Janir is the incarnation of evil, or so the world believes. In a land where magic is sacred, she can destroy or even steal enchantments—an abomination. Her people have used their power to torture and kill for centuries, but she has the chance to choose a different path. Hunted and on the run, she struggles to stay alive while grappling with the question—are good intentions enough to overcome generations of evil?
Janir can only evade hard decisions and hard conversations for so long, both at court and with Saoven. But can she convince him to leave Adasha? Or are they destined for tragedy?
It has been a year since Janir left behind her friends and the man she loves. As princess, she presides over an Argetallam court until an unexpected arrival from a foreign dignitary changes everything.
Janir fights to help her loved ones and even some enmies escape from the crumbling Temple of Tarkoth and the clutches of her father. But no good deed goes unpunished when you anger the Lord Argetallam.
One rash enchanter-priest brings Janir, her friends, and her enemies face to face with the very embodiment of bloodthirst and war.
Eighteen years of repressed hate and rage collide when the Lord Argetallam and Armandius finally fight, leaving Janir torn and fearing for them both.
Janir's attempt to help Saoven and the others is foiled when the Lord Argetallam and his warriors trap them. As old animosities are brought to bear, Armandius issues a challenge to Janir's father that is sure to leave at least one of them dead.
In the middle of the night, Janir is awakened to learn that the Temple has been breached and morsains are swarming into the upper levels. In the confusion, she seizes and opportunity to rescue Saoven and her friends, but that may have unintended consequences.
Janir is allowed a meeting with Saoven and Karile where she tries to make them see that there are greater things at stake than her freedom. After, she faces hard questions from Cyrilius.
Janir has survived yet another assassination attempt, but she finds reaching safety to look less like victory and more like being captured again.
Janir and Lucan confront the strange enchanter and quickly learn he knows Janir better than she realized...and he wants her dead.
As Janir and Lucan find their way out of the monster-infested catacombs, they cross paths with someone from Janir's forgotten past—an elf enchanter whose name she can't remember.
Janir and Lucan flee through the underground catacombs beneath Tarkoth, chased by monsters and aided by a mysterious benefactress, but can they find their way back to the surface?
Janir and Lucan survive the fall from her balcony, but find themselves caught in a maze of tombs. Injured and trapped, they soon learn that they are not alone among the sarcophagi and something is hunting them through the catacombs.
The Lord Argetallam chose not to punish Janir for killing her aunt months ago, but her cousin Emilla is not so forgiving.
Janir is allowed to visit Saoven and her other friends where they are being held in prison, but they are less than enthused to learn of her bargain with the Lord Argetallam.
Janir makes a deal with her father—her allegiance in exchange for the lives of her friends. But as with most things involving the Lord Argetallam, that is not the whole story.
Taken captive. Again. Janir turns herself over to her father's Argetallams in exchange for the promise that Saoven and the others will be spared, but do promises to a traitor mean anything?
Janir and the rescue party find themselves outnumbered and surrounded in a strange land. Drawn into an unavoidable, but obvious trap, their circumstances quickly worsen.
Janir and the others, led by Armandius, embark on the trail of the kidnapped noblewoman with help from a magical device. The going is slow and difficult, but Janir begins to see the portends of conflict as her foster-father tries to interference in her budding relationship with Saoven.
While listening in on a private council, Janir and Karile learn that Lady Gwenna has been captured by the sorceress Zhamarza and the sorceress now demands Janir in exchange. To save one of the noblemwomen who have ever been kind to her, Janir will have to go back into the thick of danger and the scheming of the Argetallams.
Janir is re-introduced to the adoptive father she can't remember, but their already stilted meeting is overshadowed by the machinations of the sorceress Zhamarza.
The Chalice of Malvron is destroyed and Janir is adjusting to life as a guest of a Brevian lord alongside a convalescing Saoven. But a messenger from her foster-father brings news revealing that the war isn't over yet.
