Cs before that and these just felt like Isaac Asimov himself dropped them off just for me to play with. Only thing: no BASIC interpreter. But in the Apple menu, tucked away in the corner was a little application called HyperCard. HyperCard wasn't left by Asimov, but instead burst from the mind of Bill Atkinson. Atkinson was the 51st employee at Apple and a former student of Jeff Raskin, the initial inventor of the Mac before Steve Jobs took over. Steve Jobs convinced him to join Apple where he started with the Lisa and then joined the Mac team until he left with the team who created General Magic and helped bring shape to the world of mobile devices. But while at Apple he was on the original Mac team developing the menu bar, the double-click, Atkinson dithering, MacPaint, QuickDraw, and HyperCard. Those were all amazing tools and many came out of his work on the original 1984 Mac and the Lisa days before that. But HyperCard was something entirely different. It was a glimpse into the future, even if self-contained on a given computer. See, there had been this idea floating around for awhile. Vannevar Bush initially introduced the world to a device with all the world's information available in his article “As We May Think” in 1946. Doug Engelbart had a team of researchers working on the oN-Line System that saw him give “The Mother of All Demos in 1968” where he showed how that might look, complete with a graphical interface and hypertext, including linked content. Ted Nelson introduced furthered the ideas in 1969 of having linked content, which evolved into what we now call hyperlinks. Although Nelson thought ahead to include the idea of what he called transclusions, or the snippets of text displayed on the screen from their live, original source. HyperCard built on that wealth of information with a database that had a graphical front-end that allowed inserting media and a programming language they called HyperTalk. Databases were nothing new. But a simple form creator that supported graphics and again stressed simple, was new. Something else that was brewing was this idea of software economics. Brooks' Law laid it out but Barry Boehm's book on Software Engineering Economics took the idea of rapid application development another step forward in 1981. People wanted to build smaller programs faster. And so many people wanted to build tools that we needed to make it easier to do so in order for computers to make us more productive. Against that backdrop, Atkinson took some acid and came up with the idea for a tool he initially called WildCard. Dan Winkler signed onto the project to help build the programming language, HyperTalk, and they got to work in 1986. They changed the name of the program to HyperCard and released it in 1987 at MacWorld. Regular old people could create programs without knowing how to write code. There were a number of User Interface (UI) components that could easily be dropped on the screen, and true to his experience there was panel of elements like boxes, erasers, and text, just like we'd seen in MacPaint. Suppose you wanted a button, just pick it up from the menu and drop it where it goes. Then make a little script using the HyperText that read more like the English language than a programming language like LISP. Each stack might be synonymous with a web page today. And a card was a building block of those stacks. Consider the desktop metaphor extended to a rolodex of cards. Those cards can be stacked up. There were template cards and if the background on a template changed, that flowed to each card that used the template, like styles in Keynote might today. The cards could have text fields, video, images, buttons, or anything else an author could think of. And the author word is important. Apple wanted everyone to feel like they could author a hypercard stack or program or application or… app. Just as they do with Swift Playgrounds today. That never left the DNA. We can see that ease of use in how scripting is done in HyperTalk. Not only the word scripting rather than programming, but how HyperTalk is weakly typed. This is to say there's no memory safety or type safety, so a variable might be used as an integer or boolean. That either involves more work by the interpreter or compiler - or programs tend to crash a lot. Put the work on the programmers who build programming tools rather than the authors of HyperCard stacks. The ease of use and visual design made Hypercard popular instantly. It was the first of its kind. It didn't compile at first, although larger stacks got slow because HyperTalk was interpreted, so the team added a just-in-time compiler in 1989 with HyperCard 2.0. They also added a debugger. There were some funny behaviors. Like some cards could have objects that other cards in a stack didn't have. This led to many a migration woe for larger stacks that moved into modern tools. One that could almost be considered HyperCard 3, was FileMaker. Apple spun their software business out as Claris, who bought Noshuba software, which had this interesting little database program called Nutshell. That became FileMaker in 1985. By the time HyperCard was ready to become 3.0, FileMaker Pro was launched in 1990. Attempts to make Hypercard 3.0 were still made, but Hypercard had its run by the mid-1990s and died a nice quiet death. The web was here and starting to spread. The concept of a bunch of stacks on just one computer had run its course. Now we wanted pages that anyone could access. HyperCard could have become that but that isn't its place in history. It was a stepping stone and yet a milestone and a legacy that lives on. Because it was a small tool in a large company. Atkinson and some of the other team that built the original Mac were off to General Magic. Yet there was still this idea, this legacy. Hypercard's interface inspired many modern applications we use to create applications. The first was probably Delphi, from Borland. But over time Visual Studio (which we still use today) for Microsoft's Visual Basic. Even Powerpoint has some similarities with HyperCard's interface. WinPlus was similar to Hypercard as well. Even today, several applications and tools use HyperCard's ideas such as HyperNext, HyperStudio, SuperCard, and LiveCode. HyperCard also certainly inspired FileMaker and every Apple development environment since - and through that, most every tool we use to build software, which we call the IDE, or Integrated Development Environment. The most important IDE for any Apple developer is Xcode. Open Xcode to build an app and look at Interface Builder and you can almost feel Bill Atkinson's pupils dilated pupils looking back at you, 10 hours into a trip. And within those pupils visions - visions of graphical elements being dropped into a card and people digitized CD collections, built a repository for their book collection, put all the Grateful Dead shows they'd recorded into a stack, or even built an application to automate their business. Oh and let's not forget the Zine, or music and scene magazines that were so popular in the era that saw photocopying come down in price. HyperCard made for a pretty sweet Zine. HyperCard sprang from a trip when the graphical interface was still just coming into its own. Digital computing might have been 40 years old but the information theorists and engineers hadn't been as interested in making things easy to use. They wouldn't have been against it, but they weren't trying to appeal to regular humans. Apple was, and still is. The success of HyperCard seems to have taken everyone by surprise. Apple sold the last copy in 2004, but the legacy lives on. Successful products help to mass- Its success made a huge impact at that time as well on the upcoming technology. Its popularity declined in the mid-1990s and it died quietly when Apple sold its last copy in 2004. But it surely left a legacy that has inspired many - especially old-school Apple programmers, in today's “there's an app for that” world.
Former Montreal Expo relief pitcher Bill Atkinson joins the show to talk about his career and TTM autographs (55:34). In addition, we have our regular features including Baker's Dozen (8:17), Making the Grade (28:11), TTMCast Stamp of Approval (34:13), the Vern Rapp Minute (40:18) and weekly TTM returns (51:09). Learn about Signd.com https://www.signd.com/ and send an email to ttmcast@yahoo.com to enter to win a FREE personalized video and signed piece of memorabilia from your choice of any of Signd Icons.
Per commemorar que per molts són dies de vacances, hem preparat un capítol especial. Un homenatge a la indústria a qui hem dedicat professionalment els millors anys de les nostres vides on t'expliquem la història de com hi vam gravitar i què ens va enamorar des del primer dia.Show notes:Parlem de la figura de Bill Atkinson, qui liderà el disseny i el desenvolupament de la interfície d'usuari als inicis d'Apple i posteriorment s'uní al grup d'aventurers que, el 1984, ens van portar el Macintosh al món.Durant el trencaclosques d'avui aprenem que Charles Babbage dissenyà el primer ordinador a mitjans del segle XIX. Una màquina de més de tres-cents quilos capaç "tan sols" de resoldre sistemes d'equacions de fins a vint-i-nou variables.Com que l'ordinador de Babbage no disposava encara de transistors, es fa difícil extreure una comparació directa amb les màquines modernes. Per fer-ho, si que podem contrastar els quatre mil i escaic transistors del Apple I versus els del nou M1, que es compten en bilions.Al llarg del capítol hem deixat caure unes quantes perles que sens dubte val la pena afegir a la llista de lectura estival. Entre elles, la pel·lícula The Big Short, que utilitzem com a paral·lelisme per descriure l'atracció de talent a un mercat per motius purament econòmics; el llibre Creative Selection, on entendràs per què el pare del Ramon, malgrat tenir els dits gruixuts encertava de lletra cada vegada que premia el teclat de l'iPhone; i finalment la Keynote de 1984 on un Steve Jobs en corbatí de llacet, introduïa el Macintosh al món, amb una veu robòtica que poc té a veure amb la dels assistents de veu contemporanis.
It has been 40 years since Alberta baseball fans were first introduced to the Pacific Coast League. On April 14, 1981, the Edmonton Trappers took to the field on the road against the Portland Beavers. Eight days later, April 22nd, the Trappers made their debut on home turf, taking on the Tacoma Tigers at Renfrew Park. It was quite the journey in making that happen. Efforts to start a new professional baseball league in Western Canada fell through, as did hopes to bring a Pioneer League team to face Calgary, Lethbridge and Medicine Hat. Edmonton’s Mr. Baseball, Mel Kowalchuk, wouldn’t take no for an answer, and looked into the possibility of Triple-A coming to town. When an expansion team wasn’t feasible, he looked at buying an existing franchise, bringing in Peter Pocklington to help finance a deal for the Ogden Athletics. After some back-and-forth, the deal happened, the team moved and the rest, as they say, is history. We chatted with one of Kowalchuk's friends, Orv Franchuk, and former pitcher Bill Atkinson about that inaugural season.
On this episode, we got to talk to Bill Atkinson and Timothy Cozzi of Golden Age Spirits about their rum. A lot of thought went into their branding, packaging, and the ethos behind what they do. You can hear their passion about what they're up to, and we'd like to think you can taste it in the rum, as well. This is also our first rum that we've had the chance of talking about on the podcast, and we're fans. Definitely check it out! You can get 20% off your order at goldenagespirits.com with code MAKEYERMARQUE.Booze imbibed:Sponsored: Crater Lake Spirits Crater Lake Rye Whiskey and Crater Lake Reserve RyeGolden Age Spirits Marque Reserve Exxtra Añejo RumGuests:Bill Atkinson of Golden Age SpiritsTimothy Cozzi of Golden Age SpiritsCo-Hosts:Andi Whiskey, instagram.com/andi.whiskeyNemo, instagram.com/nemowithatwistAnd don't forget to follow us on instagram, instagram.com/send.whiskey and shoot us a message about what you'd like to hear on future episodes.Also check out our agency, Twist & Tailor, instagram.com/twistandtailor. We help grow food and beverage businesses. If you own a business, get in touch.
In this episode, Andy Hertzfeld shares his inspiring story from childhood through to creating the Macintosh and on to General Magic including the highs and lows along the way.We discuss his career and friendship with Steve Jobs and what it takes to hold a seemingly impossible vision, build a pioneering team capable of achieving it and, most importantly, when and how best to execute.There are many great stories in this episode, and anecdotes of a pivotal time in tech history but, best of all, Andy shares the lessons he learned from the successes, and the failures.------This episode was hosted by me, Danielle Newnham - a recovering founder, author and writer who has been interviewing tech founders and innovators for ten years, and produced by Jolin Cheng. https://twitter.com/daniellenewnhamAndy Hertzfeld https://twitter.com/andyhertzfeld------NotesIn this episode, Andy and I discuss:"Marc" which is Marc Porat - the co-founder of General Magic with Andy and Bill Atkinson. In 1990, Marc wrote the following note to John Sculley, imagining a truly smart phone: "A tiny computer, a phone, a very personal object . . . It must be beautiful. It must offer the kind of personal satisfaction that a fine piece of jewellery brings. It will have a perceived value even when it's not being used... Once you use it you won't be able to live without it." NB Interview with Marc coming soon!The General Magic documentary which can be found on iTunes here: https://itunes.apple.com/us/movie/general-magic/id1458835312Andy's book - Revolution in The Valley: The Insanely Great Story of How the Mac Was Made - can be bought here: https://www.amazon.co.uk/Revolution-Valley-Paperback-Insanely-Great/dp/1449316247Series 1 of this podcast is sponsored by Sensate.
