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Director Simon Otto is here to chat failed Christmas gifts, formative films, and finding the balance of a multithreaded storyline story and having to take into account theatrical experience versus streaming consumption. This interview contains mild spoilers for That Christmas. More about Simon Otto Simon Otto is the Director of That Christmas. He started his directing career on the Netflix animated series Dragons: Race to the Edge and Trollhunters: Tales of Arcadia. Most recently, he directed the Love, Death & Robots episode ‘The Tall Grass' and developed, executive produced and served as the Supervising Director on the successful Netflix series, A Tale Dark & Grimm. Prior to turning to directing, he spent over 20 years working at DreamWorks Animation, most notably as the Head of Character Animation on the Oscar-nominated How to Train Your Dragon trilogy. In that role, Simon oversaw the character animation and was instrumental in designing and developing the look of the characters, their personalities, and the overall style of the animation, while also working in the story department as a story artist. He first joined DreamWorks in 1997 to work on the groundbreaking The Prince of Egypt and worked as a Supervising Animator both in hand-drawn and CG animation on many of the studio's features including, Spirit: Stallion of the Cimarron and the Aardman co-production Flushed Away. Born and raised in Switzerland, Simon studied animation at the prestigious Les Gobelins Animation School in Paris, France. More about That Christmas Based on the charming trilogy of children's books by beloved multi award-winning writer/director Richard Curtis (FOUR WEDDINGS AND A FUNERAL, NOTTING HILL, LOVE ACTUALLY, YESTERDAY), THAT CHRISTMAS follows a series of entwined tales about family and friends, love and loneliness, and Santa Claus making a big mistake, not to mention an enormous number of turkeys! This heartwarming comedy from Locksmith Animation marks Curtis' first foray into animation, serving as the film's writer and executive producer, and also the feature directorial debut of renowned animation veteran Simon Otto (LOVE, DEATH & ROBOTS, HOW TO TRAIN YOUR DRAGON FILMS). Nicole P. Hearon (MOANA, FROZEN) and Adam Tandy (THE THICK OF IT, DETECTORISTS) are producers. Starring Brain Cox, Fiona Shaw, Jodie Whittaker, Lolly Adefope, Alex Macqueen, Katherine Parkinson, Bill Nighy, Rhys Darby That Christmas is streaming now on Netflix Find us at www.werewatchingwhat.com instagram.com/werewatchingwhat tiktok.com/@werewatchingwhat THEDHK can be found at instagram.com/thedhk , twitter.com/thedhk, and facebook.com/thedhkmovies
Simon Otto sits down with me to talk about his fatherhood journey. He shares the values he looks to instill into his son as he grows up. In addition, he shares how resilient his son is and what his son taught him about life. After that we talk about his new movie, That Christmas, that is on Netflix. Simon shares what message he hopes that the audience will take away from film. Plus, he also shares how much fun he had working with the cast and crew. Lastly, we finish the interview with the Fatherhood Quick Five. About Simon Otto Simon Otto is a Director, Animator and Story Artist. Most recently, Simon directed an episode for Volume Two of the Netflix series Love, Death & Robots called The Tall Grass while also developing several other Netflix related projects. Simon is known for his work as the Head of Character Animation of all three How to Train Your Dragon films for DreamWorks Animation. In addition to overseeing the animation of the films, Simon has been instrumental in developing the look of the characters, their personalities, and the overall style of the animation as well as working in the story department on the second and third film. Make sure you follow Simon on Instagram at @simonottoanim. In addition check out his film, That Christmas on Netflix starting December 4th. https://www.youtube.com/watch?v=SiCTXSwqzkw Guardian Bikes Is This Week's Sponsor A Guardian Bike is the easiest, safest, and quickest bikes for kids to learn on. Kids are learning to ride in just one day, no training wheels needed! What sets Guardian Bikes apart? Designed especially for stability, they are low to the ground with a wide wheelbase and ultra-lightweight frames, offering superior control and balance. This design gives young riders the ability to learn in just 1 day, without tears or frustration. Guardian Bikes are the only kids' bikes designed and assembled in a USA factory, ensuring top-notch quality and durability. They were also featured on Shark Tank and are the New York Times Wirecutter top kids' bike pick for 2024. Join the hundreds of thousands of happy families by getting a Guardian Bike today. Their holiday sales have begun, offering the biggest deal of the year. Save up to 33% on bikes, no code needed! Plus, get free shipping and a free bike lock and pump with your first purchase after signing up for their newsletter. Visit GuardianBikes.com to take advantage of these deals and secure your holiday gifts today. Happy Riding! About The Art of Fatherhood Podcast The Art of Fatherhood Podcast follows the journey of fatherhood. Your host, Art Eddy talks with fantastic dads from all around the world where they share their thoughts on fatherhood. You get a unique perspective on fatherhood from guests like Bob Odenkirk, Hank Azaria, Joe Montana, Kevin Smith, Danny Trejo, Jerry Rice, Jeff Foxworthy, Patrick Warburton, Jeff Kinney, Paul Sun-Hyung Lee, Kyle Busch, Dennis Quaid, Dwight Freeney and many more.
Experience Imagination: A Themed Entertainment Podcast by Falcon's Creative Group
Ever wonder how your favorite animated characters come to life? Check out this podcast episode to learn all about the character animation process with our Falcon's team! This month we are having a conversation with two of our talented animators, John Tamoria and Alexis Lariscy, as well as our Creative Director Patrick Finley. ABOUT THIS PODCAST: "Experience Imagination" is a Themed Entertainment Podcast presented by Falcon's Creative Group, a design studio and media house that works to create immersive experiences around the world. Learn more about us at falconscreativegroup.com FOLLOW FALCON'S ON SOCIAL: Linkedin: linkedin.com/company/falconscreativegroup/ Instagram: instagram.com/falconscg/ Facebook: facebook.com/falconscreativegroup/ X: x.com/falconscg The views expressed by our guests are their own and their appearance on the program does not imply an endorsement of them or any entity they represent.
