Proprietary software whose full use is limited in time
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Lords: * CisHetKayFaber * https://www.patreon.com/CisHetKayFaber * Andrew * https://luxurybunkers.bandcamp.com/album/killer-karen Topics: * People say the craziest stuff in front of janitors. * Revisiting development of a creative work after 20 years * Naming conventions in the demo scene vs. the ZZT scene * How to Be Perfect, by Ron Padgett * https://www.poetryfoundation.org/poems/57243/how-to-be-perfect * Floops, a 3D cartoon character generated in VRML in the mid-90's internet Microtopics: * Putting all your stress from the last three months into a single EP. * Brains pooping right into your ears. * Refusing to talk about Lou Reed's Metal Machine Music. * Are you allowed to talk to janitors?? * Being assumed to be part of a group (openly racist people) that you are not actually part of. * The risks of letting other people clean up after you. * How do you know when it's time to eat candy when you don't have the candy gland? * Giving yourself heat stroke because you don't realize it's too hot. * Making a plan for how to not get heat stroke! * Not having a thirst meter but your snacking meter is pegged 24/7. * The inability to sleep and eat at the same time. * How to tell if you're on SSRIs. * Cyclothymia. * "You have to do this now or I'm going to stare at you." * A VR exercise app where if your heart rate drops too low all the NPCs start staring at you. * The cost of not taking care of yourself. * Clinging to your flow state for dear life. * Feeling like you've done a thing vs. actually doing the thing. * Sedarising and unsedarising your essay. * The many eras of cancelling David Sedaris. * Independent tabletop game developers in the Osaka area. * Writing to explore your own thought space. * Writing the program and then running the program. * Taking a twenty year break between essay drafts so you can revisit your ideas fresh. * Cyberpunk-coded online handles. * Attaching a political ideology to the ZZT scene. * Role-playing bring a small business owner as you make art in your bedroom and share it with the online community. * Social capital in the cracking community. * The era in your life when you didn't even know it was possible to pay for computer games. * Who'd win in a fight, Slayer, or Mega Slayer ZZ9 Final? * The revealed philosophies of different online communities. * Shareware and early web nostalgia. * A wild time to be on the Internet. * Enjoying lo-fi versions of a thing. * A movie with bad special effects that look great in the pirated cammed version. * Straightening your room before you save the world. * Not doing anything to make what you want impossible. * Using attractive stamps, like the one with the tornado on it. * Carrying the only poem you like around with you on index cards. * Living in a culture where respect for the elderly is out of control. * The age at which you get to elbow your way to the front of every line. * Getting paid to tell people how to do things better. * Things you had to learn outside of school. * A guy who looks like he's eaten every lemon in the world. * Ron Padgett celebrity lookalikes. * An alarm clock that wakes you up by shouting "I'm looking forward to the Internet of things!" in your own voice. * Who's been to cocktail parties and when, and did you discuss VRML? * Hand animating 3D cartoons by typing VRML. * Vtubers in the 90s. * Making things and putting them on the Internet and everyone just assumes you just prompted an AI to make it. * Demystifying the magic pixie dust. * The burly wizard with a hammer and anvil who knows how to make the metal not brittle. * NAND to Tetris and Cryptopals. (Not the blockchain kind.) * Learning to never roll your own crypto. * Magic. (Derogatory.) * Punished for understanding the assignment.
We're back for Episode 145! In this episode Cody, Tim, and Eric catch up on what they've been playing and adding to their collections + 6 Good Shareware Games 8:30 - Quick Questions 28:12 - Patreon 33:07 - Cody's Corner 1:00:10 - Game Show 1:16:10 - Catching Up 2:04:32 - 6 Good Shareware Games Please give us a review on Apple Podcasts! Thanks for listening! You can always reach us at podcast@pixelgaiden.com. Send us an email if we missed anything in the show notes you need. You can now support us on Patreon. Thank you to Henrik Ladefoged, Roy Fielding, Matthew Ackerman, Josh Malone, Daniel James, 10MARC, Eric Sandgren, Brian Arsenault, Retro Gamer Nation, Maciej Sosnowski, Paradroyd, RAM OK ROM OK, Mitsoyama, David Vincent, Ant Stiller, Mr. Toast, Jason Holland, Mark Scott, Vicky Lamburn, Mark Richardson, Scott Partelow, Paul Jacobson, Steve Rasmussen, Steve Rasmussen's Mom, Retro Gamer Nation, Peter Price, Brett Alexander, Jason Warnes, Josh Malone (48kram), AndrewSan, and Adam from Commodore Chronicles for making this show possible through their generous donation to the show. Support our sponsor Retro Rewind for all of your Commodore needs! Use our page at https://retrorewind.ca/pixelgaiden and our discount code PG10 for 10%
We're back for Episode 145! In this episode Cody, Tim, and Eric catch up on what they've been playing and adding to their collections + 6 Good Shareware Games 8:30 - Quick Questions 28:12 - Patreon 33:07 - Cody's Corner 1:00:10 - Game Show 1:16:10 - Catching Up 2:04:32 - 6 Good Shareware Games Please give us a review on Apple Podcasts! Thanks for listening! You can always reach us at podcast@pixelgaiden.com. Send us an email if we missed anything in the show notes you need. You can now support us on Patreon. Thank you to Henrik Ladefoged, Roy Fielding, Matthew Ackerman, Josh Malone, Daniel James, 10MARC, Eric Sandgren, Brian Arsenault, Retro Gamer Nation, Maciej Sosnowski, Paradroyd, RAM OK ROM OK, Mitsoyama, David Vincent, Ant Stiller, Mr. Toast, Jason Holland, Mark Scott, Vicky Lamburn, Mark Richardson, Scott Partelow, Paul Jacobson, Steve Rasmussen, Steve Rasmussen's Mom, Retro Gamer Nation, Peter Price, Brett Alexander, Jason Warnes, Josh Malone (48kram), AndrewSan, and Adam from Commodore Chronicles for making this show possible through their generous donation to the show. Support our sponsor Retro Rewind for all of your Commodore needs! Use our page at https://retrorewind.ca/pixelgaiden and our discount code PG10 for 10%
3:11:25 – Frank in New Jersey, plus the Other Side. Topics include: George Washington’s inauguration, last of the Pocket Onsug Radios sent out, wigs, hats, gam shows, theaters, next day, barge, plane dream, Russian Doll (TV Series 2019–2022), 1789 inaugural speech, Deism, Mappy Mutant Shareware Buster Brown, fonts, Grateful Dead 1978 Egypt T-shirt, Super Pocket Atari Edition […]
3:11:25 – Frank in New Jersey, plus the Other Side. Topics include: George Washington’s inauguration, last of the Pocket Onsug Radios sent out, wigs, hats, gam shows, theaters, next day, barge, plane dream, Russian Doll (TV Series 2019–2022), 1789 inaugural speech, Deism, Mappy Mutant Shareware Buster Brown, fonts, Grateful Dead 1978 Egypt T-shirt, Super Pocket Atari Edition […]
Mein Bericht zur 1. #FriendsCon: Die nrw'sch-hessische Grenzregion, ein vermintes Gebiet der leeren Horror-Waggons und abenteuerlichen Kult-Kioske. Shareware in real life. Eine andere soziale Hausnummer, als die FedCon.
Hollywood welcomes Siliwood, Saturn and Playstation begin fight for Japanese consumers & 3DO declared DOA These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in June 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/113403594 7 Minutes in Heaven: Space Ace (SNES) Video Version: https://www.patreon.com/posts/113313328 https://www.mobygames.com/game/24930/space-ace/ Corrections: May 1994 Ep - https://www.patreon.com/posts/may-1994-110575391 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://www.reddit.com/r/playstation/comments/p5o3d0/1995_prelaunch_playstation_brochure_promotional/ https://en.wikipedia.org/wiki/List_of_Sega_arcade_system_boards https://en.wikipedia.org/wiki/Cruis%27n_USA https://youtu.be/nrUWIHasHPQ?si=vCitZXMwn3UdXXNZ 1994: Playmates sees video games as path to diversification Playmates Toys wins with video games arm, South China Morning Post (Hong Kong), June 9, 1994, Section: BUSINESS; Pg. 2 Sega goes to Epcot Sega is largest exhibitor at Disney's Innoventions Pavilion at Epcot Center; unveils model of 10,000 square foot exhibit at CES, Business Wire, June 22, 1994, Wednesday https://youtu.be/xhBPuiPY8uY?si=vQVOuYF_Y2jQUzDE Sega signs deals with Coca Cola and Hudson in Japan Sega Makes Deals With Coke, Hudson, Newsbytes, June 3, 1994, Friday Sega heads on-line telecom karaoke venture, Multimedia System Will Transmit Over ISDN Networks, The Nikkei Weekly (Japan), June 6, 1994 Sega announces massive bond issue TOKYU TO ISSUE 40 BILLION yen IN BONDS, The Nikkei Weekly (Japan), June 13, 1994, Section: CORPORATE FINANCE; Pg. 16 Sega Enterprises to raise 100 bil. yen with CBs, Japan Economic Newswire, JUNE 8, 1994, WEDNESDAY Siliwood fever has become a pandemic! GEFFEN RECORDS AND JASMINE MULTIMEDIA DEBUT VID GRID, NEW MULTIMEDIA INTERACTIVE VIDEO GAME WITH LARGEST NUger 320 x 240 Video for Windows(TM) and Innovative Game Technology, PR Newswire, June 13, 1994, Monday - 08:30 Eastern Time Online Services Compete For Attention, Newsbytes, June 16, 1994, Thursday New Line Cinema and Havas form interactive joint venture, Business Wire, June 1, 1994 Fox Interactive Leaps Quickly Into Game Software Fray, Billboard, June 4, 1994 GTE Interactive Media makes public debut with introduction of innovative line of interactive electronic entertainment; Leading edge creative talent, proprietary technologies and four-year proven track record bring platform diverse, Business Wire, June 20, 1994, Monday Time Warner Interactive and Byron Preiss Multimedia Co. ink a multi-title affiliate label distribution deal, Business Wire, June 29, 1994, Wednesday SNL' Now Showing On GameTek CD-ROM, Billboard, June 11, 1994, Section: THE ENTER*ACTIVE FILE; Pg. 66 Disney Software to Top Christmas Wish Lists in '94, Business Wire, June 24, 1994, Friday Virgin makes sale