A Show for Veterans .... from Veterans ... In this episode, guest Bill Atkinson from the Veteran Memorial Recovery Team. Also a discussion of the new V.A. Secretary ... and Tom's Tirade - "Wanted, Patriots ... Dead or Alive"
There was a nexus of Digital Research and Xerox PARC, along with Stanford and Berkeley in the Bay Area. The rise of the hobbyists and the success of Apple attracted some of the best minds in computing to Apple. This confluence was about to change the world. One of those brilliant minds that landed at Apple started out as a technical writer. Apple hired Jef Raskin as their 31st employee, to write the Apple II manual. He quickly started harping on people to build a computer that was easy to use. Mike Markkula wanted to release a gaming console or a cheap computer that could compete with the Commodore and Atari machines at the time. He called the project “Annie.” The project began with Raskin, but he had a very different idea than Markkula's. He summed it up in an article called “Computers by the Millions” that wouldn't see publication until 1982. His vision was closer to his PhD dissertation, bringing computing to the masses. For this, he envisioned a menu driven operating system that was easy to use and inexpensive. Not yet a GUI in the sense of a windowing operating system and so could run on chips that were rapidly dropping in price. He planned to use the 6809 chip for the machine and give it a five inch display. He didn't tell anyone that he had a PhD when he was hired, as the team at Apple was skeptical of academia. Jobs provided input, but was off working on the Lisa project, which used the 68000 chip. So they had free reign over what they were doing. Raskin quickly added Joanna Hoffman for marketing. She was on leave from getting a PhD in archaeology at the University of Chicago and was the marketing team for the Mac for over a year. They also added Burrell Smith, employee #282 from the hardware technician team, to do hardware. He'd run with the Homebrew Computer Club crowd since 1975 and had just strolled into Apple one day and asked for a job. Raskin also brought in one of his students from the University of California San Diego who was taking a break from working on his PhD in neurochemistry. Bill Atkinson became employee 51 at Apple and joined the project. They pulled in Andy Hertzfeld, who Steve Jobs hired when Apple bought one of his programs as he was wrapping up his degree at Berkeley and who'd been sitting on the Apple services team and doing Apple III demos. They added Larry Kenyon, who'd worked at Amdahl and then on the Apple III team. Susan Kare came in to add art and design. They, along with Chris Espinosa - who'd been in the garage with Jobs and Wozniak working on the Apple I, ended up comprising the core team. Over time, the team grew. Bud Tribble joined as the manager for software development. Jerrold Manock, who'd designed the case of the Apple II, came in to design the now-iconic Macintosh case. The team would eventually expand to include Bob Belleville, Steve Capps, George Crow, Donn Denman, Bruce Horn, and Caroline Rose as well. It was still a small team. And they needed a better code name. But chronologically let's step back to the early project. Raskin chose his favorite Apple, the Macintosh, as the codename for the project. As far as codenames go it was a pretty good one. So their mission would be to ship a machine that was easy to use, would appeal to the masses, and be at a price point the masses could afford. They were looking at 64k of memory, a Motorola 6809 chip, and a 256 bitmap display. Small, light, and inexpensive. Jobs' relationship with the Lisa team was strained and he was taken off of that and he started moving in on the Macintosh team. It was quickly the Steve Jobs show. Having seen what could be done with the Motorola 68000 chip on the Lisa team, Jobs had them redesign the board to work with that. After visiting Xerox PARC at Raskin's insistence, Jobs finally got the desktop metaphor and true graphical interface design. Xerox had not been quiet about the work at PARC. Going back to 1972 there were even television commercials. And Raskin had done time at PARC while on sabbatical from Stanford. Information about Smalltalk had been published and people like Bill Atkinson were reading about it in college. People had been exposed to the mouse all around the Bay Area in the 60s and 70s or read Engelbart's scholarly works on it. Many of the people that worked on these projects had doctorates and were academics. They shared their research as freely as love was shared during that counter-culture time. Just as it had passed from MIT to Dartmouth and then in the back of Bob Albrecht's VW had spread around the country in the 60s. That spirit of innovation and the constant evolutions over the past 25 years found their way to Steve Jobs. He saw the desktop metaphor and mouse and fell in love with it, knowing they could build one for less than the $400 unit Xerox had. He saw how an object-oriented programming language like Smalltalk made all that possible. The team was already on their way to the same types of things and so Jobs told the people at PARC about the Lisa project, but not yet about the Mac. In fact, he was as transparent as anyone could be. He made sure they knew how much he loved their work and disclosed more than I think the team planned on him disclosing about Apple. This is the point where Larry Tesler and others realized that the group of rag-tag garage-building Homebrew hackers had actually built a company that had real computer scientists and was on track to changing the world. Tesler and some others would end up at Apple later - to see some of their innovations go to a mass market. Steve Jobs at this point totally bought into Raskin's vision. Yet he still felt they needed to make compromises with the price and better hardware to make it all happen. Raskin couldn't make the kinds of compromises Jobs wanted. He also had an immunity to the now-infamous Steve Jobs reality distortion field and they clashed constantly. So eventually Raskin the project just when it was starting to take off. Raskin would go on to work with Canon to build his vision, which became the Canon CAT. With Raskin gone, and armed with a dream team of mad scientists, they got to work, tirelessly pushing towards shipping a computer they all believed would change the world. Jobs brought in Fernandez to help with projects like the macOS and later HyperCard. Wozniak had a pretty big influence over Raskin in the early days of the Mac project and helped here and there withe the project, like with the bit-serial peripheral bus on the Mac. Steve Jobs wanted an inexpensive mouse that could be manufactured en masse. Jim Yurchenco from Hovey-Kelley, later called Ideo, got the task - given that trusted engineers at Apple had full dance cards. He looked at the Xerox mouse and other devices around - including trackballs in Atari arcade machines. Those used optics instead of mechanical switches. As the ball under the mouse rolled beams of light would be interrupted and the cost of those components had come down faster than the technology in the Xerox mouse. He used a ball from a roll-on deodorant stick and got to work. The rest of the team designed the injection molded case for the mouse. That work began with the Lisa and by the time they were done, the price was low enough that every Mac could get one. Armed with a mouse, they figured out how to move windows over the top of one another, Susan Kare designed iconography that is a bit less 8-bit but often every bit as true to form today. Learning how they wanted to access various components of the desktop, or find things, they developed the Finder. Atkinson gave us marching ants, the concept of double-clicking, the lasso for selecting content, the menu bar, MacPaint, and later, HyperCard. It was a small team, working long hours. Driven by a Jobs for perfection. Jobs made the Lisa team the enemy. Everything not the Mac just sucked. He took the team to art exhibits. He had the team sign the inside of the case to infuse them with the pride of an artist. He killed the idea of long product specifications before writing code and they just jumped in, building and refining and rebuilding and rapid prototyping. The team responded well to the enthusiasm and need for perfectionism. The Mac team was like a rebel squadron. They were like a start-up, operating inside Apple. They were pirates. They got fast and sometimes harsh feedback. And nearly all of them still look back on that time as the best thing they've done in their careers. As IBM and many learned the hard way before them, they learned a small, inspired team, can get a lot done. With such a small team and the ability to parlay work done for the Lisa, the R&D costs were minuscule until they were ready to release the computer. And yet, one can't change the world over night. 1981 turned into 1982 turned into 1983. More and more people came in to fill gaps. Collette Askeland came in to design the printed circuit board. Mike Boich went to companies to get them to write software for the Macintosh. Berry Cash helped prepare sellers to move the product. Matt Carter got the factory ready to mass produce the machine. Donn Denman wrote MacBASIC (because every machine needed a BASIC back then). Martin Haeberli helped write MacTerminal and Memory Manager. Bill Bull got rid of the fan. Patti King helped manage the software library. Dan Kottke helped troubleshoot issues with mother boards. Brian Robertson helped with purchasing. Ed Riddle designed the keyboard. Linda Wilkin took on documentation for the engineering team. It was a growing team. Pamela Wyman and Angeline Lo came in as programmers. Hap Horn and Steve Balog as engineers. Jobs had agreed to bring in adults to run the company. So they recruited 44 years old hotshot CEO John Sculley to change the world as their CEO rather than selling sugar water at Pepsi. Scully and Jobs had a tumultuous relationship over time. While Jobs had made tradeoffs on cost versus performance for the Mac, Sculley ended up raising the price for business reasons. Regis McKenna came in to help with the market campaign. He would win over so much trust that he would later get called out of retirement to do damage control when Apple had an antenna problem on the iPhone. We'll cover Antenna-gate at some point. They spearheaded the production of the now-iconic 1984 Super Bowl XVIII ad, which shows woman running from conformity and depicted IBM as the Big Brother from George Orwell's book, 1984. Two days after the ad, the Macintosh 128k shipped for $2,495. The price had jumped because Scully wanted enough money to fund a marketing campaign. It shipped late, and the 128k of memory was a bit underpowered, but it was a success. Many of the concepts such as a System and Finder, persist to this day. It came with MacWrite and MacPaint and some of the other Lisa products were soon to follow, now as MacProject and MacTerminal. But the first killer app for the Mac was Microsoft Word, which was the first version of Word ever shipped. Every machine came with a mouse. The machines came with a cassette that featured a guided tour of the new computer. You could write programs in MacBASIC and my second language, MacPascal. They hit the initial sales numbers despite the higher price. But over time that bit them on sluggish sales. Despite the early success, the sales were declining. Yet the team forged on. They introduced the Apple LaserWriter at a whopping $7,000. This was a laser printer that was based on the Canon 300 dpi engine. Burrell Smith designed a board and newcomer Adobe knew laser printers, given that the founders were Xerox alumni. They added postscript, which had initially been thought up while working with Ivan Sutherland and then implemented at PARC, to make for perfect printing at the time. The sluggish sales caused internal issues. There's a hangover when we do something great. First there were the famous episodes between Jobs, Scully, and the board of directors at Apple. Scully seems to have been portrayed by many to be either a villain or a court jester of sorts in the story of Steve Jobs. Across my research, which began with books and notes and expanded to include a number of interviews, I've found Scully to have been admirable in the face of what many might consider a petulant child. But they all knew a brilliant one. But amidst Apple's first quarterly loss, Scully and Jobs had a falling out. Jobs tried to lead an insurrection and ultimately resigned. Wozniak had left Apple already, pointing out that the Apple II was still 70% of the revenues of the company. But the Mac was clearly the future. They had reached a turning point in the history of computers. The first mass marketed computer featuring a GUI and a mouse came and went. And so many others were in development that a red ocean was forming. Microsoft released Windows 1.0 in 1985. Acorn, Amiga, IBM, and others were in rapid development as well. I can still remember the first time I sat down at a Mac. I'd used the Apple IIs in school and we got a lab of Macs. It was amazing. I could open a file, change the font size and print a big poster. I could type up my dad's lyrics and print them. I could play SimCity. It was a work of art. And so it was signed by the artists that brought it to us: Peggy Alexio, Colette Askeland, Bill Atkinson, Steve Balog, Bob Belleville, Mike Boich, Bill Bull, Matt Carter, Berry Cash, Debi Coleman, George Crow, Donn Denman, Christopher Espinosa, Bill Fernandez, Martin Haeberli, Andy Hertzfeld, Joanna Hoffman, Rod Holt, Bruce Horn, Hap Horn, Brian Howard, Steve Jobs, Larry Kenyon, Patti King, Daniel Kottke, Angeline Lo, Ivan Mach, Jerrold Manock, Mary Ellen McCammon, Vicki Milledge, Mike Murray, Ron Nicholson Jr., Terry Oyama, Benjamin Pang, Jef Raskin, Ed Riddle, Brian Robertson, Dave Roots, Patricia Sharp, Burrell Smith, Bryan Stearns, Lynn Takahashi, Guy "Bud" Tribble, Randy Wigginton, Linda Wilkin, Steve Wozniak, Pamela Wyman and Laszlo Zidek. Steve Jobs left to found NeXT. Some, like George Crow, Joanna Hoffman, and Susan Care, went with him. Bud Tribble would become a co-founder of NeXT and then the Vice President of Software Technology after Apple purchased NeXT. Bill Atkinson and Andy Hertzfeld would go on to co-found General Magic and usher in the era of mobility. One of the best teams ever assembled slowly dwindled away. And the oncoming dominance of Windows in the market took its toll. It seems like every company has a “lost decade.” Some like Digital Equipment don't recover from it. Others, like Microsoft and IBM (who has arguably had a few), emerge as different companies altogether. Apple seemed to go dormant after Steve Jobs left. They had changed the world with the Mac. They put swagger and an eye for design into computing. But in the next episode we'll look at that long hangover, where they were left by the end of it, and how they emerged to become to change the world yet again. In the meantime, Walter Isaacson weaves together this story about as well as anyone in his book Jobs. Steven Levy brilliantly tells it in his book Insanely Great. Andy Hertzfeld gives some of his stories at folklore.org. And countless other books, documentaries, podcasts, blog posts, and articles cover various aspects as well. The reason it's gotten so much attention is that where the Apple II was the watershed moment to introduce the personal computer to the mass market, the Macintosh was that moment for the graphical user interface.