Originally Streamed on YouTube Live Jan 19, 2024. Audio Edited by Kiara Horowitz. Andrew Chesworth is an Oscar-nominated filmmaker living in Burbank, CA. You can see his latest project, The Brave Locomotive at: • The Brave Locomotive He co-wrote and co-directed the short film One Small Step at Taiko Studios. He was an animator for Disney on Frozen, Zootopia, Moana, Big Hero 6, Wreck-It Ralph, Feast, Get a Horse!, Inner Workings, and Olaf's Frozen Adventure. Previously, he was a director of commercials and short films at Make in Minneapolis. From 2016-2017, Andrew taught fourth-year Character Animation at CalArts. He was an instructor for the online CG animation school Animsquad from 2014-2022. In 2019, he was a character animator on Netflix's Klaus for Sergio Pablos Animation Studios. Recently, he was both Character Design Supervisor and Supervising Animation Director on the Netflix animated series My Dad the Bounty Hunter. Andrew spent the tale end of his 3 years at Netflix Feature Animation as a Head of Character Animation and has now become the Character Lead at Flying Bark Productions designing for yet another upcoming project. http://www.andrewchesworth.com/ / bravelocomotive Interviewer Scott Wiser is currently supervising at Steamroller Studios and has written and directed for Spacestation Animation. He is the creator of 15 deeply meaningful feature film pitches and counting. 3 of these are Kickstarted Books and one is a short film. Any producers or executives interested in collaborating or funding on Scott Wiser's projects can peruse these pitches through the application at: www.scottwiser.com/collaborate
¡Bienvenidos a SOYDECINE.COM! En esta entrevista exclusiva hablamos con Carlos Fernández Puertolas, destacado director de cine de animación y Director & Head of Character Animation en Dreamworks. Carlos estuvo de visita en España desde Los Ángeles y aprovechamos la oportunidad para conocer más sobre su impresionante trayectoria en la industria del cine. Carlos Fernández Puertolas es uno de los genios detrás de éxitos cinematográficos como Madagascar, Megamind, El Bebé Jefazo y Shrek, entre otros. Además, recientemente dirigió el aclamado cortometraje FRANK & EMMET, que se llevó a casa 7 premios en festivales de renombre, incluyendo el de Calgary y San Diego. No olvidemos mencionar la increíble masterclass que Carlos Fernández Puertolas impartió en la reconocida escuela de artes digitales, Voxel School, gracias a la cual ha sido posible esta entrevista. En esta clase, compartió su conocimiento y experiencia con futuros talentos de la animación, brindando información valiosa sobre la industria del cine y sus secretos mejor guardados. Si eres un amante del cine y la animación, o si sueñas con trabajar en un estudio de renombre como Dreamworks, esta entrevista es imperdible. ¡Acompáñanos para conocer más sobre la carrera de Carlos Fernández Puertolas y los entresijos de la industria del cine de animación! Blog de cine: https://soydecine.com Canal de Youtube: https://www.youtube.com/c/YoSoyDeCine Canal de Telegram: https://t.me/yosoydecine Usa el código SOYDECINE al efectuar tus compras en https://www.pampling.com/ y llévate unos calcetines GRATIS
Job Tales - I interview professionals to help you become who you wish to be
Welcome to Job Tales: I am Laura Leoncini and this is the podcast where I interview professionals about their personal path to their job. Adam Rote is VFX Supervisor at various film productions and Professor at Chapman University. He teaches Motion Capture, VR, Motion Builder, Maya, 3DS Max, All Adobe, Digital Illustration, Compositing, Character Animation, Game Design, Facial Capture, and has 20 years + experience in the industry.Listen to this episode of Job Tales to scrape the surface of what it means to be a VFX (Visual Effects) Supervisor.
In this episode of Truth In This Art, host Rob Lee interviews Siti Lu, an animation director, storyboard artist, and animator from Los Angeles. Siti shares her experiences studying character animation at CalArts and her journey to becoming a storyboard artist at Cartoon Network and Netflix Animation. She discusses her work on popular shows such as We Baby Bears and Close Enough. Listeners will gain insight into the world of animation and Siti's creative process.Creators & Guests Rob Lee - Host Siti Lu - Guest The Truth In This Art, hosted by Rob Lee, explores contemporary art and cultural preservation through candid conversations with artists, curators, and cultural leaders about their work, creative processes and the thinking that goes into their creativity. Rob also occasionally interviews creatives in other industries such as acting, music, and journalism. The Truth In This Art is a podcast for artists, art lovers and listeners interested in the creative process.To support the The Truth In This Art: Buy Me Ko-fiUse the hashtag #thetruthinthisartFollow The Truth in This Art on InstagramLeave a review on Apple Podcasts, Spotify or wherever you get your podcasts. ★ Support this podcast ★
On Saturday, June 5, 2021, a cooling tower on the fifth floor of CalArts' A-block overflowed, flooding several locations below and causing much damage to the Character and Experimental Animation areas. This is the story of that flood, as well as the resurrection of this critically important space on the CalArts' campus. To follow the progress of construction in A-block, visit this page on the School of Film/Video website.Learn more about CalArts' Character Animation and Experimental Animation programs.____Beyond the Blue Wall's original theme music (the intro and outro) was composed and performed by 2020 Music alumnx, Socks Whitmore. You can learn more about Socks at sockswhitmore.com. Additional music in this episode includes:“Zion” by Salmon Like the Fish from the Free Music Archive and Creative Commons“Midnight” by Lexin Music from Pixabay “Light Chilled Music Backgrounds” by ComaStudio from Pixabay“Mountain Pass” by Lobo Loco from the Free Music Archive and Creative Commons“Flying Minimal” by Coma-Media from Pixabay
On this "Walkabout Talkabout" on Seagull Stacks, WMG creator Lucas Martell plays with Sean Sexton, Head of Character Animation at Dreamworks; Ben Willis, Head of Character Animation on Trolls 3 at Dreamworks Animation; and Fred Nilsson, Lead Technical Animator at Epic Games about everything from animation tools, using VR for work meetings, animating using a spreadsheet, how they got into the field, smelling in VR, and their work on The Bad Guys (out now), the Simpsons, Futurama, Kung Fu Panda and Trolls.
