Podcasts about Origin Systems

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Origin Systems

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Best podcasts about Origin Systems

Latest podcast episodes about Origin Systems

The Retro Hour (Retro Gaming Podcast)
466: Deus Ex, System Shock & Origin Systems: Harvey Smith Tells All - The Retro Hour EP466

The Retro Hour (Retro Gaming Podcast)

Play Episode Listen Later Feb 7, 2025 99:46


This week, we chat to Harvey Smith, the legendary designer behind Deus Ex, System Shock, and Area 51! From his early days playing D&D and Ultima Underworld to working at Origin Systems on Super Wing Commander. We hear about the challenges of designing Deus Ex, working alongside Warren Spector, and the technical innovations that made it a classic! Contents: 00:00 - The Week's Retro News Stories  37:43 - Harvey Smith Interview Please visit our amazing sponsors and help to support the show: Bitmap Books - https://www.bitmapbooks.com Take your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohour The Retro Hour Book: https://retrohour.myshopify.com/ We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ X: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Bluesky: https://bsky.app/profile/theretrohour.com Twitch: https://www.twitch.tv/theretrohour Show notes Mortal Kombat II for 3DO: https://tinyurl.com/mjf9hewr PS2 memory card that can run your entire library: https://youtu.be/mdxDRtfEXNg Dream Ride – a new Skidmarks style game for the Dreamcast: https://tinyurl.com/vnysuarv Tang FPGA console: https://tinyurl.com/pp3jhzun

The Fourth Curtain
Warren Spector Gets the Keys to the Kingdom

The Fourth Curtain

Play Episode Listen Later Sep 26, 2024 89:23 Transcription Available


Our guest Warren Spector is the creative producer behind vastly influential games like Ultima Underworld, System Shock, Deus Ex and many others. Now working on (working title) Argos, he joins us to talk about the birth of the immersive sim, having amazing mentors and ways to start a game, this week!The conversation dives deep into Warren's career, discussing his design philosophy around player agency and choice, the history behind some of the most influential immersive sim games, and his experiences working at companies like Origin Systems, Ion Storm, and Disney. Warren shares behind-the-scenes stories about the development of Deus Ex, his transition from tabletop gaming to video games, and his collaborations with industry legends like Doug Church and John Romero. The episode also touches on Warren's current work with OtherSide Entertainment and his ambitious, upcoming project, Argos.Timestamped Highlights:[00:01:00] Warren discusses his design philosophy: player choice and agency.[00:02:30] Alex recalls working with Warren at Junction Point on Epic Mickey.[00:03:50] Aaron shares a humorous story about flubbing an interview with Warren during his early career.[00:10:00] Warren talks about his early work with TSR and Steve Jackson Games in the tabletop space.[00:12:00] Working on System Shock and the role of Looking Glass Studios.[00:18:00] Warren's transition from tabletop to video games and his early days at Origin Systems.[00:20:00] The creative process behind Deus Ex and Warren's work with Ion Storm.[00:24:00] Story of how John Romero offered Warren creative freedom at Ion Storm to make Deus Ex.[00:31:00] Warren shares his love for board games and his extensive library of books and car magazines.[00:39:00] Growing up in New York and his passion for film, leading to his career shift.[00:46:00] Warren's first exposure to Dungeons & Dragons in 1978, which profoundly influenced his game design philosophy.[00:53:00] His critique of games that lack meaningful player choice and why he strives to offer alternative solutions in his games.[01:00:00] A sneak peek into his new project at OtherSide Entertainment, Argos, though much remains under wraps.[01:05:00] Discussion about working with Disney and the creative challenges of designing Epic Mickey.[01:09:00] Alex and Warren reflect on their experiences working within Disney and the corporate dynamics.This episode is packed with gems on game design, industry insights, and entertaining stories from one of gaming's most celebrated designers.Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.comCome join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on twitter: @fourthcurtainEdited and mastered at https://noise-floor.comFeaturing the music track Liberation by 505

The 3DO Experience! With Bill and Thrak
The 3DO Experience - Episode 38: Wing Commander III: A Chris Roberts Game... On 3DO!

The 3DO Experience! With Bill and Thrak

Play Episode Listen Later May 8, 2024 88:11


On this episode of The 3DO Experience, we cover Wing Commander III by Origin Systems one of the all time classics of its era to see how its held up! Follow us at: https://linktr.ee/Thebarberwhogames Follow Thrak at: https://twitter.com/thrak94 Check out Thraks other show: https://framebyframe.buzzsprout.com/ Check out Thraks streams at: https://www.twitch.tv/thrak94

The FrogPants Studios Ultra Feed!
PLAY RETRO 113: System Shock

The FrogPants Studios Ultra Feed!

Play Episode Listen Later Mar 22, 2024 79:45


Developed by Looking Glass Studios and published by Origin Systems for the MS-DOS, Mac OS, and PC-98. In it, the player controls a hacker who is caught attempting to steal files from the TriOptimum Corporation and is taken to Citadel Station, and cooperates with Edward Diego, an executive from the aforementioned company, to remove the station's AI, SHODAN's ethical constraints in exchange for a military-grade neural implant. For which the hacker is placed into a six month coma. The game starts as the hacker awakens from his slumber to discover that SHODAN has commandeered the ship. Hosted on Acast. See acast.com/privacy for more information.

The Retro Hour (Retro Gaming Podcast)
421: Origin Systems, American Laser Games & Women in Gaming: Sheri Graner Ray - The Retro Hour EP421

The Retro Hour (Retro Gaming Podcast)

Play Episode Listen Later Mar 22, 2024 77:09


We chat with industry legend Sheri Graner Ray, tracing her journey from her early days at Origin Systems, where she shaped the fantastical realms of Ultima, to her pioneering role at Her Interactive in creating the first-ever CD-ROM titles aimed at females, along with the challenges that entailed. Beyond her technical achievements, we delve into her passionate advocacy for gender inclusivity within gaming, inspiring women both as players and industry professionals. Contents: 00:00 - The Week's Retro News Stories 32:30 - Sheri Graner Ray Interview Please visit our amazing sponsors and help to support the show: Take your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohour Bitmap Books https://www.bitmapbooks.com/ Thanks to our latest Patreon backers, in the Hall of Fame this week: Rodney Underkoffler, Andreas Wanda, Tiago Epifanio, James Randall We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ Twitter: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Twitch: https://www.twitch.tv/theretrohour Show notes: Archer Maclean's Atari Arcade Experiments Preserved: https://tinyurl.com/ywwe29wj New Saturn-Style Parking Garage Racer Looks Ridiculously Fun: https://tinyurl.com/39yr9v9y Mirror Your PC Screen to a CRT with MiSTerCast: https://tinyurl.com/3vruhrhm Duck Hunt Gets an Enhanced Remake for the Amiga: https://tinyurl.com/4hwczef6 Atari Returns to the Arcade with Its Recharged Series: https://tinyurl.com/2cpfctn8

Play Retro Show
PLAY RETRO 113: System Shock

Play Retro Show

Play Episode Listen Later Mar 22, 2024 79:45


Developed by Looking Glass Studios and published by Origin Systems for the MS-DOS, Mac OS, and PC-98. In it, the player controls a hacker who is caught attempting to steal files from the TriOptimum Corporation and is taken to Citadel Station, and cooperates with Edward Diego, an executive from the aforementioned company, to remove the station's AI, SHODAN's ethical constraints in exchange for a military-grade neural implant. For which the hacker is placed into a six month coma. The game starts as the hacker awakens from his slumber to discover that SHODAN has commandeered the ship. Hosted on Acast. See acast.com/privacy for more information.

2 Nerds In A Pod: A Video Game Podcast
Bring the Whole (Steam) Family! – 2 Nerds In A Pod Ep. 301

2 Nerds In A Pod: A Video Game Podcast

Play Episode Listen Later Mar 21, 2024 60:48


Episode 301 where we talk World of Warcraft, LinkedIn’s new… games?, Origin Systems, Epic v Apple & Google Australia Edition, and more! Join the conversation with us LIVE every Tuesday on twitch.tv/2nerdsinapod at 9pm CST. Viewer questions/business inquiries can be sent to 2nerdsinapodcast@gmail.com Follow us on twitter @2NerdsInAPod for gaming news! Intro/Outro music by Sleepingwithspiders […]

Spam Spam Spam Humbug
Through the Moongate - False Step

Spam Spam Spam Humbug

Play Episode Listen Later Sep 22, 2023 12:19


Join Spam Spam Spam Humbug for a complete reading of Andrea Contato's “Through the Moongate”! Podcast Feed | Subscribe on iTunes | Subscribe on Google Play | Subscribe on Spotify | Subscribe on TuneIn | Subscribe on Pandora Podcast Topic(s) Andrea Contato's Through the Moongate, per its Kickstarter page, “illuminates the path of the Ultima games' history and the creative people behind this landmark series. It also covers some of Origin's other games, especially Wing Commander, and touches on several contemporary titles. Many of these tales have never before been told.” The book “aims to be a more complete account of Origin's history than has ever been presented before.” This episode covers Origin Systems' struggle to adapt to developing Ultima 6 for MS-DOS. Support Spam Spam Spam Humbug Patreon | Ko-fi | Buy Me a Coffee | Like Ultima on Facebook | Follow the Ultima Codex on Twitter Join the Ultima Community UDIC.org | Ultima Dragons on Facebook | Follow the Ultima Dragons on Twitter | The Weyrmount | Ultima Dragons on Discord Send Feedback Send Us an Email | Leave a Voice Message | Join Us on Discord Get Social WtFD - Twitter| Twitch| The Ultima Codex | Link in Bio Chlorthos - Walking Through the Book | Facebook Andrea Contato - Twitter | Facebook | Theira.it | AndreaContato.com Music & Sound Effects ‘Warriors of Destiny' - an Ultima V Orchestral Remix by Scott Buckley --- Send in a voice message: https://podcasters.spotify.com/pod/show/ssshpodcast/message