The Famous Computer Cafe This is a podcast episode featuring three interviews with people who created a radio show that did hundreds of interviews. The Famous Computer Cafe was -- not a restaurant -- but a radio program that aired from 1983 through the first quarter of 1986. The program included computer news, product reviews, and interviews. The program was created by three people — who were not only the on-air voices, but did all the work around the program: getting advertisers, buying air time, researching each day's computer news, booking interviews -- everything. Those three people were Andrew Velcoff, Michael Walker (now Michael FireWalker), and Ellen Lubin (later Ellen Walker, now Ellen Fields.) For this episode of Antic, I got to talk with all three of The Famous Computer Cafe's proprietors. There were several versions of the show, which aired on several radio stations, primarily in California. A live, daily half-hour version allowed phone calls from listeners. Taped versions (running a half-hour and up to two hours) also aired daily. The show started in 1983 on two stations in the Los Angeles area: KFOX 93.5 FM and KIEV 870 AM. In 1985 it began airing in the California Bay Area: on KXLR 1260 AM in San Francisco and KCSM 91.1 FM in San Matro, and KSDO 1130 AM in San Diego. Also in 1985 a nationally syndicated, half-hour non-commercial version of The Famous Computer Cafe was available via satellite to National Public Radio stations around the United States, though it's not clear today which stations ran it. To me, the most exciting thing about the show was the interviews. The list of people that the show interviewed is a who's-who of tech luminaries of the early 1980s. But not just computer people: they interviewed anyone whose work was touched by personal computer technology. musicians, professors, publishers, philosophers, journalists, astrologers. The cafe aired interviews with Philip Estridge, the IBM vice president who was responsible for developing the PC; Microsoft Chairman Bill Gates; Atari Chairman Jack Tramiel; Bill Atkinson, developer of MacPaint; Infocom's Joel Berez; Gene Roddenberry, creator of Star Trek; musician Herbie Hancock; Trip Hawkins, founder of Electronic Arts; author Douglas Adams; Stewart Brand, editor of the Whole Earth Catalog; psychologist Timothy Leary; science fiction writer Ray Bradbury; synthesizer pioneer Robert Moog; and pop star Donny Osmond. The list goes on and on and on. By mid-1985, the show had run more than 300 half-hour interviews. Here's the bad news. Those episodes, those interviews, are lost. Today, a recording of only one Cafe episode is known to exist. That show, which aired January 2, 1986, includes an interview with Rich Gold, creator of the Activision simulation Little Computer People; a call-in from tech journalist John Dvorak; and commercials for Elephant Floppy Disks and Microsoft Word. The entire 29-minute episode is available at Internet Archive, with the gracious permission of the show's creators. It's an amazing time capsule -- which survived because Rich Gold, interviewed on the program, saved a cassette of that show. Perhaps, somewhere, there are hundreds more episodes waiting to be re-discovered — if someone has the recordings. If you do, contact me at antic@ataripodcast.com. The good news is that transcripts of six interviews do exist (and are now online): Timothy Leary, Donny Osmond, Hitchhiker's Guide to the Galaxy's Douglas Adams and Steve Meretzky; Frank Herbert, author of the Dune series; Tom Mahon, author of Charged Bodies; and Jack Nilles, head of the University of Southern California Center for Futures Research. Check this episode's show notes, at AtariPodcast.com, for links to the one episode, the six transcripts, and the cool Famous Computer Cafe logo. You'll hear the interviews in the order in which I recorded them. First up is Michael FireWalker, then Ellen Fields, then Andrew Velcoff. The interview with Michael FireWalker took place on May 27, 2020. The interview with Ellen Fields took place on June 1, 2020. The interview with Andrew Velcoff took place on July 3, 2020. Special thanks to fellow researcher Devin Monnens, and the Department of Special Collections at Stanford University. This podcast used excerpts from the one The Famous Computer Cafe episode that is known to exist. That episode, now available at Internet Archive, was digitized by Stanford University (the physical tape is in their special collections located in the Stanford Series 9 of the Rich Gold Collection (M1510), Box 2.) If you have any other recordings of any Famous Computer Cafe episodes, please contact me at antic@ataripodcast.com. The Famous Computer Cafe 1986-01-02 episode The Famous Computer Cafe interview transcripts The Famous Computer Cafe ads, photos, articles
Leo shows Mikah all the iOS apps that he's been testing on his new M1 MacBook Pro. M1 MacBook Pro: HBO Max, Ember, Among Us, Aviary, Apollo for Reddit, Goat Simulator, Traeger, June, PhotoCard by Bill Atkinson, Imaging Edge Mobile, Twilio Authy News: Apple teams up with (RED) by donating 100% of PRODUCT(RED) proceeds to COVID-19 relief. Planning on gifting Apple products? Here are your deadlines for purchase. Italy fines Apple $12M for unfair claims re: iPhone water resistance. Listener feedback: HomePod Home Theater audio. Notification sound options. Cursor shortcuts on iPhone X and iPhone 12 Pro Max. Mikah's App Cap: Key by Amazon Leo's App Cap: myQ Hosts: Leo Laporte and Mikah Sargent Download or subscribe to this show at https://twit.tv/shows/ios-today. You can contribute to iOS Today by leaving us a voicemail at 757-504-iPad (757-504-4723) or sending an email to iOSToday@TWiT.tv. Sponsors: expressvpn.com/iostoday hover.com/twit
Leo shows Mikah all the iOS apps that he's been testing on his new M1 MacBook Pro. M1 MacBook Pro: HBO Max, Ember, Among Us, Aviary, Apollo for Reddit, Goat Simulator, Traeger, June, PhotoCard by Bill Atkinson, Imaging Edge Mobile, Twilio Authy News: Apple teams up with (RED) by donating 100% of PRODUCT(RED) proceeds to COVID-19 relief. Planning on gifting Apple products? Here are your deadlines for purchase. Italy fines Apple $12M for unfair claims re: iPhone water resistance. Listener feedback: HomePod Home Theater audio. Notification sound options. Cursor shortcuts on iPhone X and iPhone 12 Pro Max. Mikah's App Cap: Key by Amazon Leo's App Cap: myQ Hosts: Leo Laporte and Mikah Sargent Download or subscribe to this show at https://twit.tv/shows/ios-today. You can contribute to iOS Today by leaving us a voicemail at 757-504-iPad (757-504-4723) or sending an email to iOSToday@TWiT.tv. Sponsors: expressvpn.com/iostoday hover.com/twit
Leo shows Mikah all the iOS apps that he's been testing on his new M1 MacBook Pro. M1 MacBook Pro: HBO Max, Ember, Among Us, Aviary, Apollo for Reddit, Goat Simulator, Traeger, June, PhotoCard by Bill Atkinson, Imaging Edge Mobile, Twilio Authy News: Apple teams up with (RED) by donating 100% of PRODUCT(RED) proceeds to COVID-19 relief. Planning on gifting Apple products? Here are your deadlines for purchase. Italy fines Apple $12M for unfair claims re: iPhone water resistance. Listener feedback: HomePod Home Theater audio. Notification sound options. Cursor shortcuts on iPhone X and iPhone 12 Pro Max. Mikah's App Cap: Key by Amazon Leo's App Cap: myQ Hosts: Leo Laporte and Mikah Sargent Download or subscribe to this show at https://twit.tv/shows/ios-today. You can contribute to iOS Today by leaving us a voicemail at 757-504-iPad (757-504-4723) or sending an email to iOSToday@TWiT.tv. Sponsors: expressvpn.com/iostoday hover.com/twit
Leo shows Mikah all the iOS apps that he's been testing on his new M1 MacBook Pro. M1 MacBook Pro: HBO Max, Ember, Among Us, Aviary, Apollo for Reddit, Goat Simulator, Traeger, June, PhotoCard by Bill Atkinson, Imaging Edge Mobile, Twilio Authy News: Apple teams up with (RED) by donating 100% of PRODUCT(RED) proceeds to COVID-19 relief. Planning on gifting Apple products? Here are your deadlines for purchase. Italy fines Apple $12M for unfair claims re: iPhone water resistance. Listener feedback: HomePod Home Theater audio. Notification sound options. Cursor shortcuts on iPhone X and iPhone 12 Pro Max. Mikah's App Cap: Key by Amazon Leo's App Cap: myQ Hosts: Leo Laporte and Mikah Sargent Download or subscribe to this show at https://twit.tv/shows/ios-today. You can contribute to iOS Today by leaving us a voicemail at 757-504-iPad (757-504-4723) or sending an email to iOSToday@TWiT.tv. Sponsors: expressvpn.com/iostoday hover.com/twit
Leo shows Mikah all the iOS apps that he's been testing on his new M1 MacBook Pro. M1 MacBook Pro: HBO Max, Ember, Among Us, Aviary, Apollo for Reddit, Goat Simulator, Traeger, June, PhotoCard by Bill Atkinson, Imaging Edge Mobile, Twilio Authy News: Apple teams up with (RED) by donating 100% of PRODUCT(RED) proceeds to COVID-19 relief. Planning on gifting Apple products? Here are your deadlines for purchase. Italy fines Apple $12M for unfair claims re: iPhone water resistance. Listener feedback: HomePod Home Theater audio. Notification sound options. Cursor shortcuts on iPhone X and iPhone 12 Pro Max. Mikah's App Cap: Key by Amazon Leo's App Cap: myQ Hosts: Leo Laporte and Mikah Sargent Download or subscribe to this show at https://twit.tv/shows/ios-today. You can contribute to iOS Today by leaving us a voicemail at 757-504-iPad (757-504-4723) or sending an email to iOSToday@TWiT.tv. Sponsors: expressvpn.com/iostoday hover.com/twit
Leo shows Mikah all the iOS apps that he's been testing on his new M1 MacBook Pro. M1 MacBook Pro: HBO Max, Ember, Among Us, Aviary, Apollo for Reddit, Goat Simulator, Traeger, June, PhotoCard by Bill Atkinson, Imaging Edge Mobile, Twilio Authy News: Apple teams up with (RED) by donating 100% of PRODUCT(RED) proceeds to COVID-19 relief. Planning on gifting Apple products? Here are your deadlines for purchase. Italy fines Apple $12M for unfair claims re: iPhone water resistance. Listener feedback: HomePod Home Theater audio. Notification sound options. Cursor shortcuts on iPhone X and iPhone 12 Pro Max. Mikah's App Cap: Key by Amazon Leo's App Cap: myQ Hosts: Leo Laporte and Mikah Sargent Download or subscribe to this show at https://twit.tv/shows/ios-today. You can contribute to iOS Today by leaving us a voicemail at 757-504-iPad (757-504-4723) or sending an email to iOSToday@TWiT.tv. Sponsors: expressvpn.com/iostoday hover.com/twit
Leo shows Mikah all the iOS apps that he's been testing on his new M1 MacBook Pro. M1 MacBook Pro: HBO Max, Ember, Among Us, Aviary, Apollo for Reddit, Goat Simulator, Traeger, June, PhotoCard by Bill Atkinson, Imaging Edge Mobile, Twilio Authy News: Apple teams up with (RED) by donating 100% of PRODUCT(RED) proceeds to COVID-19 relief. Planning on gifting Apple products? Here are your deadlines for purchase. Italy fines Apple $12M for unfair claims re: iPhone water resistance. Listener feedback: HomePod Home Theater audio. Notification sound options. Cursor shortcuts on iPhone X and iPhone 12 Pro Max. Mikah's App Cap: Key by Amazon Leo's App Cap: myQ Hosts: Leo Laporte and Mikah Sargent Download or subscribe to this show at https://twit.tv/shows/ios-today. You can contribute to iOS Today by leaving us a voicemail at 757-504-iPad (757-504-4723) or sending an email to iOSToday@TWiT.tv. Sponsors: expressvpn.com/iostoday hover.com/twit
