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In this final episode of our Descent Into Avernus campaign, the Sword of Zariel is claimed and the group now has the power to save Elturel as it now hovers just above the River Styx. Saving fallen angel Zariel, Archduke of Avernus, is also a possibility that could make or break our adventurers. Will Zariel … Continue reading "BG:DiA, Episode 37 – Redeemers"
Cast far into the past, our heroes face terrors in the town of Idleglen. A gnoll incursion reinforced by demons plagues the town, threatening it’s inhabitants with a gruesome end. Will our heroes hold out long enough for Zariel to come to the town’s aid? Find out in this week’s Venture Ventures, Baldur’s Gate: Descent … Continue reading "BG:DiA, Episode 36 – We Dream of Idyllglen"
Having performed their mission for Bel and found worthy, he sets the Beans on their new task – retrieving a magical sword that can sway the tide of his struggle against Zariel. With a new companion in tow, our heroes set out for the sword, fighting their way through demons with a similar goal. See … Continue reading "BG:DiA, Episode 35 – Scab to Citadel"
The new Beans reach the top of the ship, finding an infernal safe in what looks like a control room for the wreck. After solving a riddle for the safe, the party only just laid their eyes on the loot when they encountered some unexpected visitors! Follow the heroes on this mission for Bel in … Continue reading "BGDiA, Episode 34 – Rods Found"
Sent out on a mission to collect things for him, Bel has put the heroes in the charge of an Imp guide. Reaching their quarry proved dangerous enough, but the wrecked ship housing the goods was far from safe as well. See how this group of heroes deals with the denizens of Hell in this … Continue reading "BG:DiA, Episode 33 – Sibriex to Wreck"
After a REALLY bad plan resulted in a total party kill, a new group of adventurers join the show. The catch is that they were dead already and now they’re being raised from the dead to work for an arch devil. Their first job? To prove themselves worthy in glorious combat. *I apologize for the … Continue reading "BG:DiA, Episode 32 – Prove Yourselves"
The Bean Squad, prepared to execute their no-plan scheme to get their hands on an innocent, set about their dastardly goal – much to the chagrin of their squeaky-clean hollyphant comrade. Though not exactly successful in the way they envisioned, our heroes press forward and find themselves in a gladiatorial combat with characters of legend! … Continue reading "BG:DiA, Episode 29 – Unicorn Deals"
With their successful car shopping complete, the Bean Squad continue on to their latest objective. Just when it felt like they were in reach, they get a rude awakening! See what gets the jump on our heroes in this week’s episode of Venture Ventures, Baldur’s Gate: Descent into Avernus! Intro music by: Rolemusic “Another beek … Continue reading "BG:DiA, Episode 28 – Dragon On"
Holding up their end of the bargain, the Bean Squad house-sits in the Bone Brambles for a spell. With that chore settled and their new objective outlined, they head out into Avernus’ landscape and the dangers within. It isn’t long before their nearly-destroyed infernal machine is put to the test. Will our heroes be walking … Continue reading "BG:DiA, Episode 27 – Holding Down the Bloody Fort"
Red Ruth, ever a charming host, treated the Bean Squad to a friendly conversation and set them on an errand in exchange for telling them the truth they need to know. The squad gets their first glimpse of real comfort in Avernus, see how they fare with the Hellish delights in this week’s Venture Ventures, … Continue reading "BG:DiA, Episode 26 – Mahadi Hospitality"
Their immediate quarry still out of reach, the Bean Squad meets a new denizen of Avernus – one that might be able to give them a leg up in dealing with Zariel. The currency for assistance in Hell is either Soul Coins or favors, so the squad bounds off to the Bone Brambles to help … Continue reading "BG:DiA, Episode 25 – A Wail of a Bramble"