RetroRenegades
Retro Renegades - Episode: Ultima Renegades

RetroRenegades

Play Episode Listen Later Jun 14, 2023 126:04


In honor of Starfield, we're taking you back to the 1st official Western RPG, Ultima! ________________________________________________________________________ Join this channel to get access to perks: https://www.youtube.com/channel/UCcT8wcspekw5tSzbc3qWPCg/join ________________________________________________________________________ Ultima is a series of open world fantasy role-playing video games from Origin Systems, created by Richard Garriott. Electronic Arts has owned the brand since 1992. The series had sold over 2 million copies by 1997.[1] A significant series in computer game history, it is considered, alongside Wizardry and Might and Magic, to be one of the norm-establishers of the computer role-playing game genre.[2] Several games of the series are considered seminal entries in their genre, and each installment introduced new innovations which then were widely copied by other games. The games take place for the most part in a world called Britannia; the constantly recurring hero is the Avatar, first named so in Ultima IV. They are primarily within the scope of fantasy fiction but contain science fiction elements as well. ________________________________________________________________________ Grab a beer, a slice of pizza and come hang out with us. We play the greatest games from yesterday while discussing today's gaming news and reminisce on the past. A no topic, no fuks given eccentric cast. Come hang with us at 7:00PM EST | 6:00PM CST | 5:00PM MST | 4:00PM PST.. ________________________________________________________________________ Listen to RetroRenegades on all major podcast platforms https://anchor.fm/retro-renegades _________________________________________________________________________ THE RETRO RENEGADES ARE: Graphic God Twitter: @Graphic_God Youtube: https://Youtube.com/GraphicGod​​ Twitch: https://twitch.tv/Graphic_God​​ SUPERSONICSTATION Youtube : https://youtube.com/user/SuperSonicSt... Twitch : https://twitch.tv/supersonicstation​​ STINKINCORPSE Twitter: @stinkincorpse Youtube: https://youtube.com/channel/UChhVxkV0... UK Dazarus Twitter: @UKDazarus Youtube: https://youtube.com/channel/UCud_ef29... Jago Kuken Twitter: @RetroRenegade_ Youtube: https://youtube.com/channel/UCqKT2pP9... CRISPYBOMB Twitter: @Crispybomb EnFin3t Twitter: @EnFiN3t Youtube: https://www.youtube.com/c/RetroRenegades Jeepers VR Twitter: @Jeepers2u Youtube: https://www.youtube.com/channel/UCAHs-KAWDIYYN-cE5F-WiAQ DragonHeartYoby Twitter: @DragonHeartYoby Twitch: https://www.twitch.tv/dragonheartyoby​ Cerebral Paul | Living Differently Youtube: https://www.youtube.com/c/CerebralPaul Twitter: https://twitter.com/CerebralPaul1 DoggyDog420 Twitter: @DoggyDog420Xbox Youtube: https://www.youtube.com/user/Axle1324 ________________________________________________________________________ FOLLOW OUR FELLOW #GAMERSUNITEDGUILD FRIENDS! Visit www.gamersunitedguild.com for loads of positive gaming content ________________________________________________________________________ The ORIGINAL Next Level Gaming https://www.youtube.com/c/TheORIGINALNextLevelGaming TXR (The Xbox Roundtable) Podcast https://www.youtube.com/channel/UC7S-10RbSWEskn3r6xsQK6w 4GQTV https://www.youtube.com/c/4GQTV Classy Gaming Fun https://www.youtube.com/c/OEBPete http://bitly.ws/e2ia Cerebral Paul | Living Differently https://www.youtube.com/c/CerebralPaul GoGameGo https://www.youtube.com/c/gogamego Bacon Ice Cream Productions https://www.youtube.com/c/BaconIceCream The Flamish Experience https://www.youtube.com/c/Flamish 108 Dragons TV https://www.youtube.com/c/108DRAGONSTV Geeks with Cash https://www.youtube.com/c/GeekswithCash Papa Pete https://www.youtube.com/c/PapaPete PK ENTERTAINMENT https://www.youtube.com/c/PKEntertainmentlive DJC GAME STUDIOS https://www.youtube.com/DJCGAMESTUDIOS ICONIC VIDEO GAMES PODCAST https://www.youtube.com/user/Axle1324 Newf Nukem https://www.youtube.com/channel/UCK4y313pV6Ar99JBcJgAtyg/ ________________________________________________________________________ Music by: Judzilla Music Title: Sounds of the room Title: Closer To The Stars Find this and more at: https://www.youtube.com/channel/UCKlI... License: Creative Commons Attribution license (reuse allowed) --- Support this podcast: https://podcasters.spotify.com/pod/show/retro-renegades/support

Filmmaker Mixer
Starr Long - Shaping Virtual Worlds and Pioneering Online Gaming for the Masses

Filmmaker Mixer

Play Episode Listen Later May 29, 2023 44:42


This week we are chatting with Starr Long. Starr is a game developer, a long time collaborator with Richard Garriott at the companies Origin Systems, Destination Games, Portalarium and The Acceleration Agency since 2019. Starr was the original director of the early multiplayer game Ultima Online, he spent time as an executive producer at The Walt Disney Company, where he created and managed several educational games and apps for Club Penguin and the Disney Connected Learning platform. He was listed as one of the Top 20 Most Influential People in the Massively Multiplayer Online Game industry. And he is currently launching a new venture which just premiered at SXSW. Hosted by: Andrew Lamping and Jeff Stolhand Original Theme Music by: Stephen D. Bennett Sponsors: Reid's Cleaners in Austin, Tx: ⁠https://www.reidsdrycleaners.com/⁠ Piers Hendrie Headshots: ⁠https://www.piershendrie.com/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/filmmakermixer/message

WV unCommOn PlaCE
EA Games: The Ruin of Over 20 Series WHY?! Series

WV unCommOn PlaCE

Play Episode Listen Later Apr 29, 2023 13:03


Introduction: The speaker starts the monologue by introducing the topic of video games and Electronic Arts (EA) as a game developer. The speaker expresses disappointment with EA for ruining over 20 series of games. Dead Space: The speaker talks about Dead Space, a game series developed by Visceral Games and published by EA. The speaker praises the first game in the series but expresses dislike for the second and third games. The speaker mentions that a remake of the first game was released recently. Dungeon Keeper: The speaker discusses Dungeon Keeper, a PC game that was great but disappeared after the second installment. The speaker expresses disappointment that the game was never revived. Ultima: The speaker talks about Ultima, an important RPG from 1991 that was developed by Origin Systems. The speaker laments that Ultima has not been revived since 1997. Wing Commander: The speaker discusses Wing Commander, a series that was a personal favorite and had involvement from Mark Hamill. The speaker criticizes EA for mishandling the series and mentions that it has not been revived since 2007. Odd World: The speaker briefly talks about Odd World and how it fell by the wayside after involvement with EA. Need for Speed: The speaker discusses the Need for Speed series, expressing that it has not been great since the first game on PlayStation. The speaker states that the spin-offs have not been of good quality and EA has not worried about the level of quality. Syndicate: The speaker briefly mentions Syndicate, a fun game that was well-received. The Simpsons: The speaker talks about The Simpsons video games, particularly Hit and Run, which was the greatest game in the series. The speaker criticizes EA for not making a sequel to Hit and Run and instead focusing on mobile games. The speaker mentions that the microtransactions in Simpsons Tapped Out were controversial. Titanfall: The speaker expresses dislike for Titanfall and is glad that it ended. Road Rash: The speaker talks about Road Rash, a fun game series that was last seen in Road Rash 3D and Road Rash 64. The speaker expresses disappointment that the game has not been revived. Conclusion: The speaker concludes the monologue by reiterating that EA has ruined over 20 game series and expresses hope that some of the series will be revived in the future. Make sure you check out Nebula Capsule and its great projector offerings ⁠https://nebula-us.pxf.io/c/3892135/999468/13098⁠

Game Not Over
Level 100: Bioforge Plus (English Version)

Game Not Over

Play Episode Listen Later Mar 19, 2023 59:03


Some time ago I set out to find out as much as I can about the fate of „BIOFORGE PLUS“ – the official add-on to the 1995 Origin Systems‘ action title „BIOFORGE“ which, after a… Mehr

Gringo Gone Wild
Richard Garriott de Cayeux - Private astronaut and American video game pioneer

Gringo Gone Wild

Play Episode Listen Later Feb 17, 2023 79:54 Transcription Available


Richard Garriott de Cayeux currently serves as the President of the Explorers Club. He is a founding father of the videogame industry and the commercial spaceflight industry, a flown astronaut, and the first explorer to have explored pole to pole, orbited the Earth, and reached the deepest point in the Ocean. Richard has been inducted into the computer gaming hall of fame and received the industry lifetime achievement award. He is credited with creating the now ubiquitous term “avatar” for one's virtual self and the category of massively multiplayer games (MMORPGs). He authored the acclaimed Ultima Series and has built 3 leading gaming companies including Origin Systems (sold to Electronic Arts), and Destination Games (sold to NCsoft). As a principal shaper of the commercial spaceflight industry, he cofounded Space Adventures, the only company to arrange space flights for private citizens and is the sixth private astronaut to live aboard the International Space Station. The son of a NASA astronaut, he became the first second-generation astronaut, served on NASA advisory Council, and has been a key leader in civilian and commercial space through institutions such as the Challenger Center for Science Education,  the XPRIZE Foundation, and Space Adventures. Richard is an avid explorer, having traveled around the globe from the jungles of the Amazon to the South Pole, the deep seas of the Titanic and hydrothermal vents to orbiting the earth aboard the International Space Station, and most recently to Challenger Deep, the deepest point in our Oceans. Show Sponsor:  www.LaShamanaFaby.com

Spam Spam Spam Humbug
Through the Moongate - Return Home

Spam Spam Spam Humbug

Play Episode Listen Later Jan 13, 2023 26:12


Join Spam Spam Spam Humbug for a complete reading of Andrea Contato's “Through the Moongate”!Subscribe on Zencastr | Subscribe on iTunes | Subscribe on Google Play | Subscribe on Spotify | Subscribe on TuneIn | Subscribe on StitcherPodcast Topic(s)Andrea Contato's Through the Moongate, per its Kickstarter page, “illuminates the path of the Ultima games' history and the creative people behind this landmark series. It also covers some of Origin's other games, especially Wing Commander, and touches on several contemporary titles. Many of these tales have never before been told.”This episode covers the development of Ultima 5, and the fracturing of Origin Systems into its New England and Texas offices.Community & PatronageAs always, this episode of Spam Spam Spam Humbug is brought to you by our Patreon backers; thank you to everyone who supports Spam Spam Spam Humbug and the Ultima Codex by that means. And, as always, a hearty thank you to our co-producers: Seth, Goldenflame, Dominik, Violation, Helgraf, Gronkh, Pascal, Thorwan, John, and Winfield.Support Spam Spam Spam HumbugPatreon | Like Ultima on Facebook | Follow the Ultima Codex on TwitterJoin the Ultima CommunityUDIC.org | Ultima Dragons on Facebook | Follow the Ultima Dragons on Twitter | The Weyrmount | Ultima Dragons on DiscordSend FeedbackSend Us an Email | Leave a Voice Message | Join Us on DiscordGet SocialWtFD - Twitter| Facebook| The Ultima Codex | About.meChlorthos - Walking Through the Book | FacebookAndrea Contato - Twitter | Facebook | Theira.it | AndreaContato.comMusic & Sound Effects‘Warriors of Destiny' - an Ultima V Orchestral Remix by Scott Buckley

Spam Spam Spam Humbug
Through the Moongate – Return Home

Spam Spam Spam Humbug

Play Episode Listen Later Jan 13, 2023 26:12


Join Spam Spam Spam Humbug for a complete reading of Andrea Contato's “Through the Moongate”! Subscribe on Zencastr | Subscribe on iTunes | Subscribe on Google Play | Subscribe on Spotify | Subscribe on TuneIn | Subscribe on Stitcher Podcast Topic(s) Andrea Contato's Through the Moongate, per its Kickstarter page, “illuminates the path of the Ultima games' history and the creative people behind this landmark series. It also covers some of Origin's other games, especially Wing Commander, and touches on several contemporary titles. Many of these tales have never before been told.” This episode covers the development of Ultima 5, and the fracturing of Origin Systems into its New England and Texas offices. Community & Patronage As always, this episode of Spam Spam Spam Humbug is brought to you by our Patreon backers; thank you to everyone who supports Spam Spam Spam Humbug and the Ultima Codex by that means. And, as always, a hearty thank you to our co-producers: Seth, Goldenflame, Dominik, Violation, Helgraf, Gronkh, Pascal, Thorwan, John, and Winfield. Support Spam Spam Spam Humbug Patreon | Like Ultima on Facebook | Follow the Ultima Codex on Twitter Join the Ultima Community UDIC.org | Ultima Dragons on Facebook | Follow the Ultima Dragons on Twitter | The Weyrmount | Ultima Dragons on Discord Send Feedback Send Us an Email | Leave a Voice Message | Join Us on Discord Get Social WtFD - Twitter| Facebook| The Ultima Codex | About.me Chlorthos - Walking Through the Book | Facebook Andrea Contato - Twitter | Facebook | Theira.it | AndreaContato.com Music & Sound Effects ‘Warriors of Destiny' - an Ultima V Orchestral Remix by Scott Buckley --- Send in a voice message: https://podcasters.spotify.com/pod/show/ssshpodcast/message

