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Join the HG101 gang as they discuss and rank BioWare's vampire-infested sequel to Baldur's Gate. This weekend's Patreon Bonus Get episode will be Nintendogs. Donate at Patreon to get this bonus content and much, much more! Follow the show's host on Twitter to get the latest and straightest dope. Check out what games we've already ranked on the The Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts or Stitcher! Intro music by NORM. 2021 © Hardcore Gaming 101
In the absence of Red, Ivan invites returning favorite Maggie Tokuda-Hall to talk classic CRPG Baldur's Gate 2: Shadows of Amn. Pre-order Maggie's upcoming graphic novel, Squad!! Support Ivan & Red!->patreon.com/boarsgoreswords Follow us on twitter->@boarsgoreswords Find us on facebook->facebook.com/BoarsGoreSwords
This episode concludes our coverage of the main game of Baldur's Gate II. Our party emerges from the Underdark and gathers some help for its final assault, which takes them far afield of the prime material plane. Then we conclude with your listener responses about this beloved CRPG.
This third episode of our Baldur's Gate II coverage takes us away from the free-wheeling open-ended climes of Chapter 2 and puts us on the story's rails, as we get on Irenicus' trail and follow him to a Wizard Asylum and finally into the iconic Underdark. There's some fantastic content to be covered here, and they even made the Sahuagin interesting!
Do you know how many candy bars I'd have to sell to raise 20,000 GP!?!? We left Part 1 of our Baldur's Gate II coverage with an outrageous mandate... to raise a ton of money to get information about where our soul (and sister) were taken. But Athkatla is a dirty and greedy city, so there's plenty of work to do. This episode covers most of Chapter 2, except for the content at Trademeet. We kind of ran out of steam. Next episode should take us through the Underdark.
Lots of folks have waited very patiently for us to get around to covering Baldur's Gate II. It's a very well-regarded classic game, and it fits in well with our love for all things Dungeons and Dragons. So this month, we are doing a four part series. This first episode is all about systems an generalities, which are meaty enough (it's 2nd Edition, after all). Here's our plan for the rest of the coverage: * Part 2: Chapter 2 (Side Quests around Amn) * Part 3: Chapter 3, 4, and 5 * Part 4: Chapter 6 and 7, and listener responses
Welcome to Dev Game Club, where we are finally turning our attention to 2000's Deus Ex. In our first episode in the series, we set the game in its time but also talk about its many connections to other games we've played here on the 'cast. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to the Airfield Issues covered: ten hours of driving, convergent point in games, early indie dev mentality, formative early career game, a game that became a verb, commitment to multiple paths, merging RPG and action and other systems, branching skill trees, lack of classes, connecting to a more grokkable understanding, creating a subgenre, listening to E3 recaps, setting the game in time, a bunch of engine discussion, multi-route play and accommodating play styles, narrative beats that you can influence, supporting player choice, going super-lethal and being disincentivized, RPGs not tying choices together/mere mechanics, knucklehead stealth, linear tutorial, putting all the plants in the tutorial rooms, bulletproofing a level, blowing off your legs, supporting all the various possibilities, GDC post-Deus Ex, emergent gameplay, supporting a wide variety of player stories in emergent design, engineering around sources generally instead of specific things. Games, people, and influences mentioned or discussed: Ion Storm, Ultima (series), Irrational Games, Looking Glass Studios, Warren Spector, Harvey Smith, Anachronox, System Shock, Arkane Studios, Ricardo Bare, Prey, Dishonored II, Austin Grossman, Reed Knight, System Shock 2, Mass Effect (series), Junction Point, Origin Systems, Cyberpunk 2077, The Witcher, CD Project Red, Diablo II, Baldur's Gate II, Infinity Engine, Icewind Dale, The Sims, Hitman: Codename 47, Final Fantasy IX, Rainbow Six, Quake III Arena (DreamCast), Daikatana, PS2, Dark Cloud, SSX, Nintendo 64, Perfect Dark, Majora's Mask, Shenmue, Timesplitters, Soldier of Fortune, Elite Force, Bioshock, Escape from Monkey Island, Thief II, Unreal, Half-Life, id Software, Eidos, other Deus Ex titles, GO series, Planescape: Torment, Chris Avellone, Grand Theft Auto 3, Breath of the Wild, Oblivion, Dabominic, The2ndQuest, Link to the Past, Super Mario 64. Next time: Check Twitter for details @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Decimocuarto episodio de The Past is Now Radio. Adrián y Antonio repasan la semana del colaborador, Emilio Jiménez aka Ontaro, comentando los artículos que ha traído esta semana. ¿Videojuegos como arte? nosotros lo tenemos claro. Análisis: Baldur's Gate II: Shadows of Amn. “Ah, el hijo de Bhaal se ha despertado” por Ontaro https://thepastisnow.net/2018/03/26/analisis-baldurs-gate-ii-shadows-of-amn-ah-el-hijo-de-bhaal-se-ha-despertado-por-ontaro/ Opinión: Videojuegos, el décimo arte. Por Ontaro https://thepastisnow.net/2018/03/29/opinion-videojuegos-el-decimo-arte/ Música: Superbrothers: Sword & Sworcery EP por Ontaro https://thepastisnow.net/2018/04/01/musica-superbrothers-sword-sworcery-ep-por-ontaro/ Síguenos en nuestras redes sociales: @IveliasZero @Cabesa_freeman @ThePastIsNowBL https://www.instagram.com/iveliaszero/ https://www.instagram.com/cabesa_freeman/ https://www.facebook.com/ThePastIsNowBlog/
Mike and Ting talk about Baldur's Gate II Contains (very minor) spoilers for Baldur's Gate II Discuss: @lostlevelsclub /r/lostlevelsclub mike.and.ting@lostlevels.club Show Notes: Hong Kong Indigenous 2016 Mong Kok Civil Unrest THAC0 Baldur's Gate: Dual and Multiclassing Min Maxing Ring of Human Influence Fireball Cloudkill Chaotic Commands (it's actually 5th level! I got it mixed up with Confusion) Dragon Age Origins Pillars of Eternity Spacewar
Hola otra vez queridos "spearitos". Os dejamos nuestro podcast número 4 en el que tratamos algunos lanzamientos como la reedición del clásico de rol Baldur's Gate II o el proyecto emergente de juego de terror acompañado con la siempre valoración positiva de figuras de más de 20 centímetros y, para acabar, un pequeño homenaje al escritor americano Tom Clancy con nuestro sello particular... El cual ni es serio ni es el más adecuado, pero oye, nos lo pasamos bien ;-)