to Blockbuster, Financial Times (London,England), June 30, 1994, Thursday, Section: Pg. 29 Studios Put New Spin On Game Spinoffs, Billboard, June 18, 1994, Copyright 1994 Billboard Publications, Inc., Section: THE ENTER*ACTIVE FILE; Pg. 52 Full Moon Entertainment and Philips Media Games to partner in videogame development; Philips to transform feature films into games, Business Wire, June 28, 1994, Tuesday SPA and Shareware makers resist ISDA Software Publishers To Rate Computer Games, Newsbytes, June 16, 1994, Thursday Nostalgia and dissapointment mar ECTS https://segaretro.org/File:Edge_UK_009.pdf pg. 14 A New Generation Of Pac-Man Arrives, Billboard, June 4, 1994, Section: THE ENTER*ACTIVE FILE; Pg. 88 Bill Stealey to return http://www.kultmags.com/Play%20Time/1994/Play%20Time%201994-06.rar pg. 19 Howard Lincoln delivers CES keynote King of the Video Game Jungle commands spotlight at Summer CES; Nintendo chairman to deliver keynote address and Nintendo to command largest exhibit space, Business Wire, June 23, 1994, Thursday CES - Video Industry & 20's Hollywood Compared, Newsbytes, June 23, 1994, Thursday It's All In The Games; Q&A With Nintendo's Howard Lincoln, Billboard, June 25, 1994 Acclaim announces Turok Acclaim and Nintendo announce 64-bit video game system development agreement; Acclaim unveils first Valiant Comics title for Nintendo Ultra 64(TM), Business Wire, June 23, 1994, Thursday Malibu Comics signs deal with Sony Imagesoft, Business Wire, June 23, 1994, Thursday 3DO to show 25 titles at CES 3DO TO SHOWCASE HOT NEW TITLES AT SCES; RETAILERS CALL 3DO A HIT WITH CONSUMERS, Business Wire, June 21, 1994, Tuesday Japanese devs support 3DO Video game software giants plan 3DO titles; Capcom to develop Super Street Fighter II Turbo for 3DO, Business Wire, June 23, 1994, Thursday Goldstar launches 3DO system GOLDSTAR MULTIMEDIA CATEGORY ENTRY CONTINUES WITH DEBUT OF 3DO INTERACTIVE MULTIPLAYER SYSTEM, PR Newswire, June 23, 1994 Jaguar games and peripherals on show ATARI CORPORATION ANNOUNCES IT HAS THE RESOURCES IN PLACE TO FULFILL ITS BUSINESS PLAN FOR 1994, PR Newswire, June 29, 1994, Wednesday - 09:01 Eastern Time ATARI CELEBRATES 150+ JAGUAR LICENSEES; EXPANDED LIST INCLUDES PROMINENT NEW NAMES, PR Newswire, June 23, 1994, Thursday - 07:55 Eastern Time Jaguar goes multiplayer online Phylon's simultaneous Voice-plus-Data technology in new Jaguar system, from Atari Corp., Business Wire, June 27, 1994, Monday https://en.wikipedia.org/wiki/Atari_Jaguar Atari finances sound for 94 ATARI CORPORATION ANNOUNCES IT HAS THE RESOURCES IN PLACE TO FULFILL ITS BUSINESS PLAN FOR 1994, PR Newswire, June 29, 1994, Wednesday - 09:01 Eastern Time Sega looks to the younger set Sega leverages its expertise in interactive technology to broaden its audience; new Sega Club joins the Sega toy division to attract new, younger customers, Business Wire, June 24, 1994, Friday VirctorMaxx shows off first consumer level VR CHICAGO COMPANY UNVEILS WORLD'S FIRST AFFORDABLE VIRTUAL REALITY HEADSET FOR HOME USE AT CONSUMER ELECTRONICS SHOW, PR Newswire, June 21, 1994, Tuesday - 18:41 Eastern Time Get fit with your SNES One of the most eagerly awaited products of the year arrives at the, Consumer Electronics Show, courtesy of Life Fitness and Nintendo, Business Wire, June 22, 1994, Wednesday Aura Systems enters into exclusive distribution agreement for Interactor and AuraSound products for the Australia and New Zealand market Business Wire, June 6, 1994, Monday INTERACTIVE VIDEO GAME IS A HIT WITH BASEBALL ENTHUSIASTS, PR Newswire, June 21, 1994, Tuesday - 08:27 Eastern Time Summer CES 95 gets new home 1995 - New Venue, New Name For Summer CES, Newsbytes, June 27, 1994, Monday Redemption comes under suspicion in Oklahoma Play Meter, June 1994, pg. 18 Devs sign up to support 32X Over two dozen of video game industry's leading software publishers commit to Sega's Genesis 32X; Sega leads all competitors in delivering full 32-bit action at low price, Business Wire, June 2, 1994 Sega signs Truemotion Sega and Duck announce inclusion of "TrueMotion", Business Wire, June 21, 1994, Tuesday https://wiki.multimedia.cx/index.php/Duck_TrueMotion_1 Sega starts affiliate label program Sega launches affiliate label program with Rocket Science Games, Business Wire, June 23, 1994, Thursday Next Gen duels it out on Japanese TV https://segaretro.org/File:Edge_UK_009.pdf Sony reveals PSX architecture details Sony Computer Entertainment unveils technology behind new home video game system; LSI Logic's custom CPU to give PlayStation competitive edge in video game hardware market, Business Wire, June 15, 1994, Wednesday Don't call Playstation a multimedia machine! Sony soft-pedals high-tech game machine Multimedia Capabilities Outstrip Functions Of Current Software, The Nikkei Weekly (Japan), June 6, 1994 Alias Research to make Ultra 64 tools Nintendo chooses Alias Research Inc. to create advanced content tools for 64-bit home video game system, Business Wire, June 9, 1994, Thursday Alias To Develop 3-D Nintendo Graphics Tools, Newsbytes, June 15, 1994, Wednesday Nintendo hints at 32 bit VR System https://archive.org/details/Electronic_Gaming_Monthly_59/page/n55/mode/2up Newsweek declares 3DO DOA Lost in Cyberspace, Newsweek, June 13, 1994 , UNITED STATES EDITION, Section: BUSINESS; Start-Ups; Pg. 40 SPECTRUM HOLOBYTE ISSUES CLARIFICATION, PR Newswire, June 9, 1994, Thursday - 08:00 Eastern Time Jaguar software begins to trickle in https://segaretro.org/File:Edge_UK_009.pdf pg. 14 Blockbuster/THQ announces Catapult modem Blockbuster/Davis Video Launch Phone-Based Game Co, Newsbytes, June 7, 1994, Tuesday Sega wants to appeal to girls Game Makers Finally Targeting Girls, Billboard, June 4, 1994, Section: THE ENTER*ACTIVE FILE; Pg. 88 https://segaretro.org/Sega_Girls_Task_Force https://www.polygon.com/features/2019/5/27/18526122/sega-girls-task-force-female-players Tiger Electronics rules handhelds https://archive.org/details/Electronic_Gaming_Monthly_59/page/n215/mode/2up Amiga users wait with bated breath https://archive.org/details/amazing-computing-magazine-1994-06/page/n7/mode/2up Acorn delves into PC compatibility https://segaretro.org/File:Edge_UK_009.pdf pg. 18 Wing Commander goes FMV https://archive.org/details/Computer_Gaming_World_Issue_119/page/n13/mode/1up TNG may be over, but the voyage continues on CDRom Star Trek Next Generation CD-ROM For MPC, Newsbytes, June 9, 1994, Thursday Pajitnov endorses Spectrum Holobyte games ALEXEY PAJITNOV, CREATOR OF 'TETRIS(R),' TO ENDORSE SPECTRUM HOLOBYTE'S LINE OF COMPUTER PUZZLE GAMES, PR Newswire, June 10, 1994, Friday - 07:59 Eastern Time Surf is UP https://segaretro.org/File:Edge_UK_009.pdf pg. 11 Japanese Ministry Council to review telecommunication regulations Private council to consider multimedia rules, Report From Japan, June 22, 1994 Media Futures: Japan plays catch-up with US - At first sight advanced information networks might seem like another instance of Japan stealing a march on its competitors in a key new technology. The truth is rather different, Financial Times (London,England), June 13, 1994, Monday, Section: Pg. 15, Byline: By MICHIYO NAKAMOTO Jurassic Park merch surpasses $1 Billion JURASSIC PARK' MERCHANDISE SURPASSES $1 BILLION AT RETAIL WORLDWIDE; PRODUCTS CONTINUE TO STAMPEDE OUT OF RETAIL STORES, PR Newswire, June 1, 1994, Wednesday - 07:29 Eastern Time Microsoft to bring interactive TV to Japan Microsoft and NTT Announce Interactive Television Agreement, Business Wire, June 22, 1994, Wednesda https://en.wikipedia.org/wiki/NetShow NTT AND SILICON GRAPHICS TO BUILD INTERACTIVE MULTIMEDIA SERVICES SYSTEM FOR JAPAN PR Newswire, June 8, 1994, Wednesday - 00:36 Eastern Time NTT links sight, sound - and companies Telephone giant forges far-flung alliances in effort to strengthen multimedia position, The Nikkei Weekly (Japan), June 27, 1994, Section: INDUSTRY DIGEST; Pg. 21 The Financial Times profiles Square A role-play revolution - A Japanese businessman has found that a western approach to motivation has helped deliver spectacular results, Financial Times (London,England), June 28, 1994, Tuesday, London, Section: Management (The Growing Business); Pg. 14, Byline: By EMIKO TERAZONO Comic book bubble burst fallout continues https://archive.org/details/Electronic_Gaming_Monthly_59/page/n213/mode/2up Atari Games RIP (sorta) Play Meter, June 1994, pg. 3 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Sega previews Saturn at CES, Commodore warns of bankruptcy & Doom brings corporate networks to their knees These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in March 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/105189897 7 Minutes in Heaven: Mega Turrican Video Version: https://www.patreon.com/posts/104910543 https://www.mobygames.com/game/16645/mega-turrican/ Corrections: February 1994 Ep - https://www.patreon.com/posts/february-1994-103514526 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://en.wikipedia.org/wiki/Nicktoons https://en.wikipedia.org/wiki/Famicom_Disk_System 1994: Coinop goes BIG! Edge March 1994, pg. 16 Coinop goes small Edge March 1994, pg. 14 https://www.gamesthatwerent.com/2021/03/zool-arcade/ Daytona gets new name Play Meter, March 1994, pg. 1 Irem shuts down arcade division Play Meter, March 1994, pg. 1 Karaoke goes CD https://archive.org/details/cashbox57unse_22/page/38/mode/1up?view=theater US Rating System to be in place by Xmas VIDEO-GAME MAKERS WILL SET UP SYSTEM FOR RATING PRODUCTS, WALL STREET JOURNAL, March 7, 1994, Monday, Section: Section B; Page 7, Column 6 UK Rating system to start in March https://archive.org/details/AmigaFormatMagazine_201902/Amiga_Format_Issue_057_1994_03_Future_Publishing_GB/page/n21/mode/2up 3DO issues ratings system https://archive.org/details/Electronic-Games-1994-03/page/n10/mode/1up?view=theater https://www.mobygames.com/game/1824/hell-a-cyberpunk-thriller/cover/group-13661/cover-30908/ Current NextGen falters at CES Edge, March 1994, pg. 6 Sega Previews Saturn https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20056%20%28March%201994%29/page/n57/mode/2up