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Episode 218 was the third focus on Puzzle Games, and features some real bangers. "Warrior's Relaxation" from Shi Kin Jou is a totally 80's track reminiscent of groups like Erasure. "Sticker" from Puyo Puyo is a super fun piece that you can't help but sing along to VGM Karaoke style. In fact, in the full episode, Keyglyph, who is no stranger to VGM Karaoke, joined the boizz live
All the way back at Mixtape #48 (Keith Apicary and Nathan Barnatt), KeyGlyph asked if you remember your first LMH episode, as that episode was KeyGlyph's first. For me (TheManaTree), Episode 179 was it. LMH and the Game Grumps did some crossover appearances, and Dan Avidan from the Game Grumps was a guest on this particular episode. Even though they had some technical difficulties, the music
Tracks adapted from previously existing music would not normally be “legal” for an LMH episode, but as a rare exception just for this specific installment, these sorts of tracks were given an opportunity to shine. Also, be sure to check out the full episode for the debut of KeyGlyph's fantastic VGM Karaoke track: Pluto Baby!Download and listen NOWMANATREE'S AWARDS & COMMENDATIONSFavorite: The
Wait, wasn't 1998 like, ten years ago? As time keeps marching on, take a moment to listen to this mixtape and reflect on the good things you had going on at the turn of the century. KeyGlyph was in... The Legacy Music Hour was created by Brent Weinbach and Rob F. specifically for the purpose of talking about video game music from the golden age of gaming (16-bit and earlier).
COWABUNGA DUDES AND DUDETTES! In the newest episode of the "Shh, The Movie Is Starting" podcast Jeremiah and Chris are joined by the awesome Twitch streamer Emily, aka Keyglyph, to watch the 1990 classic family (?) film "Teenage Mutant Ninja Turtles"! Take a drink whenever we mention the phrase "when I was a kid" if you want to become comatose for a month and a half.
With musical styles that ranged from pop to march, metal to orchestral, the Flying and Shooting episode was a wonderful demonstration of retro VGM variety. KeyGlyph's commendations list gets a... The Legacy Music Hour was created by Brent Weinbach and Rob F. specifically for the purpose of talking about video game music from the golden age of gaming (16-bit and earlier).
Whether you travel by rollerblades, motorcycle, or Blue Falcon, KeyGlyph has confirmed (through extensive on-road testing) that this mixtape will get you where you need to go in style. Once you've... The Legacy Music Hour was created by Brent Weinbach and Rob F. specifically for the purpose of talking about video game music from the golden age of gaming (16-bit and earlier).
On the heels of the first composer focus came the Legacy Music Hour's first "company focus," a full episode of tracks entirely from one developer/publisher. KeyGlyph guarantees that this fantastic... The Legacy Music Hour was created by Brent Weinbach and Rob F. specifically for the purpose of talking about video game music from the golden age of gaming (16-bit and earlier).
Writing the usual sort of unbiased third-person introduction was almost impossible for KeyGlyph this week. Why is that, you ask? Because for her -- as well as countless other gamers -- the music... The Legacy Music Hour was created by Brent Weinbach and Rob F. specifically for the purpose of talking about video game music from the golden age of gaming (16-bit and earlier).
Dear Users, do you remember your first LMH episode? KeyGlyph does. It was Episode 48! Keith Apicary and Nathan Barnatt both visited the headquarters way back when, and they each brought a list of... The Legacy Music Hour was created by Brent Weinbach and Rob F. specifically for the purpose of talking about video game music from the golden age of gaming (16-bit and earlier).
All right, look. KeyGlyph here. I've been trying to compose a measured introduction to this mixtape for the usual Legacy Music Hour blog post, and I'm officially giving up. Jazz Music 2 is just... The Legacy Music Hour was created by Brent Weinbach and Rob F. specifically for the purpose of talking about video game music from the golden age of gaming (16-bit and earlier).
Episode 106 was the Legacy Music Hour's second side-scrolling and platforming focus, and man, it was GOOD. As far as KeyGlyph is concerned, it introduced her to not one, not two, but THREE new... The Legacy Music Hour was created by Brent Weinbach and Rob F. specifically for the purpose of talking about video game music from the golden age of gaming (16-bit and earlier).
