Podcasts about Game Boy Color

Handheld game console

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  • Jun 14, 2025LATEST
Game Boy Color

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Best podcasts about Game Boy Color

Show all podcasts related to game boy color

Latest podcast episodes about Game Boy Color

PC Perspective Podcast
Podcast #826 - Ryzen Powered Handheld Xbox, Switch 2 Sales, NVIDIA N1X Leak, RLCD Explored, EVGA Sadness, GOG + MORE!

PC Perspective Podcast

Play Episode Listen Later Jun 14, 2025 93:55


A handheld Xbox that's really an ROG Ally with a new Ryzen processor?? An LCD that actually NEEDS bright sunlight like a Game Boy Color?? (Oh, and Josh's legendary food segment.)  There's some EVGA sad news mixed in there with a cool new GOG feature and too many security stories.Timestamps:00:00 Intro00:39 Patreon01:20 Food with Josh03:30 ASUS ROG Xbox Ally handhelds have new AMD Ryzen Z2 processors06:51 Nintendo sold a record number of Switch 2 consoles08:37 NVIDIA N1X competitive with high-end mobile CPUs?12:38 Samsung now selling 3GB GDDR7 modules16:27 Apple uses car model years now, and Tahoe is their last OS supporting Intel22:01 EVGA motherboards have issues with RTX 50 GPUs?27:48 Josh talks about a new PNY flash drive30:01 (in)Security Corner54:07 Gaming Quick Hits1:00:46 Eazeye Monitor 2.0 - an RLCD monitor review1:11:53 Picks of the Week1:33:21 Outro ★ Support this podcast on Patreon ★

30, Dirty & Dying
An Ultimate Trip Back in Time: The Early 2000s

30, Dirty & Dying

Play Episode Listen Later May 29, 2025 50:16 Transcription Available


If your favorite segment of 30 D&D is Back in Time, this is the show you can't miss. Kourtney and Clarissa are diving into one of their favorite parts of making the podcast for an ultimate super mega trip to relive the early 2000s. From the games they played on Gameboy Color to the glittery items they searched for at Claire's, your cohosts are reliving a bunch of their memories from Y2K onward, and making a quick stop in 1999 to set the mood.Disclaimer: This is an entertainment podcast based on individual perspective, experience, and opinion. The content of this episode is not meant to be harmful or offensive to any individuals, nor is it professional or otherwise medical, legal, financial, or psychological advice of any kind and should not be taken as such under any circumstances. Any information discussed is not necessarily a non-biased, factual or academically sourced. The views expressed do not reflect on any other persons, businesses, or institutions nor should they be taken as concrete fact or allegation of any kind. This show is not affiliated with any items or media discussed, and any references are transformative and commentary-based in nature. Much of the content in this episode and podcast as a whole are meant to be personal, often comedic, and observational in nature. Please enjoy in context.

Pixel Project Radio
A Reimagined Demake | Quest: Brian's Journey (Ep. 144)

Pixel Project Radio

Play Episode Listen Later May 28, 2025 105:20


Quest 64 2: Quest Harder. Quest 64 Official joins the show once again to discuss the oft-forgotten Game Boy Color game Quest: Brian's Journey! Sitting as a combination of a sequel to and expanding/demake of Quest 64, Brian's Journey brings the Saga of Melrode to the handheld - and in some ways, shines a bit brighter than its predecessor. Join us to hear the (very brief) dev history, how the games differ from one another, musings on retro soundfonts, and much more. Please enjoy!Click on the following to find PPR on the web!PatreonJoin our DiscordBlueskyInstagram TikTokThank you for listening! Want to reach out to PPR? Send your questions, comments, and recommendations to pixelprojectradio@gmail.com! And as ever, any ratings and/or reviews left on your platform of choice are greatly appreciated!

The Yeerky Boys: An Animorphs Podcast
Animorphs (Game Boy Color)

The Yeerky Boys: An Animorphs Podcast

Play Episode Listen Later May 13, 2025 150:24


The Animorphs are back in an all new Game Boy Color exclusive adventure! This week, we played Animorphs (that's it, that's the whole name) released in 2000. We discuss its shameless Pokémon rip-off mechanics, infuriating password function, and inscrutable battle system, plus Humpty Dumpty hentai.You can watch the video version of this episode with gameplay footage and more by signing up for our Patreon! Plus, receive "The Yeerky Boys Chronicles" weekly bonus episodes: http://patreon.com/theyeerkyboysE-mail us: TheYeerkyBoys@gmail.comFollow us: @Dogtimes on Bluesky, @Quence on Bluesky, www.JonathanEstis.com

Retro Titans - the Evercade podcast
Making modern Gameboy Color games, from Block Droppin to OutRun - with Shane MᶜCafferty

Retro Titans - the Evercade podcast

Play Episode Listen Later May 9, 2025 65:45


Despite being over 27 years old, developers are still making games for the Game Boy Color - and one such game designer and coder is Shane McCafferty. He has been making games since he was 11, but has taken his side hustle and hobby onto a whole new level, releasing 9 Game Boy Color games on ItchIO in the past 18 months.  We find out what it is that compels Shane to make games like Block Droppin, Cave Dave and Word Forward for the Game Boy Color, which projects kept him up at night, and the ones he's most proud of. We also discuss his current project to make a 'What If?' version of OutRun for the GBC.    

Hall of Fame Video Games and Movies

The Game Boy and Game Boy Color ushered in a new way to play. Find out why this family of consoles will not soon be forgotten!Follow us @halloffamepodEmail us at thehalloffamepod@gmail.com

Red Leaf Retrocast (Gaming, Anime, Wrestling)
Retrocast: Ep 177 - Game Boy Color Exclusive

Red Leaf Retrocast (Gaming, Anime, Wrestling)

Play Episode Listen Later Apr 30, 2025 53:10


Definitely a Kojima game.Intro: what we've been playing, Expedition 33 and more (0-23)Theme: Weird games based on a weird book (33-end)Bomberman Quest (GBC)Metal Gear Solid (GBC)⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Join the patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Website: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://redleafretrocast.blogspot.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://linktr.ee/RedLeafRetrocast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

Bargain Bin Gaymer
Queers in Space With Gas Station Story

Bargain Bin Gaymer

Play Episode Listen Later Apr 27, 2025 34:15


In the latest episode of Bargain Bin Gaymers, Davey sits down with Enzi, the creative force behind Gas Station Story, a groundbreaking indie title for the Game Boy Color. Dive into Enzi's inspiring journey as they bring a sci-fi epic to life on the beloved 8-bit handheld console, complete with a diverse cast of LGBTQIA+ characters. This one-of-a-kind episode is a must-listen for anyone who loves retro gaming, indie innovation, and inclusive storytelling!WISHLIST AND FOLLOW GAS STATION STORY HERE JOIN OUR NEW DISCORDSUPPORT THE BQN PODCAST NETWORK ON PATREON

The Steam Machine Podcast
TSMP Retro!: Legend of the River King (GBC)

The Steam Machine Podcast

Play Episode Listen Later Apr 5, 2025 91:17


This week! Dalton and Willie decided to take a trip back in time whilst Travelling the Path of Eight, and play the Natsume Inc. cult classic "Legend of the River King" for the Gameboy Color! How does it hold up? Is it fun? Did we indeed catch fish? Tune into the first ever TSMP RETRO episode to find out! Plus, Dalton plays some Two Point Museum, and Willie has been on a walking spree!Come join our Discord and Vote on polls for games! ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠bit.ly/TSMPDISCORD⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon! ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.patreon.com/thesteammachinepodcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Big Thanks to Our patrons who donate 10 dollars or more!Nate “Sir Cogsworth the 7th of June-iper”Jeff “The Original Expendable, Mr. Syllables Ole Jeffy Lube”Aries or Adam “Ariesoradam” Shoutout to his podcast Revival and ExtinctionJames “The Steam Machine Hall Monitor” HallTeam Retrogue Check Him out on YouTube“Mr. Puzzles” Dane HimselfChad "The Mad Lad NO C IN" ShafferFlyin' Brian Doran GreyThe RPG Wolverine Logan JoreidThe DankestLINK TO WEBSITE! ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://bit.ly/TheSteamMachinePodcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Shoutout to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YABSPOD(Yet Another BS Podcast)⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Shoutout to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠JRPG Report⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Shoutout to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Revival and Extinction⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Shoutout to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠TeamRetrogue⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Shoutout to ⁠⁠⁠⁠⁠⁠⁠⁠Dane and Jeff's Media Dump⁠⁠⁠⁠⁠⁠⁠⁠Shout to ⁠⁠⁠Grumpy Jeff's Pro Wrestling Power Hour⁠⁠⁠Merch Link! ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://tsmpproductions.threadless.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bandcamp link for Nile the Nightmare- ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://nilethenightmare.bandcamp.com/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

UNCUT DIGITAL
S04E02 | Game Boy Special – De meest iconische handheld

UNCUT DIGITAL

Play Episode Listen Later Apr 3, 2025 56:34


Dev Game Club
DGC Ep 424: Interstate '76 (part three)

Dev Game Club

Play Episode Listen Later Apr 2, 2025 74:22


Welcome to Dev Game Club, where this week we sadly conclude our series on Interstate '76. Poor Tim could not really play the game at all, so we're going to have to let this one go, but we'll still talk about a few things. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to Mission 10 (B) Issues covered: Tim being unable to get the game running, other cultural objects disappearing, physics implementation details from an implementer!, PC compatibility testing, running down bugs even today, flight stick vs controller, acceleration and turning, independent throttle, analog triggers on modern controllers, easy difficulty, getting a lot out of a few cars, making cars seem smarter, lack of uncanny valley, feeling a whole story in a mission, level design vs mission design, repetitive missions in other games, rewarding you with movies, impersonating a President, committing to a stylistic identity, standing out from the crowd, leveraging an IP shift, moving around between teams, the other game made with the same fiction, working remotely in the games industry, fear and trust. Games, people, and influences mentioned or discussed: Nosferatu, Moby Dick, Typee, Omoo, Emily Dickinson, Hailee Steinfeld, True Grit, Phil Salvatore, Carlos, Julio Jerez, Daniel Stanfield, Starfighter (series), Quake, Tomb Raider, Ultima Underworld, Trespasser, TIE Fighter, Wing Commander (series), George H. W. Bush, FASA, Duke Nukem, Blood, Shadow Warrior, Gladius, Final Fantasy Tactics, Red Rock, Sam and Max, Republic Commando, Rebel Assault, Mortimer and the Riddles of the Medallion, Wes, Twisted Metal, Luxoflux, Vigilante 8, Star Wars: Demolition, SNES, Zombies Ate My Neighbors, Super Star Wars, Big Sky Trooper, Activision, Nintendo 64, Game Boy Color, Dave K, Grand Designs, Bethesda Game Studios, Microsoft, Kingdoms of Amalur, .38 Studios, LostLake, Mors_d, Minecraft, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA Twitch Discord DevGameClub@gmail.com

As The Pokeball Turns: A Pokemon Go Podcast
TRAINER'S EYE #145 - "Vulpix Fire Spin Captures Nostaliga in Pixel Art" ft. Retro Pokesprites

As The Pokeball Turns: A Pokemon Go Podcast

Play Episode Listen Later Apr 2, 2025 29:55 Transcription Available


Retro Pokesprites takes us on a journey through his deep-rooted Pokemon passion, starting with the iconic Pokemon Gold and Silver games. He reveals how his career as a veterinary technician and wildlife biologist fuels his creative spark and strengthens his connection with Pokemon. Learn how Retro Pokesprites brings nostalgia to life, reimagining classic Pokemon in Game Boy Color-style sprites. From his early love for pixel art in Pokemon GSC to his growing online store filled with unique products, this episode dives into how his art combines the worlds of Pokemon, nature, and retro design. SourcesOpening Song: "Forget You" by Alex_MakeMusic from PixabaySend us a textSupport the show Visit our website: www.asthepokeballturns.com Join Our Discord Community!https://discord.gg/AqAbD7FbRt Your next Pokemon adventure begins here!

Play Comics
Snoopy Tennis with Bill Pepper (It's a Podcast, Charlie Brown, Atari Bytes)

Play Comics

Play Episode Listen Later Mar 30, 2025 34:39 Transcription Available


Welcome to another episode of Play Comics, where we volley between the pixelated world of video games and the ink-stained pages of comic strips! This week, we're serving up a nostalgic slice of handheld gaming with Snoopy Tennis for the Game Boy Color—a game that lets you smash tennis balls as Snoopy, Charlie Brown, and the gang while channeling the quirky humor of the Peanuts comic strip. But don't let Snoopy's “World Famous Tennis Player” persona fool you; his skills might be as questionable as his geography knowledge (Wimbledon in Kansas City, anyone?). Joining us on this court-side adventure is Bill Pepper, host of It's a Podcast, Charlie Brown and Atari Bytes. Bill brings his expertise in all things Peanuts and retro gaming to help us dissect whether Snoopy's racket-wielding antics are a grand slam or just another double fault. Expect witty banter, deep dives into Snoopy's many alter egos, and maybe even some tales about Crybaby Boobie or Molly Volley from the comic strip lore. So grab your sweatbands, dodge those bugs mistaking the tennis court for a highway, and prepare for an episode that's more fun than Snoopy getting tangled in the net. Game on! Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomicsRead transcript

