A Christian tabletop and roleplaying game podcast
This is it, folks: the last episode of Saving the Game. In this one, we explain why we're shutting down the podcast, answer our remaining Patreon questions, thank people who helped us along the way, and reminisce a bit. We wanted closure for all of our listeners - and ourselves - and hopefully this episode provides it.
An Important Note: This is the second-to-last episode of Saving the Game. Our last episode will release in two weeks and will be a "goodbye" episode. More details in the episode itself and a full-breakdown in the next one. This is the second part of the Prep/Improv two-parter we brainstormed during a Patreon question. We start out with the news above and a breakdown of how Christmas went, and then get to our Patreon question for this week, which comes to us from Richard Lorenz who asks: "Which Bible verse/passage/teaching have you seen misused or mangled the most?" As you might expect, we have a bit of a field day with that one, but also move on relatively quickly because we have an interesting topic: GM improv! We stress a lot that improv is a learned skill rather than an inborn talent and discuss some various ways to develop that skill. We also devote some time (as you'd expect) to specific techniques and maintaining the proper mindset. Mentioned in this episode: International Dialects of English Archive, Solo Improv Practice, From Rewatch With Love, Melina Pendulum, HBomberGuy, The Artisan Geek Scripture: Exodus 4:10-12, Proverbs 3:6, James 1:5
This week we have another installment in Grant's reading of the sermons of the Reverend Bob Lawrence. If you haven't heard the previous entries, this one, like the others, is an imagined slice of life from someone adjacent to the Christmas story. Rev. Lawrence was quite the storyteller, and there is a reason these sermons have become a tradition for us. Scripture: Isaiah 42:1-9, Luke 2:21-35
This episode marks the first of the two episodes we came up with based on a Patreon Question back in episode 189 - we're talking about GM Prep. We check in as usual and then - perhaps ironically, perhaps appropriately for an episode that we came up with while answering another Patreon question - we are completely blindsided by the question from Aaron Arnold who asks "Have you seen Silence by Martin Scorcese or Mother! and how did you feel about how they explore the faith?" SPOILER: This quickly becomes a game of "how do we answer a question about media that none of us have seen?" We do get some interesting discussion out of that, if maybe not quite what Aaron was hoping for, and then move on to our scripture and main topic. That main topic is kind of a general analysis and breakdown of our respective GMing styles, plus a collection of advice we've built up over the course of our gaming careers. We have different approaches to GM prep, although we all agree that it probably shouldn't be anywhere near as daunting as some folks think. We also spend a fair bit of time throughout the discussion ruminating on how running games via virtual tabletops and in-person groups differ. Resources: /r/battlemaps, Token Stamp, Episode 144: Hacking Published Adventures Scripture: Proverbs 16:9, Luke 14:28-30, James 4:13-15
It's a thing that often happens in games but seldom gets much detailed thought put into it: the PCs decide to go off and find something mundane to do like shopping or fishing. We start the episode off with the usual check-in and then move on to our Patreon question where Alex Huggett asks: "How many games do you have on the go? How often do you play?" As you might expect, we're fairly active roleplayers, so there's a fair bit to say there. After reading our scripture, we dive into the main topic, and as it turns out, all three of us approached it from a completely different perspective. Grant and Jenny focused more on the reasons why players would want to do such a thing in the first place and its utility from a narrative perspective, while Peter was more about practical advice for making it interesting. All in all, it added up to a fun and in-depth discussion. Scripture: Ecclesiastes 5:18, Matthew 25:34-40, Hebrews 2:10-17
We're back with our 4th-quarter episode selected by our Patreon backers and it's definitely kind of an "old-school" episode by our standards where we take a specifically-biblical theme and unpack and discuss it. This time, we're ruminating on the topic of Eden and all of the themes of paradise, fall, and "first-ness" that come with it. The episode starts with a quick acknowledgement that 2020 remains stressful at this current juncture, but move pretty quickly into a great Patreon question from Tom Stephens who asks "What is the strangest/weirdest/most difficult game mechanic you've ever had to deal with in game?" Given all of our varied game histories, that generates some fun and interesting discussion to warm us up for our scripture and then our main topic of Eden which went to some very interesting places. We discuss the Biblical Eden and some tropes and themes that tie back to it, but also "Eden Worlds" as seen in sci-fi and some other fun digressions. Mentioned in this episode: Jewish Fairy Tales and Legends, by Gertrude Landa, Kim Stanley Robinson's Mars books (and a podcast to go with them), the SCP Foundation Wiki, Scripture: Genesis 2: 8-9, Isaiah 51:3, Ezekiel 28:13-15, Revelation 22:1-5
This week's episode is something a little bit different: we did an online panel on spooky elements at the tail end of SAFe 2020, sort of a sum-up of our "spooky fall" series with some general advice. It turned out well enough that we have decided to pull the audio and provide that as our episode this week. This will be a bit less-produced than you're used to with us, but should still be plenty listenable.If you'd rather watch the video instead, that can be found here: https://youtu.be/R54vwpRo39A
As October continues, so does our "Spooky Fall" lineup of horror and horror-adjacent topics. This time, we're talking about "creepy crawlies" - the vermin and pests from snakes to spiders to locusts that can cause problems far bigger than their apparent size. We start off as usual with a host check-in, but we really haven't had much going on lately. Well, except for Jenny, who had a very topic-appropriate nuisance to contend with. Our Patreon topic this week comes from Mike F who puts us on the horns (or perhaps in the fangs?) of a dilemma by asking "Would you rather spend two weeks in quarantine with a goblin raised by wolves, a wolf raised by goblins, or two children under three?" Once we've sorted that out, it's time to talk about rodents, and bugs, and snakes, and arachnids, and all the other various and sundry small things that can cause big problems and be used to signify various spooky things in our games and story telling. But sometimes these things we think of as gross aren't quite so unequivocally bad. Rats can sniff out landmines, and peacock spiders can be straight-up adorable. There's also a lot of interesting science and culture around insects out there. Massive ant wars and the unnerving world of parasitic wasps, just to name two examples. And of course, there's plenty of potential story uses as well. Scripture: Exodus 10:13-15, Psalm 78:45-46, Revelation 9:7-11 Other links: Animal trials, Japanese entomology culture
Spooky fall continues with creative collaboration episode! We start with a check-in and some news - we can now be found on the Pray.com app and Faithcasts.com, should either of those strike your fancy. We all had fairly decent weeks leading up to recording, and kick off with a discussion that rapidly leads into "what have you been reading?" Our Patreon Question this week comes from Aaron Arnold, who asks "What's your view on how today's culture affects the way you game with strangers? If at all." That question, as you might imagine, sparks a nice, meaty discussion. From there, we read our scripture and launch into a rare creative collaboration with all three hosts - this time putting our heads together to build a haunted house. But not just any haunted house. A haunted mcmansion smart house. Yeah, we went for it. Buckle up folks, our imaginations were firing on all cylinders this time! Scripture: Leviticus 26:27-35, Isaiah 13: 19-22, John 1:5, John 8:12 Mentioned in this episode: Fortnight Frights, McMansion Hell
We've decided that a fun way to carve some enjoyment out of this uncooperative year is to do a general spooky topics roundup and so we've got another one for you this week. We start off with some exciting news: Jenny has done a fashion walk and Peter is on the general design team for En Publishing's Level Up project. We start off with our impressions of the idea of WotC's new D&D-themed Magic: the Gathering set (coming early next year) and then get into our individual news. We also basically decide on the mics to do a "spoopy fall," so look forward to more monster and horror themed episodes in the near-term. From there we read our rather minimal scripture (werewolves are not at ALL Biblical) and then launch into our topic. Werewolves may not have any scriptural basis, but boy howdy is there a boatload of mythology, folklore, and popular fiction about them. This one ran almost as long as our alignment wrap-up and probably could have gone longer. Scripture: Genesis 49:27, John 10:11-16 Supplemental media: While it wasn't mentioned in the episode, if you're looking for a good piece of werewolf media both Jenny and Peter can vouch for, take a look at Sang-Froid: Tales of Werewolves. It's currently free(!) on Steam, but wasn't always, and was worth paying for back when it was for sale for actual money. The game hits a lot of the same themes we talk about in this episode.
