3ds Max Learning Channel

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The official learning channel for Autodesk® 3ds Max® software, a comprehensive 3D modeling, animation, rendering, and compositing solution for games, film, and motion graphics artists. The Autodesk® 3ds Max® Learning Channel provides tutorials of all levels to help you learn Autodesk® 3ds Max®.

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    • Jan 12, 2016 LATEST EPISODE
    • infrequent NEW EPISODES
    • 8m AVG DURATION
    • 145 EPISODES


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    Latest episodes from 3ds Max Learning Channel

    Using Normal Maps - Part 7

    Play Episode Listen Later Jan 12, 2016 5:05


    In this movie, you experiment with a scene based on the low poly column you created with the help of carefully applied normal maps. The scene has 60 such columns and a few additional models created the same way to make a full architectural structure.

    Using Normal Maps - Part 4

    Play Episode Listen Later Jan 12, 2016 13:01


    In this movie, you unwrap the texture coordinates on the low-poly column, in preparation to extracting normal maps.

    Using Normal Maps - Part 3

    Play Episode Listen Later Jan 12, 2016 10:33


    In this movie, you extract low-poly models from their respective high-poly counterparts.

    Using Normal Maps - Part 2

    Play Episode Listen Later Jan 12, 2016 10:31


    In this movie, you explore the high poly components that make the various parts of the column. You also learn about Floater objects, which are meant to provide a very efficient technique to projecting normal maps.

    Using Normal Maps - Part 1

    Play Episode Listen Later Jan 12, 2016 9:37


    In this tutorial, you learn to use normal maps to provide detail without adding geometry. It's a technique used mostly for gaming but can also be applied to architectural visualization or in any situation where interactive playback is required.

    Using TextPlus

    Play Episode Listen Later Oct 13, 2015 12:59


    In this tutorial, you learn to wire TextPlus entities to objects and scene parameters to read and update values such as time, transforms and animation controllers.

    Using TextPlus

    Play Episode Listen Later Oct 13, 2015 12:22


    In this tutorial, you learn to animate TextPlus entities globally but also by separating paragraphs, lines, words and even individual characters. You do so by applying various animation presets to test the concept.

    Using TextPlus

    Play Episode Listen Later Oct 13, 2015 11:48


    In this tutorial, you experiment with TextPlus, which replaces the old text tool in 3ds Max. you learn some basic functionality and about the ease of use that enables you to create quick and easy text elements.

    Using Animation Offset Controls and Presets

    Play Episode Listen Later Sep 1, 2015 15:33


    In this tutorial, you learn about Animation Offset Controls and Animation Presets, which are tools that make it easy to induce an offset so that the same animation does not occur simultaneously on multiple objects.

    Using the Voxel Solver with the Skin Modifier

    Play Episode Listen Later Sep 1, 2015 11:05


    In this tutorial, you learn to use the Voxel Solver, which gives you a much better start-up skin solution where most of the skinning is already properly established. From that point, you only need to add the finishing touches.

    Cleaning Up Imported Data

    Play Episode Listen Later Jul 2, 2015 13:08


    In this tutorial, you learn to clean up data imported or linked from other 3D applications. This includes using Layers or Selection Sets. You also learn to correct material and mapping problems, as well as fix lights and cameras inaccuracies.

    Linking a Revit File

    Play Episode Listen Later Jul 2, 2015 11:24


    In this tutorial, you learn to link a Revit model to 3ds Max. You learn about the link presets that you can use to sort the imported models one way or another. You also learn how to update the 3ds Max scene once the model in Revit has been modified.

    Using the Design Ribbon

    Play Episode Listen Later Jul 2, 2015 9:54


    In this tutorial, you explore the Design Ribbon that is part of the Design Standard Workspace. The Design Ribbon combines tools that are useful for Design Visualization. This is easier than hunting for them in various areas of the 3ds Max interface.