Edge, March 1994, pg. 6 Nintendo fools no one with SGi demos Edge, March 1994, pg. 6 Acclaim The Duel demo details https://archive.org/details/Electronic-Games-1994-03/page/n9/mode/1up?view=theater Gregory Fischbach Part 2 - Acclaim - https://www.patreon.com/posts/47720122 Gregory Fischbach Part 1 - Activision - Acclaim - https://www.patreon.com/posts/46578120 3D tool makers show wares at CES https://archive.org/details/powerplaymagazine-1994-03/page/15/mode/1up?view=theater https://en.wikipedia.org/wiki/Wavefront_Technologies https://en.wikipedia.org/wiki/Softimage_3D https://archive.org/details/powerplaymagazine-1994-03/page/17/mode/1up?view=theater Sega of America announces 32X MONITOR, The Irish Times, March 15, 1994, CITY EDITION, Section: EDUCATION & LIVING; Pg. Supplement Page 12 SEGA TO ENTER 32-BIT VIDEO GAME MARKET IN FALL WITH PRICE BREAK ON HARDWARE, WALL STREET JOURNAL, March 15, 1994, Tuesday, Section: Section B; Page 6, Column 4, Byline: BY DON CLARK PSX shown to UK Devs Edge, March 1994, pg. 13 3DO announces new licensees and PC add-on card No Headline In Original, WALL STREET JOURNAL, March 11, 1994, Friday, Section: Section B; Page 5, Column 4 https://en.wikipedia.org/wiki/3DO_Interactive_Multiplayer#Licensed_systems Microsoft WON'T provide an OS for Saturn Microsoft plays down Sega video game role, Financial Times (London,England), March 10, 1994, Thursday, London, Section: International Company News; Pg. 30, Byline: By LOUISE KEHOE and MICHIYO NAKAMOTO Crystal Dynamics signs on for Saturn development https://archive.org/details/Electronic-Games-1994-03/page/n11/mode/1up?view=theater https://www.mobygames.com/game/company:1281/platform:sega-saturn/sort:-date/page:1/ CD32 haralds CD revolution in UK MONITOR, The Irish Times, March 15, 1994, CITY EDITION, Section: EDUCATION & LIVING; Pg. Supplement Page 12 Nintendo announces Super Gameboy NINTENDO UNIT UNVEILS DEVICE, WALL STREET JOURNAL, March 15, 1994, Tuesday, Section: Section C; Page 6, Column 6 Nintendo still smug, despite share price collapse Nintendo still at the top of its game, Despite sagging shares, firm outscores rivals in efficiency, profitability, The Nikkei Weekly (Japan), March 28, 1994, Section: INDUSTRY; Pg. 9, Byline: BY ASAKO ISHIBASHI Staff writer Nintendo profits expected to fall by 40% Nintendo group's pretax profit to fall 40%, daily says, Japan Economic Newswire, MARCH 31, 1994, THURSDAY, Dateline: TOKYO, March 31 Kyodo Sega Enterprises to raise dividend, skip share split, Japan Economic Newswire, MARCH 10, 1994, THURSDAY, Dateline: TOKYO, March 10 Kyodo Acclaim reports record earnings! Playthings, March 1994, pg. 10 NBA Jam launch to match Mortal Kombat NBA Jams' Wins Acclaim; TriStar's New Cover Girl, Billboard, March 19, 1994, Section: HOME VIDEO; Shelf Talk; Pg. 68, Byline: by Elleen Fitzpatrick Midway dumps Acclaim https://www.nytimes.com/1994/03/31/business/company-news-nintendo-licensing-deal-rocks-acclaim-s-stock.html https://www.nytimes.com/1994/03/18/business/stocks-advance-on-good-inflation-news.html NINTENDO'S PROJECT REALITY GAME SYSTEM GETS LIFT IN ACCORD WITH WMS INDUSTRIES, WALL STREET JOURNAL, March 31, 1994, Thursday, Section: Section B; Page 7, Column 1, Byline: BY JIM CARLTON Sega shows off Virtua Racing on Genesis https://archive.org/details/Electronic-Games-1994-03/page/n87/mode/1up?view=theater Playmates Toys gets into games https://archive.org/details/Electronic-Games-1994-03/page/n13/mode/1up?view=theater https://www.mobygames.com/company/1481/playmates-interactive-entertainment-inc/games/ Playmates revenue drops Playmates sales fall 10pc to $ 1.42b in saturated market, South China Morning Post (Hong Kong), March 22, 1994, Section: Business; Pg. 3, Byline: By CARRIE LEE EA signs Shaq and Jordan https://archive.org/details/Electronic-Games-1994-03/page/n25/mode/1up?view=theater Commodore Australia closes down IT'S NOT ALL DOOM AND GLOOM FOR COMMODORE; COMPUTER VISION, Sydney Morning Herald (Australia), March 21, 1994 Monday, Late Edition, Section: COMPUTERS; Pg. 50 Commodore warns of imminent bankruptcy https://www.nytimes.com/1994/03/26/business/company-news-computer-pioneer-signals-bankruptcy-near.html?searchResultPosition=1 https://archive.org/details/amiga-computing-magazine-071/page/n11/mode/2up https://archive.org/details/amazing-computing-magazine-1994-03/page/n81/mode/2up VFX1 brings VR home https://archive.org/details/Electronic-Games-1994-03/page/n13/mode/1up?view=theater https://archive.org/details/powerplaymagazine-1994-03/page/12/mode/1up?view=theater https://en.wikipedia.org/wiki/VFX1_Headgear https://archive.org/details/PC-Player-German-Magazine-1994-03/page/n19/mode/2up New World bought by NTN https://archive.org/details/Computer_Gaming_World_Issue_116/page/n13/mode/1up?view=theater MCA announces game studio https://www.mobygames.com/company/1982/universal-interactive-inc/ https://archive.org/details/Electronic-Games-1994-03/page/n13/mode/1up?view=theater Broderbund signs up affiliates https://archive.org/details/Electronic-Games-1994-03/page/n9/mode/1up?view=theater Rocket Science goes full Siliwood https://archive.org/details/Computer_Gaming_World_Issue_116/page/n14/mode/1up?view=theater Microsoft's got game https://archive.org/details/Electronic-Games-1994-03/page/n10/mode/1up?view=theater Newton gets games https://archive.org/details/Electronic-Games-1994-03/page/n9/mode/1up?view=theater Sierra goes big on CGI https://archive.org/details/Electronic-Games-1994-03/page/n13/mode/1up?view=theater Tsunami wants to inject you into a game https://www.mobygames.com/game/1478/blue-force/trivia/ https://archive.org/details/Electronic-Games-1994-03/page/n11/mode/1up?view=theater Dragon's Lair comes to CDRom https://archive.org/details/Electronic-Games-1994-03/page/n18/mode/1up?view=theater Shareware confusion rises https://archive.org/details/PC-Player-German-Magazine-1994-03/page/n25/mode/2up?q=shareware https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.03/page/n5/mode/2up Company networks get Doom-ed! https://archive.org/details/Computer_Gaming_World_Issue_116/page/n13/mode/1up?view=theater Microsoft announces Microsoft Network Microsoft to test PC network, Financial Times (London,England), March 14, 1994, Monday, London, Section: International Company News; Pg. 19 IBM and Videotron team up https://www.nytimes.com/1994/03/12/business/company-news-videotron-and-ibm-to-explore-interactive-technology.html https://techmonitor.ai/technology/ibm_previews_its_powerpc_403ga_emebedded_microcontroller_chip https://en.wikipedia.org/wiki/PowerPC_400#PowerPC_403 https://www.youtube.com/watch?app=desktop&v=gJaSV-oulLE https://books.google.ca/books?id=aeQDAAAAMBAJ&pg=PA62&dq=videoway+popular+mechanics&hl=en&sa=X&ved=0ahUKEwixn-r1wrTpAhWPbs0KHbhTC6AQ6AEIKDAA#v=onepage&q=videoway%20popular%20mechanics&f=false https://www.encyclopedia.com/books/politics-and-business-magazines/groupe-videotron-lte Japanese recession hits Akihabara https://www.nytimes.com/1994/03/05/world/tokyo-journal-electronics-district-hits-hard-times.html?searchResultPosition=1 Survey reveals some winners amid chilly business climate, The Daily Yomiuri, March 28, 1994, Monday https://www.triptojapan.com/blog/akihabara-exploring-tokyo-s-electric-town Discounting takes Japanese retail by storm Cheap and cheerful: Changing patterns of Japanese retailing, Financial Times (London,England), March 15, 1994, Tuesday, London, Section: Pg. 24, Byline: By EMIKO TERAZONO Rhino Group grows Enlarged Rhino advances to Pounds 2m, Financial Times (London,England). March 4, 1994, Friday, London, Section: UK Company News; Pg. 24, Byline: By PAUL TAYLOR UK mag publisher Impact calls it quits THE GAMES OF CHANCE; You don't need to live in the metropolis to make a million from mags, The Guardian (London), March 10, 1994, Section: THE GUARDIAN FEATURES PAGE; Pg. 17 https://archive.org/details/zzap64-magazine-106 https://archive.org/details/amiga-force-16/page/n11/mode/2up?view=theater https://segaretro.org/Impact_Magazines Dark Horse Comics gets into games mag business https://archive.org/details/max-overload-01/mode/2up https://archive.org/details/AmigaFormatMagazine_201902/Amiga_Format_Issue_057_1994_03_Future_Publishing_GB/page/n19/mode/2up Move over cover disks...CDs are here! https://archive.org/details/powerplaymagazine-1994-03/page/9/mode/1up?view=theater Multimedia Porn becomes harder to ignore https://archive.org/details/AcornUser140-Mar94/page/n21/mode/2up https://archive.org/details/Computer_Gaming_World_Issue_116/page/n9/mode/2up https://archive.org/details/amiga-computing-magazine-071/page/n29/mode/2up https://archive.org/details/PC-Player-German-Magazine-1994-03/page/n17/mode/2up McGraw Hill publishes Best of Byte https://www.nytimes.com/1994/03/01/science/peripherals-the-bytes-of-the-past-emerge-as-a-book.html?searchResultPosition=1 https://archive.org/details/bestofbyte0000rana Japan buys more chips abroad Japan, U.S. emphasize 3 sectors for foreign chips Tokyo Relieved No Guarantee Sought, The Nikkei Weekly (Japan), March 28, 1994, Section: ECONOMY; Pg. 2, Byline: BY HIROSHI NAKAMAE Staff writer Girls need to get into games A TOOL FOR WOMEN, A TOY FOR MEN: VIDEO GAMES HELP BOYS GET A HEAD START, WALL STREET JOURNAL, March 16, 1994, Wednesday, Section: Section B; Page 1, Column 6, Byline: BY WILLIAM M BULKELEY Carmen Sandiego goes around the world https://archive.org/details/powerplaymagazine-1994-03/page/8/mode/1up?view=theater https://en.wikipedia.org/wiki/Where_in_the_World_Is_Carmen_Sandiego%3F_(game_show)#International_versions Magic the Gathering takes gaming market by storm Playthings, March 1994, pg. 18 Linux launched https://twitter.com/WeAreRSGroup/status/1768186561227538885/photo/1 RIP John Candy https://www.nytimes.com/1994/03/05/obituaries/john-candy-comedic-film-star-is-dead-of-a-heart-attack-at-43.html?searchResultPosition=7 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
In episode 070, MetalFRO and Addicted look at one of the top DOS shoot em up games from the mid-90's, and a sentimental favorite for MetalFRO, the legendary Tyrian!