Leo shows Mikah all the iOS apps that he's been testing on his new M1 MacBook Pro. M1 MacBook Pro: HBO Max, Ember, Among Us, Aviary, Apollo for Reddit, Goat Simulator, Traeger, June, PhotoCard by Bill Atkinson, Imaging Edge Mobile, Twilio Authy News: Apple teams up with (RED) by donating 100% of PRODUCT(RED) proceeds to COVID-19 relief. Planning on gifting Apple products? Here are your deadlines for purchase. Italy fines Apple $12M for unfair claims re: iPhone water resistance. Listener feedback: HomePod Home Theater audio. Notification sound options. Cursor shortcuts on iPhone X and iPhone 12 Pro Max. Mikah's App Cap: Key by Amazon Leo's App Cap: myQ Hosts: Leo Laporte and Mikah Sargent Download or subscribe to this show at https://twit.tv/shows/ios-today. You can contribute to iOS Today by leaving us a voicemail at 757-504-iPad (757-504-4723) or sending an email to iOSToday@TWiT.tv. Sponsors: expressvpn.com/iostoday hover.com/twit
More Than Just Code podcast - iOS and Swift development, news and advice
We discuss the update design resources for Big Sur and iOS 14. We dissect the App Store Small Business Program. Now that M1 Macs are in the wild we debate the differences and performance. How to reinstall macOS on M1. Redesigned MacBooks With Apple Silicon to Launch in Second Half of 2021. Picks: BizHUB Pro USB-C Multiport Professional Adapter, UltraHUB - USB-C Multiport HDMI Macbook Pro Adapter, 6 in 1 USB-C Macbook Pro Adapter, Life-Line USB-C Cable Combo, Check M1 compatibility for all your Mac apps with this free open source tool, Is Apple Silicon ready? Ready for Big Sur: Introducing 1Password 7.7 for Mac, Is It Read-Only Friday?
Bill Atkinson is the owner and operator of The Chop Shop and Butler Penne. Bill is well known for his unconventional approach to food and people come from all over to enjoy his custom creations. Bill was born and raised in Butler and has a passion to see Butler and its local businesses succeed. The Chop Shop Facebook The Chop Shop Instagram Butler Penne Facebook Butler Penne Instagram The Kitchen at Butler Brew Works ___________________________________ Follow and Like Is It Local: Facebook Instagram --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
Why did the original Macintosh team disband immediately after 1984–and where were they five years later? Checking in on Steve Jobs, Burrell Smith, Andy Hertzfeld, Randy Wigginton, Steve Capps, and Bill Atkinson. From Macworld February 1989. Text available in HTML and ePub. Andy Hertzfeld’s Frox Demo (1990) Bill Atkinson talking about PhotoCard Buy gorgeous nature photography work by Bill Atkinson Atkinson Interview - Triangulation 244, 247 Don Melton Safari stories: text, podcast Andy Hertzfeld demonstrating Eazel’s file manager for Linux The Machine that Changed the World - The Paperback Computer General Magic Documentary Love Notes to Newton
The 6:05 Superpodcast takes a special look at the life and career of the legendary Pampero Firpo! Time Stamps: Mary Fries (0:02:32) Flying Fred Curry (1:14:46) Bill Atkinson (1:28:16) Classic Hawaii Audio (1:49:26) Fumi Saito (2:00:36) Dave Burzynski (2:23:13) John Arezzi (2:57:58) Classic WWWF Audio (3:03:15) Jeff Walton (3:07:46) THE ONLY PODCAST THAT MATTERS! CALL … Continue reading Pampero Firpo Special → The post Pampero Firpo Special appeared first on 6:05 Superpodcast.
R.I.P. Larry Tesler, 1945-2020. With audio from Larry’s presentation on the development and testing of the Lisa user interface, and Bill Atkinson speaking about making modal interfaces useful. You can hear more about Larry’s days at Apple from the Steve Jobs Legacy Panel, 2011. Written by Larry Tesler, Macworld September 1985. Text available in HTML and ePub.
More Than Just Code podcast - iOS and Swift development, news and advice
We follow up on rack mounting the Mac Pro, the Macintosh Office and HyperCard. We follow up on providing tech support for apps and services. After a decade of drama, Apple is ready to kill Flash in Safari once and for all. There’s an Apple Car for sale — but it's not the one you think. Apple’s first iPad was revealed 10 years ago today. Everything we know about the iPhone SE 2. Apple hits 1.5 billion active devices with ~80% of recent iPhones and iPads running iOS 13. Sheets don’t inherit the environment. On the road to Swift 6. Software Maker for Apple Devices Jamf Files Confidentially for IPO. Apple delivers best-ever quarterly numbers, powered by iPhones, services. Picks: Speech recognition and speech synthesis on iOS with Swift. Rogers ends subsidized phone plans, now exclusively offers device financing. Xcode Previews. Xcode tip: Using breakpoints as bookmarks. Special Guest: Mike Vinakmens.
General Magic Welcome to the History of Computing Podcast, where we explore the history of information technology. Because understanding the past prepares us to innovate (and sometimes cope with) the future! Today's episode is on a little-known company called General Magic who certainly had a substantial impact on the modern, mobile age of computing. Imagine if you had some of the best and brightest people in the world. And imagine if they were inspired by a revolutionary idea. The Mac changed the way people thought about computers when it was released in 1984. And very quickly thereafter they had left Apple. What happened to them? They got depressed and many moved on. The Personal Computer Revolution was upon us. And people who have changed the world can be hard to inspire. Especially at A big company like what Apple was becoming, where they can easily lose the ability to innovate. Mark Pratt had an idea. The mobile device was going to be the next big thing. The next wave. I mean, Steve Jobs has talked about mobile computing all the way back in 83. And it had been researched at PARC before that and philosophically the computer science research community had actually conceptualized ubiquitous computing. But Pratt knew they couldn't build something at Apple. So in 1990 John Sculley, then CEO at Apple, worked with Pratt and they got The Apple board of directors to invest in the idea, which they built a company for, called General Magic. He kept his ideas in a book called Pocket Crystal. Two of the most important members of the original Mac team, Bill Atkinson and Andy Hertzfeld were inspired by the vision and joined on as well. Now legends, everyone wanted to work with them. It was an immediate draw for the best and brightest in the world. Megan Smith, Dan Winkler, amy Lindbergh, Joanna Hoffman, Scott Canaster, Darin Adler, Kevin Lynch, big names in software. They were ready to change the world. Again. They would build a small computer into a phone. A computer... in your pocket. It would be described as a telephone, a fax, and a computer. They went to Fry's. A lot. USB didn't exist yet. So they made it. ARPANET was a known quantity but The Internet hadn't been born yet. Still, a pocket computer with the notes from your refrigerator, files from your computer, contacts , schedules, calculators. They had a vision. They wanted expressive icons, so they invented emoticons. And animated them. There was no data network to connect computers on phones with. So they reached out to AT&T and Go figure, they signed on. Sony, Phillips, Motorola, Mitsubishi gave them 6 million each. And they created an alliance of partners. Frank Canova built a device he showed off as “Angler” at COMDEX in 1992. Mobile devices were on the way. By 1993, the Apple Board of Directors was pressuring Sculley for the next Mac-type of visionary idea. So the Newton was announced in 1994, with the General Magic team feeling betrayed by Sculley. And General Magic got shoved out of the nest of stealth mode. After a great announcement they got a lot of press. They went public without having a product. The devices were trying to do a lot. Maybe too much. The devices were slow. Some aspects of the devices worked, for other aspects, They faked demos. The web showed up and They didn't embrace it. In fact, Dean Omijar with Auctionweb was on the team. He thought the web was way cooler than the mobile device but the name needed work so it became eBay. The team didn't embrace management or working together. They weren't finishing projects. They were scope creeping the projects. The delays started. Some of the team had missed delays for the Mac and that worked. But other devices shipped. After 4 years, they shipped the Sony Magic Link in 1994. The devices were $800. People weren't ready to be connected all the time. The network was buggy. They sold less than 3k. The stock tumbled and by 95 the Internet miss was huge. They were right. The future was in mobile computing. They needed the markets to be patient. They weren't. They had inspired a revolution in computing and it slipped through their fingers. AT&T killed the devices, Marc was ousted as CEO, and after massive losses, they laid off nearly a quarter of the team and ultimately filed chapter 11. They weren't the only ones. Sculley has invested so much into the Newton that he got sacked from Apple. But the vision and the press. They inspired a wave of technology. Rising like a Phoenix from the postPC, ubiquitous ashes CDMA would slowly come down in cost over the next decade and evolve connectivity through 3g and the upcoming 5g revolution. And out of their innovations came the Simon Personal Communicator by BellSouth and manufactured as the IBM Simon by Mitsubishi. The Palm, Symbian, and Pocket PC, or Windows CE would come out shortly thereafter and rise in popularity over the next few years. Tony Farrell repeated the excersize when helping invent the iPod as well and Steve Jobs even mentioned he had considered some of the tech from Magic Hat. He would later found Nest. And Andy Rubin, one of the creators of Android, also come from General Magic. Next time you read about the fact that Samsung and Apple combined control 98% of the mobile market or that Android overtook Windows for market share by double digits you can thank General Magic for at least part of the education that shaped those. The alumni include the head of speech recognition from Google, VPs from Google, Samsung, Apple, Blacberry, ebay, the CTOs of Twitter, LinkedIn, Adobe, and the United States. Alumni also include the lead engineers of the Safari browser and AI at Apple, cofounders of webtv, leaders from Pinterest, creator of dreamweaver. And now there's a documentary about their journey called appropriately, General Magic. Their work and vision inspired the mobility industry. They touch nearly every aspect of mobile devices today and we owe them for bringing us forward into one of the most transparent and connected eras of humanity. Next time you see a racist slur recorded from a cell phone, next time a political gaffe goes viral, next time the black community finally shows proof of the police shootings they've complained about for decades, next time political dissenters show proof of mass killings, next time abuse at the hands of sports coaches is caught and next time all the other horrible injustices of humanity are forced upon us, thank them. Just as I owe you my thanks. I am sooooo lucky you chose to listen to this episode of the history of computing podcast. Thank you so much for joining me. Have a great day!