Kontrollbehov
Kontrollbehov Special - IG-TEN Del 1

Kontrollbehov

Play Episode Listen Later Mar 30, 2025 55:02


Vi ratear/roastar IGN:s tiopoängare genom tiderna!Listan: The Legend of Zelda: Ocarina of Time (N64) Reviewed by Kristine Steimer November 25, 1998 "The new benchmark for interactive entertainment has arrived. The Legend of Zelda: Ocarina of Time, the fifth official installment in Nintendo's popular action adventure series is finally here, and like its NES predecessor in 1987 it is a game so enjoyable, it has the power to pull videogame players into its imaginative worlds -- and refuse to let go for days. Call us crazy, but when the final version of Zelda 64 arrived in the IGN64 offices, we stopped working, locked ourselves into a room with a big-screen TV and a surround system and played 17 hours straight. After only a few hours of sleep, we were back for more and we couldn't stop until we finished the game. Then, we started over again to find all the secrets. Rarely is there such a perfect mixture of graphics, sound, and gameplay that even the most cynical players will admit that Zelda 64 is poised to shape the action RPG genre for years to come." Pokemon Red Reviewed by Craig Harris June 23, 1999 "Pokemon really is worthy of being one of the Game Boy system's greatest games - it's not just a fad, a craze, or trend. If you don't have this game in your library, pick one up, it doesn't matter if you pick Blue or Red, they're both the same game. You'll just have to make sure you've got a friend with the other version if you want to catch 'em all." Pokemon Blue Reviewed by Craig Harris June 23, 1999 "Pokemon really is worthy of being one of the Game Boy system's greatest games - it's not just a fad, a craze, or trend. If you don't have this game in your library, pick one up, it doesn't matter if you pick Blue or Red, they're both the same game. You'll just have to make sure you've got a friend with the other version if you want to catch 'em all." Checkered Flag Reviewed by Robert A. Jung July 6, 1999 "This is a high-performance title that does nothing but pure video racing, and does it extremely well. Crammed with exciting gameplay, fast action, options galore, hot sound and graphics, and true multiplayer challenge, Checkered Flag is absolutely terrific!" Joust Reviewed by Robert A. Jung July 6, 1999 "Joust is another unbelievably excellent product from Shadowsoft. Players who never played the arcade title will be captivated by its simple rules, deep strategy, and fast action, while the legions of arcade Joust fans will be in video-gaming heaven!" Super Mario Bros. Deluxe Reviewed by Craig Harris July 21, 1999 "Super Mario Bros. remains one of my top 10 favorite games of all-time, even though it's almost a decade and a half old. Super Mario Bros. Deluxe is such a perfect translation, it makes me wonder if it's easy to port NES games to the Game Boy Color. Super Mario Bros. Deluxe is the Game Boy Color-specific game to own, hands down, and will be the title that, hopefully, will key a revolution of porting NES games to the handheld system. Buy this game. Now." The Legend of Zelda: Link's Awakening DX Reviewed by Adam Cleveland September 17, 1999 "If that's not enough to set your minds on gaming fire, then you seriously need a reality check, because The Legend of Zelda: Link's Awakening has never been anything but one of the top video games of all time, and its latest, enhanced version is nothing short of perfect. For years to come and then some, it will continue to remain one of my all-time favorite adventures, and unless someone puts a couple of gun barrels to my head, my opinions won't be swayed. If you don't already own Zelda DX, there's no reason from this point on that you shouldn't. So hop in your car and step on the gas, 'cause the best Game Boy game of all time has been for sale for quite some time, and you're missing out on oceans of fun." Soulcalibur Reviewed by Anoop Gantayat September 20, 1999 "Few games come to mind as "required purchases," games that are so good that they have to be a part of your lineup. The original Soul Edge was such a game, and now Soul Calibur has earned a place alongside its brother. It may or may not be the most complicated fighting game out there - I'm not bold enough to make such a statement. I am bold enough, though, to state that I've never had so much fun with a fighting game than I had when playing Soul Calibur." Mario Golf (Game Boy Color) Reviewed by Craig Harris October 5, 1999 "Guys and gals, I don't care if you're not into golf, you must add Mario Golf to your library of Game Boy Color games. This game is the perfect title to complement your collection. It's got tons of variety, pick-up-and-play controls, N64 connectivity... and it's great fun, especially in the later levels. The early challenges from the pros are decidedly easy to get through ¿ you'll see them throw easy, five foot putts to give you the lead. But when you go up against Mario in the Tournaments, watch out. Mario Golf is by far the best portable version of golf, and it even comes close to toppling some of the PC golf offerings as well." Pokemon Yellow: Special Pikachu Edition Reviewed by Craig Harris October 19, 1999 "There's a reason why Pokemon is so successful, it's an excellent game. The game isn't incredibly deep, but the incentive of catching new creatures for your personal collection is a strong enough force to get you going to the end. The game is super easy to pick up and play, yet it's challenging it its own right. And it's addictive. After playing both Pokemon Red/Blue and then Yellow, I have to say that Pokemon Yellow is the best version to start out on the whole Pokemon craze." Sonic Pocket Adventure Reviewed by Craig Harris December 7, 1999 "I am really, really stunned at how well Sonic Pocket Adventure turned out on the NeoGeo Pocket Color ¿ the system needed a platform game, and Sonic delivers big-time. There are minor slowdown glitches, but not enough to distract from the overall game experience. The cartridge is truly brimming with gaming options that will keep you coming back, especially if you're lucky enough to have access to two systems. SNK really delivers the goods on another company's mascot, and Sonic Pocket Adventure is a cartridge no handheld library should be without. Yes, it has to be said: this game is a system-seller." SNK vs. Capcom: Match of the Millennium Reviewed by Craig Harris January 4, 2000 "As far as I'm concerned, this is the perfect handheld fighter, no question about it. The Capcom license gives players a familiar feel as well as introducing newcomers to the SNK library of fighters. The game isn't exactly a challenge right off the bat, but once you move the difficulty setting from Normal to Hard (there's two more after that: Brutal and Gamer), good luck. The computer AI can get downright nasty. And the Olympic mode really puts your Street Fighter abilities to test - let's just see how far you can get. SNK just keeps doing the right stuff with its portable...let's hope the Capcom tradition continues. The Ghouls 'N Ghosts minigame just BEGS to be converted into the full-fledged game. Let's have it, people..." Källa: IGN INDIA

Dragon Quest FM
S7 E08 - Dragon Quest Merch Collection Part 2 (DQ Island? We Want To Go To There.)

Dragon Quest FM

Play Episode Listen Later Mar 28, 2025 36:52


Today we're taking a look and talking about some of the really cool stuff in our DQ collections, like the most amazing poster from DQ Island Beej has ever seen, Austin's favorite shirt, a slime controller, the very first Game Boy Color game that Beej has ever owned, and the sturdiest metal slime 2DS this side of the Pacific. And way more! Leave us a comment or shout out to us on social media to tell us what most prized piece of DQ merch is! Follow us on Bluesky at https://bsky.app/@dragonquest.fmWatch on YouTube at https://youtube.com/@dqfmMusic and sound effects copyright Square Enix. This podcast is not connected to, nor endorsed by, Square Enix.

Reload
Podcast Reload: S16E26 - Assassin's Creed: Shadows, Wanderstop, ¿sorpasso del PC?, Snout

Reload

Play Episode Listen Later Mar 24, 2025 203:32


¿Te gusta Reload? Apóyanos en Patreon (https://www.patreon.com/anaitreload) para acceder a contenidos exclusivos, recibir los episodios dos días antes y hacer posible que sigamos adelante

Podcast Reload
Podcast Reload: S16E26 - Assassin's Creed: Shadows, Wanderstop, ¿sorpasso del PC?, Snout

Podcast Reload

Play Episode Listen Later Mar 24, 2025 203:32


¿Te gusta Reload? Apóyanos en Patreon (https://www.patreon.com/anaitreload) para acceder a contenidos exclusivos, recibir los episodios dos días antes y hacer posible que sigamos adelante

Thumb Cramps
Wario Land 3 and Other Games (Ft. Joel Zammit)

Thumb Cramps

Play Episode Listen Later Mar 6, 2025 91:46


This week on Thumb Cramps, it's time to celebrate Warch and joining the hosts is former host and current guest Joel Zammit to look at Wario Land 3 for the Game Boy Color for the Nintendo Switch, Donkey Kong Country Returns HD for the Nintendo Switch, Roid Chimp for the Steam Deck and The King Is Watching (DEMO) for the Steam Deck. Plus good Wario lore and great Wario impressions. Wah!Check out Jarren's Outpost hereEmail us at ThumbCrampsPod@gmail.com Find us on Instagram;Jackson | Duscher | Thumb Cramps | ZammitWatch us on Twitch;Jackson | Duscher | Sanspants RadioYou can physically send us stuff to PO BOX 7127, Reservoir East, Victoria, 3073.Join our facebook group here or join our Discord here.Theme music by Benny Davis! You can find all his stuff at his website or check out his YouTube channel. Hosted on Acast. See acast.com/privacy for more information.

Nerdelandslaget
#264: LOTR-pus & Moria Cowboys

Nerdelandslaget

Play Episode Listen Later Feb 26, 2025 124:40


På torsdag feirer Pokémon 29 år, og det markerer vi på to måter! ⚡️1: Stor Pokémondag på @houseofnerds.no

G Pour Geek
G Pour Geek Épisode 225

G Pour Geek

Play Episode Listen Later Feb 21, 2025 81:39


Bienvenue dans ce tout nouvel épisode de G Pour Geek, votre podcast geek de référence.Avant de plonger dans notre programme bien chargé, on tient à remercier chaleureusement notre partenaire La Barberie, une microbrasserie légendaire qui nous soutient et nous permet de vous offrir chaque semaine une dose de passion geek.Au menu aujourd'hui :Une toute nouvelle chronique rétro. Woodenknees inaugure sa section avec une pépite méconnue : un Resident Evil annulé sur Game Boy Color.La deuxième saison de Bref. Trash Talker vous dit si cette saison vaut le détour ou si c'est à zapper.Ninja Gaiden 2 Black. Est-ce toujours une référence en action ? Verdict avec Trash Talker.The Witcher: Sirens of the Deep. Robin et Beerman débriefent ce nouvel ajout à l'univers du Sorceleur.Turtle Beach VelocityOne Race. Frank The Simgeek nous dit tout sur ce volant de simulation prometteur.Captain America: Brave New World. Beerman et Trash Talker reviennent sur la sortie du film et débattent de son impact sur le MCU.Partagez l'épisode et rejoignez la discussion.‐-------‐‐-----------------------------------------Site Web ⬇️www.gpourgeek.caBalado Quebec ⬇️https://baladoquebec.ca/g-pour-geek/g-pour-geek-episode-225Spotify ⬇️https://open.spotify.com/show/1u1BuLjlLfSSOLq8YuAEa0Linktree ⬇️https://linktr.ee/gpourgeekYoutube ⬇️https://youtu.be/U8jEej-4ggc#PodcastGeek #ResidentEvil #NinjaGaiden #TheWitcher #TurtleBeach #MCU #JeuxRétro #GPourGeek #CaptainAmericaBraveNewWorld

Homebrew Game Club
Game Club 22: Inspector Waffles: Early Days

Homebrew Game Club

Play Episode Listen Later Feb 19, 2025 77:09


Bart, Conor, and Nick don their detective hats for Inspector Waffles: Early Days for the Game Boy Color. Tune in as the gang solves the paw-some mystery of just how many cat puns three grown men can handle. Can they make it through with their wits intact, or will it be a cat-astrophe?Still need to play the game? Find it on Steam or GOG, or get the ROM (and a free demo) at itch.io.Physical copies are available from Broke Studio. Our next game is Sam's Journey for Commodore 64 and NES.Get the C64 version here. Get the NES version here. As always, find links to our social media and more at: ⁠⁠⁠⁠http://homebrewgameclub.com

N-BlastCast - Podcast Nintendo Brasil
NSO: aumento do preço e os melhores jogos de cada console

N-BlastCast - Podcast Nintendo Brasil

Play Episode Listen Later Feb 11, 2025 119:53


O Nintendo Switch Online está ficando mais caro! Será este um efeito do Nintendo Switch 2? Ou será o valor agregado depois de anos do serviço? Talvez seja só o aumento do dólar mesmo. Mas para além da discussão de preço, quais serão os melhores jogos de cada plataforma disponível no serviço? Esses são os caminhos do nosso papo de hoje.Conteúdo:(0:00) Introdução(2:16) Discussão sobre o aumento de preço do NSO(21:02) Recomendando jogos de NES(37:55) Recomendando jogos de Super Nintendo(58:34) Recomendando jogos de Game Boy (Color)(1:11:06) Recomendando jogos de Game Boy Advance(01:20:07) Recomendando jogos de Nintendo 64(01:35:53) Recomendando jogos de Mega Drive(01:54:30) ConclusãoEdição por Alecsander Oliveira.

Digital Logik PC Gaming
Why this indie dev released a Gameboy Colour game in 2025 – Dreamshark Interview

Digital Logik PC Gaming

Play Episode Listen Later Jan 25, 2025 52:17


Greetings Earthlings! Amanda here. Part 1 of the game Dreamshark released recently on the Gameboy Color and ROM so you can play it on an emulator!  I sat down with the solo dev Benjamin McCarthy to talk about retro gaming, getting started on Kickstarter, Portland, music, and art as it relates to a world of Astro people and life on the moon in his game DreamShark. Beam me up, let's talk Astro people!  TIMESTAMPS Intro - 0:00 Why it gotta' B a GB? - 3:40    Biggest Challenge! - 8:16    Let's talk Portland - 13:33   The chicken and the egg...but music and pixels - 17:32   TAC's teachings - 20:13    This is for you, Earthlings! - 23:33    Kickstarter - 25:32  Shoutout to Chynna! - 29:26    How do you balance like TAC? - 30:32    Vending machines and what's next - 36:20    Staying in orbit and focused - 37:07    Post project projects - 41:32  Favorite character - 44:10    TARDI-G - 45:50    Where to get the game! - 50:03    To buy a physical or digital version of Dreamshark, visit https://www.dream-shark.com/! For more content, visit dlgaming.net! Learn more about your ad choices. Visit megaphone.fm/adchoices