Hey folks. We're cutting straight to the Casino Chatter this week, because KeyGlyph needs to catch up with you all and connect about the future of this establishment. The short story is that the casino proper will be closing up shop this month, which means no further episodes are scheduled to be published here. That said, KeyGlyph anticipates popping up elsewhere in the podcastverse from time to time, spreading the joy of randomized tunes as she goes. She also greatly encourages any of you who dig the randomized format to go ahead and use it in your own projects, apologizes for dropping this news so suddenly, and thanks you from the bottom of her heart for listening to Sound Test Roulette.
Today’s broadcast is C1E45 [PART 2] for Wayback Wednesday, July 3rd, 2019. Today’s Episode is "The Best of 2018 pt 2 - St. John's Picks (an ULTRA MEGA KING KONG-sized episode) Track# - Track – Game – System – Composer(s) - Episode - Timestamp (NOTE: Tracks in bold and italics were backup tracks I pulled to fill in the gaps left by the tracks on my list that the listeners claimed for their episode. I may get the last word…but they get the first….and first dibs on any tracks). 01) Intro - 00:00:00 02) A Strange New World – Papa y Yo – multi – Brian D'Oliveira - C1E30 - 00:00:59 03) Mirage – Gran Turismo 5 – PS3 – Kimmei - C1E27 - 00:03:18 04) Track 2 - Operation Wolf – FM Towns (CD) - Unknown - C1E35 - 00:07:25 05) Reckless Running - Sega Rally Championship – Saturn – Naofumi Hataya - C1E24 - 00:11:26 06) Japanese Four Star - Forza 3 – XB360 – Lance Hayes - C1E23 - 00:15:30 07) Colour - N/A ("OM Lounge 6") - N/A (Music CD c 2004) - c: Soulstice a: Atjazz- C1E28 - 00:20:09 08) Main Menu – Sonic Mania – multi – Tee Lopes - C1E36 - 00:26:23 09) Beach – Plok – SNES – Tim and/or Geoff Follin - C1E27 - 00:27:54 10) Beach - N/A - Genesis – c: Tim and/or Geoff Follin a: Savaged Regime - C1E28 - 00:32:50 11) Milky Lake – Wave Race 64 – N64 – Kazumi Totaka - C1E24 - 00:37:54 12) Smog City Sewers - Spark the Electric Jester – PC – Michael Staple – C1E40 (originally contributed to C1E40 by The Diad) - 00:40:04 13) Jazz 3 – Sim Copter – PC (CD) - Jerry Martin - C1E35 - 00:44:09 14) Adult Talk – Lucid 9 - PC/Mac/Linux - Ultra Kitsune - C1E30 - 00:49:11 15) Bulberry Hill – Zool 2 – Amiga – Neil Biggin - C1E24 - 00:51:02 16) Too Deep - Streets of Rage 2 - Genesis – Yuzo Koshiro and Motohiro Kawashima - C1E31 - 00:53:58 17) Level 1-2 – Turrican 3 – C64 – Soren Lund - C1E35 - 00:57:28 18) Terminal Technicality – Ultrartron – multi – Allicorn - C1E30 - 01:01:00 19) Spin on the Bridge – Streets of Rage 2 - Genesis – Yuzo Koshiro and Motohiro Kawashima - C1E31 - 01:05:35 20) Dialed-In – Forza 3 – XB360 – Lance Hayes - C1E23 - 01:09:55 21) Dual Moon – Metal Black – Arcade – Yasuhisa Watanabe – C1E40 (originally contributed to C1E40 by Electric Boogaloo) - 01:15:30 22) Prophet Fire – Salamander – MSX (SCC) - Konami Kukeiha Club - C1E35 - 01:18:09 23) The Rotating Dungeon (4-2) - Super Castlevania IV – SNES - Masanori Adachi and/or Taro Kudo - C1E37 - 01:19:31 24) Unit - N/A ("Logic") - N/A (Music CD c 1981) - Logic System - C1E28 - 01:20:53 25) Level 4 – Wolfchild – Amiga – Martin Iveson - C1E35 - 01:25:38 26) Visual Installation – Forza 3 – XB360 – Lance Hayes - C1E23 - 01:28:38 27) Process of Elimination – Lucid 9 - PC/Mac/Linux - Blue Wolfie - C1E27 - 01:34:11 28) Arkham Asylum – Batman Forever – Genesis – c: Tim and/or Geoff Follin a: Unknown - C1E33 - 01:38:08 29) The Room of Close Associates – Super Castlevania IV – SNES - Masanori Adachi and/or Taro Kudo - C1E37 - 01:42:21 30) Mystic Invasion - Secret of Mana - SNES – Hiroki Kikuta - C1E21 - 01:44:56 31) Bases 1 & 2 – Contra – NES – c: Kazuki Muaoka a: Hidenori Maezawa and/or Kiyohiro Sada - C1E34 - 01:46:06 32) Aisuru Hito Yo - N/A ("Ai Ga Nakucha Ne") - N/A (Music CD c 1982) - Akiko Yano - C1E28 - 01:47:40 33) City of Flickering Destruction – Legend of Mana – PS1 – Yoko