Fallout brings another video game adaptation to wow the critics and fans alike, and continues a surprisingly strong series of game cross media adaptations! Bethesda rides this hype wave by bringing Fallout 4 to current-gen consoles with a host of improvements, Ubisoft gives Prince of Persia another new entry this year with a surprise Rogue-lite announcement, Vampire Survivors is finally crossing into the blue as it hits PS5 this Summer, and an ex-Xbox exec brings a unique but complicated idea to the table of the option to "tip" developers for games that you enjoy. We share our thoughts on all this and more on this week's Triangle Squared: A PlayStation Podcast! New episodes posts every Wednesday at 12PM CST/10AM PST! This show is possible thanks to the support of our Patrons. Consider becoming one today at https://www.patreon.com/nartech JOIN OUR DISCORD! Get in on the action and discuss all things PlayStation and gaming with fellow fans. It's the perfect place to talk games, music, movies, and of course the podcast! https://discord.gg/cEvKzqm Twitch: https://www.twitch.tv/nartechgaming Email/Tweet us your thoughts & suggestions: X (formerly Twitter): https://www.twitter.com/TriangleSqrd Email: trianglesquaredpodcast@gmail.com PSN ID's: Add us! Brett - Chaimera086, Sol - MeteoricDemise, Chris - Figz21k ------------------------------------- 0:00 - What We've Been Playing 7:03 - Sea of Thieves & Accessibility 15:45 - Brett's Early Hours w/ Dragons Dogma 2 23:02 - The Fallout TV Show Impresses 31:35 - Question: Survive in Fallout or The Last of Us? 34:50 - Prince of Persia's Revival Gives us a Rogue-lite 38:33 - Do Publisher's Funnel Money from Big IP to Passion Projects? 40:44 - VAMPIRE SURVIVORS IS COMING TO PS5 THIS SUMMER! 44:22 - PS Stars Adds Redeemable Games for Points 47:51 - Fallout 4 PS5 Upgrade Hits April 25th 53:50 - The Idea to Introduce "Tipping" Developers? 1:10:05 - The History of "Shareware" in Gaming 1:13:15 - Question: Do We Trust "Reaction" Channels on YT? 1:31:08 - Velvet's Corner: Building a Nation w/ Game Characters -------------------------------------
Suddenly it washed over me - that odd euphoric sensation of contentment. No idea what triggers it, but it's well worth holding onto! Also in this episode, a quick review of ACDSee 10 (the Mac version). If you'd like to try it yourself, please use this link (there is no kickback or finance attached, but it does let the guys at ACDSee know that the referral has come from me and the Mastering Portrait Photography Podcast!) Enjoy! Cheers P. If you enjoy this podcast, please head over to Mastering Portrait Photography, for more articles and videos about this beautiful industry. You can also read a full transcript of this episode. PLEASE also subscribe and leave us a review - we'd love to hear what you think! If there are any topics, you would like to hear, have questions we could answer or would like to come and be interviewed on the podcast, please contact me at paul@paulwilkinsonphotography.co.uk. Full Transcript: EP146 On Being Content [00:00:00] Introduction and Studio Update [00:00:00] So in an effort to keep up my weekly episodes , I am recording this mid afternoon on a Tuesday, which normally would be fairly busy here in the studio, but given I've got two people who are off sick, with both Michelle and Sarah coughing and spluttering and generally not feeling very well. [00:00:16] So with a degree of persuasion, managed to get both of them to go home. I'm assuming they are now wrapped up in duvets drinking brandy or whiskey or possibly just Lemsip. And so I suddenly found myself with some time in the studio during normal working hours. So this is episode 146 being recorded when, well, I could be doing a million other things. [00:00:41] I'm Paul and this is a very distracted Mastering Portrait Photography podcast. [00:01:03] Now if you look at the list of things I should be doing, it's long, it's complicated, there's a lot to do in the studio just now, but I quite like recording the podcast, and so I am somewhat using it as a distraction. Displacement, I think is what it's called, and I'm going to record this episode. [00:01:22] Mastering Dogs and Their Owners Portraiture Photography Workshop [00:01:22] It's not that long since the last episode, so it's not like I've done a million different things, but yesterday we ran a Mastering Dogs and Their Owners Portraiture Photography, I can't remember the title, ah, uh, workshop, which essentially is a Photographing dogs with their owners. [00:01:37] Had the most incredible bunch of people as delegates and also as models. One of the great things about running these workshops, of course, is that we can bring in models who are regular clients. Steve and Ambra and their dog Luna, and then Gemma who came in the afternoon with her dogs Luke, and, archie. [00:01:58] It was just brilliant. Spent the whole day laughing, the whole day answering questions and discussing things about photography, not just how to take these pictures, but why we take these pictures. And certainly from the point of view of running a business. The weather held, it was gorgeous and sunny, a little too sunny, with that low raking February sunshine that we don't get enough of, and when we do get it, of course, as a photographer, I moaned that it was too harsh, uh, for some of what we were doing, particularly when we were trying to photograph in an alley where I needed both walls to have the same light, more or less, and of course the sun sort of threw that out the window, but hey, you know, what can you do when you get those days? [00:02:39] It was a fantastic day, and loved every second of it, I've created some images that I really like, and more importantly, I think our delegates went away with ideas and enthusiasm and determination and confidence, possibly more than they did when they arrived, which is the right way around, and if you ever give when we're delivering workshops, the great thing is not It's not about technical stuff really, it's about having the confidence to go and do it, because without that, it doesn't matter how good you are with a camera, or how good you are with Photoshop, you're not going to run any kind of business. [00:03:14] You'll never produce anything. You need the confidence to do it in the first place. So a big shout out to all the guys that came on the workshop yesterday, and a huge thank you to my clients. [00:03:22] ACDSee Software Review [00:03:22] Uh, before I get into the nuts and bolts of the podcast I want to give a quick shout out to the guys at ACDSee. [00:03:30] That's letter A, letter C, letter D, and the word 'See' S E E. A brilliant bit of software. It's a bit of software that I first used, I was trying to remember when they asked me to get involved. I was trying to remember when I last used it. I think I used version 1. I think it came free on the front of a magazine. [00:03:49] It was I think, recalling it was shareware back then. Shareware is not really such a common model, but back then, I'm guessing 15 or 16, maybe even longer years ago. Um, and it was an amazing piece of software primarily because it was super fast and It has the ability to preview files and organize files for you in an incredibly quick way. [00:04:13] And anyway, the guys at ACDSee asked me if I'd review it and then talk about it. So, cards on the table here. I have been given a free copy of ACDSee to see what I think. I'm on version 10, it's the MacStudio version. And so I've been bunged a free license, which I've been using for the past couple of months. [00:04:34] So it's not really, this isn't a paid commercial. Genuinely, I'm using the software and I said I would talk about it if I liked it. But I'd hate anyone to think that I wasn't being straight up and honest when I'm talking about it. And clearly I've been given a free license. But of course, here's the but in all of this stuff is I will never talk about anything on this podcast that I haven't had first hand experience of. [00:04:58] Somebody did ask me, there is someone has asked me to review like an energy drink from the US to use it for a while and then talk about what I think. Sadly though you can't get it in the UK so I had to go back to them and say I can't do that until you've got a supply chain or an importer over here. [00:05:15] And then of course I will try it and let you know what I think. So I won't talk about anything that I don't have first hand experience of there are many reasons for doing this podcast but being able to be authentic in the middle of it is the bit that under pins it. So what are my thoughts on this version of ACDSee? [00:05:31] So this is version 10, the Mac version. Um, so okay, straight up, slightly mixed bag, but don't I don't take that as anything other than there's just one little bit that I'm not happy about. So when they approached me, so when ACDSee approached me, I was beyond excited to do it. Firstly, I got to play with a bit of software that I used an awful lot back in the day. [00:05:57] And it was wonderful to be using the same software again. There's a degree of nostalgia, I suppose, about that. And it's always good to see a great piece of software, as it was, not only survive, but expand and become even more useful. The second reason I was excited about it, so I went and did a quick hunt around before I committed to giving it a go, is everything I read talked about the new AI keywording tools, and they looked incredible. It would help me enormously if using a bit of AI inside the software that I have on my computer, as opposed to going online and doing round tripping and all of those things, if I had some AI software that would help me identify with some very simple keywords. I'm not after that. Detailed keywords, but very simple keywords that would let me find, for instance, like a low key studio portrait, or a high key dog image, you know those, I'm talking really quite basic stuff. [00:06:50] Now we manage our catalogue really well, but stuff slips through, and with keywording, you know what it's like, you get one folder, I've got to archive it, I've run out of disk space, I need to move some stuff today, do I keyword it now? No, I'll do it later, and of course by do it later, what I actually mean is, it doesn't get done. [00:07:07] So, that was What I was looking forward to the the speed and the simplicity of this piece of software as it used to be, but also with some of the new AI stuff in particular, the keywording. And so I suppose the question is how did it do? Brilliantly, I think, is the word I'd use. It is still blazingly quick. [00:07:27] It's an unbelievable piece of software from that point of view. It's faster than using the Finder on the Mac or Pathfinder I also use. It's incredibly fast. Now, let me just clarify how I've used it or how I'm using it right now. Lightroom is at the heart of our workflow. All of our live catalogues. All of our live RAW files, all of our live PSDs are in Adobe Lightroom . [00:07:52] And what do I mean by live? Live just means the job is not yet archived. I looked earlier and there's about 75, 000 assets in Lightroom at any one point. That includes all of our live jobs but also our portfolio, our portfolio of heroes. Now, I've configured Lightroom in a very particular way so when I run an export of JPEGs that are going to go to the client, they're going to go into album designs anything that's flagged with five stars, the little bit of code in the background that I've written spits those out into a series of Dropbox folders that are organized in line with the jobs. [00:08:27] So, let's say there's a Le Manoir wedding Tom and Amy get married at Le Manoir on a date. When I spit those files out, there'll be an equivalent Dropbox folder that contains anything that was ranked with five stars. So it allows me to have these heroes in Dropbox. And we've been doing that for about eight years. [00:08:45] So you can imagine just how many images and folders we have in Dropbox running that little bit of the catalogue. But when I archive the folder away, when it's done, the job's finished, Tom and Amy have got their wedding album, then we remove all of the files off our live drives, remove the catalog components from Lightroom, and obviously new stuff has come in. [00:09:07] Those heroes, though, still need to be active, and they stay active in Dropbox, a series of Dropbox folders that I have. And it's always a little bit of a pain trawling up and down them. Well, ACDSee solves that, because once I visited a folder with this software, All of the thumbnails stay in its catalogue. [00:09:24] So it's as if I can browse things that go across folders. There's this thing called the Image Well, which is brilliant. I can find things by flags. I can find things by colour