If you like our longer episodes, you're in for a treat with this one. We had a lot to say this time, and the fact that we recorded this one in two different sections due to some connection issues probably also contributed to the overall length. We start off as we usually do, checking in and introducing our guest, who in this case is one of our earliest listeners, Douglas Underhill. We've answered a bunch of Doug's Patreo questions in the past and he's been a friend of the show for years, so it was great to finally get him on the mics. Our Patreon question this week comes from David Pflug, who asks: "What's the most hopeful thing you've encountered this week?" From there as usual, read our scripture and launch into our topic which is a mix of final thoughts and stuff we can't believe we missed the first time around. Opinions about alignment vary pretty widely among the four of us, so that also makes a decent discussion, and we even got into a lengthy aside about how we'd fix D&D along the way.Mentioned in this episode: Part 1 of System Mastery's Critique of D&D, How to be Anti-Racist, Peter's "Articulated Thoughts" blog post, Peter's Virtue/trait-based alignment system, Letter From a Birmingham Jail, Information about Save Against FearSome of Doug's Work: the Parsec RPG, Iron Pax, Charts of Darkness, Hoard of House Rules Scripture: Daniel 3:14-18, Micah 6:8, Matthew 9:13, James 1:27
Though we've done an episode on undeath in general, we figured that ghosts deserved an episode of their own, since they occupy a somewhat unique role in fiction. We start the episode off with a check-in as usual and... last Monday and the days leading up to it were rough, folks. The equipment issues have been dealt with, but yeah. Not great. Understandably not wanting to linger on that for too long, we launched into our Patreon topic from Douglas Underhill who asks "What is your favorite band/musician? Least favorite musical genre?" From there, we read our scripture, including the story of Saul and the witch of En-Dor from 1 Samuel, one of the longer pieces of scripture we've had on the podcast. And then, as is our wont, we launched into our main topic. Ghosts, as it turns out, are really a poor monster, but that doesn't mean they can't do a lot for your games is used well! We dug into the tropes and powers around ghosts, their usefulness as puzzles and mystery elements, and even a bit of the theology of them. Mentioned in this Episode: Shawn James: The Curse of the Fold, Fortune and Strife Scripture: 1 Samuel 28: 1-21, Job 14:7-12, Isaiah 8:19, Mathew 14: 22-27, Matthew 27:51-54
With Grant out due to illness and a host of technical issues (that have thankfully since been mostly resolved) besetting us, we opted for a bonus episode this week. This episode is specifically focusing on adding some additional texture to the religious life of a Karkovian barony for a future game Peter would like to run. As this was a bonus episode, there's no Patreon question, so we went straight from intro to scripture and then into brainstorming, where we discussed, among other things, a secret porpoise grave. Scripture: Proverbs 27:17, 1 Peter 4:10
This week's episode is the second-quarter Patreon topic (a little late). We've referenced cosmic horror a number of times throughout our run, but never in this kind of depth. As is usual, we spend a bit of time catching up and then move into our Patreon question, supplied this time by Paige Lowe who asks "If you had an unlimited budget to buy one thing for your game, what would it be?" Just wait until you hear what Grant offers as his answer for that one. With that bit of shock and awe out of the way, we move into our main topic, and boy howdy, is this one ever a doozy. This turned out to be the longest episode we've recorded so far in 2020, and we needed every minute of it. If you like the episodes where we go deep, you'll find this one especially enjoyable. There was a lot to talk about, including subgenres of cosmic horror, using it as a main course vs. a seasoning, adding it to other genres, and of course, the intersection with faith. Mentioned in this Episode: Harlem Unbound, Rapture: The End of Days, Jeff VanderMeer, Episode 145: Roleplaying Mental Illnesses, Get Out, GURPS Horror (4th ed), GURPS Alternate Earths 1 & 2, GURPS Monsters, Permanent Record Scripture: Exodus 33:17-23, Job 40: 1-7, Ezekiel 1:4-14, Revelation 13:1-3
Not feeling well and not being able to get to the internet robbed us of Jenny this week. However, despite that lack, this was a great episode because we had an awesome guest host! Paranoia writer WJ MacGuffin joined us to talk about incorporating real-world faiths into our gaming. We started off the episode with a quick general check-in and let WJ introduce himself and his work, talking a bit about what we've been reading in the process. From there, we fielded out Patreon question, which came to us via John and Ginny Swann, who asked "Your recent series on D&D alignments got me to thinking. I know you aren't huge fans of the Palladium system but what are your thoughts on their alignment system?" Fortunately, while we did have a bit to say about Palladium's alignment system, the presence of a guest kept us from creating a new multi-part series. From there, we read our scripture and dove into our rather meaty main topic. The main topic was just what it said on the tin - and there's a lot to think about with regards to incorporating a real-world faith into one's game - whether that's as a writer, a player, or a GM. Sensitivity, accuracy, and still keeping it gameable are all very real concerns. Mentioned in this Episode: Project Infinite Hole on Kickstarter, the Paranoia RPG, Raising White Kids: Bringing Up Children in a Racially Unjust America, Dennis E. Taylor's Bobiverse novels, Letter From a Birmingham Jail, Holey Moley, The Innocence Files, and Jelle's Marble Runs Scripture: Exodus 20: 1-3, John 13: 34-35, James 1:26-27
Well folks, this is it - the last of the 3x3 grid of alignments, and arguably the worst of the worst.Note: Spoilers for the City on a Hill, Season 2 Finale from 9:12-11:35 We start off with an announcement that mirrors our recent blog post. TL;DR: we're going to be a little freer talking about politics. That does not mean partisanship or campaigning, but we're going to touch some issues from time to time. The Patreon question this week comes from Douglas Underhill, who asks "What's your biggest pet peeve for players? GMs/DMs?" As you can imagine, we have a bit of fun with that, and then it's time to read our scripture and dig into the awful and talk about chaotic evil. As with the previous evil alignments, we break down what the alignment means in practical terms and also hit some specific villainous archetypes to help GMs get the most out of this particular villainous mindset. Scripture: 1 Kings 18:25-29, Isaiah 13: 17-18, Hebrews 11: 36-38