Lose a new friend, find an old one! One of the Bean Squad’s members runs into an old acquaintance during the daring rescue of Lulu. Finding a common goal and a friendly face, he joins the Squad as they trek back for a stop at Maggie’s before setting out again on another sort of rescue … Continue reading "BG:DiA, Episode 24 – Ollie Cat"
Their tiny friend taken captive, the Bean Squad sets across the hellish landscape in pursuit, tracking her to a massive Hellwasp nest! What will the squad encounter inside? Wasps? Treasures? The untimely death of a new or old companion?!? Come find out on this week’s episode of Venture Ventures, Baldur’s Gate: Descent into Avernus! Intro … Continue reading "BG:DiA, Episode 23 – Looking For Lulu"
Mourning the loss of one of their treasured Beans, the Bean Squad employs the aid of a newcomer to Fort Knucklebones. It isn’t long before their mettle as a new group is put to the test as they reach the next stop on their journey and take on a powerful devil! See all the excitement … Continue reading "BG:DiA, Episode 22 – Last Rights, More Fights"
The Bean Squad puts their money where their mouth is by taking on a Hezrou hunt! The vicious demons put up quite a fight for our heroes, one in particular, see how they fare in this week’s episode of Venture Ventures, Descent into Avernus! Intro music by: Rolemusic “Another beek beep beer please” creativecommons.org/licenses/by/4.0/legalcode
Making a big splash on their arrival to Fort Knucklebones, the Bean Squad sets about cleaning up their messes (a pyramid) while naturally making a few new ones. Redcap smashing, dream sequences, magics and curses, surprise elective surgery…this episode has it all in this week’s Venture Ventures, Descent into Avernus! Intro music by: Rolemusic “Another … Continue reading "BG:DiA, Episode 20 – Curses, Dreamscapes, & Baby Arms"
Being granted freedom within Fort Knucklebones, the Bean Squad goes about helping it’s citizens to get on Mad Maggie’s good side. Everything was going so smoothly, as smooth as they ever do in Hell, when our heroes find themselves standing face to face with a very out of place pyramid in the middle of the … Continue reading "BG:DiA, Episode 19 – Failed Negotiations With Redcaps"
Having reunited their Hollyphant with her magpie-like friends, the Bean Squad finds themselves under direct attack from one of Avernus’ War Chiefs! See how our heroes fare against the infernal machines of Hell in this episode of Venture Ventures, Descent into Avernus! Intro music by: Rolemusic “Another beek beep beer please” creativecommons.org/licenses/by/4.0/legalcode
Having successfully rescued their quarry, in body if not in mind yet, the Bean Squad set about freeing him from that prison as well. Find out what ritual is required and discover the next step in our heroes fated journey out of the floating city in this week’s episode of Venture Ventures, Descent into Avernus! … Continue reading "BG:DiA, Episode 17 – Ritual Descent"
The Bean Squad delves into the crypts under the Chapel of Light, given grace by their new friend – as long as they promise to smite the demons they find. Taking the deal at face value, the party heads into the depths and the horrors that await down there. Join the squad for yet another … Continue reading "BG:DiA, Episode 16 – Rolakos Almost Meets God"
Having saved the people in the cathedral, the party sets out after some rest to find Ulder Ravenguard in the cemetery. What else will they find there though?? Treasures? Enlightenment? Oh, no, just ghosts and skeletons and monsters, sounds about right. Join the Bean Squad’s graveyard visit on this week’s episode of Venture Ventures, Descent … Continue reading "BG:DiA, Episode 15 – Rolakos Finds God"
Reaching the end of a very long first day in Hell (corrupted Episode 13 was 95% combat), the Bean Squad finally reaches their target on the hill. The peace and silence inside gave them a chance to sponge up their wounds and regroup before venturing deeper into the desecrated structure. Join our heroes this week … Continue reading "BG:DiA, Episode 14 – What Do Telemarketers and Crabs Have in Common?"