labels. It's absolutely phenomenal. So at the moment, I've got about a quarter of a million. There's about 250, 000 JPEGs in ACDSee. [00:09:47] It's really, really fast. And one of the things I really have liked about it, which is useful for me, is, and this is the bit of the AI that is working, is the facial recognition. Now, no Lightroom has facial recognition, but of course, in the end I don't use Lightroom for longer than the job is live for any folder. [00:10:05] Whereas this is folders that go back historically. And I'm not really that worried about identifying every face. What I am interested in is having the faces all looking at me in a series of thumbnails that I can scroll through and go, Do you know what, I remember that shoot or I remember that image. [00:10:22] That's what I'm looking for. Then I can find the shoot and then I can expand that to all of the other images. And on top of that, slightly weirdly, Hehe. I found myself just smiling this morning as I was trawling through this big page of thumbnails of my clients. It's all my clients faces looking back at me and smiling. [00:10:39] And it was really nice. It was a bit of a trip down memory lane, I think, for many of these. And I know that's not its intended purpose, but if you ever want a pick me up It's simply look in this folder on ACDSee of faces looking back at you, of all these clients, and of course the memories that go with it. [00:10:57] And it is rapid, I mean it's unbelievably quick in the way it does it. And it's really useful to have that. Now on the indexing side, it's a little bit, you have to get your head around it a little bit. It indexes any folder you've visited. Browsed. However, there is also a behind the scenes index that you can get ticking over, which will run whenever you're not using your computer and ACDSee is open. [00:11:20] So gradually over time, it picks up the files and it pops them pops all the thumbnails together and categorizes them for you. So it's really really useful. On top of that, a nice little touch that I've only really discovered this morning is that your license includes the use of a thing called SendPix. [00:11:38] This won't be useful to everybody, but it's quite a nice little bit of software. So it's, if you can imagine I suppose a hybrid version of something like Zenfolio which is a catalogue system for images for your clients and WeTransfer which is a way of sending files to your clients. It's sort of in between the two. [00:11:58] What it allows you to do is select a load of images, send them to someone but instead of sending them directly it creates a short lived online gallery. It's there for a couple of weeks, I think, looking at the dates it gave me. And that allows your client, or whoever you're sending them to, to log in, see the images, and download what they need. [00:12:15] So in a sense, it's like WeTransfer, but with an interactive component. And it's equally, it's a little bit like Zenfolio, but with a gallery that only lasts for a couple of weeks. So you don't have to worry about taking them up and taking them down, and all that kind of thing. It's only there for the time you need it. [00:12:30] And, surprisingly It's actually really useful, which I hadn't seen coming. It wasn't a bit of the software. I certainly didn't pick that up when I said yes to reviewing ACDSee, but it's incredibly useful. Now, sadly, the software doesn't integrate with Dropbox properly. There is no integration with Dropbox, which is a shame. [00:12:47] It would have been really nice. It does have an integration with iCloud, but I don't use that, so I can't comment on that part of it. But it would have been quite nice. It's no big deal. Doesn't really change my usage of it. And all in all, there are just dozens of little functions that make finding and retrieving files that you have on your folders and drives really easy. [00:13:09] It makes it fast, it makes it visually interesting. I haven't used the editing tools because for us, everything we do is edited in Lightroom on the RAW files and the PSDs. I suppose it could be useful if I do pick up a file, I just think, you know what? I wish that was slightly brighter, I wish that was slightly darker, or something like that. [00:13:26] I know there are some quite sophisticated tools in there, but that's not the part of the puzzle I've been interested in. And I think the license for the Mac version is about 99, and it's absolutely worth it. [00:13:38] Sadly, the AI keywording is in the Windows version but not the Mac, but still [00:13:42] I think it's absolutely worth it. Anyway, now whether that fits into your workflow is entirely down to you. [00:13:49] Only you can answer that question. Now bear with me, I'll come back in a minute. [00:13:53] Reflections on Happiness and Contentment [00:13:53] I've got a phone call to answer. [00:13:55] So sorry about that, I had to answer the phone. It was the editor, it was Terry, the editor of Professional Photo Magazine, who we regularly write for calling about the next edition, which is very exciting, as always. I've no idea, I've no idea in the final edit where I'll leave that cut in, or whether I'll just gloss over it. [00:14:15] Either way, as I was trundling in this morning, I don't know whether this happens to you, but it happens to me occasionally, where It's just this, it's almost a feeling of euphoria, and it's happened to me a couple of times today, whether it's just chemistry, whether it's just, I don't know, I've no idea. But today, I felt like everything was good in the world. [00:14:37] And, it's a real sort of skill, I suppose, in being completely comfortable with where you are. We had a text this morning. Someone was asking, how are things out in the industry? And I can only answer from our experience. And right now, we're doing well . Everything is busy phone's ringing, even this morning. [00:14:56] We had an enquiry for a wedding just come through. We've got enquiries for headshots and commercial. Portraiture feels maybe a little bit squidgier than it has been on the economy. But all in all, our business is running really well and I'm really happy. [00:15:07] I'm very satisfied with my lot. Now, I don't mean to be self satisfied, that's not what I'm saying, but I think the art of being content with your lot is a tricky one. Now don't get me wrong, I'm incredibly ambitious and driven and impatient. I want everything to happen and I want it all to happen now, but the reality of course is things are slower. [00:15:27] So I get frustrated with it, of course I do. But trying to find the space in my head to be content is a skill that I am still learning, I guess. It's really easy not to be happy. Even this morning, Sarah had the radio on, and the news came on, and I could feel myself just getting wound up. The state of our economy, we have a particularly crappy government at the moment, and I'd like to say that's specific to the UK. [00:15:57] I've got friends all over the world, and I keep, as best I can, I keep abreast of world news, and I think it might just be a global phenomenon. The kinds of people who you'd really want to lead you are not the kinds of people who we have leading us, I don't think. So it's easy to feel down, the weather's pretty rubbish, it's that time of year, you know, it's grey. [00:16:18] Yesterday we had this phenomenal day of beautiful weather, but today, well, it's back to normal, it's chucking it down. But yet, even though it was cold and dark, I still found myself skipping into work this morning. Life is okay. And being happy with yourself is not that straightforward, I don't think. Jake, our son, was asking me if I liked myself and I thought that's an interesting question and I don't really have a satisfactory answer. [00:16:45] Some days I like bits of me, some days I feel dreadfully insecure, but I'm always confident that on balance I'm alright. I feel alright, I'm on the whole nice to people, I try really hard not to be nasty to anybody. There are people I like more than others, of course there are. You know, you marry the one you like the most, right? [00:17:09] And she's incredible. So being happy with your lot. I think is something you can do and it just washed over me this morning, maybe it's the fact that we ran the workshop yesterday and I was around people who I liked [00:17:23] And even writing up the notes on ACDSee, it still feels really strange saying ACDSee, when I grew up in the 70s and the 80s, when ACDC was a band for those about to rock and all of that stuff. So it sounds really weird when I say it, but writing my notes on ACDSee I had to look through thousands of images that had dropped into our Heroes folders, which reminded me of the things we do. [00:17:46] And on top of that, of course, I put the facial recognition on, and that reminded me of all of the incredible people we do it for. And if it wasn't enough that I came in skipping down the road as an image, right? What we do for a living, the things we create, and the people we create these things for, what an honour. [00:18:05] not only ACDSee, but Sarah spent the past couple of days designing the most incredible book. A Tramontino book is the range from Graphistudio. And it's full of the same pictures, these pictures that we took in the past 12 months. It's a collection of some of our Favourite moments, I guess, out of 2023. A mix of clients and some dogs, all sorts of bits and pieces. [00:18:31] One or two award winning images. But mostly, it's just a celebration of the people we work with. And I can't wait for that to come, for Sarah to get it made, uh, and Graphistudio to get it, to get it made. [00:18:47] The Joy of Photography [00:18:47] It'll be beautiful, I know that. But more importantly, it will sit on our coffee table, and every time I feel flat, or I feel like, Oh, do you know what? I'm not sure how I feel about all of this. I can go down and have a look at it, just as I do with one or two other bits down there. [00:19:00] And it reminds me, just What a lovely job this is, and I can't wait to have that actually on our coffee table, not just as an advert for the product, and of course it is a great advert for the product, a Graphistudio product I may have mentioned we're ambassadors for Graphistudio, so there's my cards on the table again, but in the end, I am really lucky, and we are really lucky, to have a skill that allows me to create the pictures that we do, for the people that we do, the moments that we get to enjoy, the places that we get to visit, and the joy, that we get. [00:19:36] It's easy to get distracted by life, but sometimes it's worth focusing on what it is I do. And for whatever reason that happened subconsciously this morning, but I probably should make it happen more of a deliberate thing as I go. [00:19:52] Still ambitious, still competitive, still driven, still want it all to happen today. But maybe it just takes a little bit of time. . [00:19:59] Conclusion and Workshop Information [00:19:59] And on that happy note, I'm going to wrap up. If you're curious about our workshops, please do head over to Paul Wilkinson Photography and look for the coaching and workshops section. Eventually we're going to move all of those across into Mastering Portrait Photography, but for now they're all still on my normal website. [00:20:19] I'll put a link if you're curious about ACDSee and want to download a copy to have a play. I recommend you do actually, I've really I've grown to love it. I have two screens on my Mac, two huge 27 inch monitors, and ACDSee sits permanently on my right hand monitor whenever I'm doing any design work or doing anything for the websites. [00:20:39] It's there because I have easy and straightforward access to all of our hero images, all of my favourite images. It's incredible as a tool like that. It slots in alongside Lightroom for me. At least it won't replace it, though I'm sure the guys at ACDSee would love it too. That's not, for me, the function that it serves, but does that make it still worthwhile? [00:21:00] I think it does, and I, for one, will renew my license when the time comes up. So I shall put a link down in the show notes for you to head across. It does have my name in it. I don't get a kickback from it. I think it just allows the guys at ACDSee to see that it came through me. And I'll also put it on our Facebook group for all of the people that have been on our workshop community. [00:21:19] But All in all, I highly recommend it. [00:21:23] In the meantime, I hope the weather is a little nicer where you are. I hope it's more like yesterday than today. But whatever else, keep skipping, keep smiling, remember that what we do is an incredible job. I'm Paul, and whatever else, be kind to yourself. [00:21:38] Take care.