The Harvest Season
Rustorio

The Harvest Season

Play Episode Listen Later Jan 22, 2025 92:28


Al and Codey interview Jordan, the developer of Rusty's Retirement Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:43: What Have We Been Up To 00:17:26: Game News 00:40:24: Rusty’s Retirement Interview 01:22:47: Outro Links Rune Factory: Guardians of Azuma Trailer Harvest Hills Release Mika and the Witch’s Mountain Exiting EA Galactic Getaway EA Release Usagi Shima “Chinese New Year” Update Chill Town Roadmap Fields of Mistria Roadmap Webfishing Cat Plush Animal Crossing Aquarium UK Tour Rusty’s Retirement on Steam Rusty’s Retirement Links Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of The Harvest Season. (0:00:36) Al: My name is Al. (0:00:38) Codey: and I am Cody. (0:00:40) Al: And we’re here today to talk about Cottagecore Games. (0:00:44) Codey: Woo. (0:00:45) Codey: Whoooo! (0:00:46) Al: This episode, we have a very exciting thing. (0:00:49) Al: It’s not often we get an interview, but the first interview of the year this year (0:00:53) Al: is with the developer of 2024’s The Harvest Season game of the year. (0:01:01) Al: Rusty Retirement, Jordan, the developer of Rusty Retirement, (0:01:05) Al: will be joining us later in the episode to talk about the game and many other things. (0:01:12) Codey: Yeah, we talk, we kind of talk about a couple things. (0:01:12) Al: So we talk about stuff, it is, it is mentioned, and some super exciting secret stuff. (0:01:16) Codey: The game is mentioned though. (0:01:18) Codey: Yeah, it is talked about, which will be revealed in this episode. (0:01:27) Al: Yeah. (0:01:31) Al: So if you’re here just to listen to that, you can see the time in the show notes, (0:01:35) Al: or you can click on the chapter in your podcast episode. (0:01:38) Al: But please do stay around as we talk about the news for this week. (0:01:43) Al: And also, Cody, what have you been up to? (0:01:46) Codey: I have been playing Slay the Spire. (0:01:52) Codey: I haven’t been playing it nearly as much, (0:01:54) Codey: but I did finally beat all of the characters (0:02:00) Codey: and beat like the end game once you– (0:02:04) Codey: and like got credits. (0:02:06) Codey: But it doesn’t really ever end, really. (0:02:08) Codey: You just keep playing. (0:02:10) Codey: But it’s fun. (0:02:12) Codey: doing that, doing more PhD studies. (0:02:16) Codey: It’s like starting to hit me now that like, cause I was talking to my advisor (0:02:20) Codey: and he was like, yeah, so if you’re going to defend in or graduate in December, (0:02:24) Codey: you have to defend in October, which means you should have your data done by (0:02:28) Codey: July. And like, I was just like, Oh, oh gosh, it’s all coming up so fast. (0:02:35) Codey: So yeah, it’s starting to hit. (0:02:38) Codey: Um, and also clearly Rusty’s retirement played a hot minute of that by you. (0:02:38) Al: Fair enough, obviously. (0:02:44) Al: Nice. I think last episode I talked about playing Legends Arceus for the second time, (0:02:51) Al: gone through and caught most of the Pokémon, I was nearly done. I have now finished that, (0:02:56) Al: so that’s that’s done. I’ve got my full Pokémon home decks, got the crown on Pokémon home for (0:03:03) Al: for that. And then I decided to do go from (0:03:08) Al: the best Pokemon game to the worst Pokemon game. And I am now playing Brilliant Diamond (0:03:13) Al: and Shining Pearl again. So it hasn’t, I already, I had a save. I had done a Professor Oak challenge. (0:03:24) Al: So I still had that. However, I didn’t finish, I didn’t keep everything. So there was a bunch (0:03:30) Al: of Pokemon I need to catch and breed and stuff, but it wasn’t too hard, except I am now, I (0:03:36) Al: I now need– (0:03:38) Al: Well, two Pokémon lines, one of which is just a version exclusive, (0:03:44) Al: so I’ve been playing through the other game, Pearl, to get that one. (0:03:47) Al: And I’ve almost got it. I’m almost there. (0:03:49) Al: The other one I need is Palkia, so I do need to finish Pearl till the end. (0:03:54) Al: So I do need to play through that game all the way to the end (0:03:58) Al: and get Palkia and be finished with that. (0:04:00) Codey: I’m sorry. That sounds awful (0:04:03) Al: I do– I feel like I don’t know. (0:04:05) Al: I didn’t, I don’t feel like I hate. (0:04:08) Al: the games when I was playing them, but maybe that rose tinted glasses. (0:04:11) Al: Maybe I did when I was playing it, but they are not great. (0:04:13) Codey: Mm-hmm. (0:04:19) Al: I do not miss random encounters in the grass. (0:04:23) Al: I mean, that in and of itself, like I don’t, I don’t want that to ever come back. (0:04:28) Al: I know some people like it. (0:04:29) Al: Whatever. (0:04:29) Al: I don’t, please don’t, please don’t bring it back, please. (0:04:35) Al: and obviously just the thing that annoys me. (0:04:38) Al: most about Brilliant Diamond and Shining Pearl is the stickiness. Like if you walk next to a wall (0:04:48) Al: you slow down. I just hate that so much because it’s like especially if you’re going through a (0:04:53) Al: cave and it’s like you happen to brush against a rock and suddenly you’re going at snail space. (0:04:59) Al: It’s just I really hate it. I do hate it so much and I feel like those games could have been a lot (0:05:05) Al: a lot better if there’s just been like a few decisions made. (0:05:08) Al: I could have dealt with the fact that it was random encounters in the grass right, (0:05:12) Al: like I would have preferred if they’d done something like Let’s Go right like I think (0:05:12) Codey: Yeah. (0:05:16) Al: Let’s Go is one of my favorite games. So if they’d done something like that I would have (0:05:21) Al: been much preferred it but I can understand why they would want to do like let’s keep let’s bring (0:05:26) Al: back the random encounters because that’s what these games were fine but it’s just all the other (0:05:32) Al: decisions that were made. Yeah, not fun. So (0:05:34) Codey: Yeah, I think that was like why I didn’t get them because if I wanted to play Diamond or Pearl, I would play it first like they didn’t change enough to me to make it worth it. (0:05:46) Al: Yeah, are we past the point now where you can just remake a game? Like, red and blue, (0:06:00) Al: when they were remade into Fire Red and Leaf Cream, I think that needed to happen, right? (0:06:05) Al: To make those games fun. Because those games were so, like, they were obviously really (0:06:10) Al: complicated and difficult for what they were at the time, and they were running on like (0:06:14) Al: of shoes. (0:06:16) Al: The company nearly folded multiple times before they got those games out. (0:06:20) Al: And so I think it makes absolute sense to redo those. (0:06:23) Al: I think HeartGold and SoulSilver, whether you like those games or not, I think did a (0:06:28) Al: lot to those games and made them better in a lot of ways. (0:06:33) Al: I personally really like what they did with Oras. (0:06:36) Al: I liked how they did that in the 3D style. (0:06:43) Al: And then let’s score, I think is. (0:06:46) Al: One of their best, I think it’s their best remake full stop. (0:06:48) Al: I think it’s amazing what they did with it. (0:06:50) Al: They took what was the original games and made it different. (0:06:54) Al: I really like that. (0:06:57) Al: And even if they’d done Brilliant Diamond and Shining Pearl as Platinum, (0:07:01) Al: I still feel like people would have been like, “But why?” (0:07:04) Al: Right? Because you can use it. (0:07:05) Al: Like a DS is not, DS games don’t feel old, like Game Boy games feel old. (0:07:12) Al: And yeah, some people would prefer to play a Game Boy game (0:07:16) Al: and remake of a Game Boy game. (0:07:17) Al: But a lot of people wouldn’t. (0:07:18) Al: A lot of people would prefer to play a newer game. (0:07:20) Al: But I feel like if you’re looking for a 2D Pokémon game, (0:07:24) Al: go play a 2D Pokémon game. (0:07:26) Al: I don’t think just remaking them as what they are makes sense anymore. (0:07:30) Codey: Yeah, I agree. I don’t think that that’s exciting enough to merit people dropping down another $60 or $50 or however much these games cost nowadays. (0:07:44) Al: or 120, if you buy them both, which obviously I would never do. You’d never find me doing that. (0:07:46) Codey: Yeah. No, of course not. No. Yeah, so I don’t… I think that it does a disservice to them to… (0:08:00) Codey: Not try and improve the games with the quality of life features that the fandom clearly needs or at the minimum, like have them be like a setting you can toggle or something. (0:08:14) Codey: So if people want to play the game on hard mode, they can. (0:08:18) Codey: Yeah. (0:08:18) Al: Let’s not get into the debate of hard mode. (0:08:22) Al: Yeah, I think, yeah, I just, it’s not even like Brilliant Diamond and Chime Pearl brought (0:08:30) Al: it up to the best or the most modern 2D games, right? (0:08:34) Codey: Mm-hmm (0:08:34) Al: Like the graphics were better, right? (0:08:37) Al: In my opinion, I know a lot of people didn’t like how it looked, but that’s fine. (0:08:40) Al: If you don’t like how it looked, that’s fine, but it is like more modern looking. (0:08:44) Al: It’s cleaner graphics, et cetera, et cetera, right? (0:08:48) Al: No, it’s not, it didn’t have as many quality of life improvements as even Gen 5 did, one (0:08:54) Codey: Mm hmm. Yeah. (0:08:55) Al: generation later, right? (0:08:58) Al: And so what are you doing if you’re not even going to improve it in that way, right? (0:09:04) Al: And that’s ignoring the stuff that they ignored that they had improved in Platinum. (0:09:09) Al: A Gen 4 game that came out two years later, right? (0:09:14) Al: Like if you’re going to ignore all of those improvements that you have made over the years (0:09:19) Al: don’t bother, but anyway, so yeah, I think I enjoyed the Professor Oak challenge because (0:09:20) Codey: Yeah (0:09:23) Codey: Hard agree (0:09:27) Al: it was very different compared to other ones, like having the grand underground, I think, (0:09:33) Al: was made that more interesting, but anyway, most people don’t care about that sort of (0:09:40) Al: stuff. (0:09:41) Al: So yeah, I’ve been playing through that and I’ll get there eventually. (0:09:44) Al: I’ve taken a break today to do some shiny hunting in Scarlet and Violet. (0:09:48) Al: But once I’ve done this, once I’ve caught Palkia, (0:09:52) Al: the only ones I’ll have left to do are, I don’t have a, (0:09:57) Al: because I’ve been for listeners who are, for new listeners or people who aren’t aware, (0:10:01) Al: I lost almost all of my Pokemon saves two years ago on my Switch. (0:10:05) Al: And I’ve recreated most of them now. (0:10:07) Al: So I have the only one, the only one I say I didn’t lose was my sword, (0:10:14) Al: Pokemon sword, because that was on a different Switch. (0:10:16) Al: because I was running two games at the same time. (0:10:18) Al: And I didn’t really like having to close a game and reopen it. (0:10:22) Al: So I just had two switches running the two games. (0:10:25) Al: So because of that, I managed to keep my sword. (0:10:29) Al: But other than that, I lost everything else. (0:10:31) Al: So all I’ve got left I don’t have is Let’s Go Pikachu and Shield. (0:10:39) Al: I think I have everything else because I’ve got Scarlet and Violet. (0:10:41) Al: I’ve got Legends Arceus. (0:10:44) Al: I’ve got Brilliant Diamond and Shining Pearl now. (0:10:47) Al: and I’ve got Let’s Go Eevee. (0:10:48) Al: And I’ve obviously got my original sword. (0:10:50) Al: So I think I’ve just got Let’s Go Pikachu to do and sword. (0:10:55) Al: And I will probably, I think I’ll probably do with Let’s Go Pikachu (0:10:58) Al: like I’m doing with Palkia and I’ll just kind of like rush through it (0:11:01) Al: and get it finished and then do the last couple of Pokémon (0:11:03) Al: that I need for the crown on Pokémon Home for those games. (0:11:06) Al: And then I think I will probably at some point, (0:11:11) Al: certainly not before the next Pokémon games that comes out, (0:11:14) Al: maybe at the end of the year or something, (0:11:17) Al: I will probably (0:11:18) Al: do a Professor Oak Challenge in Shield and get that done that way and finish up that (0:11:24) Al: dicks like that. Because that’s the only set of games on the Switch that I haven’t done (0:11:33) Al: a Professor Oak Challenge in because I started it for brilliant time in Shining Pearl. What a game (0:11:40) Al: to start that on. And then I went back and did Let’s Go Pikachu, but I didn’t go back and do (0:11:49) Al: Shield. No, I didn’t go back and do Pikachu because I already had a Pikachu save, (0:11:54) Al: but then I’d lost it, so I did Eevee. Anyway, doesn’t matter. Point is, I suspect by the middle (0:12:03) Al: of February, I will only have one Pokémon game not finished and that’ll be Shield and (0:12:12) Al: that’ll be the only Pokédex I don’t have finished on home as well. But I’ll get to that eventually. (0:12:16) Al: There’s no rush. (0:12:17) Codey: So, so I have a question. (0:12:19) Al: Yes, go for it. Yes, my secret is I don’t work. (0:12:20) Codey: Do you sleep? (0:12:23) Codey: I don’t believe you. (0:12:27) Codey: Oh, that worked. (0:12:28) Codey: That’s, that’s fair. (0:12:30) Al: Or if you are my employer, please don’t listen to this. The secret is that obviously the ADHD (0:12:35) Codey: Yeah. (0:12:38) Al: allows me to do like a week’s worth in like a day. And then I spend the rest of the time feeling (0:12:41) Codey: Yep. (0:12:43) Al: guilty that I’m not doing anything because my brain can’t, but it then distracts me. (0:12:45) Codey: Yep. (0:12:47) Codey: Yep, that’s where I am, too. (0:12:52) Codey: But that is part of working with neurodivergence. (0:12:59) Codey: So yeah, that’s actually, I’m doing a conference in November, and (0:12:59) Al: Yeah, weeeeeeee. (0:13:04) Codey: I’m going to try and have a symposium in that conference for, (0:13:08) Codey: it’s an entomology conference. (0:13:10) Codey: I want a symposium specifically on neurodivergence and why, and (0:13:14) Codey: and how to accommodate for… (0:13:17) Codey: people that work in your in your area or group or whatever university (0:13:22) Codey: accommodate for students and faculty that have neurodivergences versus like (0:13:27) Codey: just trying to make them conform because that is very left hand of left hand right (0:13:35) Codey: hand of people so that’s what we’ve been up to oh my gosh he doesn’t sleep you (0:13:38) Al: Oh, oh, wait, no, I’m not finished yet. (0:13:43) Al: I’ve been playing Harvest Moon Home Sweet Home. (0:13:45) Codey: guys I don’t believe it (0:13:47) Al: I’ve not been doing this very much, (0:13:49) Al: because I’ve just been doing like a day or two every day, (0:13:54) Al: which only takes like five or 10 minutes. (0:13:56) Al: But I’m trying to play these games like some people play (0:13:58) Al: them and just playing a little bit every day. (0:14:00) Al: And it’s been so much better with the controller support. (0:14:02) Al: I can actually play it now. (0:14:04) Codey: But can you save it the right way? (0:14:06) Codey: Bye. (0:14:08) Al: It doesn’t seem to work properly in so much as it saves fine, (0:14:12) Al: and it seems to be saving fine. (0:14:14) Al: And it seems like it loads when I go on. (0:14:16) Al: So I’m using it on my iPad, and I play it on my iPad, (0:14:19) Al: and it all seems to work. (0:14:20) Al: And I close the app, and I open up, and it all works fine. (0:14:22) Al: And then I go on to my Mac, and I open it up, and it says, (0:14:25) Al: oh, you’ve got new data. (0:14:26) Al: Do you want to download this? (0:14:27) Al: You go, yes, I’ll take the new data. (0:14:29) Al: And it shows the right thing on there. (0:14:31) Al: It says I’m at spring 23, year one, (0:14:34) Al: and I’ve got this much money, blah, blah, blah. (0:14:36) Al: And then you click on it, and then you actually (0:14:38) Al: get the game, and you’re back on spring one, (0:14:41) Al: and you have nothing. (0:14:42) Al: And the best thing about it is the save (0:14:44) Al: is completely mucked up in so much as there are no people. (0:14:46) Codey: Mm hmm. That sounds lovely, actually. (0:14:48) Al: People don’t exist in the game. (0:14:50) Al: There are no NPCs, and there’s nothing you can do. (0:14:53) Al: You just walk around and do nothing. (0:14:56) Al: It’s– it’s an autistic paradise. (0:15:02) Codey: That’s my kind of farming. (0:15:05) Al: Um. (0:15:06) Codey: Just give me give me all the tasks to do without the social interaction. (0:15:14) Al: So yeah, I can still only play on my iPad, (0:15:17) Al: which I do want the cloud save, (0:15:19) Al: and that would probably, (0:15:20) Al: I’d probably play it more if I had the cloud save, (0:15:22) Al: but the controller support means (0:15:24) Al: that I’m actually playing it. (0:15:26) Al: So, yeah. (0:15:29) Al: So that’s why I’ve been up to, (0:15:30) Al: I’ve also been thinking about the Switch 2. (0:15:32) Al: I don’t know if you’ve been thinking (0:15:33) Al: about the Switch 2 at all. (0:15:34) Codey: Nope. I don’t play my Switch that often, like at all. I know that I am going to play it. (0:15:35) Al: No, that’s fine. (0:15:37) Al: I’m excited for the Switch too. (0:15:38) Al: Hmm. (0:15:44) Codey: I’m going to play the Zelda games eventually, right? And then I enjoy having it for if I (0:15:50) Codey: want to play anything, but Xbox Game Pass has all I really need right now. And no, no, (0:15:57) Al: did you get did you get us a steam decadent Oh sad come on Jeff by the (0:16:03) Codey: I did not. (0:16:04) Codey: I am unloved no we yeah he was like still deciding if he wanted to do it or not he (0:16:13) Codey: actually did just get a raise so yeah maybe I’ll like walk by his phone and do that whole (0:16:16) Al: There you go. Perfect. (0:16:22) Codey: like steam deck like whisper into his phone so that his algorithm will start picking up (0:16:27) Codey: like ads first yeah. (0:16:28) Al: or we can get your is is it your neighbor Micah is it Micah can go in when Jeff moves (0:16:34) Al: in and get Micah to go and talk to him hint are you listening Micah you can we can we (0:16:35) Codey: Uh-huh does Micah have one I can’t remember I don’t know but yeah no my neighbor I’m wondering (0:16:46) Al: confusing Micah’s again I have no idea I don’t think that’s relevant to whether or not he (0:16:50) Codey: if he has a steam deck yeah oh true true true true yeah Micah when we have like a Jeff moved (0:16:55) Al: can convince Jeff to buy U.S.D. (0:17:03) Codey: and party. (0:17:04) Al: Yeah. Yeah, I heard it. I heard it on the podcast. (0:17:04) Codey: Um, you should be like, man, Cody really like was excited about (0:17:08) Codey: possibly because Jeff doesn’t, because Jeff does not listen to this. (0:17:15) Al: I guessed, I guessed. (0:17:18) Codey: Yeah, for sure. (0:17:19) Al: All right. Well, I’m excited about the switch too. And I’m sure we’ll have lots to talk about it in (0:17:23) Al: the future, even though they’ve not really said anything yet. But all right, should we talk about (0:17:28) Al: the news? First up, we have Rune Factory Guardian. (0:17:29) Codey: Sure. (0:17:34) Al: So, first of all, they’ve announced that it’s coming out on the 30th of May. (0:17:39) Codey: Woo. (0:17:40) Codey: Something. (0:17:44) Al: So, there we go. That’s the thing. They’ve given a bunch of information on the new features. (0:17:52) Al: So, it has a village building thing, which is, I think, quite cool. In the trailer, (0:17:58) Al: you see them placing buildings and stuff and that. (0:18:04) Al: That’s cool. I quite like that idea because I get all the previous Rune Factory games have been like, (0:18:09) Al: “Here is an existing village. Go and interact with it.” Whereas this seems to be like you’re (0:18:14) Al: building up a village from small as you do the rest of things as well, which is a fun addition. (0:18:20) Codey: Yeah, I got the vibe that you’re like going through an area that has been like devastated and you’re helping to like rebuild (0:18:28) Al: Yeah, but that’s cool. Because if the whole point of Rune Factory is, it’s what if farming (0:18:38) Al: game plus adventure, I feel like adding in Village Building to that is a good logical (0:18:45) Al: continuation of that. (0:18:46) Codey: Yeah, going elsewhere, spreading your farming knowledge to the masses. (0:18:52) Al: The rest of it seems pretty similar to previous Rune Factory games, your combat and stuff (0:18:59) Al: like that. (0:19:00) Al: There maybe seem to be a bit more in terms of what’s the word I’m looking for, the movement. (0:19:06) Al: You seem to be able to glide on wind and stuff like that that I haven’t experienced in the (0:19:12) Al: previous games, which is a fun addition, making it more Breath of the Wildy, I guess. (0:19:19) Al: And there’s also 16 romanceables in this game. (0:19:22) Al: Get your waifu or husbandu. (0:19:25) Codey: Has a bundle I think it’s Joe (0:19:31) Codey: Yeah, never played a room factory game so I don’t have much (0:19:34) Al: Probably never going to. (0:19:37) Codey: Probs not (0:19:40) Codey: But I mean it looks the village building aspect I really do like like the idea of (0:19:47) Codey: going through an area and like helping to rebuild and restore peace and (0:19:52) Codey: maybe like you can set up farms and then you (0:19:55) Codey: find someone who can farm it and then you (0:19:57) Codey: move on. So it’s like you are creating the (0:19:59) Codey: farms and that kind of stuff and creating the (0:20:03) Codey: little societies. But then you get to disappear (0:20:06) Codey: into the ether. (0:20:07) Al: Is this going to be a, this is going to be the third run factor in a row where I go, (0:20:10) Al: “Ooh, I could, I could, maybe I’ll like this.” (0:20:13) Al: And then I play it and go, “Eh, it’s not really for me.” (0:20:16) Codey: Okay, maybe maybe the village maybe the village thing will be not will will make it change, (0:20:16) Al: Isn’t it? (0:20:17) Al: It’s going to, it’s going to happen again, isn’t it? (0:20:20) Al: Cause I’m getting that feeling. (0:20:27) Codey: maybe you will enjoy. We’re going to be optimistic here, because you’re going to have to play it. So (0:20:28) Al: Yeah, no one’s making me. (0:20:38) Codey: I am promising at this because I make the promises in this hostel. (0:20:46) Codey: Yeah, if you you can only marry. Yeah. (0:20:48) Al: What I didn’t notice is there didn’t seem to be anything about whether the romanceables (0:20:56) Al: are segregated. Oh dear. You know what I mean? Whether you can romance anyone or not. It (0:21:06) Al: does look like… I’m not seeing anything… I can’t remember five, but before five it (0:21:09) Codey: What has it been in all the previous games? (0:21:15) Al: It was definitely only… (0:21:18) Al: opposite gender. But I can’t remember what five did. However, obviously, that was also an issue (0:21:24) Al: for Story of Seasons and is no longer an issue for Story of Seasons and it’s the same company. (0:21:29) Al: So I would hope that now it will allow you to romance any character, but who knows? We’ll see. (0:21:39) Codey: We live in a society. (0:21:41) Codey: Thank you. (0:21:45) Al: It is $60. (0:21:48) Al: euros or 42 pounds. (0:21:50) Al: That is pretty cheap here. (0:21:52) Codey: What why why did you guys like pay a premium to like your government paid a (0:21:53) Al: I don’t know why it’s cheaper here than not though, I don’t know. (0:22:02) Codey: premium so they could get it for cheaper. (0:22:05) Al: The limited edition is $100 or 66 pounds and 66 pence. (0:22:10) Al: What a weird… (0:22:11) Codey: What the heck? (0:22:11) Al: Why is this such a weird number? (0:22:15) Al: it’s interesting. So the standard way. (0:22:18) Al: One. So this is for switch physical is (0:22:18) Codey: Uh huh. (0:22:21) Al: fifty nine ninety nine dollars forty one sixty six pounds or forty nine ninety nine euros. (0:22:27) Al: Right. So I would think maybe it was just (0:22:29) Al: auto-converted if it weren’t for the fact that the euros was a sensible one as well. (0:22:33) Al: So that’s weird. (0:22:34) Al: But then you go on to the limited edition one, which is nine ninety nine ninety nine (0:22:40) Al: dollars sixty six sixty six pounds or eighty three thirty two euros. (0:22:43) Codey: I mean, is it, do you guys have like a tax or something like a tariff on them that that (0:22:48) Al: What is with these numbers? (0:22:51) Al: So confused. (0:22:56) Al: Yeah, but. (0:22:58) Codey: would counteract? (0:23:00) Al: I mean, not if if so, it would be the case on every game, right? (0:23:06) Codey: Well, but maybe they’re like doing you a solid, like this company is like, we know, we know that (0:23:09) Al: Well, not rounding up. (0:23:11) Codey: you have to pay out your nose for shipping. So we’re just going to make the cost cheaper. (0:23:20) Codey: Yeah, I don’t know. I’m just trying to grasp the straws because that’s a little bizarre. (0:23:20) Al: if amazon has the the limited edition for 80 and the standard for 45 which I think was (0:23:24) Codey: Seems like a typo. (0:23:35) Al: the limited edition was more expensive yeah that was like 20 quid more for the limited edition (0:23:35) Codey: the euro prices. (0:23:41) Al: and three pounds more for the oh it’s very confusing what is happening here (0:23:46) Codey: There’s no logic in this place. (0:23:49) Al: I think these must. (0:23:50) Al: be auto translated like auto thing made because I can’t even find I can’t even find (0:23:59) Al: that number anywhere on any shop so I’m just going to ignore it I’m in all right anyway (0:24:03) Codey: Are they trying to say that this is the devil’s game? (0:24:11) Al: there’s that you can go pre-order it now if you want to go go go buy the game if you want (0:24:15) Al: it or if you’re me um next we have harvest hills uh have announced (0:24:15) Codey: Mm-hmm. (0:24:20) Al: they’re out now uh I don’t think we got previous notice of this coming out on this date because (0:24:26) Al: I didn’t have it down as that so they’ve just it’s out shadow drop they go (0:24:30) Codey: Yep, that’s the way to do it (0:24:33) Al: um trying to decide if I wanted to play this game or not uh it looks nice it’s nice graphics (0:24:41) Al: but oh no they did announce their release date I just missed it they released it on Christmas eve (0:24:47) Al: I don’t think this had an early access, so this is just… (0:24:52) Codey: Yeah, no, this one was one that I was interested in because of the beehives looking actually like beehives. (0:24:58) Al: Oh yes, oh yes. Oh, it’s cheap. Five quid, that’s wild. Okay, okay. (0:25:00) Codey: And I’m really, yeah, it’s only like $5. (0:25:07) Codey: Okay, the final the final question, can it be played on Mac? Nope. Sorry, y’all. (0:25:12) Al: Oh, but it can on Steam Deck. I’d say it’s unknown compatibility on Steam Deck, but (0:25:17) Codey: Well, I (0:25:20) Al: I suspect it’ll be fine on Steam Deck, because it has controller support. (0:25:22) Codey: It does look really cute, cool. (0:25:24) Al: Interesting. Okay. Yeah. So if you want that game, go play it. Mika. (0:25:28) Al: Which is mountain have announced that their non early access release is coming on the 22nd (0:25:35) Al: of January. What I’m a little bit confused by is that they’ve said that the third update is coming (0:25:44) Al: in the coming weeks. So this seems to be leaving early access without an update. (0:25:50) Al: Like they’re just going, Oh, it’s not early access anymore. But this is this is they’ve been weird (0:25:56) Al: about this since the beginning, right? Because I… (0:25:58) Al: Still don’t understand why they ever put this out in Early Access, (0:26:01) Al: because it wasn’t Early Access. They just added extra content after the fact. (0:26:04) Al: And now they’re releasing their non-Early Access version before the final update. (0:26:10) Codey: I mean, that seems pretty par for the course, given that Coral Island did a lot of the same stuff. (0:26:11) Al: Weird. Weird. What are they doing over there? (0:26:19) Al: - Well, yeah, I mean, I feel like “Mika and the Witch’s Mountain” was more complete on (0:26:23) Codey: Yeah. (0:26:23) Al: its early access release than “Coral Island” was on its 1.0 release. I don’t know, weird, (0:26:28) Codey: Yeah, that’s fair. (0:26:33) Al: confused, whatever. Why they didn’t go, “Oh, this is now out of early access” with their (0:26:38) Al: second content update, because the third content update is extra stuff that they’d want to (0:26:44) Al: add but wasn’t originally promised and so why they didn’t go or the second up (0:26:49) Al: it is the non-early access release okay great fine done but they didn’t do that they’ve gone (0:26:55) Al: no this random date a few weeks before the final update that doesn’t have an actual update (0:27:02) Al: that is the non-early access version (0:27:04) Codey: Mm-hmm. Yeah, I don’t know is this this is the one where they’re gonna do they’re gonna add dungeons, right? (0:27:11) Al: yes correct (0:27:11) Codey: Yeah, cuz it says into the mount gone (0:27:14) Codey: uh (0:27:15) Al: Yeah, this is the time if you played the game before and you haven’t played. (0:27:19) Al: either of the content updates this will be the time to play it because I believe this is the (0:27:23) Al: final update and yeah it has a lot of extra content whereas the previous ones they were fun (0:27:30) Al: they do look fun but they were kind of small things it was like here’s a minigame here’s (0:27:35) Al: an extra collectible whereas this is yeah here are dungeons that you can go into much bigger. (0:27:40) Codey: Mm-hmm. Yeah, cool (0:27:42) Al: Galactic getaway they have announced that their early access comes out in March (0:27:48) Codey: Sorry, I just reread my comment and didn’t even realize it was a pun. (0:27:53) Al: Yeah (0:27:55) Al: You (0:27:57) Codey: So I wrote, how are they getting away with this? (0:28:01) Codey: And it’s galactic getaway. (0:28:04) Codey: So what I was referring to, I almost typed it out, but I wanted it to be like a secret. (0:28:09) Codey: When I look at this like Kickstarter picture that they have, the little robot is clearly (0:28:18) Codey: WALL-E with like a headset on and the dog looks kind of like Doug from up. (0:28:18) Al: Okay, bye. (0:28:27) Codey: And then the spaceship in the back left looks like Stitch’s spaceship from Leelo and Stitch. (0:28:34) Codey: So they’re just, the getaway part of this is that they’re getting away with not being (0:28:38) Codey: sued by Disney, I think. (0:28:38) Al: Right. Okay. So a couple of things. One, I don’t get the spaceship one. It doesn’t look (0:28:41) Codey: Okay. (0:28:44) Al: in it. Oh, no, I see. I know. I see. You mean that one. And I feel like I can see what you’re (0:28:51) Al: getting, what you’re coming, where you’re coming from, but they’re all pretty generic anyway, (0:28:56) Al: right? Like Eve is a pretty like generic looking robot. Doug is a dog, right? Like there’s only (0:29:01) Codey: Yeah, this is the we have Eve at home. (0:29:04) Codey: Uh-huh. (0:29:07) Al: so many dogs that the. (0:29:09) Al: And the spaceship is a red spaceship it it doesn’t even. (0:29:14) Codey: And the watering can has a star on it, like in, uh, I look at, I’m, the more I look someone (0:29:15) Al: Like it doesn’t even have the exact same design. (0:29:19) Al: Oh, come on. (0:29:22) Al: Come on. (0:29:28) Codey: in the background has buns like in, uh, Star Wars. No, I just, that like the, the picture. (0:29:34) Al: The robot is your biggest argument, I see why you’re saying that and I understand what you’re coming from, however, it’s a pretty generic looking robot shape, I think, personally. (0:29:51) Codey: But no, I, I just, I noticed that and I was like, Oh wow. (0:29:55) Codey: But yeah, I don’t know. (0:29:57) Codey: I’d like to see, uh, more stuff about this game. (0:30:00) Codey: I mean, they’ve, they’re going to add, they’re fixing the creatures, the (0:30:04) Codey: farming, the crafting, the mini games, um, and early access in March, 2025. (0:30:11) Codey: So, oh, woo. (0:30:15) Al: Usagi Shima have announced that they have a Chinese New Year update out now with one (0:30:21) Al: very important thing. Would you like to mention it? Yeah, you can give a costume to your bun (0:30:22) Codey: Uh, lion… lion dancing. (0:30:29) Al: to make it look like a… See, I thought these were dragons. I know it says lion, but I feel (0:30:33) Codey: No, they’re quick. Yeah. Have you ever seen lion dancing? Have you ever seen lion dancing? (0:30:35) Al: like it’s the Chinese New Year dragon, isn’t it? No, from a traditional saying. (0:30:43) Codey: I had um, I had a woman. Yeah, no, they’re lions. Um, there were a couple people in my high school (0:30:45) Al: Those are really, those are meant to be lions. I thought they were dragons. They don’t look (0:30:53) Al: anything like lions. (0:30:56) Codey: that uh were lion dancers and so they would do um in all the (0:31:03) Codey: like assemblies. They’d have a lion dancing part to the assembly. It was really cool. (0:31:10) Codey: Oh, that’s that was a big jump that I had to make. So you said this is a costume? (0:31:16) Al: So there’s a costume and there’s a minigame. You maybe have to do the minigame to get the costume, (0:31:21) Al: I’m not sure. Yeah, you jump over buns, some of which are in the costume. (0:31:22) Codey: Is the minigame the jumping? (0:31:29) Codey: Well, I just jumped over a plant and then lost to a mushroom, so. (0:31:33) Al: Oh, OK, so it’s more than buns that you jump over. Fair enough. (0:31:36) Codey: But that’s exciting. (0:31:39) Al: Yeah, if you love this game, it’s another update and with stuff for you to do. (0:31:40) Codey: I haven’t played this game in a while. (0:31:45) Codey: And it’s still cute. (0:31:47) Al: Yes, if you liked the game before, you’ll probably like this update. Let’s be honest. (0:31:50) Codey: you will continue the (0:31:52) Codey: liking shall continue. (0:31:54) Al: Yeah, for sure. (0:31:56) Al: Chill Town have announced their upcoming updates, 0.9 and 1.0. They’ve given some details on them. (0:32:04) Al: It’s mostly 0.9, like right at the end of the post to go, (0:32:10) Al: “Oh, and by the way, there will be festivals. That’s coming in 1.0.” (0:32:15) Codey: Yep, they talk about how they have sprinting, which I thought folks might like given that, (0:32:16) Al: But the rest of it seems to be 0.9. (0:32:28) Codey: you know, the issue was that you had to run across the map, right? That