Welcome to the History of Computing Podcast, where we explore the history of information technology. Because understanding the past prepares us to innovate the future! Today we're going to look at one of the more underwhelming operating systems released: Windows 1.0. Doug Englebart released the NLS, or oN-Line System in 1968. It was expensive to build, practically impossible to replicate, and was only made possible by NASA and ARPA grants. But it introduced the world to the computer science research community to what would be modern video monitors, windowing systems, hypertext, and the mouse. Modern iterations of these are still with us today, as is a much more matured desktop metaphor. Some of his research team ended up at Xerox PARC and the Xerox Alto was released in 1973, building on many of the concepts and continuing to improve upon them. They sold about 2,000 Altos for around $32,000. As the components came down in price, Xerox tried to go a bit more mass market with the Xerox Star in 1981. They sold about 25,000 for about half the price. The windowing graphics got better, the number of users were growing, the number of developers were growing, and new options for components were showing up all over the place. Given that Xerox was a printing company, the desktop metaphor continued to evolve. Apple released the Lisa in 1983. They sold 10,000 for about $10,000. Again, the windowing system and desktop metaphor continued on and Apple quickly released the iconic Mac shortly thereafter, introducing much better windowing and a fully matured desktop metaphor, becoming the first computer considered mass market that was shipped with a graphical user interface. It was revolutionary and they sold 280,000 in the first year. The proliferation of computers in our daily lives and the impact on the economy was ready for the j-curve. And while IBM had shown up to compete in the PC market, they had just been leapfrogged by Apple. Jobs would be forced out of Apple the following year, though. By 1985, Microsoft had been making software for a long time. They had started out with BASIC for the Altair and had diversified, bringing BASIC to the Mac and releasing a DOS that could run on a number of platforms. And like many of those early software companies, it could have ended there. In a masterful stroke of business, Bill Gates ended up with their software on the IBM PCs that Apple had just basically made antiques - and they'd made plenty of cash off of doing so. But then Gates sees Visi On at COMDEX and it's not surprise that the Microsoft version of a graphical user interface would look a bit like Visi, a bit like what Microsoft had seen from Xerox PARC on a visit in 1983, and of course, with elements that were brought in from the excellent work the original Mac team had made. And of course, not to take anything away from early Microsoft developers, they added many of their own innovations as well. Ultimately though, it was a 16-bit shell that allowed for multi-tasking and sat on top of the Microsoft DOS. Something that would continue on until the NT lineage of operating systems fully supplanted the original Windows line, which ended with Millineum Edition. Windows 1.0 was definitely a first try. IBM TopView had shipped that year as well. I've always considered it more of a windowing system, but it allowed multitasking and was object-oriented. It really looked more like a DOS menu system. But the Graphics Environment Manager or GEM had direct connections to Xerox PARC through Lee Lorenzen. It's hard to imagine but at the time CP/M had been the dominant operating system and so GEM could sit on top of it or MS-DOS and was mostly found on Atari computers. That first public release was actually 1.01 and 1.02 would come 6 months later, adding internationalization with 1.03 continuing that trend. 1.04 would come in 1987 adding support for Via graphics and a PS/2 mouse. Windows 1 came with many of the same programs other vendors supplied, including a calculator, a clipboard viewer, a calendar, a pad for writing that still exists called Notepad, a painting tool, and a game that went by its original name of Reversi, but which we now call Othello. One important concept is that Windows was object-oriented. As with any large software project, it wouldn't have been able to last as long as it did if it hadn't of been. One simplistic explanation for this paradigm is that it had an API and there was a front-end that talked to the kernel through those APIs. Microsoft hadn't been first to the party and when they got to the party they certainly weren't the prettiest. But because the Mac OS wasn't just a front-end that made calls to the back-end, Apple would be slow to add multi-tasking support, which came in their OS 5, in 1987. And they would be slow to adopt new technology thereafter, having to bring Steve Jobs back to Apple because they had no operating system of the future, after failed projects to build one. Windows 1.0 had executable files (or exe files) that could only be run in the Windowing system. It had virtual memory. It had device drivers so developers could write and compile binary programs that could communicate with the OS APIs, including with device drivers. One big difference - Bill Atkinson and Andy Hertzfeld spent a lot of time on frame buffers and moving pixels so they could have overlapping windows. The way Windows handled how a window appeared were in .ini (pronounced like any) files and that kind of thing couldn't be done in a window manager without clipping, or leaving artifacts behind. And so it was that, by the time I was in college, I was taught by a professor that Microsoft had stolen the GUI concept from Apple. But it was an evolution. Sure, Apple took it to the masses but before that, Xerox had borrowed parts from NLS and NLS had borrowed pointing devices from Whirlwind. And between Xerox and Microsoft, there had been IBM and GEM. Each evolved and added their own innovations. In fact, many of the actual developers hopped from company to company, spreading ideas and philosophies as they went. But Windows had shipped. And when Jobs called Bill Gates down to Cupertino, shouting that Gates had ripped off Apple, Gates responded with one of my favorite quotes in the history of computing: "I think it's more like we both had this rich neighbor named Xerox and I broke into his house to steal the TV set and found out that you had already stolen it." The thing I've always thought was missing from that Bill Gates quote is that Xerox had a rich neighbor they stole the TV from first, called ARPA. And the US Government was cool with it - one of the main drivers of decades of crazy levels of prosperity filling their coffers with tax revenues. And so, the next version of Windows, Windows 2.0 would come in 1987. But Windows 1.0 would be supported by Microsoft for 16 years. No other operating system has been officially supported for so long. And by 1988 it was clear that Microsoft was going to win this fight. Apple filed a lawsuit claiming that Microsoft had borrowed a bit too much of their GUI. Apple had licensed some of the GUI elements to Microsoft and Apple identified over 200 things, some big, like title bars, that made up a copyrightable work. That desktop metaphor that Susan Kare and others on the original Mac team had painstakingly developed. Well, turns out that they live on in every OS because Judge Vaughn Walker on the Ninth Circuit threw out the lawsuit. And Microsoft would end up releasing Windows 3 in 1990, shipping on practically every PC built since. And so I'll leave this story here. But we'll do a dedicated episode for Windows 3 because it was that important. Thank you to all of the innovators who brought these tools to market and ultimately made our lives better. Each left their mark with increasingly small and useful enhancements to the original. We owe them so much no matter the platform we prefer. And thank you, listeners, for tuning in for this episode of the History of Computing Podcast. We are so lucky to have you.
Susan Kare Welcome to the History of Computing Podcast, where we explore the history of information technology. Because by understanding the past, we're able to be prepared for the innovations of the future! Today we'll talk about a great innovator, Susan Kare. Can you imagine life without a Trash Can icon? What about the Mac if there had never been a happy Mac icon. What would writing documents be like if you always used Courier and didn't have all those fonts named after cities? They didn't just show up out of nowhere. And the originals were 8 bit. But they were were painstakingly designed, reviewed, reviewed again, argued over, obsessed over. Can you imagine arguing with Steve Jobs? He's famous for being a hard person to deal with. But one person brought us all of these things. One pioneer. One wizard. She cast her spell over the world. And that spell was to bring to an arcane concept called the desktop metaphor into everyday computers. Primitive versions had shipped in Douglas Engelbart's NLS, in Alan Kay's Smalltalk. In Magic Desk on the Commodore 64. But her class was not an illusionist as those who came before her were, but a mage, putting hexadecimal text derived from graph paper so the bits would render on the screen the same, for decades to come. And we still use her visionary symbols, burned into the spell books of all visual designers from then to today. She was a true innovator. She sat in a room full of computer wizards that were the original Mac team, none was more important than Susan Kare. Born in 1954 in Ithaca, New York this wizard got her training in the form of a PhD from New York University and then moved off to San Francisco in the late 1970s, feeling the draw of a generation's finest to spend her mage apprenticeship as a curator at a Fine Arts Museum. But like Gandalph, Raistlin, Dumbledoor, Merlin, Glinda the good witch and many others, she had a destiny to put a dent in the universe. To wield the spells of the infant user interface design art to reshape the universe, 8-bits at a time. She'd gone to high school with a different kind of wizard. His name was Andy Hertzfeld and he was working at a great temple called Apple Computer. And his new team team would build a new kind of computer called the Macintosh. They needed some graphics and fonts help. Susan had used an Apple II but had never done computer graphics. She had never even dabbled in typography. But then, Dr Strange took the mantle with no experience. She ended up taking the job and joining Apple as employee badge number 3978. She was one of two women on the original Macintosh team. She had done sculpture and some freelance work as a designer. But not this weird new art form. Almost no one had. Like any young magician, she bought some books and studied up on design, equating bitmap graphics to needlepoint. She would design the iconic fonts, the graphics for many of the applications, and the icons that went into the first Mac. She would conjure up the hex (that's hexadecimal) for graphics and fonts. She would then manually type them in to design icons and fonts. Going through every letter of every font manually. Experimenting. Testing. At the time, fonts were reserved for high end marketing and industrial designers. Apple considered licensing existing fonts but decided to go their own route. She painstakingly created new fonts and gave them the names of towns along train stops around Philadelphia where she grew up. Steve Jobs went for the city approach but insisted they be cool cities. And so the Chicago, Monaco, New York, Cairo, Toronto, Venice, Geneva, and Los Angeles fonts were born - with her personally developing Geneva, Chicago, and Cairo. And she did it in 9 x 7. I can still remember the magic of sitting down at a computer with a graphical interface for the first time. I remember opening MacPaint and changing between the fonts, marveling at the typefaces. I'd certainly seen different fonts in books. But never had I made a document and been able to set my own typeface! Not only that they could be in italics, outline, and bold. Those were all her. And she painstakingly created them out of pixels. The love and care and detail in 8-bit had never been seen before. And she did it with a world class wizard: someone with a renowned attention to detail and design sense like Steve Jobs looking over her shoulder and pressuring her to keep making it better. They brought the desktop metaphor into the office. Some of it pre-existed her involvement. The trash can had been a part of the Lisa graphics already. She made it better. The documents icon pre-dated her. She added a hand holding a pencil to liven it up, making it clear which files were applications and which were documents. She made the painting brush icon for MacPaint that, while modernized, is still in use in practically every drawing app today. In fact when Bill Atkinson was writing MacSketch and saw her icon, the name was quickly changed to MacPaint. She also made the little tool that you use to draw shapes and remove them called the lasso, with Bill Atkinson. Before her, there were elevators to scroll around in a window. After her, they were called scroll bars. After her, the places you dropped your images was called the Scrapbook. After her the icon of a floppy disk meant save. She gave us the dreaded bomb. The stop watch. The hand you drag to move objects. The image of a speaker making sound. The command key, still on the keyboard of every Mac made. You can see that symbol on Nordic maps and it denotes an “area of interest” or more poignant for the need: “Interesting Feature”. To be clear, I never stole one of those signs while trampsing around Europe. But that symbol is a great example of what a scholarly mage can pull out of ancient tomes, as it is called a Gorgon knot or Saint John Arm's and dates back over fifteen hundred years - and you can see that in other hieroglyphs she borrowed from obscure historical references. And almost as though those images are burned into our DNA, we identified with them. She worked with the traditionally acclaimed wizards of the Macintosh: Andy Hertzfeld, Bill Atkinson, Bruce Horn, Bud Tribble, Donn Denman, Jerome Coonen, Larry Kenos, and Steve Capps. She helped Chris Espinosa, Clement Mok, Ellen Romana, and Tom Hughes out with graphics for manuals, and often on how to talk about a feature. But there was always Steve Jobs. Some icons took hours; others took days. And Jobs would stroll in and have her recast her spell if it wasn't just right. Never acknowledging the effort. If it wasn't right, it wasn't right. The further the team pushed on the constantly delayed release of the Mac the more frantic the wizards worked. The less they slept. But somehow they knew. It wasn't just Jobs' reality distortion field as Steven Levy famously phrased it. They knew that what they were building would put a dent in the Universe. And when they all look back, her designs on “Clarus the Dogcow” were just the beginning of her amazing contributions. The Mac launched. And it did not turn out to be a commercial success, leading to the ouster of Steve Jobs - Sauron's eye was firmly upon him. Kare left with Jobs to become the tenth employee at NeXT computer. But she introduced Jobs to Paul Rand, who had helped design the IBM logo, to design their logo. When IBM, the Voldemort of the time, was designing OS/2, she helped with their graphics. When Bill Gates, the Jafar of the computer industry called, she designed the now classic solitaire for Windows. And she gave them Notepad and Control Panels. And her contributions have continued. When Facebook needed images for the virtual gifts feature. They called Kare. You know that spinning button when you refresh Pinterest. That's Kare. And she still does work all the time. The Museum of Modern Art showed her original Sketches in a 2015 Exhibit called “This is for everyone.” She brought us every day metaphors to usher in the and ease the transition into a world of graphical user interfaces. Not a line of the original code remains. But it's amazing how surrounded by all the young wizards, one that got very little attention in all the books and articles about the Mac was the biggest wizard of them all. Without her iconic designs, the other wizards would likely be forgotten. She is still building one of the best legacies in all of the technology industry. By simply putting users into user interface. When I transitioned from the Apple II to the Mac, she made it easy for me with those spot-on visual cues. And she did it in only 8 bits. She gave the Mac style and personality. She made it fun, but not so much fun that it would be perceived as a toy. She made the Mac smile. Who knew that computers could smile?!?! The Mac Finder still smiles at me every day. Truly Magical. Thanks for that, Susan Kare. And thanks to you inquisitive and amazing listeners. For my next trick. I'll disappear. But thank you for tuning in to yet another episode of the History of Computing Podcast. We're so lucky to have you. Have a great day!