Video Game Newsroom Time Machine

Arcades take on theme parks Amstrad and Sega team up EA buys Origin These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in October 1992. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Jon from the Retro Games Squad is our cohost. You can find his other fine retrogaming work here: https://retrogamesquad.libsyn.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Ortwitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Guy Spy Video Version: https://www.patreon.com/posts/7-minutes-in-guy-75126124 https://www.mobygames.com/game/guy-spy-and-the-crystals-of-armageddon https://www.mobygames.com/company/readysoft-incorporated https://www.mobygames.com/developer/sheet/view/developerId,75825/ Corrections: September 1992 Ep - https://www.patreon.com/posts/september-1992-72907608 https://en.wikipedia.org/wiki/Nintendo_data_leak https://kotaku.com/star-fox-hack-boosts-its-notoriously-choppy-framerate-1848062643 https://en.wikipedia.org/wiki/Westwood_Studios http://www.bambi-amiga.co.uk/amigahistory/sales.html September 2002 Ep - https://www.patreon.com/posts/september-2002-73539855 https://snk.fandom.com/wiki/Eikichi_Kawasaki https://en.wikipedia.org/wiki/SubRoc-3D https://en.wikipedia.org/wiki/Mike_Oldfield https://en.wikipedia.org/wiki/Vivendi_Games#Havas/Vivendi https://www.mobygames.com/browse/games/cryo-interactive-entertainment/offset,100/so,1d/list-games/ https://www.mobygames.com/company/exxos 1992 Japanese arcade makers go big RePlay Oct. 1992 pg. 22 RePlay Oct. 1992 pg. 137, 157 https://www.giantbomb.com/simdrive/3030-48073/ Jim Trucano - AMOA - https://www.patreon.com/posts/48912975 https://www.mobygames.com/game/arcade/dino-rex Namco's Wonder Eggs takes on Disney Replay October 1992, pg. 185 https://en.wikipedia.org/wiki/Wonder_Eggs https://ultimatehistoryvideogames.jimdofree.com/galaxian-3/ Lethal Weapon pinball goes for the bucks https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%201%20%28October%201992%29/page/n7/mode/1up?view=theater https://en.wikipedia.org/wiki/Lethal_Weapon_3_(pinball) Street Fighter 2 championship edition gets modded RePlay Oct. 1992 pg. 21 RePlay Oct. 1992 pg. 30 https://en.wikipedia.org/wiki/Street_Fighter_II#Updates https://en.wikipedia.org/wiki/Street_Fighter_II:_Rainbow_Edition https://en.wikipedia.org/wiki/Ms._Pac-Man Kickman - https://www.patreon.com/posts/7-minutes-in-man-63176861 Gameboy gets a job https://retrocdn.net/index.php?title=File%3AHobbyConsolas_ES_013.pdf&page=7 https://youtu.be/SZcrPM-jDqY Piracy comes to consoles https://archive.org/details/video-games-de-1992-10/page/n59/mode/2up https://segaretro.org/Super_Magic_Drive https://videogamedevelopmentdevices.fandom.com/wiki/Super_Magicom Action Enterprises announces Action Gamemaster https://archive.org/details/GamePro_Issue_039_October_1992/page/n141/mode/1up https://bootleggames.fandom.com/wiki/Action_Gamemaster https://en.wikipedia.org/wiki/Action_52 Super Grafx is dead https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20039%20%28October%201992%29/page/n75/mode/1up https://en.wikipedia.org/wiki/PC_Engine_SuperGrafx TurboDuo hits the US https://archive.org/details/GamePro_Issue_039_October_1992/page/n81/mode/2up https://en.wikipedia.org/wiki/TurboDuo 16 bit lightguns have arrived https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20039%20%28October%201992%29/page/n55/mode/1up https://en.wikipedia.org/wiki/Menacer https://en.wikipedia.org/wiki/Super_Scope https://en.wikipedia.org/wiki/Ghost_Squad_(video_game) https://en.wikipedia.org/wiki/Revolution_X https://en.wikipedia.org/wiki/Super_Scope#Compatible_games Nintendo premiere Mario Paint! https://archive.org/details/video-games-de-1992-10/page/n19/mode/2up https://en.wikipedia.org/wiki/Mario_Paint https://commodore.software/downloads/download/670-desktop-publishing/15244-the-newsroom https://en.wikipedia.org/wiki/64DD#Released Sega licenses laser disks https://archive.org/details/GamePro_Issue_039_October_1992/page/n92/mode/1up https://en.wikipedia.org/wiki/Sega_CD https://en.wikipedia.org/wiki/Category:LaserDisc_video_games https://en.wikipedia.org/wiki/Snatcher_(video_game) Amstrad and Sega team up https://www.retromags.com/magazines/uk/pc-review/pc-review-issue-6/ pg. 19 https://en.wikipedia.org/wiki/Amstrad_Mega_PC https://en.wikipedia.org/wiki/Amstrad PC price war hits the UK https://www.retromags.com/magazines/uk/pc-review/pc-review-issue-6/ pg. 18 https://en.wikipedia.org/wiki/Ambra_Computer_Corporation https://en.wikipedia.org/wiki/Elonex https://en.wikipedia.org/wiki/Commodore_International Intel running contest to name next gen chip https://en.wikipedia.org/wiki/Pentium#Overview https://archive.org/details/eu_BYTE-1992-10_OCR/page/n31/mode/1up https://en.wikipedia.org/wiki/Pentium Amiga Joker reviews Atari Falcon https://archive.org/details/asm_magazine-1992-10/page/n105/mode/1up https://archive.org/details/AmigaJoker199210/page/n57/mode/1up https://en.wikipedia.org/wiki/Atari_Falcon Winzip reviewed https://archive.org/details/1992-10-compute-magazine/page/n41/mode/1up https://en.wikipedia.org/wiki/WinZip PC Games debuts http://www.kultmags.com/mags.php?folder=UEMtR2FtZXMvMTk5Mg== https://en.wikipedia.org/wiki/PC_Games Electronic Games is back! https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%201%20%28October%201992%29/page/n5/mode/1up?view=theater https://en.wikipedia.org/wiki/Electronic_Games Broderbund expands affiliate label program https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%201%20%28October%201992%29/page/n11/mode/1up?view=theater https://archive.org/details/Computer_Gaming_World_Issue_99/page/n15/mode/1up Don Daglow Part 2 - Broderbund - Beyond Software - Stormfront - SSI - https://www.patreon.com/posts/39095819 Ronald Spitzer - New World Computing - https://www.patreon.com/posts/59922334 Michael Katz Part 2 - Atari - Sega - https://www.patreon.com/posts/63732329 https://en.wikipedia.org/wiki/Broderbund https://en.wikipedia.org/wiki/The_Software_Toolworks https://en.wikipedia.org/wiki/Humongous_Entertainment https://en.wikipedia.org/wiki/Electronic_Arts EA buys Origin https://archive.org/details/questbusters-v9n10/page/n1/mode/1up https://en.wikipedia.org/wiki/Origin_Systems https://en.wikipedia.org/wiki/Electronic_Arts https://www.filfre.net/2019/09/origin-sells-out/ Sierra acquires Bright Star https://www.retromags.com/magazines/uk/pc-review/pc-review-issue-6/ pg. 18 https://www.mobygames.com/company/bright-star-technology Hi-Tec hits the skids https://archive.org/details/ZZap64Issue0891992Oct/page/n9/mode/1up https://www.mobygames.com/company/hi-tec-software-ltd https://www.gamesthatwerent.com/gtw64/daffy-duck/ Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM   30 years ago: Arcades take on theme parks, #Amstrad and #Sega team up & #EA buys #Origin These stories and many more on the latest episode of the VGNRTM  

Spam Spam Spam Humbug
Through the Moongate 15 - Origin Systems Inc. Thrives

Spam Spam Spam Humbug

Play Episode Listen Later May 1, 2022 19:11


Spam Spam Spam Humbug will be, for the next several weeks, doing a complete read-through of Andrea Contato's Through the Moongate. This episode covers some of the games released by — and some of the people brought on board at — Origin Systems between the release of Ultima 3 and Ultima 4. Subscribe: Anchor | iTunes | Google Play | Spotify | TuneIn | Stitcher | Join Us on Discord Full show notes at spamspamspamhumbug.com. --- Send in a voice message: https://anchor.fm/ssshpodcast/message

Spam Spam Spam Humbug
Through the Moongate - Changes

Spam Spam Spam Humbug

Play Episode Listen Later Mar 25, 2022 15:38


Spam Spam Spam Humbug will be, for the next several weeks, doing a complete read-through of Andrea Contato's Through the Moongate. This episode covers the migration of Origin Systems from Texas to Massachusetts, and the inspirations for Ultima 4. Subscribe: Anchor | iTunes | Google Play | Spotify | TuneIn | Stitcher | Join Us on Discord Full show notes at spamspamspamhumbug.com. --- Send in a voice message: https://anchor.fm/ssshpodcast/message

Spam Spam Spam Humbug
Through the Moongate - Ultima 3: Exodus

Spam Spam Spam Humbug

Play Episode Listen Later Feb 25, 2022 19:27


Spam Spam Spam Humbug will be, for the next several weeks, doing a complete read-through of Andrea Contato's Through the Moongate. This week covers the development, release, and reception of Ultima III: Exodus, the first game published by Origin Systems. Subscribe: Anchor | iTunes | Google Play | Spotify | TuneIn | Stitcher | Join Us on Discord Full show notes at spamspamspamhumbug.com. --- Send in a voice message: https://anchor.fm/ssshpodcast/message

Spam Spam Spam Humbug
Oh no, not Moonglow again!

Spam Spam Spam Humbug

Play Episode Listen Later Jan 28, 2022 84:36


A rebroadcast of the Ultima Codex's interview with former Origin Systems developer (and “Ultima 8 project director) Mike McShaffry. Subscribe: Anchor | iTunes | Google Play | Spotify | TuneIn | Stitcher | Join Us on Discord Full show notes at spamspamspamhumbug.com. --- Send in a voice message: https://anchor.fm/ssshpodcast/message

Spam Spam Spam Humbug
Through the Moongate - Escape from Mount Drash to Origin Systems Inc.

Spam Spam Spam Humbug

Play Episode Listen Later Jan 14, 2022 21:16


Spam Spam Spam Humbug will be, for the next several weeks, doing a complete read-through of Andrea Contato's Through the Moongate. This week covers the growing tensions (and eventual break) between Richard Garriott and Sierra On-Line, the development of Escape from Mount Drash, the development of Ultima 3, and the founding of Origin Systems Inc. Subscribe: Anchor | iTunes | Google Play | Spotify | TuneIn | Stitcher | Join Us on Discord Full show notes at spamspamspamhumbug.com. --- Send in a voice message: https://anchor.fm/ssshpodcast/message

Let's Play By Play
Privateer (1993) – Part 5 – Play-by-play

Let's Play By Play

Play Episode Listen Later Jan 3, 2022


Descriptively narrated playthrough of Origin Systems’ 1993 classic: Privateer. In this final part we’ll uncover the truth about the mysterious spacecraft.