    Using the 3ds Max Search Commands Tool

    Play Episode Listen Later Jul 2, 2015 7:05


    In this tutorial, you learn about a command that enables you to find the tools you need by using a simple keyboard shortcut. This can be a great time saver as it prevents you from hunting for commands in various areas of the interface.

    Controlling Texture Quality in Viewports

    Play Episode Listen Later Jul 2, 2015 7:41


    In this tutorial, you learn to control the quality of viewport feedback, especially when displaying textures and background images.

    MCG - Modeling a Baseball

    Play Episode Listen Later Apr 17, 2015 15:58


    In this movie, you learn to model a detailed baseball, right down to the seams and stitches, by using two Max Creation Graphs you have learned about in other tutorials on this channel.

    MCG - Packaging and Installing

    Play Episode Listen Later Apr 17, 2015 12:44


    In this movie, you learn to "package" graphs and dependent files so you can move them from one system to another. You also learn to "install" MCG tools that you collect from other sources and third-party vendors.

    MCG - Object Creation

    Play Episode Listen Later Apr 17, 2015 13:35


    In this movie, you learn to add your own tools that appear as new objects in the Geometry command panel. The tool that you learn to put together is one you would use to replace children objects in a hierarchy by another scene object that you define.

    MCG - Using Compounds

    Play Episode Listen Later Apr 17, 2015 12:40


    In this movie, you learn to create compounds to simplify the creation of your graphs. Compounds are essentially sub-graphs, designed to reduce the complexity of a tree structure by combining elements together.

    MCG - Creating a Clone Modifier - Part 3

    Play Episode Listen Later Apr 17, 2015 8:55


    In this tutorial, you finalize the Clone Modifier by editing its UI, mainly to create groups separating various sections and reordering other parameters.

    MCG - Creating a Clone Modifier - Part 2

    Play Episode Listen Later Apr 17, 2015 9:44


    In this movie, you continue developing your Clone modifier by adding Rotation and Scale flexibility to the Position data you introduced in Part 1.

    MCG - Creating a Clone Modifier - Part 1

    Play Episode Listen Later Apr 17, 2015 9:28


    In this tutorial, you learn to create a simple yet effective Clone tool that you develop as a modifier using the Max Creation Graph (MCG). In this Part 1, you build a basic graph that caters for a number of duplicates while controlling their XYZ positions.

    MCG - An introduction to Max Creation Graph

    Play Episode Listen Later Apr 17, 2015 8:56


    This tutorial introduces you to a new visual programming tool in 3ds Max 2016 named Max Creation Graph or MCG. In this movie, you cover the basics of MCG and create a very simple Weld modifier.

    Simplifying Environment Creation

    Play Episode Listen Later Feb 13, 2015 14:49


    This tutorial introduces you to a free script designed to help you set your scene environment. It simplifies creating Daylight Systems, setting backgrounds and adjusting exposure values among others, all from a simplified and unified User Interface.

    Importing and Exporting Start Up Templates

    Play Episode Listen Later Dec 23, 2014 8:01


    Creating Custom Start Up Templates

    Play Episode Listen Later Dec 23, 2014 12:34


    This movie shows you create a Startup Template. You'll set up a simple scene to always render an Ambient Occlusion pass, no matter what you throw at it. You'll then add a custom template to the existing sample files so you can start building your library.

    Managing Start Up Templates

    Play Episode Listen Later Dec 23, 2014 6:05


    This movie shows you how to manage Startup Templates, including how to duplicate and edit existing templates to create your own. It also shows you how to set a template you use regularly as a default template.

    Using Start Up Templates

    Play Episode Listen Later Dec 23, 2014 7:34


    This movie highlights the use of Startup Templates, which were introduced in 3ds max 2015 Extension 2. Startup Templates are meant to help you set some basic parameters that would otherwise require time to manually adjust every time you start a new project

    Using 3ds Max Design with Civil 3D - Part 25

    Play Episode Listen Later Dec 23, 2014 6:22


    In this final movie, little instruction is given. Instead you experiment on your own to add the final touches to your scene. You can try using the Populate tool to animate pedestrians crossing the bridge or import a boat model and animate it on the water.