Welcome to Dev Game Club, where this week we're so lucky to get to talk with Robyn Miller, co-designer of MYST and its artist, composer, and writer as well. We think you'll agree, it's a fascinating discussion. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:40 Interview! 1:06:14 Break 1:06:43 Additional discussion Issues covered: getting into game development, bringing other interests and skills to bear, drawing a world and following what the world wanted to tell him, the fluidity of working in HyperCard, following where things take you, going to an expo with your product, HyperCard as a precursor to the web, learning that computers would connect together, each machine being isolated, self publishing and having publishers come to you, adding a soundtrack to make a CD-ROM worthwhile, a small number of games, packing in with OEMs, pushing further with MYST into narrative/cinematic/gameplay/interface, the ease of PR when you have a narrative about two brothers, throwing all your influences in like a soup, choosing an island to provide natural barriers, designing for non-linearity, diving into imaginary worlds through role-playing, dropping the mechanics of the tabletop RPGs in favor of story-based games, being into 19th century novels, multiplayer being an ideal, wanting character and story and puzzle all to be communicated together, maturing as developers, putting in doodads because you didn't know better, the order in which worlds were built, evolving the design within development, moving from 2D illustration to 3D modeling, redrawing wireframes in minutes and full frames in hours, turning off all the objects not in the view, seeing into a world for the first time/being the first person in a place, finding a video solution, having QuickTime come along at the right time, pushing the limits of technology and working with its developers, how the music came to be, proving to the publisher that music wouldn't work, wanting only diegetic audio, not wanting the publisher to corrupt the vision, mismatching emotional direction with the player experience, having the soul of an artist, unknowingly trailblazing, finding your way via your passions, a distillation of making a game. Games, people, and influences mentioned or discussed: The Manhole, Spelunx, Captain Osmo, The Book of Atrus, Riven, Zoobreak Productions, Obduction, The Immortal Augustus Gladstone, Rand Miller, HyperCard, Bill Atkinson, Activision, Jules Verne, The Mysterious Island, Dungeons & Dragons, Rod Miller, Arthur Conan Doyle, Anton Chekhov, Quicktime, Stratavision, TRON, Chuck Carter, Macromind Director, QuickTime, Broderbund, LucasArts, Sierra, Vangelis, Michael Giacchino, Mark Crowe, 20000 Leagues Under the Sea, Supergiant Games, Bastion, The Sims, Lightning Returns. Next time: A bit of Obduction! Links: HyperCard on Computer Chronicles https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Dans ce sixième épisode d’Apple Différemment, Audrey et Mat font un point sur les actualités qui les ont marquées, râlent après Apple à propos des – nombreux – défauts des MacBook Pro et ont décidé de consacrer une grande partie de cet épisode à l’iPod qui fête ses 18 ans cette année. On retrace son … Continuer la lecture de Les 18 ans de l’iPod, les MacBook Pro boiteux, le génie de Bill Atkinson et la génération CO2 --- Send in a voice message: https://anchor.fm/applediff/message
Bill Atkinson, well-known for QuickDraw, MacPaint, and HyperCard, reflects on the 40th anniversary of his start at Apple. Audio excerpt from the Churchill Club’s 2011 event discussing the legacy of Steve Jobs. Text available at folklore.org.
Panel Brendan Eich Joe Eames Aaron Frost AJ ONeal Jamison Dance Tim Caswell Charles Max Wood Discussion 01:57 – Brendan Eich Introduction JavaScript [Wiki] Brendan Eich [Wiki] 02:14 – Origin of JavaScript Java Netscape Jim Clark Marc Andreesen NCSA Mosaic NCSA HTTPd Lynx (Web Browser) Lou Montulli Silicon Graphics Kernel Tom Paquin Kipp Hickman MicroUnity Sun Microsystems Andreas Bechtolsheim Bill Joy Sun-1 Scheme Programming Language Structure and Interpretation of Computer Programs – 2nd Edition (MIT Electrical Engineering and Computer Science) by Harold Abelson, Gerald Jay Sussman & Julie Sussman Guy Steele Gerald Sussman SPDY Rob McCool Mike McCool Apache Mocha Peninsula Creamery, Palo Alto, CA Main () and Other Methods (C# vs Java) Static in Java, Static Variables, Static Methods, Static Classes 10:38 – Other Languages for Programmers Visual Basic Chrome Blacklist Firefox 12:38 – Naming JavaScript and Writing VMs Canvas Andrew Myers 16:14 – Envisioning JavaScript’s Platform Web 2.0 AJAX Hidaho Design Opera Mozilla Logo Smalltalk Self HyperTalk Bill Atkinson HyperCard Star Wars Trench Run 2.0 David Ungar Craig Chambers Lars Bak Strongtalk TypeScript HotSpot V8 Dart Jamie Zawinski 24:42 – Working with ECMA Bill Gates Blackbird Spyglass Carl Cargill Jan van den Beld Philips Mike Cowlishaw Borland David M. Gay ECMAScript Lisp Richard Gabriel 31:26 – Naming Mozilla Jamie Zawinski Godzilla 31:57 – Time-Outs 32:53 – Functions Clojure John Rose Oracle Scala Async.io 38:37 – XHR and Microsoft Flash Hadoop Ricardo Jenez Ken Smith Brent Noorda Ray Noorda .NET Shon Katzenberger Anders Hejlsberg NCSA File Formats 45:54 – SpiderMonkey Chris Houck Brendan Eich and Douglas Crockford – TXJS 2010 Douglas Crockford JavaScript: The Good Parts by Douglas Crockford TXJS.com ActionScript Flex Adobe E4X BEA Systems John Schneider Rhino JScript roku Waldemar Horwat Harvard Putnam Math Competition Chris Wilson Silverlight Allen Wirfs-Brock NDC Oslo 2014 JSConf Brendan JSConf Talks 59:58 – JavaScript and Mozilla GIP SSLeay Eric A. Young Tim Hudson Digital Styles Raptor Gecko ICQ and AIM PowerPlant CodeWarrior Camino David Hyatt Lotus Mitch Kapor Ted Leonsis Mitchell Baker David Baren Phoenix Tinderbox Harmony 1:14:37 – Surprises with Evolution of JavaScript Ryan Dahl node.js Haskell Elm Swift Unity Games Angular Ember.js Dojo jQuery react ClojureScript JavaScript Jabber Episode #107: ClojureScript & Om with David Nolen MVC 01:19:43 – Angular’s HTML Customization Sweet.js JavaScript Jabber Episode #039: Sweet.js with Tim Disney TC39 Rick Waldron 01:22:27 – Applications with JavaScript SPA’s Shumway Project IronRuby 01:25:45 – Future of Web and Frameworks LLVM Chris Lattner Blog Epic Games Emscripten Autodesk PortableApps WebGL 01:29:39 – ASM.js Dart.js John McCutchen Monster Madness Anders Hejlsberg, Steve Lucco, Luke Hoban: TypeScript 0.9 – Generics and More (Channel 9, 2013) Legacy 01:32:58 – Brendan’s Future with JavaScript Picks hapi.js (Aaron) JavaScript Disabled: Should I Care? (Aaron) Aaron’s Frontend Masters Course on ES6 (Aaron) Brendan’s “Cool Story Bro” (AJ) [YouTube] Queen – Don't Stop Me Now (AJ) Trending.fm (AJ) WE ARE DOOMED soundtrack EP by Robby Duguay (Jamison) Hohokum Soundtrack (Jamison) Nashville Outlaws: A Tribute to Mötley Crüe (Joe) Audible (Joe) Stripe (Chuck) Guardians of the Galaxy (Brendan)
Panel Brendan Eich Joe Eames Aaron Frost AJ ONeal Jamison Dance Tim Caswell Charles Max Wood Discussion 01:57 – Brendan Eich Introduction JavaScript [Wiki] Brendan Eich [Wiki] 02:14 – Origin of JavaScript Java Netscape Jim Clark Marc Andreesen NCSA Mosaic NCSA HTTPd Lynx (Web Browser) Lou Montulli Silicon Graphics Kernel Tom Paquin Kipp Hickman MicroUnity Sun Microsystems Andreas Bechtolsheim Bill Joy Sun-1 Scheme Programming Language Structure and Interpretation of Computer Programs – 2nd Edition (MIT Electrical Engineering and Computer Science) by Harold Abelson, Gerald Jay Sussman & Julie Sussman Guy Steele Gerald Sussman SPDY Rob McCool Mike McCool Apache Mocha Peninsula Creamery, Palo Alto, CA Main () and Other Methods (C# vs Java) Static in Java, Static Variables, Static Methods, Static Classes 10:38 – Other Languages for Programmers Visual Basic Chrome Blacklist Firefox 12:38 – Naming JavaScript and Writing VMs Canvas Andrew Myers 16:14 – Envisioning JavaScript’s Platform Web 2.0 AJAX Hidaho Design Opera Mozilla Logo Smalltalk Self HyperTalk Bill Atkinson HyperCard Star Wars Trench Run 2.0 David Ungar Craig Chambers Lars Bak Strongtalk TypeScript HotSpot V8 Dart Jamie Zawinski 24:42 – Working with ECMA Bill Gates Blackbird Spyglass Carl Cargill Jan van den Beld Philips Mike Cowlishaw Borland David M. Gay ECMAScript Lisp Richard Gabriel 31:26 – Naming Mozilla Jamie Zawinski Godzilla 31:57 – Time-Outs 32:53 – Functions Clojure John Rose Oracle Scala Async.io 38:37 – XHR and Microsoft Flash Hadoop Ricardo Jenez Ken Smith Brent Noorda Ray Noorda .NET Shon Katzenberger Anders Hejlsberg NCSA File Formats 45:54 – SpiderMonkey Chris Houck Brendan Eich and Douglas Crockford – TXJS 2010 Douglas Crockford JavaScript: The Good Parts by Douglas Crockford TXJS.com ActionScript Flex Adobe E4X BEA Systems John Schneider Rhino JScript roku Waldemar Horwat Harvard Putnam Math Competition Chris Wilson Silverlight Allen Wirfs-Brock NDC Oslo 2014 JSConf Brendan JSConf Talks 59:58 – JavaScript and Mozilla GIP SSLeay Eric A. Young Tim Hudson Digital Styles Raptor Gecko ICQ and AIM PowerPlant CodeWarrior Camino David Hyatt Lotus Mitch Kapor Ted Leonsis Mitchell Baker David Baren Phoenix Tinderbox Harmony 1:14:37 – Surprises with Evolution of JavaScript Ryan Dahl node.js Haskell Elm Swift Unity Games Angular Ember.js Dojo jQuery react ClojureScript JavaScript Jabber Episode #107: ClojureScript & Om with David Nolen MVC 01:19:43 – Angular’s HTML Customization Sweet.js JavaScript Jabber Episode #039: Sweet.js with Tim Disney TC39 Rick Waldron 01:22:27 – Applications with JavaScript SPA’s Shumway Project IronRuby 01:25:45 – Future of Web and Frameworks LLVM Chris Lattner Blog Epic Games Emscripten Autodesk PortableApps WebGL 01:29:39 – ASM.js Dart.js John McCutchen Monster Madness Anders Hejlsberg, Steve Lucco, Luke Hoban: TypeScript 0.9 – Generics and More (Channel 9, 2013) Legacy 01:32:58 – Brendan’s Future with JavaScript Picks hapi.js (Aaron) JavaScript Disabled: Should I Care? (Aaron) Aaron’s Frontend Masters Course on ES6 (Aaron) Brendan’s “Cool Story Bro” (AJ) [YouTube] Queen – Don't Stop Me Now (AJ) Trending.fm (AJ) WE ARE DOOMED soundtrack EP by Robby Duguay (Jamison) Hohokum Soundtrack (Jamison) Nashville Outlaws: A Tribute to Mötley Crüe (Joe) Audible (Joe) Stripe (Chuck) Guardians of the Galaxy (Brendan)