Shimomura – C1E40 (originally contributed to C1E40 by Amber Peary) - 01:52:05 34) Razor Girl – Downwell – multi – Eirik Suhrke - C1E30 - 01:55:21 35) A Wish - Secret of Mana - SNES – Hiroki Kikuta - C1E21 - 02:00:47 36) Level 0 – Tetris – CD-I – Jim Andron - C1E32 - 02:01:43 37) Dark Forest 1 – So Many Me – multi – Christopher Gechan and/or Daniel Byrne-McCullough - C1E24 - 02:03:59 38) Norfair – N/A - N/A - c: Hirokazu "Hip" Tanaka a: Luminist - C1E29 - 02:08:37 39) The Tundra Beast – Chakan – Genesis - Mark Steven Miller and/or Jason Scher - C1E38 - 02:09:59 40) Final Mission – Cyber Knight – PC Engine – Michiharu Hasuya, Osamu Kasai, and/or Junko Yokoyama – C1E39 - 02:11:32 41) Kraid's Lair - N/A - N/A - c: Hirokazu "Hip" Tanaka a: Luminist - C1E29 - 02:12:27 42) Rikuo – Night Warriors: Darkstalker's Revenge – multi – Takayuki Iwai, Akari Kaida, and/or Hideki Okugawa - C1E27 - 02:14:18 43) Stage 2 – Double Dragon 2 – Mega Drive – Kazunaka Yamane - C1E33 - 02:16:08 44) The Mall - Skate or Die 2 – NES – Rob Hubbard - C1E22 - 02:18:36 45) BGM# 20 – Ginga Ojousama Densetsu Yuna FX: Kanashimi no Siren – PCFX – Takanori Arisawa and/or Aya Tanaka – C1E40 (originally contributed to C1E40 by KeyGlyph) - 02:21:41 46) Copacabana '93 – N/A - SNES – c: Barry Manilow a: Machine Gaming - C1E26a - 02:23:08 47) Pleadians – N/A - Amiga – Beek - C1E28 - 02:27:09 48) Believe in Motivation – Advanced Power Dolls 2 – PC98 (OPN) - Hiroto Saitoh - C1E35 - 02:29:14 49) Little Money Ave – Streets of Rage 2 - Genesis – Yuzo Koshiro and Motohiro Kawashima - C1E31 - 02:31:39 50) Bearhattan Transfur – Fist of Awesome – multi – Brendan Ratliff - C1E30 - 02:34:35 51) Segadore Genesid 64 - N/A - Genesis – Mr Sonic699 - C1E28 - 02:38:00 52) Squash - N/A - Famicom (w/ VRC7 + N163) - TQ_Jam - C1E28 - 02:40:03 53) Dreamer - Streets of Rage 2 - Genesis – Yuzo Koshiro and Motohiro Kawashima - C1E31 - 02:43:05 54) Chill Penguin – Mega Man X – SNES – Setsuo Yamamoto, Makoto Tomozawa, Yuki Iwai, Yuko Takhara and/or Toshihiko Horiyama - C1E26 - 02:45:09 55) Elapsed Time – Forza 3 – XB360 – Lance Hayes - C1E23 - 02:46:36 56) Uranus – Spindizzy II – X68000 – Toshiya Yamanaka - C1E35 - 02:51:53 57) I Cannot Trust Any of Them – Star Cruiser II – PC98 (OPN) - Kenichi Yaguhi - C1E35 - 02:53:48 58) Federal Patrol Office – Star Cruiser – Mega Drive – Toshiya Yamanaka - C1E24 - 02:55:53 59) Level 3 – Tetris – CD-I – Jim Andron - C1E36 - 02:57:06 60) Old Man's Prayer – Ogre Battle – SNES – Masahru Iwata, Hiroshi Sakimoto, Hayato Matsuo - C1E22 - 02:59:33 61) Phantom and a Rose – Secret of Mana - SNES – Hiroki Kikuta - C1E21 - 03:00:48 62) Chrono Castle - So Many Me – multi – Christopher Gechan and/or Daniel Byrne-McCullough - C1E24 - 03:02:11 63) Main Theme – Microsoft Interactive Sampler 1996 – Windows 95 - Unknown - C1E28 - 03:06:18 64) That Bit of Hope – Prune – iOS/Android/Windows - Kyle Preston - C1E30 - 03:07:19 65) Macalania Woods – Final Fantasy X – PS2 – Masashi Hamauzu - C1E36 - 03:10:06 66) Northwall - N/A ("Symphonic Actraiser") - N/A (Music CD c 1991) - c: Yuzo Koshiro a: Tokyo Symphony Orchestra - C1E28 - 03:12:40 67) The Descent – Monument Valley - iOS/Android - Stafford Bawler - C1E30 - 03:15:43 68) Ceremony – Secret of Mana - SNES – Hiroki Kikuta - C1E21 - 03:18:34 69) Different World 1 – Yu-No – PC98 (OPNA) - Ryu Umemoto - C1E35 - 03:19:54 70) Unknown City – Doxa (Unreleased) - PS4 – Daniel Capo – C1E22 - 03:25:07 71) Hanging Waters – Ecco: Defender of the Future – Dreamcast – Tim Follin – C1E40 (originally contributed to C1E40 by Electric Boogaloo) - 03:26:15 72) Outskirts – So Many Me – multi – Christopher Gechan and/or Daniel Byrne McCullough - C1E30 - 03:28:41 73) Lullaby - N/A - Genesis – Freezedream - C1E28 - 03:34:29 74) Menu 2 – Shenmue – Dreamcast – Ryuiji Iuchi, Yuzo Koshiro, Takenobu Mitsutoshi, Osamu Murata, and/or Takeshi Yanagawa - C1E38 - 03:36:39 75) Ending – Super Castlevania IV – SNES - Masanori Adachi and/or