Town Square with Ernie Manouse airs at 3 p.m. CT. Tune in on 88.7FM, listen online or subscribe to the podcast. Join the discussion at 888-486-9677, questions@townsquaretalk.org or @townsquaretalk. The art of animation has made leaps and bounds since first appearing as a novelty act in the early 1900s. Now, animated films are expected to be both technically and emotionally complex as they explore themes of grief, love, and self-discovery. All while they appear seamlessly natural and fantastical. Unlike most Hollywood projects, the pandemic didn't slow down animation productions, yet it's changing significantly thanks to the internet and a new wave of creators producing your favorite toons. What does the future of animation have in store? And what stories can fans expect in a genre where entire production companies share their ideas across the globe? Jinko Gotoh Vice-President of Women in Animation (WIA) Producer of KLAUS and The Lego Movie 2 Animation industry consultant Maija Burnett Director of the Character Animation Program at California Institute of the Arts This episode of Town Square is guest-hosted by Brenda Valdivia, in for Ernie Manouse. Below are some examples of animated short films made by students at CalArts: Town Square with Ernie Manouse is a gathering space for the community to come together and discuss the day's most important and pressing issues. Audio from today's show will be available after 5 p.m. CT. We also offer a free podcast here, on iTunes, and other apps.
In our 90th podcast we interview Fortiche's Head of Character Animation Alexis Wanneroy, as they've just wrapped up on Riot Games & Netflix's Arcane: League of Legends season 1. Alexis spent almost 13 years at Dreamworks Animation, working on such titles as Kung Fu Panda, and Rise of the Guardians, before heading back to Paris leading the animation team of this ground breaking animation show. If you've seen the show, seen the Image Dragon's music video, or anything about Arcane: League of Legends you won't want to miss this interview!
Originally streamed on YouTube Live May 27, 2022. Audio edited by Kiara Horowitz. Interviewer Scott Wiser is a Director at Spacestation Animation and the creator of 10 deeply meaningful feature film pitches. Any producers or executives interested in collaborating or funding on Scott Wiser's projects can peruse these pitches through the application at https://scottwiser.com/collaborate JP Sans most recently served as Head of Character Animation on DreamWorks Animation's latest hit film, The Bad Guys. He made his co-directing debut at DreamWorks Animation on the animated short film Bilby, which received numerous industry accolades and awards. Other notable projects and credits include Trolls World Tour (supervising animator on the character “Barb”), Rio (animator), Rise of the Guardians (animator), and the Ice Age Franchise. Follow JP Sans at: https://www.instagram.com/jpsans/
The newly formed animation company, Spire Animation Studios has created a new way to produce animated movies that is game changing for filmmaking. Most recently, they have announced two new films in development, Century Goddess and Trouble with Danny McBride. Spire Animation has created a team of elite industry leaders to form their own ‘creative cadre' to bring a new wave in animation. Together, animation pioneers including Michael Surrey (Creative Director of Story and Animation), Shawn Krause (Creative Director of Story and Animation),Ted Mathot (Creative Director of Development), Karen Disher (Creative Director of Development), Ricky Nierva (Production Designer) and Michal Makarewicz (Head of Character Animation) combine their decades of work from leading films including The Lion King, Toy Story, The Incredibles, Up, Inside Out, Soul, Onward, and more to spearhead a new era of original and culturally relevant stories that resonate with audiences worldwide, rather than offer reboots. Today I'm joined by Michael Surrey and Shawn Krause to discuss SPIRE. About Michael Surrey- Creative Director (Story and Animation) Michael Surrey serves as creative director, story and animation, at Spire Animation Studios. An award-nominated animator, Surrey has more than two decades of experience in animation working on acclaimed films such as Beauty and the Beast, Aladdin, and The Lion King, and also spent ten-plus years as a storyboard artist. In 1995, he was nominated for an Annie Award for his work in animation on The Hunchback of Notre Dame. About Shawn Krause- Creative Director (Story and Animation) Shawn Krause serves as creative director, animation and story, at Spire Animation Studios. He joined Spire after 26 years at Pixar Animation Studios, where he led animation for the films Up, Cars 2, and Inside Out. Shawn holds strong blend of technological fluency and effective storytelling skills needed to lead feature animation teams. --- Support this podcast: https://anchor.fm/followingfilms/support
Carolyn is joined by the Director, Film Editor, and the Head of Character Animation for Dreamworks' new movie, 'The Bad Guys'. Together the team talks about working with the first-time director and utilizing an animation style not typical of Dreamworks films. Learn more about your ad choices. Visit megaphone.fm/adchoices