was something (0:32:32) Codey: folks were complaining about when they played it. So maybe being able to run faster will (0:32:37) Codey: alleviate some of that. But the more important thing is that they lied to me in that steam (0:32:45) Codey: that says that there’s a nature exhibit with it that you can fill with insects. But I saw no insects. (0:32:50) Codey: So that’s all they haven’t. But like, you can’t mention that without showing an insect or two, (0:32:51) Al: Maybe they’ve just not put any in yet (0:32:59) Codey: as like an example. They don’t, they, they literally just, they just walk through it’s as (0:33:02) Al: Don’t think they show anything in that they just it’s like completely empty (0:33:08) Codey: if an animal crossing or coral island or whatever, like you just walk through the part of the museum (0:33:13) Codey: in which the insects are supposed to be. (0:33:15) Codey: I was like waiting, I’m like, is there going to be like a butterfly that lies out? (0:33:16) Al: Yeah, very weird. (0:33:27) Codey: Um, yeah, I was, I was really excited to see insects and then there weren’t any, but that’s (0:33:33) Codey: okay. (0:33:34) Codey: Something to look forward to. (0:33:34) Al: Wooo! (0:33:37) Al: Fields of Mystery app have announced their next update, the second major update coming in March. (0:33:46) Al: It adds a new villager, some additional dialogue and schedules for the NPCs. (0:33:54) Al: More unlocks in the mines, which is important. I need to get further down those mines, (0:34:01) Codey: Yep. Yep. (0:34:01) Al: Although I need to I need to not play this (0:34:05) Al: yet. I need to not go into the cut zone. I think I need to wait for more updates, (0:34:10) Al: otherwise I’ll just end up burning out before the end of it. New areas in the town, additional (0:34:17) Al: requests, more museum stuff, new festival, just yeah. Oh the farmland expansion is added. Oh yes. (0:34:27) Al: Gotta get a bigger farm. Do I need a bigger farm? No I do not. Sprinklers! Yes! Finally! Adding (0:34:30) Codey: But you can. (0:34:34) Al: sprinklers and an auto petter. This is getting good. This game’s getting good. It was already (0:34:43) Al: good. It’s getting even better. They’ve also listed a bunch of stuff that’s coming in future (0:34:48) Al: updates but they just they say in no particular order. Just like here are things that we’re (0:34:50) Codey: But, but the automation is the most important. (0:34:53) Al: thinking about. Oh yes. Gotta love it. Also in-game time adjustment options, which is something that (0:35:03) Al: that always sounds like a good idea. (0:35:07) Codey: I mean people probably use it because they want to like skip forward to something or (0:35:12) Codey: other or skip back possibly if they missed a festival or something. (0:35:16) Al: Yeah. All right. And finally, finally, second, finally, next, next we have (0:35:24) Codey: But penultimate final. (0:35:30) Al: just an ultimate. You don’t need to add on the final one to the end. (0:35:35) Al: Next, we have webfishing have released a plush of their main character, the cat, (0:35:43) Al: on Makeship. So if you want that, and it’s funded, it’s out. (0:35:47) Codey: Uh-huh (0:35:47) Al: Definitely happening. So if you want it, go get it. (0:35:51) Codey: Yep, it is $29.99 and most importantly that Al did not mention is that it is holding a salmon (0:36:00) Al: for sure it’s very cute I don’t need (0:36:01) Codey: That’s the most important part (0:36:05) Codey: No, but wait, do you what if you don’t get it and then you want it later? (0:36:10) Al: So Craig, my youngest, is really into Astrobok recently, right? (0:36:12) Codey: Uh-huh (0:36:14) Codey: Okay (0:36:15) Al: Like obsessed with it. (0:36:17) Al: He’s been playing it a couple of hours most days of the week. (0:36:17) Codey: You (0:36:20) Codey: Mm-hmm (0:36:21) Al: He is, and he’s getting really good at it, right? (0:36:22) Codey: Mm-hmm. (0:36:23) Al: This is his first proper game that he’s played. (0:36:26) Al: Like he’s done a couple of bits here and there, (0:36:28) Al: but he’s not really like been playing them properly. (0:36:31) Al: But this is, he’s like doing most of it. (0:36:33) Al: There’s a few times where he’s like, can you help me with this? (0:36:35) Al: Because it’s too difficult, but he’s getting really good at it. (0:36:38) Al: like from it’s been like three weeks. (0:36:40) Al: or something and from the start till now he’s improved so much but he’s absolutely obsessed (0:36:46) Al: with it so much that we we just ordered the astrobot plush and that should be arriving (0:36:49) Codey: Oh. (0:36:51) Al: the day this episode comes out so he is very excited about that. (0:36:54) Codey: So if I hear a squeal from around the world of excitement. (0:36:59) Codey: Cool. (0:36:59) Al: Yeah finally we have information on a new Animal Crossing aquarium tour this time in the UK. We’ll (0:37:07) Al: We’ll come back to that word in a minute. (0:37:10) Al: I believe they did this in Japan and a few other places. (0:37:14) Al: I feel like I said about it in Canada and America, maybe as well. (0:37:18) Al: There’s a few. (0:37:19) Al: Anyway, it’s coming to the UK as well in collaboration with Sea Life UK. (0:37:23) Al: Now, I say UK because it is very much a tiny, tiny portion of one part of the UK. (0:37:32) Al: It’s like four different cities that are like half an hour to travel between each other. (0:37:40) Al: It is like a pathetically small amount, and you might go, “Oh, well, it’s because it’s (0:37:45) Al: Sea Life. (0:37:46) Al: It’s a specific company, and they don’t have any other place. (0:37:49) Al: They do. (0:37:50) Al: They have one in Scotland, and they didn’t do it there. (0:37:52) Codey: Well, yeah, they don’t want to do that, right? (0:37:53) Al: Thank you very much.” (0:37:53) Al: Don’t call it a UK tour if it’s just England. (0:37:57) Al: It’s an England tour, but like saying a US tour, and it’s just New York. (0:38:02) Codey: Yeah, just New York and Los Angeles. (0:38:02) Al: Go away. (0:38:05) Al: It’s a Europe tour, European tour. (0:38:10) Al: I’m annoyed. (0:38:10) Codey: Yeah, I guess I don’t really understand like what this is, (0:38:14) Al: Yeah, I think so, yeah, I believe so. (0:38:15) Codey: like, will there just be characters around? (0:38:20) Codey: Around. (0:38:24) Al: There’s activities as well. (0:38:25) Al: I think they have the stamp thing that they do in the game, so it says, “Visitors will (0:38:31) Al: be able to collect character stamps, discover many interesting facts about the inhabitants (0:38:35) Al: of Sea Life, and meet with Tom Nook and Isabel. (0:38:38) Al: at the end of the visit fans will be able to purchase. (0:38:40) Al: Animal Crossing New Horizons merchandise, of course they will, at the Aquarium store. (0:38:44) Codey: What villager would have to be included in either the merchandise or the stamp thing for you to go? (0:38:54) Al: or for me to travel all the way down to, I think Manchester is the closest one, (0:38:59) Al: which would be a, I think it’s a five hour drive for me, which is not insignificant. (0:39:08) Al: I know it means nothing to Americans who will drive five hours for dinner. (0:39:16) Al: I don’t think there is someone, I don’t really think so, like, (0:39:19) Codey: I would think, so if this was in New York or DC, which are like a three to five hour drive from (0:39:24) Codey: where I am, if Blue Bear was in there, Blue Bear is my favorite. (0:39:30) Al: Yeah, I just don’t think… I think it would be… I would drive two hours to go to this, (0:39:37) Al: I think. That’s how far I would drive to get to this. Coincidentally, about the time it (0:39:41) Al: takes to leave Scotland. I would drive two hours to this. I don’t think there’s anything (0:39:49) Al: realistically that would make me drive five hours. I don’t think I could do that. That’s (0:39:56) Al: too far. Especially considering we have an (0:40:00) Al: aquarium five minutes from us that we have a season pass to. So I would be paying to travel (0:40:08) Al: five hours to then pay to get into an aquarium when I have a season pass to an aquarium next to (0:40:14) Al: me. That doesn’t feel the most sensible situation, right? Oh, we do. All right, that is the news. (0:40:18) Codey: We have an aquarium at home. (0:40:25) Al: So next we will be going into our interview with Jordan, the developer of (0:40:30) Al: overseas retirement. We recorded that at a different time. So if it sounds different, (0:40:36) Al: that’s why. I hope you enjoy the interview. (0:40:38) Al: Weeee! (0:40:39) Al: Woo! (0:40:39) Al: Woo! (0:40:48) Al: Okay, we are now back with the developer of Rusty’s retirement, which just to remind listeners (0:40:56) Al: was the winner of the Harvest Seasons Game of the Year last year. (0:41:01) Al: Hello, welcome to the podcast, what is your name and what are your pronouns? (0:41:06) Jordan: Hiya. My name is Jordan, he/him. Yeah, I’m the developer of Rusty’s retirement, and also a smaller, lesser-known metroidvania called Hyekuda Robot, which is in the same universe as Rusty, actually, if you didn’t know that. A little bit of lore for you. (0:41:24) Al: I did not know that and I do like metroidvanias, maybe I’ll look at that at some point. (0:41:30) Codey: wait it’s a metroid haiku as in haiku the helper of russey (0:41:35) Jordan: Yep (0:41:37) Codey: he metroid what okay continue I have questions (0:41:41) Al: Well, good thing that you have questions because this is an interview, so I guess we’ll start (0:41:48) Al: off with a couple of easy questions. What is your history with games, just in general? (0:41:54) Al: What did you play when you were young? How did you get to where you are with games? (0:41:59) Jordan: Yeah, so I think my sort of gaming journey, let’s say, started when I was little, (0:42:08) Jordan: and I can’t remember the age exactly, but it was when Game Boy Color came out, (0:42:13) Jordan: because that was my first console that I ever got. And I just have super fond memories of playing (0:42:21) Jordan: Pokemon Gold on the Game Boy Color. So yeah, after that, and it was just like all the game. (0:42:29) Jordan: Boy stuff, Game Boy SP, Game Boy SP Advance, all of those ones. Nintendo DS when it came out, (0:42:39) Jordan: you know, all that sort of stuff. And then eventually I got like a PlayStation, I think. (0:42:44) Jordan: So I played like typical PlayStation games like GTA and stuff when I was definitely not age (0:42:51) Jordan: appropriate to play GTA, but still pretty fun times. So yeah, just sort of a mix, but it definitely (0:42:59) Jordan: with Game Boy and Game Boy Color. (0:43:01) Al: Yeah, fair enough. What was your starter in in Pokemon gold? (0:43:04) Jordan: Oh, I think it was the crocodile looking guy. Yes, that’s the one. (0:43:09) Al: Totodile. Yeah, good one. Good one. You’re in good company because we are both also Pokemon fans. (0:43:16) Codey: Mm-hmm (0:43:16) Al: I’ve been doing a lot of Pokemon recently. (0:43:20) Jordan: Yeah, I even I even actually bought because they did this remaster edition of like heart (0:43:25) Jordan: gold or something for like at the time I didn’t have a DS, I think it broke or I was only using (0:43:33) Jordan: my cousins or something like that. So I literally went out and bought a DS just so I could buy (0:43:39) Jordan: Pokemon Heart Gold. And that was like the only game I had for it. That was it. (0:43:44) Al: Yeah, I was actually the same because I dropped out of Pokémon after Gen 2 and came back (0:43:50) Al: for HeartGold SoulSilver. And I didn’t have a DS either, but my mum had a DS for brain (0:43:55) Al: training games. And so I was like, “Can I use your DS, please?” I used her DS and played (0:44:02) Al: HeartGold SoulSilver. I then got my own DSi for when the black and white came out. It (0:44:08) Al: a good time to jump back in, I think. (0:44:10) Codey: I think everyone had that like break period where they like played and then they stopped (0:44:15) Codey: playing and then they jumped back in, or at least I had that, yeah, yeah. (0:44:18) Jordan: - Yeah, I did as well. (0:44:20) Jordan: After HeartGold, I think I went and played all the DS, (0:44:24) Jordan: Pokemon games that released, (0:44:25) Jordan: like Diamond, Pearl, Sapphire, Ruby, all of those ones. (0:44:30) Al: Fair enough. Rusty’s retirement is obviously a farming game. What is your history with farming (0:44:36) Al: games? When did you because obviously there’s got to be a point where you’re like I’m making (0:44:40) Al: a farming game. So how did you get to that point in enjoying farming games or you know (0:44:46) Al: cottagecore games in general? Wow, okay interesting. (0:44:48) Jordan: I’ve never played a farming game, still to this day, other than Rusty’s retirement. (0:44:58) Codey: - Wild. (0:45:00) Jordan: So I know they exist, I know how they work, and obviously when I landed on Rusty’s retirement, (0:45:09) Jordan: well first of all, let me go back a little bit more. So after my first game, which was (0:45:14) Jordan: haikura robot, the same haikura that appears in Russia’s retirement. (0:45:19) Jordan: I was kind of stuck with what to do because making a Metroidvania was just a massive undertaking, especially to do it solo. (0:45:27) Jordan: Like I did all the art, animations, the coding, and there’s just so much content like you need. (0:45:33) Jordan: There was like 10 or 10 to 15 bosses at the end, you know, it’s just so much work. (0:45:39) Jordan: Like each boss needs their own unique animations, attack patterns, all this sort of stuff. (0:45:45) Jordan: And I was like, vowed to myself that I’m never going to (0:45:48) Jordan: put myself through this again, that I’m going to try and make (0:45:52) Jordan: something smaller and simpler as my next game. But when I (0:45:56) Jordan: finished from Metroidvania, that I didn’t know what to do. So I (0:46:03) Jordan: had this sort of brainwave of, I’m just going to make these (0:46:07) Jordan: sort of small prototypes, spend about two weeks on an idea (0:46:11) Jordan: because, you know, I had a bunch of ideas I wanted to try out, (0:46:15) Jordan: spend about two weeks on each sort of idea. (0:46:18) Jordan: And just test them just to want to see if I could actually do some of this stuff, you know, like some my technical capability isn’t like fantastic. I’m not like a fantastic coder. So some of this stuff is just simply out of my reach, just from a technical standpoint. (0:46:34) Al: You’re not making a 3D Zelda game. (0:46:35) Jordan: And then (0:46:37) Jordan: Yeah, or like, you know, I love strategy games and forex games as well. So like, but those things are like humongous. I would never be able to do something like that. (0:46:47) Jordan: And, and yes. (0:46:48) Jordan: So I just did these prototypes and I made Rusty and funnily, funnily enough. (0:46:55) Jordan: I actually shelved Rusty for like three months because I made it and most (0:47:01) Jordan: of the prototypes I made, and then I showed them on Twitter, right? (0:47:06) Jordan: I showed like, Hey guys, what do you think of this sort of thing? (0:47:10) Jordan: Just to kind of gauge, you know, interest and stuff like this, because I (0:47:14) Jordan: didn’t want to make something that, you know, at the end of the day, (0:47:17) Jordan: nobody wants to play. (0:47:18) Jordan: I was kind of trying to find this balance of like, okay, I’m going to do these (0:47:21) Jordan: ideas that I want to make and find out if I want to make them, but then also (0:47:26) Jordan: show them to people to see if there’s interest because I think if there’s (0:47:28) Jordan: interest, it also kind of motivates you to make it as well. (0:47:31) Jordan: You know, so it’s like this balance. (0:47:34) Jordan: Uh, but for Rusty, I thought, man, this is such a stupid idea. (0:47:38) Jordan: Nobody’s going to want to play this. (0:47:40) Jordan: And I just shelved it for like three months. (0:47:42) Jordan: Uh, but luckily I had commissioned, um, the sprites for. (0:47:48) Jordan: Rusty and they came through and I was thinking, you know, I should at (0:47:52) Jordan: least put sprites in the game now that they’ve done, just see what it looks like. (0:47:56) Jordan: And that’s when I thought, Oh, it was pretty cool. (0:47:58) Jordan: And I should make this into something. (0:48:00) Jordan: But before that, I hadn’t played any farming games or anything like that. (0:48:04) Jordan: But then once I kind of had this rusty idea and I also put it on Twitter (0:48:09) Jordan: and people really liked it, then I started like, uh, researching more (0:48:13) Jordan: into farming games and stuff. (0:48:14) Codey: » Mm-hmm. (0:48:16) Al: if you still not played any. (0:48:16) Jordan: But interestingly enough, I… (0:48:18) Jordan: No, I haven’t, because I was tempted to play Stardew Valley, (0:48:22) Jordan: but I didn’t want to get too influenced by the decisions that were made in that game. (0:48:29) Jordan: Like, I researched enough to know what’s the sort of loop, the core gameplay loop, (0:48:34) Jordan: and understand how that works, but I didn’t want to play it and see exactly how it’s done, (0:48:39) Jordan: because then I felt like it’s just going to influence my decision too much. (0:48:43) Jordan: And that kind of happened with my first game th