Let's Play By Play
Privateer (1993) – Part 4 – Play-by-play

Let's Play By Play

Play Episode Listen Later Dec 30, 2021 66:16


Descriptively narrated playthrough of Origin Systems’ 1993 classic: Privateer. In part four we’ll take on some missions to learn more about the mysterious artifact.

Hardcore Gaming 101
Wing Commander IV: The Price of Freedom

Hardcore Gaming 101

Play Episode Listen Later Dec 23, 2021 42:37


Join the HG101 gang as they discuss and rank Origin Systems' final numbered entry in the Wing Commander franchise. This weekend's Patreon Bonus Get episode will be Jaws Unleashed! Donate at Patreon to get this bonus content and much, much more! Follow the show's host on Twitter to get the latest and straightest dope. Check out what games we've already ranked on the The Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts! Intro music by NORM. 2021 © Hardcore Gaming 101

The AIAS Game Maker's Notebook
Blizzard Entertainment President, J. Allen Brack

The AIAS Game Maker's Notebook

Play Episode Listen Later Jul 18, 2021 69:57


Ted Price chats with Blizzard's President, J. Allen Brack, about his start in gaming and game development; Blizzard's diversity and inclusion initiatives and how it affects the company culture and its games; lessons for live ops and player feedback experiences; and best approaches to building effective leaders. J. Allen Brack is the President of Blizzard Entertainment. J. joined Blizzard in January 2006 and held multiple leadership roles prior to being named president in October 2018. Before joining Blizzard, he also held multiple roles at Origin Systems, Inc., working on the Wing Commander franchise, and at Sony Online Entertainment LLC, working on Star Wars Galaxies.

Video Game Newsroom Time Machine
Gordon Walton Interview Part 2

Video Game Newsroom Time Machine

Play Episode Listen Later Jul 15, 2021 172:33


When we last spoke to Gordon, he was just about to enter the online gaming arena.  Follow his career from Kesmai to EA, Sony, and beyond. Classic games like Star Wars Galaxies, Star Wars Old Republic, Sims Online, Motor City Online, and Ultima Online Third Dawn. Gordon has seen the good, the bad, and the ugly and he's about to bring you a new MMO, Crowfall! Part 1: https://www.patreon.com/posts/gordon-walton-1-52644122 Get us on your mobile device: Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine   And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM   Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: https://crowfall.com/en-US/ https://www.mobygames.com/company/kesmai-corporation https://en.wikipedia.org/wiki/News_Corporation https://www.mobygames.com/game-group/air-warrior-series https://www.mobygames.com/game/windows/aliens-online https://www.mobygames.com/company/ientertainment-network https://en.wikipedia.org/wiki/Spectrum_HoloByte https://en.wikipedia.org/wiki/Origin_Systems https://en.wikipedia.org/wiki/Ultima_Online https://www.uoguide.com/Ultima_Online:_Third_Dawn https://ultima.fandom.com/wiki/Ultima_Online_2 https://en.wikipedia.org/wiki/Motor_City_Online https://en.wikipedia.org/wiki/Earth_%26_Beyond https://en.wikipedia.org/wiki/The_Sims_Online https://en.wikipedia.org/wiki/SimAnt https://en.wikipedia.org/wiki/Pogo.com https://en.wikipedia.org/wiki/Electronic_Arts https://en.wikipedia.org/wiki/Star_Wars_Galaxies https://www.kickstarter.com/projects/crowfall/crowfall-throne-war-pc-mmo https://crowfall.com/en-US/ https://en.wikipedia.org/wiki/Guild_Wars Warren Spector interviews Gordon Walton https://www.youtube.com/watch?v=_UWjsJhp3Sc https://en.wikipedia.org/wiki/Apple_Lisa

They Create Worlds
Ultima: Exodus to Akalabeth

They Create Worlds

Play Episode Listen Later Jul 15, 2021 79:11


TCW Podcast Episode 142 - Ultima: Exodus to Akalabeth   In this episode we look at the legendary series of Ultima!  We look at the lead up inspiration, and influences that led to the creation of Ultima.  This episode ties in heavily with our look at Origin Systems.  In this we use the creation of Ultima as a microcosm of the development of the PC industry.  The plight of the bedroom coder.  Wanting to make cool games, finding themselves thrust into a wider PC game world, and the eventual whirlwind of having publishers involved.  We mainly focus on how the creation of the games mirrors Richard's growth as a game designer and eventually perfecting the base formula with Ultima III.   TCW 038 - Origin Story: http://podcast.theycreateworlds.com/e/origin-story-1489274251/ TCW 117 - Wing Commander: http://podcast.theycreateworlds.com/e/wing-commander-1593278423/ Introduction to the Society of Creative Anachronism : https://www.youtube.com/watch?v=046bs9DY7QY Escape: https://www.youtube.com/watch?v=iM2tb0-9uyg Download Akalabeth: https://www.gog.com/game/akalabeth_world_of_doom Apple II - Akalabeth: https://www.youtube.com/watch?v=nKAlDUu7zko Apple II - Ultima I: https://www.youtube.com/watch?v=NrQFzWO4pYo Apple II - Lemonade Stand:  https://www.youtube.com/watch?v=0dUbDDmXp2I Trailer for Time Bandits: https://www.youtube.com/watch?v=vioocIR0gHQ Apple II - Ultima II: https://www.youtube.com/watch?v=ts-zYdjDyAI TCW 039 - On-Line Systems: http://podcast.theycreateworlds.com/e/on-line-systems/ TCW 040 - Sierra On-Line: http://podcast.theycreateworlds.com/e/sierra-on-line/ TCW 114 - The Wizards of Sir-Tech: http://podcast.theycreateworlds.com/e/the-wizards-of-sir-tech/ TCW 115 - The Return of the Sdraziw of Sir-Tech: http://podcast.theycreateworlds.com/e/the-return-of-the-sdraziw-of-sir-tech/ Apple II - Ultima III: https://www.youtube.com/watch?v=2FvHQI2qSKQ   New episodes on the 1st and 15th of every month!   TCW Email: feedback@theycreateworlds.com  Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book is available for preorder and should be released through CRC Press in December 2019: http://bit.ly/TCWBOOK1     Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download:http://joshwoodward.com/song/AirplaneMode  Outro Music: RolemMusic - Bacterial Love - http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love    Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/

Technology Botcast
Morning Technology News for Saturday Jun 26, 2021

Technology Botcast

Play Episode Listen Later Jun 26, 2021


Popular Anime Game Adaptation Officially Coming West - IGN Daily Fix - IGNApple reportedly sends warning letter to Chinese leaker - The Verge“Kang” is known as a highly reliable source for Apple leaks. This week he posted on Weibo that a law firm hired by the company wrote him a letter claiming his leaks are harmful to Apple and potentially its customers.Ultima Underworld,, Syndicate games being delisted from GOG.com - PolygonGOG.com said on Thursday, June 24, that Ultima Underworld 1+2, Syndicate Plus, and Syndicate Wars would be delisted on Monday, June 28 at 9 a.m. EDT. The games, all published from 1993 to 1996 by Origin Systems and Electronic Arts, are currently for sale on G…Here's how Android apps on Windows 11 are going to work - Ars TechnicaMicrosoft is building an Android framework on top of the Windows Subsystem for Linux.Poll: When Do You Expect the Next Major PS5 Livestream? - Push SquareThe future of gaming

Let's Play By Play
Privateer (1993) – Part 3 – Play-by-play

Let's Play By Play

Play Episode Listen Later Jan 9, 2021 36:11


Descriptively narrated playthrough of Origin Systems’ 1993 classic: Privateer. In this third part we’ll run some missions for a shady character out of New Constantinople.

Let's Play By Play
Privateer (1993) – Part 2 – Play-by-play

Let's Play By Play

Play Episode Listen Later Dec 30, 2020 63:14


Descriptively narrated playthrough of Origin Systems’ 1993 classic: Privateer. In this second part we’ll start the story campaign.

Let's Play By Play
Privateer (1993) – Part 1 – Play-by-play

Let's Play By Play

Play Episode Listen Later Dec 29, 2020 61:23


Descriptively narrated playthrough of Origin Systems’ 1993 classic: Privateer. In this first part we’ll read the manual’s background introduction and try some random missions.

DOS Game Club
Wing Commander

DOS Game Club

Play Episode Listen Later Nov 1, 2020 144:35


Thirty years ago, on 26 September 1990, Origin Systems released Wing Commander for MS-DOS, the first game in what would be a very long-running and expansive series of prominent videogames. Last September we played it with the club to see what it's all about and whether it holds up today. Two DGC veterans join hosts […]

Dev Game Club
DGC Ep 226: Populous (part one)

Dev Game Club

Play Episode Listen Later Sep 2, 2020 91:30


Welcome to Dev Game Club, where this week we begin a series on the Bullfrog classic Populous. We set the game in its time and place and talk a little bit about Bullfrog and the different directions simulation games were going, driven by different designers, before talking a little bit about the weirdnesses of this game proper. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Tutorial and First Battle Podcast breakdown: 0:51 Populous 1:03:48 Break 1:04:17 Feedback Issues covered: welcoming Tim back and a discussion of his trip, 1989 in video games, a little discursion into Midwinter, creating the God Game, the immense sales of Populous, the Bullfrog game legacy, absorbing smaller developers into a larger publisher, the different directions that simulations were going under different developers, geographic distinctions, creating genres, limitations in processing power and UI representations, trying Populous in 1992 without a manual, the tutorial in the manual, failing the tutorial, the UI representation, performance concerns and filling the space, raising and lowering terrain, overloading icon use, the pause menu, GDC Lifetime Achievement Award, trying to figure out the best way to do a thing, influencing a game vs controlling the game, reading the map, using cartographic techniques in lieu of shading, killing the enemies indirectly, making your leader into a knight, mixing religious iconography, "we" are good and "they" are evil, the macro of the game, the way characters become stronger, overloading the use of the bars on the shield, lowering land to prevent a new leader forming, raising land to create a path for your knight, visual novel recommendations, an update on Pockets the Great, how deep the Civ rabbit hole goes, finding appropriate mentors, not always having the answer, listening to and asking questions of a report, the Socratic method, getting to know your people, setting Phoenix Wright in LA for a Western market, regional dialects, Shu Takumi's dog. Games, people, and influences mentioned or discussed: Sega Genesis/Mega Drive, Ghouls 'n Ghosts, Revenge of Shinobi, Phantasy Star II, Golden Axe, Herzog Zwei, NES, River City Ransom, Castlevania III, Mother (Earthbound Beginnings), Final Fight, Strider, Xbox One, Nintendo GameBoy, Super Mario Land, SimCity, Midwinter, Minesweeper, Prince of Persia, Stunt Car Racer, Commodore 64, Indiana Jones and the Last Crusade, LucasFilm Games, The Colonel's Bequest, Roberta Williams, Batman, Bullfrog Productions, Peter Molyneux, Fusion, Amiga, Black & White, Lionhead, Microsoft, EA, Dark Forces, Dungeon Keeper, Powermonger, Syndicate, Syndicate Wars, Magic Carpet, Theme Park, Theme Hospital, 22 Cans, Godus, Origin Systems, LucasArts, Maxis, The Sims, Spore, Will Wright, Respawn Entertainment, Sid Meier, Civilization, Ultima Underworld, Warcraft, Rogue, MYST, Richard Garriott, Looking Glass, id Software, Tropico (series), Phoenix Wright: Ace Attorney, Hotel Dusk, Ben "from Iowa" Zaugg, Danganronpa, 999, Nonary Games, Jonathan Stoler, Ghost Trick: Phantom Detective, Nolan Filter/irreverentQ, Murder by Numbers, Picross, Johnny Grattan/Pockets, Morrowind/Arena/Daggerfall, Brian, Republic Commmando, Nick Faulhaber, Shu Takumi, Kirk Hamilton, Aaron Evers. Next time: Five (?) more battles? Links: Amusingly enough, it *was* a Populous postmortem talk where I first heard Peter's anecdote Shu Takumi's Pomeranian Errata: Thank you for playing... Wing Commander! Twitch: brettdouville, instagram:timlongojr, @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Video Game Newsroom Time Machine