In this episode of the podcast Joe talks to dynamic duo author Korey Watari and Illustrator Mike Wu about their book "I Am Able to Shine"! It's a timely conversation here at the end of Women's History Month about the lessons we can teach our daughters. We also get into a discussion around AAPI Heritage Month in May (when this book releases) as well representation in general. You may even shed a tear or two. I cannot thank Korey & Mike enough for coming on the show and I look forward to their return in the future. Enjoy! About Korey Watari Korey is a sansei, or third-generation Japanese American, born and raised in Los Angeles. She played basketball for a Japanese American league, graduated from the University of California, Riverside, and studied at the Fashion Institute of Design & Merchandising. Korey has worked in the animation and fashion industries for companies such as Disney and the Gap. I Am Able to Shine is her first picture book and first collaboration with her husband, artist Mike Wu, the creator of Disney's Ellie series. About Mike Wu Mike Wu was accepted into the Character Animation program at the California Institute of the Arts in Valencia, CA. He graduated in 1996 with a BFA in Character Animation and was recruited by Walt Disney Feature Animation Studios where he worked for the next six years on such films as Hercules, Tarzan, Atlantis, and Mulan. Shortly thereafter, Mike followed his childhood dream of working for the studio that created Luxo Jr.. He moved to the Bay Area and started at Pixar Animation Studios where he animated on the Oscar-winning The Incredibles, Ratatouille, Up, Toy Story 3, Coco and Soul among other films. About I Am Able to Shine An affirmative, empowering story about embracing your identity and finding your voice, inspired in part by debut author Korey Watari's experiences growing up Asian American, and illustrated by her husband, Mike Wu, Pixar artist and creator of the Ellie series. I am beautiful. I belong here. What I do matters. I am able to shine. Each night Keiko whispers to her crane, “I wish to change the world.” She is kind, and she has big dreams. But at times she feels invisible; she knows some people misjudge her. Keiko is also loved, so she perseveres and stands strong. Over time, her confidence grows, she shares more of herself, and she helps lift up others―and eventually lead them. She understands that no matter what, she can shine. To quickly and easily leave a rating/review for this podcast please go to: https://ratethispodcast.com/dtalkspodcast Thanks to Snuffy for this episode of the podcast! Snuffy is a clothing brand about empowering you to show your weird - unapologetically, with bravery and confidence. 10% of profit goes to LGBTQ+ organizations led by Trans* people of color. Shop online now at snuffy.co Also, thanks to Empire Toys for this episode of the podcast! Nostalgia is something everyone loves and Empire Toys in Keller Texas is on nostalgia overload. With toys and action figures from the 70's, 80's, 90's, and today, Empire Toys is a one-stop-shop for a trip down memory lane and a chance to reclaim what was once yours (but likely sold at a garage sale) Check out Empire Toys on Facebook, Instagram, or at TheEmpireToys.com The DTALKS Podcast has also been ranked #9 in the "Top 40 Detox Podcast You Must Follow in 2020" according to Feedspot.com for our work in the Cultural Detox space. Thank you so much to the Feedspot team! https://blog.feedspot.com/detox_podcasts/
My guest today is Sabine Heller, she is currently the Global Head of Character Animation and Rigging at Mikros Animation and worked incredible 12 years in the Rigging department at Blue Sky Studios until its recent closure. Together we talk about her Rigging career from a Junior to the Head of Characters, her experiences at Blue Sky Studios, the feature animation films she worked on and the final days of a legendary studio in 2021. Enjoy the show! JOIN me on https://alexanderrichtertd.com/newsletter on https://twitter.com/forknpipe https://www.21artistshow.com
My guest today is Sabine Heller, she is currently the Global Head of Character Animation and Rigging at Mikros Animation and worked incredible 12 years in the Rigging department at Blue Sky Studios until its recent closure. Together we talk about her Rigging career from a Junior to the Head of Characters, her experiences at Blue Sky Studios, the feature animation films she worked on and the final days of a legendary studio in 2021. Enjoy the show! JOIN me on https://alexanderrichtertd.com/newsletter on https://twitter.com/forknpipe www.21artistshow.com
ILM's Rob Coleman provides insight into high-end Character Animation
ILM's Rob Coleman provides insight into high-end Character Animation
Ted has over 30 years of experience at the feature animation level. He has animated on 20 feature films and is now Global Head of Character Animation, Feature Animation at DNEG. His CG credits include "How to Train your Dragon 2 ", "Rise of the Guardians" and "Kung Fu Panda" among others. Before arriving at Dreamworks, he spent over 10 years at Walt Disney Feature Animation Florida doing traditional animation and worked on films such as "Mulan", "The Lion King" and "Lilo and Stitch" where he served as a Lead Animator.He is a graduate of the CalArts Character Animation program where he was the senior animation instructor for 5 consecutive years. He has spoken around the world about animation and is also a Master Teacher and National Panelist at YoungArts Foundation as well as a regular lecturer at renowned CTN Expo.We will discuss about his experience in the industry, how it evolved over time, teaching to the new generation of animators, how mentor and to be a source of inspiration for your team, how to deal with anxiety as a professional artist and if we have time.... we might also talk about his passion for ice hockey and martial arts..If you'd like to watch this episode you can find it here:https://agora.community/content/a-conversation-with-ted-tyAlso, check out Agora.Community for daily content, free rigs, and assets, and order an animation review from one of our industry experts:https://www.agora.communityThanks for listening!
Simon Otto is a Swiss film director and animator. He is best known for working as the Head of Character Animation of the Oscar-nominated How to Train Your Dragon film trilogy for DreamWorks Animation.In this episode, we chat about his background as a traditional animator, the transition from 2D to 3D, the decade long period of his career dedicated to How to Train your Dragon trilogy as animation director, character behaviors, animation workflow, design, leadership, and his current aspirations.If you'd like to watch this episode you can find it here:https://agora.community/content/a-conversation-with-simon-ottoAlso, check out Agora.Community for daily content, free rigs and assets, and order an animation review from one of our industry experts:https://www.agora.communityThanks for listening!