A quick note: our two-week lead time can sometimes mean that a lot happens between when we record an episode and when we release it. On may 25th, four officers of the Minneapolis, MN police department killed George Floyd, an unarmed black man. On May 28th, we recorded this episode as Mr. Floyd's death was just entering the zeitgeist. Since then, the US, and to a lesser extent, the entire world, has erupted in protests over the outrage of that killing and countless others like it. We took advantage of the off-week schedule of the blog to put up a statement, but while there are some promising early signs of systemic change occurring, the struggle for equality and justice for POC in the United States is far from over. In this episode, we're joined by Krissi Woodward - Grant's wife and a core member of our Saturday night gaming group. We start off with our usual banter and then move relatively quickly into our Patreon question from David Hastings who asks "What book on your shelf have you been telling yourself you'll get around to reading for *years* now?" As you can imagine, that turns into a bit of a thing (see our list of shame below in the "mentioned in this episode" list) but we do eventually get around to our main topic: the Chaotic Neutral alignment. Krissi plays a fair number of CN characters and has a lot of solid advice about how to do so in an enjoyable and non-disruptive manner. Mentioned in this episode: Peter's Multiclass Feats article for En5ider, Numberphile, The Cuckoo's Egg, Plagues and Peoples, Role-Playing Game Studies, Jonathan Strand & Mr. Norrell, Secret Agents Four Scripture: Ecclesiastes 9:11, Zephaniah 1:8-12, Matthew 6:19-21
In this episode we're joined by none other than Elizabeth Garn of Christ and Pop Culture. (Elizabeth has written some great articles about faith and gaming and she should be on your radar if she wasn't already!)We start off the episode with the usual check-in, which includes this time that Grant is running his seven-year-old daughter through Lost Mines of Phandelver and she is apparently killing it. Our guest question this time comes from Douglas Underhill who asks "Who is your favorite post-biblical Christian figure and why? How about one ancient and one modern?" Once we're done chewing on that, we wade into the topic of the day, Chaotic Good. Elizabeth provides an excellent conversational foil for the rest of us and a really fun, interesting, and productive discussion comes from it. Along the way, we talk about why Robin Hood might not be quite as textbook of an example of Chaotic Good as many might thing, referencing OSP's analysis of the legend along the way. Scripture: Proverbs 14:31, Isaiah 61:1, Matthew 21:12-13, Luke 11: 46-53
This week we have more unstructured, conversational episode for you. Grant and Peter realized back in episode 173 that we'd like to talk about when players know what the GM is planning, but as we talked about the upcoming episode, we all realized that what we had was more of a discussion and a collection of observations than a collection of structured advice. We start with the usual check-in, which has Peter and Grant both craving classic genre fiction and Jenny the Goblin Queen a bit under the weather. We then move into our Patreon question this week , which comes from Tom Stephens, who asks " (as someone who just got a MLS degree recently myself - finished in 2016, this one's for Jenny with a generalized version for the others): What was your most and least favorite class from your library degree program. For the others, what was the most and least favorite class from any training you've had recently or even going back to college? " From there, we launch into a loose collection of advice and observations that comprise the central topic. More than usual, we can see multiple sides of this and talk about when it's useful for the players to know more, when it's not, why you might or might not want to hand out more information in your games, the considerations of various genres, and so on. Mentioned in this episode: Star Power Scripture: Psalm 33:10-11, Proverbs 16:3, Matthew 6:25-34
Grant, Peter and Jenny are joined by Jason Brick, veteran freelance writer in the TTRPG industry (and several others besides!). We kick off with a little chatter and swiftly move into our Patreon question from Joseph Linardon who asks " What would be your dream job?" Answering that takes significantly less time than you'd expect, and after some quick scripture we're on to our main topic, which is basically taking advantage of Jason generous spirit and wide expertise about freelancing by getting him to do a brain dump. Among his many writing hats, Jason is one of the authors of Random Encounters, which is a resource that Peter has really enjoyed having on his shelf, as well as numerous other projects. Lots of good, practical advice in this one.Mentioned in this episode: For Exposure on Twitter, Socks for Supper on Goodreads, Saving The Game's Page on PodchaserScripture: Proverbs 14:23, Matthew 5:9, Matthew 20:1-7, James 4:13-16
The hosts are all here for this one, and we kick off with a discussion of our games, which are generally going quite well, and a bit about the homeschooling of Grant's kids during the pandemic lockdown. The Patreon question this episode comes from Paige Lowe, who asks " How have your games changed as you've matured as a DM/player?" That produces about the amount of introspection and analysis as you've come to expect from us. We've actually grown quite a a lot, as it turns out. From there we move into scripture and our main topic: neutral evil, the alignment of undiluted, undistracted, pure, banal evil. It took six episodes to get here, but we've finally found an alignment description in the 2e rules we can mostly agree with! The alignment itself isn't all that interesting, but that doesn't mean you can't use it as an effective tool for making villains with interesting narrative roles and story effects, and much like we did with Lawful Evil, we break those down into archetypes. Scripture: Leviticus 20: 1-5, Job 21: 17-21, Luke 8: 26-31
We're back to our usual release schedule and episode progression this week for True Neutral. The discussion kicks off with the obligatory nod to COVID-19 (wash your hands!) and a nod back to our "emergency bonus" episode and blog post about remote gaming. There's a bit of discussion about how that's proceeding and then we get to our Patreon question where Brian Ray asks " What improvised weapon would you most likely use to thrash a slaver?"That's a question with a story that goes with it, but once that's told, we move into our scripture and into our main topic: True Neutral. As it turns out, there not a ton to say about an alignment that's defined by what it is not, but we do get some good discussion in around balance keepers, film noir protagonists, and the problematic way that horseshoe theory sometimes gets applied to good and evil in fantasy.Scripture: Proverbs 15:19, 1 John 3: 17-18, Revelation 3: 15-18