On episode 112 of the SKIDS PODCAST we discuss The Room/Disaster Artist; Bad Movies; Old Chat Rooms; Kip Kinkle; Nasty Stuff; The Guy that Dive bombed the judge; John Wick and the Equalizer; the days of Shareware; Blight Survival; the rise of Unreal 5; and so much more!!Opening Video -Dumpster fire Brighton Fire 04-18-13https://www.youtube.com/watch?v=8n3ZzWKXaU4Velvet Alley Designs -https://velvet-alley.com/Coffee Brand Coffee -https://coffeebrandcoffee.com/Use the coupon code: gps1 to receive 5% off your purchase. You will be supporting an independent, growing company, as well as our show in the process!!Courtroom attacker who jumped judge on bench is mentally ill repeat offenderhttps://www.youtube.com/watch?v=VDjCHFhj9hQBlight: Survival – Official Gameplay Revealhttps://www.youtube.com/watch?v=XLkFmbMusQI#skids #skidspodcast #garbagepailskids #gps #podcast #comedy #discussion #theroom #disasterartist #chatrooms #badmovies #kipkinkle #hockey #portland #nasty #nastystuff #plane #judge #judgeattacked #sentencing #cainvelasquez #johnwick #theequalizer #keanureeves #denzelwashington #glory #trainingday #shareware #demos #doom #blightsurvival #unreal5
In episode 066, MetalFRO and Addicted briefly look at a handful of DOS shoot-em-ups from the early 90's!
Two combatants enter the ring...only one can survive! Join me as we dive into our first "Shareware Showdown" episode, pitting everyone's favorite macho manly man, Duke Nukem, vs. Amazonian warrior, Jill of the Jungle! Learn about the early history of shareware, how these two games came to be, and whether each deserves your attention today. There can be only one winner...which one will it be? There's only one way to find out! Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Anfang der 1990er war das Shareware-Modell eine beliebte Methode für kleinere Entwickelnde, um ihre PC-Programme zu vermarkten – von ASCII-basierten Anwendungen für MS-DOS bis hin zu veritablen Spielekrachern wie "Doom" oder "Commander Keen". In der Ära der 3,5-Zoll-Disketten mußten PC-Nutzende diese Shareware mit Bedacht auswählen, doch Mitte der 1990er trat das CD-ROM-Laufwerk seinen Siegeszug an. Auf einem Silberling fand plötzlich das Äquivalent von 460 Disketten Platz und das bedeutete Goldgräberstimmung für Firmen wie Topware, Starcom & Co., die – mehr oder weniger kuratiert – riesige Shareware-Sammlungen auf CD unters Volk brachten. Christian, Simon und Sebastian haben im Internetarchiv gesucht und präsentieren euch heute nicht bloß ihre Shareware-Highlights von damals, sondern experimentieren auch mit reichlich obskurer Software. Mit Multimedia-Bonus-CD am Sendungsende!
Shareware was a major distribution model for consumer software and games from the 1980s through to the 2000s. We're privileged to be joined on the show by journalist and tech historian Richard Moss, the author of "Shareware Heroes: The renegades who redefined gaming at the dawn of the internet." In the most common scenario, a piece of shareware is distributed free of charge but users pay a fee to "register" their copy which may include unlocking additional features or content. Some of the most popular PC utilities and games of the 80s and 90s were distributed largely through shareware including PKZip and Doom. Richard discusses the history, impact, and evolution of the shareware model. Show Notes Richard on X/Twitter Richard on Mastodon Richard on Bluesky Shareware Heroes Website The Secret History of Mac Gaming Website First Person Shooter: The Definitive FPS Documentary Richard's Website The Life & Times of Video Games Podcast Shareware Heroes on Amazon The Secret History of Mac Gaming on Amazon Follow us on X/Twitter @KopecExplains. Theme “Place on Fire” Copyright 2019 Creo, CC BY 4.0 Find out more at http://kopec.liveRead transcript
From gaming hosts Josh, Paul, and Ryan we're bringing you even more gaming content each week. Gaming Quick Takes are a short series of game recommendations, funny moments, off-topic chat and more. A small dose of gaming to brighten your Saturdays! Learn more about your ad choices. Visit megaphone.fm/adchoices
Book editors Jeremy Parish and Jared Petty talk to book authors Kyle Orland and Richard Moss about their books about the history of landmark computer games: "Minesweeper" by Boss Fight Books and "Shareware Heroes," respectively.
Abandonware is a product, typically software, ignored by its owner and manufacturer, and for which no official support is available. Within an intellectual rights contextual background, abandonware is a software (or hardware) sub-case of the general concept of orphan works. Museums and various organizations dedicated to preserving this software continue to provide legal access. The term "abandonware" is broad, and encompasses many types of old software. Definitions of "abandoned" vary, but in general it is like any item that is abandoned – it is ignored by the owner, and as such product support and possibly copyright enforcement are also "abandoned". Types. Commercial software unsupported but still owned by a viable company The availability of the software depends on the company's attitude toward the software. In many cases, the company which owns the software rights may not be that which originated it, or may not recognize their ownership. Some companies, such as Borland, make some software available online, in a form of freeware. Others, such as Microsoft, do not make old versions available for free use and do not permit people to copy the software. Commercial software owned by a company no longer in business. When no owning entity of a software exists, all activities (support, distribution, IP activities, etcetera) in relation to this software have ceased. If the rights to a software are non-recoverable in legal limbo ("orphaned work"), the software's rights cannot be bought by another company, and there is no company to enforce the copyright. An example of this is Digital Research's original PLI compiler for DOS: which was considered for many years as without an owner; Micro Focus, which acquired Novell, which had bought Digital Research's assets, owns this old PLI compiler, but has a more up-to-date PLI offering. Shareware whose author still makes it available. Finding historical versions, however, can be difficult since most shareware archives remove past versions with the release of new versions. Authors may or may not make older releases available. Some websites collect and offer for download old versions of shareware, freeware, and (in some cases) commercial applications. In some cases these sites had to remove past versions of software, particularly if the company producing that software still maintains it, or if later software releases introduce digital rights management, whereby old versions could be viewed as DRM circumvention. Unsupported or unmaintained shareware. Open source and freeware programs that have been abandoned. In some cases, source code remains available, which can prove a historical artifact. One such case is PC-LISP, still found online, which implements the Franz Lisp dialect. The DOS-based PC-LISP still runs well within emulators and on Microsoft Windows. Orphaned code. The source code or executable might still be available but the author is unknown or only identified by a dead email or equivalent and there is no realistic prospect of finding the owner of the IP. --- Send in a voice message: https://podcasters.spotify.com/pod/show/law-school/message Support this podcast: https://podcasters.spotify.com/pod/show/law-school/support
Adam is a very astute man when it comes to developing apps. His Business, App All Day is an expression of his Life and Business Journey where he now has time freedom and a financial income through the development of Apps used on the Apple App Store and Google Play. Interesting has been his journey which he shares openly, and it was a “season” away from technology mowing lawns that gave him the time to think and re-calibrate his notions about technology…and how it can help businesses and people's lives. It helped him gain further insight into this latest iteration of his tech journy.Adam can be contacted at http://adamlyttleapps.com/For further information, suggestions, feedback or to make suggestions of other interesting interview candidates contact peter@leadaustralia.com.au
This week we look at some of the effects technology has had on art over human history, and how concepts like Shareware are responsible to some of the revolutions we are seeing in art
In this episode, Frenchpet plays Ape Out! He talks about The Ring, unity and community, shareware, trolling, Sega Saturn, Terraonion, emulation, furries, and much more! Follow our socials for more Frenchpet madness! Facebook: https://www.facebook.com/frenchpet/ Twitter: https://www.twitter.com/ftanpodcast/ Instagram: https://www.instagram.com/frenchpetpodcast/ Join our Discord: https://discord.gg/zBaPK9xENH Linktr.ee: http://frenchpet.com/ For merch, visit: http://store.frenchpet.com/ #retro #retrogames #retrogaming #videogames #gamer #COMEDY #DevloverDigital #ApeOut #thering #shareware #SegaSaturn #Terraonion #emulation #Furries
A teenage boy is in a serious condition in hospital after being stabbed. Police cordoned off part of Gillingham High Street after emergency crews were called yesterday evening. Our reporter Chris Hunter has been to the scene and spoken to some people who witnessed the attack. Also in today's podcast, the Government has confirmed the building of the new Lower Thames Crossing will be delayed by two years - if the project is approved. Construction work on the route from Gravesend to Tilbury in Essex was due to start next year and be completed by 2029. We've been speaking to a campaigner who says they will continue to fight the plans. A new clothes bank has opened in Kent to try and help with the cost of living crisis. Shareware started in Nottingham back in 2014 and has now teamed up with domestic abuse charity Sateda to open at Fort Luton in Chatham. Our features writer has a roundup of everything going on in Kent this weekend. And in sport, hear from the Gillingham boss ahead of this weekend's game. They welcome Tranmere Rovers to Priestfield.