Have you ever wondered what comes next for 2D animation? It's a style that never goes out of fashion, no matter how the trendy tides ebb and flow. From hit television shows to iconic video games and—of course—the best MoGraph around, the second dimension has a lot to offer. But where is it headed next? Join Danni Fisher-Shin, an Art Director at Scholar, to hear her experiences, her advice, and maybe a recommendation for some expensive coffee.
En este episodio entrevistamos al Venezolano Jorge Ruiz Cano, quien actualmente vive en Los Ángeles California y es animador de películas y storyteller. Jorge, nos platica sobre sus inicios dibujando cuando era un niño y cómo gracias a su constancia y al apoyo de su familia y amigos, quienes siempre admiraron y creyeron en su talento, logró estudiar Media Arts and Design en Florida y obtuvo un Master en Character Animation en San Francisco. Jorge formó parte del equipo de trabajo de Electronic Arts alias “EA” una de las compañías más importantes en el mundo de los videojuegos, Industrial Light & Magic empresa fundada por George Lucas el creador de Star Wars, Pixar, Blue Sky Studios, entre otras. Después de varios intentos por parte de Disney de integrar a Jorge en su programa de Talent Development, él aceptó la oportunidad y a partir de esa experiencia fue contratado por Disney para su actual puesto de Animador y ha participado en películas cómo Frozen, Moana, Zootopia, entre otras… También, actualmente Jorge es profesor de arte en el California Institute of the Arts. Si estás interesado en temas relacionados con la industria de la Animación para cine o videojuegos, los pasos para estudiar una carrera artística en Estados Unidos, y todo lo que se requiere para ser Animador, este capítulo es para ti.
Hosts Dave Bossert and Aljon Go welcome former Disney Supervising Animator and Sculptor, Ellen Woodbury. She is best known for her work on Hercules (1997), Aladdin (1992), and Treasure Planet (2002). She also worked for Filmation on the TV series He-Man and the Masters of the Universe and She-Ra: Princess of Power. She attended the Experimental Animation program at the California Institute of the Arts under the mentorship of Jules Engel. She moved to Loveland, Colorado, in 2005 to become a full-time sculptor. She taught Character Animation at the Art Institute of Colorado from 2010 to 2014 and ran a character animation workshop along with her class each week. More at EllenWoodbury.com. Pre-order a signed copy of Dave's new book - Claude Coats: Walt Disney's Imagineer—The Making of Disneyland: From Toad Hall to the Haunted Mansion and Beyond - CLAUDE COATS IMAGINEER (theoldmillpress.com) Visit Skull Rock Podcast | Facebook. Purchase Dave Bossert's new award-winning book "3D Disneyland - Like You've Never Seen It Before at theoldmillpress.com. Email us: aljon@skullrockpodcast.com | dave@skullrockpodcast.com. Outro music "The Pirate King" composed by Jared Rehnquist/Untold Journey - Creative Commons Attribution 4.0 International License https://youtu.be/iTVxFPhbAtk. *Source Wikipedia --- Send in a voice message: https://anchor.fm/skullrockpodcast/message Support this podcast: https://anchor.fm/skullrockpodcast/support
www.patreon.com/artistdecoded Lorne Lanning is an American game designer, director, writer, and voice actor. He is co-founder and creator of Oddworld Inhabitants. He is best known for creating the Oddworld series including the games Oddworld: Abe's Oddysee, Oddworld: Abe's Exoddus, Oddworld: Munch's Oddysee, Oddworld: Stranger's Wrath, and Oddworld: New 'n' Tasty. The next Oddworld game titled Oddworld: Soulstorm will be released on April 6, 2021. Initially studying photo-realism and commercial illustration at the School of Visual Arts in New York City, Lanning soon attended the California Institute of the Arts in Valencia, California, where he graduated with a BFA in Character Animation. Working as a Technical Director at TRW, Lanning later moved to Rhythm & Hues Studios in Hollywood, where he would later meet producer Sherry McKenna, who helped co-found Oddworld Inhabitants. Topics Discussed In This Episode: Lorne’s journey from fine art into developing video games The change of perception within art Perceiving the value of art Art as a form of commerce “Fragility of the perishable” The dark side of globalization Lorne’s passion for environmentalism The genesis of emerging technology in the late 80s The power of visualization and how to sell big ideas Making your own luck Lorne working for a military defense company Marketing yourself as an artist Following an intuitive pursuit Staying hungry within your craft Understanding “what your audience is eating” Being a talent vs. being a creator Finding business opportunities Video games Artists’s unique perception and ability to express that The symbiosis of engineering and art Compromising with a team while making a video game Understanding various subjects and adjacent industries Empathy within video games Game speak The impact of George Orwell’s “1984” and “Animal Farm” on Lorne’s storytelling process “Lo-brow access points to high art.” Emulating the player interacting with real-world objects. Self-publishing Oddworld’s latest release, “Soulstorm” The depth of character creation, controls, and tone of the story The new generation of gaming technology Systems of monetization within emerging technologies www.artistdecoded.com www.instagram.com/oddworldinc
Today, Maria talks with Sonia Tiwari, a learning scientist and PhD candidate in Learning, Design, and Technology at Penn State University. Through her research, Sonia explores how children learn in informal environments using educational media and maker activities. She uses these insights to inform the design of creative learning environments, be it a classroom, a summer camp or a maker workshop.Trained in electronic media, design and animation, she worked as a visual, game & user experience designer in the San Francisco Bay Area. Through her experience in educational games, she discovered the beauty of learning science and found her calling in early childhood education research. If you are a parent, you will learn a plethora of educational media resources to help you design the best learning activities for your children at home. If you are an industry designer, you will be inspired by Sonia’s journey that will offer you insights on how to explore and design a career path in game-based learning both in formal and informal environments. And if you are a professor in higher education, Sonia has a request and a call-to-action for you: when you are looking for a grad student, please be open-minded and welcome people with different backgrounds. This is a wonderful conversation with a visual designer and learning scientist who wants to put a smile on the face of learners by designing resources that are useful, beautiful, playful and funny! Where to find more about Sonia Tiwari:LinkedInTwitterVisual Design Portfolio Mentioned in this episode:PBS KIDSCurious George on PBS KIDSPeg + Cat on PBS KIDSResources for Parents on PBS KIDSiNaturalist by National GeographicWhy Game Designers & Game Researchers Should Meet More OftenCan Color Influence Learning?Yasmin Kafai Listen to this episode and explore:How Sonia embraced her curiosity and creativity in high school (4:10)Studying electronic media in India and character animation at the Academy of Art in San Francisco (6:32)Being supported by her family to pursue her creative endeavors to (8:07)Coming to the US to specialize in animation before working in the game industry (9:26)Reflecting on the