As promised, this is our "emergency bonus episode" about remote gaming. It's edited much more roughly than normal but as we say in the episode, turnaround was our top priority for this one. In the episode, we referenced a blog post that I posted yesterday. That is here for easy cross-referencing. Scripture: Numbers 6:24-26 , Isaiah 40:30-31 (ESV), Galatians 6:2
With Jenny out due to travel, Grant and Peter return temporarily to the days when it was just the two of them on the podcast and do something they haven't done on air before, or at least for quite a while: brainstorm about one specific game, namely the campaign Peter is running on Sundays. We kick off with a surprising amount of news. Kittens are getting fixed, an important friend of Peter's who got him involved with the local food pantry has recently passed, and both Grant and Peter have been reading a lot of Robert E. Howard lately (link goes to public domain works of Howard at Project Gutenberg). That conversation lasts longer than usual and leads into the Patreon question where Joseph Linardon asks "With a Pathfinder/D&D setting in mind, what kind of hero would you want to be? Alignment, class, goals, however y'all would want to answer, I'm sure it would be interesting however you each decide to come up with an answer ."The main topic discussion is a fruitful and lengthy one and illustrates beautifully why GMs should bounce ideas off of one another probably significantly more than they do. Grant and Peter have both enjoyed playing in the other's games, but they have different styles, priorities, and perspectives as GMs, and that takes the conversation to some fascinating places. Note to Peter's players: feel free to listen. This is more "setting book" stuff.Scripture: Genesis 11:1-9, Titus 2:11
With Grant and Jenny back from their respective ordeals, it's time to continue our alignment series! We start off with a quick catch-up session (thanks again Ashley and Derek for filling in!) but there's not a lot of note in our lives since the last episode we were on together (or at least, not that's relevant to the podcast). The Patreon question this episode comes to us from Paige Lowe who asks " In an alternate reality where you found something else *instead* of RPGs, what is your creative outlet?" That leads to some heavy thinking - and the general conclusion that we're glad to be in this timeline, hobby-wise. From there we move into our scripture and our main topic of the Neutral Good alignment. This is the point where, in our opinion, the 2e alignment summaries really start to jump the tracks a bit. It is, however, generally pleasant to talk about good people doing good things for good reasons, which is at the core of the NG alignment. Along the way we rope in Spider-Man, the Hippocratic Oath, and the Belmont Report. Scripture: Leviticus 9:17-18, Isaiah 1: 16-18, 1 Corinthians 13: 4-7, Galatians 5: 22-26
This week's episode is a little different in multiple ways. With Grant out with illness and Jenny out with bureaucracy, Peter is joined by Ashley Mowers from Min/Max and Derek White from The Dungeon Pastors (this is the first episode of drawing on a larger hosting pool like was mentioned back in November). We went through the usual check-in and random Patreon Question - this time was David Hastings asking "Which Disney princess would you want to GM a game for you? As a GM, which would you want to be one of your players?" From there, we read our scripture and launched into our main topic, which, as it turns out, is a doozy.The topic for this episode is a question posed to us by longtime Patreon Backer Joseph Linardon as a custom reward. Thank you, Joseph, for your continued generous support and a really meaty episode topic: ”I've thought up a topic after reading Psalm 92. Is killing evil in tabletop gaming inherently bad or wrong? After reading, I feel as though that is not the case. I believe that God wants to vanquish evil; be that by converting, re-devoting, purging through death, or really whatever creative ways my small scope can't imagine.”We tried something a little different this time and backed way off the outline. The result was a a less structured but very emotionally-honest and vulnerable episode. If you like our more theological episodes and/or a more conversational approach, this will probably be a favorite. Scripture (in order of appearance in the episode): Genesis 6:5-6 , Genesis 19: 23-26, Psalm 92: 9-11, Proverbs 25:21-22, Matthew 5:43-48, Ezekiel 33:11, Matthew 13:24-29, Isaiah 2:4
In this episode, we welcome back Kimi from Golden Lasso Games to talk about pre-game tools. We last spoke to Kimi in our mammoth two-parter on fitness back in episode 103 part 1 and part 2, and this time she's here alone rather than part of what was (at the time) the single largest number of people on one of our episodes. We start off with the usual check-in and move from there to our Patreon question where David Hastings asks " What is your favorite thing to cook?" We narrowly escape a second trip down the rabbit hole that is talking about chili and move from there to our scripture and into our main discussion about pre-game tools. One of the first things that comes up is that such tools are rare, and are usually repurposed full games in their own right. The concept of using games such as Microscope to build a world collaboratively before playing in it has been out there for a while, but Kimi's new project Decuma is designed to be used in that role from the ground up. Also Referenced in this episode: Decuma Actual Play Recording, A History of the Tarot Deck, and a really extensive use of pre-game tools.Scripture: Genesis 1:1-2, Proverbs 15:22, Philippians 2:1-4
With the first batch of three from our ongoing alignments series concluded, we're back to normal topics for at least a few episodes. And this week, we have one that was selected - in a landslide - by our Patreon backers: Old Age and Retirement. We start off with our usual check-in and discuss our ongoing games and Grant's newfound interest in knitting, and then move into our Patreon question where John and Ginny Swann ask us "Have you ever had to deal with any real blasphemy during a game?" As you'd probably expect by this point, we take some time answering that, getting into some digressions along the way. While our answers basically come down to "no," there are some significant caveats to that answer. After our scripture, we launch into our main topic, discussing old age and retirement as they apply to PCs and NPCs, from the GM's side, and the player's. Along the way, we talk about our previous episode on resurrection magic, John Scalzi's Old Man's War, one of Peter's recent blog posts about injury, World Anvil, and one of Peter's favorite DM's Guild products that contains rules for heroes of different ages. Scripture: Genesis 25:8, Proverbs 16: 31-32, Luke 2:36-38