    Using 3ds Max Design with Civil 3D - Part 24

    Play Episode Listen Later Dec 23, 2014 8:45


    In this movie, you animate camera shots using various techniques. In addition to keyframing cameras and their targets, you also use Civil View to animate "road shots".

    Using 3ds Max Design with Civil 3D - Part 23

    Play Episode Listen Later Dec 23, 2014 8:14


    In this movie, you duplicate and scatter the trees you have extracted and place them on areas of the terrain using a simple brush stroke by ways of 3ds Max's Object Paint tool.

    Using 3ds Max Design with Civil 3D - Part 22

    Play Episode Listen Later Dec 23, 2014 8:50


    In this movie, you add trees to give the scene that extra sense of realism. You will use a combination of Civil View and 3ds Max's Object Paint feature to that effect. This movie shows how to extract trees from Civil View to use as Paint Objects.

    Using 3ds Max Design with Civil 3D - Part 21

    Play Episode Listen Later Dec 23, 2014 10:47


    In this movie, you use yet another one of Civil View's functionalities to add low-poly buildings to the scene.

    Using 3ds Max Design with Civil 3D - Part 20

    Play Episode Listen Later Dec 23, 2014 7:52


    Using 3ds Max Design with Civil 3D - Part 19

    Play Episode Listen Later Dec 23, 2014 5:36


    In this movie, you add a water surface under the bridge and you map it with an animated material.

    Using 3ds Max Design with Civil 3D - Part 18

    Play Episode Listen Later Dec 23, 2014 10:57


    In this movie, you learn to add custom objects to the Civil View library. Once added, you then have access to these objects using the Civil View UI and workflow.

    Using 3ds Max Design with Civil 3D - Part 17

    Play Episode Listen Later Dec 23, 2014 11:40


    In this movie, you again use Civil View's Object Placement Tool but this time with the goal of animating cars travelling along the road.

    Using 3ds Max Design with Civil 3D - Part 16

    Play Episode Listen Later Dec 23, 2014 8:30


    In this movie, you use Civil View's Object Placement Tool to add objects such as lamp posts, gantries and signs.

    Using 3ds Max Design with Civil 3D - Part 15

    Play Episode Listen Later Dec 23, 2014 12:46


    In this movie, you use Civil View's Swept Object tool to create walls and fences, and the underside structure of the bridge.

    Using 3ds Max Design with Civil 3D - Part 14

    Play Episode Listen Later Dec 23, 2014 5:39


    In this movie, you use a Civil View Railing tool to create guardrails to separate traffic lanes from sidewalks.

    Using 3ds Max Design with Civil 3D - Part 13

    Play Episode Listen Later Dec 23, 2014 9:37


    In this movie, you create road markings. Instead of building them manually as geometry or as maps, you let Civil View do the work for you through an elegant and easy to use interface.

    Using 3ds Max Design with Civil 3D - Part 12

    Play Episode Listen Later Dec 23, 2014 4:12


    In this movie, you create a Private Resource Kit by copying one that ships with Civil View. A Private Resource Kit is useful as it allows you to edit your library by adding or removing components without affecting the libraries that ship with the product.

    Using 3ds Max Design with Civil 3D - Part 11

    Play Episode Listen Later Dec 23, 2014 5:39


    Before you start experimenting with what Civil View has to offer, you need to establish a basic scene setup that deals with items such as rendering output, a sun system and possibly a background image.

    Using 3ds Max Design with Civil 3D - Part 10

    Play Episode Listen Later Dec 23, 2014 10:30


    In this movie, you output your Civil 3D design into a format that lets you manipulate it in 3ds Max Design. The format in question is VSP3D and is particularly suited to work with the Civil View plugin.

    Using 3ds Max Design with Civil 3D - Part 09

    Play Episode Listen Later Dec 23, 2014 6:58


    In this movie, you create a Corridor, which now becomes an easy task once the three needed components, Alignment, Profile and Assembly are in place.

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