skills, Sonia developed as a visual and game designer (11:45)How Sonia describes herself in one word (14:00)Her decision to pursue her PhD in Learning, Design and Technology at Penn State University (14:42)Sonia’s research in exploring children’s learning experiences using educational media (16:06)How to assess that their children are learning through media engagement (19:21)Examples of learning environments that Sonia designed in classroom and summer camp (21:42)How Sonia incorporates her creative skills into the design of informal learning environments (25:24) The challenges that academic researchers face while designing educational games (27:07)How traditional instructional designers can leverage the wealth of creative designers in the industry (30:22) Insights and resources for parents to help them design a learning environment at home (33:13)Sonia’s ideas for designers who want to innovate in the future of learning from home (35:04)How to design engaging maker activities online plus one example from Sonia (36:51)How to embrace storytelling in the design of learning experiences (39:25)The role of age and culture in how children engage with educational media (41:48)How Sonia’s son brings new meaning and contributes to her research (44:37)Challenges and opportunities in the future of early childhood education; the role of practitioners and researchers (46:08)The need to create opportunities for industry designers who want to build a career in Education (51:38)What Sonia wants to leave her mark on within her lifetime (55:31) Production team:Host & Producer: Maria XenidouIntroduction Voice: David Bourne Contact us:impactlearningpodcast(at)gmail.com Music credits:Like Lee performed by The Mini VandalsTransition sounds: Swamp Walks performed by Jingle Punks
Portlynn Tagavi is a half Persian, half African American character designer, storyboard artist and filmmaker working in companies such as Paramount, Fox, Dreamworks TV and currently Netflix. She studied Character Animation at Cal Arts and filmmaking at American Film Institute. In this episode Portlynn talks about her mixed background culture and her journey to find out more about her Persian heritage. She gives some great tips on storyboarding and ways of storytelling and how it leads her to take a role as a director to make her short movies as well as the differences and similarities between making a live action and animation movie. We touched on important subjects such as bringing body positivity into her work, supporting "Black Lives Matters" with her art and being more open about female experiences stories with her graduation short " Caught Red Handed". You can hear all about her latest comedy short film THEY WON'T LAST which has been recognized by festivals such as Emmys awards and BAFTA ! If you enjoyed this podcast please do not forget to share it with your friends and comment your opinions on your favourite platform or send in a voice message to me. https://anchor.fm/arezouart/message For more updates please follow Portlynn on IG : @portlynn.tagavi , Vimeo or find out more on Arezou Art IG You can find this interview with Farsi caption on my Youtube channel. (نسخه با زیرنویس فارسی این پادکست در یوتیوب منتشر میشود) --- Send in a voice message: https://anchor.fm/arezouart/message
In this episode, we dive into the realm of character animation. Andrew has an incredible amount of experience working on sets with some of the most talented teams and directors. We speak on the technology impacting animation for the better, Andrew's many awesome projects and so much more. If you want to reach out, you can find Andrew on LinkedIn!
Minkyu And Shiyoon interview Maija Burnett, Head of Character Animation at Calarts. In the first of a series exploring the topic of ‘animation education’, they discuss their experience attending the program, how to wade through the waters of art school, teaching philosophy, and its evolution.-----------------------------Follow us on Instagram: https://www.instagram.com/minkyuandsh...-Follow us on Twitter: https://twitter.com/MinkyuShiyoon/Business Inquiries - minkyuandshiyoon@gmail.com------------------Hosts - Minkyu Lee and Shiyoon KimProducer - Andy LeeEditor - Charles Jones-----------------Special Thanks to:Donna LeeJihyun Park------------------
This episode features Joseph Karwal, a fourth-year animation student at CalArts. He shares what he did to get accepted into the program, what it’s like, and the career opportunities it’s created for him. You’ll also learn: *What kind of mentality you need to create an accepted portfolio *The nitty-gritty details of what the program actually teaches you *His top 5 tips for producing student films that get noticed ~[Sponsored Message]~ This episode is sponsored by Bloop Animation, which is an animation learning platform packed with premium online video courses for aspiring animation filmmakers. They have courses for all major animation programs like Maya, Animate CC, Toon Boom, Blender, TVPaint, and many others, as well as some non-software courses like a storyboarding course, Animation foundations course, and even one about making graphic novels, which covers absolutely everything you need to know from start to finish. The courses are all in video-form, so there’s no deadlines or application process, you simply pick a course and start learning in seconds. They even offer a free ebook titled “Making an animated short”, which covers their entire process, step-by-step, of how they made one of their films, from coming up with the idea, to storyboarding, animation and all the way to exporting the film. You can get that book for free at www.bloopanimation.com/animationindustry. You can check out their complete course library at www.bloopanimation.com/courses. *Free ebook on making a short film: www.bloopanimation.com/animationindustry *Bloop Animation’s course library: www.bloopanimation.com/courses ~~ More about Joseph Karwal: About to graduate from the Character Animation program at CalArts, Joey Karwal went on exchange to study animation at Gobelins L'Ecole De L'Image last year where he helped with the film Blind Eye, and is general is doing pretty okay. *Follow Joey on Instagram: https://www.instagram.com/jo_karts/ *Check out Joey’s portfolio: https://joeykarwal.tumblr.com/
In this episode, Tony, sans Tom, sits down in the home office of Simon Otto, the Head of Character Animation on all three of Dreamworks Animation's How To Train Your Dragon movies. Simon shares how he was first “drawn” to animation as a child in Switzerland and made his way to work for Dreamworks, first as a 2d animator and then making the change to CG animation. From working on Dreamworks first animated feature, The Prince of Egypt to the most recent Dragon film, Simon is one of DW Animation's oldest employees. You think he has a few insights on this animation mega studio? Well, listen up and hear for yourself. The Bancroft Brothers Animation Podcast is presented by TaughByAPro.com & sponsored by StuartNgBooks.com & SketchWallet.com
In our 59th podcast we interview animation veteran, Simon Otto. Simon has been working in the industry for over two decades, and the majority of that time at Dreamworks Animation. He joined the studio in 1997 to work on their first animated film, The Prince of Egypt and most recently finished as the Head of Character Animation on the third installment of the How to Train Your Dragon franchise. Last month, Simon decided to leave the comforts of Dreamworks Animation to pursue personal goals. It was a real unique opportunity and pleasure to get him in on this interview.