With the holidays over, we're back to our normal episode format, and in this one we wrap up the first batch of 3 from our alignment series with Lawful Evil. We start off with a brief holiday check-in and run down some interesting gifts we received and gave. (Guess which one of us unironically gave someone a rock for Christmas!) The Patreon question this episode comes from Chris Bissel who asks a three-part food-related question: "What do you like to put on hot dogs? What is the weirdest thing you've had on a hot dog? Where is the best hot dog you've ever tasted?" After answering that and also digressing mightily as is our custom, we settle into our main topic: lawful evil. Lawful Evil is one of the most useful and versatile alignments for villains, and we talk about a lot of them, including Deathsronke, Bane and Lex Luthor from DC, and Thanos, Dr. Doom, and Magneto from Marvel. We didn't have a lot of disagreement this time, but it's a veritable flood of information. Scripture: Judges 6:1-6, Matthew 27:1-8, 1 John 4:13-18
In keeping with tradition—sort of—Grant presents a very special Christmas bonus episode: A reading of a unique sermon given on Christmas Day, 1986, by Rev. Bob Lawrence of Fourth Presbyterian Church in Greenville, SC. You can find previous sermons in this series here! Merry Christmas, from all of us to all of you. Music: "Er Is Een Kindeke Geboren Op Aard", by Ben DeVries. Scripture: Isaiah 40:9-11, Luke 2:1-13
This is the corrected version of 167. The first version ran the main episode audio into the outro due to an editing mistake on my part. My apologies. -PeterWe're back with episode 2 of our alignments series, this time talking about Lawful Neutral. We start off with the story of some adorable kittens in Grant's home, check in about Thanksgiving, and then get into some gaming chat. Peter's game is going well and starting to get active on a big picture level, Grant's vampire game has made the move to Powered by the Dark, and the "hosts and friends" gaming group will be doing a published adventure for the first time ever! Grant has picked up Princes of the Apocalypse and will be running it for us. Our Patreon question comes from Aaron Arnold (who is one of Peter's players, despite his uncertainty about last names in the episode!) who asks " Have you roleplayed in a game that wasn't D&D? I ask because I played a cyberpunk noir game and I enjoyed the RP I got to create in it." We had a lot to say by way of answering that question; all of us have been regular game convention attendees at various points in our lives and it prompted some reminiscence and few recommendations. With that discussion concluded, we move into scripture and then onto our main topic: Lawful Neutral, or, as Grant so aptly put it: the obstacle alignment. We're a bit less ranty than last time, but it's still a productive discussion. Scripture: Deuteronomy 4:5-8, Mark 2: 23-28, John 8: 1-11
We've been promising it for a while and here it is, the first episode in our series on alignment. We last talked about alignments as a topic waaaaaayyyy back in episode 2 of the podcast (if you listen, we're so sorry about the audio quality), and we figured it was high time we updated things and also let Jenny weigh in! We start of with a shoutout to a couple of podcasts we've been enjoying; Grant has been listening to Pontifacts and Peter has been listening to Stats Will Roll. Our friends over at MegaDumbCast have also recently released an episode on autism representation in games (and how not to do it) that is worth a listen. In gaming news, Grant is porting his Vampire game over to a PbtA variant called Powered by Dark and his Sharn game has started up again. Peter's new D&D game continues to go strong, and he mentions a great thing one of his players is doing that he loves. We also briefly mention some behind-the-scenes change we're making. Our Patreon question this episode comes from Joseph Linardon who asks us " If you could make a 1 page RPG, what would it be? What would be the main dice you use (if not a D20)?"From there, we get into our main topic and argue about alignment like proper nerds for the rest of the episode, complete with fictional examples (some of which may actually be Neutral Good) and a lengthy amount of discussions about what Lawful Good is not. It gets a little heated in points, but we had fun and it was a good (and somewhat cathartic) discussion.Also mentioned in this episode: https://www.amykathleenryan.com/books.phpScripture: Psalm 119:12-16, Proverbs 24:30-32, Matthew 22:34-40
#Every33!Mike Perna of Innroads Ministries, Game Store Prophets, and Bard and Bible joins us as he does every 33 episodes to talk about something he's been itching to talk on the mics about for ages - unlikely heroes with a strong emphasis on Mike Mignola's Hellboy. We also give a shout-out to The Dungeon Pastors, a new project from two other friends of the show, Derek "The Geekpreacher" White and Stephen Taylor of Games for All. That's immediately followed by one of the strangest questions's we've had from a Patreon backer in a long time when John and Ginny Swann ask us " What is your favorite sandwich and how would you play it as a character?" The episode is almost worth it for that conversation alone, folks. Once we wrap that surprisingly thoughtful and in-depth section up, name a favorite sandwich of Jenny's "The Goblin Warlock" and read our scripture, we move into our main topic: unlikely heroes and why Hellboy is such a compelling example of one, and how you can use him and other characters like him in your games. As is always the case, having Mike on gives us a lot of both quality and quantity.Scripture: Exodus 4: 10-12, 1 Samuel 16:1-12, Matthew 9:9
After several episodes with either more or less than the three main hosts, Grant, Peter, and Jenny finally get to sit down together and talk about monsters just in time for Halloween! First, though, there's a bit of catching up to do, and a delightful question from Patreon supporter Richard Lorenz who asks a simple, seasonally-appropriate question: "Favorite holiday?" Once our Scripture's read, we dive into monsters, and specifically monsters as representations of the monstrous and of the diseased. We touch on what few monsters appear in Scripture, and then run through a number of classic monsters and terrific archetypes to discuss them. We also talk a bit about monsters as representations of the 'other.' Enjoy! Also mentioned in this episode: "Action Oriented Monsters" by Matthew Colville; E. E. "Doc" Smith's Lensman series; and Kei-Con. Scripture: Job 41:1-10, 1 Samuel 28:8-13, 1 Corinthians 10:17-22
With Grant out again for chaotic work-related reasons, Jenny and Peter are collaborating again—this time on setting material for Peter's new D&D game! First, though, we answer a Patreon question from Douglas Underhill, who asks us "If you statted yourself as a 5E character, how would you allocate the default starting array of ability scores?" Then, after our Scripture readings as usual, Peter takes a moment to describe his game and overall setting ideas. Then it's time to brainstorm and create as Jenny and Peter work together to create points of interest, natural features, and dangerously exciting locations. Enjoy!