Taro Kudo - C1E37 - 03:38:03 76) One More Dash – One More Dash - iOS/Android/Windows - Batterie - C1E30 - 03:42:15 77) Outro - 03:45:46 Music Block Runtime: 03:45:00, Total Episode Runtime: 03:46:28 SPECIAL NOTES ABOUT THIS "THE BEST OF 2018" PROJECT (this is a near exact repeat of the notes from part 1 if you read those): This is a once-a-year project that appears in two parts: a listener-picked part 1, which is more or less a standard episode, other than that the tracks are all pulled from episodes we released in the previous calendar year, and that those tracks were selected by the listeners, rather than myself. You heard that episode last week. This one, part 2, is all my picks, and is a MONSTER! 75 tracks, 3hr 45min! There are several reasons that we only resort to that kind of length just once a year. In part, to make it special and an event when it does happen, in part to not overwhelm the listeners and chase them off with it, and lastly…because it's a TON of work! :-D One thing I like about the format of this once-a-year project is that it favors both the listeners and your host in differing ways. The listeners get the first word, with their episode releasing first. The listeners also get first dibs on any tracks, so if we both want the same track(s), they get them, and I don't. In this case, that happened with 16 tracks. In all those ways, this project favors the listeners. But then, where I come out on top is that I get the last word. Whereas the listeners only get 30-50 tracks to split amongst however many contributors we have (in this case, five), I come along afterwards, with an unreasonably gigantic allowance of 75 tracks….that I get all to myself. Also, while the regular episodes are me trying to balance tracks I love with tracks that I think the listeners will like (which admittedly has something of a me-centric slant already), this 75 track outing is my one and only time a year where I don't have to worry about that balance at all, but is my lone shot of the year for complete, wanton, reckless hedonism. This one is all about me, baby! It's Papa's birthday! :-D But, if you ever wanted to get the clearest possible glance at where your intrepid host's own personal musical heartbeat lies…the 7X track John's Picks Best of 20XX episodes will be the best place to look, as all the filters are off… ...well, save one: I make it a personal rule to include at least one track from every episode in my collection, even if that episode didn't have anything that would've otherwise made the list. Taris Apartments from C1E9 likely wouldn't have made my Best of 2017 outing last year, and neither Copacabana '93 from the April Fool's Episode (C1E26a), or maybe even Chill Penguin from C1E26, or Base 1 & 2 from C1E34 would've been likely to make my list this year either had it not been for my hard and fast rule to include at least one track from every episode. On the other hand, Taris Apartments, Copacabana '93, Chill Penguin, and Base 1 & 2 are all at least my actual favorite tracks from their given episodes. Before I ever even approach any of the listeners for tracks, I already have a list of my own made up with a shorter auxiliary list of backups, and even a third list of backups to the backups, so that even if every single track the listeners pick is on my list, I still have enough in reserve to make my full 75. I get my 75 no matter what, but I can also stay completely out of the listener's way in picking tracks, and let them have everything they want. A win win for the both of us! One last note about the Best of 20XX series (and this is true of both installments): While it’s totally a labor of love, not only for myself, but also for the contributing listeners, it is also quite an undertaking for me - and in ways deeper than simply putting 105-125 tracks together! What it amounts to, metaphorically speaking, is my lining up all the statues I’ve sculpted over the previous year, and slicing