Atari sues Activision Sega takes on the Gameboy and Nintendo gives away gloves These stories and many more on this month's episode of the Video Game Newsroom Time Machine This month we will look back at the biggest stories in and around the video game industry in June of 1980, 1990, 2000. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.. Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/user?u=7594060 Links: 1980: Working from home by computer is becoming a reality https://archive.org/details/PersonalComputing198006/page/n14/mode/1up TI gets patent for Synth Chip https://www.nytimes.com/1980/06/28/archives/patents-devices-aid-synthetic-speech-a-new-apparatus-for-brain.html?searchResultPosition=11 https://en.wikipedia.org/wiki/Texas_Instruments_LPC_Speech_Chips Radio Shack announces intensification of Computer product support https://archive.org/details/80-microcomputing-magazine-1980-06/page/n33/mode/1up https://marketingexperiments.com/value-proposition/radio-shack-value-prop-part Microsoft gets into the hardware game https://archive.org/details/CreativeComputingbetterScan198006/page/n18/mode/1up https://archive.org/details/CreativeComputingbetterScan198006/page/n10/mode/1up https://archive.org/details/PersonalComputing198006/page/n116/mode/1up Digital Audio is coming https://archive.org/details/CreativeComputingbetterScan198006/page/n39/mode/1up https://en.wikipedia.org/wiki/Compact_disc Atari launches nationwide ad campaign featuring Space Invaders Playthings June 1980 https://www.youtube.com/watch?v=eC0LN3BDH4I Activision announes sales manager and regional reps Toys Hobbies & Crafts, June 1980 Atari files suit against Activision Toys Hobbies & Crafts, June 1980, pg. 7 Toy and Hobby World, January 1982 Sega takes on Chuck E Cheese with PJ Pizzazz eplay, June 1980, pg. 63 https://segaretro.org/P.J._Pizzazz 1990: Sega's Last Survivor introduces FPS Deathmatch to the arcades https://archive.org/details/ACE_Issue_33_1990-06_Future_Publishing_GB/page/n95/mode/2up https://www.mobygames.com/game/arcade/last-survivor https://www.youtube.com/watch?v=dvWBlaj1LiI Sega signs deal with Buster Douglas Playthings, June, 1990, pg. 15 https://www.mobygames.com/game/final-blow https://www.youtube.com/watch?v=h0G4h5u7c_s Sega reveals the Game Gear https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20011%20%28June%201990%29#page/n28/mode/1up https://en.wikipedia.org/wiki/Game_Gear BDL wants you to take your NES games on the go... https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20011%20%28June%201990%29#page/n29/mode/1up https://www.bitcultures.com/unreleased-consoles-nintendo-express/ http://users.skynet.be/am035782/EGM%2022%20-%20June%201991%20-%20Article%20on%20Gameboy%20to%20NES%20converter%20and%20The%20Express%20-%20handheld%20NES.jpg http://users.skynet.be/am035782/GamePro%20October%201990%20-%20Article%20about%20BDL%20Nintendo%20Handheld.jpg Galoob announces the Game Genie https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20011%20%28June%201990%29#page/n30/mode/1up https://en.wikipedia.org/wiki/Game_Genie Acclaim is doing the Bartman https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20011%20%28June%201990%29#page/n22/mode/1up https://www.mobygames.com/game/simpsons-bart-vs-the-space-mutants Sierra celebrates its 10th anniversary https://archive.org/details/Sierra_News_Magazine_The_Volume_3_Number_2_Summer_1990_1990_Sierra_On-Line_US/page/n12/mode/1up 2000: Spring Tokyo Game Show dissapoints https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20131%20%28June%202000%29#page/n29/mode/1up https://en.wikipedia.org/wiki/Tokyo_Game_Show#History Square quintuples its profits https://archive.org/details/NextGen66Jun2000/page/n11/mode/1up https://en.wikipedia.org/wiki/Final_Fantasy_VIII Sony reveals plans for their broadband adapter https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20131%20%28June%202000%29#page/n37/mode/1up https://en.wikipedia.org/wiki/PlayStation_2_online_functionality Nintendo gives away free gloves https://www.retromags.com/files/file/3942-gamepro-issue-141-june-2000/ pg. 28 https://ag.ny.gov/press-release/2000/nintendo-address-effects-video-game-children https://www.zdnet.com/article/nintendo-to-issue-protective-game-gloves-5000106151/ Gaming is now a college degree https://www.retromags.com/files/file/3942-gamepro-issue-141-june-2000/ pg. 34 https://www.latimes.com/archives/la-xpm-2000-feb-27-me-3194-story.html https://www.admissions.uci.edu/study/programs.php Havas may lose the Tolkien license https://archive.org/details/Computer_Gaming_World_Issue_191/page/n55/mode/1up https://middle-earth.xenite.org/sierra-lawsuit-against-saul-zaentz-tolkien-enterprises-appears-to-be-real/ https://www.mobygames.com/game-group/inspiration-author-j-r-r-tolkien Ubi Soft continues to gobble up companies https://archive.org/details/MicromaniaTerceraEpocaSpanishIssue65/page/n9/mode/1up The bleeding at Mattel Interactive continues https://archive.org/details/NextGen66Jun2000/page/n11/mode/1up https://en.wikipedia.org/wiki/The_Learning_Company Eidos drops 51% https://archive.org/details/NextGen66Jun2000/page/n11/mode/1up https://www.investegate.co.uk/eidos-plc--eid-/rns/4th-quarter---final-results/200006130700141369M/ Sucker Punch has announced they are working on a PS2 title https://www.mobygames.com/company/sucker-punch-productions-llc https://archive.org/details/NextGen66Jun2000/page/n18/mode/1up Apple is working on a PC compatible OS https://archive.org/details/PC_Zone_Issue_090_2000-06_Dennis_Publishing_GB/page/n28/mode/1up https://en.wikipedia.org/wiki/Darwin_(operating_system) https://www.apple.com/newsroom/2020/06/apple-announces-mac-transition-to-apple-silicon/ Richard Garriott leaves Origin Systems https://archive.org/details/PC-Player-German-Magazine-2000-06/page/n34/mode/1up https://en.wikipedia.org/wiki/Ultima_Online https://en.wikipedia.org/wiki/Destination_Games https://www.gamespot.com/articles/lord-british-leaves-his-origin/1100-2542005/ https://archive.org/details/PC_Zone_Issue_090_2000-06_Dennis_Publishing_GB/page/n19/mode/1up

Retro Tea Break
23: Richard Garriott on Ultima's origins

Retro Tea Break

Play Episode Listen Later Apr 12, 2020 101:43


Richard Garriott is the man behind the legendary RPG series, Ultima.  His part in the industry goes all the way back to 1979 with his first title Akalabeth.  He went on to found Origin Systems with his brother Robert which gave us such titles as Wing Commander and System Shock.  Today we learn about Richards history and his contribution to the video game industry. ● Support RMC  Time is the most valuable thing we have.  Patrons create a reliable monthly income that allows me the time to dedicate creating content.  My goal is to be able to do  it full time.  You can support this dream here:  https://www.patreon.com/RetroManCave If you'd like to leave a one off tip then here are some methods: ● Treat me to a Coffee with Ko-Fi: http://ko-fi.com/retromancave ● Leave a tip on Paypal: https://paypal.me/RetroManCave  ● Support the Sponsors of The Cave  MonsterJoysticks: https://monsterjoysticks.com/RMC  1ClickPrint: https://www.1clickprint.com#retromancave ● Chat with me using one of these: Twitter:  https://twitter.com/TheRetroManCave Facebook:  https://www.facebook.com/theretromancave/ Discord: https://discord.gg/7qYtGcz ● Episode Links The Raspberry Pi Foundation:  https://www.raspberrypi.org/ ● RMC Tool Shop - Find tools seen on the channel for your Cave here: USA Shop | https://www.amazon.com/shop/retromancave UK Shop | https://www.amazon.co.uk/shop/retromancave ●RMC Merch Shop for Mugs and Posters: https://www.etsy.com/shop/TheRetroManCave ● RMC Podcasts Enjoy my Podcasts with your favourite app using the links here: Retro Tea Break - https://audioboom.com/channels/5001251

DOS Game Club
Ultima VII

DOS Game Club

Play Episode Listen Later Mar 28, 2020 115:28


Hello fellow DOS fans! A while back we ran a Twitter poll to see what people thought a good RPG would be for us to check out. And although Dark Sun, Darklands and Albion all good respectable scores, there was one clear winner: Ultima VII, released in 1992 by Origin Systems. So that became our […]

Dev Game Club
DGC Ep 202: Bonus Interview with Jeff Morris

Dev Game Club

Play Episode Listen Later Mar 11, 2020 113:27


Welcome to Dev Game Club, where this week we finish our Civilization III discussion with an interview with Jeff Morris, producer on Civilization III and long-time producer in the industry. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:47 Interview 1:09:53 Break 1:10:25 Feedback Issues covered: not being suited to programming, being part of the problem, the huge shadow of Origin growing up, getting a job through the hospitality suite, the game culture in Austin, the game dev scene of a city, rivalry between studios, sinking the MicroProse battleship, QAing a flight simulator, the difference between single-vehicle and survey sims, falling in love with modern air combat, Baltimore as actual flight sim town, loosening up or not, learning about the American Civil War, embedding in QA from remote, the number one job in QA, wearing multiple hats, only being able to get better as a producer working with a team, the team not needing design input, keeping a firewall between production and design, different kinships between QA and design or production, the difference between done and good, learning the tools of production, looking at Civilization as a war game, Baltimore and Avalon Hill, reading the effin' manual, boardgame legacy, localization complexity, what's in the manual vs not, rewarding a style of play, loving the early and middle game, where the one more turn comes up from mixed levels of goals, Sid's Dinosaurs game transforms, "the manual for Civilization is in your brain," shipping, the benefits of programmer + designer as one person, fast iteration, being able to predict when assets would be done, feeding scheduling data back in, keeping track of people and their implementation rate, difficulty of scaling, being rewarded for neglecting certain programmers, paying the production tax and getting something for it, getting Civ II experts involved, doing everything possible in a game being impossible, compliance testing machines, having bug reports from dev heroes, being driven by playtest, playtesting with post-its, shipping your 518th implementation, "wouldn't it be cool if," spending time in the right places, streamlining the advisors, the elasticity of production titles, in the trenches production, making mistakes into small bumps in the road, insomnia Civ play, the influence of where you've been on what you do, playing the game every day, production notes, reasons for designers to be programmers, the mix of people on a project, avoiding obfuscation, trusting your experts, what Tim will do on the trail, the Superman hate minute, we review Olrox, Tim's JRPG education. Games, people, and influences mentioned or discussed: Origin Systems, Janes (military sims), Ultima Collection, Firaxis, Sid Meier's Alpha Centauri, Epic Games, Unreal Tournament (series), Gears of War, Red Five, Planet Moon, Crystal Dynamics, LucasArts, Kabam!, NCSoft, Free Range Games, Ultima Underworld, Apple ][, Warren Spector, Starr Long, Richard Garriott, Steve Jackson Games, MicroProse, Longbow, US Navy Fighters, Advanced Tactical Fighters, Top Gun, Marine Fighters, NATO Fighters, A-10 Warthog, F-15, Larry Holland, Battlehawks 1942, SWotL, Autoduel, Moebius, Andy Hollis, EA, Sid Meier's Gettsyburg, Jeff Briggs, Soren Johnson, Jason Coleman, JACKAL, Avalon Hill, Empire, Pool of Radiance, SSI games, Beyond Earth, Sid Meier's SimGolf, Maxis, Pat Dawson, Blizzard, Casey O'Toole, Microsoft Project, Tim Train, Brian Reynolds, Alan Emrich, Computer Gaming World, Bruce Shelley, Absolute Quality Incorporated, Archon, Jon Freeman, Bethesda Game Studios, Aaron Loeb, Star Wars Uprising, Ed Catmull, Pixar, Lulu LaMer, Daron Stinnett, Spotify, Stitcher, Derek Achoy, Josh Harding, Oliver Uvman, Designer Notes, Idle Thumbs, Scratch, GameMaker, Doom (1993), Minecraft, Portal, Noita, Richard Feynman, John Lethbridge, Ben Zaugg, Superman, The2ndQuest, Batman: Arkham Knight, Chrono Trigger, John Romero, SIGIL, Hironobu Sakaguchi, Final Fantasy IX, SNES, Dragon Warrior, Dragon Quest, Eye of the Beholder, PlayStation, Kingdom Hearts, Spider-man. Next time: The beginning of Chrono Trigger! Links: Scratch programming language Twitch: brettdouville, Instagram:timlongojr, Twitter: @timlongojr, and @devgameclub DevGameClub@gmail.com