Panel Brendan Eich Joe Eames Aaron Frost AJ ONeal Jamison Dance Tim Caswell Charles Max Wood Discussion 01:57 – Brendan Eich Introduction JavaScript [Wiki] Brendan Eich [Wiki] 02:14 – Origin of JavaScript Java Netscape Jim Clark Marc Andreesen NCSA Mosaic NCSA HTTPd Lynx (Web Browser) Lou Montulli Silicon Graphics Kernel Tom Paquin Kipp Hickman MicroUnity Sun Microsystems Andreas Bechtolsheim Bill Joy Sun-1 Scheme Programming Language Structure and Interpretation of Computer Programs – 2nd Edition (MIT Electrical Engineering and Computer Science) by Harold Abelson, Gerald Jay Sussman & Julie Sussman Guy Steele Gerald Sussman SPDY Rob McCool Mike McCool Apache Mocha Peninsula Creamery, Palo Alto, CA Main () and Other Methods (C# vs Java) Static in Java, Static Variables, Static Methods, Static Classes 10:38 – Other Languages for Programmers Visual Basic Chrome Blacklist Firefox 12:38 – Naming JavaScript and Writing VMs Canvas Andrew Myers 16:14 – Envisioning JavaScript’s Platform Web 2.0 AJAX Hidaho Design Opera Mozilla Logo Smalltalk Self HyperTalk Bill Atkinson HyperCard Star Wars Trench Run 2.0 David Ungar Craig Chambers Lars Bak Strongtalk TypeScript HotSpot V8 Dart Jamie Zawinski 24:42 – Working with ECMA Bill Gates Blackbird Spyglass Carl Cargill Jan van den Beld Philips Mike Cowlishaw Borland David M. Gay ECMAScript Lisp Richard Gabriel 31:26 – Naming Mozilla Jamie Zawinski Godzilla 31:57 – Time-Outs 32:53 – Functions Clojure John Rose Oracle Scala Async.io 38:37 – XHR and Microsoft Flash Hadoop Ricardo Jenez Ken Smith Brent Noorda Ray Noorda .NET Shon Katzenberger Anders Hejlsberg NCSA File Formats 45:54 – SpiderMonkey Chris Houck Brendan Eich and Douglas Crockford – TXJS 2010 Douglas Crockford JavaScript: The Good Parts by Douglas Crockford TXJS.com ActionScript Flex Adobe E4X BEA Systems John Schneider Rhino JScript roku Waldemar Horwat Harvard Putnam Math Competition Chris Wilson Silverlight Allen Wirfs-Brock NDC Oslo 2014 JSConf Brendan JSConf Talks 59:58 – JavaScript and Mozilla GIP SSLeay Eric A. Young Tim Hudson Digital Styles Raptor Gecko ICQ and AIM PowerPlant CodeWarrior Camino David Hyatt Lotus Mitch Kapor Ted Leonsis Mitchell Baker David Baren Phoenix Tinderbox Harmony 1:14:37 – Surprises with Evolution of JavaScript Ryan Dahl node.js Haskell Elm Swift Unity Games Angular Ember.js Dojo jQuery react ClojureScript JavaScript Jabber Episode #107: ClojureScript & Om with David Nolen MVC 01:19:43 – Angular’s HTML Customization Sweet.js JavaScript Jabber Episode #039: Sweet.js with Tim Disney TC39 Rick Waldron 01:22:27 – Applications with JavaScript SPA’s Shumway Project IronRuby 01:25:45 – Future of Web and Frameworks LLVM Chris Lattner Blog Epic Games Emscripten Autodesk PortableApps WebGL 01:29:39 – ASM.js Dart.js John McCutchen Monster Madness Anders Hejlsberg, Steve Lucco, Luke Hoban: TypeScript 0.9 – Generics and More (Channel 9, 2013) Legacy 01:32:58 – Brendan’s Future with JavaScript Picks hapi.js (Aaron) JavaScript Disabled: Should I Care? (Aaron) Aaron’s Frontend Masters Course on ES6 (Aaron) Brendan’s “Cool Story Bro” (AJ) [YouTube] Queen – Don't Stop Me Now (AJ) Trending.fm (AJ) WE ARE DOOMED soundtrack EP by Robby Duguay (Jamison) Hohokum Soundtrack (Jamison) Nashville Outlaws: A Tribute to Mötley Crüe (Joe) Audible (Joe) Stripe (Chuck) Guardians of the Galaxy (Brendan)
More Than Just Code podcast - iOS and Swift development, news and advice
We start off with some #askMTJC about Property Animators, the possibly faked iPad 2018 armor, and dealing with corrupt and challenging iOS backup and restore. On this mostly follow up show, we talk about our space grey 2018 T-Shirt, Swift for TensorFlow is now available, cross-platform Apple development probably not coming at WWDC, JAMF stats on platform choices in the enterprise and benchmarking Codable. We also discuss Apple's earnings and some history via Bill Atkinson's new post to folklore.org. Congratulations to our book winner: Adam Armstrong. iTunes is now on the Microsoft Store. Apple's new MacBook Air is delayed until late 2018. Picks: What's New In Swift, Licenses + Plain English, Classic Computer Science Problems in Swift: Essential Techniques for Practicing Programmers
Afraid of the water? Navy SEAL & Founder of Elemental Edge Training,Bill Atkinson, shares how to train your mind to overcome the crippling fear of the water. I was surprised to learn that not everybody floats (!). Bill talks about the different body types that are floaters, neutrals and sinkers. Good news? Even if you're a "sinker," you might still make it as a Navy SEAL with the power of your mindset. Learn what to do if your boat capsizes and the best way to stay afloat and avoid hypothermia in cold water. To see our Guest Offerings, visit SelfTalkRadioShow.com --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
Summary & Ideas for Action Rudy Ruettiger is a motivational speaker and author, and best known for being the subject of the movie, Rudy. Rudy talks about anonymous helpers in his life, and the rules he lives by. Listen in as Rudy talks about his own brand of positivity. Key Takeaways [2:33] Despite his small stature, Rudy was a walk-on for the Notre Dame football team. He first had to meet the academic challenge of getting into Notre Dame. Playing on the team, he says, was just a matter of hanging in there and not giving up. [3:48] Rudy was a little older, having just come out of the military, and he hadn’t played organized football for years. Rudy says getting the movie made was as hard as being on the team. [8:49] Rudy was inspired by Sylvester Stallone, and how he fought his challenges to reach his dream of making Rocky. He didn’t listen to negative voices, but surrounded himself with supporters, and relied on his faith in God to follow the path he felt to follow. He recalls a moment he shared with Sylvester Stallone when they met. [17:08] Eliminate negative people from your life, and be with people who want to help you. Rudy talks about a bad business experience that he let go, although it was very expensive to him. [21:26] Rudy had a special helper, and knows he would not have gotten through the tough times without him. He says this person does not need or want public recognition. It is enough that he was there when he was needed. [27:46] Rudy became a motivational speaker, in spite of being “a terrible speaker.” He just wants to communicate, authentically. Rudy captivates audiences with a natural connection. [30:53] Rudy only quits things if he doesn’t believe in them. It’s energy and time wasted to pursue things that are out of line with your values. Rudy does what he does, because he loves it. [35:03] The Rudy Foundation is run by Rudy’s ex-wife, for youth. Rudy’s legacy is to inspire people to do what they love, and to persist. Books Mentioned in this Episode Rudy: My Story, by Rudy Ruettiger and Mark Dagostino Rudy’s Insights for Winning in Life, by Rudy Ruettiger Rudy's Rules for Success: How to Reach Your Dreams, by Rudy Ruettiger and Mike Celizic Rudy’s Lessons for Young Champions: Choices and Challenges, by Rudy Ruettiger, Cheryl Ruettiger, Bill Atkinson, and Rebecca Wolfe Atkinson Rudy & Friends: Awesome and Inspiring Real Life Stories of Ordinary People Overcoming Extraordinary Odds, by Rudy Ruettiger The Rudy in You: A Guide to Building Teamwork, Fair Play and Good Sportsmanship for Young Athletes, Parents and Coaches, by Donald T. Phillips, Rudy Ruettiger, and Peter M. Leddy, Ph.D. Bio Against all odds on a gridiron in South Bend, Indiana, Daniel “Rudy” Ruettiger, in twenty seven seconds, carved his name into history books as perhaps the most famous graduate of the University of Notre Dame. The son of an oil refinery worker, and third of 14 children, Rudy rose from valleys of discouragement and despair to the pinnacles of success. Today, he is one of the most popular motivational speakers in the United States. It took years of fierce determination to overcome obstacles and criticisms, yet Rudy achieved his first dream — to attend Notre Dame and play football for the Fighting Irish. As fans cheered RU-DY, RU-DY, he sacked the quarterback in the last 27 seconds of the only play in the only game of his college football career. He is the only player in the school’s history to be carried off the field on his teammates’ shoulders. In 1993, TRISTAR Productions immortalized his life story with the blockbuster film, RUDY. Written and produced by Angelo Pizzo and David Anspaugh, the award-winning team who brought us HOOSIERS, the critically-acclaimed RUDY received “Two Thumbs Up” from Siskel and Ebert, and continues to inspire millions worldwide. Today a highly sought-after motivational speaker, Rudy entertains international corporate audiences with a unique, passionate, and heartfelt style of communicating. He reaches school children, university students, and professional athletes with the same enthusiasm, portraying the human spirit that comes from his personal experiences of adversity and triumph. His captivating personality and powerful message of “YES I CAN” stays with his audiences forever. Rudy’s opening remarks receive thunderous applause and standing ovations from audiences of 200 to 20,000 people who emotionally chant RU-DY, RU-DY! Rudy has appeared on various high-profile nationally televised talk shows and radio shows across the country, is featured in national magazine publications, and has been honored with the key to many cities in the United States, with special proclamations for his inspiration, commitment, and human spirit. Rudy received an Honorary Doctorate Degree from Our Lady of Holy Cross College, the