The Chalice is destroyed and Brevia is saved, but Saoven is still a prisoner and Janir has only a gangly enchanter to help her rescue him.
Janir has committed to her course and thrown in her lot with the Brevians, but the race is on to see if she can destroy the Chalice of Malvron before she is stopped by the Argetallam soldiers.
Found out by her father and Kenistrith, Janir is subjected to torture as the Argetallams try to break her mind a second time. But finding a way to resist their torments is the only way to save her mother's country and the man she loves.
Janir finally reaches a breaking point and chooses to face the mysteries surrounding the elf prisoner, Saoven. She goes to see him in secret, but under the watchful eye of her father's Argetallams, nothing stays secret for long.
Janir's ghostly memories become harder and harder to ignore. With the immortal Stlavish army bearing down on Brevia, she finds herself cornered into making a choice and asking hard questions.
As Janir continues to struggle with the conflicting narratives and inconsistencies around her, a conversation with her brother only confirms what she knows in her heart.
Janir's elvish captors unexpectedly release her after vague insinuations and hints at a greater conspiracy. When she returns to the Argetallam camp, she finds her heart and mind more conflicted than ever.
Janir is captured by two elves searching for Saoven and they demand answers.
Janir distracts herself from Saoven's captivity with training, but she can only forget the enigmatic elf—and his suffering—for so long.
Janir watches as Saoven is captured and taken to her father, and quickly realizes, to her horror, that death awaits the elf at the hands of the Lord Argetallam.
While hunting in the mountains surrounding Valmahken, Janir encounters two strangers who claim to know her. But they are in league with the enemy and things soon take a turn for bad.
Janir and the Argetallams settle into their allies' base at Valmahken and discover a dark secret regarding the arcane artifact they brought with them.
Janir and the Argetallams arrive in an abandoned city turned army base where they meet with a war hungry general and a vengeful sorceress.
Janir and the other Argetallams leave the beaches of Adasha for the frosted mountain peaks of the Brevian borderlands. And with them comes one of the most powerful artifacts known to man.
The Lord Argetallam decides Janir will accompany him to the frontlines of the war and she has no choice but to prepare.
Janir attends what should be an innocuous family dinner, but she quickly finds that danger can lurk anywhere.
As Janir struggles with what she doesn't remember, she continues to ask questions that the Argetallams around her seem unable to answer.
As Janir tries to re-adjust to life in Adasha, she finds herself a stranger in her own home, surrounded by questions and relying on those around her to tell her who she is.
Lucan the Argetallam Prince confides his darkest guilt to a slave in the halls of the Argetallam palace, and Janir wakes to find herself in a strange room with strange people and no memory of how she got there.
Janir finds herself recaptured and brought to the Lord Argetallam. But surprisingly, he seems more interested in winning her over than interrogation.
Despite her captors' threats to kill her best friend if she attempts escape, Janir is desperate. Her only hope to avoid being taken back to her father is to risk it, even if it means a death sentence for Karile.
Taken captive, Janir is a little surprised to find that the Argetallams seem more interested in making her one of them than treating her like a prisoner.
Janir comes face to face with one of her father's most trusted generals and must decide whether to risk Karile's life in another escape attempt, or accept her fate in hopes of saving him.
Janir and Karile have escaped the Argetallams, but they aren't the only predators lurking in the snowy mountains.
Janir has learned that rescue doesn't always come when or from whom she would like, but with the Argetallams determined to take her back to Adasha, she might have to save herself.
Janir never expected to be captured in the safety of her childhood home, but the Lord Argetallam's reach stretched farther than she expected.
Janir has caught a spy, but has been caught by one in the process. She runs to Saoven for help and soon realizes that she and the intruder aren't the only ones with secrets.
Janir has been left out of this battle, but soon the captives and casualties return to Castle Caersynn while Janir finds herself faced with a suspicious character who seems vaguely familiar.
For once, Janir finds herself sidelined from danger as Armandius and Saoven venture out to confront the nascent invasion.