little chunks out of them to use as building blocks to create an all new statue with the goal of making the new statues resemble the previous statues as little as possible. A good song flow is more important than any of the following rules (and so any of the following are breakable – and were all broken at points – to make the flow work), but what else is going on besides simple song flow management is that I’m also trying to avoid placing tracks from the same episode too close together, or placing too many of the tracks in the same relative vicinity within the new music block as they were in their old music blocks, and even things like trying (in part 1) to limit the number of times where I feature tracks from the same listener back to back (though this rule was my lowest priority, and was the first to go out the window when there was a conflict). I’m trying to use pieces of music that already have relational connotations in my mind to other pieces of music by way of the earlier episodes to create all new connotations with them. I will tell you that that’s much harder than it sounds. It adds a lot of cognitive "weight" to the processing load, because it creates reflexes with each piece that you now have to work against, more or less. In fact, each of our music blocks saw one or two scrapped iterations before I finally arrived at a track order that worked. And as is the case with part 2, when you’re staring at a list of 75 tracks, and asking yourself “what the hell am I supposed to do with these?”, it really makes you want to just curl into the fetal position on the floor! But it’s also a lot of fun, and most of all, it gives me a chance to create all new art from existing art, and all new journeys and experiences from existing journeys and experiences. And so, at the end of the day, it’s all joy for me. I hope it will be for you as well, as the listener, and most of all, I hope that the contributing listeners will feel like I did their picks justice. Each of their contributions, from Jeshua’s three tracks all the way to Purnell’s twenty all mean the world to me. These episodes – both theirs and mine, are my love letter back. As a bonus, for the curious, here is the list of backup tracks from my list that were not picked, and appear in neither episode (some of them I REALLY wanted, though): Track, Game, System, Composer, Episode (spaces placed between episodes to better highlight) 1) Whisper and Mantra – Secret of Mana – SNES – Hiroki Kikuta - C1E21 2) Take Back – Fighting Run – PCE – Unknown - C1E22 3) Aqua and Trees – Tobal No. 1 – PS1 - Yoko Shimomura - C1E22 4) Vs Mode – Fantavision (US) - PS2 – Ashif Hakik - C1E22 5) Superleggera – Forza 3 - XB360 - Lance Hayes - C1E23 6) Van Air – Forza 3 – XB360 – Lance Hayes - C1E23 7) Inside Vah Naboris – LoZ: BotW - WiiU/SWITCH - Manaka Kataoka and/or Yasuaki Iwata C1E24 8) Copacabana - N/A - NES – c: Frank Sinatra a: NES Music - C1E26a 9) Music to Watch Girls By - N/A - NES – c: Andy Williams a: RushJet1 - C1E26a 10) It's Not Unusual - N/A - N/A - c: Tom Jones a: Lullabyte - C1E26a 11) My Way - N/A - N/A - Frank Sinatra a: JackyBoy - C1E26a 12) Sigma Stage 4 – Mega Man X – SNES - Setsuo Yamamoto, Makoto Tomozawa, Yuki Iwai, Yuko Takhara and/or Toshihiko Horiyama - C1E26 13) Password - Mega Man X – SNES - Setsuo Yamamoto, Makoto Tomozawa, Yuki Iwai, Yuko Takhara and/or Toshihiko Horiyama - C1E26 14) Vile - Mega Man X – SNES - Setsuo Yamamoto, Makoto Tomozawa, Yuki Iwai, Yuko Takhara and/or Toshihiko Horiyama - C1E26 15) Challenge – Chu Chu Rocket - Dreamcast – Tomoya Ohtani - C1E27 16) Ice Pyramid – Final Fantasy Mystic Quest – SNES – Ryuji Sasai and/or Yasuhiro Kawakami - C1E27 17) Brinstar - N/A (Metroid Album) - N/A - c: Hirokazu "Hip" Tanaka a: Luminist - C1E29 18) Ridley's Lair - N/A (Metroid Album) - N/A - c: Hirokazu "Hip" Tanaka a: Luminist - C1E29 19) Ending - N/A (Metroid Album) - N/A - c: Hirokazu "Hip" Tanaka a: Luminist - C1E29 20) Sodden