Gameware Express
Episode 325 -- It's All I Want

Gameware Express

Play Episode Listen Later Jan 14, 2025 111:09


In this ALL-NEW episode of Gameware Express, Stephen & Renee are back in town and sharing all about their recent trip to JAPAN! We also celebrate the 20th anniversary of Resident Evil 4 while chatting about Suicide Squad: Kill the Justice League, Metaphor: ReFantazio, Stellar Blade, Dance Dance Revolution for Game Boy Color, MORE Switch 2 rumors, updates on upcoming video game films, and more! This week's cast: Adam Arinder John-Michael Carley Renee Martin Stephen Martin Music Credit: Outro -- "All I Want" -The Offspring Outro 2 -- Scott Bezdek RSS Feed: http://feeds.soundcloud.com/users/soundcloud:users:61611947/sounds.rss January 14, 2025

Homebrew Game Club
Game Club 21: The Storied Sword

Homebrew Game Club

Play Episode Listen Later Dec 21, 2024 101:33


The gang takes on The Storied Sword for NES and Dreamcast, a Princess Bride-inspired tribute to Ninja Gaiden and Sunsoft's Batman. Is "NES hard" too extreme for modern gamers? Inconceivable! Still need to play the game? Get links to all physical and digital versions (including a free demo) at Bitethechili.com. We did a livestream playthrough of this one back in April 2024. Check it out here. Here's the video trailer Bart and Nick made for The Storied Sword's Kickstarter campaign. Our next game is Inspector Waffles: Early Days for the Game Boy Color. You can find the digital on Itch.io or Steam, or get a physical copy from Broke Studio. Recommended by Nick's wife, here's a Pumpkin Old Fashioned cocktail you can impress your friends with over the holidays. As always, find links to our social media and more at: ⁠⁠⁠⁠http://homebrewgameclub.com CHAPTERS: 00:00:00 Thanksgiving In the UK 00:07:30 Holiday Gaming 00:15:15 Intro: The Storied Sword 00:20:19 Describing the Game 00:36:30 How Did We Play This? 00:38:25 More About Difficulty 00:48:16 What Worked for Us 00:59:10 Signposting and Easy Mode 01:11:16 Working as a Tester on a Tough Game 01:15:01 Other Nitpicks 01:21:28 Music Break 01:23:33 Comments from Discord 01:31:51 Final Thoughts On The Storied Sword 01:37:39 Our Next Game Is...

Entertain This!
ET! Throwback: Holiday Nostalgia: Unwrapping Gaming and Family Memories

Entertain This!

Play Episode Listen Later Dec 5, 2024 64:31 Transcription Available


Send us a textEver wonder how discovering a PlayStation 2 under the Christmas tree could spark a lifelong love affair with gaming? We take you on a nostalgic ride through our favorite holiday memories, from the thrill of unwrapping games like The Legend of Zelda: Majora's Mask to the awe of witnessing the leap in technology from the Nintendo 64. Join us as we paint a vivid picture of family gatherings filled with anticipation, laughter, and the magic of childhood that today's kids might never fully grasp.We've all had those marathon gaming sessions that blur the lines between night and day, and in this episode, we share our tales from college days spent glued to games like Modern Warfare on Xbox 360. Remember the days of the classic Game Boy and Game Boy Color? Come laugh with us as we recount the emotional rollercoaster of gaming highs and lows, the hot sauce challenges, and how these pixelated adventures became lifelong companions. With friendly banter and a touch of nostalgia, we explore how gaming has woven itself into the tapestry of our lives.From the chaos of holiday gift-giving to unexpected childhood antics, we reflect on how family traditions make each Christmas memorable. Whether it's meticulously opened presents or the amusing guessing games about toys from the 1950s, our stories come alive with humor and warmth. Listen in as we reminisce about receiving quirky gifts like Brut cologne and beef sausage samplers, sibling shenanigans with Yu-Gi-Oh cards, and thrilling dirt bike escapades. It's all about the charm of simpler times and the joy of sharing these moments with loved ones.Support the show

Retro Game Club
Balloon Kid, Kid Icarus - Console ports better than the arcade

Retro Game Club

Play Episode Listen Later Nov 23, 2024 61:20


Season 6 Episode 23 Episode 186 Intro Hugues' guest appearance on NintenDomain Game Boy Advance Compilations News Emulation / hacks / translations / homebrew games New Super Mario Bros. demake available for Game Boy Color, includes Yoshi and more Doom running on things Hackers make DOOM fully playable on Nintendo Alarmo Other odd or interesting things Introducing Polymega® Collection Sega delisting over 60 classic games from virtual stores, including Jet Set Radio and Crazy Taxi 29 Years Later, A New Donkey Kong Country 2 Cheat Code Has Been Discovered Digital Eclipse's 'Tetris Forever' To Include 2 MS-DOS Games SNK and Tanita have achieved a dream collaboration and released a pedometer, a thermo-hygrometer, and a body composition analyzer for professional use with KOF character designs! The body composition analyzer for professional use can play "KOF '98"! -   Topic: Console ports better than the arcade version Game Club Discussion Balloon Kid Kid Icarus New Game Club Games Bonk III: Bonk's Big Adventure Zelda II Links Game Club Link Tree Retro Game Club Discord server Bumpers: Raftronaut , Inverse Phase Threads, Facebook, Bluesky, and  Instagram managed by: Zach

featured Wiki of the Day
Donkey Kong Country

featured Wiki of the Day

Play Episode Listen Later Nov 18, 2024 3:46


fWotD Episode 2754: Donkey Kong Country Welcome to Featured Wiki of the Day, your daily dose of knowledge from Wikipedia’s finest articles.The featured article for Monday, 18 November 2024 is Donkey Kong Country.Donkey Kong Country is a 1994 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a reboot of Nintendo's Donkey Kong franchise and follows the gorilla Donkey Kong and his nephew Diddy Kong as they set out to recover their stolen banana hoard from the crocodile King K. Rool and his army, the Kremlings. The single-player traverses 40 side-scrolling levels as they jump between platforms and avoid obstacles. They collect items, ride minecarts and animals, defeat enemies and bosses, and find secret bonus stages. In multiplayer modes, two players work cooperatively or race each other.After developing Nintendo Entertainment System games in the 1980s, Rare, a British studio founded by Tim and Chris Stamper, purchased Silicon Graphics workstations to render 3D models. Nintendo sought a game to compete with Sega's Aladdin (1993) and commissioned Rare to revive the dormant Donkey Kong franchise. Rare assembled 12 developers to work on Donkey Kong Country over 18 months. Donkey Kong Country was inspired by the Super Mario series and was one of the first home console games to feature pre-rendered graphics, achieved through a compression technique that converted 3D models into SNES sprites with little loss of detail. It was the first Donkey Kong game neither produced nor directed by the franchise's creator Shigeru Miyamoto, though he contributed design ideas.Following its announcement at the Consumer Electronics Show in June 1994, Donkey Kong Country was highly anticipated and backed by a major marketing campaign that cost $16 million in America alone. It was released in November 1994 to acclaim; critics hailed its visuals as groundbreaking and praised its gameplay and music. Its quality and design were favourably compared to the Super Mario series. Donkey Kong Country received several year-end accolades and set the record for the fastest-selling video game at the time. With 9.3 million copies sold worldwide, it is the third-bestselling SNES game and the bestselling Donkey Kong game. Following the success, Nintendo purchased a large minority stake in Rare, which became a prominent second-party developer for Nintendo during the late 1990s.Donkey Kong Country re-established Donkey Kong as a popular Nintendo franchise and helped maintain the SNES's popularity into the fifth generation of video game consoles. It is considered one of the greatest video games of all time and has been ported to platforms such as the Game Boy Color, Game Boy Advance, and digital distribution services. Rare followed it with two sequels for the SNES, Donkey Kong Country 2: Diddy's Kong Quest (1995) and Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996), and the Nintendo 64 game Donkey Kong 64 (1999). After a hiatus, during which Rare was acquired by the Nintendo competitor Microsoft, Retro Studios revived the series with Donkey Kong Country Returns (2010) for the Wii and Donkey Kong Country: Tropical Freeze (2014) for the Wii U.This recording reflects the Wikipedia text as of 00:30 UTC on Monday, 18 November 2024.For the full current version of the article, see Donkey Kong Country on Wikipedia.This podcast uses content from Wikipedia under the Creative Commons Attribution-ShareAlike License.Visit our archives at wikioftheday.com and subscribe to stay updated on new episodes.Follow us on Mastodon at @wikioftheday@masto.ai.Also check out Curmudgeon's Corner, a current events podcast.Until next time, I'm generative Stephen.