Professor, researcher, leading thinker in the psychology of RPGS both tabletop and LARP, and contributor to the first college textbook on RPGs Dr. Sarah Lynne Bowman joins us for a second time (we first spoke to Sarah back in episode 111) to discuss more of the psychology around RPGs. The episode starts with a quick discussion of the new game Peter is going to be starting up in October with some StG listeners, and an excellent and thoughtful question about playing characters of the opposite sex from John and Ginny Swann.From there, we move into our scripture and a discussion of the player archetypes that Sarah codified in her book The Functions of Role-Playing Games. These are a useful tool descriptive tool to discuss who we are in games on a more psychological level and complement more traditional player types (like tactician and actor) nicely. With that groundwork laid, the conversation turns to a discussion of the phenomenon of bleed (psychological transference from player to character or vice versa) in gaming and how that's tied up with safety techniques. As you'd expect, we touched on the free (and excellent) Consent in Gaming document recently published by Monte Cook games, but also used an experience of Peter's from a few years back to illustrate why safety techniques are a good idea. We also spent a bit of time talking about how gaming can go past mere safety and into growth, another topic that Dr. Bowman is passionate about. Scripture: Proverbs 4:5-6 , Galatians 6:2, Philippians 2:1-4, 3 John 1-6
Creative professional and storyteller Daniel Kwan joins us on this episode to talk about gaming in historical settings! Daniel is a former museum historian, a game designer at Dundas West Games, and co-host of the Asians Represent podcast. He works to support Level Up Gaming, a Toronto-based organization that "provides individuals on the autism spectrum and with other disabilities the opportunity to develop and explore their real-world social skills through goal-directed gaming experiences." And he's got a game Kickstarting on October 4th called Ross Rifles, about Canada's involvement in the First World War and the life of soldiers in the trenches! He's a fascinating person and an amazing guest, and the perfect person to talk to about setting your games in real historical situations, with systems appropriate to a focus on the historical experience. Follow Daniel Kwan and Asians Represent on Twitter, and keep an eye out for that Kickstarter announcement come October! Our Patreon question this week comes to us from Aaron Arnold, who asks "To what extent does your backstory need to inform your build?" After our Scripture reading, we dig deep into this topic with Daniel. How does one go about making a system that fits a real, historical moment and accurately represents it—while encouraging a desired experience at the table? How do you research a game like this? How do you handle the stereotypes of a particular era or moment that players (and gamemasters) may have in their heads? And what's the line between historical accuracy and paralysis through detail? Scripture: Job 8:8-10, Psalm 78:1-4, Romans 15:4
Our Ten Commandments series finally wraps up this episode, and we end it on a high note! (Yes, even despite the episode going up a day late.) We've got a bit of a preview of an upcoming discussion to start with, as Grant's kicking off a game of Offworlders. Our Patreon question this week comes from David Hastings, who asks "What game do you love personally even though you know that objectively, it's not that great?" Our topic this week is, of course, the Tenth Commandment—"Thou shalt not covet." Of course, "covetousness" is a word often conflated with "envy", "jealousy", and even "desire", so we take a moment to talk about the word itself. We also take care to differentiate it from a righteous anger at injustice and want—especially since many use that false distinction to their own advantage. We then talk about how the Tenth Commandment is somewhat unique in that it forbids a particular sort of thought rather than a particular sort of action, and the implications of that distinction. Naturally, we have a lot to say about covetousness in a gaming context—rogues, corporate malfeasance, dragons, and more! But we have just as much to say when talking about real concerns of covetousness in the gaming hobby, whether it be a shelf of RPG books, that ridiculously-expensive custom gaming table, or even production values and knowledge. Scripture: Exodus 20:7, 1 Kings 21:1-7, Luke 12:15, Hebrews 13:5, 1 Timothy 6:6-10
Grant's out on vacation in lovely Myrtle Beach, SC this week, so Jenny and Peter tackle a special project—working together to create a unique setting centerpiece for a game Jenny will be running at her library! First, we answer a question from Patreon supporter Tom Stephens, who asks, "What is your favorite item that you've created for use in a game?" With that handled and our Scripture read, we move on to creating a city from scratch. Jenny starts us off with a few basic ideas and restrictions, and everything builds from there—pun intended, of course. What's the economy based on? Why do people come to this city? What makes it unique, geographically and politically? Who lives there, and who is in power? How is it governed? What sort of crime flourishes within its walls? What opportunities are available to player characters who start their careers in this city? And what, exactly, is a forcefield goat? Ideas Jenny had after recording: It’s in a crater, but the crater isn’t even because the meteor came in at an angle. The Shepherding district is on a gentle slope up and out of the crater, and the Glassworking district is basically a straight wall. Might switch Factotum and Shepherding districts so that the mining and stoneworking can be done on a wall, maybe even under an overhang. At least one magic metal node per district is preserved. Always the biggest node. Civic district is Full Of Lawyers to help out the people seeking sanctuary. Scripture: Exodus 31:1-11, Joshua 21:41-45, Hebrews 10:24-25
Guest—and possible honorary host—Krissi Woodward joins us this episode to break down her first time running a tabletop roleplaying game! Krissi ran a very successful arc of World of Darkness: Innocents for our gaming group and was willing to discuss that experience with us. First, a little bit about shiny new library cards and dirty library patrons, as well as an interesting Patreon question from Douglas Underhill, who asks about under-served genres of tabletop roleplaying games. After our Scripture reading, Krissi gives us a ton of excellent advice and analysis from her first GMing experience. She talks about the game she ran and why she chose this system and story; her pre-game concerns and prep (including overpreparing); how she tackled issues that arose during the game, especially issues with player triggers; and plenty of clever GMing decisions that made the game a smooth and exciting experience for players and GM alike. Enjoy! Also mentioned in this episode: How We Came to Live Here. Scripture: Proverbs 9:9, Matthew 23:11-12, Romans 12:3