Hollow – Binding of Isaac: Rebirth - Multi Matthias Bossi and/or Jon Evans - C1E30 21) Hypertension – Super Meat Boy - PS4/Vita (these versions specifically) - Scattle - C1E30 22) Meteor – StarFox - SNES – Hajime Hirasawa - C1E32 23) Load BGM - Wolfchild – Sega CD - Martin Iveson - C1E33 24) Slammin' Sea – Bomberman '94 – PC Engine – Jun Chikuma - C1E33 25) Seaside Front – Aero Blaster – PC Engine – Kunio Komatsu and/or Tsutomu Okuma – C1E33 26) Game Over – Juouuki – PC Engine – Tohru Nakabayashi 27) Under the Feet – Super C – NES – c: Kazuki Muaoka and/or Motoaki Furukawa a: Hidenori Maezawa - C1E34 28) Steel Spider - Super C – NES – c: Kazuki Muaoka and/or Motoaki Furukawa a: Hidenori Maezawa - C1E34 29) Mechanic Factory - Super C – NES – c: Kazuki Muaoka and/or Motoaki Furukawa a: Hidenori Maezawa - C1E34 30) Military Fortress - Super C – NES – c: Kazuki Muaoka and/or Motoaki Furukawa a: Hidenori Maezawa - C1E34 31) Jungle – Contra – NES – c: Kazuki Muaoka a: Hidenori Maezawa and/or Kiyohiro Sada 32) Surface of SR388 – Metroid: Samus Returns – 3DS – c: Ryoji Yoshitomi a: Daisuke Matsuoka - C1E36 33) Faron Woods – Loz: TP - GameCube/Wii - Toru Minegishi and/or Asuka Ohta - C1E36 34) New Donk City – Super Mario Odyssey – SWITCH – Naoto Kubo, Shiho Fujii, and/or Koji Kondo - C1E36 35) The Cave - Super Castlevania IV – SNES - Masanori Adachi and/or Taro Kudo - C1E37 36) The Library - Super Castlevania IV – SNES - Masanori Adachi and/or Taro Kudo - C1E37 37) Prologue - Super Castlevania IV – SNES - Masanori Adachi and/or Taro Kudo - C1E37 38) Menu - Vortex – SNES – Justin Sharvona - C1E38 39) Chapter 5 – Cross Wiber – PC Engine – Hiroto Saitou 40) Chapter 12 – Cross Wiber – PC Engine – Hiroto Saitou 41) Vortex – Vortex – SNES – Justin Sharvona - C1E38 42) Red Road – Astyanax – NES – Kiyoshi Yokoyama - C1E38 43) Space Battle - Cyber Knight – PC Engine – Michiharu Hasuya, Osamu Kasai, and.or Junko Yokoyama - C1E39 44) Planet 3 – Cyber Knight – PC Engine - Michiharu Hasuya, Osamu Kasai, and.or Junko Yokoyama - C1E39 45) Mentana – Cyber Knight – Super Famicom -Michiharu Hasuya, Osamu Kasai, and.or Junko Yokoyama - C1E39 46) Ending 2 – Cyber Knight - PC Engine - Michiharu Hasuya, Osamu Kasai, and.or Junko Yokoyama - C1E39 47) Berserker's Base – Cyber Knight – Super Famicom - Michiharu Hasuya, Osamu Kasai, and.or Junko Yokoyama - C1E39 48) Dead Sea/Ruined Tower – Chrono Cross - PS1 - Yasunori Mitsuda – C1E40 (originally contributed to C1E40 by Amber Peary) …..alright, and now, for all the regular "housekeeping" stuff. :-) The "Nerd Noise Radio - RERUNS!" channel can be found here: https://www.buzzsprout.com/77944/ or here https://itunes.apple.com/us/podcast/nerd-noise-radios-podcast/id1191400767 You can also find all of our audio episodes on Archive.org Our YouTube Channel can be found here: https://www.youtube.com/user/NerdNoiseRadio Our episodes (and occasionally, other content) can be found on our blog here: nerdnoiseradio.blogspot.com. Nerd Noise Radio is also available on The Retro Junkies Network at www.theretrojunkies.com, and is a member of the VGM Podcast Fans community at https://www.facebook.com/groups/VGMPodcastFans/ Or, if you wish to connect with us directly, we have two groups of our own: Nerd Noise Radio - Easy Mode: https://www.facebook.com/groups/276843385859797/ for sharing tracks, video game news, or just general videogame fandom. Nerd Noise Radio - Expert Mode: https://www.facebook.com/groups/381475162016534/ for going deep into video game sound hardware, composer info, and/or music theory. Lastly, you can also follow us on Twitter at @NerdNoiseRadio. Thanks for listening! Join us again in July for a VERY SPECIAL Nerd Noise Radio Rerun. And then join us again in August for C1E46 (Channel 1, Episode 46): Face Off Friday - vol. 3 (featuring a very special guest host / curator / vetter) - Delicious VGM on "Noise from the Hearts of Nerds"! And wherever you are - Fly the N! Cheers!