The Bean Squad takes their first steps in Hell, making their initial introductions to the denizens of Avernus with maul, magic, and mace. Watch them stumble through the infernal city while they scope out the lay of the land in this week’s episode of Venture Ventures! Intro music by: Rolemusic “Another beek beep beer please” … Continue reading "BG:DiA, Episode 12 – More Like Hellturel"
The Bean Squad makes it to Candlekeep, the next step on their way to hell. Their strange path takes them through a few shops and then the cutest way to the worst place in all the planes. Join the Beans for this episode of Venture Ventures! Intro music by: Rolemusic “Another beek beep beer please” … Continue reading "BG:DiA, Episode 11 – Candlekeep and the Magic Otter"
With a chance to finally rest after their Vanthamper Mansion estate adventure, our heroes find a new Flaming Fist Bean House to take a break in (green beans this time!) If you thought devils were a theme before, you ain’t see nothin’ yet! Fiendish feelings abound in this week’s episode of Venture Ventures: Descent into … Continue reading "BG:DiA, Episode 10 – Loot to Boot"
A short conversation is had with High Overseer of Elturel, Thavius Kreeg. Kairos finds a sentient shield and bonds with it over retributive balance. Everyone finds a bunch of money and makes a new friend interested in saving the world. Intro music by: Rolemusic “Another beek beep beer please” creativecommons.org/licenses/by/4.0/legalcode
Entering the dungeon beneath Vanthampur Villa, our heroes stumble directly into a major encounter with the Duke. Stealth checks are failed, cultists are killed, friendly NPC’s get distracted by books and show up when (the DM remembers that they’re hanging around still) they least expect it! Intro music by: Rolemusic “Another beek beep beer please” … Continue reading "BG:DiA, Episode 8 – A Duke with a Mean Right Hook"
With Amrik Vanthamper dealt with, at least for the time being, the gang sets their sites on the Vanthamper Villa itself. A fully baked plan still leads to a bit of uncooked dough in this episode of Venture Ventures, Descent into Avernus! Also, there’s a helpful talking cat named Slobberchops. Intro music by: Rolemusic “Another … Continue reading "BG:DiA, Episode 7 – Slobberchops"
Having spoken with their quarry, the gang proceeds to use their tried-and-true method of smash, slash, and burn to get what they want. You’ll never guess how beans can play into an interrogation, but watch now to see how this crew found a way! Intro music by: Rolemusic “Another beek beep beer please” creativecommons.org/licenses/by/4.0/legalcode
Having finished their cleansing of the sewers, the party ventures back into the sunlight, only to run into the owners of their hard-earned rewards claiming ownership. The party reconnects with their good Captain, prepared to pursue the next lead on their quest to purge the city of Dead Three Cultists. Intro music by: Rolemusic “Another … Continue reading "BG:DiA, Episode 5 – Vanthampur Family Drama"
Charging in, safety be damned, the party plows through the deepest chambers in the Dungeon of the Dead Three. Hasty alliances and betrayals abound in this episode of Venture Ventures! Intro music by: Rolemusic “Another beek beep beer please” creativecommons.org/licenses/by/4.0/legalcode
After a comical tussle with a very nimble set of gauntlets, our heroes delve deeper in the Sewer of the Dead Three. Uncovering more horrors, more evils, and maybe a friend, they struggle against the oppressive (sometimes explosive) smell and darkness, remaining committed to their goal of clearing these murderers out. Intro music by: Rolemusic … Continue reading "BG:DiA, Episode 3 – An Explosive Vendetta in Baldur’s Gate"
Having successfully gotten the information they needed about the followers of the Dead Three, the gang makes plans for a spa day! No luck relaxing though as they quickly end up in the sewers… At least Jerry got an invite to party with a swingin’ couple. Intro music by: Rolemusic “Another beek beep beer please” … Continue reading "BG:DIA, Episode 2 – Spa Day in Baldur’s Gate"
The Flaming Fist of Baldur’s Gate has conscripted our heroes, having already been brought together by fate and a terrible secret. Jarvis Silverspear the Elf wizard, Kairos the Red Tiefling Paladin, Rolakos the Tabaxi Ranger, and Ukorsh “Jerry” Okirth the Half-Orc Barbarian are sent to deal with some murderous cultists that have been plaguing the … Continue reading "BG:DIA, Episode 1 – At First Level in Baldur’s Gate, You Have a Loose Grasp on Life"
On the last leg of their journey to the Autumn Court in the Feywild, Crispy starts to lose control of his emotions. Ashwin finds some burrows. Ashwin finds the Mouseking in the realm of the Autumn Court. Ashwin gets challenged to a friendly sparring match against the King’s champion, Burrowface. Intro music by: Rolemusic “Another … Continue reading "Episode 39 – Ashwin Meets the Mouseking"
After defeating The Baba’s Petal Dragon familiar, our adventurers (totally unprompted by DM prodding) decide to come up with a new party moniker, finally landing on The Shortlist to celebrate their stature. After talking with The Baba for a while about payment for their services, they come to an agreement and The Baba introduces The … Continue reading "Episode 37 – A Pretentious Pixie and Some Cannibals"