We're nearing the end of our Ten Commandments series! This episode tackles lying—or as the Ten Commandments are commonly translated, "bearing false witness." First, though, Peter talks a bit about his entry in the World Anvil worldbuilding contest; we discuss Krissi's Innocents game and how it wrapped up, as well as Vampire and the various other games we have in the works; Grant's attempt to stream game design; and the extremely lovely GRIS. Aaron Arnold asks an extremely difficult Patreon question this week: What was the hardest lesson to learn as a Christian? So you also get to hear us puzzle through that! After our Scripture, we discuss the Ninth Commandment, "You shall not bear false witness against your neighbor." Unlike many of these other commandments episodes, in this one we had a very easy time talking about the theology of speaking truths rather than lies, but a much harder time getting into the detailed uses of lies in roleplaying games—simply because it's such a big topic. We touch on the differences between lies and creativity; lies of malice and cowardice (and we get to use a different C. S. Lewis quote in this one!); several forms false witness takes that are harder to recognize than outright lies; prooftexting; logical fallacies; and much more. Enjoy! Mentioned in this episode: J. Ellsworth Kalas's The Ten Commandments from the Back Side; Wondermark #1062, "The Terrible Sea Lion"; YourLogicalFallacyIs.com Scripture: Exodus 20:16, Genesis 3:1-5, Matthew 7:1-5, Colossians 3:8-10
This week's topic is a sort of follow-up to our latest episode in our Ten Commandments series, except it's also entirely City On A Hill Gaming's fault, we promise! We're talking about how to make treasure and wealth in your games exciting and unique without surrendering the player characters' moral high ground as they acquire it. We also talk briefly about Krissi's Innocents game (and the excellent job she's doing as she takes the GM seat for the first time.) Our Patreon question this week comes from Paige Lowe, who asks: "What media has been your biggest gaming inspiration?" We actually struggled with this question a bit, so—good question! After our Scripture reading, we dive headlong into this massive topic. After a couple quick rules, we talk about actually having people pay the player characters a good wage for their work (and how to make that work into good adventures); finders fees and Peter's moment of moral panic upon finding a treasure; natural or naturally-created sources of wealth; locations and lost items; "finders-keepers"; fines and the privileges of power (and some morally-grey issues that naturally arise); mythic gifts and artifacts; customizing your treasure and changing its appearance; favors; and collaborating with your players. Oh, and Jenny's secret elliptonic library that's a perfect example of everything we talk about in this episode. Mentioned in this episode: Fungi that draw gold from their surroundings; Bad King John's lost treasure; a cache of wallets from the 1940s; and the very silly 5/5/2000: Ice - The Ultimate Disaster. Scripture: 2 Kings 13:20-21, Proverbs 22:16, Matthew 6:19-21, Matthew 20:1-16
Bryan and Mike from the Geek at Arms podcast join us this week to talk about the unwritten rules at our gaming tables (and elsewhere in our lives!) Geek at Arms is an excellent, thoughtful podcast in the geeky faith space and we're delighted to have two of its three hosts on this episode. Both shows' members have also been appearing on other podcasts as well: Peter was on a delightfully fun bonus episode of City on a Hill, featuring Feng Shui 2 and drink tables TO THE FACE. Meanwhile, Bryan was on an episode of the Retro Rewind Podcast talking about Cowboy Bebop! Make sure to subscribe to their show (and follow them on Twitter.) And if you're looking for a good cause to donate to, check out Hope Fostered as well, per their request! Our Patreon question this week comes to us from Shawn Stauffer, who asks a simple question: "What did you have for lunch?" This turns out to be a more delicious answer than anticipated. After our Scripture readings we break down the unwritten rules everyone has at the table—assumptions, inherited rules, group mores, and all the rest. If you've always assumed rules like "no PvP," "don't split the party," or "put your tax money on Free Parking," then this is the episode for you! Plus, we get a good rundown of Bryan's and Mike's GMing rules, and a quick aside from Grant about bad rules at the table. Mentioned in this episode: Peter's "Going on Tilt" blog post; Mike's "The Rules" blog post. Scripture: Jeremiah 31:33, Psalm 119:15-16, Matthew 23:1-12
Oh, hey, guess who's back! That's right—Grant rejoins Peter and Jenny back on the mics. (And thank you, seriously, for everyone who reached out or who prayed for me. It's really appreciated. – G.) We pick up our Ten Commandments series with the Eight Commandment, "Thou shalt not steal," and since our hobby kicked off with a thief class, you might guess we have a lot to talk about! First, though, we've got a bit of podcast business, and then a surprisingly in-depth conversation about hot dogs and hamburgers thanks to Patreon supporter Richard Lorenz. Oh, and also Peter got to try Minecraft for the first time on our stream, so look forward to more of that on Friday nights! After our Scripture reading, we start in on the surprising complexity of what is in English a simple four-word commandment. We discuss theft as a sin of commission and as a sin on omission; theft as a primary component of the classic gaming experience going all the way back to its sword-and-sorcery roots; and the curious lack of stigma thieves sometimes carry in our tabletop games. Finally, we wrap up with the positive side of the Eighth Commandment: Chrestotes and "becoming a larger person." Mentioned in this episode: Dusk City Outlaws, and the relevant XKCD, because there's always a relevant XKCD comic for any topic. Scripture: Exodus 20:15, Malachi 3:8-10, Leviticus 6:1-7, Romans 2:4, Romans 13:7-10
Jenny and Peter welcome Kyle Rudge of Geekdom House and Mythos & Ink back onto the mics, this time to talk about publishing! We've a bit of news first—Grant's out for a bit due to some health issues, and that's also shaken up our gaming schedule, which means there might be an Innocents game in the works. Also, Feng Shui 2! Our Patreon question comes from Kenning, who asks "If you got superpowers (say, basic superstrength and flight), what would you do with them?" After our Scripture reading, we dive into the publishing business with Kyle. What's the writing process look like from the publisher's perspective? What do fair contracts look like, and what's predatory? What are some common pitfalls? What's self-publishing and crowd-funding done to the publishing industry? And what's it like trying to be a publisher appealing to geeky Christians? For more information about Mythos & Ink, visit their website and follow them on Twitter! Scripture: Genesis 1:1, Job 19:23-25, Proverbs 27:9, Nehemiah 8:1-3, James 3:17