This month KeyGlyph takes all 1896 MIDI files in the Nintendo 64 section of the Video Game Music Archive, randomizes seven, and plays the original chiptune of each one. Since every MIDI on vgmusic.com was lovingly transposed and created by a fan, this selection pool is more likely to reflect the more popular and cherished musical pieces that graced the system. If you loved the N64, you're probably gonna like how this roulette rolls!
Have you ever celebrated a new year by traveling back in time? Well, now's your chance! Join a congested KeyGlyph as she uses an issue of Nintendo Power to rewind to 2000 and unearth a handful Game Boy Color tracks straight from the Y2K era. A few excellent jams turn up in some very unexpected places, so strap on your complementary surgical mask, wash your hands, and give that roulette its inaugural 2019 spin!
Guess what KeyGlyph found in the back room buried under a bunch of poker chips? Some old issues of Sega Visions magazine! This '90s periodical was packed with product reviews and reporting on Sega's then-latest releases, and this month we're turning to a Game Gear section from 1994 to fuel the roulette. Will these randomized handheld tracks be like pistachios for your mind, or will you rate them only one or two Sonics? Join in and see!
Josh and Keyglyph from The VGM Jukebox podcast have lost their Haunted Jukebox! The only way to find The Haunted Jukebox? With jazz-club inspired video game music! They travel from their Overworld and into Rob and Pernell's listening room! It's a mystery of Scooby-Doo levels, and a cross-over more awesome than when The Flintstones met The Jetsons! Enjoy this extra long cross-over episode, complete with mystery, personal stories, and EXCELLENT MUSIC.
Well heroes, you've managed to find your way back to KeyGlyph's domain despite her lair's unlisted address -- and this time you're demanding a faceoff! Our resident boss may not understand exactly what you're trying to prove, but she does think she sees a spark in your soul that could amplify your powers to legendary proportions... if they're pushed to the limit. Will she help you unlock some incredible new ability, or will she just smash you into a smoking crater for the game over? There's only one way to find out. Equip your best gear, look deep inside your heart, and face your KBOS destiny! DISCLAIMER: The opening includes a minor swear. Make sure your kids understand final bosses aren't good role models.
Spring has sprung in the northern hemisphere, and Josh and Emily have been soaking in the season by jogging through wildflowers, driving with the windows down, and taking in some baseball (both the real and VGM varieties). Join them and hear Josh's wistful tales of junior varsity wrestling, Emily's complicated considerations about what kind of spirit she'd be after she dies, and, as always, another stellar selection of patron-recommended tunes. After you let this decidedly feel-good mix of music dig into your soul, top it all off with a karaoke rap by KeyGlyph and get ready to celebrate the rest of your weekend.
Oopsy. Did you die? Don't worry. This week's episode has just enough MP to bring you back from other side (thanks to Emily). Join us for the first VGM podcast to include a biology lesson as Emily and Josh discuss squamous cells, interstitial matrices, and the impressionistic fate of a piece of paint. Stick around to find out just how important certain vowel sounds can be. Last but not least, listen in as a new Keyglyph karaoke gives Josh sideways nostalgia for the place he already lives. All this (and the sound of heavy machinery) this week on the VGM Jukebox!