Distinguished American Award, A Proclamation from the Governor of Nevada granting an Official Rudy Award Day, was inducted into the Speakers Hall of Fame, and spoke at the White House during the presidencies of George W. Bush and Bill Clinton. In addition to his motivational speaking, Rudy has co-authored several books, including: RUDY’S INSIGHTS FOR WINNING IN LIFE, RUDY’S LESSONS FOR YOUNG CHAMPIONS, RUDY & FRIENDS, THE RUDY IN YOU, and RUDY: MY STORY. He co-founded the RUDY FOUNDATION, whose mission is to strengthen communities by offering scholarships in education, sports, and the performing arts. The Rudy Foundation makes a positive impact by bringing people together. The Rudy Foundation develops and supports programs that positively impact the lives of children cognitively, emotionally, physically, and spiritually. The RUDY AWARDSTM Program was created by the Rudy Ruettiger Foundation to recognize children who make an outstanding, exceptional effort to do their personal best everyday, overcome obstacles, set goals, stay on track to reach their Dreams, and build the qualities of Character, Courage, Contribution, and Commitment into their lives everyday. The RUDY AWARDSTM is about a child’s heart, will to change, and desire for self-improvement. Rudy has two awesome children: Jessica Noel Ruettiger and Daniel Joseph Ruettiger. Email: RudyInternational45@gmail.com Website: Rudy45.com Facebook: @RudyInternational Facebook: @RudyFoundation Twitter: @RUDYINT45 Twitter: @RudyFoundation Email list: Facebook.com/RudyInternational/app_141428856257
Episode 58: Dr. Bill Atkinson was one of the first paramedic students in North Carolina. Bill has held several leadership roles in and out of EMS. He has held numerous President and CEO positions in healthcare, with his last being at WakeMed Health Hospitals in Raleigh, NC. Bill sits on the NC EMS Advisory Council and is an active consultant. We talk about his early days in EMS and how he chose to move toward hospital leadership rather than EMS, though EMS was never far from his reach. We also discuss his unique leadership style and why he is a strong EMS advocate.
The idea of doing ANYTHING in the ocean (save for embarking on a cruise…)gives me pause. “Swimming with the fishes” conjures up visions of Capone more than the healing powers my guest, former Navy SEAL mentor and trainer, Bill Atkinson of EleMental Edge Training. I asked him about what scared him most about his training - I expected the answer: “some of the underwater exercises.” But the way he changed his approach really caught my attention. And it was one word: “I’m EXCITED to Learn - it’ll be a CHALLENGE to learn and I’m EXCITED to learn about these things.” Therein lies the secret sauce to his mind training programs; changing the adrenaline rush from a fear space to one of adventure. He employs his training not only for prospective Special Forces wannabes, but also those who need a shift in the boardroom. Bill is a fascinating guest, unassuming and as curious about learning as he is about leading and teaching. Enjoy! See our Guest Offerings at SelfTalkRadioShow.com --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
The Office of Disability Services at Villanova University has established the Father Bill Atkinson, O.S.A. Humanitarian Award to recognize an individual, group, or organization that exemplifies the spirit and service that Father Bill embodied throughout his life. The annual award, established in 2012 in honor of the late Father Bill Atkinson, is designed to recognize an individual, group, or organization for outstanding service to their community and beyond. On Thursday, February 11, Villanova University’s Office of Disability Services presented the fourth annual Fr. Bill Atkinson, OSA, Humanitarian Award to Tom Rinaldi, a correspondent and feature reporter for ESPN. The award will commemorate the five-year anniversary of Rinaldi profiling then-Villanova Men’s and Women’s basketball managers, Frank Kineavy and Nick Gaynor, both of whom have cerebral palsy, and were featured in the documentary, “Coming off the DL.” Rinaldi’s feature aired Feb. 12, 2011 during ESPN’s College Gameday, which broadcast live from The Pavilion on the campus of Villanova University. Since arriving at ESPN in 2002, Rinaldi, a winner of 12 national Sports Emmy Awards and six national Edward R. Murrow Awards, has covered some of the most impactful stories in sports, such as his 2014 piece, “The Man in the Red Bandana,” chronicling the heroism of Boston College’s Welles Crowther during the September 11th attacks. Rinaldi has also interviewed some of the world’s top athletes, including Tiger Woods, Kobe Bryant, Magic Johnson, Derek Jeter and countless others.
The Office of Disability Services at Villanova University has established the Father Bill Atkinson, O.S.A. Humanitarian Award to recognize an individual, group, or organization that exemplifies the spirit and service that Father Bill embodied throughout his life. The annual award, established in 2012 in honor of the late Father Bill Atkinson, is designed to recognize an individual, group, or organization for outstanding service to their community and beyond. On Thursday, February 11, Villanova University’s Office of Disability Services will present the fourth annual Fr. Bill Atkinson, OSA, Humanitarian Award to Tom Rinaldi, a correspondent and feature reporter for ESPN. The award will commemorate the five-year anniversary of Rinaldi profiling then-Villanova Men’s and Women’s basketball managers, Frank Kineavy and Nick Gaynor, both of whom have cerebral palsy, and were featured in the documentary, “Coming off the DL.” Rinaldi’s feature aired Feb. 12, 2011 during ESPN’s College Gameday, which broadcast live from The Pavilion on the campus of Villanova University. Since arriving at ESPN in 2002, Rinaldi, a winner of 12 national Sports Emmy Awards and six national Edward R. Murrow Awards, has covered some of the most impactful stories in sports, such as his 2014 piece, “The Man in the Red Bandana,” chronicling the heroism of Boston College’s Welles Crowther during the September 11th attacks. Rinaldi has also interviewed some of the world’s top athletes, including Tiger Woods, Kobe Bryant, Magic Johnson, Derek Jeter and countless others.
Measles, mumps, rubella, polio, tetanus, hepatitis, pneumonia – what do these all have in common? Vaccines to prevent them. Today on The Body show we'll have nationally renowned Dr. Bill Atkinson, who spent 25 years at the CDC, live on the show to help explain why shots exist and why we all need them.
This episode was recorded 22 May 2013 live and in person at Adobe's offices in Fremont in Seattle. You can download the m4a file or subscribe in iTunes. (Or subscribe to the podcast feed.) John Nack is Principal Product Manager, Adobe Digital Video. He has a blog (definitely worth reading, especially if you use Photoshop) and is @jnack on Twitter. This episode is sponsored by Microsoft Azure Mobile Services. One of the cooler features recently added is the ability to create custom APIs. Originally you were limited to standard operations on your database tables — but now you can design any API you want. This allows you to create a full REST/JSON API that's tailored to your app, that works as efficiently as possible. (And it's all in JavaScript. Mobile Services runs Node.js. Write your apps in your favorite text editor on your Mac.) Things we mention, in order of appearance (pretty much): Adobe LiveMotion Photoshop John's Blog Kurt Vonnegut Granfalloons despair.com Cocoa 64-bit Carbon 64-bit Unfrozen Cave Man Olive Garden South Bend, Indiana Tiramisu St. Sebastian Breadsticks Monkeys 2005 Movable Type DeBabelizer GifBuilder Anarchie 1984 Mac 2001 Algonquin Hotel Apple II PCjr ASCII Art Clip Art Googly Eyes Bill Atkinson MacPaint Rorschach Test Apple II GS Great Books Quadra 840AV Quadra Ad Director SuperCard Søren Kierkegaard Immanuel Kant Notre Dame Football Windows NT HTML New York City 1998 Flash Macromedia Illustrator Navy ROTC San Francisco GoLive NetNewsWire After Effects Thomas Knoll Camera Raw Photoshop Touch Germany Philistinism Perfectionism Volkswagen Carbon-dating Web Standards SVG CSS Gus Mueller Acorn Neven Mrgan Khoi Vinh Croatia Portland JDI Healing Brush Buck Rogers Creative Cloud Facebook Smugmug WWDC Jetta Ketchup Death-march Comic Book Guy John Gruber “If you see a stylus, they blew it.” Microsoft Surface Metro UI Rahm Emmanuel: “You never want a serious crisis to go to waste.” The Mythical Man-Month Content-Aware Fill Shawshank InDesign Adobe Magazine Nike PageMaker Postscript SLR Lightroom Black & Decker Dr. Evil Loren Brichter Instagram Kickstarter NGO Tumblr Acquisition Troy Gaul Blurb The Onion: Report: 98 Percent Of U.S. Commuters Favor Public Transportation For Others Data T-1000 Syria MacApp Resource Manager John Knoll Industrial Light & Magic QuickTime OpenDoc Corba OLE SnapSeed Mac System 6 Apple events AppleScript Audio Bus 1992 “The only time you should start worrying about a soldier is when they stop bitchin'” Alan Kay: “The Mac is the first computer good enough to be criticized.” TapBots Tweetbot 2 Android Kai's Power Tools Kai Krause Fremont RUN DMC Porsche Boxster Flavawagon Google Glass Robert Scoble
Interview with Dr Bill Atkinson about the fee vaccination clinic.
0:00:00 IntroductionRichard Saundersand Dr Phil Plait0:03:30 Dragon*Con 2010Exploring the HiltonTracy KingDr BakaJenniferBen RadfordTrading RoomJames Randi0:30:20 Dr Rachie Reports -Vaccination @ Dragon*ConInterview with Dr Bill Atkinson,Brian Anders & Matt Lowry0:44:44 Richard Saunders interviewsDr Phil Plait
James and John discuss eBay Finds: mystery Apple part and G5 necklace. James shares his recent Apple ][ acquisition, and news includes MacPaint source code availability, kfest keynote, and Apple2History site renovation. Other related links from this episode: Join our website: RetroMacCast See our photos on Flickr MacPaint portrait of Bill Atkinson