ANTIC The Atari 8-bit Podcast
ANTIC Interview 375 - Bruce May, Unreleased Magic Castle Game

ANTIC The Atari 8-bit Podcast

Play Episode Listen Later Nov 24, 2019 29:33


Bruce May, Unreleased Magic Castle Game In 1982 Bruce May created Magic Castle, a game for the Atari 800 computer. He finished the game but was unable to find a publisher for it, so hardly anyone played it. In October 2019 he sent me scans of his original documents regarding Magic Castle: his design notes, and even rejection letters from the three companies that he submitted the game to: Catalyst Technologies, Avalon Hill, and Origin Systems. He hasn't been able to find the floppy disks with the game, but he does have printouts of the source code — which he also scanned and sent to me — so it could potentially be resurrected by the Atari community. This interview took place on October 13, 2019. Bruce's Magic Castle documents

Dev Game Club
DGC Ep 186: DOOM Bonus Interview with John Romero

Dev Game Club

Play Episode Listen Later Nov 14, 2019 114:29


Following on from our DGC series on 1993's DOOM, we've been lucky enough to get connected with John Romero to talk about his early career and how id and DOOM came to be. We hear all sorts of stories about those early days, and we hope you enjoy it. Podcast breakdown: 0:42 Interview segment 1:40:30 Break 1:41:00 Next time Issues covered: a brief history of John Romero, playing games at the arcade and on a mainframe, programming without being able to save them, living with hyperthymesia, learning BASIC and 6502, hand-assembling without a computer, bailing from college, selling games to a bartender, meeting a fellow programmer for the first time, zeroing in on Origin Systems, co-opting a demo PC, Origin in New Hampshire, overlapping between John and Brett, being up against other Commodore programmers, killing the interviews, making every life change at once, making your own hardware and writing your own protocol, getting your first raise, the death of 8 bit, learning PC and moving house, missing out on your chance to make a great 8-bit game, wanting to make games all day, hiring an artist based on musical taste, knowing a coder from the game, Carmack renting a PC to port his own RPGs, getting your own room and making your own games, two games in a month, becoming the game everyone in Pakistan and India played, dividing up the work, vertical scrolling vs smooth horizontal scrolling, getting stuff done in a night, knowing when it's time to move on, pitching a game to Nintendo, mistaking fan mail, making deals through the mail, making bank and cutting a deal to avoid a lawsuit, nearly selling the company, shareware just taking off, moving into the black cube, writing a... strong press release, riding the rocket, being fluent in code and creativity at the same time, multi-user editing, breaking out of a rectilinear world, getting out of the intellectual model, no room could have been made in the prior game, having to solve unknown problems, coding everything into the editor and coming up with the needs, programming all sorts of wild secrets, goals for SIGIL, coming up with new ideas that are reasonable extensions, someone stealing your thunder, flipping switches to get from multiplayer to single player, loving designing stuff, the Empire RPG, dream game with the dream team, spending time with John Romero, working on 90 games, working solo, the history of games in one man's head, June calls out, we talk our next game, SWotH. Games, people, and influences mentioned or discussed: Sigil, Origin Systems, Softdisk, John Carmack, Adrian Carmack, Tom Hall, id Software, Commander Keen, Wolfenstein 3D, Quake, ION Storm, Daikatana, Deus Ex, Anachronox, Monkeystone Games, Midway, Slipgate Ironworks, Gazillion, Loot Drop, Brenda Romero, Romero Games, Empire of Sin, Poison Cookie, Hunt the Wumpus, Nim, Adventure, Robert Lavelock, Will Wright, Dr. Cat (David Shapiro), David Crane, Capital Ideas Software, Apple ][, Nibble Magazine, Scout Search, InCider Magazine, AppleFest 1987, UpTime, Jay Wilbur, Cocktail, Epic Software, Lane Roathe, Ultima I, ManPower, John Fachini, Denis Loubet, Robert Garriott, Ultima Underworld, Mapping the Commodore 64, Inside Out Software, Might & Magic 2, Tower Toppler/Nebulous, Epyx, Lynx, Crush Crumble Chomp, Temple of Apshai, Alien, Dark Castle, Ideas from the Deep, Al Vekovius, Karateka, LodeRunner, Choplifter, PlayStation 2, LucasArts, Gamer's Edge, Sub Stalker, Tennis, Mark Crowe, Paul Lutus, GraFORTH, Catacomb, SuperNES, Mario, Zelda, Dangerous Dave, Solitaire, Minesweeper, Slordax, Michael Abrash, Captain Cosmic, Nintendo, Scott Miller, Kingdom of Kroz, Commander Keen, Aliens Ate My Babysitter, FormGen, Sierra, Ken and Roberta Williams, Wolfenstein 3D, Spear of Destiny, Kevin Cloud, NextSTEP, Wizardry, REKKR, Civilization, Paradox, The Irishman, Martin Scorcese, Francis Ford Coppola, Skyrim, World of Warcraft Classic. Next time: World of Warcraft Classic (up to level 5) Links: Making of SIGIL https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Arcade Attack Retro Gaming Podcast
Starr Long - Interview

Arcade Attack Retro Gaming Podcast

Play Episode Listen Later Jun 28, 2019 69:22


The Origin Systems legend had a chat with our Adrian about the many, many games he has developed. Directing Ultima Online and being QA lead for the revolutionary BioForge are just two of his countless achievements. Named regularly as one of the most influential figures in the MMO scene there's not much this guy doesn't know. Was an honour to have him on the show. Enjoy. Check out Starr's latest project Shroud of the Avatar here. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK

Stay Forever
Ultima Underworld (Stay Forever, Folge 86)

Stay Forever

Play Episode Listen Later Mar 2, 2019 117:29


Infos zum Spiel: Thema: Ultima Underworld: The Stygian Abyss Erscheinungstermin: März 1992 Genre: Rollenspiel Plattform: MS-DOS Entwickler: Blue Sky Productions Publisher: Origin Systems Designer: Paul Neurath, Warren Spector Podcast-Credits: Sprecher: Christian Schmidt, Gunnar Lott Audioproduktion: Fabian Langer, Christian Schmidt Titelgrafik: Paul Schmidt Intro, Outro: Nino Kerl (Ansage); Chris Hülsbeck (Musik) Chronist: Herr Anym Community Management: Christian Beuster

Spam Spam Spam Humbug
Episode 114 - An Inertia of Legend

Spam Spam Spam Humbug

Play Episode Listen Later Nov 9, 2018 78:21


An interview that I did with Bill Randolph (who worked as the lead programmer on Ultima 9 at Origin Systems for much of its development), which covers just about every imaginable aspect of Ultima 9 and its development (especially the technology behind it!), as well as the internal goings-on at Origin during the late 1990s; Bill graciously gave an answer to just about every question, and you'll hopefully enjoy his blend of humorous good cheer and wistful recollection throughout the discussion. Subscribe: Anchor | iTunes | Google Play | TuneIn | Stitcher | Join Us on Discord Full show notes at spamspamspamhumbug.com. Interview transcript at the Ultima Codex. --- Send in a voice message: https://anchor.fm/ssshpodcast/message

Spam Spam Spam Humbug
Episode 111 - Through the Moongate

Spam Spam Spam Humbug

Play Episode Listen Later Sep 27, 2018 73:51


In which a geek-out session about the Ultima games becomes a springboard for discussion about a new book on the history and people of Origin Systems. Full show notes at spamspamspamhumbug.com. --- Send in a voice message: https://anchor.fm/ssshpodcast/message

Dev Game Club
DGC Ep 120: Deus Ex (part one)

Dev Game Club

Play Episode Listen Later Jun 27, 2018 55:04


Welcome to Dev Game Club, where we are finally turning our attention to 2000's Deus Ex. In our first episode in the series, we set the game in its time but also talk about its many connections to other games we've played here on the 'cast. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to the Airfield Issues covered: ten hours of driving, convergent point in games, early indie dev mentality, formative early career game, a game that became a verb, commitment to multiple paths, merging RPG and action and other systems, branching skill trees, lack of classes, connecting to a more grokkable understanding, creating a subgenre, listening to E3 recaps, setting the game in time, a bunch of engine discussion, multi-route play and accommodating play styles, narrative beats that you can influence, supporting player choice, going super-lethal and being disincentivized, RPGs not tying choices together/mere mechanics, knucklehead stealth, linear tutorial, putting all the plants in the tutorial rooms, bulletproofing a level, blowing off your legs, supporting all the various possibilities, GDC post-Deus Ex, emergent gameplay, supporting a wide variety of player stories in emergent design, engineering around sources generally instead of specific things. Games, people, and influences mentioned or discussed: Ion Storm, Ultima (series), Irrational Games, Looking Glass Studios, Warren Spector, Harvey Smith, Anachronox, System Shock, Arkane Studios, Ricardo Bare, Prey, Dishonored II, Austin Grossman, Reed Knight, System Shock 2, Mass Effect (series), Junction Point, Origin Systems, Cyberpunk 2077, The Witcher, CD Project Red, Diablo II, Baldur's Gate II, Infinity Engine, Icewind Dale, The Sims, Hitman: Codename 47, Final Fantasy IX, Rainbow Six, Quake III Arena (DreamCast), Daikatana, PS2, Dark Cloud, SSX, Nintendo 64, Perfect Dark, Majora's Mask, Shenmue, Timesplitters, Soldier of Fortune, Elite Force, Bioshock, Escape from Monkey Island, Thief II, Unreal, Half-Life, id Software, Eidos, other Deus Ex titles, GO series, Planescape: Torment, Chris Avellone, Grand Theft Auto 3, Breath of the Wild, Oblivion, Dabominic, The2ndQuest, Link to the Past, Super Mario 64. Next time: Check Twitter for details @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 101: Ultima Underworld (part one)

