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To take a bunch of different moral decisions in a game and count them in some way as if they're related, comparable, or calculable requires a “morality system”. In part 1 of our exploration of morality systems, we looked at various types of morality systems and why it was so hard to quantify or even organize morality in the first place. In part 2 we'll look at how philosophers might try to count morality, check out Ultima IV's unique virtue-based morality system, and see if we can count responsible ethical decision-making instead of being morally right or wrong. Follow/like us on Facebook, Twitter, and YouTube You can find all of our episodes, videos, and the Video Games Ethics Resources Center at our website https://ethicsandvideogames.com We're always looking for new ethical issues to explore in future podcasts, so if you've got an idea or an ethical issue involving video games that you think would make for a good podcast, please let us know! Contact us at ethicsandvideogames.com or email us at contact@ethicsandvideogames.com. We'd love to hear from you! Hosted by Shlomo Sher, Ph.D. and Andy Ashcraft Production by Carmen Elena Mitchell Music and graphics by Daniel Sher
It's one thing to design a game where the player is forced to make moral choices, and another to systemize those choices so that they're collectively integrated within the game somehow. To take a bunch of different moral decisions in a game and treat them as if they're related, comparable, or calculable requires a “morality system”. In this episode we look at some of the common ways morality systems work. Follow/like us on Facebook, Twitter, and YouTube You can find all of our episodes, videos, and the Video Games Ethics Resources Center at our website https://ethicsandvideogames.com We're always looking for new ethical issues to explore in future podcasts, so if you've got an idea or an ethical issue involving video games that you think would make for a good podcast, please let us know! Contact us at ethicsandvideogames.com or email us at contact@ethicsandvideogames.com. We'd love to hear from you! Hosted by Shlomo Sher, Ph.D. and Andy Ashcraft Production by Carmen Elena Mitchell Music and graphics by Daniel Sher
What is good and bad, and how does a video game track the consequences of actions made by the player? A buzzword in video games just a few years ago, morality systems were extremely pervasive in the PS3 era. inFAMOUS, Mass Effect, The Witcher, and many others tried to implement morality systems to varying degrees of success. This week we discuss many different systems and their pros and cons, and give our thoughts on morality systems as a whole! Don't miss our streams every week! twitch.tv/reflectionsongaming Join in on the discussion and reflect with us! Send your thoughts to: reflectionsongaming@gmail.com Follow us on social media! Discord: discord.gg/RWHb25t Twitter: twitter.com/ReflectionsonG1 IG: instagram.com/reflectionsongaming/ FB: www.facebook.com/reflectionsongaming Support us for the price of a cup of coffee: ko-fi.com/reflectionsongaming Music for this episode: Werq by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/4616-werq License: http://creativecommons.org/licenses/by/4.0/ --- Support this podcast: https://anchor.fm/westin-smiley/support
In this episode, Joel and Tim discuss some of the ways politics interact with games, and some of the ways different games have portrayed morality, through systems and narrative. Topics Discussed: Morality in narrative branching choices (KOTOR, Jedi Academy) Gradient / reputation systems (Fallout, RDR) Frostpunk's assumption that survival requires -- and is worth -- moral compromise Restorative Justice (wherein we miss the opportunity to say, "He repented but it was something of a Tolkien gesture") and RDR2 Unapologetic storytelling by Bethesda in Wolfenstein 1 and 2 vs cowardly corporate hedging by Ubisoft in Farcry 5 and the Division 2 Does a game have a moral responsibility to tell the truth? If so, is that more or less than any other art form? "Liberal" impulse to censore vs conservative impulse to erase See also: Between the World and Me, by Ta-Nahesi Coates Wolfenstein 2: Confrontational Black Panthers and very reasonable Nazis, by Rob Zacny at Vice
In this week's episode we talk about Morality Systems in TTRPG's with a special focused on White Wolf's Storyteller System, because we are also joined by Austin, Matt's previously mentioned husband. Join us at riff@staynlisten.com (https://my.captivate.fm/riff@staynlisten.com) Show Intro: Faster Does It Show Outro: Darxieland Both by: Kevin MacLeod (incompetech.com (https://my.captivate.fm/www.incompetech.com)) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ Support this podcast
In this episode, Justin, Frank and Jesse discuss how the states got their shapes. The psychological model of spiral dynamics is also discussed along with the philosophy of morality and what's wrong with it. Support the show (https://www.patreon.com/join/ittwi?gbOpenExternal=1)
On episode four of the Cinnamon Post Brunch Club, the three friends discuss the wonderfully wacky world of morality systems in video games, spend far too much time talking about Ken Levine’s pride and joy, and break down the legal ramifications of allowing every person a single Kid Murder. Games discussed: Fable 3, Fallout 76, … Continue reading CPBC #4 – Morality Systems
On episode four of the Cinnamon Post Brunch Club, the three friends discuss the wonderfully wacky world of morality systems in video games, spend far too much time talking about Ken Levine’s pride and joy, and break down the legal ramifications of allowing every person a single Kid Murder. Games discussed: Fable 3, Fallout 76, … Continue reading CPBC #4 – Morality Systems
!SPOILER WARNING! - See below In this episode we delve into morality systems. The games that do it well, the games that don't. Tough decisions, our experiences and areas we would like to see improve. Have any feedback, suggestions or just want to challenge us to some PuyoPuyo Tetris? Follow us on Twitter @thebiteffect Whilst we try to give warning for any spoilers, the following games are discussed ; Bioshock series, Dante's Inferno, Deus EX Mankind Divided, Dishonored, Fallout 3, Final Fantasy 7, GTA IV, Infamous 1 & 2. Jade Empire, Life is Strange, Mass Effect 1, 2 & 3, Mass Effect Andromeda, Metal Gear Solid, Splinter Cell Double Agent, The Walking Dead S1, S2 + S3, The Witcher 3 Edited by Luke Shand
In the ultimate episode of Shareware, Brett, Grey and Josh explore the successes and failures of Morality Systems [1:31], opting for one sizable topic over the standard cluster of individual host topics. After the dust settles, we take off in the Paladin for the finale of our Splinter Cell Blacklist Game Club [48:54], followed by a message from the crew. Thanks for listening!
Grant and Peter break down the various advantages and challenges of using mechanical morality systems in your game and also dig into the reasons why such systems exist in the first place. In addition, we plug Tavern Con, Innroads Ministries in general and The MacGuffin Factory in particular, and Electric City Comic Con. Links: Tavern Con (no official link yet) The Macguffin Factory Episode 25 with Jack Berkenstock Electric City Comic Con Episode 140 of KARTAS Scripture: Proverbs 12:5, Job 28:20-28, Romans 12:21
Jeff is joined by Greg, Jennifer, Tony and Goose for a discussion on morality systems in games. Outro music The Let Down by Rumor Has It.
This week we talk about our favorite and least favorite Morality Systems and Why Neon Powers are stupid.
This time, Eric Lee Lewis, John Burkel, Mike Hewitt, and Greg Livingston discuss morality in video games... and other stuff.