Maya Learning Channel

Follow Maya Learning Channel
Share on
Copy link to clipboard

The official learning channel for Autodesk® Maya® software, the 3D animation software offers a comprehensive creative feature set for 3D computer animation, modeling, simulation, rendering, and compositing on a highly extensible production platform. The Autodesk® Maya® Learning Channel provides tuto…

Autodesk


    • Sep 11, 2015 LATEST EPISODE
    • infrequent NEW EPISODES
    • 11m AVG DURATION
    • 59 EPISODES


    More podcasts from Autodesk

    Search for episodes from Maya Learning Channel with a specific topic:

    Latest episodes from Maya Learning Channel

    Toolbox hotkeys and hidden menus

    Play Episode Listen Later Sep 11, 2015 2:34


    This movie shows you some techniques to speed up your interactions with the Toolbox in Maya.

    Hidden / Contextual menus

    Play Episode Listen Later Sep 11, 2015 2:44


    This movie shows you how to access some of the lesser known menus in Maya.

    Sculpting clothing wrinkles - Part 2: Patterns and symmetry

    Play Episode Listen Later Jun 10, 2015 12:08


    This movie shows you how to using Maya's sculpting tools to create jacket patterns, stitches, wrinkles, and creases that you can then output to a normal map for use on a lower resolution model.

    Sculpting clothing wrinkles - Part 1: Wrinkles and creases

    Play Episode Listen Later Jun 10, 2015 11:30


    This movie shows you how to using Maya's sculpting tools to create clothing wrinkles and creases that you can then output to a normal map for use on a lower resolution model.

    Modeling and retopologizing a jacket - Part 4: UV creation and finishing touches

    Play Episode Listen Later Apr 29, 2015 15:02


    This movie shows you how to create a quick UV mesh and then extrude to create thickness.

    Modeling and retopologizing a jacket - Part 3: Fine-tuning shape and topology

    Play Episode Listen Later Apr 29, 2015 7:05


    This movie shows you how to use the various tools in the Modeling Toolkit to clean up a jacket's topology.

    Modeling and retopologizing a jacket - Part 2: Quad drawing the shoulder/collar

    Play Episode Listen Later Apr 29, 2015 8:03


    This movie shows you how to use the Modeling Toolkit's Quad Draw tool to build the shoulder portion of a jacket mesh.

    Modeling and retopologizing a jacket - Part 1: Shrink wrapping a sleeve and torso

    Play Episode Listen Later Apr 29, 2015 7:04


    This movie shows you how to create and retopologize a jacket mesh for our Detective Emma character, starting by using the Shrink Wrap Tool to create a sleeve and torso.

    Creating Topographical Art with XGen

    Play Episode Listen Later Mar 11, 2015 11:44


    This movie shows you how to use XGen to create a series of primitive cubes, then adjust their heights and color via ptex map to create interesting works of art.

    Lighting a scene naturally for mental ray rendering

    Play Episode Listen Later Oct 22, 2014 12:43


    This movie shows you how to realistically light a pair of scenes in Maya using mental ray's Indirect Lighting features.

    Achieving accurate colors using Color Management

    Play Episode Listen Later Oct 22, 2014 15:40


    This movie shows you how to use Maya's Color Management Preferences to support a linear workflow for accurate lighting from various sources.

    Creating an accelerated liquid simulation using Bifrost

    Play Episode Listen Later Aug 6, 2014 16:44


    This movie shows you how to use a primitive as a Bifrost emitter and accelerator to create a liquid simulation of a fire truck spraying water.

    Creating Creating a body of water simulation using Bifrost - Part 3: Creating and caching a tidal wave effect

    Play Episode Listen Later Aug 5, 2014 9:58


    This movie shows you how to use an object as both an emitter and accelerator to create a tidal wave effect, then uses user and alembic caches to reduce the performance impact on your scene.

    Creating Creating a body of water simulation using Bifrost - Part 2: Generating ocean waves

    Play Episode Listen Later Aug 5, 2014 12:41


    This movie shows you how to use a texture deformer to act as an accelerator on a Bifrost liquid simulation.

    Creating Creating a body of water simulation using Bifrost - Part 1: Peaceful coastal ocean

    Play Episode Listen Later Aug 5, 2014 13:38


    This movie shows you how to use Bifrost to create a basic water simulation.

    Creating Coloring XGen hair using a ramp node and ptex map

    Play Episode Listen Later Apr 1, 2014 6:57


    This movie shows you how to color XGen hair from root to tip using a ramp node as well as how to color specific regions using ptex map.

    Creating XGen hair - Part 5: Animating XGen hair using Anim Wires and nDynamics

    Play Episode Listen Later Apr 1, 2014 13:15


    This movie shows you how to use an Anim Wire modifier to animate XGen hair with greater customization.

    Creating XGen hair - Part 4: Animating XGen hair using nDynamics

    Play Episode Listen Later Apr 1, 2014 11:56


    This movie shows you how to use XGen in conjunction with Maya nHair to animate XGen primitives.

    Creating XGen hair - Part 3: Long hair with region maps and modifiers

    Play Episode Listen Later Apr 1, 2014 14:09


    This movie shows you how to create a long hair style, and includes aspects such as increasing Guide CV counts, painting region maps and masks, and applying multiple modifiers.

    Creating XGen hair - Part 2: Punk hairstyle using Clump Maps and Groomable Splines

    Play Episode Listen Later Apr 1, 2014 11:37


    This movie shows you how to create a new XGen description on top of an existing description, as well as how to use many of XGen's utilities and modifiers to create a mohawk hairstyle. It then shows you how to use groomable splines to create a beard.