Dev Game Club

Play Episode Listen Later Feb 21, 2018 85:01


Welcome to Dev Game Club, where we are beginning a new series on 1992's immersive sim classic Ultima Underworld. As usual, we situate the game in time a bit and in the Ultima series as a whole, before delving into the first few hours of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Level 1 Podcast breakdown: 0:40    Underworld 54:54  Break 55:22  Feedback Issues covered: Brett gets hooked, first person game and a lot of clicking, getting over the initial hump, taking a long time to finish a game, 72-hour game benders, epilepsy and flashing, firsts of their kind year, seeing the walls of the design, branching out with the Ultima series, Ultima Worlds of Adventure, adding simulation to the point of view, not being alone in the first-person space, vector wireframe rendering in the first Ultima dungeons, feeling the presence of the developer, exploration of controls, limited verbs in FPSes, free look, overdesigned mouse interface, not reading the manual, coming full circle to analog controls in the modern day, fine-tuning movement, "this will never catch on," clarity in input, instinct was right but implementation was wrong, poll rates, mechanical mice vs optical mice, Trish the Bard, 80s looking character portrait, innovating on taking a thing from world and dragging into the inventory, the Trello of inventory systems, adding too many things to a bag, UX nightmare, convergence game with systems coming together, top-down design vs bottom-up design, RPG differences between player skill and character skill, gesture-based combat, idea to implementation, fewer barriers to implementation, lack of level designers, taking more risks because of lower costs, dark side of games, using a key in a door, verbs and similarity to adventure games, where the three hours went for Brett, fearing dropping something that you'll need later, traipsing all over, jumping difficulty, factions as an underpinning of the underground society, lack of quest log/journal, does dialogue hint at actions you can take, clarity of the rules, fading fortunes of SSI, playing MGS vs remembering MGS, coloring what follows a good moment, CGI cutscenes painting in the player's impressions of fidelity, the legacy of Lara Croft's portrayal, avoiding blind spots through diverse representation in your development team, preferring Twin Snakes. Games, people, and influences mentioned or discussed: The Chronicles of Narnia, Wolfenstein 3D, DOOM, Origin Systems, EA, Ultima (series), Richard Garriott/Lord British, Wizardry, Dungeon Master, Gold Box, Eye of the Beholder, The Bard's Tale, Dark Corners of the Earth, Elder Scrolls (series), Looking Glass Studios, Warren Spector, Doug Church, System Shock, Marc MAHK LeBlanc, Tim Stellmach, Deus Ex, Harvey Smith, Randy Smith, Prey, Dishonoured (series), Paul Neurath, Underworld Ascendant, Dune II, Warcraft, Ultima VII, Indiana Jones and the Fate of Atlantis, Hal Barwood, Ecco the Dolphin, Super Mario Kart, Mortal Kombat, Night Trap, Alone in the Dark, Resident Evil, Flashback, Another World/Out of this World, Martian Dreams, Savage Empire, Quake, Wing Commander, Space Rogue, id Software, Stonekeep, Final Fantasy (series), Dragon Warrior/Dragon Quest (series), Ogre, Quake, DOOM 2, Terminator, Planescape: Torment, SoundBlaster, Fallout 2, Elder Scrolls: Arena, SSI, Thief, Kupo1256, Christian Schuster, Metal Gear Solid (series), Fallout 3, Todd Howard, Jonah Lobe, Silent Hill 2, Final Fantasy VII/IX, Travis Grasser, Symphony of the Night, Tomb Raider (2013), Rise of the Tomb Raider, Jason Schreier, Kirk Hamilton, Michael, Final Fantasy XV, Christianne Meister, Skyrim, Jeff Buttaccio, GameCube, MGS: Twin Snakes, Shigeru Miyamoto. Next time: Levels 2 and 3 @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 100: Metal Gear Solid (part four)

Dev Game Club

Play Episode Listen Later Feb 14, 2018 93:26


Welcome to Dev Game Club, where we are are just finishing our series on 1998's Japanese stealth classic Metal Gear Solid. We talk about the end of the game and some narrative choices there that we like and then discuss our pillars for the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To the end! Podcast breakdown: 0:41 End of MGS 1:00:48 Break 1:01:22 Pillars and feedback Issues covered: 100 episodes, Tim moving out, extravagant endings in the series, intercutting action scenes, turning codecs into cutscenes later, economic storytelling through codecs and audio diaries, conversational audio diaries, utilizing VO in interesting ways, Brett's new keyboard, the interesting dynamics of the Vulcan Raven battle, cat and mouse, Brett forgets the word "claymore," multiple ways of defeating Raven, using the AI's rules against them, boss/level design/camera synergy, Brett skips a cutscene and has to redo the battle, backtracking and stretching time, cool alloys, keeping a balance between being cool and usability, camera shot of Revolver noticing that Solid is outside the room (sort of a double reversal on the player), hanging out in the cold or hot rooms, Master Miller and throwing Naomi under the bus and yet still being Liquid, Tim recants his feeling that there should be a MGSVI, small universe problem, Chewbacca effect, Naomi and Gray Fox, the Ocelot effect, Ocelot and Liquid reunited, Liquid monologuing outside of Rex, going toe-to-toe with Rex, RoboCop vs ED 209, forcing you to be bold, Liquid as the boss who never dies, Gray Fox confessing his sins, hand-to-hand fighting with Liquid on top of Rex and the uncertain fate of Meryl, the reveal about FoxDie, cloning and the relationship between multiple characters, Dolly the cloned sheep, being the soldier of the century, James Bond themes, Snake Eater, The Man Who Saved The World, two more monkeys jumping on the bed, differences in the endings, jeep battle, low turn rate, tracers, having a third big battle, end-game balance for normal difficulty, Jim Harrison (the politician behind it all), Meryl and Snake riding off into the sunset on their snowmobile, wrapping up themes of love blooming on the battlefield, different endings, juxtaposing the scientific/techy stuff with the philosophical talk, Hal and Dave (joking at the end), post-credits sequence and the Iditarod, writing yourself into corners and cliffhangers, retconning to fit story stuff together, comic book writing and story structure for serialization, commitment to narrative and cinematic presentation, in-engine cutscenes, hardware-acceleration on the PS1, bilinear filtering, best B movies, letting your freak flag fly, all of ones loves and fears being in a game, being generous as an artist, committing to stealth gameplay, high lethality, voice acting, fictional context, experimentation with mechanics, bringing you back through the evolution of mechanics, adding mechanics from a competing or more recent game into a remake, upsetting the balance, new game plus mechanics, new game plus plus and a tuxedo, immersive sims. Games, people, and influences mentioned or discussed: System Shock 2, Metal Gear (series), James Bond, Star Trek, Ron Gilbert, Star Wars, RoboCop, Halloween (Michael Myers), Spy Who Loved Me, The Last Samurai, 2001: A Space Odyssey, George Lucas, Indiana Jones (series), Empires Strikes Back, Final Fantasy VII, Voodoo hardware, Anachronox, Thief, Death Stranding, Guillermo del Toro, Silent Hills, Silent Hill 2, P.T., LeraAtwater, Michael Baker, Silicon Knights, Shigeru Miyamoto, Denis Dyack, Ben "from Iowa" Zaugg, Christian, Travis, Michael, Ultima Underworld: The Stygian Abyss, Looking Glass, Origin Systems, Warren Spector, Doug Church, Ultima VII, Good Old Games, Prey, The Elder Scrolls: Arena. Next time: Ultima Underworld Level 1 @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 075: Super Mario World (part three)

Dev Game Club

Play Episode Listen Later Aug 16, 2017 74:18


Welcome to Dev Game Club, where we currently playing 1991's Super Mario World. This week, we talk about how the difficulty of the game more and how it interacts with the exploration of the space. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through the Forest of Illusion Podcast breakdown: 0:33 Segment 1 (SMW Discussion) 34:35 Break 35:11 Feedback Issues covered: finding a key, picking things up mechanic, directing the player, repeating use of mechanics, picking up and placing objects, difficulty controlling the cape, progression of mechanical complexity, building on fundamentals, doing new things with hardware, similarity of modern consoles and PCs, meta infrastructure, controller changes over time, what do you add and remove with sequels, serving old fans vs serving new fans, helping you to be a completist, incentive to explore, discouraging exploration, exploration and requirement for high skill, lag in the Wii and switching to emulation, mastery as a design choice, user experience of difficulty, joy of playing as an incentive, "every level you find is a gift," precision of Mario play, lack of collectibles as proof of mastery, seeing other games in Nintendo games, the picture of Brett in Nintendo World HQ, taking Yoshi or the cape through every level, getting corrected on lore, retconning the lore, trying to make sense of long series, films and world-building, disconnected ("title-related") series, paying down the Wii points, alternate reality games, adventure games being dead, archiving server-based games, appreciating the fleeting experience, Jen's Majestic experience, reflecting on the podcast through a review, eavesdropping mission in Thief II, user experience in literature/theater/film/comics/etc, different every time, role-playing vs boss battles. Games, people, and influences mentioned or discussed: Star Wars Starfighter, Prey, Dark Souls, Breath of the Wild, Assassin's Creed, Shadow of the Colossus, Metroid (series), Tomb Raider, Halo, Super Meat Boy, Wolfenstein 3D, Skyrim, New Super Mario Bros 2, Link Between Worlds, Ben Zaugg, Mighty Joe Young, King Kong, The Giant BeastCast, Skyward Sword, Marvel Cinematic Universe, John Wick 2, James Bond, Casino Royale, Final Fantasy (series), Wizardry (series), Ultima (series), The Witcher (series), Metal Gear (series), C. J. Zimmerman, Super Princess Peach, Chrono Trigger, In Memorium, mym1nd, Blade Runner, Eternal Darkness, Discworld (series), Reed Knight, Majestic, The Black Watchmen, The Secret World, Antioch Scarlet Bay, Republic Commando, Computer Gaming World, Andrew Kirmse, Meridian 59, Chris Kirmse, 3D0, Star Wars Galaxy, The Matrix Online, Giant Bomb, KaiN - if that's my real name, Half-Life, mjwaz, AddictArts, DocBrutals, Soul Reaver, DreamCast, Thief II: The Metal Age, Looking Glass, System Shock 2, Ken Levine, Ultima Underworld, Origin Systems, Deus Ex, Warren Spector, Dishonored, Raph - some artist guy, Diablo II, Final Fantasy IX, True West, Daron Stinnett, Hitman 2, Tacoma, @giant_rat/Ficus. BrettYK: 6 TimYK: 52 Side note: What the heck is a "pedi-stool"? Correction: Super Princess Peach was a Nintendo DS title. Links: Bananas and Gigantism Next time: Finish the game! @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

TADPOG: Tyler and Dave Play Old Games

We're joined by TADPOG Sweetheart Josh and Wizened Sage Ian to talk about Ultima Online, the 1997 MMO by Origin Systems. Things get hot and sweaty as we try a bunch of hot sauces sent to us by Faceful of Alien Wing Wong. Burger Bottom Jon gets a new title (sorry Jon). Dave becomes intoxicated by memories of virtual murder. Who knew four sweaty adult men crammed into a blanket fort could have this much fun? Continue reading → The post Ep. 393 – Ultima Online appeared first on TADPOG: Tyler and Dave Play Old Games.