The Stone Age Gamer Podcast
Ep.539 – SAG Episode 539: Talking Like a 1940s Guy

The Stone Age Gamer Podcast

Play Episode Listen Later Nov 8, 2024 100:02


Show Notes On this week's podcast, Dan and Kris bring you the Alphabet Soup-er Series! This month's letter was Q, and Kris went with Q*Bert for PlayStation and Dreamcast. How much is there really to talk about with this one? How weird is the ending? Why are eye twitches funny? Let's find out!           At the top of the show, Dan's been a little out of sorts this week, so he didn't have much time for gaming. Kris, on the other hand, spent a little more time with Zelda, and tried out the new Vampire Survivors DLC, which is fantastic.   Finally, in Week Old News, Sony kills the Concord studio, along with any hopes of the game ever making any sort of profit, The Oregon Trail gets the Barbie treatment, Castlevania gets a crazy box set and a musical, Super Mario Bros. gets a Game Boy Color makeover, and more!     What's New at Stone Age Gamer Vengeance Hunters AES Vengeance Hunters: Limited Edition AES Vengeance Hunters MVS Vengeance Hunters: Limited Edition MVS Useful Links Support us on Patreon StoneAgeGamer.com The Gratuitous Rainbow Spectrum Safe at Home Rescue * Shoot the Moon Stitches Art of Angela SAG's theme Song “Squared Roots” by Banjo Guy Ollie Social Stuff Join us on Discord! Stone Age Gamer YouTube Twitch Geekade Facebook Stone Age Gamer Facebook Geekade Twitter Stone Age Gamer Twitter Geekade Instagram Stone Age Gamer Instagram YouTube Geekade

The Stone Age Gamer Podcast
Ep.538 – SAG Episode 538: You Are Not a Hairdresser

The Stone Age Gamer Podcast

Play Episode Listen Later Nov 1, 2024 150:20


Show Notes On this week's podcast, Dan and Kris tackle the October 10 20 30 40, and what a month it was. Once again, the PlayStation 2 has a number of massive hits on its hands, but the 16-bit console war heated up quite a bit as well. What platform had the best October? Let's find out! At the top of the show, Dan gets more good news about his treatments, but is consistently distracted throughout the night thanks to the Yankees in the World Series. He also played the new Rocky Horror game, Splatterhouse, and ate some seriously sub-par grapes. Meanwhile, Kris continued to enjoy Zelda and tolerate Hatch Tales, while rekindling his love for the Game Boy Color classic Super Mario Bros. Deluxe. Finally, in Week Old News, Dan and Kris try their hand at color commentary as the Yankees went into extra innings, the NSO playtest isn't what anyone expected (and leaks almost immediately), Ubisoft continues to insist Beyond Good & Evil is going to happen, Aero the Acrobat gets physical for some reason, and more! What's New at Stone Age Gamer [Nothing really new this week] Useful Links Support us on Patreon StoneAgeGamer.com The Gratuitous Rainbow Spectrum Safe at Home Rescue Shoot the Moon Stitches Art of Angela SAG's theme Song “Squared Roots” by Banjo Guy Ollie Social Stuff Join us on Discord! Stone Age Gamer YouTube Twitch Geekade Facebook Stone Age Gamer Facebook Geekade Twitter Stone Age Gamer Twitter Geekade Instagram Stone Age Gamer Instagram YouTube Geekade Contact Us Break Music Super Mario Bros. Deluxe - Main Menu Super Mario Bros. Wonder - Overworld Theme Yooka-Laylee - Main Theme Super Punch-Out!! - Minor Circuit

Retro Rocket Entertainment
Hit Rewind: Video Games of 1998

Retro Rocket Entertainment

Play Episode Listen Later Oct 6, 2024 34:47 Transcription Available


Welcome to Hit Rewind, your go-to podcast for exploring the captivating world of 1998 video games. Join hosts Michael and John as they dive into the gaming landscape of the year, discussing both legacy and new titles that left their mark. In this episode, discover how 1998 was a pivotal year in gaming history with milestones such as the rebranding of the ESRB's K-A rating to E for Everyone and the launch of the Game Boy Color. Explore the discontinuation of the Sega Saturn and the impact of arcade hits like Marvel vs. Capcom. Listen as the hosts analyze iconic PC games including Baldur's Gate, StarCraft, and Half-Life, along with console classics like Legend of Zelda: Ocarina of Time and Pokémon Red and Blue. Witness the rise of interactive gaming with Dance Dance Revolution and the entrance of Bruce Willis in the gaming world with Apocalypse. Join the conversation on mergers and acquisitions that reshaped the industry, including Crystal Dynamics' integration into Eidos and the partnership between Square and EA. This episode is packed with insights, nostalgia, and a dash of humor as we take you on a journey back to 1998.

Retrospect
Retrospect #072 - Interviewing Palmer Luckey CEO of ModRetro & Founder Of Oculus VR

Retrospect

Play Episode Listen Later Sep 2, 2024 61:20


In this episode we are joined by Palmer Luckey, the Tony Stark of retro video games, the founder of OCULUS, the genius that sells drones to the military and by far his best invention yet, the ModRetro Chromatic, a upcoming handheld that plays Game Boy and Game Boy Color games as it should. This is by far one of the best episodes yet, we chat with Palmer about his history in the tech industry, the founding of ModRetro as a forum back when he was just 15, how he wants to create the first virtual reality gaming museum and why the heck a literal billionaire would want to make a handheld that loses him money. If you stay to the end we also have an exclusive announcement from Palmer regarding another handheld that he's working on so stay tuned for that.

Retrovaniacs
Episode 204 : WWF Betrayal (Game Boy Color)

Retrovaniacs

Play Episode Listen Later Aug 29, 2024 62:55


We're covering another wrestling game, sort of?  WWF Betrayal is actually a side scrolling beat em up for the Game Boy Color, featuring 4 of the biggest stars WWF had to offer in 2001.  This game was developed by WayForward, who make some of the nicest retro-styled games to this day.  Was this a good blend of a solid license and a great developer? We also answer a question posed last episode about wrestler themed fast food meals, and some of your other pressing questions. Want to jump right to the show?  Start at the 8:00 mark! Join us over on our Discord to discuss games, food, or really anything over at https://discord.gg/pb76x32uWY __________________________ If you would like additional bonus episodes of Retrovaniacs or to request a game we must cover, our Patreon is located here : https://www.patreon.com/user?u=21041333 If you enjoy this podcast, why not write a review wherever you download it from? It's easy, and helps people find us by accident. Find everything Retrovaniacs at http://www.retrovania.net Intro song is "8-Bitter" by Subtastics, and is used with permission, mainly because Jeremy P is in that band.

Super Switch Headz
Making a Gameboy Color Game in 2024: Zephyr's Pass Interview - #271

Super Switch Headz

Play Episode Listen Later Aug 21, 2024 88:39


We're joined by developer Aaron Gadol to talk about his game Zephyr's Pass, which is releasing this month physically for the Game Boy Color. What are some of the limitations of developing for old hardware and what are some of the anxieties around printing to a physical cartridge? We also cover the gaming and Nintendo news, including the Nintendo Museum Direct, a new trailer and release date for Pokémon TCG Pocket, Fortnite returning to mobile, and much more. As always, we close with the games we've all been playing. Listen to Super Switch Headz on Apple Podcasts, Spotify, YouTube or wherever you enjoy podcasts. 0:00:00 Introduction 0:07:50 News and Rumors  0:33:33 Zephyr's Pass and GBC Development 1:16:04 Games We're Playing Buy Zephyr's Pass: https://zephyrspass.com/ Discord: https://discord.com/invite/CWbF4gb Facebook: https://www.facebook.com/groups/switchheadz Patreon: https://www.patreon.com/SuperSwitchHeadz/ Website: http://www.switchheadz.com/

TechTimeRadio
217: From FBI Takedowns to AI Love Attachments, We look at WAYMO causing a streaming sensation for all the wrong reasons, A Dive into Tech and Nostalgia, Gwen Way's Gadgets and Gear, a Nathan Nugget.

TechTimeRadio

Play Episode Listen Later Aug 15, 2024 55:53 Transcription Available


Did you know the FBI recently took down the infamous ransomware gang, Radar? Tune in to learn all about the high-stakes operation that saw the seizure of multiple servers and domains across three countries. We'll analyze the effectiveness of this takedown and the impact of Radar's double extortion tactics on the cybersecurity landscape.Ever wondered about the psychological impacts of forming emotional attachments to AI? Our episode transitions from a nostalgic look at Disney theme parks to a profound discussion on OpenAI's concerns about people bonding with ChatGPT 4.0. We'll explore how humans anthropomorphize objects and characters, drawing parallels to our interactions with AI and the potential consequences of these digital relationships.Relive your childhood with a trip down memory lane, featuring classic TV shows and the latest nostalgic gadget – the Thumbie Color. Special guest Gwen, an IT veteran, joins us to talk about this charming gaming device that combines the nostalgia of Tamagotchi with the simplicity of a Game Boy Color. Plus, we'll cover the quirky fail of Waymo's self-driving cars causing chaos in San Francisco, wrap up with Mike's mesmerizing moment, and take a nostalgic look back at Internet Explorer's launch in 1995. And don't forget our whiskey tastings – will our pick of the day win your approval?

Play Comics
Dragon Ball Z Legendary Super Warriors with Karrington Martin (K&K Indie Gaming Corner)

Play Comics

Play Episode Listen Later Jul 22, 2024 43:52 Transcription Available


Attention Earthlings and Saiyans alike! Power up your podcasting devices to over 9000 because it's time for another electrifying episode of Play Comics! Today we're diving headfirst into the pixelated world of Dragon Ball Z Legendary Super Warriors on the Game Boy Color. Prepare for a journey through time space and nostalgic handheld gaming that'll make your hair stand on end (and possibly turn golden). Joining us on this epic quest is none other than our legendary recurring guest Karrington Martin from K&K Indie Gaming Corner. He's back faster than you can say “Instant Transmission” ready to unleash his wealth of knowledge like a perfectly timed Spirit Bomb. So grab your senzu beans, polish your dragon balls, and get ready to explore a game that squeezed the entire DBZ saga into a tiny cartridge. It's time to go beyond the manga pages and into the realm of pocket-sized martial arts mayhem. Let's see if this game is truly legendary or if it'll leave us wishing for the dragon to grant us a better adaptation! Learn such things as: Is Dragon Ball the most important anime/manga franchise in the history of anime/manga that we got in North America? How many different versions of the same character do you need in a game? Did the smaller number of available things in the past help to give us a more centralized zeitgeist, and if so is that a better situation than the overwhelming number of choices that we have today? And so much more! You can find Karrington at K&K Indie Gaming podcast website. You can also find him on Twitter @Desertfury90. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscast on Twitter and in the Play Comics Podcast Fan Group on Facebook. A big thanks to the Glitterjaw Queer Podcast Collective and Cast A Role for the promos today. Intro/Outro Music by Best Day, who is still waiting for his saiyan powers to kick in. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomicsRead transcript

Hungry Trilobyte Podcast
HTP #191 - The Perfect Dark Girl

Hungry Trilobyte Podcast

Play Episode Listen Later Jun 28, 2024 32:03


Foslerfer, who has made a splash on YouTube as The Perfect Dark Girl, is doing a deep-dive into the Perfect Dark video game series. Currently a trilogy with games on the Nintendo 64, Game Boy Color, and Xbox 360, a new installment is on the horizon. In this episode of Hungry Trilobyte, Foslerfer and I talk about the impact of Perfect Dark, its status relative to more mainstream shooters, and the exploration of other media like comics and merch. She and I also spend time commiserating on what it's like to be the big fan of an offbeat story. — See Show Notes at www.AaronBossig.com Follow me on BlueSky, Twitter, Hive, or Instagram - @AaronBossig

Jam Pak
Subterranean

Jam Pak

Play Episode Listen Later Jun 28, 2024 57:10


Grab your shovels and headlamps! We're going underground in this episode of Jam Pak. The boys play tracks from video game caves and underground areas, and they make an effort to assess each track, listening for that “cave sound”. Rick brings a track for the 1990s alternateens, Matt plays an all-time Game Boy Color banger, and Evan lays down a particularly wet one. Dive on in, pals!

Brothers and Boss Battles
Episode 010: Pokemon Trading Card Game

Brothers and Boss Battles

Play Episode Listen Later Jun 19, 2024 92:02


The discussion of Pokemon Spinoffs continues with Pokemon Trading Card Game, released for the Game Boy Color in Japan in 1998, and the rest of the world in 2000. Build your deck and take on the top players to inherit the legendary Pokemon cards! It took Ant three times more time than Pete and Tom to complete this game, but he still had fun with it.  Ant argues that the coin flips and card draws seemed to defy probability… in his opponent's favor, of course.  Pete discusses the game's glitches including a huge mistake by the developers rendering it impossible to obtain one of the cards in the game. Tom explains times where the AI isn't so intelligent and also talks about the current Pokemon TCG Live and how that can be considered a sequel to the original game.  This week, the brothers ask what is your favorite trading card game - Pokemon Trading Card Game, Yu-Gi-Oh, or Magic: The Gathering. Follow us on X @BrosBossBattles Instagram @BrosBossBattles https://brothersandbossbattles.com/

Kirby Conversations
Tumbler Account: Our Thoughts on Playing Kirby Tilt 'n' Tumble in 2024

Kirby Conversations

Play Episode Listen Later May 22, 2024 67:00


Today we're looking back at Kirby Tilt 'n' Tumble, a groundbreaking game that was the first handheld console software to include an accelerometer. While moving Kirby by tilting the Game Boy Color was novel at the time, we consider how it holds up in 2024 and which of the many methods to play it today works best. (If you're a speedrunner, that might even be the GameCube?!) As usual, we also cover history and trivia for the game, and Ky shares her unique childhood strategy for keeping the non-backlit Game Boy Color screen illuminated. For Act 2, we explore the gaming landscape Kirby Tilt 'n' Tumble was released into by looking back at issue 143 (April 2001) of Nintendo Power. (You can follow along here: https://archive.org/details/nintendo-power-issue-143-april-2001_202307/mode/2up?view=theater.)For Act 3, found only on Patreon, we're discussing more trivia for Kirby's Dream Land 2 (including one risqué reference the map designers must've slipped passed Iwata and Miyamoto) and talking about our other favorite games with motion controls, from deep cuts to popular entries that helped define many aspects of motion controls today. Watch for our Act 3 segments to regularly post a few days after the initial episode. https://www.patreon.com/KirbyConversationsWant to support the show and potentially win a huge collection of new Switch games? Kirby Conversations is giving away a $500 Nintendo Switch Shopping Spree to one lucky listener! See all the ways to enter here: https://gleam.io/HFrXY/win-a-500-nintendo-switch-shopping-spree.For a speedrun of Kirby Tilt 'n' Tumble using the GameCube, you can watch https://www.youtube.com/watch?v=S4ItUH9Tcto.Want to reach out? You can email us at mail@kirbyconversations.com. We're particularly interested in any questions you might have for future Q&A segments on the show.Follow us online:Kirby ConversationsBluesky: @kirbyconversations.bsky.socialIG: @kirbyconversationsThreads: @kirbyconversationsBridgetThreads: @no1kirbyfanSean DouglassBluesky: @seandouglass.bsky.socialKy "Captain Dangerous" ParkerIG: @captaindangerousOur music is by Megan Kellough (https://diamondthorns.bandcamp.com) and arranged by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/).Our show art is by DJ (IG: @drawing_lemonz). Hosted on Acast. See acast.com/privacy for more information.