    Creating XGen hair - Part 1: Basic hair

    Play Episode Listen Later Apr 1, 2014 13:16


    This movie shows you how to use a spline/guide approach to create basic hair using the XGen arbitrary primitive generator.

    Creating a Character Rig: Appendix B - Toggling Squash and Stretch

    Play Episode Listen Later Nov 21, 2013 14:25


    In this movie we show you how to add a control to toggle squash and stretch on and off for the legs, arms, and torso.

    Creating a Character Rig: Appendix A - Part 5: Matching the automatic IK knee

    Play Episode Listen Later Nov 21, 2013 17:15


    This movie shows you how to match the automatic no-flip IK knee to the result leg.

    Creating a Character Rig: Appendix A - Part 4: Matching leg joints

    Play Episode Listen Later Nov 21, 2013 10:31


    This movie shows you how to match the IK/FK legs to the result leg joints (minus the automatic no-flip IK knee).

    Creating a Character Rig: Appendix A - Part 3: Matching arm lengths

    Play Episode Listen Later Nov 21, 2013 12:29


    This movie shows you how to match the IK/FK arm lengths to the result arm, including both uniform and non-uniform stretching.

    Creating a Character Rig: Appendix A - Part 2: Matching the IK arm to the FK arm

    Play Episode Listen Later Nov 21, 2013 10:10


    This movie shows you how to extend the theories developed in the previous movie to snap the IK arm to the FK arm's position.

    Creating a Character Rig: Appendix A - Part 1: Matching the FK arm to the IK arm

    Play Episode Listen Later Nov 21, 2013 10:11


    This movie shows you the theory behind IK FK snapping and how to begin developing a script to add it to your rig.

    Creating a Character Rig - Part 32: Mirroring

    Play Episode Listen Later Oct 2, 2013 10:25


    This movie shows you some of the important factors to consider when mirroring one side of your rig to the other.

    Creating a Character Rig - Part 31: Hand global transform and cleanup

    Play Episode Listen Later Sep 11, 2013 10:25


    This movie shows you how to create a length attribute for the fingers, connect the hand to the arm, and clean up the rig.

    Creating a Character Rig - Part 30: Palm controls

    Play Episode Listen Later Sep 11, 2013 10:13


    This movie shows you how to set up custom palm attributes for palm raising, lowering, and side-to-side movement.

    Creating a Character Rig - Part 29: Compound finger controls

    Play Episode Listen Later Sep 11, 2013 12:59


    This movie shows you how to create attribute-driven controls for the fingers, to drive compound movements.

    Creating a Character Rig - Part 28: Basic hand joints

    Play Episode Listen Later Sep 11, 2013 13:48


    This movie shows you how to set up the joints and FK controls for a hand.

    Creating a Character Rig - Part 27: Arm global transform and cleanup

    Play Episode Listen Later Sep 11, 2013 17:10


    This movie shows you how to hook the arm up to the rest of the body, incorporate it into the global transform space, and clean it up according to our rigging checklist.

    Creating a Character Rig - Part 26: Translation-based shoulder rig

    Play Episode Listen Later Sep 11, 2013 10:35


    This movie shows you how to create a simple translation-based shoulder rig.

    Creating a Character Rig - Part 25: IK/FK hybrid elbow

    Play Episode Listen Later Sep 11, 2013 13:49


    This movie shows you how to create an IK elbow with an FK poseable forearm.

    Creating a Character Rig - Part 24: Snappable elbow

    Play Episode Listen Later Sep 11, 2013 8:18


    This movie shows you how to create an elbow control with snapping.

    Creating a Character Rig - Part 23: Stretch IK/FK arms

    Play Episode Listen Later Sep 11, 2013 12:01


    This movie shows you how to create stretchable IK and FK arms based on the principles learned when building the leg.

    Creating a Character Rig - Part 22: Basic Twist Arm

    Play Episode Listen Later Sep 11, 2013 13:08


    This movie shows you how to create a basic twisty arm using principles you learned when building the torso.

    Creating a Character Rig - Part 21: Complementary foot controls and cleanup

    Play Episode Listen Later Aug 19, 2013 7:05


    This movie shows you how to create additional foot controls to widen the range of movement for your foot.

    Creating a Character Rig - Part 20: Smart foot roll

    Play Episode Listen Later Aug 19, 2013 17:23


    This movie shows you how to create a smarter foot rig that's easier to animate with.

    Creating a Character Rig - Part 19: Reverse foot rig

    Play Episode Listen Later Aug 19, 2013 6:46


    This movie shows you how to create a reverse foot rig for the generic IK foot, which will provide you with control over the necessary pivot points.

    Creating a Character Rig - Part 18: Leg global transform, space switching, and cleanup

    Play Episode Listen Later Aug 14, 2013 13:23


    Creating a Character Rig - Part 17: Non-uniform no flip IK leg stretch and automatic IK FK toggle

    Play Episode Listen Later Aug 14, 2013 9:44


    This movie shows you how to allow the upper and lower portions of the no-flip leg to scale non-uniformly, as well as how to ensure that only the pertinent controls appear when in IK and FK modes respectively.

    Creating a Character Rig - Part 16: Snappable knee

    Play Episode Listen Later Aug 14, 2013 8:09


    This movie shows you how to create a snappable knee for planting in place like an IK control.

    Creating a Character Rig - Part 15: Dual knee solution

    Play Episode Listen Later Aug 14, 2013 9:58


    This movie shows you how to alter a no-flip leg into a combo no-flip / pole vector leg solution.

    Claim Maya Learning Channel

    In order to claim this podcast we'll send an email to with a verification link. Simply click the link and you will be able to edit tags, request a refresh, and other features to take control of your podcast page!

    Claim Cancel