They Create Worlds
Origin Story

They Create Worlds

Play Episode Listen Later Mar 14, 2017 89:43


TCW Podcast Episode 038 - Origin Story   We cover the rise and fall of Origin Systems.  A company that is very much defined by one of its founders Richard Garriott.  We cover the company's pre-founding as Richard tried to get his games published, and distributed to the public.  We then delve into its founding and growth into one of the great influencers of the video game industry.  Ultimately ending up with the company's dissolution by EA in 2004, we see what factors led up to how we see Origin, and EA today.   Escape: https://www.youtube.com/watch?v=mjqTn93cZOc   Akalabeth: https://www.youtube.com/watch?v=jmq-cO1RCoA   Ultima I: https://www.youtube.com/watch?v=3uv22hlykLM   Time Bandits Trailer: https://www.youtube.com/watch?v=JwnjENpIyq0   Ultima II: https://www.youtube.com/watch?v=iHftrFz1gjs   Times of Lore: https://www.youtube.com/watch?v=TwzRVKi8pZ4   Space Rogue: https://www.youtube.com/watch?v=gEyx6evq360   Wing Commander: https://www.youtube.com/watch?v=L9Z4q8y-FhY   Ultima Underworld: https://www.youtube.com/watch?v=yuNymTPko3Y   Ultima Online: https://www.youtube.com/watch?v=VhDvJ8RketA   New episodes on the 1st and 15th of every month!   TCW Email: tcwpodcast@gmail.com  Twitter: @tcwpodcast Alex's Blog: http://videogamehistorian.wordpress.com   Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download:http://joshwoodward.com/song/AirplaneMode  Outro Music: RolemMusic - Bacterial Love - http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love  Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/

ANTIC The Atari 8-bit Podcast
ANTIC Interview 271 - David Lubar, game developer

ANTIC The Atari 8-bit Podcast

Play Episode Listen Later Mar 5, 2017 31:45


David Lubar, Game Developer (PastFinder) Welcome to another interview episode of Antic the Atari 8-bit computer podcast. David Lubar was a prolific games software developer who worked for Sirius Software, Activision and Absolute and freelanced for several other companies, including Broderbund, Origin Systems, and Imagineering.  He developed games for many different systems, including game consoles like the Atari 2600 and the NES and computer systems such as the Apple II, C64, and the Atari 400/800. His titles for the Atari 8-bits include Hacker, Master of the Lamps, Ogre, Pastfinder and Ultima IV. David has since taken up writing and has several books to his name. This interview took place April 23, 2016. Links: http://www.davidlubar.com “Character, Driven: A Novel” by David Lubar - http://www.amazon.com/dp/0765376946/?tag=ataripodcast-20

The Retro Hour (Retro Gaming Podcast)
Ultima and Origin Systems with Lord British - The Retro Hour EP39

The Retro Hour (Retro Gaming Podcast)

Play Episode Listen Later Sep 30, 2016 68:09


We get the inside story on the Ultima series, the earliest days of computer games and why the Apple II almost bankrupted Origin Systems with Lord British AKA Richard Garriott! Shroud of the Avatar: [https://www.shroudoftheavatar.com/](https://www.shroudoftheavatar.com/) Our website: [http://theretrohour.com](http://theretrohour.com) Our Facebook: [http://www.facebook.com/theretrohour/](http://www.facebook.com/theretrohour/) Our Twitter: [http://twitter.com/retrohouruk](http://twitter.com/retrohouruk) Show notes: Spectrum next backwards compatible: [http://bit.ly/2dK5ApL](http://bit.ly/2dK5ApL) Sega buys Technosoft IPs: [http://bit.ly/2dK63Ib](http://bit.ly/2dK63Ib) Where all your ewaste ends up: [http://huff.to/2cbo2Cf](http://huff.to/2cbo2Cf) New console Retro AVS: [http://bit.ly/2ccpIvp](http://bit.ly/2ccpIvp) British parents prefer kids to be games designers: [http://bit.ly/2cqpyTT](http://bit.ly/2cqpyTT) Kid becomes certifed microsoft tech aged 7: [http://bit.ly/2cubBFh](http://bit.ly/2cubBFh)

Spam Spam Spam Humbug
Spam Spam Spam Humbug 5 - Ultima 5

Spam Spam Spam Humbug

Play Episode Listen Later Aug 19, 2015 82:14


The Spam Spam Spam Humbug crew take a look at Ultima 5: Warriors of Destiny.Subscribe on iTunes | Subscribe on StitcherIntroUltima V - Stones 2001 Remix by DJ Lizard (https://www.youtube.com/watch?v=3I1eprpYEDU)Follow-Up From Previous EpisodeAdric speaks briefly to something from the Pillars of Eternity discussion.Podcast Topic(s)The Creation and Design of Ultima 5What were some of the obvious influences that Origin Systems drew on for inspiration? TolkienRobin HoodWhat were some of the significant changes in game de --- Send in a voice message: https://anchor.fm/ssshpodcast/message

The Upper Memory Block
UMBCast 073 - Crusader

The Upper Memory Block

Play Episode Listen Later Jun 3, 2015 60:51


Here's episode 73, where I discuss the 1995 Origin Systems action series, Crusader. As always, I go into the genre, story and gameplay. We also delve into the game's tech specs and engine before talking a bit about the history and definition of tracker music. After some great listener emails and voicemails, I give my thoughts about whether or not the game holds up. Ending music: "The Traveler" Main Theme Remix by Andrew Sega: http://www.echosector.com/music/ Crusader: No Remorse intro cinematic: https://www.youtube.com/watch?v=uvAt3hDcNT4 Buy Crusader: No Remorse on GoG: http://www.gog.com/game/crusader_no_remorse?pp=1106a1dda2d680438ecfb0bb70fd479c55a1791f Buy Crusader: No Regret on GoG: http://www.gog.com/game/crusader_no_regret?pp=1106a1dda2d680438ecfb0bb70fd479c55a1791f Buy Crusader: No Remorse on Origin: https://www.origin.com/en-ca/store/buy/crusader-no-remorse/pc-download/base-game/standard-edition Buy Crusader: No Regret on Origin: https://www.origin.com/en-ca/store/buy/crusader-no-regret/pc-download/base-game/standard-edition Support the show on Patreon: http://www.patreon.com/umbcast Next time, we'll be doing the news. After that, we'll cover the 1998 Lucasarts 4X game, Star Wars: Rebellion. Enjoy!

The Upper Memory Block
UMBCast 066 - Privateer

The Upper Memory Block

Play Episode Listen Later Feb 3, 2015 75:08


Welcome to episode 66 where I'll be discussing the 1993 Origin Systems space trading game, Wing Commander: Privateer. After some listener emails, we discuss all the usual suspects regarding the two games in the Privateer series. Watch me play Privateer on YouTube: http://youtu.be/A6hWqvoP12s Buy Privateer on GoG: http://www.gog.com/game/wing_commander_privateer?pp=1106a1dda2d680438ecfb0bb70fd479c55a1791f Buy Privateer on Origin: https://www.origin.com/en-ca/store/buy/wing-commander-privateer/pc-download/base-game/standard-edition Buy Privateer 2 on GoG: http://www.gog.com/game/privateer_2_the_darkening?pp=1106a1dda2d680438ecfb0bb70fd479c55a1791f Support the show on Patreon: http://www.patreon.com/umbcast Next time, I'll be looking at the 1998 Lucasarts adventure, Grim Fandango. Enjoy!

Open Apple
Open Apple #37 (July 2014): Quinn Dunki, Veronica, Halt and Catch Fire, KansasFest 2014

Open Apple

Play Episode Listen Later Jul 19, 2014 84:32


This month on Open Apple, Mike chats with Quinn Dunki about her early programming experiences, and she gives us a brief overview of the development of her 6502-based homebrew computer, Veronica. Other topics this month: Apple IIc clones, KansasFest, Ultima VI on the IIGS, Quinn’s cease and desist from Origin Systems, Halt and Catch Fire, […]

halt catch fire halt and catch fire apple iic origin systems kansasfest open apple quinn dunki iigs
PodTea’d
PodTea’d 013 – I Can See Your Cock And Bollocks With My Millennium Eye!

PodTea’d

Play Episode Listen Later Oct 28, 2013 154:52


Welcome, welcome. This week we discuss videogames, internet adverts, bad art styles, and the thought process behind the name of the show. Oh, and Tobiichi and I talk about Origin Systems for an hour, mostly about Ultima and Wing Commander. Seriously, fuck you EA, you killed Ultima! (And C&C, Wing Commander, Sim City, Populous… Ugh. […]

The Upper Memory Block
UMBCast 027 - Strike Commander

The Upper Memory Block

Play Episode Listen Later Apr 14, 2013 50:59


For episode 27, we talk about the 1993 Origin Systems flight sim, Strike Commander. Before that though, the news: In light of the closure of LucasArts, Raven software has released the source code for their two great Star Wars games, Jedi Outcast and Jedi Academy. The Two Guys SpaceVenture released a short alpha preview video. I sat in on an episode of the Elder Geek Game Club where we talked about the indie adventure game, Primordia. We then chat about Strike Commander. Genre, story, gameplay, tech focus, dev story, all the usual stuff. Buy Strike Commander on GoG: http://www.gog.com/gamecard/strike_commander Next week, a bit of a different show, I'll be talking about the new 2013 release of SimCity By Maxis/EA.

The Upper Memory Block
UMBCast 002 - Wing Commander

The Upper Memory Block

Play Episode Listen Later Apr 13, 2012 64:28


Hey Blockers! Welcome to episode 2, where our main topic is Origin Systems' 1990 hit game, Wing Commander. We start off the show with a few news items. I discuss the Leisure Suit Larry Kickstarter project that I previously blogged about. I also found out that Firaxis Games is developing a new X-Com game in the turn-based strategy spirit of the original game. We then get to our main topic, the original Wing Commander. I go over the very groundbreaking gameplay, technical items like graphics, sound and other details of the game itself. We then talk a little about the development story and close out the show. Hope you all enjoy it and meet me here again in two weeks when we talk about the great Maxis game, SimCity 2000.

FantascientifiCast
Good morning Dave… - FSC001

FantascientifiCast

Play Episode Listen Later Jan 31, 2012 93:42


Oggi parliamo di: Le fantastiche avventure dell'astronave Orion (1965); Wing Commander della Origin Systems; 2001: Odissea nello spazio di Stanley Kubrick (1968); il theremin. Buon ascolto! Leggi di più su Fantascientificast.it - Pubblicazione amatoriale. Non si intende infrangere alcun copyright, i cui diritti appartengono ai rispettivi detentori - Autorizzazione SIAE 5612/I/5359.

Twitch Asylum Video Game Radio
Twitch Asylum Episode #0012 - September 13, 2006

Twitch Asylum Video Game Radio

Play Episode Listen Later Sep 14, 2006 100:49


In this episode, we take a look back at the history of the Ultima series of role playing games, Origin Systems, Inc. (the company), and Richard Garriott (designer/programmer). In this month's "discussion" segment, we reflect back upon the Penny Arcade Expo (PAX). We discuss Saint's Row, Test Drive: Unlimited, 99 Nights, Dead Rising, Chromehounds, Guitar Hero, and the New Super Mario Bros.

Twitch Asylum Video Game Radio
Twitch Asylum Episode #0012 - September 13, 2006

Twitch Asylum Video Game Radio

Play Episode Listen Later Sep 13, 2006 100:49


In this episode, we take a look back at the history of the Ultima series of role playing games, Origin Systems, Inc. (the company), and Richard Garriott (designer/programmer). In this month's "discussion" segment, we reflect back upon the Penny Arcade Expo (PAX). We discuss Saint's Row, Test Drive: Unlimited, 99 Nights, Dead Rising, Chromehounds, Guitar Hero, and the New Super Mario Bros.