Sega launches the SegaCD, Nintendo and Sony kiss and make up & Intel goes multitasking These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in December 1992. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Mads from the Retro Asylum is our cohost. You can find his other fine podcasts here: http://retroasylum.com and https://playthroughpod.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Night Trap Video Version: https://www.patreon.com/posts/77928074 https://en.wikipedia.org/wiki/Night_Trap https://www.mobygames.com/game/arcade/journey_/screenshots https://www.mobygames.com/game/microleague-wrestling/screenshots https://www.mobygames.com/game/samantha-fox-strip-poker/screenshots Corrections: November 1992 Ep - https://www.patreon.com/posts/november-1992-76972106 https://en.wikipedia.org/wiki/WMS_Industries https://en.wikipedia.org/wiki/Bally_Manufacturing https://en.wikipedia.org/wiki/Nintendo_Space_World https://www.mobygames.com/game/jaguar/defender-2000 https://www.retroplace.com/en/games/179282--teenage-mutant-hero-turtles-the-coin-op https://www.patreon.com/posts/leonard-tramiel-71643153 1992 Sega teams up with GE Play Meter Dec. 1992 pg. 3 Replay Dec. 1992 pg. 30 https://en.wikipedia.org/wiki/Real3D https://en.wikipedia.org/wiki/List_of_Sega_arcade_system_boards#Sega_Model_2 https://www.mobygames.com/game/arcade/virtua-fighter/screenshots https://www.mobygames.com/company/american-laser-games-inc Exhilarama coming to a mall near you Play Meter Dec. 1992 pg. 30 https://arcadepreservation.fandom.com/wiki/Exhilarama Redemption is on the rise Play Meter Dec. 1992 pg. 103 https://en.wikipedia.org/wiki/Redemption_game SNES Street Fighter hits coindrop Replay Dec. 1992 pg. 30 https://www.mobygames.com/game/street-fighter-ii-the-world-warrior SegaCD launches! https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20041%20%28December%201992%29/page/n59/mode/1up https://en.wikipedia.org/wiki/Sega_CD Nintendo and Sony make up https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20041%20%28December%201992%29/page/n57/mode/1up Move over bit-wars, the meg-wars are here! https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%203%20%28December%201992%29/page/n16/mode/1up EA is turning Japanese https://archive.org/details/vgce_92-12/page/n21/mode/1up https://archive.org/details/Computer_Gaming_World_Issue_101/page/n115/mode/1up https://www.mobygames.com/company/electronic-arts-victor https://en.wikipedia.org/wiki/Electronic_Arts_Victor Virtual VCR is coming to SeagCD https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20041%20%28December%201992%29/page/n286/mode/1up https://segaretro.org/The_Colors_of_Modern_Rock https://www.youtube.com/watch?v=ymrxb31N_VU SF2 comes to the NES https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20041%20%28December%201992%29/page/n87/mode/1up https://bootleggames.fandom.com/wiki/Master_Fighter_VI%27 Intel introduces new interrupt architecture https://archive.org/details/eu_BYTE-1992-12_OCR/page/n39/mode/1up https://en.wikipedia.org/wiki/Advanced_Programmable_Interrupt_Controller Infogrames drops the Amiga https://archive.org/details/CommodoreUserIssue1111992Dec/page/n9/mode/1up https://archive.org/details/micromania-segunda-epoca-55/page/n11/mode/2up Sierra moves Amiga port development to Europe https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1992.12/page/n11/mode/1up https://www.mobygames.com/company/revolution-software-ltd https://archive.org/details/Computer_Gaming_World_Issue_101/page/n65/mode/1up https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%203%20%28December%201992%29/page/n11/mode/1up https://www.mobygames.com/game/amiga/kings-quest-vi-heir-today-gone-tomorrow https://www.mobygames.com/game/legend-of-kyrandia/cover-art/gameCoverId,881/ Shareware gets more respect https://archive.org/details/Computer_Gaming_World_Issue_101/page/n67/mode/1up ESPN sues EA over EASN https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%203%20%28December%201992%29/page/n11/mode/1up https://www.mobygames.com/game/john-madden-football-93/cover-art/gameCoverId,49414/ Bell Atlantic moves to test streaming video Play Meter Dec. 1992 pg. 27 Replay Dec. 1992 pg. 17 Deadly Moves ad is just bizarre https://archive.org/details/GamePro_Issue_041_December_1992 pg. 210 https://gamefabrique.com/games/power-moves/#&gid=1&pid=/posters/power-moves.jpg https://www.mobygames.com/game/deadly-moves Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM 30 years ago: Sega launches the SegaCD, Nintendo and Sony kiss and make up & Intel goes multitasking These stories and many more on the latest episode of the VGNRTM
Anfang der 90er der Vertrieb von Spielen noch kein feststehender Markt, den Versender oder Handelsketten aufgeteilt hätten. Es gab den Einzelhandel, monatlichen Diskettenmagazine und den Underground-Bereich der Shareware. Einem technisch innovativen Team namens id Software war es vorbehalten, kurz den letzteren ins Rampenlicht zu befördern, indem sie mit diesem Geschäftsmodell kurz nacheinander drei Hits landeten: Commander Keen, Wolfenstein 3D, Doom. In dieser Episode geht es um Wolfenstein 3D, das nicht id Softwares erster Ego-Shooter, aber eine maßgebliche technische und spielmechanische Weiterentwicklung zu Hovertank One und Catacomb 3-D, die id nur ein Jahr davor rausbrachte. Wolf3D brachte den Durchbruch für die junge Firma, legte den Grundstein für Doom und war wegweisend für das entstehende Genre der Ego-Shooter. Christian und Gunnar sprechen über Wolfenstein 3D und Spear of Destiny, die Geschichte von id Software und die halboffiziellen Vorgänger, die Wolfenstein-Spiele von Silas Warner. Hinweis: Für Unterstützer auf Steady/Patreon gibt es in Kürze eine spannende „Wusstet ihr eigentlich …?“-Bonusfolge mit Trivia zum Spiel sowie eine exklusive Sonderfolge zur Historie der Shareware-Spiele. Infos zum Spiel: Thema: Wolfenstein 3D, 1992 Plattform: MS-DOS, später Acorn 32-bit, Browser, Game Boy Advance, Jaguar, SNES, iPad, iPhone, Macintosh, PC-98, PlayStation 3, Windows, Xbox 360 Entwickler: id Software Publisher: Apogee Software Genre: Ego-Shooter Designer: John Carmack, John Romero, Adrian Carmack, Tom Hall Musik: Robert Prince Podcast-Credits: Sprecher: Christian Schmidt, Gunnar Lott Audioproduktion: Johannes DuBois, Christian Schmidt Titelgrafik: Paul Schmidt Intro, Outro: Nino Kerl (Ansage); Chris Hülsbeck (Musik) Unterstützen: Die Produktion dieser Folge wurde finanziert durch die Unterstützung unser Hörer auf den Plattformen Steady oder Patreon. Wer uns ebenfalls unterstützen möchte, kann das am Besten durch ein Abo auf einer der Plattformen tun – da gibt es auch massig sensationellen Extra-Content. www.stayforever.de
I was on a panel about shareware games at PAX Australia in October, with Halloween Harry / Alien Carnage co-creator John Passfield, indie developer and bookshop owner Terry Burdak, and ACMI games curator Arieh Offman. This is the full audio from that panel.You can find a PDF of my slides from the panel at this Dropbox link. I've also got John's slides in PowerPoint format (so you can play the videos yourself) and Terry's in another PDF.As for where to find us and the things we talked about:My new book, Shareware Heroes: The renegades who redefined gaming at the dawn of the Internet, has a website hereYou can find out more about John's past work at the Play It Again website and his personal site. Terry's games studio and shop are located in Melbourne's inner north. You can check out their games and buy some things at https://www.paperhousegames.com/If you live in or are ever visiting Melbourne, be sure to visit ACMI and stop by the free Story of the Moving Image exhibition. And you can find us all on social media. I'm @MossRC on Twitter and @mossrc@social.mossrc.me on the Fediverse (Mastodon et al); John is @JohnPassfield on Twitter and @johnpassfield@mastodon.gamedev.place on the Fediverse; Terry is @PaperHouseGames on Twitter and Instagram; and Arieh is @OffmanArieh.Special thanks to Helen Stuckey for conceiving and organising the panelAnd here's the original panel description:Remembering a time when the shareware demo ruled PC gaming, this panel discusses the impact and legacy of shareware on the local gaming landscape. Featuring author of "Shareware Heroes: The renegades who redefined gaming at the dawn of the Internet" Richard Moss, game designer John Passfield, whose Apogee-published game Halloween Harry / Alien Carnage (1993) topped the charts just before shareware legends id Software made it irrelevant with Doom, and shareware devotee in their youth, indie developer Terry Burdak (Paper House). Panel chaired by Arieh Offman, ACMI's Curator of Videogames for Play it Again: Preserving Australian videogame history of the 1990s project.
Shareware foi uma forma extremamente popular de distribuição de jogos e software nos anos 80 e 90 e sem ele possivelmente não teríamos sucessos como Doom e até mesmo a existência da Epic Games e Fortnite. Acompanhe conosco um pouco de como funcionava, além de nossas memórias e histórias.
We chat to author Richard Moss about how the golden age of shareware subverted, shook up, and reshaped the video game industry, and kept independent game development alive. Shareware Heroes: https://sharewareheroes.com/ Please visit our amazing sponsors and help to support the show: Bitmap Books https://www.bitmapbooks.com/ Thanks to our latest Patreon backers, in the Hall of Fame this week: Jake Evans, Albert Dunberg We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ Twitter: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Twitch: https://www.twitch.tv/theretrohour Join us in Norway at Retro Messa on 20-21 August: https://retromessa.no/ Amiga 37 - 15th and 16th October Notts VGA Festival - https://www.nottsvge.com/ - 17th & 18th December 2022 Show notes: 80's video shop in Alfreton: https://80svideo.co.uk/store https://youtu.be/4PWpyv2jIuw New Alone in the Dark game: https://bit.ly/3STlrmd Live-action Pacman game in development: https://bit.ly/3T2bdA2 Doom playable on tractor: https://bit.ly/3K0jvUN New 8-bit console you build yourself - Game Tank: https://bit.ly/3K0qFIL New Dreamcast Shmup: https://bit.ly/3wA6sEf
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¡Ni las olvidadas distribuciones de software podrán salvarlos! ¡Porque es Lunes y SpreadShotNews ya llego! En este episodio: Nico continua jugando Tunic, mientras Maxi termina del todo el Kirby and the Forgotten Land, vuelve a Monster Hunter Rise a prepararse para la expansión y arranca el Darksiders Genesis. En el Rapid-Fire, tenemos noticias sobre Axie Infinity no teniendo un (par) de buenos dias, Fall Guys finalmente se vuelve free-to-play, PlayStation decepciona mucha gente con los primeros juegos de PS+, Ubisoft se suma a las suscripciones de Xbox y PlayStation, Nintendo tiene un nuevo (y polémico) shareholder, EA habria salido a buscar compradores (para si mismo), la eterna rueda de rumores se activa de nuevo con Silent Hill, Saber Interactive se suma al remake del KOTOR y W.B. Games hace lo que Nintendo no. Para la Main Quest hablamos sobre un articulo de waypoint sobre los desarrolladores de Furi y su decision de no publicar el DLC en Xbox. Para finalizar, en el Special Move, Nico nos recomienda nuevamente el podcast de Jeff Bakalar viendo JoJo's Bizarre Adventure , y Maxi nos recomienda la nueva miniserie de Critical Role, Exandria Unlimited: Calamity . Por último, recuerden que ahora nos pueden escribir preguntas directamente a través de google forms en el siguiente link: spreadshotnews.com/preguntas .