Here I talk about a popsicle sitting on a can. Ricard Badia: https://www.instagram.com/ricard_badia
Ryan Summers - Character Animation, Motion Design, Visual Effects, Studios, Freelancing, Networking, Finding Your Voice, After Effects and Cinema 4D. As motion design matures, Ryan discusses with host Blair Walker how we are in a unique position to create products ourselves, rather than for clients. Pro Video Picks: Animatic.io - create hand-drawn animations on iOS and Android Video Copilot Saber - Use as a stroke with taper instead of trapcode stroke. School of Motion - A free tapered stroke preset available when you sign up for the free areas of their site. Following online: Ice Cream Hater Aaron Covrett - Twitter Inspirational Videos: “Klaus” by Sergio Pablos “Lynx and Birds” by Blue Zoos Where you can follow Ryan online: Ryan Summers - Twitter Pro Video Podcast Online: Blair Walker - Twitter Pro Video Podcast - Slack Pro Video Podcast - Facebook Group Pro Video Podcast - Twitter Pro Video Podcast - Website Show Notes: Compiled by Matt Lloyd 1:06 - Ryan’s background 3:30 - Digital Kitchen (DK) a “creative design company” designing spaces and places 3:45 - Motion design has diversified onto all kinds of “canvasses”, far beyond broadcast media. 4:55 - Brett Morris with Ranger and Fox is an example of someone proving that a small company (two staff and some freelancers) can now compete directly with the likes of DK. The skillset and tools of the individual motion designer have kept pace with the explosion of new canvasses onto which motion can be applied. New “canvasses” for motion design: AR, VR, MR, realtime gaming... 5:30 - As motion designers, we get to use every aspect of creativity: sound, location, environment, projection mapping 6:00 - Audio as an essential ingredient of motion/experience design 8:47 - Capture room tone sound during production of any video that has audio as a component. 9:21 - Create a spotify playlist to inspire/influence you and your team when working 10:44 - Pixel density as a design consideration for giant screens 11:25 - Tuning the direction in which LEDs point 13:35 - Discussion of the @oddernod avatar, Big Van Vader 14:20 - Discussion of the opportunities afforded by the era of social media, and how such connections can lead to real life relationships: working and friendship. Ryan: “I’ll take the good with the bad to be able to have those opportunities ” 16:00 - Node Fest and Brett Morris 17:00 - In the last ten years the motion community has exploded. “It’s a full time job just keeping up with the community!” 18:30 - Ryan: “I always encourage graduates to network:” There are too many people graduating with no “workplace skills” 19:35 - Ryan: “After graduation I would spend all my time networking and the last two years before graduation as well: doing personal projects and sending them out on Twitter and Slack.” 19:48 - “How do I get to work at Buck?”: Find junior animators who work there and reach out to them, don’t go via the head honchos or HR 20:15 - Even easier: Join the Node Slack group and post your work 20:54 - Happiness Factory for Coca Cola by Psyop as a turning point in the motion industry 22:03 - Ryan on getting hired: “It’s not even about showing your work: you have to be someone I want to work with.” 24:00 - Thoughts on brick and mortar schools vs online. 25:45 - Ryan: I can’t find [freelancers] who can work independently and turn a job around in a week 27:42 - Basic skills required in order to be a professional workaday motion artist 32:32 - Finding your voice. Why do you like making animation? Who do you want to reach? 32:55 - Make products! We have the one skill set that enables us to become, or to make the products such as games, movies, television shows etc 36:40 - Blair: “It’s very easy to work hard and not get very far, versus thinking big and sticking with it for a long time.” 39:40 - The importance of single mindedness in order to attain ambitious goals. 42:45 - Discussion of Ryan’s work specifically GOOGLE: Meet Data which he made for Oddfellows 45:30 - Ryan: Jordan Scott’s skills exploded 48:50 - Duik and the puppet pin for 2d animation 49:55 - Flow State experienced while animating 50:43 - Pro Video Picks: Animatic.io - create hand-drawn animations on iOS and Android. RS used it to help create the Detroiters titles. It can create layered PSDs, then utilize some Kyle Webster brushes etc 55:10 - “How was Glen Keane animating Tarzan?” Using a VCR jog shuttle to analyse it frame by frame. 57:00 - Inspirational video: “Klaus” by Sergio Pablos “Lynx and Birds” by Blue Zoos 01:00:20 - Following Online Ice Cream Hater Aaron Covrett - Twitter 01::02:40 - Where you can follow Ryan online: Ryan Summers - Twitter 01::05:55 - Pro Video Podcast Online: Blair Walker - Twitter Pro Video Podcast - Slack Pro Video Podcast - Facebook Group Pro Video Podcast - Twitter Pro Video Podcast - Website
Chat with the founders of Spontanimation about the latest developments in emotional autonomous characters. NOTES https://www.twitch.tv/malfunction_ai https://spontanimation.com SUBSCRIBE http://www.youtube.com/subscription_center?add_user=skinny97214 LET’S CONNECT https://twitter.com/crystaldbeasley https://www.facebook.com/groups/1880503138872877/