Planning to head to Baba Yaga’s for a potential job to retrieve her missing sentient iron teeth, the gang receives a note from Max to come and visit before heading to Baba’s. After catching up with Max and Martha, Max introduces them to a Halfling Arcane Trickster who he matched with the group to fill … Continue reading "Episode 36 – Truant of Iron Teeth"
This episode begins in one large city and ends in another large city over 300 miles away. During their journey from one to the other, the gang deals with some bullies, witnesses some impressive new technology that wasn’t invented by Felix Tricknips, and reads the news reporting on the consequences of their actions, good and … Continue reading "Episode 35 – The Crying Wall"
Crispy is dead… No it’s okay! He was reincarnated soon after death. Train Rides can be weird, right? In this episode, the gang asks a lot of questions and find out that they may have accidentally stumbled into an annual game played by a cabal of wealthy individuals that together control the entirety of the … Continue reading "Episode 34 – The Train Game"
To speed up their journey back to the Independent city of Ynysta, the boards the Ynystan Express. The train, however, is of a much higher quality and carrying much fancier people than the BFF’s have seen in the past. They will come to find out that the stories of some of these people doesn’t quite … Continue reading "Episode 33 – Murder on the Ynystan Express"
Following the escape from the flooding underwater lab in the Kraken, the Big Bed Fellows and new friends Euphoria and Gurglenoise spend the night recuperating in a nearby cave. After a good night’s rest, fully half of the group is missing in Orson, Euphoria, and Gurglenoise. In their place is a chest with a note … Continue reading "Episode 32 – Chest of Chuckles"
Following the rude interruption of breakfast by the ocean boiling, the Big Bed Fellows head up the cliff-side trail towards the massive tentacle sticking out of the sea towards the last known location of a piece of the artifact known as the Rod of Law. The gang finds themselves inside of the source of the … Continue reading "Episode 31 – A Ringing Gurglenoise"
After the BBF’s made a choice that instantly collapsed a mountain range on top of their enemies, they were kindly teleported by Felix Tricknips closer to the location of the 3rd part of the Rod of Seven Parts which functions as the heart engine of a slippery Warforged construct name Iris. According to Proddy’s Map … Continue reading "Episode 30 – Cultish Creations"
In a tower made of rose crystal levitating high above the Veranol Dominion our adventurers find themselves face-to-face with the prodigious inventor and philanthropist Felix Tricknips. It is time for him to pay up and it is time for them to make a choice that may save or still the hearts of many innocents thousand … Continue reading "Episode 29 – Leveraging Felix Tricknips"
In this episode, a Nothic passes cryptic secrets and begs for our adventurers to find it’s dearest dolly. Dearest dolly temporarily terrorizes the group before they manage to capture it and return it to the Nothic. Also there are flumphs and by the end they make to the floating tower of Most’es’shar only to be … Continue reading "Episode 28 – Nothic Next Door"
At a 3-way junction in the tunnels of the mountains that surround the Veranol Dominion, the gang finds out they’re being watched by an otherworldly being. Crispy finds a master of the Kensei arts willing to train him. But before that can happen he must past physical and mental tests that the rest of the … Continue reading "Episode 27 – Gith Great Responsibility…"
Another step taken towards their goal after teleporting closer to the floating tower city of Most’es’shar, our adventurers find themselves in immediate combat with some Shardmind guards and some rather nasty magically absorbent koala type creatures called Zorbos. Later, Niolus gets an urgent summons from home that is only used in the most dire of … Continue reading "Episode 26 – Nio-loss"
Continuing on to find their way to the Mottled Mere, the group is shown hospitality by half-halflings who also give them an item that will help them on their journey and lead them to the Mere. The Mere turns out to be a massive underground lake with a number of defenses to prevent the wrong … Continue reading "Episode 25 – Surrealist Caretaker"
With the 5 1/2 hour long Beholder written play disrupted by the Shardmind incursion, the Big Bed Fellows retreated to the safety of the construct, Iris’, cellar apartment and said goodbye to Girasol who teleported back to her correct sphere of existence. Now the BBF’s must decide what to do, who to support, and whether … Continue reading "Episode 24 – Rod of Law, Rod of Life"
When last we left our adventurers, a green cloud of spores had enveloped three of the Big Bed Fellows after a Gas Spore exploded on them and now they’re infected with a disease that may kill them. It’s about to get worse however, a fanfare of trumpets announce the arrival of the Stranny Acting Company. … Continue reading "Episode 23 – Girasol, the Big Bed Fellows, & The Cockled Boggler"