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In the final episode of Season 2, I go back in time with writer/producer Richard Moss as we discuss the 80s/90s in playing on an Apple computer and - naturally - the shareware years: where did shareware come from, how did it fade and the different experience between Europe and the United States. Along the way, we also touch upon demo discs nostalgia.
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Episode 210 where we talk Shareware, The Game Awards, Take-Two vs Hazelight, upcoming video game movies, and more! (and in spite of a failed a Hard Drive, Mack got this one up on time! Suck it 2021!) Join the conversation with us LIVE every Tuesday on twitch.tv/2nerdsinapod at 9pm CST. Viewer questions/business inquiries can be […]
With Gareth Myles and Ted SalmonJoin us on Mewe RSS Link: https://techaddicts.libsyn.com/rss iTunes | Google Podcasts | Stitcher | Tunein | Spotify Amazon | Pocket Casts | Castbox | PodHubUK Feedback and Contributions: Chris Clayton on GTA Trilogy “Pricing already confirmed at $60. So maybe £50? I'll easily get 50 hours out of these three games so I'm ok with that. PS5 and Xbox are 4k60fps. No word on switch yet. I hope they can hit 1080 60fps. If it's capped at 30 I may have to rethink” --------------------- Someone's Got an Evercade VS and Reviewed it! You don't know the right people! Interesting that the carts save progress on the VS so you can switch to handheld on-the-fly. The Nintendo stuff looks interesting for me - Bitmap Brothers and Codemasters. Did you know about Amazon Trade-and-Save? £52 for a Switch Lite, £80 for a Samsung Galaxy S9+, £142 for Pixel 5 - you can do better elsewhere, but didn't know they did this. Hardline on the hardware: Facebook could no longer be called Facebook as of next week Apple announces 14-inch and 16-inch MacBook Pro: new design, display notch, 120Hz, M1 Pro chip, HDMI, MagSafe, more Raspberry Pi CM4 Retropie console project Analogue OS revealed, offers save states and other features for the Analogue Pocket Juno Linux laptop range with AMD and Intel options launches from $1,150 Ted's Nokia XR20 Review Lenovo TAB6 5G Tablet Unveiled ZTE ZPad 10-Inch Tablet Traffic Lights in the Pavement in South Korea HDMI: A standard with a lot of untapped potential Canon shows first footage from its unusual RF 5.2mm F2.8 L Dual Fisheye lens First Samsung Galaxy Tab S8 renders leak Neighbour wins privacy row over smart doorbell and cameras Flap your trap about an App: Android apps are now available on Windows 11 in the Beta channel How to Run Windows 11 on a USB Drive (and Take it With You) Sysinternals Nerdy Geek Tool for Windows Nvidia will rent you a RTX 3080 in the cloud for GeForce Now Pixel 6 series only getting three major Android updates up to 2024 Google Docs gets @ menu where you can insert formatting, pictures... almost anything Hark Back: Shareware, Adware, Crippleware, Trialware, Donationware, Nagware, Freemium, Freeware, Postcardware, Beerware Bargain Basement: Best UK deals and tech on sale we have spotted Sades Spirits are £17 (down from £30) OPPO Find X2 Pro 5G £799 - £200 off and £66/month/12 Oppo Find X3 Pro £91/month/12 too) Panasonic 2021 58 inch JX850BZ 4K LED HDR Smart TV - Was: £899.99 Now: £589.00 SanDisk Ultra 1 TB microSDXC Memory Card (U1) £159 or £32/month/5 SanDisk Extreme Pro 1 TB microSDXC Memory Card (U3) £230 or £46/month/5 Kingston A400 SSD Internal Solid State Drive - Was: £78.99 Now: £69.98 Soundcore 3 by Anker Soundcore £55 - 24% = £41 Anker Soundcore Liberty 2 Pro True Wireless Earbuds - Was £109.00 Now: £49.99 Microsoft Surface Duo 128GB £583 Logitech MX Keys £85 from £99 Main Show URL: http://www.techaddicts.uk | PodHubUK Contact:: gareth@techaddicts.uk | @techaddictsuk Gareth - @garethmyles | garethmyles.com Ted - tedsalmon.com | Ted's PayPal | Ted's Amazon | tedsalmon@post.com YouTube: Tech Addicts The PodHubUK PodcastsPodHubUK - Twitter - MeWe PSC Group - PSC Photos - PSC Classifieds - WhateverWorks - Camera Creations - TechAddictsUK - The TechBox - AAM - AAWP - Chewing Gum for the Ears - Projector Room - Coffee Time - Ted's Salmagundi - Steve's Rants'n'Raves - Ted's Amazon - Steve's Amazon - Buy Ted a Coffee
Epic Games er i dag en av de mest omtalte aktørene i spillindustrien, takket være sin anerkjente Unreal-motor, enorme suksess med Fortnite, kontroversielle strategi rundt Epic Games Store og evinnelige krangling med Apple. Men før alt dette hadde de suksess på Shareware-arenaen, med titler som One Must Fall, Jazz Jackrabbit og Jill of the Jungle. Jill of the Jungle er Epic MegaGames sitt første plattformspill. Noen spillelementer var spennende, men har det holdt seg? Og hva i alle dager er det med alle de rare lydeffektene? Les hele artikkelen hos spillhistorie.no
In this episode the DATBois discuss shareware and DOS games that they remember vividly from their childhoods. Join us to discuss these iconic games, and learn how you can still play them today! --- Send in a voice message: https://anchor.fm/datbois/message
MEIN LEBEN! It's the start of year 2 (Season 2? Are we doing that?) of the show, and what better way to kick off such a grand occasion than killing a bunch of Nazi scum, and destroying Mecha-Hitler with WOLFENSTEIN 3D, right? It's time to go back to DOS, it's time for some Shareware, … Continue reading Episode 27 – Wolfenstein 3D →
Audio correspondiente al directo de YouTube realizado el pasado 03/07/21. Contenido: - Novedades de 2021 - Juegos de dominio público y Shareware con SyX - Repaso a la revista digital en disco Amstrad CPC User 01 de 1990 - Nuevas versiones de juegos de The Mojon Twins, ahora con movimiento al píxel Programa agradecimiento a los amigos de Cepeceros, en especial por sus aportaciones al Ko-Fi a: -Manuel Sagra -Robcfg -David Novella Nuestra web: www.cepeceros.com Ko-Fi: https://ko-fi.com/cepecerospodcast
Ich sprach mit Pat über das Spiel "Redhook's Revenge"
Ich sprach mit Micha über das Spiel "The Last Eichhof"
Ich sprach mit Pat über das Spiel "Bifi Roll - Action in Hollywood"
Games Generated This Week: Test Drive: Le Mans - PlayStation Galactix - Windows Crash Drive 2 - Switch Laser Blaster - WiiU Orgarhythm - Vita This very special Procedurally Generated leading into the holidays, John gets nostalgic for Shareware, Chris talks about multiple games involving cars, and the PG Community chooses one of the most bizarre games yet to be featured on the show! Also, our complicated Cyberpunk present is discussed. Procedurally Generated is a journey through the history of video games. However, in this show, our destiny isn't in our own hands as every game we discuss has been chosen at random! This means we will be diving into games running the gamut from revered and respected to forgotten and overlooked entirely. How to Support the Show: Follow us on Twitter : @PG_Show Become a Patron : Patreon.com/ProcedurallyGenerated Join us on Discord : https://discord.gg/6aEkjrN Send us an Email : PGShowInbox@gmail.com Episode Sources: Moby Games: https://www.mobygames.com/ IGDB: https://www.igdb.com/discover Test Drive: Le Mans Sources: https://en.wikipedia.org/wiki/Le_Mans_24_Hours_(video_game) https://www.youtube.com/watch?v=Loyq7OGrnis&t=119s Galactix Sources: http://www.mking.com/ https://www.myabandonware.com/game/galactix-343 Crash Drive 2 Sources: https://www.m2h.nl/crashdrive-2/ https://www.gamasutra.com/view/pressreleases/205565/Crash_Drive_2_multiplayer_racer_crashing_out_on_mobile.php Laser Blaster Sources: https://www.youtube.com/watch?v=6OsIXj1UCUU Orgarhythm Sources: https://venturebeat.com/2012/06/07/orgarhythms-developer-interview-e3/ https://www.youtube.com/watch?v=EPtiUbpQr00 --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/procedurallygenerated/support
The Amish Shareware Episode: The Big Leagues, The Top Shelf, Pop-Up Magazine, My Story Pitch, The Spy, Fact-Check Failure, The Missed Opportunity, Software Forgery, Never Stop Trying. A story that I thought was the best, and which had to be thought too good to be true in the fact check. (I still believe it is true). Majere's Legacy: http://www.librum.us/ - Majere (1959-2008).
Glenn Brensinger, former sysop of Software Creations, talks about how his then-boss Dan Linton's "Home of the Authors" Software Creations bulletin-board system (BBS) served as a sort of prototypical Steam. The interview was done as part of my research for my upcoming book Shareware Heroes: Independent Games at the Dawn of the Internet, which is https://www.kickstarter.com/projects/vicreeves/shareware-heroes (on Kickstarter) until July 8th. To get access to supporter-only soundbites, and early access to soundbites like this one, you can subscribe https://www.patreon.com/lifeandtimesofvideogames (via Patreon) — where anybody who donates $3 or more per month also gets ad-free high-bitrate downloads of every episode plus various other bonuses like research notes and full transcripts. You can also support me by sending a donation to https://paypal.me/mossrc (paypal.me/mossrc). Learn more at https://lifeandtimes.games/donate (lifeandtimes.games/donate)
Home networking and cool shareware are the new tidbits introduced in this episode, along with continuing conversations about MacBook Pro heat issues and Automounting shares at boot. Enjoy! Show notes for TMO To Go: Mac Geek Gab For May 22nd, 2006 Direct Links: MP3 Version or AAC Enhanced Version (courtesy […]