Pernille Ørum is Visual Developer/illustrator, currently located in Copenhagen, Denmark, with a bachelor degree in Character Animation from The Animation Workshop, Denmark. http://www.pernilleoe.dk
Ryan and Matt "This Bit" Amberg are back and running out of b-words about The Devil's Candy, Ryan's 2 new consoles, Fantastic Beasts and Where to Find Them, Ip Man 2, and Assassin's Creed: The Movie: The Disappointment before it's on to 2-weeks-worth of time spent with The Unfinished Swan, Bloodborne by-way-of Let It Die, Ghost Recon Wildlands, Overwatch's new character, Outland, and the end of Abzu. Then it's a little bit of ketchup mixed with Mass Effect Andromeda, the latest on the Nintendo Switch, YouTube personality problems, and GameStop just doing its thing! (slowly going out of business)
Chelsea and Mason are joined by the Head of Character Animation for DreamWorks' 2010 film, Megamind, Jason Schleifer! Get ready for an in-depth look behind the scenes and at the future of animation! Full show notes, links, & more: rotoscopers.com/139 Join RotoNation to get the podcast ad-free, bonus content, extra episodes & more! rotoscopers.com/patreon Learn more about your ad choices. Visit megaphone.fm/adchoices
The Disney Avenue Podcast returns with another amazing guest from the Disney universe. Dave Bossert, who is currently the Producer, Creative Director and Head of Classic Projects at Walt Disney Animation Studios, joins host Keith Michael Mahne and Dusty Sage of MiceChat.com for a spectacular interview. Dave Bossert studied at the Character Animation program at CalArts. He has contributed his talents as a visual effects animator to such films as The Little Mermaid, Beauty and the Beast, Aladdin, The Lion King, Pocahontas, Who Framed Roger Rabbit, Tim Burton’s The Nightmare Before Christmas, Hercules, and many others. He is the author of one of my favorite books titled "Remembering Roy E. Disney: Memories and Photos of a Storied Life", which was published by Disney Press in 2013. He has also authored "An Animator's Gallery: Eric Goldberg Draws the Disney Characters" and his newest book "Dali and Disney: Destino" which are all available now on Amazon. Friends, it is with great excitement to welcome Dave Bossert to the Disney Avenue Podcast…Enjoy. **Subscribe on iTunes** Like Us On Facebook New RSS Feed Write a Review DisneyAvenue.com The Disney Avenue Podcast would like to thank our producer Geren Piltz and our graphic designer Brian Vermillion for their contributions to this show!
In this tutorial, you learn to use the Voxel Solver, which gives you a much better start-up skin solution where most of the skinning is already properly established. From that point, you only need to add the finishing touches.
Jon Hueber and Stanford Clark join Marc to interview Jason Schleifer, the head of character animation at DreamWorks Animation about his career as well as "Mr. Peabody and Sherman." We talk about his work at Weta Digital on "The Lord of the Rings" trilogy, moving up the ranks at DreamWorks, and receiving philosophical wisdom from a random guy on a sand dune. Also Discussed: trailers for "The BoxTrolls" and "Legends of Oz: Dorothy's Return", the DreamWorks short "Almost Home", "Frozen" on Blu-ray, breaking news about Cartoon Network, and so much more... (Recorded on 03/10/14) Website: AnimationFascination.wordpress.comE-mail: animationfascinationpodcast@gmail.com
In our 25th podcast, and first of 2014, we speak with animation veteran Eamonn Butler. Eamonn kicked off his feature career at Walt Disney Animation Studios in their earlier stages of CG. There he worked on Fantasia 2000, Dinosaur, and was an Animation Supervisor on Chicken Little. Eammon has sinced moved over to the VFX arena and has been an Animation Supervisior on such movies as Iron Man 2, Harry Potter and the Order of the Phoenix, Hellboy 2, and John Carter where he worked very closely with director Andrew Stanton. You can see his most recent work in Cinesite's first in-house short Beans. As you can see, he has a wealth of experience and knowledge, and it was great having him share some of it with us.
Hjalti Hjalmarsson is the character animator from the new blender short, Caminandes: Gran Dillama. He also has loads of industry experience working on numerous TV commercials in Iceland. In the podcast, Hjalti gives advice on getting started as a character animator as well as tips on how to make a good short film. Read the notes: http://www.blenderguru.com/podcast-character-animation-and-storytelling-with-hjalti-hjalmarsson/
In our 19th episode, we interview three iAnimate alumni turned Walt Disney Animatio Studios animators. You'll hear how each one of them uniquely came to work at WDAS, their time on their first big feature (Wreck-it Ralph), and what it has been like working at a studio with such a rich history.
Dave demonstrates how to create animated characters in Silverlight 2.
3D character animation study using a scene from film footage. Phill Allen Scene: Rush Hour – “Fight me like a man…”, Chris Tucker Animated using Maya. NC State University, College of Design www.ncsudesign.org