Low Five Gaming
Deadeus

Low Five Gaming

Play Episode Listen Later May 15, 2024 60:50 Transcription Available


Step into the eerie world of Deadeus, a unique horror game developed for the Game Boy by -IZMA-. This haunting title, originally released in 2019, immerses players in a dark narrative where a young boy has a prophetic nightmare that everyone in his village will die in three days. With 11 different endings and no direct path, players must explore, investigate, and decide the best course of action to potentially save the villagers or uncover deeper mysteries.Deadeus stands out for its chilling atmosphere and intricate storytelling, all crafted within the constraints of classic Game Boy hardware. It showcases the power of pixel art and minimalist design to deliver a profoundly unsettling experience. Featuring music by Stuart Busby, the game's soundscape adds an extra layer of tension to the gripping narrative.Alex played Deadeus on his Analogue Pocket, embracing the physical cartridge experience, while Luke explored the game through a ROM on his Steam Deck. Both hosts experienced the game's unique horror elements and discussed how it masterfully leverages its retro platform to deliver modern chills.Join us as we delve into Deadeus' complex storylines, explore its multiple endings, and discuss the game's impact on the indie horror scene. If you're a fan of retro gaming or looking for a fresh horror experience, Deadeus is a must-play.This episode is unofficially brought to you in part by Naz Reid.Send us a Text Message! We'll respond on our next episode!Support the Show.​​Visit us at LowFiveGaming.com.Join the Low Five Discord!Email us at hello@lowfivegaming.com.Theme music is by AJ Norman. Design assets were created by Studio Day Job.Low Five Gaming is a Studio Low Five Production.

The Stone Age Gamer Podcast
Ep.513 – SAG Episode 513: Alphabet Soup-er series - Montezuma's Return

The Stone Age Gamer Podcast

Play Episode Listen Later May 10, 2024 153:02


Show Notes On this week's podcast, Dan and Kris get together for a new entry in the Alphabet Soup-er Series. For Kris's pick, he went with Montexuma's Return for Game Boy Color as his M game, and well, it didn't go so well. Does this deeply flawed GameBoy game have any redeeming qualities? Why did Kris find it so charming? What does this all have to do with Diarrhea? Let's find out! At the top of the show, Dan and Kris fall into a Star Wars hole thanks to the return of Episode I in theaters, while Dan has a hard time focusing. Kris was exhausted from three whole days of yard work, but did he find time to play anything other than Dadish 3D? PRobably not, but who knows? Finally, in Week Old News, a cool new Kickstarter launches about Lady Death, Vampire Survivors continues to be the gift that keeps on giving, and Nintendo has RUTHLESSLY CENSORED Paper Mario… or have they???? And of course, there's the whole Limited Run Games CD-R debacle. How do the fellas feel about it? Listen on to find out. Enjoy! Useful Links Support us on Patreon StoneAgeGamer.com Safe at Home Rescue theGEEKwriter Shoot the Moon Stitches Art of Angela SAG's theme Song “Squared Roots” by Banjo Guy Ollie What's New at Stone Age Gamer Huge Evercade Restock Lots of Pre-owned Flash Carts Social Stuff Join us on Discord! Stone Age Gamer YouTube Twitch Geekade Facebook Stone Age Gamer Facebook Geekade Twitter Stone Age Gamer Twitter Geekade Instagram Stone Age Gamer Instagram YouTube Geekade Contact Us Break Music Cave Story - Toksa Park ESonic the Hedgehog - Star Light Zone Paper Mario: The Thousand Year Door - Battle Theme Montezuma's Return - Area 1-1

Low Five Gaming
LFF Ep. 001: Marco, Developer of Pine Creek

Low Five Gaming

Play Episode Listen Later Apr 15, 2024 62:31 Transcription Available


Strap in for the inaugural episode of Low Five Friends, where we geek out with Marco, the visionary behind the retro revival hit Pine Creek on Game Boy Color. Marco pulls back the curtain on creating a game that strikes a perfect balance between heartfelt nostalgia and fresh creativity, all while staying true to his Latin American roots.Join us as Marco recounts the challenges and quirks of game development, shares his personal insights on cultural representation in gaming, and even debates the ultimate taco. He'll also tease his next project, a monster-battling adventure set against the backdrop of a mythical Mexico.Check out Pine Creek on Itch.io, buy the digital or physical copy at incube8 Games, or get immersed in its 3D update on Steam.Support the showVisit us at LowFiveGaming.com.Join the Low Five Discord!Email us at hello@lowfivegaming.com.Theme music is by AJ Norman. Design assets were created by Studio Day Job.Low Five Gaming is a Studio Low Five Production.

Low Five Gaming
Pine Creek

Low Five Gaming

Play Episode Listen Later Apr 15, 2024 73:47 Transcription Available


Alex and Luke talk Pine Creek.Dive into the eerie world of Pine Creek, where the mysterious disappearance of a young girl in a seemingly tranquil town spirals into a tale of cults and ritualistic mysteries. Developed by Marco of Carmelo Electronics, with significant contributions from David Martínez Canales, Pine Creek is a Game Boy Color adventure that marries classic pixel art with a gripping narrative.This game challenges players to explore, solve puzzles, and unravel a deep story about life, death, and the shadows lurking in Pine Creek. Enjoy moments of reflection and camaraderie, savor delicious in-game food, and lose yourself in the arcade games that dot this rich pixelated landscape.Fully playable on original hardware via flashcart or any Game Boy emulator, Pine Creek offers a nostalgic yet fresh experience for veteran and new gamers alike. At the time of this recording, the game is celebrated for its authentic retro feel and compelling storytelling. It takes about three hours to beat.Luke experienced Pine Creek on his Steam Deck through a ROM, while Alex enjoyed a physical copy on his Analogue Pocket, diving deep into the game's immersive world.Join us as we dissect Pine Creek's intricate narrative, discuss its gameplay mechanics, and explore how it stands out in the indie gaming scene.This episode is unofficially brought to you in part by house shoes.Support the showVisit us at LowFiveGaming.com.Join the Low Five Discord!Email us at hello@lowfivegaming.com.Theme music is by AJ Norman. Design assets were created by Studio Day Job.Low Five Gaming is a Studio Low Five Production.

GamerHeads: A Video Game Podcast Network
PAX East Unveiled: Cosplays, Swag, and Game Previews - Tape to Tape, World of Grimm, Let's! Revolution! & More!

GamerHeads: A Video Game Podcast Network

Play Episode Listen Later Apr 1, 2024 71:39 Transcription Available


In this week's Gamerheads Podcast episode, we dive into the heart of PAX East, sharing our unforgettable experiences in Boston, standout cosplays, and the swag game.Discover the games that captivated us, including the innovative hockey roguelike Tape to Tape' the fantastic card game World of Grimm,  and the strategic depths of Let's Revolution. Join us for expert game reviews, from the chaotic fun of Paint the Town Red V' to the competitive spirit of MLB The Show. Plus, delve into achievement hunting's highs and lows, from perfect games to golfing greatness on Game Boy Color. Tune in for a journey through gaming culture packed with insights, laughs, and the thrill of victory. Check out our sponsor!Discover how Magic Mind, our favorite energy drink, can fuel your energy levels.You can get it at magicmind.com/gamerheadss and use promo code Gamerheadss.Support the showHere are a few ways you can support Gamerheads!Leave us a review!Not only does your review help fellow gamers discover our podcast, but it also provides valuable insights for us as content creators. Your feedback serves as a compass, guiding us in crafting episodes that cater to your interests, addressing topics that matter to you, and enhancing your overall listening experience. Your words have the power to influence the direction of future episodes and ensure that we continue delivering content that captivates and engages. Review us on Apple Podcasts! Review us on Spotify! Join our Discord!In The Gamerheads Podcast Discord, you'll find a haven for lively discussions, where you can chat about the latest releases and share your gaming experiences with fellow gamers.Join our Patreon today https://www.patreon.com/gamerheadsFollow us on Twitter - https://twitter.com/GamerheadsPodMusic: Jeff Dasler - RecusedScott Gratton - Wheel IntroVarious Artists - Return to Control

Nintendo Switch Craft
PC Gamers are TOO BIG to Ignore

Nintendo Switch Craft

Play Episode Listen Later Mar 12, 2024 98:59


Takeaways Delisting games and licensing issues can lead to the removal of games from platforms and difficulties in accessing them. Game Boy Color and DuckStation are popular platforms for playing retro games. Audio mixing issues in games can affect the overall gaming experience Old games are being released on Steam, providing an opportunity for players to revisit classic titles. The potential shutdown of the DuckStation emulator highlights the challenges faced by emulator developers. Emulation software has improved, making it easier to play games without having to adjust advanced settings. App store policies can impact the availability of certain games and apps, leading to concerns about the future of certain platforms. The Fallout TV series is highly anticipated, with fans excited about its connection to the game's universe. Amazon Prime's content library has expanded, offering a variety of shows and movies for different demographics. Adapting books into TV shows can be challenging, with fans expecting the adaptation to stay true to the original material. TV series can provide a deeper exploration of a universe and its lore, creating a more immersive experience for viewers. The Legion Go 2 is anticipated, with hopes for improved controls and design. The MIG Switch flash cart offers a revolutionary way to play games on the Nintendo Switch. The Nerd Nest Podcast has reached its one-year anniversary, with gratitude for the support of its viewers and listeners. Chapters 00:00 More Games Coming to PC 04:13 The Rise of PC Gaming 28:22 More Games Vanish 46:35 What we've been playing 58:20 Old Games Coming to Steam 01:05:23 DuckStation Emulator Potentially Shutting Down 01:11:11 Big Bucket of Drugs 01:25:34 The Potential for a Legion Go 2

The Philip DeFranco Show
PDS 12.21 It's Time To Say Goodbye, Sydney Sweeney, “Troll” Fetterman vs TikTok, & Today's News

The Philip DeFranco Show

Play Episode Listen Later Dec 21, 2023 29:50


Go to www.babbel.com/defranco to get 55% off! Go to http://www.unrealdefranco.com/ to switch to Unreal Mobile and get three months of crystal clear connectivity for the price of two & a chance to win a one-of-a-kind Gameboy Color! – ✩ TODAY'S STORIES ✩ – 00:00 - Special Education School for Disabled Kids Shuts Down Amid Disturbing Allegations 07:00 - Fetterman Blames TikTok for Younger Voters' “Warped” Perceptions on Palestine 11:20 - Sponsored by Babbel 12:33 - Sydney Sweeney Calls Out Double Standards Over “Busty” Body Comments 14:58 - New York City to Ban Solitary Confinement in Its Jails 18:22 - Warner Bros. Discover and Paramount in Merger Talks 20:23 - Sponsored by Unreal Mobile 21:22 - New Research Identifies Cause of Morning Sickness 29:49 - Yesterday Today —————————— Produced by: Cory Ray Edited by: James Girardier, Maxx Enright, Julie Goldberg, Christian Meeks Art Department: William Crespo Writing/Research: Philip DeFranco, Brian Espinoza, Lili Stenn, Maddie Crichton, Star Pralle, Chris Tolve Associate Producer for “Northwest SOIL Shutdown:” Star Pralle Associate Producer for “Morning Sickness:” Maddie Crichton ———————————— #DeFranco #Hasanabi #SydneySweeney ————————————

The FrogPants Studios Ultra Feed!
PLAY RETRO GAMES 98: The Game Boy Color

The FrogPants Studios Ultra Feed!

Play Episode Listen Later Dec 8, 2023 78:26 Very Popular


The Game Boy Color (commonly abbreviated as GBC) is an 8-bit handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of its product line. Critics like IGN consider it more akin to a hardware revision than a next generation product. Hosted on Acast. See acast.com/privacy for more information.

The Philip DeFranco Show
PDS 11.30 “YOU'RE GONNA BLACKMAIL ME?!” New Squid Game Accusations, Canada's Homeless Army, &

The Philip DeFranco Show

Play Episode Listen Later Nov 30, 2023 26:55


Go to http://ridge.com/defranco to get up to 30% off through December 20th. Go to http://www.unrealdefranco.com/ to switch to Unreal Mobile and get three months of crystal clear connectivity for the price of two & a chance to win a one-of-a-kind Gameboy Color! shhh this is a secret link: https://youtu.be/g1gOaaDvy1Q?si=CKxW2lA5TfvrZcpw – ✩ TODAY'S STORIES ✩ – 00:00 - Netflix's Squid Game Contestants Describe Dire Conditions 03:07 - Qanon Convoy in Canada Recruiting Homeless People 05:32 - Elon Musk Curses Companies Who Dropped Ads During Interview 09:31 - Sponsored by Ridge 10:36 - Drug to Extend the Lives of Large Dogs Passes Key FDA Hurdle 11:34 - Henry Kissinger Dies at 100, Prompting Loud Reactions 14:29 - George Santos Expulsion Vote on the Horizon 16:58 - Carbon Monoxide Poisoning Has Killed 19 Airbnb Customers 19:07 - Sponsored by Unreal Mobile 20:07 - Postpartum Depression Pill Priced at $16,000 25:03 - Your Thoughts on Yesterday's Stories —————————— Produced by: Cory Ray Edited by: James Girardier, Maxx Enright, Julie Goldberg, Christian Meeks Art Department: William Crespo Writing/Research: Philip DeFranco, Brian Espinoza, Lili Stenn, Maddie Crichton, Star Pralle, Chris Tolve ———————————— #DeFranco #ElonMusk #MiaKhalifa ————————————