Peter and Jenny have the mics to themselves this episode, and they're talking about one of the funniest and most imaginative books of the Bible: Jonah! First, though, we take a moment to mention the unfortunate and early passing of Rachel Held Evans, a Christian writer and thinker we're all quite fond of taken from us too soon. We also have to put a call out for more questions from our Patreon supporters! And speaking of Patreon, our Patreon question this week comes from Shawn Stauffer, who asks "If you had to spend a year as any one of the characters you've made for an RPG, in their world, which would you choose and why?" That answered and our Scripture read (including the entirety of Jonah 4, which might be the first time we've ever read an entire chapter of Scripture on this podcast) we dive into Jonah—pun intended. It's a work unlike any other in the Bible: A parodic work featuring a prophet doing his best to disobey God and being frustrated when God succeeds! It's also a work enjoining mercy and compassion over reveling in the punishment of others. Plus it's got a prophet people actually listen to; and ... did you know there's a big fish in this one? Scripture: Jonah 1:1-3; Jonah 4:1-11; Titus 3:3-8
Ryan Felton, GM and producer of City On A Hill Gaming, joins Grant, Jenny, and Peter to discuss creating actual play content! We've mentioned City On A Hill plenty lately, since Ryan was kind enough to invite the three of us on his show as players (and performers, as we'll discuss in this episode.) You can find Ryan and City on a Hill Gaming on Twitter at @CityOnAHillGame! Ryan also helps us answer a question from Patreon supporter John Swann, who asks about performance anxiety when sitting down to a convention game. After our Scripture readings, we start to break down making actual play podcasts, and why Ryan decided to create City On A Hill Gaming in the first place. We also discuss why APs are important and interesting; the unique challenges of creating actual play content over analytical podcasts like Saving the Game; and the challenges of making family-friendly and near-Christian gaming content. We also go into some detail on things we as players, and Ryan as the GM, would like to do to improve City on a Hill specifically, as common traps that listeners should be aware of when creating actual play content! Also mentioned in this episode: Hamlet's Hit Points and Beating the Story by Robin D. Laws; A Christian Gaming Podcast; Reunification by Press Pot Games; and City on a Hill "Side Quest #3" with Justin "Chivalrybean" Lowmaster (our editor!) and DMDad. Scripture: 2 Samuel 2:6, Isaiah 6:8, Matthew 5:14-16
It's our one hundred fiftieth episode, and we are excited! We've got a lot of people to thank, of course, and spend a couple minutes at the top of the show doing that. We've also got a touch of podcast business, and a mention of a recent episode of the Marengo Holy Happy Hour radio show that Peter appeared on to talk about gaming and Saving the Game. Finally, Grant has a specific shoutout to give to his friends Patrick and Tyler for helping with his Vampire game questions. (If you want a chance to play in their incredible games, by the way, check out The Gauntlet!) Oh, and there's an airhorn. Our incredibly timely Patreon question comes from Kenning, who asks "What is your favorite episode of this podcast so far?" After our Scripture readings, we start in on our topic proper: Why we love games! Our answers are mostly about stories and experiences, but also systems, community, self-exploration, and more. Naturally, we want to hear yours as well! Also mentioned in this episode: The Miskatonic University board game; Epidiah Ravachol, A Scoundrel in the Deep, and Worlds Without Master; One Shot's actual play of A Scoundrel in the Deep; LoadingReadyRun; and Adam Koebel. Scripture: Jeremiah 29:11, John 13:35, Acts 2:46-47, Hebrews 10:23-25
Rev. Derek "The GeekPreacher" White joins us once again, and this time it's even more special than usual. This episode is a sort of test case for a new thing we might be doing with Derek more regularly—having Derek on to talk about specific theological topics from a geek perspective! First, though we've got a Patreon question to answer from Doug Hagler, who asks us what our individual D&D alignments are, and some Scripture we've picked out for the topic. Then we let Derek take the lead as we discuss the unlikely sorts of heroes we see in both Scripture and in pop culture, from Moses and David to Frodo and Hawkeye. Accidental heroes, broken heroes, screwed-up heroes—we've got them all, and we're happy to talk about them! Also mentioned in this episode: Unsong; the Critical Core Kickstarter from Game to Grow; and STG 115, "RPGs in Social Skills Therapy (with Adam Davis and Adam Johns)". Scripture: Exodus 4:10-17, Isaiah 6:5-8, 1 Corinthians 15:2-11
We're back with the second half of our unofficial two-parter on angels! (And yes, you can catch up with our first half here.) This time around, we're discussing how to make angels interesting in your games. First, though, we've got some business to catch up on, including GaryCon 2019 (which Peter had a great time at) and ConCarolinas 2019 (which Grant will be attending this year.) We've also got a topical Patreon question from Paige, who asks "What advice do you have for running a game at a con?" After answering that, we read our Scripture and dive in (with a brief initial segue about Angels in the Outfield for ... reasons.) Angels as messengers, allies, and guardians! Angels as instruments of divine wrath or cosmic maintenance staff! How to portray angels in your game to make them interesting! And also, a little break to talk about the theology of guardian angels. Mentioned in this episode: Exodus by Erika Shepherd and Party of One Podcast #168, "Exodus with Erika Shepherd"; Divinity by Erika Shepherd. Scripture: Genesis 6:4, Numbers 13:33, Psalm 91:9-13, Matthew 2:13-15, Matthew 28:1-7, Colossians 2:18
It's time for our Patreon-selected topic for the quarter, and this one's so big it'll take up two episodes! Our topic this week is angels, and with so much material to work with we just had to break this topic up. This episode has relatively little pure gaming content, because we had to push all of that off until next week! First, though, we talk about recording another session with City on a Hill Gaming, and Peter's side quest episode, as well as a brief note about Grant's upcoming Vampire game. Our Patreon question this week comes from Kenning, who asks, "What is your favorite movie to talk about? Not necessarily a good movie, but an interesting one to talk about?" After quite a lot of Scripture to read—turns out there's plenty of verses about angels!—we tackle our main topic: Angels and angelology! What even are angels? What's their purpose? What do we know about them, and from what sources? How do they appear in popular culture? And why do we care about the opinions of Pseudo-Dionysius the Areopagite on the matter? Mentioned in this episode: Gustav Davidson’s A Dictionary of Angels: Including the Fallen Angels, Gill's Exposition of the Bible, STG 110, "Spiritual Warfare (with Rev. Derek White)", Min/Max Podcast #83, "Devastation: By Kobold" Scripture: Genesis 3:23-24, 2 Kings 6:17, Isaiah 6:1-4, Ezekiel 1:4-21, Daniel 10:5-14, Luke 2:8-14, Colossians 1:16